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	<updated>2026-05-01T09:33:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Cyberdisc&amp;diff=8939</id>
		<title>Cyberdisc</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Cyberdisc&amp;diff=8939"/>
		<updated>2006-09-23T04:27:27Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
[[Image:cyberdisc.gif|right|Cyberdisc]]&lt;br /&gt;
Cyberdiscs are an alien [[Terror Units (UFO Defense)|terror unit]] accompanying [[Sectoid]]s. As with all terror units, they can be encountered in the following mission types:&lt;br /&gt;
* [[Terror Mission]]&lt;br /&gt;
* [[Base Defense]]&lt;br /&gt;
* [[UFO Ground Assault]] ([[Terror Ship]] or [[Battleship]])&lt;br /&gt;
* [[Alien Base Assault]]&lt;br /&gt;
* [[Cydonia]]&lt;br /&gt;
The Cyberdisc&#039;s only means of attack is its plasma beam doing a whopping &#039;&#039;&#039;130HP&#039;&#039;&#039; damage. The Cyberdisc has another characteristic which makes it rather deadly, and that is, it can explode upon death with an average GZ strength of 120 and damage radius of 7 (d = 15). Upon targeting a Cyberdisc, be wary of this blast radius as your soldiers, or perhaps a wandering [[Civilian]], could find themselves in a world of hurts.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
 &#039;&#039;&#039;TUs:&#039;&#039;&#039;               62-72&lt;br /&gt;
 &#039;&#039;&#039;Health:&#039;&#039;&#039;            120&lt;br /&gt;
 &#039;&#039;&#039;Energy:&#039;&#039;&#039;            90-105&lt;br /&gt;
 &#039;&#039;&#039;Reactions:&#039;&#039;&#039;         64-75&lt;br /&gt;
 &#039;&#039;&#039;Strength:&#039;&#039;&#039;          90-105&lt;br /&gt;
 &#039;&#039;&#039;Bravery:&#039;&#039;&#039;           110&lt;br /&gt;
 &#039;&#039;&#039;Firing Accuracy:&#039;&#039;&#039;   30-70&lt;br /&gt;
 &#039;&#039;&#039;Throwing Accuracy:&#039;&#039;&#039; N/A&lt;br /&gt;
 &#039;&#039;&#039;Psi Skill:&#039;&#039;&#039;         N/A&lt;br /&gt;
 &#039;&#039;&#039;Psi Strength:&#039;&#039;&#039;      100-116&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Damage:&#039;&#039;&#039;            130&lt;br /&gt;
 &#039;&#039;&#039;Accuracy-&#039;&#039;&#039;&lt;br /&gt;
   &#039;&#039;&#039;Snap:&#039;&#039;&#039;            75%&lt;br /&gt;
   &#039;&#039;&#039;Aimed:&#039;&#039;&#039;           110%&lt;br /&gt;
 &#039;&#039;&#039;TUs-&#039;&#039;&#039;&lt;br /&gt;
   &#039;&#039;&#039;Snap:&#039;&#039;&#039;            30%&lt;br /&gt;
   &#039;&#039;&#039;Aimed:&#039;&#039;&#039;           60%&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Live Specimen==&lt;br /&gt;
This miniature flying saucer is an automated terror weapon armed with a powerful plasma beam. The anti-grav propulsion gives it a big advantage in difficult terrain. Its primary function is destruction and terror in the service of the [[Sectoid]] race.&lt;br /&gt;
&lt;br /&gt;
==Autopsy==&lt;br /&gt;
[[Image:cyberdiscautopsy.gif|right|Cyberdisc - Autopsy]]&lt;br /&gt;
The Cyberdisc is well shielded and is particularly good at withstanding explosive ammunition. The primary anti-gravity system is too badly damaged to gain any understanding of its functioning.&lt;br /&gt;
&lt;br /&gt;
Note: you may have difficulty getting an intact corpse because of its explosive nature. Shoot the Cyberdisc to kill it when its one level above the ground, it drops down to ground level, hits the ground and becomes a corpse, THEN the explosion goes off where it was just hovering: ie: at one level off the ground. Guaranteed works if corpse falls flat.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The following are some miscellaneous notes on the Cyberdisc:&lt;br /&gt;
* The Cyberdisc takes 0.8x damage from armour-piercing weapons.&lt;br /&gt;
* It takes 0.6x damage from high explosives.&lt;br /&gt;
* It has a flat profile (smaller than a Sectoid), making for a harder target (per square).&lt;br /&gt;
* Takes up 4 squares on the battlescape.&lt;br /&gt;
* Has very high health.&lt;br /&gt;
* Has very high strength.&lt;br /&gt;
* Very high [[Psi Strength]], making it harder to mind-control and/or panic.&lt;br /&gt;
* Can attack up to 3 times in one turn.  It fires with such frequency that many commanders have mistaken it for an auto-shot.&lt;br /&gt;
*On any mission where the Sectoids have their Cyberdisc terror unit, they will also have a Leader capable of [[Psionics]].  &lt;br /&gt;
**However, not all missions with Sectoid Psionics will have Cyberdiscs.&lt;br /&gt;
* Take this hovering manhole cover down with Heavy Rockets, Heavy Cannon, High Explosive packs, or Alien Grenades. Laser Pistols work okay, and Laser Rifles work very well.  Forget standard rifles - they&#039;re just too tough. If two Cyberdiscs are close together, the self-destruct explosion from one may be enough to bring down the second.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Sectoid]]&lt;br /&gt;
* [[Mind Control#Mind controlling 4-square units - a bug|Problems with mind control]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Alien life forms]]&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Cyberdisk&amp;diff=8938</id>
		<title>Cyberdisk</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Cyberdisk&amp;diff=8938"/>
		<updated>2006-09-23T04:26:02Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cyberdisc]]&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Known_Bugs&amp;diff=2441</id>
		<title>Known Bugs</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Known_Bugs&amp;diff=2441"/>
		<updated>2005-12-06T11:16:51Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Blaster Bomb Bug - CE ==&lt;br /&gt;
On the Gold/Collector&#039;s Edition of X-COM, you had to be damn careful - why? Because, for some reason, [[Blaster Bomb]]s refuse to travel directly upwards. They don&#039;t mind moving diagonally upwards, but they -hate- moving straight up. The aliens are also unaware of this bug and can accidentally nuke themselves. So, with this in mind, you can now avoid blowing yourself up with blaster bombs! :)&lt;br /&gt;
&lt;br /&gt;
This is also true for BBs moving straight down as well! --[[User:Danial|Danial]] 20:48, 4 Oct 2005 (PDT)&lt;br /&gt;
&lt;br /&gt;
== 80-item Limit ==&lt;br /&gt;
When loading up your Avenger for a massive UFO assault or arming soldiers for a [[Base Defense]] from your overflowing stores, you will likely hit this limit. &lt;br /&gt;
&lt;br /&gt;
You only get a max of 80 items, and you don&#039;t get to choose which ones, so you may end up with 80 clips and no rifles for the base defense, or may not be able to get your hands on that dropped blaster launcher during the UFO assault. &lt;br /&gt;
&lt;br /&gt;
The solution? Timely housekeeping. Sell off your spare personal equipment. See our handy [[Spring Cleaning Tips]], and also [[Managing the Item Limit]] for ideas on stocking Skyrangers.&lt;br /&gt;
&lt;br /&gt;
== The trouble with Mines (general) == &lt;br /&gt;
The armed states for [[Proximity Grenade]]s in both UFO and TFTD are NOT stored in savegames. More information to come.&lt;br /&gt;
&lt;br /&gt;
== TFTD Research Tree Bug Avoidance Guide == &lt;br /&gt;
TFTD&#039;s research problems are more of a serious oversight than a true bug. More of a pain, really. Nevertheless, a variation of NKF&#039;s [[TRTBAG | TFTD Research Tree Bug Avoidance Guide]], coming soon - free time permitting.&lt;br /&gt;
&lt;br /&gt;
[[Jasonred]]: I&#039;d say it CAN easily become a true bug. Tech items can literally become impossible to access and will never appear in your campaign. In some cases, making it impossible to complete the game.&lt;br /&gt;
&lt;br /&gt;
For now:&lt;br /&gt;
&lt;br /&gt;
*NEVER research the Tasoth Commander. There&#039;s no reason to, as far as I can tell.&lt;br /&gt;
*ONLY research Deep One Terrorist AFTER you have completed Plastic Aqua Armor and Ion Beam Accelerators.&lt;br /&gt;
*DO NOT research M.C. Lab unless you have AT LEAST one MC Reader in storage.&lt;br /&gt;
*You MUST have at least one &amp;quot;Sub Construction&amp;quot; in storage before completing research on Zrbite and/or Transmission Resolver.&lt;br /&gt;
&lt;br /&gt;
Other than the MC reader one, any of the above would make it impossible to finish the game.&lt;br /&gt;
&lt;br /&gt;
-compiled from NKF&#039;s guide.&lt;br /&gt;
&lt;br /&gt;
== Mountain Map ==&lt;br /&gt;
Due to a bug in the way this tileset was created, when you shoot the ground, it doesn&#039;t burn up - it turns into a tree stump.&lt;br /&gt;
&lt;br /&gt;
Because the stump is on object, as opposed to actual ground, any objects that were in the tile already (for example, UFO hulls or the landing gear of your craft) get replaced by these stumps, making it seem as if they were destroyed.&lt;br /&gt;
&lt;br /&gt;
Tree stumps don&#039;t take much damage, so they often get burnt up immediately if an explosive goes off, leaving nothing but burnt ground behind. It is easier to view the effects of this bug by shooting the ground instead.&lt;br /&gt;
&lt;br /&gt;
== Base Disjoint Bug ==&lt;br /&gt;
Base facilities built along the right or bottom edges of the base building area may end up being cut off from each other by dirt walls, a bug in the routine meant to keep soldiers from accidentally exiting the map edges during [[Base Defense]] missions. The dirt walls can be knocked down by Blaster Bombs during combat but are otherwise unbreakable.&lt;br /&gt;
&lt;br /&gt;
NKF illustrates this in a [http://www.geocities.com/nkfarma/reference/bdb.html pretty picture] for you.  XCOMUTIL corrects this problem.&lt;br /&gt;
&lt;br /&gt;
== Green Text Bug ==&lt;br /&gt;
There are a few bugs in XCOM, especially early versions, that can build up and make the game unstable enough that it crashes and prints out a screenful of green 40-column text, essentially debug or memory dump information useless to you. &lt;br /&gt;
&lt;br /&gt;
