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	<updated>2026-05-03T10:18:33Z</updated>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_(XCOM2)&amp;diff=71317</id>
		<title>Weapons (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_(XCOM2)&amp;diff=71317"/>
		<updated>2016-02-18T15:27:40Z</updated>

		<summary type="html">&lt;p&gt;LooseMoose: /* Weapon Parts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon Stats==&lt;br /&gt;
===Firearms===&lt;br /&gt;
====Rifles====&lt;br /&gt;
Rifles are the standard issue weapons for Rookies, Specialists and Psi operatives. They are generalist weapons, not excelling in any particular situation. Clip size 4&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage !! Mod Slots&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Assault Rifle]] || 3-5 || ? ||?|| 0% || ?|| ?||   || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Mag Rifle]] || 5-7 || ? || ? || 0% || ? ||  ||   || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Plasma Rifle]] || 7-9 || ? || ? || 0% || ? || ? ||   || 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shotguns====&lt;br /&gt;
Shotguns can only be equipped by [[Ranger (XCOM2)|Ranger]]s. They are high damage, short range weapons. They gain double aim bonus at close range relative to assault rifles, but suffers aim penalties at longer range. Clip size 4&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage !! Mod Slots&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Shotgun]] || 4-6 || ? ||?|| 10% || ?|| ?||   || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Shard Gun]] || 6-8 || ? || ? || 15% || ? ||  ||   || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Storm Gun]] || 8-10 || ? || ? || 20% || ? || ? ||   || 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cannons====&lt;br /&gt;
Cannons are the heavy weapons carried by Grenadiers. They do high damage and behaves like assault rifles. Clip size 3&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Shreds&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; !! Terrain Damage !! Mod Slots&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Cannon]] || 4-6 || ? ||?|| 0% || ?|| 1||   || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Mag Cannon]] || 6-8 || ? || ? || 0% || ? || 2||   || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Beam Cannon]] || 8-10 || ? || ? || 0% || ? || 3 ||   || 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Needs &amp;quot;Shredder&amp;quot; Ability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifles====&lt;br /&gt;
Sniper rifles can only be used by Sharpshooters. They suffer penalties at short range. Although not unique to sniper rifles, firing sniper rifle beyond normal sight range with squad sight skill will be penalized base on distance. Sniper rifles require two actions to fire/overwatch. Clip size 3.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !!  Terrain Damage !! Mod Slots&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Sniper Rifle]] || 4-6 || ? ||?|| 10% || unlimited ||   || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Gauss Rifle]] || 6-8 || ? || ? || 10% || unlimited ||   || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Plasma Lance]] || 8-10 || ? || ? || 10% || unlimited ||   || 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|Sniper rifles will be able to shoot as long as the enemy is in a teammate LOS, but with an aim and critical chance penalty&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secondary Weapons===&lt;br /&gt;
====Pistols====&lt;br /&gt;
Pistols are secondary weapons carried by Sharpshooters, mainly as backup weapons when the Sharpshooter needs to move, but with Gunslinger perks they can become quite potent in their own right. They cannot receive weapons modification but will shoot specialized ammo if you equip them. They have no clip size and can be fired infinite times without reload.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Pistol]] || 2-3 || ? ||?|| 0% || ?|| ?|| &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Mag Pistol]] || 3-4 || ? || ? || ? || ? ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Beam Pistol]] || 4-5 || ? || ? || 0% || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gremlin====&lt;br /&gt;
Gremlins are carried by [[Specialist (XCOM2)|Specialist]]s, this little robots can perform remote hacking, healing and are very usefull against mechanical enemies&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Weapon !! Effect !! Organic enemy damage !! Mechanical enemy damage!! Healing !! Aid Protocol&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Gremilin (XCOM2)|Gremilin]] || 0 || 2 || 3-4 || 0 || +20 defense &lt;br /&gt;
|-&lt;br /&gt;
|[[Gremilin Mk II(XCOM2)|Gremilin Mk II]] || +20 Hack || 4 || 7-8 || +1 || +30 defense &lt;br /&gt;
|-&lt;br /&gt;
|[[Gremilin Mk III(XCOM2)|Gremilin Mk III]] || +40 Hack || 6 || 10-11 || +2 || +40 defense&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Swords====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Effect&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Machete (XCOM 2)|Machete]] || 3-5 || ? ||?|| 10% || Melee || none &lt;br /&gt;
|-&lt;br /&gt;
|[[Arc Blade (XCOM 2)|Arc Blade]] || 4-6 || ? || ? || 15% || Melee || 25% chance to stun&lt;br /&gt;
|-&lt;br /&gt;
|[[Fusion Blade (XCOM 2)|Fusion Blade]] || 5-7 || ? || ? || 20% || Melee || 20% chance to  burn&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|Blademaster adds +2 damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Psy Amp====&lt;br /&gt;
&lt;br /&gt;
*Psy amp&lt;br /&gt;
*Advanced Psy Amp: +20 Psy (might add damage)&lt;br /&gt;
*Alien Psy Amp: +40 Psy (might add damage)&lt;br /&gt;
&lt;br /&gt;
====Grenade Launchers====&lt;br /&gt;
GL can only be equiped by [[Grenadier (XCOM2)|Grenadier]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Ratius&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade Launcher (XCOM2)|Grenade Launcher]] || depends on grenade || ? ||?|| none until GTS project || Grenade range +4|| Grenade ratius +1&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Grenade Launcher (XCOM2)|Advanced Grenade Launcher]] || depends on grenade || ? || ? || none until GTS project || Grenade range +5|| Grenade ratius +2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Volatile mix adds +2 damage and +1 ratius. There is no tier 3 Grenade Launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Grenades====&lt;br /&gt;
