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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mineben256</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mineben256"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/Mineben256"/>
	<updated>2026-05-01T10:05:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Muton_(LW2)&amp;diff=75539</id>
		<title>Muton (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Muton_(LW2)&amp;diff=75539"/>
		<updated>2017-01-29T01:09:50Z</updated>

		<summary type="html">&lt;p&gt;Mineben256: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note that Long War 2 includes the Muton Centurion which has higher base stats and more abilities than the regular Muton.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Muton Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_muton_counterattack.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Counterattack&#039;&#039;&#039; || &#039;&#039;Chance to ignore melee damage and instantly respond with a melee strike.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_muton_execute.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Execute&#039;&#039;&#039; || &#039;&#039;Mutons can perform a finishing move on an adjacent stunned enemy.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:UIPerk supression.jpg|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Suppression&#039;&#039;&#039; || &#039;&#039;Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -30 penalty to the target&#039;s aim. If multiple targets suppress a target, the aim penalty will stack. Suppression is canceled if the suppressing unit is damaged. Costs two ammo.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mineben256</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Evac_(LW2)&amp;diff=75538</id>
		<title>Evac (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Evac_(LW2)&amp;diff=75538"/>
		<updated>2017-01-29T01:05:19Z</updated>

		<summary type="html">&lt;p&gt;Mineben256: View LW2 1.1 Changelog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Long War 2, evacuating a mission via skyranger will be a common occurrence due to some missions having infinite alien reinforcements. A few things have changed about the way EVAC works that the savvy commander should know.&lt;br /&gt;
&lt;br /&gt;
:1. Throwing the evac flare will break concealment, &#039;&#039;and&#039;&#039; enemy forces will actively converge on the evac zone.&lt;br /&gt;
:2. Evac is no longer immediate, you will have to wait several turns for the skyranger to arrive based on the following factors:&lt;br /&gt;
&lt;br /&gt;
=== Skyranger Evac Delay ===&lt;br /&gt;
&#039;&#039;&#039;Base Delay&#039;&#039;&#039;&lt;br /&gt;
* Rookie: 1 turn&lt;br /&gt;
* Veteran: 3 turns&lt;br /&gt;
* Commander: 3 turns&lt;br /&gt;
* Legend: 4 turns&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squad Size&#039;&#039;&#039;&lt;br /&gt;
* 1-3 soldiers: -1 turn&lt;br /&gt;
* 4-7 soldiers: no change&lt;br /&gt;
* 8 soldiers: +1 turn&lt;br /&gt;
* 9-10 soldiers: +2 turns&lt;br /&gt;
* 11-12 soldiers: +3 turns&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infiltration&#039;&#039;&#039;&lt;br /&gt;
* 0-29%: +3 turns&lt;br /&gt;
* 30-59%: +2 turns&lt;br /&gt;
* 60-99%: +1 turn&lt;br /&gt;
* 100-149%: no change&lt;br /&gt;
* 150-199%: -1 turn&lt;br /&gt;
* 200%: -2 turns&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Infiltrations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7 or more infiltration missions including the current mission: +1 turn.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>Mineben256</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Evac_(LW2)&amp;diff=75537</id>
		<title>Evac (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Evac_(LW2)&amp;diff=75537"/>
		<updated>2017-01-29T01:05:06Z</updated>

		<summary type="html">&lt;p&gt;Mineben256: View LW2 1.1 Changelog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Long War 2, evacuating a mission via skyranger will be a common occurrence due to some missions having infinite alien reinforcements. A few things have changed about the way EVAC works that the savvy commander should know.&lt;br /&gt;
&lt;br /&gt;
:1. Throwing the evac flare will break concealment, &#039;&#039;and&#039;&#039; enemy forces will actively converge on the evac zone.&lt;br /&gt;
:2. Evac is no longer immediate, you will have to wait several turns for the skyranger to arrive based on the following factors:&lt;br /&gt;
&lt;br /&gt;
=== Skyranger Evac Delay ===&lt;br /&gt;
&#039;&#039;&#039;Base Delay&#039;&#039;&#039;&lt;br /&gt;
* Rookie: 1 turn&lt;br /&gt;
* Veteran: 3 turns&lt;br /&gt;
* Commander: 3 turns&lt;br /&gt;
* Legend: 4 turns&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squad Size&#039;&#039;&#039;&lt;br /&gt;
* 1-3 soldiers: -1 turn&lt;br /&gt;
* 4-7 soldiers: no change&lt;br /&gt;
* 8 soldiers: +1 turn&lt;br /&gt;
* 9-10 soldiers: +2 turns&lt;br /&gt;
* 11-12 soldiers: +3 turns&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infiltration&#039;&#039;&#039;&lt;br /&gt;
* 0-29%: +3 turns&lt;br /&gt;
* 30-59%: +2 turns&lt;br /&gt;
* 60-99%: +1 turn&lt;br /&gt;
* 100-149%: no change&lt;br /&gt;
* 150-189%: -1 turn&lt;br /&gt;
* 200%: -2 turns&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Infiltrations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7 or more infiltration missions including the current mission: +1 turn.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>Mineben256</name></author>
	</entry>
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