<?xml version="1.0"?>
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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Messaro</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Messaro"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/Messaro"/>
	<updated>2026-05-01T04:23:11Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Resistance_Ring&amp;diff=89643</id>
		<title>Resistance Ring</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Resistance_Ring&amp;diff=89643"/>
		<updated>2019-08-14T17:39:23Z</updated>

		<summary type="html">&lt;p&gt;Messaro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; margin-right: 0px;float:right;&amp;quot;&lt;br /&gt;
|+Resistance ring&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[File:resistance_ring.png|320x240px|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Cost&lt;br /&gt;
|80 supply, 3 Energy&lt;br /&gt;
|-&lt;br /&gt;
|Monthly upkeep&lt;br /&gt;
|10 supply&lt;br /&gt;
|-&lt;br /&gt;
|Upgrade Cost&lt;br /&gt;
|50 supply, 2 Energy&lt;br /&gt;
|-&lt;br /&gt;
|Upgraded monthly upkeep&lt;br /&gt;
|30 supply &lt;br /&gt;
|-&lt;br /&gt;
|Build Time&lt;br /&gt;
|11 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The resistance ring is facility, which you can build, if you have the War of the Chosen DLC. It enables you to dispatch soldiers on covert missions. It can be upgraded to allow additional squad to be sent.&lt;br /&gt;
Also you can staff an engineer, who is going to reduce duration of covert missions by 33%. The resistance ring is one of the facilities, which you need to build in order to progress the story line.&lt;br /&gt;
&lt;br /&gt;
[[Category:XCOM 2: War of the Chosen]]&lt;/div&gt;</summary>
		<author><name>Messaro</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Resistance_Ring&amp;diff=89642</id>
		<title>Resistance Ring</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Resistance_Ring&amp;diff=89642"/>
		<updated>2019-08-14T17:39:05Z</updated>

		<summary type="html">&lt;p&gt;Messaro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; margin-right: 0px;float:right;&amp;quot;&lt;br /&gt;
|+Resistance ring&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[File:resistance_ring.png|320x240px|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Cost&lt;br /&gt;
|80 supply, 3 Energy&lt;br /&gt;
|-&lt;br /&gt;
|Monthly upkeep&lt;br /&gt;
|10 supply&lt;br /&gt;
|-&lt;br /&gt;
|Upgrade Cost&lt;br /&gt;
|50 supply, 2 Energy&lt;br /&gt;
|-&lt;br /&gt;
|Upgraded monthly upkeep&lt;br /&gt;
|30 supply &lt;br /&gt;
|-&lt;br /&gt;
|Build Time&lt;br /&gt;
|11 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The resistance ring is facility, which you can build, if you have the War of the Chosen DLC. It enables you to dispatch soldiers on covert missions. It can be upgraded to allow additional squad to be sent.&lt;br /&gt;
Also you can staff an engineer, who is going to reduce duration of covert missions by 33%. The resistance ring is one of the facilities, which you need to build in order to progress the story line.&lt;br /&gt;
&lt;br /&gt;
[[Category:XCOM 2|War of the Chosen]]&lt;/div&gt;</summary>
		<author><name>Messaro</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Resistance_Ring&amp;diff=89641</id>
		<title>Resistance Ring</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Resistance_Ring&amp;diff=89641"/>
		<updated>2019-08-14T17:38:27Z</updated>

		<summary type="html">&lt;p&gt;Messaro: Add the page to xcom2 wotc category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; margin-right: 0px;float:right;&amp;quot;&lt;br /&gt;
|+Resistance ring&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[File:resistance_ring.png|320x240px|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Cost&lt;br /&gt;
|80 supply, 3 Energy&lt;br /&gt;
|-&lt;br /&gt;
|Monthly upkeep&lt;br /&gt;
|10 supply&lt;br /&gt;
|-&lt;br /&gt;
|Upgrade Cost&lt;br /&gt;
|50 supply, 2 Energy&lt;br /&gt;
|-&lt;br /&gt;
|Upgraded monthly upkeep&lt;br /&gt;
|30 supply &lt;br /&gt;
|-&lt;br /&gt;
|Build Time&lt;br /&gt;
|11 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The resistance ring is facility, which you can build, if you have the War of the Chosen DLC. It enables you to dispatch soldiers on covert missions. It can be upgraded to allow additional squad to be sent.&lt;br /&gt;
Also you can staff an engineer, who is going to reduce duration of covert missions by 33%. The resistance ring is one of the facilities, which you need to build in order to progress the story line.&lt;br /&gt;
&lt;br /&gt;
[[Category:XCOM 2: War of the Chosen]]&lt;/div&gt;</summary>
		<author><name>Messaro</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Resistance_Ring&amp;diff=89640</id>
		<title>Resistance Ring</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Resistance_Ring&amp;diff=89640"/>
		<updated>2019-08-14T17:34:26Z</updated>

