<?xml version="1.0"?>
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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Michaelx2</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Michaelx2"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/Michaelx2"/>
	<updated>2026-05-03T09:05:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sectoid&amp;diff=90311</id>
		<title>Sectoid</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sectoid&amp;diff=90311"/>
		<updated>2020-02-23T01:25:54Z</updated>

		<summary type="html">&lt;p&gt;Michaelx2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EU2012Version}}&lt;br /&gt;
{{BureauVersion}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In other languages: [[섹토이드|한국어]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Ref Open | title = Sectoid}}[[Image:sectoid.png|right|Sectoid]]&lt;br /&gt;
The Sectoid hierarchy ranges from soldiers to leaders with powerful [[Psionics|psionic abilities]]. These psionic powers can be used to demoralise soldiers in combat, or even take control of their minds.&lt;br /&gt;
&lt;br /&gt;
They tend to indulge in human abductions and cattle mutilation. The abduction is used to extract genetic material for cross breeding and developing clones for infiltrating human society. The cattle provide both nutrition and genetic material.&lt;br /&gt;
&lt;br /&gt;
This race appears to want to develop superior genetic hybrids to increase the efficiency of their hive-like society.&lt;br /&gt;
{{Ref Close | source = UFO Defense/Enemy Unknown Ufopaedia}} &lt;br /&gt;
&lt;br /&gt;
Sectoids look like the stereotypical alien abductor - skinny, grey and with big black eyes. &lt;br /&gt;
&lt;br /&gt;
Sectoids are usually the first alien species a Commander will come across. They are lightly armoured and will usually go down after taking one or two direct hits with standard Earth pistols and rifles.&lt;br /&gt;
&lt;br /&gt;
Though weak, high ranking sectoids such as the Leaders and Commanders have the ability to use [[psionics]] to mentally attack and disrupt the activities of [[X-COM]] squads. Just one Sectoid with psi powers can be a deadly threat to even the toughest of squads if there are any weak links in their mental defences. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This race is often involved in [[Terror Mission|terror attacks]] and is supported in these endeavours by the [[Cyberdisc]].&lt;br /&gt;
&lt;br /&gt;
Capturing a Sectoid  Leader or Commander will allow R&amp;amp;D to further their research into the field of [[psionics]]. An [[Ethereal]]  of any rank will also allow this. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
{{Ref Open | title = Sectoid Autopsy}}[[Image:sectoidautopsy.png|right|Sectoid Autopsy]]&lt;br /&gt;
The autopsy reveals vestigial digestive organs and a simple structure. The brain and eyes are very well developed. The structure suggests genetic alteration or mutation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The small mouth and nose appear to have little function. The webbing between the fingers and the flat feet suggest aquatic origins.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are no reproductive organs and no clues as to how this species can reproduce. They are most probably a genetically engineered species.&lt;br /&gt;
{{Ref Close | source = UFO Defense/Enemy Unknown Ufopaedia}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Unit Stat Wrapper Open | title = Sectoid }}&lt;br /&gt;
&lt;br /&gt;
{| border = 0&lt;br /&gt;
|- valign = &amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Unit Stat Box |=&lt;br /&gt;
| time_units = 54-62&lt;br /&gt;
| health =  30&lt;br /&gt;
| energy = 90-104&lt;br /&gt;
| reactions = 63-78&lt;br /&gt;
| strength =30-32&lt;br /&gt;
| bravery =  80&lt;br /&gt;
| firing_accuracy = 26-64&lt;br /&gt;
| throwing_accuracy = 58&lt;br /&gt;
| close_combat_accuracy = 76&lt;br /&gt;
| psi_skill = 40-58&lt;br /&gt;
| psi_strength = 50-69&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Unit Stat Box 2|=&lt;br /&gt;
| armour_front = 2-4&lt;br /&gt;
| armour_sides = 1-3&lt;br /&gt;
| armour_rear = 1-2&lt;br /&gt;
| armour_under = 1-2&lt;br /&gt;
| energy_recovery = 30&lt;br /&gt;
| victory_points = 10-25&lt;br /&gt;
| aggression = 0-2&lt;br /&gt;
| intelligence = 3-8&lt;br /&gt;
| height_standing = 16&lt;br /&gt;
| height_kneeling = 12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
{| {{StdTable}}&lt;br /&gt;
|- {{StdDescTable Heading}}&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot;|Valid Ranks&lt;br /&gt;
|-&lt;br /&gt;
