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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jarcionek</id>
	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-01T06:00:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Craft&amp;diff=46390</id>
		<title>Craft</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Craft&amp;diff=46390"/>
		<updated>2013-05-15T21:35:44Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Quick Comparison Table */ text into table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;In other languages: [[항공기|한국어]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several different types of &#039;&#039;&#039;craft&#039;&#039;&#039; are available to X-COM Commanders, each has its own strengths and weaknesses. There are two basic roles any X-COM craft can fulfill, the ability to [[UFO Interception|intercept]] enemy [[UFOs]], which requires mounting points for [[Craft Armaments|craft weapons]]. The second potential role is for a troop transport which requires carrying space for [[soldiers]], [[Equipment (EU)|equipment]] (especially [[weapons]]) and potentially [[Heavy Weapons Platforms]]. A couple of the craft with can be [[research]]ed can fill both roles.&lt;br /&gt;
&lt;br /&gt;
=== Interception Craft ===&lt;br /&gt;
Interception Craft are used by X-COM to chase after and shoot down UFOs as they travel through Earth&#039;s atmosphere performing some [[Alien Missions|mission]]. They need to be fast enough to catch up to the UFO, have sufficient weaponry to take it down, and enough damage capacity to survive long enough to use that weaponry.&lt;br /&gt;
Note: All damaged craft are repaired at the rate of 1 HP per hour.&lt;br /&gt;
&lt;br /&gt;
*[[Interceptor]] - The only initial interception craft you can use, it is the best humans have at the time but it is comparatively slow and fragile.&lt;br /&gt;
*[[Firestorm]] - The first new hybrid of Human-Alien technology applied to craft design, it is a big step up from the interceptor in all but range.&lt;br /&gt;
&lt;br /&gt;
=== Troop Transporters ===&lt;br /&gt;
Troop Transporters are used to deliver soldiers to a remote mission location. Ideally they need as high a capacity as possible so that large squads can be sent out where a mission demands it, and sufficient range to get to all potential mission sites. High speed will also help for certain mission profiles, but is of lesser importance for most purposes.&lt;br /&gt;
&lt;br /&gt;
*[[Skyranger]] - A solid piece of equipment that gets the job done for most of the conflict, although it is slow when missions are required at all sorts of places around the world.&lt;br /&gt;
&lt;br /&gt;
===Multi-Role Interceptor/Transporters===&lt;br /&gt;
Later research will allow X-COM to field some multi-role craft that can fill both the interceptor and troop transport roles. These craft might supersede the other more specialist craft for general usage, although some commanders may prefer to use them more rigidly in one role or the other, or create entirely new roles that make use of all aspects of these craft.&lt;br /&gt;
&lt;br /&gt;
*[[Lightning]] - This design suffers a little from being too small to do both jobs well, but it can be useful in certain roles, mopping up smaller UFOs with it single weapon and then immediately being able to recover the resulting crash site if a small squad is enough.&lt;br /&gt;
*[[Avenger]] - The ultimate hybrid craft created - although its fuel is limited, its speed means it still retains an impressive range and gets there much faster than the Skyranger leading to faster mission turnarounds. It&#039;s only weakness is a very short airtime, like all hybrid craft, making it terrible at detecting alien bases.&lt;br /&gt;
&lt;br /&gt;
==Quick Comparison Table==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;Craft&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th width=&amp;quot;120&amp;quot;&amp;gt;Speed (kts)&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th width=&amp;quot;120&amp;quot;&amp;gt;Range (nm)&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th width=&amp;quot;90&amp;quot;&amp;gt;Accel.&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Fuel&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th width=&amp;quot;100&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th width=&amp;quot;90&amp;quot;&amp;gt;Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;Cargo&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th width=&amp;quot;80&amp;quot;&amp;gt;HWPs&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th width=&amp;quot;140&amp;quot;&amp;gt;Cost/Rent ($)&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Interceptor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2,100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8,050&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600,000&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Firestorm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4,200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;400,000&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Skyranger&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;760&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13,500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1,500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;500,000&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Lightning&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3,100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7,750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;800&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600,000&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Avenger&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5,400&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27,000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1,200&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;900,000&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This cost is paid upon ordering, and also at midnight on the first of every month once delivered as a craft rental fee&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; These craft also require a number of [[Alien Alloys]], [[UFO Navigation]] and [[UFO Power Source]] to build as well as this price, and take a substantial time to [[manufacture]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Costs of craftable aircrafts&lt;br /&gt;
