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		<id>https://temp.ufopaedia.org/index.php?title=Talk:Vehicle_Repair_Bay_(Apocalypse)&amp;diff=31989</id>
		<title>Talk:Vehicle Repair Bay (Apocalypse)</title>
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		<updated>2010-11-02T19:12:14Z</updated>

		<summary type="html">&lt;p&gt;Jonaleth Irenicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From what I&#039;ve seen, hangar fixes all damaged vehicles that are present at the base at a fixed rate regardless of how many are in the base (which is why I&#039;ve developed a bit of a one-hangar-for-the-whole-city mentality to lessen the number of alien access points). &lt;br /&gt;
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How fast the repair occurs though if it&#039;s beyond capacity, now there&#039;s something worth looking into. &lt;br /&gt;
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- [[User:NKF|NKF]] 05:31, 18 August 2008 (PDT)&lt;br /&gt;
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I can be of help here: Each vehicle repair bay provides 12 constitution damage repair per hour. That means a damaged vehicle will get repaired 12 constitution points per hour, as long as the repair bay is working at %100 efficiency. When they are working over their capacity, the 12 repair points are divided equally between vehicles needing repair. So if we had 3 repair bays trying to repair 6 vehicles at once, the 36 points would be divided equally to provide 6 constitution points restored to each vehicle. I do not know whether fractions are rounded or kept for the next hour. However, there is no loss of efficiency when the bays are over-working. I also haven&#039;t tested whether the 12 repair points are the same for all difficulties (I got my numbers from superhuman difficulty).&lt;br /&gt;
&lt;br /&gt;
--Jon Irenicus 19:12, 2 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Jonaleth Irenicus</name></author>
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