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	<updated>2026-05-01T09:38:23Z</updated>
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		<id>https://temp.ufopaedia.org/index.php?title=XCOM_News&amp;diff=50010</id>
		<title>XCOM News</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=XCOM_News&amp;diff=50010"/>
		<updated>2013-10-10T09:16:11Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: /* EXALT revealed! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Ufopaedia.org news page where relevant news and site messages will appear. When this page is transcluded into other pages, only the new news items should appear there. Everything else will only display on this page. &lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[image:EXALT Agents 2.jpg|thumb|300px|EXALT Agents]]&lt;br /&gt;
==== &amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;[[The Bureau: XCOM Declassified]] released, [[XCOM: Enemy Within (EU2012)|XCOM: Enemy Within]] revealed!&amp;lt;/span&amp;gt; ====&lt;br /&gt;
==== EXALT revealed!====&lt;br /&gt;
&#039;&#039;&#039;October 9th, 2013&#039;&#039;&#039;&lt;br /&gt;
:*A new faction has been revealed for [[XCOM: Enemy Within (EU2012)|XCOM: Enemy Within]], the upcoming [[Enemy Unknown (2012)|XCOM: Enemy Unknown]]. XCOM&#039;s new enemies are called EXALT and they&#039;re a secret paramilitary human group that is conspiring to use the alien technology and chaos of the invasion to achieve world domination. More details available at the [[XCOM: Enemy Within (EU2012)|Enemy Within]] page.&lt;br /&gt;
&lt;br /&gt;
==== XCOM: Enemy Within details announced!====&lt;br /&gt;
&#039;&#039;&#039;August 21st, 2013&#039;&#039;&#039;&lt;br /&gt;
:*Producer 2K revealed details about &#039;&#039;&#039;XCOM: Enemy Within&#039;&#039;&#039;, the upcoming expansion to [[Enemy Unknown (2012)|XCOM: Enemy Unknown]]. The main features are the addition of the Meld, a substance that allows you to create a new class (Mech Troopers), with new weapons and abilities or to genetically enhance your soldiers (Gene Mods), along with other features. The release date is November 12th (US) and 15th (rest of the world) and check the full details on the [[XCOM: Enemy Within (EU2012)|XCOM: Enemy Within]] page.&lt;br /&gt;
&lt;br /&gt;
==== XCOM: Enemy Within will be revealed on August 21st====&lt;br /&gt;
&#039;&#039;&#039;August 3rd, 2013&#039;&#039;&#039;&lt;br /&gt;
:*Producer 2K has confirmed that it will reveal during Gamescom 2013 a new DLC for XCOM: Enemy Unknown called [[XCOM: Enemy Within (EU2012)|XCOM: Enemy Within]].&lt;br /&gt;
&lt;br /&gt;
==== The Bureau: XCOM Declassified will be released next month====&lt;br /&gt;
&#039;&#039;&#039;July 18th, 2013&#039;&#039;&#039;&lt;br /&gt;
:*The upcoming XCOM squad based shooter will be available for sale on stores on August 20th in the US and on the 23rd to the rest of the world. From the available previews/footage it seems the game has been redesigned as a prequel to &#039;&#039;XCOM: Enemy Unknown&#039;&#039;, featuring Sectoids, Mutons and even Silacoids.&lt;br /&gt;
&lt;br /&gt;
==== The Bureau: XCOM Declassified coming soon====&lt;br /&gt;
&#039;&#039;&#039;May 5th, 2013&#039;&#039;&#039;&lt;br /&gt;
:*Marin&#039;s 2K XCOM squad based shooter should be released soon as &#039;&#039;&#039;The Bureau: XCOM Declassified&#039;&#039;&#039;. The game was announced three years ago and has been redesigned.&lt;br /&gt;
&lt;br /&gt;
==== Clash of the Titans: X-COM meets XCOM ==== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 2nd, 2013&#039;&#039;&#039;&lt;br /&gt;
:*Julian Gollop and Jake Solomon have met for the first time during Game Developers Conference 2013 to be interviewed regarding the original game and the 2012 remake. Check the video of the encounter here: [http://www.youtube.com/watch?v=z8zZsecTRfM].&lt;br /&gt;
&lt;br /&gt;
==== GDC 2013: Julian Gollop&#039;s Postmortem on UFO: Enemy Unknown/XCOM: UFO Defense ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 28th, 2013&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*Julian Gollop gave a talk at Games Developers Conference 2013 on the development of the original UFO: Enemy Unknown/XCOM: UFO Defense. An interesting look into the philosophies and source material that went into the making of the game, and also how it nearly failed. &lt;br /&gt;
&lt;br /&gt;
:: See the video at: http://www.gamespot.com/events/gdc-2013/video.html?sid=6406150&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archived News == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 1st, 2013&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Elite Edition for the Mac announced.&#039;&#039;&#039; Firaxis have announced that Feral Games are porting XCOM: Enemy Unknown to the OS X and will be released in an Elite Edition. This edition will include the [[Elite Soldier Pack DLC (EU2012)|Elite Soldier Pack]], [[Slingshot DLC (EU2012)|Slingshot]] and [[Second Wave (EU2012)|Second Wave]] DLCs and should be released this spring. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 8th, 2013&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;[[Second Wave (EU2012)|Second Wave]] options now available on XCOM: Enemy Unknown.&#039;&#039;&#039; The latest patch released today by Firaxis now activates the Second Wave options and makes it available for the game. Despite it being already included but inactive (and playable through mods) the developers had stated that they didn&#039;t had time to complete Second Wave before XCOM: Enemy Unknown but it was on their intentions to finish it. It now includes the following [[Info_(EU2012)#Advanced Options|options]] as part of Advanced Gameplay: &#039;&#039;Damage Roulette, New Economy, Not Created Equally, Hidden Potential, Red Fog, Absolutely Critical, The Greater Good, Marathon, Results Driven, High Stakes, Diminishing Returns, More Than Human, Total Loss, War Wariness, E-115&#039;&#039; and &#039;&#039;Alternate Sources&#039;&#039;. The [[Patches_(EU2012)#2013-01-08|patch]] also introduces fixes to the teleport bug and adds a new XCOM Hero. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 4, 2012&#039;&#039;&#039;&lt;br /&gt;
:* 2K Games has released the first of two DLC packs for all platforms, named &#039;&#039;Slingshot&#039;&#039;.  The pack features several additional new helmets, 1 new armor decoration and 3 linked Council missions and a special playable soldier named &#039;&#039;Zhang&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 23, 2012&#039;&#039;&#039;&lt;br /&gt;
:* 2K Games has [http://www.2kgames.com/blog/add-on-content-packs-for-xcom-enemy-unknown-coming-soon announced] the first of two DLC packs for all platforms. The first, named &#039;&#039;Slingshot&#039;&#039;, will feature 3 new linked Council missions that will focus on a playable character named &#039;&#039;Zhang&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 9, 2012&#039;&#039;&#039;&lt;br /&gt;
:* Eighteen years after the original release of &#039;&#039;UFO: Enemy Unknown&#039;&#039; (or &#039;&#039;XCOM: UFO Defense&#039;&#039;), 2K Games has released today in North America &#039;&#039;XCOM: Enemy Unknown&#039;&#039;, its remake of the original game, which will be followed by the international release next Friday. XCOM is back!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 24, 2012 &#039;&#039;&#039;&lt;br /&gt;
:* Demo is released on &#039;&#039;&#039;[http://store.steampowered.com/app/200510/ Steam]&#039;&#039;&#039;. It features a tutorial mission, a standard mission and a limited interaction with the Base and Geoscape layer.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 10, 2012 &#039;&#039;&#039;&lt;br /&gt;
:* Multiplayer deathmatch revealed for XCOM: Enemy Unknown (2012), mix your own squad of soldiers &amp;amp; aliens and battle online vs other players. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 5, 2012 &#039;&#039;&#039;&lt;br /&gt;
:*Publisher 2K Games announces that Firaxis (makers of Civilization) is developing a re-imagining of the original XCOM: Enemy Unknown for release this fall (2012).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====  &amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;New XCOM FPS Game by 2k Marin&amp;lt;/span&amp;gt; ====&lt;br /&gt;
:* XCOM FPS has been delayed multiple times, release is late 2013 or 2014 at the earliest.&lt;br /&gt;
:* The game will focus on elite U.S. government operatives attempting to prevent a nightmarish invasion of the United States (while dropping the dash in X-COM). See:&lt;br /&gt;
:* The [http://www.xcom.com official XCOM] site (only a couple of trailers here)&lt;br /&gt;
:* Some criticism of its change in focus ([http://www.destructoid.com/2k-marin-s-22-minute-demonstration-of-xcom-209954.phtml 1], [http://www.destructoid.com/2k-xcom-changed-because-strategy-games-aren-t-modern-205991.phtml 2]), although 2k Marin may be rethinking this&lt;br /&gt;
:* [http://forums.2kgames.com/forums/forumdisplay.php?76-XCOM-General-Discussion 2k&#039;s XCOM forum], including passionate posts by X-Commies&lt;br /&gt;
:* Once slated for March 2012 release, it has now slipped to a later date ([http://www.videogamer.com/xbox360/xcom_2k_marin/news/xcom_release_date_slips_avoids_mass_effect_3.html 1], [http://www.gamespot.com/news/6344515.html?tag=nl.e579 2]).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
====   &amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;X-COM Packages &amp;lt;/span&amp;gt; ====&lt;br /&gt;
Now available for less than $15&lt;br /&gt;
:*At [http://www.gamersgate.com/index.php?page=product&amp;amp;what=view&amp;amp;sku=DDB-XCOM&amp;amp;via=newly_added&amp;amp;aff=sc GamersGate], [http://store.steampowered.com/sub/964/ Steam] and [http://www.direct2drive.com/2/7614/product/Buy-X-Com-Complete-Bundle-Download Direct2Drive]. (Includes &#039;&#039;&#039;UFO&#039;&#039;&#039;, &#039;&#039;&#039;TFTD&#039;&#039;&#039;, &#039;&#039;&#039;Apoc&#039;&#039;&#039;, &#039;&#039;&#039;Int&#039;&#039;&#039;, and &#039;&#039;&#039;Enf&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
For &amp;quot;reviews&amp;quot;, see [[GEOSCAPE.EXE#X-COM_Complete_Packages|this]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style =&amp;quot;color:#49BCB5;&amp;quot;&amp;gt;&#039;&#039;&#039;OFFICIAL&#039;&#039;&#039;&amp;lt;/span&amp;gt; - [http://kotaku.com/5516654/x+com-is-back NEW X-COM GAME FROM THE DEVELOPERS OF BIOSHOCK 2]&amp;lt;br&amp;gt;&lt;br /&gt;
Yes, this will come as a shock to all, but 2K Australia and 2K Marin is busily working on a first-person shooter based on the X-COM franchise. More info will presumably become available on the 2010 E3.&lt;br /&gt;
&lt;br /&gt;
For more information/rumors check 2K&#039;s [http://forums.2kgames.com/forums/forumdisplay.php?f=76 X-COM forum].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Situation_Room_(EU2012)&amp;diff=48383</id>
		<title>Situation Room (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Situation_Room_(EU2012)&amp;diff=48383"/>
		<updated>2013-08-27T13:47:44Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SR (EU2012).png|thumb|right|300px|The Situation Room.]]&lt;br /&gt;
&lt;br /&gt;
Supporting XCOM&#039;s activities is a Funding Council of 16 countries that will supply XCOM with funding and extra resources (e.g., soldiers, scientists, engineers) as well as reward any additional missions performed upon special request. These countries are geographically divided, so it is up to the player to decide where to place additional satellite coverage beyond the base. Each country provides funding as long as they remain in the council, which depends on their panic level, which ultimately depends on the player&#039;s ability to &#039;protect&#039; those countries with satellite coverage and successfully completing tactical combat missions. Continents provide bonuses for placing your base there and for covering the entire continent with satellites. For strategy discussion on choosing base location and managing satellite coverage, go to the [[Managing Panic (EU2012)|Managing Panic]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
X-COM receives a base funding each month from the Council, plus additional funding obtained through the deployment of satellites over countries. The starting funding will depend on the continent and country where the [[XCOM Headquarters (EU2012)|Headquarters]] is located. Since it comes with a deployed satellite, the starting funding will consist of the base funding plus the funding of the country where HQ is located. Both starting and country funding will be affected by the game difficulty and the bonus that is gained from placing the base on that continent. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;30%&amp;quot;&lt;br /&gt;
|+ Base Funding by Difficulty Level&lt;br /&gt;
|- &lt;br /&gt;
! Easy !! Normal !! Classic !! Impossible&lt;br /&gt;
|- &lt;br /&gt;
| §175 || §175 || §75 || §75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|+ Country Funding by Continent (+50% Easy difficulty)&lt;br /&gt;
|- &lt;br /&gt;
! Africa !! Asia !! Europe !! North America !! South America&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Egypt: §70&lt;br /&gt;
* South Africa: §80&lt;br /&gt;
* &#039;&#039;&#039;Nigeria: §100&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;China: §100&#039;&#039;&#039;&lt;br /&gt;
* Japan: §100&lt;br /&gt;
* India: §60&lt;br /&gt;
* Australia: §60&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* United Kingdom: §100&lt;br /&gt;
* Russia: §150&lt;br /&gt;
* France: §80&lt;br /&gt;
* &#039;&#039;&#039;Germany: §100&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;United States: §180&#039;&#039;&#039;&lt;br /&gt;
* Canada: §100&lt;br /&gt;
* Mexico: §50&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* Argentina: §70&lt;br /&gt;
* &#039;&#039;&#039;Brazil: §80&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;&amp;quot;&lt;br /&gt;
| Ʃ §250 || Ʃ §320 || Ʃ §430 || Ʃ §330 || Ʃ §150 &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The &#039;&#039;&#039;bold&#039;&#039;&#039; country is where the base will be located if you pick that continent to start the campaign.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;70%&amp;quot; &lt;br /&gt;
|+ Country and Continent Bonuses per Month (Easy/Normal)&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Satellites !! Africa !! Asia !! Europe !! North America !! South America&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | +1 engineer || align=&amp;quot;center&amp;quot; | +2 engineers  || align=&amp;quot;center&amp;quot; | +2 scientists || align=&amp;quot;center&amp;quot; | +1 scientist&amp;lt;br/&amp;gt; +1 engineer || align=&amp;quot;center&amp;quot; | +1 scientist&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | +1 scientist&amp;lt;br/&amp;gt; +2 engineers || align=&amp;quot;center&amp;quot; | +3 engineers || align=&amp;quot;center&amp;quot; | +3 scientists || align=&amp;quot;center&amp;quot; |  +2 scientists&amp;lt;br/&amp;gt; +2 engineers || align=&amp;quot;center&amp;quot; |  +2 scientists&amp;lt;br/&amp;gt; +2 engineers&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | +2 scientists &amp;lt;br/&amp;gt; +3 engineers || align=&amp;quot;center&amp;quot; | +6 engineers|| align=&amp;quot;center&amp;quot; | +6 scientists || align=&amp;quot;center&amp;quot; |  +4 scientists &amp;lt;br/&amp;gt; +4 engineers ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039; ||  || align=&amp;quot;center&amp;quot; | +8 engineers || align=&amp;quot;center&amp;quot; | +8 scientists || ||&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; padding:5px;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;All In&#039;&#039;&#039;&amp;lt;br/&amp;gt; &#039;&#039;Monthly XCOM funding increased by 30%.&#039;&#039; &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Future Combat&#039;&#039;&#039;&amp;lt;br/&amp;gt; &#039;&#039;All projects in [[Foundry (EU2012)|The Foundry]] and the [[OTS (EU2012)|Officer Training School]] cost 50% less.&#039;&#039; &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Expert Knowledge&#039;&#039;&#039;&amp;lt;br/&amp;gt; &#039;&#039;[[Laboratory (EU2012)|Labs]] and [[Workshop (EU2012)|Workshops]] cost 50% less to build and maintain.&#039;&#039; &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Air &amp;amp; Space&#039;&#039;&#039;&amp;lt;br/&amp;gt; &#039;&#039;All [[Craft (EU2012)| aircraft]] and [[Craft Armaments (EU2012)|aircraft weapons]] cost 50% less to purchase, build and maintain.&#039;&#039; &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;We Have Ways&#039;&#039;&#039;&amp;lt;br/&amp;gt; &#039;&#039;Autopsies and Interrogations are completed instantly.&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;70%&amp;quot; &lt;br /&gt;
