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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kpov</id>
	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-01T08:17:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Kpov&amp;diff=15594</id>
		<title>User talk:Kpov</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Kpov&amp;diff=15594"/>
		<updated>2008-06-04T04:00:02Z</updated>

		<summary type="html">&lt;p&gt;Kpov: Added a section with screencaps for Cydonia 2 &amp;quot;Brain room&amp;quot; breach tactics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
&lt;br /&gt;
I&#039;m Kpov and I&#039;ve played UFO: Enemy Unknown ([[X-COM]]) a fair amount over the years.&lt;br /&gt;
Recently I found the 1-Mission X-COM page by [[User_talk:Arrow_Quivershaft#1_Mission_X-COM | Arrow Quivershaft]] and it was very different and quite fun to play.&lt;br /&gt;
&lt;br /&gt;
I put together the following guide on the battleship assault after playing it on Veteran a second time. &lt;br /&gt;
&lt;br /&gt;
= How to Capture Battleship Crew with Rookies – A Walkthrough with Screencaps=&lt;br /&gt;
&lt;br /&gt;
*; Introduction&lt;br /&gt;
&lt;br /&gt;
In [[User_talk:Arrow_Quivershaft#1_Mission_X-COM |1-Mission X-COM]] you have a single [[Battleship]] [[UFO Ground Assault | Ground assault]] to bring back aliens and technology home for research. The hardest part is ensuring capture of [[Research#The Minimum Three|The Minimum Three]]. The extremely limited range of [[Stun Rod]]s can mean a outdoor stun assault is a hopeless cause. Rookies will get shredded before closing the distance against aliens armed with [[Heavy Plasma]].&lt;br /&gt;
&lt;br /&gt;
This high-speed saturate-and-storm strategy that has been shown to work with modest losses, allowing the capture of every alien still inside the battleship at turn 4.&lt;br /&gt;
&lt;br /&gt;
*; Prerequisites&lt;br /&gt;
&lt;br /&gt;
:* [[Skyranger]] at a landed [[Battleship]] site. Most commonly you can find these on an [[Alien Infiltration]] mission in formation with another Battleship, a [[Supply Ship]] and a small UFO.&lt;br /&gt;
:* In the Skyranger, 14 soldiers, each with [[Laser Rifle]], [[Smoke Grenade]], [[Stun Rod]] and an [[Electro-flare]] in case it&#039;s a night mission.&lt;br /&gt;
:* Optionally consider issuing [[Medi-Kit]]s or [[High Explosive]] to Rookies with high [[Strength]].&lt;br /&gt;
:* Fully constructed [[Alien Containment]] facility.&lt;br /&gt;
&lt;br /&gt;
*; Notes&lt;br /&gt;
&lt;br /&gt;
:* Capturing the [[Commander (Alien Rank) | Commander]], [[Leader (Alien Rank) | Leader]] and [[Navigator (Alien Rank) | Navigator]] alive is the only priority.&lt;br /&gt;
:* [[Muton]] Battleships apparently do not contains Leaders or Commanders so dust-off if you encounter one.&lt;br /&gt;
:* Odds are 3 to 6 soldiers will be killed in the assault. &lt;br /&gt;
:* Shooting any aliens outside the Battleship is allowed and encouraged.&lt;br /&gt;
:* The high-ranking aliens are almost certain to be inside the Battleship when you follow the rush tactics here.&lt;br /&gt;
&lt;br /&gt;
== Battleship Layout ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:UFO_160MAP-L1.JPG|Ground&lt;br /&gt;
Image:UFO_160MAP-L2.JPG|Middle deck&lt;br /&gt;
Image:UFO_160MAP-L3.JPG|Command deck&lt;br /&gt;
Image:UFO_160MAP.JPG|Roof&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Turn 1 ==&lt;br /&gt;
&lt;br /&gt;
* Deploy one soldier to look around for nearby enemies, eliminate any seen.&lt;br /&gt;
* In this case a single [[Chryssalid]] was spotted, taken out with several Auto shots.&lt;br /&gt;
* Throw a [[Smoke Grenade]] outside to cover deployment of all soldiers out of the Skyranger.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn1.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turn 2 ==&lt;br /&gt;
&lt;br /&gt;
* A point man should move ahead as far ahead as possible and a smoke grenade should be used to cover this position.&lt;br /&gt;
* 2-3 soldiers should be deployed to clear the surroundings.&lt;br /&gt;
* The other 10 should press on for the access lift after shooting any enemies spotted.&lt;br /&gt;
* Here a Chryssalid was spotted, too far away for it to present a danger in the next turn, so it was not fired on this turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn2.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turn 3 ==&lt;br /&gt;
&lt;br /&gt;
* Any enemies spotted should be dealt with using the Laser Rifles.&lt;br /&gt;
* Throw a smoke grenade forward between the engine pods. This will cover the men in their push forward.&lt;br /&gt;
* The squad advance as far as possible, standing at the edge of an engine pod.&lt;br /&gt;
* Continue to sweep perimeter with team, in this case a [[Snakeman]] was spotted but was not hit by fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn3.png]]&lt;br /&gt;
[[Image:Kpov_turn3b.png]]&lt;br /&gt;
[[Image:Kpov_turn3a.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turn 4 ==&lt;br /&gt;
&lt;br /&gt;
* Move the squad to stack up between the pods near the lift.&lt;br /&gt;
* Any aliens outside the UFO should be shot on sight (they are very likely to be mere [[Soldier (Alien Ranks)|Soldiers]]).&lt;br /&gt;
* Chryssalids or other [[Terror Units]] should be executed with extreme prejudice.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn4.png]]&lt;br /&gt;
[[Image:Kpov_turn4a.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turn 5 – Operation Lift Storm ==&lt;br /&gt;
&lt;br /&gt;
* Take nine soldiers and rush into the turbolift, filling the downstairs. The aliens will now be unable to exit the [[Battleship]].&lt;br /&gt;
* If there&#039;s any alien already downstairs in the lift:&lt;br /&gt;
:*Walk the soldier next to them&lt;br /&gt;
:*Turn to face them&lt;br /&gt;
:*Use the Stun Rod until the alien is stunned&lt;br /&gt;
:*Repeat with another soldier if required.&lt;br /&gt;
* Move the perimeter team onward to continue clearing.&lt;br /&gt;
* Soldiers remaining near but not inside the lift should kneel with plenty of [[Time Units]] remaining to pick off any aliens loitering around the engine pods in [[Reaction Fire]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn5.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turn 6 ==&lt;br /&gt;
&lt;br /&gt;
* It&#039;s stun-only from now on for the soldiers in the lift.&lt;br /&gt;
* Dump Laser Rifles into the backpack and the Stun Rods in their hands.&lt;br /&gt;
* Keep the soldiers at the bottom of the lift for the moment.&lt;br /&gt;
* Slowly advance the remaining outside teams to sweep for stragglers like this Snakeman. If you find any, gun them down unless you&#039;re near enough to consider the rod.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn6.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turns 7 to 11 – Heads Up ==&lt;br /&gt;
&lt;br /&gt;
* Time to clear out the middle deck. Aliens from this deck congregate in the four corridors and will advance towards the turbolift on each turn.&lt;br /&gt;
* Some of the soldiers can probably already see aliens from where they are at the bottom of the turbolift.&lt;br /&gt;
* Take one soldier and pop up to the middle deck and look down each corridor, identifying targets, and then pop down. This is risky, and your soldier may get shot when going up the lift if they appear in an alien&#039;s line of fire. &lt;br /&gt;
* If aliens are very close to the lift, take another soldier up and try to stun.&lt;br /&gt;
;* Ensure they have enough TUs to get back down to relative safety at the bottom of the lift!&lt;br /&gt;
* Repeat until the visible enemies are pacified with the Stun Rods.&lt;br /&gt;
* The sheer number of soldiers in the lift means there is a very good chance to stun multiple enemies in one turn. If you have enough [[TUs]], check to see the rank of the alien stunned by standing over them and going to the Inventory screen.&lt;br /&gt;
* Complete the outdoors sweep with your remaining teams.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn7.png]]&lt;br /&gt;
[[Image:Kpov_turn9a.png]]&lt;br /&gt;
[[Image:Kpov_turn9.png]]&lt;br /&gt;
[[Image:Kpov_turn11a.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turn 12 ==&lt;br /&gt;
&lt;br /&gt;
* When you can no longer see any aliens down any of the four corridors, it&#039;s quite likely the deck is clear.&lt;br /&gt;
* In any case, if you can&#039;t see any aliens on the middle deck, it&#039;s then safe to send your soldiers up to the command deck.&lt;br /&gt;
* Stun any alien upstairs by the lift.&lt;br /&gt;
* Move the entire assault team up the lift and leave them ready for entry by the sides of the doors.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn12.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turn 13 – Snakeman Stun Sensation ==&lt;br /&gt;
&lt;br /&gt;
* With the squad by the doors, send a soldier out each door to spot any targets.&lt;br /&gt;
;* If in stun range, send as many soldiers their way IMMEDIATELY until they are pacified. The high-ranking aliens may be carrying [[Blaster Launcher]]s or [[Alien Grenade]]s.&lt;br /&gt;
* If an spotted alien is allowed to play out their turn and use explosive weaponry, there&#039;s a good chance the mission will prematurely end in complete disaster.&lt;br /&gt;
