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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kriana</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kriana"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/Kriana"/>
	<updated>2026-05-03T10:53:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=80013</id>
		<title>SPARK (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=80013"/>
		<updated>2017-02-03T15:54:20Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.&lt;br /&gt;
Default Loadout:&lt;br /&gt;
SPARK Armor: All SPARKs are built with simple metallic plates to cover their core systems.&lt;br /&gt;
Primary Weapon: Heavy Autocannon&lt;br /&gt;
Secondary Weapon: SPARK BIT&lt;br /&gt;
Heavy Weapon: Shredder Gun&lt;br /&gt;
&lt;br /&gt;
SPARKs do not have utility slots like regular soldiers. Instead they have a single Heavy Weapon slot which by default contains the Shredder Gun. After researching appropriate projects, this can be swapped out for either High Pressure Tanks or Extra Rocket.&lt;br /&gt;
&lt;br /&gt;
Also note, the SPARK BIT has the ability to remotely hack targets just like the Specialist&#039;s GREMLIN.&lt;br /&gt;
&lt;br /&gt;
Sparks are 34% more expensive for infiltration.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- Note: SPARK Units additionally have a Hack ability, which doesn&#039;t fit in this template --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|b_spark = 1&lt;br /&gt;
|Squaddie1= {{Overdrive (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Squaddie2= {{Arsenal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Squaddie3= {{Mechanical Chassis (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Subclass1= Future Combat&lt;br /&gt;
|Subclass2= War Machine&lt;br /&gt;
|LCorporal1= {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|LCorporal2= {{Iron Skin (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|LCorporal3= {{Combat Awareness (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Corporal1={{Rainmaker (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Corporal2={{Bulwark (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Corporal3={{Adaptive Aim (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Sergeant1={{Strike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Sergeant2={{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Sergeant3={{Cool Under Pressure (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|StaffSgt1={{Intimidate (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|StaffSgt2={{Repair (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|StaffSgt3={{Guardian (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|TechSgt1={{Channeling Field (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|TechSgt2={{Wrecking Ball (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|TechSgt3={{Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|GunSgt1={{Bombard (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|GunSgt2={{Damage Control (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|GunSgt3={{Hunter Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|MSgt1={{Sacrifice (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|MSgt2={{Impact Fields (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|MSgt3={{Nova (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{{Stat Progression (LW2)&lt;br /&gt;
| s_type        = spark&lt;br /&gt;
| i_health0     = 0&lt;br /&gt;
| i_offense0    = 2&lt;br /&gt;
| i_will0       = 0&lt;br /&gt;
| i_mobility0   = 0&lt;br /&gt;
| i_dodge0      = 0&lt;br /&gt;
| i_hacking0    = 5&lt;br /&gt;
| i_psiOffense0 = &lt;br /&gt;
| i_health1     = 0&lt;br /&gt;
| i_offense1    = 2&lt;br /&gt;
| i_will1       = 0&lt;br /&gt;
| i_mobility1   = 0&lt;br /&gt;
| i_dodge1      = 0&lt;br /&gt;
| i_hacking1    = 0&lt;br /&gt;
| i_psiOffense1 = &lt;br /&gt;
| i_health2     = 0&lt;br /&gt;
| i_offense2    = 2&lt;br /&gt;
| i_will2       = 0&lt;br /&gt;
| i_mobility2   = 0&lt;br /&gt;
| i_dodge2      = 0&lt;br /&gt;
| i_hacking2    = 0&lt;br /&gt;
| i_psiOffense2 = &lt;br /&gt;
| i_health3     = 0&lt;br /&gt;
| i_offense3    = 2&lt;br /&gt;
| i_will3       = 0&lt;br /&gt;
| i_mobility3   = 0&lt;br /&gt;
| i_dodge3      = 0&lt;br /&gt;
| i_hacking3    = 0&lt;br /&gt;
| i_psiOffense3 = &lt;br /&gt;
| i_health4     = 0&lt;br /&gt;
| i_offense4    = 2&lt;br /&gt;
| i_will4       = 0&lt;br /&gt;
| i_mobility4   = 0&lt;br /&gt;
| i_dodge4      = 0&lt;br /&gt;
| i_hacking4    = 0&lt;br /&gt;
| i_psiOffense4 = &lt;br /&gt;
| i_health5     = 0&lt;br /&gt;
| i_offense5    = 2&lt;br /&gt;
| i_will5       = 0&lt;br /&gt;
| i_mobility5   = 0&lt;br /&gt;
| i_dodge5      = 0&lt;br /&gt;
| i_hacking5    = 0&lt;br /&gt;
| i_psiOffense5 = &lt;br /&gt;
| i_health6     = 0&lt;br /&gt;
| i_offense6    = 2&lt;br /&gt;
| i_will6       = 0&lt;br /&gt;
| i_mobility6   = 0&lt;br /&gt;
| i_dodge6      = 0&lt;br /&gt;
| i_hacking6    = 0&lt;br /&gt;
| i_psiOffense6 = &lt;br /&gt;
| i_health7     = 0&lt;br /&gt;
| i_offense7    = 2&lt;br /&gt;
| i_will7       = 0&lt;br /&gt;
| i_mobility7   = 0&lt;br /&gt;
| i_dodge7      = 0&lt;br /&gt;
| i_hacking7    = 0&lt;br /&gt;
| i_psiOffense7 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This class also gains 3 points of strength, though it&#039;s not clear what that does.&lt;br /&gt;
&lt;br /&gt;
Though SPARK units don&#039;t gain health from leveling, they do start with a high health pool of 11 normal HP and 5 ablative HP.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=79271</id>
		<title>SPARK (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=79271"/>
		<updated>2017-02-03T09:51:22Z</updated>

		<summary type="html">&lt;p&gt;Kriana: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.&lt;br /&gt;
&lt;br /&gt;
Sparks are 34% more expensive for infiltration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- Note: SPARK Units additionally have a Hack ability, which doesn&#039;t fit in this template --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|b_spark = 1&lt;br /&gt;
|Squaddie1= {{Overdrive (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Squaddie2= {{Arsenal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Squaddie3= {{Mechanical Chassis (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Subclass1= Future Combat&lt;br /&gt;
|Subclass2= War Machine&lt;br /&gt;
|LCorporal1= {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|LCorporal2= {{Iron Skin (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|LCorporal3= {{Combat Awareness (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Corporal1={{Rainmaker (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Corporal2={{Bulwark (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Corporal3={{Adaptive Aim (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Sergeant1={{Strike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Sergeant2={{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Sergeant3={{Cool Under Pressure (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|StaffSgt1={{Intimidate (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|StaffSgt2={{Repair (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|StaffSgt3={{Guardian (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|TechSgt1={{Channeling Field (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|TechSgt2={{Wrecking Ball (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|TechSgt3={{Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|GunSgt1={{Bombard (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|GunSgt2={{Damage Control (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|GunSgt3={{Hunter Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|MSgt1={{Sacrifice (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|MSgt2={{Impact Fields (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|MSgt3={{Nova (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{{Stat Progression (LW2)&lt;br /&gt;
| s_type        = spark&lt;br /&gt;
| i_health0     = 0&lt;br /&gt;
| i_offense0    = 2&lt;br /&gt;
| i_will0       = 0&lt;br /&gt;
| i_mobility0   = 0&lt;br /&gt;
| i_dodge0      = 0&lt;br /&gt;
| i_hacking0    = 5&lt;br /&gt;
| i_psiOffense0 = &lt;br /&gt;
| i_health1     = 0&lt;br /&gt;
| i_offense1    = 2&lt;br /&gt;
| i_will1       = 0&lt;br /&gt;
| i_mobility1   = 0&lt;br /&gt;
| i_dodge1      = 0&lt;br /&gt;
| i_hacking1    = 0&lt;br /&gt;
| i_psiOffense1 = &lt;br /&gt;
| i_health2     = 0&lt;br /&gt;
| i_offense2    = 2&lt;br /&gt;
| i_will2       = 0&lt;br /&gt;
| i_mobility2   = 0&lt;br /&gt;
| i_dodge2      = 0&lt;br /&gt;
| i_hacking2    = 0&lt;br /&gt;
| i_psiOffense2 = &lt;br /&gt;
| i_health3     = 0&lt;br /&gt;
| i_offense3    = 2&lt;br /&gt;
| i_will3       = 0&lt;br /&gt;
| i_mobility3   = 0&lt;br /&gt;
| i_dodge3      = 0&lt;br /&gt;
| i_hacking3    = 0&lt;br /&gt;
| i_psiOffense3 = &lt;br /&gt;
| i_health4     = 0&lt;br /&gt;
| i_offense4    = 2&lt;br /&gt;
| i_will4       = 0&lt;br /&gt;
| i_mobility4   = 0&lt;br /&gt;
| i_dodge4      = 0&lt;br /&gt;
| i_hacking4    = 0&lt;br /&gt;
| i_psiOffense4 = &lt;br /&gt;
| i_health5     = 0&lt;br /&gt;
| i_offense5    = 2&lt;br /&gt;
| i_will5       = 0&lt;br /&gt;
| i_mobility5   = 0&lt;br /&gt;
| i_dodge5      = 0&lt;br /&gt;
| i_hacking5    = 0&lt;br /&gt;
| i_psiOffense5 = &lt;br /&gt;
| i_health6     = 0&lt;br /&gt;
| i_offense6    = 2&lt;br /&gt;
| i_will6       = 0&lt;br /&gt;
| i_mobility6   = 0&lt;br /&gt;
| i_dodge6      = 0&lt;br /&gt;
| i_hacking6    = 0&lt;br /&gt;
| i_psiOffense6 = &lt;br /&gt;
| i_health7     = 0&lt;br /&gt;
| i_offense7    = 2&lt;br /&gt;
| i_will7       = 0&lt;br /&gt;
| i_mobility7   = 0&lt;br /&gt;
| i_dodge7      = 0&lt;br /&gt;
| i_hacking7    = 0&lt;br /&gt;
| i_psiOffense7 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This class also gains 3 points of strength, though it&#039;s not clear what that does.&lt;br /&gt;
&lt;br /&gt;
Though SPARK units don&#039;t gain health from leveling, they do start with a high health pool of 12 normal HP and 5 ablative HP.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Nova_(LW2)/Info&amp;diff=79266</id>
		<title>Template:Nova (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Nova_(LW2)/Info&amp;diff=79266"/>
		<updated>2017-02-03T09:51:03Z</updated>

