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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jeahra</id>
	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-01T04:42:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Alien_Craft_(Apocalypse)&amp;diff=62336</id>
		<title>Talk:Alien Craft (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Alien_Craft_(Apocalypse)&amp;diff=62336"/>
		<updated>2014-12-10T22:26:56Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does anyone know what sort of tech each UFO has access to? I know they unlock shields, cloaking and teleporters as time goes on, but each UFO has different options.  --Bobucles Nov 2014&lt;br /&gt;
&lt;br /&gt;
: This is what I am trying to list on the [[Quantum_Physics_(Apocalypse)|Quantum Physics]] page, in the last column.&amp;lt;br&amp;gt; When each tech is used by the Aliens depends on your difficulty and score. See [[Alien_Tech_Levels_(Apocalypse)|Alien Tech Levels]] for details. [[User:Jeahra|Jeahra]] ([[User talk:Jeahra|talk]]) 17:26, 10 December 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Containment_(Apocalypse)&amp;diff=60357</id>
		<title>Alien Containment (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Containment_(Apocalypse)&amp;diff=60357"/>
		<updated>2014-10-26T21:38:29Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Only missing queen and overspawn values now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_aliencontainment.png|left|62 px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Facilities for creating various atmospheres and pressure, as well as sedating and handling aliens safely are provided at alien containment facilities.&lt;br /&gt;
&lt;br /&gt;
Each alien requires a certain amount of capacity from alien containment and you will be given feedback on the capacity when aliens are brought to a base that has one or more alien containment facilities.&lt;br /&gt;
&lt;br /&gt;
You can at any time opt for aliens or bodies to be destroyed to free up space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
	&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Size (in base)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Days to build&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Construction Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$7000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weekly Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$400&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Capacity&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alien capacity ==&lt;br /&gt;
Both alive and dead alien require the same capacity. In-game uses percentage values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Cost values in italic needs precision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: right;&amp;quot;&lt;br /&gt;
! Alien !! Cost !! Cost in %&lt;br /&gt;
|-&lt;br /&gt;
|[[Brainsucker (Apocalypse)|Brainsucker]] || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Multiworm (Apocalypse)|Multiworm]] || 5 || 25&lt;br /&gt;
|-&lt;br /&gt;
|[[Multiworm Egg (Apocalypse)|Multiworm Egg]] || 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyperworm (Apocalypse)|Hyperworm]] || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Chrysalis (Apocalypse)|Chrysalis]] || 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Anthropod (Apocalypse)|Anthropod]] || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Psimorph (Apocalypse)|Psimorph]] || 12 || 60&lt;br /&gt;
|-&lt;br /&gt;
|[[Spitter (Apocalypse)|Spitter]] || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Megaspawn (Apocalypse)|Megaspawn]] || 12 || 60&lt;br /&gt;
|-&lt;br /&gt;
|[[Popper (Apocalypse)|Popper]] || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletoid (Apocalypse)|Skeletoid]] || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]] || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Queenspawn (Apocalypse)|Queenspawn]] || &#039;&#039;20&#039;&#039; || &#039;&#039;100&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Overspawn (Apocalypse)|Overspawn]] || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Bases (Apocalypse)|Bases]]&lt;br /&gt;
* [[Facilities (Apocalypse)|Facilities]]&lt;br /&gt;
* [[Alien Overview (Apocalypse)|Aliens]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Bases (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Difficulty_Levels_(Apocalypse)&amp;diff=60346</id>
		<title>Difficulty Levels (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Difficulty_Levels_(Apocalypse)&amp;diff=60346"/>
		<updated>2014-10-26T09:35:48Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Note about negative scores being wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;X-COM: Apocalypse&#039;&#039; has 5 difficulty levels, from Novice to Superhuman. Unlike the previous games the difficulty levels seem to have no effect on the aliens&#039; stats, but rather they alter your initial cash and funding levels, the city map and the alien technology levels. &lt;br /&gt;
&lt;br /&gt;
==Starting Money and Funding==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} width=&amp;quot;50%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th&amp;gt;Difficulty Level&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Starting Funding&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Weekly Income&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Novice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;92000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Easy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;89000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Medium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;86000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hard&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;83000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Superhuman&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The base weekly income is modified each week depending on your last weeks total score and becomes the new base funding amount.&lt;br /&gt;
&lt;br /&gt;
The government itself earns money each week from income tax. Every building you destroy puts people out of jobs, and reduces the government&#039;s income. If the government is low on funds, it will never give more than half its current balance to X-COM as income.&amp;lt;br&amp;gt;&lt;br /&gt;
X-COM funding will also be terminated if the government becomes hostile for any reason. The decision to &#039;&#039;&#039;terminate is irrevocable&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
! Weekly score !! Base Funding Change (%)&lt;br /&gt;
|-&lt;br /&gt;
| 12801 || 25.00&lt;br /&gt;
|-&lt;br /&gt;
| 6401 || 20.00&lt;br /&gt;
|-&lt;br /&gt;
| 3201 || 12.50&lt;br /&gt;
|-&lt;br /&gt;
| 1601 || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;8.33&lt;br /&gt;
|-&lt;br /&gt;
| 801 || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;6.25&lt;br /&gt;
|-&lt;br /&gt;
| 401 || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;5.00&lt;br /&gt;
|-&lt;br /&gt;
| -1 || -&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;6.66&lt;br /&gt;
|-&lt;br /&gt;
| -401 || -&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;10.00&lt;br /&gt;
|-&lt;br /&gt;
| -801 || -&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;20.00&lt;br /&gt;
|-&lt;br /&gt;
| -1600 || -&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;25.00&lt;br /&gt;
|-&lt;br /&gt;
| -2401 || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;-100.00&amp;lt;/span&amp;gt;&#039;&#039;&#039;Terminate&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Source: Roger Wong&#039;s Game Guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: On Medium a weekly score of -7700 gave a -25% reduction. This indicates Wong&#039;s negative numbers are wrong and might follow the same pattern as positive scores.&lt;br /&gt;
&lt;br /&gt;
==City Maps==&lt;br /&gt;
&lt;br /&gt;
Each difficulty level has its own city map. The higher the level the bigger the map will be. In addition to this, the larger maps also contain more potential for destruction via chain reaction - for example, if one of your craft hits a [[Transtellar]] &amp;quot;people tube&amp;quot;, the collapsing segments will cause a significant amount of damage to the city (lowering your score and negatively affecting [[Relations (Apocalypse)|relations]]). Likewise, at the higher difficulty levels many buildings can be completely destroyed with just a shot or two to the right spot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_1_citymap1.png|100 px|Novice]]&lt;br /&gt;
[[Image:Apoc_2_citymap2.png|100 px|Easy]]&lt;br /&gt;
[[Image:Apoc_3_citymap3.png|100 px|Medium]]&lt;br /&gt;
[[Image:Apoc_4_citymap4.png|100 px|Hard]]&lt;br /&gt;
[[Image:Apoc_5_citymap5.png|100 px|Superhuman]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Organization Payoffs==&lt;br /&gt;
&lt;br /&gt;
Game difficulty also sharply increases the amount of money X-COM has to pay to increase their diplomatic status with an organization, where  a starting situation &amp;quot;Neutral&amp;quot; organization will turn to &amp;quot;Allied&amp;quot; with an estimate 15K bribe with Novice (5 to Friendly status, 7 to Allied) the same elevation requires more than 170K on Superhuman difficulty. This leads to much more more rapid decrease with organization relations on higher difficulties.&lt;br /&gt;
&lt;br /&gt;
==Alien Technology==&lt;br /&gt;
&lt;br /&gt;
The higher the level the quicker the aliens will bring their most advanced weapons and equipment to the battlefield, such as [[Devastator Cannon]]s or [[Large Disruption Shield (Apocalypse)|Large Disruption Shields]]. For more information check the specific page dealing with alien technology levels. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[City Maps (Apocalypse)|City Maps]]&lt;br /&gt;
* [[Alien Tech Levels (Apocalypse)|Alien Tech Levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Vehicle_Weapons_(Apocalypse)&amp;diff=60232</id>
		<title>Vehicle Weapons (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Vehicle_Weapons_(Apocalypse)&amp;diff=60232"/>
		<updated>2014-10-24T18:57:58Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Added hint about rearming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Vehicle Weapons Listings! Here we have listed every weapon made for vehicles in X-COM: Apocalypse.&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
There is no reloading / rearming time. Instead all vehicles at base get rearmed every 5 minute interval (always X:00, X:05, X:10 etc), regardless of ammo quantity missing. This makes using weapons with low ammo capacity rare.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hint&#039;&#039;&#039;: It is possible to manually rearm your vehicle(s) without waiting for the next 5 minute interval. Simply remove the weapon(s) to rearm and attach them again to gain maximum possible ammo from base storage instantaneously.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Image !! Name !! Size !! Weight !! Accuracy (%) !! Damage !! Range (m)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! Fire Rate (s)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Speed&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; !! Guided&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; !! Turn Rate&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; !! Ammo !! Base Price&amp;lt;br&amp;gt;Weapon / Ammo !! Damage per Second&amp;lt;br&amp;gt;(Damage * Rate) || Avg Damage&amp;lt;br&amp;gt;(DpS * Accuracy)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_bolter_laser_gun.png]] || [[Bolter 4000 Laser Gun (Apocalypse)|Bolter 4000 Laser Gun]] || 1x3 || 50 || 55 || 12 || 200 || 3.0 || 38 || {{no}} || N/A || Recharges || 1000 / 0 || 36 || 19.8&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_lancer_laser_gun.png]] || [[Lancer 7000 Laser Gun (Apocalypse)|Lancer 7000 Laser Gun]] || 1x4 || 80 || 60 || 16 || 300 || 3.0 || 38 || {{no}} || N/A || Recharges || 1500 / 0 || 48 || 28.8&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_rendor_plasma_gun.png]] || [[Rendor Plasma Gun (Apocalypse)|Rendor Plasma Gun]] || 1x2 || 70 || 64 || 20 || 250 || 3.0 || 38 || {{no}} || N/A || 140 [[Elerium (Apocalypse)|Elerium-115]] || 2500 / 20 || 60 || 38.4&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_lineage_plasma_cannon.png]] || [[Lineage Plasma Cannon (Apocalypse)|Lineage Plasma Cannon]] || 1x3 || 95 || 66 || 25 || 400 || 3.0 || 38 || {{no}} || N/A || 110 [[Elerium (Apocalypse)|Elerium-115]] || 6000 / 20 || 75 || 49.5&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_plasma_multi_system.png]] || [[Plasma Multi-System (Apocalypse)|Plasma Multi-System]] || 2x2 || 65 || 62 || 14 || 175 || 6.0 || 38 || {{no}} || N/A || 90 [[Elerium (Apocalypse)|Elerium-115]] || 5000 / 20 || 84 || 52.08&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_light_disruptor_beam.png]] || [[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] || 2x2 || 50 || 50 || 20 || 150 || 2.4 || 28 || {{no}} || N/A || Recharges || 5600 / 0 || 48 || 24&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_medium_disruptor_beam.png]] || [[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] || 2x3 || 90 || 60 || 40 || 300 || 2.12 || 30 || {{no}} || N/A || Recharges || 10500 / 0 || 84.7 || 50.82&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_heavy_disruptor_beam.png]] || [[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]] || 4x4 || 130 || 70 || 80 || 600 || 1.8 || 32 || {{no}} || N/A || Recharges || 20500 / 0 || 144 || 100.8&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_40mm_auto_cannon.png]] || [[40mm Auto Cannon (Apocalypse)|40mm Auto Cannon]] || 1x2 || 60 || 70 || 10 || 175 || 6.0 || 20 || {{no}} || N/A || 300 [[40mm Auto Cannon (Apocalypse)|Multi-Cannon Round]] || 500 / 5 || 60 || 42&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_janitor_missile_array.png]] || [[Janitor Missile Array (Apocalypse)|Janitor Missile Array]] || 1x3 || 70 || 76 || 22 || 250 || 1.0 || 16 || {{yes}} || 24 || 24 [[Janitor Missile Array (Apocalypse)|Janitor Missile]] || 1200 / 110 || 22 || 16.72&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_justice_missile_launcher.png]] || [[Justice Missile Launcher (Apocalypse)|Justice Missile Launcher]] || 1x3 || 80 || 74 || 50 || 1000 || 0.51 || 10 || {{yes}} || 12 || 1 [[Justice Missile Launcher (Apocalypse)|Justice Missile]] || 800 / 330 || 25.7 || 19.03&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_prophet_missile_launcher.png]] || [[Prophet Missile Array (Apocalypse)|Prophet Missile Array]] || 1x3 || 70 || 76 || 26 || 350 || 0.86 || 18 || {{yes}} || 32 || 8 [[Prophet Missile Array (Apocalypse)|Prophet Missile]] || 1500 / 200 || 22.29 || 16.94&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_retribution_missile_launcher.png]] || [[Retribution Missile Launcher (Apocalypse)|Retribution Missile Launcher]] || 1x4 || 55 || 78 || 68 || 1150 || 0.4 || 10 || {{yes}} || 10 || 1 [[Retribution Missile Launcher (Apocalypse)|Retribution Missile]] || 1100 / 420 || 27.2 || 21.22&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_disruptor_bomb_launcher.png]] || [[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]] || 2x3 || 120 || 82 || 94 || 450 || 0.4 || 16 || {{yes}} || 34 || 32 [[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb]] || 7000 / 3500 || 37.6 || 30.83&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_stasis_bomb_launcher.png]] || [[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]] || 2x4 || 130 || 80 || 0* || 250 || 0.4 || 24 || {{yes}} || 34 || 5 [[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb]] || 4760 / 2650 || 0 || 0&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_disruptor_multi_bomb_launcher.png]] || style=&amp;quot;white-space:nowrap;&amp;quot;| [[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]] || 2x4 || 180 || 84 || 98 || 250 || 0.3 || 12 || {{yes}} || 24 || 12 [[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb]] || 9260 / 4230 || 29.4 || 24.7&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_laser_defense_array.png]] || [[Laser Defense Array (Apocalypse)|Laser Defense Array]] || 2x2 || 50 || 88 || 8 || 64 || 9.0 || 38 || {{no}} || N/A || Recharges || 1700 / 0 || 72 || 63.36&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_plasma_defense_array.png]] || [[Plasma Defense Array (Apocalypse)|Plasma Defense Array]] || 2x2 || 45 || 92 || 12 || 84 || 9.0 || 38 || {{no}} || N/A || Recharges || 2300  0 || 108 || 99.36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Divide range value by 16 to get cell distance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Source files use &amp;quot;Fire Delay&amp;quot;. The formula to convert into &amp;quot;Fire Rate&amp;quot; is: &amp;lt;code&amp;gt;36 (frame rate per second) / delay&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Likely linked to frame rate, but unsure how.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;quot;Yes&amp;quot; means weapon projectile can be jammed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; Not sure how works, but it has something to do with a projectile tracking its target movements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; While doing no damage, it immobilizes the target for few seconds making it very vulnerable to incoming fire since the target cannot move.&lt;br /&gt;
&lt;br /&gt;
==Ground Vehicle Weapons==&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_40mm_auto_cannon_turret.png|left]]* [[40mm Auto Cannon Turret (Apocalypse)|40mm Auto Cannon Turret]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_airguard_anti_air_cannon.png|left]]* [[Airguard Anti-Air Cannon (Apocalypse)|Airguard Anti-Air Cannon]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_glm_array.png|left]]* [[Ground Launched Missile Array (Apocalypse)|GLM Array]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_plasma_turret_cannon.png|left]]* [[Plasma Turret Cannon (Apocalypse)|Plasma Turret Cannon]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_glm_air_defense.png|left]]* [[Ground Launched Missile Air Defense (Apocalypse)|GLM Air Defense]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_rumble_cannon.png|left]]* [[Rumble Cannon (Apocalypse)|Rumble Cannon]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien Ships (Apocalypse)|Alien Ships]]&lt;br /&gt;
* [[Vehicles (Apocalypse)|Vehicles]]&lt;br /&gt;
* [[Vehicle Engines (Apocalypse)|Vehicle Engines]]&lt;br /&gt;
* [[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]&lt;br /&gt;
* [[Megapol]]&lt;br /&gt;
* [[Marsec]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Vehicle Weapons (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Vehicle_Weapons_(Apocalypse)&amp;diff=60231</id>
		<title>Vehicle Weapons (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Vehicle_Weapons_(Apocalypse)&amp;diff=60231"/>
		<updated>2014-10-24T18:46:14Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: /* Aircraft Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Vehicle Weapons Listings! Here we have listed every weapon made for vehicles in X-COM: Apocalypse.&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
There is no reloading / rearming time. Instead all vehicles at base get rearmed every 5 minutes, regardless of ammo quantity missing. This makes using weapons with low ammo capacity rare.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Image !! Name !! Size !! Weight !! Accuracy (%) !! Damage !! Range (m)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! Fire Rate (s)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Speed&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; !! Guided&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; !! Turn Rate&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; !! Ammo !! Base Price&amp;lt;br&amp;gt;Weapon / Ammo !! Damage per Second&amp;lt;br&amp;gt;(Damage * Rate) || Avg Damage&amp;lt;br&amp;gt;(DpS * Accuracy)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_bolter_laser_gun.png]] || [[Bolter 4000 Laser Gun (Apocalypse)|Bolter 4000 Laser Gun]] || 1x3 || 50 || 55 || 12 || 200 || 3.0 || 38 || {{no}} || N/A || Recharges || 1000 / 0 || 36 || 19.8&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_lancer_laser_gun.png]] || [[Lancer 7000 Laser Gun (Apocalypse)|Lancer 7000 Laser Gun]] || 1x4 || 80 || 60 || 16 || 300 || 3.0 || 38 || {{no}} || N/A || Recharges || 1500 / 0 || 48 || 28.8&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_rendor_plasma_gun.png]] || [[Rendor Plasma Gun (Apocalypse)|Rendor Plasma Gun]] || 1x2 || 70 || 64 || 20 || 250 || 3.0 || 38 || {{no}} || N/A || 140 [[Elerium (Apocalypse)|Elerium-115]] || 2500 / 20 || 60 || 38.4&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_lineage_plasma_cannon.png]] || [[Lineage Plasma Cannon (Apocalypse)|Lineage Plasma Cannon]] || 1x3 || 95 || 66 || 25 || 400 || 3.0 || 38 || {{no}} || N/A || 110 [[Elerium (Apocalypse)|Elerium-115]] || 6000 / 20 || 75 || 49.5&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_plasma_multi_system.png]] || [[Plasma Multi-System (Apocalypse)|Plasma Multi-System]] || 2x2 || 65 || 62 || 14 || 175 || 6.0 || 38 || {{no}} || N/A || 90 [[Elerium (Apocalypse)|Elerium-115]] || 5000 / 20 || 84 || 52.08&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_light_disruptor_beam.png]] || [[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] || 2x2 || 50 || 50 || 20 || 150 || 2.4 || 28 || {{no}} || N/A || Recharges || 5600 / 0 || 48 || 24&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_medium_disruptor_beam.png]] || [[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] || 2x3 || 90 || 60 || 40 || 300 || 2.12 || 30 || {{no}} || N/A || Recharges || 10500 / 0 || 84.7 || 50.82&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_heavy_disruptor_beam.png]] || [[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]] || 4x4 || 130 || 70 || 80 || 600 || 1.8 || 32 || {{no}} || N/A || Recharges || 20500 / 0 || 144 || 100.8&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_40mm_auto_cannon.png]] || [[40mm Auto Cannon (Apocalypse)|40mm Auto Cannon]] || 1x2 || 60 || 70 || 10 || 175 || 6.0 || 20 || {{no}} || N/A || 300 [[40mm Auto Cannon (Apocalypse)|Multi-Cannon Round]] || 500 / 5 || 60 || 42&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_janitor_missile_array.png]] || [[Janitor Missile Array (Apocalypse)|Janitor Missile Array]] || 1x3 || 70 || 76 || 22 || 250 || 1.0 || 16 || {{yes}} || 24 || 24 [[Janitor Missile Array (Apocalypse)|Janitor Missile]] || 1200 / 110 || 22 || 16.72&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_justice_missile_launcher.png]] || [[Justice Missile Launcher (Apocalypse)|Justice Missile Launcher]] || 1x3 || 80 || 74 || 50 || 1000 || 0.51 || 10 || {{yes}} || 12 || 1 [[Justice Missile Launcher (Apocalypse)|Justice Missile]] || 800 / 330 || 25.7 || 19.03&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_prophet_missile_launcher.png]] || [[Prophet Missile Array (Apocalypse)|Prophet Missile Array]] || 1x3 || 70 || 76 || 26 || 350 || 0.86 || 18 || {{yes}} || 32 || 8 [[Prophet Missile Array (Apocalypse)|Prophet Missile]] || 1500 / 200 || 22.29 || 16.94&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_retribution_missile_launcher.png]] || [[Retribution Missile Launcher (Apocalypse)|Retribution Missile Launcher]] || 1x4 || 55 || 78 || 68 || 1150 || 0.4 || 10 || {{yes}} || 10 || 1 [[Retribution Missile Launcher (Apocalypse)|Retribution Missile]] || 1100 / 420 || 27.2 || 21.22&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_disruptor_bomb_launcher.png]] || [[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]] || 2x3 || 120 || 82 || 94 || 450 || 0.4 || 16 || {{yes}} || 34 || 32 [[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb]] || 7000 / 3500 || 37.6 || 30.83&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_stasis_bomb_launcher.png]] || [[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]] || 2x4 || 130 || 80 || 0* || 250 || 0.4 || 24 || {{yes}} || 34 || 5 [[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb]] || 4760 / 2650 || 0 || 0&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_disruptor_multi_bomb_launcher.png]] || style=&amp;quot;white-space:nowrap;&amp;quot;| [[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]] || 2x4 || 180 || 84 || 98 || 250 || 0.3 || 12 || {{yes}} || 24 || 12 [[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb]] || 9260 / 4230 || 29.4 || 24.7&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_laser_defense_array.png]] || [[Laser Defense Array (Apocalypse)|Laser Defense Array]] || 2x2 || 50 || 88 || 8 || 64 || 9.0 || 38 || {{no}} || N/A || Recharges || 1700 / 0 || 72 || 63.36&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_plasma_defense_array.png]] || [[Plasma Defense Array (Apocalypse)|Plasma Defense Array]] || 2x2 || 45 || 92 || 12 || 84 || 9.0 || 38 || {{no}} || N/A || Recharges || 2300  0 || 108 || 99.36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Divide range value by 16 to get cell distance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Source files use &amp;quot;Fire Delay&amp;quot;. The formula to convert into &amp;quot;Fire Rate&amp;quot; is: &amp;lt;code&amp;gt;36 (frame rate per second) / delay&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Likely linked to frame rate, but unsure how.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;quot;Yes&amp;quot; means weapon projectile can be jammed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; Not sure how works, but it has something to do with a projectile tracking its target movements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; While doing no damage, it immobilizes the target for few seconds making it very vulnerable to incoming fire since the target cannot move.&lt;br /&gt;
&lt;br /&gt;
==Ground Vehicle Weapons==&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_40mm_auto_cannon_turret.png|left]]* [[40mm Auto Cannon Turret (Apocalypse)|40mm Auto Cannon Turret]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_airguard_anti_air_cannon.png|left]]* [[Airguard Anti-Air Cannon (Apocalypse)|Airguard Anti-Air Cannon]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_glm_array.png|left]]* [[Ground Launched Missile Array (Apocalypse)|GLM Array]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_plasma_turret_cannon.png|left]]* [[Plasma Turret Cannon (Apocalypse)|Plasma Turret Cannon]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_glm_air_defense.png|left]]* [[Ground Launched Missile Air Defense (Apocalypse)|GLM Air Defense]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_rumble_cannon.png|left]]* [[Rumble Cannon (Apocalypse)|Rumble Cannon]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien Ships (Apocalypse)|Alien Ships]]&lt;br /&gt;
* [[Vehicles (Apocalypse)|Vehicles]]&lt;br /&gt;
* [[Vehicle Engines (Apocalypse)|Vehicle Engines]]&lt;br /&gt;
* [[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]&lt;br /&gt;
* [[Megapol]]&lt;br /&gt;
* [[Marsec]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Vehicle Weapons (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Difficulty_Levels_(Apocalypse)&amp;diff=59991</id>
		<title>Difficulty Levels (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Difficulty_Levels_(Apocalypse)&amp;diff=59991"/>
		<updated>2014-10-19T12:46:30Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Added description and table for weekly funding change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;X-COM: Apocalypse&#039;&#039; has 5 difficulty levels, from Novice to Superhuman. Unlike the previous games the difficulty levels seem to have no effect on the aliens&#039; stats, but rather they alter your initial cash and funding levels, the city map and the alien technology levels. &lt;br /&gt;
&lt;br /&gt;
==Starting Money and Funding==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} width=&amp;quot;50%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th&amp;gt;Difficulty Level&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Starting Funding&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Weekly Income&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Novice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;92000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Easy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;130000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;89000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Medium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;86000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hard&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;83000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Superhuman&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The base weekly income is modified each week depending on your last weeks total score and becomes the new base funding amount.&lt;br /&gt;
&lt;br /&gt;
The government itself earns money each week from income tax. Every building you destroy puts people out of jobs, and reduces the government&#039;s income. If the government is low on funds, it will never give more than half its current balance to X-COM as income.&amp;lt;br&amp;gt;&lt;br /&gt;
X-COM funding will also be terminated if the government becomes hostile for any reason. The decision to &#039;&#039;&#039;terminate is irrevocable&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
! Weekly score !! Base Funding Change (%)&lt;br /&gt;
|-&lt;br /&gt;
| 12801 || 25.00&lt;br /&gt;
|-&lt;br /&gt;
| 6401 || 20.00&lt;br /&gt;
|-&lt;br /&gt;
| 3201 || 12.50&lt;br /&gt;
|-&lt;br /&gt;
| 1601 || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;8.33&lt;br /&gt;
|-&lt;br /&gt;
| 801 || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;6.25&lt;br /&gt;
|-&lt;br /&gt;
| 401 || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;5.00&lt;br /&gt;
|-&lt;br /&gt;
| -1 || -&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;6.66&lt;br /&gt;
|-&lt;br /&gt;
| -401 || -&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;10.00&lt;br /&gt;
|-&lt;br /&gt;
| -801 || -&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;20.00&lt;br /&gt;
|-&lt;br /&gt;
| -1600 || -&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;25.00&lt;br /&gt;
|-&lt;br /&gt;
| -2401 || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;-100.00&amp;lt;/span&amp;gt;&#039;&#039;&#039;Terminate&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Source: Roger Wong&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==City Maps==&lt;br /&gt;
&lt;br /&gt;
Each difficulty level has its own city map. The higher the level the bigger the map will be. In addition to this, the larger maps also contain more potential for destruction via chain reaction - for example, if one of your craft hits a [[Transtellar]] &amp;quot;people tube&amp;quot;, the collapsing segments will cause a significant amount of damage to the city (lowering your score and negatively affecting [[Relations (Apocalypse)|relations]]). Likewise, at the higher difficulty levels many buildings can be completely destroyed with just a shot or two to the right spot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_1_citymap1.png|100 px|Novice]]&lt;br /&gt;
[[Image:Apoc_2_citymap2.png|100 px|Easy]]&lt;br /&gt;
[[Image:Apoc_3_citymap3.png|100 px|Medium]]&lt;br /&gt;
[[Image:Apoc_4_citymap4.png|100 px|Hard]]&lt;br /&gt;