|-&lt;br /&gt;
|           || cash || labour || alloys || power || navigation || total&lt;br /&gt;
|-&lt;br /&gt;
| Firestorm || 400k || 500k   || 423k   || 250k  || 80k        || 1653k&lt;br /&gt;
|-&lt;br /&gt;
| Lighting  || 600k || 630k   || 553k   || 250k  || 80k        || 2113k&lt;br /&gt;
|-&lt;br /&gt;
| Avenger   || 900k || 1250k  || 780k   || 500k  || 80k        || 3500k&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This means that manufacturing a Firestorm and selling your Interceptor pays for itself in under 3 months. (an existing interceptor costs 600k a month= 1800k in 3 months)&lt;br /&gt;
However, if you do not already have an interceptor in the hangar, manufacturing a firestorm would effectively pay for itself in 2 months. (An new interceptor costs 600k+600k the first month, and 600k a month henceforth)&lt;br /&gt;
&lt;br /&gt;
A Lightning arguably pays for itself in 1-2 months (500+600...500+600) since 1 Lightning can  more or less do the job of 1 Interceptor + 1 Skyranger.&lt;br /&gt;
&lt;br /&gt;
In short, X-com saves a LOT of money by manufacturing craft. The only drawback is Hybrid craft cost a lot of Elerium... 100 Elerium a month is $500,000 a month. So if your ships are spending a lot of time in the air, an Interceptor might be better than a Firestorm after all.&lt;br /&gt;
&lt;br /&gt;
The time taken to build a Firestorm, Lightning and Avenger are respectively 14000, 18000 and 34000 man hours.&lt;br /&gt;
&lt;br /&gt;
In terms of combat effectiveness, (vs Battleships) an Avenger has exactly the same damage output as a Firestorm, but has almost 2.5 times as much health. The Avenger also costs slightly over twice as much and almost 2.5 times as long to build. In actual combat with a Battleship, on average, 4 Avengers will receive exactly the same amount of damage as 4 Firestorms, aka they are equally effective in combat, when engaging with 4 craft at once. And 4 Firestorms will fare better than 2 Avengers.  In effect, this means that dollar for dollar, building 10 Firestorms is cheaper and more effective than building 4 Avengers. However, EACH avenger uses less fuel than 1 Firestorm, due to shorter airtime. Furthermore, 10 firestorms require 10 hangar.&lt;br /&gt;
&lt;br /&gt;
In short, if you have enough resources, the Avenger is the better choice, but if you are short on resources, and for some reason you feel an uncontrollable urge to shoot down battleships (I do not know why you would do so), a fleet of Firestorms is better.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Craft Navbar}}&lt;br /&gt;
*[[Repairs]]&lt;br /&gt;
*[[Refueling]]&lt;br /&gt;
*[[Rearming]]&lt;br /&gt;
*[[UFO Interception]]&lt;br /&gt;
*[[Aircraft Firepower Table]]&lt;br /&gt;
*[[Talk:UFO_Detection#Aircraft_vs_Radar_Detection_Efficiency_.28Table.29|Aircraft Detection and Duty Cycle Table]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Craft]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Difficulty_(EU2012)&amp;diff=39922</id>
		<title>Difficulty (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Difficulty_(EU2012)&amp;diff=39922"/>
		<updated>2012-10-20T21:00:52Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: Adding starting funds table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Starting Funds =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Difficulty&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | North America&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | South America&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Europa&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Africa&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Asia&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Easy&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §465&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--S Am--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--E--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--Af--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §315&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--N Am--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--S Am--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--E--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--Af--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--As--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Classic&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | §300&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;!--S Am--&amp;gt;&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;!--E--&amp;gt;&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;!--Af--&amp;gt;&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;!--As--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Impossible&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--N Am--&amp;gt; &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--S Am--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--E--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--Af--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--As--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Easy =&lt;br /&gt;
* Base global panic starts at 0&lt;br /&gt;
* Most alien activity only raises panic by 1 in left unchecked&lt;br /&gt;
* Your soldiers have 1 bonus hitpoint&lt;br /&gt;
* Aliens are dumber, and there aren&#039;t as many of them&lt;br /&gt;
* Soldiers cost $10&lt;br /&gt;
&lt;br /&gt;
= Normal =&lt;br /&gt;
* Base global panic starts at 0&lt;br /&gt;
* Most minor alien activity raises panic by 1 in left unchecked with some events doing up to 3&lt;br /&gt;
* Your soldiers have no bonus hitpoints&lt;br /&gt;
* Aliens have their AI mostly unshackled&lt;br /&gt;
* Soldiers cost $10&lt;br /&gt;
&lt;br /&gt;
= Classic =&lt;br /&gt;
* Base global panic starts at 8 (1 per location)&lt;br /&gt;
* If unchecked alien activity causes at least 1 panic, but will often cause 2 or 3&lt;br /&gt;
* Your soldiers have -1 hitpoint&lt;br /&gt;
* All aliens receive bonuses hit hitpoints, accuracy, critical change and / or damage.&lt;br /&gt;
* Alien AI is unshackled&lt;br /&gt;
