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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mkirchner</id>
	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-01T10:40:56Z</updated>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=MISSIONS.DAT&amp;diff=8303</id>
		<title>MISSIONS.DAT</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=MISSIONS.DAT&amp;diff=8303"/>
		<updated>2006-07-21T14:23:21Z</updated>

		<summary type="html">&lt;p&gt;Mkirchner: Information on the internal structure of missions.dat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;contains counters and race info on the ongoing acts. At the start of the game (beginner level) research in your home zone and terror in a close by zone is initiated.  After that each new month you will get two new missions and a terror mission (beginner level).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Struture of a mission entry==&lt;br /&gt;
&lt;br /&gt;
Each mission has 4 words. With 7 acts on 12 zones these are 672 bytes. E.g. infiltration(3) in Europe(4) would have the offset 3*8+4*(7*8)=0xF8.&lt;br /&gt;
&lt;br /&gt;
 offset	meaning&lt;br /&gt;
 0	ufo-counter on the ufos within the mission (FFFF, the mission is not active)&lt;br /&gt;
 2	sub-ufo-counter used for some missions&lt;br /&gt;
 4	time-counter, 30 minutes to next ufo&lt;br /&gt;
 6	alien race of mission&lt;br /&gt;
&lt;br /&gt;
Races are:&lt;br /&gt;
 &lt;br /&gt;
 0	Sectoid   &lt;br /&gt;
 1	Snakeman  &lt;br /&gt;
 2	Ethereal  &lt;br /&gt;
 3 	Muton     &lt;br /&gt;
 4	Celatid   &lt;br /&gt;
 5	Floater   &lt;br /&gt;
 6	Silacoid  &lt;br /&gt;
&lt;br /&gt;
==Timetable of a mission==&lt;br /&gt;
&lt;br /&gt;
When a mission starts, the ufo-counter is set to 0 and the time-counter to some act-depending time. The time-count is reduced every 30 minutes. When 0, an ufo will appear, the ufo-counter (or the sub-counter on some mission) will be increased and a new random time-counter for the new ufo will be set.&lt;br /&gt;
&lt;br /&gt;
===Note on the timing===&lt;br /&gt;
&lt;br /&gt;
The randomization makes it difficult to generalize ufo appearances, but there seem to be some categories:&lt;br /&gt;
&lt;br /&gt;
 immediate	1h	0.5-2.5h&lt;br /&gt;
 a day		1d	20h-30h&lt;br /&gt;
 some days	3d	2d-5d&lt;br /&gt;
 a week		1w	5.5d-8.5d&lt;br /&gt;
 two weeks	2w	10d-18d&lt;br /&gt;
 longer		1m	e.g.46 days&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
&lt;br /&gt;
A undisturbed research mission on beginner level would look like this:&lt;br /&gt;
&lt;br /&gt;
 ufo-c	time-c	ufo-type&lt;br /&gt;
 0	2.5h	s.Scout (i.e. after 2 1/2 hours a small Scout &lt;br /&gt;
                         arrives somewhere)&lt;br /&gt;
 1	1w	m.Scout (after another week a medium Scout &lt;br /&gt;
                         will arrive)&lt;br /&gt;
 2	1w	l.Scout (...)&lt;br /&gt;
 3	3d	l.Scout&lt;br /&gt;
&lt;br /&gt;
===Harvest===&lt;br /&gt;
 ufo-c	time-c	ufo-type&lt;br /&gt;
 0	3d	s.Scout&lt;br /&gt;
 1	3d	s.Scout&lt;br /&gt;
 2	1w	s.Scout&lt;br /&gt;
 3	3d	l.Scout&lt;br /&gt;
 5	3d	l.Scout&lt;br /&gt;
 5	1w	Harvester&lt;br /&gt;
 6	3d	Harvester&lt;br /&gt;
 7	1d	Battleship&lt;br /&gt;
&lt;br /&gt;
===Abduction===&lt;br /&gt;
 ufo-c	time-c	ufo-type&lt;br /&gt;
 0	1w	s.Scout&lt;br /&gt;
 1	1w	m.Scout&lt;br /&gt;
 2	2w	l.Scout&lt;br /&gt;
 3	3d	Abductor&lt;br /&gt;
 3/1	3d	Abductor&lt;br /&gt;
 4	1h	Battleship&lt;br /&gt;
&lt;br /&gt;
===Infiltration===&lt;br /&gt;
 ufo-c	time-c	ufo-type&lt;br /&gt;
 0	2w	s.Scout&lt;br /&gt;
 1	2w	m.Scout&lt;br /&gt;
 2	2w	m.Scout&lt;br /&gt;
 3	2w	l.Scout&lt;br /&gt;
 4	3d	l.Scout&lt;br /&gt;
 5	1h	Terrorship&lt;br /&gt;
 6  	1h	Battleship&lt;br /&gt;
 7	1h	Supply    &lt;br /&gt;
 8  	1h	Battleship&lt;br /&gt;
&lt;br /&gt;
after this, the mission does not end, but starts again&lt;br /&gt;
with ufo 0 again.&lt;br /&gt;
&lt;br /&gt;
===Base===&lt;br /&gt;
 ufo-c	time-c	ufo-type&lt;br /&gt;
 0	1w	s.Scout&lt;br /&gt;
 1	1w	m.Scout&lt;br /&gt;
 2	1w	l.Scout&lt;br /&gt;
 3	1h	Supply  &lt;br /&gt;
 3/1	1h	Supply  &lt;br /&gt;
 4	1h	Battleship&lt;br /&gt;
&lt;br /&gt;
if you shoot down the supplys the battleship will not come for   several weeks and a retaliation mission is started.&lt;br /&gt;
&lt;br /&gt;
===Terror===&lt;br /&gt;
 ufo-c	time-c	ufo-type&lt;br /&gt;
 0	2.5h	m.Scout&lt;br /&gt;
 1	1w	l.Scout&lt;br /&gt;
 2	1w	Terrorship&lt;br /&gt;
 3	1w	Terrorship&lt;br /&gt;
&lt;br /&gt;
If you shoot the first Terrorship, the second is going to come&lt;br /&gt;
2w later. If you shoot the second Terrorship, the terror-site will not happen.&lt;br /&gt;
&lt;br /&gt;
===Retaliation===&lt;br /&gt;
 ufo-c	time-c	ufo-type&lt;br /&gt;
 0	?	s.Scout&lt;br /&gt;
 1	?	Battleship&lt;br /&gt;
&lt;br /&gt;
==Using the information==&lt;br /&gt;
&lt;br /&gt;
You might find that may small scouts appear at 2:30 on the first of a month. This is due to a often found count of 5 with the first ufo on a new terror or research mission for the month.&lt;br /&gt;
&lt;br /&gt;
To make use of this knownledge might be difficult. But say, if you see a supply ship at a location without an alien base at the end of the third week of a month, it might be on a base mission. Then you should expect a second supply ship and a battleship somewhere close. If it is on infiltration you might see two battleships. If you see a first havester/abdutor, watch out for a second within three days. With a hyprewave decoder you might have more use from the mission sketches.&lt;/div&gt;</summary>
		<author><name>Mkirchner</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ACTS.DAT&amp;diff=8302</id>
		<title>ACTS.DAT</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ACTS.DAT&amp;diff=8302"/>
		<updated>2006-07-21T14:10:51Z</updated>

