<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Karateman180</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Karateman180"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/Karateman180"/>
	<updated>2026-05-01T10:10:19Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Alloys_(EU2012)&amp;diff=43039</id>
		<title>Alien Alloys (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Alloys_(EU2012)&amp;diff=43039"/>
		<updated>2012-12-28T19:49:26Z</updated>

		<summary type="html">&lt;p&gt;Karateman180: Created Page; added information and image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alien Alloys are an artifact in [[Enemy Unknown (2012)]]. Research is conducted under Codename: Looking Glass.&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|frame|Research Image for Alien Materials]]&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Alien Alloys (or Alien Materials) are a general term for the advanced and extremely sophisticated materials that are present in almost all alien technology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pre-Research:&lt;br /&gt;
* &amp;quot;The aliens appear to be using materials that are lighter and stronger than anything we&#039;ve ever seen. A cursory examination has already given us ideas for ways to improve the soldiers&#039; current body armor, but more research is required.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Post-Research:&lt;br /&gt;
* &amp;quot;Our understanding of the alien materials is limited at best, and we could spend years deciphering the complex manufacturing proces required to produce and manipulate these substances. However, we have managed to crudely adapt some of the observed techniques into our own research. Our first development, a multi-walled carbon nanotube weave, was modeled after an unusual pattern in several of the alien materials. This new configuration has proven to possess a greater tensile strength than any material previously recorded in known science. Adapting this fiber into an armor reinforcing vest will surely afford our soldiers increased protection on the battlefield.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Can be sold on the [[Gray Market]] for 5 [[Credits]] per unit. (See Notes)&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
*5x [[Weapon Fragments]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New Research==&lt;br /&gt;
&lt;br /&gt;
*N/A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New Manufacturing ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Nano-fiber Vest]] is now available.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
While Alien Alloys &#039;&#039;can&#039;&#039; be sold on the [[Gray Market]], it is highly recommended that you &#039;&#039;&#039;DO NOT&#039;&#039;&#039; do so; Alien Alloys are only acquired through recovery of UFOs, both damaged and undamaged, and you never know when your next contact will occur. &lt;br /&gt;
&lt;br /&gt;
Because nearly all advanced manufacturing and research projects require some quantity of alloys, it is recommended that you stockpile as many alloys as you can, and obviously avoid selling them.&lt;br /&gt;
&lt;br /&gt;
Unlike the original [[X-COM]], Alien Alloys in [[Enemy Unknown (2012)]] *&#039;&#039;&#039;CANNOT&#039;&#039;&#039;* be manufactured, only recovered.&lt;/div&gt;</summary>
		<author><name>Karateman180</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Materials.png&amp;diff=43038</id>
		<title>File:Materials.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Materials.png&amp;diff=43038"/>
		<updated>2012-12-28T19:48:21Z</updated>

		<summary type="html">&lt;p&gt;Karateman180: Research image of Alien Materials&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Research image of Alien Materials&lt;/div&gt;</summary>
		<author><name>Karateman180</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Air_Combat_(EU2012)&amp;diff=43003</id>
		<title>Air Combat (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Air_Combat_(EU2012)&amp;diff=43003"/>
		<updated>2012-12-28T18:07:34Z</updated>

		<summary type="html">&lt;p&gt;Karateman180: /* Craft */  Created basic craft information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WIP.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Craft==&lt;br /&gt;
&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptor===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with two of these aircraft.&lt;br /&gt;
** Procurement Cost:  §40&lt;br /&gt;
** Maintenance Cost per Month:  §20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; &lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Variable Procurement Cost:  §200, 20x Elerium, 40 Alien Alloys (Halved if have NA bonus)&lt;br /&gt;
** Fixed Procurement Cost: 1 UFO Power Source, 2x UFO Flight Computer, 20 Engineers&lt;br /&gt;
** Maintenance per Month: §10&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
&lt;br /&gt;
Each continent has 4 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 3 days, as does ordering a new Raven.&lt;br /&gt;
&lt;br /&gt;
There is no point to have aircraft on a continent with no satellites(or that has completely withdrawn from the XCOM project), as you have no method by which to detect marauding UFOs.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
&lt;br /&gt;
You can equip your interceptors in the [[Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles, the basic weapon system, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Unlike the original X-Com, there is only one slot for weaponry instead of two, and therefore only one weapon is required per craft.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
The Fusion Lance can only be equipped on the Firestorm craft.&lt;br /&gt;
&lt;br /&gt;
==Detection==&lt;br /&gt;
&lt;br /&gt;
==Dogfight Minigame==&lt;br /&gt;
&lt;br /&gt;
Once the Interceptor has been launched, you will watch it chase the UFO on the world map until it catches up, at which point you will enter the dogfight minigame interface.&lt;br /&gt;
&lt;br /&gt;
[[File:InterceptionEX.jpg|600px|thumb|center|A Raven intercepts an Alien Supply Barge UFO.  The Raven has taken about 20% damage and has Aim and Dodge modules active, indicated by the highlighting.]]&lt;br /&gt;
&lt;br /&gt;
Key:&lt;br /&gt;