One fairly consistent cause is saving the geoscape game during a UFO standoff, with the interceptor window minimized to an icon. The next mission after that point will likely dump you to the green text screen, and perhaps an earlier battlescape mission instead of the proper one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-- I was able to recover from this state by quickly sending in another interceptor (Firestorm) to take over, which allowed my first interceptor (Avenger) to break off and go home without crashing the game again. After the shootdown I overwrote the buggy savegame. --[[User:JellyfishGreen|JellyfishGreen]] 03:11, 22 Aug 2005 (PDT)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Interceptions: Using Cautious Attack ==&lt;br /&gt;
When intercepting UFO&#039;s, the longest ranged weapon will fire as soon as you are within range of that particular UFO using any attack of your choosing, which is normal. If you use only &amp;quot;Cautious Attack&amp;quot;, the craft will only get within range of its longest ranged weapon. Now, if you only have one type of weapon mounted (eg: two Fusion Ball Launchers mounted on a Firestorm), when those weapons have used up their ammo, the intercepting craft will drop back to &amp;quot;Standoff&amp;quot; range. It does this as soon as the last shot leaves the weapon tube. What then happens is that the fusion ball is still travelling towards the UFO which was just in range, but the range counter for the weapon is no longer within range of the UFO (becasue the intercepting craft went to Standoff range, remember!). When the fusion ball (or which ever missile weapon you have mounted) reaches this range counter, it self-destructs.&lt;br /&gt;
&lt;br /&gt;
This means, the last shot of ammo from &#039;&#039;&#039;any weapon&#039;&#039;&#039; using a Cautious Attack will NEVER reach the UFO. &lt;br /&gt;
&lt;br /&gt;
To get around this waste of ammo, click quickly, and alternatively, the &amp;quot;Agressive&amp;quot; button then &amp;quot;Cautious&amp;quot; button so that the UFO stays within this range counter until the weapon has reached the UFO.&lt;br /&gt;
&lt;br /&gt;
==Transfer Limit cash eater==&lt;br /&gt;
Only 100 items can be in transit at a time. (Here, a transfer of e.g. 200 Elerium counts as one &amp;quot;item&amp;quot;. Also, all soldiers are counted individually.) If you go over the limit, you will get a warning that there is no more transport capacity. If you STILL try to transport something after getting the warning, the item will stay where it is, but the transportation cost still gets deducted.  Bad if you&#039;re shuffling expensive aircraft.&lt;br /&gt;
&lt;br /&gt;
==Carrying Unconscious Aliens==&lt;br /&gt;
&lt;br /&gt;
A critical bug which can crash the game.&lt;br /&gt;
&lt;br /&gt;
If your Soldier is carrying an unconcious lifeform (ie: a Soldier or an Alien), and the lifeform wakes up. They appear in the tactical area. At the same time the image of that lifeform is still shown in the Solder&#039;s hand. If you click on that image in the hands, (such as to throw the unconscious lifeform) the game will crash with either a crash to desktop, if using a Windows version, or the possible &amp;quot;Green Text&amp;quot; bug if using the DOS Version (see above for the description). To avoid this bug, go to the soldier equip screen, and place something in the soldiers hand. This will clear the error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAYBE DELTETE Below - your call NKF&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
HEY NKF, ive edited good, do you want to incorporate your info to the above &amp;quot;Green Text&amp;quot; bug.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: This works with all unconscious units - not just the aliens. In the dos version, the text that you see is simply a memory dump in mode-13h (the 320x200x256 colour screen resoulution the game uses) and the text colour is based off the changes to the pallete that the game made. The game sometimes continues with the next part of the game. The game is made of two different programs, one for each segment of the game, so when one part of it crashes, the other one will not have registered that anything has gone wrong and will attempt to soldier on.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the Windows version of the game, the game simply crashes back to the desktop, unless you&#039;re using the Xcomutil split executable variant).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Come to think of it, this bug was mentioned elsewhere, but it was tucked away deep in some other section. See: [[Unconscious#Recovery|Unconscious]]. There&#039;s a note right at the bottom of the Recovery section. It might need to stand out a bit more. Hmm.]&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MAYBE DELETE Above&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Disappearing Ammo==&lt;br /&gt;
&lt;br /&gt;
If you end a [[Battlescape]] mission with weapons loaded with ammo, the ammo will disappear. To prevent this, unload all weapons before ending the mission.&lt;br /&gt;
[[User:JudgeDeadd|JudgeDeadd]] 03:16, 6 Dec 2005 (PST)&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Known_Bugs&amp;diff=2418</id>
		<title>Known Bugs</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Known_Bugs&amp;diff=2418"/>
		<updated>2005-12-06T11:16:10Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Blaster Bomb Bug - CE ==&lt;br /&gt;
On the Gold/Collector&#039;s Edition of X-COM, you had to be damn careful - why? Because, for some reason, [[Blaster Bomb]]s refuse to travel directly upwards. They don&#039;t mind moving diagonally upwards, but they -hate- moving straight up. The aliens are also unaware of this bug and can accidentally nuke themselves. So, with this in mind, you can now avoid blowing yourself up with blaster bombs! :)&lt;br /&gt;
&lt;br /&gt;
This is also true for BBs moving straight down as well! --[[User:Danial|Danial]] 20:48, 4 Oct 2005 (PDT)&lt;br /&gt;
&lt;br /&gt;
== 80-item Limit ==&lt;br /&gt;
When loading up your Avenger for a massive UFO assault or arming soldiers for a [[Base Defense]] from your overflowing stores, you will likely hit this limit. &lt;br /&gt;
&lt;br /&gt;
You only get a max of 80 items, and you don&#039;t get to choose which ones, so you may end up with 80 clips and no rifles for the base defense, or may not be able to get your hands on that dropped blaster launcher during the UFO assault. &lt;br /&gt;
&lt;br /&gt;
The solution? Timely housekeeping. Sell off your spare personal equipment. See our handy [[Spring Cleaning Tips]], and also [[Managing the Item Limit]] for ideas on stocking Skyrangers.&lt;br /&gt;
&lt;br /&gt;
== The trouble with Mines (general) == &lt;br /&gt;
The armed states for [[Proximity Grenade]]s in both UFO and TFTD are NOT stored in savegames. More information to come.&lt;br /&gt;
&lt;br /&gt;
== TFTD Research Tree Bug Avoidance Guide == &lt;br /&gt;
TFTD&#039;s research problems are more of a serious oversight than a true bug. More of a pain, really. Nevertheless, a variation of NKF&#039;s [[TRTBAG | TFTD Research Tree Bug Avoidance Guide]], coming soon - free time permitting.&lt;br /&gt;
&lt;br /&gt;
[[Jasonred]]: I&#039;d say it CAN easily become a true bug. Tech items can literally become impossible to access and will never appear in your campaign. In some cases, making it impossible to complete the game.&lt;br /&gt;
&lt;br /&gt;
For now:&lt;br /&gt;
&lt;br /&gt;
*NEVER research the Tasoth Commander. There&#039;s no reason to, as far as I can tell.&lt;br /&gt;
*ONLY research Deep One Terrorist AFTER you have completed Plastic Aqua Armor and Ion Beam Accelerators.&lt;br /&gt;
*DO NOT research M.C. Lab unless you have AT LEAST one MC Reader in storage.&lt;br /&gt;
*You MUST have at least one &amp;quot;Sub Construction&amp;quot; in storage before completing research on Zrbite and/or Transmission Resolver.&lt;br /&gt;
&lt;br /&gt;
Other than the MC reader one, any of the above would make it impossible to finish the game.&lt;br /&gt;
&lt;br /&gt;
-compiled from NKF&#039;s guide.&lt;br /&gt;
&lt;br /&gt;
== Mountain Map ==&lt;br /&gt;
Due to a bug in the way this tileset was created, when you shoot the ground, it doesn&#039;t burn up - it turns into a tree stump.&lt;br /&gt;
&lt;br /&gt;
Because the stump is on object, as opposed to actual ground, any objects that were in the tile already (for example, UFO hulls or the landing gear of your craft) get replaced by these stumps, making it seem as if they were destroyed.&lt;br /&gt;
&lt;br /&gt;
Tree stumps don&#039;t take much damage, so they often get burnt up immediately if an explosive goes off, leaving nothing but burnt ground behind. It is easier to view the effects of this bug by shooting the ground instead.&lt;br /&gt;
&lt;br /&gt;
== Base Disjoint Bug ==&lt;br /&gt;
Base facilities built along the right or bottom edges of the base building area may end up being cut off from each other by dirt walls, a bug in the routine meant to keep soldiers from accidentally exiting the map edges during [[Base Defense]] missions. The dirt walls can be knocked down by Blaster Bombs during combat but are otherwise unbreakable.&lt;br /&gt;
&lt;br /&gt;
NKF illustrates this in a [http://www.geocities.com/nkfarma/reference/bdb.html pretty picture] for you.  XCOMUTIL corrects this problem.&lt;br /&gt;
&lt;br /&gt;
== Green Text Bug ==&lt;br /&gt;
There are a few bugs in XCOM, especially early versions, that can build up and make the game unstable enough that it crashes and prints out a screenful of green 40-column text, essentially debug or memory dump information useless to you. &lt;br /&gt;
&lt;br /&gt;
One fairly consistent cause is saving the geoscape game during a UFO standoff, with the interceptor window minimized to an icon. The next mission after that point will likely dump you to the green text screen, and perhaps an earlier battlescape mission instead of the proper one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-- I was able to recover from this state by quickly sending in another interceptor (Firestorm) to take over, which allowed my first interceptor (Avenger) to break off and go home without crashing the game again. After the shootdown I overwrote the buggy savegame. --[[User:JellyfishGreen|JellyfishGreen]] 03:11, 22 Aug 2005 (PDT)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Interceptions: Using Cautious Attack ==&lt;br /&gt;