| Soldier&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Navigator&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Medic&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Engineer&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leader&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Commander&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Terrorist&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{StdTable}}&lt;br /&gt;
|- {{StdDescTable Heading}}&lt;br /&gt;
! colspan =&amp;quot;8&amp;quot;|Damage &lt;br /&gt;
|- {{StdTable Sub Heading}} &lt;br /&gt;
|AP&lt;br /&gt;
|In&lt;br /&gt;
|HE&lt;br /&gt;
|Laser&lt;br /&gt;
|Plasma&lt;br /&gt;
|Stun&lt;br /&gt;
|Melee&lt;br /&gt;
|Acid Spit&lt;br /&gt;
|- align = &amp;quot;center&amp;quot;&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|120%&lt;br /&gt;
|160%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Appearance Box &lt;br /&gt;
|50.00%&lt;br /&gt;
|50.00%&lt;br /&gt;
|26.66..%&lt;br /&gt;
|15.00%&lt;br /&gt;
|26.66..%}}&lt;br /&gt;
&lt;br /&gt;
{{Unit Stat Wrapper Close}}&lt;br /&gt;
&lt;br /&gt;
==Other references==&lt;br /&gt;
* Sectoids firstly appeared on [[wikipedia:Laser Squad|Laser Squad]], the predecessor to UFO Defense, on mission 5 &#039;Paradise Valley&#039;, where they are mentioned as &amp;quot;A sentient race known as the Sectoids tend to collect and store weaponry taken from humans unfortunate enough to meet them, and they have the ability to use these weapons as well.&amp;quot; Visible [https://www.androidarts.com/xcom/ls1-7_rip_clean_reordered2.gif here] on the lower-right of this sprite rip, the original Sectoids may possibly be the inspiration of the otherwise unseen buglike creature in the [https://www.mobygames.com/game/x-com-ufo-defense/cover-art/gameCoverId,447128/ European boxart].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Aliens Navbar}}&lt;br /&gt;
[[Category:Alien Life Forms]]&lt;br /&gt;
[[Category:Research (EU)]]&lt;br /&gt;
[[Category:Enemy Unknown/UFO Defense]]&lt;/div&gt;</summary>
		<author><name>Michaelx2</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Magic9mushroom&amp;diff=90308</id>
		<title>User talk:Magic9mushroom</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Magic9mushroom&amp;diff=90308"/>
		<updated>2020-02-22T00:27:07Z</updated>

		<summary type="html">&lt;p&gt;Michaelx2: /* The pistol gif */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rolling back NKF ==&lt;br /&gt;
&lt;br /&gt;
Hi, and thanks for the heads-up. But my stance is to trust that wikipedia&#039;s &#039;&#039;[[wikipedia:Wikipedia:WAIN#Adminship_is_not_a_trophy|What adminship is not]]&#039;&#039; still applies here, particularly when it says that &amp;quot;An admin is just a normal user with a mop and a bucket.&amp;quot; Are you implying that here they are exempt from the practice of resolving disputes through discussion? Anyway, IMO that stage wasn&#039;t reached yet, and i see no point worrying about &amp;quot;what if NKF disagrees about my revert?&amp;quot; until i&#039;ll know that he does... -- [[User:Jokes_Free4Me|Jokes_Free4Me]] ([[User_talk:Jokes_Free4Me|talk]]) 22:05, 9 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I was not implying that NKF is exempt from resolving disputes through discussion. I was merely suggesting for the future that engaging in such discussion - on his talk page, perhaps - might be more prudent and courteous than rolling him back while yelling at him in all-caps. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 22:07, 11 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Updates to UBK ==&lt;br /&gt;
Hey, I was looking at your &amp;quot;rewrite&amp;quot; section of the Base Layout Strategy:Talk page.  I noticed that you used &amp;quot;lab&amp;quot;s as the default place holder to indicate any facility.  &lt;br /&gt;
I have the image assets available to create an &amp;quot;empty room&amp;quot; tile that could be added to the UBK if you are interested.  I reworked the UBK for the XPiratez mod of OpenXcom, and created all the tiles there, so it would be quite easy. &lt;br /&gt;
[[Template:UBK_Piratez]]  &lt;br /&gt;
&lt;br /&gt;
--[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 13:02, 27 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, I didn&#039;t make the UBK - NKF did - so he&#039;d probably be the one to ask. I&#039;m not sure it&#039;d really clear anything up, though; since UBK&#039;s a copy of in-game pics, you&#039;d still probably have to explain what the weird new graphic is. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 23:54, 27 April 2016 (UTC)&lt;br /&gt;