[[Image:Apoc_5_citymap5.png|100 px|Superhuman]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Organization Payoffs==&lt;br /&gt;
&lt;br /&gt;
Game difficulty also sharply increases the amount of money X-COM has to pay to increase their diplomatic status with an organization, where  a starting situation &amp;quot;Neutral&amp;quot; organization will turn to &amp;quot;Allied&amp;quot; with an estimate 15K bribe with Novice (5 to Friendly status, 7 to Allied) the same elevation requires more than 170K on Superhuman difficulty. This leads to much more more rapid decrease with organization relations on higher difficulties.&lt;br /&gt;
&lt;br /&gt;
==Alien Technology==&lt;br /&gt;
&lt;br /&gt;
The higher the level the quicker the aliens will bring their most advanced weapons and equipment to the battlefield, such as [[Devastator Cannon]]s or [[Large Disruption Shield (Apocalypse)|Large Disruption Shields]]. For more information check the specific page dealing with alien technology levels. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[City Maps (Apocalypse)|City Maps]]&lt;br /&gt;
* [[Alien Tech Levels (Apocalypse)|Alien Tech Levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Vehicle_Weapons_(Apocalypse)&amp;diff=59990</id>
		<title>Vehicle Weapons (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Vehicle_Weapons_(Apocalypse)&amp;diff=59990"/>
		<updated>2014-10-19T11:14:04Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Added note about rearming time as well as DpS and ADpS columns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Vehicle Weapons Listings! Here we have listed every weapon made for vehicles in X-COM: Apocalypse.&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
There is no reloading / rearming time. Instead all vehicles at base get rearmed every 5 minutes, regardless of ammo quantity missing. This makes using weapons with low ammo capacity rare.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Image !! Name !! Size !! Weight !! Accuracy (%) !! Damage !! Range (m)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! Fire Rate (s)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Speed&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; !! Guided&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; !! Turn Rate&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; !! Ammo !! Base Price&amp;lt;br&amp;gt;(Weapon/Ammo) !! Damage per Second&amp;lt;br&amp;gt;(Damage * Rate) || Avg Damage&amp;lt;br&amp;gt;(DpS * Accuracy)&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_bolter_laser_gun.png]] || [[Bolter 4000 Laser Gun (Apocalypse)|Bolter 4000 Laser Gun]] || 1x3 || 50 || 55 || 12 || 200 || 3.0 || 38 || {{no}} || N/A || Recharges || 1000 / 0 || 36 || 19.8&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_lancer_laser_gun.png]] || [[Lancer 7000 Laser Gun (Apocalypse)|Lancer 7000 Laser Gun]] || 1x4 || 80 || 60 || 16 || 300 || 3.0 || 38 || {{no}} || N/A || Recharges || 1500 / 0 || 48 || 28.8&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_rendor_plasma_gun.png]] || [[Rendor Plasma Gun (Apocalypse)|Rendor Plasma Gun]] || 1x2 || 70 || 64 || 20 || 250 || 3.0 || 38 || {{no}} || N/A || 140 [[Elerium (Apocalypse)|Elerium-115]] || 2500 / 20 || 60 || 38.4&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_lineage_plasma_cannon.png]] || [[Lineage Plasma Cannon (Apocalypse)|Lineage Plasma Cannon]] || 1x3 || 95 || 66 || 25 || 400 || 3.0 || 38 || {{no}} || N/A || 110 [[Elerium (Apocalypse)|Elerium-115]] || 6000 / 20 || 75 || 49.5&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_plasma_multi_system.png]] || [[Plasma Multi-System (Apocalypse)|Plasma Multi-System]] || 2x2 || 65 || 62 || 14 || 175 || 6.0 || 38 || {{no}} || N/A || 90 [[Elerium (Apocalypse)|Elerium-115]] || 5000 / 20 || 84 || 52.08&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_light_disruptor_beam.png]] || [[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] || 2x2 || 50 || 50 || 20 || 150 || 2.4 || 28 || {{no}} || N/A || Recharges || 5600 / 0 || 48 || 24&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_medium_disruptor_beam.png]] || [[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] || 2x3 || 90 || 60 || 40 || 300 || 2.12 || 30 || {{no}} || N/A || Recharges || 10500 / 0 || 84.7 || 50.82&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_heavy_disruptor_beam.png]] || [[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]] || 4x4 || 130 || 70 || 80 || 600 || 1.8 || 32 || {{no}} || N/A || Recharges || 20500 / 0 || 144 || 100.8&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_40mm_auto_cannon.png]] || [[40mm Auto Cannon (Apocalypse)|40mm Auto Cannon]] || 1x2 || 60 || 70 || 10 || 175 || 6.0 || 20 || {{no}} || N/A || 300 [[40mm Auto Cannon (Apocalypse)|Multi-Cannon Round]] || 500 / 5 || 60 || 42&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_janitor_missile_array.png]] || [[Janitor Missile Array (Apocalypse)|Janitor Missile Array]] || 1x3 || 70 || 76 || 22 || 250 || 1.0 || 16 || {{yes}} || 24 || 24 [[Janitor Missile Array (Apocalypse)|Janitor Missile]] || 1200 / 110 || 22 || 16.72&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_justice_missile_launcher.png]] || [[Justice Missile Launcher (Apocalypse)|Justice Missile Launcher]] || 1x3 || 80 || 74 || 50 || 1000 || 0.51 || 10 || {{yes}} || 12 || 1 [[Justice Missile Launcher (Apocalypse)|Justice Missile]] || 800 / 330 || 25.7 || 19.03&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_prophet_missile_launcher.png]] || [[Prophet Missile Array (Apocalypse)|Prophet Missile Array]] || 1x3 || 70 || 76 || 26 || 350 || 0.86 || 18 || {{yes}} || 32 || 8 [[Prophet Missile Array (Apocalypse)|Prophet Missile]] || 1500 / 200 || 22.29 || 16.94&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_retribution_missile_launcher.png]] || [[Retribution Missile Launcher (Apocalypse)|Retribution Missile Launcher]] || 1x4 || 55 || 78 || 68 || 1150 || 0.4 || 10 || {{yes}} || 10 || 1 [[Retribution Missile Launcher (Apocalypse)|Retribution Missile]] || 1100 / 420 || 27.2 || 21.22&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_disruptor_bomb_launcher.png]] || [[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]] || 2x3 || 120 || 82 || 94 || 450 || 0.4 || 16 || {{yes}} || 34 || 32 [[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb]] || 7000 / 3500 || 37.6 || 30.83&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_stasis_bomb_launcher.png]] || [[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]] || 2x4 || 130 || 80 || 0* || 250 || 0.4 || 24 || {{yes}} || 34 || 5 [[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb]] || 4760 / 2650 || 0 || 0&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_disruptor_multi_bomb_launcher.png]] || style=&amp;quot;white-space:nowrap;&amp;quot;| [[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]] || 2x4 || 180 || 84 || 98 || 250 || 0.3 || 12 || {{yes}} || 24 || 12 [[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb]] || 9260 / 4230 || 29.4 || 24.7&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_laser_defense_array.png]] || [[Laser Defense Array (Apocalypse)|Laser Defense Array]] || 2x2 || 50 || 88 || 8 || 64 || 9.0 || 38 || {{no}} || N/A || Recharges || 1700 / 0 || 72 || 63.36&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_plasma_defense_array.png]] || [[Plasma Defense Array (Apocalypse)|Plasma Defense Array]] || 2x2 || 45 || 92 || 12 || 84 || 9.0 || 38 || {{no}} || N/A || Recharges || 2300  0 || 108 || 99.36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Divide range value by 16 to get cell distance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Source files use &amp;quot;Fire Delay&amp;quot;. The formula to convert into &amp;quot;Fire Rate&amp;quot; is: &amp;lt;code&amp;gt;36 (frame rate per second) / delay&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Likely linked to frame rate, but unsure how.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;quot;Yes&amp;quot; means weapon projectile can be jammed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; Not sure how works, but it has something to do with a projectile tracking its target movements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; While doing no damage, it immobilizes the target for few seconds making it very vulnerable to incoming fire since the target cannot move.&lt;br /&gt;
&lt;br /&gt;
==Ground Vehicle Weapons==&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_40mm_auto_cannon_turret.png|left]]* [[40mm Auto Cannon Turret (Apocalypse)|40mm Auto Cannon Turret]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_airguard_anti_air_cannon.png|left]]* [[Airguard Anti-Air Cannon (Apocalypse)|Airguard Anti-Air Cannon]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_glm_array.png|left]]* [[Ground Launched Missile Array (Apocalypse)|GLM Array]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_plasma_turret_cannon.png|left]]* [[Plasma Turret Cannon (Apocalypse)|Plasma Turret Cannon]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_glm_air_defense.png|left]]* [[Ground Launched Missile Air Defense (Apocalypse)|GLM Air Defense]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_rumble_cannon.png|left]]* [[Rumble Cannon (Apocalypse)|Rumble Cannon]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien Ships (Apocalypse)|Alien Ships]]&lt;br /&gt;
* [[Vehicles (Apocalypse)|Vehicles]]&lt;br /&gt;
* [[Vehicle Engines (Apocalypse)|Vehicle Engines]]&lt;br /&gt;
* [[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]&lt;br /&gt;
* [[Megapol]]&lt;br /&gt;
* [[Marsec]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Vehicle Weapons (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Vehicle_Weapons_(Apocalypse)&amp;diff=59989</id>
		<title>Vehicle Weapons (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Vehicle_Weapons_(Apocalypse)&amp;diff=59989"/>
		<updated>2014-10-19T10:14:22Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: /* Aircraft Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Vehicle Weapons Listings! Here we have listed every weapon made for vehicles in X-COM: Apocalypse.&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Image !! Name !! Size !! Weight !! Accuracy (%) !! Damage !! Range (m)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! Fire Rate (s)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Speed&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; !! Guided&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; !! Turn Rate&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; !! Ammo !! Base Price&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_bolter_laser_gun.png]] || [[Bolter 4000 Laser Gun (Apocalypse)|Bolter 4000 Laser Gun]] || 1x3 || 50 || 55 || 12 || 200 || 3.0 || 38 || {{no}} || N/A || Recharges || 1000 / 0&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_lancer_laser_gun.png]] || [[Lancer 7000 Laser Gun (Apocalypse)|Lancer 7000 Laser Gun]] || 1x4 || 80 || 60 || 16 || 300 || 3.0 || 38 || {{no}} || N/A || Recharges || 1500 / 0&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_rendor_plasma_gun.png]] || [[Rendor Plasma Gun (Apocalypse)|Rendor Plasma Gun]] || 1x2 || 70 || 64 || 20 || 250 || 3.0 || 38 || {{no}} || N/A || 140 [[Elerium (Apocalypse)|Elerium-115]] || 2500 / 20&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_lineage_plasma_cannon.png]] || [[Lineage Plasma Cannon (Apocalypse)|Lineage Plasma Cannon]] || 1x3 || 95 || 66 || 25 || 400 || 3.0 || 38 || {{no}} || N/A || 110 [[Elerium (Apocalypse)|Elerium-115]] || 6000 / 20&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_plasma_multi_system.png]] || [[Plasma Multi-System (Apocalypse)|Plasma Multi-System]] || 2x2 || 65 || 62 || 14 || 175 || 6.0 || 38 || {{no}} || N/A || 90 [[Elerium (Apocalypse)|Elerium-115]] || 5000 / 20&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_light_disruptor_beam.png]] || [[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] || 2x2 || 50 || 50 || 20 || 150 || 2.4 || 28 || {{no}} || N/A || Recharges || 5600 / 0&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_medium_disruptor_beam.png]] || [[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] || 2x3 || 90 || 60 || 40 || 300 || 2.12 || 30 || {{no}} || N/A || Recharges || 10500 / 0&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_heavy_disruptor_beam.png]] || [[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]] || 4x4 || 130 || 70 || 80 || 600 || 1.8 || 32 || {{no}} || N/A || Recharges || 20500 / 0&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_40mm_auto_cannon.png]] || [[40mm Auto Cannon (Apocalypse)|40mm Auto Cannon]] || 1x2 || 60 || 70 || 10 || 175 || 6.0 || 20 || {{no}} || N/A || 300 [[40mm Auto Cannon (Apocalypse)|Multi-Cannon Round]] || 500 / 5&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_janitor_missile_array.png]] || [[Janitor Missile Array (Apocalypse)|Janitor Missile Array]] || 1x3 || 70 || 76 || 22 || 250 || 1.0 || 16 || {{yes}} || 24 || 24 [[Janitor Missile Array (Apocalypse)|Janitor Missile]] || 1200 / 110&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_justice_missile_launcher.png]] || [[Justice Missile Launcher (Apocalypse)|Justice Missile Launcher]] || 1x3 || 80 || 74 || 50 || 1000 || 0.51 || 10 || {{yes}} || 12 || 1 [[Justice Missile Launcher (Apocalypse)|Justice Missile]] || 800 / 330&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_prophet_missile_launcher.png]] || [[Prophet Missile Array (Apocalypse)|Prophet Missile Array]] || 1x3 || 70 || 76 || 26 || 350 || 0.86 || 18 || {{yes}} || 32 || 8 [[Prophet Missile Array (Apocalypse)|Prophet Missile]] || 1500 / 200&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_retribution_missile_launcher.png]] || [[Retribution Missile Launcher (Apocalypse)|Retribution Missile Launcher]] || 1x4 || 55 || 78 || 68 || 1150 || 0.4 || 10 || {{yes}} || 10 || 1 [[Retribution Missile Launcher (Apocalypse)|Retribution Missile]] || 1100 / 420&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_disruptor_bomb_launcher.png]] || [[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]] || 2x3 || 120 || 82 || 94 || 450 || 0.4 || 16 || {{yes}} || 34 || 32 [[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb]] || 7000 / 3500&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_stasis_bomb_launcher.png]] || [[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]] || 2x4 || 130 || 80 || 0* || 250 || 0.4 || 24 || {{yes}} || 34 || 5 [[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb]] || 4760 / 2650&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_disruptor_multi_bomb_launcher.png]] || style=&amp;quot;white-space:nowrap;&amp;quot;| [[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]] || 2x4 || 180 || 84 || 98 || 250 || 0.3 || 12 || {{yes}} || 24 || 12 [[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb]] || 9260 / 4230&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_laser_defense_array.png]] || [[Laser Defense Array (Apocalypse)|Laser Defense Array]] || 2x2 || 50 || 88 || 8 || 64 || 9.0 || 38 || {{no}} || N/A || Recharges || 1700 / 0&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_plasma_defense_array.png]] || [[Plasma Defense Array (Apocalypse)|Plasma Defense Array]] || 2x2 || 45 || 92 || 12 || 84 || 9.0 || 38 || {{no}} || N/A || Recharges || 2300  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Divide range value by 16 to get cell distance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Source files use &amp;quot;Fire Delay&amp;quot;. The formula to convert into &amp;quot;Fire Rate&amp;quot; is: &amp;lt;code&amp;gt;36 (frame rate per second) / delay&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Likely linked to frame rate, but unsure how.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;quot;Yes&amp;quot; means weapon projectile can be jammed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; Not sure how works, but it has something to do with a projectile tracking its target movements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; While doing no damage, it immobilizes the target for few seconds making it very vulnerable to incoming fire since the target cannot move.&lt;br /&gt;
&lt;br /&gt;
==Ground Vehicle Weapons==&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_40mm_auto_cannon_turret.png|left]]* [[40mm Auto Cannon Turret (Apocalypse)|40mm Auto Cannon Turret]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_airguard_anti_air_cannon.png|left]]* [[Airguard Anti-Air Cannon (Apocalypse)|Airguard Anti-Air Cannon]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_glm_array.png|left]]* [[Ground Launched Missile Array (Apocalypse)|GLM Array]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_plasma_turret_cannon.png|left]]* [[Plasma Turret Cannon (Apocalypse)|Plasma Turret Cannon]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_glm_air_defense.png|left]]* [[Ground Launched Missile Air Defense (Apocalypse)|GLM Air Defense]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_rumble_cannon.png|left]]* [[Rumble Cannon (Apocalypse)|Rumble Cannon]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien Ships (Apocalypse)|Alien Ships]]&lt;br /&gt;
* [[Vehicles (Apocalypse)|Vehicles]]&lt;br /&gt;
* [[Vehicle Engines (Apocalypse)|Vehicle Engines]]&lt;br /&gt;
* [[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]&lt;br /&gt;
* [[Megapol]]&lt;br /&gt;
* [[Marsec]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Vehicle Weapons (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Vehicle_Weapons_(Apocalypse)&amp;diff=59988</id>
		<title>Vehicle Weapons (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Vehicle_Weapons_(Apocalypse)&amp;diff=59988"/>
		<updated>2014-10-19T10:13:28Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Added Alien Ships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Vehicle Weapons Listings! Here we have listed every weapon made for vehicles in X-COM: Apocalypse.&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Image !! Name !! Size !! Weight !! Accuracy (%) !! Damage !! Range (m)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! Fire Rate (s)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Speed&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; !! Guided&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; !! Turn Rate&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; !! Ammo !! Base Price&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_bolter_laser_gun.png]] || [[Bolter 4000 Laser Gun (Apocalypse)|Bolter 4000 Laser Gun]] || 1x3 || 50 || 55 || 12 || 200 || 3.0 || 38 || {{no}} || N/A || Recharges || 1000 / 0&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_lancer_laser_gun.png]] || [[Lancer 7000 Laser Gun (Apocalypse)|Lancer 7000 Laser Gun]] || 1x4 || 80 || 60 || 16 || 300 || 3.0 || 38 || {{no}} || N/A || Recharges || 1500 / 0&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_rendor_plasma_gun.png]] || [[Rendor Plasma Gun (Apocalypse)|Rendor Plasma Gun]] || 1x2 || 70 || 64 || 20 || 250 || 3.0 || 38 || {{no}} || N/A || 140 [[Elerium (Apocalypse)|Elerium-115]] || 2500 / 20&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_lineage_plasma_cannon.png]] || [[Lineage Plasma Cannon (Apocalypse)|Lineage Plasma Cannon]] || 1x3 || 95 || 66 || 25 || 400 || 3.0 || 38 || {{no}} || N/A || 110 [[Elerium (Apocalypse)|Elerium-115]] || 6000 / 20&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_plasma_multi_system.png]] || [[Plasma Multi-System (Apocalypse)|Plasma Multi-System]] || 2x2 || 65 || 62 || 14 || 175 || 6.0 || 38 || {{no}} || N/A || 90 [[Elerium (Apocalypse)|Elerium-115]] || 5000 / 20&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_light_disruptor_beam.png]] || [[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] || 2x2 || 50 || 50 || 20 || 150 || 2.4 || 28 || {{no}} || N/A || Recharges || 5600 / 0&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_medium_disruptor_beam.png]] || [[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] || 2x3 || 90 || 60 || 40 || 300 || 2.12 || 30 || {{no}} || N/A || Recharges || 10500 / 0&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_heavy_disruptor_beam.png]] || [[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]] || 4x4 || 130 || 70 || 80 || 600 || 1.8 || 32 || {{no}} || N/A || Recharges || 20500 / 0&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_40mm_auto_cannon.png]] || [[40mm Auto Cannon (Apocalypse)|40mm Auto Cannon]] || 1x2 || 60 || 70 || 10 || 175 || 6.0 || 20 || {{no}} || N/A || 300 [[40mm Auto Cannon (Apocalypse)|Multi-Cannon Round]] || 500 / 5&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_janitor_missile_array.png]] || [[Janitor Missile Array (Apocalypse)|Janitor Missile Array]] || 1x3 || 70 || 76 || 22 || 250 || 1.0 || 16 || {{yes}} || 24 || 24 [[Janitor Missile Array (Apocalypse)|Janitor Missile]] || 1200 / 110&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_justice_missile_launcher.png]] || [[Justice Missile Launcher (Apocalypse)|Justice Missile Launcher]] || 1x3 || 80 || 74 || 50 || 1000 || 0.51 || 10 || {{yes}} || 12 || 1 [[Justice Missile Launcher (Apocalypse)|Justice Missile]] || 800 / 330&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_prophet_missile_launcher.png]] || [[Prophet Missile Array (Apocalypse)|Prophet Missile Array]] || 1x3 || 70 || 76 || 26 || 350 || 0.86 || 18 || {{yes}} || 32 || 8 [[Prophet Missile Array (Apocalypse)|Prophet Missile]] || 1500 / 200&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_retribution_missile_launcher.png]] || [[Retribution Missile Launcher (Apocalypse)|Retribution Missile Launcher]] || 1x4 || 55 || 78 || 68 || 1150 || 0.4 || 10 || {{yes}} || 10 || 1 [[Retribution Missile Launcher (Apocalypse)|Retribution Missile]] || 1100 / 420&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_disruptor_bomb_launcher.png]] || [[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]] || 2x3 || 120 || 82 || 94 || 450 || 0.4 || 16 || {{yes}} || 34 || 32 [[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb]] || 7000 / 3500&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_stasis_bomb_launcher.png]] || [[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]] || 2x4 || 130 || 80 || 0* || 250 || 0.4 || 24 || {{yes}} || 34 || 5 [[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb]] || 4760 / 2650&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_disruptor_multi_bomb_launcher.png]] || style=&amp;quot;white-space:nowrap;&amp;quot;| [[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]] || 2x4 || 180 || 84 || 98 || 250 || 0.3 || 12 || {{yes}} || 24 || 12 [[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb]] || 9260 / 4230&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_laser_defense_array.png]] || [[Laser Defense Array (Apocalypse)|Laser Defense Array]] || 2x2 || 50 || 88 || 8 || 64 || 9.0 || 38 || {{no}} || N/A || Recharges || 1700 / 0&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_plasma_defense_array.png]] || [[Plasma Defense Array (Apocalypse)|Plasma Defense Array]] || 2x2 || 45 || 92 || 12 || 84 || 9.0 || 38 || {{no}} || N/A || Recharges || 2300  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Divide range value by 16 to get cell distance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Source files use &amp;quot;Fire Delay&amp;quot;. The formula to convert into &amp;quot;Fire Rate&amp;quot; is: &amp;lt;code&amp;gt;36 (frame rate per second) / delay&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Likely linked to frame rate, but unsure how.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;quot;Yes&amp;quot; means weapon projectile can be jammed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; Not sure how works, but it has something to do with a projectile tracking its target movements.&lt;br /&gt;
&lt;br /&gt;
* While doing no damage, it immobilizes the target for few seconds making it very vulnerable to incoming fire since the target cannot move.&lt;br /&gt;
&lt;br /&gt;
==Ground Vehicle Weapons==&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_40mm_auto_cannon_turret.png|left]]* [[40mm Auto Cannon Turret (Apocalypse)|40mm Auto Cannon Turret]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_airguard_anti_air_cannon.png|left]]* [[Airguard Anti-Air Cannon (Apocalypse)|Airguard Anti-Air Cannon]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_glm_array.png|left]]* [[Ground Launched Missile Array (Apocalypse)|GLM Array]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_plasma_turret_cannon.png|left]]* [[Plasma Turret Cannon (Apocalypse)|Plasma Turret Cannon]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_glm_air_defense.png|left]]* [[Ground Launched Missile Air Defense (Apocalypse)|GLM Air Defense]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_rumble_cannon.png|left]]* [[Rumble Cannon (Apocalypse)|Rumble Cannon]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien Ships (Apocalypse)|Alien Ships]]&lt;br /&gt;
* [[Vehicles (Apocalypse)|Vehicles]]&lt;br /&gt;
* [[Vehicle Engines (Apocalypse)|Vehicle Engines]]&lt;br /&gt;
* [[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]&lt;br /&gt;
* [[Megapol]]&lt;br /&gt;
* [[Marsec]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Vehicle Weapons (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Vehicle_Weapons_(Apocalypse)&amp;diff=59987</id>
		<title>Vehicle Weapons (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Vehicle_Weapons_(Apocalypse)&amp;diff=59987"/>
		<updated>2014-10-19T10:05:05Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Converted list into a quick info table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Vehicle Weapons Listings! Here we have listed every weapon made for vehicles in X-COM: Apocalypse.&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Image !! Name !! Size !! Weight !! Accuracy (%) !! Damage !! Range (m)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! Fire Rate (s)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Speed&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; !! Guided&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; !! Turn Rate&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; !! Ammo !! Base Price&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_bolter_laser_gun.png]] || [[Bolter 4000 Laser Gun (Apocalypse)|Bolter 4000 Laser Gun]] || 1x3 || 50 || 55 || 12 || 200 || 3.0 || 38 || {{no}} || N/A || Recharges || 1000 / 0&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_lancer_laser_gun.png]] || [[Lancer 7000 Laser Gun (Apocalypse)|Lancer 7000 Laser Gun]] || 1x4 || 80 || 60 || 16 || 300 || 3.0 || 38 || {{no}} || N/A || Recharges || 1500 / 0&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_rendor_plasma_gun.png]] || [[Rendor Plasma Gun (Apocalypse)|Rendor Plasma Gun]] || 1x2 || 70 || 64 || 20 || 250 || 3.0 || 38 || {{no}} || N/A || 140 [[Elerium (Apocalypse)|Elerium-115]] || 2500 / 20&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_lineage_plasma_cannon.png]] || [[Lineage Plasma Cannon (Apocalypse)|Lineage Plasma Cannon]] || 1x3 || 95 || 66 || 25 || 400 || 3.0 || 38 || {{no}} || N/A || 110 [[Elerium (Apocalypse)|Elerium-115]] || 6000 / 20&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_plasma_multi_system.png]] || [[Plasma Multi-System (Apocalypse)|Plasma Multi-System]] || 2x2 || 65 || 62 || 14 || 175 || 6.0 || 38 || {{no}} || N/A || 90 [[Elerium (Apocalypse)|Elerium-115]] || 5000 / 20&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_light_disruptor_beam.png]] || [[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] || 2x2 || 50 || 50 || 20 || 150 || 2.4 || 28 || {{no}} || N/A || Recharges || 5600 / 0&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_medium_disruptor_beam.png]] || [[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] || 2x3 || 90 || 60 || 40 || 300 || 2.12 || 30 || {{no}} || N/A || Recharges || 10500 / 0&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_heavy_disruptor_beam.png]] || [[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]] || 4x4 || 130 || 70 || 80 || 600 || 1.8 || 32 || {{no}} || N/A || Recharges || 20500 / 0&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_40mm_auto_cannon.png]] || [[40mm Auto Cannon (Apocalypse)|40mm Auto Cannon]] || 1x2 || 60 || 70 || 10 || 175 || 6.0 || 20 || {{no}} || N/A || 300 [[40mm Auto Cannon (Apocalypse)|Multi-Cannon Round]] || 500 / 5&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_janitor_missile_array.png]] || [[Janitor Missile Array (Apocalypse)|Janitor Missile Array]] || 1x3 || 70 || 76 || 22 || 250 || 1.0 || 16 || {{yes}} || 24 || 24 [[Janitor Missile Array (Apocalypse)|Janitor Missile]] || 1200 / 110&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_justice_missile_launcher.png]] || [[Justice Missile Launcher (Apocalypse)|Justice Missile Launcher]] || 1x3 || 80 || 74 || 50 || 1000 || 0.51 || 10 || {{yes}} || 12 || 1 [[Justice Missile Launcher (Apocalypse)|Justice Missile]] || 800 / 330&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_prophet_missile_launcher.png]] || [[Prophet Missile Array (Apocalypse)|Prophet Missile Array]] || 1x3 || 70 || 76 || 26 || 350 || 0.86 || 18 || {{yes}} || 32 || 8 [[Prophet Missile Array (Apocalypse)|Prophet Missile]] || 1500 / 200&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_retribution_missile_launcher.png]] || [[Retribution Missile Launcher (Apocalypse)|Retribution Missile Launcher]] || 1x4 || 55 || 78 || 68 || 1150 || 0.4 || 10 || {{yes}} || 10 || 1 [[Retribution Missile Launcher (Apocalypse)|Retribution Missile]] || 1100 / 420&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_disruptor_bomb_launcher.png]] || [[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]] || 2x3 || 120 || 82 || 94 || 450 || 0.4 || 16 || {{yes}} || 34 || 32 [[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb]] || 7000 / 3500&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_stasis_bomb_launcher.png]] || [[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]] || 2x4 || 130 || 80 || 0* || 250 || 0.4 || 24 || {{yes}} || 34 || 5 [[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb]] || 4760 / 2650&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_disruptor_multi_bomb_launcher.png]] || style=&amp;quot;white-space:nowrap;&amp;quot;| [[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]] || 2x4 || 180 || 84 || 98 || 250 || 0.3 || 12 || {{yes}} || 24 || 12 [[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb]] || 9260 / 4230&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_laser_defense_array.png]] || [[Laser Defense Array (Apocalypse)|Laser Defense Array]] || 2x2 || 50 || 88 || 8 || 64 || 9.0 || 38 || {{no}} || N/A || Recharges || 1700 / 0&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|[[Image:Apoc_plasma_defense_array.png]] || [[Plasma Defense Array (Apocalypse)|Plasma Defense Array]] || 2x2 || 45 || 92 || 12 || 84 || 9.0 || 38 || {{no}} || N/A || Recharges || 2300  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Divide range value by 16 to get cell distance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Source files use &amp;quot;Fire Delay&amp;quot;. The formula to convert into &amp;quot;Fire Rate&amp;quot; is: &amp;lt;code&amp;gt;36 (frame rate per second) / delay&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Likely linked to frame rate, but unsure how.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;quot;Yes&amp;quot; means weapon projectile can be jammed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; Not sure how works, but it has something to do with a projectile tracking its target movements.&lt;br /&gt;