Grenades can be carried by any class, but Grenadiers particularly excel with them, because they can launch them with extended range with their Grenade Launchers. Grenadiers also have an extra equipment slot that can only be used for a grenade.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Weapon !! Damage !! Range !! Critical Chance !!  Terrain Damage !! Blast Radius !! Shreds !! Destroys cover !! Effects !! Requirements&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Frag Grenade (XCOM2)|Frag Grenade]] || 3-4  || 10 || ? || 3-4 || 3 || 1 || yes || - ||  none&lt;br /&gt;
|-&lt;br /&gt;
|[[Plasma Grenade (XCOM2)|Plasma Grenade]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 5-6 || 10 || ? || 5-6 || 3 || 2 || yes || - || Advanced Explosives (PG)&lt;br /&gt;
|-&lt;br /&gt;
|[[Flashbang Grenade (XCOM2)|Flashbang Grenade]] || 0 || 12 || 0 ||  0 || 8 || 0 || no || Disorients || none&lt;br /&gt;
|-&lt;br /&gt;
|[[Gas Grenade (XCOM2)|Gas Grenade]] || 3-4 || 10 || ? ||  0 || 5 || 1 || no || Poison || Experimental Grenade (PG)&lt;br /&gt;
|-&lt;br /&gt;
|[[Gas Bomb (XCOM2)|Gas Bomb]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 6-7 || 10 || ? ||| 0 || 6 || 2 || no || Poison || Advanced Explosives (PG)&amp;lt;br&amp;gt;Experimental Grenade (PG)&lt;br /&gt;
|-&lt;br /&gt;
|[[Incendiary Grenade (XCOM2)|Incendiary Grenade]] || 4-5 || 10 || ? ||  0 || 4 || 1 || over time || Burning || Experimental Grenade (PG)&lt;br /&gt;
|-&lt;br /&gt;
|[[Incendiary Bomb (XCOM2)|Incendiary Bomb]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 6-7 || 10 || ? ||| 0 || 4 || 2|| over time || Burning || Advanced Explosives (PG)&amp;lt;br&amp;gt;Experimental Grenade (PG)&lt;br /&gt;
|-&lt;br /&gt;
|[[Acid Grenade (XCOM2)|Acid Grenade]] || 3-4 || 10 || ? ||  0 || 3 || 2 || no || Acid || Experimental Grenade (PG)&lt;br /&gt;
|-&lt;br /&gt;
|[[Acid Bomb (XCOM2)|Acid Bomb]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 5-6 || 10 || ? ||  0 || 3 || 4 || no ||Acid || Advanced Explosives (PG)&amp;lt;br&amp;gt;Experimental Grenade (PG)&lt;br /&gt;
|-&lt;br /&gt;
|[[EMP Grenade (XCOM2)|EMP Grenade]] || ? || ? || ? ||  0 || ? || 0 || no || Mechanical enemies only, Disorients, Shutdowns and disables shields|| Bluescreen Protocol (PG)&lt;br /&gt;
|-&lt;br /&gt;
|[[EMP Bomb (XCOM2)|EMP Bomb]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 10 || 12 || ? ||  0 || 5 || 0 || no ||Mechanical enemies only, Disorients, Shutdowns and disables shields|| Advanced Explosives (PG)&amp;lt;br&amp;gt;Bluescreen Protocol (PG)&lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke Grenade (XCOM2)|Smoke Grenade]] || 0 || ? || 0 ||  0 || ? || 0 || no || Grants Defense || none&lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke Bomb (XCOM2)|Smoke Bomb]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 0 || ? || ? || 0 || ? || 0|| no ||Grants Defense || Advanced Explosives (PG)&lt;br /&gt;
|-&lt;br /&gt;
|[[Proximity Mine (XCOM2)|Proximity Mine]]|| 8 || 12 || ? ||  0 || 5 || 2|| yes ||Explodes when an enemy comes nearby || [[Andromedon (XCOM2)|Andromedon]] autopsy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Upgraded from previous version with Advanced Explosives Proving Ground project.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Weapons===&lt;br /&gt;
In order to use a heavy weapon a soldier must be equipped with an [[EXO Suit (XCOM2)|EXO]] or [[WAR Suit (XCOM2)|WAR Suit]].&lt;br /&gt;
&lt;br /&gt;
==Weapon Parts==&lt;br /&gt;
Weapon mods come in 3(?) qualities: Normal, Advanced, and Superior, each offering better results over the previous one.  So far, &lt;br /&gt;
&lt;br /&gt;
Weapon mods can be replaced, but cannot be reused, and thus consideration should be taken before immediately modding up a weapon. The continental bonus &amp;quot;Lock and Load&amp;quot; allows you to reuse mods.&lt;br /&gt;
&lt;br /&gt;
Weapon mods remain on the soldiers weapon as you move up in the tech tree, ensuring that mods are not &amp;quot;wasted&amp;quot; as you progress in the game.&lt;br /&gt;
&lt;br /&gt;
Each weapon can field only a limited number of mods; the continent bonus &amp;quot;Armed to the Teeth&amp;quot; gives you one extra mod slot on all weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Mod !! Effect !! Basic !! Advanced !!  Superior !!&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Scope || Adds aim bonus  || +5% || +10% || +15% &lt;br /&gt;
|-&lt;br /&gt;
|Laser Sight || Adds critical chance bonus  || +5% || +10% || +15% &lt;br /&gt;
|-&lt;br /&gt;
|Repeater || Adds a small chance to instakill  || +5% || +10% || +15% &lt;br /&gt;
|-&lt;br /&gt;
|Hair Trigger || Adds a chance of free shot  || +5% || +10% || +15% &lt;br /&gt;
|-&lt;br /&gt;
|Auto Loader || Free reload  || +1 || +2 || +3 &lt;br /&gt;
|-&lt;br /&gt;
|Expanded Magazine || Adds ammo capacity  || +1 || +2 || +3 &lt;br /&gt;
|-&lt;br /&gt;
|Stock || Guarenteed damage on missed shots  || +1 || +2 || +3 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon part use===&lt;br /&gt;
&lt;br /&gt;
Autoloaders are probably best equipped on sharpshooters, as they cannot reload and then fire their sniper rifle; the free reloads bypass this limitation. For a killzone Sharpshooter use an expanded magazine combined with a repeater.&lt;br /&gt;
&lt;br /&gt;
Expanded Magazine likely should go to Grenadiers, especially if you plan to go for the higher tier abilities which use three ammo each shot. Larger magazine makes it more likely you&#039;ll have the ammo for it, and it&#039;s not as limited as an autoloader. Run n´Gun/Rapid fire Rangers also benefit a lot from expanded magazines.&lt;/div&gt;</summary>
		<author><name>LooseMoose</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_(XCOM2)&amp;diff=70542</id>
		<title>Weapons (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_(XCOM2)&amp;diff=70542"/>
		<updated>2016-02-08T10:37:18Z</updated>