:Fair enough. :)  Thanks for all the great work you have done to continue to make the Ufopaedia a vital resource --[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 04:05, 28 April 2016 (UTC)&lt;br /&gt;
Thanks. It really helps to hear someone say that every so often. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 01:21, 29 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Security Turrets in Alien Dimension (Apoc) ==&lt;br /&gt;
&lt;br /&gt;
Hi Magic9mushroom&lt;br /&gt;
&lt;br /&gt;
Ill try and screengrab a pic at some point, but there are disrupter pods on some alien buildings in battlescape&lt;br /&gt;
These do indeed fire if agents get close on UK CD-ROM (Original release) version&lt;br /&gt;
&lt;br /&gt;
EDIT: These are the turrets...&lt;br /&gt;
https://media.discordapp.net/attachments/376028757183561728/481796205697957888/unknown.png?width=884&amp;amp;height=683&lt;br /&gt;
&lt;br /&gt;
:Wow, the more you know. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 03:28, 23 August 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Zorium and Apoc Power ==&lt;br /&gt;
Hi magic9mushroom the final release does not contain this information no, but as we are talking about cut features i&#039;m including the cut lore&lt;br /&gt;
Reason for linking the One Way to Win stuff was it refers to the eras of apoc development in which this was all covered&lt;br /&gt;
I&#039;m trying to think of a way that this can all be incorporated without a long winded explanation&lt;br /&gt;
Will message again when ive had a think&lt;br /&gt;
&lt;br /&gt;
No problem I have adjusted things to be clearer; let me know your thoughts.&lt;br /&gt;
&lt;br /&gt;
:That makes more sense. Remind me where it says that the Alien Dimension is becoming inhospitable? [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 14:09, 17 August 2019 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The pistol gif==&lt;br /&gt;
Hey man,tbh I’m on moblie site of this in safari tbh the pic on my screen was all white [[User:Michaelx2|Michaelx2]] ([[User talk:Michaelx2|talk]]) 13:21, 21 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I believe you. It&#039;s just that if anyone can see it, the problem is likely on your end. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 22:38, 21 February 2020 (UTC)&lt;br /&gt;
::I’ll try to sent a new Gif of pistol to replace it&lt;/div&gt;</summary>
		<author><name>Michaelx2</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Magic9mushroom&amp;diff=90306</id>
		<title>User talk:Magic9mushroom</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Magic9mushroom&amp;diff=90306"/>
		<updated>2020-02-21T13:21:54Z</updated>

		<summary type="html">&lt;p&gt;Michaelx2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rolling back NKF ==&lt;br /&gt;
&lt;br /&gt;
Hi, and thanks for the heads-up. But my stance is to trust that wikipedia&#039;s &#039;&#039;[[wikipedia:Wikipedia:WAIN#Adminship_is_not_a_trophy|What adminship is not]]&#039;&#039; still applies here, particularly when it says that &amp;quot;An admin is just a normal user with a mop and a bucket.&amp;quot; Are you implying that here they are exempt from the practice of resolving disputes through discussion? Anyway, IMO that stage wasn&#039;t reached yet, and i see no point worrying about &amp;quot;what if NKF disagrees about my revert?&amp;quot; until i&#039;ll know that he does... -- [[User:Jokes_Free4Me|Jokes_Free4Me]] ([[User_talk:Jokes_Free4Me|talk]]) 22:05, 9 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I was not implying that NKF is exempt from resolving disputes through discussion. I was merely suggesting for the future that engaging in such discussion - on his talk page, perhaps - might be more prudent and courteous than rolling him back while yelling at him in all-caps. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 22:07, 11 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Updates to UBK ==&lt;br /&gt;
Hey, I was looking at your &amp;quot;rewrite&amp;quot; section of the Base Layout Strategy:Talk page.  I noticed that you used &amp;quot;lab&amp;quot;s as the default place holder to indicate any facility.  &lt;br /&gt;
I have the image assets available to create an &amp;quot;empty room&amp;quot; tile that could be added to the UBK if you are interested.  I reworked the UBK for the XPiratez mod of OpenXcom, and created all the tiles there, so it would be quite easy. &lt;br /&gt;
[[Template:UBK_Piratez]]  &lt;br /&gt;
&lt;br /&gt;