|+ Country and Continent Bonuses per Month (Classic/Impossible)&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Satellites !! Africa !! Asia !! Europe !! North America !! South America&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | +1 engineer || align=&amp;quot;center&amp;quot; | +1 engineer  || align=&amp;quot;center&amp;quot; | +1 scientist || align=&amp;quot;center&amp;quot; | +1 scientist || align=&amp;quot;center&amp;quot; | +1 scientist&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | +1 scientist&amp;lt;br/&amp;gt; +1 engineer || align=&amp;quot;center&amp;quot; | +2 engineers || align=&amp;quot;center&amp;quot; | +2 scientists || align=&amp;quot;center&amp;quot; |  +1 scientist&amp;lt;br/&amp;gt; +1 engineer || align=&amp;quot;center&amp;quot; |  +1 scientist&amp;lt;br/&amp;gt; +1 engineer&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | +1 scientist &amp;lt;br/&amp;gt; +2 engineers || align=&amp;quot;center&amp;quot; | +3 engineers|| align=&amp;quot;center&amp;quot; | +3 scientists || align=&amp;quot;center&amp;quot; |  +2 scientists &amp;lt;br/&amp;gt; +1 engineer ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039; ||  || align=&amp;quot;center&amp;quot; | +4 engineers || align=&amp;quot;center&amp;quot; | +4 scientists || ||&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; padding:5px;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;All In&#039;&#039;&#039;&amp;lt;br/&amp;gt; &#039;&#039;Monthly XCOM funding increased by 30%.&#039;&#039; &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Future Combat&#039;&#039;&#039;&amp;lt;br/&amp;gt; &#039;&#039;All projects in [[Foundry (EU2012)|The Foundry]] and the [[OTS (EU2012)|Officer Training School]] cost 50% less.&#039;&#039; &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Expert Knowledge&#039;&#039;&#039;&amp;lt;br/&amp;gt; &#039;&#039;[[Laboratory (EU2012)|Labs]] and [[Workshop (EU2012)|Workshops]] cost 50% less to build and maintain.&#039;&#039; &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Air &amp;amp; Space&#039;&#039;&#039;&amp;lt;br/&amp;gt; &#039;&#039;All [[Craft (EU2012)| aircraft]] and [[Craft Armaments (EU2012)|aircraft weapons]] cost 50% less to purchase, build and maintain.&#039;&#039; &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;We Have Ways&#039;&#039;&#039;&amp;lt;br/&amp;gt; &#039;&#039;Autopsies and Interrogations are completed instantly.&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The continent where the XCOM base is located will also provide additional bonuses, listed under &#039;&#039;&#039;Bonus&#039;&#039;&#039; in the table above. If you cover an entire continent with satellites, then you also get that bonus even if your base is located elsewhere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Additional information: [http://forums.2kgames.com/showthread.php?146306-Continental-bonuses-analysis-(long-and-spolierish) 2K Forums about Satellite Coverage vs Bonus from Continents]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Panic Level ==&lt;br /&gt;
The Situation Room will display the Panic level throughout the world. Each country has a panic level from 0 to 5 (and a corresponding color) and it will increase or decrease depending on how well XCOM responds to alien activity in that country and the continent and also on the presence of satellites. Once a country has reached a high enough level of panic, that country may permanently withdraw from the XCOM project. Once eight countries leave the Council the XCOM project will be automatically terminated. &lt;br /&gt;
&lt;br /&gt;
== Satellite Network ==&lt;br /&gt;
It is possible to launch satellites from the Situation Room after they are built by [[Engineering (EU2012)|Engineering]]. By expanding its space detection network XCOM will enhance its capabilities to detect and stop incoming UFOs, receive additional Council funding and extra scientists and/or engineers received for each additional country covered. It will also decrease the panic level of the country over which it is deployed and as the satellite cover expands to cover an entire continent, the player will get the additional continent bonuses listed above. Due to its critical role, the Aliens will also try to target and destroy XCOM&#039;s satellite network. To protect its satellites XCOM will also have to [[Hangar (EU2012)|deploy]] Interceptors on those continents to stop any hostile incursions.&lt;br /&gt;
&lt;br /&gt;
== Finances ==&lt;br /&gt;
The Situation Room provides links to Finances, the [[Gray Market (EU2012)|Grey Market]], and [[Requests (EU2012)|Pending Requests]] as well as displays your total § on-hand and monthly income.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
The Objectives suggest milestones (e.g., &amp;quot;&#039;&#039;Construct the Alien Containment Facility&#039;&#039;&amp;quot;; &amp;quot;&#039;&#039;Research the Arc Thrower&#039;&#039;&amp;quot;) to help you progress through the game. Those actions are usually marked as &#039;&#039;&#039;Priority&#039;&#039;&#039; on the lists of available projects for your base. A list of XCOM&#039;s objectives can be found at [[Storyline_(EU2012)|Storyline]]&lt;br /&gt;
&lt;br /&gt;
== News Ticker==&lt;br /&gt;
The News Ticker will display relevant [[News Items (EU2012)|News Items]] concerning the alien invasion from around the world that will reflect XCOM&#039;s performance in protecting the Council&#039;s nations. &lt;br /&gt;
&lt;br /&gt;
== Continent Bonus Analysis ==&lt;br /&gt;
=== North America ===&lt;br /&gt;
Bonus: &#039;&#039;&#039;Air &amp;amp; Space&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Details: All aircraft and aircraft weapons cost 50% less to purchase, build and maintain.&amp;lt;br&amp;gt;&lt;br /&gt;
Analysis: One of the more useful bonuses by far, being able to procure Firestorms for 50% off is incredibly useful, especially if you&#039;re down to the wire on materials. If it&#039;s your starting bonus, it allows you to spit out a few more interceptors at a very low income time of the game, giving you some more coverage. While a couple of Interceptors is really all you need in the opening days, a couple extra will be there to make you feel safe for when XCOM decides to be XCOM. Also, as a side bonus, North America provides you with the highest monthly funding before satellites at the start on every difficulty except Normal, where starting in Africa has a couple extra bucks per month.&lt;br /&gt;
&lt;br /&gt;
=== South America ===&lt;br /&gt;
Bonus: &#039;&#039;&#039;We Have Ways&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Details: Interrogations and Autopsies are completed instantly.&amp;lt;br&amp;gt;&lt;br /&gt;
Analysis: Only really useful if it&#039;s your starting bonus or you can get it within the first two months. Interrogations and Autopsies don&#039;t take that long to begin with and by the time you pile on a few scientists, they&#039;ll only take 1 or 2 days at most. Far more useful however if you&#039;re playing with Marathon on from Second Wave, since everything takes a little bit longer. Overall however, not a very pressing bonus to get.&lt;br /&gt;
=== Europe ===&lt;br /&gt;
Bonus: &#039;&#039;&#039;Expert Knowledge&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Details: Labs and Workshops cost 50% less to build and maintain.&amp;lt;br&amp;gt;&lt;br /&gt;
Analysis: Unless your pounding out Labs in the very early days of the game, or playing with Marathon turned on, Labs aren&#039;t that useful while Workshops are only really useful once you&#039;ve linked a few of them together. Furthermore, neither Labs nor Workshops are going to burn a major hole in your wallet. It&#039;s a little more useful as a starting bonus however, as it&#039;ll probably allow you to get a 2x2 block of Workshops a little sooner than if you didn&#039;t have it. Depending on how you build, it could be more or less pressing.&lt;br /&gt;
=== Africa ===&lt;br /&gt;
Bonus: &#039;&#039;&#039;All In&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Details: Monthly XCOM funding increased by 30%.&amp;lt;br&amp;gt;&lt;br /&gt;
Analysis: Quite possibly the single most useful bonus there is. Get it, and get it fast if it isn&#039;t your starting bonus. That extra money is going to pay dividends in both the long and short run, and the early and late parts of the game. You need money for everything. And you can never have too much money.&lt;br /&gt;
=== Asia ===&lt;br /&gt;
Bonus: &#039;&#039;&#039;Future Combat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Details: All projects in The Foundry and the Officer Training School cost 50% less.&amp;lt;br&amp;gt;&lt;br /&gt;
Analysis: Asia&#039;s bonus is a little weird. When you&#039;re not focusing on your Foundry and OTS upgrades, you really don&#039;t care that much that you don&#039;t have it. But when you start to focus on your Foundry and OTS upgrades, you&#039;re going to wish you DID have it. OTS upgrades are just money, so it usually isn&#039;t THAT big of a deal, but Foundry upgrades cost money and other materials, making it a bit more of a deal. Can be ignored if you aren&#039;t working on your Foundry or OTS upgrades, but you WILL want it for when you start to pound those out. Especially the Foundry upgrades, since those compete for materials (Alloys, Elerium, Weapon Fragments) alongside Research and Manufacturing.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Mission Control (EU2012)|Mission Control]]&lt;br /&gt;
* [[Hangar (EU2012)|Hangar]]&lt;br /&gt;
* [[The Council (EU2012)|The Council]] - for info on scoring and XCOM monthly grade.&lt;br /&gt;
* [[News Items (EU2012)|News Items]] - for the media reports that are constantly updated and displayed.&lt;br /&gt;
{{Base Facilities (EU2012)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Base Facilities (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:SR_(EU2012).png&amp;diff=48382</id>
		<title>File:SR (EU2012).png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:SR_(EU2012).png&amp;diff=48382"/>
		<updated>2013-08-27T13:46:54Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=DLC_(EU2012)&amp;diff=48337</id>
		<title>DLC (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=DLC_(EU2012)&amp;diff=48337"/>
		<updated>2013-08-26T15:15:07Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: /* Available DLC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;DLC&#039;&#039;&#039;s, or &amp;quot;downloadable content&amp;quot; packages, are small downloadable expansions that can be purchased for use with games such as [[Enemy_Unknown_(EU2012)|XCOM: Enemy Unknown]]. At present two are available for this game, which can be downloaded via either [http://store.steampowered.com/dlc/200510/ Steam], [http://us.playstation.com/ps-products/BrowseGames?console=ps3&amp;amp;downloadableContent=Add_ons&amp;amp;beginsWith=Xcom PlayStation Network], or [http://marketplace.xbox.com/en-US/Product/XCOM-Enemy-Unknown/66acd000-77fe-1000-9115-d80254540882?DownloadType=GameAddon#LiveZone Xbox Live Marketplace] (for the PC, PlayStation 3 and Xbox 360 releases of the game respectively).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Available DLC==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!DLC&lt;br /&gt;
!Release date&lt;br /&gt;
!Description&lt;br /&gt;
!Content&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Elite_Soldier_Pack_(EU2012).png|114px]]&lt;br /&gt;
![[Elite_Soldier_Pack_DLC_(EU2012)|Elite Soldier Pack]]&lt;br /&gt;
|9th October 2012&lt;br /&gt;
|Released with the game, gifted to pre-orders. Available for purchase to those who obtained the game later. Provides solely cosmetic soldier tweaks.&lt;br /&gt;
|&lt;br /&gt;
* Three helmets and a unique hairstyle.&lt;br /&gt;
* A new selectable decorative form for three XCOM armours.&lt;br /&gt;
* Choices of an additional 32 armour/helmet &amp;quot;tints&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Zhang Face2.png|114px]]&lt;br /&gt;
![[Slingshot_DLC_(EU2012)|Slingshot]]&lt;br /&gt;
|4th December 2012&lt;br /&gt;
|Recruit a new unit into XCOM while battling the aliens in the skies above China. Also includes additional soldier customisation features.&lt;br /&gt;
|&lt;br /&gt;
* Three new council missions.&lt;br /&gt;
* Five new achievements.&lt;br /&gt;
* A unique unit, [[Shaojie_Zhang_(EU2012)|Shaojie Zhang]].&lt;br /&gt;
* Three new hairstyles, four hats, helmets for all six researchable armours.&lt;br /&gt;
* A new selectable decorative form for all XCOM armours.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Future DLC==&lt;br /&gt;
Along with [http://www.2kgames.com/blog/add-on-content-packs-for-xcom-enemy-unknown-coming-soon Slingshot&#039;s announcement] (23rd Oct 2012), it was indicated that a follow-up DLC would also be coming at a yet to be announced date. Hidden achievements for the game listed on Steam, along with configuration scripts already included in the game files, suggested this would arrive early January 2013 with the title &amp;quot;Progeny&amp;quot;. While speculative, all indications pointed to it being similar to Slingshot in terms of content (a new unique unit (Annette), three council missions and possibly additional unit customisation options).&lt;br /&gt;
&lt;br /&gt;
Later on, at the time of the [[Second_Wave_(EU2012)|Second Wave]] feature&#039;s official introduction (8th Jan 2013), Jake Solomon revealed in [http://www.pcgamer.com/2013/01/08/interview-xcom-jake-solomon-pc-gamer/ an interview] that due to Slingshot&#039;s poor reception the next DLC would &#039;&#039;not&#039;&#039; be similar. The five &amp;quot;Progeny&amp;quot; achievements were also removed from the Steam list at that time.&lt;br /&gt;
&lt;br /&gt;
On August 3rd Producer 2K confirmed that it will reveal during Gamescom 2013 a new DLC for XCOM: Enemy Unknown called [[XCOM: Enemy Within (EU2012)|XCOM: Enemy Within]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Satellite_(EU2012)&amp;diff=48311</id>
		<title>Satellite (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Satellite_(EU2012)&amp;diff=48311"/>
		<updated>2013-08-26T09:46:53Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&#039;&#039;An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{Ref Open | title = Satellite}}&lt;br /&gt;
[[File:Satellite (EU2012).png‎‎|right|320px]]&lt;br /&gt;
* &#039;&#039;&#039;Base Costs&#039;&#039;&#039;: §100, 5 Engineers.&lt;br /&gt;
* &#039;&#039;&#039;Foundry Upgrades&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Stealth Satellites&#039;&#039;&#039;: Makes satellites more difficult for UFOs to detect and destroy.&lt;br /&gt;
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* A country&#039;s panic level receives an instant reduction when a satellite is deployed above it.&lt;br /&gt;
* Countries with active satellites are not subject to Alien Abductions.&lt;br /&gt;
* Satellites secure funding and rewards from each country with coverage.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Situation_Room_(EU2012)#Satellite_Network|Satellite Network]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Satellite_(EU2012)&amp;diff=48310</id>
		<title>Satellite (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Satellite_(EU2012)&amp;diff=48310"/>
		<updated>2013-08-26T09:41:17Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&#039;&#039;An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{Ref Open | title = Satellite}}&lt;br /&gt;
[[File:Satellite (EU2012).png‎‎|right|320px]]&lt;br /&gt;
* &#039;&#039;&#039;Base Costs&#039;&#039;&#039;: §100, 5 Engineers.&lt;br /&gt;
* &#039;&#039;&#039;Foundry Upgrades&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Stealth Satellites&#039;&#039;&#039;: Makes satellites more difficult for UFOs to detect and destroy.&lt;br /&gt;
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* A country&#039;s panic level receives an instant reduction when a satellite is deployed above it.&lt;br /&gt;
* Countries with active satellites are not subject to Alien Abductions.&lt;br /&gt;
* Satellites secure funding and rewards from each country with coverage.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Satellite_(EU2012)&amp;diff=48309</id>
		<title>Satellite (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Satellite_(EU2012)&amp;diff=48309"/>
		<updated>2013-08-26T09:40:44Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&#039;&#039;An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{Ref Open | title = Satellite}}&lt;br /&gt;
[[File:Satellite (EU2012).png‎‎|right|320px]]&lt;br /&gt;
* &#039;&#039;&#039;Base Costs&#039;&#039;&#039;: §100, 5 Engineers.&lt;br /&gt;
* &#039;&#039;&#039;Foundry Upgrades&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Stealth Satellites&#039;&#039;&#039;: Makes satellites more difficult for UFOs to detect and destroy.&lt;br /&gt;
