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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=L-Zwei</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=L-Zwei"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/L-Zwei"/>
	<updated>2026-05-01T08:09:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Wish_List_(EU)&amp;diff=16892</id>
		<title>Wish List (EU)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Wish_List_(EU)&amp;diff=16892"/>
		<updated>2008-09-13T06:25:12Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: /* Base Build Stacking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;X-Com is a great game and as evidence just look to the fact this wiki exists even though the game pre-dates the internet. In all it&#039;s greatness X-Com has some elements and behaviors players wish they could change. This is a repository of those desires. Some day a fan mod may make your wish come true...&lt;br /&gt;
&lt;br /&gt;
== I Wish... ==&lt;br /&gt;
State what you want AND what X-com does normally. Sign your name if you think &amp;quot;Oh man! That would be great!&amp;quot;&lt;br /&gt;
=== Fuel Ready always ===&lt;br /&gt;
I wish that I could send out craft at any fuel or ammo level. Normally craft can only leave a base if fully &amp;quot;ready&amp;quot;. Craft is only &amp;quot;ready&amp;quot; at 100% fuel (or 0% fuel using an exploit) but there&#039;s no logical reason why a full tank and full ammo is required. Fully repaired... that&#039;s fine. I can live with pilots refusing to fly a plane missing a wing even if it means England is lost to aliens. 15 hours to fill a tank? Retarded but I can live with that too if I can send out a craft at 20% fuel.&lt;br /&gt;
--[[User:Brunpal|Brunpal]]&lt;br /&gt;
&lt;br /&gt;
:Actually, many modern aircraft &#039;&#039;&#039;do&#039;&#039;&#039; require the fuel tanks to be full on takeoff, and fairly empty on landing.  The weight of the fuel is figured into the takeoff aerodynamics, and the tank being full prevents fuel &#039;sloshing&#039; in the tanks and not actually making it to the engine.  (Conversely, many aircraft need to have dispensed of much of that fuel weight before landing.)  This holds for most runway-takeoff craft, but may not apply to anything with VTOL capacity; I&#039;m unsure there.&lt;br /&gt;
&lt;br /&gt;
:I do agree that non-full weapons aren&#039;t as critical, though.  But from a logical standpoint, most modern aircraft should not be launched on an empty fuel tank.  I also should noted that an Elerium-fueled craft with [[Known_Bugs#Elerium-fueled_Craft_Bug|50% fuel or less remaining]] will automatically return to base, regardless of distance from base.  Of course, given that such craft fuel up quickly, its less of an issue there. [[User:Arrow Quivershaft|Arrow Quivershaft]] 22:05, 7 August 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
:Hum, maybe you can try [[User:Seb76#Mods|this]]? [[User:Seb76|Seb76]] 13:01, 8 August 2008 (PDT)&lt;br /&gt;
::Thanks! But I can&#039;t try it. I&#039;ve not been able to get my copy of Xcom to run properly except on a Win98 install. VC2008 requires a more modern OS. I&#039;m sure I could &#039;&#039;eventually&#039;&#039; figure out a way to get it running, but I tried once and wasted too much time before giving up.--[[User:Brunpal|Brunpal]] 14:45, 8 August 2008 (PDT)&lt;br /&gt;
:AFAIK VC2008 binaries should run OK on Win98 as long as the runtime is deployed. Anyway, the loader uses CreateRemoteThread API which is not available in Win98 so don&#039;t even bother. &#039;&#039;&#039;However&#039;&#039;&#039;, you can manually patch the binary if you want ;-) Data to patch (all in hexadecimal):&lt;br /&gt;
 offset 0x41752: 2A0075 -&amp;gt; 18207C&lt;br /&gt;
:HTH. [[User:Seb76|Seb76]] 14:56, 8 August 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
=== Smarter on Globe ===&lt;br /&gt;
I wish all craft understood the shortest distance between two points on a globe is a curved path towards the poles. Normally a craft goes in the opposite direction than it should (towards the equator). Pain in the ass when the base in the UK sends a craft to Siberia.&lt;br /&gt;
--[[User:Brunpal|Brunpal]]&lt;br /&gt;
&lt;br /&gt;
===Equipment Management===&lt;br /&gt;
&lt;br /&gt;
==== Soldiers remembers THEIR equipment ====&lt;br /&gt;
I wish soldiers remembered what equipment they LAST used and start with that gear when they land. Normally soldiers grab various gear and put lots of crap on their belt. I put most things on the shoulder slots, and keep many things spare things on the ship just in case I need them. (I only want IN rounds if it&#039;s night. Stop picking them up before I shoot you in the back!) Takes forever to sort out the gear so the weakling isn&#039;t carrying all the rockets etc.&lt;br /&gt;
--[[User:Brunpal|Brunpal]]&lt;br /&gt;
&lt;br /&gt;
:This is already available in [[XcomUtil]].  [[User:Arrow Quivershaft|Arrow Quivershaft]] 22:07, 7 August 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
====Access to Stats screens during equipment allocation====&lt;br /&gt;
&lt;br /&gt;
In Battlescape you can get to Stats screens by right clicking on one of the unit&#039;s status bars. However you can&#039;t do this in the Equipment screen. Things like Statstrings and (even more so) [[User:Seb76|Seb76]]&#039;s modified Equipment screen with actual/max weight help. But it would be nice to be able to see exact stats. [[User:Spike|Spike]] 12:06, 3 September 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fog of War Mk. 2===&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure most of these would be an absolute PAIN to implement, but I figured I&#039;d toss the ideas out here.&lt;br /&gt;
&lt;br /&gt;
====Blind Dropship Pilots====&lt;br /&gt;
One thing that has always irked me is X-COM has no terrain knowledge when it lands, despite having probably circled the place two or three times before landing and thus they should know at least some of the area.  This would be nice, but isn&#039;t too important.  Probably would be a pain to implement so X-COM would have all knowledge of external features but no knowledge of building interiors, anyways.  [[User:Arrow Quivershaft|Arrow Quivershaft]] 22:38, 7 August 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
:Yes at the very least, when you splash the UFO, it could tell you (via some miracle technology such as &amp;quot;satellite reconnaisance&amp;quot;) what the terrain type is of the landing zone area. Then you could adjust equipment accordingly. And adjust your uniform camouflage (if using one of the uniform mods). [[User:Spike|Spike]] 12:16, 3 September 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
:: Geoscape: center on the site, then maximum zoom. Aside from having to disambiguate forest from jungle, this works fine for knowing the exact terrain you&#039;re getting into. -- [[User:Zaimoni|Zaimoni]] 10:17, 4 Sept 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::This is already present in the game.  To center the Geoscape on a specific location, right-click on the target spot.  To do maximum zoom in, right click on the Zoom-In button(and the same works for Zoom-Out).  Also, Jungle and Forest use the same display algorithm, but are easy to differentiate; Forest occurs NORTH of the equator, and Jungle occurs SOUTH. [[User:Arrow Quivershaft|Arrow Quivershaft]] 13:23, 4 September 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
====Moving Fog====&lt;br /&gt;
&lt;br /&gt;
The Fog of War in X-COM is clumsily implemented, compared to modern expectations.  Everything starts out black, but after exploring, is shown...and it&#039;s kept in the same showing, regardless of whether you actually have LoS to that area anymore.  It would be nice if when you no longer had Line of Sight to a particular map area, it would be cloaked in a way so that you knew the terrain, but not the units there.  Since I&#039;ve sometimes spent over half an hour trying to hunt down that last alien hiding in area I&#039;d already explored.  [[User:Arrow Quivershaft|Arrow Quivershaft]] 22:38, 7 August 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
====Deactivate Object Radar====&lt;br /&gt;
&lt;br /&gt;
Currently, in X-COM, any objects dropped in a given square show on your Battlescape, regardless of whether you have Line of Sight to the square or not.  In regards to dropped weapons/grenades/equipment/dead soldiers/dead aliens, this doesn&#039;t make a large difference.  But in the case of STUNNED aliens, a quick scan across the Battlescape can tell you whether the alien you stunned 10 turns ago is still down, or stood back up(the stunned alien object will disappear from the stack).  Of course, since aliens which have revived from stun are almost always disarmed(and the ones that aren&#039;t probably should&#039;ve been killed instead), the usefulness of this &#039;exploit&#039; is reduced mainly to finding out that the last alien you&#039;re looking for is just wandering aimlessly and unarmed.  Perhaps leave stacks showing the same until you regain LoS to that area? [[User:Arrow Quivershaft|Arrow Quivershaft]] 22:38, 7 August 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Score for retaliation Battleships===&lt;br /&gt;
&lt;br /&gt;
When a Battleship on retaliation attacks your base and is shot down, you get no score for it. This is completely illogical and it discourages any use of base defences. You should get normal 700 (or even 1400) points for it.&lt;br /&gt;
--[[User:Kyrub|Kyrub]] 14:05, 30 August 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
: I&#039;m not sure about this. Yes it&#039;s illogical, but it could also be a licence to get a huge score if you have a strong enough base. [[User:Spike|Spike]] 12:16, 3 September 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
===Decrease Accuracy for targets out of sight===&lt;br /&gt;
&lt;br /&gt;
How come you can easily shoot on something you do not see?&lt;br /&gt;
I find the over-used scout-sniper tactic is a cheap exploit of the X-COM. The tactical game should describe a combat, not a cowardly shooting practice. It would turn into a nice feature, if there would be a penalty of (let us say) -20% to the accuracy of anybody who is firing on a target out of his current sight. This can greatly enhance the tactical depth of the game. (Seb around? ;-) --[[User:Kyrub|Kyrub]] 14:20, 30 August 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
===Enough Smoke===&lt;br /&gt;
&lt;br /&gt;
It would be nice to increase the current limit on smoke/fire hexes. This is due to their locations being stored in a small, fixed length array. In effect you can only get about 3-4 smoke grenades worth of smoke or fire on the map at the same time. Being able to use smoke liberally would really open up new tactics. At the moment all you can really do is cover the LZ in smoke when you exit the transport, and maybe cover one advance over open ground. [[User:Spike|Spike]] 12:06, 3 September 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
===Restore Game from Battlescape===&lt;br /&gt;
&lt;br /&gt;
It would be nice to be able to reload a saved game directly from the Battlescape &amp;quot;?&amp;quot; screen, rather than having to go through the process of Abandoning to the Geoscape. Would you need to check it was a Battlescape save and not a Geoscape save? Maybe, maybe not. [[User:Spike|Spike]] 12:06, 3 September 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
===Warm Grenades===&lt;br /&gt;
&lt;br /&gt;
Currently when you set the timer on a grenade (or HE pack), the timer runs down every turn regardless of whether the grenade is worn, held, or dropped. Then, when the timer runs out, it explodes unless it is held or worn. There is no real grenade or explosive that works this way. Once the timer (fuse) starts running, they explode regardless. However for most hand grenades, the timer (fuse) doesn&#039;t start until after you throw/drop the grenade. It would be nice to have both of these real world behaviours, and lose the game&#039;s default behaviour. [[User:Spike|Spike]] 12:06, 3 September 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
===Stun Grenades===&lt;br /&gt;
&lt;br /&gt;
I want flashbangs.--[[User:Brunpal|Brunpal]] 22:59, 11 September 2008 (PDT)&lt;br /&gt;
:Instead of stunning, I&#039;d see more effect if it would remove some TUs to units having line of sight (to be fare it should affect xcom units too). It would help against reaction fire (which is the point of flashbangs). Given that grenades detonate at the end turns, it would require a good coordination to have the grenade detonate exactly at the end of the alien turn, and just before your attack. Being able to open doors à la xcom2 would also help to throw flashbangs just before a craft assault... [[User:Seb76|Seb76]] 22:03, 12 September 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
===Throwing over stuff===&lt;br /&gt;
&lt;br /&gt;
I want to throw stuff over other stuff. I don&#039;t find grenades useful. I much rather shoot a rocket launcher from outside reaction shot range because even when you miss, odds are it&#039;s close enough. The throw itself has an arc trajectory and can hit the ceiling (a feature I like) but to pick the target it has to have straight line of sight (like a bullet) which is stupid. I want to throw onto the top of buildings where I &#039;&#039;can&#039;t see&#039;&#039;, or bounce a grenade off the ceiling and over the head of a squadie &#039;&#039;because &#039;&#039; I don&#039;t have line of sight with a gun. If I had line of sight, I would just shoot since that costs less TU even if I already had an armed grenade.&lt;br /&gt;
&lt;br /&gt;
The easiest way to accomplish this is to keep &amp;quot;out of range&amp;quot; but remove &amp;quot;you can&#039;t throw there&amp;quot; and just let a solider throw to any square they want. A better way is to keep the warning but give the player the option to try the throw anyway. If you can&#039;t really throw there, then oops... that&#039;s your badly positioned live grenade to deal with.--[[User:Brunpal|Brunpal]] 22:59, 11 September 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
===Enforced Variant Games===&lt;br /&gt;
&lt;br /&gt;
Various people like to play various variant games, such as No Alien Technology, or No Detection, or No Lethal Weapons - see for example Scott Jones&#039; notes to XComUtil. It would be nice to have options on the game executable to enforce these scenarios. Self restraint is hard! [[User:Spike|Spike]] 12:06, 3 September 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
===Assault Time Limit===&lt;br /&gt;
&lt;br /&gt;
One of the cool things about UFO Defence is there are no time limits on the scenarios. This is great as it allows for a totally different kind of tactics and much more flexibility. &lt;br /&gt;
It&#039;s more of a &amp;quot;thinking man&#039;s game&amp;quot; as a result. But... arguably this is not very realistic for UFO Assault missions. If the Aliens are getting creamed, they should try to make a getaway if they can (just like XCom would). A simple way to implement this would be a hard time limit (say 20 turns?) on a UFO Assault. Another way would be to base it on Alien Morale. At a certain Morale level the aliens decide to dust off. Give the player say 3 turns warning while they rev up  the engines. Then if there is still a Navigator or Engineer in the Control Room alive, the ship takes off. Any XCom troops still aboard are MIA. &lt;br /&gt;
&lt;br /&gt;
You might run into problems if the UFO took off but then landed again or was shot down, generating another ground mission with potentially &#039;&#039;&#039;more&#039;&#039;&#039; Aliens than were still alive at the end of the Assault. (Still, maybe they hatch some more clones if they get time to....) [[User:Spike|Spike]] 09:51, 4 September 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
===Base Build Stacking===&lt;br /&gt;
&lt;br /&gt;
At the moment you are only allowed toished module, and you aren&#039;t allowed to plan ahead. It would be nice to at least be able to plan more than one phase of construction in advance. This would be pretty easy to implement. Just place the new module next to an existing under-construction module but increment the build time to the normal build time + the time remaining on the under-construction module (the lowest time remaining that would make the square you are building in, a legal square to build in). As a premium for build stacking, you have to pay the costs up-front. As with normal construction, all costs are non-refundable if you change your mind. (There would probably need to be some on-screen feedback for how long the module would take to build, before you were committed to building it.) [[User:Spike|Spike]] 12:06, 3 September 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
===Recuit Certain Enemy===&lt;br /&gt;
&lt;br /&gt;
Consider that not all alien loyal to its master (most TFTD alien has a device lodged to its brain), it should be interesting (or at least cool) if we can recuit such alien. Maybe we can replace those controling device from captive alien after research that specie. Or convince head of the Snakemen that it would be far more benefit to help us instead of the Ethereal [[User:L-Zwei|L-Zwei]] 23:25, 12 September 2008 (PDT).&lt;br /&gt;
&lt;br /&gt;
==Fix All Bugs==&lt;br /&gt;
&lt;br /&gt;
Oh no [[User:Seb76|Seb76]] already did this! :) [[User:Spike|Spike]] 12:06, 3 September 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Category ==&lt;br /&gt;
The page needs to be listed in various categories, which ones I don&#039;t know. Also links on other pages to this one would aid people finding it.&lt;br /&gt;
&lt;br /&gt;
: OK how about this one: [[User:Spike|Spike]] 12:21, 3 September 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
[[Category:Oddities and bugs]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Ethereal&amp;diff=15360</id>
		<title>Talk:Ethereal</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Ethereal&amp;diff=15360"/>
		<updated>2008-05-17T04:44:32Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rarely seen? I see nothing but these after half to three quarters of a year.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Agreed, they don&#039;t seem rarer than any other race. We also should think about removing this statement:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If X-COM ground forces encounter Ethereals on Earth, it will usually be at an Alien Base, or terror site.&amp;quot;--[[User:Trotsky|Trotsky]] 00:33, 4 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Etherals are not common until later in the game. By the time you&#039;re seeing them on a regular basis, you should be ready to head off to Cydonia.&lt;br /&gt;
&lt;br /&gt;
- [[User:Bomb_Bloke|Bomb Bloke]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
True. But there is no reason why they should appear more often in terror sites or bases than in crafts.--[[User:Trotsky|Trotsky]] 02:54, 4 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Flying Ethereals==&lt;br /&gt;
&lt;br /&gt;
Ethereals fly half of everywhere on the later levels.  It&#039;s NOT uncommon to have an Ethereal on L1(above the ground) floating in midair waiting to peg your troops with reaction fire. [[User:Arrow Quivershaft|Arrow Quivershaft]] 11:40, 16 May 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Personally I&#039;ve only ever seen them fly once, maybe even twice... And that was to hop straight onto a building that was next to them. You say they tend to do it more often as the game progresses?&lt;br /&gt;
&lt;br /&gt;
- [[User:Bomb Bloke|Bomb Bloke]] 18:24, 16 May 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
:I misspoke slightly.  While I do see them set up midair sniping positions fairly often(Especially at night!), I meant to say I see them fly more often on higher difficulty levels.  I should also note that I tend to wait around for significant periods before launching Cydonia, often a few years, so I see a lot of Ethereals. [[User:Arrow Quivershaft|Arrow Quivershaft]] 18:43, 16 May 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
* I never found they fly when play with &#039;&#039;beginner&#039;&#039; difficulty though. [[User:L-Zwei|L-Zwei]] 21:44, 16 May 2008 (PDT)&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Overviews_of_Aliens_(TFTD)&amp;diff=15169</id>
		<title>Overviews of Aliens (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Overviews_of_Aliens_(TFTD)&amp;diff=15169"/>
		<updated>2008-04-27T05:27:53Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: /* High Threat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All aliens are not, of course, equal. While a novice may be overwhelmed at any manifestation of Alien presence, he will soon learn to cope, and discern the abilities of his enemy. For those who aren&#039;t yet well-versed in such things, here&#039;s a rundown on how mean each of these creatures can be in a fight. For more details, look at aliens&#039; specific pages or [[Alien Stats (TFTD)|the stats page]].&lt;br /&gt;
&lt;br /&gt;
==Low Threat==&lt;br /&gt;
===Gill Man - Armed Combatant===&lt;br /&gt;
[[Image:Gillman.png|How does I betray planet?]]&lt;br /&gt;
&lt;br /&gt;
These guys are the worst. Not only are they mediocre soldiers but they&#039;re pathetic traitors to boot.&lt;br /&gt;
They have marginally better stats. than the [[Aquatoid]]s but have no M.C. ability whatsoever with the sole exception to the [[Commander]] rank, who isn&#039;t especially good at it anyway.&lt;br /&gt;
Gillmen have no redeeming features whatsoever from a military standpoint, and we can only assume the aliens use them as cannon fodder by testament of their frequent appearance on the battlefield.&lt;br /&gt;
They have all ranks except for the Medic.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Pretty much anything.&lt;br /&gt;
&lt;br /&gt;
You will need to have examined a dead Gillman in order to unlock the [[Thermic Lance]].&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Gillman]] | [[Overviews of Aliens (TFTD)#Xarquid - Terror Unit|Medium Threat: Xarquid - Terror Unit]] | [[Overviews of Aliens (TFTD)#Deep One - Terror Unit|Medium Threat: Deep One - Terror Unit]]&lt;br /&gt;
&lt;br /&gt;
===Calcinite - Terror Unit===&lt;br /&gt;
[[Image:Calc.PNG|I am a civilian you cannot see me, oh wait...]]&lt;br /&gt;
&lt;br /&gt;
Melee only units with [[Vibro Blade]] claws. These guys can take a bit of a beating due to thier high level of health and are pretty fast, but they don&#039;t have any special resistance to any weapons so sustained fire of any kind will drop them. Eventually.&lt;br /&gt;
Calcinites have no ranks and are found in the company of [[Aquatoid]]s on land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Gauss or Sonic prefered, but Explosives and [[Gas Cannon]]s can be useful.&lt;br /&gt;
&lt;br /&gt;
A dead Calcinite is required to unlock all the melee weapons, starting with the [[Vibro Blade]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Calcinite]] | [[Overviews of Aliens (TFTD)#Aquatoid - Armed Combatant |Medium Threat: Aquatoid - Armed Combatant]]&lt;br /&gt;
&lt;br /&gt;
===Hallucinoid - Terror Unit===&lt;br /&gt;
[[Image:Hallucinoid.png|Why do I exist?]]&lt;br /&gt;
&lt;br /&gt;
Probably the most pointless of all the aliens, this giant jellyfish despite having lots of [[TU]]s and health as well as two weapons at its disposal seems to do nothing but float around occasionally bumping into an [[aquanaut]] and attacking with its tentacles which do precicely nothing, while completely ignoring its built-in [[Thermal Shok Launcher]].&lt;br /&gt;
Its large size also means it is incredibly weak against explosives.&lt;br /&gt;
Hallucionoids have no ranks and are found in the company of [[Aquatoid]]s on underwater missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Anything except armour piercing, but especially explosives and phosphor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Hallucinoid]] | [[Overviews of Aliens (TFTD)#Aquatoid - Armed Combatant |Medium Threat: Aquatoid - Armed Combatant]]&lt;br /&gt;
&lt;br /&gt;
===Zombie - Fallen [[Aquanaut]]===&lt;br /&gt;
&lt;br /&gt;
The unfortunate result of an entanglement with a [[Tentaculat]].&lt;br /&gt;
Zombies are slow and armed only with [[Vibro Blade]] claws making them easy to evade and kill, they are however completely immune to stun weapons and leave a nasty surprise for you upon thier death: A bouncing baby Tentaculat with full [[TU]]s and a hunger for tasty X-COM flesh.&lt;br /&gt;
Zombies have no ranks and can only be found where there are already Tentaculats which (thankfully) means at least you don&#039;t have to worry about [[Civilian]]s feeding these things.&lt;br /&gt;
&lt;br /&gt;
Methods of disposal: Pretty much anything so long as you can take care of the resulting &#039;surprise&#039; as well.&lt;br /&gt;
&lt;br /&gt;
==Medium Threat==&lt;br /&gt;
===Aquatoid - Armed Combatant===&lt;br /&gt;
[[Image:Aquatoid.png|Beware: Aquatards!]]&lt;br /&gt;
&lt;br /&gt;
Relations to the [[Sectoid]]s, these guys have much the same strengths and weaknesses.&lt;br /&gt;