		<summary type="html">&lt;p&gt;Kriana: Created page with &amp;quot;* Nova has no action point cost and no cooldown. * The first Nova attack each mission will deal 0 damage to the SPARK. * All Nova attacks after the first will deal a stacking ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Nova has no action point cost and no cooldown.&lt;br /&gt;
* The first Nova attack each mission will deal 0 damage to the SPARK.&lt;br /&gt;
* All Nova attacks after the first will deal a stacking 2 damage to the SPARK.&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Nova_(LW2)&amp;diff=79257</id>
		<title>Template:Nova (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Nova_(LW2)&amp;diff=79257"/>
		<updated>2017-02-03T09:50:23Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image = UIPerk_spark_nova.png&lt;br /&gt;
  | s_caption = Nova&lt;br /&gt;
  | s_name = Nova&lt;br /&gt;
  | s_descr = Release a blast of energy, damaging all nearby nemies. This attack has no cooldown, but consecutive Novas will damage the SPARK.&lt;br /&gt;
  | s_info =  {{ Template:Nova (LW2)/Info }}&lt;br /&gt;
  | b_name = {{{ b_name | 1 }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | 1 }}}&lt;br /&gt;
  | b_info = {{{ b_info | 1 }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Nova_(LW2)&amp;diff=79251</id>
		<title>Template:Nova (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Nova_(LW2)&amp;diff=79251"/>
		<updated>2017-02-03T09:49:58Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image = UIPerk_spark_nova.png&lt;br /&gt;
  | s_caption = Nova&lt;br /&gt;
  | s_name = Nova&lt;br /&gt;
  | s_descr = Release a blast of energy, damaging all nearby nemies. This attack has no cooldown, but consecutive Novas will damage the SPARK.&lt;br /&gt;
  | s_info =  &lt;br /&gt;
  | b_name = {{{ b_name | 1 }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | 1 }}}&lt;br /&gt;
  | b_info = {{{ b_info | 1 }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Impact_Fields_(LW2)/Info&amp;diff=79239</id>
		<title>Template:Impact Fields (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Impact_Fields_(LW2)/Info&amp;diff=79239"/>
		<updated>2017-02-03T09:49:06Z</updated>

		<summary type="html">&lt;p&gt;Kriana: Created page with &amp;quot;* Activate a force field that reduces incoming damage by 33% for two turns. * Six-turn cooldown (including the turn in which it was activated). * Uses one action and doesn&amp;#039;t a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Activate a force field that reduces incoming damage by 33% for two turns.&lt;br /&gt;
* Six-turn cooldown (including the turn in which it was activated).&lt;br /&gt;
* Uses one action and doesn&#039;t automatically end your turn.&lt;br /&gt;
* Armor-Piercing weapons do not mitigate this effect.&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Impact_Fields_(LW2)&amp;diff=79225</id>
		<title>Template:Impact Fields (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Impact_Fields_(LW2)&amp;diff=79225"/>
		<updated>2017-02-03T09:47:59Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image = LW_AbilityImpactFields.png&lt;br /&gt;
  | s_caption = Impact Fields&lt;br /&gt;
  | s_name = Impact Fields&lt;br /&gt;
  | s_descr = Activate a force field that reduces incoming damage by 33% for two turns. Six-turn cooldown.&lt;br /&gt;
  | s_info =  {{ Template:Impact Fields (LW2)/Info }}&lt;br /&gt;
  | b_name = {{{ b_name | 1 }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | 1 }}}&lt;br /&gt;
  | b_info = {{{ b_info | 1 }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Sacrifice_(LW2)/Info&amp;diff=79223</id>
		<title>Template:Sacrifice (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Sacrifice_(LW2)/Info&amp;diff=79223"/>
		<updated>2017-02-03T09:46:35Z</updated>

		<summary type="html">&lt;p&gt;Kriana: Created page with &amp;quot;* The SPARK gains +20 defense and +2 armor while Sacrifice is active. * Sacrifice has a 3 turn cooldown.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* The SPARK gains +20 defense and +2 armor while Sacrifice is active.&lt;br /&gt;
* Sacrifice has a 3 turn cooldown.&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Sacrifice_(LW2)&amp;diff=79222</id>
		<title>Template:Sacrifice (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Sacrifice_(LW2)&amp;diff=79222"/>
		<updated>2017-02-03T09:45:43Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image = UIPerk_spark_sacrifice.png&lt;br /&gt;
  | s_caption = Sacrifice&lt;br /&gt;
  | s_name = Sacrifice&lt;br /&gt;
  | s_descr = Generate a protective field which redirects any attacks against allies inside it towards you. Gain bonus defense and armor while active.&lt;br /&gt;
  | s_info =  {{ Template:Sacrifice (LW2)/Info }}&lt;br /&gt;
  | b_name = {{{ b_name | 1 }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | 1 }}}&lt;br /&gt;
  | b_info = {{{ b_info | 1 }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Hunter_Protocol(LW2)/Info&amp;diff=79216</id>
		<title>Template:Hunter Protocol(LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Hunter_Protocol(LW2)/Info&amp;diff=79216"/>
		<updated>2017-02-03T09:44:35Z</updated>