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* A country&#039;s panic level receives an instant reduction when a satellite is deployed above it.&lt;br /&gt;
* Countries with active satellites are not subject to Alien Abductions.&lt;br /&gt;
* Satellites secure funding and rewards from each country with coverage.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Equipment (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Satellite_(EU2012).png&amp;diff=48308</id>
		<title>File:Satellite (EU2012).png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Satellite_(EU2012).png&amp;diff=48308"/>
		<updated>2013-08-26T09:35:04Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=XCOM:_Enemy_Within_DLC_(EU2012)&amp;diff=48306</id>
		<title>XCOM: Enemy Within DLC (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=XCOM:_Enemy_Within_DLC_(EU2012)&amp;diff=48306"/>
		<updated>2013-08-26T08:39:32Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: /* The Meld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:XCOM Enemy Within Poster.png|right|600px|Enemy Within poster]]&lt;br /&gt;
&lt;br /&gt;
On August 21st, Producer 2K revealed during Gamescom 2013 a new expansion/DLC for [[Enemy Unknown (EU2012)|XCOM: Enemy Unknown]] called &#039;&#039;&#039;XCOM: Enemy Within&#039;&#039;&#039;. It will be available also for consoles and has a release date of November 12th, 2013 on the US, and November 15th internationally. There are more surprises coming according to the producers other than what&#039;s revealed so far.&lt;br /&gt;
&lt;br /&gt;
A list of details of was revealed on August 21st on this [http://www.youtube.com/watch?v=GCSoqdOZ0-M| video], along with these articles from  [http://www.polygon.com/2013/8/21/4642424/xcom-enemy-within-expansion-announcement-release-date Polygon] and [http://uk.ign.com/articles/2013/08/21/xcom-enemy-within-announced-tons-of-details IGN]:&lt;br /&gt;
&lt;br /&gt;
==PC/Console Versions==&lt;br /&gt;
* The PC version will cost 30$ and the Console 40$.&lt;br /&gt;
* The PC will be sold as traditional DLC through Steam but the console owners will have to buy the Commander&#039;s Edition, consisting of Enemy Unknown, plus the [[Elite Soldier Pack DLC (EU2012)|Elite Soldier Pack]], [[Slingshot DLC (EU2012)|Slingshot]] and Enemy Within DLCs.&lt;br /&gt;
* Currently Firaxis has no plans to launch Enemy Within for iOS, due to the already large file size of the original game for the device.&lt;br /&gt;
&lt;br /&gt;
==The Meld==&lt;br /&gt;
[[Image:Meld (EU2012).png|right|300px|Meld]]&lt;br /&gt;
* The Meld is a new resource that will be present in containers on several maps (Abductions and [[UFOs (EU2012)|UFOs]]).&lt;br /&gt;
* The 2 [[Meld (EU2012)|Meld]] canisters need to be captured during a certain timeframe, otherwise they will self-destruct forcing a player to move swiftly to find and capture them. 1 canister will be located on a location easy to reach, another in a hard location. The canisters can be hidden to force a player to look for them.&lt;br /&gt;
** Additionally, the Canisters are reported to spawn once per applicable map per playthrough: there will only be a certain number of Canisters in a given campaign.&lt;br /&gt;
* When Meld canisters self-destruct they will explode and cause damage to any player units nearby. [http://www.polygon.com/2013/8/22/4643478/xcom-enemy-within-gamescom-2013-garth-deangelis]&lt;br /&gt;
* The Meld can be used to create either [[Mech Trooper (EU2012)|Mech Troopers]] (a new class) or to genetically increase any class abilities (including Mechs).&lt;br /&gt;
** In consideration of the limited number of Canisters, it&#039;s also been revealed that this leads to a choice of quality vs quantity for how you will spend the upgrades.&lt;br /&gt;
* The Meld also brings 2 new base facilities: [[Genetics Labs (EU2012)|Genetics Labs]] and [[Cybernetics Labs (EU2012)|Cybernetics Labs]]. There&#039;s also a mention about a &amp;quot;single, very low-cost new tech to power both&amp;quot; on this [http://www.eurogamer.net/articles/2013-07-18-xcom-enemy-within-preview-things-to-mech-and-do interview]. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
[[Image:Gene Mods (EU2012).png|right|300px|Gene Mods]]&lt;br /&gt;
* Alien Autopsies will reveal genetic modifications (&amp;quot;[[Gene Mods (EU2012)|Gene Mods]]&amp;quot;) for your [[Soldiers (EU2012)|soldiers]]. &lt;br /&gt;
* Gene Mods can apply to the following categories: Brain, Eyes, Chest, Skin, Legs, with 2 options available for each (and that can be swapped at a cost)&lt;br /&gt;
* Brain: &#039;&#039;&#039;Neural Feedback&#039;&#039;&#039; (damages an alien attempting mind control but doesn&#039;t reduce its chance) or &#039;&#039;&#039;Neural Damping&#039;&#039;&#039; (soldier immune to panic, becomes unconscious if enemy manages to MC it). &lt;br /&gt;
* Legs: &#039;&#039;&#039;Muscle Fiber&#039;&#039;&#039; (a soldier can climb walls without a Skeleton Suit) or &#039;&#039;&#039;Adaptive Bone Marrow&#039;&#039;&#039; (limited health regeneration for wounded soldiers).&lt;br /&gt;
* Chest: a double heart ability to protect your soldiers from death.&lt;br /&gt;
* Skin: a type of stealth skin that turns your soldiers invisible.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mech Trooper==&lt;br /&gt;
* Mech Troopers can be created from any soldier above rookie rank, but they&#039;ll lose all abilities they previously had. For example, if player sacrifices a sergeant-ranked solider, he/she would get sergeant-ranked MEC, along with the ability to purchase skills from the first three ranks.&lt;br /&gt;
* According to the developers Mechs are very expensive to purchase.&lt;br /&gt;
* Mech Troopers have the Mechanized Exoskeleton Cybersuit or [[MEC suit (EU2012)|MEC Suit]]  which can be damaged and need to be repaired. &lt;br /&gt;
* Mech Weapons: &#039;&#039;&#039;Minigun&#039;&#039;&#039; (starting weapon), &#039;&#039;&#039;Railgun&#039;&#039;&#039; and an energy weapon, along with a &#039;&#039;&#039;Kinetic Strike Module&#039;&#039;&#039;, which allows to punch aliens in the face. &lt;br /&gt;
* Mech&#039;s skill tree is divided into two categories: Fire Support (offense) and Survivability (defense)&lt;br /&gt;
* Mech Abilities include: &#039;&#039;&#039;Shock-Absorbent Armor&#039;&#039;&#039; (starting ability); &#039;&#039;&#039;Collateral Damage&#039;&#039;&#039; (allows to target terrain), a high powered firing attack that uses a full clip of ammo, &#039;&#039;&#039;Damage Control&#039;&#039;&#039; (which reduces the damage taken for one turn), and Cover &amp;amp; Squad Healing abilities to protect and heal other soldiers. Other abilities provide weapons and include a &#039;&#039;&#039;Flamethrower&#039;&#039;&#039; (deals 6 damage on an arc), &#039;&#039;&#039;Proximity Mines&#039;&#039;&#039; (which are smart not to detonate upon friendly units) and a &#039;&#039;&#039;Grenade Launcher&#039;&#039;&#039;.&lt;br /&gt;
* Mech Troopers &amp;quot;remember&amp;quot; the original soldier class and &amp;quot;inherit&amp;quot; perks. For example Sniper-turned-MEC gains the &#039;&#039;&#039;Platform Stability&#039;&#039;&#039; perk, which grants it additional damage for a turn if it doesn&#039;t move. &lt;br /&gt;
* From the available footage it seems Mechs do not require [[Cover (EU2012)|Cover]] (they can&#039;t be flanked) since the cover shield is never seen. This mean that they probably have the &#039;&#039;&#039;Hardened&#039;&#039;&#039; ability present on [[SHIV (EU2012)|SHIVs]] and alien robotic units that gives increased protection against critical hits.&lt;br /&gt;
* As per GameSpot article, Mech Troopers get monotone, Robocop-esque voice.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=200px perrow=6&amp;gt;&lt;br /&gt;
File:Mech Trooper hr (EU2012).jpg|The Mech Trooper&lt;br /&gt;
File:Mech Trooper cut (EU2012).jpg|The MEC Suit&lt;br /&gt;
File:Mech Trooper fire (EU2012).jpg|Burn baby burn&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Aliens==&lt;br /&gt;
[[Image:Enemy_Within 3.png|right|300px|The Mechtoid]]&lt;br /&gt;
* Aliens also have two confirmed Mech versions, including the [[Mechtoid (EU2012)|Mechtoid]] (Sectoid Mech version). The Mechtoid can fire twice in a turn and [[Sectoid (EU2012)|Sectoids]] can mind merge with it and give it a damage reducing shield (but it won&#039;t die if the merger is killed).&lt;br /&gt;
* Another report mentions &#039;several&#039; new aliens. Wait and see...&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class and Weapons Changes==&lt;br /&gt;
* Two new grenades: &#039;&#039;&#039;Needle Grenade&#039;&#039;&#039; (after researching [[Chryssalid (EU2012)|Chryssalid]] Autopsy), with a big blast radius but doesn&#039;t affect enemies in cover; &#039;&#039;&#039;Stealth Grenade&#039;&#039;&#039;, provides allies with a invisibility paint. Another report mentions also a Poison Grenade. &lt;br /&gt;
* New item: &#039;&#039;&#039;Mimic Beacon&#039;&#039;&#039; - can be thrown on the map into a square within the player&#039;s moving range. The mimic beacon will send out a signal that tricks aliens into thinking it&#039;s human, drawing them towards it and away from any nearby player units.&lt;br /&gt;
* &#039;&#039;&#039;Reaper Rounds&#039;&#039;&#039; gives ballistic weapon a bonus to Critical Hit chance.&lt;br /&gt;
* [[Assault (EU2012)|Assault]]&#039;s Close and Personal now gives a free shot when within 4 tiles of an enemy.&lt;br /&gt;
**You can run up to an enemy shoot it and then run back into cover.&lt;br /&gt;
* [[Support (EU2012)|Support]]&#039;s &#039;&#039;&#039;Covering Fire&#039;&#039;&#039; now fires before the enemy uses its weapon.&lt;br /&gt;
* [[Sniper (EU2012)|Sniper]]&#039;s &#039;&#039;&#039;Snap Shot&#039;&#039;&#039; aim penalty reduced from -20 to -10.&lt;br /&gt;
* Sniper&#039;s &#039;&#039;&#039;Squad Sight&#039;&#039;&#039; only gives Critical Damage if Headshot is used.&lt;br /&gt;
* Support&#039;s &#039;&#039;&#039;Deep Pockets&#039;&#039;&#039; now gives twice as many charges to Grenades, Arc Thrower, Medikits or any other item with limited uses.&lt;br /&gt;
* [[Foundry (EU2012)|Foundry]] upgrade that gives all classes an additional item slot.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay Changes==&lt;br /&gt;
* [[Flanking (EU2012)|Flanking]] system has been reworked with Aiming Angle (new Second Wave option): the closer you get to flank an alien, the more its cover bonus declines (works also against your soldiers).&lt;br /&gt;
* Critical bonus of stealth attacks reduced from 100 to 30.&lt;br /&gt;
* Panicked soldiers will have chance to hit decreased, so friendly fire will be less deadly.&lt;br /&gt;
* Difficulty in Classic and Impossible modes will be slightly increased, [http://www.nowgamer.com/news/2052890/xcom_enemy_within_will_be_even_harder.html| according] to the developers.&lt;br /&gt;
* Several issues have been fixed, including Line of Sight.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interface Changes== &lt;br /&gt;
* New [[Second Wave (EU2012)|Second Wave]] options.&lt;br /&gt;
** Non-cover aliens (Mechtoid and [[Sectopod (EU2012)|Sectopod]]) have a 50% chance of firing at your soldiers on sight.&lt;br /&gt;
** Randomize all Class [[Abilities (EU2012)|abilities]] sets. You may have [[Heavy (EU2012)|Heavies]] with Lightning Reflexes and Squad Sight.&lt;br /&gt;
** &#039;&#039;&#039;Save Scum&#039;&#039;&#039; – Saving a game will reset the RNG seed for the shots.&lt;br /&gt;
**&#039;&#039;&#039;Aiming Angles&#039;&#039;&#039; – The closer you come to flanking an enemy the more their cover bonus declines &lt;br /&gt;
* There will be an inventory button to strip away all items from soldiers not in the squad lineup (&amp;quot;Make items available&amp;quot;).&lt;br /&gt;
* You can now personalize your soldier&#039;s voice according to its nationality (French soldiers can speak in French or any other language) using the available audio packs for the current language editions (following languages were confirmed: Spanish, German, Italian, French, Polish, Russian). The personalization applies to soldiers nicknames as well. The game footage released has nicknames such as Tirailleur (French for skirmisher), Unruhe (German for Restless) and Maestro (Italian for Master).&lt;br /&gt;
* There&#039;s an option to shut up Drs. Vahlen and Shen.&lt;br /&gt;
* Memorial (place where you see fallen soldiers) will have additional information shown: cause of death&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Maps==&lt;br /&gt;
* [[Maps (EU2012)|Maps]]: some maps have been &amp;quot;tweaked&amp;quot;, some to address exploding car issues and to add Meld containers.&lt;br /&gt;
* The old and new maps will be mixed together but the game is set so that you&#039;ll see more of the new maps during a gameplay. &lt;br /&gt;
* There&#039;s now at least two new map settings that deal with crashed UFOs in a destroyed city and in a Farm.&lt;br /&gt;
* According to this Polish [http://www.cdaction.pl/news-34311/gamescom-13-xcom-enemy-within---pierwsze-rozszerzenie-do-enemy-unknown-zapowiedziane-wideo.html| article], there will be 47 new maps.&lt;br /&gt;
&amp;lt;gallery widths=200px heights=200px perrow=6&amp;gt;&lt;br /&gt;
File:Enemy_Within.jpg&lt;br /&gt;
File:XCOM Enemy_Within 2.png&lt;br /&gt;
File:XCOM Enemy_Within 4.png&lt;br /&gt;
File:New Map EW (EU2012).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Modding==&lt;br /&gt;
* In one of the interviews there&#039;s a mention by the lead designer that they moved more settings to the game&#039;s .INI files rather than the Unreal script to help modders.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
* You can now edit your squad on offline mode.&lt;br /&gt;
* 8 more maps for [[Multiplayer (EU2012)|Multiplayer]]. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unrevealed Features==&lt;br /&gt;
* Enemy Within will have Easter Eggs related to [[The Bureau: XCOM Declassified]].&lt;br /&gt;
* The Enemy Within [http://www.youtube.com/watch?v=P4KdSli869U trailer ] now has a new version that includes a brief glimpse of a new symbol. Wait and see...&lt;br /&gt;
[[Image:Enemy_Within_Unknown_symbol.png|thumb|center]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: DLC (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(Bureau)&amp;diff=48291</id>
		<title>Info (Bureau)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(Bureau)&amp;diff=48291"/>
		<updated>2013-08-25T08:57:25Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game Description==&lt;br /&gt;
&lt;br /&gt;
[http://www.thebureau-game.com/ The Bureau: XCOM Declassified] a tactical shooter of the rebooted XCOM series, created by 2K Marin and published by 2K Games for Windows, PS3 and Xbox 360. The Bureau is set in 1962 and tells the beginning of XCOM as a US secret organization that attempts to stop the invasion of the US by a race of extraterrestrials named [[Outsider (Bureau)|Outsiders]].&lt;br /&gt;
&lt;br /&gt;
On the Bureau the player controls William Carter, an US secret agent that has just been reassigned to XCOM and will investigate and stop the Outsiders&#039; plans for Earth. &lt;br /&gt;
&lt;br /&gt;
[[Category: Bureau (2013)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=The_Council_(EU2012)&amp;diff=48275</id>
		<title>The Council (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=The_Council_(EU2012)&amp;diff=48275"/>
		<updated>2013-08-23T21:31:03Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ShadowSpeeker.png|right|320px]]The Council consists of a group of 16 countries that fund and support the [[XCOM_(EU2012)|XCOM Project]]. The Council, represented by its shadowy spokesman, will make regular contact with the Commander (the player) via the [[Situation_Room_(EU2012)|Situation Room]]. The Council has three primary reasons to contact XCOM:&lt;br /&gt;
*Propose a new [[Missions_(EU2012)#Council_Missions|Council Mission]].&lt;br /&gt;
*Present a special request from a member nation asking that XCOM supply them with certain items in exchange for a generous reward (Credits, [[Engineering_(EU2012)|Engineers]], [[Research_(EU2012)#Scientists|Scientists]], or a new, highly ranked [[Soldiers_(EU2012)|Soldier]]). This request will remain available for fulfillment for 20 days.&lt;br /&gt;
*Deliver the monthly report that evaluates and rewards the XCOM Project&#039;s activities.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Council Report ==&lt;br /&gt;