&lt;br /&gt;
* While doing no damage, it immobilizes the target for few seconds making it very vulnerable to incoming fire since the target cannot move.&lt;br /&gt;
&lt;br /&gt;
==Ground Vehicle Weapons==&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_40mm_auto_cannon_turret.png|left]]* [[40mm Auto Cannon Turret (Apocalypse)|40mm Auto Cannon Turret]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_airguard_anti_air_cannon.png|left]]* [[Airguard Anti-Air Cannon (Apocalypse)|Airguard Anti-Air Cannon]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_glm_array.png|left]]* [[Ground Launched Missile Array (Apocalypse)|GLM Array]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_plasma_turret_cannon.png|left]]* [[Plasma Turret Cannon (Apocalypse)|Plasma Turret Cannon]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_glm_air_defense.png|left]]* [[Ground Launched Missile Air Defense (Apocalypse)|GLM Air Defense]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_rumble_cannon.png|left]]* [[Rumble Cannon (Apocalypse)|Rumble Cannon]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Vehicles (Apocalypse)|Vehicles]]&lt;br /&gt;
* [[Vehicle Engines (Apocalypse)|Vehicle Engines]]&lt;br /&gt;
* [[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]&lt;br /&gt;
* [[Megapol]]&lt;br /&gt;
* [[Marsec]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Vehicle Weapons (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Craft_(Apocalypse)&amp;diff=59941</id>
		<title>Alien Craft (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Craft_(Apocalypse)&amp;diff=59941"/>
		<updated>2014-10-12T15:44:10Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Added &amp;quot;down&amp;quot; HP, acceleration, score and converted armor value from sum (weird) to side values. Corrected UFO 4 HP amount&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The alien craft encountered in &#039;&#039;[[Apocalypse]]&#039;&#039; are organic ships that are grown rather than constructed like the more angular and metallic &#039;&#039;[[X-COM|UFO: Enemy Unknown]]&#039;&#039; (the [[UFOs]]) or of &#039;&#039;[[TFTD|Terror from the Deep]]&#039;&#039; (the [[Alien Subs]]). As the buildings in the [[Alien Dimension (Apocalypse) | Alien Dimension]] are studied, it is revealed that the enemy ships in Apocalypse are essentially giant mushrooms that are grown and are outfitted with a variety of alien technologies that allow them to fly and travel through the Dimension Gates to cause havoc in [[Mega Primus]]. &lt;br /&gt;
&lt;br /&gt;
There are 10 alien ships that you will encounter during the course of the game. These have been listed below. While better equipped than X-COM initially, each ship that is shot down and recovered will provide all the necessary information and spare equipment for X-COM to produce and outfit [[X-COM Hybrid Aircraft (Apocalypse)|advanced aircraft]] to counter them as well as a variety of useful squad and vehicle level defensive equipment.  &lt;br /&gt;
&lt;br /&gt;
==Alien Ships==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;UFO&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Armor&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Constitution&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Top Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Acceleration&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Weapon Power&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Weapon Range&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Primary Role(s)&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Score&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_ufo1_icon.png|UFO Type 1]] [[Alien Probe (Apocalypse)|Probe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80/15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Escort/Subversion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_ufo2_icon.png|UFO Type 2]] [[Alien Scout Ship (Apocalypse)|Scout Ship]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/2/5/5/5/5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120/35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Infiltration/Subversion/Escort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_ufo3_icon.png|UFO Type 3]] [[Alien Transporter (Apocalypse)|Transporter]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6/4/6/6/6/8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;400/150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Infiltration&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_ufo4_icon.png|UFO Type 4]] [[Alien Fast-Attack Ship (Apocalypse)|Fast-Attack Ship]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/5/10/10/10/12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;500/150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Escort/Attack/Subversion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_ufo5_icon.png|UFO Type 5]] [[Alien Destroyer (Apocalypse)|Destroyer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14/16/14/14/14/12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600/200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;94&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;450&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Infiltration/Subversion/Attack&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_ufo6_icon.png|UFO Type 6]] [[Alien Assault Ship (Apocalypse)|Assault Ship]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8/12/8/8/8/4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;850/200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Infiltration&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_ufo7_icon.png|UFO Type 7]] [[Alien Bomber (Apocalypse)|Bomber]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15/15/15/15/15/8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;700/100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;98/20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250/150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Attack&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_ufo8_icon.png|UFO Type 8]] [[Alien Escort Ship (Apocalypse)|Escort Ship]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;500/80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Escort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_ufo9_icon.png|UFO Type 9]] [[Alien Battleship (Apocalypse)|Battleship]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1800/300&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80/94&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600/450&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Infiltration/Subversion/Attack/Escort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_ufo10_icon.png|UFO Type 10]] [[Alien Mothership (Apocalypse)|Mothership]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15/10/15/15/15/15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2800/350&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80/98/--&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600/250/250&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Infiltration/Subversion/Attack/Overspawn Attack&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Armor values are read as: Top (above), Front, Left, Right, Rear and Bottom (below). If a single value is display, then its the same from all six sides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Total HP / Remaining (or less) HP to go down. Destroy shield(s) first.&lt;br /&gt;
&lt;br /&gt;
==Recovery of Alien Ships== &lt;br /&gt;
A UFO can only be recovered if it has been sufficiently damaged to disable it and is not destroyed completely. Once disabled, the UFO will float down to the nearest clear space and crash land. &lt;br /&gt;
&lt;br /&gt;
Only air vehicles can be sent in to recover a UFO, and only one vehicle can be sent in at a time. The aircraft must be manned for the recovery to suceed. &lt;br /&gt;
&lt;br /&gt;
If the UFO is unmanned, the recovery will be instantaneous. If it is a medium or large ship, it will have an armed crew for your troops to contend with. Because only one troop transport can be sent in to recover the UFO, be sure to prepare and arm your squad accordingly before starting the battle. &lt;br /&gt;
&lt;br /&gt;
Once in battle with the UFO crew, the UFO will be recovered if the crew is defeated or has fled from the battle. If the recovery squad is defeated by the crew, then the recovery is a failure and the crash site disappears. The site will also disappear if the entire recovery team flees from the battle. &lt;br /&gt;
&lt;br /&gt;
If the crash site is ignored, the site will also disappear after a short while. &lt;br /&gt;
&lt;br /&gt;
==Alien Ship Components==&lt;br /&gt;
&lt;br /&gt;
When you shoot down and recover a manned UFO you will be able to bring back the following components:&lt;br /&gt;
&lt;br /&gt;
* [[Alien Control System (Apocalypse)|Alien Control System]]&lt;br /&gt;
* [[Alien Energy Source (Apocalypse)|Alien Energy Source]]&lt;br /&gt;
* [[Alien Propulsion System (Apocalypse)|Alien Propulsion System]]&lt;br /&gt;
&lt;br /&gt;
Research into all of those components is essential to develop the [[Dimension Probe]], the first step to [[X-COM Hybrid Aircraft (Apocalypse)|X-COM Advanced Craft]].&lt;br /&gt;
&lt;br /&gt;
==Other Recoverable Components== &lt;br /&gt;
&lt;br /&gt;
Recovery of many manned UFOs will often yield one instance of the vehicle weapon that the UFO specializes in. &lt;br /&gt;
&lt;br /&gt;
As time goes on, UFOs will start equipping a variety of defensive equipment such as shields, cloaking (missile jamming) devices and emergency teleportation devices. Depending on the UFO type, you will also begin to recover one of these items for each UFO that you recover. &lt;br /&gt;
&lt;br /&gt;
X-COM Quantum Physicists can reverse engineer these technologies for use. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]&lt;br /&gt;
* [[Vehicle Weapons (Apocalypse)|Vehicle Weapons]]&lt;br /&gt;
* [[Research (Apocalypse)|Research]]&lt;br /&gt;
* [[UFO Incursions (Apocalypse)|UFO Incursions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: UFOs (Apocalypse)]]&lt;br /&gt;
[[Category: Aliens (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hoverbike_(Apocalypse)&amp;diff=59940</id>
		<title>Hoverbike (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hoverbike_(Apocalypse)&amp;diff=59940"/>
		<updated>2014-10-12T14:27:51Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Added acceleration and few changes here about&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_hoverbike_pedia.png|Hoverbike UFOPedia picture|right|100 px]]&lt;br /&gt;
&lt;br /&gt;
== General Information == &lt;br /&gt;
[[Image:Apoc_hoverbike_icon.png|left|50 px|]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Official Entry:&#039;&#039;&#039;&#039;&#039; &amp;quot;The unusual Hoverbike with &#039;side car&#039; is used for military purposes or for the personal pleasure of wayward youth who enjoy speed and altitude. Its good power to weight ratio means that this is the most maneuverable air vehicle but it can only carry light armaments. The Hoverbike can be a valuable means of transport for the Agent on investigative missions where speed of response is essential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [[Cityscape (Apocalypse)|Cityscape]] Information == &lt;br /&gt;
The hoverbike is the cheapest form of air travel and a classic favourite. It&#039;s cheap, convenient, fast and has a breakneck turning speed. Unfortunately, it also blows up very easily if hit too hard, but it is able to dodge incoming fire easily because of its small size and agility. It sports a small weapon hardpoint that can mount a weapon as heavy as the [[Lineage Plasma Cannon (Apocalypse)|Lineage Plasma Cannon]] or the one-shot [[Justice Missile Launcher (Apocalypse)|Justice missile launcher]]. It also has a dedicated slot for a small [[Cyberweb]] [[Light Weapons Control (Apocalypse)|weapon control module]]. Two agents can ride the bike, but it&#039;s more efficient when utilised as an unmanned combat vehicle rather than as a light transport to and from combat sites.&lt;br /&gt;
&lt;br /&gt;
Hoverbikes are best utilized in fleets for most of the game. They have great firepower for their cost, and their great agility lets them easily catch and overwhelm lesser UFOs. Late game they lose much of their viability, as tougher UFOs gain armor nearly impervious to conventional weapons, in addition to efficient swarm killing technology. (i.e. the [[Disruptor Multi-Bomb Launcher (Apocalypse)|Multibomb Launcher]])&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_hoverbike_large.png|right|100 px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[SD Standard (Apocalypse)|SD Standard]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engine Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 (using [[SD Sports (Apocalypse)|SD Sports]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Acceleration&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 (using [[SD Sports (Apocalypse)|SD Sports]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; [[40mm Auto Cannon (Apocalypse)|40mm Auto Cannon]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Equipment Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$5000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; If total weight is less than 350 Hoverbikes get a +4 bonus to their engine speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Seems to be limited to a maximum of 10, despite formula (gives 11). Could be another special case for Hoverbikes.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Marsec]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mega-Primus Craft (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Vehicles_(Apocalypse)&amp;diff=59939</id>
		<title>Vehicles (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Vehicles_(Apocalypse)&amp;diff=59939"/>
		<updated>2014-10-12T14:08:01Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Added acceleration speed formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vehicles will be the first line of defense against the alien threat. The moment those Alien ships come through those gates, your ships should already be launching and warming those guns. Expect a hard fight; the aliens ships are tough to kill. So brush up on each ship and what its got!&lt;br /&gt;
&lt;br /&gt;
* [[Ground Vehicles (Apocalypse)|Ground Vehicles]]  &lt;br /&gt;
* [[Air Vehicles (Apocalypse)|Air Vehicles]]&lt;br /&gt;
* [[X-COM Hybrid Aircraft (Apocalypse)|X-COM Hybrid Aircraft]]&lt;br /&gt;
&lt;br /&gt;
==Quick Comparison Table==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;Craft&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Weapons Slots&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Equipment Size&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Availability&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_hoverbike_icon.png]] [[Hoverbike (Apocalypse)|Hoverbike]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$5000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt; [[Image:Apoc_phoenix_icon.png]] [[Phoenix Hovercar (Apocalypse)|Phoenix Hovercar]] &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13 &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x3 1x3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$12000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_valkyrie_icon.png]] [[Valkyrie Interceptor]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;280&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x4 1x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$75000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt; [[Image:Apoc_hawk_icon.png]] [[Hawk Air Warrior]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;46&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;460&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x4 2x3 1x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$100000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_dimension_probe_icon.png]] [[Dimension Probe]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N.A.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$6000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N.A.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_biotrans_icon.png]] [[Bio-Trans]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;47&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$12000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_explorer_icon.png]] [[Explorer]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x4 2x3 1x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$22000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_retaliator_icon.png]]  [[Retaliator]] &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;66&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;450&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x4 2x3 2x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$35000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_annihilator_icon.png]] [[Annihilator]] &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3x4 4x4 3x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6x5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$50000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_turbobike_icon.png]] [[Blazer Turbo Bike (Apocalypse)|Blazer Turbo Bike]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N.A.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N.A.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$2000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_stormdog_icon.png]] [[Stormdog (Apocalypse)|Stormdog]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$6000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_wolfhound_icon.png]] [[Wolfhound APC (Apocalypse)|Wolfhound APC]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;168&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;550&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$9000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_griffon_icon.png]] [[Griffon AFV (Apocalypse)|Griffon AFV]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;192&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$16000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; With engine upgrade.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Needs to be researched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from X-COM built crafts, which comes with fixed built-in engine (thus top speed and acceleration), acceleration speed is calculated using this formula:&lt;br /&gt;
&amp;lt;pre&amp;gt;(rounded down to whole integer) Engine Power / vehicle weight&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Vehicle Weapons (Apocalypse)|Vehicle Weapons]]&lt;br /&gt;
*[[Vehicle Engines (Apocalypse)|Vehicle Engines]]&lt;br /&gt;
*[[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]&lt;br /&gt;
*[[Organizations|Organizations]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Craft]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hawk_Air_Warrior_(Apocalypse)&amp;diff=59937</id>
		<title>Hawk Air Warrior (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hawk_Air_Warrior_(Apocalypse)&amp;diff=59937"/>
		<updated>2014-10-12T13:21:43Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Added acceleration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_hawk_pedia.png|Hawk Air Warrior UFOPedia picture|right|100 px]]&lt;br /&gt;
&lt;br /&gt;
== General Information == &lt;br /&gt;
[[Image:Apoc_hawk_icon.png|left|50 px|]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Official Entry:&#039;&#039;&#039;&#039;&#039; &amp;quot;The Hawk is essentially a heavy weapons platform capable of carrying a significant payload. It is the most powerful vehicle manufactured by [[Marsec]] and should be the first line of defense against any invasion force, wherever it comes from.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [[Cityscape (Apocalypse)|Cityscape]] Information ==&lt;br /&gt;
The Hawk Air Warrior is primarily a heavier version of the [[Valkyrie]]. It serves an identical role to its predecessor, with extra passenger space, endurance, and firepower. It has two long weapon hardpoints and a 2x3 main gun hardpoint. This makes it the only conventional craft that can fit turret systems and alien weapons like the [[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]]. Additionally, it has four standard module slots and space for 10 agents, so can fit an impressive 6 more agents than the Valkyrie, letting 18 agents assault a UFO site with a standard cargo+bio module. This makes it the most roomy conventional craft for performing UFO assaults. While the Hawk&#039;s absolute price is high, there&#039;s little reason to keep your Valkyrie once you have one so you can trade in to take a lot of the cost off.&lt;br /&gt;
&lt;br /&gt;
Both the [[Valkyrie]] and the Hawk Air Warrior can function as bomber craft as well. By outfitting them with the extremely long range [[Retribution_Missile_Launcher_(Apocalypse)|Retribution missile Launcher]] and hovering at maximum altitude, you can strike enemy buildings with pinpoint accuracy from a very long distance. This is useful if your sole purpose is to bankrupt a specific organization by destroying their buildings, as it&#039;s possible to fire the missiles from an extremely long distance, then turn back and dock at base before they can send out craft to intercept you.&lt;br /&gt;
&lt;br /&gt;
In combat the Hawk is basically a giant flying whale. It is a massive target with a horrendous turn rate, moderate firepower, and an insane price tag. It&#039;s best kept away from trouble, only begrudgingly used as a heavy weapons support ship for small squadrons of [[Hoverbike (Apocalypse)|Hoverbikes]] or [[Phoenix Hovercar (Apocalypse)|Hovercars]]. Expect it to be your only Medium Disruptor Beam for most of the mid game, and to be very careful it does not get destroyed as more than a week&#039;s income is needed to replace it. &lt;br /&gt;
&lt;br /&gt;
The Hawk is obsolete once you can manufacture X-COM hybrid craft, with the [[Bio-Trans]] having better carrying capacity and the [[Explorer]] having better firepower, both at a considerably lower price.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_hawk_large.png|right|100 px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;46&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;460&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[SD Elite (Apocalypse)|SD Elite]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engine Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 (using [[SD Special (Apocalypse)|SD Special]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Acceleration&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 (using [[SD Special (Apocalypse)|SD Special]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Rendor Plasma Gun (Apocalypse)|Rendor Plasma Gun]] 1  [[Janitor Missile Array (Apocalypse)|Janitor Missile Array]] 1  [[Prophet Missile Array (Apocalypse)|Prophet Missile Array]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons Slotsize&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x4 2x3 1x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Equipment Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$100000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Marsec]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mega-Primus Craft (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Valkyrie_Interceptor_(Apocalypse)&amp;diff=59936</id>
		<title>Valkyrie Interceptor (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Valkyrie_Interceptor_(Apocalypse)&amp;diff=59936"/>
		<updated>2014-10-12T13:19:51Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Added acceleration, weapon slots and equipment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_valkyrie_pedia.png|Valkyrie Interceptor UFOPedia picture|right|100 px]]&lt;br /&gt;
&lt;br /&gt;
== General Information == &lt;br /&gt;
[[Image:Apoc_valkyrie_icon.png|left|50 px|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Official Entry:&#039;&#039;&#039;&#039;&#039; &amp;quot;The Valkyrie is the standard military vehicle manufactured by [[Marsec]]. Its sleek lines appear reminiscent of old rocket designs, but it is a fully capable anti-grav dependent craft with a variety of engine configurations. There is space for many types of armaments and equipment loads. It is capable of solar system travel and is feared by the criminal cartels when it is used to police the space lanes to [[Mars]] and beyond.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [[Cityscape (Apocalypse)|Cityscape]] Information == &lt;br /&gt;
The Valkyrie Interceptor is a troop transport with some combat capabilities. It offers two long weapon hardpoints capable of mounting the long-barreled [[Lancer 7000 Laser Gun (Apocalypse)|Lancer]] laser cannons. It provides three standard modules worth upgrade slots. Because it&#039;s much larger than the [[Phoenix Hovercar (Apocalypse)|Hovercar]] and has a slow turning rate, it makes for a poor combat vehicle on its own. It&#039;s best used in transportation roles and for providing medium support fire for [[Hoverbike (Apocalypse)|Hoverbike]] or hovercar squadrons.&lt;br /&gt;
&lt;br /&gt;
Both the Valkyrie and the [[Hawk Air Warrior]] can function as bomber craft as well. By outfitting them with the extremely long-range [[Retribution Missile Launcher (Apocalypse)|Retribution Missile Launcher]] and hovering at maximum altitude, you can strike enemy buildings with pinpoint accuracy from a very long distance. This is useful if your sole purpose is to bankrupt a specific organization by destroying their buildings, as it&#039;s possible to fire the missiles from an extremely long distance, then turn back and dock at base before they can send out craft to intercept you.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_valkyrie_large.png|right|80px]]&lt;br /&gt;
[[Image:Apoc_ValkyrieBlueprint.png‎|right|80px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;280&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[SD Turbo (Apocalypse)|SD Turbo]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engine Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 (using [[SD Special (Apocalypse)|SD Special]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Acceleration&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 (using [[SD Special (Apocalypse)|SD Special]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Lancer 7000 Laser Gun (Apocalypse)|Lancer 7000 Laser Gun]] 1  [[Janitor Missile Array (Apocalypse)|Janitor Missile Array]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons Slots&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x4 + 1x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Equipment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Cargo Module (Apocalypse)|Cargo Module]], 1 [[Passenger Module (Apocalypse)|Passenger Module]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Equipment Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Marsec]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mega-Primus Craft (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Phoenix_Hovercar_(Apocalypse)&amp;diff=59935</id>
		<title>Phoenix Hovercar (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Phoenix_Hovercar_(Apocalypse)&amp;diff=59935"/>
		<updated>2014-10-12T13:14:02Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Added acceleration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_phoenix_pedia.png|Phoenix Hovercar UFOPedia picture|right|100 px]]&lt;br /&gt;
&lt;br /&gt;
== General Information == &lt;br /&gt;
[[Image:Apoc_phoenix_icon.png|left|50 px|]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Official Entry:&#039;&#039;&#039;&#039;&#039; &amp;quot;The Phoenix is manufactured by Marsec mainly for military purposes. This sleek but rugged vehicle is used for reconnaissance in dangerous environments such as the Mars colony. A variety of weapon and engine configurations can be used and a well equipped Phoenix is more than a match for a police Hovercar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [[Cityscape (Apocalypse)|Cityscape]] Information == &lt;br /&gt;
The Phoenix Hovercar is a simple military flying car for agents that want to fight in style. It sports two standard small weapon hardpoints and a normal upgrade module slot. It&#039;s a cheap combat vehicle that is small and fast enough to dodge most incoming hostile attacks. It&#039;s best used in groups or as support for hoverbike fleets.&lt;br /&gt;
&lt;br /&gt;
The Hovercar gets renewed viability in the late game thanks to [[Small Disruption Shield (Apocalypse)|Disruption Shields]]. Its 2x2 cargo bay can fit a shield, giving an extra 200HP buffer that more than triples its endurance. This lets it survive against alien missiles and weapons that would otherwise destroy swarm craft.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_phoenix_large.png|right|100 px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[SD Sports (Apocalypse)|SD Sports]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engine Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13 (using [[SD Turbo (Apocalypse)|SD Turbo]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Acceleration&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 (using [[SD Turbo (Apocalypse)|SD Turbo]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Bolter 4000 Laser Gun (Apocalypse)|Bolter 4000 Laser Gun]] 1  [[Janitor Missile Array (Apocalypse)|Janitor Missile Array]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons Slots&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x3 1x3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Equipment Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Marsec]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mega-Primus Craft (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Annihilator&amp;diff=59934</id>
		<title>Annihilator</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Annihilator&amp;diff=59934"/>
		<updated>2014-10-12T13:01:57Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Added acceleration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ref Open|title = Annihilator}}&lt;br /&gt;
[[Image:Apoc_annihilator_pedia.png|Annihilator UFOPedia picture|right|100 px]]&lt;br /&gt;
The ultimate expression of [[X-COM (Apocalypse)|X-COM]] technology - a mean, fast and devastating craft which, if properly equipped, is more than a match for the biggest Alien attack ships. The Annihilator will help secure X-COM domination of the [[Alien Dimension (Apocalypse)|Alien Dimension]].&lt;br /&gt;
{{Ref Close | source = X-COM Apocalypse Ufopedia}} &lt;br /&gt;
&lt;br /&gt;
== General Information == &lt;br /&gt;
[[Image:Apoc_annihilator_icon.png|right|50 px|]]&lt;br /&gt;
The Annihilator is the final and heaviest aircraft in the line of hybrid X-COM aircraft. It makes all other combat aircraft obsolete. &lt;br /&gt;
&lt;br /&gt;
It is the second fastest ship X-COM can own, bested only by the [[Dimension Probe]]. Being a hybrid aircraft it beams fuel directly from the [[Alien Dimension (Apocalypse)|Alien Dimension ]]. This allows it to stay in the air indefinitely. &lt;br /&gt;