* You receive no officer training school&lt;br /&gt;
* There are even more aliens per map&lt;br /&gt;
* Soldiers cost $15&lt;br /&gt;
&lt;br /&gt;
= Impossible =&lt;br /&gt;
* Base global panic starts at 16 (2 per location)&lt;br /&gt;
* If unchecked alien activity causes at least 2 panic, but will often cause even more&lt;br /&gt;
* Your soldiers have -2 hitpoints&lt;br /&gt;
* All aliens receive bonuses hit hitpoints, accuracy, critical change and / or damage.&lt;br /&gt;
* Alien AI is unshackled&lt;br /&gt;
* You receive no officer training school&lt;br /&gt;
* There are even more aliens per map&lt;br /&gt;
* Soldiers cost $15&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Engineering_(EU2012)&amp;diff=39916</id>
		<title>Talk:Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Engineering_(EU2012)&amp;diff=39916"/>
		<updated>2012-10-20T19:39:57Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Prerequisite and Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prerequisite and Cost ==&lt;br /&gt;
This data is misleading, since the projects don&#039;t actually cost/consume Engineers but rather require a minimum of them to be able to be built. It would be better to structure the data in this way:&lt;br /&gt;
Also &#039;&#039;&#039;Duration&#039;&#039;&#039; is better described with &#039;&#039;&#039;Build Time&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Facilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Facility&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Requirements&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Maintenance&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Bonus&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Build Time&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Access Lift || align=&amp;quot;center&amp;quot; | Required to access a level. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §50&amp;lt;br/&amp;gt;2 Power || align=&amp;quot;center&amp;quot; | §10 month || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Satellite Uplink || align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites. || align=&amp;quot;center&amp;quot; | 10 Engineers || align=&amp;quot;center&amp;quot; | §150&amp;lt;br/&amp;gt;5 Power || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every two uplinks constructed adjacent to another. || align=&amp;quot;center&amp;quot; | Unknown&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Satellite Nexus || align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites. || align=&amp;quot;center&amp;quot; | Alien Nav Computer&amp;lt;br/&amp;gt; 25 Engineers || align=&amp;quot;center&amp;quot; | §300&amp;lt;br/&amp;gt;8 Power&amp;lt;br/&amp;gt;25x Alloys&amp;lt;br/&amp;gt;2x UFO Flight Computer || align=&amp;quot;center&amp;quot; | §26 month || align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent uplink. || align=&amp;quot;center&amp;quot; | 21d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:Engineers have been moved from &amp;quot;cost&amp;quot; to &amp;quot;prerequisite&amp;quot;; &amp;quot;duration&amp;quot; header replaced with &amp;quot;build time&amp;quot; [[User:Jarcionek|Jarcionek]] 15:39, 20 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The engineers requirements listed for uplink/workshop/nexus are wrong - it depends on how many you already have built. [[User:Momerathe|Momerathe]] 05:27, 12 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Corrected [[User:Jarcionek|Jarcionek]] 15:39, 20 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ToDo: is there a simple rule-of-thumb that determines Foundry projects vs. Research projects? eg a sentence like &amp;quot;all equipment requiring elerium is researched at the Foundry&#039;&#039; [[User:Off the Rails|Off the Rails]] 04:06, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some base facilities requirements are wrong -- Foundry requires research, and laboratories and workshops require that you acquire at least one scientist/engineer beyond the initial ones, [[User:Trenchie|Trenchie]] 04:50, 15 October 2012 (EDT)&lt;br /&gt;
:I have updated all the buildings (including finding the formulas for required number of engineers etc.): http://ufopaedia.org/index.php?title=Base_Facilities_%28EU2012%29 [[User:Jarcionek|Jarcionek]] 09:44, 19 October 2012 (EDT)&lt;br /&gt;
::I have corrected required number of engineers on this page. Research required to build Foundry seems to be fine. Is there anything else incorrect? [[User:Jarcionek|Jarcionek]] 15:39, 20 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39915</id>
		<title>Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39915"/>
		<updated>2012-10-20T19:35:32Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Build Items */ Medkit engineers moved from costs to prerequisite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DrShen.png|thumb|300px|right|Dr. Shen, XCOMs head of engineering.]]&lt;br /&gt;
&#039;&#039;In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dr. Shen ==&lt;br /&gt;
Dr. Raymond Shen is the Chief Engineer of the XCOM Project. Dr. Shen has proven to be an invaluable asset with his decades of experience. The XCOM project is lucky to have such a brilliant, dedicated, world renowned, award winning engineer at its disposal. Please note: This artificial intelligence was created by Dr. Shen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039; Info on resources, cost &amp;amp; time&#039;&#039;&lt;br /&gt;
* Credits&lt;br /&gt;
* Elerium&lt;br /&gt;
* Alloys&lt;br /&gt;
&lt;br /&gt;
Manufactured items such as armour, weapons or vehicles have a base § cost, as well as a minimum number of engineers without which they cannot be built. If you have extra engineers above the minimum, this provides a cost discount. The rate of discount slows down as you have more and more engineers, and never goes above 50%.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of a manufactured item is:&lt;br /&gt;
&lt;br /&gt;
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]&lt;br /&gt;
&lt;br /&gt;
== Workshops ==&lt;br /&gt;
&#039;&#039;Info on workshops and bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Foundry ==&lt;br /&gt;
The Foundry is one of two places you can research equipment upgrades.&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry Projects]]&lt;br /&gt;
