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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Psi_Operative_(LW2)&amp;diff=84168</id>
		<title>Talk:Psi Operative (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Psi_Operative_(LW2)&amp;diff=84168"/>
		<updated>2017-03-03T05:09:56Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Psi_Operative_(LW2)&amp;diff=84167</id>
		<title>Psi Operative (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psi_Operative_(LW2)&amp;diff=84167"/>
		<updated>2017-03-03T05:09:18Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: /* Stat Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Psi Operative:&lt;br /&gt;
&lt;br /&gt;
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Psi Tree (LW2)&lt;br /&gt;
|Initiate1={{Soulfire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Initiate2={{Fortress (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Subclass1=Telepath&lt;br /&gt;
|Subclass2= Resonate&lt;br /&gt;
|Acolyte1={{Insanity (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Acolyte2={{Mind Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Adept1={{Soul Steal (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Adept2={{Solace (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Disciple1={{Schism (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Disciple2={{Stasis (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Mystic1={{Sustain (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Mystic2={{Soul Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Warlock1={{Fuse (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Warlock2={{Stasis Shield (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Magus1={{Null Lance (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Magus2={{Bastion (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Master1={{Void Rift (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Master2={{Domination (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{{Stat Progression (Psi)(LW2)&lt;br /&gt;
| i_health0     = 1&lt;br /&gt;
| i_offense0    = 2&lt;br /&gt;
| i_will0       = 5&lt;br /&gt;
| i_mobility0   = 0&lt;br /&gt;
| i_dodge0      = 0&lt;br /&gt;
| i_hacking0    = 0&lt;br /&gt;
| i_psiOffense0 = 45&lt;br /&gt;
| i_health1     = 0&lt;br /&gt;
| i_offense1    = 2&lt;br /&gt;
| i_will1       = 5&lt;br /&gt;
| i_mobility1   = 0&lt;br /&gt;
| i_dodge1      = 0&lt;br /&gt;
| i_hacking1    = 0&lt;br /&gt;
| i_psiOffense1 = 4&lt;br /&gt;
| i_health2     = 0&lt;br /&gt;
| i_offense2    = 2&lt;br /&gt;
| i_will2       = 0&lt;br /&gt;
| i_mobility2   = 0&lt;br /&gt;
| i_dodge2      = 0&lt;br /&gt;
| i_hacking2    = 0&lt;br /&gt;
| i_psiOffense2 = 4&lt;br /&gt;
| i_health3     = 0&lt;br /&gt;
| i_offense3    = 2&lt;br /&gt;
| i_will3       = 0&lt;br /&gt;
| i_mobility3   = 0&lt;br /&gt;
| i_dodge3      = 0&lt;br /&gt;
| i_hacking3    = 0&lt;br /&gt;
| i_psiOffense3 = 4&lt;br /&gt;
| i_health4     = 1&lt;br /&gt;
| i_offense4    = 2&lt;br /&gt;
| i_will4       = 0&lt;br /&gt;
| i_mobility4   = 0&lt;br /&gt;
| i_dodge4      = 0&lt;br /&gt;
| i_hacking4    = 0&lt;br /&gt;
| i_psiOffense4 = 4&lt;br /&gt;
| i_health5     = 0&lt;br /&gt;
| i_offense5    = 2&lt;br /&gt;
| i_will5       = 0&lt;br /&gt;
| i_mobility5   = 0&lt;br /&gt;
| i_dodge5      = 0&lt;br /&gt;
| i_hacking5    = 0&lt;br /&gt;
| i_psiOffense5 = 4&lt;br /&gt;
| i_health6     = 0&lt;br /&gt;
| i_offense6    = 2&lt;br /&gt;
| i_will6       = 0&lt;br /&gt;
| i_mobility6   = 0&lt;br /&gt;
| i_dodge6      = 0&lt;br /&gt;
| i_hacking6    = 0&lt;br /&gt;
| i_psiOffense6 = 4&lt;br /&gt;
| i_health7     = 1&lt;br /&gt;
| i_offense7    = 2&lt;br /&gt;
| i_will7       = 0&lt;br /&gt;
| i_mobility7   = 0&lt;br /&gt;
| i_dodge7      = 0&lt;br /&gt;
| i_hacking7    = 0&lt;br /&gt;
| i_psiOffense7 = 4&lt;br /&gt;
}}&lt;br /&gt;
This class gains no Strength&lt;br /&gt;
&lt;br /&gt;
==Training Time==&lt;br /&gt;
Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference&lt;br /&gt;
:Base training = 3/4/4/4 days&lt;br /&gt;
:Scalar = 7/8/10/10 days&lt;br /&gt;
&lt;br /&gt;
Examples using Commander/Legend ranks&lt;br /&gt;
&lt;br /&gt;
If the soldier is the same rank as the ability, it will take 4 days to train.&lt;br /&gt;
&lt;br /&gt;
If the soldier is 1 rank below the ability, it will take 4+10*1 = 14 days to train.&lt;br /&gt;
&lt;br /&gt;
If the soldier is 6 ranks below the ability, it will take 4+10*6 = 64 days to train.&lt;br /&gt;
&lt;br /&gt;
*A scientist staffing the Psi Lab will reduce training time by 50%&lt;br /&gt;
&lt;br /&gt;
If a psi solder is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube; the soldier that was in the tube will be on hold upon return from his/her mission.&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Mechanics_(LW2)&amp;diff=84164</id>
		<title>Mechanics (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Mechanics_(LW2)&amp;diff=84164"/>
		<updated>2017-03-02T21:11:14Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: /* Status Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== To-Hit Mechanics ==&lt;br /&gt;
The following hit mechanics in Long War 2 have been modified:&lt;br /&gt;
:Critical chance is no longer an absolute chance&lt;br /&gt;
::In base XCOM 2 a 10% hit and 10% critical chance would land 10% of the time, and if it hit would always be a critical. This is no longer the case.&lt;br /&gt;
::Dodge no longer supersedes crit. (In base XCOM 2 if dodge + crit chance was greater than hit, crit chance would be removed in favor of dodge.)&lt;br /&gt;
::Soldiers can graze even if the target has no dodge (In base XCOM 2, grazes were only possible if the target had dodge stat)&lt;br /&gt;
::These changes apply completely symmetrically to both sides&lt;br /&gt;
:All units will now graze if their to-hit roll is “close” to the required to hit&lt;br /&gt;
::This is referred to as the “Graze Band.” The measure of “close” is configurable in-game, and defaults to +/- 10%.&lt;br /&gt;
::Example 1 : Base 70% chance to hit results in 60% chance of a normal damage hit and 20% chance of a graze. The displayed to hit is 70%.&lt;br /&gt;
::Example 2 : Base 20% chance to hit results in 10% chance of a normal damage hit and a 20% chance of a graze. The displayed to hit is 20%.&lt;br /&gt;
:Critical Hit Chance is now a chance to “promote” the damage type. A successful critical roll will:&lt;br /&gt;
::Promote a graze hit to a regular damage hit&lt;br /&gt;
::Promote a regular damage hit to a critical damage hit&lt;br /&gt;
:Dodge Stat is now a chance to “demote” the damage type. A successful dodge roll will:&lt;br /&gt;
::Demote critical damage hit to regular damage hit&lt;br /&gt;
::Demote a regular damage hit to a graze&lt;br /&gt;
::Demote a graze into a miss (configurable)&lt;br /&gt;
:Good Angle Bonus Removed&lt;br /&gt;
::The good angle bonus of XCom 2 vanilla is removed, this bonus used to give you aim bonuses as you got closer to a flanking angle. There are no bonuses to aim and crit until you are fully flanking a target now.&lt;br /&gt;
:Consequences:&lt;br /&gt;
::Low % shots are generally more likely to do something, but that something results in less damage, and is very unlikely to deal critical damage&lt;br /&gt;
::90% to-hit and above won’t entirely miss enemies (unless they have dodge)&lt;br /&gt;
::Dodge and Crit counter each other, so a high critical chance helps counter high dodge units, while a good dodge helps protect against critical hits&lt;br /&gt;
::When using Not Created Equally, soldiers may have negative dodge, increasing the chance hits against them will be promoted&lt;br /&gt;
:Example 1: 90% to hit, 50% to crit&lt;br /&gt;
::In base XCOM 2, this will result in Critical damage 50%, Normal damage 40% of the time, Miss 10% of the time.&lt;br /&gt;
::In Long War 2, this will result in Critical damage 40% of the time, Normal damage 50% of the time, Graze damage 10% of the time.&lt;br /&gt;
:::Pre-critical results are 80% hit, 20% graze. Critical chance promotes half of the normal hits (40% of total) to critical, and half of the grazing hits (10% of total) to normal hits.&lt;br /&gt;
:Example 2: 20% to hit, 10% to crit&lt;br /&gt;
::In base XCOM 2, this will result in Critical damage 10% of the time, Normal damage 10% of the time, Miss 80% of the time&lt;br /&gt;
::In Long War 2, it will result in Critical damage 1% of the time, Normal damage 11% of the time, Graze damage 18% of the time, Miss 70% of the time&lt;br /&gt;
:::Pre-critical results are 10% hit, 20% graze. Critical chance promotes one tenth of hits so 1% normal hits become critical, 2% grazing hits become normal.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
How far can my operatives move with their mobility?&lt;br /&gt;
:After all modifiers of equipment, the number of tiles in a linear direction a soldier can move become: &lt;br /&gt;
:&#039;&#039;&#039;Mobility: (&#039;&#039;blue move/yellow move&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
*10: 6/7&lt;br /&gt;
*11: 7/7&lt;br /&gt;
*12: 8/8&lt;br /&gt;
*13: 8/9&lt;br /&gt;
*14: 9/9&lt;br /&gt;
*15: 10/10&lt;br /&gt;
*16: 10/11&lt;br /&gt;
*17: 11/11&lt;br /&gt;
*18: 12/12&lt;br /&gt;
*19: 12/13&lt;br /&gt;
*20: 13/13&lt;br /&gt;
*21: 14/14&lt;br /&gt;
*22: 14/15&lt;br /&gt;
*23: 15/15&lt;br /&gt;
&lt;br /&gt;
So if blue movements are most important, the movement numbers to aim for are: 12,14,15,17,18,20,21 and 23&lt;br /&gt;
&lt;br /&gt;
== Enemy Patrol Behavior==&lt;br /&gt;
To truly understand how patrols in LW2 are different, it&#039;s important to understand how they were in vanilla.&lt;br /&gt;
&lt;br /&gt;
:In vanilla, there would always be one pod that would be stationed between XCOM and the objective. If that pod was killed, another pod would move to come between XCOM and the objective. Even if the pods were not active, they would, in a way, know where XCOM was. In similar fashion, pod patrol routes would dynamically adjust based on the location of XCOM.&lt;br /&gt;
&lt;br /&gt;
:These mechanics have been done away with, and the patrol zones use a fixed line-of-play based on the objective position and XCOM&#039;s original spawn point; there are no longer updates based on current XCOM position [https://www.reddit.com/r/Xcom/comments/5qad3f/used_stealth_to_move_a_10man_squad_across_a_heavy/ (source).]&lt;br /&gt;
&lt;br /&gt;
== Enemy Alert Levels ==&lt;br /&gt;
In Long War 2, enemy vigilance is more complex than in vanilla.&lt;br /&gt;
:&#039;&#039;&#039;Green Alert Mode&#039;&#039;&#039;&lt;br /&gt;
::Green alert level is most commonly the beginning of a mission when a squad is still in concealment. Advent has no idea that XCOM has infiltrated and as such, is on low alert. A pod activated on the alien turn in this state may take defensive actions (each unit has a percentage chance that scales with difficulty) such as hunkering or overwatch on activation, but will not make any offensive moves. In other words, they will not get a chance to take a free shot at XCOM. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Yellow Alert Mode&#039;&#039;&#039;&lt;br /&gt;
::An enemy pod at Yellow alert level is not activated yet. However, it is aware of XCOM activity in the area due to sound from rocket/grenade explosions, gun shots, yelling civilians, or by finding the corpses of dead allies. Pods at this alert level will move toward any suspicious sounds they hear. If a pod is activated on an enemy turn, they may take opportunistic shots at XCOM or perform other such actions as they scamper for cover. Patrols in yellow alert run instead of walk, and may take certain actions (such as a Sectoid reanimating a corpse) even when not activated. You can use sound to create a diversion and draw pods away if you are attempting to stealth a mission or draw pods into your overwatch traps.&lt;br /&gt;
&lt;br /&gt;
::See the [[Sounds_(LW2)|Sounds]] subpage for details.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Red Alert Mode&#039;&#039;&#039;&lt;br /&gt;
::This is an activated pod.&lt;br /&gt;
&lt;br /&gt;
== Skyranger Evac Delay ==&lt;br /&gt;
Several factors affect the evac delay of the Skyranger including infiltration level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Delay&#039;&#039;&#039;&lt;br /&gt;
* Rookie: 1 turn&lt;br /&gt;
* Veteran: 3 turns&lt;br /&gt;
* Commander: 3 turns&lt;br /&gt;
* Legend: 4 turns&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squad Size&#039;&#039;&#039;&lt;br /&gt;
* 1-3 soldiers: -1 turn&lt;br /&gt;
* 4-7 soldiers: no change&lt;br /&gt;
* 8 soldiers: +1 turn&lt;br /&gt;
* 9-10 soldiers: +2 turns&lt;br /&gt;
* 11-12 soldiers: +3 turns&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infiltration&#039;&#039;&#039;&lt;br /&gt;
* 0-29%: +3 turns&lt;br /&gt;
* 30-59%: +2 turns&lt;br /&gt;
* 60-99%: +1 turn&lt;br /&gt;
* 100-149%: no change&lt;br /&gt;
* 150-199%: -1 turn&lt;br /&gt;
* 200%: -2 turns&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Infiltrations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 7 or more infiltration missions including the current mission: +1 turn.&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
:&#039;&#039;&#039;Disoriented&#039;&#039;&#039;&lt;br /&gt;
::Disoriented units have -25 Aim, -6 mobility, and -25 will defense, and cannot use most abilities. Disoriented units may still move, shoot, and overwatch. These effects last until the end of the next friendly turn. Disorient will break overwatch and suppression when applied to a unit currently doing those actions. If Sectoids and Gatekeepers are hit they will lose any mind controls and their Psi Zombies will be destroyed. Disorient on a mind-controlled unit will not free them.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stunned&#039;&#039;&#039;&lt;br /&gt;
::Stunned units cannot act. Stunning a Sectoid or Gatekeeper will release any mind controls they have active, destroying their Psi Zombies.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Burning&#039;&#039;&#039;&lt;br /&gt;
::Burn applies a two turn damage over time and lockout of most abilities. Burning enemies will take 1-3 damage twice. They can not perform ranged attacks or use most special abilities, but can still do melee attacks.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Poisoned&#039;&#039;&#039;&lt;br /&gt;
::Poisoned units have a -25 Aim, -4 mobility, and takes 1 damage at the start of their turn. The effect will last for 3 turns of the affected unit and end on the 4th, though there is a chance on each turn for it to end early.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Acid Burn&#039;&#039;&#039;&lt;br /&gt;
::Applies damage over time.&lt;br /&gt;
&lt;br /&gt;
== Detection Range ==&lt;br /&gt;
&lt;br /&gt;
The radius at which enemies can detect you in concealment is called the Detection Range, and this scales based on a variety of factors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infiltration level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At baseline 100% infiltration, enemies will have their normal detection range.  At infiltration rates below 100%, the enemy will have between between x1 and x1.25 of normal detection radius (i.e up to 1/4th more); conversely, at infiltration rates above 100%, the enemy will have between x1 and x0.8334 of normal detection radius (i.e. up to 1/6th less).  The effect scales linearly; for example, at 50% Infiltration, enemy detection range gets a 1/8 bonus (half the maximum bonus of 1/4).&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;100% Infiltration: Base * [1 + ((100% - Infil%) x 1/4)]&lt;br /&gt;
* &amp;gt;100% Infiltration: Base * [1 - ((Infil% - 100%) x 1/6)]&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Psi_Operative_(LW2)&amp;diff=84121</id>
		<title>Psi Operative (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psi_Operative_(LW2)&amp;diff=84121"/>
		<updated>2017-02-28T18:11:06Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: /* Abilities */ updated tree to 1.2 changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Psi Operative:&lt;br /&gt;
&lt;br /&gt;
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Psi Tree (LW2)&lt;br /&gt;
|Initiate1={{Soulfire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Initiate2={{Fortress (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Subclass1=Telepath&lt;br /&gt;
|Subclass2= Resonate&lt;br /&gt;
|Acolyte1={{Insanity (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Acolyte2={{Mind Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Adept1={{Soul Steal (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Adept2={{Solace (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Disciple1={{Schism (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Disciple2={{Stasis (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Mystic1={{Sustain (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Mystic2={{Soul Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Warlock1={{Fuse (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Warlock2={{Stasis Shield (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Magus1={{Null Lance (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Magus2={{Bastion (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Master1={{Void Rift (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Master2={{Domination (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{{Stat Progression (Psi)(LW2)&lt;br /&gt;
| i_health0     = 1&lt;br /&gt;
| i_offense0    = 2&lt;br /&gt;
| i_will0       = 5&lt;br /&gt;
| i_mobility0   = 0&lt;br /&gt;
| i_dodge0      = 0&lt;br /&gt;
| i_hacking0    = 0&lt;br /&gt;
| i_psiOffense0 = 45&lt;br /&gt;
| i_health1     = 0&lt;br /&gt;
| i_offense1    = 2&lt;br /&gt;
| i_will1       = 5&lt;br /&gt;
| i_mobility1   = 0&lt;br /&gt;
| i_dodge1      = 0&lt;br /&gt;
| i_hacking1    = 0&lt;br /&gt;
| i_psiOffense1 = 4&lt;br /&gt;
| i_health2     = 0&lt;br /&gt;
| i_offense2    = 2&lt;br /&gt;
| i_will2       = 0&lt;br /&gt;
| i_mobility2   = 0&lt;br /&gt;
| i_dodge2      = 0&lt;br /&gt;
| i_hacking2    = 0&lt;br /&gt;
| i_psiOffense2 = 4&lt;br /&gt;
| i_health3     = 0&lt;br /&gt;
| i_offense3    = 2&lt;br /&gt;
| i_will3       = 0&lt;br /&gt;
| i_mobility3   = 0&lt;br /&gt;
| i_dodge3      = 0&lt;br /&gt;
| i_hacking3    = 0&lt;br /&gt;
| i_psiOffense3 = 4&lt;br /&gt;
| i_health4     = 1&lt;br /&gt;
| i_offense4    = 2&lt;br /&gt;
| i_will4       = 0&lt;br /&gt;
| i_mobility4   = 0&lt;br /&gt;
| i_dodge4      = 0&lt;br /&gt;
| i_hacking4    = 0&lt;br /&gt;
| i_psiOffense4 = 4&lt;br /&gt;
| i_health5     = 0&lt;br /&gt;
| i_offense5    = 2&lt;br /&gt;
| i_will5       = 0&lt;br /&gt;
| i_mobility5   = 0&lt;br /&gt;
| i_dodge5      = 0&lt;br /&gt;
| i_hacking5    = 0&lt;br /&gt;