When intercepting UFO&#039;s, the longest ranged weapon will fire as soon as you are within range of that particular UFO using any attack of your choosing, which is normal. If you use only &amp;quot;Cautious Attack&amp;quot;, the craft will only get within range of its longest ranged weapon. Now, if you only have one type of weapon mounted (eg: two Fusion Ball Launchers mounted on a Firestorm), when those weapons have used up their ammo, the intercepting craft will drop back to &amp;quot;Standoff&amp;quot; range. It does this as soon as the last shot leaves the weapon tube. What then happens is that the fusion ball is still travelling towards the UFO which was just in range, but the range counter for the weapon is no longer within range of the UFO (becasue the intercepting craft went to Standoff range, remember!). When the fusion ball (or which ever missile weapon you have mounted) reaches this range counter, it self-destructs.&lt;br /&gt;
&lt;br /&gt;
This means, the last shot of ammo from &#039;&#039;&#039;any weapon&#039;&#039;&#039; using a Cautious Attack will NEVER reach the UFO. &lt;br /&gt;
&lt;br /&gt;
To get around this waste of ammo, click quickly, and alternatively, the &amp;quot;Agressive&amp;quot; button then &amp;quot;Cautious&amp;quot; button so that the UFO stays within this range counter until the weapon has reached the UFO.&lt;br /&gt;
&lt;br /&gt;
==Transfer Limit cash eater==&lt;br /&gt;
Only 100 items can be in transit at a time. (Here, a transfer of e.g. 200 Elerium counts as one &amp;quot;item&amp;quot;. Also, all soldiers are counted individually.) If you go over the limit, you will get a warning that there is no more transport capacity. If you STILL try to transport something after getting the warning, the item will stay where it is, but the transportation cost still gets deducted.  Bad if you&#039;re shuffling expensive aircraft.&lt;br /&gt;
&lt;br /&gt;
==Carrying Unconscious Aliens==&lt;br /&gt;
&lt;br /&gt;
A critical bug which can crash the game.&lt;br /&gt;
&lt;br /&gt;
If your Soldier is carrying an unconcious lifeform (ie: a Soldier or an Alien), and the lifeform wakes up. They appear in the tactical area. At the same time the image of that lifeform is still shown in the Solder&#039;s hand. If you click on that image in the hands, (such as to throw the unconscious lifeform) the game will crash with either a crash to desktop, if using a Windows version, or the possible &amp;quot;Green Text&amp;quot; bug if using the DOS Version (see above for the description). To avoid this bug, go to the soldier equip screen, and place something in the soldiers hand. This will clear the error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAYBE DELTETE Below - your call NKF&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
HEY NKF, ive edited good, do you want to incorporate your info to the above &amp;quot;Green Text&amp;quot; bug.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: This works with all unconscious units - not just the aliens. In the dos version, the text that you see is simply a memory dump in mode-13h (the 320x200x256 colour screen resoulution the game uses) and the text colour is based off the changes to the pallete that the game made. The game sometimes continues with the next part of the game. The game is made of two different programs, one for each segment of the game, so when one part of it crashes, the other one will not have registered that anything has gone wrong and will attempt to soldier on.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the Windows version of the game, the game simply crashes back to the desktop, unless you&#039;re using the Xcomutil split executable variant).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Come to think of it, this bug was mentioned elsewhere, but it was tucked away deep in some other section. See: [[Unconscious#Recovery|Unconscious]]. There&#039;s a note right at the bottom of the Recovery section. It might need to stand out a bit more. Hmm.]&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MAYBE DELETE Above&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Disappearing Ammo==&lt;br /&gt;
&lt;br /&gt;
If you end a [[Battlescape]] mission with weapons loaded with ammo, the ammo will disappear. To prevent this, unload all weapons before ending the mission.&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Blaster_Launcher&amp;diff=291</id>
		<title>Blaster Launcher</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Blaster_Launcher&amp;diff=291"/>
		<updated>2005-03-30T14:24:08Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Blaster Launcher ==&lt;br /&gt;
*Comming soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blaster Launcher tactics: a brief guide. ==&lt;br /&gt;
&lt;br /&gt;
Building: Nuke it. &lt;br /&gt;
&lt;br /&gt;
Orchard: Nuke it.&lt;br /&gt;
&lt;br /&gt;
Underground bases: Nuke large rooms first.&lt;br /&gt;
&lt;br /&gt;
UFO: Punch a hole in the bridge, then send in a second bomb to nuke it.&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Ufo_Names_in_Tftd&amp;diff=232</id>
		<title>Ufo Names in Tftd</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Ufo_Names_in_Tftd&amp;diff=232"/>
		<updated>2005-03-28T11:39:49Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: clenup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TFTD]] has some [[terror]] units that can&#039;t live on land/water.&lt;br /&gt;
&lt;br /&gt;
They get names from Ufo when placed in wrong environment.&lt;br /&gt;
It was accidently discovered it when placed a [[Tentaculat]] on land using&lt;br /&gt;
[[Xcomutil]]. It turned into a [[Chryssalid]] (not graphically). &lt;br /&gt;
&lt;br /&gt;
Other strange names: &lt;br /&gt;
&lt;br /&gt;
*[[Tentaculat]](on land): [[Chryssalid]]&lt;br /&gt;
*[[Triscene]](underwater): [[Reaper]]&lt;br /&gt;
*[[Calcinite]](underwater): [[Floater]]&lt;br /&gt;
*[[Bio Drone]](underwater): [[Silacoid]]&lt;br /&gt;
*[[Hallucinoid]](on land): [[Sectopod]]&lt;br /&gt;
*[[Xarquid]]: (on land)[[Cyberdisk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See also&#039;&#039;&#039;&lt;br /&gt;
*[[Data corruption]]&lt;br /&gt;
*[[Glitch ranks]]&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Artefacts_(TFTD)&amp;diff=2286</id>
		<title>Alien Artefacts (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Artefacts_(TFTD)&amp;diff=2286"/>
		<updated>2005-03-27T13:06:03Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a collection of all alien artefact weapons from the [[Second Alien War]]. &lt;br /&gt;
&lt;br /&gt;
* [[Zrbite Launcher]]&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unused_Items_(TFTD)&amp;diff=3372</id>
		<title>Unused Items (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unused_Items_(TFTD)&amp;diff=3372"/>
		<updated>2005-03-27T13:05:45Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Zrbite l.JPG|thumb|Zrbite Launcher]] &lt;br /&gt;
&lt;br /&gt;
Zrbite Launcher is an unused [[TFTD]] launcher gun discovered through [[data corruption]] and pck browsing.&lt;br /&gt;
It seems to be a bigger [[Thermal Shock Cannon]], but it can also just be some kind of grenade launcher as its ammo seems to be very flat balls similar to a [[Sonic Pulser]]. No more is known about this weapon.&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Main_Page&amp;diff=244</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Main_Page&amp;diff=244"/>
		<updated>2005-03-26T18:43:17Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to UFOpaedia.&lt;br /&gt;
&lt;br /&gt;
This site has been created to serve as the ultimate resource for information based around the Extra Terrestrial Combat Unit (X-COM).&lt;br /&gt;
&lt;br /&gt;
Information about all previous encounters with the alien menace will be recorded here along with helpful strategic guides for new Commanding Officers.&lt;br /&gt;
&lt;br /&gt;
See [[Guidelines to writing articles]], please. &lt;br /&gt;
&lt;br /&gt;
== Main UFOpaedia Entries ==&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 33%;&amp;quot;&amp;gt;&lt;br /&gt;
=== X-COM: UFO Defense ===&lt;br /&gt;
*[[Base Facilities (UFO Defense)|Base Facilities]]&lt;br /&gt;
*[[Crafts (UFO Defense)|X-COM Crafts]]&lt;br /&gt;
**[[Craft Armaments (UFO Defense)|Craft Armaments]]&lt;br /&gt;
*[[Heavy Weapons Platforms (UFO Defense)|Heavy Weapons Platforms]]&lt;br /&gt;
*[[Weapons (UFO Defense)|Weapons]]&lt;br /&gt;
*[[Equipment (UFO Defense)|Equipment]]&lt;br /&gt;
&lt;br /&gt;
*[[Alien Life Forms (UFO Defense)|Alien Life Forms]]&lt;br /&gt;
*[[Alien Research (UFO Defense)|Alien Research]]&lt;br /&gt;
**[[Alien Artefacts (UFO Defense)|Alien Artefacts]]&lt;br /&gt;
*[[UFO (UFO Defense)|Unidentified Flying Objects]]&lt;br /&gt;
**[[UFO Components (UFO Defense)|UFO Components]]&lt;br /&gt;
*[[Soldiers (UFO Defense) | Soldiers]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 33%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== X-COM: Terror from the Deep ===&lt;br /&gt;
&lt;br /&gt;
*[[Base Facilities (Tftd)|Base Facilities]]&lt;br /&gt;
*[[Subs (Tftd)|X-COM Subs]]&lt;br /&gt;
**[[Sub Armaments (Tftd)|Sub Armaments]]&lt;br /&gt;
*[[Heavy Weapons Platforms (Tftd)|Heavy Weapons Platforms]]&lt;br /&gt;
*[[Weapons (Tftd)|Weapons]]&lt;br /&gt;
*[[Equipment (Tftd)|Equipment]]&lt;br /&gt;
&lt;br /&gt;
*[[Alien Life Forms (Tftd)|Alien Life Forms]]&lt;br /&gt;
*[[Alien Research (Tftd)|Alien Research]]&lt;br /&gt;
**[[Alien Artefacts (Tftd)|Alien Artefacts]]&lt;br /&gt;
*[[USO (Tftd)|Unidentified Submerging Objects]]&lt;br /&gt;
**[[Sub Components (Tftd)|USO Components]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 33%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== X-COM: Apocalypse ===&lt;br /&gt;
* Still to come&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 33%;&amp;quot;&amp;gt;&lt;br /&gt;