&lt;br /&gt;
== Build/Buy Items==&lt;br /&gt;
&lt;br /&gt;
=== Build Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Combat Stims (EU2012) | Combat Stims]]  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Mind Shield (EU2012) | Mind Shield]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Medikit (EU2012)|Medikit]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nano sutures and high-potency stimulants.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Arc Thrower (EU2012)|Arc Thrower]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chitin Plating (EU2012)|Chitin Plating]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Pistol (EU2012)|Laser Pistol]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Rifle (EU2012)|Laser Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Scatter (EU2012)|Laser Scatter]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Laser (EU2012)|Heavy Laser]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Light Rifle (EU2012)|Light Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Rifle (EU2012)|Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy Cannon (EU2012)|Alloy Cannon]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Plasma (EU2012)|Heavy Plasma]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]|| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Build Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Carapace Armour || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skeleton Suit || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Titan Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ghost Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Archangel Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Psi Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;45%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;24%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Firestorm (EU2012)|Firestorm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | New Fighter Craft, &amp;lt;br/&amp;gt; 20 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §100, &amp;lt;br/&amp;gt; 5x Elerium, &amp;lt;br/&amp;gt; 20x Alloys, &amp;lt;br/&amp;gt; 1x UFO Power Source, &amp;lt;br/&amp;gt; 2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite (EU2012)|Satellite]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hover SHIV (EU2012)|Hover SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | New Fighter Craft, &amp;lt;br/&amp;gt; Heavy Weapons Platform, &amp;lt;br/&amp;gt; 20 Engineers, &amp;lt;br/&amp;gt; 1 Barracks Capacity&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §100, &amp;lt;br/&amp;gt; 20x Elerium, &amp;lt;br/&amp;gt; 30x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy SHIV (EU2012)|Alloy SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;Integration of the alien alloy into the basic SHIV design results in a weapons platform that is both lighter and stronger than the original.  The reinforced chassis allows for this SHIV to be used as a mobile cover position in the field.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Heavy Weapons Platform, &amp;lt;br/&amp;gt; 10 Engineers, &amp;lt;br/&amp;gt; 1 Barracks Capacity&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §75, &amp;lt;br/&amp;gt; 20 Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[SHIV (EU2012)|SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;The Super Heavy Infantry Vehicle, or SHIV, is an advanced weapons platform that can be deployed in place of a human soldier.  While extremely capable in most combat scenarios, any damage to the SHIV will require lengthy repairs.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Heavy Weapons Platform, &amp;lt;br/&amp;gt; 5 Engineers, &amp;lt;br/&amp;gt; 1 Barracks Capacity&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal: &amp;lt;br/&amp;gt; §45? &amp;lt;br/&amp;gt; Classic: &amp;lt;br/&amp;gt; §50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Fusion Lance (EU2012)|Fusion Lance]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fusion Lance, &amp;lt;br/&amp;gt; 35 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §75, &amp;lt;br/&amp;gt; 10x Elerium, &amp;lt;br/&amp;gt; 15x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[EMP Cannon (EU2012)|EMP Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | EMP Cannon, &amp;lt;br/&amp;gt; 30 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §100, &amp;lt;br/&amp;gt; 10x Elerium, &amp;lt;br/&amp;gt; 15x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Cannon (EU2012)|Plasma Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Plasma Cannon, &amp;lt;br/&amp;gt; 20 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §50, &amp;lt;br/&amp;gt; 10x Elerium, &amp;lt;br/&amp;gt; 10x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Cannon (EU2012)|Laser Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Heavy Lasers, &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §16-17?, &amp;lt;br/&amp;gt; 12-13x Alloys?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Phoenix Cannon (EU2012)|Phoenix Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Phoenix Cannon is capable of delivering massive burst damage, but its limited range puts the Interceptor at greater risk during combat.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare, &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal: &amp;lt;br/&amp;gt; §20 &amp;lt;br/&amp;gt; Classic: &amp;lt;br/&amp;gt; §16-17?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Defence Matrix (Dodge) (EU2012)|Defence Matrix (Dodge)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Floater Autopsy, &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §50, &amp;lt;br/&amp;gt; 3x Floater Corpse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[UFO Tracking (Boost) (EU2012)|UFO Tracking (Boost)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy, &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §20, &amp;lt;br/&amp;gt; 2x CyberdiscCorpse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Uplink Targeting (Aim) (EU2012)|Uplink Targeting (Aim)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Activate this module during interception to provide an immediate, temporary booste to our unit&#039;s accuracy.  The module will burn out after one use.  Its technology is based on Sectoid implants, and allows us to send a data pulse through our satellite network.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sectoid Autopsy, &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal: &amp;lt;br/&amp;gt; §5, &amp;lt;br/&amp;gt; 3x Sectoid Corpse &amp;lt;br/&amp;gt; Classic: &amp;lt;br/&amp;gt; §10, &amp;lt;br/&amp;gt; 3x Sectoid Corpse &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Build Facilities ==&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