They make at best barely average soldiers having pitifully low stats, so why are they &#039;medium threat&#039; you ask?&lt;br /&gt;
All of thier ranks except for the Soldier have [[Molecular Control]] abilities, and the higher ranks can be pretty good at it.&lt;br /&gt;
Aquatoids can be of any rank (they are the only race to have Medics).&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Anything, Staring, Harsh Language - they really are that weak.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Aquatoid]] | [[Overviews of Aliens (TFTD)#Hallucinoid - Terror Unit|Low Threat: Hallucinoid - Terror Unit]] | [[Overviews of Aliens (TFTD)#Calcinite - Terror Unit|Low Threat: Calcinite - Terror Unit]]&lt;br /&gt;
&lt;br /&gt;
===Deep One - Terror Unit===&lt;br /&gt;
[[Image:DeepOne.png|Cthulu says: Die plz.]]&lt;br /&gt;
&lt;br /&gt;
Probably the biggest mistake the aliens made was creating the Deep One as they are the basis from which X-COM goes about unlocking the most important secrets: Armour and Advanced craft.&lt;br /&gt;
Altough they&#039;re pretty resistant to the basic &#039;bought&#039; weapons, they&#039;re simply fodder for anything else. They are however armed with what appears to be an electrical mortar of some kind which is unaffected by armour and does not require a direct line-of-sight to its target, thankfully it is woefully innacurate.&lt;br /&gt;
Deep Ones have no ranks and are found in the company of [[Gillmen]] in land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Pretty much anything really.&lt;br /&gt;
&lt;br /&gt;
It cannot be overstated how vitally important these creatures are to your research, you will require dead examples to unlock research into [[Aqua Plastics]] and [[Plastic Aqua Armour]], and &#039;&#039;&#039;afterwards&#039;&#039;&#039; live specimens to unlock [[Ion Armour]], advanced Submarines and advanced [[SWS]] models.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Deep One]] | [[Overviews of Aliens (TFTD)#Gill Man - Armed Combatant|Low Threat: Gill Man - Armed Combatant]]&lt;br /&gt;
&lt;br /&gt;
===Xarquid - Terror Unit===&lt;br /&gt;
[[Image:Xarquid.png|Japanese Delicacy]]&lt;br /&gt;
&lt;br /&gt;
Probably the rarest of all the TFTD units.&lt;br /&gt;
Although they have fairly decent stats they don&#039;t seem to move around much, preferring instead to &#039;camp&#039; a particular location and use thier good reflexes to tag intruders with thier particle cannon, which seems to be roughly equivalent to the [[SWS]] [[Gauss Cannon]] making it fairly decent at cracking X-COM armour.&lt;br /&gt;
However being a 2x2 unit the Xarquid is very vulnerable to damage from underneath.&lt;br /&gt;
Xarquid are found in the company of [[Gillmen]] on underwater missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Explosives, [[AP]] weapons (especially blades).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Xarquid]] | [[Overviews of Aliens (TFTD)#Gill Man - Armed Combatant|Low Threat: Gill Man - Armed Combatant]]&lt;br /&gt;
&lt;br /&gt;
===Triscene - Terror Unit===&lt;br /&gt;
[[Image:Triscene.png|Jurassic Farce]]&lt;br /&gt;
&lt;br /&gt;
Another pretty rare unit, the Triscene is on first apperances a formidable foe with its twin [[Sonic Cannon]]s and [[Vibro Blade]] bite along with lots of [[TU]]s and health.&lt;br /&gt;
But it is let down by it&#039;s non-existant underside armour which means it can be felled by a single lowly [[Magna Blast Grenade]].&lt;br /&gt;
Triscene have no ranks and are found in the company of Lobster Men on land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Explosives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Triscene]] | [[Overviews of Aliens (TFTD)#Tasoth - Armed Combatant|High Threat: Tasoth - Armed Combatant]]&lt;br /&gt;
&lt;br /&gt;
==High Threat==&lt;br /&gt;
===Lobster Man - Armed Combatant===&lt;br /&gt;
[[Image:Lobsterman.png|Foe or Food?]]&lt;br /&gt;
&lt;br /&gt;
These orange instruments of doom are the [[Muton]] of TFTD. Big and tough, but not really the sharpest knife in the alien drawer. Despite this they are very flexible opponents as they can fight with standard weapons or thier built-in [[Thermic Lance]] attack.&lt;br /&gt;
However, they have a formidable resistance to almost every weapon you can get your hands on and plenty of health meaning they can take a sometimes unreal amount of punishment before dropping dead.&lt;br /&gt;
Lobster Men have all ranks except for Medic, and none of them have any M.C. ability at all.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Stun Bombs (or Tazers if you&#039;re feeling brave), Bladed Weapons, Auto-Fire Gauss and a backpack full of clips...&lt;br /&gt;
&lt;br /&gt;
A live Lobster Man Commander is required to research the [[Leviathan]] Assault Sub.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Lobsterman]] | [[Overviews of Aliens (TFTD)#Tentaculat - Terror Unit|High Threat: Tentaculat - Terror Unit]] | [[Overviews of Aliens (TFTD)#Bio Drone - Terror Unit|High Threat: Bio Drone - Terror Unit]]&lt;br /&gt;
&lt;br /&gt;
===Tasoth - Armed Combatant===&lt;br /&gt;
[[Image:Tasoth.png|Rag-dolly-lizard, all liquid inside...]]&lt;br /&gt;
&lt;br /&gt;
Fast and agile, these guys can be quite a nuisance as they have plenty of [[TU]]s to run around and lots of health to soak up damage, although they don&#039;t really have any special resistance to any weaponry.&lt;br /&gt;
Tasoth come in two flavours: Soldier and Squad Leader.&lt;br /&gt;
Both ranks are more or less the same except for the leaders having slighty better stats. and more importantly [[Molecular Control]] ability.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Sonic and Gauss work fine, you&#039;ll just need more of it.&lt;br /&gt;
&lt;br /&gt;
A live Tasoth of either rank is required to research the [[M.C. Disruptor]] and [[M.C. Generator]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Tasoth]] | [[Overviews of Aliens (TFTD)#Triscene - Terror Unit|Medium Threat: Triscene - Terror Unit]] | [[Overviews of Aliens (TFTD)#Bio Drone - Terror Unit|High Threat: Bio Drone - Terror Unit]]&lt;br /&gt;
&lt;br /&gt;
===Bio Drone - Terror Unit===&lt;br /&gt;
[[Image:BioDrone.png|Screaming you to death since 2045.]]&lt;br /&gt;
&lt;br /&gt;
Miniature [[Hovertank]]s with good armour, powerful and accurate weapons and absurdly high reactions.&lt;br /&gt;
These things are a menace that can not only cut your men down in thier own turn, but take a fair amount of punishment before falling, and when they do fall they explode.&lt;br /&gt;
There are however two quirks of this beast to take advantage of.&lt;br /&gt;
Firstly they don&#039;t self-destruct if they are killed by bladed weapons (this includes the [[Thermal Tazer]].&lt;br /&gt;
And second, they have a secondary melee weapon which they prefer to use in close quarters, the thing is it doesn&#039;t seem to do any damage.&lt;br /&gt;
Bio Drones are usually found in the company of [[Lobster Men]] for land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Gauss, Sonic and Explosives from as far away as possible, or Blades as close as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Bio-Drone]] | [[Overviews of Aliens (TFTD)#Tasoth - Armed Combatant|High Threat: Tasoth - Armed Combatant]] | [[Overviews of Aliens (TFTD)#Lobster Man - Armed Combatant|High Threat: Lobster Man - Armed Combatant]]&lt;br /&gt;
&lt;br /&gt;
===Tentaculat - Terror Unit===&lt;br /&gt;
[[Image:Tentaculat.PNG|Death From Above!]]&lt;br /&gt;
&lt;br /&gt;
Tentaculats are very similar to a [[Chryssalid]]. These big brain creatures have the same ability to proliferate by &#039;&#039;zombify&#039;&#039;ing their targets into mindless walking incubators for their young. They are only found in water and are generally found guarding Dreadnaughts, Terror Ships or alien structures. Tentaculats are able to raise or lower their elevation in the water with impunity. In short: Underwater flying [[Chryssalid]]s.&lt;br /&gt;
Tentaculats have no ranks and are usually found in the company of [[Lobster Men]] for underwater missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal : Phosphorous rounds, explosives and a healthy dose of luck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt; &lt;br /&gt;
 See Also [[Chryssalid]] | [[Zombie]] | [[Tentaculat]] | [[Overviews of Aliens (TFTD)#Lobster Man - Armed Combatant|High Threat: Lobster Man - Armed Combatant]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Alien Stats (TFTD)]] |&lt;br /&gt;
[[Overviews of Aliens|Overviews of Aliens (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Overviews_of_Aliens_(TFTD)&amp;diff=15168</id>
		<title>Overviews of Aliens (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Overviews_of_Aliens_(TFTD)&amp;diff=15168"/>
		<updated>2008-04-27T05:23:21Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: /* Tricene - Terror Unit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All aliens are not, of course, equal. While a novice may be overwhelmed at any manifestation of Alien presence, he will soon learn to cope, and discern the abilities of his enemy. For those who aren&#039;t yet well-versed in such things, here&#039;s a rundown on how mean each of these creatures can be in a fight. For more details, look at aliens&#039; specific pages or [[Alien Stats (TFTD)|the stats page]].&lt;br /&gt;
&lt;br /&gt;
==Low Threat==&lt;br /&gt;
===Gill Man - Armed Combatant===&lt;br /&gt;
[[Image:Gillman.png|How does I betray planet?]]&lt;br /&gt;
&lt;br /&gt;
These guys are the worst. Not only are they mediocre soldiers but they&#039;re pathetic traitors to boot.&lt;br /&gt;
They have marginally better stats. than the [[Aquatoid]]s but have no M.C. ability whatsoever with the sole exception to the [[Commander]] rank, who isn&#039;t especially good at it anyway.&lt;br /&gt;
Gillmen have no redeeming features whatsoever from a military standpoint, and we can only assume the aliens use them as cannon fodder by testament of their frequent appearance on the battlefield.&lt;br /&gt;
They have all ranks except for the Medic.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Pretty much anything.&lt;br /&gt;
&lt;br /&gt;
You will need to have examined a dead Gillman in order to unlock the [[Thermic Lance]].&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Gillman]] | [[Overviews of Aliens (TFTD)#Xarquid - Terror Unit|Medium Threat: Xarquid - Terror Unit]] | [[Overviews of Aliens (TFTD)#Deep One - Terror Unit|Medium Threat: Deep One - Terror Unit]]&lt;br /&gt;
&lt;br /&gt;
===Calcinite - Terror Unit===&lt;br /&gt;
[[Image:Calc.PNG|I am a civilian you cannot see me, oh wait...]]&lt;br /&gt;
&lt;br /&gt;
Melee only units with [[Vibro Blade]] claws. These guys can take a bit of a beating due to thier high level of health and are pretty fast, but they don&#039;t have any special resistance to any weapons so sustained fire of any kind will drop them. Eventually.&lt;br /&gt;
Calcinites have no ranks and are found in the company of [[Aquatoid]]s on land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Gauss or Sonic prefered, but Explosives and [[Gas Cannon]]s can be useful.&lt;br /&gt;
&lt;br /&gt;
A dead Calcinite is required to unlock all the melee weapons, starting with the [[Vibro Blade]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Calcinite]] | [[Overviews of Aliens (TFTD)#Aquatoid - Armed Combatant |Medium Threat: Aquatoid - Armed Combatant]]&lt;br /&gt;
&lt;br /&gt;
===Hallucinoid - Terror Unit===&lt;br /&gt;
[[Image:Hallucinoid.png|Why do I exist?]]&lt;br /&gt;
&lt;br /&gt;
Probably the most pointless of all the aliens, this giant jellyfish despite having lots of [[TU]]s and health as well as two weapons at its disposal seems to do nothing but float around occasionally bumping into an [[aquanaut]] and attacking with its tentacles which do precicely nothing, while completely ignoring its built-in [[Thermal Shok Launcher]].&lt;br /&gt;
Its large size also means it is incredibly weak against explosives.&lt;br /&gt;
Hallucionoids have no ranks and are found in the company of [[Aquatoid]]s on underwater missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Anything except armour piercing, but especially explosives and phosphor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Hallucinoid]] | [[Overviews of Aliens (TFTD)#Aquatoid - Armed Combatant |Medium Threat: Aquatoid - Armed Combatant]]&lt;br /&gt;
&lt;br /&gt;
===Zombie - Fallen [[Aquanaut]]===&lt;br /&gt;
&lt;br /&gt;
The unfortunate result of an entanglement with a [[Tentaculat]].&lt;br /&gt;
Zombies are slow and armed only with [[Vibro Blade]] claws making them easy to evade and kill, they are however completely immune to stun weapons and leave a nasty surprise for you upon thier death: A bouncing baby Tentaculat with full [[TU]]s and a hunger for tasty X-COM flesh.&lt;br /&gt;
Zombies have no ranks and can only be found where there are already Tentaculats which (thankfully) means at least you don&#039;t have to worry about [[Civilian]]s feeding these things.&lt;br /&gt;
&lt;br /&gt;
Methods of disposal: Pretty much anything so long as you can take care of the resulting &#039;surprise&#039; as well.&lt;br /&gt;
&lt;br /&gt;
==Medium Threat==&lt;br /&gt;
===Aquatoid - Armed Combatant===&lt;br /&gt;
[[Image:Aquatoid.png|Beware: Aquatards!]]&lt;br /&gt;
&lt;br /&gt;
Relations to the [[Sectoid]]s, these guys have much the same strengths and weaknesses.&lt;br /&gt;
They make at best barely average soldiers having pitifully low stats, so why are they &#039;medium threat&#039; you ask?&lt;br /&gt;
All of thier ranks except for the Soldier have [[Molecular Control]] abilities, and the higher ranks can be pretty good at it.&lt;br /&gt;
Aquatoids can be of any rank (they are the only race to have Medics).&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Anything, Staring, Harsh Language - they really are that weak.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Aquatoid]] | [[Overviews of Aliens (TFTD)#Hallucinoid - Terror Unit|Low Threat: Hallucinoid - Terror Unit]] | [[Overviews of Aliens (TFTD)#Calcinite - Terror Unit|Low Threat: Calcinite - Terror Unit]]&lt;br /&gt;
&lt;br /&gt;
===Deep One - Terror Unit===&lt;br /&gt;
[[Image:DeepOne.png|Cthulu says: Die plz.]]&lt;br /&gt;
&lt;br /&gt;
Probably the biggest mistake the aliens made was creating the Deep One as they are the basis from which X-COM goes about unlocking the most important secrets: Armour and Advanced craft.&lt;br /&gt;
Altough they&#039;re pretty resistant to the basic &#039;bought&#039; weapons, they&#039;re simply fodder for anything else. They are however armed with what appears to be an electrical mortar of some kind which is unaffected by armour and does not require a direct line-of-sight to its target, thankfully it is woefully innacurate.&lt;br /&gt;
Deep Ones have no ranks and are found in the company of [[Gillmen]] in land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Pretty much anything really.&lt;br /&gt;
&lt;br /&gt;
It cannot be overstated how vitally important these creatures are to your research, you will require dead examples to unlock research into [[Aqua Plastics]] and [[Plastic Aqua Armour]], and &#039;&#039;&#039;afterwards&#039;&#039;&#039; live specimens to unlock [[Ion Armour]], advanced Submarines and advanced [[SWS]] models.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Deep One]] | [[Overviews of Aliens (TFTD)#Gill Man - Armed Combatant|Low Threat: Gill Man - Armed Combatant]]&lt;br /&gt;
&lt;br /&gt;
===Xarquid - Terror Unit===&lt;br /&gt;
[[Image:Xarquid.png|Japanese Delicacy]]&lt;br /&gt;
&lt;br /&gt;
Probably the rarest of all the TFTD units.&lt;br /&gt;
Although they have fairly decent stats they don&#039;t seem to move around much, preferring instead to &#039;camp&#039; a particular location and use thier good reflexes to tag intruders with thier particle cannon, which seems to be roughly equivalent to the [[SWS]] [[Gauss Cannon]] making it fairly decent at cracking X-COM armour.&lt;br /&gt;
However being a 2x2 unit the Xarquid is very vulnerable to damage from underneath.&lt;br /&gt;
Xarquid are found in the company of [[Gillmen]] on underwater missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Explosives, [[AP]] weapons (especially blades).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Xarquid]] | [[Overviews of Aliens (TFTD)#Gill Man - Armed Combatant|Low Threat: Gill Man - Armed Combatant]]&lt;br /&gt;
&lt;br /&gt;
===Triscene - Terror Unit===&lt;br /&gt;
[[Image:Triscene.png|Jurassic Farce]]&lt;br /&gt;
&lt;br /&gt;
Another pretty rare unit, the Triscene is on first apperances a formidable foe with its twin [[Sonic Cannon]]s and [[Vibro Blade]] bite along with lots of [[TU]]s and health.&lt;br /&gt;
But it is let down by it&#039;s non-existant underside armour which means it can be felled by a single lowly [[Magna Blast Grenade]].&lt;br /&gt;
Triscene have no ranks and are found in the company of Lobster Men on land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Explosives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Triscene]] | [[Overviews of Aliens (TFTD)#Tasoth - Armed Combatant|High Threat: Tasoth - Armed Combatant]]&lt;br /&gt;
&lt;br /&gt;
==High Threat==&lt;br /&gt;
===Lobster Man - Armed Combatant===&lt;br /&gt;
[[Image:Lobsterman.png|Foe or Food?]]&lt;br /&gt;
&lt;br /&gt;
These orange instruments of doom are the [[Muton]] of TFTD. Big and tough, but not really the sharpest knife in the alien drawer. Despite this they are very flexible opponents as they can fight with standard weapons or thier built-in [[Thermic Lance]] attack.&lt;br /&gt;
However, they have a formidable resistance to almost every weapon you can get your hands on and plenty of health meaning they can take a sometimes unreal amount of punishment before dropping dead.&lt;br /&gt;
Lobster Men have all ranks except for Medic, and none of them have any M.C. ability at all.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Stun Bombs (or Tazers if you&#039;re feeling brave), Bladed Weapons, Auto-Fire Gauss and a backpack full of clips...&lt;br /&gt;
&lt;br /&gt;
A live Lobster Man Commander is required to research the [[Leviathan]] Assault Sub.&lt;br /&gt;
&lt;br /&gt;
===Tasoth - Armed Combatant===&lt;br /&gt;
[[Image:Tasoth.png|Rag-dolly-lizard, all liquid inside...]]&lt;br /&gt;
&lt;br /&gt;
Fast and agile, these guys can be quite a nuisance as they have plenty of [[TU]]s to run around and lots of health to soak up damage, although they don&#039;t really have any special resistance to any weaponry.&lt;br /&gt;
Tasoth come in two flavours: Soldier and Squad Leader.&lt;br /&gt;
Both ranks are more or less the same except for the leaders having slighty better stats. and more importantly [[Molecular Control]] ability.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Sonic and Gauss work fine, you&#039;ll just need more of it.&lt;br /&gt;
&lt;br /&gt;
A live Tasoth of either rank is required to research the [[M.C. Disruptor]] and [[M.C. Generator]].&lt;br /&gt;
&lt;br /&gt;
===Bio Drone - Terror Unit===&lt;br /&gt;
[[Image:BioDrone.png|Screaming you to death since 2045.]]&lt;br /&gt;
&lt;br /&gt;
Miniature [[Hovertank]]s with good armour, powerful and accurate weapons and absurdly high reactions.&lt;br /&gt;
These things are a menace that can not only cut your men down in thier own turn, but take a fair amount of punishment before falling, and when they do fall they explode.&lt;br /&gt;
There are however two quirks of this beast to take advantage of.&lt;br /&gt;
Firstly they don&#039;t self-destruct if they are killed by bladed weapons (this includes the [[Thermal Tazer]].&lt;br /&gt;
And second, they have a secondary melee weapon which they prefer to use in close quarters, the thing is it doesn&#039;t seem to do any damage.&lt;br /&gt;
Bio Drones are usually found in the company of [[Lobster Men]] for land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Gauss, Sonic and Explosives from as far away as possible, or Blades as close as possible.&lt;br /&gt;
&lt;br /&gt;
===Tentaculat - Terror Unit===&lt;br /&gt;
[[Image:Tentaculat.PNG|Death From Above!]]&lt;br /&gt;
&lt;br /&gt;
Tentaculats are very similar to a [[Chryssalid]]. These big brain creatures have the same ability to proliferate by &#039;&#039;zombify&#039;&#039;ing their targets into mindless walking incubators for their young. They are only found in water and are generally found guarding Dreadnaughts, Terror Ships or alien structures. Tentaculats are able to raise or lower their elevation in the water with impunity. In short: Underwater flying [[Chryssalid]]s.&lt;br /&gt;
Tentaculats have no ranks and are usually found in the company of [[Lobster Men]] for underwater missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal : Phosphorous rounds, explosives and a healthy dose of luck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt; &lt;br /&gt;
 See Also [[Chryssalid]] | [[Zombie]] | [[Tentaculat]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Alien Stats (TFTD)]] |&lt;br /&gt;
[[Overviews of Aliens|Overviews of Aliens (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Overviews_of_Aliens_(TFTD)&amp;diff=15167</id>
		<title>Overviews of Aliens (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Overviews_of_Aliens_(TFTD)&amp;diff=15167"/>
		<updated>2008-04-27T05:22:33Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: /* Medium Threat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All aliens are not, of course, equal. While a novice may be overwhelmed at any manifestation of Alien presence, he will soon learn to cope, and discern the abilities of his enemy. For those who aren&#039;t yet well-versed in such things, here&#039;s a rundown on how mean each of these creatures can be in a fight. For more details, look at aliens&#039; specific pages or [[Alien Stats (TFTD)|the stats page]].&lt;br /&gt;
&lt;br /&gt;
==Low Threat==&lt;br /&gt;
===Gill Man - Armed Combatant===&lt;br /&gt;
[[Image:Gillman.png|How does I betray planet?]]&lt;br /&gt;
&lt;br /&gt;
These guys are the worst. Not only are they mediocre soldiers but they&#039;re pathetic traitors to boot.&lt;br /&gt;
They have marginally better stats. than the [[Aquatoid]]s but have no M.C. ability whatsoever with the sole exception to the [[Commander]] rank, who isn&#039;t especially good at it anyway.&lt;br /&gt;
Gillmen have no redeeming features whatsoever from a military standpoint, and we can only assume the aliens use them as cannon fodder by testament of their frequent appearance on the battlefield.&lt;br /&gt;
They have all ranks except for the Medic.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Pretty much anything.&lt;br /&gt;
&lt;br /&gt;
You will need to have examined a dead Gillman in order to unlock the [[Thermic Lance]].&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Gillman]] | [[Overviews of Aliens (TFTD)#Xarquid - Terror Unit|Medium Threat: Xarquid - Terror Unit]] | [[Overviews of Aliens (TFTD)#Deep One - Terror Unit|Medium Threat: Deep One - Terror Unit]]&lt;br /&gt;
&lt;br /&gt;
===Calcinite - Terror Unit===&lt;br /&gt;
[[Image:Calc.PNG|I am a civilian you cannot see me, oh wait...]]&lt;br /&gt;
&lt;br /&gt;
Melee only units with [[Vibro Blade]] claws. These guys can take a bit of a beating due to thier high level of health and are pretty fast, but they don&#039;t have any special resistance to any weapons so sustained fire of any kind will drop them. Eventually.&lt;br /&gt;
Calcinites have no ranks and are found in the company of [[Aquatoid]]s on land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Gauss or Sonic prefered, but Explosives and [[Gas Cannon]]s can be useful.&lt;br /&gt;
&lt;br /&gt;
A dead Calcinite is required to unlock all the melee weapons, starting with the [[Vibro Blade]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Calcinite]] | [[Overviews of Aliens (TFTD)#Aquatoid - Armed Combatant |Medium Threat: Aquatoid - Armed Combatant]]&lt;br /&gt;
&lt;br /&gt;
===Hallucinoid - Terror Unit===&lt;br /&gt;
[[Image:Hallucinoid.png|Why do I exist?]]&lt;br /&gt;
&lt;br /&gt;
Probably the most pointless of all the aliens, this giant jellyfish despite having lots of [[TU]]s and health as well as two weapons at its disposal seems to do nothing but float around occasionally bumping into an [[aquanaut]] and attacking with its tentacles which do precicely nothing, while completely ignoring its built-in [[Thermal Shok Launcher]].&lt;br /&gt;
Its large size also means it is incredibly weak against explosives.&lt;br /&gt;
Hallucionoids have no ranks and are found in the company of [[Aquatoid]]s on underwater missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Anything except armour piercing, but especially explosives and phosphor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Hallucinoid]] | [[Overviews of Aliens (TFTD)#Aquatoid - Armed Combatant |Medium Threat: Aquatoid - Armed Combatant]]&lt;br /&gt;
&lt;br /&gt;
===Zombie - Fallen [[Aquanaut]]===&lt;br /&gt;
&lt;br /&gt;
The unfortunate result of an entanglement with a [[Tentaculat]].&lt;br /&gt;
Zombies are slow and armed only with [[Vibro Blade]] claws making them easy to evade and kill, they are however completely immune to stun weapons and leave a nasty surprise for you upon thier death: A bouncing baby Tentaculat with full [[TU]]s and a hunger for tasty X-COM flesh.&lt;br /&gt;