* Fan-out to get to positions where you can advance down the corridors the next term.&lt;br /&gt;
* You may be lucky and grab a [[Commander (Alien Rank) | Commander]] and [[Leader (Alien Rank) | Leader]] right outside the lift room like this.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn13.png]]&lt;br /&gt;
[[Image:Kpov_turn13a.png]]&lt;br /&gt;
[[Image:Kpov_turn13b.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turns 14-16 ==&lt;br /&gt;
&lt;br /&gt;
* Advance down the corridors as far as you can each turn and storm the North and South rooms first.&lt;br /&gt;
* A [[Navigator (Alien Rank) | Navigator]] is usually right by the bridge at the South.&lt;br /&gt;
* If you can see an alien but can&#039;t get close enough to stun in a given turn you might try throwing a smoke grenade their way to limit their sight range.&lt;br /&gt;
* Still, you might lose a soldier or two to reaction fire when closing with the Stun Rod, which can&#039;t really be avoided if there&#039;s a single entrance.&lt;br /&gt;
* According to [[Destroying Terrain]] the security walls on the command deck will not be breached by Laser Rifles, so don&#039;t try re-equipping them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn15.png]]&lt;br /&gt;
[[Image:Kpov_turn16.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Remaining Turns ==&lt;br /&gt;
&lt;br /&gt;
* With the command deck sweep complete, head back to the lift.&lt;br /&gt;
* I found a loitering Snakeman here, maybe woken up or had moved up from the middle deck.&lt;br /&gt;
* Proceed downstairs and back to a through clearance of the middle deck.&lt;br /&gt;
* At some point, you&#039;ll stun the last alien and the mission ends.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn17.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Mission Completed ==&lt;br /&gt;
&lt;br /&gt;
* Be sure to see the outstanding [[Research]] topics to check you got the Commander, Leader and Navigator!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_missioncompleted.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
= Cydonia 2 - Assaulting the Brain Room =&lt;br /&gt;
&lt;br /&gt;
The Brain Room is usually very well guarded by [[Ethereal]]s. Often X-COM soldiers lucky enough to make it as far as the corridor head up the lift to find themselves in front of a firing squad. Here&#039;s a safer way to assault the [[Brain]]...&lt;br /&gt;
&lt;br /&gt;
;Requirements&lt;br /&gt;
*[[Blaster Launcher]] and 1 [[Blaster Bomb]]&lt;br /&gt;
*[[Heavy Plasma]] and clip&lt;br /&gt;
*One or more [[Flying Suit]] Soldiers for the assault&lt;br /&gt;
&lt;br /&gt;
;Tactics&lt;br /&gt;
* Explore until you find the distinctive ground floor of the Brain room (2x2 with middle passage with double door entrance at the west side)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:UBASE_15MAP-L1.JPG|Ground&lt;br /&gt;
Image:UBASE_15MAP.JPG|Upper level&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov brain room ground.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Find an adjacent room with open upper level, such as a storeroom or garden.&lt;br /&gt;
* The brain room walls are curved at the edges, so scout on the upper level to find the thinnest wall (1 unit).&lt;br /&gt;
* Soften up the thinnest section of the wall by blasting through the outer covering with Heavy Plasma (varies depending on room type, but usually 3-9 hits.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov brain room soften wall.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire a Blaster Bomb directly at the exposed dirt wall to punch through. (Do this with your soldiers on the ground to avoid casualties!)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov brain room blaster.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Take Flying Suited agents through the breached wall and assault the Brain!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov brain room breach.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* For poetic justice, try kneeling near the Brain and wait until the Ethereals blow it to bits themselves!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
= Conclusion =&lt;br /&gt;
&lt;br /&gt;
If you read this far, I&#039;d be interested in any comments or such! Try the [[User_talk:Arrow_Quivershaft#1_Mission_X-COM | 1-Mission X-COM]] for a challenge if you haven&#039;t already.&lt;br /&gt;
&lt;br /&gt;
I&#039;m just trying to be a better X-COM commander. My name is [[User:Kpov|Kpov]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Comments =&lt;br /&gt;
&lt;br /&gt;
I&#039;d advise rushing the bridge level and grabbing the top three immediately on reaching the battleship. once you&#039;ve stunned the top three, who virtually always stay up top, station a guard on each of them, then switch back to laser rifles and sweep the ship.--[[User:(name here)|(name here)]] 04:10, 2 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
Great guide. Good usage of smokes, good writing style. I thought this would end up with lots more bodybags... If you plan on making the same guide on winning mars with n00b soldiers, can you make video of it too? ;-) [[User:Seb76|Seb76]] 16:55, 2 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
Yes, very good guide.  The two things I&#039;d add to it are that it&#039;s not useful to have more than three smoke grenades going at one time (the game runs out of smoke tiles) and that aliens carrying small launchers will sometimes do you the favor of knocking themselves out (or even each other), especially if you&#039;re standing next to them point-blank.  When faced with multiple aliens and limited firepower, go after the launcher-equipped ones last.--[[User:Ethereal Cereal|Ethereal Cereal]] 20:28, 2 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
:Thanks for all the comments. Something I occasionally do is a variant on [[User:(name here)|(name here)]]&#039;s advice, I pick up the Cmdrs/Leaders/Navig and keep them in backpacks and keep those soldiers where they are. If any turn those soldiers have full TUs (usually not, aliens are [[Item Weights|really heavy]]!) then their alien pal must have woken up and will be nearby, though without any weapons.&lt;br /&gt;
:Anyone got a screencap showing a Floater/Sectoid/Snakeman with a [[Small Launcher]] for reference? If not I might take a few that help to identify what weapons aliens are armed with. I&#039;m not sure how to record an X-COM mission as video though, Seb76. Any ideas?  [[User:Kpov|Kpov]] 11:56, 3 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
::video capture program of some kind should do it. i think there may be one around, if not, medics and engineers carry them, tough engineers may have blaster launchers instead.--[[User:(name here)|(name here)]] 14:39, 3 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
:::The battlescape sprite for a Small Launcher carried in-hand is the ninth row in [[HANDOB.PCK#Image|this image]].  It&#039;s the only one with brown and green.  (This image is helpful for figuring out other weapons, too.  Heavy Plasma is the 6th row, Blaster Launcher is 8th.) [[User:Arrow Quivershaft|Arrow Quivershaft]] 17:10, 3 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
::::Thanks for that pointer, quite useful! [[User:Kpov|Kpov]] 21:00, 3 June 2008 (PDT)&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_brain_room_thin_side.png&amp;diff=15593</id>
		<title>File:Kpov brain room thin side.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_brain_room_thin_side.png&amp;diff=15593"/>
		<updated>2008-06-04T03:02:08Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_brain_room_soften_wall.png&amp;diff=15592</id>
		<title>File:Kpov brain room soften wall.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_brain_room_soften_wall.png&amp;diff=15592"/>
		<updated>2008-06-04T03:01:50Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_brain_room_ground.png&amp;diff=15591</id>
		<title>File:Kpov brain room ground.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_brain_room_ground.png&amp;diff=15591"/>
		<updated>2008-06-04T03:01:30Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_brain_room_breach.png&amp;diff=15590</id>
		<title>File:Kpov brain room breach.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_brain_room_breach.png&amp;diff=15590"/>
		<updated>2008-06-04T03:01:14Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_brain_room_blaster.png&amp;diff=15589</id>
		<title>File:Kpov brain room blaster.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_brain_room_blaster.png&amp;diff=15589"/>
		<updated>2008-06-04T03:00:55Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Kpov&amp;diff=15586</id>
		<title>User talk:Kpov</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Kpov&amp;diff=15586"/>
		<updated>2008-06-03T18:56:17Z</updated>

		<summary type="html">&lt;p&gt;Kpov: Responded to some comments, anyone got Alien+Small Launcher screencaps?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
&lt;br /&gt;
I&#039;m Kpov and I&#039;ve played UFO: Enemy Unknown ([[X-COM]]) a fair amount over the years.&lt;br /&gt;
Recently I found the 1-Mission X-COM page by [[User_talk:Arrow_Quivershaft#1_Mission_X-COM | Arrow Quivershaft]] and it was very different and quite fun to play.&lt;br /&gt;