		<summary type="html">&lt;p&gt;Kriana: Created page with &amp;quot;* Hunter Protocol makes the SPARK an ideal unit for scouting into the fog of war, since any revealed enemy can be instantly attacked.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Hunter Protocol makes the SPARK an ideal unit for scouting into the fog of war, since any revealed enemy can be instantly attacked.&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Hunter_Protocol_(LW2)&amp;diff=79209</id>
		<title>Template:Hunter Protocol (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Hunter_Protocol_(LW2)&amp;diff=79209"/>
		<updated>2017-02-03T09:43:59Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image = UIPerk_spark_hunterprotocol.png&lt;br /&gt;
  | s_caption = Hunter Protocol&lt;br /&gt;
  | s_name = Hunter Protocol&lt;br /&gt;
  | s_descr = When an enemy is revealed, there is a 33% chance to take a free Overwatch shot.&lt;br /&gt;
  | s_info =  {{ Template:Hunter Protocol(LW2)/Info }}&lt;br /&gt;
  | b_name = {{{ b_name | 1 }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | 1 }}}&lt;br /&gt;
  | b_info = {{{ b_info | 1 }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=79204</id>
		<title>SPARK (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=79204"/>
		<updated>2017-02-03T09:43:00Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.&lt;br /&gt;
&lt;br /&gt;
Sparks are 34% more expensive for infiltration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- Note: SPARK Units additionally have a Hack ability, which doesn&#039;t fit in this template --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|b_spark = 1&lt;br /&gt;
|Squaddie1= {{Overdrive (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Squaddie2= {{Arsenal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Squaddie3= {{Mechanical Chassis (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Subclass1= Future Combat&lt;br /&gt;
|Subclass2= War Machine&lt;br /&gt;
|LCorporal1= {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|LCorporal2= {{Iron Skin (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|LCorporal3= {{Combat Awareness (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Corporal1={{Rainmaker (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Corporal2={{Bulwark (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Corporal3={{Adaptive Aim (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Sergeant1={{Strike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Sergeant2={{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Sergeant3={{Cool Under Pressure (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|StaffSgt1={{Intimidate (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|StaffSgt2={{Repair (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|StaffSgt3={{Guardian (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|TechSgt1={{Channeling Field (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|TechSgt2={{Wrecking Ball (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|TechSgt3={{Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|GunSgt1={{Bombard (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|GunSgt2={{Damage Control (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|GunSgt3={{Hunter Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|MSgt1={{Sacrifice (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|MSgt2={{Impact Fields (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|MSgt3={{Nova (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{{Stat Progression (LW2)&lt;br /&gt;
| s_type        = spark&lt;br /&gt;
| i_health0     = 0&lt;br /&gt;
| i_offense0    = 2&lt;br /&gt;
| i_will0       = 0&lt;br /&gt;
| i_mobility0   = 0&lt;br /&gt;
| i_dodge0      = 0&lt;br /&gt;
| i_hacking0    = 5&lt;br /&gt;
| i_psiOffense0 = &lt;br /&gt;
| i_health1     = 0&lt;br /&gt;
| i_offense1    = 2&lt;br /&gt;
| i_will1       = 0&lt;br /&gt;
| i_mobility1   = 0&lt;br /&gt;
| i_dodge1      = 0&lt;br /&gt;
| i_hacking1    = 0&lt;br /&gt;
| i_psiOffense1 = &lt;br /&gt;
| i_health2     = 0&lt;br /&gt;
| i_offense2    = 2&lt;br /&gt;
| i_will2       = 0&lt;br /&gt;
| i_mobility2   = 0&lt;br /&gt;
| i_dodge2      = 0&lt;br /&gt;
| i_hacking2    = 0&lt;br /&gt;
| i_psiOffense2 = &lt;br /&gt;
| i_health3     = 0&lt;br /&gt;
| i_offense3    = 2&lt;br /&gt;
| i_will3       = 0&lt;br /&gt;
| i_mobility3   = 0&lt;br /&gt;
| i_dodge3      = 0&lt;br /&gt;
| i_hacking3    = 0&lt;br /&gt;
| i_psiOffense3 = &lt;br /&gt;
| i_health4     = 0&lt;br /&gt;
| i_offense4    = 2&lt;br /&gt;
| i_will4       = 0&lt;br /&gt;
| i_mobility4   = 0&lt;br /&gt;
| i_dodge4      = 0&lt;br /&gt;
| i_hacking4    = 0&lt;br /&gt;
| i_psiOffense4 = &lt;br /&gt;
| i_health5     = 0&lt;br /&gt;
| i_offense5    = 2&lt;br /&gt;
| i_will5       = 0&lt;br /&gt;
| i_mobility5   = 0&lt;br /&gt;
| i_dodge5      = 0&lt;br /&gt;
| i_hacking5    = 0&lt;br /&gt;
| i_psiOffense5 = &lt;br /&gt;
| i_health6     = 0&lt;br /&gt;
| i_offense6    = 2&lt;br /&gt;
| i_will6       = 0&lt;br /&gt;
| i_mobility6   = 0&lt;br /&gt;
| i_dodge6      = 0&lt;br /&gt;
| i_hacking6    = 0&lt;br /&gt;
| i_psiOffense6 = &lt;br /&gt;
| i_health7     = 0&lt;br /&gt;
| i_offense7    = 2&lt;br /&gt;
| i_will7       = 0&lt;br /&gt;
| i_mobility7   = 0&lt;br /&gt;
| i_dodge7      = 0&lt;br /&gt;
| i_hacking7    = 0&lt;br /&gt;
| i_psiOffense7 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This class also gains 3 points of strength, though it&#039;s not clear what that does.&lt;br /&gt;
&lt;br /&gt;
Though SPARK units don&#039;t gain health from leveling, they do start with a high health pool of 12 normal HP and 5 ablative HP.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Damage_Control_(LW2)/Info&amp;diff=79203</id>
		<title>Template:Damage Control (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Damage_Control_(LW2)/Info&amp;diff=79203"/>
		<updated>2017-02-03T09:42:24Z</updated>

		<summary type="html">&lt;p&gt;Kriana: Created page with &amp;quot;* Your armor hardens temporarily after an impact. After taking damage, gain two armor through the end of the next turn. * Taking multiple hits on successive turns extends the ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Your armor hardens temporarily after an impact. After taking damage, gain two armor through the end of the next turn.&lt;br /&gt;
* Taking multiple hits on successive turns extends the timer.&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Damage_Control_(LW2)&amp;diff=79202</id>
		<title>Template:Damage Control (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Damage_Control_(LW2)&amp;diff=79202"/>
		<updated>2017-02-03T09:41:32Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image = LW_AbilityDamageControl.png&lt;br /&gt;
  | s_caption = Damage Control&lt;br /&gt;
  | s_name = Damage Control&lt;br /&gt;
  | s_descr = After taking damage, gain two armor through the end of the next turn.&lt;br /&gt;
  | s_info =  {{ Template:Damage Control (LW2)/Info }}&lt;br /&gt;
  | b_name = {{{ b_name | 1 }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | 1 }}}&lt;br /&gt;
  | b_info = {{{ b_info | 1 }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Bombard_(LW2)/Info&amp;diff=79199</id>
		<title>Template:Bombard (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Bombard_(LW2)/Info&amp;diff=79199"/>
		<updated>2017-02-03T09:40:28Z</updated>

		<summary type="html">&lt;p&gt;Kriana: Created page with &amp;quot;* Bombard can be fired at any location within squadsight. * Upgrading your BIT will lead to more Bombard damage.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Bombard can be fired at any location within squadsight.&lt;br /&gt;
* Upgrading your BIT will lead to more Bombard damage.&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Bombard_(LW2)&amp;diff=79197</id>
		<title>Template:Bombard (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Bombard_(LW2)&amp;diff=79197"/>
		<updated>2017-02-03T09:39:58Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image = UIPerk_spark_bombard.png&lt;br /&gt;
  | s_caption = Bombard&lt;br /&gt;
  | s_name = Bombard&lt;br /&gt;
  | s_descr = Launch the BIT to any visible location where it releases a powerful explosive blast. Advanced BITs do more damage.&lt;br /&gt;
  | s_info =  {{ Template:Bombard (LW2)/Info }}&lt;br /&gt;
  | b_name = {{{ b_name | 1 }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | 1 }}}&lt;br /&gt;
  | b_info = {{{ b_info | 1 }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=79177</id>
		<title>SPARK (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=79177"/>
		<updated>2017-02-03T09:38:06Z</updated>

		<summary type="html">&lt;p&gt;Kriana: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.&lt;br /&gt;
&lt;br /&gt;
Sparks are 34% more expensive for infiltration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- Note: SPARK Units additionally have a Hack ability, which doesn&#039;t fit in this template --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|b_spark = 1&lt;br /&gt;
|Squaddie1= {{Overdrive (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Squaddie2= {{Arsenal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Squaddie3= {{Mechanical Chassis (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Subclass1= Future Combat&lt;br /&gt;
|Subclass2= War Machine&lt;br /&gt;
|LCorporal1= {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|LCorporal2= {{Iron Skin (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|LCorporal3= {{Combat Awareness (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Corporal1={{Rainmaker (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Corporal2={{Bulwark (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Corporal3={{Adaptive Aim (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Sergeant1={{Strike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Sergeant2={{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Sergeant3={{Cool Under Pressure (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|StaffSgt1={{Intimidate (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|StaffSgt2={{Repair (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|StaffSgt3={{Guardian (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|TechSgt1={{Channeling Field (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|TechSgt2={{Wrecking Ball (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|TechSgt3={{Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|GunSgt1={{Bombard (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|GunSgt2={{Damage Control (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|GunSgt3={{Hunter Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|MSgt1={{Sacrifice (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|MSgt2={{Impact Fields (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|MSgt3={{Nova (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{{Stat Progression (LW2)&lt;br /&gt;
| s_type        = spark&lt;br /&gt;
| i_health0     = 0&lt;br /&gt;
| i_offense0    = 2&lt;br /&gt;
| i_will0       = 0&lt;br /&gt;
| i_mobility0   = 0&lt;br /&gt;
| i_dodge0      = 0&lt;br /&gt;
| i_hacking0    = 5&lt;br /&gt;
| i_psiOffense0 = &lt;br /&gt;
| i_health1     = 0&lt;br /&gt;
| i_offense1    = 2&lt;br /&gt;
| i_will1       = 0&lt;br /&gt;
| i_mobility1   = 0&lt;br /&gt;
| i_dodge1      = 0&lt;br /&gt;
| i_hacking1    = 0&lt;br /&gt;
| i_psiOffense1 = &lt;br /&gt;
| i_health2     = 0&lt;br /&gt;
| i_offense2    = 2&lt;br /&gt;
| i_will2       = 0&lt;br /&gt;
| i_mobility2   = 0&lt;br /&gt;
| i_dodge2      = 0&lt;br /&gt;
| i_hacking2    = 0&lt;br /&gt;
| i_psiOffense2 = &lt;br /&gt;
| i_health3     = 0&lt;br /&gt;
| i_offense3    = 2&lt;br /&gt;
| i_will3       = 0&lt;br /&gt;
| i_mobility3   = 0&lt;br /&gt;
| i_dodge3      = 0&lt;br /&gt;
| i_hacking3    = 0&lt;br /&gt;
| i_psiOffense3 = &lt;br /&gt;
| i_health4     = 0&lt;br /&gt;
| i_offense4    = 2&lt;br /&gt;
| i_will4       = 0&lt;br /&gt;
| i_mobility4   = 0&lt;br /&gt;
| i_dodge4      = 0&lt;br /&gt;
| i_hacking4    = 0&lt;br /&gt;
| i_psiOffense4 = &lt;br /&gt;
| i_health5     = 0&lt;br /&gt;
| i_offense5    = 2&lt;br /&gt;
| i_will5       = 0&lt;br /&gt;
| i_mobility5   = 0&lt;br /&gt;
| i_dodge5      = 0&lt;br /&gt;
| i_hacking5    = 0&lt;br /&gt;
| i_psiOffense5 = &lt;br /&gt;
| i_health6     = 0&lt;br /&gt;
| i_offense6    = 2&lt;br /&gt;
| i_will6       = 0&lt;br /&gt;
| i_mobility6   = 0&lt;br /&gt;
| i_dodge6      = 0&lt;br /&gt;
| i_hacking6    = 0&lt;br /&gt;
| i_psiOffense6 = &lt;br /&gt;
| i_health7     = 0&lt;br /&gt;
| i_offense7    = 2&lt;br /&gt;
| i_will7       = 0&lt;br /&gt;
| i_mobility7   = 0&lt;br /&gt;
| i_dodge7      = 0&lt;br /&gt;
| i_hacking7    = 0&lt;br /&gt;
| i_psiOffense7 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This class also gains 3 points of strength, though it&#039;s not clear what that does.&lt;br /&gt;
&lt;br /&gt;
Though SPARK units don&#039;t gain health from leveling, they do start with a high health pool of 12 normal HP and 5 ablative HP.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Holo_Targeting_(LW2)/Info&amp;diff=79173</id>
		<title>Template:Holo Targeting (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Holo_Targeting_(LW2)/Info&amp;diff=79173"/>
		<updated>2017-02-03T09:37:49Z</updated>

