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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sniper_(LWR)&amp;diff=98890</id>
		<title>Sniper (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sniper_(LWR)&amp;diff=98890"/>
		<updated>2020-12-19T04:57:48Z</updated>

		<summary type="html">&lt;p&gt;John7666: /* Overwatch Sniper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:1200px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
[[File: CLASS SNIPER.png|left|frame|64px|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;&#039;&#039;Sniper&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
Long War Rebalanced &#039;&#039;&#039;Snipers&#039;&#039;&#039; are akin to the vanilla Sniper, the main difference being that overwatch works with Squadsight. With &#039;&#039;&#039;Squadsight&#039;&#039;&#039; as their first ability, they&#039;re able to inflict long range damage on enemy targets from a position of safety. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapon:&#039;&#039;&#039; Sniper Rifles, Marksman Rifles, Assault Rifles, Carbines, SMGs.&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapon:&#039;&#039;&#039; Pistols, Machine Pistols.&lt;br /&gt;
:&#039;&#039;&#039;Class-Limited items:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (LWR)|&lt;br /&gt;
|Specialist1={{Squadsight (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|LCorporal1={{In The Zone (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|LCorporal2={{Mayhem (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|LCorporal3={{Double Tap (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|Corporal1={{Sharpshooter (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|Corporal2={{Holo Rounds (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|Corporal3={{Impact (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|Sergeant1={{Ranger (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|Sergeant2={{Executioner (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|Sergeant3={{Opportunist (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|TechSgt1={{Precision Shot (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|GunSgt1={{Disabler (LWR) |text=1|topbotpad=10}} {{Disabling Shot (LWR) |text=1|topbotpad=10}}&lt;br /&gt;
|GunSgt2={{Vital Point Targeting (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|GunSgt3={{Bring &#039;Em On (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|MSgt1={{Extra Conditioning (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|MSgt2={{Lone Wolf (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Attribute Progression ==&lt;br /&gt;
&lt;br /&gt;
== Tactical Advice ==&lt;br /&gt;
Snipers are quite similar to vanilla, but there are a few differences. Overwatch now has unlimited range with Squadsight. In The Zone and Double Tap remain good choices for taking multiple shots per turn, but the addition of high damage from Mayhem gives Snipers a high damage per shot option. Watch your ammo consumption with Double Tap and ITZ; high cap mags are a good item for them.&lt;br /&gt;
&lt;br /&gt;
Snipers can use Sniper Rifles, which are powerful and effective at ranges, but only allow firing if the user hasn&#039;t moved. They can also use Strike Rifles, which are shorter range sniper rifles that can be fired after moving. Snipers can use Assault Rifles as well, but this isn&#039;t particularly useful in practice.&lt;br /&gt;
&lt;br /&gt;
==Sample Builds==&lt;br /&gt;
&lt;br /&gt;
===Overwatch Sniper===&lt;br /&gt;
&lt;br /&gt;
The sniper specializes in dealing high single target damage mainly by overwatch. It is extremely effective against targets in cover and biological units. If the shot connects, there is a high chance that the target is dead and a small chance to have its action interrupted. Due to VPT, it is recommended to have a source of flush or be flanking biological units to increase the damage potential.&lt;br /&gt;
&lt;br /&gt;
Sample Overwatch Build:&lt;br /&gt;
&#039;&#039;Mayhem -&amp;gt; Impact -&amp;gt; Opportunist -&amp;gt; Precision Shot -&amp;gt; Vital Point Targeting -&amp;gt; Extra Conditioning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Ability List Display&lt;br /&gt;
|level1={{Mayhem (LWR)|align=center|topbotpad=7}}&lt;br /&gt;
|level2={{Impact (LWR)|align=center|topbotpad=7}}&lt;br /&gt;
|level3={{Opportunist (LWR)|align=center|topbotpad=7}}&lt;br /&gt;
|level4={{Precision Shot (LWR)|align=center|topbotpad=7}}&lt;br /&gt;
|level5={{Vital Point Targeting (LWR)|align=center|topbotpad=7}}&lt;br /&gt;
|level6={{Extra Conditioning (LWR)|align=center|topbotpad=7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Soldiers (LWR) Navbar}} &lt;br /&gt;
[[Category: Long War Rebalance]]&lt;br /&gt;
[[Category: Soldiers (LWR)]]&lt;/div&gt;</summary>
