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	<updated>2026-05-03T14:03:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Info_(EU2012)&amp;diff=38774</id>
		<title>Talk:Info (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Info_(EU2012)&amp;diff=38774"/>
		<updated>2012-10-13T01:37:09Z</updated>

		<summary type="html">&lt;p&gt;MOOMANiBE: The final(?) word on Second Wave.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Second Wave ==&lt;br /&gt;
I&#039;ve completed the game and none of the second wave options unlocked. I asked 2K Greg (One of the community managers) and he said it doesn&#039;t exist. (See highlighted post here: http://www.shacknews.com/chatty?id=29025909#item_29025909 ) I&#039;m going to remove it from the page, as it&#039;s misleading to have it on there. [[User:MOOMANiBE|MOOMANiBE]] 19:02, 11 October 2012 (EDT)&lt;br /&gt;
:Alright, that&#039;s nice to know. Can you please keep us posted when he explains tomorrow? Thanks! [[User:Hobbes|Hobbes]] 19:08, 11 October 2012 (EDT)&lt;br /&gt;
:: Here&#039;s the official word. Apparently it was a planned feature that wasn&#039;t finished. Here&#039;s a link to the post: http://forums.2kgames.com/showthread.php?157581-Regarding-quot-Second-Wave-quot&amp;amp;p=2186236#post2186236 and a quote here in case it&#039;s ever removed: &#039;&#039;&amp;quot;The &amp;quot;Second Wave&amp;quot; settings that some people have found by digging in to the game files was a feature that the team was toying around with, but it was not ever finished by the time the game released. It’s something the dev team at Firaxis is still interested in going back to and working on, but at this point we don’t have any firm plans to share. &amp;quot;&#039;&#039; So there you have it. Sad, but not unexpected. Here&#039;s hoping they finish it up. [[User:MOOMANiBE|MOOMANiBE]] 21:37, 12 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>MOOMANiBE</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Info_(EU2012)&amp;diff=38632</id>
		<title>Talk:Info (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Info_(EU2012)&amp;diff=38632"/>
		<updated>2012-10-11T23:02:12Z</updated>

		<summary type="html">&lt;p&gt;MOOMANiBE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Second Wave ==&lt;br /&gt;
I&#039;ve completed the game and none of the second wave options unlocked. I asked 2K Greg (One of the community managers) and he said it doesn&#039;t exist. (See highlighted post here: http://www.shacknews.com/chatty?id=29025909#item_29025909 ) I&#039;m going to remove it from the page, as it&#039;s misleading to have it on there. [[User:MOOMANiBE|MOOMANiBE]] 19:02, 11 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>MOOMANiBE</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(EU2012)&amp;diff=38631</id>
		<title>Info (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(EU2012)&amp;diff=38631"/>
		<updated>2012-10-11T22:59:23Z</updated>

		<summary type="html">&lt;p&gt;MOOMANiBE: Removing Second Wave section. Please see the discussion page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game Description==&lt;br /&gt;
&lt;br /&gt;
[http://www.xcom.com/enemyunknown/information XCOM: Enemy Unknown] (aka XCOM: EU or simply EU), released 9th Oct 2012 in the USA and 12th Oct2012 in Europe, is a video game (PC, XBox360 and PS3) wherein the player is in charge of an elite paramilitary organization called XCOM.  XCOM: EU is a restart of the &#039;XCOM&#039; series of games that started in 1994 with UFO: Enemy Unknown (aka XCOM: UFO Defense). Extraterrestrials are attacking Earth and it is your job to defend the planet.  &amp;quot;&#039;&#039;Good luck Commander.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Like its predecessors, EU is a unique game because it blends a strategy layer with a turn-based tactical combat layer.  In terms of overall strategy, you are tasked with building a base, researching technology, translating that into gear, equipping soldiers &amp;amp; aircraft, managing global politics to secure funding, choosing &amp;amp; planning missions, managing soldiers&#039; abilities &amp;amp; &#039;perks&#039;, and more.  In terms of tactical combat, you choose every move and action of each of your soldiers.&lt;br /&gt;
&lt;br /&gt;
Having total control over every aspect of the XCOM agency is meaningfull; every success bolsters a sense of accomplishment, while every veteran&#039;s &#039;perma-death&#039; and subsequent replacement by a minimally-skilled rookie feels like a gut punch from a Muton Berserker.  Choose wisely, and you just might lay waste to the alien baddies.  Choose poorly, and may not be able to protect the Funding Council nations or even survive a combat mission.&lt;br /&gt;
