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	<updated>2026-05-01T04:51:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Advanced_Workshop_(Apocalypse)&amp;diff=59677</id>
		<title>Advanced Workshop (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Advanced_Workshop_(Apocalypse)&amp;diff=59677"/>
		<updated>2014-09-22T12:40:59Z</updated>

		<summary type="html">&lt;p&gt;Koduesp: Statistics block&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_advancedworkshop.png|left|62 px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Atomic replicators and conventional tools for replicating various materials and equipment.&lt;br /&gt;
&lt;br /&gt;
A large workshop can accommodate ten technicians at one time.&lt;br /&gt;
&lt;br /&gt;
Workshops can produce various items, but basic items like Megapol grenades and ammunition are by city regulations available only from official manufacturers.&lt;br /&gt;
&lt;br /&gt;
You will need to research alien weapons before you can produce them or other alien technology in workshops.&lt;br /&gt;
&lt;br /&gt;
Some projects are so large-scale or complex that they can only be undertaken at &#039;&#039;Advanced Workshops&#039;&#039;, such as vehicles and large weaponry. &lt;br /&gt;
&lt;br /&gt;
As with the other X-COM titles, you can never have too many engineers building for [[Bio-Trans|profit]], or adding advanced ships to your fleet. Build as many &#039;&#039;Advanced Workshops&#039;&#039; as soon as possible, and recruit every engineer you can find. Two &#039;&#039;Advanced Workshops&#039;&#039; will suffice for beating the game, though 3 to 5 are recommended for complete dominance. The maximum number of engineers that can be on the payroll among all your bases is 50.&lt;br /&gt;
&lt;br /&gt;
== Prerequisite ==&lt;br /&gt;
&lt;br /&gt;
While the small workshop is included in your starting base, the advanced lab must be unlocked via the research tree.  In order to make the Advanced Workshop available, you must complete research for [[Dimension Probe]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
	&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Size (in base)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Days to build&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Construction Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$12,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weekly Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$200&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Capacity&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items that Require Advanced Workshop for Manufacture ==&lt;br /&gt;
[[Image:Apoc_dimension_probe_icon.png|left]] [[Dimension Probe]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Apoc_biotrans_icon.png|left]] [[Bio-Trans]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Apoc_explorer_icon.png|left]] [[Explorer]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Apoc_retaliator_icon.png|left]]  [[Retaliator]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Apoc_annihilator_icon.png|left]] [[Annihilator]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Apoc_light_disruptor_beam.png|left]] [[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Apoc_medium_disruptor_beam.png|left]] [[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Apoc_heavy_disruptor_beam.png|left]] [[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Apoc_disruptor_bomb_launcher.png|left]] [[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Apoc_stasis_bomb_launcher.png|left]] [[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Apoc_disruptor_multi_bomb_launcher.png|left]] [[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Small Disruption Shield (Apocalypse)|Small Disruption Shield]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Large Disruption Shield (Apocalypse)|Large Disruption Shield]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cloaking Field (Apocalypse)|Cloaking Field]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Teleporter (Apocalypse)|Teleporter]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Bases (Apocalypse)|Bases]]&lt;br /&gt;
* [[Facilities (Apocalypse)|Facilities]]&lt;br /&gt;
* [[Manufacturing (Apocalypse)|Manufacturing]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Bases (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Koduesp</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Advanced_Quantum_Physics_Lab_(Apocalypse)&amp;diff=59676</id>
		<title>Advanced Quantum Physics Lab (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Advanced_Quantum_Physics_Lab_(Apocalypse)&amp;diff=59676"/>
		<updated>2014-09-22T12:39:40Z</updated>