After researching [[Advanced Construction (RU2012)|Advanced Construction]] in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Facilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Facility&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;13%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Monthly cost&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Bonus&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&amp;lt;!-- PERHAPS STRUCTURE THE CODE THIS WAY FOR EASY EDIT. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Access Lift (EU2012)|Access Lift]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Required to access a level&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §50&amp;lt;br/&amp;gt;2 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
&amp;lt;!-- END ONE SECTION --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150 &amp;lt;br/&amp;gt; 5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alien Nav Computer Research,&amp;lt;br&amp;gt;5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §300 &amp;lt;br/&amp;gt; 8 Power &amp;lt;br/&amp;gt; 25x Alloys &amp;lt;br/&amp;gt; 2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each laboratory increases research speed by 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Scientists (second requires 10, each next requires 5 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +10% increase to research speed for every adjacent laboratory&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Workshop (EU2012)|Workshop]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each workshop adds 5 engineers to our staff&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Engineers (second requires 15, each next requires 10 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §130&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +7% refund on resources used when building vehicles, foundry projects and facilities&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Foundry (EU2012)| The Foundry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Develop new combat items or improve current items in the Foundry.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alien Containment (EU2012)| Alien Containment]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Xenobiology Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §85&amp;lt;br/&amp;gt;5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Power Generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thermal Power Generators supply +20 power, but must be built over steam vents.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Steam Vent&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Elerium Generator (EU2012)|Elerium Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Elerium Power Generators supply +30 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | UFO Power Source Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §275&amp;lt;br/&amp;gt;40x Alloys&amp;lt;br/&amp;gt;30x Elerium&amp;lt;br/&amp;gt;2x UFO Power Source&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §29&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Psionic Lab (EU2012)|Psionic Lab]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills. &amp;lt;br/&amp;gt; &#039;&#039;Can be only one&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Interrogate (Classic) / Autopsy (Normal) &amp;lt;br/&amp;gt; Sectoid Commander&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 3 Power &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Gollop Chamber (EU2012)| Gollop Chamber]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Once we build this facility, a psionically powerful soldier will be able to access the Ethereal&#039;s psychic net.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ethereal Device Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 5 Power &amp;lt;br/&amp;gt; 1x Ethereal Device &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hyperwave Relay (EU2012)|Hyperwave Relay]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Provides extra information about UFOs, such as number of crew, species and their objective.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hyperwave Communication Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §175 &amp;lt;br/&amp;gt; 4 Power &amp;lt;br/&amp;gt; 10x Alloys &amp;lt;br/&amp;gt; 1x Hyperwave Beacon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Officer Training School (EU2012)|Officer Training School]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining. &amp;lt;br/&amp;gt; &#039;&#039;Normal and Easy start with this facility already built&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sergeant rank (Classic)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125 &amp;lt;br/&amp;gt; 3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39914</id>
		<title>Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39914"/>
		<updated>2012-10-20T19:34:46Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Build/Buy Items */ &amp;quot;Duration&amp;quot; header reaplced with &amp;quot;Build time&amp;quot; in all tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DrShen.png|thumb|300px|right|Dr. Shen, XCOMs head of engineering.]]&lt;br /&gt;
&#039;&#039;In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dr. Shen ==&lt;br /&gt;
Dr. Raymond Shen is the Chief Engineer of the XCOM Project. Dr. Shen has proven to be an invaluable asset with his decades of experience. The XCOM project is lucky to have such a brilliant, dedicated, world renowned, award winning engineer at its disposal. Please note: This artificial intelligence was created by Dr. Shen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039; Info on resources, cost &amp;amp; time&#039;&#039;&lt;br /&gt;