&lt;br /&gt;
I put together the following guide on the battleship assault after playing it on Veteran a second time.&lt;br /&gt;
&lt;br /&gt;
= How to Capture Battleship Crew with Rookies – A Walkthrough with Screencaps=&lt;br /&gt;
&lt;br /&gt;
*; Introduction&lt;br /&gt;
&lt;br /&gt;
In [[User_talk:Arrow_Quivershaft#1_Mission_X-COM |1-Mission X-COM]] you have a single [[Battleship]] [[UFO Ground Assault | Ground assault]] to bring back aliens and technology home for research. The hardest part is ensuring capture of [[Research#The Minimum Three|The Minimum Three]]. The extremely limited range of [[Stun Rod]]s can mean a outdoor stun assault is a hopeless cause. Rookies will get shredded before closing the distance against aliens armed with [[Heavy Plasma]].&lt;br /&gt;
&lt;br /&gt;
This high-speed saturate-and-storm strategy that has been shown to work with modest losses, allowing the capture of every alien still inside the battleship at turn 4.&lt;br /&gt;
&lt;br /&gt;
*; Prerequisites&lt;br /&gt;
&lt;br /&gt;
:* [[Skyranger]] at a landed [[Battleship]] site. Most commonly you can find these on an [[Alien Infiltration]] mission in formation with another Battleship, a [[Supply Ship]] and a small UFO.&lt;br /&gt;
:* In the Skyranger, 14 soldiers, each with [[Laser Rifle]], [[Smoke Grenade]], [[Stun Rod]] and an [[Electro-flare]] in case it&#039;s a night mission.&lt;br /&gt;
:* Optionally consider issuing [[Medi-Kit]]s or [[High Explosive]] to Rookies with high [[Strength]].&lt;br /&gt;
:* Fully constructed [[Alien Containment]] facility.&lt;br /&gt;
&lt;br /&gt;
*; Notes&lt;br /&gt;
&lt;br /&gt;
:* Capturing the [[Commander (Alien Rank) | Commander]], [[Leader (Alien Rank) | Leader]] and [[Navigator (Alien Rank) | Navigator]] alive is the only priority.&lt;br /&gt;
:* [[Muton]] Battleships apparently do not contains Leaders or Commanders so dust-off if you encounter one.&lt;br /&gt;
:* Odds are 3 to 6 soldiers will be killed in the assault. &lt;br /&gt;
:* Shooting any aliens outside the Battleship is allowed and encouraged.&lt;br /&gt;
:* The high-ranking aliens are almost certain to be inside the Battleship when you follow the rush tactics here.&lt;br /&gt;
&lt;br /&gt;
== Battleship Layout ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:UFO_160MAP-L1.JPG|Ground&lt;br /&gt;
Image:UFO_160MAP-L2.JPG|Middle deck&lt;br /&gt;
Image:UFO_160MAP-L3.JPG|Command deck&lt;br /&gt;
Image:UFO_160MAP.JPG|Roof&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Turn 1 ==&lt;br /&gt;
&lt;br /&gt;
* Deploy one soldier to look around for nearby enemies, eliminate any seen.&lt;br /&gt;
* In this case a single [[Chryssalid]] was spotted, taken out with several Auto shots.&lt;br /&gt;
* Throw a [[Smoke Grenade]] outside to cover deployment of all soldiers out of the Skyranger.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn1.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turn 2 ==&lt;br /&gt;
&lt;br /&gt;
* A point man should move ahead as far ahead as possible and a smoke grenade should be used to cover this position.&lt;br /&gt;
* 2-3 soldiers should be deployed to clear the surroundings.&lt;br /&gt;
* The other 10 should press on for the access lift after shooting any enemies spotted.&lt;br /&gt;
* Here a Chryssalid was spotted, too far away for it to present a danger in the next turn, so it was not fired on this turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn2.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turn 3 ==&lt;br /&gt;
&lt;br /&gt;
* Any enemies spotted should be dealt with using the Laser Rifles.&lt;br /&gt;
* Throw a smoke grenade forward between the engine pods. This will cover the men in their push forward.&lt;br /&gt;
* The squad advance as far as possible, standing at the edge of an engine pod.&lt;br /&gt;
* Continue to sweep perimeter with team, in this case a [[Snakeman]] was spotted but was not hit by fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn3.png]]&lt;br /&gt;
[[Image:Kpov_turn3b.png]]&lt;br /&gt;
[[Image:Kpov_turn3a.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turn 4 ==&lt;br /&gt;
&lt;br /&gt;
* Move the squad to stack up between the pods near the lift.&lt;br /&gt;
* Any aliens outside the UFO should be shot on sight (they are very likely to be mere [[Soldier (Alien Ranks)|Soldiers]]).&lt;br /&gt;
* Chryssalids or other [[Terror Units]] should be executed with extreme prejudice.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn4.png]]&lt;br /&gt;
[[Image:Kpov_turn4a.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turn 5 – Operation Lift Storm ==&lt;br /&gt;
&lt;br /&gt;
* Take nine soldiers and rush into the turbolift, filling the downstairs. The aliens will now be unable to exit the [[Battleship]].&lt;br /&gt;
* If there&#039;s any alien already downstairs in the lift:&lt;br /&gt;
:*Walk the soldier next to them&lt;br /&gt;
:*Turn to face them&lt;br /&gt;
:*Use the Stun Rod until the alien is stunned&lt;br /&gt;
:*Repeat with another soldier if required.&lt;br /&gt;
* Move the perimeter team onward to continue clearing.&lt;br /&gt;
* Soldiers remaining near but not inside the lift should kneel with plenty of [[Time Units]] remaining to pick off any aliens loitering around the engine pods in [[Reaction Fire]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn5.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turn 6 ==&lt;br /&gt;
&lt;br /&gt;
* It&#039;s stun-only from now on for the soldiers in the lift.&lt;br /&gt;
* Dump Laser Rifles into the backpack and the Stun Rods in their hands.&lt;br /&gt;
* Keep the soldiers at the bottom of the lift for the moment.&lt;br /&gt;
* Slowly advance the remaining outside teams to sweep for stragglers like this Snakeman. If you find any, gun them down unless you&#039;re near enough to consider the rod.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn6.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turns 7 to 11 – Heads Up ==&lt;br /&gt;
&lt;br /&gt;
* Time to clear out the middle deck. Aliens from this deck congregate in the four corridors and will advance towards the turbolift on each turn.&lt;br /&gt;
* Some of the soldiers can probably already see aliens from where they are at the bottom of the turbolift.&lt;br /&gt;
* Take one soldier and pop up to the middle deck and look down each corridor, identifying targets, and then pop down. This is risky, and your soldier may get shot when going up the lift if they appear in an alien&#039;s line of fire. &lt;br /&gt;
* If aliens are very close to the lift, take another soldier up and try to stun.&lt;br /&gt;
;* Ensure they have enough TUs to get back down to relative safety at the bottom of the lift!&lt;br /&gt;
* Repeat until the visible enemies are pacified with the Stun Rods.&lt;br /&gt;
* The sheer number of soldiers in the lift means there is a very good chance to stun multiple enemies in one turn. If you have enough [[TUs]], check to see the rank of the alien stunned by standing over them and going to the Inventory screen.&lt;br /&gt;
* Complete the outdoors sweep with your remaining teams.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn7.png]]&lt;br /&gt;
[[Image:Kpov_turn9a.png]]&lt;br /&gt;
[[Image:Kpov_turn9.png]]&lt;br /&gt;
[[Image:Kpov_turn11a.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turn 12 ==&lt;br /&gt;
&lt;br /&gt;
* When you can no longer see any aliens down any of the four corridors, it&#039;s quite likely the deck is clear.&lt;br /&gt;
* In any case, if you can&#039;t see any aliens on the middle deck, it&#039;s then safe to send your soldiers up to the command deck.&lt;br /&gt;
* Stun any alien upstairs by the lift.&lt;br /&gt;
* Move the entire assault team up the lift and leave them ready for entry by the sides of the doors.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn12.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turn 13 – Snakeman Stun Sensation ==&lt;br /&gt;
&lt;br /&gt;
* With the squad by the doors, send a soldier out each door to spot any targets.&lt;br /&gt;
;* If in stun range, send as many soldiers their way IMMEDIATELY until they are pacified. The high-ranking aliens may be carrying [[Blaster Launcher]]s or [[Alien Grenade]]s.&lt;br /&gt;
* If an spotted alien is allowed to play out their turn and use explosive weaponry, there&#039;s a good chance the mission will prematurely end in complete disaster.&lt;br /&gt;
* Fan-out to get to positions where you can advance down the corridors the next term.&lt;br /&gt;
* You may be lucky and grab a [[Commander (Alien Rank) | Commander]] and [[Leader (Alien Rank) | Leader]] right outside the lift room like this.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn13.png]]&lt;br /&gt;
[[Image:Kpov_turn13a.png]]&lt;br /&gt;
[[Image:Kpov_turn13b.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turns 14-16 ==&lt;br /&gt;
&lt;br /&gt;
* Advance down the corridors as far as you can each turn and storm the North and South rooms first.&lt;br /&gt;
* A [[Navigator (Alien Rank) | Navigator]] is usually right by the bridge at the South.&lt;br /&gt;
* If you can see an alien but can&#039;t get close enough to stun in a given turn you might try throwing a smoke grenade their way to limit their sight range.&lt;br /&gt;