		<summary type="html">&lt;p&gt;Kriana: Created page with &amp;quot;* Directed cannon-specific abilities, like Suppression, will grant Holo Targeting. * Any cannon abilities that target multiple units will not grant Holo Targeting.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Directed cannon-specific abilities, like Suppression, will grant Holo Targeting.&lt;br /&gt;
* Any cannon abilities that target multiple units will not grant Holo Targeting.&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Holo_Targeting_(LW2)&amp;diff=79172</id>
		<title>Template:Holo Targeting (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Holo_Targeting_(LW2)&amp;diff=79172"/>
		<updated>2017-02-03T09:36:56Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image = UIPerk_holotargeting.png&lt;br /&gt;
  | s_caption = Holo Targeting&lt;br /&gt;
  | s_name = Holo Targeting&lt;br /&gt;
  | s_descr = Holotarget your enemy to grant an aim bonus to all attacks on this target by you and your allies for the remainder of the turn.&lt;br /&gt;
  | s_info = {{ Template:Holo Targeting (LW2)/Info }}&lt;br /&gt;
  | b_name = {{{ b_name | 1 }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | 1 }}}&lt;br /&gt;
  | b_info = {{{ b_info | 1 }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Holo_Targeting_(LW2)&amp;diff=79171</id>
		<title>Template:Holo Targeting (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Holo_Targeting_(LW2)&amp;diff=79171"/>
		<updated>2017-02-03T09:36:45Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image = UIPerk_holotargeting.png&lt;br /&gt;
  | s_caption = Holo Targeting&lt;br /&gt;
  | s_name = Holo Targeting&lt;br /&gt;
  | s_descr = Holotarget your enemy to grant an aim bonus to all attacks on this target by you and your allies for the remainder of the turn.&lt;br /&gt;
  | s_info = {{ Template:Holo Targeting (LW2)/Info }}&lt;br /&gt;
  | b_name = {{{ b_name | 1 }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | 1 }}}&lt;br /&gt;
  | b_info = {{{ b_info | 0 }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Guardian_(LW2)&amp;diff=79156</id>
		<title>Template:Guardian (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Guardian_(LW2)&amp;diff=79156"/>
		<updated>2017-02-03T09:35:10Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image = UIPerk_spark_hunterprotocol.png&lt;br /&gt;
  | s_caption = Guardian&lt;br /&gt;
  | s_name = Guardian&lt;br /&gt;
  | s_descr = With every successful Overwatch shot, there is a 50% chance that another shot will be taken.&lt;br /&gt;
  | s_info =  {{ Template:Guardian (LW2)/Info }}&lt;br /&gt;
  | b_name = {{{ b_name | 1 }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | 1 }}}&lt;br /&gt;
  | b_info = {{{ b_info | 1 }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=79147</id>
		<title>SPARK (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=79147"/>
		<updated>2017-02-03T09:34:30Z</updated>

		<summary type="html">&lt;p&gt;Kriana: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.&lt;br /&gt;
&lt;br /&gt;
Sparks are 34% more expensive for infiltration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- Note: SPARK Units additionally have a Hack ability, which doesn&#039;t fit in this template --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|b_spark = 1&lt;br /&gt;
|Squaddie1= {{Overdrive (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Squaddie2= {{Arsenal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Squaddie3= {{Mechanical Chassis (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Subclass1= Future Combat&lt;br /&gt;
|Subclass2= War Machine&lt;br /&gt;
|LCorporal1= {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|LCorporal2= {{Iron Skin (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|LCorporal3= {{Combat Awareness (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Corporal1={{Rainmaker (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Corporal2={{Bulwark (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Corporal3={{Adaptive Aim (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Sergeant1={{Strike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Sergeant2={{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Sergeant3={{Cool Under Pressure (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|StaffSgt1={{Intimidate (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|StaffSgt2={{Repair (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|StaffSgt3={{Guardian (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|TechSgt1={{Channeling Field (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|TechSgt2={{Wrecking Ball (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|TechSgt3={{Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|GunSgt1={{Bombard (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|GunSgt2={{Damage Control (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|GunSgt3={{Hunter Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|MSgt1={{Sacrifice (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|MSgt2={{Impact Fields (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|MSgt3={{Nova (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{{Stat Progression (LW2)&lt;br /&gt;
| s_type        = spark&lt;br /&gt;
| i_health0     = 0&lt;br /&gt;
| i_offense0    = 2&lt;br /&gt;
| i_will0       = 0&lt;br /&gt;
| i_mobility0   = 0&lt;br /&gt;
| i_dodge0      = 0&lt;br /&gt;
| i_hacking0    = 5&lt;br /&gt;
| i_psiOffense0 = &lt;br /&gt;
| i_health1     = 0&lt;br /&gt;
| i_offense1    = 2&lt;br /&gt;
| i_will1       = 0&lt;br /&gt;
| i_mobility1   = 0&lt;br /&gt;
| i_dodge1      = 0&lt;br /&gt;
| i_hacking1    = 0&lt;br /&gt;
| i_psiOffense1 = &lt;br /&gt;
| i_health2     = 0&lt;br /&gt;
| i_offense2    = 2&lt;br /&gt;
| i_will2       = 0&lt;br /&gt;
| i_mobility2   = 0&lt;br /&gt;
| i_dodge2      = 0&lt;br /&gt;
| i_hacking2    = 0&lt;br /&gt;
| i_psiOffense2 = &lt;br /&gt;
| i_health3     = 0&lt;br /&gt;
| i_offense3    = 2&lt;br /&gt;
| i_will3       = 0&lt;br /&gt;
| i_mobility3   = 0&lt;br /&gt;
| i_dodge3      = 0&lt;br /&gt;
| i_hacking3    = 0&lt;br /&gt;
| i_psiOffense3 = &lt;br /&gt;
| i_health4     = 0&lt;br /&gt;
| i_offense4    = 2&lt;br /&gt;
| i_will4       = 0&lt;br /&gt;
| i_mobility4   = 0&lt;br /&gt;
| i_dodge4      = 0&lt;br /&gt;
| i_hacking4    = 0&lt;br /&gt;
| i_psiOffense4 = &lt;br /&gt;
| i_health5     = 0&lt;br /&gt;
| i_offense5    = 2&lt;br /&gt;
| i_will5       = 0&lt;br /&gt;
| i_mobility5   = 0&lt;br /&gt;
| i_dodge5      = 0&lt;br /&gt;
| i_hacking5    = 0&lt;br /&gt;
| i_psiOffense5 = &lt;br /&gt;
| i_health6     = 0&lt;br /&gt;
| i_offense6    = 2&lt;br /&gt;
| i_will6       = 0&lt;br /&gt;
| i_mobility6   = 0&lt;br /&gt;
| i_dodge6      = 0&lt;br /&gt;
| i_hacking6    = 0&lt;br /&gt;
| i_psiOffense6 = &lt;br /&gt;
| i_health7     = 0&lt;br /&gt;
| i_offense7    = 2&lt;br /&gt;
| i_will7       = 0&lt;br /&gt;
| i_mobility7   = 0&lt;br /&gt;
| i_dodge7      = 0&lt;br /&gt;
| i_hacking7    = 0&lt;br /&gt;
| i_psiOffense7 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This class also gains 3 points of strength, though it&#039;s not clear what that does.&lt;br /&gt;
&lt;br /&gt;
Though SPARK units don&#039;t gain health from leveling, they do start with a high health pool of 12 normal HP and 5 ablative HP.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Wrecking_Ball_(LW2)/Info&amp;diff=79143</id>
		<title>Template:Wrecking Ball (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Wrecking_Ball_(LW2)/Info&amp;diff=79143"/>
		<updated>2017-02-03T09:34:10Z</updated>