Zombies have no ranks and can only be found where there are already Tentaculats which (thankfully) means at least you don&#039;t have to worry about [[Civilian]]s feeding these things.&lt;br /&gt;
&lt;br /&gt;
Methods of disposal: Pretty much anything so long as you can take care of the resulting &#039;surprise&#039; as well.&lt;br /&gt;
&lt;br /&gt;
==Medium Threat==&lt;br /&gt;
===Aquatoid - Armed Combatant===&lt;br /&gt;
[[Image:Aquatoid.png|Beware: Aquatards!]]&lt;br /&gt;
&lt;br /&gt;
Relations to the [[Sectoid]]s, these guys have much the same strengths and weaknesses.&lt;br /&gt;
They make at best barely average soldiers having pitifully low stats, so why are they &#039;medium threat&#039; you ask?&lt;br /&gt;
All of thier ranks except for the Soldier have [[Molecular Control]] abilities, and the higher ranks can be pretty good at it.&lt;br /&gt;
Aquatoids can be of any rank (they are the only race to have Medics).&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Anything, Staring, Harsh Language - they really are that weak.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Aquatoid]] | [[Overviews of Aliens (TFTD)#Hallucinoid - Terror Unit|Low Threat: Hallucinoid - Terror Unit]] | [[Overviews of Aliens (TFTD)#Calcinite - Terror Unit|Low Threat: Calcinite - Terror Unit]]&lt;br /&gt;
&lt;br /&gt;
===Deep One - Terror Unit===&lt;br /&gt;
[[Image:DeepOne.png|Cthulu says: Die plz.]]&lt;br /&gt;
&lt;br /&gt;
Probably the biggest mistake the aliens made was creating the Deep One as they are the basis from which X-COM goes about unlocking the most important secrets: Armour and Advanced craft.&lt;br /&gt;
Altough they&#039;re pretty resistant to the basic &#039;bought&#039; weapons, they&#039;re simply fodder for anything else. They are however armed with what appears to be an electrical mortar of some kind which is unaffected by armour and does not require a direct line-of-sight to its target, thankfully it is woefully innacurate.&lt;br /&gt;
Deep Ones have no ranks and are found in the company of [[Gillmen]] in land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Pretty much anything really.&lt;br /&gt;
&lt;br /&gt;
It cannot be overstated how vitally important these creatures are to your research, you will require dead examples to unlock research into [[Aqua Plastics]] and [[Plastic Aqua Armour]], and &#039;&#039;&#039;afterwards&#039;&#039;&#039; live specimens to unlock [[Ion Armour]], advanced Submarines and advanced [[SWS]] models.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Deep One]] | [[Overviews of Aliens (TFTD)#Gill Man - Armed Combatant|Low Threat: Gill Man - Armed Combatant]]&lt;br /&gt;
&lt;br /&gt;
===Xarquid - Terror Unit===&lt;br /&gt;
[[Image:Xarquid.png|Japanese Delicacy]]&lt;br /&gt;
&lt;br /&gt;
Probably the rarest of all the TFTD units.&lt;br /&gt;
Although they have fairly decent stats they don&#039;t seem to move around much, preferring instead to &#039;camp&#039; a particular location and use thier good reflexes to tag intruders with thier particle cannon, which seems to be roughly equivalent to the [[SWS]] [[Gauss Cannon]] making it fairly decent at cracking X-COM armour.&lt;br /&gt;
However being a 2x2 unit the Xarquid is very vulnerable to damage from underneath.&lt;br /&gt;
Xarquid are found in the company of [[Gillmen]] on underwater missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Explosives, [[AP]] weapons (especially blades).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Xarquid]] | [[Overviews of Aliens (TFTD)#Gill Man - Armed Combatant|Low Threat: Gill Man - Armed Combatant]]&lt;br /&gt;
&lt;br /&gt;
===Tricene - Terror Unit===&lt;br /&gt;
[[Image:Triscene.png|Jurassic Farce]]&lt;br /&gt;
&lt;br /&gt;
Another pretty rare unit, the Tricene is on first apperances a formidable foe with its twin [[Sonic Cannon]]s and [[Vibro Blade]] bite along with lots of [[TU]]s and health.&lt;br /&gt;
But it is let down by it&#039;s non-existant underside armour which means it can be felled by a single lowly [[Magna Blast Grenade]].&lt;br /&gt;
Tricene have no ranks and are found in the company of Lobster Menn on land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Explosives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Tricene]] | [[Overviews of Aliens (TFTD)#Tasoth - Armed Combatant|High Threat: Tasoth - Armed Combatant]]&lt;br /&gt;
&lt;br /&gt;
==High Threat==&lt;br /&gt;
===Lobster Man - Armed Combatant===&lt;br /&gt;
[[Image:Lobsterman.png|Foe or Food?]]&lt;br /&gt;
&lt;br /&gt;
These orange instruments of doom are the [[Muton]] of TFTD. Big and tough, but not really the sharpest knife in the alien drawer. Despite this they are very flexible opponents as they can fight with standard weapons or thier built-in [[Thermic Lance]] attack.&lt;br /&gt;
However, they have a formidable resistance to almost every weapon you can get your hands on and plenty of health meaning they can take a sometimes unreal amount of punishment before dropping dead.&lt;br /&gt;
Lobster Men have all ranks except for Medic, and none of them have any M.C. ability at all.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Stun Bombs (or Tazers if you&#039;re feeling brave), Bladed Weapons, Auto-Fire Gauss and a backpack full of clips...&lt;br /&gt;
&lt;br /&gt;
A live Lobster Man Commander is required to research the [[Leviathan]] Assault Sub.&lt;br /&gt;
&lt;br /&gt;
===Tasoth - Armed Combatant===&lt;br /&gt;
[[Image:Tasoth.png|Rag-dolly-lizard, all liquid inside...]]&lt;br /&gt;
&lt;br /&gt;
Fast and agile, these guys can be quite a nuisance as they have plenty of [[TU]]s to run around and lots of health to soak up damage, although they don&#039;t really have any special resistance to any weaponry.&lt;br /&gt;
Tasoth come in two flavours: Soldier and Squad Leader.&lt;br /&gt;
Both ranks are more or less the same except for the leaders having slighty better stats. and more importantly [[Molecular Control]] ability.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Sonic and Gauss work fine, you&#039;ll just need more of it.&lt;br /&gt;
&lt;br /&gt;
A live Tasoth of either rank is required to research the [[M.C. Disruptor]] and [[M.C. Generator]].&lt;br /&gt;
&lt;br /&gt;
===Bio Drone - Terror Unit===&lt;br /&gt;
[[Image:BioDrone.png|Screaming you to death since 2045.]]&lt;br /&gt;
&lt;br /&gt;
Miniature [[Hovertank]]s with good armour, powerful and accurate weapons and absurdly high reactions.&lt;br /&gt;
These things are a menace that can not only cut your men down in thier own turn, but take a fair amount of punishment before falling, and when they do fall they explode.&lt;br /&gt;
There are however two quirks of this beast to take advantage of.&lt;br /&gt;
Firstly they don&#039;t self-destruct if they are killed by bladed weapons (this includes the [[Thermal Tazer]].&lt;br /&gt;
And second, they have a secondary melee weapon which they prefer to use in close quarters, the thing is it doesn&#039;t seem to do any damage.&lt;br /&gt;
Bio Drones are usually found in the company of [[Lobster Men]] for land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Gauss, Sonic and Explosives from as far away as possible, or Blades as close as possible.&lt;br /&gt;
&lt;br /&gt;
===Tentaculat - Terror Unit===&lt;br /&gt;
[[Image:Tentaculat.PNG|Death From Above!]]&lt;br /&gt;
&lt;br /&gt;
Tentaculats are very similar to a [[Chryssalid]]. These big brain creatures have the same ability to proliferate by &#039;&#039;zombify&#039;&#039;ing their targets into mindless walking incubators for their young. They are only found in water and are generally found guarding Dreadnaughts, Terror Ships or alien structures. Tentaculats are able to raise or lower their elevation in the water with impunity. In short: Underwater flying [[Chryssalid]]s.&lt;br /&gt;
Tentaculats have no ranks and are usually found in the company of [[Lobster Men]] for underwater missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal : Phosphorous rounds, explosives and a healthy dose of luck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt; &lt;br /&gt;
 See Also [[Chryssalid]] | [[Zombie]] | [[Tentaculat]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Alien Stats (TFTD)]] |&lt;br /&gt;
[[Overviews of Aliens|Overviews of Aliens (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Overviews_of_Aliens_(TFTD)&amp;diff=15166</id>
		<title>Overviews of Aliens (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Overviews_of_Aliens_(TFTD)&amp;diff=15166"/>
		<updated>2008-04-27T05:11:25Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: /* Low Threat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All aliens are not, of course, equal. While a novice may be overwhelmed at any manifestation of Alien presence, he will soon learn to cope, and discern the abilities of his enemy. For those who aren&#039;t yet well-versed in such things, here&#039;s a rundown on how mean each of these creatures can be in a fight. For more details, look at aliens&#039; specific pages or [[Alien Stats (TFTD)|the stats page]].&lt;br /&gt;
&lt;br /&gt;
==Low Threat==&lt;br /&gt;
===Gill Man - Armed Combatant===&lt;br /&gt;
[[Image:Gillman.png|How does I betray planet?]]&lt;br /&gt;
&lt;br /&gt;
These guys are the worst. Not only are they mediocre soldiers but they&#039;re pathetic traitors to boot.&lt;br /&gt;
They have marginally better stats. than the [[Aquatoid]]s but have no M.C. ability whatsoever with the sole exception to the [[Commander]] rank, who isn&#039;t especially good at it anyway.&lt;br /&gt;
Gillmen have no redeeming features whatsoever from a military standpoint, and we can only assume the aliens use them as cannon fodder by testament of their frequent appearance on the battlefield.&lt;br /&gt;
They have all ranks except for the Medic.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Pretty much anything.&lt;br /&gt;
&lt;br /&gt;
You will need to have examined a dead Gillman in order to unlock the [[Thermic Lance]].&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Gillman]] | [[Overviews of Aliens (TFTD)#Xarquid - Terror Unit|Medium Threat: Xarquid - Terror Unit]] | [[Overviews of Aliens (TFTD)#Deep One - Terror Unit|Medium Threat: Deep One - Terror Unit]]&lt;br /&gt;
&lt;br /&gt;
===Calcinite - Terror Unit===&lt;br /&gt;
[[Image:Calc.PNG|I am a civilian you cannot see me, oh wait...]]&lt;br /&gt;
&lt;br /&gt;
Melee only units with [[Vibro Blade]] claws. These guys can take a bit of a beating due to thier high level of health and are pretty fast, but they don&#039;t have any special resistance to any weapons so sustained fire of any kind will drop them. Eventually.&lt;br /&gt;
Calcinites have no ranks and are found in the company of [[Aquatoid]]s on land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Gauss or Sonic prefered, but Explosives and [[Gas Cannon]]s can be useful.&lt;br /&gt;
&lt;br /&gt;
A dead Calcinite is required to unlock all the melee weapons, starting with the [[Vibro Blade]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Calcinite]] | [[Overviews of Aliens (TFTD)#Aquatoid - Armed Combatant |Medium Threat: Aquatoid - Armed Combatant]]&lt;br /&gt;
&lt;br /&gt;
===Hallucinoid - Terror Unit===&lt;br /&gt;
[[Image:Hallucinoid.png|Why do I exist?]]&lt;br /&gt;
&lt;br /&gt;
Probably the most pointless of all the aliens, this giant jellyfish despite having lots of [[TU]]s and health as well as two weapons at its disposal seems to do nothing but float around occasionally bumping into an [[aquanaut]] and attacking with its tentacles which do precicely nothing, while completely ignoring its built-in [[Thermal Shok Launcher]].&lt;br /&gt;
Its large size also means it is incredibly weak against explosives.&lt;br /&gt;
Hallucionoids have no ranks and are found in the company of [[Aquatoid]]s on underwater missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Anything except armour piercing, but especially explosives and phosphor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Hallucinoid]] | [[Overviews of Aliens (TFTD)#Aquatoid - Armed Combatant |Medium Threat: Aquatoid - Armed Combatant]]&lt;br /&gt;
&lt;br /&gt;
===Zombie - Fallen [[Aquanaut]]===&lt;br /&gt;
&lt;br /&gt;
The unfortunate result of an entanglement with a [[Tentaculat]].&lt;br /&gt;
Zombies are slow and armed only with [[Vibro Blade]] claws making them easy to evade and kill, they are however completely immune to stun weapons and leave a nasty surprise for you upon thier death: A bouncing baby Tentaculat with full [[TU]]s and a hunger for tasty X-COM flesh.&lt;br /&gt;
Zombies have no ranks and can only be found where there are already Tentaculats which (thankfully) means at least you don&#039;t have to worry about [[Civilian]]s feeding these things.&lt;br /&gt;
&lt;br /&gt;
Methods of disposal: Pretty much anything so long as you can take care of the resulting &#039;surprise&#039; as well.&lt;br /&gt;
&lt;br /&gt;
==Medium Threat==&lt;br /&gt;
===Aquatoid - Armed Combatant===&lt;br /&gt;
[[Image:Aquatoid.png|Beware: Aquatards!]]&lt;br /&gt;
&lt;br /&gt;
Relations to the [[Sectoid]]s, these guys have much the same strengths and weaknesses.&lt;br /&gt;
They make at best barely average soldiers having pitifully low stats, so why are they &#039;medium threat&#039; you ask?&lt;br /&gt;
All of thier ranks except for the Soldier have [[Molecular Control]] abilities, and the higher ranks can be pretty good at it.&lt;br /&gt;
Aquatoids can be of any rank (they are the only race to have Medics).&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Anything, Staring, Harsh Language - they really are that weak.&lt;br /&gt;
&lt;br /&gt;
===Deep One - Terror Unit===&lt;br /&gt;
[[Image:DeepOne.png|Cthulu says: Die plz.]]&lt;br /&gt;
&lt;br /&gt;
Probably the biggest mistake the aliens made was creating the Deep One as they are the basis from which X-COM goes about unlocking the most important secrets: Armour and Advanced craft.&lt;br /&gt;
Altough they&#039;re pretty resistant to the basic &#039;bought&#039; weapons, they&#039;re simply fodder for anything else. They are however armed with what appears to be an electrical mortar of some kind which is unaffected by armour and does not require a direct line-of-sight to its target, thankfully it is woefully innacurate.&lt;br /&gt;
Deep Ones have no ranks and are found in the company of [[Gillmen]] in land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Pretty much anything really.&lt;br /&gt;
&lt;br /&gt;
It cannot be overstated how vitally important these creatures are to your research, you will require dead examples to unlock research into [[Aqua Plastics]] and [[Plastic Aqua Armour]], and &#039;&#039;&#039;afterwards&#039;&#039;&#039; live specimens to unlock [[Ion Armour]], advanced Submarines and advanced [[SWS]] models.&lt;br /&gt;
&lt;br /&gt;
===Xarquid - Terror Unit===&lt;br /&gt;
[[Image:Xarquid.png|Japanese Delicacy]]&lt;br /&gt;
&lt;br /&gt;
Probably the rarest of all the TFTD units.&lt;br /&gt;
Although they have fairly decent stats they don&#039;t seem to move around much, preferring instead to &#039;camp&#039; a particular location and use thier good reflexes to tag intruders with thier particle cannon, which seems to be roughly equivalent to the [[SWS]] [[Gauss Cannon]] making it fairly decent at cracking X-COM armour.&lt;br /&gt;
However being a 2x2 unit the Xarquid is very vulnerable to damage from underneath.&lt;br /&gt;
Xarquid are found in the company of [[Gillmen]] on underwater missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Explosives, [[AP]] weapons (especially blades).&lt;br /&gt;
&lt;br /&gt;
===Tricene - Terror Unit===&lt;br /&gt;
[[Image:Triscene.png|Jurassic Farce]]&lt;br /&gt;
&lt;br /&gt;
Another pretty rare unit, the Tricene is on first apperances a formidable foe with its twin [[Sonic Cannon]]s and [[Vibro Blade]] bite along with lots of [[TU]]s and health.&lt;br /&gt;
But it is let down by it&#039;s non-existant underside armour which means it can be felled by a single lowly [[Magna Blast Grenade]].&lt;br /&gt;
Tricene have no ranks and are found in the company of Lobster Menn on land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Explosives.&lt;br /&gt;
&lt;br /&gt;
==High Threat==&lt;br /&gt;
===Lobster Man - Armed Combatant===&lt;br /&gt;
[[Image:Lobsterman.png|Foe or Food?]]&lt;br /&gt;
&lt;br /&gt;
These orange instruments of doom are the [[Muton]] of TFTD. Big and tough, but not really the sharpest knife in the alien drawer. Despite this they are very flexible opponents as they can fight with standard weapons or thier built-in [[Thermic Lance]] attack.&lt;br /&gt;
However, they have a formidable resistance to almost every weapon you can get your hands on and plenty of health meaning they can take a sometimes unreal amount of punishment before dropping dead.&lt;br /&gt;
Lobster Men have all ranks except for Medic, and none of them have any M.C. ability at all.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Stun Bombs (or Tazers if you&#039;re feeling brave), Bladed Weapons, Auto-Fire Gauss and a backpack full of clips...&lt;br /&gt;
&lt;br /&gt;
A live Lobster Man Commander is required to research the [[Leviathan]] Assault Sub.&lt;br /&gt;
&lt;br /&gt;
===Tasoth - Armed Combatant===&lt;br /&gt;
[[Image:Tasoth.png|Rag-dolly-lizard, all liquid inside...]]&lt;br /&gt;
&lt;br /&gt;
Fast and agile, these guys can be quite a nuisance as they have plenty of [[TU]]s to run around and lots of health to soak up damage, although they don&#039;t really have any special resistance to any weaponry.&lt;br /&gt;
Tasoth come in two flavours: Soldier and Squad Leader.&lt;br /&gt;
Both ranks are more or less the same except for the leaders having slighty better stats. and more importantly [[Molecular Control]] ability.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Sonic and Gauss work fine, you&#039;ll just need more of it.&lt;br /&gt;
&lt;br /&gt;
A live Tasoth of either rank is required to research the [[M.C. Disruptor]] and [[M.C. Generator]].&lt;br /&gt;
&lt;br /&gt;
===Bio Drone - Terror Unit===&lt;br /&gt;
[[Image:BioDrone.png|Screaming you to death since 2045.]]&lt;br /&gt;
&lt;br /&gt;
Miniature [[Hovertank]]s with good armour, powerful and accurate weapons and absurdly high reactions.&lt;br /&gt;
These things are a menace that can not only cut your men down in thier own turn, but take a fair amount of punishment before falling, and when they do fall they explode.&lt;br /&gt;
There are however two quirks of this beast to take advantage of.&lt;br /&gt;
Firstly they don&#039;t self-destruct if they are killed by bladed weapons (this includes the [[Thermal Tazer]].&lt;br /&gt;
And second, they have a secondary melee weapon which they prefer to use in close quarters, the thing is it doesn&#039;t seem to do any damage.&lt;br /&gt;
Bio Drones are usually found in the company of [[Lobster Men]] for land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Gauss, Sonic and Explosives from as far away as possible, or Blades as close as possible.&lt;br /&gt;
&lt;br /&gt;
===Tentaculat - Terror Unit===&lt;br /&gt;
[[Image:Tentaculat.PNG|Death From Above!]]&lt;br /&gt;
&lt;br /&gt;
Tentaculats are very similar to a [[Chryssalid]]. These big brain creatures have the same ability to proliferate by &#039;&#039;zombify&#039;&#039;ing their targets into mindless walking incubators for their young. They are only found in water and are generally found guarding Dreadnaughts, Terror Ships or alien structures. Tentaculats are able to raise or lower their elevation in the water with impunity. In short: Underwater flying [[Chryssalid]]s.&lt;br /&gt;
Tentaculats have no ranks and are usually found in the company of [[Lobster Men]] for underwater missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal : Phosphorous rounds, explosives and a healthy dose of luck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt; &lt;br /&gt;
 See Also [[Chryssalid]] | [[Zombie]] | [[Tentaculat]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Alien Stats (TFTD)]] |&lt;br /&gt;
[[Overviews of Aliens|Overviews of Aliens (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Overviews_of_Aliens_(TFTD)&amp;diff=15165</id>
		<title>Overviews of Aliens (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Overviews_of_Aliens_(TFTD)&amp;diff=15165"/>
		<updated>2008-04-27T05:10:04Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: /* Low Threat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All aliens are not, of course, equal. While a novice may be overwhelmed at any manifestation of Alien presence, he will soon learn to cope, and discern the abilities of his enemy. For those who aren&#039;t yet well-versed in such things, here&#039;s a rundown on how mean each of these creatures can be in a fight. For more details, look at aliens&#039; specific pages or [[Alien Stats (TFTD)|the stats page]].&lt;br /&gt;
&lt;br /&gt;
==Low Threat==&lt;br /&gt;
===Gill Man - Armed Combatant===&lt;br /&gt;
[[Image:Gillman.png|How does I betray planet?]]&lt;br /&gt;
&lt;br /&gt;
These guys are the worst. Not only are they mediocre soldiers but they&#039;re pathetic traitors to boot.&lt;br /&gt;
They have marginally better stats. than the [[Aquatoid]]s but have no M.C. ability whatsoever with the sole exception to the [[Commander]] rank, who isn&#039;t especially good at it anyway.&lt;br /&gt;
Gillmen have no redeeming features whatsoever from a military standpoint, and we can only assume the aliens use them as cannon fodder by testament of their frequent appearance on the battlefield.&lt;br /&gt;
They have all ranks except for the Medic.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Pretty much anything.&lt;br /&gt;
&lt;br /&gt;
You will need to have examined a dead Gillman in order to unlock the [[Thermic Lance]].&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Gillman]] | [[Overviews of Aliens (TFTD)#Medium Threat: Xarquid - Terror Unit|Medium Threat: Xarquid - Terror Unit]] | [[Overviews of Aliens (TFTD)#Medium Threat: Deep One - Terror Unit|Medium Threat: Deep One - Terror Unit]]&lt;br /&gt;
&lt;br /&gt;
===Calcinite - Terror Unit===&lt;br /&gt;
[[Image:Calc.PNG|I am a civilian you cannot see me, oh wait...]]&lt;br /&gt;
&lt;br /&gt;
Melee only units with [[Vibro Blade]] claws. These guys can take a bit of a beating due to thier high level of health and are pretty fast, but they don&#039;t have any special resistance to any weapons so sustained fire of any kind will drop them. Eventually.&lt;br /&gt;
Calcinites have no ranks and are found in the company of [[Aquatoid]]s on land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Gauss or Sonic prefered, but Explosives and [[Gas Cannon]]s can be useful.&lt;br /&gt;
&lt;br /&gt;
A dead Calcinite is required to unlock all the melee weapons, starting with the [[Vibro Blade]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Calcinite]] | [[Overviews of Aliens (TFTD)#Medium Threat: Aquatoid - Armed Combatant |Medium Threat: Aquatoid - Armed Combatant]]&lt;br /&gt;
&lt;br /&gt;
===Hallucinoid - Terror Unit===&lt;br /&gt;
[[Image:Hallucinoid.png|Why do I exist?]]&lt;br /&gt;
&lt;br /&gt;
Probably the most pointless of all the aliens, this giant jellyfish despite having lots of [[TU]]s and health as well as two weapons at its disposal seems to do nothing but float around occasionally bumping into an [[aquanaut]] and attacking with its tentacles which do precicely nothing, while completely ignoring its built-in [[Thermal Shok Launcher]].&lt;br /&gt;
Its large size also means it is incredibly weak against explosives.&lt;br /&gt;
Hallucionoids have no ranks and are found in the company of [[Aquatoid]]s on underwater missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Anything except armour piercing, but especially explosives and phosphor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Hallucinoid]] | [[Overviews of Aliens (TFTD)#Medium Threat: Aquatoid - Armed Combatant |Medium Threat: Aquatoid - Armed Combatant]]&lt;br /&gt;
&lt;br /&gt;
===Zombie - Fallen [[Aquanaut]]===&lt;br /&gt;
&lt;br /&gt;
The unfortunate result of an entanglement with a [[Tentaculat]].&lt;br /&gt;
Zombies are slow and armed only with [[Vibro Blade]] claws making them easy to evade and kill, they are however completely immune to stun weapons and leave a nasty surprise for you upon thier death: A bouncing baby Tentaculat with full [[TU]]s and a hunger for tasty X-COM flesh.&lt;br /&gt;
Zombies have no ranks and can only be found where there are already Tentaculats which (thankfully) means at least you don&#039;t have to worry about [[Civilian]]s feeding these things.&lt;br /&gt;
&lt;br /&gt;
Methods of disposal: Pretty much anything so long as you can take care of the resulting &#039;surprise&#039; as well.&lt;br /&gt;
&lt;br /&gt;
==Medium Threat==&lt;br /&gt;
===Aquatoid - Armed Combatant===&lt;br /&gt;
[[Image:Aquatoid.png|Beware: Aquatards!]]&lt;br /&gt;
&lt;br /&gt;
Relations to the [[Sectoid]]s, these guys have much the same strengths and weaknesses.&lt;br /&gt;
They make at best barely average soldiers having pitifully low stats, so why are they &#039;medium threat&#039; you ask?&lt;br /&gt;