&lt;br /&gt;
Lead Designer Jake Solomon is known for describing the &#039;one thing that &#039;&#039;is&#039;&#039; XCOM&#039; as being consequences: no shot can be taken for granted and every choice you make in the game could have a significant impact.  This speaks to XCOM&#039;s inherent replayability as well as it&#039;s infamous difficulty.&lt;br /&gt;
&lt;br /&gt;
==Difficulty Levels==&lt;br /&gt;
* Easy - new to XCOM or tactical games&lt;br /&gt;
* Normal - for familiar players&lt;br /&gt;
* Classic - very challenging; for experience players (No Officer Training School at start)&lt;br /&gt;
* Impossible - &amp;quot;&#039;&#039;For players who find joy in suffering.&#039;&#039;&amp;quot; (Tutorial disabled)&lt;br /&gt;
&lt;br /&gt;
===Advanced Options===&lt;br /&gt;
* Ironman Mode: While not a dedicated difficulty &#039;level&#039;, choosing Ironman Mode upon starting a campaign increases difficulty by allowing only one save slot that is determined by auto-save.  Clicked on the wrong square and got your Colonel killed out of cover?  Countries permanently left the Funding Council because you botched that mission?  &amp;quot;&#039;&#039;That&#039;s XCOM.&#039;&#039;&amp;quot;&lt;br /&gt;
* Tutorial: Provides a tutorial via practice combat(s) and some basic base management.  Essentially the same as the Demo.  Without the tutorial, you start on a 4-Rookie combat mission rather than starting with a lone surviving Squaddie.&lt;br /&gt;
&lt;br /&gt;
==Game Options==&lt;br /&gt;
===Audio===&lt;br /&gt;
There are a couple audio options to customize how the game is experienced.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|+ Audio Options&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;200px&amp;quot; align=&amp;quot;center&amp;quot; | Option !! Description &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Master volume&#039;&#039;&#039; || Changes the overall volume of the game.  (This seems to have the most relevance to cut-scene volume.)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Voice volume&#039;&#039;&#039; || Adjusts volume of soldiers&#039; battlefield comments, incoming communication from Central, Dr. Shen, &amp;amp; Dr. Vahlen, as well as enemy vocals.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Sound effect volume&#039;&#039;&#039; || Adjusts volume of sound effects for gun-fire, explosions, doors &amp;amp; windows, footsteps, etc.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Music volume&#039;&#039;&#039; || Adjusts music volume, though some music is inherently soft (exploring) while some is loud (mid-battle).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Enable Soldier Speech&#039;&#039;&#039; || Toggles whether soldiers speak in combat (e.g., &amp;quot;I&#039;m on it&amp;quot;, panic cries, psionic smack talk).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
There are a number of UI &amp;amp; gameplay options to customize how the game is experienced.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|+ Gameplay Options&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;200px&amp;quot; align=&amp;quot;center&amp;quot; | Option !! Description &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Show action cam&#039;&#039;&#039; || (?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Enable 3rd-person cam&#039;&#039;&#039; || Toggles whether you see over-the-shoulder &amp;amp; 3rd-person (e.g., kicking in a door) animations.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Enable autosave&#039;&#039;&#039; || Allows the game to autosave for you, generally right before a combat mission or after an important event or objective.  Ironman mode forces this.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Show enemy health&#039;&#039;&#039; || Toggles display of enemy health bars on and off.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
There are a number of interface options to customize how the game is experienced.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|+ Interface Options&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;200px&amp;quot; align=&amp;quot;center&amp;quot; | Option !! Description &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Input device&#039;&#039;&#039; || Choose input (e.g., mouse, XBOX 360 controller)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Edit Keyboard Bindings&#039;&#039;&#039; || Edit which buttons correspond to combat actions &amp;amp; menus.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Show subtitles&#039;&#039;&#039; || Shows text subtitles during cut-scenes and mission briefings.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Edge scroll speed&#039;&#039;&#039; || Adjusts how quickly the screen scrolls across the map when moving the mouse to the edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Video===&lt;br /&gt;