=== X-COM: Interceptor ===&lt;br /&gt;
* [[Technologies]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 33%;&amp;quot;&amp;gt;&lt;br /&gt;
=== X-COM: Genesis ===&lt;br /&gt;
* [[Info(Genesis)]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 33%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== X-COM: Alliance ===&lt;br /&gt;
* [[Info(Alliance)]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
This section contains articles that have yet to be classified. &lt;br /&gt;
&lt;br /&gt;
* [[Under The Hood]] - General odds and ends regarding UFO and TFTD.&lt;br /&gt;
* [[Tricks, Tips and Hints]] - Information.. &amp;quot;acquired&amp;quot; from experienced X-COM players, full of tips that can help you fight the alien menace.&lt;br /&gt;
* [[&amp;quot;Dirty&amp;quot; Exploits]] - Ever wanted to get a little upper hand on the aliens? Enter and find some help.&lt;br /&gt;
* [[Known Bugs]] - Beware, all you need to know about bugs with X-COM and TFTD are contained here. These will help you avoid making a fool of yourself.&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Glitch_ranks&amp;diff=211</id>
		<title>Glitch ranks</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Glitch_ranks&amp;diff=211"/>
		<updated>2005-03-26T18:42:34Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glitch [[rank]]s are accesed through [[data corruption]] or the &amp;quot;[[gaining permanent control of a Chryssalid/Tentaculat]]&amp;quot;. &lt;br /&gt;
They include: &lt;br /&gt;
* &amp;quot;Units in Target Entrance&amp;quot; used primarily by terror units&lt;br /&gt;
* &amp;quot;Units in Target Exit&amp;quot; used primarily by soldiers&lt;br /&gt;
It is unknown if it gives any benefits or is just a glitch, the [[Chrysallid]] crashes when you check its rank so it is assumed it doesn&#039;t have one. &lt;br /&gt;
To further research this, a [[soldier]] must get this rank through hacking or data corruption.&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Units_in_Target_Entrace&amp;diff=3369</id>
		<title>Units in Target Entrace</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Units_in_Target_Entrace&amp;diff=3369"/>
		<updated>2005-03-26T18:41:27Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Glitch ranks]]&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Glitch_ranks&amp;diff=209</id>
		<title>Glitch ranks</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Glitch_ranks&amp;diff=209"/>
		<updated>2005-03-26T18:41:15Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glitch [[rank]]s are accesed through [[data corruption]] or the &amp;quot;[[gaining permanent control of a Chryssalid/Tentaculat]]&amp;quot;. &lt;br /&gt;
They include: &lt;br /&gt;
* &amp;quot;Units in Target Entrance&amp;quot;&lt;br /&gt;
* &amp;quot;Units in Target Exit&amp;quot;&lt;br /&gt;
It is unknown if it gives any benefits or is just a glitch, the [[Chrysallid]] crashes when you check its rank so it is assumed it doesn&#039;t have one. &lt;br /&gt;
To further research this, a [[soldier]] must get this rank through hacking or data corruption.&lt;br /&gt;
&lt;br /&gt;
Further Reasearch using swp command in [[xcomutil]]&lt;br /&gt;
has revealed this rank is primaly used by terror units while its cousin...&lt;br /&gt;
[[Units in Target Entrace]] is used by soldiers.&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Units_in_Target_Exit&amp;diff=3371</id>
		<title>Units in Target Exit</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Units_in_Target_Exit&amp;diff=3371"/>
		<updated>2005-03-26T18:40:38Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: Units in Target Exit moved to Glitch ranks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Glitch ranks]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Glitch_ranks&amp;diff=205</id>
		<title>Glitch ranks</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Glitch_ranks&amp;diff=205"/>
		<updated>2005-03-26T13:36:08Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glitch [[rank]] accesed through [[data corruption]] or the &amp;quot;[[gaining permanent control of a Chryssalid/Tentaculat]]&amp;quot;. &lt;br /&gt;
It is unknown if it gives any benefits or is just a glitch, the [[Chrysallid]] crashes when you check its rank so it is assumed it doesn&#039;t have one. &lt;br /&gt;
To further research this, a [[soldier]] must get this rank through hacking or data corruption.&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Glitch_ranks&amp;diff=201</id>
		<title>Glitch ranks</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Glitch_ranks&amp;diff=201"/>
		<updated>2005-03-26T13:35:56Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: fix link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glitch Rank accesed through [[data corruption]] or the &amp;quot;[[gaining permanent control of a Chryssalid/Tentaculat]]&amp;quot;. &lt;br /&gt;
It is unknown if it gives any benefits or is just a glitch, the [[Chrysallid]] crashes when you check its rank so it is assumed it doesn&#039;t have one. &lt;br /&gt;
To further research this, a [[soldier]] must get this rank through hacking or data corruption.&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Glitch_ranks&amp;diff=200</id>
		<title>Glitch ranks</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Glitch_ranks&amp;diff=200"/>
		<updated>2005-03-26T13:35:21Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glitch Rank accesed through [[data corruption]] or the &amp;quot;[[gain permamanent control over a chryssalid/Tentaculat]]&amp;quot;. &lt;br /&gt;
It is unknown if it gives any benefits or is just a glitch, the [[Chrysallid]] crashes when you check its rank so it is assumed it doesn&#039;t have one. &lt;br /&gt;
To further research this, a [[soldier]] must get this rank through hacking or data corruption.&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Commander_Tommy&amp;diff=243</id>
		<title>Commander Tommy</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Commander_Tommy&amp;diff=243"/>
		<updated>2005-03-26T07:21:23Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A comic strip. It is made by many people. The main character is Commander Tommy, which is in charge of an X-Com base. &lt;br /&gt;
&lt;br /&gt;
== Commander Tommy ==&lt;br /&gt;
Commander Tommy is a blonde man with weird hairdo. He always wears a [[Personal Armor]]. &lt;br /&gt;
Tommy&#039;s misfortune makes him the most likely person to get shot or caught in an explosion. Surprisingly, Tommy always survives even the most severe damage. Also, he was appearently squeezed flat under a [[Battleship]] once, and is now completely flat (although this doesn&#039;t hemper him from doing his day-to-day stupidities).&lt;br /&gt;
Tommy is also pretty incompetent and likes playing with explosives and unresearched objects. He is also known to have a short temper.&lt;br /&gt;
His name may come from &#039;Tommy&#039;, a slang name for a British soldier.&lt;br /&gt;
&lt;br /&gt;
Commander Tommy was raised in a god-knows-where small town in the US called Panadooloo in Nirvada, until he was 25. His hometown were attacked (and annihilated) by the alien commanders, who then took Commander Tommy prisoner. They took him back home to Mars, where they had fun shooting blaster bombs at him. However, as this is obviously a one-time opportunity, they invented a mixture that would make Commander Tommy immortal. This also froze him in his 25 years, so he won&#039;t age.&lt;br /&gt;
&lt;br /&gt;
After a time, Commander Tommy was released by a [[Sectoid]] during the Great Sectoid Uprising. He managed to (no-one knows how) steer a small alien scout UFO down to earth, where he was found by X-com soldiers. Due to a bug in the soldier rankings, he was instantly declared Commander. Tommy has long forgotten his surname.&lt;br /&gt;
&lt;br /&gt;
== Soldiers ==&lt;br /&gt;
&#039;&#039;&#039;Karen&#039;&#039;&#039; - a female soldier. She seems to be much more intelligent than Tommy (like about everyone else in the base). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thompson&#039;&#039;&#039; - he always wears a [[Power Suit]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skippy&#039;&#039;&#039; - a young soldier. He ususally brings trouble to Tommy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B. Baxter&#039;&#039;&#039; - he looks just like Tommy, but he has a name written on his armor. He also seems to be as incompetent as Tommy. He has a pet [[Reaper]] which he calls Doggy. He once ate all the [[elerium]], which turned his hair green. Tommy also ate elerium before, but the only effect that occured was temporary green coloring of his skin. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Johnson&#039;&#039;&#039; - a short-lived character. He was killed by a [[Chryssalid]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gurluas&#039;&#039;&#039; - he loves making fun with Tommy. Some people are suspicious of him as he seems to act very weirdly and non-human. Some say he is an alien spy but all tests reveals he is 100% human. He also always wears the calcinite suit he took from a dead [[Calcinite]]. Sometimes he also refuses to remove the helmet, especially under [[Terror]] missions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tommy&#039;s brother&#039;&#039;&#039; - looks just like Tommy, but doesn&#039;t wear armor. He dislikes Tommy. Both can be often seen fighting each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Danny McGibson&#039;&#039;&#039; - a soldier dressed in [[Power Suit]]. He was seen during a mission in the jungle. &lt;br /&gt;
&lt;br /&gt;
== Other characters ==&lt;br /&gt;
&#039;&#039;&#039;Connie&#039;&#039;&#039; - Tommy&#039;s mom, she&#039;s never shown. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schilla&#039;&#039;&#039; - a female [[Ethereal]]. Tommy had a crush on her. She reveals that Ethereals wear cloaks in order to hide their ugliness. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;John&#039;&#039;&#039; - Schilla&#039;s boyfriend, a [[Muton]]. He isn&#039;t neutered like all the other Mutons. &lt;br /&gt;