		<summary type="html">&lt;p&gt;Kriana: Created page with &amp;quot;* Wrecking Ball can be used to expose enemies to flanking shots. * Use movement waypoints to guide the SPARK on an optimal path for destroying cover and the environment.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Wrecking Ball can be used to expose enemies to flanking shots.&lt;br /&gt;
* Use movement waypoints to guide the SPARK on an optimal path for destroying cover and the environment.&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Wrecking_Ball_(LW2)&amp;diff=79140</id>
		<title>Template:Wrecking Ball (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Wrecking_Ball_(LW2)&amp;diff=79140"/>
		<updated>2017-02-03T09:32:50Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image = UIPerk_spark_wreckingball.png&lt;br /&gt;
  | s_caption = Wrecking Ball&lt;br /&gt;
  | s_name = Wrecking Ball&lt;br /&gt;
  | s_descr = While Overdrive is active, break through walls and cover when moving.&lt;br /&gt;
  | s_info =  {{ Template:Wrecking Ball (LW2)/Info }}&lt;br /&gt;
  | b_name = {{{ b_name | 1 }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | 1 }}}&lt;br /&gt;
  | b_info = {{{ b_info | 1 }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Channeling_Field_(LW2)/Info&amp;diff=79139</id>
		<title>Template:Channeling Field (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Channeling_Field_(LW2)/Info&amp;diff=79139"/>
		<updated>2017-02-03T09:31:23Z</updated>

		<summary type="html">&lt;p&gt;Kriana: Created page with &amp;quot;* Each point of energy channeled by Channeling Field increases the damage of the next primary weapon attack by 1. * The energy stored by channeling field is expended even if t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Each point of energy channeled by Channeling Field increases the damage of the next primary weapon attack by 1.&lt;br /&gt;
* The energy stored by channeling field is expended even if the next shot misses.&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Channeling_Field_(LW2)&amp;diff=79138</id>
		<title>Template:Channeling Field (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Channeling_Field_(LW2)&amp;diff=79138"/>
		<updated>2017-02-03T09:30:35Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image = UIPerk_spark_absorptionfield.png&lt;br /&gt;
  | s_caption = Channeling Field&lt;br /&gt;
  | s_name = Channeling Field&lt;br /&gt;
  | s_descr = Every time you are targeted, part of the energy is channeled to your heavy autocannon. This energy is unleashed with your next Standard Shot.&lt;br /&gt;
  | s_info =  {{ Template:Channeling Field (LW2)/Info }}&lt;br /&gt;
  | b_name = {{{ b_name | 1 }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | 1 }}}&lt;br /&gt;
  | b_info = {{{ b_info | 1 }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Channeling_Field_(LW2)&amp;diff=79137</id>
		<title>Template:Channeling Field (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Channeling_Field_(LW2)&amp;diff=79137"/>
		<updated>2017-02-03T09:30:01Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image = UIPerk_spark_absorptionfield.png&lt;br /&gt;
  | s_caption = Chanelling Field&lt;br /&gt;
  | s_name = Chanelling Field&lt;br /&gt;
  | s_descr = Every time you are targeted, part of the energy is channeled to your heavy autocannon. This energy is unleashed with your next Standard Shot.&lt;br /&gt;
  | s_info =  {{ Template:Channeling Field (LW2)/Info }}&lt;br /&gt;
  | b_name = {{{ b_name | 1 }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | 1 }}}&lt;br /&gt;
  | b_info = {{{ b_info | 1 }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Channeling_Field_(LW2)&amp;diff=79136</id>
		<title>Template:Channeling Field (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Channeling_Field_(LW2)&amp;diff=79136"/>
		<updated>2017-02-03T09:29:52Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image = UIPerk_spark_absorptionfield.png&lt;br /&gt;
  | s_caption = Chanelling Field&lt;br /&gt;
  | s_name = Chanelling Field&lt;br /&gt;
  | s_descr = Every time you are targeted, part of the energy is channeled to your heavy autocannon. This energy is unleashed with your next Standard Shot.&lt;br /&gt;
  | s_info =  {{ Template:Channeling Field (LW2)/Info }}&lt;br /&gt;
  | b_name = {{{ b_name | 1 }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | 0 }}}&lt;br /&gt;
  | b_info = {{{ b_info | 0 }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=79135</id>
		<title>SPARK (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=79135"/>
		<updated>2017-02-03T09:27:56Z</updated>

		<summary type="html">&lt;p&gt;Kriana: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.&lt;br /&gt;
&lt;br /&gt;
Sparks are 34% more expensive for infiltration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- Note: SPARK Units additionally have a Hack ability, which doesn&#039;t fit in this template --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|b_spark = 1&lt;br /&gt;
|Squaddie1= {{Overdrive (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Squaddie2= {{Arsenal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Squaddie3= {{Mechanical Chassis (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Subclass1= Future Combat&lt;br /&gt;
|Subclass2= War Machine&lt;br /&gt;
|LCorporal1= {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|LCorporal2= {{Iron Skin (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|LCorporal3= {{Combat Awareness (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Corporal1={{Rainmaker (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Corporal2={{Bulwark (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Corporal3={{Adaptive Aim (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Sergeant1={{Strike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Sergeant2={{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Sergeant3={{Cool Under Pressure (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|StaffSgt1={{Intimidate (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|StaffSgt2={{Repair (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|StaffSgt3={{Guardian (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|TechSgt1={{Channeling Field (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|TechSgt2={{Wrecking Ball (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|TechSgt3={{Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|GunSgt1={{Bombard (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|GunSgt2={{Damage Control (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|GunSgt3={{Hunter Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|MSgt1={{Sacrifice (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|MSgt2={{Impact Fields (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|MSgt3={{Nova (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{{Stat Progression (LW2)&lt;br /&gt;
| s_type        = spark&lt;br /&gt;
| i_health0     = 0&lt;br /&gt;
| i_offense0    = 2&lt;br /&gt;
| i_will0       = 0&lt;br /&gt;
| i_mobility0   = 0&lt;br /&gt;
| i_dodge0      = 0&lt;br /&gt;
| i_hacking0    = 5&lt;br /&gt;
| i_psiOffense0 = &lt;br /&gt;
| i_health1     = 0&lt;br /&gt;
| i_offense1    = 2&lt;br /&gt;
| i_will1       = 0&lt;br /&gt;
| i_mobility1   = 0&lt;br /&gt;
| i_dodge1      = 0&lt;br /&gt;
| i_hacking1    = 0&lt;br /&gt;
| i_psiOffense1 = &lt;br /&gt;
| i_health2     = 0&lt;br /&gt;
| i_offense2    = 2&lt;br /&gt;
| i_will2       = 0&lt;br /&gt;
| i_mobility2   = 0&lt;br /&gt;
| i_dodge2      = 0&lt;br /&gt;
| i_hacking2    = 0&lt;br /&gt;
| i_psiOffense2 = &lt;br /&gt;
| i_health3     = 0&lt;br /&gt;
| i_offense3    = 2&lt;br /&gt;
| i_will3       = 0&lt;br /&gt;
| i_mobility3   = 0&lt;br /&gt;
| i_dodge3      = 0&lt;br /&gt;
| i_hacking3    = 0&lt;br /&gt;
| i_psiOffense3 = &lt;br /&gt;
| i_health4     = 0&lt;br /&gt;
| i_offense4    = 2&lt;br /&gt;
| i_will4       = 0&lt;br /&gt;
| i_mobility4   = 0&lt;br /&gt;
| i_dodge4      = 0&lt;br /&gt;
| i_hacking4    = 0&lt;br /&gt;
| i_psiOffense4 = &lt;br /&gt;
| i_health5     = 0&lt;br /&gt;
| i_offense5    = 2&lt;br /&gt;
| i_will5       = 0&lt;br /&gt;
| i_mobility5   = 0&lt;br /&gt;
| i_dodge5      = 0&lt;br /&gt;
| i_hacking5    = 0&lt;br /&gt;
| i_psiOffense5 = &lt;br /&gt;
| i_health6     = 0&lt;br /&gt;
| i_offense6    = 2&lt;br /&gt;
| i_will6       = 0&lt;br /&gt;
| i_mobility6   = 0&lt;br /&gt;
| i_dodge6      = 0&lt;br /&gt;
| i_hacking6    = 0&lt;br /&gt;
| i_psiOffense6 = &lt;br /&gt;
| i_health7     = 0&lt;br /&gt;
| i_offense7    = 2&lt;br /&gt;
| i_will7       = 0&lt;br /&gt;
| i_mobility7   = 0&lt;br /&gt;
| i_dodge7      = 0&lt;br /&gt;
| i_hacking7    = 0&lt;br /&gt;
| i_psiOffense7 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This class also gains 3 points of strength, though it&#039;s not clear what that does.&lt;br /&gt;
&lt;br /&gt;
Though SPARK units don&#039;t gain health from leveling, they do start with a high health pool of 12 normal HP and 5 ablative HP.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Guardian_(LW2)/Info&amp;diff=79134</id>
		<title>Template:Guardian (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Guardian_(LW2)/Info&amp;diff=79134"/>
		<updated>2017-02-03T09:27:20Z</updated>