| i_psiOffense5 = 4&lt;br /&gt;
| i_health6     = 0&lt;br /&gt;
| i_offense6    = 2&lt;br /&gt;
| i_will6       = 0&lt;br /&gt;
| i_mobility6   = 0&lt;br /&gt;
| i_dodge6      = 0&lt;br /&gt;
| i_hacking6    = 0&lt;br /&gt;
| i_psiOffense6 = 4&lt;br /&gt;
| i_health7     = 1&lt;br /&gt;
| i_offense7    = 2&lt;br /&gt;
| i_will7       = 0&lt;br /&gt;
| i_mobility7   = 0&lt;br /&gt;
| i_dodge7      = 0&lt;br /&gt;
| i_hacking7    = 0&lt;br /&gt;
| i_psiOffense7 = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Each rank after Initiate can have up to a bonus of 9 extra Psi Offense, except Warlock which has a cap of 5. The total amount represents the minimum gain from leveling, while the hard cap is +100&lt;br /&gt;
&lt;br /&gt;
This class gains no Strength&lt;br /&gt;
&lt;br /&gt;
==Training Time==&lt;br /&gt;
Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference&lt;br /&gt;
:Base training = 3/4/4/4 days&lt;br /&gt;
:Scalar = 7/8/10/10 days&lt;br /&gt;
&lt;br /&gt;
Examples using Commander/Legend ranks&lt;br /&gt;
&lt;br /&gt;
If the soldier is the same rank as the ability, it will take 4 days to train.&lt;br /&gt;
&lt;br /&gt;
If the soldier is 1 rank below the ability, it will take 4+10*1 = 14 days to train.&lt;br /&gt;
&lt;br /&gt;
If the soldier is 6 ranks below the ability, it will take 4+10*6 = 64 days to train.&lt;br /&gt;
&lt;br /&gt;
*A scientist staffing the Psi Lab will reduce training time by 50%&lt;br /&gt;
&lt;br /&gt;
If a psi solder is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube; the soldier that was in the tube will be on hold upon return from his/her mission.&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Continent_Bonus_(LW2)&amp;diff=84120</id>
		<title>Continent Bonus (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Continent_Bonus_(LW2)&amp;diff=84120"/>
		<updated>2017-02-28T16:35:54Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: Created page with &amp;quot;==List of Bonuses== *&amp;#039;&amp;#039;&amp;#039;Quid Pro Quo&amp;#039;&amp;#039;&amp;#039; ** Black Market items cost 20% less Supplies. *&amp;#039;&amp;#039;&amp;#039;Under the Table&amp;#039;&amp;#039;&amp;#039; ** Black Market pays...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List of Bonuses==&lt;br /&gt;
*&#039;&#039;&#039;Quid Pro Quo&#039;&#039;&#039;&lt;br /&gt;
** [[Black Market (LW2)|Black Market]] items cost 20% less Supplies.&lt;br /&gt;
*&#039;&#039;&#039;Under the Table&#039;&#039;&#039;&lt;br /&gt;
** [[Black Market (LW2)|Black Market]] pays 20% more Supplies for all items.&lt;br /&gt;
*&#039;&#039;&#039;Pursuit of Knowledge&#039;&#039;&#039;&lt;br /&gt;
** Each [[Laboratory (LW2)|Laboratory]] increases research speed by 10%&lt;br /&gt;
*&#039;&#039;&#039;Future Combat&#039;&#039;&#039;&lt;br /&gt;
** All [[Guerrilla Tactics School (LW2)|GTS]] Tactics costs reduced by 50%.&lt;br /&gt;
*&#039;&#039;&#039;Armed to the Teeth&#039;&#039;&#039;&lt;br /&gt;
**Extra mod slot for weapons.&lt;br /&gt;
*&#039;&#039;&#039;Spy Ring&#039;&#039;&#039;&lt;br /&gt;
**+15% for Intel rewards.&lt;br /&gt;
*&#039;&#039;&#039;Hidden Reserves&#039;&#039;&#039;&lt;br /&gt;
**Extra Avenger power output (+5).&lt;br /&gt;
*&#039;&#039;&#039;All In&#039;&#039;&#039;&lt;br /&gt;
**Supplies from Resistance drops increased by 20%.&lt;br /&gt;
*&#039;&#039;&#039;To Serve Mankind&#039;&#039;&#039;&lt;br /&gt;
**Recruits cost 0 supplies.&lt;br /&gt;
*&#039;&#039;&#039;Suit Up&#039;&#039;&#039;&lt;br /&gt;
**[[Proving_Ground_(LW2)|Proving Ground]] armour and vest projects are completed instantly.&lt;br /&gt;
*&#039;&#039;&#039;Spare Parts&#039;&#039;&#039;&lt;br /&gt;
**All [[Proving_Ground_(LW2)|proving grounds]] projects cost 33% less&lt;br /&gt;
*&#039;&#039;&#039;Fire When Ready&#039;&#039;&#039;&lt;br /&gt;
**Experimental ammo, grenade, heavy and powered weapon projects are completed instantly.&lt;br /&gt;
*&#039;&#039;&#039;Wired&#039;&#039;&#039;&lt;br /&gt;
**You may remove [[Equipment_(LW2)#Personal_Combat_Sims|PCS]] units from your soldiers without destroying the items, enabling them to be swapped to other soldiers.&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Channeling_Field_(LW2)&amp;diff=84119</id>
		<title>Template:Channeling Field (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Channeling_Field_(LW2)&amp;diff=84119"/>
		<updated>2017-02-28T16:00:40Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: weapon name in description is dynamic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_spark_absorptionfield.png&lt;br /&gt;
  | s_caption = Channeling Field&lt;br /&gt;
  | s_link    = &lt;br /&gt;
  | s_name    = Channeling Field&lt;br /&gt;
  | s_descr   = Every time you are targeted, part of the energy is channeled to your primary weapon. This energy is unleashed with your next Standard Shot.&lt;br /&gt;
  | s_id      = &lt;br /&gt;
  | s_templateName = Template:Channeling Field (LW2)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_(LW2)&amp;diff=84117</id>
		<title>Weapons (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_(LW2)&amp;diff=84117"/>
		<updated>2017-02-28T08:38:40Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: /* Special Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Primary Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifle ===&lt;br /&gt;
{{main|Assault Rifle (LW2)}}&lt;br /&gt;
Assault Rifles are the default primary weapon of most soldiers within modern militaries. Extremely versatile and &amp;quot;middle of the road&amp;quot; in every way.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+Weapon Tiers&lt;br /&gt;
!Tier      !! Damage !! Crit Damage !! Aim Bonus !! Pierce !! Supplies !! Alloys !! Crystals !! Cores&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic || 3-5    || +2          ||           ||        ||          ||        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|Laser     || 4-7    || +2          || +5        ||        || 20       || 1      || 1        ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic  || 5-9    || +3          ||           ||        || 35       || 2      || 2        ||&lt;br /&gt;
|-&lt;br /&gt;
|Coil      || 6-11   || +4          ||           || 1      || 50       || 3      || 5        ||&lt;br /&gt;
|-&lt;br /&gt;
|Plasma    || 7-13   || +5          ||           ||        || 60       || 4      || 10       || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Range (LW2)/Medium Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Cannon ===&lt;br /&gt;
{{main|Cannon (LW2)}}&lt;br /&gt;
Cannons can only be fielded by [[Gunner (LW2)|Gunner]] soldiers; automatic rifleman specialist trained in using light machine gun or squad automatic weapon as part of a fireteam. They have higher damage compared to rifles, and larger clips. They suffer penalties at very short range, but nowhere near the extent that sniper rifles do.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+Weapon Tiers&lt;br /&gt;
!Tier      !! Damage !! Crit Damage !! Aim Bonus !! Pierce !! Supplies !! Alloys !! Crystals !! Cores&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic || 4-6    || +2          ||           ||        ||          ||        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|Laser     || 5-8    || +3          || +5        ||        || 25       || 1      || 1        ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic  || 6-11   || +4          ||           ||        || 45       || 2      || 2        ||&lt;br /&gt;
|-&lt;br /&gt;
|Coil      || 7-14   || +5          ||           || 1      || 60       || 3      || 5        ||&lt;br /&gt;
|-&lt;br /&gt;
|Plasma    || 10-16  || +6          ||           ||        || 80       || 4      || 15       || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Range (LW2)/LMG All}}&lt;br /&gt;
&lt;br /&gt;
=== Submachine Guns ===&lt;br /&gt;
{{main|SMG (LW2)}}&lt;br /&gt;
SMG-type weapons can be used by most classes. They do lower damage than assault rifles, have smaller clips and have more falloff at range, but increase mobility. They also slightly decrease infiltration time for the soldier carrying them.&lt;br /&gt;
&lt;br /&gt;
Using an SMG increases the soldier&#039;s Mobility by 3, and reduces enemy detection radius for that soldier by 20%.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+Weapon Tiers&lt;br /&gt;
!Tier      !! Damage !! Crit Damage !! Aim Bonus !! Pierce !! Supplies !! Alloys !! Crystals !! Cores&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic || 2-4    || +2          ||           ||        ||          ||        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|Laser     || 3-6    || +2          || +5        ||        || 20       || 1      || 1        ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic  || 4-7    || +3          ||           ||        || 40       || 2      || 2        ||&lt;br /&gt;
|-&lt;br /&gt;
|Coil      || 5-10   || +3          ||           || 1      || 55       || 3      || 5        ||&lt;br /&gt;
|-&lt;br /&gt;
|Plasma    || 6-11   || +4          ||           ||        || 65       || 4      || 10       || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Range (LW2)/Midshort Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Shotgun ===&lt;br /&gt;
{{main|Shotgun (LW2)}}&lt;br /&gt;
Shotguns can be equipped by most soldiers in Long War. [[Assault (LW2)|Assault]] soldiers have several perks specialising in them.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+Weapon Tiers&lt;br /&gt;
!Tier      !! Damage !! Crit Damage !! Aim Bonus !! Pierce !! Supplies !! Alloys !! Crystals !! Cores&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic || 4-7    || +3          ||           ||        ||          ||        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|Laser     || 5-10   || +3          || +5        ||        || 25       || 1      || 1        ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic  || 7-12   || +4          ||           ||        || 45       || 2      || 2        ||&lt;br /&gt;
|-&lt;br /&gt;
|Coil      || 8-15   || +5          ||           || 1      || 60       || 3      || 5        ||&lt;br /&gt;
|-&lt;br /&gt;
|Plasma    || 9-16   || +8          ||           ||        || 80       || 4      || 10       || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Range (LW2)/Short Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Sniper Rifle ===&lt;br /&gt;
{{main|Sniper Rifle (LW2)}}&lt;br /&gt;
Sniper Rifles can only be fielded by [[Sharpshooter (LW2)|Sharpshooter]]s.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+Weapon Tiers&lt;br /&gt;
!Tier      !! Damage !! Crit Damage !! Aim Bonus !! Pierce !! Supplies !! Alloys !! Crystals !! Cores&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic || 4-6    || +3          ||           ||        ||          ||        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|Laser     || 5-8    || +3          || +5        ||        || 25       || 1      || 1        ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic  || 6-11   || +4          ||           ||        || 45       || 2      || 2        ||&lt;br /&gt;
|-&lt;br /&gt;
|Coil      || 7-14   || +5          ||           || 1      || 60       || 3      || 5        ||&lt;br /&gt;
|-&lt;br /&gt;
|Plasma    || 9-15   || +6          ||           ||        || 80       || 4      || 15       || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Range (LW2)/Long Conventional}}&lt;br /&gt;
&lt;br /&gt;
==Auxiliary Weapons==&lt;br /&gt;
=== Pistols ===&lt;br /&gt;
{{main|Pistol (LW2)|Advanced Warfare Center (LW2)#Pistol Perks}}&lt;br /&gt;
The Pistol is now a utility slot item and can be equipped on any soldier. Pistol related perks are trainable in the Advanced Warfare Center. Officers also have a few abilities related to pistols, including the ability to give one to a civilian ally.&lt;br /&gt;
{{Pistols (LW2)}}&lt;br /&gt;
{{Pistols DLC 2 (LW2)}}&lt;br /&gt;
{{Range (LW2)/Midshort Conventional}}&lt;br /&gt;
&lt;br /&gt;
== Secondary Weapons ==&lt;br /&gt;
Secondary weapons are available only to [[Soldiers (LW2)|Soldier]] classes. These weapons require specific training and each Soldier class can use only one type of special weapon.&lt;br /&gt;
&lt;br /&gt;
=== Combat Knife ===&lt;br /&gt;
The Combat Knife is used by the [[Gunner (LW2)|Gunner]] class. While it is weaker than the [[Swords (LW2)|Sword]], this melee weapon is highly accurate and has a higher innate chance to crit.&lt;br /&gt;
{{Combat Knives (LW2)}}&lt;br /&gt;
&lt;br /&gt;
=== Arc Thrower ===&lt;br /&gt;
The Arc Thrower is used by the [[Assault (LW2)|Assault]] class. They do no damage, but will stun organic enemies if it hits. Importantly, it has normal range penalties, giving a shotgun equipped Assault an option to use at range.&lt;br /&gt;
&lt;br /&gt;
Perks allow the Arc Thrower to deal armour-ignoring damage to mechanical enemies (MECs, Drones) and reduce their hack defense.&lt;br /&gt;
{{Arc Throwers (LW2)}}&lt;br /&gt;
&lt;br /&gt;
===GREMLIN===&lt;br /&gt;
The GREMLIN is used by the [[Specialist (LW2)|Specialist]] class. These little robots provide electronic warfare and logistical combat support, such as remote hacking and healing, and can deal damage with the right perks, especially against mechanical enemies.&lt;br /&gt;
{{GREMLINS (LW2)}}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launcher===&lt;br /&gt;
The Grenade Launcher is used by the [[Grenadier (LW2)|Grenadier]] class. They provide extended range and blast radius bonuses over [[Equipment (LW2)#Grenades|Grenades]] thrown by other classes.&lt;br /&gt;
{{Grenade Launchers (LW2)}}&lt;br /&gt;
&lt;br /&gt;
===Holotargeter===&lt;br /&gt;
The Holotargeter is used by the [[Sharpshooter (LW2)|Sharpshooter]] class. Holotargeters have squadsight range and apply an aim bonus to any targeted enemies. The Sharpshooter can specialize in various skills to augment the Holotargeter with additional bonuses and allow targeting of multiple enemies in a single turn.&lt;br /&gt;
{{Holotargeters (LW2)}}&lt;br /&gt;
&lt;br /&gt;
===Psi Amp===&lt;br /&gt;
The Psi Amp is used by the [[Psi Operative (LW2)|Psi Operative]] class. They are used for all psionic attacks.&lt;br /&gt;
{{Psi Amps (LW2)}}&lt;br /&gt;
&lt;br /&gt;
=== Sawed-Off Shotgun ===&lt;br /&gt;
The Sawed-Off Shotgun is used by the [[Ranger (LW2)|Ranger]] class. It deals colossal damage at close range, especially if both barrels are used at once, but has extreme accuracy penalties beyond a few tiles. These shotguns cannot be reloaded.&lt;br /&gt;
{{Sawed-Off Shotguns (LW2)}}&lt;br /&gt;
&lt;br /&gt;
{{Range (LW2)/Sawed Off}}&lt;br /&gt;
&lt;br /&gt;
=== Sword ===&lt;br /&gt;
The Sword is used by the [[Shinobi (LW2)|Shinobi]] class.&lt;br /&gt;
{{Swords (LW2)}}&lt;br /&gt;
{{Swords DLC 2 (LW2)}}&lt;br /&gt;
&lt;br /&gt;
=== Gauntlet ===&lt;br /&gt;
The Gauntlet is used by the [[Technical (LW2)|Technical]] class.&lt;br /&gt;
{{Gauntlets (LW2)}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
Heavy weapons are carried by the Technical class and other soldiers in EXO suits. Technicals carry the Gauntlet, which has an integrated rocket launcher and flamethrower. Technicals in an EXO suit can&#039;t equip different heavy weapons, but can carry extra rockets and flamethrower fuel in its heavy weapon slot. Other soldiers can carry different heavy weapons, but not rocket launchers or flamethrowers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Rocket Launcher (XCOM2)|Rocket Launcher]]&lt;br /&gt;
|Deals high area damage, but can scatter based on aim, range and whether the soldier has moved this turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flamethrower (XCOM2)|Flamethrower]]&lt;br /&gt;
|Fires a short range cone that pierces low cover and can inflict Burning.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shredder Gun (XCOM2)|Shredder Gun]]&lt;br /&gt;
|Fires a large cone that does Shred 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rocket Scatter ===&lt;br /&gt;
Rocket scatter is calculated by making a number of aim rolls against the maximum scatter distance and applying scatter of that number of tiles in a random direction. The maximum scatter is by default 4 tiles, reduced by 2 tiles by the Fire In The Hole ability, and increased by 2 tiles if the soldier has only one action remaining.&lt;br /&gt;
&lt;br /&gt;
The aim rolls are based on the aim of the soldier, reduced by 30 if the soldier has only one action remaining, with a range penalty of 3 per tile further than 9.&lt;br /&gt;
&lt;br /&gt;
So, if your Tech has 70 Aim innately and Fire In The Hole, hasn&#039;t moved and is taking a shot at a target 14 tiles away (-15), you want 2 rolls of 55%. Doable. On the other hand if they moved before firing, you want 4 rolls of 25%. Not great odds!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO, check whether Tracer Rounds affects eStat_Offense --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Upgrades==&lt;br /&gt;
[...]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Mod !! Effect !! Basic !! Advanced !!  Elite&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Auto Loader || Free reload  || +1 || +2 || +3 &lt;br /&gt;
|-&lt;br /&gt;
|Expanded Magazine || Adds ammo capacity  || +1 || +2 || +3 &lt;br /&gt;
|-&lt;br /&gt;
|Hair Trigger || Adds bonus aim to reaction fire  || +5% || +10% || +15% &lt;br /&gt;
|-&lt;br /&gt;
|Laser Sight || Adds critical chance bonus  || +5% || +10% || +15% &lt;br /&gt;
|-&lt;br /&gt;
|Scope || Adds bonus aim to non-reaction fire  || +5% || +10% || +15% &lt;br /&gt;
|-&lt;br /&gt;
|Stock || Grants the Steady Weapon ability (+X aim, +X crit on next shot) || +15 || +20 || +25   &lt;br /&gt;
|-&lt;br /&gt;
|Suppressor || Reduces Soldier&#039;s impact on infiltration time by (X), Reduces a Weapon&#039;s sound range by (Y) meters.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 15%, 3 || 20%, 5 || 25%, 8 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;(Assuming 1 Tile = 1.5 Meters) Basic Suppressor: 2 Tiles, Advanced: 3.33 Tiles, Superior: 5.33 Tiles; in a straight line.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=84116</id>
		<title>SPARK (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=84116"/>
		<updated>2017-02-28T08:36:56Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: /* Abilities */ added some more infos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.&lt;br /&gt;
&lt;br /&gt;
* SPARK Armor: All SPARKs are built with simple metallic plates to cover their core systems.&lt;br /&gt;
* Primary Weapon: &#039;&#039;Heavy Autocannon&#039;&#039;&lt;br /&gt;
* Secondary Weapon: &#039;&#039;SPARK BIT&#039;&#039;&lt;br /&gt;