&lt;br /&gt;
== Colonel Trout ==&lt;br /&gt;
Colonel Trout comics don&#039;t seem to feature Tommy, but they&#039;re still considered Tommy comics. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colonel Trout&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Annie&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Boom Parker&#039;&#039;&#039; - very unintelligent and dim-witted man which loves explosives. He once had a dog, but it exploded. &lt;br /&gt;
&lt;br /&gt;
[[Category:xcomufo.com forums]]&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Commander_Tommy&amp;diff=189</id>
		<title>Commander Tommy</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Commander_Tommy&amp;diff=189"/>
		<updated>2005-03-25T16:45:53Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A comic strip. It is made by many people. The main character is Commander Tommy, which is in charge of an X-Com base. &lt;br /&gt;
&lt;br /&gt;
== Commander Tommy ==&lt;br /&gt;
Commander Tommy is a blonde man with weird hairdo. He always wears a [[Personal Armor]]. &lt;br /&gt;
Tommy&#039;s misfortune makes him the most likely person to get shot or caught in an explosion. Surprisingly, Tommy always survives even the most severe damage. &lt;br /&gt;
Tommy is also pretty incompetent and likes playing with explosives and unresearched objects. &lt;br /&gt;
His name may come from &#039;Tommy&#039;, a slang name for a British soldier. &lt;br /&gt;
&lt;br /&gt;
== Soldiers ==&lt;br /&gt;
&#039;&#039;&#039;Karen&#039;&#039;&#039; - a female soldier. She seems to be much more intelligent than Tommy (like about everyone else in the base). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thompson&#039;&#039;&#039; - he always wears a [[Power Suit]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skippy&#039;&#039;&#039; - a young soldier. He ususally brings trouble to Tommy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B. Baxter&#039;&#039;&#039; - he looks just like Tommy, but he has a name written on his armor. He also seems to be as incompetent as Tommy. He has a pet [[Reaper]] which he calls Doggy. He once ate all the [[elerium]], which turned his hair green. Tommy also ate elerium before, but the only effect that occured was temporary green coloring of his skin. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Johnson&#039;&#039;&#039; - a short-lived character. He was killed by a [[Chryssalid]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gurluas&#039;&#039;&#039; - he loves making fun with Tommy. Some people are suspicious of him as he seems to act very weirdly and non-human. Some say he is an alien spy but all tests reveals he is 100% human. He also always wears the calcinite suit he took from a dead [[Calcinite]]. Sometimes he also refuses to remove the helmet, especially under [[Terror]] missions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tommy&#039;s brother&#039;&#039;&#039; - looks just like Tommy, but doesn&#039;t wear armor. He dislikes Tommy. Both can be often seen fighting each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Danny McGibson&#039;&#039;&#039; - a soldier dressed in [[Power Suit]]. He was seen during a mission in the jungle. &lt;br /&gt;
&lt;br /&gt;
== Other characters ==&lt;br /&gt;
&#039;&#039;&#039;Connie&#039;&#039;&#039; - Tommy&#039;s mom, she&#039;s never shown. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schilla&#039;&#039;&#039; - a female [[Ethereal]]. Tommy had a crush on her. She reveals that Ethereals wear cloaks in order to hide their ugliness. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;John&#039;&#039;&#039; - Schilla&#039;s boyfriend, a [[Muton]]. He isn&#039;t neutered like all the other Mutons. &lt;br /&gt;
&lt;br /&gt;
== Colonel Trout ==&lt;br /&gt;
Colonel Trout comics don&#039;t seem to feature Tommy, but they&#039;re still considered Tommy comics. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colonel Trout&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Annie&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Boom Parker&#039;&#039;&#039; - very unintelligent and dim-witted man which loves explosives. He once had a dog, but it exploded. &lt;br /&gt;
&lt;br /&gt;
[[Category:xcomufo.com forums]]&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Commander_Tommy&amp;diff=180</id>
		<title>Commander Tommy</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Commander_Tommy&amp;diff=180"/>
		<updated>2005-03-25T16:45:41Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A comic strip. It is made by many people. The main character is Commander Tommy, which is in charge of an X-Com base. &lt;br /&gt;
&lt;br /&gt;
== Commander Tommy ==&lt;br /&gt;
Commander Tommy is a blonde man with weird hairdo. He always wears a [[Personal Armor]]. &lt;br /&gt;
Tommy&#039;s misfortune makes him the most likely person to get shot or caught in an explosion. Surprisingly, Tommy always survives even the most severe damage. &lt;br /&gt;
Tommy is also pretty incompetent and likes playing with explosives and unresearched objects. &lt;br /&gt;
His name may come from &#039;Tommy&#039;, a slang name for a British soldier. &lt;br /&gt;
&lt;br /&gt;
== Soldiers ==&lt;br /&gt;
&#039;&#039;&#039;Karen&#039;&#039;&#039; - a female soldier. She seems to be much more intelligent than Tommy (like about everyone else in the base). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thompson&#039;&#039;&#039; - he always wears a [[Power Suit]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skippy&#039;&#039;&#039; - a young soldier. He ususally brings trouble to Tommy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B. Baxter&#039;&#039;&#039; - he looks just like Tommy, but he has a name written on his armor. He also seems to be as incompetent as Tommy. He has a pet [[Reaper]] which he calls Doggy. He once ate all the [[elerium]], which turned his hair green. Tommy also ate elerium before, but the only effect that occured was temporary green coloring of his skin. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Johnson&#039;&#039;&#039; - a short-lived character. He was killed by a [[Chryssalid]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gurluas&#039;&#039;&#039; - he loves making fun with Tommy. Some people are suspicious of him as he seems to act very weirdly and non-human. Some say he is an alien spy but all tests reveals he is 100% human. He also always wears the calcinite suit he took from a dead [[Calcinite]]. Sometimes he also refuses to remove the helmet, especially under [[Terror]] missions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tommy&#039;s brother&#039;&#039;&#039; - looks just like Tommy, but doesn&#039;t wear armor. He dislikes Tommy. Both can be often seen fighting each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Danny McGibson&#039;&#039;&#039; - a soldier dressed in [[Power Suit]]. He was seen during a mission in the jungle. &lt;br /&gt;
&lt;br /&gt;
== Other characters ==&lt;br /&gt;
&#039;&#039;&#039;Connie&#039;&#039;&#039; - Tommy&#039;s mom, she&#039;s never shown. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schilla&#039;&#039;&#039; - a female [[Ethereal]]. Tommy had a crush on her. She reveals that Ethereals wear cloaks in order to hide their ugliness. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;John&#039;&#039;&#039; - Schilla&#039;s boyfriend, a [[Muton]]. He isn&#039;t neutered like all the other Mutons. &lt;br /&gt;
&lt;br /&gt;
== Colonel Trout ==&lt;br /&gt;
Colonel Trout comics don&#039;t seem to feature Tommy, but they&#039;re still considered Tommy comics. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colonel Trout&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Annie&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Boom Parker&#039;&#039;&#039; - very unintelligent and dim-witted man which loves explosives. He once had a dog, but it exploded. &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:xcomufo.com forums]]&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Guidelines_to_writing_articles&amp;diff=219</id>
		<title>Guidelines to writing articles</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Guidelines_to_writing_articles&amp;diff=219"/>
		<updated>2005-03-25T16:44:18Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are a few tips to writing articles on X-Com Wiki: &lt;br /&gt;
* Use capital letters when needed. &lt;br /&gt;
* Don&#039;t use &amp;quot;...&amp;quot; (&#039;&#039;how are they called in English?)&lt;br /&gt;
* Make wikilinks to the names of aliens, equipment etc. Don&#039;t repeat wikilinks. &lt;br /&gt;
* Categorize articles.&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Guidelines_to_writing_articles&amp;diff=178</id>
		<title>Guidelines to writing articles</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Guidelines_to_writing_articles&amp;diff=178"/>
		<updated>2005-03-25T16:44:04Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are a few tips to writing articles on X-Com Wiki: &lt;br /&gt;
* Use capital letters when needed. &lt;br /&gt;
* Don&#039;t use ... (&#039;&#039;how are they called in English?)&lt;br /&gt;
* Make wikilinks to the names of aliens, equipment etc. Don&#039;t repeat wikilinks. &lt;br /&gt;
* Categorize articles.&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Zombie&amp;diff=181</id>
		<title>Zombie</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Zombie&amp;diff=181"/>
		<updated>2005-03-25T16:41:32Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once a [[Tentaculat]] or [[Chryssalid]] attacks, the victim will turn into a zombie that&lt;br /&gt;
becomes a new Tentaculat/Chryssalid after a few turns. It also turns into an alien if it&#039;s killed. &lt;br /&gt;
Zombies cannot cannot be stunned or captured. &lt;br /&gt;