		<summary type="html">&lt;p&gt;Kriana: Created page with &amp;quot;* There are no limits to how many Overwatch shots can be taken with the Guardian ability, outside of ammunition and viable targets.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* There are no limits to how many Overwatch shots can be taken with the Guardian ability, outside of ammunition and viable targets.&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Guardian_(LW2)&amp;diff=79133</id>
		<title>Template:Guardian (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Guardian_(LW2)&amp;diff=79133"/>
		<updated>2017-02-03T09:26:35Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image = UIPerk_spark_guardian.png&lt;br /&gt;
  | s_caption = Guardian&lt;br /&gt;
  | s_name = Guardian&lt;br /&gt;
  | s_descr = With every successful Overwatch shot, there is a 50% chance that another shot will be taken.&lt;br /&gt;
  | s_info =  {{ Template:Guardian (LW2)/Info }}&lt;br /&gt;
  | b_name = {{{ b_name | 1 }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | 1 }}}&lt;br /&gt;
  | b_info = {{{ b_info | 1 }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Guardian_(LW2)&amp;diff=79132</id>
		<title>Template:Guardian (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Guardian_(LW2)&amp;diff=79132"/>
		<updated>2017-02-03T09:25:55Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image = UIPerk_spark_guardian.png&lt;br /&gt;
  | s_caption = Guardian&lt;br /&gt;
  | s_name = Guardian&lt;br /&gt;
  | s_descr = With every successful Overwatch shot, there is a 50% chance that another shot will be taken.&lt;br /&gt;
  | s_info =  &lt;br /&gt;
  | b_name = {{{ b_name | 1 }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | 0 }}}&lt;br /&gt;
  | b_info = {{{ b_info | 0 }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Guardian_(LW2)&amp;diff=79131</id>
		<title>Template:Guardian (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Guardian_(LW2)&amp;diff=79131"/>
		<updated>2017-02-03T09:25:45Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image = UIPerk_guardian.png&lt;br /&gt;
  | s_caption = Guardian&lt;br /&gt;
  | s_name = Guardian&lt;br /&gt;
  | s_descr = With every successful Overwatch shot, there is a 50% chance that another shot will be taken.&lt;br /&gt;
  | s_info =  &lt;br /&gt;
  | b_name = {{{ b_name | 1 }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | 0 }}}&lt;br /&gt;
  | b_info = {{{ b_info | 0 }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Repair_(LW2)/Info&amp;diff=79130</id>
		<title>Template:Repair (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Repair_(LW2)/Info&amp;diff=79130"/>
		<updated>2017-02-03T09:24:34Z</updated>

		<summary type="html">&lt;p&gt;Kriana: Created page with &amp;quot;* Repair will restore 6 health. * Upgrading your BIT will lead to more HP repaired. * Using Repair as your first action will not end your turn. * Repair has 2 charges per miss...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Repair will restore 6 health.&lt;br /&gt;
* Upgrading your BIT will lead to more HP repaired.&lt;br /&gt;
* Using Repair as your first action will not end your turn.&lt;br /&gt;
* Repair has 2 charges per mission.&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Repair_(LW2)&amp;diff=79129</id>
		<title>Template:Repair (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Repair_(LW2)&amp;diff=79129"/>
		<updated>2017-02-03T09:23:43Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image = UIPerk_spark_repair.png&lt;br /&gt;
  | s_caption = Repair&lt;br /&gt;
  | s_name = Repair&lt;br /&gt;
  | s_descr = Send the BIT to a damage robotic ally and repair it. Advanced BITs can repair slightly more.&lt;br /&gt;
  | s_info =  {{ Template:Repair (LW2)/Info }}&lt;br /&gt;
  | b_name = {{{ b_name | 1 }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | 1 }}}&lt;br /&gt;
  | b_info = {{{ b_info | 1 }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=79125</id>
		<title>SPARK (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=79125"/>
		<updated>2017-02-03T09:19:05Z</updated>

		<summary type="html">&lt;p&gt;Kriana: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.&lt;br /&gt;
&lt;br /&gt;
Sparks are 34% more expensive for infiltration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- Note: SPARK Units additionally have a Hack ability, which doesn&#039;t fit in this template --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|b_spark = 1&lt;br /&gt;
|Squaddie1= {{Overdrive (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Squaddie2= {{Arsenal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Squaddie3= {{Mechanical Chassis (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Subclass1= Future Combat&lt;br /&gt;
|Subclass2= War Machine&lt;br /&gt;
|LCorporal1= {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|LCorporal2= {{Iron Skin (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|LCorporal3= {{Combat Awareness (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Corporal1={{Rainmaker (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Corporal2={{Bulwark (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Corporal3={{Adaptive Aim (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Sergeant1={{Strike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Sergeant2={{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Sergeant3={{Cool Under Pressure (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|StaffSgt1={{Intimidate (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|StaffSgt2={{Repair (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|StaffSgt3={{Guardian (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|TechSgt1={{Channeling Field (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|TechSgt2={{Wrecking Ball (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|TechSgt3={{Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|GunSgt1={{Bombard (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|GunSgt2={{Damage Control (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|GunSgt3={{Hunter Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|MSgt1={{Sacrifice (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|MSgt2={{Impact Fields (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|MSgt3={{Nova (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{{Stat Progression (LW2)&lt;br /&gt;
| s_type        = spark&lt;br /&gt;
| i_health0     = 0&lt;br /&gt;
| i_offense0    = 2&lt;br /&gt;
| i_will0       = 0&lt;br /&gt;
| i_mobility0   = 0&lt;br /&gt;
| i_dodge0      = 0&lt;br /&gt;
| i_hacking0    = 5&lt;br /&gt;
| i_psiOffense0 = &lt;br /&gt;
| i_health1     = 0&lt;br /&gt;
| i_offense1    = 2&lt;br /&gt;
| i_will1       = 0&lt;br /&gt;
| i_mobility1   = 0&lt;br /&gt;
| i_dodge1      = 0&lt;br /&gt;
| i_hacking1    = 0&lt;br /&gt;
| i_psiOffense1 = &lt;br /&gt;
| i_health2     = 0&lt;br /&gt;
| i_offense2    = 2&lt;br /&gt;
| i_will2       = 0&lt;br /&gt;
| i_mobility2   = 0&lt;br /&gt;
| i_dodge2      = 0&lt;br /&gt;
| i_hacking2    = 0&lt;br /&gt;
| i_psiOffense2 = &lt;br /&gt;
| i_health3     = 0&lt;br /&gt;
| i_offense3    = 2&lt;br /&gt;
| i_will3       = 0&lt;br /&gt;
| i_mobility3   = 0&lt;br /&gt;
| i_dodge3      = 0&lt;br /&gt;
| i_hacking3    = 0&lt;br /&gt;
| i_psiOffense3 = &lt;br /&gt;
| i_health4     = 0&lt;br /&gt;
| i_offense4    = 2&lt;br /&gt;
| i_will4       = 0&lt;br /&gt;
| i_mobility4   = 0&lt;br /&gt;
| i_dodge4      = 0&lt;br /&gt;
| i_hacking4    = 0&lt;br /&gt;
| i_psiOffense4 = &lt;br /&gt;
| i_health5     = 0&lt;br /&gt;
| i_offense5    = 2&lt;br /&gt;
| i_will5       = 0&lt;br /&gt;
| i_mobility5   = 0&lt;br /&gt;
| i_dodge5      = 0&lt;br /&gt;
| i_hacking5    = 0&lt;br /&gt;
| i_psiOffense5 = &lt;br /&gt;
| i_health6     = 0&lt;br /&gt;
| i_offense6    = 2&lt;br /&gt;
| i_will6       = 0&lt;br /&gt;
| i_mobility6   = 0&lt;br /&gt;
| i_dodge6      = 0&lt;br /&gt;
| i_hacking6    = 0&lt;br /&gt;
| i_psiOffense6 = &lt;br /&gt;
| i_health7     = 0&lt;br /&gt;
| i_offense7    = 2&lt;br /&gt;
| i_will7       = 0&lt;br /&gt;
| i_mobility7   = 0&lt;br /&gt;
| i_dodge7      = 0&lt;br /&gt;
| i_hacking7    = 0&lt;br /&gt;
| i_psiOffense7 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This class also gains 3 points of strength, though it&#039;s not clear what that does.&lt;br /&gt;
&lt;br /&gt;
Though SPARK units don&#039;t gain health from leveling, they do start with a high health pool of 12 normal HP and 5 ablative HP.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=79123</id>
		<title>SPARK (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=79123"/>
		<updated>2017-02-03T09:18:38Z</updated>