[[File:MonthlyReport.png|right|320px|thumb|XCOM Project Monthly Report]]Each month the Council issues a report that details the XCOM Project&#039;s successes, failures and the global panic levels. Each council member nation has a panic level which increases if alien activity occurs in that country or parent continent that the player ignored or failed to contain. Once the panic level reaches a critical level, Council members will pull out from the XCOM Project permanently, which will affect the monthly funding. If eight members pull out of the Project, the game effectively ends in a defeat. Launching a [[Satellite_(EU2012)|Satellite]] will lower the panic level of a member country by two. Once a continent has full satellite coverage, no [[Missions_(EU2012)#Alien_Abductions|abduction missions]] will spawn for that continent anymore. Current panic levels and satellite coverage can be monitored from the Situation Room.&lt;br /&gt;
&lt;br /&gt;
Coinciding with the monthly Council report and letter grade, the Council distributes rewards of cash [[Situation_Room_(EU2012)#Funding|funding]] and additional Scientists and Engineers. XCOM earns these monthly rewards based primarily on the satellite coverage over individual members; these rewards are detailed in the chart below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|+ Council Nations&lt;br /&gt;
|- &lt;br /&gt;
! Africa !! Asia !! Europe !! North America !! South America&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Egypt&lt;br /&gt;
* South Africa&lt;br /&gt;
* Nigeria&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* China&lt;br /&gt;
* Japan&lt;br /&gt;
* India&lt;br /&gt;
* Australia&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* United Kingdom&lt;br /&gt;
* Russia&lt;br /&gt;
* France&lt;br /&gt;
* Germany&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* United States&lt;br /&gt;
* Canada&lt;br /&gt;
* Mexico&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* Argentina&lt;br /&gt;
* Brazil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=The_Council_(EU2012)&amp;diff=48274</id>
		<title>The Council (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=The_Council_(EU2012)&amp;diff=48274"/>
		<updated>2013-08-23T21:30:22Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ShadowSpeeker.png|right|320px]]The Council consists of a group of 16 countries that fund and support the [[XCOM_(EU2012)|XCOM Project]]. The Council, represented by its shadowy spokesman, will make regular contact with the Commander (the player) via the [[Situation_Room_(EU2012)|Situation Room]]. The Council has three primary reasons to contact XCOM:&lt;br /&gt;
*Propose a new Council [[Missions_(EU2012)|Mission]].&lt;br /&gt;
*Present a special request from a member nation asking that XCOM supply them with certain items in exchange for a generous reward (Credits, [[Engineering_(EU2012)|Engineers]], [[Research_(EU2012)#Scientists|Scientists]], or a new, highly ranked [[Soldiers_(EU2012)|Soldier]]). This request will remain available for fulfillment for 20 days.&lt;br /&gt;
*Deliver the monthly report that evaluates and rewards the XCOM Project&#039;s activities.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Council Report ==&lt;br /&gt;
[[File:MonthlyReport.png|right|320px|thumb|XCOM Project Monthly Report]]Each month the Council issues a report that details the XCOM Project&#039;s successes, failures and the global panic levels. Each council member nation has a panic level which increases if alien activity occurs in that country or parent continent that the player ignored or failed to contain. Once the panic level reaches a critical level, Council members will pull out from the XCOM Project permanently, which will affect the monthly funding. If eight members pull out of the Project, the game effectively ends in a defeat. Launching a [[Satellite_(EU2012)|Satellite]] will lower the panic level of a member country by two. Once a continent has full satellite coverage, no [[Missions_(EU2012)#Alien_Abductions|abduction missions]] will spawn for that continent anymore. Current panic levels and satellite coverage can be monitored from the Situation Room.&lt;br /&gt;
&lt;br /&gt;
Coinciding with the monthly Council report and letter grade, the Council distributes rewards of cash [[Situation_Room_(EU2012)#Funding|funding]] and additional Scientists and Engineers. XCOM earns these monthly rewards based primarily on the satellite coverage over individual members; these rewards are detailed in the chart below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|+ Council Nations&lt;br /&gt;
|- &lt;br /&gt;
! Africa !! Asia !! Europe !! North America !! South America&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Egypt&lt;br /&gt;
* South Africa&lt;br /&gt;
* Nigeria&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* China&lt;br /&gt;
* Japan&lt;br /&gt;
* India&lt;br /&gt;
* Australia&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* United Kingdom&lt;br /&gt;
* Russia&lt;br /&gt;
* France&lt;br /&gt;
* Germany&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* United States&lt;br /&gt;
* Canada&lt;br /&gt;
* Mexico&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* Argentina&lt;br /&gt;
* Brazil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=XCOM:_Enemy_Within_DLC_(EU2012)&amp;diff=48272</id>
		<title>XCOM: Enemy Within DLC (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=XCOM:_Enemy_Within_DLC_(EU2012)&amp;diff=48272"/>
		<updated>2013-08-23T12:19:01Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: /* Mech Trooper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:XCOM Enemy Within Poster.png|right|600px|Enemy Within poster]]&lt;br /&gt;
&lt;br /&gt;
On August 21st, Producer 2K revealed during Gamescom 2013 a new expansion/DLC for [[Enemy Unknown (EU2012)|XCOM: Enemy Unknown]] called &#039;&#039;&#039;XCOM: Enemy Within&#039;&#039;&#039;. It will be available also for consoles and has a release date of November 12th, 2013 on the US, and November 15th internationally. There are more surprises coming according to the producers other than what&#039;s revealed so far.&lt;br /&gt;
&lt;br /&gt;
A list of details of was revealed on August 21st on this [http://www.youtube.com/watch?v=GCSoqdOZ0-M| video], along with these articles from  [http://www.polygon.com/2013/8/21/4642424/xcom-enemy-within-expansion-announcement-release-date Polygon] and [http://uk.ign.com/articles/2013/08/21/xcom-enemy-within-announced-tons-of-details IGN]:&lt;br /&gt;
&lt;br /&gt;
==PC/Console Versions==&lt;br /&gt;
* The PC version will cost 30$ and the Console 40$.&lt;br /&gt;
* The PC will be sold as traditional DLC through Steam but the console owners will have to buy the Commander&#039;s Edition, consisting of Enemy Unknown, plus the [[Elite Soldier Pack DLC (EU2012)|Elite Soldier Pack]], [[Slingshot DLC (EU2012)|Slingshot]] and Enemy Within DLCs.&lt;br /&gt;
* Currently Firaxis has no plans to launch Enemy Within for iOS, due to the already large file size of the original game for the device.&lt;br /&gt;
&lt;br /&gt;
==The Meld==&lt;br /&gt;
[[Image:Meld (EU2012).png|right|300px|Meld]]&lt;br /&gt;
* The Meld is a new resource that will be present in containers on several maps (Abductions and [[UFOs (EU2012)|UFOs]]).&lt;br /&gt;
* The 2 [[Meld (EU2012)|Meld]] containers need to be captured during a certain timeframe, otherwise they will self-destruct forcing a player to move swiftly to find and capture them. 1 canister will be located on a location easy to reach, another in a hard location. The canisters can be hidden to force a player to look for them. &lt;br /&gt;
* The Meld can be used to create either [[Mech Trooper (EU2012)|Mech Troopers]] (a new class) or to genetically increase any class abilities (including Mechs).&lt;br /&gt;
* The Meld also brings 2 new base facilities: [[Genetics Labs (EU2012)|Genetics Labs]] and [[Cybernetics Labs (EU2012)|Cybernetics Labs]]. There&#039;s also a mention about a &amp;quot;single, very low-cost new tech to power both&amp;quot; on this [http://www.eurogamer.net/articles/2013-07-18-xcom-enemy-within-preview-things-to-mech-and-do interview]. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
[[Image:Gene Mods (EU2012).png|right|300px|Gene Mods]]&lt;br /&gt;
* Alien Autopsies will reveal genetic modifications (&amp;quot;[[Gene Mods (EU2012)|Gene Mods]]&amp;quot;) for your [[Soldiers (EU2012)|soldiers]]. &lt;br /&gt;
* Gene Mods can apply to the following categories: Brain, Eyes, Chest, Skin, Legs, with 2 options available for each (and that can be swapped at a cost)&lt;br /&gt;
* Brain: &#039;&#039;&#039;Neural Feedback&#039;&#039;&#039; (damages an alien attempting mind control but doesn&#039;t reduce its chance) or &#039;&#039;&#039;Neural Damping&#039;&#039;&#039; (soldier immune to panic, becomes unconscious if enemy manages to MC it). &lt;br /&gt;
* Legs: &#039;&#039;&#039;Muscle Fiber&#039;&#039;&#039; (a soldier can climb walls without a Skeleton Suit) or &#039;&#039;&#039;Adaptive Bone Marrow&#039;&#039;&#039; (limited health regeneration for wounded soldiers).&lt;br /&gt;
* Chest: a double heart ability to protect your soldiers from death.&lt;br /&gt;
* Skin: a type of stealth skin that turns your soldiers invisible.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mech Trooper==&lt;br /&gt;
* Mech Troopers can be created from any soldier above rookie rank, but they&#039;ll lose all abilities they previously had. For example, if player sacrifices a sergeant-ranked solider, he/she would get sergeant-ranked MEC, along with the ability to purchase skills from the first three ranks.&lt;br /&gt;
* According to the developers Mechs are very expensive to purchase.&lt;br /&gt;
* Mech Troopers have the Mechanized Exoskeleton Cybersuit or [[MEC suit (EU2012)|MEC Suit]]  which can be damaged and need to be repaired. &lt;br /&gt;
* Mech Weapons: &#039;&#039;&#039;Minigun&#039;&#039;&#039; (starting weapon), &#039;&#039;&#039;Railgun&#039;&#039;&#039; and an energy weapon, along with a &#039;&#039;&#039;Kinetic Strike Module&#039;&#039;&#039;, which allows to punch aliens in the face. &lt;br /&gt;
* Mech&#039;s skill tree is divided into two categories: Fire Support (offense) and Survivability (defense)&lt;br /&gt;
* Mech Abilities include: &#039;&#039;&#039;Shock-Absorbent Armor&#039;&#039;&#039; (starting ability); &#039;&#039;&#039;Collateral Damage&#039;&#039;&#039; (allows to target terrain), a high powered firing attack that uses a full clip of ammo, &#039;&#039;&#039;Damage Control&#039;&#039;&#039; (which reduces the damage taken for one turn), and Cover &amp;amp; Squad Healing abilities to protect and heal other soldiers. Other abilities provide weapons and include a &#039;&#039;&#039;Flamethrower&#039;&#039;&#039; (deals 6 damage on an arc), &#039;&#039;&#039;Proximity Mines&#039;&#039;&#039; (which are smart not to detonate upon friendly units) and a &#039;&#039;&#039;Grenade Launcher&#039;&#039;&#039;.&lt;br /&gt;
* Mech Troopers &amp;quot;remember&amp;quot; the original soldier class and &amp;quot;inherit&amp;quot; perks. For example Sniper-turned-MEC gains the &#039;&#039;&#039;Platform Stability&#039;&#039;&#039; perk, which grants it additional damage for a turn if it doesn&#039;t move. &lt;br /&gt;
* From the available footage it seems Mechs do not require [[Cover (EU2012)|Cover]] (they can&#039;t be flanked) since the cover shield is never seen. This mean that they probably have the &#039;&#039;&#039;Hardened&#039;&#039;&#039; ability present on [[SHIV (EU2012)|SHIVs]] and alien robotic units that gives increased protection against critical hits.&lt;br /&gt;
* As per GameSpot article, Mech Troopers get monotone, Robocop-esque voice.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=200px perrow=6&amp;gt;&lt;br /&gt;
File:Mech Trooper hr (EU2012).jpg|The Mech Trooper&lt;br /&gt;
File:Mech Trooper cut (EU2012).jpg|The MEC Suit&lt;br /&gt;
File:Mech Trooper fire (EU2012).jpg|Burn baby burn&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Aliens==&lt;br /&gt;
[[Image:Enemy_Within 3.png|right|300px|The Mechtoid]]&lt;br /&gt;
* Aliens also have two confirmed Mech versions, including the [[Mechtoid (EU2012)|Mechtoid]] (Sectoid Mech version). The Mechtoid can fire twice in a turn and [[Sectoid (EU2012)|Sectoids]] can mind merge with it and give it a damage reducing shield (but it won&#039;t die if the merger is killed).&lt;br /&gt;
* Another report mentions &#039;several&#039; new aliens. Wait and see...&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class and Weapons Changes==&lt;br /&gt;
* Two new grenades: &#039;&#039;&#039;Needle Grenade&#039;&#039;&#039; (after researching [[Chryssalid (EU2012)|Chryssalid]] Autopsy), with a big blast radius but doesn&#039;t affect enemies in cover; &#039;&#039;&#039;Stealth Grenade&#039;&#039;&#039;, provides allies with a invisibility paint. Another report mentions also a Poison Grenade. &lt;br /&gt;
* New item: &#039;&#039;&#039;Mimic Beacon&#039;&#039;&#039; - can be thrown on the map into a square within the player&#039;s moving range. The mimic beacon will send out a signal that tricks aliens into thinking it&#039;s human, drawing them towards it and away from any nearby player units.&lt;br /&gt;
* &#039;&#039;&#039;Reaper Rounds&#039;&#039;&#039; gives ballistic weapon a bonus to Critical Hit chance.&lt;br /&gt;
* [[Assault (EU2012)|Assault]]&#039;s Close and Personal now gives a free shot when within 4 tiles of an enemy.&lt;br /&gt;
**You can run up to an enemy shoot it and then run back into cover.&lt;br /&gt;
* [[Support (EU2012)|Support]]&#039;s &#039;&#039;&#039;Covering Fire&#039;&#039;&#039; now fires before the enemy uses its weapon.&lt;br /&gt;
* [[Sniper (EU2012)|Sniper]]&#039;s &#039;&#039;&#039;Snap Shot&#039;&#039;&#039; aim penalty reduced from -20 to -10.&lt;br /&gt;
* Sniper&#039;s &#039;&#039;&#039;Squad Sight&#039;&#039;&#039; only gives Critical Damage if Headshot is used.&lt;br /&gt;
* Support&#039;s &#039;&#039;&#039;Deep Pockets&#039;&#039;&#039; now gives twice as many charges to Grenades, Arc Thrower, Medikits or any other item with limited uses.&lt;br /&gt;
* [[Foundry (EU2012)|Foundry]] upgrade that gives all classes an additional item slot.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay Changes==&lt;br /&gt;
* [[Flanking (EU2012)|Flanking]] system has been reworked with Aiming Angle (new Second Wave option): the closer you get to flank an alien, the more its cover bonus declines (works also against your soldiers).&lt;br /&gt;
* Critical bonus of stealth attacks reduced from 100 to 30.&lt;br /&gt;
* Panicked soldiers will have chance to hit decreased, so friendly fire will be less deadly.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interface Changes== &lt;br /&gt;
* New [[Second Wave (EU2012)|Second Wave]] options.&lt;br /&gt;
** Non-cover aliens (Mechtoid and [[Sectopod (EU2012)|Sectopod]]) have a 50% chance of firing at your soldiers on sight.&lt;br /&gt;
** Randomize all Class [[Abilities (EU2012)|abilities]] sets. You may have [[Heavy (EU2012)|Heavies]] with Lightning Reflexes and Squad Sight.&lt;br /&gt;
** &#039;&#039;&#039;Save Scum&#039;&#039;&#039; – Saving a game will reset the RNG seed for the shots.&lt;br /&gt;
**&#039;&#039;&#039;Aiming Angles&#039;&#039;&#039; – The closer you come to flanking an enemy the more their cover bonus declines &lt;br /&gt;
* There will be an inventory button to strip away all items from soldiers not in the squad lineup (&amp;quot;Make items available&amp;quot;).&lt;br /&gt;
* You can now personalize your soldier&#039;s voice according to its nationality (French soldiers can speak in French or any other language) using the available audio packs for the current language editions (following languages were confirmed: Spanish, German, Italian, French, Polish, Russian). The personalization applies to soldiers nicknames as well. The game footage released has nicknames such as Tirailleur (French for skirmisher), Unruhe (German for Restless) and Maestro (Italian for Master).&lt;br /&gt;
* There&#039;s an option to shut up Drs. Vahlen and Shen.&lt;br /&gt;
* Memorial (place where you see fallen soldiers) will have additional information shown: cause of death&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Maps==&lt;br /&gt;
* [[Maps (EU2012)|Maps]]: some maps have been &amp;quot;tweaked&amp;quot;, some to address exploding car issues and to add Meld containers.&lt;br /&gt;
* The old and new maps will be mixed together but the game is set so that you&#039;ll see more of the new maps during a gameplay. &lt;br /&gt;
* There&#039;s now at least two new map settings that deal with crashed UFOs in a destroyed city and in a Farm.&lt;br /&gt;
* According to this Polish [http://www.cdaction.pl/news-34311/gamescom-13-xcom-enemy-within---pierwsze-rozszerzenie-do-enemy-unknown-zapowiedziane-wideo.html| article], there will be 47 new maps.&lt;br /&gt;
&amp;lt;gallery widths=200px heights=200px perrow=6&amp;gt;&lt;br /&gt;
File:Enemy_Within.jpg&lt;br /&gt;
File:XCOM Enemy_Within 2.png&lt;br /&gt;
File:XCOM Enemy_Within 4.png&lt;br /&gt;
File:New Map EW (EU2012).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Modding==&lt;br /&gt;