&lt;br /&gt;
The Annihilator is very customisable. It offers two 3&amp;amp;times;4 weapon hard points on its side, and a very large 4&amp;amp;times;4 forward hard point, making it the only aircraft that can carry a [[Heavy Disruptor Beam (Apocalypse) | Heavy Disruptor Beam ]]. &lt;br /&gt;
&lt;br /&gt;
The Annihilator also has an enormous 5&amp;amp;times;6 slot block of equipment space and default seating for 8 agents. &lt;br /&gt;
&lt;br /&gt;
With room to host powerful weapons and store shields that can span anywhere up to a maximum of 1200 or 1400 extra shield points, a lone Annihilator is a devastatingly powerful aircraft. A single ship can easily lay the entire UFO fleet to waste - or even [[Mega-Primus]] (Theoretically speaking!).&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_annihilator_large.png|right|100 px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Acceleration&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons Slots&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x4 3x4 3x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Equipment Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6x5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Production Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$50000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sale Price&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$100000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Manufacturer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;X-COM&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Labor Hours&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;550&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[X-COM (Apocalypse)|X-COM]]&lt;br /&gt;
* [[Research (Apocalypse)|Research]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:X-COM Craft (Apocalypse)]][[Category:Research (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Retaliator&amp;diff=59933</id>
		<title>Retaliator</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Retaliator&amp;diff=59933"/>
		<updated>2014-10-12T13:01:26Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Added acceleration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_retaliator_pedia.png|Retaliator UFOPedia picture|right|100 px]]&lt;br /&gt;
&lt;br /&gt;
== General Information == &lt;br /&gt;
[[Image:Apoc_retaliator_icon.png|left|50 px|]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Official Entry:&#039;&#039;&#039;&#039;&#039; &amp;quot;The development of the Retaliator shifts the emphasis from exploration to attack. Our [[Engineering (Apocalypse)|Engineers]] have at last produced a craft which can match the capabilities of many of the [[Alien Ships (Apocalypse)|Alien ships]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [[Cityscape (Apocalypse)|Cityscape]] Information == &lt;br /&gt;
The Retaliator is the fourth X-COM designed hybrid aircraft. It is the mid-weight of the [[X-COM (Apocalypse)|X-COM]] fighter aircraft. With the right armament and equipment, this aircraft is very formidable in combat. &lt;br /&gt;
&lt;br /&gt;
The Retaliator has two large 2&amp;amp;times;4 shaped weapon hard points on the sides, and one 2&amp;amp;times;3 front weapon. The equipment space comparable to a [[Hawk Air Warrior]] with a capacity of 4&amp;amp;times;4 equipment slots. &lt;br /&gt;
&lt;br /&gt;
The three large weapon hard points allow Retaliators to arm a host of powerful weapons including the [[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] and the [[Disruptor Bomb Launcher (Apocalypse) | Disruptor Bomb Launcher]]. With enough of these, it&#039;s not uncommon for a small wing of Retaliators to shoot down capital class UFOs while taking minimal damage in return. &lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_retaliator_large.png|right|100 px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RetaliatorBlueprint.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;66&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3400&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;450&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Acceleration&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons Slots&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x4 2x4 2x3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Equipment Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Production Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$35000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sale Price&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$70000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Manufacturer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;X-COM&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Labor Hours&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;450&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[X-COM (Apocalypse)|X-COM]]&lt;br /&gt;
* [[Research (Apocalypse)|Research]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:X-COM Craft (Apocalypse)]][[Category:Research (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Explorer&amp;diff=59932</id>
		<title>Explorer</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Explorer&amp;diff=59932"/>
		<updated>2014-10-12T13:00:58Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Added acceleration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_explorer_pedia.png|Explorer UFOPedia picture|right|100 px]]&lt;br /&gt;
&lt;br /&gt;
== General Information == &lt;br /&gt;
[[Image:Apoc_explorer_icon.png|left|50 px|]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Official Entry:&#039;&#039;&#039;&#039;&#039; &amp;quot;The first manned inter-dimensional vehicle produced for the initial exploration of Alien structures. The craft only has a small equipment and armament load and must conduct its excursions with great care.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [[Cityscape (Apocalypse)|Cityscape]] Information == &lt;br /&gt;
The Explorer is the third [[X-COM (Apocalypse)|X-COM]] ship that can travel to the Alien Dimension, with the design focus shifting to fighter aircraft. The Explorer is the lightweight of the X-COM combat aircraft.&lt;br /&gt;
&lt;br /&gt;
The Explorer is identical to a [[Hawk Air Warrior]] in terms of armament, with hard points for a 2&amp;amp;times;3 forward weapon and a pair of 1&amp;amp;times;4 weapons on the sides. The Explorer has much more restrictive module space than a Hawk, having only 4&amp;amp;times;3 slots. &lt;br /&gt;
&lt;br /&gt;
As with all X-COM interdimensional aircraft, the Explorer does not require fuel and can stay in the air indefinitely.&lt;br /&gt;
&lt;br /&gt;
Despite its respectable combat abilities, the Explorer sees a disastrously short shelf life. This is because by the time X-COM can build an Explorer, the UFO prerequisites for the [[Retaliator]] are already available and likely underway. Do not expect to build more than one Explorer before it becomes obsolete, if any at all.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_explorer_large.png|right|100 px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Acceleration&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons Slots&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x3 1x4 1x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Equipment Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Production Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$22000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sale Price&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$44000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Manufacturer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;X-COM&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Labor Hours&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[X-COM (Apocalypse)|X-COM]]&lt;br /&gt;
* [[Research (Apocalypse)|Research]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:X-COM Craft (Apocalypse)]][[Category:Research (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dimension_Probe&amp;diff=59931</id>
		<title>Dimension Probe</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dimension_Probe&amp;diff=59931"/>
		<updated>2014-10-12T13:00:07Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Added acceleration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information == &lt;br /&gt;
&lt;br /&gt;
{{Ref Open | title = Dimension Probe}}&lt;br /&gt;
[[Image:Apoc_dimension_probe_pedia.png|Dimension Probe UFOPedia picture|right|100 px]]&lt;br /&gt;
This unmanned automated probe is designed to explore the [[Alien Dimension (Apocalypse)|Alien Dimension]] and has minimal armaments and defenses. The Probe will enable [[X-COM (Apocalypse)|X-COM]] to test its new adaptation of the Aliens inter-dimensional technology. Exploration is a vital requirement for developing further knowledge of the Alien threat and the probe is just the first step.&lt;br /&gt;
{{Ref Close|source = X-COM Apocalypse Ufopedia}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_dimension_probe_icon.png|right|50 px|]]&lt;br /&gt;
This is the first X-COM-created craft. It is a test vehicle designed to be able travel through the [[Dimensional Gates|Dimensional Gates]], and is a springboard for development of further advanced [[Bio-Trans|aircraft]]. &lt;br /&gt;
&lt;br /&gt;
It carries an extensive sensor package for analysis of the Alien Dimension, allowing further progress in the [[Biochemistry]] lab. &lt;br /&gt;
&lt;br /&gt;
The Dimension Probe only has one 2 &amp;amp;times; 2 weapon slot. It can be equipped with weapons such as the [[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] to harass invading alien craft or to support standard vehicles when not exploring. Fairly capable of dodging most attacks, it can be a nuisance to a foe, but not much more unless in sufficient numbers or as a back-up for other combat units.&lt;br /&gt;
&lt;br /&gt;
The Dimension Probe draws energy directly from the Alien Dimension and does not need to refuel. In addition to Dimension Gate travel, this is one of the hallmark features of all X-COM hybrid aircraft.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_dimension_probe_large.png|right|100 px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;800&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Acceleration&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons Slot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Production Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$6000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sale Price&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$10000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Manufacturer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;X-COM&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Labor Hours&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The use of this ship to explore the Alien Dimension for the first time is strictly optional. Any hybrid aircraft can be used for this role. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[X-COM (Apocalypse)|X-COM]]&lt;br /&gt;
* [[Research (Apocalypse)|Research]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:X-COM Craft (Apocalypse)]][[Category:Research (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Bio-Trans&amp;diff=59930</id>
		<title>Bio-Trans</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Bio-Trans&amp;diff=59930"/>
		<updated>2014-10-12T12:59:10Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Added acceleration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_biotrans_pedia.png|Bio-Trans UFOPedia picture|right|100 px]]&lt;br /&gt;
&lt;br /&gt;
== General Information == &lt;br /&gt;
[[Image:Apoc_biotrans_icon.png|left|50 px|]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Official Entry:&#039;&#039;&#039;&#039;&#039; &amp;quot;This inter-dimensional transport is designed for transporting [[Alien Life Forms (Apocalypse)|Alien life forms]] or [[Alien Artifacts (Apocalypse)|Alien technology]]  captured during tactical missions in the [[Alien Dimension (Apocalypse)|Alien Dimension]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Cityscape (Apocalypse)|Cityscape]] Information == &lt;br /&gt;
The Bio-Trans is the second [[X-COM (Apocalypse)|X-COM]] designed ship that can travel to the alien dimension, and also the first ship that can carry troops and cargo. It is designed primarily for use as a transport. &lt;br /&gt;
&lt;br /&gt;
Being a transport, the &#039;&#039;Bio-Trans&#039;&#039; has minimal armament, housing a single 2&amp;amp;times;2 weapon. Its cargo space is 4&amp;amp;times;8 in dimensions, which can house up to 8 standard modules for a wide array of configurations. By utilizing [[Passenger Module (Apocalypse) | Passenger Modules]] the Bio-trans can hold the game limit of 36 agents into battle, or 28 with the standard Bio+Cargo Modules. Its high endurance, high capacity, high agility and low cost make the Bio-Trans a clear replacement for the [[Valkyrie]] and [[Hawk Air Warrior]], allowing these expensive transports to be sold and replaced with more efficient combat vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Building for Profit ===&lt;br /&gt;
The &#039;&#039;Bio-Trans&#039;&#039; is the most profitable construction project in the game. It gives the highest profit per engineer hour out of all other topics, and hybrid vehicles do not suffer price drops from being sold on the market. Just note, that by the time X-COM has the manufacturing power to spare, they can already [[Devastator Cannon|massively]] [[Personal Teleporter|profit]] [[Vortex Mine|from]] [[Boomeroid|Alien]] [[Personal Shield|Artifacts]].&lt;br /&gt;
&lt;br /&gt;
=== Free Storage === &lt;br /&gt;
&lt;br /&gt;
Of all the hybrid aircraft, the Bio-Trans is the only one to come standard-issue with equipment right off the assembly line. It has 4 [[Cargo Module (Apocalypse) | Cargo Module]]s and 4 [[Bio-Transport Module (Apocalypse) |Bio-Transport Module]]s. Relations with [[Superdynamics]] does not affect the appearance of the Cargo Modules.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_biotrans_large.png|right|100 px]]&lt;br /&gt;
[[Image:Bio-TransBlueprint.png‎|right|100 px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;47&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Acceleration&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons Slot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Equipment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 [[Cargo Module (Apocalypse)|Cargo Module]] 4 [[Bio-Transport Module (Apocalypse)|Bio-Transport Module]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Equipment Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Production Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$12000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sale Price&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$34000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Manufacturer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;X-COM&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Labor Hours&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[X-COM (Apocalypse)|X-COM]]&lt;br /&gt;
* [[Research (Apocalypse)|Research]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:X-COM Craft (Apocalypse)]][[Category:Research (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Tech_Levels_(Apocalypse)&amp;diff=59835</id>
		<title>Tech Levels (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Tech_Levels_(Apocalypse)&amp;diff=59835"/>
		<updated>2014-10-08T06:48:30Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Added &amp;quot;item group&amp;quot; column with description for score calculation and made table sortable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Alien Tech Levels==&lt;br /&gt;
&lt;br /&gt;
As X-COM&#039;s score advances the aliens will bring more advanced weapons/equipment to arm both their soldiers and craft. Below is a table that shows the progression of alien technology, indicating the points required for each item on the different difficulty levels. &lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Alien Technology&lt;br /&gt;
! Item Group&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Novice &lt;br /&gt;
! Easy&lt;br /&gt;
! Medium &lt;br /&gt;
! Hard&lt;br /&gt;
! Superhuman&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Brainsucker Launcher]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Agent&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Disruptor Gun]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Agent&lt;br /&gt;
| 1,000&lt;br /&gt;
| 1,000&lt;br /&gt;
| 1,000&lt;br /&gt;
| 1,000&lt;br /&gt;
| 1,000&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Small Disruption Shield (Apocalypse)|Small Disruption Shield]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Vehicle&lt;br /&gt;
| 2,000 &lt;br /&gt;
| 1,750&lt;br /&gt;
| 1,500&lt;br /&gt;
| 1,250&lt;br /&gt;
| 1,000&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Boomeroid]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Agent&lt;br /&gt;
| 2,200&lt;br /&gt;
| 2,200&lt;br /&gt;
| 2,200&lt;br /&gt;
| 2,200&lt;br /&gt;
| 2,200&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Large Disruption Shield (Apocalypse)|Large Disruption Shield]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Vehicle&lt;br /&gt;
| 4,000&lt;br /&gt;
| 3,500&lt;br /&gt;
| 3,000&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,000&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Devastator Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Agent&lt;br /&gt;
| 4,000&lt;br /&gt;
| 4,000&lt;br /&gt;
| 4,000&lt;br /&gt;
| 4,000&lt;br /&gt;
| 4,000&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Personal Disruptor Shield]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Agent&lt;br /&gt;
| 7,000&lt;br /&gt;
| 6,900&lt;br /&gt;
| 6,800&lt;br /&gt;
| 6,700&lt;br /&gt;
| 6,600&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Vortex Mine]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Agent&lt;br /&gt;
| 7,000&lt;br /&gt;
| 6,900&lt;br /&gt;
| 6,800&lt;br /&gt;
| 6,700&lt;br /&gt;
| 6,600&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Cloaking Field (Apocalypse)|Cloaking Field]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Vehicle&lt;br /&gt;
| 8,000&lt;br /&gt;
| 7,000&lt;br /&gt;
| 6,000&lt;br /&gt;
| 5,000&lt;br /&gt;
| 4,000&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Entropy Launcher]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Agent&lt;br /&gt;
| 12,000&lt;br /&gt;
| 11,500&lt;br /&gt;
| 11,000&lt;br /&gt;
| 10,500&lt;br /&gt;
| 10,000&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Personal Cloaking Field]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Agent&lt;br /&gt;
| 12,000&lt;br /&gt;
| 11,500&lt;br /&gt;
| 11,000&lt;br /&gt;
| 10,500&lt;br /&gt;
| 10,000&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Teleporter (Apocalypse)|Teleporter]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Vehicle&lt;br /&gt;
| 16,000&lt;br /&gt;
| 14,000&lt;br /&gt;
| 12,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| 8,000&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Dimension Missile Launcher]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Agent&lt;br /&gt;
| 22,000&lt;br /&gt;
| 21,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 19,000&lt;br /&gt;
| 18,000&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Personal Teleporter]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Agent&lt;br /&gt;
| 42,000&lt;br /&gt;
| 39,000&lt;br /&gt;
| 36,000&lt;br /&gt;
| 33,000&lt;br /&gt;
| 28,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; &#039;&#039;Agent&#039;&#039; group is your total &#039;&#039;&#039;Score&#039;&#039;&#039; (counted when you begin a mission).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; &#039;&#039;Vehicle&#039;&#039; group is your total &#039;&#039;&#039;UFOs Shot Down&#039;&#039;&#039; (counted each new day).&lt;br /&gt;
&lt;br /&gt;
==Human Tech Levels==&lt;br /&gt;
&lt;br /&gt;
Human [[Organizations]] will also upgrade their technology as the game progresses. However, this is not tied to X-com&#039;s score. Instead, all organizations will upgrade their &amp;quot;Tech Level&amp;quot; by 1 at the beginning of each week after the first, up to a maximum of 12. In addition, an organization that gets infiltrated by the Aliens will get +3 Tech Level. Each member will be armed with one Gun, and may also have one item from both the &amp;quot;Grenades&amp;quot; and &amp;quot;Other&amp;quot; lists.&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Equipment&lt;br /&gt;
! Tech Levels&lt;br /&gt;
! Number/Ammo Clips&lt;br /&gt;
! Type&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align = &amp;quot;left&amp;quot; | [[Megapol Lawpistol]]&lt;br /&gt;
| 1-3&lt;br /&gt;
| 2-4&lt;br /&gt;
| Gun&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align = &amp;quot;left&amp;quot; | [[Marsec M4000 Machine Gun]] &lt;br /&gt;
| 1-5&lt;br /&gt;
| 2-4&lt;br /&gt;
| Gun&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align = &amp;quot;left&amp;quot; | [[Megapol Laser Sniper Gun]]&lt;br /&gt;
| 1-9&lt;br /&gt;
| 2-3&lt;br /&gt;
| Gun&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align = &amp;quot;left&amp;quot; | [[Megapol Auto Cannon]]/AP Ammo&lt;br /&gt;
| 1-10&lt;br /&gt;
| 3&lt;br /&gt;
| Gun&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align = &amp;quot;left&amp;quot; | Megapol Auto Cannon/AP+HE Ammo&lt;br /&gt;
| 3-7&lt;br /&gt;
| 2&lt;br /&gt;
| Gun&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align = &amp;quot;left&amp;quot; | [[Megapol Plasma Gun]]&lt;br /&gt;
| 2-12&lt;br /&gt;
| 0-3&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Gun&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align = &amp;quot;left&amp;quot; | [[Marsec Heavy Launcher]]/HE missiles&lt;br /&gt;
| 2-12&lt;br /&gt;
| 3&lt;br /&gt;
| Gun&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align = &amp;quot;left&amp;quot; | [[Marsec Minilauncher]]/HE missiles&lt;br /&gt;
| 4-8&lt;br /&gt;
| 3&lt;br /&gt;
| Gun&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align = &amp;quot;left&amp;quot; | [[Disruptor Gun]]&lt;br /&gt;
| 6-12&lt;br /&gt;
| n/a&lt;br /&gt;
| Gun&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align = &amp;quot;left&amp;quot; | [[Devastator Cannon]]&lt;br /&gt;
| 8-12&lt;br /&gt;
| n/a&lt;br /&gt;
| Gun&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align = &amp;quot;left&amp;quot; | [[Megapol AP Grenade]]&lt;br /&gt;
| 1-12&lt;br /&gt;
| 1-3&lt;br /&gt;
| Grenade&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align = &amp;quot;left&amp;quot; | [[Megapol Stun Grenade]]&lt;br /&gt;
| 2&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| Grenade&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align = &amp;quot;left&amp;quot; | [[Megapol Smoke Grenade]]&lt;br /&gt;
| 1-12&lt;br /&gt;
| 1&lt;br /&gt;
| Grenade&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align = &amp;quot;left&amp;quot; | [[Marsec Proximity Mine]]&lt;br /&gt;
| 3-12&lt;br /&gt;
| 1-2&lt;br /&gt;
| Grenade&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align = &amp;quot;left&amp;quot; | [[Boomeroid]]&lt;br /&gt;
| 7-12&lt;br /&gt;
| 1&lt;br /&gt;
| Grenade&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align = &amp;quot;left&amp;quot; | [[Vortex Mine]]&lt;br /&gt;
| 9-12&lt;br /&gt;
| 1&lt;br /&gt;
| Grenade&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align = &amp;quot;left&amp;quot; | [[Personal Disruptor Shield]]&lt;br /&gt;
| 9-12&lt;br /&gt;
| 1&lt;br /&gt;
| Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align = &amp;quot;left&amp;quot; | [[Personal Cloaking Field]]&lt;br /&gt;
| 10-12&lt;br /&gt;
| 1&lt;br /&gt;
| Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align = &amp;quot;left&amp;quot; | Disruptor Shield + Cloaking Field&lt;br /&gt;
| 11-12&lt;br /&gt;
| 1+1&lt;br /&gt;
| Other&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Sometimes, only on Tech Level 5, an enemy will spawn with a Plasma Gun but no ammo. This is likely a bug. Note that the enemy may still pick up another weapon during the mission.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Stun Grenades are used exclusively by enemies at Tech Level 2. This is probably a design oversight.&lt;br /&gt;
&lt;br /&gt;
==Organizations&#039; Starting Tech Levels==&lt;br /&gt;
&lt;br /&gt;
* Level 1: [[Energen]], [[Evonet]], [[Extropians]], [[Grav Ball League]], [[Lifetree]], [[Nutrivend]], [[Sanctuary Clinic]], [[Synthemesh]], [[Technocrats]]&lt;br /&gt;
* Level 2: [[Cult of Sirius]], [[General Metro]], [[Nanotech]], [[Sensovision]], [[Superdynamics]], [[Transtellar]]&lt;br /&gt;
* Level 3: [[Cyberweb]], [[Government]], [[Megapol]], [[Mutant Alliance]], [[S.E.L.F.]]&lt;br /&gt;
* Level 4: [[Diablo]], [[Marsec]], [[Osiron]], [[Psyke]], [[Solmine]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quantum_Physics_(Apocalypse)&amp;diff=59728</id>
		<title>Quantum Physics (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quantum_Physics_(Apocalypse)&amp;diff=59728"/>
		<updated>2014-09-28T15:09:48Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Devastator Cannon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Ah, Quantum Physics. These are the sort of things which deal with the extremely minute items of the galaxy. Why they are researching death rays and spacecraft, I can&#039;t tell you. But I&#039;m not here to critique the game! I&#039;m here to give you a rundown of all items you can research that are in this category.&lt;br /&gt;
&lt;br /&gt;
In contrast to [[Biochemistry]], which burns out fairly early on, Quantum Physics labs become cluttered with artifacts towards the mid and late game. A second small lab is moderately useful (build on the second week), but large labs are really required to handle the large number of advanced topics and research chains. A minimum of 15 QP&#039;s should be used, one large team handling advanced research chains and a small team for single topics. A second large lab is recommended.&lt;br /&gt;
&lt;br /&gt;
==Topics==&lt;br /&gt;
&#039;&#039;Note: Please help update this table with its missing data. Thank you!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Topic !! Research Cost !! Required&amp;lt;br /&amp;gt;QP-lab !! Type !! Direct Prerequisites !! Research Directly Requiring &lt;br /&gt;
|-&lt;br /&gt;
|style=white-space:nowrap|[[Advanced Quantum Physics Lab (Apocalypse)|Advanced Quantum Physics Lab]] || ? || Small || Base Facility || Alien Control System &#039;&#039;or&#039;&#039; Alien Energy Source &#039;&#039;or&#039;&#039; Alien Propulsion System || Medium Disruptor Beam, Heavy Disruptor Beam, Small Disruption Shield, Large Disruption Shield, Disruptor Inversion Bomb, Disruptor Multi-Bomb, Stasis Bomb. &amp;lt;br /&amp;gt;&#039;&#039;And more, fill out.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Security Station (Apocalypse)|Advanced Security Station]] || 18,000 || Small || Base Facility || ?&amp;lt;br /&amp;gt;&#039;&#039;Note: Neither Medium Disruptor Beam or Disruptor Inversion Bomb is required like the tech tree below shows!&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Workshop (Apocalypse)|Advanced Workshop]] || ? || Small || Base Facility || Dimension Probe || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Boomeroid]] || 40,000 || Small || Agent Equipment || Recovered Equipment || None, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Devastator Cannon]] || 38,000 || Small || Agent Equipment || Recovered Equipment, Disruptor Gun || None, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Missile]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Missile Launcher]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Gun]] || 40,000 || Small || Agent Equipment || Recovered Equipment || Devastator Cannon, X-COM Disruptor Armor, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Cloaking Field]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Disruptor Shield]] || 60,000 || Small || Agent Equipment || Recovered Equipment || X-COM Disruptor Armor, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Teleporter]] || ? || Small/Large || Agent Equipment || Recovered Equipment || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Vortex Mine]] || 45,000 || Small || Agent Equipment || Recovered Equipment || None&lt;br /&gt;
|-&lt;br /&gt;
|[[X-COM Disruptor Armor]] || 85,000 || Small || Agent Equipment || Disruptor Gun, Personal Disruptor Shield, Small Disruption Shield || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Gates]] || ? || Small || Concept || None || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Control System (Apocalypse)|Alien Control System]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Energy Source (Apocalypse)|Alien Energy Source]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Propulsion System (Apocalypse)|Alien Propulsion System]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Dimension (Apocalypse)|Alien Dimension]] || ? || Small/Large || Concept || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Probe (Apocalypse)|Alien Probe]] (UFO  1) || ? || Small || UFO || UFO crash site mission || Alien Control System, Alien Energy Source, Alien Propulsion System, Light Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Scout Ship (Apocalypse)|Alien Scout Ship]] (UFO  2) || ? || Small || UFO || UFO crash site mission || Alien Control System, Alien Energy Source, Alien Propulsion System, Small Disruption Shield, Light Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Transporter (Apocalypse)|Alien Transporter]] (UFO  3) || 11,000 || Small || UFO || UFO crash site mission || Alien Control System, Alien Energy Source, Alien Propulsion System, Small Disruption Shield, Light Disruptor Beam, Bio-Trans, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Fast-Attack Ship (Apocalypse)|Alien Fast-Attack Ship]] (UFO  4) || 13,000 || Small || UFO || UFO crash site mission || Small Disruption Shield, Medium Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Destroyer (Apocalypse)|Alien Destroyer]] (UFO  5) || 13,000 || Small || UFO || UFO crash site mission || Small Disruption Shield, Disruptor Inversion Bomb, Cloaking Field, Explorer, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Assault Ship (Apocalypse)|Alien Assault Ship]] (UFO  6) || 13,000 || Small || UFO || UFO crash site mission || Small Disruption Shield, Medium Disruptor Beam, Cloaking Field, Teleporter, Retaliator, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Bomber (Apocalypse)|Alien Bomber]] (UFO  7) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Light Disruptor Beam, Disruptor Multi-Bomb, Cloaking Field, Teleporter, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Escort Ship (Apocalypse)|Alien Escort Ship]] (UFO  8) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Stasis Bomb, Cloaking Field, Teleporter, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Battleship (Apocalypse)|Alien Battleship]] (UFO  9) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Heavy Disruptor Beam, Disruptor Inversion Bomb, Teleporter, Annihilator, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Mothership (Apocalypse)|Alien Mothership]] (UFO 10) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Heavy Disruptor Beam, Disruptor Multi-Bomb, Stasis Bomb, Teleporter, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Probe]] || ? || Small || Vehicle || Alien Control System, Alien Energy Source, Alien Propulsion System || Advanced Workshop, Bio-Trans&lt;br /&gt;