		<summary type="html">&lt;p&gt;Koduesp: Statistics block&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_advancedphysics.png|left|62 px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A large laboratory for researching alien artifacts and perfoming high-energy and physical tests. Large quantum physics labs have far better equipment and conditions compared to small labs. &lt;br /&gt;
&lt;br /&gt;
Any captured alien technology must can be researched only at quantum physics labs. Each large lab can accomodate ten scientists at one time. &lt;br /&gt;
&lt;br /&gt;
Some quantum physics projects can only be researched at this advanced facility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prerequisite ==&lt;br /&gt;
&lt;br /&gt;
While the small lab is included in your starting base, the advanced lab must be unlocked via the research tree.  In order to make the Advanced Quantum Physics lab available, you must complete research on one of the following:&lt;br /&gt;
* [[Alien Control System (Apocalypse)|Alien Control System]]&lt;br /&gt;
* [[Alien Energy Source (Apocalypse)|Alien Energy Source ]]&lt;br /&gt;
* [[Alien Propulsion System (Apocalypse)|Alien Propulsion System ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
	&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Size (in base)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Days to build&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Construction Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weekly Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$200&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Capacity&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Bases (Apocalypse)|Bases]]&lt;br /&gt;
* [[Facilities (Apocalypse)|Facilities]]&lt;br /&gt;
* [[Quantum Physics (Apocalypse)|Quantum Physics]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Bases (Apocalypse)]]&lt;br /&gt;
[[Category: Research (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Koduesp</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Advanced_Biochemistry_Lab_(Apocalypse)&amp;diff=59675</id>
		<title>Advanced Biochemistry Lab (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Advanced_Biochemistry_Lab_(Apocalypse)&amp;diff=59675"/>
		<updated>2014-09-22T12:38:38Z</updated>

		<summary type="html">&lt;p&gt;Koduesp: Statistics block&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_advancedbio.png|left|62 px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A large laboratory for researching alien life forms and perfoming biological and chemical tests.&lt;br /&gt;
Large bio labs have far better equipment (like psionic devices for communication/interrogation of aliens) and conditions compared to small labs.&lt;br /&gt;
&lt;br /&gt;
Any captured or dead aliens can only be researched at bio labs. Each large lab can accomodate ten biochemists at one time.&lt;br /&gt;
&lt;br /&gt;
Some biochemistry projects can only be researched at this advanced facility.&lt;br /&gt;
&lt;br /&gt;
== Prerequisite ==&lt;br /&gt;
&lt;br /&gt;
While the small lab is included in your starting base, the advanced lab must be unlocked via the research tree.  In order to make the Advanced Biochemistry lab available, you must complete research on any alien specimen (live or autopsy).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
	&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Size (in base)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Days to build&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Construction Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weekly Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$200&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Capacity&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Bases (Apocalypse)|Bases]]&lt;br /&gt;
* [[Facilities (Apocalypse)|Facilities]]&lt;br /&gt;
* [[Biochemistry]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Bases (Apocalypse)]]&lt;br /&gt;
[[Category: Research (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Koduesp</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Advanced_Security_Station_(Apocalypse)&amp;diff=59674</id>
		<title>Advanced Security Station (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Advanced_Security_Station_(Apocalypse)&amp;diff=59674"/>
		<updated>2014-09-22T12:37:23Z</updated>

		<summary type="html">&lt;p&gt;Koduesp: Statistics block&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_advancedstation.png|left|62 px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A security station is equipped with a set of four light disruptor turrets. It has a raised platform that they are attached to.&lt;br /&gt;
&lt;br /&gt;
The guns only fire in real-time mode, but can destroy an attack on the base. Each turret is very resistant to damage, and requires a lot of damage to destroy, so even if the turrets are not operational in either real-time or turn based mode, they will still act as excellent decoys for the raiders to focus and waste their ammunition on.&lt;br /&gt;
&lt;br /&gt;
Only three modules worth of turrets can operate at any given time. At present it is unconfirmed, but each operational module requires two agent slots.&lt;br /&gt;
&lt;br /&gt;
== Prerequisite ==&lt;br /&gt;
&lt;br /&gt;
While the security station is available from the beginning of the game, the Advanced Security Station must be unlocked via the research tree.  In order to make the Advanced Security Station available, you must complete research on &#039;&#039;&#039;both&#039;&#039;&#039; of the following:&lt;br /&gt;
* [[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]]&lt;br /&gt;
* [[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
	&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Size (in base)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Days to build&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Construction Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$8000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weekly Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$300&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Bases (Apocalypse)|Bases]]&lt;br /&gt;
* [[Facilities (Apocalypse)|Facilities]]&lt;br /&gt;
* [[Base Defense (Apocalypse)|Base Defense]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Bases (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Koduesp</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Vehicle_Repair_Bay_(Apocalypse)&amp;diff=59673</id>
		<title>Vehicle Repair Bay (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Vehicle_Repair_Bay_(Apocalypse)&amp;diff=59673"/>
		<updated>2014-09-22T12:36:14Z</updated>