* Heavy Weapon: &#039;&#039;Shredder Gun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SPARKs do not have utility slots like regular soldiers. Instead they have a single Heavy Weapon slot which by default contains the Shredder Gun. After researching appropriate projects, this can be swapped out for either High Pressure Tanks or Extra Rocket.&lt;br /&gt;
&lt;br /&gt;
The SPARK BIT has the ability to remotely hack targets just like the Specialist&#039;s GREMLIN.&lt;br /&gt;
&lt;br /&gt;
SPARKs are 34% more expensive for infiltration.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{SPARK Tree (LW2)&lt;br /&gt;
|Squire1= {{Overdrive (LW2)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire2= {{Arsenal (LW2)              | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}}&lt;br /&gt;
|Squire3= {{Mechanical Chassis (LW2)   | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}}&lt;br /&gt;
|Squire4= {{Hack (LW2)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Subclass1= Future Combat&lt;br /&gt;
|Subclass2= War Machine&lt;br /&gt;
|Aspirant1= {{Shredder (LW2)           | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Aspirant2= {{Iron Skin (LW2)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Aspirant3= {{Combat Awareness (LW2)   | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight1={{Rainmaker (LW2)             | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight2={{Bulwark (LW2)               | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight3={{Adaptive Aim (LW2)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier1={{Strike (LW2)              | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier2={{Formidable (LW2)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier3={{Cool Under Pressure (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard1={{Intimidate (LW2)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard2={{Repair (LW2)              | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard3={{Guardian (LW2)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin1={{Channeling Field (LW2)     | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin2={{Wrecking Ball (LW2)        | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin3={{Holo Targeting (LW2)       | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion1={{Bombard (LW2)             | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion2={{Damage Control (LW2)      | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion3={{Hunter Protocol (LW2)     | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar1={{Sacrifice (LW2)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar2={{Impact Fields (LW2)        | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar3={{Nova (LW2)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{{Stat Progression (SPARK)(LW2)&lt;br /&gt;
| i_health0     = 0&lt;br /&gt;
| i_offense0    = 2&lt;br /&gt;
| i_mobility0   = 0&lt;br /&gt;
| i_dodge0      = 0&lt;br /&gt;
| i_hacking0    = 5&lt;br /&gt;
| i_health1     = 0&lt;br /&gt;
| i_offense1    = 2&lt;br /&gt;
| i_mobility1   = 0&lt;br /&gt;
| i_dodge1      = 0&lt;br /&gt;
| i_hacking1    = 0&lt;br /&gt;
| i_health2     = 0&lt;br /&gt;
| i_offense2    = 2&lt;br /&gt;
| i_mobility2   = 0&lt;br /&gt;
| i_dodge2      = 0&lt;br /&gt;
| i_hacking2    = 0&lt;br /&gt;
| i_health3     = 0&lt;br /&gt;
| i_offense3    = 2&lt;br /&gt;
| i_mobility3   = 0&lt;br /&gt;
| i_dodge3      = 0&lt;br /&gt;
| i_hacking3    = 0&lt;br /&gt;
| i_health4     = 0&lt;br /&gt;
| i_offense4    = 3&lt;br /&gt;
| i_mobility4   = 0&lt;br /&gt;
| i_dodge4      = 0&lt;br /&gt;
| i_hacking4    = 0&lt;br /&gt;
| i_health5     = 0&lt;br /&gt;
| i_offense5    = 3&lt;br /&gt;
| i_mobility5   = 0&lt;br /&gt;
| i_dodge5      = 0&lt;br /&gt;
| i_hacking5    = 0&lt;br /&gt;
| i_health6     = 0&lt;br /&gt;
| i_offense6    = 3&lt;br /&gt;
| i_mobility6   = 0&lt;br /&gt;
| i_dodge6      = 0&lt;br /&gt;
| i_hacking6    = 0&lt;br /&gt;
| i_health7     = 0&lt;br /&gt;
| i_offense7    = 3&lt;br /&gt;
| i_mobility7   = 0&lt;br /&gt;
| i_dodge7      = 0&lt;br /&gt;
| i_hacking7    = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This class also gains 3 points of strength, though it&#039;s not clear what that does.&lt;br /&gt;
&lt;br /&gt;
Though SPARK units don&#039;t gain health from leveling, they do start with a high health pool of 11 normal HP and 5 ablative HP.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Overdrive_(LW2)/Info&amp;diff=84115</id>
		<title>Template:Overdrive (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Overdrive_(LW2)/Info&amp;diff=84115"/>
		<updated>2017-02-28T08:34:41Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: Created page with &amp;quot;* A recoil penalty of 15% Aim is applied after each Standard Shot while Overdrive is active. * Overdrive has no cost to activate, but has a 4 turn cooldown.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* A recoil penalty of 15% Aim is applied after each Standard Shot while Overdrive is active.&lt;br /&gt;
* Overdrive has no cost to activate, but has a 4 turn cooldown.&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Hunter_Protocol_(LW2)/Info&amp;diff=84114</id>
		<title>Template:Hunter Protocol (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Hunter_Protocol_(LW2)/Info&amp;diff=84114"/>
		<updated>2017-02-28T08:32:35Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: Created page with &amp;quot;* Hunter Protocol makes the SPARK an ideal unit for scouting into the fog of war, since any revealed enemy can be instantly attacked.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Hunter Protocol makes the SPARK an ideal unit for scouting into the fog of war, since any revealed enemy can be instantly attacked.&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Adaptive_Aim_(LW2)&amp;diff=84113</id>
		<title>Template:Adaptive Aim (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Adaptive_Aim_(LW2)&amp;diff=84113"/>
		<updated>2017-02-28T08:28:07Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_spark_adaptiveaim.png&lt;br /&gt;
  | s_caption = Adaptive Aim&lt;br /&gt;
  | s_link    = &lt;br /&gt;
  | s_name    = Adaptive Aim&lt;br /&gt;
  | s_descr   = When Overdrive is active, Standard Shots do not incur recoil penalties.&lt;br /&gt;
  | s_id      = AdaptiveAim&lt;br /&gt;
  | s_templateName = Template:Adaptive Aim (LW2)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Adaptive_Aim_(LW2)/Info&amp;diff=84112</id>
		<title>Template:Adaptive Aim (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Adaptive_Aim_(LW2)/Info&amp;diff=84112"/>
		<updated>2017-02-28T08:25:43Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Adaptive Aim eliminates the 15% Aim penalty for consecutive Standard Shots when Overdrive is active.&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Rainmaker_(LW2)/Info&amp;diff=84111</id>
		<title>Template:Rainmaker (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Rainmaker_(LW2)/Info&amp;diff=84111"/>
		<updated>2017-02-28T08:23:47Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: Created page with &amp;quot;* Rainmaker adds +2 damage to all heavy weapons. * Heavy weapons with circular areas of effect have their radius increased by +2. * Heavy weapons with conic areas of effect ha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Rainmaker adds +2 damage to all heavy weapons.&lt;br /&gt;
* Heavy weapons with circular areas of effect have their radius increased by +2.&lt;br /&gt;
* Heavy weapons with conic areas of effect have their diameter increased by +2 and length increased by +2.&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Intimidate_(LW2)/Info&amp;diff=84110</id>
		<title>Template:Intimidate (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Intimidate_(LW2)/Info&amp;diff=84110"/>
		<updated>2017-02-28T08:19:30Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: Created page with &amp;quot;* Intimidate&amp;#039;s chance to panic the attacker increases with higher tier SPARK armors. * Intimidate can be triggered by melee and area of effect attacks. * Intimidate will not t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Intimidate&#039;s chance to panic the attacker increases with higher tier SPARK armors.&lt;br /&gt;
* Intimidate can be triggered by melee and area of effect attacks.&lt;br /&gt;
* Intimidate will not trigger when targeted by Overwatch fire.&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Arc_Throwers_(LW2)&amp;diff=84109</id>
		<title>Template:Arc Throwers (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Arc_Throwers_(LW2)&amp;diff=84109"/>
		<updated>2017-02-28T06:06:05Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: Undo revision 84070 by Mavoc (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Damage (Mechanized Only) !! Aim Bonus !! Stun Effect (Organic Only)&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Conv Arcthrower.png|x32px]] || Arc Thrower&lt;br /&gt;
| 2-5 || +5 || {{tooltip | Stunned(2) | Stun for one turn}}&lt;br /&gt;
| - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Mag Arcthrower.png|x32px]] || Advanced Arc Thrower&lt;br /&gt;
| 4-9 || +5 || {{tooltip | Stunned(3) | Stun for one turn and part of second turn}}&lt;br /&gt;
| ADVENT Stun Lancer Autopsy || 20 || 1 || 3 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Beam Arcthrower.png|x32px]] || Arc Blaster&lt;br /&gt;
| 7-12 || +10 || {{tooltip | Stunned(4) | Stun for two turns}}&lt;br /&gt;
| Gatekeeper Autopsy || 35 || 1 || 5 || 1 || 1x [[Gatekeeper (LW2)|Gatekeeper Shell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Weapons_(LW2)]]&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Psi_Operative_(LW2)&amp;diff=84107</id>
		<title>Talk:Psi Operative (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Psi_Operative_(LW2)&amp;diff=84107"/>
		<updated>2017-02-28T05:15:37Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have not been able to find any of these perks in the localization files. I am starting to think that the perks are unchanged from vanilla. --[[User:Mavoc|Mavoc]] ([[User talk:Mavoc|talk]]) 03:50, 8 February 2017 (UTC)&lt;br /&gt;
:That&#039;s not unlikely, but need some people with psiops in-game to verify that. Mind Merge, Soul Merge, and Bastion are new though. --[[User:Tvol|Tvol]] ([[User talk:Tvol|talk]]) 06:02, 8 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bit in the stat progression about getting extra Psi Offense, was that only in v1.0 as I haven&#039;t been able to find anything like that in the ini files. Seems all ranks are now set to (StatType=eStat_PsiOffense,StatAmount=4,RandStatAmount=0,CapStatAmount=200) --[[User:Mavoc|Mavoc]] ([[User talk:Mavoc|talk]]) 05:15, 28 February 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Psi_Operative_(LW2)&amp;diff=84106</id>
		<title>Psi Operative (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psi_Operative_(LW2)&amp;diff=84106"/>
		<updated>2017-02-28T05:01:04Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: /* Stat Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Psi Operative:&lt;br /&gt;
&lt;br /&gt;
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Psi Tree (LW2)&lt;br /&gt;
|Initiate1={{Soulfire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Initiate2={{Fortress (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Subclass1=Telepath&lt;br /&gt;
|Subclass2= Resonate&lt;br /&gt;
|Acolyte1={{Insanity (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Acolyte2={{Mind Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Adept1={{Soul Steal (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Adept2={{Sustain (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Disciple1={{Schism (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Disciple2={{Solace (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Mystic1={{Stasis (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Mystic2={{Soul Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Warlock1={{Fuse (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Warlock2={{Stasis Shield (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Magus1={{Null Lance (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Magus2={{Bastion (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Master1={{Void Rift (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Master2={{Domination (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{{Stat Progression (Psi)(LW2)&lt;br /&gt;
| i_health0     = 1&lt;br /&gt;
| i_offense0    = 2&lt;br /&gt;
| i_will0       = 5&lt;br /&gt;
| i_mobility0   = 0&lt;br /&gt;
| i_dodge0      = 0&lt;br /&gt;
| i_hacking0    = 0&lt;br /&gt;
| i_psiOffense0 = 45&lt;br /&gt;
| i_health1     = 0&lt;br /&gt;
| i_offense1    = 2&lt;br /&gt;
| i_will1       = 5&lt;br /&gt;
| i_mobility1   = 0&lt;br /&gt;
| i_dodge1      = 0&lt;br /&gt;
| i_hacking1    = 0&lt;br /&gt;
| i_psiOffense1 = 4&lt;br /&gt;
| i_health2     = 0&lt;br /&gt;
| i_offense2    = 2&lt;br /&gt;
| i_will2       = 0&lt;br /&gt;
| i_mobility2   = 0&lt;br /&gt;
| i_dodge2      = 0&lt;br /&gt;
| i_hacking2    = 0&lt;br /&gt;
| i_psiOffense2 = 4&lt;br /&gt;
| i_health3     = 0&lt;br /&gt;
| i_offense3    = 2&lt;br /&gt;
| i_will3       = 0&lt;br /&gt;
| i_mobility3   = 0&lt;br /&gt;
| i_dodge3      = 0&lt;br /&gt;
| i_hacking3    = 0&lt;br /&gt;
| i_psiOffense3 = 4&lt;br /&gt;
| i_health4     = 1&lt;br /&gt;
| i_offense4    = 2&lt;br /&gt;
| i_will4       = 0&lt;br /&gt;
| i_mobility4   = 0&lt;br /&gt;
| i_dodge4      = 0&lt;br /&gt;
| i_hacking4    = 0&lt;br /&gt;
| i_psiOffense4 = 4&lt;br /&gt;
| i_health5     = 0&lt;br /&gt;
| i_offense5    = 2&lt;br /&gt;
| i_will5       = 0&lt;br /&gt;
| i_mobility5   = 0&lt;br /&gt;
| i_dodge5      = 0&lt;br /&gt;
| i_hacking5    = 0&lt;br /&gt;
| i_psiOffense5 = 4&lt;br /&gt;
| i_health6     = 0&lt;br /&gt;
| i_offense6    = 2&lt;br /&gt;
| i_will6       = 0&lt;br /&gt;
| i_mobility6   = 0&lt;br /&gt;
| i_dodge6      = 0&lt;br /&gt;
| i_hacking6    = 0&lt;br /&gt;
| i_psiOffense6 = 4&lt;br /&gt;
| i_health7     = 1&lt;br /&gt;
| i_offense7    = 2&lt;br /&gt;
| i_will7       = 0&lt;br /&gt;
| i_mobility7   = 0&lt;br /&gt;
| i_dodge7      = 0&lt;br /&gt;
| i_hacking7    = 0&lt;br /&gt;
| i_psiOffense7 = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Each rank after Initiate can have up to a bonus of 9 extra Psi Offense, except Warlock which has a cap of 5. The total amount represents the minimum gain from leveling, while the hard cap is +100&lt;br /&gt;
&lt;br /&gt;
This class gains no Strength&lt;br /&gt;
&lt;br /&gt;
==Training Time==&lt;br /&gt;
Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference&lt;br /&gt;
:Base training = 3/4/4/4 days&lt;br /&gt;
:Scalar = 7/8/10/10 days&lt;br /&gt;
&lt;br /&gt;
Examples using Commander/Legend ranks&lt;br /&gt;
&lt;br /&gt;
If the soldier is the same rank as the ability, it will take 4 days to train.&lt;br /&gt;
&lt;br /&gt;
If the soldier is 1 rank below the ability, it will take 4+10*1 = 14 days to train.&lt;br /&gt;
&lt;br /&gt;
If the soldier is 6 ranks below the ability, it will take 4+10*6 = 64 days to train.&lt;br /&gt;
&lt;br /&gt;
*A scientist staffing the Psi Lab will reduce training time by 50%&lt;br /&gt;
&lt;br /&gt;
If a psi solder is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube; the soldier that was in the tube will be on hold upon return from his/her mission.&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Psi_Operative_(LW2)&amp;diff=84105</id>
		<title>Psi Operative (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psi_Operative_(LW2)&amp;diff=84105"/>
		<updated>2017-02-28T04:52:27Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: /* Training Time */  Psi training times updated for 1.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Psi Operative:&lt;br /&gt;
&lt;br /&gt;
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Psi Tree (LW2)&lt;br /&gt;
|Initiate1={{Soulfire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Initiate2={{Fortress (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Subclass1=Telepath&lt;br /&gt;
|Subclass2= Resonate&lt;br /&gt;
|Acolyte1={{Insanity (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Acolyte2={{Mind Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Adept1={{Soul Steal (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Adept2={{Sustain (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Disciple1={{Schism (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Disciple2={{Solace (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Mystic1={{Stasis (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Mystic2={{Soul Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Warlock1={{Fuse (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Warlock2={{Stasis Shield (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Magus1={{Null Lance (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Magus2={{Bastion (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Master1={{Void Rift (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Master2={{Domination (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{{Stat Progression (Psi)(LW2)&lt;br /&gt;
| i_health0     = 1&lt;br /&gt;
| i_offense0    = 2&lt;br /&gt;
| i_will0       = 5&lt;br /&gt;
| i_mobility0   = 0&lt;br /&gt;
| i_dodge0      = 0&lt;br /&gt;
| i_hacking0    = 0&lt;br /&gt;
| i_psiOffense0 = 45&lt;br /&gt;
| i_health1     = 0&lt;br /&gt;
| i_offense1    = 2&lt;br /&gt;
| i_will1       = 5&lt;br /&gt;
| i_mobility1   = 0&lt;br /&gt;
| i_dodge1      = 0&lt;br /&gt;
| i_hacking1    = 0&lt;br /&gt;
| i_psiOffense1 = 4&lt;br /&gt;
| i_health2     = 0&lt;br /&gt;
| i_offense2    = 2&lt;br /&gt;
| i_will2       = 0&lt;br /&gt;
| i_mobility2   = 0&lt;br /&gt;
| i_dodge2      = 0&lt;br /&gt;
| i_hacking2    = 0&lt;br /&gt;
| i_psiOffense2 = 4&lt;br /&gt;
| i_health3     = 0&lt;br /&gt;
| i_offense3    = 2&lt;br /&gt;
| i_will3       = 0&lt;br /&gt;
| i_mobility3   = 0&lt;br /&gt;
| i_dodge3      = 0&lt;br /&gt;
| i_hacking3    = 0&lt;br /&gt;
| i_psiOffense3 = 4&lt;br /&gt;
| i_health4     = 1&lt;br /&gt;
| i_offense4    = 2&lt;br /&gt;
| i_will4       = 0&lt;br /&gt;
| i_mobility4   = 0&lt;br /&gt;
| i_dodge4      = 0&lt;br /&gt;
| i_hacking4    = 0&lt;br /&gt;
| i_psiOffense4 = 4&lt;br /&gt;
| i_health5     = 0&lt;br /&gt;
| i_offense5    = 2&lt;br /&gt;
| i_will5       = 0&lt;br /&gt;
| i_mobility5   = 0&lt;br /&gt;
| i_dodge5      = 0&lt;br /&gt;
| i_hacking5    = 0&lt;br /&gt;
| i_psiOffense5 = 4&lt;br /&gt;
| i_health6     = 0&lt;br /&gt;
| i_offense6    = 2&lt;br /&gt;
| i_will6       = 0&lt;br /&gt;
| i_mobility6   = 0&lt;br /&gt;
| i_dodge6      = 0&lt;br /&gt;
| i_hacking6    = 0&lt;br /&gt;
| i_psiOffense6 = 4&lt;br /&gt;
| i_health7     = 1&lt;br /&gt;
| i_offense7    = 2&lt;br /&gt;