		<summary type="html">&lt;p&gt;Kriana: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.&lt;br /&gt;
&lt;br /&gt;
Sparks are 34% more expensive for infiltration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- Note: SPARK Units additionally have a Hack ability, which doesn&#039;t fit in this template --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|b_spark = 1&lt;br /&gt;
|Squaddie1= {{Overdrive (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Squaddie2= {{Arsenal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Squaddie3= {{Mechanical Chassis (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Subclass1= Future Combat&lt;br /&gt;
|Subclass2= War Machine&lt;br /&gt;
|LCorporal1= {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|LCorporal2= {{Iron Skin (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|LCorporal3= {{Combat Awareness (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Corporal1={{Rainmaker (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Corporal2={{Bulwark (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Corporal3={{Adaptive Aim (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Sergeant1={{Strike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Sergeant2={{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Sergeant3={{Cool Under Pressure (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|StaffSgt1={{Intimidate (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|StaffSgt2={{Repair (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|StaffSgt3={{Guardian (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|TechSgt1={{Channeling Field (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|TechSgt2={{Wrecking Ball (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|TechSgt3={{Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|GunSgt1={{Bombard (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|GunSgt2={{Damage Control (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|GunSgt3={{Hunter Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|MSgt1={{Sacrifice (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|MSgt2={{Impact Fields (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|MSgt3={{Nova (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{{Stat Progression (LW2)&lt;br /&gt;
| s_type        = spark&lt;br /&gt;
| i_health0     = 0&lt;br /&gt;
| i_offense0    = 2&lt;br /&gt;
| i_will0       = 0&lt;br /&gt;
| i_mobility0   = 0&lt;br /&gt;
| i_dodge0      = 0&lt;br /&gt;
| i_hacking0    = 5&lt;br /&gt;
| i_psiOffense0 = &lt;br /&gt;
| i_health1     = 0&lt;br /&gt;
| i_offense1    = 2&lt;br /&gt;
| i_will1       = 0&lt;br /&gt;
| i_mobility1   = 0&lt;br /&gt;
| i_dodge1      = 0&lt;br /&gt;
| i_hacking1    = 0&lt;br /&gt;
| i_psiOffense1 = &lt;br /&gt;
| i_health2     = 0&lt;br /&gt;
| i_offense2    = 2&lt;br /&gt;
| i_will2       = 0&lt;br /&gt;
| i_mobility2   = 0&lt;br /&gt;
| i_dodge2      = 0&lt;br /&gt;
| i_hacking2    = 0&lt;br /&gt;
| i_psiOffense2 = &lt;br /&gt;
| i_health3     = 0&lt;br /&gt;
| i_offense3    = 2&lt;br /&gt;
| i_will3       = 0&lt;br /&gt;
| i_mobility3   = 0&lt;br /&gt;
| i_dodge3      = 0&lt;br /&gt;
| i_hacking3    = 0&lt;br /&gt;
| i_psiOffense3 = &lt;br /&gt;
| i_health4     = 0&lt;br /&gt;
| i_offense4    = 2&lt;br /&gt;
| i_will4       = 0&lt;br /&gt;
| i_mobility4   = 0&lt;br /&gt;
| i_dodge4      = 0&lt;br /&gt;
| i_hacking4    = 0&lt;br /&gt;
| i_psiOffense4 = &lt;br /&gt;
| i_health5     = 0&lt;br /&gt;
| i_offense5    = 2&lt;br /&gt;
| i_will5       = 0&lt;br /&gt;
| i_mobility5   = 0&lt;br /&gt;
| i_dodge5      = 0&lt;br /&gt;
| i_hacking5    = 0&lt;br /&gt;
| i_psiOffense5 = &lt;br /&gt;
| i_health6     = 0&lt;br /&gt;
| i_offense6    = 2&lt;br /&gt;
| i_will6       = 0&lt;br /&gt;
| i_mobility6   = 0&lt;br /&gt;
| i_dodge6      = 0&lt;br /&gt;
| i_hacking6    = 0&lt;br /&gt;
| i_psiOffense6 = &lt;br /&gt;
| i_health7     = 0&lt;br /&gt;
| i_offense7    = 2&lt;br /&gt;
| i_will7       = 0&lt;br /&gt;
| i_mobility7   = 0&lt;br /&gt;
| i_dodge7      = 0&lt;br /&gt;
| i_hacking7    = 0&lt;br /&gt;
| i_psiOffense7 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This class also gains 3 points of strength, though it&#039;s not clear what that does.&lt;br /&gt;
&lt;br /&gt;
Though SPARK units don&#039;t gain health from leveling, they do start with a high health pool of 12 normal HP and 5 ablative HP.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Strike_(LW2)/Info&amp;diff=79121</id>
		<title>Template:Strike (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Strike_(LW2)/Info&amp;diff=79121"/>
		<updated>2017-02-03T09:17:45Z</updated>

		<summary type="html">&lt;p&gt;Kriana: Created page with &amp;quot;* You can trigger the Strike ability by placing the movement cursor over an enemy. * A SPARK can perform a &amp;quot;Dash&amp;quot; move, using both actions to move, and still trigger a strike ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* You can trigger the Strike ability by placing the movement cursor over an enemy.&lt;br /&gt;
* A SPARK can perform a &amp;quot;Dash&amp;quot; move, using both actions to move, and still trigger a strike against an adjacent enemy.&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Strike_(LW2)&amp;diff=79120</id>
		<title>Template:Strike (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Strike_(LW2)&amp;diff=79120"/>
		<updated>2017-02-03T09:16:48Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image = UIPerk_spark_strike.png&lt;br /&gt;
  | s_caption = Strike&lt;br /&gt;
  | s_name = Strike&lt;br /&gt;
  | s_descr = Attack any enemy within movement range with a powerful melee attack.&lt;br /&gt;
  | s_info =  {{ Template:Strike (LW2)/Info }}&lt;br /&gt;
  | b_name = {{{ b_name | 1 }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | 1 }}}&lt;br /&gt;
  | b_info = {{{ b_info | 1 }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Combat_Awareness_(LW2)/Info&amp;diff=79119</id>
		<title>Template:Combat Awareness (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Combat_Awareness_(LW2)/Info&amp;diff=79119"/>
		<updated>2017-02-03T09:15:21Z</updated>

		<summary type="html">&lt;p&gt;Kriana: Created page with &amp;quot;* Gain 15 defense and an armor point when in overwatch.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Gain 15 defense and an armor point when in overwatch.&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Combat_Awareness_(LW2)&amp;diff=79117</id>
		<title>Template:Combat Awareness (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Combat_Awareness_(LW2)&amp;diff=79117"/>
		<updated>2017-02-03T09:13:36Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image = UIPerk_combatawareness.png&lt;br /&gt;
  | s_caption = Combat Awareness&lt;br /&gt;
  | s_name = Combat Awareness&lt;br /&gt;
  | s_descr = Grants 15 defense and an armor point when in overwatch.&lt;br /&gt;
  | s_info =  {{ Template:Combat Awareness (LW2)/Info }}&lt;br /&gt;
  | b_name = {{{ b_name | 1 }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | 1 }}}&lt;br /&gt;
  | b_info = {{{ b_info | 1 }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Combat_Awareness_(LW2)&amp;diff=79115</id>
		<title>Template:Combat Awareness (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Combat_Awareness_(LW2)&amp;diff=79115"/>
		<updated>2017-02-03T09:13:17Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image = LW_AbilityCombatAwareness.png&lt;br /&gt;
  | s_caption = Combat Awareness&lt;br /&gt;
  | s_name = Combat Awareness&lt;br /&gt;
  | s_descr = Grants 15 defense and an armor point when in overwatch.&lt;br /&gt;
  | s_info =  {{ Template:Combat Awareness (LW2)/Info }}&lt;br /&gt;
  | b_name = {{{ b_name | 1 }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | 1 }}}&lt;br /&gt;
  | b_info = {{{ b_info | 1 }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Combat_Awareness_(LW2)&amp;diff=79114</id>
		<title>Template:Combat Awareness (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Combat_Awareness_(LW2)&amp;diff=79114"/>
		<updated>2017-02-03T09:12:36Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image = UIPerk_combatawareness.png&lt;br /&gt;
  | s_caption = Combat Awareness&lt;br /&gt;
  | s_name = Combat Awareness&lt;br /&gt;
  | s_descr = Grants 15 defense and an armor point when in overwatch.&lt;br /&gt;
  | s_info =  {{ Template:Combat Awareness (LW2)/Info }}&lt;br /&gt;
  | b_name = {{{ b_name | 1 }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | 1 }}}&lt;br /&gt;
  | b_info = {{{ b_info | 1 }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Iron_Skin_(LW2)/Info&amp;diff=79113</id>
		<title>Template:Iron Skin (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Iron_Skin_(LW2)/Info&amp;diff=79113"/>
		<updated>2017-02-03T09:11:50Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Incoming melee damage is reduced by 3.&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Iron_Skin_(LW2)/Info&amp;diff=79112</id>
		<title>Template:Iron Skin (LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Iron_Skin_(LW2)/Info&amp;diff=79112"/>
		<updated>2017-02-03T09:11:29Z</updated>