--[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 13:02, 27 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, I didn&#039;t make the UBK - NKF did - so he&#039;d probably be the one to ask. I&#039;m not sure it&#039;d really clear anything up, though; since UBK&#039;s a copy of in-game pics, you&#039;d still probably have to explain what the weird new graphic is. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 23:54, 27 April 2016 (UTC)&lt;br /&gt;
:Fair enough. :)  Thanks for all the great work you have done to continue to make the Ufopaedia a vital resource --[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 04:05, 28 April 2016 (UTC)&lt;br /&gt;
Thanks. It really helps to hear someone say that every so often. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 01:21, 29 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Security Turrets in Alien Dimension (Apoc) ==&lt;br /&gt;
&lt;br /&gt;
Hi Magic9mushroom&lt;br /&gt;
&lt;br /&gt;
Ill try and screengrab a pic at some point, but there are disrupter pods on some alien buildings in battlescape&lt;br /&gt;
These do indeed fire if agents get close on UK CD-ROM (Original release) version&lt;br /&gt;
&lt;br /&gt;
EDIT: These are the turrets...&lt;br /&gt;
https://media.discordapp.net/attachments/376028757183561728/481796205697957888/unknown.png?width=884&amp;amp;height=683&lt;br /&gt;
&lt;br /&gt;
:Wow, the more you know. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 03:28, 23 August 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Zorium and Apoc Power ==&lt;br /&gt;
Hi magic9mushroom the final release does not contain this information no, but as we are talking about cut features i&#039;m including the cut lore&lt;br /&gt;
Reason for linking the One Way to Win stuff was it refers to the eras of apoc development in which this was all covered&lt;br /&gt;
I&#039;m trying to think of a way that this can all be incorporated without a long winded explanation&lt;br /&gt;
Will message again when ive had a think&lt;br /&gt;
&lt;br /&gt;
No problem I have adjusted things to be clearer; let me know your thoughts.&lt;br /&gt;
&lt;br /&gt;
:That makes more sense. Remind me where it says that the Alien Dimension is becoming inhospitable? [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 14:09, 17 August 2019 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The pistol gif==&lt;br /&gt;
Hey man,tbh I’m on moblie site of this in safari tbh the pic on my screen was all white [[User:Michaelx2|Michaelx2]] ([[User talk:Michaelx2|talk]]) 13:21, 21 February 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>Michaelx2</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Pistol&amp;diff=90304</id>
		<title>Pistol</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Pistol&amp;diff=90304"/>
		<updated>2020-02-20T20:12:24Z</updated>

		<summary type="html">&lt;p&gt;Michaelx2: I’ve tried to fix the pic please the fix the Image the previous one was broken it’s blank&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&lt;br /&gt;
{{Ref Open | title = Pistol}}&lt;br /&gt;
The standard issue XCom pistol is a high powered semi-automatic with a 12 round capacity.&lt;br /&gt;
{{Ref Close| source = Enemy Unknown Ufopaedia}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox open}}&lt;br /&gt;
{{Infobox module/weapon&lt;br /&gt;
| weapon =Pistol&lt;br /&gt;
| height = 2&lt;br /&gt;
| width = 1&lt;br /&gt;
| weight = 5&lt;br /&gt;
| grip =One-Handed&lt;br /&gt;
| damagethreshold = TBA&lt;br /&gt;
| weaponimage = [[Image:Pistol.png]]&lt;br /&gt;
| acc_auto = -&lt;br /&gt;
| acc_snap = 60&lt;br /&gt;
| acc_aim = 78&lt;br /&gt;
| fcost_auto = - &lt;br /&gt;
| fcost_snap = 18&lt;br /&gt;
| fcost_aim = 30&lt;br /&gt;
| saleprice = 600&lt;br /&gt;
| research = None&lt;br /&gt;
| acquisition ={{Purchasing|800}}&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox module/ammo&lt;br /&gt;
| weapon = Pistol &lt;br /&gt;
| ammo = Pistol Clip&lt;br /&gt;
| weight = 3&lt;br /&gt;
| height = 1&lt;br /&gt;
| width = 1&lt;br /&gt;
| damagethreshold = TBA&lt;br /&gt;
| ammoimage =&lt;br /&gt;
| damage = 26 Armour Piercing&lt;br /&gt;
| capacity = 12&lt;br /&gt;
| saleprice = 52&lt;br /&gt;
| research = None&lt;br /&gt;
| acquisition ={{Purchasing|70}}&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox close}}&lt;br /&gt;
&lt;br /&gt;
The standard issue X-COM Pistol is a one-handed handgun that is light, compact and has a rapid single-shot attack. It features a 12-round magazine. It is the cheapest weapon in the arsenal and also does the lowest damage - though each round is nearly as powerful as a [[Rifle]] round. &lt;br /&gt;