[[Data corruption]] can provide a zombie research topic which crashes the game however.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See also&#039;&#039;&#039;&lt;br /&gt;
*[[Gaining permanent control of a Chryssalid/Tentaculat]]&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Zombie&amp;diff=177</id>
		<title>Zombie</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Zombie&amp;diff=177"/>
		<updated>2005-03-25T16:40:05Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once a [[Tentaculat]] or [[Chrysallid]] attacks, the victim will turn into a zombie that&lt;br /&gt;
becomes a new Tentaculat/Chrysallid after a few turns. It also turns into an alien if it&#039;s killed. &lt;br /&gt;
Zombies cannot cannot be stunned or captured. &lt;br /&gt;
[[Data corruption]] can provide a zombie research topic which crashes the game however.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See also&#039;&#039;&#039;&lt;br /&gt;
*[[Gaining permanent control of a Chryssalid/Tentaculat]]&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Commander_Tommy&amp;diff=163</id>
		<title>Commander Tommy</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Commander_Tommy&amp;diff=163"/>
		<updated>2005-03-24T06:39:12Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A comic strip. It is made by many people. The main character is Commander Tommy, which is in charge of an X-Com base. &lt;br /&gt;
&lt;br /&gt;
== Commander Tommy ==&lt;br /&gt;
Commander Tommy is a blonde man with weird hairdo. He always wears a [[Personal Armor]]. &lt;br /&gt;
Tommy&#039;s misfortune makes him the most likely person to get shot or caught in an explosion. Surprisingly, Tommy always survives even the most severe damage. &lt;br /&gt;
Tommy is also pretty incompetent and likes playing with explosives and unresearched objects. &lt;br /&gt;
His name may come from &#039;Tommy&#039;, a slang name for a British soldier. &lt;br /&gt;
&lt;br /&gt;
== Soldiers ==&lt;br /&gt;
&#039;&#039;&#039;Karen&#039;&#039;&#039; - a female soldier. She seems to be much more intelligent than Tommy (like about everyone else in the base). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thompson&#039;&#039;&#039; - he always wears a [[Power Suit]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skippy&#039;&#039;&#039; - a young soldier. He ususally brings trouble to Tommy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B. Baxter&#039;&#039;&#039; - he looks just like Tommy, but he has a name written on his armor. He also seems to be as incompetent as Tommy. He has a pet [[Reaper]] which he calls Doggy. He once ate all the [[elerium]], which turned his hair green. Tommy also ate elerium before, but the only effect that occured was temporary green coloring of his skin. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Johnson&#039;&#039;&#039; - a short-lived character. He was killed by a [[Chryssalid]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gurluas&#039;&#039;&#039; - he loves making fun with Tommy. Some people are suspicious of him as he seems to act very weirdly and non-human. Some say he is an alien spy but all tests reveals he is 100% human. He also always wears the calcinite suit he took from a dead calcinite. Sometimes he also refuses to remove the helmet, especially under [[terror]] missions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tommy&#039;s brother&#039;&#039;&#039; - looks just like Tommy, but doesn&#039;t wear armor. He dislikes Tommy. Both can be often seen fighting each other.&lt;br /&gt;
&lt;br /&gt;
== Other characters ==&lt;br /&gt;
&#039;&#039;&#039;Connie&#039;&#039;&#039; - Tommy&#039;s mom, she&#039;s never shown. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schilla&#039;&#039;&#039; - a female [[Ethereal]]. Tommy had a crush on her. She reveals that Ethereals wear cloaks in order to hide their ugliness. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;John&#039;&#039;&#039; - Schilla&#039;s boyfriend, a [[Muton]]. He isn&#039;t neutered like all the other Mutons. &lt;br /&gt;
&lt;br /&gt;
== Colonel Trout ==&lt;br /&gt;
Colonel Trout comics don&#039;t seem to feature Tommy, but they&#039;re still considered Tommy comics. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colonel Trout&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Annie&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Boom Parker&#039;&#039;&#039; - very unintelligent and dim-witted man which loves explosives. He once had a dog, but it exploded. &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:xcomufo.com forums]]&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:How_to%3F%3F&amp;diff=3343</id>
		<title>Talk:How to??</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:How_to%3F%3F&amp;diff=3343"/>
		<updated>2005-03-23T15:57:15Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:How_to%3F%3F&amp;diff=157</id>
		<title>Talk:How to??</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:How_to%3F%3F&amp;diff=157"/>
		<updated>2005-03-23T14:57:33Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete}}&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Exploits&amp;diff=190</id>
		<title>Exploits</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Exploits&amp;diff=190"/>
		<updated>2005-03-23T14:57:10Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Throw it through the ceiling.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most explosives can be chucked up through ceilings. This is useful if you don&#039;t know where enemies are exactly, but you know where they are roughly. Use a big enough boomstick and you&#039;ll probably kill any in the vicinity of the blast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Gaining permanent control of a Chryssalid/Tentaculat]]&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Alloys&amp;diff=951</id>
		<title>Alien Alloys</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Alloys&amp;diff=951"/>
		<updated>2005-03-23T14:56:38Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alien Alloys are used to produce many pieces of equipment, ranging from alien weapons to entire new technologies and craft types.&lt;br /&gt;
&lt;br /&gt;
Alien Alloys require (?) man hours to build, and $(?). You can also obtain them from [[Alien Base]]s and [[UFO]]s. They can be sold for $2000. When you accumulate a lot from missions, don&#039;t hesitate to sell chunks of it off. It&#039;s usually better to sell them off in big lumps, rather than a bit at a time.&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Commander_Tommy&amp;diff=162</id>
		<title>Commander Tommy</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Commander_Tommy&amp;diff=162"/>
		<updated>2005-03-23T14:48:55Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A comic strip. It is made by many people. The main character is Commander Tommy, which is in charge of an X-Com base. &lt;br /&gt;
&lt;br /&gt;
== Commander Tommy ==&lt;br /&gt;
Commander Tommy is a blonde man with weird hairdo. He always wears a [[Personal Armor]]. &lt;br /&gt;
Tommy&#039;s misfortune makes him the most likely person to get shot or caught in an explosion. Surprisingly, Tommy always survives even the most severe damage. &lt;br /&gt;
Tommy is also pretty incompetent and likes playing with explosives and unresearched objects. &lt;br /&gt;
His name may come from &#039;Tommy&#039;, a slang name for a British soldier. &lt;br /&gt;
&lt;br /&gt;
== Soldiers ==&lt;br /&gt;
&#039;&#039;&#039;Karen&#039;&#039;&#039; - a female soldier. She seems to be much more intelligent than Tommy (like about everyone else in the base). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thompson&#039;&#039;&#039; - he always wears a [[Power Suit]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skippy&#039;&#039;&#039; - a young soldier. He ususally brings trouble to Tommy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B. Baxter&#039;&#039;&#039; - he looks just like Tommy, but he has a name written on his armor. He also seems to be as incompetent as Tommy. He has a pet [[Reaper]] which he calls Doggy. He once ate all the [[elerium]], which turned his hair green. Tommy also ate elerium before, but the only effect that occured was temporary green coloring of his skin. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Johnson&#039;&#039;&#039; - a short-lived character. He was killed by a [[Chryssalid]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gurluas&#039;&#039;&#039; - he loves making fun with Tommy. Some people are suspicious of him as he seems to act very weirdly and non-human. Some say he is an alien spy but all tests reveals he is 100% human. He also always wears the calcinite suit he took from a dead calcinite. Sometimes he also refuses to remove the helmet, especially under [[terror]] missions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tommy&#039;s brother&#039;&#039;&#039; - looks just like Tommy, but doesn&#039;t wear armor. He dislikes Tommy. Both can be often seen fighting each other.&lt;br /&gt;
&lt;br /&gt;
== Other characters ==&lt;br /&gt;
&#039;&#039;&#039;Connie&#039;&#039;&#039; - Tommy&#039;s mom, she&#039;s never shown. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schilla&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;John&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== Colonel Trout ==&lt;br /&gt;
Colonel Trout comics don&#039;t seem to feature Tommy, but they&#039;re still considered Tommy comics. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colonel Trout&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Annie&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Boom Parker&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:xcomufo.com forums]]&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Pistol&amp;diff=153</id>
		<title>Pistol</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Pistol&amp;diff=153"/>
		<updated>2005-03-23T13:36:52Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information== &lt;br /&gt;