		<summary type="html">&lt;p&gt;Kriana: Created page with &amp;quot;* incoming melee damage is reduced by 3.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* incoming melee damage is reduced by 3.&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Iron_Skin_(LW2)&amp;diff=79111</id>
		<title>Template:Iron Skin (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Iron_Skin_(LW2)&amp;diff=79111"/>
		<updated>2017-02-03T09:10:40Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image = UIPerk_ironskin.png&lt;br /&gt;
  | s_caption = Iron Skin&lt;br /&gt;
  | s_name = Iron Skin&lt;br /&gt;
  | s_descr = Incoming melee damage is reduced by 3.&lt;br /&gt;
  | s_info =  {{ Template:Iron Skin (LW2)/Info }}&lt;br /&gt;
  | b_name = {{{ b_name | 1 }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | 1 }}}&lt;br /&gt;
  | b_info = {{{ b_info | 1 }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Iron_Skin_(LW2)&amp;diff=79110</id>
		<title>Template:Iron Skin (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Iron_Skin_(LW2)&amp;diff=79110"/>
		<updated>2017-02-03T09:09:48Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image = UIPerk_spark_ironskin.png&lt;br /&gt;
  | s_caption = Iron Skin&lt;br /&gt;
  | s_name = Iron Skin&lt;br /&gt;
  | s_descr = Incoming melee damage is reduced by 3.&lt;br /&gt;
  | s_info =  {{ Template:Iron Skin (LW2)/Info }}&lt;br /&gt;
  | b_name = {{{ b_name | 1 }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | 1 }}}&lt;br /&gt;
  | b_info = {{{ b_info | 1 }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=79109</id>
		<title>SPARK (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=79109"/>
		<updated>2017-02-03T09:07:16Z</updated>

		<summary type="html">&lt;p&gt;Kriana: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.&lt;br /&gt;
&lt;br /&gt;
Sparks are 34% more expensive for infiltration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!-- Note: SPARK Units additionally have a Hack ability, which doesn&#039;t fit in this template --&amp;gt;&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|b_spark = 1&lt;br /&gt;
|Squaddie1= {{Overdrive (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Squaddie2= {{Arsenal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Squaddie3= {{Mechanical Chassis (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Subclass1= Future Combat&lt;br /&gt;
|Subclass2= War Machine&lt;br /&gt;
|LCorporal1= {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|LCorporal2= {{Iron Skin (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|LCorporal3= {{Combat Awareness (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Corporal1={{Rainmaker (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Corporal2={{Bulwark (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Corporal3={{Adaptive Aim (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|Sergeant1={{Strike (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Sergeant2={{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|Sergeant3={{Cool Under Pressure (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|StaffSgt1={{Intimidate (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|StaffSgt2={{Repair (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|StaffSgt3={{Guardian (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|TechSgt1={{Channeling Field (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|TechSgt2={{Wrecking Ball (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|TechSgt3={{Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|GunSgt1={{Bombard (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|GunSgt2={{Damage Control (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|GunSgt3={{Hunter Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|MSgt1={{Sacrifice (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|MSgt2={{Impact Fields (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
|MSgt3={{Nova (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{{Stat Progression (LW2)&lt;br /&gt;
| s_type        = spark&lt;br /&gt;
| i_health0     = 0&lt;br /&gt;
| i_offense0    = 2&lt;br /&gt;
| i_will0       = 0&lt;br /&gt;
| i_mobility0   = 0&lt;br /&gt;
| i_dodge0      = 0&lt;br /&gt;
| i_hacking0    = 5&lt;br /&gt;
| i_psiOffense0 = &lt;br /&gt;
| i_health1     = 0&lt;br /&gt;
| i_offense1    = 2&lt;br /&gt;
| i_will1       = 0&lt;br /&gt;
| i_mobility1   = 0&lt;br /&gt;
| i_dodge1      = 0&lt;br /&gt;
| i_hacking1    = 0&lt;br /&gt;
| i_psiOffense1 = &lt;br /&gt;
| i_health2     = 0&lt;br /&gt;
| i_offense2    = 2&lt;br /&gt;
| i_will2       = 0&lt;br /&gt;
| i_mobility2   = 0&lt;br /&gt;
| i_dodge2      = 0&lt;br /&gt;
| i_hacking2    = 0&lt;br /&gt;
| i_psiOffense2 = &lt;br /&gt;
| i_health3     = 0&lt;br /&gt;
| i_offense3    = 2&lt;br /&gt;
| i_will3       = 0&lt;br /&gt;
| i_mobility3   = 0&lt;br /&gt;
| i_dodge3      = 0&lt;br /&gt;
| i_hacking3    = 0&lt;br /&gt;
| i_psiOffense3 = &lt;br /&gt;
| i_health4     = 0&lt;br /&gt;
| i_offense4    = 2&lt;br /&gt;
| i_will4       = 0&lt;br /&gt;
| i_mobility4   = 0&lt;br /&gt;
| i_dodge4      = 0&lt;br /&gt;
| i_hacking4    = 0&lt;br /&gt;
| i_psiOffense4 = &lt;br /&gt;
| i_health5     = 0&lt;br /&gt;
| i_offense5    = 2&lt;br /&gt;
| i_will5       = 0&lt;br /&gt;
| i_mobility5   = 0&lt;br /&gt;
| i_dodge5      = 0&lt;br /&gt;
| i_hacking5    = 0&lt;br /&gt;
| i_psiOffense5 = &lt;br /&gt;
| i_health6     = 0&lt;br /&gt;
| i_offense6    = 2&lt;br /&gt;
| i_will6       = 0&lt;br /&gt;
| i_mobility6   = 0&lt;br /&gt;
| i_dodge6      = 0&lt;br /&gt;
| i_hacking6    = 0&lt;br /&gt;
| i_psiOffense6 = &lt;br /&gt;
| i_health7     = 0&lt;br /&gt;
| i_offense7    = 2&lt;br /&gt;
| i_will7       = 0&lt;br /&gt;
| i_mobility7   = 0&lt;br /&gt;
| i_dodge7      = 0&lt;br /&gt;
| i_hacking7    = 0&lt;br /&gt;
| i_psiOffense7 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This class also gains 3 points of strength, though it&#039;s not clear what that does.&lt;br /&gt;
&lt;br /&gt;
Though SPARK units don&#039;t gain health from leveling, they do start with a high health pool of 12 normal HP and 5 ablative HP.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Rainmaker(LW2)/Info&amp;diff=79108</id>
		<title>Template:Rainmaker(LW2)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Rainmaker(LW2)/Info&amp;diff=79108"/>
		<updated>2017-02-03T09:06:01Z</updated>

		<summary type="html">&lt;p&gt;Kriana: Created page with &amp;quot;* Rainmaker adds +2 damage to all heavy weapons. * Heavy weapons with circular areas of effect have their radius increased by +2. * Heavy weapons with conic areas of effect ha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Rainmaker adds +2 damage to all heavy weapons.&lt;br /&gt;
* Heavy weapons with circular areas of effect have their radius increased by +2.&lt;br /&gt;
* Heavy weapons with conic areas of effect have their diameter increased by +2 and length increased by +2.&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Rainmaker_(LW2)&amp;diff=79107</id>
		<title>Template:Rainmaker (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Rainmaker_(LW2)&amp;diff=79107"/>
		<updated>2017-02-03T09:04:53Z</updated>

		<summary type="html">&lt;p&gt;Kriana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image = UIPerk_spark_rainmaker.png&lt;br /&gt;
  | s_caption = Rainmaker&lt;br /&gt;
  | s_name = Rainmaker&lt;br /&gt;
  | s_descr = Equipped heavy weapons deal +2 damage and have increased area of effect.&lt;br /&gt;
  | s_info =  {{ Template:Rainmaker(LW2)/Info }}&lt;br /&gt;
  | b_name = {{{ b_name | 1 }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | 1 }}}&lt;br /&gt;
  | b_info = {{{ b_info | 1 }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kriana</name></author>
	</entry>
</feed>