* In one of the interviews there&#039;s a mention by the lead designer that they moved more settings to the game&#039;s .INI files rather than the Unreal script to help modders.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
* You can now edit your squad on offline mode.&lt;br /&gt;
* 8 more maps for [[Multiplayer (EU2012)|Multiplayer]]. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unrevealed Features==&lt;br /&gt;
* The Enemy Within [http://www.youtube.com/watch?v=P4KdSli869U trailer ] now has a new version that includes a brief glimpse of a new symbol. Wait and see...&lt;br /&gt;
[[Image:Enemy_Within_Unknown_symbol.png|thumb|center]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: DLC (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Mazaev&amp;diff=48246</id>
		<title>User:Mazaev</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Mazaev&amp;diff=48246"/>
		<updated>2013-08-22T09:53:20Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: Replaced content with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Welcome to Omsk!&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;
1280px&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to Omsk!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Omsk.png|1280px]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=XCOM:_Enemy_Within_DLC_(EU2012)&amp;diff=48244</id>
		<title>XCOM: Enemy Within DLC (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=XCOM:_Enemy_Within_DLC_(EU2012)&amp;diff=48244"/>
		<updated>2013-08-22T09:32:57Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: /* New Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:XCOM Enemy Within Poster.png|right|600px|Enemy Within poster]]&lt;br /&gt;
&lt;br /&gt;
On August 21st, Producer 2K revealed during Gamescom 2013 a new DLC for XCOM: Enemy Unknown called XCOM: Enemy Within. It will be available also for consoles and has a release date of November 12th, 2013. There are more surprises coming according to the producers.&lt;br /&gt;
&lt;br /&gt;
List of details revealed on August 21st on this [http://www.youtube.com/watch?v=GCSoqdOZ0-M| video], along with these articles from  [http://www.polygon.com/2013/8/21/4642424/xcom-enemy-within-expansion-announcement-release-date Polygon] and [http://uk.ign.com/articles/2013/08/21/xcom-enemy-within-announced-tons-of-details IGN]:&lt;br /&gt;
&lt;br /&gt;
==The Meld==&lt;br /&gt;
[[Image:Meld (EU2012).png|right|300px|Meld]]&lt;br /&gt;
* The Meld is a new resource that will be present in containers on several maps (Abductions and UFOs).&lt;br /&gt;
* The 2 [[Meld (EU2012)|Meld]] containers need to be captured during a certain timeframe, otherwise they will self-destruct forcing a player to move swiftly to find and capture them. 1 canister will be located on a location easy to reach, another in a hard location. The canisters can be hidden to force a player to look for them. &lt;br /&gt;
* The Meld can be used to create either [[Mech Trooper (EU2012)|Mech Troopers]] (a new class) or to genetically increase any class abilities (including Mechs).&lt;br /&gt;
* The Meld also brings 2 new base facilities: [[Genetics Labs (EU2012)|Genetics Labs]] and [[Cybernetics Labs (EU2012)|Cybernetics Labs]]. There&#039;s also a mention about a &amp;quot;single, very low-cost new tech to power both&amp;quot; on this [http://www.eurogamer.net/articles/2013-07-18-xcom-enemy-within-preview-things-to-mech-and-do interview]. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
[[Image:Gene Mods (EU2012).png|right|300px|Gene Mods]]&lt;br /&gt;
* Alien Autopsies will reveal genetic modifications (&amp;quot;[[Gene Mods (EU2012)|Gene Mods]]&amp;quot;) for your soldiers. &lt;br /&gt;
* Gene Mods can apply to the following categories: Brain, Eyes, Chest, Skin, Legs, with 2 options available for each (and that can be swapped at a cost)&lt;br /&gt;
* Brain: &#039;&#039;&#039;Neural Feedback&#039;&#039;&#039; (damages an alien attempting mind control but doesn&#039;t reduce its chance) or &#039;&#039;&#039;Neural Damping&#039;&#039;&#039; (soldier immune to panic, becomes unconscious if enemy manages to MC it). &lt;br /&gt;
* Legs: &#039;&#039;&#039;Muscle Fiber&#039;&#039;&#039; (a soldier can climb walls without a Skeleton Suit) or &#039;&#039;&#039;Adaptive Bone Marrow&#039;&#039;&#039; (limited health regeneration for wounded soldiers).&lt;br /&gt;
* Chest: a double heart ability to protect your soldiers from death.&lt;br /&gt;
* Skin: a type of stealth skin that turns your soldiers invisible.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mech Trooper==&lt;br /&gt;
* Mech Troopers can be created from any soldier but they&#039;ll lose all abilities they previously had. &lt;br /&gt;
* Mech Troopers have the Mechanized Exoskeleton Cybersuit or [[MEC suit (EU2012)|MEC Suit]]  which can be damaged and need to be repaired. &lt;br /&gt;
* Mech Weapons: &#039;&#039;&#039;Minigun&#039;&#039;&#039;, &#039;&#039;&#039;Railgun&#039;&#039;&#039; and an energy weapon, along with a &#039;&#039;&#039;Kinetic Strike Module&#039;&#039;&#039;, which allows to punch aliens in the face. Other weapons include also a &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;, &#039;&#039;&#039;Proximity Mines&#039;&#039;&#039; and a &#039;&#039;&#039;Grenade Launcher&#039;&#039;&#039;. &lt;br /&gt;
* Mech Abilities: &#039;&#039;&#039;Shock-Absorbent Armor&#039;&#039;&#039; (starting ability); &#039;&#039;&#039;Collateral Damage&#039;&#039;&#039; (allows to target terrain), a high powered Melee attack, &#039;&#039;&#039;Damage Control&#039;&#039;&#039; (which reduces the damage taken for one turn), Cover &amp;amp; Squad Healing abilities to protect and heal other soldiers.&lt;br /&gt;
* According to the developers Mechs are very expensive to purchase.&lt;br /&gt;
* From the available footage it seems Mechs do not require Cover (they can&#039;t be flanked) since the cover shield is never seen. This mean that they probably have the &#039;&#039;&#039;Hardened&#039;&#039;&#039; ability present on SHIVs and alien robotic units that gives increased protection against critical hits.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=200px perrow=6&amp;gt;&lt;br /&gt;
File:Mech Trooper hr (EU2012).jpg&lt;br /&gt;
File:Mech Trooper cut (EU2012).jpg&lt;br /&gt;
File:Mech Trooper fire (EU2012).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Aliens==&lt;br /&gt;
[[Image:Enemy_Within 3.png|right|300px|The Mechtoid]]&lt;br /&gt;
* Aliens also have two confirmed Mech versions, including the [[Mechtoid (EU2012)|Mechtoid]] (Sectoid Mech version). The Mechtoid can fire twice in a turn and Sectoids can mind merge with it and give it a damage reducing shield (but it won&#039;t die if the merger is killed).&lt;br /&gt;
* Another report mentions &#039;several&#039; new aliens. Wait and see...&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class and Weapons Changes==&lt;br /&gt;
* Two new grenades: &#039;&#039;&#039;Needle Grenade&#039;&#039;&#039; (after researching Chryssalid Autopsy), with a big blast radius but doesn&#039;t affect enemies in cover; &#039;&#039;&#039;Stealth Grenade&#039;&#039;&#039;, provides allies with a invisibility paint. Another report mentions also a Poison Grenade. &lt;br /&gt;
* &#039;&#039;&#039;Reaper Rounds&#039;&#039;&#039; gives ballistic weapon a bonus to Critical Hit chance.&lt;br /&gt;
* Assault&#039;s Close and Personal is now called &#039;&#039;&#039;Up Close and Personal&#039;&#039;&#039;: gives a free shot when within 4 tiles of an enemy.&lt;br /&gt;
**You can run up to an enemy shoot it and then run back into cover.&lt;br /&gt;
* Support&#039;s &#039;&#039;&#039;Covering Fire&#039;&#039;&#039; now fires before the enemy uses its weapon.&lt;br /&gt;
* Sniper&#039;s &#039;&#039;&#039;Snap Shot&#039;&#039;&#039; aim penalty reduced from -20 to -10.&lt;br /&gt;
* Sniper&#039;s &#039;&#039;&#039;Squad Sight&#039;&#039;&#039; only gives Critical Damage if Headshot is used.&lt;br /&gt;
* Support&#039;s &#039;&#039;&#039;Deep Pockets&#039;&#039;&#039; now gives twice as many charges to Grenades, Arc Thrower, Medikits or any other item with unlimited uses.&lt;br /&gt;
* Foundry upgrade that gives all classes the ability to use twice an item.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay Changes==&lt;br /&gt;
* Flanking system has been reworked with Aiming Angle: the closer you get to flank an alien, the more its cover bonus declines (works also against your soldiers).&lt;br /&gt;
* Critical bonus of stealth attacks reduced from 100 to 30.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interface Changes== &lt;br /&gt;
* New Second Wave options.&lt;br /&gt;
** Non-cover aliens (Mechtoid and Sectopod) have a 50% chance of firing at your soldiers on sight.&lt;br /&gt;
** Randomize all Class abilities sets. You may have Heavies with Lightning Reflexes and Squad Sight.&lt;br /&gt;
** &#039;&#039;&#039;Save Scum&#039;&#039;&#039; – Saving a game will reset the RNG seed for the shots.&lt;br /&gt;
**&#039;&#039;&#039;Aiming Angles&#039;&#039;&#039; – The closer you come to flanking an enemy the more their cover bonus declines &lt;br /&gt;
* There will be an inventory button to strip away all items from a soldier (&amp;quot;make item available&amp;quot;).&lt;br /&gt;
* You can now personalize your soldier&#039;s voice according to its nationality (French soldiers can speak in French or any other language) using the available audio packs for the current language editions. The personalization applies to soldiers nicknames as well. The game footage released has nicknames such as Tirailleur (French for skirmisher), Unruhe (German for Restless) and Maestro (Italian for Master).&lt;br /&gt;
* There&#039;s an option to shut up Drs. Vahlen and Shen.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Maps==&lt;br /&gt;
* Maps: some maps have been &amp;quot;tweaked&amp;quot;, some to address exploding cars issues and to add Meld containers.&lt;br /&gt;
* The old and new maps will be mixed together but the game is set so that you&#039;ll see more of the new maps during a gameplay. &lt;br /&gt;
* There&#039;s now at least two new map settings that deal with crashed UFOs in a destroyed city and in a Farm.&lt;br /&gt;
* According to this Polish [http://www.cdaction.pl/news-34311/gamescom-13-xcom-enemy-within---pierwsze-rozszerzenie-do-enemy-unknown-zapowiedziane-wideo.html| article], there will be 47 new maps.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=200px perrow=6&amp;gt;&lt;br /&gt;
File:Enemy_Within.jpg&lt;br /&gt;
File:XCOM Enemy_Within 2.png&lt;br /&gt;
File:XCOM Enemy_Within 4.png&lt;br /&gt;
File:New Map EW (EU2012).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Modding==&lt;br /&gt;
* In one of the interviews there&#039;s a mention by the lead designer that they moved more settings to the game&#039;s .INI files rather than the Unreal script to help modders.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
* You can now edit your squad on offline mode.&lt;br /&gt;
* 8 more maps for Multiplayer. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unrevealed Features==&lt;br /&gt;
* The Enemy Within trailer [http://www.youtube.com/watch?v=P4KdSli869U] now has a new version that includes a brief glimpse of a new symbol. Wait and see...&lt;br /&gt;
[[Image:Enemy_Within_Unknown_symbol.png|thumb|center]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: DLC (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:New_Map_EW_(EU2012).jpg&amp;diff=48243</id>
		<title>File:New Map EW (EU2012).jpg</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:New_Map_EW_(EU2012).jpg&amp;diff=48243"/>
		<updated>2013-08-22T09:32:33Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=XCOM:_Enemy_Within_DLC_(EU2012)&amp;diff=48242</id>
		<title>XCOM: Enemy Within DLC (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=XCOM:_Enemy_Within_DLC_(EU2012)&amp;diff=48242"/>
		<updated>2013-08-22T09:31:20Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:XCOM Enemy Within Poster.png|right|600px|Enemy Within poster]]&lt;br /&gt;
&lt;br /&gt;
On August 21st, Producer 2K revealed during Gamescom 2013 a new DLC for XCOM: Enemy Unknown called XCOM: Enemy Within. It will be available also for consoles and has a release date of November 12th, 2013. There are more surprises coming according to the producers.&lt;br /&gt;
&lt;br /&gt;
List of details revealed on August 21st on this [http://www.youtube.com/watch?v=GCSoqdOZ0-M| video], along with these articles from  [http://www.polygon.com/2013/8/21/4642424/xcom-enemy-within-expansion-announcement-release-date Polygon] and [http://uk.ign.com/articles/2013/08/21/xcom-enemy-within-announced-tons-of-details IGN]:&lt;br /&gt;
&lt;br /&gt;
==The Meld==&lt;br /&gt;
[[Image:Meld (EU2012).png|right|300px|Meld]]&lt;br /&gt;
* The Meld is a new resource that will be present in containers on several maps (Abductions and UFOs).&lt;br /&gt;
* The 2 [[Meld (EU2012)|Meld]] containers need to be captured during a certain timeframe, otherwise they will self-destruct forcing a player to move swiftly to find and capture them. 1 canister will be located on a location easy to reach, another in a hard location. The canisters can be hidden to force a player to look for them. &lt;br /&gt;
* The Meld can be used to create either [[Mech Trooper (EU2012)|Mech Troopers]] (a new class) or to genetically increase any class abilities (including Mechs).&lt;br /&gt;
* The Meld also brings 2 new base facilities: [[Genetics Labs (EU2012)|Genetics Labs]] and [[Cybernetics Labs (EU2012)|Cybernetics Labs]]. There&#039;s also a mention about a &amp;quot;single, very low-cost new tech to power both&amp;quot; on this [http://www.eurogamer.net/articles/2013-07-18-xcom-enemy-within-preview-things-to-mech-and-do interview]. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
[[Image:Gene Mods (EU2012).png|right|300px|Gene Mods]]&lt;br /&gt;
* Alien Autopsies will reveal genetic modifications (&amp;quot;[[Gene Mods (EU2012)|Gene Mods]]&amp;quot;) for your soldiers. &lt;br /&gt;
* Gene Mods can apply to the following categories: Brain, Eyes, Chest, Skin, Legs, with 2 options available for each (and that can be swapped at a cost)&lt;br /&gt;
* Brain: &#039;&#039;&#039;Neural Feedback&#039;&#039;&#039; (damages an alien attempting mind control but doesn&#039;t reduce its chance) or &#039;&#039;&#039;Neural Damping&#039;&#039;&#039; (soldier immune to panic, becomes unconscious if enemy manages to MC it). &lt;br /&gt;
* Legs: &#039;&#039;&#039;Muscle Fiber&#039;&#039;&#039; (a soldier can climb walls without a Skeleton Suit) or &#039;&#039;&#039;Adaptive Bone Marrow&#039;&#039;&#039; (limited health regeneration for wounded soldiers).&lt;br /&gt;
* Chest: a double heart ability to protect your soldiers from death.&lt;br /&gt;
* Skin: a type of stealth skin that turns your soldiers invisible.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mech Trooper==&lt;br /&gt;
* Mech Troopers can be created from any soldier but they&#039;ll lose all abilities they previously had. &lt;br /&gt;
* Mech Troopers have the Mechanized Exoskeleton Cybersuit or [[MEC suit (EU2012)|MEC Suit]]  which can be damaged and need to be repaired. &lt;br /&gt;
* Mech Weapons: &#039;&#039;&#039;Minigun&#039;&#039;&#039;, &#039;&#039;&#039;Railgun&#039;&#039;&#039; and an energy weapon, along with a &#039;&#039;&#039;Kinetic Strike Module&#039;&#039;&#039;, which allows to punch aliens in the face. Other weapons include also a &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;, &#039;&#039;&#039;Proximity Mines&#039;&#039;&#039; and a &#039;&#039;&#039;Grenade Launcher&#039;&#039;&#039;. &lt;br /&gt;
* Mech Abilities: &#039;&#039;&#039;Shock-Absorbent Armor&#039;&#039;&#039; (starting ability); &#039;&#039;&#039;Collateral Damage&#039;&#039;&#039; (allows to target terrain), a high powered Melee attack, &#039;&#039;&#039;Damage Control&#039;&#039;&#039; (which reduces the damage taken for one turn), Cover &amp;amp; Squad Healing abilities to protect and heal other soldiers.&lt;br /&gt;
* According to the developers Mechs are very expensive to purchase.&lt;br /&gt;
* From the available footage it seems Mechs do not require Cover (they can&#039;t be flanked) since the cover shield is never seen. This mean that they probably have the &#039;&#039;&#039;Hardened&#039;&#039;&#039; ability present on SHIVs and alien robotic units that gives increased protection against critical hits.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=200px perrow=6&amp;gt;&lt;br /&gt;
File:Mech Trooper hr (EU2012).jpg&lt;br /&gt;
File:Mech Trooper cut (EU2012).jpg&lt;br /&gt;
File:Mech Trooper fire (EU2012).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Aliens==&lt;br /&gt;
[[Image:Enemy_Within 3.png|right|300px|The Mechtoid]]&lt;br /&gt;