All of thier ranks except for the Soldier have [[Molecular Control]] abilities, and the higher ranks can be pretty good at it.&lt;br /&gt;
Aquatoids can be of any rank (they are the only race to have Medics).&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Anything, Staring, Harsh Language - they really are that weak.&lt;br /&gt;
&lt;br /&gt;
===Deep One - Terror Unit===&lt;br /&gt;
[[Image:DeepOne.png|Cthulu says: Die plz.]]&lt;br /&gt;
&lt;br /&gt;
Probably the biggest mistake the aliens made was creating the Deep One as they are the basis from which X-COM goes about unlocking the most important secrets: Armour and Advanced craft.&lt;br /&gt;
Altough they&#039;re pretty resistant to the basic &#039;bought&#039; weapons, they&#039;re simply fodder for anything else. They are however armed with what appears to be an electrical mortar of some kind which is unaffected by armour and does not require a direct line-of-sight to its target, thankfully it is woefully innacurate.&lt;br /&gt;
Deep Ones have no ranks and are found in the company of [[Gillmen]] in land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Pretty much anything really.&lt;br /&gt;
&lt;br /&gt;
It cannot be overstated how vitally important these creatures are to your research, you will require dead examples to unlock research into [[Aqua Plastics]] and [[Plastic Aqua Armour]], and &#039;&#039;&#039;afterwards&#039;&#039;&#039; live specimens to unlock [[Ion Armour]], advanced Submarines and advanced [[SWS]] models.&lt;br /&gt;
&lt;br /&gt;
===Xarquid - Terror Unit===&lt;br /&gt;
[[Image:Xarquid.png|Japanese Delicacy]]&lt;br /&gt;
&lt;br /&gt;
Probably the rarest of all the TFTD units.&lt;br /&gt;
Although they have fairly decent stats they don&#039;t seem to move around much, preferring instead to &#039;camp&#039; a particular location and use thier good reflexes to tag intruders with thier particle cannon, which seems to be roughly equivalent to the [[SWS]] [[Gauss Cannon]] making it fairly decent at cracking X-COM armour.&lt;br /&gt;
However being a 2x2 unit the Xarquid is very vulnerable to damage from underneath.&lt;br /&gt;
Xarquid are found in the company of [[Gillmen]] on underwater missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Explosives, [[AP]] weapons (especially blades).&lt;br /&gt;
&lt;br /&gt;
===Tricene - Terror Unit===&lt;br /&gt;
[[Image:Triscene.png|Jurassic Farce]]&lt;br /&gt;
&lt;br /&gt;
Another pretty rare unit, the Tricene is on first apperances a formidable foe with its twin [[Sonic Cannon]]s and [[Vibro Blade]] bite along with lots of [[TU]]s and health.&lt;br /&gt;
But it is let down by it&#039;s non-existant underside armour which means it can be felled by a single lowly [[Magna Blast Grenade]].&lt;br /&gt;
Tricene have no ranks and are found in the company of Lobster Menn on land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Explosives.&lt;br /&gt;
&lt;br /&gt;
==High Threat==&lt;br /&gt;
===Lobster Man - Armed Combatant===&lt;br /&gt;
[[Image:Lobsterman.png|Foe or Food?]]&lt;br /&gt;
&lt;br /&gt;
These orange instruments of doom are the [[Muton]] of TFTD. Big and tough, but not really the sharpest knife in the alien drawer. Despite this they are very flexible opponents as they can fight with standard weapons or thier built-in [[Thermic Lance]] attack.&lt;br /&gt;
However, they have a formidable resistance to almost every weapon you can get your hands on and plenty of health meaning they can take a sometimes unreal amount of punishment before dropping dead.&lt;br /&gt;
Lobster Men have all ranks except for Medic, and none of them have any M.C. ability at all.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Stun Bombs (or Tazers if you&#039;re feeling brave), Bladed Weapons, Auto-Fire Gauss and a backpack full of clips...&lt;br /&gt;
&lt;br /&gt;
A live Lobster Man Commander is required to research the [[Leviathan]] Assault Sub.&lt;br /&gt;
&lt;br /&gt;
===Tasoth - Armed Combatant===&lt;br /&gt;
[[Image:Tasoth.png|Rag-dolly-lizard, all liquid inside...]]&lt;br /&gt;
&lt;br /&gt;
Fast and agile, these guys can be quite a nuisance as they have plenty of [[TU]]s to run around and lots of health to soak up damage, although they don&#039;t really have any special resistance to any weaponry.&lt;br /&gt;
Tasoth come in two flavours: Soldier and Squad Leader.&lt;br /&gt;
Both ranks are more or less the same except for the leaders having slighty better stats. and more importantly [[Molecular Control]] ability.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Sonic and Gauss work fine, you&#039;ll just need more of it.&lt;br /&gt;
&lt;br /&gt;
A live Tasoth of either rank is required to research the [[M.C. Disruptor]] and [[M.C. Generator]].&lt;br /&gt;
&lt;br /&gt;
===Bio Drone - Terror Unit===&lt;br /&gt;
[[Image:BioDrone.png|Screaming you to death since 2045.]]&lt;br /&gt;
&lt;br /&gt;
Miniature [[Hovertank]]s with good armour, powerful and accurate weapons and absurdly high reactions.&lt;br /&gt;
These things are a menace that can not only cut your men down in thier own turn, but take a fair amount of punishment before falling, and when they do fall they explode.&lt;br /&gt;
There are however two quirks of this beast to take advantage of.&lt;br /&gt;
Firstly they don&#039;t self-destruct if they are killed by bladed weapons (this includes the [[Thermal Tazer]].&lt;br /&gt;
And second, they have a secondary melee weapon which they prefer to use in close quarters, the thing is it doesn&#039;t seem to do any damage.&lt;br /&gt;
Bio Drones are usually found in the company of [[Lobster Men]] for land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Gauss, Sonic and Explosives from as far away as possible, or Blades as close as possible.&lt;br /&gt;
&lt;br /&gt;
===Tentaculat - Terror Unit===&lt;br /&gt;
[[Image:Tentaculat.PNG|Death From Above!]]&lt;br /&gt;
&lt;br /&gt;
Tentaculats are very similar to a [[Chryssalid]]. These big brain creatures have the same ability to proliferate by &#039;&#039;zombify&#039;&#039;ing their targets into mindless walking incubators for their young. They are only found in water and are generally found guarding Dreadnaughts, Terror Ships or alien structures. Tentaculats are able to raise or lower their elevation in the water with impunity. In short: Underwater flying [[Chryssalid]]s.&lt;br /&gt;
Tentaculats have no ranks and are usually found in the company of [[Lobster Men]] for underwater missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal : Phosphorous rounds, explosives and a healthy dose of luck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt; &lt;br /&gt;
 See Also [[Chryssalid]] | [[Zombie]] | [[Tentaculat]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Alien Stats (TFTD)]] |&lt;br /&gt;
[[Overviews of Aliens|Overviews of Aliens (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Overviews_of_Aliens_(TFTD)&amp;diff=15164</id>
		<title>Overviews of Aliens (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Overviews_of_Aliens_(TFTD)&amp;diff=15164"/>
		<updated>2008-04-27T05:08:11Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All aliens are not, of course, equal. While a novice may be overwhelmed at any manifestation of Alien presence, he will soon learn to cope, and discern the abilities of his enemy. For those who aren&#039;t yet well-versed in such things, here&#039;s a rundown on how mean each of these creatures can be in a fight. For more details, look at aliens&#039; specific pages or [[Alien Stats (TFTD)|the stats page]].&lt;br /&gt;
&lt;br /&gt;
==Low Threat==&lt;br /&gt;
===Gill Man - Armed Combatant===&lt;br /&gt;
[[Image:Gillman.png|How does I betray planet?]]&lt;br /&gt;
&lt;br /&gt;
These guys are the worst. Not only are they mediocre soldiers but they&#039;re pathetic traitors to boot.&lt;br /&gt;
They have marginally better stats. than the [[Aquatoid]]s but have no M.C. ability whatsoever with the sole exception to the [[Commander]] rank, who isn&#039;t especially good at it anyway.&lt;br /&gt;
Gillmen have no redeeming features whatsoever from a military standpoint, and we can only assume the aliens use them as cannon fodder by testament of their frequent appearance on the battlefield.&lt;br /&gt;
They have all ranks except for the Medic.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Pretty much anything.&lt;br /&gt;
&lt;br /&gt;
You will need to have examined a dead Gillman in order to unlock the [[Thermic Lance]].&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Gillman]] | [[Overviews of Aliens#Medium Threat: Xarquid - Terror Unit|Medium Threat: Xarquid - Terror Unit]] | [[Overviews of Aliens#Medium Threat: Deep One - Terror Unit|Medium Threat: Deep One - Terror Unit]]&lt;br /&gt;
&lt;br /&gt;
===Calcinite - Terror Unit===&lt;br /&gt;
[[Image:Calc.PNG|I am a civilian you cannot see me, oh wait...]]&lt;br /&gt;
&lt;br /&gt;
Melee only units with [[Vibro Blade]] claws. These guys can take a bit of a beating due to thier high level of health and are pretty fast, but they don&#039;t have any special resistance to any weapons so sustained fire of any kind will drop them. Eventually.&lt;br /&gt;
Calcinites have no ranks and are found in the company of [[Aquatoid]]s on land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Gauss or Sonic prefered, but Explosives and [[Gas Cannon]]s can be useful.&lt;br /&gt;
&lt;br /&gt;
A dead Calcinite is required to unlock all the melee weapons, starting with the [[Vibro Blade]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Calcinite]] | [[Overviews of Aliens#Medium Threat: Aquatoid - Armed Combatant |Medium Threat: Aquatoid - Armed Combatant]]&lt;br /&gt;
&lt;br /&gt;
===Hallucinoid - Terror Unit===&lt;br /&gt;
[[Image:Hallucinoid.png|Why do I exist?]]&lt;br /&gt;
&lt;br /&gt;
Probably the most pointless of all the aliens, this giant jellyfish despite having lots of [[TU]]s and health as well as two weapons at its disposal seems to do nothing but float around occasionally bumping into an [[aquanaut]] and attacking with its tentacles which do precicely nothing, while completely ignoring its built-in [[Thermal Shok Launcher]].&lt;br /&gt;
Its large size also means it is incredibly weak against explosives.&lt;br /&gt;
Hallucionoids have no ranks and are found in the company of [[Aquatoid]]s on underwater missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Anything except armour piercing, but especially explosives and phosphor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Hallucinoid]] | [[Overviews of Aliens#Medium Threat: Aquatoid - Armed Combatant |Medium Threat: Aquatoid - Armed Combatant]]&lt;br /&gt;
&lt;br /&gt;
===Zombie - Fallen [[Aquanaut]]===&lt;br /&gt;
&lt;br /&gt;
The unfortunate result of an entanglement with a [[Tentaculat]].&lt;br /&gt;
Zombies are slow and armed only with [[Vibro Blade]] claws making them easy to evade and kill, they are however completely immune to stun weapons and leave a nasty surprise for you upon thier death: A bouncing baby Tentaculat with full [[TU]]s and a hunger for tasty X-COM flesh.&lt;br /&gt;
Zombies have no ranks and can only be found where there are already Tentaculats which (thankfully) means at least you don&#039;t have to worry about [[Civilian]]s feeding these things.&lt;br /&gt;
&lt;br /&gt;
Methods of disposal: Pretty much anything so long as you can take care of the resulting &#039;surprise&#039; as well.&lt;br /&gt;
&lt;br /&gt;
==Medium Threat==&lt;br /&gt;
===Aquatoid - Armed Combatant===&lt;br /&gt;
[[Image:Aquatoid.png|Beware: Aquatards!]]&lt;br /&gt;
&lt;br /&gt;
Relations to the [[Sectoid]]s, these guys have much the same strengths and weaknesses.&lt;br /&gt;
They make at best barely average soldiers having pitifully low stats, so why are they &#039;medium threat&#039; you ask?&lt;br /&gt;
All of thier ranks except for the Soldier have [[Molecular Control]] abilities, and the higher ranks can be pretty good at it.&lt;br /&gt;
Aquatoids can be of any rank (they are the only race to have Medics).&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Anything, Staring, Harsh Language - they really are that weak.&lt;br /&gt;
&lt;br /&gt;
===Deep One - Terror Unit===&lt;br /&gt;
[[Image:DeepOne.png|Cthulu says: Die plz.]]&lt;br /&gt;
&lt;br /&gt;
Probably the biggest mistake the aliens made was creating the Deep One as they are the basis from which X-COM goes about unlocking the most important secrets: Armour and Advanced craft.&lt;br /&gt;
Altough they&#039;re pretty resistant to the basic &#039;bought&#039; weapons, they&#039;re simply fodder for anything else. They are however armed with what appears to be an electrical mortar of some kind which is unaffected by armour and does not require a direct line-of-sight to its target, thankfully it is woefully innacurate.&lt;br /&gt;
Deep Ones have no ranks and are found in the company of [[Gillmen]] in land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Pretty much anything really.&lt;br /&gt;
&lt;br /&gt;
It cannot be overstated how vitally important these creatures are to your research, you will require dead examples to unlock research into [[Aqua Plastics]] and [[Plastic Aqua Armour]], and &#039;&#039;&#039;afterwards&#039;&#039;&#039; live specimens to unlock [[Ion Armour]], advanced Submarines and advanced [[SWS]] models.&lt;br /&gt;
&lt;br /&gt;
===Xarquid - Terror Unit===&lt;br /&gt;
[[Image:Xarquid.png|Japanese Delicacy]]&lt;br /&gt;
&lt;br /&gt;
Probably the rarest of all the TFTD units.&lt;br /&gt;
Although they have fairly decent stats they don&#039;t seem to move around much, preferring instead to &#039;camp&#039; a particular location and use thier good reflexes to tag intruders with thier particle cannon, which seems to be roughly equivalent to the [[SWS]] [[Gauss Cannon]] making it fairly decent at cracking X-COM armour.&lt;br /&gt;
However being a 2x2 unit the Xarquid is very vulnerable to damage from underneath.&lt;br /&gt;
Xarquid are found in the company of [[Gillmen]] on underwater missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Explosives, [[AP]] weapons (especially blades).&lt;br /&gt;
&lt;br /&gt;
===Tricene - Terror Unit===&lt;br /&gt;
[[Image:Triscene.png|Jurassic Farce]]&lt;br /&gt;
&lt;br /&gt;
Another pretty rare unit, the Tricene is on first apperances a formidable foe with its twin [[Sonic Cannon]]s and [[Vibro Blade]] bite along with lots of [[TU]]s and health.&lt;br /&gt;
But it is let down by it&#039;s non-existant underside armour which means it can be felled by a single lowly [[Magna Blast Grenade]].&lt;br /&gt;
Tricene have no ranks and are found in the company of Lobster Menn on land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Explosives.&lt;br /&gt;
&lt;br /&gt;
==High Threat==&lt;br /&gt;
===Lobster Man - Armed Combatant===&lt;br /&gt;
[[Image:Lobsterman.png|Foe or Food?]]&lt;br /&gt;
&lt;br /&gt;
These orange instruments of doom are the [[Muton]] of TFTD. Big and tough, but not really the sharpest knife in the alien drawer. Despite this they are very flexible opponents as they can fight with standard weapons or thier built-in [[Thermic Lance]] attack.&lt;br /&gt;
However, they have a formidable resistance to almost every weapon you can get your hands on and plenty of health meaning they can take a sometimes unreal amount of punishment before dropping dead.&lt;br /&gt;
Lobster Men have all ranks except for Medic, and none of them have any M.C. ability at all.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Stun Bombs (or Tazers if you&#039;re feeling brave), Bladed Weapons, Auto-Fire Gauss and a backpack full of clips...&lt;br /&gt;
&lt;br /&gt;
A live Lobster Man Commander is required to research the [[Leviathan]] Assault Sub.&lt;br /&gt;
&lt;br /&gt;
===Tasoth - Armed Combatant===&lt;br /&gt;
[[Image:Tasoth.png|Rag-dolly-lizard, all liquid inside...]]&lt;br /&gt;
&lt;br /&gt;
Fast and agile, these guys can be quite a nuisance as they have plenty of [[TU]]s to run around and lots of health to soak up damage, although they don&#039;t really have any special resistance to any weaponry.&lt;br /&gt;
Tasoth come in two flavours: Soldier and Squad Leader.&lt;br /&gt;
Both ranks are more or less the same except for the leaders having slighty better stats. and more importantly [[Molecular Control]] ability.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Sonic and Gauss work fine, you&#039;ll just need more of it.&lt;br /&gt;
&lt;br /&gt;
A live Tasoth of either rank is required to research the [[M.C. Disruptor]] and [[M.C. Generator]].&lt;br /&gt;
&lt;br /&gt;
===Bio Drone - Terror Unit===&lt;br /&gt;
[[Image:BioDrone.png|Screaming you to death since 2045.]]&lt;br /&gt;
&lt;br /&gt;
Miniature [[Hovertank]]s with good armour, powerful and accurate weapons and absurdly high reactions.&lt;br /&gt;
These things are a menace that can not only cut your men down in thier own turn, but take a fair amount of punishment before falling, and when they do fall they explode.&lt;br /&gt;
There are however two quirks of this beast to take advantage of.&lt;br /&gt;
Firstly they don&#039;t self-destruct if they are killed by bladed weapons (this includes the [[Thermal Tazer]].&lt;br /&gt;
And second, they have a secondary melee weapon which they prefer to use in close quarters, the thing is it doesn&#039;t seem to do any damage.&lt;br /&gt;
Bio Drones are usually found in the company of [[Lobster Men]] for land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Gauss, Sonic and Explosives from as far away as possible, or Blades as close as possible.&lt;br /&gt;
&lt;br /&gt;
===Tentaculat - Terror Unit===&lt;br /&gt;
[[Image:Tentaculat.PNG|Death From Above!]]&lt;br /&gt;
&lt;br /&gt;
Tentaculats are very similar to a [[Chryssalid]]. These big brain creatures have the same ability to proliferate by &#039;&#039;zombify&#039;&#039;ing their targets into mindless walking incubators for their young. They are only found in water and are generally found guarding Dreadnaughts, Terror Ships or alien structures. Tentaculats are able to raise or lower their elevation in the water with impunity. In short: Underwater flying [[Chryssalid]]s.&lt;br /&gt;
Tentaculats have no ranks and are usually found in the company of [[Lobster Men]] for underwater missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal : Phosphorous rounds, explosives and a healthy dose of luck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt; &lt;br /&gt;
 See Also [[Chryssalid]] | [[Zombie]] | [[Tentaculat]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Alien Stats (TFTD)]] |&lt;br /&gt;
[[Overviews of Aliens|Overviews of Aliens (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Overviews_of_Aliens_(TFTD)&amp;diff=15163</id>
		<title>Overviews of Aliens (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Overviews_of_Aliens_(TFTD)&amp;diff=15163"/>
		<updated>2008-04-27T05:04:51Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: /* Gill Man - Armed Combatant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All aliens are not, of course, equal. While a novice may be overwhelmed at any manifestation of Alien presence, he will soon learn to cope, and discern the abilities of his enemy. For those who aren&#039;t yet well-versed in such things, here&#039;s a rundown on how mean each of these creatures can be in a fight. For more details, look at aliens&#039; specific pages or [[Alien Stats (TFTD)|the stats page]].&lt;br /&gt;
&lt;br /&gt;
==Low Threat==&lt;br /&gt;
===Gill Man - Armed Combatant===&lt;br /&gt;
[[Image:Gillman.png|How does I betray planet?]]&lt;br /&gt;
&lt;br /&gt;
These guys are the worst. Not only are they mediocre soldiers but they&#039;re pathetic traitors to boot.&lt;br /&gt;
They have marginally better stats. than the [[Aquatoid]]s but have no M.C. ability whatsoever with the sole exception to the [[Commander]] rank, who isn&#039;t especially good at it anyway.&lt;br /&gt;
Gillmen have no redeeming features whatsoever from a military standpoint, and we can only assume the aliens use them as cannon fodder by testament of their frequent appearance on the battlefield.&lt;br /&gt;
They have all ranks except for the Medic.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Pretty much anything.&lt;br /&gt;
&lt;br /&gt;
You will need to have examined a dead Gillman in order to unlock the [[Thermic Lance]].&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
 See also: [[Gillman]] | [[Overviews of Aliens#Medium Threat: Xarquid - Terror Unit|Medium Threat: Xarquid - Terror Unit]] | [[Overviews of Aliens#Medium Threat: Deep One - Terror Unit|Medium Threat: Deep One - Terror Unit]]&lt;br /&gt;
&lt;br /&gt;
===Calcinite - Terror Unit===&lt;br /&gt;
[[Image:Calc.PNG|I am a civilian you cannot see me, oh wait...]]&lt;br /&gt;
&lt;br /&gt;
Melee only units with [[Vibro Blade]] claws. These guys can take a bit of a beating due to thier high level of health and are pretty fast, but they don&#039;t have any special resistance to any weapons so sustained fire of any kind will drop them. Eventually.&lt;br /&gt;
Calcinites have no ranks and are found in the company of [[Aquatoid]]s on land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Gauss or Sonic prefered, but Explosives and [[Gas Cannon]]s can be useful.&lt;br /&gt;
&lt;br /&gt;
A dead Calcinite is required to unlock all the melee weapons, starting with the [[Vibro Blade]].&lt;br /&gt;
&lt;br /&gt;
===Hallucinoid - Terror Unit===&lt;br /&gt;
[[Image:Hallucinoid.png|Why do I exist?]]&lt;br /&gt;
&lt;br /&gt;
Probably the most pointless of all the aliens, this giant jellyfish despite having lots of [[TU]]s and health as well as two weapons at its disposal seems to do nothing but float around occasionally bumping into an [[aquanaut]] and attacking with its tentacles which do precicely nothing, while completely ignoring its built-in [[Thermal Shok Launcher]].&lt;br /&gt;
Its large size also means it is incredibly weak against explosives.&lt;br /&gt;
Hallucionoids have no ranks and are found in the company of [[Aquatoid]]s on underwater missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Anything except armour piercing, but especially explosives and phosphor.&lt;br /&gt;
&lt;br /&gt;
===Zombie - Fallen [[Aquanaut]]===&lt;br /&gt;
&lt;br /&gt;
The unfortunate result of an entanglement with a [[Tentaculat]].&lt;br /&gt;
Zombies are slow and armed only with [[Vibro Blade]] claws making them easy to evade and kill, they are however completely immune to stun weapons and leave a nasty surprise for you upon thier death: A bouncing baby Tentaculat with full [[TU]]s and a hunger for tasty X-COM flesh.&lt;br /&gt;
Zombies have no ranks and can only be found where there are already Tentaculats which (thankfully) means at least you don&#039;t have to worry about [[Civilian]]s feeding these things.&lt;br /&gt;
&lt;br /&gt;
Methods of disposal: Pretty much anything so long as you can take care of the resulting &#039;surprise&#039; as well.&lt;br /&gt;
&lt;br /&gt;
==Medium Threat==&lt;br /&gt;
===Aquatoid - Armed Combatant===&lt;br /&gt;
[[Image:Aquatoid.png|Beware: Aquatards!]]&lt;br /&gt;
&lt;br /&gt;
Relations to the [[Sectoid]]s, these guys have much the same strengths and weaknesses.&lt;br /&gt;
They make at best barely average soldiers having pitifully low stats, so why are they &#039;medium threat&#039; you ask?&lt;br /&gt;
All of thier ranks except for the Soldier have [[Molecular Control]] abilities, and the higher ranks can be pretty good at it.&lt;br /&gt;
Aquatoids can be of any rank (they are the only race to have Medics).&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Anything, Staring, Harsh Language - they really are that weak.&lt;br /&gt;
&lt;br /&gt;
===Deep One - Terror Unit===&lt;br /&gt;
[[Image:DeepOne.png|Cthulu says: Die plz.]]&lt;br /&gt;
&lt;br /&gt;
Probably the biggest mistake the aliens made was creating the Deep One as they are the basis from which X-COM goes about unlocking the most important secrets: Armour and Advanced craft.&lt;br /&gt;
Altough they&#039;re pretty resistant to the basic &#039;bought&#039; weapons, they&#039;re simply fodder for anything else. They are however armed with what appears to be an electrical mortar of some kind which is unaffected by armour and does not require a direct line-of-sight to its target, thankfully it is woefully innacurate.&lt;br /&gt;
Deep Ones have no ranks and are found in the company of [[Gillmen]] in land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Pretty much anything really.&lt;br /&gt;
&lt;br /&gt;
It cannot be overstated how vitally important these creatures are to your research, you will require dead examples to unlock research into [[Aqua Plastics]] and [[Plastic Aqua Armour]], and &#039;&#039;&#039;afterwards&#039;&#039;&#039; live specimens to unlock [[Ion Armour]], advanced Submarines and advanced [[SWS]] models.&lt;br /&gt;
&lt;br /&gt;
===Xarquid - Terror Unit===&lt;br /&gt;
[[Image:Xarquid.png|Japanese Delicacy]]&lt;br /&gt;
&lt;br /&gt;
Probably the rarest of all the TFTD units.&lt;br /&gt;
Although they have fairly decent stats they don&#039;t seem to move around much, preferring instead to &#039;camp&#039; a particular location and use thier good reflexes to tag intruders with thier particle cannon, which seems to be roughly equivalent to the [[SWS]] [[Gauss Cannon]] making it fairly decent at cracking X-COM armour.&lt;br /&gt;