# Time to loss of contact.  If this reaches 0, the UFO will escape the Interceptor and will have to be re-engaged with another interceptor, if one is available.&lt;br /&gt;
# The Interception craft.&lt;br /&gt;
# The UFO.  With practice you can learn to identify different UFO types in this interface.&lt;br /&gt;
# Damage meter.  When hit, this fills from the bottom.  If this turns all red, the Interceptor is destroyed.  You&#039;ll get a warning from the pilot at about 75% damage accumulated.&lt;br /&gt;
# Abort Interception.  Break off the interception and return to base.  Useful if the Interception craft is getting pounded.&lt;br /&gt;
# Engage UFO Tracking module, if one is available.  Freezes Loss of Contact clock for five seconds, and decreases approach time for close range weapons.  Requires Cyberdisc Autopsy.&lt;br /&gt;
# Engage Uplink Targeting module, if one is available.  Guarantees next two attacks from Interceptor hit UFO.  Requires Sectoid Autopsy.&lt;br /&gt;
# Engage Defensive Matrix module, if one is available.  Allows Interceptor to dodge next two attacks from the UFO that would otherwise hit.  Requires Floater Autopsy.&lt;br /&gt;
&lt;br /&gt;
==Afteraction report==&lt;br /&gt;
&lt;br /&gt;
After the minigame ends, you will receive an Interception after-action report.  This will summarize the results of the interception.  This is divided into three categories.&lt;br /&gt;
&lt;br /&gt;
*Result: This states whether the UFO escaped pursuit, was shot down, or the interception was aborted.&lt;br /&gt;
*Crash: If the UFO was shot down, this will indicate that crew was seen moving at the crash site, allowing a Crash Recovery mission.&lt;br /&gt;
*Interceptor: This indicates what happened to your interceptor.  It can receive NO damage, LIGHT damage (1-33%), HEAVY damage (33-66%), SEVERE damage(66-99%) or have been shot down altogether.&lt;br /&gt;
&lt;br /&gt;
==Multiple craft interception==&lt;br /&gt;
&lt;br /&gt;
Unlike original XCOM, you cannot use multiple craft to simultaneously attack a single UFO.  Instead, multiple craft serve as sequential opportunities to shoot down the UFO, with each aircraft being deployed one after another to attack the UFO.&lt;br /&gt;
&lt;br /&gt;
==Craft Armaments==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Armament&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;90&amp;quot;&amp;gt;Accuracy&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;120&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;100&amp;quot;&amp;gt;Fire Rate&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;160&amp;quot;&amp;gt;Damage&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Armor Penetration&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Credits&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Alloys&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Elerium&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Min. Engineer&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Avalanche Missiles&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Long&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Slow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Low&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Low&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Phoenix Cannon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;95%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Short&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rapid&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Low&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Low&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Laser Cannon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Short&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rapid&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Low&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Medium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Plasma Cannon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Long&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Medium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Medium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;High&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;135&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;EMP Cannon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Short&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Medium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;High&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;High&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fusion Lance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Long&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Slow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;High&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;High&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrade Modules==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Module&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;90&amp;quot;&amp;gt;Credits&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;120&amp;quot;&amp;gt;Corpses&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;120&amp;quot;&amp;gt;Min. Engineers&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Defense Matrix&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 Floater Corpses&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;UFO Tracking&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 Cyberdisc Wrecks&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Uplink Targetting&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 Sectoid Corpses&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Karateman180</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Air_Combat_(EU2012)&amp;diff=43002</id>
		<title>Air Combat (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Air_Combat_(EU2012)&amp;diff=43002"/>
		<updated>2012-12-28T18:04:08Z</updated>

		<summary type="html">&lt;p&gt;Karateman180: /* Equipping */ Filled in basic information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WIP.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Craft==&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
&lt;br /&gt;
Each continent has 4 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 3 days, as does ordering a new Raven.&lt;br /&gt;
&lt;br /&gt;
There is no point to have aircraft on a continent with no satellites(or that has completely withdrawn from the XCOM project), as you have no method by which to detect marauding UFOs.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
&lt;br /&gt;