&lt;br /&gt;
The Pistol lacks the aimed-shot accuracy and auto-fire mode of the Rifle, but compliments it with its excellent snapshots. Pistol snapshots have the same accuracy but costs less time units to fire, allowing more rounds to be fired per turn. The lower cost also improves the chances of getting an [[reaction fire|attack of opportunity]]. &lt;br /&gt;
&lt;br /&gt;
The poor accuracy/time trade off for the aimed-shot does not make the Pistol especially suited to sniping. To its credit, the pistol&#039;s aimed mode is very fast and can be fired three times per turn, allowing volume to compensate for accuracy.  &lt;br /&gt;
&lt;br /&gt;
The pistol&#039;s biggest draw, beyond its rapid fire, would be its small size and one-handed grip. The size allows it to be carried in the hip pockets as a spare sidearm. The one-handed grip allows the Pistol&#039;s wielder to hold an item in their other hand without suffering an accuracy penalty.&lt;br /&gt;
&lt;br /&gt;
Despite being the weakest weapon that X-COM can use, it is a fairly competent weapon and many of the enemies that are encountered early in the war can be felled with a few well placed pistol rounds. Though very quickly replaced by other weapons, the Pistol remains useful throughout the campaign as a training weapon for training [[Reactions]] as well as [[Firing Accuracy]]. &lt;br /&gt;
&lt;br /&gt;
This weapon appears in &#039;&#039;[[X-COM|UFO: Enemy Unknown]]&#039;&#039;. For the &#039;&#039;[[TFTD|Terror from the Deep]]&#039;&#039; equivalent, refer to the [[Dart Gun]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{StdCenterTable}} align = &amp;quot;center&amp;quot; width = &amp;quot;40%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; {{StdDescTable_Heading}}|&#039;&#039;&#039;Key Features&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; valign = &amp;quot;top&amp;quot;| &lt;br /&gt;
* Small and One-handed &lt;br /&gt;
|-&lt;br /&gt;
|{{StdDescTable_Heading}} width = &amp;quot;50%&amp;quot; |&#039;&#039;&#039;Pros&#039;&#039;&#039; &lt;br /&gt;
|{{StdDescTable_Heading}} width = &amp;quot;50%&amp;quot; |&#039;&#039;&#039;Cons&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; valign = &amp;quot;top&amp;quot;|&lt;br /&gt;
* Fast Firing&lt;br /&gt;
* Cheap&lt;br /&gt;
* Moderate accuracy&lt;br /&gt;
| align = &amp;quot;left&amp;quot; valign = &amp;quot;top&amp;quot;|&lt;br /&gt;
* Weak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recommendations == &lt;br /&gt;
&lt;br /&gt;
Soldiers that require high mobility (scouts), soldiers that require the use of the other hand (grenadiers, medics, etc) and heavy weapon operators will find the Pistol and the other pistol sized weapons to be invaluable sidearms to carry. Just be aware that enemies with high armour such as terror units and [[Muton]]s are very resistant to the standard Pistol&#039;s armour piercing rounds. &lt;br /&gt;
&lt;br /&gt;
Due to its simplicity (and cheapness) the Pistol is a remarkably good training weapon. It takes effort to improve any combat skill, and the ordinary pistol certainly encourages a soldier to put in a lot of effort! The speed of the snapshots allow the trainees to react faster than with other weapons, and even though it may not be a very effective weapon against strong enemies, the experience is invaluable. &lt;br /&gt;
&lt;br /&gt;
When facing psionic enemies, the Pistol and Rifle are great weapons to use in combination with [[Personal Armour]] or [[Power Suit]]s. They are generally strong enough to deal damage to [[Sectoid]]s and even [[Ethereal]]s to a lesser extent. However they do little damage to Personal Armour and cannot do any damage to Power Suits. Therefore soldiers under alien control will not be able to harm other soldiers. Be mindful that the [[Cyberdisc]] and [[Sectopod]] have heavy external armour, and will require about 50 to 60 shots to die from a Pistol each (tested). For them, consider [[Small Launcher|alternative]] [[Rocket Launcher|weaponry]].&lt;br /&gt;
&lt;br /&gt;
== Usage notes ==&lt;br /&gt;
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot. &lt;br /&gt;
&lt;br /&gt;
*Aimed: 3 Shots, 10% Remaining TUs &lt;br /&gt;
*Snap: 5 Shots, 10% Remaining TUs&lt;br /&gt;
&lt;br /&gt;
== General pistol warning ==&lt;br /&gt;
This note covers the standard Pistol, [[Laser Pistol]] and [[Plasma Pistol]]. &lt;br /&gt;
 &lt;br /&gt;
Pistol-class weapons are prioritized so that they will always be the last weapons to be selected by your soldiers. This only applies to Enemy Unknown/UFO Defense.&lt;br /&gt;
&lt;br /&gt;