		<summary type="html">&lt;p&gt;LooseMoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon Stats==&lt;br /&gt;
===Firearms===&lt;br /&gt;
====Pistols====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Pistols&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage !! Mod Slots&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Pistol]] || ? || ? ||?|| ? || ?|| ?|| ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Mag Pistol]] || ? || ? || ? || ? || ? ||  || ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Beam Pistol]] || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rifles====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Rifles&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage !! Mod Slots&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Assault Rifle]] || ? || ? ||?|| ? || ?|| ?|| ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Mag Rifle]] || ? || ? || ? || ? || ? ||  || ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Plasma Rifle]] || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shotguns====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Shotguns&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage !! Mod Slots&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Shotgun]] || ? || ? ||?|| ? || ?|| ?|| ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Shard Gun]] || ? || ? || ? || ? || ? ||  || ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Storm Gun]] || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
====Cannons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Cannons&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage !! Mod Slots&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Cannon]] || ? || ? ||?|| ? || ?|| ?|| ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Mag Cannon]] || ? || ? || ? || ? || ? ||  || ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Beam Cannon]] || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
====Sniper Rifles====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Sniper Rifles&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage !! Mod Slots&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Sniper Rifle]] || ? || ? ||?|| ? || ?|| ?|| ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Gauss Rifle]] || ? || ? || ? || ? || ? ||  || ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Plasma Lance]] || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
====Swords====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Swordss&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage !! Mod Slots&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Sword]] || ? || ? ||?|| ? || ?|| ?|| ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Arc Blade]] || ? || ? || ? || ? || ? ||  || ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Plasma Sword?]] || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Thrown===&lt;br /&gt;
====Grenades====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Grenades&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Damage !! Range&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; |!! Critical Chance !!  Class !! Terrain Damage !! Blast Radius !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Frag Grenade (EU2012)|Frag Grenade]]|| 3-4  || ? || ? || ? || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Heavy Weapons===&lt;br /&gt;
In order to use a heavy weapon a soldier must be equipped with an [[EXO Suit (XCOM2)|EXO]] or [[WAR Suit (XCOM2)|WAR Suit]].&lt;br /&gt;
&lt;br /&gt;
==Weapon Parts==&lt;/div&gt;</summary>
		<author><name>LooseMoose</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_(XCOM2)&amp;diff=70541</id>
		<title>Weapons (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_(XCOM2)&amp;diff=70541"/>
		<updated>2016-02-08T10:17:16Z</updated>

		<summary type="html">&lt;p&gt;LooseMoose: /* Thrown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon Stats==&lt;br /&gt;
===Firearms===&lt;br /&gt;
====Pistols====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Pistols&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Pistol]] || ? || ? ||?|| ? || ?|| ?|| ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Mag Pistol]] || ? || ? || ? || ? || ? ||  || ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Beam Pistol]] || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rifles====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Rifles&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Assault Rifle]] || ? || ? ||?|| ? || ?|| ?|| ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Mag Rifle]] || ? || ? || ? || ? || ? ||  || ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Plasma Rifle]] || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shotguns====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Shotguns&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Shotgun]] || ? || ? ||?|| ? || ?|| ?|| ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Shard Gun]] || ? || ? || ? || ? || ? ||  || ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Storm Gun]] || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
====Cannons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Cannons&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Cannon]] || ? || ? ||?|| ? || ?|| ?|| ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Mag Cannon]] || ? || ? || ? || ? || ? ||  || ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Beam Cannon]] || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
====Sniper Rifles====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Sniper Rifles&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Sniper Rifle]] || ? || ? ||?|| ? || ?|| ?|| ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Gauss Rifle]] || ? || ? || ? || ? || ? ||  || ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Plasma Lance]] || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
====Swords====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Swordss&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Sword]] || ? || ? ||?|| ? || ?|| ?|| ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Arc Blade]] || ? || ? || ? || ? || ? ||  || ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Plasma Sword?]] || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Thrown===&lt;br /&gt;
====Grenades====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Grenades&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Damage !! Range&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; |!! Critical Chance !!  Class !! Terrain Damage !! Blast Radius !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Frag Grenade (EU2012)|Frag Grenade]]|| 3-4  || ? || ? || ? || ? || ? ||&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>LooseMoose</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_(XCOM2)&amp;diff=70540</id>
		<title>Weapons (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_(XCOM2)&amp;diff=70540"/>
		<updated>2016-02-08T10:14:36Z</updated>

		<summary type="html">&lt;p&gt;LooseMoose: /* Weapon Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon Stats==&lt;br /&gt;
===Firearms===&lt;br /&gt;
====Pistols====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Pistols&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Pistol]] || ? || ? ||?|| ? || ?|| ?|| ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Mag Pistol]] || ? || ? || ? || ? || ? ||  || ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Beam Pistol]] || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rifles====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Rifles&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Assault Rifle]] || ? || ? ||?|| ? || ?|| ?|| ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Mag Rifle]] || ? || ? || ? || ? || ? ||  || ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Plasma Rifle]] || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shotguns====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Shotguns&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Shotgun]] || ? || ? ||?|| ? || ?|| ?|| ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Shard Gun]] || ? || ? || ? || ? || ? ||  || ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Storm Gun]] || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
====Cannons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Cannons&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Cannon]] || ? || ? ||?|| ? || ?|| ?|| ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Mag Cannon]] || ? || ? || ? || ? || ? ||  || ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Beam Cannon]] || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
====Sniper Rifles====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Sniper Rifles&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Sniper Rifle]] || ? || ? ||?|| ? || ?|| ?|| ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Gauss Rifle]] || ? || ? || ? || ? || ? ||  || ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Plasma Lance]] || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
====Swords====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Swordss&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Sword]] || ? || ? ||?|| ? || ?|| ?|| ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Arc Blade]] || ? || ? || ? || ? || ? ||  || ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Plasma Sword?]] || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Thrown===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Grenades&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Damage !! Range&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; |!! Critical Chance !!  Class !! Terrain Damage !! Blast Radius !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Frag Grenade (EU2012)|Frag Grenade]]|| 3-4  || ? || ? || ? || ? || ? ||&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>LooseMoose</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_(XCOM2)&amp;diff=70539</id>
		<title>Weapons (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_(XCOM2)&amp;diff=70539"/>
		<updated>2016-02-08T10:08:43Z</updated>