* Credits&lt;br /&gt;
* Elerium&lt;br /&gt;
* Alloys&lt;br /&gt;
&lt;br /&gt;
Manufactured items such as armour, weapons or vehicles have a base § cost, as well as a minimum number of engineers without which they cannot be built. If you have extra engineers above the minimum, this provides a cost discount. The rate of discount slows down as you have more and more engineers, and never goes above 50%.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of a manufactured item is:&lt;br /&gt;
&lt;br /&gt;
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]&lt;br /&gt;
&lt;br /&gt;
== Workshops ==&lt;br /&gt;
&#039;&#039;Info on workshops and bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Foundry ==&lt;br /&gt;
The Foundry is one of two places you can research equipment upgrades.&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry Projects]]&lt;br /&gt;
&lt;br /&gt;
== Build/Buy Items==&lt;br /&gt;
&lt;br /&gt;
=== Build Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Combat Stims (EU2012) | Combat Stims]]  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Mind Shield (EU2012) | Mind Shield]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Medikit (EU2012)|Medikit]] || align=&amp;quot;center&amp;quot; | Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nano sutures and high-potency stimulants. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §25&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Arc Thrower (EU2012)|Arc Thrower]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chitin Plating (EU2012)|Chitin Plating]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Pistol (EU2012)|Laser Pistol]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Rifle (EU2012)|Laser Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Scatter (EU2012)|Laser Scatter]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Laser (EU2012)|Heavy Laser]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Light Rifle (EU2012)|Light Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Rifle (EU2012)|Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy Cannon (EU2012)|Alloy Cannon]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Plasma (EU2012)|Heavy Plasma]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]|| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Build Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Carapace Armour || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skeleton Suit || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Titan Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ghost Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Archangel Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Psi Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;45%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;24%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Firestorm (EU2012)|Firestorm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | New Fighter Craft, &amp;lt;br/&amp;gt; 20 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §100, &amp;lt;br/&amp;gt; 5x Elerium, &amp;lt;br/&amp;gt; 20x Alloys, &amp;lt;br/&amp;gt; 1x UFO Power Source, &amp;lt;br/&amp;gt; 2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite (EU2012)|Satellite]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hover SHIV (EU2012)|Hover SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | New Fighter Craft, &amp;lt;br/&amp;gt; Heavy Weapons Platform, &amp;lt;br/&amp;gt; 20 Engineers, &amp;lt;br/&amp;gt; 1 Barracks Capacity&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §100, &amp;lt;br/&amp;gt; 20x Elerium, &amp;lt;br/&amp;gt; 30x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy SHIV (EU2012)|Alloy SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;Integration of the alien alloy into the basic SHIV design results in a weapons platform that is both lighter and stronger than the original.  The reinforced chassis allows for this SHIV to be used as a mobile cover position in the field.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Heavy Weapons Platform, &amp;lt;br/&amp;gt; 10 Engineers, &amp;lt;br/&amp;gt; 1 Barracks Capacity&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §75, &amp;lt;br/&amp;gt; 20 Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[SHIV (EU2012)|SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;The Super Heavy Infantry Vehicle, or SHIV, is an advanced weapons platform that can be deployed in place of a human soldier.  While extremely capable in most combat scenarios, any damage to the SHIV will require lengthy repairs.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Heavy Weapons Platform, &amp;lt;br/&amp;gt; 5 Engineers, &amp;lt;br/&amp;gt; 1 Barracks Capacity&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal: &amp;lt;br/&amp;gt; §45? &amp;lt;br/&amp;gt; Classic: &amp;lt;br/&amp;gt; §50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Fusion Lance (EU2012)|Fusion Lance]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fusion Lance, &amp;lt;br/&amp;gt; 35 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §75, &amp;lt;br/&amp;gt; 10x Elerium, &amp;lt;br/&amp;gt; 15x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[EMP Cannon (EU2012)|EMP Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | EMP Cannon, &amp;lt;br/&amp;gt; 30 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §100, &amp;lt;br/&amp;gt; 10x Elerium, &amp;lt;br/&amp;gt; 15x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Cannon (EU2012)|Plasma Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Plasma Cannon, &amp;lt;br/&amp;gt; 20 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §50, &amp;lt;br/&amp;gt; 10x Elerium, &amp;lt;br/&amp;gt; 10x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Cannon (EU2012)|Laser Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Heavy Lasers, &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §16-17?, &amp;lt;br/&amp;gt; 12-13x Alloys?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Phoenix Cannon (EU2012)|Phoenix Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Phoenix Cannon is capable of delivering massive burst damage, but its limited range puts the Interceptor at greater risk during combat.