| i_will7       = 0&lt;br /&gt;
| i_mobility7   = 0&lt;br /&gt;
| i_dodge7      = 0&lt;br /&gt;
| i_hacking7    = 0&lt;br /&gt;
| i_psiOffense7 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Each rank after Initiate can have up to a bonus of 9 extra Psi Offense, except Warlock which has a cap of 5. The total amount represents the minimum gain from leveling, while the hard cap is +100&lt;br /&gt;
&lt;br /&gt;
This class gains no Strength&lt;br /&gt;
&lt;br /&gt;
==Training Time==&lt;br /&gt;
Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference&lt;br /&gt;
:Base training = 3/4/4/4 days&lt;br /&gt;
:Scalar = 7/8/10/10 days&lt;br /&gt;
&lt;br /&gt;
Examples using Commander/Legend ranks&lt;br /&gt;
&lt;br /&gt;
If the soldier is the same rank as the ability, it will take 4 days to train.&lt;br /&gt;
&lt;br /&gt;
If the soldier is 1 rank below the ability, it will take 4+10*1 = 14 days to train.&lt;br /&gt;
&lt;br /&gt;
If the soldier is 6 ranks below the ability, it will take 4+10*6 = 64 days to train.&lt;br /&gt;
&lt;br /&gt;
*A scientist staffing the Psi Lab will reduce training time by 50%&lt;br /&gt;
&lt;br /&gt;
If a psi solder is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube; the soldier that was in the tube will be on hold upon return from his/her mission.&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:CombatSims_(LW2)&amp;diff=84104</id>
		<title>Template:CombatSims (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:CombatSims_(LW2)&amp;diff=84104"/>
		<updated>2017-02-28T01:37:32Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: removed note about future 1.2 change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Values inside ( ) are after the Integrated Warfare GTS Project, which either adds a flat +1 or does +25% rounded down to the base value.&amp;lt;br /&amp;gt;&lt;br /&gt;
More info is needed on how this Project affects the various sims&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Icon !! Personal Combat Sim !! Effect !! Basic !! Advanced !! Superior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_dodge.png|32px]] || Agility || +Dodge || 10-15 (12-18) || 15-20 (18-25) || 20-25 (25-31)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_implants_health.png|32px]] || Conditioning || +Health || 1 (2) || 2 (3) || 3 (4)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_defense.png|32px]] || Defense || +Defense || 3-5 || 6-8 || 9-10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_implants_will.png|32px]] || Focus || +Will || 10-15 (12-18) || 15-20 (18-25) || 20-25 (25-31)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_firecontrol.png|32px]] || Fire Control || Do not take Overwatch shot below (x)% chance to hit || 25 || 50 || 75&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_hacking.png|32px]] ||Hacking || +Hacking || 5-7 (6-8) || 8-11 (10-13) || 12-15 (15-18)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_implants_offense.png|32px]] || Perception || +Aim || 3-4 || 5-6 || 7-8&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_implants_psi.png|32px]] || Psi || +PsiOffense || 3-5 || 6-8 || 9-10&lt;br /&gt;
|- &lt;br /&gt;
| [[File:XCOM2_implants_mobility.png|32px]] || Speed || +Mobility || 1 (2) || 2 (3) || 3 (4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Icon !! Personal Combat Sim !! Effect&lt;br /&gt;
|- &amp;lt;!-- Absorption Fields is the internal name for Impact Fields --&amp;gt;&lt;br /&gt;
| [[File:LW_implants_impactfield.png|32px]] || Impact Fields || Activate a force field that reduces incoming damage by 33% for two turns. Six-turn cooldown (including the turn in which it was activated). Uses one action and doesn&#039;t automatically end your turn. Armor-Piercing weapons do not mitigate this effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_bodyshield.png|32px]] || Body Shield || A targeted enemy receives -20 aim and -50 critical chance against the soldier.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_threatassessment.png|32px]] || Combat Awareness || Gain 15 defense and an armor point when in overwatch.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_combatrush.png|32px]] || Combat Rush || Combat Rush triggers when you kill an enemy unit and provides allies within seven tiles +10 aim, +10 critical chance and +1 mobility. The effect lasts until the end of the following turn after the kill. It can only trigger every five turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_damagecontrol.png|32px]] || Damage Control || Your armor hardens temporarily after an impact. After taking damage, gain two armor through the end of the next turn. Taking multiple hits on successive turns extends the timer.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_depthperception.png|32px]] || Depth Perception || Gain 5 aim and reduce enemies&#039; dodge by 25 when at a higher elevation than your target.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_emergencylifesupport.png|32px]] || Emergency Life Support || Emergency Life Support make the first check for bleeding out each mission an automatic success. Adds two turns to the bleedout timer.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_hyperreactivepupils.png|32px]] || Hyper-Reactive Pupils || Gain +10 aim for your next shot with your primary weapon after a miss. Bonus applies until the next time you hit a target or the mission ends. Area-of-Effect-based shots do not induce the bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_ironskin.png|32px]] || Iron Skin || Incoming melee damage is reduced by 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_smartmacrophages.png|32px]] || Smart Macrophages || The number of hit points you lost during a battle, which is used to calculate time out wounded, is reduced by one. You are immune to poison and acid.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Equipment_(LW2)]]&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Arc_Throwers_(LW2)&amp;diff=84070</id>
		<title>Template:Arc Throwers (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Arc_Throwers_(LW2)&amp;diff=84070"/>
		<updated>2017-02-26T20:09:13Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: fixed arc thrower stun durations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name&lt;br /&gt;
! Damage (Mechanized Only) !! Aim Bonus !! Stun Effect (Organic Only)&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Conv Arcthrower.png|x32px]] || Arc Thrower&lt;br /&gt;
| 2-5 || +5 || Stun for one turn&lt;br /&gt;
| - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Mag Arcthrower.png|x32px]] || Advanced Arc Thrower&lt;br /&gt;
| 4-9 || +5 || Stun for two turns&lt;br /&gt;
| ADVENT Stun Lancer Autopsy || 20 || 1 || 3 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Beam Arcthrower.png|x32px]] || Arc Blaster&lt;br /&gt;
| 7-12 || +10 || Stun for three turns&lt;br /&gt;
| Gatekeeper Autopsy || 35 || 1 || 5 || 1 || 1x [[Gatekeeper (LW2)|Gatekeeper Shell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Weapons_(LW2)]]&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=84069</id>
		<title>SPARK (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=84069"/>
		<updated>2017-02-26T17:54:00Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: the ingame slot is called Secondary not Special&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.&lt;br /&gt;
&lt;br /&gt;
* SPARK Armor: All SPARKs are built with simple metallic plates to cover their core systems.&lt;br /&gt;
* Primary Weapon: &#039;&#039;Heavy Autocannon&#039;&#039;&lt;br /&gt;
* Secondary Weapon: &#039;&#039;SPARK BIT&#039;&#039;&lt;br /&gt;
* Heavy Weapon: &#039;&#039;Shredder Gun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SPARKs do not have utility slots like regular soldiers. Instead they have a single Heavy Weapon slot which by default contains the Shredder Gun. After researching appropriate projects, this can be swapped out for either High Pressure Tanks or Extra Rocket.&lt;br /&gt;
&lt;br /&gt;
The SPARK BIT has the ability to remotely hack targets just like the Specialist&#039;s GREMLIN.&lt;br /&gt;
&lt;br /&gt;
SPARKs are 34% more expensive for infiltration.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{SPARK Tree (LW2)&lt;br /&gt;
|Squire1= {{Overdrive (LW2)            | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}}&lt;br /&gt;
|Squire2= {{Arsenal (LW2)              | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}}&lt;br /&gt;
|Squire3= {{Mechanical Chassis (LW2)   | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}}&lt;br /&gt;
|Squire4= {{Hack (LW2)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Subclass1= Future Combat&lt;br /&gt;
|Subclass2= War Machine&lt;br /&gt;
|Aspirant1= {{Shredder (LW2)           | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Aspirant2= {{Iron Skin (LW2)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Aspirant3= {{Combat Awareness (LW2)   | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight1={{Rainmaker (LW2)             | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}}&lt;br /&gt;
|Knight2={{Bulwark (LW2)               | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight3={{Adaptive Aim (LW2)          | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}}&lt;br /&gt;
|Cavalier1={{Strike (LW2)              | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier2={{Formidable (LW2)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier3={{Cool Under Pressure (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard1={{Intimidate (LW2)          | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}}&lt;br /&gt;
|Vanguard2={{Repair (LW2)              | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard3={{Guardian (LW2)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin1={{Channeling Field (LW2)     | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin2={{Wrecking Ball (LW2)        | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin3={{Holo Targeting (LW2)       | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion1={{Bombard (LW2)             | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion2={{Damage Control (LW2)      | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion3={{Hunter Protocol (LW2)     | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}}&lt;br /&gt;
|Templar1={{Sacrifice (LW2)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar2={{Impact Fields (LW2)        | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar3={{Nova (LW2)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{{Stat Progression (SPARK)(LW2)&lt;br /&gt;
| i_health0     = 0&lt;br /&gt;
| i_offense0    = 2&lt;br /&gt;
| i_mobility0   = 0&lt;br /&gt;
| i_dodge0      = 0&lt;br /&gt;
| i_hacking0    = 5&lt;br /&gt;
| i_health1     = 0&lt;br /&gt;
| i_offense1    = 2&lt;br /&gt;
| i_mobility1   = 0&lt;br /&gt;
| i_dodge1      = 0&lt;br /&gt;
| i_hacking1    = 0&lt;br /&gt;
| i_health2     = 0&lt;br /&gt;
| i_offense2    = 2&lt;br /&gt;
| i_mobility2   = 0&lt;br /&gt;
| i_dodge2      = 0&lt;br /&gt;
| i_hacking2    = 0&lt;br /&gt;
| i_health3     = 0&lt;br /&gt;
| i_offense3    = 2&lt;br /&gt;
| i_mobility3   = 0&lt;br /&gt;
| i_dodge3      = 0&lt;br /&gt;
| i_hacking3    = 0&lt;br /&gt;
| i_health4     = 0&lt;br /&gt;
| i_offense4    = 3&lt;br /&gt;
| i_mobility4   = 0&lt;br /&gt;
| i_dodge4      = 0&lt;br /&gt;
| i_hacking4    = 0&lt;br /&gt;
| i_health5     = 0&lt;br /&gt;
| i_offense5    = 3&lt;br /&gt;
| i_mobility5   = 0&lt;br /&gt;
| i_dodge5      = 0&lt;br /&gt;
| i_hacking5    = 0&lt;br /&gt;
| i_health6     = 0&lt;br /&gt;
| i_offense6    = 3&lt;br /&gt;
| i_mobility6   = 0&lt;br /&gt;
| i_dodge6      = 0&lt;br /&gt;
| i_hacking6    = 0&lt;br /&gt;
| i_health7     = 0&lt;br /&gt;
| i_offense7    = 3&lt;br /&gt;
| i_mobility7   = 0&lt;br /&gt;
| i_dodge7      = 0&lt;br /&gt;
| i_hacking7    = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This class also gains 3 points of strength, though it&#039;s not clear what that does.&lt;br /&gt;
&lt;br /&gt;
Though SPARK units don&#039;t gain health from leveling, they do start with a high health pool of 11 normal HP and 5 ablative HP.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Gauntlets_(LW2)&amp;diff=84055</id>
		<title>Template:Gauntlets (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Gauntlets_(LW2)&amp;diff=84055"/>
		<updated>2017-02-25T08:12:32Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon !! Name !! Damage&lt;br /&gt;
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Conv LWGauntlet.png|x32px]] || Gauntlet || 2 - 7&lt;br /&gt;
| - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Mag PlatedGauntlet.png|x32px]] || Gauntlet Mark II || 4 - 8&lt;br /&gt;
| Magnetic Weapons || 30 || 3 || 5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Beam PowerGauntlet.png|x32px]] || Blaster Gauntlet || 4 - 11 &lt;br /&gt;
| W.A.R. Suit&amp;lt;br /&amp;gt;Muton Elite Autopsy || 150 || 5 || 10 || 2 || 1x [[Muton Elite (LW2)|Muton Elite Corpse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Weapons_(LW2)]]&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Vests_(LW2)&amp;diff=84053</id>
		<title>Template:Vests (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Vests_(LW2)&amp;diff=84053"/>
		<updated>2017-02-25T08:04:54Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: added Chameleon Suit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name !! Hit Points !! Effects !! Prerequisites &lt;br /&gt;
! Supplies !! Alloys !! Elerium Crystals !! Special Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Tarantula_Suit.png|x32px]]&lt;br /&gt;
| Chameleon Suit || 0 || -20% modifier to the soldier&#039;s infiltration time || Chameleon Suit Project&lt;br /&gt;
| 20 || 0 || 2 || 1x [[Faceless (LW2)|Faceless]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Nano_Fiber_Vest.png|x32px]]&lt;br /&gt;
| Nanoscale Vest || 3 || -25 chance to be critically hit || Hybrid Materials&lt;br /&gt;
| 10 || 1 || 0 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Hazmat_Vest.png|x32px]]&lt;br /&gt;
| Hazmat Vest || 3 || Immune to fire, acid and poison || Hazmat Vest Project&lt;br /&gt;
| 15 || 1 || 0 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Armor_Harness.png|x32px]]  &amp;lt;!-- I&#039;m not sure what the correct image is, so I used a random one --&amp;gt;&lt;br /&gt;
| Tactical Vest || 4 || +1 Armor || Tactical Vest Project&lt;br /&gt;
| 20 || 2 || 0 || 1x [[Muton (LW2)|Muton]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Stasis_Vest.png|x32px]]&lt;br /&gt;
| Stasis Vest || 4 || Restores lost HP (+2HP/turn, max 8) || Stasis Vest Project&lt;br /&gt;
| 20 || 2 || 2 || 1x [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Hellweave.png|x32px]]&lt;br /&gt;
| Hellweave Vest || 5 || Deals damage to melee attackers and may cause burning  || Hellweave Project&lt;br /&gt;
| 30 || 4 || 3 || 1x [[Berserker (LW2)|Berserker]] Corpse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Armor_(LW2)]]&lt;br /&gt;
[[Category: Equipment_(LW2)]]&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=84051</id>
		<title>SPARK (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=84051"/>
		<updated>2017-02-25T05:20:38Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: fixed Spark Aim progression&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.&lt;br /&gt;
&lt;br /&gt;
* SPARK Armor: All SPARKs are built with simple metallic plates to cover their core systems.&lt;br /&gt;
* Primary Weapon: Heavy Autocannon&lt;br /&gt;
* Secondary Weapon: SPARK BIT&lt;br /&gt;
* Heavy Weapon: Shredder Gun&lt;br /&gt;
&lt;br /&gt;
SPARKs do not have utility slots like regular soldiers. Instead they have a single Heavy Weapon slot which by default contains the Shredder Gun. After researching appropriate projects, this can be swapped out for either High Pressure Tanks or Extra Rocket.&lt;br /&gt;
&lt;br /&gt;
The SPARK BIT has the ability to remotely hack targets just like the Specialist&#039;s GREMLIN.&lt;br /&gt;
&lt;br /&gt;
SPARKs are 34% more expensive for infiltration.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{SPARK Tree (LW2)&lt;br /&gt;
|Squire1= {{Overdrive (LW2)            | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}}&lt;br /&gt;
|Squire2= {{Arsenal (LW2)              | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}}&lt;br /&gt;
|Squire3= {{Mechanical Chassis (LW2)   | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}}&lt;br /&gt;
|Squire4= {{Hack (LW2)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Subclass1= Future Combat&lt;br /&gt;
|Subclass2= War Machine&lt;br /&gt;
|Aspirant1= {{Shredder (LW2)           | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Aspirant2= {{Iron Skin (LW2)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Aspirant3= {{Combat Awareness (LW2)   | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight1={{Rainmaker (LW2)             | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}}&lt;br /&gt;
|Knight2={{Bulwark (LW2)               | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight3={{Adaptive Aim (LW2)          | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}}&lt;br /&gt;
|Cavalier1={{Strike (LW2)              | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier2={{Formidable (LW2)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier3={{Cool Under Pressure (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard1={{Intimidate (LW2)          | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}}&lt;br /&gt;
|Vanguard2={{Repair (LW2)              | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard3={{Guardian (LW2)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin1={{Channeling Field (LW2)     | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin2={{Wrecking Ball (LW2)        | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin3={{Holo Targeting (LW2)       | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion1={{Bombard (LW2)             | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion2={{Damage Control (LW2)      | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion3={{Hunter Protocol (LW2)     | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}}&lt;br /&gt;
|Templar1={{Sacrifice (LW2)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar2={{Impact Fields (LW2)        | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar3={{Nova (LW2)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{{Stat Progression (SPARK)(LW2)&lt;br /&gt;
| i_health0     = 0&lt;br /&gt;
| i_offense0    = 2&lt;br /&gt;
| i_mobility0   = 0&lt;br /&gt;
| i_dodge0      = 0&lt;br /&gt;
| i_hacking0    = 5&lt;br /&gt;
| i_health1     = 0&lt;br /&gt;
| i_offense1    = 2&lt;br /&gt;