		<summary type="html">&lt;p&gt;LooseMoose: Created page with &amp;quot;==Weapon Stats== ===Firearms=== ====Pistols==== {| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; |-  |+ Pistols |-  ! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon Stats==&lt;br /&gt;
===Firearms===&lt;br /&gt;
====Pistols====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Pistols&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Pistol]] || ? || ? ||?|| ? || ?|| ?|| ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Mag Pistol]] || ? || ? || ? || ? || ? ||  || ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Beam Pistol]] || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rifles====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Rifles&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Assault Rifle]] || ? || ? ||?|| ? || ?|| ?|| ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Mag Rifle]] || ? || ? || ? || ? || ? ||  || ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Plasma Rifle]] || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shotguns====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Shotguns&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Shotgun]] || ? || ? ||?|| ? || ?|| ?|| ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Shard Gun]] || ? || ? || ? || ? || ? ||  || ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Storm Gun]] || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
====Cannons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Cannons&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Cannon]] || ? || ? ||?|| ? || ?|| ?|| ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Mag Cannon]] || ? || ? || ? || ? || ? ||  || ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Beam Cannon]] || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;br /&gt;
====Sniper Rifles====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+ Sniper Rifles&lt;br /&gt;
|- &lt;br /&gt;
! Weapon !! Base Damage !! Listed Crit Damage &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;!! Actual Crit Damage &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Critical Chance !! Range !! Class !! Terrain Damage !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Sniper Rifle]] || ? || ? ||?|| ? || ?|| ?|| ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Gauss Rifle]] || ? || ? || ? || ? || ? ||  || ? || &lt;br /&gt;
|-&lt;br /&gt;
|[[No Page|Plasma Lance]] || ? || ? || ? || ? || ? || ? || ? || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size: smaller&amp;quot;|&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Notes.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LooseMoose</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70534</id>
		<title>Armor (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70534"/>
		<updated>2016-02-08T09:30:44Z</updated>

		<summary type="html">&lt;p&gt;LooseMoose: /* Manufacturing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor is used by XCOM [[Soldiers (XCOM2)|soldiers]] to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Kevlar Armor and [[Research (XCOM2)|research]]/[[Engineering (XCOM2)|manufacturing]] are required to gain access to more advanced armor types.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px perrow=8  caption=&amp;quot;Armors&amp;quot;&amp;gt;&lt;br /&gt;
File:null|[[Kevlar Armor (XCOM2)|Kevlar Armor]]&lt;br /&gt;
File:null|[[Resistance Warrior Kevlar Armor (XCOM2)|Resistance Warrior Armor]] &lt;br /&gt;
File:null|[[Predator Armor (XCOM2)|Predator Armor]] &lt;br /&gt;
File:null|[[EXO Suit (XCOM2)|EXO Suit]]&lt;br /&gt;
File:null|[[Spider Suit(XCOM2)|Spider Suit]] &lt;br /&gt;
File:null|[[Warden Armor (XCOM2)|Warden Armor]] &lt;br /&gt;
File:null|[[WAR Suit (XCOM2)|WAR Suit]]  &lt;br /&gt;
File:null|[[Wraith Suit (XCOM2)|Wraith Suit]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armor Types==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;60%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Health Points&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Points &lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Mobility&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Dodge&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Abilities &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Kevlar Armor (XCOM2)|Kevlar Armor]]||align=&amp;quot;center&amp;quot; |0|||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Resistance Warrior Kevlar Armor (XCOM2)| Resistance Warrior Kevlar Armor]]||align=&amp;quot;center&amp;quot; |0|||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Predator Armor (XCOM2)|Predator Armor]]||align=&amp;quot;center&amp;quot; |+4|||||||||Provides one additional inventory slot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[EXO Suit (XCOM2)|EXO Suit]]||align=&amp;quot;center&amp;quot; |+5||+1|||||||Allows the soldier to mount a heavy weapon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Spider Suit (XCOM2)|Spider Suit]]||align=&amp;quot;center&amp;quot; |+4||||+1||+20||Grapple modual&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Warden Armor (XCOM2)|Warden Armor]]||align=&amp;quot;center&amp;quot; |+6||+1||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[WAR Suit (XCOM2)|WAR Suit]]||align=&amp;quot;center&amp;quot; |+6||+2|||||||Allows the soldier to mount a heavy weapon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Wraith Suit (XCOM2)|Wraith Suit]]||align=&amp;quot;center&amp;quot; |?||?|||||||Enhanced Psionic armor (awaiting construction to see stats)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Manufacturing==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;70%&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Type!!Cost!![[Corpses (XCOM2)|Corpses]]!![[Elerium Core (XCOM2)|Elerium Cores]]!![[Alien Alloys (XCOM2)|Alloys]]!![[Elerium Crystals (XCOM2)|Elerium Crystals]]!![[Est Time (XCOM2)|Est Time]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Predator Armor (XCOM2)|Predator Armor]] ||150 Supply||[[ADVENT Trooper (XCOM2)|6 ADVENT Trooper]]|||||20||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[EXO Suit (XCOM2)|EXO Suit]] ||||[[ADVENT Trooper (XCOM2)|2 ADVENT Trooper]]|||1||5||5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Spider Suit (XCOM2)|Spider Suit]] ||||[[ADVENT Stun Lancer (XCOM2)|2 ADVENT Stun Lancer]]|||1||5||5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[WAR Suit (XCOM2)|WAR Suit]] ||||corpses|||Co||A||Cr&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Wraith Suit (XCOM2)|Wraith Suit]] ||||corpses|||Co||A||Cr&lt;br /&gt;
|}&lt;br /&gt;
* Predator Armor is a one time purchase.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>LooseMoose</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70533</id>
		<title>Armor (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70533"/>
		<updated>2016-02-08T09:21:04Z</updated>