		<summary type="html">&lt;p&gt;Koduesp: Statistics block&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_vehiclebay.png|left]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
The Vehicle Repair Bay is a large 2&amp;amp;times;2 facility, where damaged vehicles are repaired. Each Vehicle Repair Bay repairs 12 constitution points per hour. &lt;br /&gt;
&lt;br /&gt;
Vehicle Repair Bays operate at peak efficiency when they are repairing one vehicle at a time. Further damaged vehicles will reduce the effectiveness of repairs by dividing the 12 repair points amongst the number of vehicles being repaired. For example, two vehicles being repaired simultaneously will be repaired at a rate of 6 points every hour. &lt;br /&gt;
&lt;br /&gt;
The Vehicle Repair Bay serves as an entry point for invading troops. Careful placement and/or fortification with Defense Modules will allow you to better control the flow of incoming invaders. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
	&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Size (in base)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Days to build&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Construction Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$9000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weekly Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$500&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Capacity&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Bases (Apocalypse)|Bases]]&lt;br /&gt;
* [[Facilities (Apocalypse)|Facilities]]&lt;br /&gt;
* [[Vehicles (Apocalypse)|Vehicles]]&lt;br /&gt;
* [[Base Defense (Apocalypse)|Base Defense]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Bases (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Koduesp</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Workshop_(Apocalypse)&amp;diff=59672</id>
		<title>Workshop (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Workshop_(Apocalypse)&amp;diff=59672"/>
		<updated>2014-09-22T12:34:54Z</updated>

		<summary type="html">&lt;p&gt;Koduesp: Statistics block&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_workshop.png|left|62 px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Atomic replicators and conventional tools for replicating various materials and equipment.&lt;br /&gt;
&lt;br /&gt;
A small &#039;&#039;&#039;Workshop&#039;&#039;&#039; can accomodate five engineers at one time.&lt;br /&gt;
&lt;br /&gt;
Workshops can produce various items, but basic items like [[Megapol]] grenades and ammunition are by city regulations available only from official manufacturers.&lt;br /&gt;
&lt;br /&gt;
You will need to research alien weapons before you can produce them or other alien technology in workshops.&lt;br /&gt;
&lt;br /&gt;
Your starting small workshop is adequate for much of the early-mid game, and will spend most of its time producing [[Toxigun]] ammo while upgrades are acquired directly from the aliens. An additional workshop or two may be used to assist. Any extra engineers should use [[Advanced Workshop (Apocalypse)|Advanced Workshop]]s, as many and as soon as possible, to begin building hybrid craft and ship upgrades. There is no upper limit to the number of engineers you should recruit, although 30 is more than sufficient to ensure dominion over the aliens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
	&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Size (in base)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Days to build&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Construction Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$6000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weekly Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$100&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Capacity&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Bases (Apocalypse)|Bases]]&lt;br /&gt;
* [[Facilities (Apocalypse)|Facilities]]&lt;br /&gt;
* [[Manufacturing (Apocalypse)|Manufacturing]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Bases (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Koduesp</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Medical_Bay_(Apocalypse)&amp;diff=59671</id>
		<title>Medical Bay (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Medical_Bay_(Apocalypse)&amp;diff=59671"/>
		<updated>2014-09-22T12:33:46Z</updated>

		<summary type="html">&lt;p&gt;Koduesp: Statistics block&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_medicalbay.png|left|62 px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When an agent becomes injured in combat, they are best treated in a dedicated &#039;&#039;&#039;Medical Bay&#039;&#039;&#039; where their safety is assured, unlike in a public hospital.&lt;br /&gt;
&lt;br /&gt;
One Medical Bay can treat ten agents at one time effectively; further patients reduce the effectiveness of the bay.&lt;br /&gt;
&lt;br /&gt;
While being treated, agents cannot train. &lt;br /&gt;
&lt;br /&gt;
Sending injured agents to battle is sometimes unavoidable: a medical bay will reduce recovery time from injuries greatly and thus reduces the chances of needing injured operatives engaging the enemy.&lt;br /&gt;
&lt;br /&gt;
As long as an agent is at a base with a medical facility, healing will occur at midnight every day where the agent will receive a portion of his or her health back. This cycles every day until the agent is fully healed.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
	&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Size (in base)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Days to build&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Construction Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$12,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weekly Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$800&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Capacity&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Bases (Apocalypse)|Bases]]&lt;br /&gt;
* [[Facilities (Apocalypse)|Facilities]]&lt;br /&gt;
* [[Agents (Apocalypse)|Agents]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Bases (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Koduesp</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Training_Area_(Apocalypse)&amp;diff=59670</id>
		<title>Training Area (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Training_Area_(Apocalypse)&amp;diff=59670"/>
		<updated>2014-09-22T12:32:50Z</updated>