| i_mobility1   = 0&lt;br /&gt;
| i_dodge1      = 0&lt;br /&gt;
| i_hacking1    = 0&lt;br /&gt;
| i_health2     = 0&lt;br /&gt;
| i_offense2    = 2&lt;br /&gt;
| i_mobility2   = 0&lt;br /&gt;
| i_dodge2      = 0&lt;br /&gt;
| i_hacking2    = 0&lt;br /&gt;
| i_health3     = 0&lt;br /&gt;
| i_offense3    = 2&lt;br /&gt;
| i_mobility3   = 0&lt;br /&gt;
| i_dodge3      = 0&lt;br /&gt;
| i_hacking3    = 0&lt;br /&gt;
| i_health4     = 0&lt;br /&gt;
| i_offense4    = 3&lt;br /&gt;
| i_mobility4   = 0&lt;br /&gt;
| i_dodge4      = 0&lt;br /&gt;
| i_hacking4    = 0&lt;br /&gt;
| i_health5     = 0&lt;br /&gt;
| i_offense5    = 3&lt;br /&gt;
| i_mobility5   = 0&lt;br /&gt;
| i_dodge5      = 0&lt;br /&gt;
| i_hacking5    = 0&lt;br /&gt;
| i_health6     = 0&lt;br /&gt;
| i_offense6    = 3&lt;br /&gt;
| i_mobility6   = 0&lt;br /&gt;
| i_dodge6      = 0&lt;br /&gt;
| i_hacking6    = 0&lt;br /&gt;
| i_health7     = 0&lt;br /&gt;
| i_offense7    = 3&lt;br /&gt;
| i_mobility7   = 0&lt;br /&gt;
| i_dodge7      = 0&lt;br /&gt;
| i_hacking7    = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This class also gains 3 points of strength, though it&#039;s not clear what that does.&lt;br /&gt;
&lt;br /&gt;
Though SPARK units don&#039;t gain health from leveling, they do start with a high health pool of 11 normal HP and 5 ablative HP.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Stat_Progression_(SPARK)(LW2)&amp;diff=84050</id>
		<title>Template:Stat Progression (SPARK)(LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Stat_Progression_(SPARK)(LW2)&amp;diff=84050"/>
		<updated>2017-02-25T05:16:45Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: Spark progression now with spark ranks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Related|family = statProgression}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; &amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:15%;&amp;quot; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | &#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | &#039;&#039;&#039;Mobility&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | &#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | &#039;&#039;&#039;Hacking&#039;&#039;&#039; {{ #ifeq: {{{ s_type | soldier }}} | psi | {{!}} style=&amp;quot;border-color:#7dc2d2;&amp;quot; {{!}}&#039;&#039;&#039;PsiOffense&#039;&#039;&#039; |}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight:bold;&amp;quot; | {{ SparkRank (LW2) | 0 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_health0 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_offense0 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_mobility0 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_dodge0 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_hacking0 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;&amp;quot; | {{ SparkRank (LW2) | 1 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_health1 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_offense1 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_mobility1 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_dodge1 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_hacking1 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;&amp;quot; | {{ SparkRank (LW2) | 2 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_health2 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_offense2 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_mobility2 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_dodge2 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_hacking2 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;&amp;quot; | {{ SparkRank (LW2) | 3 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_health3 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_offense3 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_mobility3 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_dodge3 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_hacking3 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;&amp;quot; | {{ SparkRank (LW2) | 4 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_health4 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_offense4 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_mobility4 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_dodge4 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_hacking4 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;&amp;quot; | {{ SparkRank (LW2) | 5 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_health5 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_offense5 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_mobility5 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_dodge5 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_hacking5 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;&amp;quot; | {{ SparkRank (LW2) | 6 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_health6 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_offense6 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_mobility6 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_dodge6 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_hacking6 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #7dc2d2; font-weight: bold;&amp;quot; | {{ SparkRank (LW2) | 7 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_health7 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_offense7 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_mobility7 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_dodge7 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{{ i_hacking7 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 2px 2px 0 0; color: #7dc2d2; font-weight:bold;&amp;quot; | Total&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{ #expr: {{{ i_health0 | 0 }}} + {{{ i_health1 | 0 }}} + {{{ i_health2 | 0 }}} + {{{ i_health3 | 0 }}} + {{{ i_health4 | 0 }}} + {{{ i_health5 | 0 }}} + {{{ i_health6 | 0 }}} + {{{ i_health7 | 0 }}} }}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{ #expr: {{{ i_offense0 | 0 }}} + {{{ i_offense1 | 0 }}} + {{{ i_offense2 | 0 }}} + {{{ i_offense3 | 0 }}} + {{{ i_offense4 | 0 }}} + {{{ i_offense5 | 0 }}} + {{{ i_offense6 | 0 }}} + {{{ i_offense7 | 0 }}} }}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{ #expr: {{{ i_mobility0 | 0 }}} + {{{ i_mobility1 | 0 }}} + {{{ i_mobility2 | 0 }}} + {{{ i_mobility3 | 0 }}} + {{{ i_mobility4 | 0 }}} + {{{ i_mobility5 | 0 }}} + {{{ i_mobility6 | 0 }}} + {{{ i_mobility7 | 0 }}} }}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{ #expr: {{{ i_dodge0 | 0 }}} + {{{ i_dodge1 | 0 }}} + {{{ i_dodge2 | 0 }}} + {{{ i_dodge3 | 0 }}} + {{{ i_dodge4 | 0 }}} + {{{ i_dodge5 | 0 }}} + {{{ i_dodge6 | 0 }}} + {{{ i_dodge7 | 0 }}} }}&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | {{ #expr: {{{ i_hacking0 | 0 }}} + {{{ i_hacking1 | 0 }}} + {{{ i_hacking2 | 0 }}} + {{{ i_hacking3 | 0 }}} + {{{ i_hacking4 | 0 }}} + {{{ i_hacking5 | 0 }}} + {{{ i_hacking6 | 0 }}} + {{{ i_hacking7 | 0 }}} }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
[[Templates (Long War 2)‏‎]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:SparkRank_(LW2)&amp;diff=84049</id>
		<title>Template:SparkRank (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:SparkRank_(LW2)&amp;diff=84049"/>
		<updated>2017-02-25T05:13:47Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: fixed incorrect spark rank names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ #switch: {{{1|0}}}&lt;br /&gt;
    | 0&lt;br /&gt;
    | Squire = [[File:XCOM2_rank_squaddie.png|{{{2|38px}}}]]&lt;br /&gt;
    | 1&lt;br /&gt;
    | Aspirant = [[File:XCOM2_rank_lieutenant.png|{{{2|38px}}}]]&lt;br /&gt;
    | 2&lt;br /&gt;
    | Knight = [[File:XCOM2_rank_sergeant.png|{{{2|38px}}}]]&lt;br /&gt;
    | 3&lt;br /&gt;
    | Cavalier = [[File:XCOM2_rank_captain.png|{{{2|38px}}}]]&lt;br /&gt;
    | 4&lt;br /&gt;
    | Vanguard = [[File:XCOM2_rank_major.png|{{{2|38px}}}]]&lt;br /&gt;
    | 5&lt;br /&gt;
    | Paladin = [[File:XCOM2_rank_colonel.png|{{{2|38px}}}]]&lt;br /&gt;
    | 6&lt;br /&gt;
    | Champion = [[File:XCOM2_rank_commander.png|{{{2|38px}}}]]&lt;br /&gt;
    | 7&lt;br /&gt;
    | Templar = [[File:XCOM2_rank_fieldmarshall.png|{{{2|38px}}}]]&lt;br /&gt;
    | {{terr|Switch function for image in [[{{subst: FULLPAGENAME}}]] reached default state.}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{ #if: {{{b_name|}}} | {{ #switch: {{{1|0}}}&lt;br /&gt;
    | 0&lt;br /&gt;
    | Squire = &amp;lt;br /&amp;gt;Squire&lt;br /&gt;
    | 1&lt;br /&gt;
    | Aspirant = &amp;lt;br /&amp;gt;Aspirant&lt;br /&gt;
    | 2&lt;br /&gt;
    | Knight = &amp;lt;br /&amp;gt;Knight&lt;br /&gt;
    | 3&lt;br /&gt;
    | Cavalier = &amp;lt;br /&amp;gt;Cavalier&lt;br /&gt;
    | 4&lt;br /&gt;
    | Vanguard = &amp;lt;br /&amp;gt;Vanguard&lt;br /&gt;
    | 5&lt;br /&gt;
    | Paladin = &amp;lt;br /&amp;gt;Paladin&lt;br /&gt;
    | 6&lt;br /&gt;
    | Champion = &amp;lt;br /&amp;gt;Champion&lt;br /&gt;
    | 7&lt;br /&gt;
    | Templar = &amp;lt;br /&amp;gt;Templar&lt;br /&gt;
    | {{terr|Switch function for name in [[{{subst: FULLPAGENAME}}]] reached default state.}} }}&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Stat_Progression_(Psi)(LW2)&amp;diff=84039</id>
		<title>Template:Stat Progression (Psi)(LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Stat_Progression_(Psi)(LW2)&amp;diff=84039"/>
		<updated>2017-02-24T02:52:57Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: Psi Ranks for Psi Stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Related|family = statProgression}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 40%; background-color: #17181a; border-color:#d6cfef; color: #d6cfef; &amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 0 2px 2px 0; width:10%;&amp;quot; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 0 0   2px 0; width:3.3%;&amp;quot; | &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 0 0   2px 0; width:3.3%;&amp;quot; | &#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 0 0   2px 0; width:3.3%;&amp;quot; | &#039;&#039;&#039;Will&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 0 0   2px 0; width:3.3%;&amp;quot; | &#039;&#039;&#039;Mobility&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 0 0   2px 0; width:3.3%;&amp;quot; | &#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 0 0   2px 0; width:3.3%;&amp;quot; | &#039;&#039;&#039;Hacking&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 0 0   2px 0; width:3.3%;&amp;quot; | &#039;&#039;&#039;PsiOffense&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #d6cfef; font-weight:bold;&amp;quot; | {{ PsiRank (LW2) | 0 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_health0 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_offense0 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_will0 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_mobility0 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_dodge0 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_hacking0 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_psiOffense0 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #d6cfef; font-weight: bold;&amp;quot; | {{ PsiRank  (LW2) | 1 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_health1 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_offense1 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_will1 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_mobility1 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_dodge1 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_hacking1 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_psiOffense1 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #d6cfef; font-weight: bold;&amp;quot; | {{ PsiRank (LW2) | 2 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_health2 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_offense2 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_will2 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_mobility2 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_dodge2 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_hacking2 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_psiOffense2 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #d6cfef; font-weight: bold;&amp;quot; | {{ PsiRank (LW2) | 3 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_health3 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_offense3 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_will3 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_mobility3 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_dodge3 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_hacking3 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_psiOffense3 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #d6cfef; font-weight: bold;&amp;quot; | {{ PsiRank (LW2) | 4 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_health4 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_offense4 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_will4 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_mobility4 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_dodge4 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_hacking4 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_psiOffense4 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #d6cfef; font-weight: bold;&amp;quot; | {{ PsiRank (LW2) | 5 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_health5 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_offense5 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_will5 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_mobility5 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_dodge5 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_hacking5 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_psiOffense5 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #d6cfef; font-weight: bold;&amp;quot; | {{ PsiRank (LW2) | 6 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_health6 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_offense6 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_will6 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_mobility6 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_dodge6 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_hacking6 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_psiOffense6 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #d6cfef; font-weight: bold;&amp;quot; | {{ PsiRank (LW2) | 7 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_health7 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_offense7 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_will7 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_mobility7 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_dodge7 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_hacking7 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_psiOffense7 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 2px 2px 0 0; color: #d6cfef; font-weight:bold;&amp;quot; | Total&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{ #expr: {{{ i_health0 | 0 }}} + {{{ i_health1 | 0 }}} + {{{ i_health2 | 0 }}} + {{{ i_health3 | 0 }}} + {{{ i_health4 | 0 }}} + {{{ i_health5 | 0 }}} + {{{ i_health6 | 0 }}} + {{{ i_health7 | 0 }}} }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{ #expr: {{{ i_offense0 | 0 }}} + {{{ i_offense1 | 0 }}} + {{{ i_offense2 | 0 }}} + {{{ i_offense3 | 0 }}} + {{{ i_offense4 | 0 }}} + {{{ i_offense5 | 0 }}} + {{{ i_offense6 | 0 }}} + {{{ i_offense7 | 0 }}} }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{ #expr: {{{ i_will0 | 0 }}} + {{{ i_will1 | 0 }}} + {{{ i_will2 | 0 }}} + {{{ i_will3 | 0 }}} + {{{ i_will4 | 0 }}} + {{{ i_will5 | 0 }}} + {{{ i_will6 | 0 }}} + {{{ i_will7 | 0 }}} }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{ #expr: {{{ i_mobility0 | 0 }}} + {{{ i_mobility1 | 0 }}} + {{{ i_mobility2 | 0 }}} + {{{ i_mobility3 | 0 }}} + {{{ i_mobility4 | 0 }}} + {{{ i_mobility5 | 0 }}} + {{{ i_mobility6 | 0 }}} + {{{ i_mobility7 | 0 }}} }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{ #expr: {{{ i_dodge0 | 0 }}} + {{{ i_dodge1 | 0 }}} + {{{ i_dodge2 | 0 }}} + {{{ i_dodge3 | 0 }}} + {{{ i_dodge4 | 0 }}} + {{{ i_dodge5 | 0 }}} + {{{ i_dodge6 | 0 }}} + {{{ i_dodge7 | 0 }}} }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{ #expr: {{{ i_hacking0 | 0 }}} + {{{ i_hacking1 | 0 }}} + {{{ i_hacking2 | 0 }}} + {{{ i_hacking3 | 0 }}} + {{{ i_hacking4 | 0 }}} + {{{ i_hacking5 | 0 }}} + {{{ i_hacking6 | 0 }}} + {{{ i_hacking7 | 0 }}} }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{ #expr: {{{ i_psiOffense0 | 0 }}} + {{{ i_psiOffense1 | 0 }}} + {{{ i_psiOffense2 | 0 }}} + {{{ i_psiOffense3 | 0 }}} + {{{ i_psiOffense4 | 0 }}} + {{{ i_psiOffense5 | 0 }}} + {{{ i_psiOffense6 | 0 }}} + {{{ i_psiOffense7 | 0 }}} }}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&lt;br /&gt;
[[Category:Templates (Long War 2)‏‎]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Psi_Tree_(LW2)&amp;diff=84038</id>
		<title>Template:Psi Tree (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Psi_Tree_(LW2)&amp;diff=84038"/>
		<updated>2017-02-24T02:51:23Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Related|family = classTree}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;Mouse-over &amp;lt;span style=&amp;quot;position: relative; bottom: 2px;&amp;quot;&amp;gt;[[File:XCOM2_infoIcon_custom_1.png|18px]]&amp;lt;/span&amp;gt; for more information.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em 0 1em 0; background-color: #17181a; border: 1px solid #d6cfef; border-collapse: collapse; text-align: center; color:#d6cfef; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 2px 0; border-color:#cecef8; width:40%;&amp;quot;| &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:20%; border-width: 0 2px 2px 2px; border-color:#cecef8;&amp;quot;| &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 0 2px 0; border-color:#cecef8; width:40%;&amp;quot;| &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{Initiate1}}}&lt;br /&gt;
| style=&amp;quot;border-width:0 2px 0 2px; border-color: #d6cfef; color:#cecef8; background-color:#17181a;&amp;quot; | {{PsiRank (LW2)|0|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{Initiate2}}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-width: 0; background-color:black;&amp;quot; | &#039;&#039;{{{Subclass1}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 2px; border-color: #d6cfef;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;border-width: 0; background-color:black;&amp;quot; | &#039;&#039;{{{Subclass2}}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{Acolyte1}}}&lt;br /&gt;