		<summary type="html">&lt;p&gt;Mkirchner: Information on the internal structure of acts.dat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;acts.dat&lt;br /&gt;
&lt;br /&gt;
contains information which acts with which priority in respective zones aliens are going to try. Each of the twelve zonzes has seven possilbe acts which sums up to a total of 84 bytes.&lt;br /&gt;
&lt;br /&gt;
Each month two acts (beginner level) are started by aliens and their priority in [acts.dat] is set to zero. If all acts of a zone are tried, the zone is set to zero priority. This would give you about five years worth of alien acts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The acts are: &lt;br /&gt;
&lt;br /&gt;
 offset	act		&lt;br /&gt;
 0	Research 	&lt;br /&gt;
 1	Harvest 	*&lt;br /&gt;
 2	Abduction 	*&lt;br /&gt;
 3	Infiltration 	*&lt;br /&gt;
 4	Base 		&lt;br /&gt;
 5	Terror 		**&lt;br /&gt;
 6	Retaliation	***&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
These are not tried in some zones as they are not realistic, e.g. abduction in Antarctic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
One act of terror is tried every month, priority is not used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Retaliation is triggered by unsuccesful acts, priority is not used.&lt;br /&gt;
&lt;br /&gt;
The total file might be like this:&lt;br /&gt;
&lt;br /&gt;
                  Re Ha Ab In Ba Tr Re&lt;br /&gt;
 NAme    0000000: 0e 10 14 14 14 00 00&lt;br /&gt;
 Arctis  0000007: 19 00 00 00 23 00 00&lt;br /&gt;
 Antarc  000000e: 19 00 00 00 23 00 00&lt;br /&gt;
 SAme    0000015: 0a 18 0c 12 14 00 00&lt;br /&gt;
 Euro    000001c: 0a 0a 0f 14 06 00 00&lt;br /&gt;
 NAfr    0000023: 08 08 08 08 13 00 00&lt;br /&gt;
 SAfr    000002a: 07 08 08 08 09 00 00&lt;br /&gt;
 ZAs     0000031: 05 05 06 0a 08 00 00&lt;br /&gt;
 SEAs    0000038: 08 0d 15 0d 08 00 00&lt;br /&gt;
 Sibir   000003f: 06 00 04 00 09 00 00&lt;br /&gt;
 Austra  0000046: 0f 0b 04 08 16 00 00&lt;br /&gt;
 Pacific 000004d: 0f 00 00 00 1c 00 00&lt;br /&gt;
&lt;br /&gt;
Supply, which is requested by the alien base, is not part of acts.dat.&lt;/div&gt;</summary>
		<author><name>Mkirchner</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ZONAL.DAT&amp;diff=8301</id>
		<title>ZONAL.DAT</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ZONAL.DAT&amp;diff=8301"/>
		<updated>2006-07-21T13:51:02Z</updated>

		<summary type="html">&lt;p&gt;Mkirchner: Information on the internal structure of zonal.dat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;zonal.dat&lt;br /&gt;
&lt;br /&gt;
contains information which zones with which priority aliens are going to attack. There are 12 zones. If a priority of a zone is zero, the zone will only get terror attacks. In editing too many zeros into the file I have often found that the game is considered lost.&lt;br /&gt;
&lt;br /&gt;
 offset	zone		priority&lt;br /&gt;
 0	Northamerica	18&lt;br /&gt;
 1	Arctic		4&lt;br /&gt;
 2	Antarctic	4&lt;br /&gt;
 3	Southamerica	10&lt;br /&gt;
 4	Europe		16&lt;br /&gt;
 5	Northafrika	12&lt;br /&gt;
 6	Southafrica	8&lt;br /&gt;
 7	Central Asia	12&lt;br /&gt;
 8	Southeast Asia	15&lt;br /&gt;
 9	Sibiria		10&lt;br /&gt;
 0xa	Australia	10&lt;br /&gt;
 0xb	Pazific (+Rest)	5&lt;/div&gt;</summary>
		<author><name>Mkirchner</name></author>
	</entry>
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