* Still, you might lose a soldier or two to reaction fire when closing with the Stun Rod, which can&#039;t really be avoided if there&#039;s a single entrance.&lt;br /&gt;
* According to [[Destroying Terrain]] the security walls on the command deck will not be breached by Laser Rifles, so don&#039;t try re-equipping them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn15.png]]&lt;br /&gt;
[[Image:Kpov_turn16.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Remaining Turns ==&lt;br /&gt;
&lt;br /&gt;
* With the command deck sweep complete, head back to the lift.&lt;br /&gt;
* I found a loitering Snakeman here, maybe woken up or had moved up from the middle deck.&lt;br /&gt;
* Proceed downstairs and back to a through clearance of the middle deck.&lt;br /&gt;
* At some point, you&#039;ll stun the last alien and the mission ends.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn17.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Mission Completed ==&lt;br /&gt;
&lt;br /&gt;
* Be sure to see the outstanding [[Research]] topics to check you got the Commander, Leader and Navigator!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_missioncompleted.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
= Conclusion =&lt;br /&gt;
&lt;br /&gt;
If you read this far, I&#039;d be interested in any comments or such! Try the [[User_talk:Arrow_Quivershaft#1_Mission_X-COM | 1-Mission X-COM]] for a challenge if you haven&#039;t already.&lt;br /&gt;
&lt;br /&gt;
I&#039;m just trying to be a better X-COM commander. My name is [[User:Kpov|Kpov]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Comments =&lt;br /&gt;
&lt;br /&gt;
I&#039;d advise rushing the bridge level and grabbing the top three immediately on reaching the battleship. once you&#039;ve stunned the top three, who virtually always stay up top, station a guard on each of them, then switch back to laser rifles and sweep the ship.--[[User:(name here)|(name here)]] 04:10, 2 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
Great guide. Good usage of smokes, good writing style. I thought this would end up with lots more bodybags... If you plan on making the same guide on winning mars with n00b soldiers, can you make video of it too? ;-) [[User:Seb76|Seb76]] 16:55, 2 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
Yes, very good guide.  The two things I&#039;d add to it are that it&#039;s not useful to have more than three smoke grenades going at one time (the game runs out of smoke tiles) and that aliens carrying small launchers will sometimes do you the favor of knocking themselves out (or even each other), especially if you&#039;re standing next to them point-blank.  When faced with multiple aliens and limited firepower, go after the launcher-equipped ones last.--[[User:Ethereal Cereal|Ethereal Cereal]] 20:28, 2 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
:Thanks for all the comments. Something I occasionally do is a variant on [[User:(name here)|(name here)]]&#039;s advice, I pick up the Cmdrs/Leaders/Navig and keep them in backpacks and keep those soldiers where they are. If any turn those soldiers have full TUs (usually not, aliens are [[Item Weights|really heavy]]!) then their alien pal must have woken up and will be nearby, though without any weapons.&lt;br /&gt;
:Anyone got a screencap showing a Floater/Sectoid/Snakeman with a [[Small Launcher]] for reference? If not I might take a few that help to identify what weapons aliens are armed with. I&#039;m not sure how to record an X-COM mission as video though, Seb76. Any ideas?  [[User:Kpov|Kpov]] 11:56, 3 June 2008 (PDT)&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Kpov&amp;diff=15565</id>
		<title>User talk:Kpov</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Kpov&amp;diff=15565"/>
		<updated>2008-06-02T00:13:07Z</updated>

		<summary type="html">&lt;p&gt;Kpov: Added linking, improved some formatting in walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
&lt;br /&gt;
I&#039;m Kpov and I&#039;ve played UFO: Enemy Unknown ([[X-COM]]) a fair amount over the years.&lt;br /&gt;
Recently I found the 1-Mission X-COM page by [[User_talk:Arrow_Quivershaft#1_Mission_X-COM | Arrow Quivershaft]] and it was very different and quite fun to play.&lt;br /&gt;
&lt;br /&gt;
I put together the following guide on the battleship assault after playing it on Veteran a second time.&lt;br /&gt;
&lt;br /&gt;
= How to Capture Battleship Crew with Rookies – A Walkthrough with Screencaps=&lt;br /&gt;
&lt;br /&gt;
*; Introduction&lt;br /&gt;
&lt;br /&gt;
In [[User_talk:Arrow_Quivershaft#1_Mission_X-COM |1-Mission X-COM]] you have a single [[Battleship]] [[UFO Ground Assault | Ground assault]] to bring back aliens and technology home for research. The hardest part is ensuring capture of [[Research#The Minimum Three|The Minimum Three]]. The extremely limited range of [[Stun Rod]]s can mean a outdoor stun assault is a hopeless cause. Rookies will get shredded before closing the distance against aliens armed with [[Heavy Plasma]].&lt;br /&gt;
&lt;br /&gt;
This high-speed saturate-and-storm strategy that has been shown to work with modest losses, allowing the capture of every alien still inside the battleship at turn 4.&lt;br /&gt;
&lt;br /&gt;
*; Prerequisites&lt;br /&gt;
&lt;br /&gt;
:* [[Skyranger]] at a landed [[Battleship]] site. Most commonly you can find these on an [[Alien Infiltration]] mission in formation with another Battleship, a [[Supply Ship]] and a small UFO.&lt;br /&gt;
:* In the Skyranger, 14 soldiers, each with [[Laser Rifle]], [[Smoke Grenade]], [[Stun Rod]] and an [[Electro-flare]] in case it&#039;s a night mission.&lt;br /&gt;
:* Optionally consider issuing [[Medi-Kit]]s or [[High Explosive]] to Rookies with high [[Strength]].&lt;br /&gt;
:* Fully constructed [[Alien Containment]] facility.&lt;br /&gt;
&lt;br /&gt;
*; Notes&lt;br /&gt;
&lt;br /&gt;
:* Capturing the [[Commander (Alien Rank) | Commander]], [[Leader (Alien Rank) | Leader]] and [[Navigator (Alien Rank) | Navigator]] alive is the only priority.&lt;br /&gt;
:* [[Muton]] Battleships apparently do not contains Leaders or Commanders so dust-off if you encounter one.&lt;br /&gt;
:* Odds are 3 to 6 soldiers will be killed in the assault. &lt;br /&gt;
:* Shooting any aliens outside the Battleship is allowed and encouraged.&lt;br /&gt;
:* The high-ranking aliens are almost certain to be inside the Battleship when you follow the rush tactics here.&lt;br /&gt;
&lt;br /&gt;
== Battleship Layout ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:UFO_160MAP-L1.JPG|Ground&lt;br /&gt;
Image:UFO_160MAP-L2.JPG|Middle deck&lt;br /&gt;
Image:UFO_160MAP-L3.JPG|Command deck&lt;br /&gt;
Image:UFO_160MAP.JPG|Roof&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Turn 1 ==&lt;br /&gt;
&lt;br /&gt;
* Deploy one soldier to look around for nearby enemies, eliminate any seen.&lt;br /&gt;
* In this case a single [[Chryssalid]] was spotted, taken out with several Auto shots.&lt;br /&gt;
* Throw a [[Smoke Grenade]] outside to cover deployment of all soldiers out of the Skyranger.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn1.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turn 2 ==&lt;br /&gt;
&lt;br /&gt;
* A point man should move ahead as far ahead as possible and a smoke grenade should be used to cover this position.&lt;br /&gt;
* 2-3 soldiers should be deployed to clear the surroundings.&lt;br /&gt;
* The other 10 should press on for the access lift after shooting any enemies spotted.&lt;br /&gt;
* Here a Chryssalid was spotted, too far away for it to present a danger in the next turn, so it was not fired on this turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn2.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turn 3 ==&lt;br /&gt;
&lt;br /&gt;
* Any enemies spotted should be dealt with using the Laser Rifles.&lt;br /&gt;
* Throw a smoke grenade forward between the engine pods. This will cover the men in their push forward.&lt;br /&gt;
* The squad advance as far as possible, standing at the edge of an engine pod.&lt;br /&gt;
* Continue to sweep perimeter with team, in this case a [[Snakeman]] was spotted but was not hit by fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn3.png]]&lt;br /&gt;
[[Image:Kpov_turn3b.png]]&lt;br /&gt;
[[Image:Kpov_turn3a.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turn 4 ==&lt;br /&gt;
&lt;br /&gt;
* Move the squad to stack up between the pods near the lift.&lt;br /&gt;
* Any aliens outside the UFO should be shot on sight (they are very likely to be mere [[Soldier (Alien Ranks)|Soldiers]]).&lt;br /&gt;
* Chryssalids or other [[Terror Units]] should be executed with extreme prejudice.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn4.png]]&lt;br /&gt;
[[Image:Kpov_turn4a.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turn 5 – Operation Lift Storm ==&lt;br /&gt;
&lt;br /&gt;
* Take nine soldiers and rush into the turbolift, filling the downstairs. The aliens will now be unable to exit the [[Battleship]].&lt;br /&gt;
* If there&#039;s any alien already downstairs in the lift:&lt;br /&gt;
:*Walk the soldier next to them&lt;br /&gt;
:*Turn to face them&lt;br /&gt;
:*Use the Stun Rod until the alien is stunned&lt;br /&gt;