You can equip your interceptors in the [[Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles, the basic weapon system, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Unlike the original X-Com, there is only one slot for weaponry instead of two, and therefore only one weapon is required per craft.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
The Fusion Lance can only be equipped on the Firestorm craft.&lt;br /&gt;
&lt;br /&gt;
==Detection==&lt;br /&gt;
&lt;br /&gt;
==Dogfight Minigame==&lt;br /&gt;
&lt;br /&gt;
Once the Interceptor has been launched, you will watch it chase the UFO on the world map until it catches up, at which point you will enter the dogfight minigame interface.&lt;br /&gt;
&lt;br /&gt;
[[File:InterceptionEX.jpg|600px|thumb|center|A Raven intercepts an Alien Supply Barge UFO.  The Raven has taken about 20% damage and has Aim and Dodge modules active, indicated by the highlighting.]]&lt;br /&gt;
&lt;br /&gt;
Key:&lt;br /&gt;
# Time to loss of contact.  If this reaches 0, the UFO will escape the Interceptor and will have to be re-engaged with another interceptor, if one is available.&lt;br /&gt;
# The Interception craft.&lt;br /&gt;
# The UFO.  With practice you can learn to identify different UFO types in this interface.&lt;br /&gt;
# Damage meter.  When hit, this fills from the bottom.  If this turns all red, the Interceptor is destroyed.  You&#039;ll get a warning from the pilot at about 75% damage accumulated.&lt;br /&gt;
# Abort Interception.  Break off the interception and return to base.  Useful if the Interception craft is getting pounded.&lt;br /&gt;
# Engage UFO Tracking module, if one is available.  Freezes Loss of Contact clock for five seconds, and decreases approach time for close range weapons.  Requires Cyberdisc Autopsy.&lt;br /&gt;
# Engage Uplink Targeting module, if one is available.  Guarantees next two attacks from Interceptor hit UFO.  Requires Sectoid Autopsy.&lt;br /&gt;
# Engage Defensive Matrix module, if one is available.  Allows Interceptor to dodge next two attacks from the UFO that would otherwise hit.  Requires Floater Autopsy.&lt;br /&gt;
&lt;br /&gt;
==Afteraction report==&lt;br /&gt;
&lt;br /&gt;
After the minigame ends, you will receive an Interception after-action report.  This will summarize the results of the interception.  This is divided into three categories.&lt;br /&gt;
&lt;br /&gt;
*Result: This states whether the UFO escaped pursuit, was shot down, or the interception was aborted.&lt;br /&gt;
*Crash: If the UFO was shot down, this will indicate that crew was seen moving at the crash site, allowing a Crash Recovery mission.&lt;br /&gt;
*Interceptor: This indicates what happened to your interceptor.  It can receive NO damage, LIGHT damage (1-33%), HEAVY damage (33-66%), SEVERE damage(66-99%) or have been shot down altogether.&lt;br /&gt;
&lt;br /&gt;
==Multiple craft interception==&lt;br /&gt;
&lt;br /&gt;
Unlike original XCOM, you cannot use multiple craft to simultaneously attack a single UFO.  Instead, multiple craft serve as sequential opportunities to shoot down the UFO, with each aircraft being deployed one after another to attack the UFO.&lt;br /&gt;
&lt;br /&gt;
==Craft Armaments==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Armament&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;90&amp;quot;&amp;gt;Accuracy&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;120&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;100&amp;quot;&amp;gt;Fire Rate&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;160&amp;quot;&amp;gt;Damage&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Armor Penetration&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Credits&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Alloys&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Elerium&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Min. Engineer&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Avalanche Missiles&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Long&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Slow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Low&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Low&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Phoenix Cannon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;95%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Short&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rapid&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Low&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Low&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Laser Cannon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Short&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rapid&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Low&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Medium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Plasma Cannon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Long&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Medium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Medium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;High&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;135&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;EMP Cannon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Short&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Medium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;High&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;High&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fusion Lance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Long&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Slow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;High&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;High&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrade Modules==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Module&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;90&amp;quot;&amp;gt;Credits&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;120&amp;quot;&amp;gt;Corpses&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;120&amp;quot;&amp;gt;Min. Engineers&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Defense Matrix&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 Floater Corpses&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;UFO Tracking&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 Cyberdisc Wrecks&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Uplink Targetting&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 Sectoid Corpses&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Karateman180</name></author>
	</entry>
</feed>