| style=&amp;quot;border-width:0 2px 0 2px; border-color: #d6cfef; color:#cecef8; background-color:#17181a;&amp;quot; | {{PsiRank (LW2)|1|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{Acolyte2}}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{Adept1}}}&lt;br /&gt;
| style=&amp;quot;border-width:0 2px 0 2px; border-color: #d6cfef; color:#cecef8; background-color:#17181a;&amp;quot; | {{PsiRank (LW2)|2|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{Adept2}}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{Disciple1}}}&lt;br /&gt;
| style=&amp;quot;border-width:0 2px 0 2px; border-color: #d6cfef; color:#cecef8; background-color:#17181a;&amp;quot; | {{PsiRank (LW2)|3|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{Disciple2}}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{Mystic1}}}&lt;br /&gt;
| style=&amp;quot;border-width:0 2px 0 2px; border-color: #d6cfef; color:#cecef8; background-color:#17181a;&amp;quot; | {{PsiRank (LW2)|4|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{Mystic2}}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{Warlock1}}}&lt;br /&gt;
| style=&amp;quot;border-width:0 2px 0 2px; border-color: #d6cfef; color:#cecef8; background-color:#17181a;&amp;quot; | {{PsiRank (LW2)|5|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{Warlock2}}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{Magus1}}}&lt;br /&gt;
| style=&amp;quot;border-width:0 2px 0 2px; border-color: #d6cfef; color:#cecef8; background-color:#17181a;&amp;quot; | {{PsiRank (LW2)|6|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{Magus2}}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{Master1}}}&lt;br /&gt;
| style=&amp;quot;border-width:0 2px 0 2px; border-color: #d6cfef; color:#cecef8; background-color:#17181a;&amp;quot; | {{PsiRank (LW2)|7|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{Master2}}}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates ]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:PsiRank_(LW2)&amp;diff=84037</id>
		<title>Template:PsiRank (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:PsiRank_(LW2)&amp;diff=84037"/>
		<updated>2017-02-24T02:50:42Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ #switch: {{{1|0}}}&lt;br /&gt;
    | 0&lt;br /&gt;
    | Initiate = [[File:XCOM2 psirank initiate.png|{{{2|38px}}}|Initiate]]&lt;br /&gt;
    | 1&lt;br /&gt;
    | Acolyte = [[File:XCOM2 psirank acolyte.png|{{{2|38px}}}|Acolyte]]&lt;br /&gt;
    | 2&lt;br /&gt;
    | Adept = [[File:XCOM2 psirank adept.png|{{{2|38px}}}|Adept]]&lt;br /&gt;
    | 3&lt;br /&gt;
    | Disciple = [[File:XCOM2 psirank disciple.png|{{{2|38px}}}|Disciple]]&lt;br /&gt;
    | 4&lt;br /&gt;
    | Mystic = [[File:XCOM2 psirank mystic.png|{{{2|38px}}}|Mystic]]&lt;br /&gt;
    | 5&lt;br /&gt;
    | Warlock = [[File:XCOM2 psirank warlock.png|{{{2|38px}}}|Warlock]]&lt;br /&gt;
    | 6&lt;br /&gt;
    | Magus = [[File:XCOM2 psirank magus.png|{{{2|38px}}}|Magus]]&lt;br /&gt;
    | 7&lt;br /&gt;
    | Master = [[File:LW psirank master.png|{{{2|38px}}}|Master]]&lt;br /&gt;
    | {{terr|Switch function for image in [[Template:PsiRank (LW2)]] reached default state.}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{ #if: {{{b_name|}}} | {{ #switch: {{{1|0}}}&lt;br /&gt;
    | 0&lt;br /&gt;
    | Initiate = &amp;lt;br /&amp;gt;Initiate&lt;br /&gt;
    | 1&lt;br /&gt;
    | Acolyte = &amp;lt;br /&amp;gt;Acolyte&lt;br /&gt;
    | 2&lt;br /&gt;
    | Adept = &amp;lt;br /&amp;gt;Adept&lt;br /&gt;
    | 3&lt;br /&gt;
    | Disciple = &amp;lt;br /&amp;gt;Disciple&lt;br /&gt;
    | 4&lt;br /&gt;
    | Mystic = &amp;lt;br /&amp;gt;Mystic&lt;br /&gt;
    | 5&lt;br /&gt;
    | Warlock = &amp;lt;br /&amp;gt;Warlock&lt;br /&gt;
    | 6&lt;br /&gt;
    | Magus = &amp;lt;br /&amp;gt;Magus&lt;br /&gt;
    | 7&lt;br /&gt;
    | Master = &amp;lt;br /&amp;gt;Master&lt;br /&gt;
    | {{terr|Switch function for text in [[Template:PsiRank (LW2)]] reached default state.}} }}&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Stat_Progression_(Psi)(LW2)&amp;diff=84036</id>
		<title>Template:Stat Progression (Psi)(LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Stat_Progression_(Psi)(LW2)&amp;diff=84036"/>
		<updated>2017-02-24T02:47:01Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: consistent stat order with other tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Related|family = statProgression}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 40%; background-color: #17181a; border-color:#d6cfef; color: #d6cfef; &amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 0 2px 2px 0; width:10%;&amp;quot; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 0 0   2px 0; width:3.3%;&amp;quot; | &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 0 0   2px 0; width:3.3%;&amp;quot; | &#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 0 0   2px 0; width:3.3%;&amp;quot; | &#039;&#039;&#039;Will&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 0 0   2px 0; width:3.3%;&amp;quot; | &#039;&#039;&#039;Mobility&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 0 0   2px 0; width:3.3%;&amp;quot; | &#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 0 0   2px 0; width:3.3%;&amp;quot; | &#039;&#039;&#039;Hacking&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 0 0   2px 0; width:3.3%;&amp;quot; | &#039;&#039;&#039;PsiOffense&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #d6cfef; font-weight:bold;&amp;quot; | {{ Rank (LW2) | 0 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_health0 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_offense0 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_will0 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_mobility0 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_dodge0 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_hacking0 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_psiOffense0 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #d6cfef; font-weight: bold;&amp;quot; | {{ Rank (LW2) | 1 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_health1 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_offense1 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_will1 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_mobility1 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_dodge1 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_hacking1 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_psiOffense1 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #d6cfef; font-weight: bold;&amp;quot; | {{ Rank (LW2) | 2 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_health2 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_offense2 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_will2 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_mobility2 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_dodge2 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_hacking2 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_psiOffense2 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #d6cfef; font-weight: bold;&amp;quot; | {{ Rank (LW2) | 3 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_health3 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_offense3 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_will3 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_mobility3 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_dodge3 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_hacking3 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_psiOffense3 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #d6cfef; font-weight: bold;&amp;quot; | {{ Rank (LW2) | 4 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_health4 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_offense4 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_will4 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_mobility4 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_dodge4 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_hacking4 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_psiOffense4 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #d6cfef; font-weight: bold;&amp;quot; | {{ Rank (LW2) | 5 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_health5 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_offense5 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_will5 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_mobility5 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_dodge5 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_hacking5 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_psiOffense5 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #d6cfef; font-weight: bold;&amp;quot; | {{ Rank (LW2) | 6 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_health6 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_offense6 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_will6 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_mobility6 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_dodge6 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_hacking6 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_psiOffense6 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #d6cfef; font-weight: bold;&amp;quot; | {{ Rank (LW2) | 7 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_health7 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_offense7 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_will7 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_mobility7 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_dodge7 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_hacking7 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_psiOffense7 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 2px 2px 0 0; color: #d6cfef; font-weight:bold;&amp;quot; | Total&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{ #expr: {{{ i_health0 | 0 }}} + {{{ i_health1 | 0 }}} + {{{ i_health2 | 0 }}} + {{{ i_health3 | 0 }}} + {{{ i_health4 | 0 }}} + {{{ i_health5 | 0 }}} + {{{ i_health6 | 0 }}} + {{{ i_health7 | 0 }}} }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{ #expr: {{{ i_offense0 | 0 }}} + {{{ i_offense1 | 0 }}} + {{{ i_offense2 | 0 }}} + {{{ i_offense3 | 0 }}} + {{{ i_offense4 | 0 }}} + {{{ i_offense5 | 0 }}} + {{{ i_offense6 | 0 }}} + {{{ i_offense7 | 0 }}} }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{ #expr: {{{ i_will0 | 0 }}} + {{{ i_will1 | 0 }}} + {{{ i_will2 | 0 }}} + {{{ i_will3 | 0 }}} + {{{ i_will4 | 0 }}} + {{{ i_will5 | 0 }}} + {{{ i_will6 | 0 }}} + {{{ i_will7 | 0 }}} }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{ #expr: {{{ i_mobility0 | 0 }}} + {{{ i_mobility1 | 0 }}} + {{{ i_mobility2 | 0 }}} + {{{ i_mobility3 | 0 }}} + {{{ i_mobility4 | 0 }}} + {{{ i_mobility5 | 0 }}} + {{{ i_mobility6 | 0 }}} + {{{ i_mobility7 | 0 }}} }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{ #expr: {{{ i_dodge0 | 0 }}} + {{{ i_dodge1 | 0 }}} + {{{ i_dodge2 | 0 }}} + {{{ i_dodge3 | 0 }}} + {{{ i_dodge4 | 0 }}} + {{{ i_dodge5 | 0 }}} + {{{ i_dodge6 | 0 }}} + {{{ i_dodge7 | 0 }}} }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{ #expr: {{{ i_hacking0 | 0 }}} + {{{ i_hacking1 | 0 }}} + {{{ i_hacking2 | 0 }}} + {{{ i_hacking3 | 0 }}} + {{{ i_hacking4 | 0 }}} + {{{ i_hacking5 | 0 }}} + {{{ i_hacking6 | 0 }}} + {{{ i_hacking7 | 0 }}} }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{ #expr: {{{ i_psiOffense0 | 0 }}} + {{{ i_psiOffense1 | 0 }}} + {{{ i_psiOffense2 | 0 }}} + {{{ i_psiOffense3 | 0 }}} + {{{ i_psiOffense4 | 0 }}} + {{{ i_psiOffense5 | 0 }}} + {{{ i_psiOffense6 | 0 }}} + {{{ i_psiOffense7 | 0 }}} }}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&lt;br /&gt;
[[Category:Templates (Long War 2)‏‎]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Stat_Progression_(Psi)(LW2)&amp;diff=84035</id>
		<title>Template:Stat Progression (Psi)(LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Stat_Progression_(Psi)(LW2)&amp;diff=84035"/>
		<updated>2017-02-24T02:42:59Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: Bad Tvol, you mixed up your Mobility and WIll headers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Related|family = statProgression}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 40%; background-color: #17181a; border-color:#d6cfef; color: #d6cfef; &amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 0 2px 2px 0; width:10%;&amp;quot; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 0 0   2px 0; width:3.3%;&amp;quot; | &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 0 0   2px 0; width:3.3%;&amp;quot; | &#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 0 0   2px 0; width:3.3%;&amp;quot; | &#039;&#039;&#039;Mobility&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 0 0   2px 0; width:3.3%;&amp;quot; | &#039;&#039;&#039;Will&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 0 0   2px 0; width:3.3%;&amp;quot; | &#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 0 0   2px 0; width:3.3%;&amp;quot; | &#039;&#039;&#039;Hacking&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 0 0   2px 0; width:3.3%;&amp;quot; | &#039;&#039;&#039;PsiOffense&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #d6cfef; font-weight:bold;&amp;quot; | {{ Rank (LW2) | 0 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_health0 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_offense0 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_mobility0 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_will0 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_dodge0 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_hacking0 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_psiOffense0 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #d6cfef; font-weight: bold;&amp;quot; | {{ Rank (LW2) | 1 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_health1 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_offense1 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_mobility1 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_will1 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_dodge1 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_hacking1 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_psiOffense1 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #d6cfef; font-weight: bold;&amp;quot; | {{ Rank (LW2) | 2 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_health2 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_offense2 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_mobility2 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_will2 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_dodge2 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_hacking2 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_psiOffense2 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #d6cfef; font-weight: bold;&amp;quot; | {{ Rank (LW2) | 3 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_health3 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_offense3 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_mobility3 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_will3 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_dodge3 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_hacking3 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_psiOffense3 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #d6cfef; font-weight: bold;&amp;quot; | {{ Rank (LW2) | 4 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_health4 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_offense4 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_mobility4 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_will4 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_dodge4 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_hacking4 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_psiOffense4 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #d6cfef; font-weight: bold;&amp;quot; | {{ Rank (LW2) | 5 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_health5 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_offense5 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_mobility5 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_will5 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_dodge5 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_hacking5 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_psiOffense5 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #d6cfef; font-weight: bold;&amp;quot; | {{ Rank (LW2) | 6 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_health6 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_offense6 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_mobility6 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_will6 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_dodge6 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_hacking6 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_psiOffense6 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color: #d6cfef; font-weight: bold;&amp;quot; | {{ Rank (LW2) | 7 | b_name = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_health7 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_offense7 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_mobility7 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_will7 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_dodge7 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_hacking7 | 0 }}}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{{ i_psiOffense7 | 0 }}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#d6cfef; border-width: 2px 2px 0 0; color: #d6cfef; font-weight:bold;&amp;quot; | Total&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{ #expr: {{{ i_health0 | 0 }}} + {{{ i_health1 | 0 }}} + {{{ i_health2 | 0 }}} + {{{ i_health3 | 0 }}} + {{{ i_health4 | 0 }}} + {{{ i_health5 | 0 }}} + {{{ i_health6 | 0 }}} + {{{ i_health7 | 0 }}} }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{ #expr: {{{ i_offense0 | 0 }}} + {{{ i_offense1 | 0 }}} + {{{ i_offense2 | 0 }}} + {{{ i_offense3 | 0 }}} + {{{ i_offense4 | 0 }}} + {{{ i_offense5 | 0 }}} + {{{ i_offense6 | 0 }}} + {{{ i_offense7 | 0 }}} }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{ #expr: {{{ i_mobility0 | 0 }}} + {{{ i_mobility1 | 0 }}} + {{{ i_mobility2 | 0 }}} + {{{ i_mobility3 | 0 }}} + {{{ i_mobility4 | 0 }}} + {{{ i_mobility5 | 0 }}} + {{{ i_mobility6 | 0 }}} + {{{ i_mobility7 | 0 }}} }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{ #expr: {{{ i_will0 | 0 }}} + {{{ i_will1 | 0 }}} + {{{ i_will2 | 0 }}} + {{{ i_will3 | 0 }}} + {{{ i_will4 | 0 }}} + {{{ i_will5 | 0 }}} + {{{ i_will6 | 0 }}} + {{{ i_will7 | 0 }}} }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{ #expr: {{{ i_dodge0 | 0 }}} + {{{ i_dodge1 | 0 }}} + {{{ i_dodge2 | 0 }}} + {{{ i_dodge3 | 0 }}} + {{{ i_dodge4 | 0 }}} + {{{ i_dodge5 | 0 }}} + {{{ i_dodge6 | 0 }}} + {{{ i_dodge7 | 0 }}} }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{ #expr: {{{ i_hacking0 | 0 }}} + {{{ i_hacking1 | 0 }}} + {{{ i_hacking2 | 0 }}} + {{{ i_hacking3 | 0 }}} + {{{ i_hacking4 | 0 }}} + {{{ i_hacking5 | 0 }}} + {{{ i_hacking6 | 0 }}} + {{{ i_hacking7 | 0 }}} }}&lt;br /&gt;