		<summary type="html">&lt;p&gt;Koduesp: Statistics block, capacity missing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_trainingarea.png|left|62 px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While all X-COM [[Agents (Apocalypse)|Agents]] are given basic combat and weapons training, they will need to upkeep and further their skills outside of combat if any efficiency is hoped to achieve.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Training Area&#039;&#039;&#039; allows agents to take part in many activities training combat-related skills.&lt;br /&gt;
&lt;br /&gt;
[[Humans (Apocalypse)|Humans]] have the greatest potential for combat training, but [[Hybrids (Apocalypse)|hybrids]] can also take part to enhance their non-psionic abilities.&lt;br /&gt;
&lt;br /&gt;
[[Androids (Apocalypse)|Androids]] cannot use training facilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
	&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Size (in base)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Days to build&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Construction Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$8000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weekly Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$500&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Capacity&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Bases (Apocalypse)|Bases]]&lt;br /&gt;
* [[Facilities (Apocalypse)|Facilities]]&lt;br /&gt;
* [[Training (Apocalypse)|Training]]&lt;br /&gt;
* [[Agents Stats (Apocalypse)|Agent Stats]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Bases (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Koduesp</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Psi-Gym_(Apocalypse)&amp;diff=59668</id>
		<title>Psi-Gym (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psi-Gym_(Apocalypse)&amp;diff=59668"/>
		<updated>2014-09-22T12:31:00Z</updated>

		<summary type="html">&lt;p&gt;Koduesp: Statistics block, capacity missing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_psigym.png|left|62 px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While all X-COM [[Agents (Apocalypse)|Agents]] have basic psionic abilities, they will need to upkeep and further their skills outside of combat if any efficiency is hoped to archieve. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Psi-Gym&#039;&#039;&#039; has various equipment and activities that can be used to enhance and train psionic techniques. &lt;br /&gt;
&lt;br /&gt;
[[Hybrids (Apocalypse)|Hybrids]] have the greatest potential for psionic combat, but [[Humans (Apocalypse)|humans]] can also take part to enhance their psionic abilities.&lt;br /&gt;
&lt;br /&gt;
[[Androids (Apocalypse)|Androids]] cannot use training facilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
	&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Size (in base)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Days to build&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Construction Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weekly Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$900&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Capacity&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Bases (Apocalypse)|Bases]]&lt;br /&gt;
* [[Psionics]]&lt;br /&gt;
* [[Facilities (Apocalypse)|Facilities]]&lt;br /&gt;
* [[Training (Apocalypse)|Training]]&lt;br /&gt;
* [[Agents Stats (Apocalypse)|Agent Stats]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Bases (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Koduesp</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Security_Station_(Apocalypse)&amp;diff=59667</id>
		<title>Security Station (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Security_Station_(Apocalypse)&amp;diff=59667"/>
		<updated>2014-09-22T12:29:39Z</updated>

		<summary type="html">&lt;p&gt;Koduesp: Statistics block&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_securitystation.png|left|62 px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A security station is equipped with a set of four plasma turrets. It has a raised platform that they are attached to. &lt;br /&gt;
&lt;br /&gt;
The guns only fire in real-time mode, but can destroy an attack on the base. Each turret is very resistant to damage, and requires a lot of damage to destroy, so even if the turrets are not operational in either real-time or turn based mode, they will still act as excellent decoys for the raiders to focus and waste their ammunition on.&lt;br /&gt;
&lt;br /&gt;
Only three modules worth of turrets can operate at any given time. At present it is unconfirmed, but each operational module requires two agent slots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
	&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Size (in base)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Days to build&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Construction Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$2000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weekly Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$200&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Advanced Security Station (Apocalypse)|Advanced Security Station]]&lt;br /&gt;
* [[Bases (Apocalypse)|Bases]]&lt;br /&gt;
* [[Facilities (Apocalypse)|Facilities]]&lt;br /&gt;
* [[Base Defense (Apocalypse)|Base Defense]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Bases (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Koduesp</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Containment_(Apocalypse)&amp;diff=59666</id>
		<title>Alien Containment (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Containment_(Apocalypse)&amp;diff=59666"/>
		<updated>2014-09-22T12:28:38Z</updated>