&lt;br /&gt;
The standard issue X-COM pistol is a high caliber semi-automatic handgun with a 12 round clip. It is very fast and reliable, but lacks stopping power. Of particular interest to gun enthusiasts is that it is nearly as powerful as the [[X-COM]], standard rifle, only faster. &lt;br /&gt;
&lt;br /&gt;
Unlike most modern handguns, the standard pistol unfortunately lacks the ability to fire in short bursts. This is not a great disadvantage as it is still the fastest single-shot weapon in [[X-COM]]&#039;s entire arsenal - and only the Laser Pistol has the speed to match it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As pistol is one of the most elementary of weapons, it is not designed for high precision shooting. Studies show that to get an 18% inrease in accuracy, soldiers have to spend almost two times as long to fire the weapon. &lt;br /&gt;
&lt;br /&gt;
Due to its simplicty, and cheapness, the pistol is the best weapon for any soldier to improve their marksmanship, be they new recruits or hardened veterans. &lt;br /&gt;
&lt;br /&gt;
The pistols are most effective against Sectoids, Floaters and Snakemen. All of these aliens wear little to no armour. Heavily armoured enemies like the Mutons, Ethereals and most of the terror units wear a lot of armour, rendering the pistol almost useless. This also extends to the standard rifle. &lt;br /&gt;
&lt;br /&gt;
Pistols are best used as a complimentary weapon rather than as a primary weapon. They work best with grenadiers and scouts. Soldiers with heavy weapons may also want to carry pistols as a backup weapon. The pistol also works well when combined with the laser pistol or the plasma pistol beacuse each of these pistols are unique and build on the weaknesses of the other. Where the pistol works best for firing rapid shots over medium to long distances, the laser pistol or plasma pistol are far better suited to short range burst attacks. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapon Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pistol&#039;&#039;&#039;&lt;br /&gt;
*Firing Cost:&lt;br /&gt;
**Auto: N/A&lt;br /&gt;
**Snap: 18%&lt;br /&gt;
**Aimed: 30%  &lt;br /&gt;
&lt;br /&gt;
*Firing Accuracy: &lt;br /&gt;
**Auto: N/A &lt;br /&gt;
**Snap: 60%&lt;br /&gt;
**Aimed: 78%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Weight: 5 &lt;br /&gt;
&lt;br /&gt;
*Width: 1&lt;br /&gt;
*Height: 2&lt;br /&gt;
&lt;br /&gt;
*Cost: $800&lt;br /&gt;
*Selling Cost: $600&lt;br /&gt;
&lt;br /&gt;
*Production Costs &lt;br /&gt;
**Build space: Nil&lt;br /&gt;
**Engineering Hours: Nil &lt;br /&gt;
**Build Cost: Nil &lt;br /&gt;
**Build Resources: &lt;br /&gt;
***Alien Alloys: Nil&lt;br /&gt;
***Elerium: Nil &lt;br /&gt;
&lt;br /&gt;
XcomUtil users: Please refer to the XComUtil section for information on the &#039;enhanced&#039; pistol &lt;br /&gt;
&lt;br /&gt;
== Ammo Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pistol Clip&#039;&#039;&#039;&lt;br /&gt;
*Type: Armour Piercing &lt;br /&gt;
*Stopping Power: 26&lt;br /&gt;
*Ammo Capacity: 12&lt;br /&gt;
&lt;br /&gt;
*Weight: 3 &lt;br /&gt;
*Width: 1  &lt;br /&gt;
*Height: 1&lt;br /&gt;
&lt;br /&gt;
*Cost: $70&lt;br /&gt;
*Selling Cost: $52&lt;br /&gt;
&lt;br /&gt;
*Production Costs&lt;br /&gt;
**Build Cost: Nil &lt;br /&gt;
**Build space: Nil&lt;br /&gt;
**Engineering Hours: Nil &lt;br /&gt;
**Build Resources:&lt;br /&gt;
***Alien Alloys: Nil&lt;br /&gt;
***Elerium: Nil &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage Notes == &lt;br /&gt;
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot. &lt;br /&gt;
&lt;br /&gt;
*Aimed: 3 Shots, 10% left over TUs, &lt;br /&gt;
*Snap: 5 Shots, 10% Left over TUs &lt;br /&gt;
*Auto: n/a, n/a &lt;br /&gt;
&lt;br /&gt;
== Special Notes  ==&lt;br /&gt;
&lt;br /&gt;
Pistols are prioritised so that they will always be the last weapons to be selected by your soldiers. &lt;br /&gt;
&lt;br /&gt;
There is  also a rather unusual culture amongst the [[X-COM]] troops regarding pistol-type weapons in general. At times they will be distributed normally. On other occasions, only one person will take a pistol and will load themself down with as many pistol clips that can be carried. This is only a minor annoyance if the team is carrying only a few handguns, but it is a major logistical annoyance when the whole squad is meant to be armed with them and one soldier ends up carrying all the ammunition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Arm a soldier with a pistol and you will be laughed at. Wipe out a whole squad of extra terrestrials with ultra high tech weaponry that&#039;s literally out of this world with a pea shooter, and you really have to stop and think twice, if only for a second.&amp;quot; - Stupid made up Proverb&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Commander_Tommy&amp;diff=150</id>
		<title>Commander Tommy</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Commander_Tommy&amp;diff=150"/>
		<updated>2005-03-23T13:35:18Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A comic strip. It is made by many people. The main character is Commander Tommy, which is in charge of an X-Com base. &lt;br /&gt;
&lt;br /&gt;
== Commander Tommy ==&lt;br /&gt;
Commander Tommy is a blonde man with weird hairdo. He always wears a [[Personal Armor]]. &lt;br /&gt;
Tommy&#039;s misfortune makes him the most likely person to get shot or caught in an explosion. Surprisingly, Tommy always survives even the most severe damage. &lt;br /&gt;
Tommy is also pretty incompetent and likes playing with explosives and unresearched objects. &lt;br /&gt;
His name may come from &#039;Tommy&#039;, a slang name for a British soldier. &lt;br /&gt;
&lt;br /&gt;
== Soldiers ==&lt;br /&gt;
&#039;&#039;&#039;Karen&#039;&#039;&#039; - a female soldier. She seems to be much more intelligent than Tommy (like about everyone else in the base). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thompson&#039;&#039;&#039; - he always wears a [[Power Suit]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skippy&#039;&#039;&#039; - a young soldier. He ususally brings trouble to Tommy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B. Baxter&#039;&#039;&#039; - he looks just like Tommy, but he has a name written on his armor. He also seems to be as incompetent as Tommy. He has a pet [[Reaper]] which he calls Doggy. He once ate all the [[elerium]], which turned his hair green. Tommy also ate elerium before, but the only effect that occured was temporary green coloring of his skin. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Johnson&#039;&#039;&#039; - a short-lived character. He was killed by a [[Chryssalid]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gurluas&#039;&#039;&#039; - he loves making fun with Tommy. Currently only featured once when he took a [[Calcinite]] costume and scared Tommy almost to death. Some people are suspicious of him as he seems to act very weirdly and non-human. Some say he is an alien spy but all tests reveal he is 100% human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tommy&#039;s brother&#039;&#039;&#039; - looks just like Tommy, but doesn&#039;t wear armor. He dislikes Tommy. Both can be often seen fighting. &lt;br /&gt;
&lt;br /&gt;
== Other characters ==&lt;br /&gt;
&#039;&#039;&#039;Connie&#039;&#039;&#039; - Tommy&#039;s mom, she&#039;s never shown. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schilla&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;John&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== Colonel Trout ==&lt;br /&gt;
Colonel Trout comics don&#039;t seem to feature Tommy, but they&#039;re still considered Tommy comics. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colonel Trout&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Annie&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Boom Parker&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:xcomufo.com forums]]&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Commander_Tommy&amp;diff=147</id>
		<title>Commander Tommy</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Commander_Tommy&amp;diff=147"/>
		<updated>2005-03-23T12:01:09Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A comic strip. It is made by many people. The main character is Commander Tommy, which is in charge of an X-Com base. &lt;br /&gt;
&lt;br /&gt;
== Commander Tommy ==&lt;br /&gt;
Commander Tommy is a blonde man with weird hairdo. He always wears a [[Personal Armor]]. &lt;br /&gt;
Tommy&#039;s misfortune makes him the most likely person to get shot or caught in an explosion. Surprisingly, Tommy always survives even the most severe damage. &lt;br /&gt;
Tommy is also pretty incompetent and likes playing with explosives and unresearched objects. &lt;br /&gt;
His name may come from &#039;Tommy&#039;, a slang name for a British soldier. &lt;br /&gt;
&lt;br /&gt;
== Soldiers ==&lt;br /&gt;
&#039;&#039;&#039;Karen&#039;&#039;&#039; - a female soldier. She seems to be much more intelligent than Tommy (like about everyone else in the base). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thompson&#039;&#039;&#039; - he always wears a [[Power Suit]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skippy&#039;&#039;&#039; - a young soldier. He ususally brings trouble to Tommy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B. Baxter&#039;&#039;&#039; - he looks just like Tommy, but he has a name written on his armor. He also seems to be as incompetent as Tommy. He has a pet [[Reaper]] which he calls Doggy. He once ate all the [[elerium]], which turned his hair green. Tommy also ate elerium before, but the only effect that occured was temporary green coloring of his skin. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Johnson&#039;&#039;&#039; - a short-lived character. He was killed by a [[Chryssalid]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gurluas&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tommy&#039;s brother&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== Other characters ==&lt;br /&gt;