:*Repeat with another soldier if required.&lt;br /&gt;
* Move the perimeter team onward to continue clearing.&lt;br /&gt;
* Soldiers remaining near but not inside the lift should kneel with plenty of [[Time Units]] remaining to pick off any aliens loitering around the engine pods in [[Reaction Fire]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn5.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turn 6 ==&lt;br /&gt;
&lt;br /&gt;
* It&#039;s stun-only from now on for the soldiers in the lift.&lt;br /&gt;
* Dump Laser Rifles into the backpack and the Stun Rods in their hands.&lt;br /&gt;
* Keep the soldiers at the bottom of the lift for the moment.&lt;br /&gt;
* Slowly advance the remaining outside teams to sweep for stragglers like this Snakeman. If you find any, gun them down unless you&#039;re near enough to consider the rod.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn6.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turns 7 to 11 – Heads Up ==&lt;br /&gt;
&lt;br /&gt;
* Time to clear out the middle deck. Aliens from this deck congregate in the four corridors and will advance towards the turbolift on each turn.&lt;br /&gt;
* Some of the soldiers can probably already see aliens from where they are at the bottom of the turbolift.&lt;br /&gt;
* Take one soldier and pop up to the middle deck and look down each corridor, identifying targets, and then pop down. This is risky, and your soldier may get shot when going up the lift if they appear in an alien&#039;s line of fire. &lt;br /&gt;
* If aliens are very close to the lift, take another soldier up and try to stun.&lt;br /&gt;
;* Ensure they have enough TUs to get back down to relative safety at the bottom of the lift!&lt;br /&gt;
* Repeat until the visible enemies are pacified with the Stun Rods.&lt;br /&gt;
* The sheer number of soldiers in the lift means there is a very good chance to stun multiple enemies in one turn. If you have enough [[TUs]], check to see the rank of the alien stunned by standing over them and going to the Inventory screen.&lt;br /&gt;
* Complete the outdoors sweep with your remaining teams.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn7.png]]&lt;br /&gt;
[[Image:Kpov_turn9a.png]]&lt;br /&gt;
[[Image:Kpov_turn9.png]]&lt;br /&gt;
[[Image:Kpov_turn11a.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turn 12 ==&lt;br /&gt;
&lt;br /&gt;
* When you can no longer see any aliens down any of the four corridors, it&#039;s quite likely the deck is clear.&lt;br /&gt;
* In any case, if you can&#039;t see any aliens on the middle deck, it&#039;s then safe to send your soldiers up to the command deck.&lt;br /&gt;
* Stun any alien upstairs by the lift.&lt;br /&gt;
* Move the entire assault team up the lift and leave them ready for entry by the sides of the doors.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn12.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turn 13 – Snakeman Stun Sensation ==&lt;br /&gt;
&lt;br /&gt;
* With the squad by the doors, send a soldier out each door to spot any targets.&lt;br /&gt;
;* If in stun range, send as many soldiers their way IMMEDIATELY until they are pacified. The high-ranking aliens may be carrying [[Blaster Launcher]]s or [[Alien Grenade]]s.&lt;br /&gt;
* If an spotted alien is allowed to play out their turn and use explosive weaponry, there&#039;s a good chance the mission will prematurely end in complete disaster.&lt;br /&gt;
* Fan-out to get to positions where you can advance down the corridors the next term.&lt;br /&gt;
* You may be lucky and grab a [[Commander (Alien Rank) | Commander]] and [[Leader (Alien Rank) | Leader]] right outside the lift room like this.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn13.png]]&lt;br /&gt;
[[Image:Kpov_turn13a.png]]&lt;br /&gt;
[[Image:Kpov_turn13b.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Turns 14-16 ==&lt;br /&gt;
&lt;br /&gt;
* Advance down the corridors as far as you can each turn and storm the North and South rooms first.&lt;br /&gt;
* A [[Navigator (Alien Rank) | Navigator]] is usually right by the bridge at the South.&lt;br /&gt;
* If you can see an alien but can&#039;t get close enough to stun in a given turn you might try throwing a smoke grenade their way to limit their sight range.&lt;br /&gt;
* Still, you might lose a soldier or two to reaction fire when closing with the Stun Rod, which can&#039;t really be avoided if there&#039;s a single entrance.&lt;br /&gt;
* According to [[Destroying Terrain]] the security walls on the command deck will not be breached by Laser Rifles, so don&#039;t try re-equipping them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn15.png]]&lt;br /&gt;
[[Image:Kpov_turn16.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Remaining Turns ==&lt;br /&gt;
&lt;br /&gt;
* With the command deck sweep complete, head back to the lift.&lt;br /&gt;
* I found a loitering Snakeman here, maybe woken up or had moved up from the middle deck.&lt;br /&gt;
* Proceed downstairs and back to a through clearance of the middle deck.&lt;br /&gt;
* At some point, you&#039;ll stun the last alien and the mission ends.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_turn17.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Mission Completed ==&lt;br /&gt;
&lt;br /&gt;
* Be sure to see the outstanding [[Research]] topics to check you got the Commander, Leader and Navigator!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Kpov_missioncompleted.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
= Conclusion =&lt;br /&gt;
&lt;br /&gt;
If you read this far, I&#039;d be interested in any comments or such!&lt;br /&gt;
&lt;br /&gt;
Try the [[User_talk:Arrow_Quivershaft#1_Mission_X-COM | 1-Mission X-COM]] for a challenge if you haven&#039;t already. [[User:Kpov|Kpov]] 17:13, 1 June 2008 (PDT)&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Kpov&amp;diff=15562</id>
		<title>User talk:Kpov</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Kpov&amp;diff=15562"/>
		<updated>2008-06-01T23:23:30Z</updated>

		<summary type="html">&lt;p&gt;Kpov: Added a 1-Mission X-COM battleship stun-assault walkthrough on my Talk page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
&lt;br /&gt;
I&#039;m Kpov and I&#039;ve played UFO: Enemy Unknown (X-COM) a fair amount over the years.&lt;br /&gt;
Recently I found the 1-Mission X-COM page by [[User_talk:Arrow_Quivershaft#1_Mission_X-COM | Arrow Quivershaft]] and it was very different and quite fun to play.&lt;br /&gt;
I put together the following guide on the battleship assault after playing it on Veteran a second time.&lt;br /&gt;
;:TODO&lt;br /&gt;
::*Add linking for items, aliens and articles&lt;br /&gt;
&lt;br /&gt;
= How to Capture Battleship Crew with Rookies – A Walkthrough with Screencaps=&lt;br /&gt;
&lt;br /&gt;
*; Introduction&lt;br /&gt;
&lt;br /&gt;
In One-Mission X-COM you have a single battleship ground assault to bring back aliens and technology home for research. The hardest part is ensuring capture of The Minimum Three. The extremely limited range of Stun Rods can mean a outdoor stun assault is a hopeless cause. Rookies will get shredded before closing the distance against Plasma-armed aliens.&lt;br /&gt;
&lt;br /&gt;
This high-speed saturate-and-storm strategy that has been shown to work with modest losses, allowing the capture of every alien still inside the battleship at turn 4.&lt;br /&gt;
&lt;br /&gt;
*; Prerequisites&lt;br /&gt;
&lt;br /&gt;
:* Skyranger at a landed Battleship site. Most commonly you can find these on an Infiltration mission in formation with another Battleship, a Supply ship and a small UFO.&lt;br /&gt;
:* In the Skyranger, 14 soldiers, each with Laser Rifle, Smoke Grenade, Stun Rod and an Electro-flare (in case it&#039;s a night mission)&lt;br /&gt;
:* Optionally consider issuing Medi-Kits or High Explosive to Rookies with high Strength.&lt;br /&gt;
:* Fully constructed Alien Containment facility&lt;br /&gt;
&lt;br /&gt;
*; Notes&lt;br /&gt;
&lt;br /&gt;
:* Capturing the Commander, Leader and Navigator alive is the only priority.&lt;br /&gt;
:* Muton Battleships apparently do not contains Leaders or Commanders so dust-off if you encounter one.&lt;br /&gt;
:* Odds are 3 to 6 soldiers will be killed in the assault. &lt;br /&gt;
:* Shooting any aliens outside the Battleship is allowed and encouraged.&lt;br /&gt;
:* The high-ranking aliens are almost certain to be inside the Battleship when you follow the rush tactics here.&lt;br /&gt;
&lt;br /&gt;
== Turn 1 ==&lt;br /&gt;
&lt;br /&gt;
* Deploy one soldier to look around for nearby enemies, eliminate any seen.&lt;br /&gt;
* In this case a single Chryssalid was spotted, taken out with several Auto shots.&lt;br /&gt;
* Throw a smoke grenade outside to cover deployment of all soldiers out of the Skyranger.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Kpov_turn1.png]]&lt;br /&gt;
 &lt;br /&gt;
== Turn 2 ==&lt;br /&gt;
&lt;br /&gt;
* A point man should move ahead as far ahead as possible and a smoke grenade should be used to cover this position.&lt;br /&gt;
* 2-3 soldiers should be deployed to clear the surroundings.&lt;br /&gt;
* The other 10 should press on for the access lift after shooting any enemies spotted.&lt;br /&gt;
