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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jjdanois</id>
	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-01T21:00:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Soldiers_(Long_War)_Navbar&amp;diff=59707</id>
		<title>Template:Soldiers (Long War) Navbar</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Soldiers_(Long_War)_Navbar&amp;diff=59707"/>
		<updated>2014-09-26T12:29:06Z</updated>

		<summary type="html">&lt;p&gt;Jjdanois: Fixed spelling error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;85%&amp;quot; {{stdTable}} cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot; &lt;br /&gt;
|- {{stdTable Sub_Heading}} &lt;br /&gt;
| colspan = &amp;quot;10&amp;quot; | {{EU2012 Icon}} &#039;&#039;&#039;[[Long War| Long War]]:[[Soldiers (Long War)|Soldiers (Long War)]]&#039;&#039;&#039;&lt;br /&gt;
|- {{stdTable}}&lt;br /&gt;
| width=&amp;quot;85&amp;quot; {{stdTable}}| &#039;&#039;&#039;[[Image:Vigilo Confido blue.png|center|64px|Soldiers]]&#039;&#039;&#039; &lt;br /&gt;
|[[Image:ABILITY LEAD BY EXAMPLE (EU2012).png|24px]] [[Officers (Long War)|Officers]]&lt;br /&gt;
|[[Image:CLASS ASSAULT.png|24px]] [[Assault (Long War)|Assault]]&lt;br /&gt;
|[[Image:CLASS ASSAULT.png|24px]] [[Infantry (Long War)|Infantry]]&lt;br /&gt;
|[[Image:CLASS HEAVY.png|24px]] [[Rocketeer (Long War)|Rocketeer]]&lt;br /&gt;
|[[Image:CLASS HEAVY.png|24px]] [[Gunner (Long War)|Gunner]]&lt;br /&gt;
|[[Image:CLASS SNIPER.png|24px]] [[Sniper (Long War)|Sniper]]&lt;br /&gt;
|[[Image:CLASS SNIPER.png|24px]] [[Scout (Long War)|Scout]]&lt;br /&gt;
|[[Image:CLASS SUPPORT.png|24px]] [[Medic (Long War)|Medic]]&lt;br /&gt;
|[[Image:CLASS SUPPORT.png|24px]] [[Engineer (Long War)|Engineer]]&lt;br /&gt;
|- {{stdTable}}&lt;br /&gt;
|{{stdTable}}|&#039;&#039;&#039;[[Image:Bellator in Machina blue.png|center|64px|MEC]]&#039;&#039;&#039;&lt;br /&gt;
|[[Image:CLASS MECH.png|24px]] [[MEC Trooper (Long War)|Mec Trooper]] &lt;br /&gt;
|[[Image:CLASS MECH.png|24px]] [[Marauder (Long War)|Marauder]]&lt;br /&gt;
|[[Image:CLASS MECH.png|24px]] [[Valkyrie (Long War)|Valkyrie]]&lt;br /&gt;
|[[Image:CLASS MECH.png|24px]] [[Archer (Long War)|Archer]]&lt;br /&gt;
|[[Image:CLASS MECH.png|24px]] [[Goliath (Long War)|Goliath]]&lt;br /&gt;
|[[Image:CLASS MECH.png|24px]] [[Jaeger (Long War)|Jaeger]]&lt;br /&gt;
|[[Image:CLASS MECH.png|24px]] [[Pathfinder (Long War)|Pathfinder]]&lt;br /&gt;
|[[Image:CLASS MECH.png|24px]] [[Guardian (Long War)|Guardian]]&lt;br /&gt;
|[[Image:CLASS MECH.png|24px]] [[Shogun (Long War)|Shogun]]  &lt;br /&gt;
|-&lt;br /&gt;
|{{stdTable}}|&#039;&#039;&#039;[[Image:Mutare Ad Custodiam blue.png|center|64px|Sub-classes and abilities]]&#039;&#039;&#039;&lt;br /&gt;
|[[Image:CLASS PSIONIC.png|24px]] [[Psionic (Long War)|Psionic]] &lt;br /&gt;
|[[Image:Gene Mods Soldier Icon (EU2012).png|24px]] [[Gene Mods (Long War)|Gene mods]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jjdanois</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Archer_(Long_War)&amp;diff=59706</id>
		<title>Archer (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Archer_(Long_War)&amp;diff=59706"/>
		<updated>2014-09-26T12:09:03Z</updated>

		<summary type="html">&lt;p&gt;Jjdanois: /* Stat Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MEC variant of the [[Rocketeer (Long War)|Rocketeer]] class. A super charged grenadier, with the ability to throw grenades over very large distances. This MEC is the closest thing that XCOM has to artillery support.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:ALIEN_BOMBARD.png|32px|center]]&#039;&#039;&#039;Bombard&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Throw or launch grenades over exceptionally long distances.&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1=[[File:HEAVY RAPIDREACTION.png|32px|center]]&#039;&#039;&#039;Rapid Reaction&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.&#039;&#039;&lt;br /&gt;
|LCorporal2=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]&#039;&#039;&#039;Automated Threat Assessment&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction.&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]&#039;&#039;&#039;Platform Stability&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Any shots taken without moving have a +10 Aim and +10% critical chance.&#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;Aim: 2 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;Aim: 0 Will: 1 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;Aim: 1 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:HEAVY HEAT AMMO.png|32px|center]]&#039;&#039;&#039;HEAT Warheads&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Rockets and grenades do additional damage to robotic enemies.&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:MEC_JET_BOOT_MODULE.png|32px|center]]&#039;&#039;&#039;Jetboot Module&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:MEC_BODY_SHIELD.png|32px|center]]&#039;&#039;&#039;Body Shield&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;Aim: 0 Will: 0 Mob: -1&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;Aim: 0 Will: 0 Mob: 1&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;Aim: 0 Will: 2 Mob: 0&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:HEAVY MAYHEM.png|32px|center]]&#039;&#039;&#039;Mayhem&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers additional damage based on weapons tech level to LMGs, sniper rifles, marksman&#039;s, strike and reflex rifles, rockets, suppression, grenade launchers, and Proximity Mines.