&#039;&#039;&#039;Connie&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schilla&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;John&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== Colonel Trout ==&lt;br /&gt;
Colonel Trout comics don&#039;t seem to feature Tommy, but they&#039;re still considered Tommy comics. &lt;br /&gt;
&#039;&#039;&#039;Colonel Trout&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Annie&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Boom Parker&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:xcomufo.com forums]]&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Commander_Tommy&amp;diff=146</id>
		<title>Commander Tommy</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Commander_Tommy&amp;diff=146"/>
		<updated>2005-03-23T12:00:36Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: Make more later.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A comic strip. It is made by many people. The main character is Commander Tommy, which is in charge of an X-Com base. &lt;br /&gt;
&lt;br /&gt;
== Commander Tommy ==&lt;br /&gt;
Commander Tommy is a blonde man with weird hairdo. He always wears a [[Personal Armor]]. &lt;br /&gt;
Tommy&#039;s misfortune makes him the most likely person to get shot or caught in an explosion. Surprisingly, Tommy always survives even the most severe damage. &lt;br /&gt;
Tommy is also pretty incompetent and likes playing with explosives and unresearched objects. &lt;br /&gt;
His name may come from &#039;Tommy&#039;, a slang name for a British soldier. &lt;br /&gt;
&lt;br /&gt;
== Soldiers ==&lt;br /&gt;
&#039;&#039;&#039;Karen&#039;&#039;&#039; - a female soldier. She seems to be much more intelligent than Tommy (like about everyone else in the base). &lt;br /&gt;
&#039;&#039;&#039;Thompson&#039;&#039;&#039; - he always wears a [[Power Suit]]. &lt;br /&gt;
&#039;&#039;&#039;Skippy&#039;&#039;&#039; - a young soldier. He ususally brings trouble to Tommy. &lt;br /&gt;
&#039;&#039;&#039;B. Baxter&#039;&#039;&#039; - he looks just like Tommy, but he has a name written on his armor. He also seems to be as incompetent as Tommy. He has a pet [[Reaper]] which he calls Doggy. He once ate all the [[elerium]], which turned his hair green. Tommy also ate elerium before, but the only effect that occured was temporary green coloring of his skin. &lt;br /&gt;
&#039;&#039;&#039;Johnson&#039;&#039;&#039; - a short-lived character. He was killed by a [[Chryssalid]]. &lt;br /&gt;
&#039;&#039;&#039;Gurluas&#039;&#039;&#039; - &lt;br /&gt;
&#039;&#039;&#039;Tommy&#039;s brother&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== Other characters ==&lt;br /&gt;
&#039;&#039;&#039;Connie&#039;&#039;&#039; - &lt;br /&gt;
&#039;&#039;&#039;Schilla&#039;&#039;&#039; - &lt;br /&gt;
&#039;&#039;&#039;John&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== Colonel Trout ==&lt;br /&gt;
Colonel Trout comics don&#039;t seem to feature Tommy, but they&#039;re still considered Tommy comics. &lt;br /&gt;
&#039;&#039;&#039;Colonel Trout&#039;&#039;&#039; - &lt;br /&gt;
&#039;&#039;&#039;Annie&#039;&#039;&#039; - &lt;br /&gt;
&#039;&#039;&#039;Big Boom Parker&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:xcomufo.com forums]]&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Commander_Tommy&amp;diff=141</id>
		<title>Commander Tommy</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Commander_Tommy&amp;diff=141"/>
		<updated>2005-03-22T18:17:07Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A comic strip. It is made by many people. &lt;br /&gt;
&lt;br /&gt;
== Commander Tommy ==&lt;br /&gt;
&lt;br /&gt;
== Other characters ==&lt;br /&gt;
&lt;br /&gt;
== Colonel Trout ==&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:xcomufo.com forums]]&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Data_corruption&amp;diff=132</id>
		<title>Data corruption</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Data_corruption&amp;diff=132"/>
		<updated>2005-03-22T13:40:54Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Data corruption happens when the game finds unused bytes in a savegame. &lt;br /&gt;
[[TFTD]] and [[UFO Enemy Unknown]] are nearly a clone but bytes are different, so wierd things happen when files are placed in the wrong game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oddities and bugs]]&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gaining_permanent_control_of_a_Chryssalid/Tentaculat&amp;diff=165</id>
		<title>Gaining permanent control of a Chryssalid/Tentaculat</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gaining_permanent_control_of_a_Chryssalid/Tentaculat&amp;diff=165"/>
		<updated>2005-03-22T13:40:22Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to gain permanent [[mind control]] over a [[Chryssalid]] or [[Tentaculat]], [[mind control]] a [[zombie]] and shoot it.&lt;br /&gt;
The tentaculat/chrysallid that will appear is hostile, but don&#039;t kill it. Next turns it will be controlled by you for the rest of the mission. &lt;br /&gt;
&lt;br /&gt;
[[Category:Oddities and bugs]]&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Data_corruption&amp;diff=131</id>
		<title>Data corruption</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Data_corruption&amp;diff=131"/>
		<updated>2005-03-22T13:37:17Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: Cleanup. Insert effects after this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Data corruption happens when the game finds unused bytes in a savegame. &lt;br /&gt;
[[TFTD]] and [[UFO Enemy Unknown]] are nearly a clone but bytes are different, so wierd things happen when files are placed in the wrong game.&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Under_The_Hood&amp;diff=159</id>
		<title>Under The Hood</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Under_The_Hood&amp;diff=159"/>
		<updated>2005-03-22T13:35:12Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Information in this section cracks open the bonnet and attempts to explain the how and why questions on a variety of aspects of the inner workings of the games, such as formulas and other odds and ends like reproduceable game bugs or useful &#039;glitches&#039;. (Note this does not include technical bugs) &lt;br /&gt;
&lt;br /&gt;
As we don&#039;t have the source code, quite a lot of the information here is derived the traditional way, with paper, pen and lots of free time. &lt;br /&gt;
&lt;br /&gt;
Note: It is hoped that the following articles will be incorporated into their related sections at a later date - where and when ever possible (reactions under stats, phantom radars under general radar information, etc). Also duplicate entries will need to be cleared out.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
*How the grenade timer works &lt;br /&gt;
*Where do area-effect weapons harm you? &lt;br /&gt;
*Damage calculations &lt;br /&gt;
*Calculating [[recovery time]] for injured soldiers &lt;br /&gt;
*Calculating accuracy &lt;br /&gt;
*How Reactions work&lt;br /&gt;
*[[Motion scanner blip sizes]]&lt;br /&gt;
*Psionics&lt;br /&gt;
**How a psionic attack works &lt;br /&gt;
*Throwing distances &lt;br /&gt;
*Item weights and how they correlate with Strength &lt;br /&gt;
*Why Strength does NOT improve with more weight. &lt;br /&gt;
*Weapon comparison tables&lt;br /&gt;
*Fire. Just how does it work? &lt;br /&gt;
*Unit spawn priorities &lt;br /&gt;
*How much does it cost to lose a base - And why you shouldn&#039;t put up a fight if there really is no hope of winning. (It&#039;s not as bad as it sounds. Really!) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Useful Glitches, Workarounds or Just Plain Odd Stuff&#039;&#039;&#039;&lt;br /&gt;
*Free Ammo for tanks on base defence missions &lt;br /&gt;
*Phantom Radar - How to get rid of the radar, but keep its abilities &lt;br /&gt;
*Straight lines and the equator - getting a little more range from your ships &lt;br /&gt;
*Stacking bug (UFO only) &lt;br /&gt;
**Activating Melee Attacks &lt;br /&gt;
*The Medikit heal-through-wall trick &lt;br /&gt;
*Throwing items through the ceiling trick &lt;br /&gt;
*Consequences of firing explosives at the ceiling &lt;br /&gt;
*Hitting multiple targets with incendiary effects&lt;br /&gt;
*The oddeties of [[data corruption]]&lt;br /&gt;
*The oddeties of mind control&lt;br /&gt;
**[[Why civilians go rogue]]  &lt;br /&gt;
**[[Large units]] &lt;br /&gt;
**[[Gaining permanent control of a Chryssalid/Tentaculat]]&lt;br /&gt;
* On spawn locations in base defence missions and how to make the ultimate &amp;quot;hand&#039;s off&amp;quot; base. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not so useful Glitches&#039;&#039;&#039;&lt;br /&gt;
*Glitches with the Gauss SWS (TFTD only) &lt;br /&gt;
*Exponential transfer costs &lt;br /&gt;
*[[Vertical waypoint bug]] (Collectors Edition only) &lt;br /&gt;
*[[Proximity mine bug]]&lt;br /&gt;
*[[Disappearing ammo bug]]&lt;br /&gt;
*Ctrl+C - why it does what it does and why you shouldn&#039;t exploit it. (Dos versions only)&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Data_corruption&amp;diff=129</id>
		<title>Data corruption</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Data_corruption&amp;diff=129"/>
		<updated>2005-03-22T13:34:41Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: How to?? moved to How to&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[How to]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sectoid&amp;diff=13</id>
		<title>Sectoid</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sectoid&amp;diff=13"/>
		<updated>2005-02-27T09:57:08Z</updated>

		<summary type="html">&lt;p&gt;JudgeDeadd: Just a start... add more stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An alien considered the weakest of them all. &lt;br /&gt;
&lt;br /&gt;
[[Category:Alien life forms]]&lt;/div&gt;</summary>
		<author><name>JudgeDeadd</name></author>
	</entry>
</feed>