|-&lt;br /&gt;
|[[Bio-Trans]] || 18,000 || Large || Vehicle || Dimension Probe, Transporter (UFO 3) || Explorer&lt;br /&gt;
|-&lt;br /&gt;
|[[Explorer]] || 24,000 || Large || Vehicle || Bio-Trans, Destroyer (UFO 5) || Retaliator&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliator]] || 33,000 || Large || Vehicle || Explorer, Assault Ship (UFO 6) || Annihilator&lt;br /&gt;
|-&lt;br /&gt;
|[[Annihilator]] || ? || Large || Vehicle || Retaliator, Battleship (UFO 9) || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloaking Field (Apocalypse)|Cloaking Field]] || ? || Small/Large || Vehicle equipment || Recovered Equipment (UFO 5-8), Large Disruption Shield || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Inversion Bomb (Apocalypse)|Disruptor Inversion Bomb]] &amp;lt;br /&amp;gt;([[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]]) || 60,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 5), Light Disruptor Beam || X-COM Advanced Control System, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Multi-Bomb (Apocalypse)|Disruptor Multi-Bomb]] &amp;lt;br /&amp;gt;([[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]]) || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 7, 10) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 9-10), Medium Disruptor Beam || Large Disruption Shield, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Large Disruption Shield (Apocalypse)|Large Disruption Shield]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 9-10), Heavy Disruptor Beam || Cloaking Field, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] || ? || Small || Vehicle Equipment || Recovered Equipment (UFO 1-3, 7) || Medium Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] || 47,500 - 50,000 &amp;lt;br /&amp;gt;&#039;&#039;Precision needed&#039;&#039; || Large || Vehicle Equipment || Recovered Equipment (UFO 4-6), Light Disruptor Beam || Heavy Disruptor Beam, Small Disruption Shield, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Disruption Shield (Apocalypse)|Small Disruption Shield]] || 60,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 2-6), Medium Disruptor Beam || X-COM Disruptor Armor, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Stasis Bomb]] &amp;lt;br /&amp;gt;([[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]]) || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 8, 10) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleporter (Apocalypse)|Teleporter]] || ? || Small/Large || Vehicle Equipment || Recovered Equipment (UFO 6-10), Light Disruptor Beam || ?&lt;br /&gt;
|-&lt;br /&gt;
|style=white-space:nowrap|[[Advanced Control System (Apocalypse)|X-COM Advanced Control System]] || 35,000 || Small || Vehicle equipment || Disruptor Inversion Bomb &amp;lt;br /&amp;gt;&#039;&#039;Maybe UFO 1-3, Alien systems (the 3 concepts) and/or Light Disruptor Beam too&#039;&#039; || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tech Tree==&lt;br /&gt;
[[image:OMGPLZ.PNG]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://www.gamespot.com/features/xcom/research1.html Quantum physics research tree at Gamespot] (dead link)&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Research (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Containment_(Apocalypse)&amp;diff=59727</id>
		<title>Alien Containment (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Containment_(Apocalypse)&amp;diff=59727"/>
		<updated>2014-09-28T14:38:28Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Added capacity section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_aliencontainment.png|left|62 px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Facilities for creating various atmospheres and pressure, as well as sedating and handling aliens safely are provided at alien containment facilities.&lt;br /&gt;
&lt;br /&gt;
Each alien requires a certain amount of capacity from alien containment and you will be given feedback on the capacity when aliens are brought to a base that has one or more alien containment facilities.&lt;br /&gt;
&lt;br /&gt;
You can at any time opt for aliens or bodies to be destroyed to free up space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
	&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Size (in base)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Days to build&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Construction Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$7000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weekly Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$400&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Capacity&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alien capacity ==&lt;br /&gt;
Both alive and dead alien require the same capacity. In-game uses percentage values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Cost values in italic needs precision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: right;&amp;quot;&lt;br /&gt;
! Alien !! Cost !! Cost in %&lt;br /&gt;
|-&lt;br /&gt;
|[[Brainsucker (Apocalypse)|Brainsucker]] || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Multiworm (Apocalypse)|Multiworm]] || 5 || 25&lt;br /&gt;
|-&lt;br /&gt;
|[[Multiworm Egg (Apocalypse)|Multiworm Egg]] || 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyperworm (Apocalypse)|Hyperworm]] || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Chrysalis (Apocalypse)|Chrysalis]] || 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Anthropod (Apocalypse)|Anthropod]] || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Psimorph (Apocalypse)|Psimorph]] || &#039;&#039;12&#039;&#039; || &#039;&#039;60&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Spitter (Apocalypse)|Spitter]] || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Megaspawn (Apocalypse)|Megaspawn]] || &#039;&#039;12&#039;&#039; || &#039;&#039;60&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Popper (Apocalypse)|Popper]] || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletoid (Apocalypse)|Skeletoid]] || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]] || &#039;&#039;2&#039;&#039; || &#039;&#039;10&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Queenspawn (Apocalypse)|Queenspawn]] || &#039;&#039;20&#039;&#039; || &#039;&#039;100&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Overspawn (Apocalypse)|Overspawn]] || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Bases (Apocalypse)|Bases]]&lt;br /&gt;
* [[Facilities (Apocalypse)|Facilities]]&lt;br /&gt;
* [[Alien Overview (Apocalypse)|Aliens]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Bases (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Stores_(Apocalypse)&amp;diff=59726</id>
		<title>Talk:Stores (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Stores_(Apocalypse)&amp;diff=59726"/>
		<updated>2014-09-28T12:22:55Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Brainsucker pods are alien life forms and do not go into storage.&lt;br /&gt;
&lt;br /&gt;
Nice work on the list, but double check those ammo storage values. I&#039;m fairly certain that Apocalypse storage counts every bullet (rounding down and discarding the excess with the last clip), and bullets definitely take up space. I remember being very surprised at how much space M4000 ammo ammo takes up, since it&#039;s 36 rounds per clip.&lt;br /&gt;
&lt;br /&gt;
: The pods certainly wouldn&#039;t get counted in stores the moments your ship arrives at the base. The info is useful for the battlescape though. Perhaps the table could go onto its own data table page and link to it from this page. [[User:NKF|NKF]] ([[User talk:NKF|talk]]) 01:53, 22 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: I double checked and also confirmed the values with an editor. M4000 ammo has indeed a cost of 5. Added note for Brainsucker Pod. [[User:Jeahra|Jeahra]] ([[User talk:Jeahra|talk]]) 08:22, 28 September 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Stores_(Apocalypse)&amp;diff=59725</id>
		<title>Stores (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Stores_(Apocalypse)&amp;diff=59725"/>
		<updated>2014-09-28T12:19:58Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Almost complete, only a few are missing their cost values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_stores.png|left|62 px]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A basic storage facility, that allows vast amounts of goods to be held in reserve at the base.&lt;br /&gt;
&lt;br /&gt;
Ammunition, equipment, alien artefacts, fuel and other items need sufficient storage space before they can be purchased or transferred in from another base. &lt;br /&gt;
&lt;br /&gt;
Similar to its analogues in X-COM Enemy Unknown and Terror From The Deep, a store module does not technically control the upper limit of goods that can be stored in a base. Instead, it controls the level at which the stored goods can be managed. &lt;br /&gt;
&lt;br /&gt;
While under capacity, you can purchase and transfer equipment directly to the base. &lt;br /&gt;
&lt;br /&gt;
While over the capacity, neither of these actions are possible. A base can however continue to receive equipment stored on X-Com vehicles equipped with a [[Cargo Module (Apocalypse) | Cargo Module]]. Agents and vehicles can unload equipment directly into storage. Items produced in the workshop also ignore store capacity. &lt;br /&gt;
&lt;br /&gt;
Note: Base store to base store transfer is facilitated by [[Airtrans (Apocalypse) | Airtrans]] couriers provided by [[Transtellar]]. Hostile relations with Transtellar will prevent you from being able to transfer equipment this way. Agent equipment and vehicle parts can still be transferred between stores by having agents and X-Com vehicles manually pick up and transfer the items between bases.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
	&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Size (in base)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Days to build&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Construction Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$1000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weekly Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$100&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Capacity&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Item capacity ==&lt;br /&gt;
&#039;&#039;Note: Please help update this table with its missing data. Thank you!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Item !! Capacity group !! Capacity cost&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol AP Grenade]] || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Stun Grenade]] || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Smoke Grenade]] || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec Proximity Mine]] || Agent || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec High Explosive]] || Agent || 20&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Lawpistol]] || Agent || 9&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Lawpistol#Lawpistol_Clip|Megapol Lawpistol Clip]] || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec M4000 Machine Gun]] || Agent || 15&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec M4000 Machine Gun#M4000_Gun_Clip|Marsec M4000 Gun Clip]] || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Laser Sniper Gun]] || Agent || 20&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Laser Sniper Gun#Laser_Pod|Megapol Laser Sniper Pod]] || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Auto Cannon]] || Agent || 30&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Auto Cannon#Auto_Cannon_AP_Clip|Megapol Auto Cannon AP Clip]] || Agent || 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Auto Cannon#Auto_Cannon_HE_Clip|Megapol Auto Cannon HE Clip]] || Agent || 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Auto Cannon#Auto_Cannon_IN_Clip|Megapol Auto Cannon IN Clip]] || Agent || 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Plasma Gun]] || Agent || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Plasma Gun#Plasma_Pod|Megapol Plasma Pod]] || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec Heavy Launcher]] || Agent || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec Heavy Launcher#Heavy_Launcher_HE_Missile|Marsec Heavy Lanucher HE Missile]] || Agent || 9&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec Heavy Launcher#Heavy_Launcher_IN_Missile|Marsec Heavy Lanucher IN Missile]] || Agent || 9&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec Minilauncher]] || Agent || 18&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec Minilauncher|Marsec MiniLauncher HE Missile]] || Agent || 6&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec Minilauncher|Marsec MiniLauncher IN Missile]] || Agent || 6&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Stun Grapple]] || Agent || 25&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Gas (Apocalypse)|Alien Gas]] || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Unused Items (Apocalypse)|Tracker Gun Clip]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Unused Items (Apocalypse)|Tracker Gun]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Unused Items (Apocalypse)|Multi-Tracker]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Unused Items (Apocalypse)|PSI-Grenade]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Unused Items (Apocalypse)|ForceWeb]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Biological Warfare (Apocalypse)|Toxigun]] || Agent || 15&lt;br /&gt;
|-&lt;br /&gt;
|[[Biological Warfare (Apocalypse)#Toxigun_A-Clip|Toxigun A-Clip]] || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Biological Warfare (Apocalypse)#Toxigun_B-Clip|Toxigun B-Clip]] || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Biological Warfare (Apocalypse)#Toxigun_C-Clip|Toxigun C-Clip]] || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Unused Items (Apocalypse)|Dimension Destabiliser]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Shield (Apocalypse)|Mind Shield]] || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Bender]] || Agent || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Unused Items (Apocalypse)|Alien Detector]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Agent || 15&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Gun]] || Agent || 15&lt;br /&gt;
|-&lt;br /&gt;
|[[Devastator Cannon]] || Agent || 30&lt;br /&gt;
|-&lt;br /&gt;
|[[Boomeroid]] || Agent || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Sword]] || Agent || 15&lt;br /&gt;
|-&lt;br /&gt;
|[[Brainsucker Launcher]] || Agent || 45&lt;br /&gt;
|-&lt;br /&gt;
|[[Entropy Launcher]] || Agent || 20&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Missile Launcher]] || Agent || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Missile]] || Agent || 9&lt;br /&gt;
|-&lt;br /&gt;
|[[Vortex Mine]] || Agent || 12&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Disruptor Shield]] || Agent || 30&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Teleporter]] || Agent || 25&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Cloaking Field]] || Agent || 20&lt;br /&gt;
|-&lt;br /&gt;
|[[Unused Items (Apocalypse)|Energy Pod]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Medi-Kit (Apocalypse)|Medi-Kit]] || Agent || 20&lt;br /&gt;
|-&lt;br /&gt;
|[[Motion Scanner (Apocalypse)|Motion Scanner]] || Agent || 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Brainsucker Launcher|Brainsucker Pod]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || Agent || 16&lt;br /&gt;
|-&lt;br /&gt;
|[[Entropy Launcher|Entropy Pod]] || Agent || 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Incendiary Grenade]] || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Psiclone]] || Agent || 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Armor|Megapol Leg/Body/Right Arm/Left Arm Armor and Helmet]] || Agent || 45&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec Armor|Marsec Leg Units and Body/Right Arm/Left Arm/Helmet Unit]] || Agent || 50&lt;br /&gt;
|-&lt;br /&gt;
|[[X-COM Disruptor Armor|X-COM Leg Shields and Body/Right Arm/Left Arm/Head Shield]] || Agent || 35&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Weapons Control (Apocalypse)|Light Weapons Control]] || Vehicle || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Weapons Control (Apocalypse)|Medium Weapons Control]] || Vehicle || 20&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Weapons Control (Apocalypse)|Heavy Weapons Control]] || Vehicle || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Control System (Apocalypse)|Advanced Control System]] || Vehicle || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Cargo Module (Apocalypse)|Cargo Module]] || Vehicle || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Passenger Module (Apocalypse)|Passenger Module]] || Vehicle || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Bio-Transport Module (Apocalypse)|Bio-Transport Module]] || Vehicle || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Missile Evasion Matrix (Apocalypse)|Missile Evasion Matrix]] || Vehicle || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Disruption Shield (Apocalypse)|Small Disruption Shield]] || Vehicle || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Large Disruption Shield (Apocalypse)|Large Disruption Shield]] || Vehicle || 90&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloaking Field (Apocalypse)|Cloaking Field]] || Vehicle || 90&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleporter (Apocalypse)|Teleporter]] || Vehicle (air) || 60&lt;br /&gt;
|-&lt;br /&gt;
|[[Unused Items (Apocalypse)|Dimension Shifter]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Vehicle (air) || 90&lt;br /&gt;
|-&lt;br /&gt;
|[[Bolter 4000 Laser Gun (Apocalypse)|Bolter 4000 Laser Gun]] || Vehicle (air) || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Lancer 7000 Laser Gun (Apocalypse)|Lancer 7000 Laser Gun]] || Vehicle (air) || 60&lt;br /&gt;
|-&lt;br /&gt;
|[[Rendor Plasma Gun (Apocalypse)|Rendor Plasma Gun]] || Vehicle (air) || 30&lt;br /&gt;
|-&lt;br /&gt;
|[[Lineage Plasma Cannon (Apocalypse)|Lineage Plasma Cannon]] || Vehicle (air) || 60&lt;br /&gt;
|-&lt;br /&gt;
|[[Plasma Multi-System (Apocalypse)|Plasma Multi-System]] || Vehicle (air) || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] || Vehicle (air) || 60&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] || Vehicle (air) || 110&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]] || Vehicle (air) || 160&lt;br /&gt;
|-&lt;br /&gt;
|[[40mm Auto Cannon (Apocalypse)|40mm Auto Cannon]] || Vehicle (air) || 30&lt;br /&gt;
|-&lt;br /&gt;
|[[40mm Auto Cannon (Apocalypse)|Multi-Cannon Round (ammo)]] || Vehicle (air) || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Janitor Missile Array (Apocalypse)|Janitor Missile Array]] || Vehicle (air) || 50&lt;br /&gt;
|-&lt;br /&gt;
|[[Janitor Missile Array (Apocalypse)|Janitor Missile]] || Vehicle (air) || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Justice Missile Launcher (Apocalypse)|Justice Missile Launcher]] || Vehicle (air) || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Justice Missile Launcher (Apocalypse)|Justice Missile]] || Vehicle (air) || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Prophet Missile Array (Apocalypse)|Prophet Missile Array]] || Vehicle (air) || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Prophet Missile Array (Apocalypse)|Prophet Missile]] || Vehicle (air) || 6&lt;br /&gt;
|-&lt;br /&gt;
|[[Retribution Missile Launcher (Apocalypse)|Retribution Missile Launcher]] || Vehicle (air) || 60&lt;br /&gt;
|-&lt;br /&gt;
|[[Retribution Missile Launcher (Apocalypse)|Retribution Missile]] || Vehicle (air) || 6&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]] || Vehicle (air) || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb]] || Vehicle (air) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]] || Vehicle (air) || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb]] || Vehicle (air) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]] || Vehicle (air) || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb]] || Vehicle (air) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Defense Array (Apocalypse)|Laser Defense Array]] || Vehicle (air) || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Plasma Defense Array (Apocalypse)|Plasma Defense Array]] || Vehicle (air) || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[SD Standard (Apocalypse)|SD Standard]] || Vehicle (air) || 20&lt;br /&gt;
|-&lt;br /&gt;
|[[SD Deluxe (Apocalypse)|SD Deluxe]] || Vehicle (air) || 20&lt;br /&gt;
|-&lt;br /&gt;
|[[SD Sports (Apocalypse)|SD Sports]] || Vehicle (air) || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[SD Turbo (Apocalypse)|SD Turbo]] || Vehicle (air) || 50&lt;br /&gt;
|-&lt;br /&gt;
|[[SD Elite (Apocalypse)|SD Elite]] || Vehicle (air) || 120&lt;br /&gt;
|-&lt;br /&gt;
|[[SD Special (Apocalypse)|SD Special]] || Vehicle (air) || 160&lt;br /&gt;
|-&lt;br /&gt;
|[[40mm Auto Cannon Turret (Apocalypse)|40mm Auto Cannon Turret]] || Vehicle (ground) || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[40mm Auto Cannon Turret (Apocalypse)|Repeater 40mm Auto Cannon Round]] || Vehicle (ground) || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Airguard Anti-Air Cannon (Apocalypse)|Airguard Anti-Air Cannon]] || Vehicle (ground) || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Airguard Anti-Air Cannon (Apocalypse)|Airguard 52mm Cannon Round]] || Vehicle (ground) || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ground Launched Missile Array (Apocalypse)|GLM Array]] || Vehicle (ground) || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Ground Launched Missile Array (Apocalypse)|Ground Launched Missile]] || Vehicle (ground) || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Plasma Turret Cannon (Apocalypse)|Plasma Turret Cannon]] || Vehicle (ground) || 160&lt;br /&gt;
|-&lt;br /&gt;
|[[Ground Launched Missile Air Defense (Apocalypse)|GLM Air Defense]] || Vehicle (ground) || 160&lt;br /&gt;
|-&lt;br /&gt;
|[[Ground Launched Missile Air Defense (Apocalypse)|Air Defense Missile]] || Vehicle (ground) || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Rumble Cannon (Apocalypse)|Rumble Cannon]] || Vehicle (ground) || 160&lt;br /&gt;
|-&lt;br /&gt;
|[[Metro Roadhog (Apocalypse)|Metro Roadhog]] || Vehicle (ground) || 20&lt;br /&gt;
|-&lt;br /&gt;
|[[Metro Roadgrav (Apocalypse)|Metro Roadgrav]] || Vehicle (ground) || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Metro Turbograv (Apocalypse)|Metro Turbograv]] || Vehicle (ground) || 60&lt;br /&gt;
|-&lt;br /&gt;
|[[Metro Powergrav (Apocalypse)|Metro Powergrav]] || Vehicle (ground) || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Metro Multipower Plus (Apocalypse)|Metro Multipower Plus]] || Vehicle (ground) || 120&lt;br /&gt;
|-&lt;br /&gt;
|[[Elerium (Apocalypse)|Elerium]] || Vehicle || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Superdynamics|Fusion Powerfuel]] || Vehicle || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This item is NOT available in-game. It did not make the final cut for game release, and is only found when using a third-party editor to look into game files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; After researching this item, it will go into [[Alien Containment (Apocalypse)|Alien Containment]] and use its storage capacity.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Bases (Apocalypse)|Bases]]&lt;br /&gt;
* [[Facilities (Apocalypse)|Facilities]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Bases (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Stores_(Apocalypse)&amp;diff=59650</id>
		<title>Stores (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Stores_(Apocalypse)&amp;diff=59650"/>
		<updated>2014-09-21T11:31:55Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Added new &amp;quot;Item capacity&amp;quot; section with most data for agent and airborne vehicles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_stores.png|left|62 px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A basic storage facility, that allows vast amounts of goods to be held in reserve at the base.&lt;br /&gt;
&lt;br /&gt;
Ammunition, equipment, alien artefacts, fuel and other items need sufficient storage space before you can purchase them.&lt;br /&gt;
&lt;br /&gt;
Without stores only items carried by agents can be present at a base, but cannot be left behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
	&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Size (in base)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Days to build&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Construction Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$1000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weekly Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$100&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Capacity&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Item capacity ==&lt;br /&gt;
&#039;&#039;Note: Please help update this table with its missing data. Thank you!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note 2: Item names in italic are unsure of their placement according to the store list.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note 3: Cost values in italic needs precision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Item !! Capacity group !! Capacity cost&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol AP Grenade]] || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Stun Grenade]] || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Smoke Grenade]] || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec Proximity Mine]] || Agent || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec High Explosive]] || Agent || 20&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Lawpistol]] || Agent || 9&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Lawpistol#Lawpistol_Clip|Megapol Lawpistol Clip]] || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec M4000 Machine Gun]] || Agent || 15&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec M4000 Machine Gun#M4000_Gun_Clip|Marsec M4000 Gun Clip]] || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Laser Sniper Gun]] || Agent || 20&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Laser Sniper Gun#Laser_Pod|Megapol Laser Sniper Pod]] || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Auto Cannon]] || Agent || 30&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Auto Cannon#Auto_Cannon_AP_Clip|Megapol Auto Cannon AP Clip]] || Agent || 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Auto Cannon#Auto_Cannon_HE_Clip|Megapol Auto Cannon HE Clip]] || Agent || 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Auto Cannon#Auto_Cannon_IN_Clip|Megapol Auto Cannon IN Clip]] || Agent || 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Plasma Gun]] || Agent || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Plasma Gun#Plasma_Pod|Megapol Plasma Pod]] || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec Heavy Launcher]] || Agent || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec Heavy Launcher#Heavy_Launcher_HE_Missile|Marsec Heavy Lanucher HE Missile]] || Agent || 9&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec Heavy Launcher#Heavy_Launcher_IN_Missile|Marsec Heavy Lanucher IN Missile]] || Agent || 9&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec Minilauncher]] || Agent || 18&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec Minilauncher|Marsec MiniLauncher HE Missile]] || Agent || 6&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec Minilauncher|Marsec MiniLauncher IN Missile]] || Agent || 6&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Stun Grapple]] || Agent || 25&lt;br /&gt;
|-&lt;br /&gt;
|[[Biological Warfare (Apocalypse)|Toxigun]] || Agent || 15&lt;br /&gt;
|-&lt;br /&gt;
|[[Biological Warfare (Apocalypse)#Toxigun_A-Clip|Toxigun A-Clip]] || Agent || &#039;&#039;5?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Biological Warfare (Apocalypse)#Toxigun_B-Clip|Toxigun B-Clip]] || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Biological Warfare (Apocalypse)#Toxigun_C-Clip|Toxigun C-Clip]] || Agent || &#039;&#039;5?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alien Gas (Apocalypse)|Alien Gas]]&#039;&#039; || Agent || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Mind Shield (Apocalypse)|Mind Shield]]&#039;&#039; || Agent || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Bender]] || Agent || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Gun]] || Agent || 15&lt;br /&gt;
|-&lt;br /&gt;
|[[Devastator Cannon]] || Agent || 30&lt;br /&gt;
|-&lt;br /&gt;
|[[Boomeroid]] || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Sword]] || Agent || 15&lt;br /&gt;
|-&lt;br /&gt;
|[[Brainsucker Launcher]] || Agent || 45&lt;br /&gt;
|-&lt;br /&gt;
|[[Entropy Launcher]] || Agent || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dimension Missile Launcher]]&#039;&#039; || Agent || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dimension Missile]]&#039;&#039; || Agent || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Vortex Mine]] || Agent || 12&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Disruptor Shield]] || Agent || 30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Personal Teleporter]]&#039;&#039; || Agent || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Cloaking Field]] || Agent || 20&lt;br /&gt;
|-&lt;br /&gt;
|[[Medi-Kit (Apocalypse)|Medi-Kit]] || Agent || 20&lt;br /&gt;
|-&lt;br /&gt;