However being a 2x2 unit the Xarquid is very vulnerable to damage from underneath.&lt;br /&gt;
Xarquid are found in the company of [[Gillmen]] on underwater missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Explosives, [[AP]] weapons (especially blades).&lt;br /&gt;
&lt;br /&gt;
===Tricene - Terror Unit===&lt;br /&gt;
[[Image:Triscene.png|Jurassic Farce]]&lt;br /&gt;
&lt;br /&gt;
Another pretty rare unit, the Tricene is on first apperances a formidable foe with its twin [[Sonic Cannon]]s and [[Vibro Blade]] bite along with lots of [[TU]]s and health.&lt;br /&gt;
But it is let down by it&#039;s non-existant underside armour which means it can be felled by a single lowly [[Magna Blast Grenade]].&lt;br /&gt;
Tricene have no ranks and are found in the company of Lobster Menn on land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Explosives.&lt;br /&gt;
&lt;br /&gt;
==High Threat==&lt;br /&gt;
===Lobster Man - Armed Combatant===&lt;br /&gt;
[[Image:Lobsterman.png|Foe or Food?]]&lt;br /&gt;
&lt;br /&gt;
These orange instruments of doom are the [[Muton]] of TFTD. Big and tough, but not really the sharpest knife in the alien drawer. Despite this they are very flexible opponents as they can fight with standard weapons or thier built-in [[Thermic Lance]] attack.&lt;br /&gt;
However, they have a formidable resistance to almost every weapon you can get your hands on and plenty of health meaning they can take a sometimes unreal amount of punishment before dropping dead.&lt;br /&gt;
Lobster Men have all ranks except for Medic, and none of them have any M.C. ability at all.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Stun Bombs (or Tazers if you&#039;re feeling brave), Bladed Weapons, Auto-Fire Gauss and a backpack full of clips...&lt;br /&gt;
&lt;br /&gt;
A live Lobster Man Commander is required to research the [[Leviathan]] Assault Sub.&lt;br /&gt;
&lt;br /&gt;
===Tasoth - Armed Combatant===&lt;br /&gt;
[[Image:Tasoth.png|Rag-dolly-lizard, all liquid inside...]]&lt;br /&gt;
&lt;br /&gt;
Fast and agile, these guys can be quite a nuisance as they have plenty of [[TU]]s to run around and lots of health to soak up damage, although they don&#039;t really have any special resistance to any weaponry.&lt;br /&gt;
Tasoth come in two flavours: Soldier and Squad Leader.&lt;br /&gt;
Both ranks are more or less the same except for the leaders having slighty better stats. and more importantly [[Molecular Control]] ability.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Sonic and Gauss work fine, you&#039;ll just need more of it.&lt;br /&gt;
&lt;br /&gt;
A live Tasoth of either rank is required to research the [[M.C. Disruptor]] and [[M.C. Generator]].&lt;br /&gt;
&lt;br /&gt;
===Bio Drone - Terror Unit===&lt;br /&gt;
[[Image:BioDrone.png|Screaming you to death since 2045.]]&lt;br /&gt;
&lt;br /&gt;
Miniature [[Hovertank]]s with good armour, powerful and accurate weapons and absurdly high reactions.&lt;br /&gt;
These things are a menace that can not only cut your men down in thier own turn, but take a fair amount of punishment before falling, and when they do fall they explode.&lt;br /&gt;
There are however two quirks of this beast to take advantage of.&lt;br /&gt;
Firstly they don&#039;t self-destruct if they are killed by bladed weapons (this includes the [[Thermal Tazer]].&lt;br /&gt;
And second, they have a secondary melee weapon which they prefer to use in close quarters, the thing is it doesn&#039;t seem to do any damage.&lt;br /&gt;
Bio Drones are usually found in the company of [[Lobster Men]] for land missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal: Gauss, Sonic and Explosives from as far away as possible, or Blades as close as possible.&lt;br /&gt;
&lt;br /&gt;
===Tentaculat - Terror Unit===&lt;br /&gt;
[[Image:Tentaculat.PNG|Death From Above!]]&lt;br /&gt;
&lt;br /&gt;
Tentaculats are very similar to a [[Chryssalid]]. These big brain creatures have the same ability to proliferate by &#039;&#039;zombify&#039;&#039;ing their targets into mindless walking incubators for their young. They are only found in water and are generally found guarding Dreadnaughts, Terror Ships or alien structures. Tentaculats are able to raise or lower their elevation in the water with impunity. In short: Underwater flying [[Chryssalid]]s.&lt;br /&gt;
Tentaculats have no ranks and are usually found in the company of [[Lobster Men]] for underwater missions.&lt;br /&gt;
&lt;br /&gt;
Methods of Disposal : Phosphorous rounds, explosives and a healthy dose of luck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt; &lt;br /&gt;
 See Also [[Chryssalid]] | [[Zombie]] | [[Tentaculat]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Alien Stats (TFTD)]] |&lt;br /&gt;
[[Overviews of Aliens|Overviews of Aliens (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Lobster_Man&amp;diff=14792</id>
		<title>Lobster Man</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Lobster_Man&amp;diff=14792"/>
		<updated>2008-03-18T16:14:33Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: /* Tactics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Statistics==&lt;br /&gt;
 &#039;&#039;&#039;TUs:&#039;&#039;&#039;               56-112&lt;br /&gt;
 &#039;&#039;&#039;Health:&#039;&#039;&#039;            90-125&lt;br /&gt;
 &#039;&#039;&#039;Energy:&#039;&#039;&#039;            90-148&lt;br /&gt;
 &#039;&#039;&#039;Reactions:&#039;&#039;&#039;         60-108&lt;br /&gt;
 &#039;&#039;&#039;Strength:&#039;&#039;&#039;          70-86&lt;br /&gt;
 &#039;&#039;&#039;Bravery:&#039;&#039;&#039;           80-90&lt;br /&gt;
 &#039;&#039;&#039;Firing Accuracy:&#039;&#039;&#039;   21-87&lt;br /&gt;
 &#039;&#039;&#039;Throwing Accuracy:&#039;&#039;&#039; 62&lt;br /&gt;
 &#039;&#039;&#039;M.C. Skill:&#039;&#039;&#039;        N/A&lt;br /&gt;
 &#039;&#039;&#039;M.C. Strength:&#039;&#039;&#039;     35-62&lt;br /&gt;
&lt;br /&gt;
== Live Specimen ==&lt;br /&gt;
[[Image:Lobsterman.png|right|Lobsterman]]This is a staggering creatures, taller than a man and boasting six limbs, it resembles nothing more than an aquatic Demon. The similarities between this creature and the Earth lobster have earned it the nickname of Lobsterman with the X-Com troops.&lt;br /&gt;
&lt;br /&gt;
This is a behemoth of the deep. A carefully designed fighting creature of incredible strength and practically invulnerable to missile fire. Its pincers alone can crush steel. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
[[Image:LobstermanAutopsy.png|right|Lobsterman Autopsy]]Once past its virtually indestructible shell the creature is an amazing construction.  Powerful muscles ripple around a titanium skeleton, a sophisticated targeting system with multi-band scanning ability is hooked directly into the creature&#039;s brain. Its multiple eyes are protected by harder than steel plastics and it is clear that when well deployed by their masters these creatures are all but unstoppable.&lt;br /&gt;
&lt;br /&gt;
Buried deep in its body are devices of unknown construction and function. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Big meaty claws and an accursedly thick carapace immune to most of your starting weapons, and that includes the Sonic Cannon. Agents have emptied entire clips at them and hardly dented the shell. Fearsome, but...&lt;br /&gt;
&lt;br /&gt;
There are talk of soldiers which eat hearty after Lobsterman encounters.  Individuals questioned always deny allegations, but many bases which are close to frequent lobsterman activity sites have been known to stock condiments normally associated with lobster dinners.&lt;br /&gt;
&lt;br /&gt;
On a related note, bases in the region of Japan are famous for &amp;quot;misplacing&amp;quot; Xarquid corpses. A new form of sushi from the mollusk family has also recently appeared in the area. DNA tests and investigations are pending.&lt;br /&gt;
&lt;br /&gt;
Lobsterman &#039;&#039;(singular)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Lobstermen &#039;&#039;(plural)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: There are no Lobsterwomen.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
The Lobsterman threat was finally countered by a desperate but effective strategy: melee combat with power tools. &lt;br /&gt;
*Melee with [[Thermal Tazer]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first time I faced a Lobsterman, practically nothing in my arsenal could so much as dent him. And I think I was playing on easy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Later, I realized that the humble freeze rod is a melee weapon and thus effective on them. Which is great, since you won&#039;t get to research those drills until LATE in the game. In fact, you might want to still stick with the freeze rod, since they take extra damage from stun as well as melee! - Jasonred&#039;&#039;&lt;br /&gt;
*Melee with [[Vibroblade]] or [[Thermic Lance]]. &amp;quot;Hot-knife-through-butter&amp;quot; comes to mind. Mmm, melted butter and lobster...&lt;br /&gt;
*The best non-nuke &#039;&#039;ranged&#039;&#039; weapon against Lobstermen is the [[Thermal Shok Launcher]]. Don&#039;t forget to drop a grenade on the sleeping seafood if you want more kills for your rookies.&lt;br /&gt;
*Other ranged weapons are very ineffective against Lobstermen. Three or four shots from a [[Sonic Cannon]] might only stun them.&lt;br /&gt;
*If coming up against an unexpected lobsterman (as in, a random Small spacecraft with a few lobstermen in it, earlier in the game than expected) and you are not prepared, it is advisable to abort the mission. (You will lose many. I have lost 4 rookies to a lobsterman before.) If you HAVE to kill it, remember to bring freeze rod.&lt;br /&gt;
&lt;br /&gt;
As default, a Lobster Man receives some large [[Damage_Modifiers_%28TFTD%29|defensive bonuses]].&lt;br /&gt;
Most importantly, damage from Sonic weapons is reduced by 50%, Gauss weapons by 70%, and explosives by 70%. However, Lobstermen take double damage from hand-to-hand weapons.&lt;br /&gt;
&lt;br /&gt;
They are not capable of Molecular Control and only have average MC resistance.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien Life Forms (TFTD)|Alien Life Forms]]&lt;br /&gt;
* [[Overviews_of_Aliens_(TFTD)|Overviews of Aliens]]&lt;br /&gt;
* [[Bio-Drone]]&lt;br /&gt;
* [[Tentaculat]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Aliens (TFTD)}}&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Tasoth&amp;diff=14791</id>
		<title>Tasoth</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Tasoth&amp;diff=14791"/>
		<updated>2008-03-18T16:13:02Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tasoth usually appear late, they have a lot of health and a number of [[Damage_Modifiers_%28TFTD%29#Susceptible_to...|defensive bonuses]] (column 7 of the table) which enable them to take a lot of punishment. Fortunately, you should already have some heavy weapon like [[Sonic Cannon]] by the time Tasoth appear. Still, they are fast and Tasoth Squad Leader even has Molecular Control ability. They&#039;re possibly the most dangerous alien race encountered during [[Second Alien War]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEVER&#039;&#039;&#039; research the Tasoth Commander. There&#039;s no reason to - and as of the last patch, they should no longer appear on the research list. They can block the T&#039;Leth research. See [[TRTBAG#The Tasoth Commander Trap|The Tasoth Commander Trap]] for more detail.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
 &#039;&#039;&#039;TUs:&#039;&#039;&#039;               56-97&lt;br /&gt;
 &#039;&#039;&#039;Health:&#039;&#039;&#039;            125-135&lt;br /&gt;
 &#039;&#039;&#039;Energy:&#039;&#039;&#039;            100-148&lt;br /&gt;
 &#039;&#039;&#039;Reactions:&#039;&#039;&#039;         80-108&lt;br /&gt;
 &#039;&#039;&#039;Strength:&#039;&#039;&#039;          70-86&lt;br /&gt;
 &#039;&#039;&#039;Bravery:&#039;&#039;&#039;           60-80&lt;br /&gt;
 &#039;&#039;&#039;Firing Accuracy:&#039;&#039;&#039;   21-105&lt;br /&gt;
 &#039;&#039;&#039;Throwing Accuracy:&#039;&#039;&#039; 62&lt;br /&gt;
 &#039;&#039;&#039;M.C. Skill:&#039;&#039;&#039;        40-49&lt;br /&gt;
 &#039;&#039;&#039;M.C. Strength:&#039;&#039;&#039;     30-62&lt;br /&gt;
&lt;br /&gt;
== Live Specimen ==&lt;br /&gt;
[[Image:Tasoth.png|right|Tasoth]]These agile and fast enemies are a mainstay of the alien army. Hundreds are birthed in massive breeding vats deep in the heart of the Alien colonies.&lt;br /&gt;
&lt;br /&gt;
Vastly more powerful than a man, the Tasoth is a true alien and its behaviour and carnivorous nature unmatched on the planet. The Tasoth often forms the spearhead of an alien attack and never seems to shrink from the fight even in the face of overwhelming odds. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
[[Image:TasothAutopsy.png|right|Tasoth Autopsy]]Dissection revealed a cybernetic organism possessed of strange power. Inside the body cavity is a small power unit, but no indentifiable organs.&lt;br /&gt;
&lt;br /&gt;
The power is transmitted throughout the body by a Bio-electric transmission system. The whole body lacks bones or any other supporting structure. Once dead the power stops and the creature becomes a lifeless rag doll of oozing alien flesh and fluids. The only other internal construction is a pair of ceramic cells, which if energised briefly revive the creature. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien Life Forms (TFTD)|Alien Life Forms]]&lt;br /&gt;
* [[Overviews_of_Aliens_(TFTD)|Overviews of Aliens]]&lt;br /&gt;
* [[Triscene]]&lt;br /&gt;
* [[Bio-Drone]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Aliens (TFTD)}}&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Tasoth&amp;diff=11487</id>
		<title>Tasoth</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Tasoth&amp;diff=11487"/>
		<updated>2007-03-30T10:44:03Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tasoth usually appear late, they have a lot of health which enables them to take a lot of punishment. Fortunely, they don&#039;t have special resistant to any weapon and you should already have enough heavy weapon like [[Sonic Cannon]] by the time Tasoth appear. Still, they are fast and Tasoth Squad Leader even has Molecular Control ability. They&#039;re possibly the most dangerous alien race encountered during [[Second Alien War]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEVER&#039;&#039;&#039; research the Tasoth Commander. There&#039;s no reason to - and as of the last patch, they should no longer appear on the research list. They can block the T&#039;Leth research. See [[TRTBAG#The Tasoth Commander Trap|The Tasoth Commander Trap]] for more detail.&lt;br /&gt;
&lt;br /&gt;
== Live Specimen ==&lt;br /&gt;
[[Image:Tasoth.png|right|Tasoth]]These agile and fast enemies are a mainstay of the alien army. Hundreds are birthed in massive breeding vats deep in the heart of the Alien colonies.&lt;br /&gt;
&lt;br /&gt;
Vastly more powerful than a man, the Tasoth is a true alien and its behaviour and carnivorous nature unmatched on the planet. The Tasoth often forms the spearhead of an alien attack and never seems to shrink from the fight even in the face of overwhelming odds. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
[[Image:TasothAutopsy.png|right|Tasoth Autopsy]]Dissection revealed a cybernetic organism possessed of strange power. Inside the body cavity is a small power unit, but no indentifiable organs.&lt;br /&gt;
&lt;br /&gt;
The power is transmitted throughout the body by a Bio-electric transmission system. The whole body lacks bones or any other supporting structure. Once dead the power stops and the creature becomes a lifeless rag doll of oozing alien flesh and fluids. The only other internal construction is a pair of ceramic cells, which if energised briefly revive the creature. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien_Life_Forms_(Tftd)|Alien Life Forms]]&lt;br /&gt;
* [[Overviews_of_Aliens_(TFTD)|Overviews of Aliens]]&lt;br /&gt;
* [[Triscene]]&lt;br /&gt;
* [[Bio-Drone]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Tasoth&amp;diff=11486</id>
		<title>Tasoth</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Tasoth&amp;diff=11486"/>
		<updated>2007-03-30T10:40:42Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tasoth usually appear late, they have a lot of health which enables them to take a lot of punishment. Fortunely, they don&#039;t have special resistant to any weapon and you should already have enough heavy weapon like [[Sonic Cannon]] by the time Tasoth appear. Still, they are fast and Tasoth Squad Leader even has Molecular Control ability. They&#039;re possibly the most dangerous alien race encountered during [[Second Alien War]].&lt;br /&gt;
&lt;br /&gt;
== Live Specimen ==&lt;br /&gt;
[[Image:Tasoth.png|right|Tasoth]]These agile and fast enemies are a mainstay of the alien army. Hundreds are birthed in massive breeding vats deep in the heart of the Alien colonies.&lt;br /&gt;
&lt;br /&gt;
Vastly more powerful than a man, the Tasoth is a true alien and its behaviour and carnivorous nature unmatched on the planet. The Tasoth often forms the spearhead of an alien attack and never seems to shrink from the fight even in the face of overwhelming odds. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
[[Image:TasothAutopsy.png|right|Tasoth Autopsy]]Dissection revealed a cybernetic organism possessed of strange power. Inside the body cavity is a small power unit, but no indentifiable organs.&lt;br /&gt;
&lt;br /&gt;
The power is transmitted throughout the body by a Bio-electric transmission system. The whole body lacks bones or any other supporting structure. Once dead the power stops and the creature becomes a lifeless rag doll of oozing alien flesh and fluids. The only other internal construction is a pair of ceramic cells, which if energised briefly revive the creature. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien_Life_Forms_(Tftd)|Alien Life Forms]]&lt;br /&gt;
* [[Overviews_of_Aliens_(TFTD)|Overviews of Aliens]]&lt;br /&gt;
* [[Triscene]]&lt;br /&gt;
* [[Bio-Drone]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Cyberdisc&amp;diff=11485</id>
		<title>Cyberdisc</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Cyberdisc&amp;diff=11485"/>
		<updated>2007-03-30T04:38:49Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:cyberdisc.gif|right|Cyberdisc]]&lt;br /&gt;
&#039;&#039;&#039;Cyberdiscs&#039;&#039;&#039; are an alien [[Terror Units|terror unit]] accompanying [[Sectoid]]s. As with all terror units, they can be encountered on [[Terror Mission]]s, [[Base Defense]], with a [[Terror Ship]] or [[Battleship]], [[Alien Base Assault]]s and finally in [[Cydonia]].&lt;br /&gt;
&lt;br /&gt;
The Cyberdisc&#039;s only means of attack is its plasma beam doing an impressive 130HP damage. The Cyberdisc has another characteristic which makes it rather deadly, and that is, it can explode upon death with an average GZ strength of 120 and damage radius of 7 (diameter 15). Upon targeting a Cyberdisc, be wary of this blast radius as your soldiers, or perhaps a wandering [[Civilian]], could find themselves in a world of hurts.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
 &#039;&#039;&#039;TUs:&#039;&#039;&#039;               62-72&lt;br /&gt;
 &#039;&#039;&#039;Health:&#039;&#039;&#039;            120&lt;br /&gt;
 &#039;&#039;&#039;Energy:&#039;&#039;&#039;            90-105&lt;br /&gt;
 &#039;&#039;&#039;Reactions:&#039;&#039;&#039;         64-75&lt;br /&gt;
 &#039;&#039;&#039;Strength:&#039;&#039;&#039;          90-105&lt;br /&gt;
 &#039;&#039;&#039;Bravery:&#039;&#039;&#039;           110&lt;br /&gt;
 &#039;&#039;&#039;Firing Accuracy:&#039;&#039;&#039;   30-70&lt;br /&gt;
 &#039;&#039;&#039;Throwing Accuracy:&#039;&#039;&#039; N/A&lt;br /&gt;
 &#039;&#039;&#039;Psi Skill:&#039;&#039;&#039;         N/A&lt;br /&gt;
 &#039;&#039;&#039;Psi Strength:&#039;&#039;&#039;      100-116&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Damage:&#039;&#039;&#039;            130&lt;br /&gt;
 &#039;&#039;&#039;Accuracy-&#039;&#039;&#039;&lt;br /&gt;
   &#039;&#039;&#039;Snap:&#039;&#039;&#039;            75%&lt;br /&gt;
   &#039;&#039;&#039;Aimed:&#039;&#039;&#039;           110%&lt;br /&gt;
 &#039;&#039;&#039;TUs-&#039;&#039;&#039;&lt;br /&gt;
   &#039;&#039;&#039;Snap:&#039;&#039;&#039;            30%&lt;br /&gt;
   &#039;&#039;&#039;Aimed:&#039;&#039;&#039;           60%&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Live Specimen==&lt;br /&gt;
This miniature flying saucer is an automated terror weapon armed with a powerful plasma beam. The anti-grav propulsion gives it a big advantage in difficult terrain. Its primary function is destruction and terror in the service of the [[Sectoid]] race.&lt;br /&gt;
&lt;br /&gt;
==Autopsy==&lt;br /&gt;
[[Image:cyberdiscautopsy.gif|right|Cyberdisc - Autopsy]]&lt;br /&gt;
The Cyberdisc is well shielded and is particularly good at withstanding explosive ammunition. The primary anti-gravity system is too badly damaged to gain any understanding of its functioning.&lt;br /&gt;
&lt;br /&gt;
Note: you may have difficulty getting an intact corpse because of its explosive nature. Shoot the Cyberdisc to kill it when its one level above the ground, it drops down to ground level, hits the ground and becomes a corpse, THEN the explosion goes off where it was just hovering: ie: at one level off the ground. Guaranteed works if corpse falls flat.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The following are some miscellaneous notes on the Cyberdisc:&lt;br /&gt;
* The Cyberdisc takes 0.8x damage from armour-piercing weapons.&lt;br /&gt;
* It takes 0.6x damage from high explosives.&lt;br /&gt;
* It has a flat profile (smaller than a Sectoid), making for a harder target (per square).&lt;br /&gt;
* Takes up 4 squares on the battlescape.&lt;br /&gt;
* Has very high health.&lt;br /&gt;
* Has very high strength.&lt;br /&gt;
* Very high [[Psi Strength]], making it harder to mind-control and/or panic.&lt;br /&gt;
* Can attack up to 3 times in one turn.  It fires with such frequency that many commanders have mistaken it for an auto-shot.&lt;br /&gt;
*On any mission where the Sectoids have their Cyberdisc terror unit, they will also have a Leader capable of [[Psionics]].  &lt;br /&gt;
**However, not all missions with Sectoid Psionics will have Cyberdiscs.&lt;br /&gt;
* Take this hovering manhole cover down with Heavy Rockets, Heavy Cannon, High Explosive packs, or Alien Grenades. Laser Pistols work okay, and Laser Rifles work very well.  Forget standard rifles - they&#039;re just too tough. If two Cyberdiscs are close together, the self-destruct explosion from one may be enough to bring down the second.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Sectoid]]&lt;br /&gt;
*[[Bio-Drone]]&lt;br /&gt;
*[[Mind Control#Mind controlling 4-square units - a bug|Problems with mind control]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Alien life forms]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Terror_Units&amp;diff=11484</id>
		<title>Terror Units</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Terror_Units&amp;diff=11484"/>
		<updated>2007-03-30T04:28:28Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each species of [[Alien Life Forms|Alien]] has a counterpart species that it brings along for especially demanding missions where more assault power is required-- most famously the [[Terror Mission]]s launched against major cities.  These creatures are called terror units, and bring a new destructiveness to the battle.  Only the [[Muton]]s break this pattern, using two different species of terror unit simultaneously.&lt;br /&gt;
&lt;br /&gt;
For an overview and comparisons between see [[Overviews of Aliens]].  For information on the vital statistics of aliens, see [[Alien Stats]].&lt;br /&gt;
&lt;br /&gt;
==When Do Terror Units Show Up?==&lt;br /&gt;
Terror units always will only be present for these scenarios:&lt;br /&gt;
*[[Terror Ship]]s, including city [[Terror Mission]]s&lt;br /&gt;
*[[Battleship]]s, including XCOM [[Base Defense]] missions (always performed by a Battleship)&lt;br /&gt;
*[[Alien Base Assault|Alien Bases]]&lt;br /&gt;
&lt;br /&gt;
Terror units will never be present on any small UFO, medium UFO, or [[Supply Ship]].&lt;br /&gt;
&lt;br /&gt;
==Terror Unit Types==&lt;br /&gt;
*[[Cyberdisc]] - the [[Sectoid]]&#039;s terror unit.&lt;br /&gt;
*[[Reaper]] - the [[Floater]]&#039;s terror unit.&lt;br /&gt;
*[[Chryssalid]] - the [[Snakeman]]&#039;s terror unit.&lt;br /&gt;
**[[Zombie]] - an intermediate stage of the [[Chryssalid]].&lt;br /&gt;
*[[Celatid]] - One of the [[Muton]]&#039;s two terror unit types.&lt;br /&gt;
*[[Silacoid]] - One of the [[Muton]]&#039;s two terror unit types.&lt;br /&gt;
*[[Sectopod]] - The [[Ethereal]]&#039;s terror unit.&lt;br /&gt;
&lt;br /&gt;
== Capturing Live Terror Units ==&lt;br /&gt;