* Here a Chrysallid was spotted, too far away for it to present a danger in the next turn, so it was not fired on this turn.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpov_turn2.png]]&lt;br /&gt;
&lt;br /&gt;
== Turn 3 ==&lt;br /&gt;
&lt;br /&gt;
* Any enemies spotted should be dealt with using the Laser Rifles.&lt;br /&gt;
* Throw a smoke grenade forward between the engine pods. This will cover the men in their push forward.&lt;br /&gt;
* The squad advance as far as possible, standing at the edge of an engine pod.&lt;br /&gt;
* Continue to sweep perimeter with team, in this case a Snakeman was spotted but was not hit by fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpov_turn3.png]]&lt;br /&gt;
[[Image:Kpov_turn3b.png]]&lt;br /&gt;
[[Image:Kpov_turn3a.png]]&lt;br /&gt;
&lt;br /&gt;
== Turn 4 ==&lt;br /&gt;
&lt;br /&gt;
* Move the squad to stack up between the pods near the lift.&lt;br /&gt;
* Any aliens outside the UFO should be shot on sight (they are very likely to be mere Soldiers).&lt;br /&gt;
* Chryssalids or other terror units should be executed with extreme prejudice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpov_turn4.png]]&lt;br /&gt;
[[Image:Kpov_turn4a.png]]&lt;br /&gt;
&lt;br /&gt;
== Turn 5 – Operation Lift Storm ==&lt;br /&gt;
&lt;br /&gt;
* Take nine soldiers and rush into the turbolift, filling the downstairs. The aliens will now be unable to exit the Battleship.&lt;br /&gt;
* If there&#039;s any alien already downstairs in the lift:&lt;br /&gt;
:*Walk the soldier next to them&lt;br /&gt;
:*Turn to face them&lt;br /&gt;
:*Use the Stun Rod until the alien is stunned.&lt;br /&gt;
:*Repeat with another soldier if required.&lt;br /&gt;
* Move the perimeter team onward to continue clearing.&lt;br /&gt;
* Soldiers remaining near but not inside the lift should kneel with plenty of TUs remaining to pick off any aliens loitering around the engine pods in opportunity fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpov_turn5.png]]&lt;br /&gt;
&lt;br /&gt;
== Turn 6 ==&lt;br /&gt;
&lt;br /&gt;
* It&#039;s stun-only from now on for the soldiers in the lift.&lt;br /&gt;
* Dump Laser Rifles into the backpack and the Stun Rods in their hands.&lt;br /&gt;
* Keep the soldiers at the bottom of the lift for the moment.&lt;br /&gt;
* Slowly advance the remaining outside teams to sweep for stragglers like this Snakeman. If you find any, gun them down unless you&#039;re near enough to consider the rod.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpov_turn6.png]]&lt;br /&gt;
&lt;br /&gt;
== Turns 7 to 11 – Heads Up ==&lt;br /&gt;
&lt;br /&gt;
* Time to clear out the middle deck. Aliens from this deck congregate in the four corridors and will advance towards the turbolift on each turn.&lt;br /&gt;
* Some of the soldiers can probably already see aliens from where they are at the bottom of the turbolift.&lt;br /&gt;
* Take one soldier and pop up to the middle deck and look down each corridor, identifying targets, and then pop down. This is risky, and your soldier may get shot when going up the lift if they appear in an alien&#039;s line of fire. &lt;br /&gt;
* If aliens are very close to the lift, take another soldier up and try to stun.&lt;br /&gt;
;* Ensure they have enough TUs to get back down to relative safety at the bottom of the lift!&lt;br /&gt;
* Repeat until the visible enemies are pacified with the Stun Rods.&lt;br /&gt;
* The sheer number of soldiers in the lift means there is a very good chance to stun multiple enemies in one turn. If you have enough TUs, check to see the rank of the alien stunned by standing over them and going to the Inventory screen.&lt;br /&gt;
* Complete the outdoors sweep with your remaining teams.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpov_turn7.png]]&lt;br /&gt;
[[Image:Kpov_turn9a.png]]&lt;br /&gt;
[[Image:Kpov_turn9.png]]&lt;br /&gt;
[[Image:Kpov_turn11a.png]]&lt;br /&gt;
&lt;br /&gt;
== Turn 12 ==&lt;br /&gt;
&lt;br /&gt;
* When you can no longer see any aliens down any of the four corridors, it&#039;s quite likely the deck is clear.&lt;br /&gt;
* In any case, if you can&#039;t see any aliens on the middle deck, it&#039;s then safe to send your soldiers up to the command deck.&lt;br /&gt;
* Stun any alien upstairs by the lift.&lt;br /&gt;
* Move the entire assault team up the lift and leave them ready for entry by the sides of the doors.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpov_turn12.png]]&lt;br /&gt;
&lt;br /&gt;
== Turn 13 – Snakeman Stun Sensation ==&lt;br /&gt;
&lt;br /&gt;
* With the squad by the doors, send a soldier out each door to spot any targets.&lt;br /&gt;
;* If in stun range, send as many soldiers their way IMMEDIATELY until they are pacified. The high-ranking aliens may be carrying Blaster Launchers or Alien Grenades.&lt;br /&gt;
* If an spotted alien is allowed to play out their turn and use explosive weaponry, there&#039;s a good chance the mission will prematurely end in complete disaster.&lt;br /&gt;
* Fan out to get to positions where you can advance down the corridors the next term.&lt;br /&gt;
* You may be lucky and grab a Commander and Leader right outside the lift room like this.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpov_turn13.png]]&lt;br /&gt;
[[Image:Kpov_turn13a.png]]&lt;br /&gt;
[[Image:Kpov_turn13b.png]]&lt;br /&gt;
&lt;br /&gt;
== Turns 14-16 ==&lt;br /&gt;
&lt;br /&gt;
* Advance down the corridors as far as you can each turn and storm the North and South rooms first.&lt;br /&gt;
* A Navigator is usually right by the Bridge at the South.&lt;br /&gt;
* If you can see an alien but can&#039;t get close enough to stun in a given turn you might try throwing a smoke grenade their way to limit their sight range.&lt;br /&gt;
* Still, you might lose a soldier or two to reaction fire when closing with the Stun Rod, which can&#039;t really be avoided if there&#039;s a single entrance.&lt;br /&gt;
* According to Destroying Terrain the security walls on the command deck will not be breached by Laser Rifles, so don&#039;t try re-equipping them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpov_turn15.png]]&lt;br /&gt;
[[Image:Kpov_turn16.png]]&lt;br /&gt;
&lt;br /&gt;
== Remaining Turns ==&lt;br /&gt;
&lt;br /&gt;
* With the command deck sweep complete, head back to the lift.&lt;br /&gt;
* I found a loitering Snakeman here, maybe woken up or had moved up from the middle deck.&lt;br /&gt;
* Proceed downstairs and back to a through clearance of the middle deck.&lt;br /&gt;
* At some point, you&#039;ll stun the last alien and the mission ends.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpov_turn17.png]]&lt;br /&gt;
&lt;br /&gt;
== Mission Completed ==&lt;br /&gt;
&lt;br /&gt;
* Be sure to see the outstanding Research Topics to check you got the Commander, Leader and Navigator!&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpov_missioncompleted.png]]&lt;br /&gt;
&lt;br /&gt;
= Conclusion =&lt;br /&gt;
&lt;br /&gt;
If you read this far, I&#039;d be interested in any comments or such!&lt;br /&gt;
Try the [[User_talk:Arrow_Quivershaft#1_Mission_X-COM | 1-Mission X-COM]] for a challenge if you haven&#039;t already.&lt;br /&gt;
&lt;br /&gt;
;Kpov&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_missioncompleted.png&amp;diff=15558</id>
		<title>File:Kpov missioncompleted.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_missioncompleted.png&amp;diff=15558"/>
		<updated>2008-06-01T22:20:54Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &amp;#039;UFO: Enemy Unknown&amp;#039; battleship assault screencap, part of Kpov&amp;#039;s walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;UFO: Enemy Unknown&#039; battleship assault screencap, part of Kpov&#039;s walkthrough&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_turn17.png&amp;diff=15557</id>
		<title>File:Kpov turn17.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_turn17.png&amp;diff=15557"/>
		<updated>2008-06-01T22:20:31Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &amp;#039;UFO: Enemy Unknown&amp;#039; battleship assault screencap, part of Kpov&amp;#039;s walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;UFO: Enemy Unknown&#039; battleship assault screencap, part of Kpov&#039;s walkthrough&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_turn16.png&amp;diff=15556</id>
		<title>File:Kpov turn16.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_turn16.png&amp;diff=15556"/>
		<updated>2008-06-01T22:20:11Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &amp;#039;UFO: Enemy Unknown&amp;#039; battleship assault screencap, part of Kpov&amp;#039;s walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;UFO: Enemy Unknown&#039; battleship assault screencap, part of Kpov&#039;s walkthrough&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_turn15.png&amp;diff=15555</id>
		<title>File:Kpov turn15.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_turn15.png&amp;diff=15555"/>
		<updated>2008-06-01T22:19:56Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &amp;#039;UFO: Enemy Unknown&amp;#039; battleship assault screencap, part of Kpov&amp;#039;s walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;UFO: Enemy Unknown&#039; battleship assault screencap, part of Kpov&#039;s walkthrough&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_turn13b.png&amp;diff=15554</id>