|[[Motion Scanner (Apocalypse)|Motion Scanner]] || Agent || 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Brainsucker Launcher|Brainsucker Pod]] || Agent || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Entropy Launcher|Entropy Pod]] || Agent || 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Incendiary Grenade]] || Agent || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Psiclone]] || Agent || 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Armor|Megapol Leg Armor]] || Agent || 45&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Armor|Megapol Body Armor]] || Agent || 45&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Armor|Megapol Right Arm Armor]] || Agent || 45&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Armor|Megapol Left Arm Armor]] || Agent || 45&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Armor|Megapol Helmet]] || Agent || 45&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec Armor|Marsec Leg Units]] || Agent || 50&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec Armor|Marsec Body Unit]] || Agent || 50&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec Armor|Marsec Right Arm Unit]] || Agent || 50&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec Armor|Marsec Left Arm Unit]] || Agent || 50&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec Armor|Marsec Unit]] || Agent || 50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[X-COM Disruptor Armor]]&#039;&#039; || Agent || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Weapons Control (Apocalypse)|Light Weapons Control]] || Vehicle (air) || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Weapons Control (Apocalypse)|Medium Weapons Control]] || Vehicle (air) || 20&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Weapons Control (Apocalypse)|Heavy Weapons Control]] || Vehicle (air) || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Control System (Apocalypse)|Advanced Control System]] || Vehicle (air) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Cargo Module (Apocalypse)|Cargo Module]] || Vehicle (air) || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Passenger Module (Apocalypse)|Passenger Module]] || Vehicle (air) || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Bio-Transport Module (Apocalypse)|Bio-Transport Module]] || Vehicle (air) || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Missile Evasion Matrix (Apocalypse)|Missile Evasion Matrix]] || Vehicle (air) || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Disruption Shield (Apocalypse)|Small Disruption Shield]] || Vehicle (air) || 40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Large Disruption Shield (Apocalypse)|Large Disruption Shield]]&#039;&#039; || Vehicle (air) || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cloaking Field (Apocalypse)|Cloaking Field]]&#039;&#039; || Vehicle (air) || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Teleporter (Apocalypse)|Teleporter]]&#039;&#039; || Vehicle (air) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Bolter 4000 Laser Gun (Apocalypse)|Bolter 4000 Laser Gun]] || Vehicle (air) || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Lancer 7000 Laser Gun (Apocalypse)|Lancer 7000 Laser Gun]] || Vehicle (air) || 60&lt;br /&gt;
|-&lt;br /&gt;
|[[Rendor Plasma Gun (Apocalypse)|Rendor Plasma Gun]] || Vehicle (air) || 30&lt;br /&gt;
|-&lt;br /&gt;
|[[Lineage Plasma Cannon (Apocalypse)|Lineage Plasma Cannon]] || Vehicle (air) || 60&lt;br /&gt;
|-&lt;br /&gt;
|[[Plasma Multi-System (Apocalypse)|Plasma Multi-System]] || Vehicle (air) || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] || Vehicle (air) || 60&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] || Vehicle (air) || 100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]]&#039;&#039; || Vehicle (air) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[40mm Auto Cannon (Apocalypse)|40mm Auto Cannon]] || Vehicle (air) || 30&lt;br /&gt;
|-&lt;br /&gt;
|[[40mm Auto Cannon (Apocalypse)|Multi-Cannon Round (ammo)]] || Vehicle (air) || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Janitor Missile Array (Apocalypse)|Janitor Missile Array]] || Vehicle (air) || 45&lt;br /&gt;
|-&lt;br /&gt;
|[[Janitor Missile Array (Apocalypse)|Janitor Missile]] || Vehicle (air) || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Justice Missile Launcher (Apocalypse)|Justice Missile Launcher]] || Vehicle (air) || 100&lt;br /&gt;
|-&lt;br /&gt;
|[[Justice Missile Launcher (Apocalypse)|Justice Missile]] || Vehicle (air) || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Prophet Missile Array (Apocalypse)|Prophet Missile Array]] || Vehicle (air) || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Prophet Missile Array (Apocalypse)|Prophet Missile]] || Vehicle (air) || 6&lt;br /&gt;
|-&lt;br /&gt;
|[[Retribution Missile Launcher (Apocalypse)|Retribution Missile Launcher]] || Vehicle (air) || 60&lt;br /&gt;
|-&lt;br /&gt;
|[[Retribution Missile Launcher (Apocalypse)|Retribution Missile]] || Vehicle (air) || 6&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]] || Vehicle (air) || 140&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]]&#039;&#039; || Vehicle (air) || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]]&#039;&#039; || Vehicle (air) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Defense Array (Apocalypse)|Laser Defense Array]] || Vehicle (air) || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Plasma Defense Array (Apocalypse)|Plasma Defense Array]] || Vehicle (air) || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[SD Standard (Apocalypse)|SD Standard]] || Vehicle (air) || 20&lt;br /&gt;
|-&lt;br /&gt;
|[[SD Deluxe (Apocalypse)|SD Deluxe]] || Vehicle (air) || 20&lt;br /&gt;
|-&lt;br /&gt;
|[[SD Sports (Apocalypse)|SD Sports]] || Vehicle (air) || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[SD Turbo (Apocalypse)|SD Turbo]] || Vehicle (air) || 50&lt;br /&gt;
|-&lt;br /&gt;
|[[SD Elite (Apocalypse)|SD Elite]] || Vehicle (air) || 120&lt;br /&gt;
|-&lt;br /&gt;
|[[SD Special (Apocalypse)|SD Special]] || Vehicle (air) || 160&lt;br /&gt;
|-&lt;br /&gt;
|[[Elerium (Apocalypse)|Elerium]] || Vehicle || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Superdynamics|Fusion Powerfuel]] || Vehicle (air) || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Bases (Apocalypse)|Bases]]&lt;br /&gt;
* [[Facilities (Apocalypse)|Facilities]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Bases (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Stores_(Apocalypse)&amp;diff=59649</id>
		<title>Stores (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Stores_(Apocalypse)&amp;diff=59649"/>
		<updated>2014-09-21T08:21:49Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Added Statistics section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_stores.png|left|62 px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A basic storage facility, that allows vast amounts of goods to be held in reserve at the base.&lt;br /&gt;
&lt;br /&gt;
Ammunition, equipment, alien artefacts, fuel and other items need sufficient storage space before you can purchase them.&lt;br /&gt;
&lt;br /&gt;
Without stores only items carried by agents can be present at a base, but cannot be left behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
	&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Size (in base)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Days to build&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Construction Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$1000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weekly Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$100&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Capacity&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Bases (Apocalypse)|Bases]]&lt;br /&gt;
* [[Facilities (Apocalypse)|Facilities]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Bases (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Vehicles_(Apocalypse)&amp;diff=59574</id>
		<title>Vehicles (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Vehicles_(Apocalypse)&amp;diff=59574"/>
		<updated>2014-09-17T20:14:39Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Hawk begins with speed 14 engine. Explorer has same armament slots as a Hawk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vehicles will be the first line of defense against the alien threat. The moment those Alien ships come through those gates, your ships should already be launching and warming those guns. Expect a hard fight; the aliens ships are tough to kill. So brush up on each ship and what its got!&lt;br /&gt;
&lt;br /&gt;
* [[Ground Vehicles (Apocalypse)|Ground Vehicles]]  &lt;br /&gt;
* [[Air Vehicles (Apocalypse)|Air Vehicles]]&lt;br /&gt;
* [[X-COM Hybrid Aircraft (Apocalypse)|X-COM Hybrid Aircraft]]&lt;br /&gt;
&lt;br /&gt;
==Quick Comparison Table==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;Craft&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Weapons Slots&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Equipment Size&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Availability&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_hoverbike_icon.png]] [[Hoverbike (Apocalypse)|Hoverbike]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$5000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt; [[Image:Apoc_phoenix_icon.png]] [[Phoenix Hovercar (Apocalypse)|Phoenix Hovercar]] &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13 &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x3 1x3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$12000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_valkyrie_icon.png]] [[Valkyrie Interceptor]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;280&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x4 1x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$75000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt; [[Image:Apoc_hawk_icon.png]] [[Hawk Air Warrior]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;46&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;460&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x4 2x3 1x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$100000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_dimension_probe_icon.png]] [[Dimension Probe]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N.A.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$6000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N.A.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_biotrans_icon.png]] [[Bio-Trans]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;47&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$12000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_explorer_icon.png]] [[Explorer]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x4 2x3 1x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$22000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_retaliator_icon.png]]  [[Retaliator]] &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;66&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;450&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x4 2x3 2x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$35000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_annihilator_icon.png]] [[Annihilator]] &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;78&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3x4 4x4 3x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6x5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$50000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_turbobike_icon.png]] [[Blazer Turbo Bike (Apocalypse)|Blazer Turbo Bike]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N.A.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N.A.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$2000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_stormdog_icon.png]] [[Stormdog (Apocalypse)|Stormdog]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$6000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_wolfhound_icon.png]] [[Wolfhound APC (Apocalypse)|Wolfhound APC]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;168&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;550&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$9000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_griffon_icon.png]] [[Griffon AFV (Apocalypse)|Griffon AFV]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;192&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$16000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; With engine upgrade&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Needs to be researched.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Vehicle Weapons (Apocalypse)|Vehicle Weapons]]&lt;br /&gt;
*[[Vehicle Engines (Apocalypse)|Vehicle Engines]]&lt;br /&gt;
*[[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]&lt;br /&gt;
*[[Organizations|Organizations]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Craft]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quantum_Physics_(Apocalypse)&amp;diff=59540</id>
		<title>Quantum Physics (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quantum_Physics_(Apocalypse)&amp;diff=59540"/>
		<updated>2014-09-14T16:25:50Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: UFO 5 does not have &amp;quot;Medium Disruptor Beam&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Ah, Quantum Physics. These are the sort of things which deal with the extremely minute items of the galaxy. Why they are researching death rays and spacecraft, I can&#039;t tell you. But I&#039;m not here to critique the game! I&#039;m here to give you a rundown of all items you can research that are in this category.&lt;br /&gt;
&lt;br /&gt;
In contrast to [[Biochemistry]], which burns out fairly early on, Quantum Physics labs become cluttered with artifacts towards the mid and late game. A second small lab is moderately useful (build on the second week), but large labs are really required to handle the large number of advanced topics and research chains. A minimum of 15 QP&#039;s should be used, one large team handling advanced research chains and a small team for single topics. A second large lab is recommended.&lt;br /&gt;
&lt;br /&gt;
==Topics==&lt;br /&gt;
&#039;&#039;Note: Please help update this table with its missing data. Thank you!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Topic !! Research Cost !! Required&amp;lt;br /&amp;gt;QP-lab !! Type !! Direct Prerequisites !! Research Directly Requiring &lt;br /&gt;
|-&lt;br /&gt;
|style=white-space:nowrap|[[Advanced Quantum Physics Lab (Apocalypse)|Advanced Quantum Physics Lab]] || ? || Small || Base Facility || Alien Control System &#039;&#039;or&#039;&#039; Alien Energy Source &#039;&#039;or&#039;&#039; Alien Propulsion System || Medium Disruptor Beam, Heavy Disruptor Beam, Small Disruption Shield, Large Disruption Shield, Disruptor Inversion Bomb, Disruptor Multi-Bomb, Stasis Bomb. &amp;lt;br /&amp;gt;&#039;&#039;And more, fill out.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Security Station (Apocalypse)|Advanced Security Station]] || 18,000 || Small || Base Facility || ?&amp;lt;br /&amp;gt;&#039;&#039;Note: Neither Medium Disruptor Beam or Disruptor Inversion Bomb is required like the tech tree below shows!&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Workshop (Apocalypse)|Advanced Workshop]] || ? || Small || Base Facility || Dimension Probe || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Boomeroid]] || 40,000 || Small || Agent Equipment || Recovered Equipment || None, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Devastator Cannon]] || 40,000 || Small || Agent Equipment || Recovered Equipment, Disruptor Gun || None, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Missile]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Missile Launcher]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Gun]] || 40,000 || Small || Agent Equipment || Recovered Equipment || Devastator Cannon, X-COM Disruptor Armor, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Cloaking Field]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Disruptor Shield]] || 60,000 || Small || Agent Equipment || Recovered Equipment || X-COM Disruptor Armor, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Teleporter]] || ? || Small/Large || Agent Equipment || Recovered Equipment || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Vortex Mine]] || 45,000 || Small || Agent Equipment || Recovered Equipment || None&lt;br /&gt;
|-&lt;br /&gt;
|[[X-COM Disruptor Armor]] || 85,000 || Small || Agent Equipment || Disruptor Gun, Personal Disruptor Shield, Small Disruption Shield || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Gates]] || ? || Small || Concept || None || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Control System (Apocalypse)|Alien Control System]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Energy Source (Apocalypse)|Alien Energy Source]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Propulsion System (Apocalypse)|Alien Propulsion System]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Dimension (Apocalypse)|Alien Dimension]] || ? || Small/Large || Concept || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Probe (Apocalypse)|Alien Probe]] (UFO  1) || ? || Small || UFO || UFO crash site mission || Alien Control System, Alien Energy Source, Alien Propulsion System, Light Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Scout Ship (Apocalypse)|Alien Scout Ship]] (UFO  2) || ? || Small || UFO || UFO crash site mission || Alien Control System, Alien Energy Source, Alien Propulsion System, Small Disruption Shield, Light Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Transporter (Apocalypse)|Alien Transporter]] (UFO  3) || 11,000 || Small || UFO || UFO crash site mission || Alien Control System, Alien Energy Source, Alien Propulsion System, Small Disruption Shield, Light Disruptor Beam, Bio-Trans, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Fast-Attack Ship (Apocalypse)|Alien Fast-Attack Ship]] (UFO  4) || 13,000 || Small || UFO || UFO crash site mission || Small Disruption Shield, Medium Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Destroyer (Apocalypse)|Alien Destroyer]] (UFO  5) || 13,000 || Small || UFO || UFO crash site mission || Small Disruption Shield, Disruptor Inversion Bomb, Cloaking Field, Explorer, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Assault Ship (Apocalypse)|Alien Assault Ship]] (UFO  6) || 13,000 || Small || UFO || UFO crash site mission || Small Disruption Shield, Medium Disruptor Beam, Cloaking Field, Teleporter, Retaliator, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Bomber (Apocalypse)|Alien Bomber]] (UFO  7) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Light Disruptor Beam, Disruptor Multi-Bomb, Cloaking Field, Teleporter, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Escort Ship (Apocalypse)|Alien Escort Ship]] (UFO  8) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Stasis Bomb, Cloaking Field, Teleporter, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Battleship (Apocalypse)|Alien Battleship]] (UFO  9) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Heavy Disruptor Beam, Disruptor Inversion Bomb, Teleporter, Annihilator, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Mothership (Apocalypse)|Alien Mothership]] (UFO 10) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Heavy Disruptor Beam, Disruptor Multi-Bomb, Stasis Bomb, Teleporter, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Probe]] || ? || Small || Vehicle || Alien Control System, Alien Energy Source, Alien Propulsion System || Advanced Workshop, Bio-Trans&lt;br /&gt;
|-&lt;br /&gt;
|[[Bio-Trans]] || 18,000 || Large || Vehicle || Dimension Probe, Transporter (UFO 3) || Explorer&lt;br /&gt;
|-&lt;br /&gt;
|[[Explorer]] || 24,000 || Large || Vehicle || Bio-Trans, Destroyer (UFO 5) || Retaliator&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliator]] || 33,000 || Large || Vehicle || Explorer, Assault Ship (UFO 6) || Annihilator&lt;br /&gt;
|-&lt;br /&gt;
|[[Annihilator]] || ? || Large || Vehicle || Retaliator, Battleship (UFO 9) || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloaking Field (Apocalypse)|Cloaking Field]] || ? || Small/Large || Vehicle equipment || Recovered Equipment (UFO 5-8), Large Disruption Shield || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Inversion Bomb (Apocalypse)|Disruptor Inversion Bomb]] &amp;lt;br /&amp;gt;([[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]]) || 60,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 5), Light Disruptor Beam || X-COM Advanced Control System, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Multi-Bomb (Apocalypse)|Disruptor Multi-Bomb]] &amp;lt;br /&amp;gt;([[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]]) || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 7, 10) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 9-10), Medium Disruptor Beam || Large Disruption Shield, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Large Disruption Shield (Apocalypse)|Large Disruption Shield]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 9-10), Heavy Disruptor Beam || Cloaking Field, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] || ? || Small || Vehicle Equipment || Recovered Equipment (UFO 1-3, 7) || Medium Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] || 47,500 - 50,000 &amp;lt;br /&amp;gt;&#039;&#039;Precision needed&#039;&#039; || Large || Vehicle Equipment || Recovered Equipment (UFO 4-6), Light Disruptor Beam || Heavy Disruptor Beam, Small Disruption Shield, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Disruption Shield (Apocalypse)|Small Disruption Shield]] || 60,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 2-6), Medium Disruptor Beam || X-COM Disruptor Armor, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Stasis Bomb]] &amp;lt;br /&amp;gt;([[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]]) || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 8, 10) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleporter (Apocalypse)|Teleporter]] || ? || Small/Large || Vehicle Equipment || Recovered Equipment (UFO 6-10), Light Disruptor Beam || ?&lt;br /&gt;
|-&lt;br /&gt;
|style=white-space:nowrap|[[Advanced Control System (Apocalypse)|X-COM Advanced Control System]] || 35,000 || Small || Vehicle equipment || Disruptor Inversion Bomb &amp;lt;br /&amp;gt;&#039;&#039;Maybe UFO 1-3, Alien systems (the 3 concepts) and/or Light Disruptor Beam too&#039;&#039; || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tech Tree==&lt;br /&gt;
[[image:OMGPLZ.PNG]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://www.gamespot.com/features/xcom/research1.html Quantum physics research tree at Gamespot] (dead link)&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Research (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quantum_Physics_(Apocalypse)&amp;diff=59535</id>
		<title>Quantum Physics (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quantum_Physics_(Apocalypse)&amp;diff=59535"/>
		<updated>2014-09-14T12:37:10Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Research hours for &amp;quot;Medium Disruptor Beam&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Ah, Quantum Physics. These are the sort of things which deal with the extremely minute items of the galaxy. Why they are researching death rays and spacecraft, I can&#039;t tell you. But I&#039;m not here to critique the game! I&#039;m here to give you a rundown of all items you can research that are in this category.&lt;br /&gt;
&lt;br /&gt;
In contrast to [[Biochemistry]], which burns out fairly early on, Quantum Physics labs become cluttered with artifacts towards the mid and late game. A second small lab is moderately useful (build on the second week), but large labs are really required to handle the large number of advanced topics and research chains. A minimum of 15 QP&#039;s should be used, one large team handling advanced research chains and a small team for single topics. A second large lab is recommended.&lt;br /&gt;
&lt;br /&gt;
==Topics==&lt;br /&gt;
&#039;&#039;Note: Please help update this table with its missing data. Thank you!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Topic !! Research Cost !! Required&amp;lt;br /&amp;gt;QP-lab !! Type !! Direct Prerequisites !! Research Directly Requiring &lt;br /&gt;
|-&lt;br /&gt;
|style=white-space:nowrap|[[Advanced Quantum Physics Lab (Apocalypse)|Advanced Quantum Physics Lab]] || ? || Small || Base Facility || Alien Control System &#039;&#039;or&#039;&#039; Alien Energy Source &#039;&#039;or&#039;&#039; Alien Propulsion System || Medium Disruptor Beam, Heavy Disruptor Beam, Small Disruption Shield, Large Disruption Shield, Disruptor Inversion Bomb, Disruptor Multi-Bomb, Stasis Bomb. &amp;lt;br /&amp;gt;&#039;&#039;And more, fill out.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Security Station (Apocalypse)|Advanced Security Station]] || 18,000 || Small || Base Facility || ?&amp;lt;br /&amp;gt;&#039;&#039;Note: Neither Medium Disruptor Beam or Disruptor Inversion Bomb is required like the tech tree below shows!&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Workshop (Apocalypse)|Advanced Workshop]] || ? || Small || Base Facility || Dimension Probe || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Boomeroid]] || 40,000 || Small || Agent Equipment || Recovered Equipment || None, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Devastator Cannon]] || 40,000 || Small || Agent Equipment || Recovered Equipment, Disruptor Gun || None, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Missile]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Missile Launcher]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Gun]] || 40,000 || Small || Agent Equipment || Recovered Equipment || Devastator Cannon, X-COM Disruptor Armor, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Cloaking Field]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Disruptor Shield]] || 60,000 || Small || Agent Equipment || Recovered Equipment || X-COM Disruptor Armor, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Teleporter]] || ? || Small/Large || Agent Equipment || Recovered Equipment || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Vortex Mine]] || 45,000 || Small || Agent Equipment || Recovered Equipment || None&lt;br /&gt;
|-&lt;br /&gt;
|[[X-COM Disruptor Armor]] || 85,000 || Small || Agent Equipment || Disruptor Gun, Personal Disruptor Shield, Small Disruption Shield || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Gates]] || ? || Small || Concept || None || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Control System (Apocalypse)|Alien Control System]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Energy Source (Apocalypse)|Alien Energy Source]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Propulsion System (Apocalypse)|Alien Propulsion System]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Dimension (Apocalypse)|Alien Dimension]] || ? || Small/Large || Concept || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Probe (Apocalypse)|Alien Probe]] (UFO  1) || ? || Small || UFO || UFO crash site mission || Alien Control System, Alien Energy Source, Alien Propulsion System, Light Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Scout Ship (Apocalypse)|Alien Scout Ship]] (UFO  2) || ? || Small || UFO || UFO crash site mission || Alien Control System, Alien Energy Source, Alien Propulsion System, Small Disruption Shield, Light Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Transporter (Apocalypse)|Alien Transporter]] (UFO  3) || 11,000 || Small || UFO || UFO crash site mission || Alien Control System, Alien Energy Source, Alien Propulsion System, Small Disruption Shield, Light Disruptor Beam, Bio-Trans, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Fast-Attack Ship (Apocalypse)|Alien Fast-Attack Ship]] (UFO  4) || 13,000 || Small || UFO || UFO crash site mission || Small Disruption Shield, Medium Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Destroyer (Apocalypse)|Alien Destroyer]] (UFO  5) || 13,000 || Small || UFO || UFO crash site mission || Small Disruption Shield, Medium Disruptor Beam, Disruptor Inversion Bomb, Cloaking Field, Explorer, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Assault Ship (Apocalypse)|Alien Assault Ship]] (UFO  6) || 13,000 || Small || UFO || UFO crash site mission || Small Disruption Shield, Medium Disruptor Beam, Cloaking Field, Teleporter, Retaliator, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Bomber (Apocalypse)|Alien Bomber]] (UFO  7) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Light Disruptor Beam, Disruptor Multi-Bomb, Cloaking Field, Teleporter, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Escort Ship (Apocalypse)|Alien Escort Ship]] (UFO  8) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Stasis Bomb, Cloaking Field, Teleporter, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Battleship (Apocalypse)|Alien Battleship]] (UFO  9) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Heavy Disruptor Beam, Disruptor Inversion Bomb, Teleporter, Annihilator, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Mothership (Apocalypse)|Alien Mothership]] (UFO 10) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Heavy Disruptor Beam, Disruptor Multi-Bomb, Stasis Bomb, Teleporter, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Probe]] || ? || Small || Vehicle || Alien Control System, Alien Energy Source, Alien Propulsion System || Advanced Workshop, Bio-Trans&lt;br /&gt;
|-&lt;br /&gt;
|[[Bio-Trans]] || 18,000 || Large || Vehicle || Dimension Probe, Transporter (UFO 3) || Explorer&lt;br /&gt;
|-&lt;br /&gt;
|[[Explorer]] || 24,000 || Large || Vehicle || Bio-Trans, Destroyer (UFO 5) || Retaliator&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliator]] || 33,000 || Large || Vehicle || Explorer, Assault Ship (UFO 6) || Annihilator&lt;br /&gt;
|-&lt;br /&gt;
|[[Annihilator]] || ? || Large || Vehicle || Retaliator, Battleship (UFO 9) || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloaking Field (Apocalypse)|Cloaking Field]] || ? || Small/Large || Vehicle equipment || Recovered Equipment (UFO 5-8), Large Disruption Shield || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Inversion Bomb (Apocalypse)|Disruptor Inversion Bomb]] &amp;lt;br /&amp;gt;([[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]]) || 60,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 5), Light Disruptor Beam || X-COM Advanced Control System, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Multi-Bomb (Apocalypse)|Disruptor Multi-Bomb]] &amp;lt;br /&amp;gt;([[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]]) || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 7, 10) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 9-10), Medium Disruptor Beam || Large Disruption Shield, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Large Disruption Shield (Apocalypse)|Large Disruption Shield]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 9-10), Heavy Disruptor Beam || Cloaking Field, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] || ? || Small || Vehicle Equipment || Recovered Equipment (UFO 1-3, 7) || Medium Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] || 47,500 - 50,000 &amp;lt;br /&amp;gt;&#039;&#039;Precision needed&#039;&#039; || Large || Vehicle Equipment || Recovered Equipment (UFO 4-6), Light Disruptor Beam || Heavy Disruptor Beam, Small Disruption Shield, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Disruption Shield (Apocalypse)|Small Disruption Shield]] || 60,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 2-6), Medium Disruptor Beam || X-COM Disruptor Armor, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Stasis Bomb]] &amp;lt;br /&amp;gt;([[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]]) || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 8, 10) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleporter (Apocalypse)|Teleporter]] || ? || Small/Large || Vehicle Equipment || Recovered Equipment (UFO 6-10), Light Disruptor Beam || ?&lt;br /&gt;
|-&lt;br /&gt;
|style=white-space:nowrap|[[Advanced Control System (Apocalypse)|X-COM Advanced Control System]] || 35,000 || Small || Vehicle equipment || Disruptor Inversion Bomb &amp;lt;br /&amp;gt;&#039;&#039;Maybe UFO 1-3, Alien systems (the 3 concepts) and/or Light Disruptor Beam too&#039;&#039; || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tech Tree==&lt;br /&gt;
[[image:OMGPLZ.PNG]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://www.gamespot.com/features/xcom/research1.html Quantum physics research tree at Gamespot] (dead link)&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Research (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quantum_Physics_(Apocalypse)&amp;diff=59534</id>