Of the six terror unit types (seven if you include Zombies), only four can be captured live and placed in [[Alien Containment]]: Reapers, Chryssalids, Celatids, and Silacoids.  [[UFOpaedia]] entries on the two robotic terror units -- Cyberdiscs and Sectopods -- can only be generated by researching alien Medics, which sometimes divulge information on other species.  Zombies will never have a UFOpaedia entry.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The presence of terror units significantly changes a battle.  For example: by themselves, Snakemen are far less frightening than Mutons.  Snakemen have far less moblity and poorer combat skills.  However, the addition of the Chryssalid makes a Snakeman terror mission into a nightmare. The Mutons&#039; weak Celatids and Silacoids make Muton terror missions seem much more relaxed by comparison.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Alien Life Forms]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Terror Mission]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Terror Units (Tftd)]]&lt;br /&gt;
[[Category:Missions]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Terror_Units&amp;diff=11483</id>
		<title>Terror Units</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Terror_Units&amp;diff=11483"/>
		<updated>2007-03-30T04:27:41Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each species of [[Alien Life Forms|Alien]] has a counterpart species that it brings along for especially demanding missions where more assault power is required-- most famously the [[Terror Mission]]s launched against major cities.  These creatures are called terror units, and bring a new destructiveness to the battle.  Only the [[Muton]]s break this pattern, using two different species of terror unit simultaneously.&lt;br /&gt;
&lt;br /&gt;
For an overview and comparisons between see [[Overviews of Aliens]].  For information on the vital statistics of aliens, see [[Alien Stats]].&lt;br /&gt;
&lt;br /&gt;
==When Do Terror Units Show Up?==&lt;br /&gt;
Terror units always will only be present for these scenarios:&lt;br /&gt;
*[[Terror Ship]]s, including city [[Terror Mission]]s&lt;br /&gt;
*[[Battleship]]s, including XCOM [[Base Defense]] missions (always performed by a Battleship)&lt;br /&gt;
*[[Alien Base Assault|Alien Bases]]&lt;br /&gt;
&lt;br /&gt;
Terror units will never be present on any small UFO, medium UFO, or [[Supply Ship]].&lt;br /&gt;
&lt;br /&gt;
==Terror Unit Types==&lt;br /&gt;
*[[Cyberdisc]] - the [[Sectoid]]&#039;s terror unit.&lt;br /&gt;
*[[Reaper]] - the [[Floater]]&#039;s terror unit.&lt;br /&gt;
*[[Chryssalid]] - the [[Snakeman]]&#039;s terror unit.&lt;br /&gt;
**[[Zombie]] - an intermediate stage of the [[Chryssalid]].&lt;br /&gt;
*[[Celatid]] - One of the [[Muton]]&#039;s two terror unit types.&lt;br /&gt;
*[[Silacoid]] - One of the [[Muton]]&#039;s two terror unit types.&lt;br /&gt;
*[[Sectopod]] - The [[Ethereal]]&#039;s terror unit.&lt;br /&gt;
&lt;br /&gt;
== Capturing Live Terror Units ==&lt;br /&gt;
Of the six terror unit types (seven if you include Zombies), only four can be captured live and placed in [[Alien Containment]]: Reapers, Chryssalids, Celatids, and Silacoids.  [[UFOpaedia]] entries on the two robotic terror units -- Cyberdiscs and Sectopods -- can only be generated by researching alien Medics, which sometimes divulge information on other species.  Zombies will never have a UFOpaedia entry.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The presence of terror units significantly changes a battle.  For example: by themselves, Snakemen are far less frightening than Mutons.  Snakemen have far less moblity and poorer combat skills.  However, the addition of the Chryssalid makes a Snakeman terror mission into a nightmare. The Mutons&#039; weak Celatids and Silacoids make Muton terror missions seem much more relaxed by comparison.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Alien Life Forms]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Terror Mission]]s&lt;br /&gt;
[[Terror Units (Tftd)]]&lt;br /&gt;
[[Category:Missions]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Triscene&amp;diff=9445</id>
		<title>Triscene</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Triscene&amp;diff=9445"/>
		<updated>2007-01-03T08:20:58Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Live Specimen ==&lt;br /&gt;
[[Image:Triscene.png|right|Triscene]]This bipedal reptile is a throwback to the age of the Dinosaurs. It seems to be a Cretaceous creature in every sense save it ability to survive in water and on land. These creatures are slung with weapons pods and have a jaw lined with metallic teeth.&lt;br /&gt;
&lt;br /&gt;
Often these monsters have been at the core of the alien attack forces as the Aliens launch assaults upon the land.&lt;br /&gt;
&lt;br /&gt;
A heavyweight and potent weapon, the Lobster men commanders deploy them with lethal efficiency. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
[[Image:TrisceneAutopsy.png|right|Triscene Autopsy]]Once subjected to the scientist&#039;s knife the Triscene reveals that it is an ancient creature, supplemented with cybernetic implants and weapons systems.&lt;br /&gt;
&lt;br /&gt;
Its tiny brain is supplemented by a small computer module mounted in the control harness all the creatures wear.&lt;br /&gt;
&lt;br /&gt;
A tough natural skin, a predatory instinct enhanced by additional weapons makes this a lethal opponent in all environments. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien_Life_Forms_(Tftd)|Alien Life Forms]]&lt;br /&gt;
* [[Overviews_of_Aliens_(TFTD)|Overviews of Aliens]]&lt;br /&gt;
* [[Terror_Units_(Tftd)|Terror Units]]&lt;br /&gt;
* [[Bio-Drone]]&lt;br /&gt;
* [[Tasoth]]&lt;br /&gt;
* [[Sectopod]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Multiworm_(Apocalypse)&amp;diff=8889</id>
		<title>Multiworm (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Multiworm_(Apocalypse)&amp;diff=8889"/>
		<updated>2006-09-19T06:13:45Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Multiworm_(Alive).jpg|thumb|right|The Multiworm UFOpaedia entry, if captured alive.]]&lt;br /&gt;
[[Image:Multiworm_Autopsy.jpg|thumb|right|The Multiworm Autopsy report fromt the UFOpaedia.]]&lt;br /&gt;
This is one of the first units you will meet. It can be dangerous, as it does spit a weak acid at you, but it&#039;s main advantage is that when you kill it, more often than not, it spawns four [[Hyperworm (Apocalypse)|hyperworms]], which can be a bit of a pickle for your troops to shoot all four before your troops get critically injured. Otherwise, a weak, slow-moving unit which is pretty weak if faced by two or more guys. It&#039;s just those darn hyperworms you gotta watch out for...&lt;br /&gt;
&lt;br /&gt;
For capturing one alive, I suggest stun grapples. Heck, unless I was trying to capture an alien in a bottleneck area such as a ship&#039;s doors, I don&#039;t think I ever used anything other than stun grapples. Get in close enough, and then just fire until you can&#039;t fire anymore. Leave one person to watch the multiworm, so that your man shoots it the moment it wakes up. Otherwise, they are pretty easy to capture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Official Entry (Captured Alive):&#039;&#039;&#039;&#039;&#039; &amp;quot;The Multiworm is clearly a crucial stage in the complex Alien life cycle. It is capable of attacking by propelling a fluid from pores along the side of the body containing a complex mix of micro-organisms that use enzymes and acids to break down the molecular structure of the target. Fortunately the range of the propellant is fairly short. The Multiworm is slow moving, but care should be taken in combat because it may release its offspring in the throes of death, creating an even greater threat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Official Entry (Autopsy):&#039;&#039;&#039;&#039;&#039; &amp;quot;This creature is a rapacious carnivore whose feeding frenzy contributes to the rapid growth of younger lifeforms called &amp;quot;Hyperworms&amp;quot; which are reared inside its body. The gestation period for the Hyperworms is about three days and each Multiworm gives birth to four offspring. The birth process is lethal for the parent - the Hyperworms explode from the Multiworms body and consume it within a matter of seconds. The brain structure of the Multiworm is undeveloped and it is unlikely to be affected by Psionic attacks. The tissue analysis from the autopsy will provide an invaluable contribution to our biological warfare research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Aliens (Apocalypse)|Aliens]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Aquatoid&amp;diff=8500</id>
		<title>Aquatoid</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Aquatoid&amp;diff=8500"/>
		<updated>2006-08-20T03:28:38Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Aquatoid is a genetically engineered, ancient alien race closely related to their space/land based cousins, the [[Sectoid]] race. Some experts have disputed that the [[Sectoid]] race actually descended from the Aquatoids, judging by the webbing on their feet and hands.&lt;br /&gt;
&lt;br /&gt;
Aquatoids possess average weapon skills and are extremely vulnerable to all weapons, including the rudimentary harpoon family. However, higher ranked Aquatoids are feared for their [[Molecular Control]] ability.&lt;br /&gt;
&lt;br /&gt;
== Live Specimen ==&lt;br /&gt;
[[Image:Aquatoid.png|right|Aquatoid]]The Aquatoid race is an ancient society, having existed millennia before man&#039;s first faltering steps upon the world. Their compact form and bulbous features are a throwback to their space faring brethren, the Sectoids.&lt;br /&gt;
&lt;br /&gt;
Their power is based on the powerful Molecular Control technology. The Aquatoid race seeks to propagate its sterile race by genetic modification, the ideal subjects being Human beings. Experiments have spawned numerous hybrid races. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
[[Image:AquatoidAutopsy.png|right|Aquatoid Autopsy]]The detailed analysis on this creature allow us to make some basic assumptions. It is a Sectoid, our former foes, but changed by surgical methods and implants to be aquatic creature.&lt;br /&gt;
&lt;br /&gt;
Vestigial lungs allow the breathing of air and limited surface mobility. There are cybernetic implants throughout the body, enhancing the strength of its atrophied limbs and the function of its organs.&lt;br /&gt;
&lt;br /&gt;
As all members of this race are identical, we may hypothesise that these creatures are clones. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien_Life_Forms_(Tftd)|Alien Life Forms]]&lt;br /&gt;
* [[Overviews_of_Aliens_(TFTD)|Overviews of Aliens]]&lt;br /&gt;
* [[Calcinite]]&lt;br /&gt;
* [[Hallucinoid]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Aquatoid&amp;diff=8499</id>
		<title>Aquatoid</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Aquatoid&amp;diff=8499"/>
		<updated>2006-08-20T03:28:16Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Aquatoid is a genetically engineered, ancient alien race closely related to their space/land based cousins, the [[Sectoid]] race. Some experts have disputed that the [[Sectoid]] race actually descended from the Aquatoids, judging by the webbing on their feet and hands.&lt;br /&gt;
&lt;br /&gt;
Aquatoids possess average weapon skills and are extremely vulnerable to all weapons, including the rudimentary harpoon family. However, higher ranked Aquatoids are feared for their [[Molecular Control]] ability.&lt;br /&gt;
&lt;br /&gt;
== Live Specimen ==&lt;br /&gt;
[[Image:Aquatoid.png|right|Aquatoid]]The Aquatoid race is an ancient society, having existed millennia before man&#039;s first faltering steps upon the world. Their compact form and bulbous features are a throwback to their space faring brethren, the Sectoids.&lt;br /&gt;
&lt;br /&gt;
Their power is based on the powerful Molecular Control technology. The Aquatoid race seeks to propagate its sterile race by genetic modification, the ideal subjects being Human beings. Experiments have spawned numerous hybrid races. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
[[Image:AquatoidAutopsy.png|right|Aquatoid Autopsy]]The detailed analysis on this creature allow us to make some basic assumptions. It is a Sectoid, our former foes, but changed by surgical methods and implants to be aquatic creature.&lt;br /&gt;
&lt;br /&gt;
Vestigial lungs allow the breathing of air and limited surface mobility. There are cybernetic implants throughout the body, enhancing the strength of its atrophied limbs and the function of its organs.&lt;br /&gt;
&lt;br /&gt;
As all members of this race are identical, we may hypothesise that these creatures are clones. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien_Life_Forms_(Tftd)|Alien Life Forms]]&lt;br /&gt;
* [[Overviews_of_Aliens_(TFTD)|Overviews of Aliens]]&lt;br /&gt;
* [[Calcinite]]&lt;br /&gt;
* [[Hallucinoid]]&lt;br /&gt;
* [[Sectoid]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Bio-Drone&amp;diff=8498</id>
		<title>Bio-Drone</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Bio-Drone&amp;diff=8498"/>
		<updated>2006-08-20T03:24:50Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Functionally identical to the Cyberdiscs of the First Alien War, except miniturised for indoor-use, Bio Drones are terribly dangerous.&lt;br /&gt;
&lt;br /&gt;
The usual Cyberdisc warnings apply here:&lt;br /&gt;
&lt;br /&gt;
1. Use anything other than a Melee weapon against it with cause an explosion big enough to kill creatures nearby... Aliens, civilians, or your men/women.&lt;br /&gt;
&lt;br /&gt;
2. Though it has a front and back, and therefore possible to sneak up upon it unnoticed, it is physically impossible to tell which way it is facing visually.&lt;br /&gt;
&lt;br /&gt;
3. When possible, double-team against a Bio-drone. Have an aquanaut drawing fire, while another sneaks up behind it with a Melee weapon.&lt;br /&gt;
&lt;br /&gt;
4. Bio-Drones leave scorch marks on the ground is they are moving around above sealevel.&lt;br /&gt;
&lt;br /&gt;
== Live Specimen ==&lt;br /&gt;
[[Image:BioDrone.png|right|Bio-Drone]]The Bio-Drone is a creation only an alien mind could conceive of. It is a brain, (human or alien) suspended in amniotic fluids and connected to a powered base unit that can fly on land or below water.&lt;br /&gt;
&lt;br /&gt;
Each Bio-Drone is armed with a powerful auditory disruptor, part machine and part organism. Some of our scientists have suggested that the weapon is driven by the host organisms original vocal cords. Highly accurate and tenacious these super guard dogs are widely used by the aliens to protect valuable assets. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
[[Image:BioDroneAutopsy.png|right|Bio-Drone Autopsy]]The hypothesise that the auditory disruptor is a biological device are true. This unfortuanate creature literally screams its enemies to death. Every example has massive surgical trauma scars and is severely mutilated. The aliens appear to butcher the brain into obedience.&lt;br /&gt;
&lt;br /&gt;
Most of the cortex&#039;s used in the creatures are alien in origin, but nothing can compare to the horror of finding a human based unit. The Bio-Drones are powered by an ION engine and incoporate some form of remote control system. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien_Life_Forms_(Tftd)|Alien Life Forms]]&lt;br /&gt;
* [[Overviews_of_Aliens_(TFTD)|Overviews of Aliens]]&lt;br /&gt;
* [[Terror_Units_(Tftd)|Terror Units]]&lt;br /&gt;
* [[Tasoth]]&lt;br /&gt;
* [[Lobsterman]]&lt;br /&gt;
* [[Cyberdisc]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Deep_One&amp;diff=8399</id>
		<title>Deep One</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Deep_One&amp;diff=8399"/>
		<updated>2006-07-26T06:51:06Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Deep One is a terror weapon used by the [[Gillman]] race. They are a graft of a human body and alien technology, with armored skin and alien implants to control them. The eyes are the only organ left unchanged. Armed with a long range electric weapon, they pose little more threat than the average [[Gillman]] or [[Aquatoid]].&lt;br /&gt;
&lt;br /&gt;
It&#039;s corpse reveal the fundamental principles behind the alien Aqua Plastics and the living one would tell you about powered armour. While Gillman like to engage in Terror mission, this work soon shift to more deadly [[Lobsterman]] and [[Tasoth]]. So it&#039;s wise to both stun and kill it as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Gauss weapons work well against them, but they have been observed surviving grenade blasts.&lt;br /&gt;
&lt;br /&gt;
== Live Specimen ==&lt;br /&gt;
[[Image:DeepOne.png|right|Deep One]]The Deep One is a biological nightmare, a cross breed, produced by the mind warping experiments of the Aquatoids. We have encountered several variationsof this creature.&lt;br /&gt;
&lt;br /&gt;
After extensive research we conclude that these are manufactured by the invaders. Swelling their ranks when fresh human stock has been captured. Each of these sub-human is armed with an electrical energy discharge powerful enough to kill an aquanaut. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
[[Image:DeepOneAutopsy.png|right|Deep One Autopsy]]The creature is a graft of man and alien organism. The human brain is massively altered to accommodate control electronics and the Alien cortex. All vestiges of the human body seem lost save one: the eyes. The surgical graft appears to allow the alien foetus to consume the human host as it grows.&lt;br /&gt;
&lt;br /&gt;
The tough skin of the creature appears to be a non-organic, metallic mesh, extremely strong and flexible. The resulting cross breed is strong, fast and utterly under the control of the aliens. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien_Life_Forms_(Tftd)|Alien Life Forms]]&lt;br /&gt;
* [[Overviews_of_Aliens_(TFTD)|Overviews of Aliens]]&lt;br /&gt;
* [[Terror_Units_(Tftd)|Terror Units]]&lt;br /&gt;
* [[Xarquid]]&lt;br /&gt;
* [[Gillman]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Weapons_(TFTD)&amp;diff=8398</id>
		<title>Talk:Weapons (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Weapons_(TFTD)&amp;diff=8398"/>
		<updated>2006-07-26T06:44:28Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is there any reasonable excuse why we can&#039;t use good old Heavy Plasma, or any weapon from First Alien War, on land combat? [[User:L-Zwei|L-Zwei]] 23:44, 25 July 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Calcinite&amp;diff=8293</id>
		<title>Talk:Calcinite</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Calcinite&amp;diff=8293"/>
		<updated>2006-07-20T12:03:17Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t think we should edit original Ufopedia texts. Is there a sort of agreement on this?&lt;br /&gt;
&lt;br /&gt;
By the way, would this little bit I added to wikipedia be interesting?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The idea of an alien inside a Standard diving dress which pummelled its victims to death might have been inspired by the Z-movie Robot Monster.&amp;quot;--[[User:Trotsky|Trotsky]] 10:44, 18 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
::Yes, I found it&#039;s interesting. Though still got no idea how we can apply it here.[[User:L-Zwei|L-Zwei]] 05:03, 20 July 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Calcinite&amp;diff=8285</id>
		<title>Calcinite</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Calcinite&amp;diff=8285"/>
		<updated>2006-07-18T12:47:42Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fortunely, while its armor suit make perfect disguise, there is no Terror mission involve civilian aquanaut. So unless you have agent who obsessed with yellow diving suit (and refuse to take off his helmet on land), there should be no problem to identify this armored blob. The creature corpse also provide information need to study melee weapon like vibro blade. Unfortunely, [[Aquatoid]]s don&#039;t enjoy terror mission much and X-Com commander may never encounter this green blob.&lt;br /&gt;
&lt;br /&gt;
== Live Specimen ==&lt;br /&gt;
[[Image:Calc.PNG|right|Calcinite]]Like the driving suits of lost mariners these alien stalk the seabed for the unwary. A vicious swipe by the creature&#039;s stronger than steel claws can be enough to send the best divers to the bottom.&lt;br /&gt;
&lt;br /&gt;
Swirling around in face mask a gelatinous green form can be seen. No hint of the real creature can be divined from the often lethal encounters we have had with them. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
[[Image:CalciniteAutopsy.png|right|Calcinite Autopsy]]Once the armoured suit is stripped away the Calcinite is revealed to be a huge amorphous blob of protoplasm. No visible brain, limbs or sensory organs exist, a small metallic component resides deep in the liquid body.&lt;br /&gt;
&lt;br /&gt;
Once dead we can only guess at the creature&#039;s nature. An inexplicable enigma of our alien enemies. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien_Life_Forms_(Tftd)|Alien Life Forms]]&lt;br /&gt;
* [[Overviews_of_Aliens_(TFTD)|Overviews of Aliens]]&lt;br /&gt;
* [[Terror_Units_(Tftd)|Terror Units]]&lt;br /&gt;
* [[Hallucinoid]]&lt;br /&gt;
* [[Aquatoid]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Terror_Units_(TFTD)&amp;diff=8282</id>
		<title>Terror Units (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Terror_Units_(TFTD)&amp;diff=8282"/>
		<updated>2006-07-18T12:18:14Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: /* Terror Unit Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terror Unit Types ==&lt;br /&gt;
&lt;br /&gt;
 TFTD Species   Terror Unit&lt;br /&gt;
 ------------   -----------&lt;br /&gt;
 [[Aquatoid]]       [[Hallucinoid]] and [[Calcinite]] on land&lt;br /&gt;
 [[Gillman]]        [[Xarquid]] underwater, or [[Deep One]] on land&lt;br /&gt;
 [[Tasoth]]         [[Triscene]] and [[Bio-Drone]] on land&lt;br /&gt;
 [[Lobsterman|Lobstermen]]     [[Bio-Drone]] and [[Tentaculat]] underwater&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Calcinite&amp;diff=8081</id>
		<title>Calcinite</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Calcinite&amp;diff=8081"/>
		<updated>2006-07-09T14:57:42Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fortunely, while its armor suit make perfect disguise, there is no Terror mission involve civilian aquanaut. So unless you have agent who obsessed with yellow diving suit, there should be no problem to identify this armored blob. The creature corpse also provide information need to study melee weapon like vibro blade. Unfortunely, [[Aquatoid]]s don&#039;t enjoy terror mission much and X-Com commander may never encounter this green blob.&lt;br /&gt;
&lt;br /&gt;
== Live Specimen ==&lt;br /&gt;
[[Image:Calc.PNG|right|Calcinite]]Like the driving suits of lost mariners these alien stalk the seabed for the unwary. A vicious swipe by the creature&#039;s stronger than steel claws can be enough to send the best divers to the bottom.&lt;br /&gt;
&lt;br /&gt;
Swirling around in face mask a gelatinous green form can be seen. No hint of the real creature can be divined from the often lethal encounters we have had with them. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
[[Image:CalciniteAutopsy.png|right|Calcinite Autopsy]]Once the armoured suit is stripped away the Calcinite is revealed to be a huge amorphous blob of protoplasm. No visible brain, limbs or sensory organs exist, a small metallic component resides deep in the liquid body.&lt;br /&gt;
&lt;br /&gt;
Once dead we can only guess at the creature&#039;s nature. An inexplicable enigma of our alien enemies. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien_Life_Forms_(Tftd)|Alien Life Forms]]&lt;br /&gt;
* [[Overviews_of_Aliens_(TFTD)|Overviews of Aliens]]&lt;br /&gt;
* [[Terror_Units_(Tftd)|Terror Units]]&lt;br /&gt;
* [[Hallucinoid]]&lt;br /&gt;
* [[Aquatoid]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Deep_One&amp;diff=8049</id>
		<title>Deep One</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Deep_One&amp;diff=8049"/>
		<updated>2006-07-09T06:33:29Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Deep One is a terror weapon used by the [[Gillman]] race. They are a graft of a human body and alien technology, with armored skin and alien implants to control them. The eyes are the only organ left unchanged. Armed with a long range electric weapon, they pose little more threat than the average [[Gillman]] or [[Aquatoid]].&lt;br /&gt;
&lt;br /&gt;
It&#039;s corpse reveal the fundamental principles behind the alien Aqua Plastics and the living one would tell you about powered armour. While Gillman like to engage in Terror mission, this work soon shift to more dealy [[Lobsterman]] and [[Tasoth]]. So it&#039;s wise to both stun and kill it as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Gauss weapons work well against them, but they have been observed surviving grenade blasts.&lt;br /&gt;
&lt;br /&gt;
== Live Specimen ==&lt;br /&gt;
[[Image:DeepOne.png|right|Deep One]]The Deep One is a biological nightmare, a cross breed, produced by the mind warping experiments of the Aquatoids. We have encountered several variationsof this creature.&lt;br /&gt;
&lt;br /&gt;