		<summary type="html">&lt;p&gt;LooseMoose: /* Manufacturing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor is used by XCOM [[Soldiers (XCOM2)|soldiers]] to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Kevlar Armor and [[Research (XCOM2)|research]]/[[Engineering (XCOM2)|manufacturing]] are required to gain access to more advanced armor types.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px perrow=8  caption=&amp;quot;Armors&amp;quot;&amp;gt;&lt;br /&gt;
File:null|[[Kevlar Armor (XCOM2)|Kevlar Armor]]&lt;br /&gt;
File:null|[[Resistance Warrior Kevlar Armor (XCOM2)|Resistance Warrior Armor]] &lt;br /&gt;
File:null|[[Predator Armor (XCOM2)|Predator Armor]] &lt;br /&gt;
File:null|[[EXO Suit (XCOM2)|EXO Suit]]&lt;br /&gt;
File:null|[[Spider Suit(XCOM2)|Spider Suit]] &lt;br /&gt;
File:null|[[Warden Armor (XCOM2)|Warden Armor]] &lt;br /&gt;
File:null|[[WAR Suit (XCOM2)|WAR Suit]]  &lt;br /&gt;
File:null|[[Wraith Suit (XCOM2)|Wraith Suit]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armor Types==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;60%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Health Points&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Points &lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Mobility&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Dodge&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Abilities &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Kevlar Armor (XCOM2)|Kevlar Armor]]||align=&amp;quot;center&amp;quot; |0|||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Resistance Warrior Kevlar Armor (XCOM2)| Resistance Warrior Kevlar Armor]]||align=&amp;quot;center&amp;quot; |0|||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Predator Armor (XCOM2)|Predator Armor]]||align=&amp;quot;center&amp;quot; |+4|||||||||Provides one additional inventory slot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[EXO Suit (XCOM2)|EXO Suit]]||align=&amp;quot;center&amp;quot; |+5||+1|||||||Allows the soldier to mount a heavy weapon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Spider Suit (XCOM2)|Spider Suit]]||align=&amp;quot;center&amp;quot; |+4||||+1||+20||Grapple modual&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Warden Armor (XCOM2)|Warden Armor]]||align=&amp;quot;center&amp;quot; |+6||+1||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[WAR Suit (XCOM2)|WAR Suit]]||align=&amp;quot;center&amp;quot; |+6||+2|||||||Allows the soldier to mount a heavy weapon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Wraith Suit (XCOM2)|Wraith Suit]]||align=&amp;quot;center&amp;quot; |?||?|||||||Enhanced Psionic armor (awaiting construction to see stats)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Manufacturing==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;70%&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Type!!Cost!![[Corpses (XCOM2)|Corpses]]!![[Elerium Core (XCOM2)|Elerium Cores]]!![[Alien Alloys (XCOM2)|Alloys]]!![[Elerium Crystals (XCOM2)|Elerium Crystals]]!![[Est Time (XCOM2)|Est Time]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Predator Armor (XCOM2)|Predator Armor]] ||150 Supply||[[ADVENT Trooper (XCOM2)|6 ADVENT Trooper]]|||||20||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[EXO Suit (XCOM2)|EXO Suit]] ||||[[ADVENT Trooper (XCOM2)|2 ADVENT Trooper]]|||1||5||5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Spider Suit (XCOM2)|Spider Suit]] ||||[[ADVENT Stun Lancer (XCOM2)|2 ADVENT Stun Lancer]]|||1||5||5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[WAR Suit (XCOM2)|WAR Suit]] ||||corpses|||Co||A||Cr&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Wraith Suit (XCOM2)|Wraith Suit]] ||||corpses|||Co||A||Cr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>LooseMoose</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Kevlar_Armor_(XCOM2)&amp;diff=70529</id>
		<title>Kevlar Armor (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Kevlar_Armor_(XCOM2)&amp;diff=70529"/>
		<updated>2016-02-08T08:45:23Z</updated>

		<summary type="html">&lt;p&gt;LooseMoose: Created page with &amp;quot;{{Ref Open | title = Description }}  Kevlar Armor * Light armor * XCOM soldiers will appreciate it if better armor development is given a high priori...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ref Open | title = Description }} &lt;br /&gt;
[[File:NULL|100px|right|Kevlar Armor]]&lt;br /&gt;
* Light armor&lt;br /&gt;
* XCOM soldiers will appreciate it if better armor development is given a high priority&lt;br /&gt;
{{Ref Close | source = XCOM 2}}&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:NULL|150px|right]]&lt;br /&gt;
{{Armor Data Box (EU2012)&lt;br /&gt;
|requires=N/A&lt;br /&gt;
|costs=N/A&lt;br /&gt;
|health=0&lt;br /&gt;
|defense=0&lt;br /&gt;
|movement= 0&lt;br /&gt;
|abilities=None&lt;br /&gt;
}}&lt;br /&gt;
*Basic combat armor for XCOM Rookies. Not able to hold up under sustained fire, but will allow you to take a shot or two.  All soldiers start with this, if they have nothing else equipped.&lt;br /&gt;
*The Kevlar Armor is equipped in the armor slot.  You have unlimited stores.&lt;br /&gt;
*It is highly recommended to upgrade as quickly as possible.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>LooseMoose</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70527</id>
		<title>Armor (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70527"/>
		<updated>2016-02-08T08:37:20Z</updated>