		<title>Quantum Physics (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quantum_Physics_(Apocalypse)&amp;diff=59534"/>
		<updated>2014-09-14T12:30:36Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Updated &amp;quot;X-COM Advanced Control System&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Ah, Quantum Physics. These are the sort of things which deal with the extremely minute items of the galaxy. Why they are researching death rays and spacecraft, I can&#039;t tell you. But I&#039;m not here to critique the game! I&#039;m here to give you a rundown of all items you can research that are in this category.&lt;br /&gt;
&lt;br /&gt;
In contrast to [[Biochemistry]], which burns out fairly early on, Quantum Physics labs become cluttered with artifacts towards the mid and late game. A second small lab is moderately useful (build on the second week), but large labs are really required to handle the large number of advanced topics and research chains. A minimum of 15 QP&#039;s should be used, one large team handling advanced research chains and a small team for single topics. A second large lab is recommended.&lt;br /&gt;
&lt;br /&gt;
==Topics==&lt;br /&gt;
&#039;&#039;Note: Please help update this table with its missing data. Thank you!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Topic !! Research Cost !! Required&amp;lt;br /&amp;gt;QP-lab !! Type !! Direct Prerequisites !! Research Directly Requiring &lt;br /&gt;
|-&lt;br /&gt;
|style=white-space:nowrap|[[Advanced Quantum Physics Lab (Apocalypse)|Advanced Quantum Physics Lab]] || ? || Small || Base Facility || Alien Control System &#039;&#039;or&#039;&#039; Alien Energy Source &#039;&#039;or&#039;&#039; Alien Propulsion System || Medium Disruptor Beam, Heavy Disruptor Beam, Small Disruption Shield, Large Disruption Shield, Disruptor Inversion Bomb, Disruptor Multi-Bomb, Stasis Bomb. &amp;lt;br /&amp;gt;&#039;&#039;And more, fill out.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Security Station (Apocalypse)|Advanced Security Station]] || 18,000 || Small || Base Facility || ?&amp;lt;br /&amp;gt;&#039;&#039;Note: Neither Medium Disruptor Beam or Disruptor Inversion Bomb is required like the tech tree below shows!&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Workshop (Apocalypse)|Advanced Workshop]] || ? || Small || Base Facility || Dimension Probe || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Boomeroid]] || 40,000 || Small || Agent Equipment || Recovered Equipment || None, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Devastator Cannon]] || 40,000 || Small || Agent Equipment || Recovered Equipment, Disruptor Gun || None, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Missile]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Missile Launcher]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Gun]] || 40,000 || Small || Agent Equipment || Recovered Equipment || Devastator Cannon, X-COM Disruptor Armor, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Cloaking Field]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Disruptor Shield]] || 60,000 || Small || Agent Equipment || Recovered Equipment || X-COM Disruptor Armor, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Teleporter]] || ? || Small/Large || Agent Equipment || Recovered Equipment || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Vortex Mine]] || 45,000 || Small || Agent Equipment || Recovered Equipment || None&lt;br /&gt;
|-&lt;br /&gt;
|[[X-COM Disruptor Armor]] || 85,000 || Small || Agent Equipment || Disruptor Gun, Personal Disruptor Shield, Small Disruption Shield || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Gates]] || ? || Small || Concept || None || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Control System (Apocalypse)|Alien Control System]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Energy Source (Apocalypse)|Alien Energy Source]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Propulsion System (Apocalypse)|Alien Propulsion System]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Dimension (Apocalypse)|Alien Dimension]] || ? || Small/Large || Concept || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Probe (Apocalypse)|Alien Probe]] (UFO  1) || ? || Small || UFO || UFO crash site mission || Alien Control System, Alien Energy Source, Alien Propulsion System, Light Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Scout Ship (Apocalypse)|Alien Scout Ship]] (UFO  2) || ? || Small || UFO || UFO crash site mission || Alien Control System, Alien Energy Source, Alien Propulsion System, Small Disruption Shield, Light Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Transporter (Apocalypse)|Alien Transporter]] (UFO  3) || 11,000 || Small || UFO || UFO crash site mission || Alien Control System, Alien Energy Source, Alien Propulsion System, Small Disruption Shield, Light Disruptor Beam, Bio-Trans, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Fast-Attack Ship (Apocalypse)|Alien Fast-Attack Ship]] (UFO  4) || 13,000 || Small || UFO || UFO crash site mission || Small Disruption Shield, Medium Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Destroyer (Apocalypse)|Alien Destroyer]] (UFO  5) || 13,000 || Small || UFO || UFO crash site mission || Small Disruption Shield, Medium Disruptor Beam, Disruptor Inversion Bomb, Cloaking Field, Explorer, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Assault Ship (Apocalypse)|Alien Assault Ship]] (UFO  6) || 13,000 || Small || UFO || UFO crash site mission || Small Disruption Shield, Medium Disruptor Beam, Cloaking Field, Teleporter, Retaliator, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Bomber (Apocalypse)|Alien Bomber]] (UFO  7) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Light Disruptor Beam, Disruptor Multi-Bomb, Cloaking Field, Teleporter, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Escort Ship (Apocalypse)|Alien Escort Ship]] (UFO  8) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Stasis Bomb, Cloaking Field, Teleporter, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Battleship (Apocalypse)|Alien Battleship]] (UFO  9) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Heavy Disruptor Beam, Disruptor Inversion Bomb, Teleporter, Annihilator, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Mothership (Apocalypse)|Alien Mothership]] (UFO 10) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Heavy Disruptor Beam, Disruptor Multi-Bomb, Stasis Bomb, Teleporter, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Probe]] || ? || Small || Vehicle || Alien Control System, Alien Energy Source, Alien Propulsion System || Advanced Workshop, Bio-Trans&lt;br /&gt;
|-&lt;br /&gt;
|[[Bio-Trans]] || 18,000 || Large || Vehicle || Dimension Probe, Transporter (UFO 3) || Explorer&lt;br /&gt;
|-&lt;br /&gt;
|[[Explorer]] || 24,000 || Large || Vehicle || Bio-Trans, Destroyer (UFO 5) || Retaliator&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliator]] || 33,000 || Large || Vehicle || Explorer, Assault Ship (UFO 6) || Annihilator&lt;br /&gt;
|-&lt;br /&gt;
|[[Annihilator]] || ? || Large || Vehicle || Retaliator, Battleship (UFO 9) || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloaking Field (Apocalypse)|Cloaking Field]] || ? || Small/Large || Vehicle equipment || Recovered Equipment (UFO 5-8), Large Disruption Shield || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Inversion Bomb (Apocalypse)|Disruptor Inversion Bomb]] &amp;lt;br /&amp;gt;([[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]]) || 60,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 5), Light Disruptor Beam || X-COM Advanced Control System, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Multi-Bomb (Apocalypse)|Disruptor Multi-Bomb]] &amp;lt;br /&amp;gt;([[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]]) || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 7, 10) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 9-10), Medium Disruptor Beam || Large Disruption Shield, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Large Disruption Shield (Apocalypse)|Large Disruption Shield]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 9-10), Heavy Disruptor Beam || Cloaking Field, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] || ? || Small || Vehicle Equipment || Recovered Equipment (UFO 1-3, 7) || Medium Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 4-6), Light Disruptor Beam || Heavy Disruptor Beam, Small Disruption Shield, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Disruption Shield (Apocalypse)|Small Disruption Shield]] || 60,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 2-6), Medium Disruptor Beam || X-COM Disruptor Armor, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Stasis Bomb]] &amp;lt;br /&amp;gt;([[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]]) || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 8, 10) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleporter (Apocalypse)|Teleporter]] || ? || Small/Large || Vehicle Equipment || Recovered Equipment (UFO 6-10), Light Disruptor Beam || ?&lt;br /&gt;
|-&lt;br /&gt;
|style=white-space:nowrap|[[Advanced Control System (Apocalypse)|X-COM Advanced Control System]] || 35,000 || Small || Vehicle equipment || Disruptor Inversion Bomb &amp;lt;br /&amp;gt;&#039;&#039;Maybe UFO 1-3, Alien systems (the 3 concepts) and/or Light Disruptor Beam too&#039;&#039; || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tech Tree==&lt;br /&gt;
[[image:OMGPLZ.PNG]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://www.gamespot.com/features/xcom/research1.html Quantum physics research tree at Gamespot] (dead link)&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Research (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quantum_Physics_(Apocalypse)&amp;diff=59533</id>
		<title>Quantum Physics (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quantum_Physics_(Apocalypse)&amp;diff=59533"/>
		<updated>2014-09-14T12:05:38Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: XCOM crafts lab size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Ah, Quantum Physics. These are the sort of things which deal with the extremely minute items of the galaxy. Why they are researching death rays and spacecraft, I can&#039;t tell you. But I&#039;m not here to critique the game! I&#039;m here to give you a rundown of all items you can research that are in this category.&lt;br /&gt;
&lt;br /&gt;
In contrast to [[Biochemistry]], which burns out fairly early on, Quantum Physics labs become cluttered with artifacts towards the mid and late game. A second small lab is moderately useful (build on the second week), but large labs are really required to handle the large number of advanced topics and research chains. A minimum of 15 QP&#039;s should be used, one large team handling advanced research chains and a small team for single topics. A second large lab is recommended.&lt;br /&gt;
&lt;br /&gt;
==Topics==&lt;br /&gt;
&#039;&#039;Note: Please help update this table with its missing data. Thank you!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Topic !! Research Cost !! Required&amp;lt;br /&amp;gt;QP-lab !! Type !! Direct Prerequisites !! Research Directly Requiring &lt;br /&gt;
|-&lt;br /&gt;
|style=white-space:nowrap|[[Advanced Quantum Physics Lab (Apocalypse)|Advanced Quantum Physics Lab]] || ? || Small || Base Facility || Alien Control System &#039;&#039;or&#039;&#039; Alien Energy Source &#039;&#039;or&#039;&#039; Alien Propulsion System || Medium Disruptor Beam, Heavy Disruptor Beam, Small Disruption Shield, Large Disruption Shield, Disruptor Inversion Bomb, Disruptor Multi-Bomb, Stasis Bomb. &amp;lt;br /&amp;gt;&#039;&#039;And more, fill out.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Security Station (Apocalypse)|Advanced Security Station]] || 18,000 || Small || Base Facility || ?&amp;lt;br /&amp;gt;&#039;&#039;Note: Neither Medium Disruptor Beam or Disruptor Inversion Bomb is required like the tech tree below says!&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Workshop (Apocalypse)|Advanced Workshop]] || ? || Small || Base Facility || Dimension Probe || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Boomeroid]] || 40,000 || Small || Agent Equipment || Recovered Equipment || None, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Devastator Cannon]] || 40,000 || Small || Agent Equipment || Recovered Equipment, Disruptor Gun || None, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Missile]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Missile Launcher]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Gun]] || 40,000 || Small || Agent Equipment || Recovered Equipment || Devastator Cannon, X-COM Disruptor Armor, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Cloaking Field]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Disruptor Shield]] || 60,000 || Small || Agent Equipment || Recovered Equipment || X-COM Disruptor Armor, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Teleporter]] || ? || Small/Large || Agent Equipment || Recovered Equipment || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Vortex Mine]] || 45,000 || Small || Agent Equipment || Recovered Equipment || None&lt;br /&gt;
|-&lt;br /&gt;
|[[X-COM Disruptor Armor]] || 85,000 || Small || Agent Equipment || Disruptor Gun, Personal Disruptor Shield, Small Disruption Shield || None, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Gates]] || ? || Small || Concept || None || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Control System (Apocalypse)|Alien Control System]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Energy Source (Apocalypse)|Alien Energy Source]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Propulsion System (Apocalypse)|Alien Propulsion System]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Dimension (Apocalypse)|Alien Dimension]] || ? || Small/Large || Concept || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Probe (Apocalypse)|Alien Probe]] (UFO  1) || ? || Small || UFO || UFO crash site mission || Alien Control System, Alien Energy Source, Alien Propulsion System, Light Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Scout Ship (Apocalypse)|Alien Scout Ship]] (UFO  2) || ? || Small || UFO || UFO crash site mission || Alien Control System, Alien Energy Source, Alien Propulsion System, Small Disruption Shield, Light Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Transporter (Apocalypse)|Alien Transporter]] (UFO  3) || 11,000 || Small || UFO || UFO crash site mission || Alien Control System, Alien Energy Source, Alien Propulsion System, Small Disruption Shield, Light Disruptor Beam, Bio-Trans, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Fast-Attack Ship (Apocalypse)|Alien Fast-Attack Ship]] (UFO  4) || 13,000 || Small || UFO || UFO crash site mission || Small Disruption Shield, Medium Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Destroyer (Apocalypse)|Alien Destroyer]] (UFO  5) || 13,000 || Small || UFO || UFO crash site mission || Small Disruption Shield, Medium Disruptor Beam, Disruptor Inversion Bomb, Cloaking Field, Explorer, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Assault Ship (Apocalypse)|Alien Assault Ship]] (UFO  6) || 13,000 || Small || UFO || UFO crash site mission || Small Disruption Shield, Medium Disruptor Beam, Cloaking Field, Teleporter, Retaliator, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Bomber (Apocalypse)|Alien Bomber]] (UFO  7) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Light Disruptor Beam, Disruptor Multi-Bomb, Cloaking Field, Teleporter, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Escort Ship (Apocalypse)|Alien Escort Ship]] (UFO  8) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Stasis Bomb, Cloaking Field, Teleporter, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Battleship (Apocalypse)|Alien Battleship]] (UFO  9) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Heavy Disruptor Beam, Disruptor Inversion Bomb, Teleporter, Annihilator, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Mothership (Apocalypse)|Alien Mothership]] (UFO 10) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Heavy Disruptor Beam, Disruptor Multi-Bomb, Stasis Bomb, Teleporter, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Probe]] || ? || Small || Vehicle || Alien Control System, Alien Energy Source, Alien Propulsion System || Advanced Workshop, Bio-Trans&lt;br /&gt;
|-&lt;br /&gt;
|[[Bio-Trans]] || 18,000 || Large || Vehicle || Dimension Probe, Transporter (UFO 3) || Explorer&lt;br /&gt;
|-&lt;br /&gt;
|[[Explorer]] || 24,000 || Large || Vehicle || Bio-Trans, Destroyer (UFO 5) || Retaliator&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliator]] || 33,000 || Large || Vehicle || Explorer, Assault Ship (UFO 6) || Annihilator&lt;br /&gt;
|-&lt;br /&gt;
|[[Annihilator]] || ? || Large || Vehicle || Retaliator, Battleship (UFO 9) || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Control System (Apocalypse)|Advanced Control System]] || ? || Small/Large || Vehicle equipment || ? || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloaking Field (Apocalypse)|Cloaking Field]] || ? || Small/Large || Vehicle equipment || Recovered Equipment (UFO 5-8), Large Disruption Shield || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Inversion Bomb (Apocalypse)|Disruptor Inversion Bomb]] &amp;lt;br /&amp;gt;([[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]]) || 60,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 5), Light Disruptor Beam || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Multi-Bomb (Apocalypse)|Disruptor Multi-Bomb]] &amp;lt;br /&amp;gt;([[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]]) || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 7, 10) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 9-10), Medium Disruptor Beam || Large Disruption Shield, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Large Disruption Shield (Apocalypse)|Large Disruption Shield]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 9-10), Heavy Disruptor Beam || Cloaking Field, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] || ? || Small || Vehicle Equipment || Recovered Equipment (UFO 1-3, 7) || Medium Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 4-6), Light Disruptor Beam || Heavy Disruptor Beam, Small Disruption Shield, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Disruption Shield (Apocalypse)|Small Disruption Shield]] || 60,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 2-6), Medium Disruptor Beam || X-COM Disruptor Armor, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Stasis Bomb]] &amp;lt;br /&amp;gt;([[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]]) || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 8, 10) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleporter (Apocalypse)|Teleporter]] || ? || Small/Large || Vehicle Equipment || Recovered Equipment (UFO 6-10), Light Disruptor Beam || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tech Tree==&lt;br /&gt;
[[image:OMGPLZ.PNG]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://www.gamespot.com/features/xcom/research1.html Quantum physics research tree at Gamespot] (dead link)&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Research (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quantum_Physics_(Apocalypse)&amp;diff=59532</id>
		<title>Quantum Physics (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quantum_Physics_(Apocalypse)&amp;diff=59532"/>
		<updated>2014-09-14T11:51:32Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Updated table with more data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Ah, Quantum Physics. These are the sort of things which deal with the extremely minute items of the galaxy. Why they are researching death rays and spacecraft, I can&#039;t tell you. But I&#039;m not here to critique the game! I&#039;m here to give you a rundown of all items you can research that are in this category.&lt;br /&gt;
&lt;br /&gt;
In contrast to [[Biochemistry]], which burns out fairly early on, Quantum Physics labs become cluttered with artifacts towards the mid and late game. A second small lab is moderately useful (build on the second week), but large labs are really required to handle the large number of advanced topics and research chains. A minimum of 15 QP&#039;s should be used, one large team handling advanced research chains and a small team for single topics. A second large lab is recommended.&lt;br /&gt;
&lt;br /&gt;
==Topics==&lt;br /&gt;
&#039;&#039;Note: Please help update this table with its missing data. Thank you!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Topic !! Research Cost !! Required&amp;lt;br /&amp;gt;QP-lab !! Type !! Direct Prerequisites !! Research Directly Requiring &lt;br /&gt;
|-&lt;br /&gt;
|style=white-space:nowrap|[[Advanced Quantum Physics Lab (Apocalypse)|Advanced Quantum Physics Lab]] || ? || Small || Base Facility || Alien Control System &#039;&#039;or&#039;&#039; Alien Energy Source &#039;&#039;or&#039;&#039; Alien Propulsion System || Medium Disruptor Beam, Heavy Disruptor Beam, Small Disruption Shield, Large Disruption Shield, Disruptor Inversion Bomb, Disruptor Multi-Bomb, Stasis Bomb. &amp;lt;br /&amp;gt;&#039;&#039;And more, fill out.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Security Station (Apocalypse)|Advanced Security Station]] || 18,000 || Small || Base Facility || ?&amp;lt;br /&amp;gt;&#039;&#039;Note: Neither Medium Disruptor Beam or Disruptor Inversion Bomb is required like the tech tree below says!&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Workshop (Apocalypse)|Advanced Workshop]] || ? || Small || Base Facility || Dimension Probe || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Boomeroid]] || 40,000 || Small || Agent Equipment || Recovered Equipment || None, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Devastator Cannon]] || 40,000 || Small || Agent Equipment || Recovered Equipment, Disruptor Gun || None, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Missile]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Missile Launcher]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Gun]] || 40,000 || Small || Agent Equipment || Recovered Equipment || Devastator Cannon, X-COM Disruptor Armor, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Cloaking Field]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Disruptor Shield]] || 60,000 || Small || Agent Equipment || Recovered Equipment || X-COM Disruptor Armor, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Teleporter]] || ? || Small/Large || Agent Equipment || Recovered Equipment || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Vortex Mine]] || 45,000 || Small || Agent Equipment || Recovered Equipment || None&lt;br /&gt;
|-&lt;br /&gt;
|[[X-COM Disruptor Armor]] || 85,000 || Small || Agent Equipment || Disruptor Gun, Personal Disruptor Shield, Small Disruption Shield || None, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Gates]] || ? || Small || Concept || None || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Control System (Apocalypse)|Alien Control System]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Energy Source (Apocalypse)|Alien Energy Source]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Propulsion System (Apocalypse)|Alien Propulsion System]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Dimension (Apocalypse)|Alien Dimension]] || ? || Small/Large || Concept || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Probe (Apocalypse)|Alien Probe]] (UFO  1) || ? || Small || UFO || UFO crash site mission || Alien Control System, Alien Energy Source, Alien Propulsion System, Light Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Scout Ship (Apocalypse)|Alien Scout Ship]] (UFO  2) || ? || Small || UFO || UFO crash site mission || Alien Control System, Alien Energy Source, Alien Propulsion System, Small Disruption Shield, Light Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Transporter (Apocalypse)|Alien Transporter]] (UFO  3) || 11,000 || Small || UFO || UFO crash site mission || Alien Control System, Alien Energy Source, Alien Propulsion System, Small Disruption Shield, Light Disruptor Beam, Bio-Trans, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Fast-Attack Ship (Apocalypse)|Alien Fast-Attack Ship]] (UFO  4) || 13,000 || Small || UFO || UFO crash site mission || Small Disruption Shield, Medium Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Destroyer (Apocalypse)|Alien Destroyer]] (UFO  5) || 13,000 || Small || UFO || UFO crash site mission || Small Disruption Shield, Medium Disruptor Beam, Disruptor Inversion Bomb, Cloaking Field, Explorer, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Assault Ship (Apocalypse)|Alien Assault Ship]] (UFO  6) || 13,000 || Small || UFO || UFO crash site mission || Small Disruption Shield, Medium Disruptor Beam, Cloaking Field, Teleporter, Retaliator, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Bomber (Apocalypse)|Alien Bomber]] (UFO  7) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Light Disruptor Beam, Disruptor Multi-Bomb, Cloaking Field, Teleporter, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Escort Ship (Apocalypse)|Alien Escort Ship]] (UFO  8) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Stasis Bomb, Cloaking Field, Teleporter, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Battleship (Apocalypse)|Alien Battleship]] (UFO  9) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Heavy Disruptor Beam, Disruptor Inversion Bomb, Teleporter, Annihilator, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Mothership (Apocalypse)|Alien Mothership]] (UFO 10) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Heavy Disruptor Beam, Disruptor Multi-Bomb, Stasis Bomb, Teleporter, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Probe]] || ? || Small || Vehicle || Alien Control System, Alien Energy Source, Alien Propulsion System || Advanced Workshop, Bio-Trans&lt;br /&gt;
|-&lt;br /&gt;
|[[Bio-Trans]] || 18,000 || Small/Large || Vehicle || Dimension Probe, Transporter (UFO 3) || Explorer&lt;br /&gt;
|-&lt;br /&gt;
|[[Explorer]] || 24,000 || Small/Large || Vehicle || Bio-Trans, Destroyer (UFO 5) || Retaliator&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliator]] || 33,000 || Small/Large || Vehicle || Explorer, Assault Ship (UFO 6) || Annihilator&lt;br /&gt;
|-&lt;br /&gt;
|[[Annihilator]] || ? || Small/Large || Vehicle || Retaliator, Battleship (UFO 9) || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Control System (Apocalypse)|Advanced Control System]] || ? || Small/Large || Vehicle equipment || ? || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloaking Field (Apocalypse)|Cloaking Field]] || ? || Small/Large || Vehicle equipment || Recovered Equipment (UFO 5-8), Large Disruption Shield || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Inversion Bomb (Apocalypse)|Disruptor Inversion Bomb]] &amp;lt;br /&amp;gt;([[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]]) || 60,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 5), Light Disruptor Beam || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Multi-Bomb (Apocalypse)|Disruptor Multi-Bomb]] &amp;lt;br /&amp;gt;([[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]]) || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 7, 10) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 9-10), Medium Disruptor Beam || Large Disruption Shield, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Large Disruption Shield (Apocalypse)|Large Disruption Shield]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 9-10), Heavy Disruptor Beam || Cloaking Field, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] || ? || Small || Vehicle Equipment || Recovered Equipment (UFO 1-3, 7) || Medium Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 4-6), Light Disruptor Beam || Heavy Disruptor Beam, Small Disruption Shield, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Disruption Shield (Apocalypse)|Small Disruption Shield]] || 60,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 2-6), Medium Disruptor Beam || X-COM Disruptor Armor, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Stasis Bomb]] &amp;lt;br /&amp;gt;([[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]]) || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 8, 10) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleporter (Apocalypse)|Teleporter]] || ? || Small/Large || Vehicle Equipment || Recovered Equipment (UFO 6-10), Light Disruptor Beam || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tech Tree==&lt;br /&gt;
[[image:OMGPLZ.PNG]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://www.gamespot.com/features/xcom/research1.html Quantum physics research tree at Gamespot] (dead link)&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Research (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quantum_Physics_(Apocalypse)&amp;diff=59531</id>
		<title>Quantum Physics (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quantum_Physics_(Apocalypse)&amp;diff=59531"/>
		<updated>2014-09-14T11:41:01Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Updated table with more data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Ah, Quantum Physics. These are the sort of things which deal with the extremely minute items of the galaxy. Why they are researching death rays and spacecraft, I can&#039;t tell you. But I&#039;m not here to critique the game! I&#039;m here to give you a rundown of all items you can research that are in this category.&lt;br /&gt;
&lt;br /&gt;
In contrast to [[Biochemistry]], which burns out fairly early on, Quantum Physics labs become cluttered with artifacts towards the mid and late game. A second small lab is moderately useful (build on the second week), but large labs are really required to handle the large number of advanced topics and research chains. A minimum of 15 QP&#039;s should be used, one large team handling advanced research chains and a small team for single topics. A second large lab is recommended.&lt;br /&gt;
&lt;br /&gt;
==Topics==&lt;br /&gt;
&#039;&#039;Note: Please help update this table with its missing data. Thank you!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Topic !! Research Cost !! Required&amp;lt;br /&amp;gt;QP-lab !! Type !! Direct Prerequisites !! Research Directly Requiring &lt;br /&gt;
|-&lt;br /&gt;