* Aliens also have two confirmed Mech versions, including the [[Mechtoid (EU2012)|Mechtoid]] (Sectoid Mech version). The Mechtoid can fire twice in a turn and Sectoids can mind merge with it and give it a damage reducing shield (but it won&#039;t die if the merger is killed).&lt;br /&gt;
* Another report mentions &#039;several&#039; new aliens. Wait and see...&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class and Weapons Changes==&lt;br /&gt;
* Two new grenades: &#039;&#039;&#039;Needle Grenade&#039;&#039;&#039; (after researching Chryssalid Autopsy), with a big blast radius but doesn&#039;t affect enemies in cover; &#039;&#039;&#039;Stealth Grenade&#039;&#039;&#039;, provides allies with a invisibility paint. Another report mentions also a Poison Grenade. &lt;br /&gt;
* &#039;&#039;&#039;Reaper Rounds&#039;&#039;&#039; gives ballistic weapon a bonus to Critical Hit chance.&lt;br /&gt;
* Assault&#039;s Close and Personal is now called &#039;&#039;&#039;Up Close and Personal&#039;&#039;&#039;: gives a free shot when within 4 tiles of an enemy.&lt;br /&gt;
**You can run up to an enemy shoot it and then run back into cover.&lt;br /&gt;
* Support&#039;s &#039;&#039;&#039;Covering Fire&#039;&#039;&#039; now fires before the enemy uses its weapon.&lt;br /&gt;
* Sniper&#039;s &#039;&#039;&#039;Snap Shot&#039;&#039;&#039; aim penalty reduced from -20 to -10.&lt;br /&gt;
* Sniper&#039;s &#039;&#039;&#039;Squad Sight&#039;&#039;&#039; only gives Critical Damage if Headshot is used.&lt;br /&gt;
* Support&#039;s &#039;&#039;&#039;Deep Pockets&#039;&#039;&#039; now gives twice as many charges to Grenades, Arc Thrower, Medikits or any other item with unlimited uses.&lt;br /&gt;
* Foundry upgrade that gives all classes the ability to use twice an item.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay Changes==&lt;br /&gt;
* Flanking system has been reworked with Aiming Angle: the closer you get to flank an alien, the more its cover bonus declines (works also against your soldiers).&lt;br /&gt;
* Critical bonus of stealth attacks reduced from 100 to 30.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interface Changes== &lt;br /&gt;
* New Second Wave options.&lt;br /&gt;
** Non-cover aliens (Mechtoid and Sectopod) have a 50% chance of firing at your soldiers on sight.&lt;br /&gt;
** Randomize all Class abilities sets. You may have Heavies with Lightning Reflexes and Squad Sight.&lt;br /&gt;
** &#039;&#039;&#039;Save Scum&#039;&#039;&#039; – Saving a game will reset the RNG seed for the shots.&lt;br /&gt;
**&#039;&#039;&#039;Aiming Angles&#039;&#039;&#039; – The closer you come to flanking an enemy the more their cover bonus declines &lt;br /&gt;
* There will be an inventory button to strip away all items from a soldier (&amp;quot;make item available&amp;quot;).&lt;br /&gt;
* You can now personalize your soldier&#039;s voice according to its nationality (French soldiers can speak in French or any other language) using the available audio packs for the current language editions. The personalization applies to soldiers nicknames as well. The game footage released has nicknames such as Tirailleur (French for skirmisher), Unruhe (German for Restless) and Maestro (Italian for Master).&lt;br /&gt;
* There&#039;s an option to shut up Drs. Vahlen and Shen.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Maps==&lt;br /&gt;
* Maps: some maps have been &amp;quot;tweaked&amp;quot;, some to address exploding cars issues and to add Meld containers.&lt;br /&gt;
* The old and new maps will be mixed together but the game is set so that you&#039;ll see more of the new maps during a gameplay. &lt;br /&gt;
* There&#039;s now at least two new map settings that deal with crashed UFOs in a destroyed city and in a Farm.&lt;br /&gt;
* According to this Polish [http://www.cdaction.pl/news-34311/gamescom-13-xcom-enemy-within---pierwsze-rozszerzenie-do-enemy-unknown-zapowiedziane-wideo.html| article], there will be 47 new maps.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=200px perrow=6&amp;gt;&lt;br /&gt;
File:Enemy_Within.jpg&lt;br /&gt;
File:XCOM Enemy_Within 2.png&lt;br /&gt;
File:XCOM Enemy_Within 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Modding==&lt;br /&gt;
* In one of the interviews there&#039;s a mention by the lead designer that they moved more settings to the game&#039;s .INI files rather than the Unreal script to help modders.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
* You can now edit your squad on offline mode.&lt;br /&gt;
* 8 more maps for Multiplayer. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unrevealed Features==&lt;br /&gt;
* The Enemy Within trailer [http://www.youtube.com/watch?v=P4KdSli869U] now has a new version that includes a brief glimpse of a new symbol. Wait and see...&lt;br /&gt;
[[Image:Enemy_Within_Unknown_symbol.png|thumb|center]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: DLC (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Mech_Trooper_fire_(EU2012).jpg&amp;diff=48240</id>
		<title>File:Mech Trooper fire (EU2012).jpg</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Mech_Trooper_fire_(EU2012).jpg&amp;diff=48240"/>
		<updated>2013-08-22T09:26:25Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Mech_Trooper_cut_(EU2012).jpg&amp;diff=48238</id>
		<title>File:Mech Trooper cut (EU2012).jpg</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Mech_Trooper_cut_(EU2012).jpg&amp;diff=48238"/>
		<updated>2013-08-22T09:24:32Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Mech_Trooper_hr_(EU2012).jpg&amp;diff=48237</id>
		<title>File:Mech Trooper hr (EU2012).jpg</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Mech_Trooper_hr_(EU2012).jpg&amp;diff=48237"/>
		<updated>2013-08-22T09:21:50Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Otto_Zander_(EU2012)&amp;diff=43747</id>
		<title>Talk:Otto Zander (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Otto_Zander_(EU2012)&amp;diff=43747"/>
		<updated>2013-01-12T22:03:40Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guy starts at 100 health? Are we sure that&#039;s right?--[[User:SuicidalSectoid|SuicidalSectoid]] 16:12, 12 January 2013 (EST)&amp;lt;br&amp;gt;&lt;br /&gt;
Proof [http://imagery.playerattack.com/XCOM-EnemyUnknown-OttoZander.jpg] --[[User:Mazaev|Mazaev]] 17:03, 12 January 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Mazaev&amp;diff=43722</id>
		<title>User:Mazaev</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Mazaev&amp;diff=43722"/>
		<updated>2013-01-11T15:35:35Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to Omsk!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Omsk.png|1280px]]&lt;br /&gt;
&lt;br /&gt;
Привет! ;) [[User:Hobbes|Hobbes]] 13:18, 5 January 2013 (EST)&amp;lt;br&amp;gt;&lt;br /&gt;
Google translate? :) [[User:Mazaev|Mazaev]] 13:26, 5 January 2013 (EST)&lt;br /&gt;
I learned a few words from some Belorussian guys back during the UFO2000 days :) [[User:Hobbes|Hobbes]] 16:13, 5 January 2013 (EST)&amp;lt;br&amp;gt;&lt;br /&gt;
Belorussian are great guys. Are they talked about картошка? :D [[User:Mazaev|Mazaev]] 16:30, 5 January 2013 (EST)&amp;lt;br&amp;gt;&lt;br /&gt;
Kartotchka? No, what&#039;s that? [[User:Hobbes|Hobbes]] 18:55, 5 January 2013 (EST)&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s potato :) Sort of local meme for Belorussian [[User:Mazaev|Mazaev]] 05:37, 6 January 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Chris_Kluwe_(EU2012)&amp;diff=43716</id>
		<title>Chris Kluwe (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Chris_Kluwe_(EU2012)&amp;diff=43716"/>
		<updated>2013-01-11T13:26:21Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chris_Kluwe.png|right|320px]]Chris &amp;quot;Loate&amp;quot; Kluwe is a unique USA [[Sniper_(EU2012)|sniper]] [[Classes_(EU2012)|class]] [[Soldiers_(EU2012)|soldier]] and a punter for the Minnesota Vikings of the National Football League.&lt;br /&gt;
&lt;br /&gt;
After unlocking, Kluwe will have the following stats:&lt;br /&gt;
* HP: 20 + &#039;&#039;6&#039;&#039;&lt;br /&gt;
* Defense: 0 + &#039;&#039;20&#039;&#039;&lt;br /&gt;
* Will: 100&lt;br /&gt;
* Aim: 100&lt;br /&gt;
&lt;br /&gt;
Kluwe loadout:&lt;br /&gt;
* [[Ghost_Armor_(EU2012)|Ghost Armor]]&lt;br /&gt;
* [[Plasma_Sniper_Rifle_(EU2012)|Plasma Sniper Rifle]]&lt;br /&gt;
* [[Plasma_Pistol_(EU2012)|Plasma Pistol]]&lt;br /&gt;
&lt;br /&gt;
As a Colonel, he will have the following abilities:&lt;br /&gt;
*&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
** Headshot&lt;br /&gt;
* &#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
** Squad Sight &lt;br /&gt;
* &#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
** Damn Good Ground&lt;br /&gt;
* &#039;&#039;&#039;Lieutenant&#039;&#039;&#039;&lt;br /&gt;
** Battle Scanner&lt;br /&gt;
* &#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
** Executioner &lt;br /&gt;
* &#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
** Low Profile &lt;br /&gt;
* &#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
** In The Zone&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Soldiers (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Ken_Levine_(EU2012)&amp;diff=43715</id>
		<title>Ken Levine (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Ken_Levine_(EU2012)&amp;diff=43715"/>
		<updated>2013-01-11T13:25:20Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ken_Levine.png|right|320px]]Ken &amp;quot;Big Daddy&amp;quot; Levine is a unique USA [[Sniper_(EU2012)|sniper]] [[Classes_(EU2012)|class]] [[Soldiers_(EU2012)|soldier]] and the creative director and co-founder of Irrational Games. He led the creation of the multi-million selling, multiple &amp;quot;game-of-the-year&amp;quot; award-winning video game BioShock, and is known for his work on Thief: The Dark Project and System Shock 2..&lt;br /&gt;
&lt;br /&gt;
After unlocking, Levine will have the following stats:&lt;br /&gt;
* HP: 20 + &#039;&#039;8&#039;&#039;&lt;br /&gt;
* Defense: 0&lt;br /&gt;
* Will: 100&lt;br /&gt;
* Aim: 200&lt;br /&gt;
&lt;br /&gt;
Levine loadout:&lt;br /&gt;
* [[Archangel_Armor_(EU2012)|Archangel Armor]]&lt;br /&gt;
* [[Plasma_Sniper_Rifle_(EU2012)|Plasma Sniper Rifle]]&lt;br /&gt;
* [[Plasma_Pistol_(EU2012)|Plasma Pistol]]&lt;br /&gt;
&lt;br /&gt;
As a Colonel, he will have the following abilities:&lt;br /&gt;
*&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
** Headshot&lt;br /&gt;
* &#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
** Snap Shot &lt;br /&gt;
* &#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
** Gunslinger&lt;br /&gt;
* &#039;&#039;&#039;Lieutenant&#039;&#039;&#039;&lt;br /&gt;
** Disabling Shot &lt;br /&gt;
* &#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
** Opportunist &lt;br /&gt;
* &#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
** Low Profile &lt;br /&gt;
* &#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
** In The Zone&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Soldiers (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Joe_Kelly_(EU2012)&amp;diff=43714</id>
		<title>Joe Kelly (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Joe_Kelly_(EU2012)&amp;diff=43714"/>
		<updated>2013-01-11T13:25:07Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Joe_Kelly.png|right|320px]]Joe &amp;quot;Archangel&amp;quot; Kelly is a unique USA [[Heavy_(EU2012)|heavy]] [[Classes_(EU2012)|class]] [[Soldiers_(EU2012)|soldier]] and comic book writer, penciler and editor who has written such titles as Deadpool, Uncanny X-Men, Action Comics, and JLA.&lt;br /&gt;
&lt;br /&gt;
After unlocking, Kelly will have the following stats:&lt;br /&gt;
* HP: 20 + &#039;&#039;10&#039;&#039;&lt;br /&gt;
* Defense: 0&lt;br /&gt;
* Will: 100&lt;br /&gt;
* Aim: 100&lt;br /&gt;
&lt;br /&gt;
Kelly loadout:&lt;br /&gt;
* [[Titan_Armor_(EU2012)|Titan Armor]]&lt;br /&gt;
* [[Heavy_Plasma_(EU2012)|Heavy Plasma]]&lt;br /&gt;
* [[Blaster_Launcher_(EU2012)|Blaster Launcher]]&lt;br /&gt;
&lt;br /&gt;
As a Colonel, he will have the following abilities:&lt;br /&gt;
*&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
** Fire Rocket&lt;br /&gt;
* &#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
** Holo-Targeting &lt;br /&gt;
* &#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
** Suppression&lt;br /&gt;
* &#039;&#039;&#039;Lieutenant&#039;&#039;&#039;&lt;br /&gt;
** Rapid Reaction &lt;br /&gt;
* &#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
** Danger Zone &lt;br /&gt;
* &#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
** Will to Survive &lt;br /&gt;
* &#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
** Rocketeer &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Soldiers (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Otto_Zander_(EU2012)&amp;diff=43713</id>
		<title>Otto Zander (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Otto_Zander_(EU2012)&amp;diff=43713"/>
		<updated>2013-01-11T13:24:54Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Otto_Zander.png|right|320px]]Otto &amp;quot;Unbreakable&amp;quot; Zander is a unique German [[Assault_(EU2012)|assault]] [[Classes_(EU2012)|class]] [[Soldiers_(EU2012)|soldier]] and narrator in [http://lparchive.org/X-COM-UFO-Defense &amp;quot;Let&#039;s Play X-COM: UFO Defense&amp;quot; by GuavaMoment].&lt;br /&gt;
&lt;br /&gt;
After unlocking, Zander will have the following stats:&lt;br /&gt;
* HP: 100 + &#039;&#039;6&#039;&#039;&lt;br /&gt;
* Defense: 0 + &#039;&#039;20&#039;&#039;&lt;br /&gt;
* Will: 100&lt;br /&gt;
* Aim: 100&lt;br /&gt;
&lt;br /&gt;
Zander loadout:&lt;br /&gt;
* [[Ghost_Armor_(EU2012)|Ghost Armor]]&lt;br /&gt;
* [[Alloy_Cannon_(EU2012)|Alloy Cannon]]&lt;br /&gt;
* [[Plasma_Pistol_(EU2012)|Plasma Pistol]]&lt;br /&gt;
&lt;br /&gt;
As a Colonel, he will have the following abilities:&lt;br /&gt;
*&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
** Run &amp;amp; Gun&lt;br /&gt;
* &#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
** Aggression &lt;br /&gt;
* &#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
** Lightning Reflexes&lt;br /&gt;
* &#039;&#039;&#039;Lieutenant&#039;&#039;&#039;&lt;br /&gt;
** Rapid Fire &lt;br /&gt;
* &#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
** Bring &#039;Em On &lt;br /&gt;
* &#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
** Extra Conditioning &lt;br /&gt;
* &#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
** Resilience &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Soldiers (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sid_Meier_(EU2012)&amp;diff=43712</id>
		<title>Sid Meier (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sid_Meier_(EU2012)&amp;diff=43712"/>
		<updated>2013-01-11T13:24:43Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sid_Meier.png|right|320px]]Sid &amp;quot;Godfather&amp;quot; Meier is a unique USA [[Support_(EU2012)|support]] [[Classes_(EU2012)|class]] [[Soldiers_(EU2012)|soldier]] and [[Psionic_(EU2012)|Psionic]]. He is a Director of Creative Development for computer game developer Firaxis Games.&lt;br /&gt;
&lt;br /&gt;
After unlocking, Meier will have the following stats:&lt;br /&gt;
* HP: 20 + &#039;&#039;6&#039;&#039;&lt;br /&gt;
* Defense: 0 + &#039;&#039;10&#039;&#039;&lt;br /&gt;
* Will: 200 + &#039;&#039;20&#039;&#039;&lt;br /&gt;
* Aim: 100&lt;br /&gt;
&lt;br /&gt;
Meier loadout:&lt;br /&gt;
* [[Psi_Armor_(EU2012)|Psi Armor]]&lt;br /&gt;
* [[Plasma_Rifle_(EU2012)|Plasma Rifle]]&lt;br /&gt;
* [[Plasma_Pistol_(EU2012)|Plasma Pistol]]&lt;br /&gt;
&lt;br /&gt;
As a Colonel, he will have the following abilities:&lt;br /&gt;
*&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
** Smoke Grenade&lt;br /&gt;
* &#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
** Sprinter &lt;br /&gt;
* &#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
** Smoke and Mirrors&lt;br /&gt;
* &#039;&#039;&#039;Lieutenant&#039;&#039;&#039;&lt;br /&gt;
** Revive &lt;br /&gt;
* &#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
** Dense Smoke &lt;br /&gt;
* &#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
** Deep Pockets &lt;br /&gt;
* &#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
** Savior &lt;br /&gt;
&lt;br /&gt;
Sid is outstanding psionic and has all the psi-abilities except Rift.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Soldiers (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Shaojie_Zhang_(EU2012)&amp;diff=43711</id>
		<title>Shaojie Zhang (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Shaojie_Zhang_(EU2012)&amp;diff=43711"/>