		<summary type="html">&lt;p&gt;LooseMoose: /* Manufacturing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor is used by XCOM [[Soldiers (XCOM2)|soldiers]] to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Kevlar Armor and [[Research (XCOM2)|research]]/[[Engineering (XCOM2)|manufacturing]] are required to gain access to more advanced armor types.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px perrow=7  caption=&amp;quot;Armors&amp;quot;&amp;gt;&lt;br /&gt;
File:null|[[Kevlar Armor (XCOM2)|Kevlar Armor]]&lt;br /&gt;
File:null|[[Resistance Warrior Kevlar Armor (XCOM2)|Resistance Warrior Armor]] &lt;br /&gt;
File:null|[[Predator Armor (XCOM2)|Predator Armor]] &lt;br /&gt;
File:null|[[EXO Suit (XCOM2)|EXO Suit]]&lt;br /&gt;
File:null|[[Spider Suit(XCOM2)|Spider Suit]] &lt;br /&gt;
File:null|[[Warden Armor (XCOM2)|Warden Armor]] &lt;br /&gt;
File:null|[[WAR Suit (XCOM2)|WAR Suit]]  &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armor Types==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;60%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Health Points&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Points &lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Mobility&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Dodge&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Abilities &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Kevlar Armor (XCOM2)|Kevlar Armor]]||align=&amp;quot;center&amp;quot; ||||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Resistance Warrior Kevlar Armor (XCOM2)| Resistance Warrior Kevlar Armor]]||align=&amp;quot;center&amp;quot; ||||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Predator Armor (XCOM2)|Predator Armor]]||align=&amp;quot;center&amp;quot; |+4|||||||||Provides one additional inventory slot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[EXO Suit (XCOM2)|EXO Suit]]||align=&amp;quot;center&amp;quot; |+5||+1|||||||Allows the soldier to mount a heavy weapon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Spider Suit (XCOM2)|Spider Suit]]||align=&amp;quot;center&amp;quot; |+4||||+1||+20||Grapple modual&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Warden Armor (XCOM2)|Warden Armor]]||align=&amp;quot;center&amp;quot; |+6||+1||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[WAR Suit (XCOM2)|WAR Suit]]||align=&amp;quot;center&amp;quot; |+6||+2|||||||Allows the soldier to mount a heavy weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Manufacturing==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;70%&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Type!!Cost!![[Corpses (XCOM2)|Corpses]]!![[Elerium Core (XCOM2)|Elerium Cores]]!![[Alien Alloys (XCOM2)|Alloys]]!![[Elerium Crystals (XCOM2)|Elerium Crystals]]!![[Est Time (XCOM2)|Est Time]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[EXO Suit (XCOM2)|EXO Suit]] ||||[[ADVENT Trooper (XCOM2)|2 ADVENT Trooper]]|||1||5||5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Spider Suit (XCOM2)|Spider Suit]] ||||[[ADVENT Stun Lancer (XCOM2)|2 ADVENT Stun Lancer]]|||1||5||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>LooseMoose</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70526</id>
		<title>Armor (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70526"/>
		<updated>2016-02-08T08:27:45Z</updated>

		<summary type="html">&lt;p&gt;LooseMoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor is used by XCOM [[Soldiers (XCOM2)|soldiers]] to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Kevlar Armor and [[Research (XCOM2)|research]]/[[Engineering (XCOM2)|manufacturing]] are required to gain access to more advanced armor types.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px perrow=7  caption=&amp;quot;Armors&amp;quot;&amp;gt;&lt;br /&gt;
File:null|[[Kevlar Armor (XCOM2)|Kevlar Armor]]&lt;br /&gt;
File:null|[[Resistance Warrior Kevlar Armor (XCOM2)|Resistance Warrior Armor]] &lt;br /&gt;
File:null|[[Predator Armor (XCOM2)|Predator Armor]] &lt;br /&gt;
File:null|[[EXO Suit (XCOM2)|EXO Suit]]&lt;br /&gt;
File:null|[[Spider Suit(XCOM2)|Spider Suit]] &lt;br /&gt;
File:null|[[Warden Armor (XCOM2)|Warden Armor]] &lt;br /&gt;
File:null|[[WAR Suit (XCOM2)|WAR Suit]]  &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armor Types==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;60%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Health Points&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Points &lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Mobility&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Dodge&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Abilities &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Kevlar Armor (XCOM2)|Kevlar Armor]]||align=&amp;quot;center&amp;quot; ||||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Resistance Warrior Kevlar Armor (XCOM2)| Resistance Warrior Kevlar Armor]]||align=&amp;quot;center&amp;quot; ||||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Predator Armor (XCOM2)|Predator Armor]]||align=&amp;quot;center&amp;quot; |+4|||||||||Provides one additional inventory slot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[EXO Suit (XCOM2)|EXO Suit]]||align=&amp;quot;center&amp;quot; |+5||+1|||||||Allows the soldier to mount a heavy weapon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Spider Suit (XCOM2)|Spider Suit]]||align=&amp;quot;center&amp;quot; |+4||||+1||+20||Grapple modual&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Warden Armor (XCOM2)|Warden Armor]]||align=&amp;quot;center&amp;quot; |+6||+1||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[WAR Suit (XCOM2)|WAR Suit]]||align=&amp;quot;center&amp;quot; |+6||+2|||||||Allows the soldier to mount a heavy weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Manufacturing==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;70%&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Type!!Cost!![[Corpses (XCOM2)|Corpses]]!![[Elerium Core (XCOM2)|Elerium Cores]]!![[Alien Alloys (XCOM2)|Alloys]]!![[Elerium Crystals (XCOM2)|Elerium Crystals]]!![[Est Time (XCOM2)|Est Time]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[EXO Suit (XCOM2)|EXO Suit]] ||||2 ADVENT Trooper|||1||5||5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Spider Suit (XCOM2)|Spider Suit]] ||||2 ADVENT Stun Lancer|||1||5||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>LooseMoose</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70525</id>
		<title>Armor (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70525"/>
		<updated>2016-02-08T08:19:22Z</updated>

		<summary type="html">&lt;p&gt;LooseMoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor is used by XCOM [[Soldiers (XCOM2)|soldiers]] to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Kevlar Armor and [[Research (XCOM2)|research]]/[[Engineering (XCOM2)|manufacturing]] are required to gain access to more advanced armor types.&lt;br /&gt;
&lt;br /&gt;
==Armor Types==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;60%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Health Points&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Points &lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Mobility&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Dodge&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Abilities &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Kevlar Armor|Kevlar Armor]]||align=&amp;quot;center&amp;quot; ||||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Resistance Warrior Kevlar Armor| Resistance Warrior Kevlar Armor]]||align=&amp;quot;center&amp;quot; ||||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Predator Armor|Predator Armor]]||align=&amp;quot;center&amp;quot; |+4|||||||||Provides one additional inventory slot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[EXO Suit|EXO Suit]]||align=&amp;quot;center&amp;quot; |+5||+1|||||||Allows the soldier to mount a heavy weapon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Spider Suit|Spider Suit]]||align=&amp;quot;center&amp;quot; |+4||||+1||+20||Grapple modual&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Warden Armor|Warden Armor]]||align=&amp;quot;center&amp;quot; |+6||+1||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[WAR Suit|WAR Suit]]||align=&amp;quot;center&amp;quot; |+6||+2|||||||Allows the soldier to mount a heavy weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Manufacturing==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;70%&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Type!!Cost!![[Corpses (XCOM2)|Corpses]]!![[Elerium Core (XCOM2)|Elerium Cores]]!![[Alien Alloys (XCOM2)|Alloys]]!![[Elerium Crystals (XCOM2)|Elerium Crystals]]!![[Est Time (XCOM2)|Est Time]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[EXO Suit (XCOM2)|EXO Suit]] ||||2 ADVENT Trooper|||1||5||5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Spider Suit (XCOM2)|Spider Suit]] ||||2 ADVENT Stun Lancer|||1||5||5&lt;/div&gt;</summary>
		<author><name>LooseMoose</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70524</id>
		<title>Armor (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70524"/>
		<updated>2016-02-08T08:18:13Z</updated>