		<author><name>John7666</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sniper_(LWR)&amp;diff=98889</id>
		<title>Sniper (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sniper_(LWR)&amp;diff=98889"/>
		<updated>2020-12-19T04:47:25Z</updated>

		<summary type="html">&lt;p&gt;John7666: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:1200px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
[[File: CLASS SNIPER.png|left|frame|64px|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;&#039;&#039;Sniper&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
Long War Rebalanced &#039;&#039;&#039;Snipers&#039;&#039;&#039; are akin to the vanilla Sniper, the main difference being that overwatch works with Squadsight. With &#039;&#039;&#039;Squadsight&#039;&#039;&#039; as their first ability, they&#039;re able to inflict long range damage on enemy targets from a position of safety. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapon:&#039;&#039;&#039; Sniper Rifles, Marksman Rifles, Assault Rifles, Carbines, SMGs.&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapon:&#039;&#039;&#039; Pistols, Machine Pistols.&lt;br /&gt;
:&#039;&#039;&#039;Class-Limited items:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (LWR)|&lt;br /&gt;
|Specialist1={{Squadsight (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|LCorporal1={{In The Zone (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|LCorporal2={{Mayhem (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|LCorporal3={{Double Tap (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|Corporal1={{Sharpshooter (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|Corporal2={{Holo Rounds (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|Corporal3={{Impact (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|Sergeant1={{Ranger (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|Sergeant2={{Executioner (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|Sergeant3={{Opportunist (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|TechSgt1={{Precision Shot (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|GunSgt1={{Disabler (LWR) |text=1|topbotpad=10}} {{Disabling Shot (LWR) |text=1|topbotpad=10}}&lt;br /&gt;
|GunSgt2={{Vital Point Targeting (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|GunSgt3={{Bring &#039;Em On (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|MSgt1={{Extra Conditioning (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
|MSgt2={{Lone Wolf (LWR) |text=1|topbotpad=10}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Attribute Progression ==&lt;br /&gt;
&lt;br /&gt;
== Tactical Advice ==&lt;br /&gt;
Snipers are quite similar to vanilla, but there are a few differences. Overwatch now has unlimited range with Squadsight. In The Zone and Double Tap remain good choices for taking multiple shots per turn, but the addition of high damage from Mayhem gives Snipers a high damage per shot option. Watch your ammo consumption with Double Tap and ITZ; high cap mags are a good item for them.&lt;br /&gt;
&lt;br /&gt;
Snipers can use Sniper Rifles, which are powerful and effective at ranges, but only allow firing if the user hasn&#039;t moved. They can also use Strike Rifles, which are shorter range sniper rifles that can be fired after moving. Snipers can use Assault Rifles as well, but this isn&#039;t particularly useful in practice.&lt;br /&gt;
&lt;br /&gt;
==Sample Builds==&lt;br /&gt;
&lt;br /&gt;
===Overwatch Sniper===&lt;br /&gt;
&lt;br /&gt;
The sniper specializes in dealing high single target damage mainly by overwatch. It is extremely effective against targets in cover and biological units. If the shot connects, there is a high chance that the target is dead and a small chance to have its action interrupted. Due to VPT, it is recommended to have a source of flush or be flanking biological units to increase the damage potential.&lt;br /&gt;
&lt;br /&gt;
Sample Overwatch Build:&lt;br /&gt;
&#039;&#039;Mayhem -&amp;gt; Impact -&amp;gt; Opportunist -&amp;gt; Precision Shot -&amp;gt; Vital Point Targeting -&amp;gt; Extra Conditioning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Ability List Display&lt;br /&gt;
|level1={{In The Zone (LWR)|align=center|topbotpad=7}}&lt;br /&gt;
|level2={{Impact (LWR)|align=center|topbotpad=7}}&lt;br /&gt;
|level3={{Opportunist (LWR)|align=center|topbotpad=7}}&lt;br /&gt;
|level4={{Precision Shot (LWR)|align=center|topbotpad=7}}&lt;br /&gt;
|level5={{Vital Point Targeting (LWR)|align=center|topbotpad=7}}&lt;br /&gt;
|level6={{Extra Conditioning (LWR)|align=center|topbotpad=7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Soldiers (LWR) Navbar}} &lt;br /&gt;
[[Category: Long War Rebalance]]&lt;br /&gt;
[[Category: Soldiers (LWR)]]&lt;/div&gt;</summary>
		<author><name>John7666</name></author>
	</entry>
</feed>