&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:ASSAULT AGGRESSION.png|32px|center]]&#039;&#039;&#039;Aggression&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +10% critical chance per enemy in sight (max +30%).&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]&#039;&#039;&#039;Damage Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;Aim: 2 Will: 1 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;Aim: 0 Will: 2 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:ALIEN_CANNONFIRE.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Primary weapons does one additional damage.&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:MEC EXPANDED STORAGE.png|32px|center]]&#039;&#039;&#039;Packmaster&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;All limited-use items in your inventory receive one extra use.&#039;&#039;&lt;br /&gt;
|TechSgt3=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]&#039;&#039;&#039;Collateral Damage&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;Aim: 3 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:HEAVY DANGERZONE.png|32px|center]]&#039;&#039;&#039;Danger Zone&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Increases area of effect of Suppression, rockets, grenade launchers and proximity mine launchers.&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:SNIPER_DOUBLETAP.png|32px|center]]&#039;&#039;&#039;Double Tap&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Allows both actions to be used for Standard Shot, Headshot, or Disabling Shot, provided no moves were made. 1 turn cooldown.&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]&#039;&#039;&#039;Reactive Targeting Sensors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there&#039;s enough ammo to do so.&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;Aim: 3 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:MEC_ABSORTION_FIELDS.png|32px|center]]&#039;&#039;&#039;Absorption Fields&#039;&#039;&#039;&amp;lt;br/&amp;gt;Reduces most incoming damage to this unit, scaling up as the damage increases.&#039;&#039;&lt;br /&gt;
|MSgt2=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]&#039;&#039;&#039;Vital Point Targeting&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Additional 2 damage against any human target and any alien that has been autopsied.&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:HEAVY GRENADIER.png|32px|center]]&#039;&#039;&#039;Grenadier&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Allows two uses of damaging grenade items, and increases grenade throw range by 20%.&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tactical Advice ==&lt;br /&gt;
&#039;&#039;&#039;Intended Role:&#039;&#039;&#039; Long-range Offensive Support&lt;br /&gt;
&lt;br /&gt;
The Archer is used to bombard enemies from afar with deadly and highly precise grenade throws. Its role is very much the same as the Rocketeer, with the exception of it not needing a high aim for its grenades to hit, at the expense of a somewhat lower maximum damage. Note some of these talents may effect proximity mines as well as grenades even thought they are not listed int he description. This needs confirmation. &lt;br /&gt;
&lt;br /&gt;
The Archer, could be called a mobile artillery unit. It is very good at dealing high splash damage over long distances, with pinpoint accuracy, flushing out enemies from fortified cover, while being able to defend itself somewhat decently. It will, however, need the support of other units, or it will be destroyed rather quickly.&lt;br /&gt;
&lt;br /&gt;
With a rather low HP progression and a bit of a lack of defensive perks, an Archer MEC should generally be kept out of the line of fire. However its starting perk &#039;&#039;&#039;Bombard&#039;&#039;&#039; makes up for it&#039;s poor front-line potential.&lt;br /&gt;
&lt;br /&gt;
The Archer has one role, which it does very well, but it has the perks to fill in other roles, should the need arise. However, if you do not intend to use the Archer as a walking artillery piece, then it might not be the MEC you should get. If you want a MEC specialised in grenade launchers and destroying cover, but with a bit more flexibility outside that role, look to the [[Shogun (Long War)|Shogun]], which lacks the Archer&#039;s range but has a few other advantages to balance it out.&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 0 || 1 || 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 1 || 2 || 2 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 2 || 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 2 || 2 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 3 || 2 || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Soldiers (Long War) Navbar}}&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;br /&gt;
[[Category:MECs (Long War)]]&lt;br /&gt;
[[Category:Long War]]&lt;/div&gt;</summary>
		<author><name>Jjdanois</name></author>
	</entry>
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