After extensive research we conclude that these are manufactured by the invaders. Swelling their ranks when fresh human stock has been captured. Each of these sub-human is armed with an electrical energy discharge powerful enough to kill an aquanaut. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
[[Image:DeepOneAutopsy.png|right|Deep One Autopsy]]The creature is a graft of man and alien organism. The human brain is massively altered to accommodate control electronics and the Alien cortex. All vestiges of the human body seem lost save one: the eyes. The surgical graft appears to allow the alien foetus to consume the human host as it grows.&lt;br /&gt;
&lt;br /&gt;
The tough skin of the creature appears to be a non-organic, metallic mesh, extremely strong and flexible. The resulting cross breed is strong, fast and utterly under the control of the aliens. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien_Life_Forms_(Tftd)|Alien Life Forms]]&lt;br /&gt;
* [[Overviews_of_Aliens_(TFTD)|Overviews of Aliens]]&lt;br /&gt;
* [[Terror_Units_(Tftd)|Terror Units]]&lt;br /&gt;
* [[Xarquid]]&lt;br /&gt;
* [[Gillman]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Lobster_Man&amp;diff=8048</id>
		<title>Lobster Man</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Lobster_Man&amp;diff=8048"/>
		<updated>2006-07-09T06:23:06Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: /* Tactics: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lobsterman &#039;&#039;(singular)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Lobstermen &#039;&#039;(plural)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: There are no Lobsterwomen.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Big meaty claws and a thick carapace immune to most of your starting weapons. Fearsome, but...&lt;br /&gt;
&lt;br /&gt;
There are talk of soldiers which eat hearty after Lobsterman encounters.  Individuals questioned always deny allegations, but many bases which are close to frequent lobsterman activity sites have been known to stock condiments normally associated with lobster dinners.&lt;br /&gt;
&lt;br /&gt;
On a related note, bases in the region of Japan are famous for &amp;quot;misplacing&amp;quot; Xarquid corpses. A new form of sushi from the mollusk family has also recently appeared in the area. DNA tests and investigations are pending.&lt;br /&gt;
&lt;br /&gt;
==Tactics:==&lt;br /&gt;
*Melee with [[Thermal Tazer]].&lt;br /&gt;
&lt;br /&gt;
The first time I faced a Lobsterman, practically nothing in my arsenal could so much as dent him. And I think I was playing on easy.&lt;br /&gt;
&lt;br /&gt;
Later, I realized that the humble freeze rod is a melee weapon and thus effective on them. Which is great, since you won&#039;t get to research those drills until LATE in the game. In fact, you might want to still stick with the freeze rod, since they take extra damage from stun as well as melee!&lt;br /&gt;
*Melee with [[Vibroblade]] or [[Thermic Lance]]. &amp;quot;Hot-knife-through-butter&amp;quot; comes to mind. Mmm, melted butter and lobster...&lt;br /&gt;
*The best non-nuke &#039;&#039;ranged&#039;&#039; weapon against Lobsterman is the Thermal Shock launcher. Don&#039;t forget to drop a grenade on the sleeping seafood if you want more kills for your rookies.&lt;br /&gt;
*Other range weapons are very ineffective against Lobsterman. It could take three or four shot from [[Sonic Cannon]] before going down, only stunned.&lt;br /&gt;
&lt;br /&gt;
As default, a Lobster Man receives the following defensive bonuses:&lt;br /&gt;
* Armour Piercing damage reduced by 80% &lt;br /&gt;
* Phosphor damage reduced by 60% &lt;br /&gt;
* Explosive damage reduced by 50% &lt;br /&gt;
* Gauss damage reduced by 60% &lt;br /&gt;
* Sonic damage reduced by 50% &lt;br /&gt;
* Stun damage reduced by 20% (however one Stun bomb does the job)&lt;br /&gt;
However, damage from the hand-to-hand devices is doubled when applied to Lobster Men. They also not capable of Molecular Control and only has averagely resistant.&lt;br /&gt;
&lt;br /&gt;
== Live Specimen ==&lt;br /&gt;
[[Image:Lobsterman.png|right|Lobsterman]]This is a staggering creatures, taller than a man and boasting six limbs, it resembles nothing more than an aquatic Demon. The similarities between this creature and the Earth lobster have earned it the nickname of Lobsterman with the X-Com troops.&lt;br /&gt;
&lt;br /&gt;
This is a behemoth of the deep. A carefully designed fighting creature of incredible strength and practically invulnerable to missile fire. Its pincers alone can crush steel. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
[[Image:LobstermanAutopsy.png|right|Lobsterman Autopsy]]Once past its virtually indestructible shell the creature is an amazing construction.  Powerful muscles ripple around a titanium skeleton, a sophisticated targeting system with multi-band scanning ability is hooked directly into the creature&#039;s brain. Its multiple eyes are protected by harder than steel plastics and it is clear that when well deployed by their masters these creatures are all but unstoppable.&lt;br /&gt;
&lt;br /&gt;
Buried deep in its body are devices of unknown construction and function. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien_Life_Forms_(Tftd)|Alien Life Forms]]&lt;br /&gt;
* [[Overviews_of_Aliens_(TFTD)|Overviews of Aliens]]&lt;br /&gt;
* [[Bio-Drone]]&lt;br /&gt;
* [[Tentaculat]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gill_Man&amp;diff=8047</id>
		<title>Gill Man</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gill_Man&amp;diff=8047"/>
		<updated>2006-07-09T06:17:58Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quite an uninteresting bunch, the Gillmen...&lt;br /&gt;
&lt;br /&gt;
Pathetic traitors of Earth, they have prostrated themselves before a foreign power in order to fight their own Brothers and Sisters. Show them no mercy!&lt;br /&gt;
&lt;br /&gt;
*They are weak, slow, dumb, and easily mind-controlled... Is it any wonder the Gillmen shares common DNA with the civilians in Terror raids?&lt;br /&gt;
&lt;br /&gt;
**Take them as TFTD version of [[Snakeman]], just without [[Tentaculat]] to stalk your team.&lt;br /&gt;
&lt;br /&gt;
== Live Specimen ==&lt;br /&gt;
[[Image:Gillman.png|right|Gillman]]Almost human, a strange creature who appears to be a reptilian humanoid, very closely related to man.&lt;br /&gt;
&lt;br /&gt;
This creature is extremely powerful and fast in the under sea world. Gillmen are fully fledged race, there being male and female specimens of varying ages.&lt;br /&gt;
&lt;br /&gt;
They are unlike the majority of the underwater aliens as they bear none of the signs of genetic alteration or surgical deformation. It is possible we are looking at some ancient branch of our own species. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
[[Image:GillmanAutopsy.png|right|Gillman Autopsy]]Once surgery began it became clear this is no alien, but an Earth born creature, an ancient pre-historic race that was thought destroyed at the very moment mammals became dominant.&lt;br /&gt;
&lt;br /&gt;
In a time when dinosaurs roamed these creatures lived, the Gillmen-amphibious, intelligent and strong. The cataclysm that ended the reptile rule on this planet forced these creatures into a symbiotic relationship with the newly arrived aliens.&lt;br /&gt;
&lt;br /&gt;
A small electronic device is lodged in the skulls of the creatures. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien_Life_Forms_(Tftd)|Alien Life Forms]]&lt;br /&gt;
* [[Overviews_of_Aliens_(TFTD)|Overviews of Aliens]]&lt;br /&gt;
* [[Xarquid]]&lt;br /&gt;
* [[Deep One]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Calcinite&amp;diff=8046</id>
		<title>Calcinite</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Calcinite&amp;diff=8046"/>
		<updated>2006-07-09T06:06:06Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fortunely, while its armor suit make perfect disguise, there is no Terror mission involve civilian aquanaut. Unless you have agent who obessed with yellow diving suit, there should be no problem to identify this armored blob. The creature corpse also provide information need to study melee weapon like vibro blade. Unfortunely, [[Aquatoid]]s don&#039;t enjoy terror mission much and X-Com commander may never encounter this green blob.&lt;br /&gt;
&lt;br /&gt;
== Live Specimen ==&lt;br /&gt;
[[Image:Calc.PNG|right|Calcinite]]Like the driving suits of lost mariners these alien stalk the seabed for the unwary. A vicious swipe by the creature&#039;s stronger than steel claws can be enough to send the best divers to the bottom.&lt;br /&gt;
&lt;br /&gt;
Swirling around in face mask a gelatinous green form can be seen. No hint of the real creature can be divined from the often lethal encounters we have had with them. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
[[Image:CalciniteAutopsy.png|right|Calcinite Autopsy]]Once the armoured suit is stripped away the Calcinite is revealed to be a huge amorphous blob of protoplasm. No visible brain, limbs or sensory organs exist, a small metallic component resides deep in the liquid body.&lt;br /&gt;
&lt;br /&gt;
Once dead we can only guess at the creature&#039;s nature. An inexplicable enigma of our alien enemies. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien_Life_Forms_(Tftd)|Alien Life Forms]]&lt;br /&gt;
* [[Overviews_of_Aliens_(TFTD)|Overviews of Aliens]]&lt;br /&gt;
* [[Terror_Units_(Tftd)|Terror Units]]&lt;br /&gt;
* [[Hallucinoid]]&lt;br /&gt;
* [[Aquatoid]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Calcinite&amp;diff=8045</id>
		<title>Calcinite</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Calcinite&amp;diff=8045"/>
		<updated>2006-07-09T05:50:04Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fortunely, while its armor suit make perfect disguise, there is no Terror mission involve civilian aquanaut. Unless you have agent who obessed with yellow diving suit, there should be no problem to identify this armored blob.&lt;br /&gt;
&lt;br /&gt;
== Live Specimen ==&lt;br /&gt;
[[Image:Calc.PNG|right|Calcinite]]Like the driving suits of lost mariners these alien stalk the seabed for the unwary. A vicious swipe by the creature&#039;s stronger than steel claws can be enough to send the best divers to the bottom.&lt;br /&gt;
&lt;br /&gt;
Swirling around in face mask a gelatinous green form can be seen. No hint of the real creature can be divined from the often lethal encounters we have had with them. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
[[Image:CalciniteAutopsy.png|right|Calcinite Autopsy]]Once the armoured suit is stripped away the Calcinite is revealed to be a huge amorphous blob of protoplasm. No visible brain, limbs or sensory organs exist, a small metallic component resides deep in the liquid body.&lt;br /&gt;
&lt;br /&gt;
Once dead we can only guess at the creature&#039;s nature. An inexplicable enigma of our alien enemies. &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien_Life_Forms_(Tftd)|Alien Life Forms]]&lt;br /&gt;
* [[Overviews_of_Aliens_(TFTD)|Overviews of Aliens]]&lt;br /&gt;
* [[Terror_Units_(Tftd)|Terror Units]]&lt;br /&gt;
* [[Hallucinoid]]&lt;br /&gt;
* [[Aquatoid]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Overviews_of_Aliens_(TFTD)&amp;diff=6543</id>
		<title>Overviews of Aliens (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Overviews_of_Aliens_(TFTD)&amp;diff=6543"/>
		<updated>2006-05-09T12:45:02Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: /* High Threat: Tentaculat - Terror Unit */  IIRC, Tentaculat won&amp;#039;t appear in Terror mission&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All aliens are not, of course, equal. While a novice may be overwhelmed at any manifestation of Alien presence, he will soon learn to cope, and discern the abilities of his enemy. For those who aren&#039;t yet well-versed in such things, here&#039;s a rundown on how mean each of these creatures can be in a fight. For more details, look at aliens&#039; specific pages or [[Alien Stats (TFTD)]].&lt;br /&gt;
&lt;br /&gt;
==Low Threat==&lt;br /&gt;
==Medium Threat==&lt;br /&gt;
==High Threat==&lt;br /&gt;
===High Threat: Tentaculat - Terror Unit===&lt;br /&gt;
[[Image:Tentaculat.PNG|right|Tentaculat]]&lt;br /&gt;
Tentaculats are very similar to a [[Chryssalid]]. These big brain creatures have the same ability to proliferate by &#039;&#039;zombify&#039;&#039;ing their targets into mindless walking incubators for their young. They are only found in water and are generally found guarding Dreadnaughts, Terror Ships or alien structures. Tentaculats are able to raise or lower their elevation in the water with impunity. In short: Underwater flying [[Chryssalid]]s.  &lt;br /&gt;
&lt;br /&gt;
Methods of Dispersal : Phosphorous rounds,explosives and a healthy dose of luck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt; &lt;br /&gt;
 See Also [[Chryssalid]] | [[Zombie]] | [[Tentaculat]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Alien Stats (TFTD)]] |&lt;br /&gt;
[[Overviews of Aliens (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sectopod&amp;diff=6074</id>
		<title>Sectopod</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sectopod&amp;diff=6074"/>
		<updated>2006-04-17T06:33:14Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: /* Autopsy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
[[Image:sectopod.png|right|Sectopod]]&lt;br /&gt;
The Sectopod &amp;quot;Walker&amp;quot; is, perhaps, one of the most dangerous terror units X-COM has come up against. Their armour is nearly impervious to all weapons fire, but they appear to be vulnerable to [[Weapons (UFO Defense)|lasers]].&lt;br /&gt;
&lt;br /&gt;
Sectopods are seen in the company of [[Ethereal]]s in base defenses and terror missions. Beware, their weapon is a chin-mounted dual-[[Heavy Plasma]], which can make short work of any enemy of the Sectopod in seconds.&lt;br /&gt;
&lt;br /&gt;
[Jasonred] : Actually, I believe that it&#039;s damage type is &amp;quot;Energy Beam&amp;quot;. No?&lt;br /&gt;
&lt;br /&gt;
Every Sectopod is nearly completely identical and is built not only for self-sufficient commands and operation, but also psychic/psionic manipulation - an Ethereal could potentially control a Sectopod as if it were it&#039;s own body, from millions of miles away.&lt;br /&gt;
&lt;br /&gt;
If X-COM ground forces encounter Sectopods on Earth, it will usually be during a [[Base Defense]] or [[Terror Mission]]. Terror attacks by [[Ethereal]]s are the most dangerous for both [[Civilian]]s and X-COM units - apart from having to deal with their psionic abilities, we also have to fight against Sectopods.&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
[[Image:sectopodautopsy.png|right|Sectopod, Disassembled]]&lt;br /&gt;
The Sectopod appears to be capable of self-sustained propulsion and attack. Its &amp;quot;brain&amp;quot;, whilst small compared to modern electronics, is incredibly powerful. It is anywhere from 5 to 10, to even 20 times as powerful as standard Earth processors. This may be a machine, but it is a machine with near sentience although its intelligence is supressed so that it does not start thinking of its own accord.&lt;br /&gt;
&lt;br /&gt;
There are signs of specialised biomechanical components, which may be used to psionically remotely control the Sectopod. Unlike the Sectoid&#039;s Cyberdisks, the Sectopod&#039;s power module is far more robust and as such, despite our best attempts, the module cannot and will not explode, except where immense amounts of energy are involved.&lt;br /&gt;
&lt;br /&gt;
Whilst it is nearly impervious to most damage types, its &amp;quot;screen&amp;quot; has the &amp;quot;unfortunate&amp;quot; effect of amplifying lasers that strike, making them do considerable amounts of damage to the circuitry and mechanical &amp;quot;brain&amp;quot;. The Sectopod is elerium powered.&lt;br /&gt;
&lt;br /&gt;
[Jasonred] : The game explains that its &amp;quot;Sensing circuitry is particularly vulnerable to laser fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 14:26, 15 April 2006 (PDT)] : Bad sci-fi idea,I laughed when I saw it first.Laser is after all,radiation stimulated super-dense light.If it&#039;s vulnerable to this,how can PLASMA,matter with 15000 Grad Celsius shrugged off?&lt;br /&gt;
:I guess that it&#039;s armor is thick enough that neither plasma&#039;s nor laser&#039;s heat would effect it. But spark from laser make it&#039;s sensor circuit mess-up and since it&#039;s quite powerful, Ethereal program it to shutdown the system once sensor damaged to prevent friendly-fire.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Some commanders keep [[Tank/Laser Cannon]]s on hand to deal with Sectopods.  The turret laser&#039;s high power, combined with the Sectopods vulnerability to lasers, encourages troops to keep laser tanks on hand when it would otherwise be scrapped in favor of hovertanks.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Ethereal]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Alien life forms]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sectopod&amp;diff=6073</id>
		<title>Sectopod</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sectopod&amp;diff=6073"/>
		<updated>2006-04-17T06:32:33Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: /* Autopsy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
[[Image:sectopod.png|right|Sectopod]]&lt;br /&gt;
The Sectopod &amp;quot;Walker&amp;quot; is, perhaps, one of the most dangerous terror units X-COM has come up against. Their armour is nearly impervious to all weapons fire, but they appear to be vulnerable to [[Weapons (UFO Defense)|lasers]].&lt;br /&gt;
&lt;br /&gt;
Sectopods are seen in the company of [[Ethereal]]s in base defenses and terror missions. Beware, their weapon is a chin-mounted dual-[[Heavy Plasma]], which can make short work of any enemy of the Sectopod in seconds.&lt;br /&gt;
&lt;br /&gt;
[Jasonred] : Actually, I believe that it&#039;s damage type is &amp;quot;Energy Beam&amp;quot;. No?&lt;br /&gt;
&lt;br /&gt;
Every Sectopod is nearly completely identical and is built not only for self-sufficient commands and operation, but also psychic/psionic manipulation - an Ethereal could potentially control a Sectopod as if it were it&#039;s own body, from millions of miles away.&lt;br /&gt;
&lt;br /&gt;
If X-COM ground forces encounter Sectopods on Earth, it will usually be during a [[Base Defense]] or [[Terror Mission]]. Terror attacks by [[Ethereal]]s are the most dangerous for both [[Civilian]]s and X-COM units - apart from having to deal with their psionic abilities, we also have to fight against Sectopods.&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
[[Image:sectopodautopsy.png|right|Sectopod, Disassembled]]&lt;br /&gt;
The Sectopod appears to be capable of self-sustained propulsion and attack. Its &amp;quot;brain&amp;quot;, whilst small compared to modern electronics, is incredibly powerful. It is anywhere from 5 to 10, to even 20 times as powerful as standard Earth processors. This may be a machine, but it is a machine with near sentience although its intelligence is supressed so that it does not start thinking of its own accord.&lt;br /&gt;
&lt;br /&gt;
There are signs of specialised biomechanical components, which may be used to psionically remotely control the Sectopod. Unlike the Sectoid&#039;s Cyberdisks, the Sectopod&#039;s power module is far more robust and as such, despite our best attempts, the module cannot and will not explode, except where immense amounts of energy are involved.&lt;br /&gt;
&lt;br /&gt;
Whilst it is nearly impervious to most damage types, its &amp;quot;screen&amp;quot; has the &amp;quot;unfortunate&amp;quot; effect of amplifying lasers that strike, making them do considerable amounts of damage to the circuitry and mechanical &amp;quot;brain&amp;quot;. The Sectopod is elerium powered.&lt;br /&gt;
&lt;br /&gt;
[Jasonred] : The game explains that its &amp;quot;Sensing circuitry is particularly vulnerable to laser fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 14:26, 15 April 2006 (PDT)] : Bad sci-fi idea,I laughed when I saw it first.Laser is after all,radiation stimulated super-dense light.If it&#039;s vulnerable to this,how can PLASMA,matter with 15000 Grad Celsius shrugged off?&lt;br /&gt;
:I guess that it&#039;s armor is thick enough that neither plasma&#039;s nor laser&#039;s heat would effect it. But spark from laser make it&#039;s sensor circuit mess-up and since it&#039;s quite powerful, Ethereal program it to shutdown the system once sensor damage to prevent friendly-fire.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Some commanders keep [[Tank/Laser Cannon]]s on hand to deal with Sectopods.  The turret laser&#039;s high power, combined with the Sectopods vulnerability to lasers, encourages troops to keep laser tanks on hand when it would otherwise be scrapped in favor of hovertanks.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Ethereal]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Alien life forms]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sectopod&amp;diff=6072</id>
		<title>Sectopod</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sectopod&amp;diff=6072"/>
		<updated>2006-04-17T06:26:54Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: /* Autopsy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
[[Image:sectopod.png|right|Sectopod]]&lt;br /&gt;
The Sectopod &amp;quot;Walker&amp;quot; is, perhaps, one of the most dangerous terror units X-COM has come up against. Their armour is nearly impervious to all weapons fire, but they appear to be vulnerable to [[Weapons (UFO Defense)|lasers]].&lt;br /&gt;
&lt;br /&gt;
Sectopods are seen in the company of [[Ethereal]]s in base defenses and terror missions. Beware, their weapon is a chin-mounted dual-[[Heavy Plasma]], which can make short work of any enemy of the Sectopod in seconds.&lt;br /&gt;
&lt;br /&gt;
[Jasonred] : Actually, I believe that it&#039;s damage type is &amp;quot;Energy Beam&amp;quot;. No?&lt;br /&gt;
&lt;br /&gt;
Every Sectopod is nearly completely identical and is built not only for self-sufficient commands and operation, but also psychic/psionic manipulation - an Ethereal could potentially control a Sectopod as if it were it&#039;s own body, from millions of miles away.&lt;br /&gt;
&lt;br /&gt;
If X-COM ground forces encounter Sectopods on Earth, it will usually be during a [[Base Defense]] or [[Terror Mission]]. Terror attacks by [[Ethereal]]s are the most dangerous for both [[Civilian]]s and X-COM units - apart from having to deal with their psionic abilities, we also have to fight against Sectopods.&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
[[Image:sectopodautopsy.png|right|Sectopod, Disassembled]]&lt;br /&gt;
The Sectopod appears to be capable of self-sustained propulsion and attack. Its &amp;quot;brain&amp;quot;, whilst small compared to modern electronics, is incredibly powerful. It is anywhere from 5 to 10, to even 20 times as powerful as standard Earth processors. This may be a machine, but it is a machine with near sentience although its intelligence is supressed so that it does not start thinking of its own accord.&lt;br /&gt;
&lt;br /&gt;
There are signs of specialised biomechanical components, which may be used to psionically remotely control the Sectopod. Unlike the Sectoid&#039;s Cyberdisks, the Sectopod&#039;s power module is far more robust and as such, despite our best attempts, the module cannot and will not explode, except where immense amounts of energy are involved.&lt;br /&gt;
&lt;br /&gt;
Whilst it is nearly impervious to most damage types, its &amp;quot;screen&amp;quot; has the &amp;quot;unfortunate&amp;quot; effect of amplifying lasers that strike, making them do considerable amounts of damage to the circuitry and mechanical &amp;quot;brain&amp;quot;. The Sectopod is elerium powered.&lt;br /&gt;
&lt;br /&gt;
[Jasonred] : The game explains that its &amp;quot;Sensing circuitry is particularly vulnerable to laser fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[--[[User:X-COM:Turcocalypse|X-COM:Turcocalypse]] 14:26, 15 April 2006 (PDT)] : Bad sci-fi idea,I laughed when I saw it first.Laser is after all,radiation stimulated super-dense light.If it&#039;s vulnerable to this,how can PLASMA,matter with 15000 Grad Celsius shrugged off?&lt;br /&gt;
:I guess that spark from laser make it&#039;s circuit mess-up, but it&#039;s armor is thick enough so plasma&#039;s heat won&#039;t effect it.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Some commanders keep [[Tank/Laser Cannon]]s on hand to deal with Sectopods.  The turret laser&#039;s high power, combined with the Sectopods vulnerability to lasers, encourages troops to keep laser tanks on hand when it would otherwise be scrapped in favor of hovertanks.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Ethereal]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Alien life forms]]&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Jet_Harpoon&amp;diff=5890</id>
		<title>Jet Harpoon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Jet_Harpoon&amp;diff=5890"/>
		<updated>2006-03-31T14:22:37Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