		<summary type="html">&lt;p&gt;Messaro: removed a redundant header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; margin-right: 0px;float:right;&amp;quot;&lt;br /&gt;
|+Resistance ring&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[File:resistance_ring.png|320x240px|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Cost&lt;br /&gt;
|80 supply, 3 Energy&lt;br /&gt;
|-&lt;br /&gt;
|Monthly upkeep&lt;br /&gt;
|10 supply&lt;br /&gt;
|-&lt;br /&gt;
|Upgrade Cost&lt;br /&gt;
|50 supply, 2 Energy&lt;br /&gt;
|-&lt;br /&gt;
|Upgraded monthly upkeep&lt;br /&gt;
|30 supply &lt;br /&gt;
|-&lt;br /&gt;
|Build Time&lt;br /&gt;
|11 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The resistance ring is facility, which you can build, if you have the War of the Chosen DLC. It enables you to dispatch soldiers on covert missions. It can be upgraded to allow additional squad to be sent.&lt;br /&gt;
Also you can staff an engineer, who is going to reduce duration of covert missions by 33%. The resistance ring is one of the facilities, which you need to build in order to progress the story line.&lt;/div&gt;</summary>
		<author><name>Messaro</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Resistance_Ring&amp;diff=89639</id>
		<title>Resistance Ring</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Resistance_Ring&amp;diff=89639"/>
		<updated>2019-08-14T17:34:04Z</updated>

		<summary type="html">&lt;p&gt;Messaro: Add an article about the resistance ring.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Resistance Ring =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px; margin-right: 0px;float:right;&amp;quot;&lt;br /&gt;
|+Resistance ring&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[File:resistance_ring.png|320x240px|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Cost&lt;br /&gt;
|80 supply, 3 Energy&lt;br /&gt;
|-&lt;br /&gt;
|Monthly upkeep&lt;br /&gt;
|10 supply&lt;br /&gt;
|-&lt;br /&gt;
|Upgrade Cost&lt;br /&gt;
|50 supply, 2 Energy&lt;br /&gt;
|-&lt;br /&gt;
|Upgraded monthly upkeep&lt;br /&gt;
|30 supply &lt;br /&gt;
|-&lt;br /&gt;
|Build Time&lt;br /&gt;
|11 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The resistance ring is facility, which you can build, if you have the War of the Chosen DLC. It enables you to dispatch soldiers on covert missions. It can be upgraded to allow additional squad to be sent.&lt;br /&gt;
Also you can staff an engineer, who is going to reduce duration of covert missions by 33%. The resistance ring is one of the facilities, which you need to build in order to progress the story line.&lt;/div&gt;</summary>
		<author><name>Messaro</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Resistance_ring.png&amp;diff=89638</id>
		<title>File:Resistance ring.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Resistance_ring.png&amp;diff=89638"/>
		<updated>2019-08-14T17:12:25Z</updated>

		<summary type="html">&lt;p&gt;Messaro: the resistance ring of xcom 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the resistance ring of xcom 2&lt;/div&gt;</summary>
		<author><name>Messaro</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=XCOM2_Table&amp;diff=89637</id>
		<title>XCOM2 Table</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=XCOM2_Table&amp;diff=89637"/>
		<updated>2019-08-14T17:08:24Z</updated>