		<summary type="html">&lt;p&gt;Koduesp: Statistics block&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_aliencontainment.png|left|62 px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Facilities for creating various atmospheres and pressure, as well as sedating and handling aliens safely are provided at alien containment facilities.&lt;br /&gt;
&lt;br /&gt;
Each alien requires a certain amount of capacity from alien containment and you will be given feedback on the capacity when aliens are brought to a base that has one or more alien containment facilities.&lt;br /&gt;
&lt;br /&gt;
You can at any time opt for aliens or bodies to be destroyed to free up space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
	&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Size (in base)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Days to build&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Construction Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$7000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weekly Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$400&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Capacity&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20 *&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Most aliens take 5% of Containment Space, but larger species will take more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Bases (Apocalypse)|Bases]]&lt;br /&gt;
* [[Facilities (Apocalypse)|Facilities]]&lt;br /&gt;
* [[Alien Overview (Apocalypse)|Aliens]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Bases (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Koduesp</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quantum_Physics_Lab_(Apocalypse)&amp;diff=59664</id>
		<title>Quantum Physics Lab (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quantum_Physics_Lab_(Apocalypse)&amp;diff=59664"/>
		<updated>2014-09-22T12:20:27Z</updated>

		<summary type="html">&lt;p&gt;Koduesp: Statistics block&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_physicslab.png|left|62 px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A small laboratory for researching alien artefacts and performing high-energy and physical tests.&lt;br /&gt;
&lt;br /&gt;
Any captured alien technology must can be researched only at quantum physics labs. Each small lab can accommodate five scientists at one time. &lt;br /&gt;
&lt;br /&gt;
Some projects can only be researched at a [[Advanced Quantum Physics Lab (Apocalypse)|large quantum physics lab]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
	&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Size (in base)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Days to build&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Construction Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weekly Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$100&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Capacity&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Bases (Apocalypse)|Bases]]&lt;br /&gt;
* [[Facilities (Apocalypse)|Facilities]]&lt;br /&gt;
* [[Quantum Physics (Apocalypse)|Quantum Physics]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Bases (Apocalypse)]]&lt;br /&gt;
[[Category: Research (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Koduesp</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Biochemistry_Lab_(Apocalypse)&amp;diff=59663</id>
		<title>Biochemistry Lab (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Biochemistry_Lab_(Apocalypse)&amp;diff=59663"/>
		<updated>2014-09-22T12:18:46Z</updated>

		<summary type="html">&lt;p&gt;Koduesp: Statistics block&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_biolab.png|left|62 px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A small laboratory for researching alien life forms and for performing biological and chemical tests.&lt;br /&gt;
&lt;br /&gt;
Any captured or dead aliens can only be researched at bio labs. Each small lab can accommodate five biochemists at one time.&lt;br /&gt;
&lt;br /&gt;
Some projects can only be researched at a [[Advanced Biochemistry Lab (Apocalypse)|large biochemistry lab]], where better equipment is available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
	&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Size (in base)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Days to build&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Construction Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weekly Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$100&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Capacity&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Bases (Apocalypse)|Bases]]&lt;br /&gt;
* [[Facilities (Apocalypse)|Facilities]]&lt;br /&gt;
* [[Biochemistry]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Bases (Apocalypse)]]&lt;br /&gt;
[[Category: Research (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Koduesp</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Living_Quarters_(Apocalypse)&amp;diff=59662</id>
		<title>Living Quarters (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Living_Quarters_(Apocalypse)&amp;diff=59662"/>
		<updated>2014-09-22T12:16:46Z</updated>

		<summary type="html">&lt;p&gt;Koduesp: Statistics block&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_livingquarters.png|left|62 px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Sleeping quarters and relaxation for off-duty personel are essential for the security and efficiency of X-COM operatives.&lt;br /&gt;
&lt;br /&gt;
Each living quarters can hold up to ten [[Agents (Apocalypse)|agents]] or scientists/engineers and the facility will display the occupancy level of all combined living quarters in a base when recruiting personel.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
	&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Size (in base)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Days to build&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Construction Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$5000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weekly Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$300&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Capacity&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Return to ==&lt;br /&gt;
* [[Bases (Apocalypse)|Bases]]&lt;br /&gt;
* [[Facilities (Apocalypse)|Facilities]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Bases (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Koduesp</name></author>
	</entry>
</feed>