The Jet Harpoon fires a high pressure jet propelled harpoon with an armour piercing tip. Normally used by divers for shark hunting and other nasty sea creatures, the harpoons have been adapted as [[X-Com]]&#039;s standard issue underwater rifle. They can be fired in an out of water with no loss in power or accuracy. &lt;br /&gt;
&lt;br /&gt;
The Jet Harpoon is equipped with an automatic harpoon loader, allowing for a rapid firing three round burst. Extended use of automatic fire will rapidly deplete the Jet Harpoon&#039;s 10 harpoon magazine. &lt;br /&gt;
&lt;br /&gt;
Because the aliens in the second invasion have tougher hides than their predecessors, the Jet Harpoon does not come off as being a powerful weapon. Nonetheless, it has sufficient stopping power to defeat most of the earlier alien races that you&#039;ll meet, such as [[Aquatoid]]s and [[Gillman|Gillmen]]. &lt;br /&gt;
&lt;br /&gt;
The [[Gauss Pistol]] and the [[Gauss Rifle]] quickly outmode the Jet Harpoons. Given sufficient funds, it is highly recommended that Jet Harpoon be replaced with a gauss weapon as the standard issue &#039;cheap&#039; weapon. [[Gas Cannon]]s are also good Jet Harpoon replacements for strong aquanauts.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
== Usage Notes ==&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hallucinoid&amp;diff=5548</id>
		<title>Hallucinoid</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hallucinoid&amp;diff=5548"/>
		<updated>2006-02-09T16:15:16Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: Start with text from game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Live Specimen ==&lt;br /&gt;
Having harvested the oceans the aliens have bred these huge Earth creatures as a weapon. Do not be lulled into a false sense of security when faing these harmless looking sailors of the deeps.&lt;br /&gt;
&lt;br /&gt;
Possessed of a formidable, ranged, freezing blast and a close combat icy strike, the Hallucinoid is a deadly foe.&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
Nested in the many layers of the gelatinous body of this organism is a powerful chemical freezer, it&#039;s main offensive capability. The soft and supple skin of the Hallucinoid seems susceptible to heat based attacks. Often this mutant is found in the company of its masters, the Aquatoids.&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Triscene&amp;diff=5547</id>
		<title>Triscene</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Triscene&amp;diff=5547"/>
		<updated>2006-02-09T16:14:46Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: Start with text from game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Live Specimen ==&lt;br /&gt;
This bipedal reptile is a throwback to the age of the Dinosaurs. It seems to be a Cretaceous creature in every sense save it ability to survive in water and on land. These creatures are slung with weapons pods and have a jaw lined with metallic teeth.&lt;br /&gt;
&lt;br /&gt;
Often these monsters have been at the core of the alien attack forces as the Aliens launch assaults upon the land.&lt;br /&gt;
&lt;br /&gt;
A heavyweight and potent weapon, the Lobster men commanders deploy them with lethal efficiency.&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
Once subjected to the scientist&#039;s knife the Triscene reveals that it is an ancient creature, supplemented with cybernetic implants and weapons systems.&lt;br /&gt;
&lt;br /&gt;
Its tiny brain is supplemented by a small computer module mounted in the control harness all the creatures wear.&lt;br /&gt;
&lt;br /&gt;
A tough natural skin, a predatory instinct enhanced by additional weapons makes this a lethal opponent in all environments.&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Tasoth&amp;diff=5546</id>
		<title>Tasoth</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Tasoth&amp;diff=5546"/>
		<updated>2006-02-09T16:14:09Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: Start with text from game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Live Specimen ==&lt;br /&gt;
These agile and fast enemies are a mainstay of the alien army. Hundreds are birthed, in massive breedingvats deep in the heart of the Alien colonies.&lt;br /&gt;
&lt;br /&gt;
Vastly more powerful than a man, the Tasoth is a true alien and its behaviour and carnivorous nature unmatched on the planet. The Tasoth often forms the spearhead of an alien attack and never seems to shrink from the fight even in the face of overwhelming odds.&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
Dissection revealed a cybernetic organism possessed of strange power. Inside the body cavity is a small power unit, but no indentifiable organs.&lt;br /&gt;
&lt;br /&gt;
The power is transmitted throughout the body by a Bio-electric transmission system. The whole body lacks bones or any other supporting structure. Once dead the power stops and the creature becomes a lifeless rag doll of oozing alien flesh and fluids. The only other internal construction is a pair of ceramic cells, which if energised briefly revive the creature.&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Calcinite&amp;diff=5545</id>
		<title>Calcinite</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Calcinite&amp;diff=5545"/>
		<updated>2006-02-09T16:13:33Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: Start with text from game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Live Specimen ==&lt;br /&gt;
Like the driving suits of lost mariners these alien stalk the seabed for the unwary. A vicious swipe by the creature&#039;s stronger than steel claws can be enough to send the best divers to the bottom.&lt;br /&gt;
&lt;br /&gt;
Swirling around in face mask a gelatinous green form can be seen. No hint of the real creature can be divined from the often lethal encounters we have had with them.&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
Once the armoured suit is stripped away the Calcinite is revealed to be a huge amorphous blob of protoplasm. No visible brain, limbs or sensory organs exist, a small metallic component resides deep in the liquid body.&lt;br /&gt;
&lt;br /&gt;
Once dead we can only guess at the creature&#039;s nature. An inexplicable enigma of our alien enemies.&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Deep_One&amp;diff=5544</id>
		<title>Deep One</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Deep_One&amp;diff=5544"/>
		<updated>2006-02-09T16:12:54Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: Add text from game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Deep One is a terror weapon used by the [[Gillman]] race. They are a graft of a human body and alien technology, with armored skin and alien implants to control them. The eyes are the only organ left unchanged. Armed with a long range electric weapon, they pose little more threat than the average [[Gillman]] or [[Aquatoid]].&lt;br /&gt;
&lt;br /&gt;
Gauss weapons work well against them, but they have been observed surviving grenade blasts.&lt;br /&gt;
&lt;br /&gt;
== Live Specimen ==&lt;br /&gt;
The Deep One is a biological nightmare, a cross breed, produced by the mind warping experiments of the Aquatoids. We have encountered several variationsof this creature.&lt;br /&gt;
&lt;br /&gt;
After extensive research we conclude that these are manufactured by the invaders. Swelling their ranks when fresh human stock has been captured. Each of these sub-human is armed with an electrical energy discharge powerful enough to kill an aquanaut.&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
The creature is a graft of man and alien organism. The human brain is massively altered to accommodate control electronics and the Alien cortex. All vestiges of the human body seem lost save one: the eyes. The surgical graft appears to allow the alien foetus to consume the human host as it grows.&lt;br /&gt;
&lt;br /&gt;
The tough skin of the creature appears to be a non-organic, metallic mesh, extremely strong and flexible. The resulting cross breed is strong, fast and utterly under the control of the aliens.&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Xarquid&amp;diff=5543</id>
		<title>Xarquid</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Xarquid&amp;diff=5543"/>
		<updated>2006-02-09T16:12:11Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: Add text from game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Out of Character Quick Notes ==&lt;br /&gt;
&lt;br /&gt;
* On superhuman, Xarquids have substantial armour (for the aliens), so it will take more than a Jet Harpoon to harm them. &lt;br /&gt;
* Xarquids accompany [[Gillman|Gillmen]] and will normally replace the [[Deep One]] for underwater missions that involved terror units. &lt;br /&gt;
* [[Mixed Crew]] missions have been known to use Xarquids on land such as the shipping lane missions. It&#039;s odd, but best treated as an oversight. &lt;br /&gt;
* Xarquids are actually giant Nautilus with a weapon shoved up the tentacles and a M.C. controller device. Also not only are they giant, they move in reverse. Real Nautilus float backwards with the tentacles behind. The Xarquid floats with the tentacles forward.&lt;br /&gt;
&lt;br /&gt;
== Live Specimen ==&lt;br /&gt;
Another modfied Earth invertebrate, the Xarquid is a creature of great beauty and danger.&lt;br /&gt;
&lt;br /&gt;
The swift swimming gargantuan hides a devastating arsenal of weapons, a smothering ink spray and an ionised particle blast.&lt;br /&gt;
&lt;br /&gt;
Since our first encounters with this powerful creature we have been wary of its power and its controllers the vengeful Gillmen.&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
This overgrown Nautilus has beeen made huge on a diet of Alien drugs and surgical alterations. Perverted beyond the scope of nature, the Gillmen have added mechanical control systems to the creature and now none of the creature&#039;s original nature exists.&lt;br /&gt;
&lt;br /&gt;
Deployed as an organic weapons platform, the Xarquids tough shell and mobility make it a formidable opponent.&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Lobster_Man&amp;diff=5542</id>
		<title>Lobster Man</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Lobster_Man&amp;diff=5542"/>
		<updated>2006-02-09T16:11:04Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: Add text from game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lobsterman &#039;&#039;(singular)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Lobstermen &#039;&#039;(plural)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: There are no Lobsterwomen.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Big meaty claws and a thick carapace immune to most of your starting weapons. Fearsome, but...&lt;br /&gt;
&lt;br /&gt;
There are talk of soldiers which eat hearty after Lobsterman encounters.  Individuals questioned always deny allegations, but many bases which are close to frequent lobsterman activity sites have been known to stock condiments normally associated with lobster dinners.&lt;br /&gt;
&lt;br /&gt;
On a related note, bases in the region of Japan are famous for &amp;quot;misplacing&amp;quot; Xarquid corpses. A new form of sushi from the mollusk family has also recently appeared in the area. DNA tests and investigations are pending.&lt;br /&gt;
&lt;br /&gt;
==Tactics:==&lt;br /&gt;
*Melee with [[Thermal Tazer]].&lt;br /&gt;
&lt;br /&gt;
The first time I faced a Lobsterman, practically nothing in my arsenal could so much as dent him. And I think I was playing on easy.&lt;br /&gt;
&lt;br /&gt;
Later, I realized that the humble freeze rod is a melee weapon and thus effective on them. Which is great, since you won&#039;t get to research those drills until LATE in the game. In fact, you might want to still stick with the freeze rod, since they take extra damage from stun as well as melee!&lt;br /&gt;
*Melee with [[Vibroblade]] or [[Thermic Lance]]. &amp;quot;Hot-knife-through-butter&amp;quot; comes to mind. Mmm, melted butter and lobster...&lt;br /&gt;
*The best non-nuke &#039;&#039;ranged&#039;&#039; weapon against Lobsterman is the Thermal Shock launcher. Don&#039;t forget to drop a grenade on the sleeping seafood if you want more kills for your rookies.&lt;br /&gt;
*Other range weapons are very ineffective against Lobsterman. It could take three or four shot from [[Sonic Cannon]] before going down, only stunned.&lt;br /&gt;
&lt;br /&gt;
Lobster Man&lt;br /&gt;
== Live Specimen ==&lt;br /&gt;
This is a staggering creatures, taller than a man and boasting six limbs, it resembles nothing more than an aquatic Demon. The similarities between this creature and the Earth lobster have earned it the nickname of Lobsterman with the X-Com troops.&lt;br /&gt;
&lt;br /&gt;
This is a behemoth of the deep. A carefully designed fighting creature of incredible strength and practically invulnerable to missile fire. Its pincers alone can crush steel.&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
Once past its virtually indestructible shell the creature is an amazing construction.  Powerful muscles ripple around a titanium skeleton, a sophisticated targeting system with multi-band scanning ability is hooked directly into the creature&#039;s brain. Its multiple eyes are protected by harder than steel plastics and it is clear that when well deployed by their masters these creatures are all but unstoppable.&lt;br /&gt;
&lt;br /&gt;
Buried deep in its body are devices of unknown construction and function.&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gill_Man&amp;diff=5541</id>
		<title>Gill Man</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gill_Man&amp;diff=5541"/>
		<updated>2006-02-09T16:10:01Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: Add text from game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quite an uninteresting bunch, the Gillmen...&lt;br /&gt;
&lt;br /&gt;
Pathetic traitors of Earth, they have prostrated themselves before a foreign power in order to fight their own Brothers and Sisters. Show them no mercy!&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
They are weak, slow, dumb, and easily mind-controlled... Is it any wonder the Gillmen shares common DNA with the civilians in Terror raids?&lt;br /&gt;
&lt;br /&gt;
== Live Specimen ==&lt;br /&gt;
Almost human, a strange creature who appears to be a reptilian humanoid, very closely related to man.&lt;br /&gt;
&lt;br /&gt;
This creature is extremely powerful and fast in the under sea world. Gillmen are fully fledged race, there being male and female specimens of varying ages.&lt;br /&gt;
&lt;br /&gt;
They are unlike the majority of the underwater aliens as they bear none of the signs of genetic alteration or surgical deformation. It is possible wea re looking at some ancient branch of our own species.&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
Once surgery began it became clear this is no alien, but an Earth born creature, an ancient pre-historic race that was thoughtdestroyed at the very moment mammals became dominant.&lt;br /&gt;
&lt;br /&gt;
In a time when dinosaurs roamed these creatures lived, the Gillmen-amphibious, intelligent and strong. The cataclysm that ended the reptile rule on this planet forced these creatures into a symbiotic relationship with the newly arrived aliens.&lt;br /&gt;
&lt;br /&gt;
A small electronic device is lodged in the skulls of the creatures.&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Bio-Drone&amp;diff=5540</id>
		<title>Bio-Drone</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Bio-Drone&amp;diff=5540"/>
		<updated>2006-02-09T13:50:22Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: Add text from game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Functionally identical to the Cyberdiscs of the First Alien War, except miniturised for indoor-use, Bio Drones are terribly dangerous.&lt;br /&gt;
&lt;br /&gt;
The usual Cyberdisc warnings apply here:&lt;br /&gt;
&lt;br /&gt;
1. Use anything other than a Melee weapon against it with cause an explosion big enough to kill creatures nearby... Aliens, civilians, or your men/women.&lt;br /&gt;
&lt;br /&gt;
2. Though it has a front and back, and therefore possible to sneak up upon it unnoticed, it is physically impossible to tell which way it is facing visually.&lt;br /&gt;
&lt;br /&gt;
3. When possible, double-team against a Bio-drone. Have an aquanaut drawing fire, while another sneaks up behind it with a Melee weapon.&lt;br /&gt;
&lt;br /&gt;
4. Bio-Drones leave scorch marks on the ground is they are moving around above sealevel.&lt;br /&gt;
&lt;br /&gt;
== Live Specimen ==&lt;br /&gt;
The Bio-Drone is a creation only an alien mind could conceive of. It is a brain, (human or alien) suspended in amniotic fluids and connected to a powered base unit that can fly on land or below water.&lt;br /&gt;
&lt;br /&gt;
Each Bio-Drone is armed with a powerful auditory disruptor, part machine and part organism. Some of our scientists have suggested that the weapon is driven by the host organisms original vocal cords. Highly accurate and tenacious these super guard dogs are widely used by the aliens to protect valuable assets.&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
The hypothesise that the auditory disruptor is a biological device are true. This unfortuanate creature literally screams its enemies to death. Every example has massive surgical trauma scars and is severely mutilated. The aliens appear to butcher the brain into obedience.&lt;br /&gt;
&lt;br /&gt;
Most of the cortex&#039;s used in the creatures are alien in origin, but nothing can compare to the horror of finding a human based unit. The Bio-Drones are powered by an ION engine and incoporate some form of remote control system.&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Bio-Drone&amp;diff=5539</id>
		<title>Bio-Drone</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Bio-Drone&amp;diff=5539"/>
		<updated>2006-02-09T13:50:18Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: Add text from game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Functionally identical to the Cyberdiscs of the First Alien War, except miniturised for indoor-use, Bio Drones are terribly dangerous.&lt;br /&gt;
&lt;br /&gt;
The usual Cyberdisc warnings apply here:&lt;br /&gt;
&lt;br /&gt;
1. Use anything other than a Melee weapon against it with cause an explosion big enough to kill creatures nearby... Aliens, civilians, or your men/women.&lt;br /&gt;
&lt;br /&gt;
2. Though it has a front and back, and therefore possible to sneak up upon it unnoticed, it is physically impossible to tell which way it is facing visually.&lt;br /&gt;
&lt;br /&gt;
3. When possible, double-team against a Bio-drone. Have an aquanaut drawing fire, while another sneaks up behind it with a Melee weapon.&lt;br /&gt;
&lt;br /&gt;
4. Bio-Drones leave scorch marks on the ground is they are moving around above sealevel.&lt;br /&gt;
&lt;br /&gt;
== Live Specimen ==&lt;br /&gt;
The Bio-Drone is a creation only an alien mind could conceive of. It is a brain, (human or alien) suspended in amniotic fluids and connected to a powered base unit that can fly on land or below water.&lt;br /&gt;
&lt;br /&gt;
Each Bio-Drone is armed with a powerful auditory disruptor, part machine and part organism. Some of our scientists have suggested that the weapon is driven by the host organisms original vocal cords. Highly accurate and tenacious these super guard dogs are widely used by the aliens to protect valuable assets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
The hypothesise that the auditory disruptor is a biological device are true. This unfortuanate creature literally screams its enemies to death. Every example has massive surgical trauma scars and is severely mutilated. The aliens appear to butcher the brain into obedience.&lt;br /&gt;
&lt;br /&gt;
Most of the cortex&#039;s used in the creatures are alien in origin, but nothing can compare to the horror of finding a human based unit. The Bio-Drones are powered by an ION engine and incoporate some form of remote control system.&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Bio-Drone&amp;diff=5538</id>
		<title>Bio-Drone</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Bio-Drone&amp;diff=5538"/>
		<updated>2006-02-09T13:43:41Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: Add text from game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Functionally identical to the Cyberdiscs of the First Alien War, except miniturised for indoor-use, Bio Drones are terribly dangerous.&lt;br /&gt;
&lt;br /&gt;
The usual Cyberdisc warnings apply here:&lt;br /&gt;
&lt;br /&gt;
1. Use anything other than a Melee weapon against it with cause an explosion big enough to kill creatures nearby... Aliens, civilians, or your men/women.&lt;br /&gt;
&lt;br /&gt;
2. Though it has a front and back, and therefore possible to sneak up upon it unnoticed, it is physically impossible to tell which way it is facing visually.&lt;br /&gt;
&lt;br /&gt;
3. When possible, double-team against a Bio-drone. Have an aquanaut drawing fire, while another sneaks up behind it with a Melee weapon.&lt;br /&gt;
&lt;br /&gt;
4. Bio-Drones leave scorch marks on the ground is they are moving around above sealevel.&lt;br /&gt;
&lt;br /&gt;
== Live Specimen ==&lt;br /&gt;
The Bio-Drone is a creation only an alien mind could conceive of. It is a brain, (human or alien) suspended in amniotic fluids and connected to a powered base unit that can fly on land or below water.&lt;br /&gt;
&lt;br /&gt;
Each Bio-Drone is armed with a powerful auditory disruptor, part machine and part organism. Some of our scientists have suggested that the weapon is driven by the host organisms original vocal cords. Highly accurate and tenacious these super guard dogs are widely used by the aliens to protect valuable assets.&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Aquatoid&amp;diff=5537</id>
		<title>Aquatoid</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Aquatoid&amp;diff=5537"/>
		<updated>2006-02-09T13:36:35Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: Add text from game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Aquatoid is a genetically engineered, ancient alien race closely related to their space/land based cousins, the [[Sectoid]] race. Some experts have disputed that the [[Sectoid]] race actually descended from the Aquatoids, judging by the webbing on their feet and hands.&lt;br /&gt;
&lt;br /&gt;
Aquatoids possess average weapon skills and are extremely vulnerable to all weapons, including the rudimentary harpoon family. However, higher ranked Aquatoids are feared for their [[Molecular Control]] ability.&lt;br /&gt;
&lt;br /&gt;
== Live Specimen ==&lt;br /&gt;
The Aquatoid race is an ancient society, having existed millennia before man&#039;s first faltering steps upon the world. Their compact form and bulbous features are a throwback to their space faring brethren, the Sectoids.&lt;br /&gt;
&lt;br /&gt;
Their power is based on the powerful Molecular Control technology. The Aquatoid race seeks to propagate its sterile race by genetic modification, the ideal subjects being Human beings. Experiments have spawned numerous hybrid races.&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
The detailed analysis on this creature allow us to make some basic assumptions. It is a Sectoid, our former foes, but changed by surgical methods and implants to be aquatic creature.&lt;br /&gt;
&lt;br /&gt;
Vestigial lungs allow the breathing of air and limited surface mobility. There are cybernetic implants throughout the body, enhancing the strength of its atrophied limbs and the function of its organs.&lt;br /&gt;
&lt;br /&gt;
As all members of this race are identical, we may hypothesise that these creatures are clones.&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Aquatoid&amp;diff=5536</id>
		<title>Aquatoid</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Aquatoid&amp;diff=5536"/>
		<updated>2006-02-09T13:12:29Z</updated>

		<summary type="html">&lt;p&gt;L-Zwei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Aquatoid is a genetically engineered, ancient alien race closely related to their space/land based cousins, the [[Sectoid]] race. Some experts have disputed that the [[Sectoid]] race actually descended from the Aquatoids, judging by the webbing on their feet and hands.&lt;br /&gt;
&lt;br /&gt;
Aquatoids possess average weapon skills and are extremely vulnerable to all weapons, including the rudimentary harpoon family. However, higher ranked Aquatoids are feared for their [[Molecular Control]] ability.&lt;br /&gt;
&lt;br /&gt;
== Live Specimen ==&lt;br /&gt;
The Aquatoid race is an ancient society, having existed millennia before man&#039;s first faltering steps upon the world. Their compact form and bulbous features are a throwback to their space faring brethren, the Sectoids.&lt;br /&gt;
&lt;br /&gt;
Their power is based on the powerful Molecular Control technology. The Aquatoid race seeks to propagate its sterile race by genetic modification, the ideal subjects being Human beings. Experiments have spawned numerous hybrid races.&lt;/div&gt;</summary>
		<author><name>L-Zwei</name></author>
	</entry>
</feed>