		<summary type="html">&lt;p&gt;Messaro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan = &amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} title = &amp;quot;XCOM2&amp;quot; width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| colspan = &amp;quot;5&amp;quot; | &#039;&#039;&#039;XCOM2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:XCOM2_Resistance_Logo.png|30px]] &#039;&#039;&#039;Overview&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Info (XCOM2)|Game Information]]&lt;br /&gt;
&lt;br /&gt;
: [[Difficulty (XCOM2)|Difficulty Levels]]&lt;br /&gt;
&lt;br /&gt;
: [[Achievements (XCOM2)|Achievements]]&lt;br /&gt;
&lt;br /&gt;
[[XCOM 2: War of the Chosen]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:XCOM2_Resistance_Logo.png|30px]] &#039;&#039;&#039;[[Avenger (XCOM2)|The Avenger]]&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Commander&#039;s Quarters (XCOM2)|Commander&#039;s Quarters]]&lt;br /&gt;
&lt;br /&gt;
[[Bridge (XCOM2)|Bridge]]&lt;br /&gt;
&lt;br /&gt;
[[Research (XCOM2)|Research]]&lt;br /&gt;
&lt;br /&gt;
[[Engineering (XCOM2)|Engineering]]&lt;br /&gt;
&lt;br /&gt;
[[Living Quarters (XCOM2)|Living Quarters]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:XCOM2_Resistance_Logo.png|30px]] &#039;&#039;&#039;Facilities&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Proving Ground (XCOM2)|Proving Ground]]&lt;br /&gt;
&lt;br /&gt;
[[Advanced Warfare Center (XCOM2)|Advanced Warfare Center]]&lt;br /&gt;
&lt;br /&gt;
[[GTS (XCOM2)|Guerrilla Tactics School]]&lt;br /&gt;
&lt;br /&gt;
[[Psionic Labs (XCOM 2)|Psionic Labs]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow Chamber (XCOM2)|Shadow Chamber]]&lt;br /&gt;
&lt;br /&gt;
[[Resistance Ring |Resistance Ring (WotC)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[Image:Lone_Wolf_(EU2012).jpg|30px]] &#039;&#039;&#039;[[Soldiers (XCOM2)|Soldiers]]&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[File:Slash.png|20px]] [[Ranger (XCOM2)|Ranger]]&lt;br /&gt;
&lt;br /&gt;
[[File:UIPerk runandgun.png|20px]] [[Grenadier (XCOM2)|Grenadier]]&lt;br /&gt;
&lt;br /&gt;
[[File:UIPerk runandgun.png|20px]] [[Sharpshooter (XCOM2)|Sharpshooter]]&lt;br /&gt;
&lt;br /&gt;
[[File:UIPerk aidprotocol.png|20px]] [[Specialist (XCOM2)|Specialist]]&lt;br /&gt;
&lt;br /&gt;
[[Psi Operative (XCOM2)|Psi Operative]]&lt;br /&gt;
&lt;br /&gt;
[[SPARK (XCOM2)|SPARK]]&lt;br /&gt;
&lt;br /&gt;
[[Hero (XCOM2)|Heroes]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Meet New People Then Kill Them (EU2012).jpg|30px]] &#039;&#039;&#039;Arsenal&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Armor (XCOM2)|Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Equipment (XCOM2)#Portable Equipment|Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapons (XCOM2)|Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Head red 2.png|30px]] &#039;&#039;&#039;[[Resistance Factions]]&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Reapers (XCOM2)|Reapers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Skirmishers (XCOM2)|Skirmishers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Templars (XCOM2)|Templars]]&lt;br /&gt;
|- &lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Head red 2.png|30px]] &#039;&#039;&#039;ADVENT Coalition&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Alien Life Forms (XCOM2)|Alien &amp;amp; ADVENT Life Forms]]&lt;br /&gt;
:[[The Chosen (XCOM2)|The Chosen]]&lt;br /&gt;
|- &lt;br /&gt;
|[[Avatar Project (XCOM2)|Avatar Project]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Skyranger Pilot (EU2012).png|30px]] &#039;&#039;&#039;Strategy &amp;amp; Tactics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Missions (XCOM2)|Mission Types]]&lt;br /&gt;
: [[Continent Bonus (XCOM 2)|Continent Bonus]]&lt;br /&gt;
[[Gameplay Mechanics (XCOM2)|Gameplay Mechanics]]&lt;br /&gt;
: [[Concealment (XCOM2)|Concealment]]&lt;br /&gt;
: [[Dodge (XCOM2)|Dodge]]&lt;br /&gt;
: [[Overwatch (XCOM2)|Overwatch]]&lt;br /&gt;
: [[Suppression (XCOM2)|Suppression]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Bradford Small (EU2012).png|30px]] &#039;&#039;&#039;Guides &amp;amp; Tips&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Finances (XCOM2)|Finances / Resistance Contacts]]&lt;br /&gt;
&lt;br /&gt;
[[Avenger Optimization (XCOM2)|Avenger Optimization]]&lt;br /&gt;
&lt;br /&gt;
[[Storyline Missions (XCOM2)|Story Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
[[Tactics (XCOM2)|Combat Tactics]] &lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Meet New People Then Kill Them (EU2012).jpg|30px]] &#039;&#039;&#039;Multiplayer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[Multiplayer (XCOM2)|Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Shen Small (EU2012).png|30px]] &#039;&#039;&#039;DLC&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[Alien Hunters DLC (XCOM2)|Alien Hunters]]&lt;br /&gt;
&lt;br /&gt;
[[Shen&#039;s Last Gift DLC (XCOM2)|Shen&#039;s Last Gift]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:ABILITY LEAD BY EXAMPLE (EU2012).png|30px]] &#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[http://cdn.akamai.steamstatic.com/steam/apps/268500/manuals/XCOM2_Manual_English.pdf?t=1454378153 Game Manual]&lt;br /&gt;
&lt;br /&gt;
[[Game Credits (XCOM2)|Game Credits]]&lt;br /&gt;
&lt;br /&gt;
[[Glossary|Glossary of Terms]]&lt;br /&gt;
&lt;br /&gt;
[[Murphy&#039;s Laws (X-COM)#XCOM 2 (Strategic)|Murphy&#039;s Laws (XCOM2)]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Combat Ready (EU2012).jpg|30px]] &#039;&#039;&#039;Technical Information&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[Patches (XCOM2)| Patches]]&lt;br /&gt;
&lt;br /&gt;
[[Bugs (XCOM2)| Bugs]]&lt;br /&gt;
&lt;br /&gt;
[[Mods (XCOM2)| Mods]]&lt;br /&gt;
&lt;br /&gt;
[[Wiki Tips (EU2012)|Wiki Tips]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:XCOM 2]]&lt;/div&gt;</summary>
		<author><name>Messaro</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Avatar_Project_(XCOM2)&amp;diff=89635</id>
		<title>Avatar Project (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Avatar_Project_(XCOM2)&amp;diff=89635"/>
		<updated>2019-08-14T06:51:20Z</updated>

