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	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-03T21:12:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Compiling_with_Xcode_(OpenXcom)&amp;diff=89056</id>
		<title>Compiling with Xcode (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Compiling_with_Xcode_(OpenXcom)&amp;diff=89056"/>
		<updated>2019-03-27T19:45:45Z</updated>

		<summary type="html">&lt;p&gt;Kolen: These compile options have been removed in yaml-cpp and sdl_mixer. It builds for me without them, and sdl_mixer is built with libmikmod, libogg, libvorbis. Not sure about flac, this option no longer works. Not thoroughly tested. Will update if not works.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To successfully build an OpenXcom OSX bundle you will need to ensure all the relevant dependencies installed in /usr/local/.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
&lt;br /&gt;
To successfully build an OpenXcom OSX bundle you will need to ensure s all the relevant dependencies installed in /usr/local/.&lt;br /&gt;
&lt;br /&gt;
The dependencies you require are following:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; cmake, version 3.12.0 or later &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; SDL (libsdl1.2) &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; SDL_mixer (libsdl-mixer1.2) &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; SDL_gfx (libsdl-gfx1.2), version 2.0.22 or later &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; SDL_image (libsdl-image1.2) &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; yaml-cpp, version 0.5 or later &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We recommend using [https://brew.sh Homebrew] to facilitate this.  With a working brew utility installed, run the following:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ brew install cmake yaml-cpp sdl sdl_gfx sdl_image sdl_mixer&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
This should install all of these necessary dependencies to their appropriate place under /usr/local.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;In the root of the repository, generate the Makefile with cmake (Release is also a valid build type):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cmake . -DCMAKE_BUILD_TYPE=&amp;quot;Debug&amp;quot; -G Xcode&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Open the &amp;lt;code&amp;gt;OpenXcom.xcodeproj&amp;lt;/code&amp;gt; in Xcode.  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Copy your vanilla game assets (UFO/TFTD) into the &amp;lt;code&amp;gt;bin/&amp;lt;/code&amp;gt; directory.  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Build with cmd-B.  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Your artifact will be named &amp;lt;code&amp;gt;openxcom.app&amp;lt;/code&amp;gt; in the build target directory (Debug or Release) from the root of the repository.  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
== Additional Help ==&lt;br /&gt;
&lt;br /&gt;
Should you require any further assistance regarding the OSX build - feel free to ask around on the official forums - https://openxcom.org/forum/ or contact us directly on GitHub - [http://github.com/rcreasey @rcreasey]&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>Kolen</name></author>
	</entry>
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