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare, &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal: &amp;lt;br/&amp;gt; §20 &amp;lt;br/&amp;gt; Classic: &amp;lt;br/&amp;gt; §16-17?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Defence Matrix (Dodge) (EU2012)|Defence Matrix (Dodge)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Floater Autopsy, &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §50, &amp;lt;br/&amp;gt; 3x Floater Corpse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[UFO Tracking (Boost) (EU2012)|UFO Tracking (Boost)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy, &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §20, &amp;lt;br/&amp;gt; 2x CyberdiscCorpse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Uplink Targeting (Aim) (EU2012)|Uplink Targeting (Aim)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Activate this module during interception to provide an immediate, temporary booste to our unit&#039;s accuracy.  The module will burn out after one use.  Its technology is based on Sectoid implants, and allows us to send a data pulse through our satellite network.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sectoid Autopsy, &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal: &amp;lt;br/&amp;gt; §5, &amp;lt;br/&amp;gt; 3x Sectoid Corpse &amp;lt;br/&amp;gt; Classic: &amp;lt;br/&amp;gt; §10, &amp;lt;br/&amp;gt; 3x Sectoid Corpse &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Build Facilities ==&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
After researching [[Advanced Construction (RU2012)|Advanced Construction]] in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Facilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Facility&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;13%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Monthly cost&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Bonus&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&amp;lt;!-- PERHAPS STRUCTURE THE CODE THIS WAY FOR EASY EDIT. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Access Lift (EU2012)|Access Lift]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Required to access a level&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §50&amp;lt;br/&amp;gt;2 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
&amp;lt;!-- END ONE SECTION --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150 &amp;lt;br/&amp;gt; 5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alien Nav Computer Research,&amp;lt;br&amp;gt;5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §300 &amp;lt;br/&amp;gt; 8 Power &amp;lt;br/&amp;gt; 25x Alloys &amp;lt;br/&amp;gt; 2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each laboratory increases research speed by 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Scientists (second requires 10, each next requires 5 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +10% increase to research speed for every adjacent laboratory&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Workshop (EU2012)|Workshop]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each workshop adds 5 engineers to our staff&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Engineers (second requires 15, each next requires 10 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §130&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +7% refund on resources used when building vehicles, foundry projects and facilities&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Foundry (EU2012)| The Foundry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Develop new combat items or improve current items in the Foundry.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alien Containment (EU2012)| Alien Containment]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Xenobiology Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §85&amp;lt;br/&amp;gt;5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Power Generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thermal Power Generators supply +20 power, but must be built over steam vents.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Steam Vent&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Elerium Generator (EU2012)|Elerium Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Elerium Power Generators supply +30 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | UFO Power Source Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §275&amp;lt;br/&amp;gt;40x Alloys&amp;lt;br/&amp;gt;30x Elerium&amp;lt;br/&amp;gt;2x UFO Power Source&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §29&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Psionic Lab (EU2012)|Psionic Lab]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills. &amp;lt;br/&amp;gt; &#039;&#039;Can be only one&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Interrogate (Classic) / Autopsy (Normal) &amp;lt;br/&amp;gt; Sectoid Commander&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 3 Power &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Gollop Chamber (EU2012)| Gollop Chamber]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Once we build this facility, a psionically powerful soldier will be able to access the Ethereal&#039;s psychic net.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ethereal Device Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 5 Power &amp;lt;br/&amp;gt; 1x Ethereal Device &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hyperwave Relay (EU2012)|Hyperwave Relay]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Provides extra information about UFOs, such as number of crew, species and their objective.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hyperwave Communication Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §175 &amp;lt;br/&amp;gt; 4 Power &amp;lt;br/&amp;gt; 10x Alloys &amp;lt;br/&amp;gt; 1x Hyperwave Beacon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Officer Training School (EU2012)|Officer Training School]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining. &amp;lt;br/&amp;gt; &#039;&#039;Normal and Easy start with this facility already built&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sergeant rank (Classic)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125 &amp;lt;br/&amp;gt; 3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39913</id>