		<summary type="html">&lt;p&gt;Messaro: Added one another way to reduce the Avatar&amp;#039;s project progress&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Avatar Project is the end goal of the aliens.  Figuring out what it is and stopping it comprises most of the plot of the game.&lt;br /&gt;
&lt;br /&gt;
==Avatar Progress==&lt;br /&gt;
&lt;br /&gt;
On the Hologlobe, the Avatar Project, once revealed, will take a spot at the top center of the display, where its progress is represented by a bar of 12 paritions, or &#039;blocks&#039;. This bar will fill when the Aliens make progress on the project, and be drained when XCOM makes progress against the project.&lt;br /&gt;
&lt;br /&gt;
If the aliens manage to fill all 12 blocks, the display is replaced by a countdown timer.  If this countdown reaches zero, XCOM will be defeated and the game will end.  The timer can be halted(and returned to the normal display) by reducing Avatar progress before the countdown ends.&lt;br /&gt;
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==Reducing Avatar Progress==&lt;br /&gt;
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Each Alien Facility on the map, as well as the Avatar Progress master counter in the Pacific Ocean, will have a number of blocks under it.  Those are the blocks which that facility devotes to the Avatar project; destroying an alien facility will eliminate all progress the aliens are getting from that facility.&lt;br /&gt;
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Furthermore, you can reduce Avatar progress simply by progressing through the plot.  The following actions reduce Avatar progress by the stated amounts.&lt;br /&gt;
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*Steal Blacksite Vial: 1 block&lt;br /&gt;
*Steal Forge Stasis Suit: 2 blocks&lt;br /&gt;
*Skulljack an Advent officer and kill the resulting Codex: 1 block&lt;br /&gt;
*Steal the Psionic Gate: 2 blocks&lt;br /&gt;
*Skulljack a Codex and kill the resulting Avatar: 3 blocks&lt;br /&gt;
*Completing a covert mission to reduce the Avatar Progress: 2 blocks (requires War of the Chosen)&lt;br /&gt;
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There seems to be a small amount of micro-managing possible if a Reduction action is completed shortly before timed Avatar progression is made during scanning: if a save shortly before the notification is reloaded, and one of the above actions is possible and completed, it resets the internal timer count, retroactively buying you extra time. In other words: if it takes X amount of time for the aliens to fill a pip on the counter, and you unlock a reductive action in 50% of that time, wait until it&#039;s 90% complete before actually doing it, as it will still take X amount of time again for the aliens to catch back up again, making them waste 40% of X amount of time. This may not always work, however.&lt;/div&gt;</summary>
		<author><name>Messaro</name></author>
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