The Collectors Edition introduces a bug where occasionally only one person in the squad will arm a pistol and fill all available slots with clips.  &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Equipment (UFO Defense) Navbar}}&lt;br /&gt;
[[Category:Equipment (EU)]]&lt;br /&gt;
[[Category:Enemy Unknown/UFO Defense]]&lt;/div&gt;</summary>
		<author><name>Michaelx2</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Pistol&amp;diff=90303</id>
		<title>Pistol</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Pistol&amp;diff=90303"/>
		<updated>2020-02-20T16:49:33Z</updated>

		<summary type="html">&lt;p&gt;Michaelx2: Image was damaged&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&lt;br /&gt;
{{Ref Open | title = Pistol}}&lt;br /&gt;
The standard issue XCom pistol is a high powered semi-automatic with a 12 round capacity.&lt;br /&gt;
{{Ref Close| source = Enemy Unknown Ufopaedia}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox open}}&lt;br /&gt;
{{Infobox module/weapon&lt;br /&gt;
| weapon =Pistol&lt;br /&gt;
| height = 2&lt;br /&gt;
| width = 1&lt;br /&gt;
| weight = 5&lt;br /&gt;
| grip =One-Handed&lt;br /&gt;
| damagethreshold = TBA&lt;br /&gt;
| weaponimage =&lt;br /&gt;
| acc_auto = -&lt;br /&gt;
| acc_snap = 60&lt;br /&gt;
| acc_aim = 78&lt;br /&gt;
| fcost_auto = - &lt;br /&gt;
| fcost_snap = 18&lt;br /&gt;
| fcost_aim = 30&lt;br /&gt;
| saleprice = 600&lt;br /&gt;
| research = None&lt;br /&gt;
| acquisition ={{Purchasing|800}}&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox module/ammo&lt;br /&gt;
| weapon = Pistol &lt;br /&gt;
| ammo = Pistol Clip&lt;br /&gt;
| weight = 3&lt;br /&gt;
| height = 1&lt;br /&gt;
| width = 1&lt;br /&gt;
| damagethreshold = TBA&lt;br /&gt;
| ammoimage =&lt;br /&gt;
| damage = 26 Armour Piercing&lt;br /&gt;
| capacity = 12&lt;br /&gt;
| saleprice = 52&lt;br /&gt;
| research = None&lt;br /&gt;
| acquisition ={{Purchasing|70}}&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox close}}&lt;br /&gt;
&lt;br /&gt;
The standard issue X-COM Pistol is a one-handed handgun that is light, compact and has a rapid single-shot attack. It features a 12-round magazine. It is the cheapest weapon in the arsenal and also does the lowest damage - though each round is nearly as powerful as a [[Rifle]] round. &lt;br /&gt;
&lt;br /&gt;
The Pistol lacks the aimed-shot accuracy and auto-fire mode of the Rifle, but compliments it with its excellent snapshots. Pistol snapshots have the same accuracy but costs less time units to fire, allowing more rounds to be fired per turn. The lower cost also improves the chances of getting an [[reaction fire|attack of opportunity]]. &lt;br /&gt;
&lt;br /&gt;
The poor accuracy/time trade off for the aimed-shot does not make the Pistol especially suited to sniping. To its credit, the pistol&#039;s aimed mode is very fast and can be fired three times per turn, allowing volume to compensate for accuracy.  &lt;br /&gt;
&lt;br /&gt;
The pistol&#039;s biggest draw, beyond its rapid fire, would be its small size and one-handed grip. The size allows it to be carried in the hip pockets as a spare sidearm. The one-handed grip allows the Pistol&#039;s wielder to hold an item in their other hand without suffering an accuracy penalty.&lt;br /&gt;
&lt;br /&gt;
Despite being the weakest weapon that X-COM can use, it is a fairly competent weapon and many of the enemies that are encountered early in the war can be felled with a few well placed pistol rounds. Though very quickly replaced by other weapons, the Pistol remains useful throughout the campaign as a training weapon for training [[Reactions]] as well as [[Firing Accuracy]]. &lt;br /&gt;
&lt;br /&gt;
This weapon appears in &#039;&#039;[[X-COM|UFO: Enemy Unknown]]&#039;&#039;. For the &#039;&#039;[[TFTD|Terror from the Deep]]&#039;&#039; equivalent, refer to the [[Dart Gun]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{StdCenterTable}} align = &amp;quot;center&amp;quot; width = &amp;quot;40%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; {{StdDescTable_Heading}}|&#039;&#039;&#039;Key Features&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; valign = &amp;quot;top&amp;quot;| &lt;br /&gt;
* Small and One-handed &lt;br /&gt;
|-&lt;br /&gt;
|{{StdDescTable_Heading}} width = &amp;quot;50%&amp;quot; |&#039;&#039;&#039;Pros&#039;&#039;&#039; &lt;br /&gt;
|{{StdDescTable_Heading}} width = &amp;quot;50%&amp;quot; |&#039;&#039;&#039;Cons&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; valign = &amp;quot;top&amp;quot;|&lt;br /&gt;
* Fast Firing&lt;br /&gt;
* Cheap&lt;br /&gt;
* Moderate accuracy&lt;br /&gt;