|style=white-space:nowrap|[[Advanced Quantum Physics Lab (Apocalypse)|Advanced Quantum Physics Lab]] || ? || Small || Base Facility || Alien Control System &#039;&#039;or&#039;&#039; Alien Energy Source &#039;&#039;or&#039;&#039; Alien Propulsion System || Medium Disruptor Beam, Heavy Disruptor Beam, Small Disruption Shield, Large Disruption Shield, Disruptor Inversion Bomb, Disruptor Multi-Bomb, Stasis Bomb. &amp;lt;br /&amp;gt;&#039;&#039;And more, fill out.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Security Station (Apocalypse)|Advanced Security Station]] || 18,000 || Small || Base Facility || ?&amp;lt;br /&amp;gt;&#039;&#039;Note: Neither Medium Disruptor Beam or Disruptor Inversion Bomb is required like the tech tree below says!&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Workshop (Apocalypse)|Advanced Workshop]] || ? || Small || Base Facility || Dimension Probe || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Boomeroid]] || 40,000 || Small || Agent Equipment || Recovered Equipment || None, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloaking Field (Apocalypse)|Cloaking Field]] || ? || Small/Large || Agent Equipment || Recovered Equipment || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Devastator Cannon]] || 40,000 || Small || Agent Equipment || Recovered Equipment, Disruptor Gun || None, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Missile]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Missile Launcher]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Gun]] || 40,000 || Small || Agent Equipment || Recovered Equipment || Devastator Cannon, X-COM Disruptor Armor, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Cloaking Field]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Disruptor Shield]] || 60,000 || Small || Agent Equipment || Recovered Equipment || X-COM Disruptor Armor, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Vortex Mine]] || 45,000 || Small || Agent Equipment || Recovered Equipment || None&lt;br /&gt;
|-&lt;br /&gt;
|[[X-COM Disruptor Armor]] || 85,000 || Small || Agent Equipment || Disruptor Gun, Personal Disruptor Shield, Small Disruption Shield || None, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Gates]] || ? || Small || Concept || None || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Control System (Apocalypse)|Alien Control System]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Energy Source (Apocalypse)|Alien Energy Source]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Propulsion System (Apocalypse)|Alien Propulsion System]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Dimension (Apocalypse)|Alien Dimension]] || ? || Small/Large || Concept || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Probe (Apocalypse)|Alien Probe]] (UFO  1) || ? || Small || UFO || UFO crash site mission || Alien Control System, Alien Energy Source, Alien Propulsion System, Light Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Scout Ship (Apocalypse)|Alien Scout Ship]] (UFO  2) || ? || Small || UFO || UFO crash site mission || Alien Control System, Alien Energy Source, Alien Propulsion System, Small Disruption Shield, Light Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Transporter (Apocalypse)|Alien Transporter]] (UFO  3) || 11,000 || Small || UFO || UFO crash site mission || Alien Control System, Alien Energy Source, Alien Propulsion System, Small Disruption Shield, Light Disruptor Beam, Bio-Trans, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Fast-Attack Ship (Apocalypse)|Alien Fast-Attack Ship]] (UFO  4) || 13,000 || Small || UFO || UFO crash site mission || Small Disruption Shield, Medium Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Destroyer (Apocalypse)|Alien Destroyer]] (UFO  5) || 13,000 || Small || UFO || UFO crash site mission || Small Disruption Shield, Medium Disruptor Beam, Disruptor Inversion Bomb, Cloaking Field, Explorer, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Assault Ship (Apocalypse)|Alien Assault Ship]] (UFO  6) || 13,000 || Small || UFO || UFO crash site mission || Small Disruption Shield, Medium Disruptor Beam, Cloaking Field, Teleporter, Retaliator, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Bomber (Apocalypse)|Alien Bomber]] (UFO  7) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Light Disruptor Beam, Disruptor Multi-Bomb, Cloaking Field, Teleporter, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Escort Ship (Apocalypse)|Alien Escort Ship]] (UFO  8) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Stasis Bomb, Cloaking Field, Teleporter, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Battleship (Apocalypse)|Alien Battleship]] (UFO  9) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Heavy Disruptor Beam, Disruptor Inversion Bomb, Teleporter, Annihilator, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Mothership (Apocalypse)|Alien Mothership]] (UFO 10) || ? || Small/Large || UFO || UFO crash site mission || Large Disruption Shield, Heavy Disruptor Beam, Disruptor Multi-Bomb, Stasis Bomb, Teleporter, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Probe]] || ? || Small || Vehicle || Alien Control System, Alien Energy Source, Alien Propulsion System || Advanced Workshop, Bio-Trans&lt;br /&gt;
|-&lt;br /&gt;
|[[Bio-Trans]] || 18,000 || Small/Large || Vehicle || Dimension Probe, Transporter (UFO 3) || Explorer&lt;br /&gt;
|-&lt;br /&gt;
|[[Explorer]] || 24,000 || Small/Large || Vehicle || Bio-Trans, Destroyer (UFO 5) || Retaliator&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliator]] || 33,000 || Small/Large || Vehicle || Explorer, Assault Ship (UFO 6) || Annihilator&lt;br /&gt;
|-&lt;br /&gt;
|[[Annihilator]] || ? || Small/Large || Vehicle || Retaliator, Battleship (UFO 9) || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Control System (Apocalypse)|Advanced Control System]] || ? || Small/Large || Vehicle equipment || ? || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloaking Field (Apocalypse)|Cloaking Field]] || ? || Small/Large || Vehicle equipment || Recovered Equipment (UFO 8) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Inversion Bomb (Apocalypse)|Disruptor Inversion Bomb]] &amp;lt;br /&amp;gt;([[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]]) || 60,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 5), Light Disruptor Beam || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Multi-Bomb (Apocalypse)|Disruptor Multi-Bomb]] &amp;lt;br /&amp;gt;([[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]]) || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 7) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 9-10), Medium Disruptor Beam || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Large Disruption Shield (Apocalypse)|Large Disruption Shield]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 9-10) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] || ? || Small || Vehicle Equipment || Recovered Equipment (UFO 3) || Medium Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 4-6), Light Disruptor Beam || Heavy Disruptor Beam, Small Disruption Shield, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Disruption Shield (Apocalypse)|Small Disruption Shield]] || 60,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 2-6), Medium Disruptor Beam || X-COM Disruptor Armor, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Stasis Bomb]] &amp;lt;br /&amp;gt;([[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]]) || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 8) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleporter (Apocalypse)|Teleporter]] || ? || Small/Large || Vehicle Equipment || Recovered Equipment (UFO 9-10) || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tech Tree==&lt;br /&gt;
[[image:OMGPLZ.PNG]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://www.gamespot.com/features/xcom/research1.html Quantum physics research tree at Gamespot] (dead link)&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Research (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quantum_Physics_(Apocalypse)&amp;diff=59522</id>
		<title>Quantum Physics (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quantum_Physics_(Apocalypse)&amp;diff=59522"/>
		<updated>2014-09-13T22:23:34Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Gamespot tech tree is missing/dead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Ah, Quantum Physics. These are the sort of things which deal with the extremely minute items of the galaxy. Why they are researching death rays and spacecraft, I can&#039;t tell you. But I&#039;m not here to critique the game! I&#039;m here to give you a rundown of all items you can research that are in this category.&lt;br /&gt;
&lt;br /&gt;
In contrast to [[Biochemistry]], which burns out fairly early on, Quantum Physics labs become cluttered with artifacts towards the mid and late game. A second small lab is moderately useful (build on the second week), but large labs are really required to handle the large number of advanced topics and research chains. A minimum of 15 QP&#039;s should be used, one large team handling advanced research chains and a small team for single topics. A second large lab is recommended.&lt;br /&gt;
&lt;br /&gt;
==Topics==&lt;br /&gt;
&#039;&#039;Note: Please help update this table with its missing data. Thank you!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Topic !! Research Cost !! Required&amp;lt;br /&amp;gt;QP-lab !! Type !! Direct Prerequisites !! Research Directly Requiring &lt;br /&gt;
|-&lt;br /&gt;
|style=white-space:nowrap|[[Advanced Quantum Physics Lab (Apocalypse)|Advanced Quantum Physics Lab]] || ? || Small || Base Facility || Alien Control System or Alien Energy Source or Alien Propulsion System || Medium Disruptor Beam, Heavy Disruptor Beam, Small Disruption Shield, Large Disruption Shield, Disruptor Bomb Launcher. &amp;lt;br /&amp;gt;And more, fill out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Security Station (Apocalypse)|Advanced Security Station]] || 18,000 || Small || Base Facility || ? || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Workshop (Apocalypse)|Advanced Workshop]] || ? || Small || Base Facility || Dimension Probe || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Boomeroid]] || ? || Small || Agent Equipment || Recovered Equipment || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloaking Field (Apocalypse)|Cloaking Field]] || ? || Small/Large || Agent Equipment || Recovered Equipment || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Devastator Cannon]] || ? || Small/Large || Agent Equipment || Recovered Equipment, Disruptor Gun || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Missile]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Missile Launcher]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Gun]] || 40,000 || Small || Agent Equipment || Recovered Equipment || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Cloaking Field]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Disruptor Shield]] || ? || Small || Agent Equipment || Recovered Equipment || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Vortex Mine]] || 45,000 || Small || Agent Equipment || Recovered Equipment || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Agents Armor (Apocalypse)#X-COM Armor|X-COM Armor]] || ? || Small/Large || Agent Equipment || Disruptor Gun, Personal Disruptor Shield, Small Disruption Shield || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Gates]] || ? || Small || Concept || None || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Control System (Apocalypse)|Alien Control System]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Energy Source (Apocalypse)|Alien Energy Source]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Propulsion System (Apocalypse)|Alien Propulsion System]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Dimension (Apocalypse)|Alien Dimension]] || ? || Small/Large || Concept || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Probe (Apocalypse)|Alien Probe]] (UFO  1) || ? || Small || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Scout Ship (Apocalypse)|Alien Scout Ship]] (UFO  2) || ? || Small || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Transporter (Apocalypse)|Alien Transporter]] (UFO  3) || 11,000 || Small || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Fast-Attack Ship (Apocalypse)|Alien Fast-Attack Ship]] (UFO  4) || 13,000 || Small || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Destroyer (Apocalypse)|Alien Destroyer]] (UFO  5) || 13,000 || Small || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Assault Ship (Apocalypse)|Alien Assault Ship]] (UFO  6) || 13,000 || Small || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Bomber (Apocalypse)|Alien Bomber]] (UFO  7) || ? || Small/Large || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Escort Ship (Apocalypse)|Alien Escort Ship]] (UFO  8) || ? || Small/Large || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Battleship (Apocalypse)|Alien Battleship]] (UFO  9) || ? || Small/Large || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Mothership (Apocalypse)|Alien Mothership]] (UFO 10) || ? || Small/Large || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Probe]] || ? || Small || Vehicle || Alien Control System, Alien Energy Source, Alien Propulsion System || Advanced Workshop, Bio-Trans&lt;br /&gt;
|-&lt;br /&gt;
|[[Bio-Trans]] || 18,000 || Small/Large || Vehicle || Dimension Probe, Transporter (UFO 3) || Explorer&lt;br /&gt;
|-&lt;br /&gt;
|[[Explorer]] || 24,000 || Small/Large || Vehicle || Bio-Trans, Destroyer (UFO 5) || Retaliator&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliator]] || 33,000 || Small/Large || Vehicle || Explorer, Assault Ship (UFO 6) || Annihilator&lt;br /&gt;
|-&lt;br /&gt;
|[[Annihilator]] || ? || Small/Large || Vehicle || Retaliator, Battleship (UFO 9) || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Control System (Apocalypse)|Advanced Control System ]] || ? || Small/Large || Vehicle equipment || ? || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Inversion Bomb (Apocalypse)|Disruptor Inversion Bomb]] &amp;lt;br /&amp;gt;([[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]]) || 60,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 5), Light Disruptor Beam || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Multi-Bomb (Apocalypse)|Disruptor Multi-Bomb]] &amp;lt;br /&amp;gt;([[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]]) || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 7) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 9-10), Medium Disruptor Beam || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Large Disruption Shield (Apocalypse)|Large Disruption Shield]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 9-10) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] || ? || Small || Vehicle Equipment || Recovered Equipment (UFO 3) || Medium Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 4-6), Light Disruptor Beam || Heavy Disruptor Beam, Small Disruption Shield, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Disruption Shield (Apocalypse)|Small Disruption Shield]] || 60,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 2-10), Medium Disruptor Beam || X-COM Armor, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Stasis Bomb]] &amp;lt;br /&amp;gt;([[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]]) || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 8) || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tech Tree==&lt;br /&gt;
[[image:OMGPLZ.PNG]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://www.gamespot.com/features/xcom/research1.html Quantum physics research tree at Gamespot] (dead link)&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Research (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quantum_Physics_(Apocalypse)&amp;diff=59521</id>
		<title>Quantum Physics (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quantum_Physics_(Apocalypse)&amp;diff=59521"/>
		<updated>2014-09-13T22:19:18Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Ah, Quantum Physics. These are the sort of things which deal with the extremely minute items of the galaxy. Why they are researching death rays and spacecraft, I can&#039;t tell you. But I&#039;m not here to critique the game! I&#039;m here to give you a rundown of all items you can research that are in this category.&lt;br /&gt;
&lt;br /&gt;
In contrast to [[Biochemistry]], which burns out fairly early on, Quantum Physics labs become cluttered with artifacts towards the mid and late game. A second small lab is moderately useful (build on the second week), but large labs are really required to handle the large number of advanced topics and research chains. A minimum of 15 QP&#039;s should be used, one large team handling advanced research chains and a small team for single topics. A second large lab is recommended.&lt;br /&gt;
&lt;br /&gt;
==Topics==&lt;br /&gt;
&#039;&#039;Note: Please help update this table with its missing data. Thank you!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Topic !! Research Cost !! Required&amp;lt;br /&amp;gt;QP-lab !! Type !! Direct Prerequisites !! Research Directly Requiring &lt;br /&gt;
|-&lt;br /&gt;
|style=white-space:nowrap|[[Advanced Quantum Physics Lab (Apocalypse)|Advanced Quantum Physics Lab]] || ? || Small || Base Facility || Alien Control System or Alien Energy Source or Alien Propulsion System || Medium Disruptor Beam, Heavy Disruptor Beam, Small Disruption Shield, Large Disruption Shield, Disruptor Bomb Launcher. &amp;lt;br /&amp;gt;And more, fill out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Security Station (Apocalypse)|Advanced Security Station]] || 18,000 || Small || Base Facility || ? || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Workshop (Apocalypse)|Advanced Workshop]] || ? || Small || Base Facility || Dimension Probe || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Boomeroid]] || ? || Small || Agent Equipment || Recovered Equipment || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloaking Field (Apocalypse)|Cloaking Field]] || ? || Small/Large || Agent Equipment || Recovered Equipment || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Devastator Cannon]] || ? || Small/Large || Agent Equipment || Recovered Equipment, Disruptor Gun || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Missile]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Missile Launcher]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Gun]] || 40,000 || Small || Agent Equipment || Recovered Equipment || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Cloaking Field]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Disruptor Shield]] || ? || Small || Agent Equipment || Recovered Equipment || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Vortex Mine]] || 45,000 || Small || Agent Equipment || Recovered Equipment || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Agents Armor (Apocalypse)#X-COM Armor|X-COM Armor]] || ? || Small/Large || Agent Equipment || Disruptor Gun, Personal Disruptor Shield, Small Disruption Shield || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Gates]] || ? || Small || Concept || None || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Control System (Apocalypse)|Alien Control System]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Energy Source (Apocalypse)|Alien Energy Source]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Propulsion System (Apocalypse)|Alien Propulsion System]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Dimension (Apocalypse)|Alien Dimension]] || ? || Small/Large || Concept || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Probe (Apocalypse)|Alien Probe]] (UFO  1) || ? || Small || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Scout Ship (Apocalypse)|Alien Scout Ship]] (UFO  2) || ? || Small || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Transporter (Apocalypse)|Alien Transporter]] (UFO  3) || 11,000 || Small || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Fast-Attack Ship (Apocalypse)|Alien Fast-Attack Ship]] (UFO  4) || 13,000 || Small || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Destroyer (Apocalypse)|Alien Destroyer]] (UFO  5) || 13,000 || Small || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Assault Ship (Apocalypse)|Alien Assault Ship]] (UFO  6) || 13,000 || Small || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Bomber (Apocalypse)|Alien Bomber]] (UFO  7) || ? || Small/Large || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Escort Ship (Apocalypse)|Alien Escort Ship]] (UFO  8) || ? || Small/Large || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Battleship (Apocalypse)|Alien Battleship]] (UFO  9) || ? || Small/Large || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Mothership (Apocalypse)|Alien Mothership]] (UFO 10) || ? || Small/Large || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Probe]] || ? || Small || Vehicle || Alien Control System, Alien Energy Source, Alien Propulsion System || Advanced Workshop, Bio-Trans&lt;br /&gt;
|-&lt;br /&gt;
|[[Bio-Trans]] || 18,000 || Small/Large || Vehicle || Dimension Probe, Transporter (UFO 3) || Explorer&lt;br /&gt;
|-&lt;br /&gt;
|[[Explorer]] || 24,000 || Small/Large || Vehicle || Bio-Trans, Destroyer (UFO 5) || Retaliator&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliator]] || 33,000 || Small/Large || Vehicle || Explorer, Assault Ship (UFO 6) || Annihilator&lt;br /&gt;
|-&lt;br /&gt;
|[[Annihilator]] || ? || Small/Large || Vehicle || Retaliator, Battleship (UFO 9) || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Control System (Apocalypse)|Advanced Control System ]] || ? || Small/Large || Vehicle equipment || ? || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Inversion Bomb (Apocalypse)|Disruptor Inversion Bomb]] &amp;lt;br /&amp;gt;([[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]]) || 60,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 5), Light Disruptor Beam || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Multi-Bomb (Apocalypse)|Disruptor Multi-Bomb]] &amp;lt;br /&amp;gt;([[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]]) || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 7) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 9-10), Medium Disruptor Beam || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Large Disruption Shield (Apocalypse)|Large Disruption Shield]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 9-10) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] || ? || Small || Vehicle Equipment || Recovered Equipment (UFO 3) || Medium Disruptor Beam, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 4-6), Light Disruptor Beam || Heavy Disruptor Beam, Small Disruption Shield, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Disruption Shield (Apocalypse)|Small Disruption Shield]] || 60,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 2-10), Medium Disruptor Beam || X-COM Armor, ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Stasis Bomb]] &amp;lt;br /&amp;gt;([[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]]) || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 8) || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tech Tree==&lt;br /&gt;
[[image:OMGPLZ.PNG]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://www.gamespot.com/features/xcom/research1.html Quantum physics research tree at Gamespot]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Research (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Jeahra&amp;diff=59520</id>
		<title>User:Jeahra</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Jeahra&amp;diff=59520"/>
		<updated>2014-09-13T20:36:26Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Created page with &amp;quot;Today, I began working on converting the list of Quantum Physics research topics into a nice table. Like there is for Biochemistry....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Today, I began working on converting the list of [[Quantum Physics (Apocalypse)#Topics|Quantum Physics]] research topics into a nice table. Like there is for [[Biochemistry]]. Finding the research hours is a big task, please help. [[User:Jeahra|Jeahra]] ([[User talk:Jeahra|talk]]) 16:36, 13 September 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quantum_Physics_(Apocalypse)&amp;diff=59519</id>
		<title>Quantum Physics (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quantum_Physics_(Apocalypse)&amp;diff=59519"/>
		<updated>2014-09-13T20:30:26Z</updated>

		<summary type="html">&lt;p&gt;Jeahra: Converted bullet list into a table like Biochemistry. First draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Ah, Quantum Physics. These are the sort of things which deal with the extremely minute items of the galaxy. Why they are researching death rays and spacecraft, I can&#039;t tell you. But I&#039;m not here to critique the game! I&#039;m here to give you a rundown of all items you can research that are in this category.&lt;br /&gt;
&lt;br /&gt;
In contrast to [[Biochemistry]], which burns out fairly early on, Quantum Physics labs become cluttered with artifacts towards the mid and late game. A second small lab is moderately useful (build on the second week), but large labs are really required to handle the large number of advanced topics and research chains. A minimum of 15 QP&#039;s should be used, one large team handling advanced research chains and a small team for single topics. A second large lab is recommended.&lt;br /&gt;
&lt;br /&gt;
==Topics==&lt;br /&gt;
&#039;&#039;Note: Please help update this table with its missing data. Thank you!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Topic !! Research Cost !! Required&amp;lt;br /&amp;gt;QP-lab !! Type !! Direct Prerequisites !! Research Directly Requiring &lt;br /&gt;
|-&lt;br /&gt;
|style=white-space:nowrap|[[Advanced Quantum Physics Lab (Apocalypse)|Advanced Quantum Physics Lab]] || ? || Small || Base Facility || Alien Control System or Alien Energy Source or Alien Propulsion System || Medium Disruptor Beam, Heavy Disruptor Beam, Small Disruption Shield, Large Disruption Shield, Disruptor Bomb Launcher. &amp;lt;br /&amp;gt;And more, fill out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Security Station (Apocalypse)|Advanced Security Station]] || ? || Small || Base Facility || ? || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Workshop (Apocalypse)|Advanced Workshop]] || ? || Small || Base Facility || Dimension Probe || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Boomeroid]] || ? || Small || Agent Equipment || Recovered Equipment || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloaking Field (Apocalypse)|Cloaking Field]] || ? || Small/Large || Agent Equipment || Recovered Equipment || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Devastator Cannon]] || ? || Small/Large || Agent Equipment || Recovered Equipment, Disruptor Gun || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Missile]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Missile Launcher]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Gun]] || ? || Small || Agent Equipment || Recovered Equipment || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Cloaking Field]] || ? || Small/Large || Agent Equipment || Recovered Equipment, ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Disruptor Shield]] || ? || Small || Agent Equipment || Recovered Equipment || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Vortex Mine]] || ? || Small || Agent Equipment || Recovered Equipment || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Agents Armor (Apocalypse)#X-COM Armor|X-COM Armor]] || ? || Small/Large || Agent Equipment || Disruptor Gun, Personal Disruptor Shield, Small Disruption Shield || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Gates]] || ? || Small || Concept || None || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Control System (Apocalypse)|Alien Control System]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Energy Source (Apocalypse)|Alien Energy Source]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Propulsion System (Apocalypse)|Alien Propulsion System]] || ? || Small || Concept || Probe (UFO 1), Scout (UFO 2), Transporter (UFO 3). Maybe any UFO || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Dimension (Apocalypse)|Alien Dimension]] || ? || Small/Large || Concept || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Probe (Apocalypse)|Alien Probe]] (UFO  1) || ? || Small || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Scout Ship (Apocalypse)|Alien Scout Ship]] (UFO  2) || ? || Small || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Transporter (Apocalypse)|Alien Transporter]] (UFO  3) || 11,000 || Small || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Fast-Attack Ship (Apocalypse)|Alien Fast-Attack Ship]] (UFO  4) || ? || Small || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Destroyer (Apocalypse)|Alien Destroyer]] (UFO  5) || ? || Small || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Assault Ship (Apocalypse)|Alien Assault Ship]] (UFO  6) || ? || Small || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Bomber (Apocalypse)|Alien Bomber]] (UFO  7) || ? || Small/Large || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Escort Ship (Apocalypse)|Alien Escort Ship]] (UFO  8) || ? || Small/Large || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Battleship (Apocalypse)|Alien Battleship]] (UFO  9) || ? || Small/Large || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Mothership (Apocalypse)|Alien Mothership]] (UFO 10) || ? || Small/Large || UFO || UFO crash site mission || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Probe]] || ? || Small || Vehicle || Alien Control System, Alien Energy Source, Alien Propulsion System || Advanced Workshop, Bio-Trans&lt;br /&gt;
|-&lt;br /&gt;
|[[Bio-Trans]] || ? || Small/Large || Vehicle || Dimension Probe, Transporter (UFO 3) || Explorer&lt;br /&gt;
|-&lt;br /&gt;
|[[Explorer]] || ? || Small/Large || Vehicle || Bio-Trans || Retaliator&lt;br /&gt;
|-&lt;br /&gt;
|[[Retaliator]] || ? || Small/Large || Vehicle || Explorer, Assault Ship (UFO 6) || Annihilator&lt;br /&gt;
|-&lt;br /&gt;
|[[Annihilator]] || ? || Small/Large || Vehicle || Retaliator, Battleship (UFO 9) || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Control System (Apocalypse)|Advanced Control System ]] || ? || Small/Large || Vehicle equipment || ? || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Inversion Bomb (Apocalypse)|Disruptor Inversion Bomb]] &amp;lt;br /&amp;gt;([[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]]) || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 5), Light Disruptor Beam || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Disruptor Multi-Bomb (Apocalypse)|Disruptor Multi-Bomb]] &amp;lt;br /&amp;gt;([[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]]) || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 7) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 9-10), Medium Disruptor Beam || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Large Disruption Shield (Apocalypse)|Large Disruption Shield]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 9-10) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] || ? || Small || Vehicle Equipment || Recovered Equipment (UFO 3) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 4-6), Light Disruptor Beam || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Disruption Shield (Apocalypse)|Small Disruption Shield]] || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 2-10) || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Stasis Bomb]] &amp;lt;br /&amp;gt;([[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]]) || ? || Large || Vehicle Equipment || Recovered Equipment (UFO 8) || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tech Tree==&lt;br /&gt;
[[image:OMGPLZ.PNG]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://www.gamespot.com/features/xcom/research1.html Quantum physics research tree at Gamespot]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;br /&gt;
[[Category: Research (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Jeahra</name></author>
	</entry>
</feed>