| style=&amp;quot;border-color: #d6cfef;&amp;quot; | {{ #expr: {{{ i_psiOffense0 | 0 }}} + {{{ i_psiOffense1 | 0 }}} + {{{ i_psiOffense2 | 0 }}} + {{{ i_psiOffense3 | 0 }}} + {{{ i_psiOffense4 | 0 }}} + {{{ i_psiOffense5 | 0 }}} + {{{ i_psiOffense6 | 0 }}} + {{{ i_psiOffense7 | 0 }}} }}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&lt;br /&gt;
[[Category:Templates (Long War 2)‏‎]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Psi_Operative_(LW2)&amp;diff=84034</id>
		<title>Psi Operative (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psi_Operative_(LW2)&amp;diff=84034"/>
		<updated>2017-02-24T02:40:39Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: /* Stat Progression */ tweaks to stats to match ini&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Psi Operative:&lt;br /&gt;
&lt;br /&gt;
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Psi Tree (LW2)&lt;br /&gt;
|Initiate1={{Soulfire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Initiate2={{Fortress (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Subclass1=Telepath&lt;br /&gt;
|Subclass2= Resonate&lt;br /&gt;
|Acolyte1={{Insanity (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Acolyte2={{Mind Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Adept1={{Soul Steal (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Adept2={{Sustain (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Disciple1={{Schism (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Disciple2={{Solace (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Mystic1={{Stasis (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Mystic2={{Soul Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Warlock1={{Fuse (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Warlock2={{Stasis Shield (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Magus1={{Null Lance (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Magus2={{Bastion (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Master1={{Void Rift (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Master2={{Domination (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{{Stat Progression (Psi)(LW2)&lt;br /&gt;
| i_health0     = 1&lt;br /&gt;
| i_offense0    = 2&lt;br /&gt;
| i_will0       = 5&lt;br /&gt;
| i_mobility0   = 0&lt;br /&gt;
| i_dodge0      = 0&lt;br /&gt;
| i_hacking0    = 0&lt;br /&gt;
| i_psiOffense0 = 45&lt;br /&gt;
| i_health1     = 0&lt;br /&gt;
| i_offense1    = 2&lt;br /&gt;
| i_will1       = 5&lt;br /&gt;
| i_mobility1   = 0&lt;br /&gt;
| i_dodge1      = 0&lt;br /&gt;
| i_hacking1    = 0&lt;br /&gt;
| i_psiOffense1 = 4&lt;br /&gt;
| i_health2     = 0&lt;br /&gt;
| i_offense2    = 2&lt;br /&gt;
| i_will2       = 0&lt;br /&gt;
| i_mobility2   = 0&lt;br /&gt;
| i_dodge2      = 0&lt;br /&gt;
| i_hacking2    = 0&lt;br /&gt;
| i_psiOffense2 = 4&lt;br /&gt;
| i_health3     = 0&lt;br /&gt;
| i_offense3    = 2&lt;br /&gt;
| i_will3       = 0&lt;br /&gt;
| i_mobility3   = 0&lt;br /&gt;
| i_dodge3      = 0&lt;br /&gt;
| i_hacking3    = 0&lt;br /&gt;
| i_psiOffense3 = 4&lt;br /&gt;
| i_health4     = 1&lt;br /&gt;
| i_offense4    = 2&lt;br /&gt;
| i_will4       = 0&lt;br /&gt;
| i_mobility4   = 0&lt;br /&gt;
| i_dodge4      = 0&lt;br /&gt;
| i_hacking4    = 0&lt;br /&gt;
| i_psiOffense4 = 4&lt;br /&gt;
| i_health5     = 0&lt;br /&gt;
| i_offense5    = 2&lt;br /&gt;
| i_will5       = 0&lt;br /&gt;
| i_mobility5   = 0&lt;br /&gt;
| i_dodge5      = 0&lt;br /&gt;
| i_hacking5    = 0&lt;br /&gt;
| i_psiOffense5 = 4&lt;br /&gt;
| i_health6     = 0&lt;br /&gt;
| i_offense6    = 2&lt;br /&gt;
| i_will6       = 0&lt;br /&gt;
| i_mobility6   = 0&lt;br /&gt;
| i_dodge6      = 0&lt;br /&gt;
| i_hacking6    = 0&lt;br /&gt;
| i_psiOffense6 = 4&lt;br /&gt;
| i_health7     = 1&lt;br /&gt;
| i_offense7    = 2&lt;br /&gt;
| i_will7       = 0&lt;br /&gt;
| i_mobility7   = 0&lt;br /&gt;
| i_dodge7      = 0&lt;br /&gt;
| i_hacking7    = 0&lt;br /&gt;
| i_psiOffense7 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Each rank after Initiate can have up to a bonus of 9 extra Psi Offense, except Warlock which has a cap of 5. The total amount represents the minimum gain from leveling, while the hard cap is +100&lt;br /&gt;
&lt;br /&gt;
This class gains no Strength&lt;br /&gt;
&lt;br /&gt;
==Training Time==&lt;br /&gt;
Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference&lt;br /&gt;
:Base training = 6 days (5 on rookie difficulty)&lt;br /&gt;
:Scalar = 12 days (10 on rookie)&lt;br /&gt;
&lt;br /&gt;
If the soldier is the same rank as the ability, it will take 6 days to train.&lt;br /&gt;
&lt;br /&gt;
If the soldier is 1 rank below the ability, it will take 6+12*1 = 18 days to train.&lt;br /&gt;
&lt;br /&gt;
If the soldier is 6 ranks below the ability, it will take 6+12*6 = 78 days to train.&lt;br /&gt;
&lt;br /&gt;
*A scientist staffing the Psi Lab will reduce training time by 50%&lt;br /&gt;
&lt;br /&gt;
If a psi solder is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube; the soldier that was in the tube will be on hold upon return from his/her mission.&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Mavoc&amp;diff=84020</id>
		<title>User talk:Mavoc</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Mavoc&amp;diff=84020"/>
		<updated>2017-02-22T14:25:29Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there. On your last edit to the LW 2 Table the link for the [[ADVENT Unit Stats (LW2)|ADVENT Unit Stats]] page that I have just added. Could you please share the reason why? [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 04:43, 22 February 2017 (UTC)&lt;br /&gt;
:That is odd, I did not touch it, unless somehow it disappeared due to how I was doing some compares before hand. I put it back in, sorry about that. --[[User:Mavoc|Mavoc]] ([[User talk:Mavoc|talk]]) 14:25, 22 February 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Long_War_2_Table&amp;diff=84019</id>
		<title>Long War 2 Table</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Long_War_2_Table&amp;diff=84019"/>
		<updated>2017-02-22T14:23:21Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan = &amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} title = &amp;quot;XCOM2&amp;quot; width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| colspan = &amp;quot;5&amp;quot; | &#039;&#039;&#039;XCOM2 / Shen&#039;s Last Gift [[File:Spark_icon.png|18px]] / Alien Hunters [[File:Alien_rulers.png|20px]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Who_needs_tygan.jpg|30px]] &#039;&#039;&#039;Overview&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Info (LW2)|Game Information]]&lt;br /&gt;
&lt;br /&gt;
: [[Difficulty (LW2)|Difficulty Levels]]&lt;br /&gt;
: [[Credits (LW2)|Credits]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Immortal_Commander.jpg|30px]] &#039;&#039;&#039;The Avenger&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bridge (LW2)|Bridge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyranger (LW2)|Skyranger]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Research (LW2)|Research]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Engineering (LW2)|Engineering]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Warfare Center (LW2)|Advanced Warfare Center]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guerrilla Tactics School (LW2)|Guerrilla Tactics School]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Proving Ground (LW2)|Proving Ground]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Living Quarters (LW2)|Living Quarters]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Chamber (LW2)|Shadow Chamber]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Facilities (LW2)|Facilities]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[Image:The_Few_and_the_Proud_4d26835426aad8fdc64f43b9ae2027758b6ed627.jpg|30px]] &#039;&#039;&#039;[[Soldiers (LW2)|Soldiers]]&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
:[[Assault (LW2)|Assault]] &lt;br /&gt;
:[[Grenadier (LW2)|Grenadier]] &lt;br /&gt;
:[[Gunner (LW2)|Gunner]]&lt;br /&gt;
:[[Ranger (LW2)|Ranger]] &lt;br /&gt;
:[[Sharpshooter (LW2)|Sharpshooter]] &lt;br /&gt;
:[[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
:[[Specialist (LW2)|Specialist]]&lt;br /&gt;
:[[Technical (LW2)|Technical]]&lt;br /&gt;
&lt;br /&gt;
:[[Psi Operative (LW2)|Psi Operative]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Officers (LW2)|Officers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[SPARK (LW2)|SPARK]] [[File:Spark_icon.png|18px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Meet New People Then Kill Them (EU2012).jpg|30px]] &#039;&#039;&#039;Arsenal&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Armor (LW2)|Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Equipment (LW2)#Portable Equipment|Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapons (LW2)|Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Advent_coalition.jpg|30px]] &#039;&#039;&#039;Advent Coalition&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Advent (LW2)|ADVENT]]&lt;br /&gt;
: [[ADVENT Unit Stats (LW2)|Unit Stats]]&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Sectoid_achievement.jpg|30px]] &#039;&#039;&#039;Aliens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Life Forms (LW2)|Alien Life Forms]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Rulers (LW2)|Alien Rulers]] [[File:Alien_rulers.png|20px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Bradford_(xcom2).png|30px]] &#039;&#039;&#039;Strategy Layer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Continent Bonus (LW2)|Continent Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Haven Management (LW2)|Haven Management]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Squad Management (LW2)|Squad Management]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Missions (LW2)|Mission Types]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Infiltration (LW2)|Infiltration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Events (LW2)|Dark Events]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Advent&#039;s Agenda (LW2)|Advent&#039;s Agenda]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:XCOM2_hbfs_achievement.jpg|30px]] &#039;&#039;&#039;[[Tactics (LW2)|Tactical Layer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Mechanics (LW2)|Mechanics]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Evac (LW2)|Evac]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Reinforcements (LW2)|Alien Reinforcements]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:First_Blood.jpg|30px]] &#039;&#039;&#039;Guides &amp;amp; Tips&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Strategy (LW2)|Strategy Tips]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tactics (LW2)|Combat Tactics]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Class Builds (LW2)|Class Builds]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Perk List (LW2)|Perk List]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Customizing LW2|Customizing and Modding LW2]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Bring_it_down.jpg|30px]] &#039;&#039;&#039;Technical Information&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[Change Log (LW2)|Change Log]]&lt;br /&gt;
&lt;br /&gt;
[[Console Commands (LW2) | Console Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Bugs (LW2)|Bugs]]&lt;br /&gt;
&lt;br /&gt;
[[Wiki Tips (EU2012)|Wiki Tips]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Long War 2]]&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Long_War_2_Table&amp;diff=84013</id>
		<title>Long War 2 Table</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Long_War_2_Table&amp;diff=84013"/>
		<updated>2017-02-22T04:30:57Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: links to LW2 pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan = &amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} title = &amp;quot;XCOM2&amp;quot; width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| colspan = &amp;quot;5&amp;quot; | &#039;&#039;&#039;XCOM2 / Shen&#039;s Last Gift [[File:Spark_icon.png|18px]] / Alien Hunters [[File:Alien_rulers.png|20px]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Who_needs_tygan.jpg|30px]] &#039;&#039;&#039;Overview&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Info (LW2)|Game Information]]&lt;br /&gt;
&lt;br /&gt;
: [[Difficulty (LW2)|Difficulty Levels]]&lt;br /&gt;
: [[Credits (LW2)|Credits]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Immortal_Commander.jpg|30px]] &#039;&#039;&#039;The Avenger&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bridge (LW2)|Bridge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyranger (LW2)|Skyranger]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Research (LW2)|Research]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Engineering (LW2)|Engineering]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Warfare Center (LW2)|Advanced Warfare Center]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guerrilla Tactics School (LW2)|Guerrilla Tactics School]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Proving Ground (LW2)|Proving Ground]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Living Quarters (LW2)|Living Quarters]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Chamber (LW2)|Shadow Chamber]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Facilities (LW2)|Facilities]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[Image:The_Few_and_the_Proud_4d26835426aad8fdc64f43b9ae2027758b6ed627.jpg|30px]] &#039;&#039;&#039;[[Soldiers (LW2)|Soldiers]]&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
:[[Assault (LW2)|Assault]] &lt;br /&gt;
:[[Grenadier (LW2)|Grenadier]] &lt;br /&gt;
:[[Gunner (LW2)|Gunner]]&lt;br /&gt;
:[[Ranger (LW2)|Ranger]] &lt;br /&gt;
:[[Sharpshooter (LW2)|Sharpshooter]] &lt;br /&gt;
:[[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
:[[Specialist (LW2)|Specialist]]&lt;br /&gt;
:[[Technical (LW2)|Technical]]&lt;br /&gt;
&lt;br /&gt;
:[[Psi Operative (LW2)|Psi Operative]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Officers (LW2)|Officers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[SPARK (LW2)|SPARK]] [[File:Spark_icon.png|18px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Meet New People Then Kill Them (EU2012).jpg|30px]] &#039;&#039;&#039;Arsenal&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Armor (LW2)|Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Equipment (LW2)#Portable Equipment|Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapons (LW2)|Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Advent_coalition.jpg|30px]] &#039;&#039;&#039;Advent Coalition&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Advent (LW2)|ADVENT]]&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Sectoid_achievement.jpg|30px]] &#039;&#039;&#039;Aliens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Life Forms (LW2)|Alien Life Forms]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Rulers (LW2)|Alien Rulers]] [[File:Alien_rulers.png|20px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Bradford_(xcom2).png|30px]] &#039;&#039;&#039;Strategy Layer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Continent Bonus (LW2)|Continent Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Haven Management (LW2)|Haven Management]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Squad Management (LW2)|Squad Management]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Missions (LW2)|Mission Types]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Infiltration (LW2)|Infiltration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Events (LW2)|Dark Events]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Advent&#039;s Agenda (LW2)|Advent&#039;s Agenda]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:XCOM2_hbfs_achievement.jpg|30px]] &#039;&#039;&#039;[[Tactics (LW2)|Tactical Layer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Mechanics (LW2)|Mechanics]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Evac (LW2)|Evac]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Reinforcements (LW2)|Alien Reinforcements]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:First_Blood.jpg|30px]] &#039;&#039;&#039;Guides &amp;amp; Tips&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Strategy (LW2)|Strategy Tips]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tactics (LW2)|Combat Tactics]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Class Builds (LW2)|Class Builds]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Perk List (LW2)|Perk List]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Customizing LW2|Customizing and Modding LW2]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Bring_it_down.jpg|30px]] &#039;&#039;&#039;Technical Information&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[Change Log (LW2)|Change Log]]&lt;br /&gt;
&lt;br /&gt;
[[Console Commands (LW2) | Console Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Bugs (LW2)|Bugs]]&lt;br /&gt;
&lt;br /&gt;
[[Wiki Tips (EU2012)|Wiki Tips]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Long War 2]]&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Plating_(LW2)&amp;diff=84012</id>
		<title>Template:Plating (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Plating_(LW2)&amp;diff=84012"/>
		<updated>2017-02-22T04:21:37Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name !! Effect !! Prerequisites&lt;br /&gt;
! Supplies !! Alloys !! Special Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Flame_Sealant.png|x32px]]&lt;br /&gt;
| Ceramic Plating || 2 Ablative HP || None&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Nano_Fiber_Sark.png|x32px]]&lt;br /&gt;
| Alloy Plating || 3 Ablative HP || Alloy Plating Project&lt;br /&gt;
| 10 || 2 || 1x [[ADVENT Trooper (LW2)|ADVENT Trooper]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Scorch_Circuits.png|x32px]]&lt;br /&gt;
| Chitin Plating || 4 Ablative HP || Chitin Plating Project&lt;br /&gt;
| 15 || 3 || 1x [[Chryssalid (LW2)|Chryssalid]] Corpse&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Carapace_Armor.png|x32px]]&lt;br /&gt;