| align = &amp;quot;left&amp;quot; valign = &amp;quot;top&amp;quot;|&lt;br /&gt;
* Weak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recommendations == &lt;br /&gt;
&lt;br /&gt;
Soldiers that require high mobility (scouts), soldiers that require the use of the other hand (grenadiers, medics, etc) and heavy weapon operators will find the Pistol and the other pistol sized weapons to be invaluable sidearms to carry. Just be aware that enemies with high armour such as terror units and [[Muton]]s are very resistant to the standard Pistol&#039;s armour piercing rounds. &lt;br /&gt;
&lt;br /&gt;
Due to its simplicity (and cheapness) the Pistol is a remarkably good training weapon. It takes effort to improve any combat skill, and the ordinary pistol certainly encourages a soldier to put in a lot of effort! The speed of the snapshots allow the trainees to react faster than with other weapons, and even though it may not be a very effective weapon against strong enemies, the experience is invaluable. &lt;br /&gt;
&lt;br /&gt;
When facing psionic enemies, the Pistol and Rifle are great weapons to use in combination with [[Personal Armour]] or [[Power Suit]]s. They are generally strong enough to deal damage to [[Sectoid]]s and even [[Ethereal]]s to a lesser extent. However they do little damage to Personal Armour and cannot do any damage to Power Suits. Therefore soldiers under alien control will not be able to harm other soldiers. Be mindful that the [[Cyberdisc]] and [[Sectopod]] have heavy external armour, and will require about 50 to 60 shots to die from a Pistol each (tested). For them, consider [[Small Launcher|alternative]] [[Rocket Launcher|weaponry]].&lt;br /&gt;
&lt;br /&gt;
== Usage notes ==&lt;br /&gt;
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot. &lt;br /&gt;
&lt;br /&gt;
*Aimed: 3 Shots, 10% Remaining TUs &lt;br /&gt;
*Snap: 5 Shots, 10% Remaining TUs&lt;br /&gt;
&lt;br /&gt;
== General pistol warning ==&lt;br /&gt;
This note covers the standard Pistol, [[Laser Pistol]] and [[Plasma Pistol]]. &lt;br /&gt;
 &lt;br /&gt;
Pistol-class weapons are prioritized so that they will always be the last weapons to be selected by your soldiers. This only applies to Enemy Unknown/UFO Defense.&lt;br /&gt;
&lt;br /&gt;
The Collectors Edition introduces a bug where occasionally only one person in the squad will arm a pistol and fill all available slots with clips.  &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Equipment (UFO Defense) Navbar}}&lt;br /&gt;
[[Category:Equipment (EU)]]&lt;br /&gt;
[[Category:Enemy Unknown/UFO Defense]]&lt;/div&gt;</summary>
		<author><name>Michaelx2</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Reaper&amp;diff=90107</id>
		<title>Talk:Reaper</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Reaper&amp;diff=90107"/>
		<updated>2019-12-30T19:02:43Z</updated>

		<summary type="html">&lt;p&gt;Michaelx2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Weapon Rankings Vs. Reapers =&lt;br /&gt;
&lt;br /&gt;
Average %TUs expended per kill (for Firing Accuracy=50): &lt;br /&gt;
&lt;br /&gt;
 Blast Bmb         20&lt;br /&gt;
 HE Pack(XCU)      30&lt;br /&gt;
 HE Pack           58&lt;br /&gt;
 Alien Grd         73&lt;br /&gt;
 RocketLg          73&lt;br /&gt;
 HvyPlas           78&lt;br /&gt;
 Stun Bmb          84&lt;br /&gt;
 AC - HE           95&lt;br /&gt;
 Prox Grd          97&lt;br /&gt;
 HC - HE          100&lt;br /&gt;
 RocketSm         101&lt;br /&gt;
 Stun Rod         111&lt;br /&gt;
 PlasmaR          119&lt;br /&gt;
 HvyLas (XCU)     139&lt;br /&gt;
 Grenade          148&lt;br /&gt;
 LaserR           207&lt;br /&gt;
 PlasmaP          213&lt;br /&gt;
 HvyLas           329&lt;br /&gt;
 LaserP           396&lt;br /&gt;
 HC - AP          517&lt;br /&gt;
 AC - AP          661&lt;br /&gt;
 Rifle           1156&lt;br /&gt;
 Pistol          1603&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible that Incendiary weapons are comparatively effective vs Reapers, since they ignore armour and &#039;&#039;may&#039;&#039; cause multiple damage to large units. However the mechanics of Incendiaries are not yet well enough understood to do exact modelling. &lt;br /&gt;
&lt;br /&gt;
[[User:Spike|Spike]] 18:57, 11 March 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
= XCOM 2 long war =&lt;br /&gt;
So I know the reaper and the other 2 terror units didn’t make it in 2012 but they might make it in long war next update &lt;br /&gt;
&lt;br /&gt;
[[User:Michaelx2|Michaelx2]] ([[User talk:Michaelx2|talk]]) 20:02, 30 December 2019 (CET)&lt;/div&gt;</summary>