		<title>File:Kpov turn13b.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_turn13b.png&amp;diff=15554"/>
		<updated>2008-06-01T22:19:33Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &amp;#039;UFO: Enemy Unknown&amp;#039; battleship assault screencap, part of Kpov&amp;#039;s walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;UFO: Enemy Unknown&#039; battleship assault screencap, part of Kpov&#039;s walkthrough&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_turn13a.png&amp;diff=15553</id>
		<title>File:Kpov turn13a.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_turn13a.png&amp;diff=15553"/>
		<updated>2008-06-01T22:19:09Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &amp;#039;UFO: Enemy Unknown&amp;#039; battleship assault screencap, part of Kpov&amp;#039;s walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;UFO: Enemy Unknown&#039; battleship assault screencap, part of Kpov&#039;s walkthrough&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_turn13.png&amp;diff=15552</id>
		<title>File:Kpov turn13.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_turn13.png&amp;diff=15552"/>
		<updated>2008-06-01T22:18:51Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &amp;#039;UFO: Enemy Unknown&amp;#039; battleship assault screencap, part of Kpov&amp;#039;s walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;UFO: Enemy Unknown&#039; battleship assault screencap, part of Kpov&#039;s walkthrough&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_turn12.png&amp;diff=15551</id>
		<title>File:Kpov turn12.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_turn12.png&amp;diff=15551"/>
		<updated>2008-06-01T22:18:33Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &amp;#039;UFO: Enemy Unknown&amp;#039; battleship assault screencap, part of Kpov&amp;#039;s walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;UFO: Enemy Unknown&#039; battleship assault screencap, part of Kpov&#039;s walkthrough&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_turn11a.png&amp;diff=15550</id>
		<title>File:Kpov turn11a.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_turn11a.png&amp;diff=15550"/>
		<updated>2008-06-01T22:18:13Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &amp;#039;UFO: Enemy Unknown&amp;#039; battleship assault screencap, part of Kpov&amp;#039;s walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;UFO: Enemy Unknown&#039; battleship assault screencap, part of Kpov&#039;s walkthrough&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_turn9a.png&amp;diff=15549</id>
		<title>File:Kpov turn9a.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_turn9a.png&amp;diff=15549"/>
		<updated>2008-06-01T22:17:54Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &amp;#039;UFO: Enemy Unknown&amp;#039; battleship assault screencap, part of Kpov&amp;#039;s walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;UFO: Enemy Unknown&#039; battleship assault screencap, part of Kpov&#039;s walkthrough&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_turn9.png&amp;diff=15548</id>
		<title>File:Kpov turn9.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_turn9.png&amp;diff=15548"/>
		<updated>2008-06-01T22:17:35Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &amp;#039;UFO: Enemy Unknown&amp;#039; battleship assault screencap, part of Kpov&amp;#039;s walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;UFO: Enemy Unknown&#039; battleship assault screencap, part of Kpov&#039;s walkthrough&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_turn7.png&amp;diff=15547</id>
		<title>File:Kpov turn7.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_turn7.png&amp;diff=15547"/>
		<updated>2008-06-01T22:17:20Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &amp;#039;UFO: Enemy Unknown&amp;#039; battleship assault screencap, part of Kpov&amp;#039;s walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;UFO: Enemy Unknown&#039; battleship assault screencap, part of Kpov&#039;s walkthrough&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_turn6.png&amp;diff=15546</id>
		<title>File:Kpov turn6.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_turn6.png&amp;diff=15546"/>
		<updated>2008-06-01T22:17:01Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &amp;#039;UFO: Enemy Unknown&amp;#039; battleship assault screencap, part of Kpov&amp;#039;s walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;UFO: Enemy Unknown&#039; battleship assault screencap, part of Kpov&#039;s walkthrough&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_turn5.png&amp;diff=15545</id>
		<title>File:Kpov turn5.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_turn5.png&amp;diff=15545"/>
		<updated>2008-06-01T22:16:39Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &amp;#039;UFO: Enemy Unknown&amp;#039; battleship assault screencap, part of Kpov&amp;#039;s walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;UFO: Enemy Unknown&#039; battleship assault screencap, part of Kpov&#039;s walkthrough&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_turn4a.png&amp;diff=15544</id>
		<title>File:Kpov turn4a.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_turn4a.png&amp;diff=15544"/>
		<updated>2008-06-01T22:16:16Z</updated>

		<summary type="html">&lt;p&gt;Kpov: uploaded a new version of &amp;quot;Image:Kpov turn4a.png&amp;quot;: &amp;#039;UFO: Enemy Unknown&amp;#039; battleship assault screencap, part of Kpov&amp;#039;s walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;UFO: Enemy Unknown&#039; battleship assault screencap, part of Kpov&#039;s walkthrough&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_turn4a.png&amp;diff=15543</id>
		<title>File:Kpov turn4a.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_turn4a.png&amp;diff=15543"/>
		<updated>2008-06-01T22:14:58Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &amp;#039;UFO: Enemy Unknown&amp;#039; battleship assault screencap, part of Kpov&amp;#039;s walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;UFO: Enemy Unknown&#039; battleship assault screencap, part of Kpov&#039;s walkthrough&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_turn4.png&amp;diff=15542</id>
		<title>File:Kpov turn4.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_turn4.png&amp;diff=15542"/>
		<updated>2008-06-01T22:14:38Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &amp;#039;UFO: Enemy Unknown&amp;#039; battleship assault screencap, part of Kpov&amp;#039;s walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;UFO: Enemy Unknown&#039; battleship assault screencap, part of Kpov&#039;s walkthrough&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_turn3b.png&amp;diff=15541</id>
		<title>File:Kpov turn3b.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_turn3b.png&amp;diff=15541"/>
		<updated>2008-06-01T22:14:18Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &amp;#039;UFO: Enemy Unknown&amp;#039; battleship assault screencap, part of Kpov&amp;#039;s walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;UFO: Enemy Unknown&#039; battleship assault screencap, part of Kpov&#039;s walkthrough&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_turn3a.png&amp;diff=15540</id>
		<title>File:Kpov turn3a.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_turn3a.png&amp;diff=15540"/>
		<updated>2008-06-01T22:14:01Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &amp;#039;UFO: Enemy Unknown&amp;#039; battleship assault screencap, part of Kpov&amp;#039;s walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;UFO: Enemy Unknown&#039; battleship assault screencap, part of Kpov&#039;s walkthrough&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_turn3.png&amp;diff=15539</id>
		<title>File:Kpov turn3.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_turn3.png&amp;diff=15539"/>
		<updated>2008-06-01T22:13:39Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &amp;#039;UFO: Enemy Unknown&amp;#039; battleship assault screencap, part of Kpov&amp;#039;s walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;UFO: Enemy Unknown&#039; battleship assault screencap, part of Kpov&#039;s walkthrough&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_turn2.png&amp;diff=15538</id>
		<title>File:Kpov turn2.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_turn2.png&amp;diff=15538"/>
		<updated>2008-06-01T22:13:22Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &amp;#039;UFO: Enemy Unknown&amp;#039; battleship assault screencap, part of Kpov&amp;#039;s walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;UFO: Enemy Unknown&#039; battleship assault screencap, part of Kpov&#039;s walkthrough&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Kpov_turn1.png&amp;diff=15537</id>
		<title>File:Kpov turn1.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Kpov_turn1.png&amp;diff=15537"/>
		<updated>2008-06-01T22:12:52Z</updated>

		<summary type="html">&lt;p&gt;Kpov: &amp;#039;UFO: Enemy Unknown&amp;#039; battleship assault screencap, part of Kpov&amp;#039;s walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;UFO: Enemy Unknown&#039; battleship assault screencap, part of Kpov&#039;s walkthrough&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Cydonia&amp;diff=15497</id>