| Carapace Plating || 5 Ablative HP || Carapace Plating Project&lt;br /&gt;
| 20 || 4 || 1x [[Muton Elite (LW2)|Muton Elite]] Corpse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Armor_(LW2)]]&lt;br /&gt;
[[Category: Equipment_(LW2)]]&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Sharpshooter_(LW2)&amp;diff=83401</id>
		<title>Talk:Sharpshooter (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Sharpshooter_(LW2)&amp;diff=83401"/>
		<updated>2017-02-16T16:07:37Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aggression ability requires a review, it has conflicting information on whether Squadsight is granting a bonus or not.&lt;br /&gt;
:Just checked. According to the Shot preview of the in game HUD it does work with Squadsight in version 1.1. Made the edit. - [[User:DashingRookie|DashingRookie]] ([[User talk:DashingRookie|talk]]) 13:59, 15 February 2017 (UTC)&lt;br /&gt;
::I removed that second sentence, the description field is suppose to be a direct copy of the ingame description box.  The info about it working with squadsight is already part of the additional info box which is also a direct copy from the ingame&#039;s popupinfo. --[[User:Mavoc|Mavoc]] ([[User talk:Mavoc|talk]]) 08:06, 16 February 2017 (UTC)&lt;br /&gt;
:::So if all those things are just supposed to be copies from the game files which are often kept deliberately vague so as to not incur too much localization overhead on the part of the devs, where are we supposed to put clarifying information about the aspects of the game? - [[User:DashingRookie|DashingRookie]] ([[User talk:DashingRookie|talk]]) 15:14, 16 February 2017 (UTC)&lt;br /&gt;
::::Just add a new section called &#039;Tips&#039; (if they&#039;re related to how to play) or &#039;Notes&#039; if you&#039;re expanding upon the info provided ingame. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 15:41, 16 February 2017 (UTC)&lt;br /&gt;
:::::Tvol and I have been going back and forth on a new data table system for all things(perks, items, enemies, etc.) which we are waiting for a backend wiki tweak from an admin to pull the plug on.  We can add a Notes section to allow extra info that is not spelled out fully ingame. Though so far the ingame text is quite specific, at least more so then vanilla was/is. --[[User:Mavoc|Mavoc]] ([[User talk:Mavoc|talk]]) 16:07, 16 February 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Sharpshooter_(LW2)&amp;diff=83400</id>
		<title>Talk:Sharpshooter (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Sharpshooter_(LW2)&amp;diff=83400"/>
		<updated>2017-02-16T16:07:12Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aggression ability requires a review, it has conflicting information on whether Squadsight is granting a bonus or not.&lt;br /&gt;
:Just checked. According to the Shot preview of the in game HUD it does work with Squadsight in version 1.1. Made the edit. - [[User:DashingRookie|DashingRookie]] ([[User talk:DashingRookie|talk]]) 13:59, 15 February 2017 (UTC)&lt;br /&gt;
::I removed that second sentence, the description field is suppose to be a direct copy of the ingame description box.  The info about it working with squadsight is already part of the additional info box which is also a direct copy from the ingame&#039;s popupinfo. --[[User:Mavoc|Mavoc]] ([[User talk:Mavoc|talk]]) 08:06, 16 February 2017 (UTC)&lt;br /&gt;
:::So if all those things are just supposed to be copies from the game files which are often kept deliberately vague so as to not incur too much localization overhead on the part of the devs, where are we supposed to put clarifying information about the aspects of the game? - [[User:DashingRookie|DashingRookie]] ([[User talk:DashingRookie|talk]]) 15:14, 16 February 2017 (UTC)&lt;br /&gt;
::::Just add a new section called &#039;Tips&#039; (if they&#039;re related to how to play) or &#039;Notes&#039; if you&#039;re expanding upon the info provided ingame. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 15:41, 16 February 2017 (UTC)&lt;br /&gt;
:::::Tvol and I have been going back and forth on a new data table system for all things(perks, items, enemies, etc.) which we are waiting for a backend wiki tweak from an admin to pull the plug on.  We can add a Notes section to allow extra info that is not spelled out fully ingame. Though so far the ingame text is quite specific, at least more so then vanilla was/is.&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Viper_(LW2)&amp;diff=83393</id>
		<title>Viper (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Viper_(LW2)&amp;diff=83393"/>
		<updated>2017-02-16T08:09:37Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vipers are a common sight in the early-mid game, typically seen leading pods or, later on, being led by more dangerous enemies. Long War 2 vipers have about the same combat strength, and are about as common as in vanilla.&lt;br /&gt;
&lt;br /&gt;
Vipers are FAR more likely to use Poison Spit in Long War 2. Be careful about grouping your troops together!&lt;br /&gt;
&lt;br /&gt;
A major change is that a Bound victim is now a valid target for the Viper&#039;s allies to shoot at. When facing several enemies, you may want to ensure the Vipers are disoriented, else a successful Tongue Pull early in the alien turn can result in the grabbed soldier being gunned down by easy shots from the Viper&#039;s allies before you have a chance to react.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Viper Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_viper_getoverhere.jpg |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tongue Pull&#039;&#039;&#039; || &#039;&#039;Grab a target with your tongue and pull them to melee range. Only humanoid targets can be pulled.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_viper_bind.jpg |38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bind and Crush&#039;&#039;&#039; || &#039;&#039;Bind and crush an adjacent humanoid enemy. Allied units can fire upon the immobilized target.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:UIPerk_viper_poisonspit.jpg|38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Poison Spit&#039;&#039;&#039; || &#039;&#039;Spit deadly poison at an area.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Sharpshooter_(LW2)&amp;diff=83392</id>
		<title>Talk:Sharpshooter (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Sharpshooter_(LW2)&amp;diff=83392"/>
		<updated>2017-02-16T08:06:42Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aggression ability requires a review, it has conflicting information on whether Squadsight is granting a bonus or not.&lt;br /&gt;
:Just checked. According to the Shot preview of the in game HUD it does work with Squadsight in version 1.1. Made the edit. - [[User:DashingRookie|DashingRookie]] ([[User talk:DashingRookie|talk]]) 13:59, 15 February 2017 (UTC)&lt;br /&gt;
::I removed that second sentence, the description field is suppose to be a direct copy of the ingame description box.  The info about it working with squadsight is already part of the additional info box which is also a direct copy from the ingame&#039;s popupinfo. --[[User:Mavoc|Mavoc]] ([[User talk:Mavoc|talk]]) 08:06, 16 February 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Aggression_(LW2)&amp;diff=83391</id>
		<title>Template:Aggression (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Aggression_(LW2)&amp;diff=83391"/>
		<updated>2017-02-16T08:01:22Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: s_descr is for the ingame description text, also known as the LocLongDescription field in the localization files.  The note about squadsight is already part of the additional info field&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = LW_AbilityAggression.png&lt;br /&gt;
  | s_caption = Aggression&lt;br /&gt;
  | s_link    = &lt;br /&gt;
  | s_name    = Aggression&lt;br /&gt;
  | s_descr   = Gain +5 critical chance for each enemy you can see, up to a maximum of 30.&lt;br /&gt;
  | s_id      = &lt;br /&gt;
  | s_templateName = Template:Aggression (LW2)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Sentry_(LW2)&amp;diff=83390</id>
		<title>ADVENT Sentry (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Sentry_(LW2)&amp;diff=83390"/>
		<updated>2017-02-16T07:53:07Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ADVENT Sentry is a trooper variant which has higher aim and specializes in overwatch skills. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ ADVENT Sentry Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_evervigilant.png |38px]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ready for Anything&#039;&#039;&#039; || &#039;&#039;Enter overwatch after firing a standard shot with your primary weapon.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_coverfire.png |38px]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Covering Fire&#039;&#039;&#039; || &#039;&#039;Overwatch shots can now be triggered by any enemy action, not just movement.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Covering Fire does not appear to stack with Ready for Anything, so it only triggers when manually entering overwatch.&lt;br /&gt;
* Disorientated and other ability blocking debuffs will prevent Ready for Anything from activating.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: ADVENT (LW2)]]&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Serial_(LW2)/Info&amp;diff=83389</id>
		<title>Template:Serial (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Serial_(LW2)/Info&amp;diff=83389"/>
		<updated>2017-02-16T07:45:43Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: grabbed the ingame popup text straight from the localization file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Serial is meant to chain enemy kills in a single action, as every kill is essentially free.&lt;br /&gt;
* Serial does require both actions to use, however.&lt;br /&gt;
* Serial has a 6 turn cooldown.&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Guerrilla_Tactics_School_(LW2)&amp;diff=83307</id>
		<title>Guerrilla Tactics School (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Guerrilla_Tactics_School_(LW2)&amp;diff=83307"/>
		<updated>2017-02-14T16:46:21Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Guerrilla Tactics School, GTS, functions similarly to the XCom 2 Vanilla version by providing rookie training and squad-wide perks . The first upgrade being purchased for 35 supplies and costing 0 power allows for training of [[Officers_(LW2)|officers]]. Up to two training pods can be built to train [[Officers_(LW2)|officers]]. The GTS also has new requirements for the upgrades purchased with supplies, with your highest ranking officer limiting larger squad infiltration upgrades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Training !! Effect !! Cost!! Requirements &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Vengeance || If a squadmate dies or is critically wounded, gain random tactical bonuses for two turns. || 25 || none&lt;br /&gt;
|-&lt;br /&gt;
| Wet Work || +33% experience gained from kills. || 75 || Lance Corporal &lt;br /&gt;
|-&lt;br /&gt;
| Lightning Strike || Units gain +3 mobility for the first 2 turns of battle while the squad remains concealed. || 150 ||  Corporal&lt;br /&gt;
|-&lt;br /&gt;
| Vulture || Enemies will often drop an additional item with every timed loot drop. || 150 || Sergeant&lt;br /&gt;
|-&lt;br /&gt;
| Integrated Warfare || PCS bonuses are significantly improved. || 150 || Staff Sergeant&lt;br /&gt;
|-&lt;br /&gt;
| Stay With Me || Soldiers will be more likely to bleed out than to die outright. || 150 || Tech Sergeant  &lt;br /&gt;
|-&lt;br /&gt;
| Tactical Infiltrations || Infiltrations for squads of 6 or 7 soldiers will take less time. || 250 || Officer: Major&lt;br /&gt;
|-&lt;br /&gt;
| Large Unit Infiltrations || Infiltrations for squads of 8 to 10 soldiers will take less time. || 250 || Officer: Colonel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Advanced_Warfare_Center_(LW2)&amp;diff=83305</id>
		<title>Talk:Advanced Warfare Center (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Advanced_Warfare_Center_(LW2)&amp;diff=83305"/>
		<updated>2017-02-14T12:55:44Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: All AWC perk data entered, cleaning out old discussion bits that are no longer relevant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some of the perks Info fields seem to be from LW1. For example, Kill Zone refers to Squadsight and Long Watch. Is this a Wiki issue or is there an actual copy/paste issue in LW2 itself? --[[User:Yenreb|Yenreb]] ([[User talk:Yenreb|talk]]) 03:47, 11 February 2017 (UTC)&lt;br /&gt;
:The Info was copied straight out of the LW2 Localization files. THe Info is the text you see when you click on the yellow info button ingame. --[[User:Mavoc|Mavoc]] ([[User talk:Mavoc|talk]]) 05:37, 14 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
Many perks are restricted by class or by other perks, as configured in a file listed on this thread (http://www.pavonisinteractive.com/phpBB3/viewtopic.php?p=32721#p32721). I&#039;d be happy to transcribe/provide this data but I&#039;m not sure the best way to format it. Maybe a table listing which ranks the perk can appear as (rather than listing the perk in two or three columns) and how they&#039;re restricted? --[[User:Yenreb|Yenreb]] ([[User talk:Yenreb|talk]]) 18:37, 13 February 2017 (UTC)&lt;br /&gt;
:Version 1.2 is going to do quite a bit of revamping of that system by removing the class restrictions and only using other perks as restrictions. It would be best to wait to see what those changes look like. --[[User:Mavoc|Mavoc]] ([[User talk:Mavoc|talk]]) 05:37, 14 February 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Deep_Cover_(LW2)/Info&amp;diff=83304</id>
		<title>Template:Deep Cover (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Deep_Cover_(LW2)/Info&amp;diff=83304"/>
		<updated>2017-02-14T12:52:03Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: Created page with &amp;quot;* Non-offensive actions like Reload can still be performed without invalidating Deep Cover.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Non-offensive actions like Reload can still be performed without invalidating Deep Cover.&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Fan_Fire_(LW2)/Info&amp;diff=83303</id>
		<title>Template:Fan Fire (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Fan_Fire_(LW2)/Info&amp;diff=83303"/>
		<updated>2017-02-14T12:51:02Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: Created page with &amp;quot;* Each shot in Fan Fire rolls a separate chance to hit. * Fan Fire can deal a devastating amount of damage if every shot hits. * Fan Fire has a 3 turn cooldown.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Each shot in Fan Fire rolls a separate chance to hit.&lt;br /&gt;
* Fan Fire can deal a devastating amount of damage if every shot hits.&lt;br /&gt;
* Fan Fire has a 3 turn cooldown.&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Advanced_Warfare_Center_(LW2)&amp;diff=83297</id>
		<title>Talk:Advanced Warfare Center (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Advanced_Warfare_Center_(LW2)&amp;diff=83297"/>
		<updated>2017-02-14T09:53:32Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would assume that there is a way to use the abilities icons with a template?  But I am not that knowledgeable yet. Also, I believe these are from the 1.0 ini &lt;br /&gt;
[[User:Ff03k64|ff03k64]] ([[User talk:Ff03k64|talk]]) 21:39, 31 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
I added all the missing perks to the offensive and defensive sections as well as filled in most of the missing data. --[[User:Mavoc|Mavoc]] ([[User talk:Mavoc|talk]]) 17:49, 8 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
Things that need finishing, edit this list and delete the entries when completed&lt;br /&gt;
* Deep Cover: info&lt;br /&gt;
* Fan Fire: info&lt;br /&gt;
&lt;br /&gt;
Some of the perks Info fields seem to be from LW1. For example, Kill Zone refers to Squadsight and Long Watch. Is this a Wiki issue or is there an actual copy/paste issue in LW2 itself? --[[User:Yenreb|Yenreb]] ([[User talk:Yenreb|talk]]) 03:47, 11 February 2017 (UTC)&lt;br /&gt;
:The Info was copied straight out of the LW2 Localization files. THe Info is the text you see when you click on the yellow info button ingame. --[[User:Mavoc|Mavoc]] ([[User talk:Mavoc|talk]]) 05:37, 14 February 2017 (UTC)&lt;br /&gt;
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Many perks are restricted by class or by other perks, as configured in a file listed on this thread (http://www.pavonisinteractive.com/phpBB3/viewtopic.php?p=32721#p32721). I&#039;d be happy to transcribe/provide this data but I&#039;m not sure the best way to format it. Maybe a table listing which ranks the perk can appear as (rather than listing the perk in two or three columns) and how they&#039;re restricted? --[[User:Yenreb|Yenreb]] ([[User talk:Yenreb|talk]]) 18:37, 13 February 2017 (UTC)&lt;br /&gt;
:Version 1.2 is going to do quite a bit of revamping of that system by removing the class restrictions and only using other perks as restrictions. It would be best to wait to see what those changes look like. --[[User:Mavoc|Mavoc]] ([[User talk:Mavoc|talk]]) 05:37, 14 February 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Deadeye_(LW2)/Info&amp;diff=83296</id>
		<title>Template:Deadeye (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Deadeye_(LW2)/Info&amp;diff=83296"/>
		<updated>2017-02-14T09:53:02Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: Created page with &amp;quot;* Deadeye reduces the overall hit chance of a shot by 15%, but increases the base damage of the shot by 50%. * Deadeye has a 2 turn cooldown.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Deadeye reduces the overall hit chance of a shot by 15%, but increases the base damage of the shot by 50%.&lt;br /&gt;
* Deadeye has a 2 turn cooldown.&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Deadeye_(LW2)&amp;diff=83295</id>
		<title>Template:Deadeye (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Deadeye_(LW2)&amp;diff=83295"/>
		<updated>2017-02-14T09:49:35Z</updated>

		<summary type="html">&lt;p&gt;Mavoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk deadeye.png&lt;br /&gt;
  | s_caption = Deadeye&lt;br /&gt;
  | s_link    = &lt;br /&gt;
  | s_name    = Deadeye&lt;br /&gt;
  | s_descr   = Take a shot with a small aim penalty for a significant damage boost.&lt;br /&gt;
  | s_id      = &lt;br /&gt;
  | s_templateName = Template:Deadeye (LW2)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mavoc</name></author>
	</entry>
</feed>