		<summary type="html">&lt;p&gt;LooseMoose: /* Armor Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor is used by XCOM [[Soldiers (XCOM2)|soldiers]] to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Kevlar Armor and [[Research (XCOM2)|research]]/[[Engineering (XCOM2)|manufacturing]] are required to gain access to more advanced armor types.&lt;br /&gt;
&lt;br /&gt;
==Armor Types==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;60%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Health Points&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Points &lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Mobility&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Dodge&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Abilities &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Kevlar Armor|Kevlar Armor]]||align=&amp;quot;center&amp;quot; ||||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Resistance Warrior Kevlar Armor| Resistance Warrior Kevlar Armor]]||align=&amp;quot;center&amp;quot; ||||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Predator Armor|Predator Armor]]||align=&amp;quot;center&amp;quot; |+4|||||||||Provides one additional inventory slot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[EXO Suit|EXO Suit]]||align=&amp;quot;center&amp;quot; |+5||+1|||||||Allows the soldier to mount a heavy weapon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Spider Suit|Spider Suit]]||align=&amp;quot;center&amp;quot; |+4||||+1||+20||Grapple modual&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Warden Armor|Warden Armor]]||align=&amp;quot;center&amp;quot; |+6||+1||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[WAR Suit|WAR Suit]]||align=&amp;quot;center&amp;quot; |+6||+2|||||||Allows the soldier to mount a heavy weapon&lt;br /&gt;
&lt;br /&gt;
==Manufacturing==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;70%&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Type!!Cost!![[Corpses (XCOM2)|Corpses]]!![[Elerium Core (XCOM2)|Elerium Cores]]!![[Alien Alloys (XCOM2)|Alloys]]!![[Elerium Crystals (XCOM2)|Elerium Crystals]]!![[Est Time (XCOM2)|Est Time]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[EXO Suit (XCOM2)|EXO Suit]] ||||2 ADVENT Trooper|||1||5||5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Spider Suit (XCOM2)|Spider Suit]] ||||2 ADVENT Stun Lancer|||1||5||5&lt;/div&gt;</summary>
		<author><name>LooseMoose</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70522</id>
		<title>Armor (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70522"/>
		<updated>2016-02-08T08:02:14Z</updated>

		<summary type="html">&lt;p&gt;LooseMoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor is used by XCOM [[Soldiers (XCOM2)|soldiers]] to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Kevlar Armor and [[Research (XCOM2)|research]]/[[Engineering (XCOM2)|manufacturing]] are required to gain access to more advanced armor types.&lt;br /&gt;
&lt;br /&gt;
==Armor Types==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;60%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Health Points&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Points &lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Mobility&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Dodge&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Abilities &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Kevlar Armor|Kevlar Armor]]||align=&amp;quot;center&amp;quot; ||||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Resistance Warrior Kevlar Armor| Resistance Warrior Kevlar Armor]]||align=&amp;quot;center&amp;quot; ||||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Predator Armor|Predator Armor]]||align=&amp;quot;center&amp;quot; |+4|||||||||Provides one additional inventory slot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[EXO Suit|EXO Suit]]||align=&amp;quot;center&amp;quot; |+5||+1|||||||Allows the soldier to mount a heavy weapon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Spider Suit|Spider Suit]]||align=&amp;quot;center&amp;quot; |+4||||+1||+20||Grapple modual&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Manufacturing==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;70%&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Type!!Cost!![[Corpses (XCOM2)|Corpses]]!![[Elerium Core (XCOM2)|Elerium Cores]]!![[Alien Alloys (XCOM2)|Alloys]]!![[Elerium Crystals (XCOM2)|Elerium Crystals]]!![[Est Time (XCOM2)|Est Time]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[EXO Suit (XCOM2)|EXO Suit]] ||||2 ADVENT Trooper|||1||5||5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Spider Suit (XCOM2)|Spider Suit]] ||||2 ADVENT Stun Lancer|||1||5||5&lt;/div&gt;</summary>
		<author><name>LooseMoose</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70521</id>
		<title>Armor (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70521"/>
		<updated>2016-02-08T07:58:31Z</updated>

		<summary type="html">&lt;p&gt;LooseMoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor is used by XCOM [[Soldiers (XCOM2)|soldiers]] to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Kevlar Armor and [[Research (XCOM2)|research]]/[[Engineering (XCOM2)|manufacturing]] are required to gain access to more advanced armor types.&lt;br /&gt;
&lt;br /&gt;
==Armor Types==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;60%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Health Points&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Points &lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Mobility&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Dodge&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Abilities &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Kevlar Armor|Kevlar Armor]]||align=&amp;quot;center&amp;quot; ||||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Resistance Warrior Kevlar Armor| Resistance Warrior Kevlar Armor]]||align=&amp;quot;center&amp;quot; ||||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Predator Armor|Predator Armor]]||align=&amp;quot;center&amp;quot; |+4|||||||||Provides one additional inventory slot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[EXO Suit|EXO Suit]]||align=&amp;quot;center&amp;quot; |+5||+1|||||||Allows the soldier to mount a heavy weapon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Spider Suit|Spider Suit]]||align=&amp;quot;center&amp;quot; |+4||||+1||+20||Grapple modual&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Manufacturing==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;70%&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Type!!Cost!![[Corpses (XCOM2)|Corpses]]!![[Elerium Core (XCOM2)|Elerium Cores]]!![[Alien Alloys (XCOM2)|Alloys]]!![[Elerium Crystals (XCOM2)|Elerium Crystals]]!![[Est Time (XCOM2)|Est Time]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[EXO Suit (XCOM2)|EXO Suit]] ||||2 ADVENT Trooper|||1||5||5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Spider Suit (XCOM2)|Spider Suit]] ||||2 ADVENT Stun Lancer|||1||5||5&lt;/div&gt;</summary>
		<author><name>LooseMoose</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70520</id>
		<title>Armor (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70520"/>
		<updated>2016-02-08T07:50:20Z</updated>