		<updated>2013-01-11T13:24:02Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zhang_Face.png|thumb|Shaojie Zhang|left]][[File:Zhang_Face2.png|thumb|Shaojie Zhang|right]][[File:Zhang_Cutscene.png|thumb|Not so different from killing a man|right]][[File:Zhang Ingame.png|thumb|Ingame model|right]]&#039;&#039;&#039;Shaojie Zhang&#039;&#039;&#039; (nicknamed &amp;quot;Chilong&amp;quot;, or &amp;quot;Hornless Dragon&amp;quot;) is a unique Chinese [[Soldiers (EU2012)|soldier]] of [[XCOM_(EU2012)|XCOM]], recruited after completing the first of the three missions added by the [[Slingshot_DLC_(EU2012)|Slingshot DLC]]. His appearance and voice are not available to any other units, and neither can they nor the appearance of his armour be modified.&lt;br /&gt;
&lt;br /&gt;
Initially a Triad operative, he turns rogue upon learning his boss has obtained a briefcase containing alien technology. This leads him to turn to XCOM (believing the aliens to be a credible threat to mankind), and once escorted to a pick-up point by your squad he joins your forces as a [[Heavy_(EU2012)|Heavy]] unit [[Soldiers_(EU2012)#Ranks|ranked]] at Lieutenant.&lt;br /&gt;
&lt;br /&gt;
Although slightly more powerful then the average soldier, Zhang is expendable and can be killed in battle after recruitment. An extra [[Achievements_(EU2012)|Achievement]] exists for having him attend the [[Missions_(EU2012)#Temple_Ship|final mission]] (&amp;quot;Rising Dragon&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
If Zhang is killed during his introductory mission, that mission will later be offered again. His powers of re-incarnation falter once recruited.&lt;br /&gt;
&lt;br /&gt;
After joining XCOM as a [[Heavy (EU2012)|Heavy]] Lieutenant, Zhang will have the following stats:&lt;br /&gt;
* HP: 9&lt;br /&gt;
* Defense: 0&lt;br /&gt;
* Will: 70&lt;br /&gt;
* Aim: 75&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Slingshot_DLC_(EU2012)|Slingshot DLC]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers (EU2012)]][[Category:DLC (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sid_Meier_(EU2012)&amp;diff=43710</id>
		<title>Sid Meier (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sid_Meier_(EU2012)&amp;diff=43710"/>
		<updated>2013-01-11T13:16:38Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sid_Meier.png|right|320px]]Sid &amp;quot;Godfather&amp;quot; Meier is a unique USA [[Support_(EU2012)|support]] [[Classes_(EU2012)|class]] [[Soldiers_(EU2012)|soldier]] and [[Psionic_(EU2012)|Psionic]]. He is a Director of Creative Development for computer game developer Firaxis Games.&lt;br /&gt;
&lt;br /&gt;
After unlocking, Meier will have the following stats:&lt;br /&gt;
* Health: 20 + &#039;&#039;6&#039;&#039;&lt;br /&gt;
* Defense: 0 + &#039;&#039;10&#039;&#039;&lt;br /&gt;
* Will: 200 + &#039;&#039;20&#039;&#039;&lt;br /&gt;
* Aim: 100&lt;br /&gt;
&lt;br /&gt;
Meier loadout:&lt;br /&gt;
* [[Psi_Armor_(EU2012)|Psi Armor]]&lt;br /&gt;
* [[Plasma_Rifle_(EU2012)|Plasma Rifle]]&lt;br /&gt;
* [[Plasma_Pistol_(EU2012)|Plasma Pistol]]&lt;br /&gt;
&lt;br /&gt;
As a Colonel, he will have the following abilities:&lt;br /&gt;
*&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
** Smoke Grenade&lt;br /&gt;
* &#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
** Sprinter &lt;br /&gt;
* &#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
** Smoke and Mirrors&lt;br /&gt;
* &#039;&#039;&#039;Lieutenant&#039;&#039;&#039;&lt;br /&gt;
** Revive &lt;br /&gt;
* &#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
** Dense Smoke &lt;br /&gt;
* &#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
** Deep Pockets &lt;br /&gt;
* &#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
** Savior &lt;br /&gt;
&lt;br /&gt;
Sid is outstanding psionic and has all the psi-abilities except Rift.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Soldiers (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Joe_Kelly_(EU2012)&amp;diff=43709</id>
		<title>Joe Kelly (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Joe_Kelly_(EU2012)&amp;diff=43709"/>
		<updated>2013-01-11T13:16:02Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Joe_Kelly.png|right|320px]]Joe &amp;quot;Archangel&amp;quot; Kelly is a unique USA [[Heavy_(EU2012)|heavy]] [[Classes_(EU2012)|class]] [[Soldiers_(EU2012)|soldier]] and comic book writer, penciler and editor who has written such titles as Deadpool, Uncanny X-Men, Action Comics, and JLA.&lt;br /&gt;
&lt;br /&gt;
After unlocking, Kelly will have the following stats:&lt;br /&gt;
* Health: 20 + &#039;&#039;10&#039;&#039;&lt;br /&gt;
* Defense: 0&lt;br /&gt;
* Will: 100&lt;br /&gt;
* Aim: 100&lt;br /&gt;
&lt;br /&gt;
Kelly loadout:&lt;br /&gt;
* [[Titan_Armor_(EU2012)|Titan Armor]]&lt;br /&gt;
* [[Heavy_Plasma_(EU2012)|Heavy Plasma]]&lt;br /&gt;
* [[Blaster_Launcher_(EU2012)|Blaster Launcher]]&lt;br /&gt;
&lt;br /&gt;
As a Colonel, he will have the following abilities:&lt;br /&gt;
*&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
** Fire Rocket&lt;br /&gt;
* &#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
** Holo-Targeting &lt;br /&gt;
* &#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
** Suppression&lt;br /&gt;
* &#039;&#039;&#039;Lieutenant&#039;&#039;&#039;&lt;br /&gt;
** Rapid Reaction &lt;br /&gt;
* &#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
** Danger Zone &lt;br /&gt;
* &#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
** Will to Survive &lt;br /&gt;
* &#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
** Rocketeer &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Soldiers (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hero_(EU2012)&amp;diff=43708</id>
		<title>Hero (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hero_(EU2012)&amp;diff=43708"/>
		<updated>2013-01-11T13:15:45Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to activate XCOM &#039;hero&#039; soldiers in [[Info_(EU2012)|XCOM: Enemy Unknown]] as an Easter Egg. &lt;br /&gt;
&lt;br /&gt;
Hero characters can be &#039;Summoned&#039; by [http://www.youtube.com/watch?v=FKnR62Q52ys renaming your soldier appropriately].  This is considered a cheat and disables [[Achievements_(EU2012)|achievements]].&lt;br /&gt;
&lt;br /&gt;
List of Hero character names:&lt;br /&gt;
* [[Sid_Meier_(EU2012)|Sid Meier]] ([[Support_(EU2012)|Support]]) ([[Psionic_(EU2012)|Psionic]])&lt;br /&gt;
* [[Otto Zander]] ([[Assault_(EU2012)|Assault]])&lt;br /&gt;
* [[Joe_Kelly_(EU2012)|Joe Kelly]] ([[Heavy_(EU2012)|Heavy]])&lt;br /&gt;
* [[Ken_Levine_(EU2012)|Ken Levine]] ([[Sniper_(EU2012)|Sniper]])&lt;br /&gt;
* [[Chris_Kluwe_(EU2012)|Chris Kluwe]] ([[Sniper_(EU2012)|Sniper]]) (&#039;&#039;&#039;PC only&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;Steve Martin (Listed in file, but inactive)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Soldiers (EU2012)|Soldiers]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Soldiers (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Ken_Levine_(EU2012)&amp;diff=43707</id>
		<title>Ken Levine (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Ken_Levine_(EU2012)&amp;diff=43707"/>
		<updated>2013-01-11T13:15:08Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ken_Levine.png|right|320px]]Ken &amp;quot;Big Daddy&amp;quot; Levine is a unique USA [[Sniper_(EU2012)|sniper]] [[Classes_(EU2012)|class]] [[Soldiers_(EU2012)|soldier]] and the creative director and co-founder of Irrational Games. He led the creation of the multi-million selling, multiple &amp;quot;game-of-the-year&amp;quot; award-winning video game BioShock, and is known for his work on Thief: The Dark Project and System Shock 2..&lt;br /&gt;
&lt;br /&gt;
After unlocking, Levine will have the following stats:&lt;br /&gt;
* Health: 20 + &#039;&#039;8&#039;&#039;&lt;br /&gt;
* Defense: 0&lt;br /&gt;
* Will: 100&lt;br /&gt;
* Aim: 200&lt;br /&gt;
&lt;br /&gt;
Levine loadout:&lt;br /&gt;
* [[Archangel_Armor_(EU2012)|Archangel Armor]]&lt;br /&gt;
* [[Plasma_Sniper_Rifle_(EU2012)|Plasma Sniper Rifle]]&lt;br /&gt;
* [[Plasma_Pistol_(EU2012)|Plasma Pistol]]&lt;br /&gt;
&lt;br /&gt;
As a Colonel, he will have the following abilities:&lt;br /&gt;
*&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
** Headshot&lt;br /&gt;
* &#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
** Snap Shot &lt;br /&gt;
* &#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
** Gunslinger&lt;br /&gt;
* &#039;&#039;&#039;Lieutenant&#039;&#039;&#039;&lt;br /&gt;
** Disabling Shot &lt;br /&gt;
* &#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
** Opportunist &lt;br /&gt;
* &#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
** Low Profile &lt;br /&gt;
* &#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
** In The Zone&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Soldiers (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Chris_Kluwe_(EU2012)&amp;diff=43706</id>
		<title>Chris Kluwe (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Chris_Kluwe_(EU2012)&amp;diff=43706"/>
		<updated>2013-01-11T13:14:54Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: Created page with &amp;quot;320pxChris &amp;quot;Loate&amp;quot; Kluwe is a unique USA sniper class soldier and a punter for the M...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chris_Kluwe.png|right|320px]]Chris &amp;quot;Loate&amp;quot; Kluwe is a unique USA [[Sniper_(EU2012)|sniper]] [[Classes_(EU2012)|class]] [[Soldiers_(EU2012)|soldier]] and a punter for the Minnesota Vikings of the National Football League.&lt;br /&gt;
&lt;br /&gt;
After unlocking, Kluwe will have the following stats:&lt;br /&gt;
* Health: 20 + &#039;&#039;6&#039;&#039;&lt;br /&gt;
* Defense: 0 + &#039;&#039;20&#039;&#039;&lt;br /&gt;
* Will: 100&lt;br /&gt;
* Aim: 100&lt;br /&gt;
&lt;br /&gt;
Kluwe loadout:&lt;br /&gt;
* [[Ghost_Armor_(EU2012)|Ghost Armor]]&lt;br /&gt;
* [[Plasma_Sniper_Rifle_(EU2012)|Plasma Sniper Rifle]]&lt;br /&gt;
* [[Plasma_Pistol_(EU2012)|Plasma Pistol]]&lt;br /&gt;
&lt;br /&gt;
As a Colonel, he will have the following abilities:&lt;br /&gt;
*&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
** Headshot&lt;br /&gt;
* &#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
** Squad Sight &lt;br /&gt;
* &#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
** Damn Good Ground&lt;br /&gt;
* &#039;&#039;&#039;Lieutenant&#039;&#039;&#039;&lt;br /&gt;
** Battle Scanner&lt;br /&gt;
* &#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
** Executioner &lt;br /&gt;
* &#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
** Low Profile &lt;br /&gt;
* &#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
** In The Zone&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Soldiers (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Chris_Kluwe.png&amp;diff=43705</id>
		<title>File:Chris Kluwe.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Chris_Kluwe.png&amp;diff=43705"/>
		<updated>2013-01-11T13:13:55Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hero_(EU2012)&amp;diff=43704</id>
		<title>Hero (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hero_(EU2012)&amp;diff=43704"/>
		<updated>2013-01-11T13:06:31Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to activate XCOM &#039;hero&#039; soldiers in [[Info_(EU2012)|XCOM: Enemy Unknown]] as an Easter Egg. &lt;br /&gt;
&lt;br /&gt;
Hero characters can be &#039;Summoned&#039; by [http://www.youtube.com/watch?v=FKnR62Q52ys renaming your soldier appropriately].  This is considered a cheat and disables [[Achievements_(EU2012)|achievements]].&lt;br /&gt;
&lt;br /&gt;
List of Hero character names:&lt;br /&gt;
* [[Sid_Meier_(EU2012)|Sid Meier]] ([[Support_(EU2012)|Support]]) ([[Psionic_(EU2012)|Psionic]])&lt;br /&gt;
* [[Otto Zander]] ([[Assault_(EU2012)|Assault]])&lt;br /&gt;
* [[Joe_Kelly_(EU2012)|Joe Kelly]] ([[Heavy_(EU2012)|Heavy]])&lt;br /&gt;
* [[Ken_Levine_(EU2012)|Ken Levine]] ([[Sniper_(EU2012)|Sniper]])&lt;br /&gt;
* Chris Kluwe ([[Sniper_(EU2012)|Sniper]]) (&#039;&#039;&#039;PC only&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;Steve Martin (Listed in file, but inactive)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Soldiers (EU2012)|Soldiers]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Soldiers (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Ken_Levine_(EU2012)&amp;diff=43703</id>
		<title>Ken Levine (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Ken_Levine_(EU2012)&amp;diff=43703"/>
		<updated>2013-01-11T13:06:15Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: Created page with &amp;quot;320pxKen &amp;quot;Big Daddy&amp;quot; Levine is a unique USA sniper class soldier and the creative dir...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ken_Levine.png|right|320px]]Ken &amp;quot;Big Daddy&amp;quot; Levine is a unique USA [[Sniper_(EU2012)|sniper]] [[Classes_(EU2012)|class]] [[Soldiers_(EU2012)|soldier]] and the creative director and co-founder of Irrational Games. He led the creation of the multi-million selling, multiple &amp;quot;game-of-the-year&amp;quot; award-winning video game BioShock, and is known for his work on Thief: The Dark Project and System Shock 2..&lt;br /&gt;
&lt;br /&gt;
After unlocking, Zander will have the following stats:&lt;br /&gt;
* Health: 20 + &#039;&#039;8&#039;&#039;&lt;br /&gt;
* Defense: 0&lt;br /&gt;
* Will: 100&lt;br /&gt;
* Aim: 200&lt;br /&gt;
&lt;br /&gt;
Levine loadout:&lt;br /&gt;
* [[Archangel_Armor_(EU2012)|Archangel Armor]]&lt;br /&gt;
* [[Plasma_Sniper_Rifle_(EU2012)|Plasma Sniper Rifle]]&lt;br /&gt;
* [[Plasma_Pistol_(EU2012)|Plasma Pistol]]&lt;br /&gt;
&lt;br /&gt;
As a Colonel, he will have the following abilities:&lt;br /&gt;
*&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
** Headshot&lt;br /&gt;
* &#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
** Snap Shot &lt;br /&gt;
* &#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
** Gunslinger&lt;br /&gt;
* &#039;&#039;&#039;Lieutenant&#039;&#039;&#039;&lt;br /&gt;
** Disabling Shot &lt;br /&gt;
* &#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
** Opportunist &lt;br /&gt;
* &#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
** Low Profile &lt;br /&gt;
* &#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
** In The Zone&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Soldiers (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Ken_Levine.png&amp;diff=43702</id>
		<title>File:Ken Levine.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Ken_Levine.png&amp;diff=43702"/>
		<updated>2013-01-11T13:05:38Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Joe_Kelly_(EU2012)&amp;diff=43701</id>
		<title>Joe Kelly (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Joe_Kelly_(EU2012)&amp;diff=43701"/>
		<updated>2013-01-11T13:02:00Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Joe_Kelly.png|right|320px]]Joe &amp;quot;Archangel&amp;quot; Kelly is a unique USA [[Heavy_(EU2012)|heavy]] [[Classes_(EU2012)|class]] [[Soldiers_(EU2012)|soldier]] and comic book writer, penciler and editor who has written such titles as Deadpool, Uncanny X-Men, Action Comics, and JLA.&lt;br /&gt;
&lt;br /&gt;
After unlocking, Zander will have the following stats:&lt;br /&gt;
* Health: 20 + &#039;&#039;10&#039;&#039;&lt;br /&gt;
* Defense: 0&lt;br /&gt;
* Will: 100&lt;br /&gt;
* Aim: 100&lt;br /&gt;
&lt;br /&gt;
Kelly loadout:&lt;br /&gt;
* [[Titan_Armor_(EU2012)|Titan Armor]]&lt;br /&gt;
* [[Heavy_Plasma_(EU2012)|Heavy Plasma]]&lt;br /&gt;
* [[Blaster_Launcher_(EU2012)|Blaster Launcher]]&lt;br /&gt;
&lt;br /&gt;
As a Colonel, he will have the following abilities:&lt;br /&gt;
*&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
** Fire Rocket&lt;br /&gt;
* &#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
** Holo-Targeting &lt;br /&gt;
* &#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
** Suppression&lt;br /&gt;
* &#039;&#039;&#039;Lieutenant&#039;&#039;&#039;&lt;br /&gt;
** Rapid Reaction &lt;br /&gt;
* &#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
** Danger Zone &lt;br /&gt;
* &#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
** Will to Survive &lt;br /&gt;
* &#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
** Rocketeer &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Soldiers (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hero_(EU2012)&amp;diff=43700</id>
		<title>Hero (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hero_(EU2012)&amp;diff=43700"/>
		<updated>2013-01-11T12:57:57Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to activate XCOM &#039;hero&#039; soldiers in [[Info_(EU2012)|XCOM: Enemy Unknown]] as an Easter Egg. &lt;br /&gt;
&lt;br /&gt;
Hero characters can be &#039;Summoned&#039; by [http://www.youtube.com/watch?v=FKnR62Q52ys renaming your soldier appropriately].  This is considered a cheat and disables [[Achievements_(EU2012)|achievements]].&lt;br /&gt;
&lt;br /&gt;
List of Hero character names:&lt;br /&gt;
* [[Sid_Meier_(EU2012)|Sid Meier]] ([[Support_(EU2012)|Support]]) ([[Psionic_(EU2012)|Psionic]])&lt;br /&gt;
* [[Otto Zander]] ([[Assault_(EU2012)|Assault]])&lt;br /&gt;
* [[Joe_Kelly_(EU2012)|Joe Kelly]] ([[Heavy_(EU2012)|Heavy]])&lt;br /&gt;