		<title>Cydonia</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Cydonia&amp;diff=15497"/>
		<updated>2008-05-29T19:51:04Z</updated>

		<summary type="html">&lt;p&gt;Kpov: /* Added a hint to the list: a way to end the game with the Aliens destroying the brain themselves (no Mind Control) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A two part mission. Note that this is a DO OR DIE mission. If you fail or hit abort at any time, the entire campaign ends, you lose.&lt;br /&gt;
To have this mission available, you must research &amp;quot;Cydonia or Bust&amp;quot;, and access it by launching an avenger. It&#039;ll either give the option to go to intercept or to Cydonia. The &amp;quot;Cydonia&amp;quot; button is at the top of the screen if you have an Avenger selected in the Geoscape.&lt;br /&gt;
&lt;br /&gt;
=Mars: Cydonia Landing=&lt;br /&gt;
==Briefing==&lt;br /&gt;
Your [[Avenger]] craft has landed in the region of Cydonia on the surface of [[Mars]]. Our information indicates that one of the pyramid constructions contains a green access lift to an underground complex. Once you have assembled all your soldiers in the lift area, continue to the next stage…&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
First part is on the surface of Mars. Lots of Pyramid structures with singular windows, some with aliens inside, some empty. Only one has the entrance to the aliens HQ, the entrance being an area with glowing green floor. Now, this floor has 36 squares, or a 6x6 area. Anyhow, you can step onto that with as many people as possible, hit abort, and it&#039;ll bring them and whatever they&#039;re carrying to part 2. OR, you can just kill everything on the stage and everyone will go to part 2.&lt;br /&gt;
&lt;br /&gt;
The surface is filled with many many [[Sectoid]]s and [[Cyberdisc]]s. Much Commanders and leaders methinks, as there&#039;s Psi all around. I find this mission hilarious when I shoot a Cyberdisc, it blows up, and the chain reaction kills over 5 other Cyberdiscs. Plus many many Sectoids. It then turns into Pyramid hunting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; [ [[User:NKF|NKF]]:  I think the easiest way to look at it is that this mission is basically a Sectoid Battleship/Base crew in a one-of-a-kind map with a choice of two different winning conditions] &#039;&#039;&lt;br /&gt;
&#039;&#039;[ [[User:(name here)|(name here)]]&#039;&#039; actually, they replaced the navigators, engineers, and medics with leaders and commanders. important diffrence.&lt;br /&gt;
&lt;br /&gt;
==Alien Deployment (Surface)==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Rank&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Beg./Exp.&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Vet./Gen.&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Super.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sectoid Soldiers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sectoid Navigators&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sectoid Medics&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sectoid Engineers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sectoid Leaders&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sectoid Commanders&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Cyberdiscs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Totals&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
[[Heavy Weapons Platforms|HWP]]&#039;s can follow you onto the lift and the next level if you use the [[Blaster Launcher|tools at your disposal]] to widen the doorway for them.&lt;br /&gt;
&lt;br /&gt;
=Mars: The Final Assault=&lt;br /&gt;
==Briefing==&lt;br /&gt;
The pyramid lift takes your battle weary soldiers deep below the planet&#039;s surface. They arrive in the heart of a large complex of tunnels and chambers. The alien brain is hidden somewhere in the labyrinth. It must be destroyed if the earth is to be saved from alien enslavement.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[Image:Brain.gif|right|The Alien Brain]]Second part is almost like a [[Alien Base Assault]]. It&#039;s filled with all manner of creatures: [[Ethereal]]s, [[Sectopod]]s, [[Silacoid]]s, [[Celatid]]s, and [[Chryssalid]]s. Anyhow, you need to destroy at least one portion of a four-part [[Brain|Alien Brain]] (40HPs - pictured on the right) to win the mission (and the game). There&#039;s a whole bunch of heavily armed Ethereals defending the Brain Room. Of course, either a [[Blaster Launcher|Blaster Bomb]], or plain mind controlling one of them to shoot the Brain ends the mission easily... to be true to storyline, kill all opposition, then shoot the Brain pointblank with a Plasma-based weapon. Afterwards scramble for the lifts before the whole complex blows up (as shown in the PS movies). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039; [ [[User:NKF|NKF]] : This is UFO&#039;s only mixed crew mission. It&#039;s mainly an Ethereal crew with a few extras, mainly [[Terror Units]], from the other races. This mission only really needs a Blaster Launcher, and with luck, if you locate the command theatre right away, will be over in less than a few turns.] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; [ [[User:Bomb Bloke|Bomb Bloke]] : If you want to bypass the &amp;quot;luck&amp;quot; element, you can take advantage of the fact that you can see unexplored terrain by moving the cursor over it. The brain room is quite recognisable, and once you&#039;ve found it, it&#039;s simple enough to send Blaster Bombs there on your first turn.] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; [ [[User:Hobbes|Hobbes]] : If you choose to find the Command Center the harder way (&amp;quot;Blaster Launchers? Bah! Too impersonal for my taste&amp;quot;) be aware that unlike the Alien Bases there can be dead ends.] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; [ [[User:Kpov|Kpov]] : Here&#039;s an alternate way to do the final assault avoiding the carnage of the lifts or Blaster-bombing blind. Breach through an upper Brain Room wall from an adjacent garden or storage area with 2-3 Blaster Bombs. With a hole in the dirt wall, throw smoke in front of the brain and advance an Power Suited agent to kneel in front of the Brain. During their turn one of the Ethereals will open up with an Auto shot - missing the agent - sealing the fate of the Aliens. ] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Alien Deployment (underground base)==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Rank&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Beg./Exp.&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Vet./Gen.&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Super.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Ethereal Soldiers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Ethereal Leaders&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Ethereal Commanders&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Chryssalids&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Silacoids&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Celatids&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sectopods&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Totals&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Go armed for bear. Best agents, best weapons, best armour. Bring many troops. The 80 Item Limit is perhaps your worst enemy.&lt;br /&gt;
&lt;br /&gt;
The surface part of the mission is nothing special; you should however have some means of illuminating the battlefield. The [[Auto Cannon]] with incendiary rounds (14 light sources per clip) can come in handy. Only eqipment carried by your soldiers at the end of that stage will be taken into the base proper, so you maybe want to take it slowly and pick up some ammunition before killing the last alien or activating the lift.&lt;br /&gt;
&lt;br /&gt;
Underground is like any other base assault, only more so. More corridors to watch, more opponents hidden. Most enemies will take several hits to die, so when using conventional weapons you will need a great many seasoned troops. Even with the support of two or three Mind Controllers and Blaster Launchers each (Hovertanks are great as they carry 8 rounds yet count as only one item) you will need at least eight or ten men for the actual killing and may still only advance with utmost care. Also, sort out all known PSI weaklings and then some: With so many Ethereal Commanders around, you may see soldiers mind controlled who previously appeared to be absolutely safe even from panic attacks.&lt;br /&gt;
&lt;br /&gt;
... and for the masochist (cough cough try this) Total loadout.... 1 [[Psi-Amp]] &amp;amp; 1 Soldier with no armour.&lt;br /&gt;
This works in every difficulity and the only way you can lose is if you get shot from an alien in its reaction, but with a soldier having 200+ time units you have plenty of time to find the first alien, control it (25 TU not a percentage!!) and find the way to the elevator or the brain.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;/div&gt;</summary>
		<author><name>Kpov</name></author>
	</entry>
</feed>