		<summary type="html">&lt;p&gt;LooseMoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor is used by XCOM [[Soldiers (XCOM2)|soldiers]] to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Kevlar Armor and [[Research (XCOM2)|research]]/[[Engineering (XCOM2)|manufacturing]] are required to gain access to more advanced armor types.&lt;br /&gt;
&lt;br /&gt;
==Armor Types==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;60%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Health Points&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Points &lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Mobility&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Dodge&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Abilities &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Kevlar Armor|Kevlar Armor]]||align=&amp;quot;center&amp;quot; ||||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Resistance Warrior Kevlar Armor| Resistance Warrior Kevlar Armor]]||align=&amp;quot;center&amp;quot; ||||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Predator Armor|Predator Armor]]||align=&amp;quot;center&amp;quot; |+4|||||||||Provides one additional inventory slot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[EXO Suit|EXO Suit]]||align=&amp;quot;center&amp;quot; |+5||+1|||||||Allows the soldier to mount a heavy weapon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Spider Suit|Spider Suit]]||align=&amp;quot;center&amp;quot; |+4||||+1||+20||Grapple modual&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;/div&gt;</summary>
		<author><name>LooseMoose</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70519</id>
		<title>Armor (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70519"/>
		<updated>2016-02-08T07:49:56Z</updated>

		<summary type="html">&lt;p&gt;LooseMoose: /* Armor Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor is used by XCOM [[Soldiers (XCOM2)|soldiers]] to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Body Armor and [[Research (XCOM2)|research]]/[[Engineering (XCOM2)|manufacturing]] are required to gain access to more advanced armor types.&lt;br /&gt;
&lt;br /&gt;
==Armor Types==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;60%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Health Points&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Points &lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Mobility&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Dodge&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Abilities &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Kevlar Armor|Kevlar Armor]]||align=&amp;quot;center&amp;quot; ||||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Resistance Warrior Kevlar Armor| Resistance Warrior Kevlar Armor]]||align=&amp;quot;center&amp;quot; ||||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Predator Armor|Predator Armor]]||align=&amp;quot;center&amp;quot; |+4|||||||||Provides one additional inventory slot&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[EXO Suit|EXO Suit]]||align=&amp;quot;center&amp;quot; |+5||+1|||||||Allows the soldier to mount a heavy weapon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Spider Suit|Spider Suit]]||align=&amp;quot;center&amp;quot; |+4||||+1||+20||Grapple modual&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;/div&gt;</summary>
		<author><name>LooseMoose</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70518</id>
		<title>Armor (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70518"/>
		<updated>2016-02-08T07:45:53Z</updated>

		<summary type="html">&lt;p&gt;LooseMoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor is used by XCOM [[Soldiers (XCOM2)|soldiers]] to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Body Armor and [[Research (XCOM2)|research]]/[[Engineering (XCOM2)|manufacturing]] are required to gain access to more advanced armor types.&lt;br /&gt;
&lt;br /&gt;
==Armor Types==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;60%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Health Points&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Points &lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Mobility&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Dodge&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Abilities &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Kevlar Armor|Kevlar Armor]]||align=&amp;quot;center&amp;quot; ||||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Resistance Warrior Kevlar Armor| Resistance Warrior Kevlar Armor]]||align=&amp;quot;center&amp;quot; ||||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Predator Armor|Predator Armor]]||align=&amp;quot;center&amp;quot; |+4||||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[EXO Suit|EXO Suit]]||align=&amp;quot;center&amp;quot; |+5||+1||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Spider Suit|Spider Suit]]||align=&amp;quot;center&amp;quot; |+4||||+1||+20||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;/div&gt;</summary>
		<author><name>LooseMoose</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70517</id>
		<title>Armor (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70517"/>
		<updated>2016-02-08T07:40:24Z</updated>

		<summary type="html">&lt;p&gt;LooseMoose: /* Armor Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor Types==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;60%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Health Points&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Points &lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Mobility&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Dodge&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Abilities &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Kevlar Armor|Kevlar Armor]]||align=&amp;quot;center&amp;quot; ||||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Resistance Warrior Kevlar Armor| Resistance Warrior Kevlar Armor]]||align=&amp;quot;center&amp;quot; ||||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Predator Armor|Predator Armor]]||align=&amp;quot;center&amp;quot; |+4||||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[EXO Suit|EXO Suit]]||align=&amp;quot;center&amp;quot; |+5||+1||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Spider Suit|Spider Suit]]||align=&amp;quot;center&amp;quot; |+4||||+1||+20||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;/div&gt;</summary>
		<author><name>LooseMoose</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70516</id>
		<title>Armor (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70516"/>
		<updated>2016-02-08T07:36:33Z</updated>

		<summary type="html">&lt;p&gt;LooseMoose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor Types==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;60%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Health Points&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Armor Points &lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Abilities &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Kevlar Armor|Kevlar Armor]]||align=&amp;quot;center&amp;quot; |||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Resistance Warrior Kevlar Armor| Resistance Warrior Kevlar Armor]]||align=&amp;quot;center&amp;quot; |||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Predator Armor|Predator Armor]]||align=&amp;quot;center&amp;quot; |+4||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[EXO Suit|EXO Suit]]||align=&amp;quot;center&amp;quot; |+5||+1||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;/div&gt;</summary>
		<author><name>LooseMoose</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70515</id>
		<title>Armor (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Armor_(XCOM2)&amp;diff=70515"/>
		<updated>2016-02-08T07:33:46Z</updated>

		<summary type="html">&lt;p&gt;LooseMoose: Created page with &amp;quot;==Armor Types== {|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;60%&amp;quot;  |- ! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Type ! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Health Points ! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Defense  ! wi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor Types==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;60%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Health Points&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Defense &lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Abilities &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Kevlar Armor|Kevlar Armor]]||align=&amp;quot;center&amp;quot; |||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;/div&gt;</summary>
		<author><name>LooseMoose</name></author>
	</entry>
</feed>