* Ken Levine ([[Sniper_(EU2012)|Sniper]])&lt;br /&gt;
* Chris Kluwe ([[Sniper_(EU2012)|Sniper]]) (&#039;&#039;&#039;PC only&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;Steve Martin (Listed in file, but inactive)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Soldiers (EU2012)|Soldiers]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Soldiers (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Joe_Kelly_(EU2012)&amp;diff=43699</id>
		<title>Joe Kelly (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Joe_Kelly_(EU2012)&amp;diff=43699"/>
		<updated>2013-01-11T12:57:31Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: Created page with &amp;quot;320pxJoe &amp;quot;Archangel&amp;quot; Kelly is a unique USA heavy class soldier and comic book writer, p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Joe_Kelly.png|right|320px]]Joe &amp;quot;Archangel&amp;quot; Kelly is a unique USA [[Heavy_(EU2012)|heavy]] [[Classes_(EU2012)|class]] [[Soldiers_(EU2012)|soldier]] and comic book writer, penciler and editor who has written such titles as Deadpool, Uncanny X-Men, Action Comics, and JLA.&lt;br /&gt;
&lt;br /&gt;
After unlocking, Zander will have the following stats:&lt;br /&gt;
* Health: 20 + &#039;&#039;10&#039;&#039;&lt;br /&gt;
* Defense: 0&lt;br /&gt;
* Will: 100&lt;br /&gt;
* Aim: 100&lt;br /&gt;
&lt;br /&gt;
Zander loadout:&lt;br /&gt;
* [[Titan_Armor_(EU2012)|Titan Armor]]&lt;br /&gt;
* [[Heavy_Plasma_(EU2012)|Heavy Plasma]]&lt;br /&gt;
* [[Blaster_Launcher_(EU2012)|Blaster Launcher]]&lt;br /&gt;
&lt;br /&gt;
As a Colonel, he will have the following abilities:&lt;br /&gt;
*&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
** Fire Rocket&lt;br /&gt;
* &#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
** Holo-Targeting &lt;br /&gt;
* &#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
** Suppression&lt;br /&gt;
* &#039;&#039;&#039;Lieutenant&#039;&#039;&#039;&lt;br /&gt;
** Rapid Reaction &lt;br /&gt;
* &#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
** Danger Zone &lt;br /&gt;
* &#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
** Will to Survive &lt;br /&gt;
* &#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
** Rocketeer &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Soldiers (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Joe_Kelly.png&amp;diff=43698</id>
		<title>File:Joe Kelly.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Joe_Kelly.png&amp;diff=43698"/>
		<updated>2013-01-11T12:56:47Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hero_(EU2012)&amp;diff=43685</id>
		<title>Hero (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hero_(EU2012)&amp;diff=43685"/>
		<updated>2013-01-10T22:03:11Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to activate XCOM &#039;hero&#039; soldiers in [[Info_(EU2012)|XCOM: Enemy Unknown]] as an Easter Egg. &lt;br /&gt;
&lt;br /&gt;
Hero characters can be &#039;Summoned&#039; by [http://www.youtube.com/watch?v=FKnR62Q52ys renaming your soldier appropriately].  This is considered a cheat and disables [[Achievements_(EU2012)|achievements]].&lt;br /&gt;
&lt;br /&gt;
List of Hero character names:&lt;br /&gt;
* [[Sid_Meier_(EU2012)|Sid Meier]] ([[Support_(EU2012)|Support]]) ([[Psionic_(EU2012)|Psionic]])&lt;br /&gt;
* [[Otto Zander]] ([[Assault_(EU2012)|Assault]])&lt;br /&gt;
* Joe Kelly ([[Heavy_(EU2012)|Heavy]])&lt;br /&gt;
* Ken Levine ([[Sniper_(EU2012)|Sniper]])&lt;br /&gt;
* Chris Kluwe ([[Sniper_(EU2012)|Sniper]]) (&#039;&#039;&#039;PC only&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;Steve Martin (Listed in file, but inactive)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Soldiers (EU2012)|Soldiers]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Soldiers (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hero_(EU2012)&amp;diff=43684</id>
		<title>Hero (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hero_(EU2012)&amp;diff=43684"/>
		<updated>2013-01-10T22:02:55Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to activate XCOM &#039;hero&#039; soldiers in [[Info_(EU2012)|XCOM: Enemy Unknown]] as an Easter Egg. &lt;br /&gt;
&lt;br /&gt;
Hero characters can be &#039;Summoned&#039; by [http://www.youtube.com/watch?v=FKnR62Q52ys renaming your soldier appropriately].  This is considered a cheat and disables [[Achievements_(EU2012)|achievements]].&lt;br /&gt;
&lt;br /&gt;
List of Hero character names:&lt;br /&gt;
* [[Sid_Meier_(EU2012)|Sid Meier]] ([[Support_(EU2012)|Support]]) ([[Psionic_(EU2012)|Psionic]])&lt;br /&gt;
* [[Otto Zander]] ([[Assault_(EU2012|Assault]])&lt;br /&gt;
* Joe Kelly ([[Heavy_(EU2012|Heavy]])&lt;br /&gt;
* Ken Levine ([[Sniper_(EU2012)|Sniper]])&lt;br /&gt;
* Chris Kluwe ([[Sniper_(EU2012)|Sniper]]) (&#039;&#039;&#039;PC only&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;Steve Martin (Listed in file, but inactive)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Soldiers (EU2012)|Soldiers]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Soldiers (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hero_(EU2012)&amp;diff=43683</id>
		<title>Hero (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hero_(EU2012)&amp;diff=43683"/>
		<updated>2013-01-10T22:00:24Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to activate XCOM &#039;hero&#039; soldiers in [[Info_(EU2012)|XCOM: Enemy Unknown]] as an Easter Egg. &lt;br /&gt;
&lt;br /&gt;
Hero characters can be &#039;Summoned&#039; by [http://www.youtube.com/watch?v=FKnR62Q52ys renaming your soldier appropriately].  This is considered a cheat and disables [[Achievements_(EU2012)|achievements]].&lt;br /&gt;
&lt;br /&gt;
List of Hero character names:&lt;br /&gt;
* [[Sid_Meier_(EU2012)|Sid Meier]] ([[Classes_(EU2012)#Support|Support]]) ([[Psionic_(EU2012)|Psionic]])&lt;br /&gt;
* [[Otto Zander]] ([[Classes_(EU2012)#Assault|Assault]])&lt;br /&gt;
* Joe Kelly ([[Classes_(EU2012)#Heavy|Heavy]])&lt;br /&gt;
* Ken Levine ([[Classes_(EU2012)#Sniper|Sniper]])&lt;br /&gt;
* Chris Kluwe ([[Classes_(EU2012)#Sniper|Sniper]]) (&#039;&#039;&#039;PC only&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;Steve Martin (Listed in file, but inactive)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Soldiers (EU2012)|Soldiers]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Soldiers (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hero_(EU2012)&amp;diff=43682</id>
		<title>Hero (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hero_(EU2012)&amp;diff=43682"/>
		<updated>2013-01-10T22:00:07Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to activate XCOM &#039;hero&#039; soldiers in [[Info_(EU2012)|XCOM: Enemy Unknown]] as an Easter Egg. &lt;br /&gt;
&lt;br /&gt;
Hero characters can be &#039;Summoned&#039; by [http://www.youtube.com/watch?v=FKnR62Q52ys renaming your soldier appropriately].  This is considered a cheat and disables [[Achievements_(EU2012)|achievements]].&lt;br /&gt;
&lt;br /&gt;
List of Hero character names:&lt;br /&gt;
* [[Otto Zander]] ([[Classes_(EU2012)#Assault|Assault]])&lt;br /&gt;
* [[Sid_Meier_(EU2012)|Sid Meier]] ([[Classes_(EU2012)#Support|Support]]) ([[Psionic_(EU2012)|Psionic]])&lt;br /&gt;
* Joe Kelly ([[Classes_(EU2012)#Heavy|Heavy]])&lt;br /&gt;
* Ken Levine ([[Classes_(EU2012)#Sniper|Sniper]])&lt;br /&gt;
* Chris Kluwe ([[Classes_(EU2012)#Sniper|Sniper]]) (&#039;&#039;&#039;PC only&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;Steve Martin (Listed in file, but inactive)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Soldiers (EU2012)|Soldiers]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Soldiers (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Shaojie_Zhang_(EU2012)&amp;diff=43681</id>
		<title>Shaojie Zhang (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Shaojie_Zhang_(EU2012)&amp;diff=43681"/>
		<updated>2013-01-10T21:57:59Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zhang_Face.png|thumb|Shaojie Zhang|left]][[File:Zhang_Face2.png|thumb|Shaojie Zhang|right]][[File:Zhang_Cutscene.png|thumb|Not so different from killing a man|right]][[File:Zhang Ingame.png|thumb|Ingame model|right]]&#039;&#039;&#039;Shaojie Zhang&#039;&#039;&#039; (nicknamed &amp;quot;Chilong&amp;quot;, or &amp;quot;Hornless Dragon&amp;quot;) is a unique Chinese [[Soldiers (EU2012)|soldier]] of [[XCOM_(EU2012)|XCOM]], recruited after completing the first of the three missions added by the [[Slingshot_DLC_(EU2012)|Slingshot DLC]]. His appearance and voice are not available to any other units, and neither can they nor the appearance of his armour be modified.&lt;br /&gt;
&lt;br /&gt;
Initially a Triad operative, he turns rogue upon learning his boss has obtained a briefcase containing alien technology. This leads him to turn to XCOM (believing the aliens to be a credible threat to mankind), and once escorted to a pick-up point by your squad he joins your forces as a [[Heavy_(EU2012)|Heavy]] unit [[Soldiers_(EU2012)#Ranks|ranked]] at Lieutenant.&lt;br /&gt;
&lt;br /&gt;
Although slightly more powerful then the average soldier, Zhang is expendable and can be killed in battle after recruitment. An extra [[Achievements_(EU2012)|Achievement]] exists for having him attend the [[Missions_(EU2012)#Temple_Ship|final mission]] (&amp;quot;Rising Dragon&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
If Zhang is killed during his introductory mission, that mission will later be offered again. His powers of re-incarnation falter once recruited.&lt;br /&gt;
&lt;br /&gt;
After joining XCOM as a [[Heavy (EU2012)|Heavy]] Lieutenant, Zhang will have the following stats:&lt;br /&gt;
* Health: 9&lt;br /&gt;
* Defense: 0&lt;br /&gt;
* Will: 70&lt;br /&gt;
* Aim: 75&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Slingshot_DLC_(EU2012)|Slingshot DLC]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers (EU2012)]][[Category:DLC (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sid_Meier_(EU2012)&amp;diff=43680</id>
		<title>Sid Meier (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sid_Meier_(EU2012)&amp;diff=43680"/>
		<updated>2013-01-10T21:56:36Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sid_Meier.png|right|320px]]Sid &amp;quot;Godfather&amp;quot; Meier is a unique USA [[Support_(EU2012)|support]] [[Classes_(EU2012)|class]] [[Soldiers_(EU2012)|soldier]] and [[Psionic_(EU2012)|Psionic]]. Sid Meier is a Director of Creative Development for computer game developer Firaxis Games.&lt;br /&gt;
&lt;br /&gt;
After unlocking, Meier will have the following stats:&lt;br /&gt;
* Health: 20 + &#039;&#039;6&#039;&#039;&lt;br /&gt;
* Defense: 0 + &#039;&#039;10&#039;&#039;&lt;br /&gt;
* Will: 200 + &#039;&#039;20&#039;&#039;&lt;br /&gt;
* Aim: 100&lt;br /&gt;
&lt;br /&gt;
Meier loadout:&lt;br /&gt;
* [[Psi_Armor_(EU2012)|Psi Armor]]&lt;br /&gt;
* [[Plasma_Rifle_(EU2012)|Plasma Rifle]]&lt;br /&gt;
* [[Plasma_Pistol_(EU2012)|Plasma Pistol]]&lt;br /&gt;
&lt;br /&gt;
As a Colonel, he will have the following abilities:&lt;br /&gt;
*&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
** Smoke Grenade&lt;br /&gt;
* &#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
** Sprinter &lt;br /&gt;
* &#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
** Smoke and Mirrors&lt;br /&gt;
* &#039;&#039;&#039;Lieutenant&#039;&#039;&#039;&lt;br /&gt;
** Revive &lt;br /&gt;
* &#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
** Dense Smoke &lt;br /&gt;
* &#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
** Deep Pockets &lt;br /&gt;
* &#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
** Savior &lt;br /&gt;
&lt;br /&gt;
Sid is outstanding psionic and has all the psi-abilities except Rift.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Soldiers (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sid_Meier_(EU2012)&amp;diff=43679</id>
		<title>Sid Meier (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sid_Meier_(EU2012)&amp;diff=43679"/>
		<updated>2013-01-10T21:56:16Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sid_Meier.png|right|320px]]Sid &amp;quot;Godfather&amp;quot; Meier is a unique USA [[Support_(EU2012)|support]] [[Classes_(EU2012)|class]] [[Soldiers_(EU2012)|soldier]] and [[Psionic_(EU2012)|Psionic]]. Sid Meier is a Director of Creative Development for computer game developer Firaxis Games&lt;br /&gt;
&lt;br /&gt;
After unlocking, Meier will have the following stats:&lt;br /&gt;
* Health: 20 + &#039;&#039;6&#039;&#039;&lt;br /&gt;
* Defense: 0 + &#039;&#039;10&#039;&#039;&lt;br /&gt;
* Will: 200 + &#039;&#039;20&#039;&#039;&lt;br /&gt;
* Aim: 100&lt;br /&gt;
&lt;br /&gt;
Meier loadout:&lt;br /&gt;
* [[Psi_Armor_(EU2012)|Psi Armor]]&lt;br /&gt;
* [[Plasma_Rifle_(EU2012)|Plasma Rifle]]&lt;br /&gt;
* [[Plasma_Pistol_(EU2012)|Plasma Pistol]]&lt;br /&gt;
&lt;br /&gt;
As a Colonel, he will have the following abilities:&lt;br /&gt;
*&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
** Smoke Grenade&lt;br /&gt;
* &#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
** Sprinter &lt;br /&gt;
* &#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
** Smoke and Mirrors&lt;br /&gt;
* &#039;&#039;&#039;Lieutenant&#039;&#039;&#039;&lt;br /&gt;
** Revive &lt;br /&gt;
* &#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
** Dense Smoke &lt;br /&gt;
* &#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
** Deep Pockets &lt;br /&gt;
* &#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
** Savior &lt;br /&gt;
&lt;br /&gt;
Sid is outstanding psionic and has all the psi-abilities except Rift.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Soldiers (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hero_(EU2012)&amp;diff=43678</id>
		<title>Hero (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hero_(EU2012)&amp;diff=43678"/>
		<updated>2013-01-10T21:55:05Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to activate XCOM &#039;hero&#039; soldiers in [[Info_(EU2012)|XCOM: Enemy Unknown]] as an Easter Egg. &lt;br /&gt;
&lt;br /&gt;
Hero characters can be &#039;Summoned&#039; by [http://www.youtube.com/watch?v=FKnR62Q52ys renaming your soldier appropriately].  This is considered a cheat and disables [[Achievements_(EU2012)|achievements]].&lt;br /&gt;
&lt;br /&gt;
List of Hero character names:&lt;br /&gt;
* Steve Martin (Listed in file, but inactive)&lt;br /&gt;
* [[Otto Zander]] ([[Classes_(EU2012)#Assault|Assault]])&lt;br /&gt;
* [[Sid_Meier_(EU2012)|Sid Meier]] ([[Classes_(EU2012)#Support|Support]]) ([[Psionic_(EU2012)|Psionic]])&lt;br /&gt;
* Joe Kelly ([[Classes_(EU2012)#Heavy|Heavy]])&lt;br /&gt;
* Ken Levine ([[Classes_(EU2012)#Sniper|Sniper]])&lt;br /&gt;
* Chris Kluwe ([[Classes_(EU2012)#Sniper|Sniper]]) (&#039;&#039;&#039;PC only&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Soldiers (EU2012)|Soldiers]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Soldiers (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sid_Meier_(EU2012)&amp;diff=43677</id>
		<title>Sid Meier (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sid_Meier_(EU2012)&amp;diff=43677"/>
		<updated>2013-01-10T21:53:57Z</updated>

		<summary type="html">&lt;p&gt;Mazaev: Created page with &amp;quot;320pxSid &amp;quot;Godfather&amp;quot; Meier is a unique USA support class soldier and [[Psionic_(EU201...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sid_Meier.png|right|320px]]Sid &amp;quot;Godfather&amp;quot; Meier is a unique USA [[Support_(EU2012)|support]] [[Classes_(EU2012)|class]] [[Soldiers_(EU2012)|soldier]] and [[Psionic_(EU2012)|Psionic]]&lt;br /&gt;
&lt;br /&gt;
After unlocking, Meier will have the following stats:&lt;br /&gt;
* Health: 20 + &#039;&#039;6&#039;&#039;&lt;br /&gt;
* Defense: 0 + &#039;&#039;10&#039;&#039;&lt;br /&gt;
* Will: 200 + &#039;&#039;20&#039;&#039;&lt;br /&gt;
* Aim: 100&lt;br /&gt;
&lt;br /&gt;
Meier loadout:&lt;br /&gt;
* [[Psi_Armor_(EU2012)|Psi Armor]]&lt;br /&gt;
* [[Plasma_Rifle_(EU2012)|Plasma Rifle]]&lt;br /&gt;
* [[Plasma_Pistol_(EU2012)|Plasma Pistol]]&lt;br /&gt;
&lt;br /&gt;
As a Colonel, he will have the following abilities:&lt;br /&gt;
*&#039;&#039;&#039;Squaddie&#039;&#039;&#039;&lt;br /&gt;
** Smoke Grenade&lt;br /&gt;
* &#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
** Sprinter &lt;br /&gt;
* &#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
** Smoke and Mirrors&lt;br /&gt;
* &#039;&#039;&#039;Lieutenant&#039;&#039;&#039;&lt;br /&gt;
** Revive &lt;br /&gt;
* &#039;&#039;&#039;Captain&#039;&#039;&#039;&lt;br /&gt;
** Dense Smoke &lt;br /&gt;
* &#039;&#039;&#039;Major&#039;&#039;&#039;&lt;br /&gt;
** Deep Pockets &lt;br /&gt;
* &#039;&#039;&#039;Colonel&#039;&#039;&#039;&lt;br /&gt;
** Savior &lt;br /&gt;
&lt;br /&gt;
Sid is outstanding psionic and has all the psi-abilities except Rift.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Soldiers (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Mazaev</name></author>
	</entry>
</feed>