There are a number of video options to customize how the game is experienced.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|+ Video Options&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;200px&amp;quot; align=&amp;quot;center&amp;quot; | Option !! Description &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mode&#039;&#039;&#039; || Choose between fullscreen, window, or borderless window.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Lock mouse to window&#039;&#039;&#039; || Toggles whether the mouse is bound to the window, requiring alt+tab to free the mouse.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Resolution&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Gamma&#039;&#039;&#039; || Adjusts gamma with the aid of an icon guide.  Note that according to the icon, the game will be quite dark and create some viewing grumbles, especially in well-lit areas or on glossy screens.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Enable v-sync&#039;&#039;&#039; || (?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Enable framerate smoothing&#039;&#039;&#039; || (?)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
There are a number of graphics options to customize how the game is experienced.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; &lt;br /&gt;
|+ Graphics Options&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;200px&amp;quot; align=&amp;quot;center&amp;quot; | Option !! Description &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Shadows&#039;&#039;&#039; || Lo/Med/Hi - determines shadow detail&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Texture Filtering&#039;&#039;&#039; || Lo/Med/Hi - (?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Fog of War&#039;&#039;&#039; || Lo/Med/Hi - determines the detail of the fog bordering your soldiers&#039; sight limit&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Anti-Aliasing&#039;&#039;&#039; || Lo/Med/Hi - (?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Texture Detail&#039;&#039;&#039; || Lo/Hi - determines the general detail of objects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039; || Lo/Hi - detail level of weapon fire, explosions, psionics, etc.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PC System Requirements==&lt;br /&gt;
&#039;&#039;&#039;Minimum:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*OS: Windows Vista&lt;br /&gt;
*Processor: 2 GHz Dual Core&lt;br /&gt;
*Memory: 2 GB RAM&lt;br /&gt;
*Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600XT or greater &lt;br /&gt;
*DirectX®: 9.0&lt;br /&gt;
*Hard Drive: 20 GB HD space&lt;br /&gt;
*Sound: DirectX Compatible&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*OS: Windows 7 &lt;br /&gt;
*Processor: 2 GHz Dual Core (Intel Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz) &lt;br /&gt;
*Memory: 4 GB RAM &lt;br /&gt;
*Graphics: NVIDIA GeForce 9000 series / ATI Radeon HD 3000 series or greater&lt;br /&gt;
*DirectX®: 9.0&lt;br /&gt;
*Hard Drive: 20 GB HD space&lt;br /&gt;
*Sound: DirectX Compatible&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>MOOMANiBE</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Info_(EU2012)&amp;diff=38630</id>
		<title>Talk:Info (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Info_(EU2012)&amp;diff=38630"/>
		<updated>2012-10-11T22:58:26Z</updated>

		<summary type="html">&lt;p&gt;MOOMANiBE: Created page with &amp;quot;== Second Wave == I&amp;#039;ve completed the game and none of the second wave options unlocked. I asked 2K Greg (One of the community managers) and he said it doesn&amp;#039;t exist. (See highlig...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Second Wave ==&lt;br /&gt;
I&#039;ve completed the game and none of the second wave options unlocked. I asked 2K Greg (One of the community managers) and he said it doesn&#039;t exist. (See highlighted post here: http://www.shacknews.com/chatty?id=29025909#item_29025909 ) I&#039;m going to remove it from the page, as it&#039;s misleading to have it on there.&lt;/div&gt;</summary>
		<author><name>MOOMANiBE</name></author>
	</entry>
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