		<author><name>Michaelx2</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Floater&amp;diff=90106</id>
		<title>Floater</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Floater&amp;diff=90106"/>
		<updated>2019-12-30T18:56:45Z</updated>

		<summary type="html">&lt;p&gt;Michaelx2: Grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EU2012Version}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ref Open | title = Floater}}[[Image:floater.png|right|Floater]]&lt;br /&gt;
The Floaters are primarily soldiers and terror agents.&lt;br /&gt;
&lt;br /&gt;
They are naturally predatory beasts, genetically engineered and cybernetically enhanced to make formidable warriors. The lower half of the body and most internal organs are surgically removed, and a life support system is installed.&lt;br /&gt;
&lt;br /&gt;
This implant contains an anti-gravity unit which enables the creature to float, albeit unsteadily, through the air.&lt;br /&gt;
{{Ref Close | source = UFO Defense/Enemy Unknown Ufopaedia}} &lt;br /&gt;
&lt;br /&gt;
Appearing as pink humanoids with their lower half replaced by a mechanical system, the &#039;&#039; &#039;Floaters&#039; &#039;&#039; are weak alien creatures that, as their name suggests, are capable of flying throughout the air.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Sectoid]]s, who can be very dangerous when accompanied by [[Cyberdisc]]s in terror missions and / or have Sectoid Leaders or Commanders in certain alien ships or missions, Floaters are not excessively dangerous. Their main tactical advantage in combat is their ability to fly, which allows them to be placed in positions of snipers along rooftops or allows them to ambush soldiers by hiding on the ceiling, although they very rarely seem to do this.&lt;br /&gt;
&lt;br /&gt;
The Floaters are found frequently during the early months of the invasion, conducting alien exploration missions or acting as terrorists within [[Terror Mission]]s, accompanied in the latter case by [[Reaper]]s.&lt;br /&gt;
&lt;br /&gt;
Floaters are one of the most common alien race X-Com encounters throughout the game.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ref Open | title = FloaterAutopsy}}[[Image:floaterautopsy.png|right|Floater Autopsy]]&lt;br /&gt;
&lt;br /&gt;
The creature has been drastically altered by surgery. The device which seems to form the core of the body is a life support system, taking over the function of heart, lungs and digestive system.&lt;br /&gt;
&lt;br /&gt;
This would enable the creature to survive in extremely hostile environments. The brain is smaller than ours, but the sensory organs are well developed.&lt;br /&gt;
{{Ref Close | source = UFO Defense/Enemy Unknown Ufopaedia}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;TUs:&#039;&#039;&#039;               50-69&lt;br /&gt;
 &#039;&#039;&#039;Health:&#039;&#039;&#039;            35-45&lt;br /&gt;
 &#039;&#039;&#039;Energy:&#039;&#039;&#039;            90-116&lt;br /&gt;
 &#039;&#039;&#039;Reactions:&#039;&#039;&#039;         50-81&lt;br /&gt;
 &#039;&#039;&#039;Strength:&#039;&#039;&#039;          40-51&lt;br /&gt;
 &#039;&#039;&#039;Bravery:&#039;&#039;&#039;           80&lt;br /&gt;
 &#039;&#039;&#039;Firing Accuracy:&#039;&#039;&#039;   25-78&lt;br /&gt;
 &#039;&#039;&#039;Throwing Accuracy:&#039;&#039;&#039; 58-65&lt;br /&gt;
 &#039;&#039;&#039;Psi Skill:&#039;&#039;&#039;         N/A&lt;br /&gt;
 &#039;&#039;&#039;Psi Strength:&#039;&#039;&#039;      35-52&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The following are some miscellaneous notes on the Floater:&lt;br /&gt;
* The Floater takes 1.2x damage from melee attacks, and 1.6x damage from a Celatid&#039;s acid spit.&lt;br /&gt;
* Average Energy.&lt;br /&gt;
* Is slow (low TUs).&lt;br /&gt;
* Low Health.&lt;br /&gt;
* Low Reactions.&lt;br /&gt;
* Low Strength.&lt;br /&gt;
* Low Psi Strength.&lt;br /&gt;
* Very low Firing and Throwing Accuracy.&lt;br /&gt;
* Rank matters when fighting Floaters. Floater Leaders and Commanders have much better stats than the other ranks, especially concerning [[Firing Accuracy|Firing]], [[Reactions|Reactions]] and Armor. This can lead to some unpleasant surprises when those ranks are present but it is also a way to figure out the higher ranks if you don&#039;t have a [[Mind Probe|Mind Probe]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Aliens Navbar}}&lt;br /&gt;
[[Category:Alien Life Forms]]&lt;br /&gt;
[[Category:Research (EU)]]&lt;br /&gt;
[[Category:Enemy Unknown/UFO Defense]]&lt;/div&gt;</summary>
		<author><name>Michaelx2</name></author>
	</entry>
</feed>