		<title>Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39913"/>
		<updated>2012-10-20T19:33:34Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Vehicles */ columns width changed, costs on classic added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DrShen.png|thumb|300px|right|Dr. Shen, XCOMs head of engineering.]]&lt;br /&gt;
&#039;&#039;In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dr. Shen ==&lt;br /&gt;
Dr. Raymond Shen is the Chief Engineer of the XCOM Project. Dr. Shen has proven to be an invaluable asset with his decades of experience. The XCOM project is lucky to have such a brilliant, dedicated, world renowned, award winning engineer at its disposal. Please note: This artificial intelligence was created by Dr. Shen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039; Info on resources, cost &amp;amp; time&#039;&#039;&lt;br /&gt;
* Credits&lt;br /&gt;
* Elerium&lt;br /&gt;
* Alloys&lt;br /&gt;
&lt;br /&gt;
Manufactured items such as armour, weapons or vehicles have a base § cost, as well as a minimum number of engineers without which they cannot be built. If you have extra engineers above the minimum, this provides a cost discount. The rate of discount slows down as you have more and more engineers, and never goes above 50%.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of a manufactured item is:&lt;br /&gt;
&lt;br /&gt;
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]&lt;br /&gt;
&lt;br /&gt;
== Workshops ==&lt;br /&gt;
&#039;&#039;Info on workshops and bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Foundry ==&lt;br /&gt;
The Foundry is one of two places you can research equipment upgrades.&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry Projects]]&lt;br /&gt;
&lt;br /&gt;
== Build/Buy Items==&lt;br /&gt;
&lt;br /&gt;
=== Build Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Combat Stims (EU2012) | Combat Stims]]  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Mind Shield (EU2012) | Mind Shield]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Medikit (EU2012)|Medikit]] || align=&amp;quot;center&amp;quot; | Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nano sutures and high-potency stimulants. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §25&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Arc Thrower (EU2012)|Arc Thrower]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chitin Plating (EU2012)|Chitin Plating]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Pistol (EU2012)|Laser Pistol]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Rifle (EU2012)|Laser Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Scatter (EU2012)|Laser Scatter]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Laser (EU2012)|Heavy Laser]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Light Rifle (EU2012)|Light Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Rifle (EU2012)|Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy Cannon (EU2012)|Alloy Cannon]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Plasma (EU2012)|Heavy Plasma]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]|| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Build Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Carapace Armour || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skeleton Suit || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Titan Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ghost Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Archangel Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Psi Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;45%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;24%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Firestorm (EU2012)|Firestorm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | New Fighter Craft, &amp;lt;br/&amp;gt; 20 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §100, &amp;lt;br/&amp;gt; 5x Elerium, &amp;lt;br/&amp;gt; 20x Alloys, &amp;lt;br/&amp;gt; 1x UFO Power Source, &amp;lt;br/&amp;gt; 2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite (EU2012)|Satellite]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hover SHIV (EU2012)|Hover SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | New Fighter Craft, &amp;lt;br/&amp;gt; Heavy Weapons Platform, &amp;lt;br/&amp;gt; 20 Engineers, &amp;lt;br/&amp;gt; 1 Barracks Capacity&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §100, &amp;lt;br/&amp;gt; 20x Elerium, &amp;lt;br/&amp;gt; 30x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy SHIV (EU2012)|Alloy SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;Integration of the alien alloy into the basic SHIV design results in a weapons platform that is both lighter and stronger than the original.  The reinforced chassis allows for this SHIV to be used as a mobile cover position in the field.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Heavy Weapons Platform, &amp;lt;br/&amp;gt; 10 Engineers, &amp;lt;br/&amp;gt; 1 Barracks Capacity&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §75, &amp;lt;br/&amp;gt; 20 Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[SHIV (EU2012)|SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;The Super Heavy Infantry Vehicle, or SHIV, is an advanced weapons platform that can be deployed in place of a human soldier.  While extremely capable in most combat scenarios, any damage to the SHIV will require lengthy repairs.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Heavy Weapons Platform, &amp;lt;br/&amp;gt; 5 Engineers, &amp;lt;br/&amp;gt; 1 Barracks Capacity&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal: &amp;lt;br/&amp;gt; §45? &amp;lt;br/&amp;gt; Classic: &amp;lt;br/&amp;gt; §50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Fusion Lance (EU2012)|Fusion Lance]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fusion Lance, &amp;lt;br/&amp;gt; 35 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §75, &amp;lt;br/&amp;gt; 10x Elerium, &amp;lt;br/&amp;gt; 15x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[EMP Cannon (EU2012)|EMP Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | EMP Cannon, &amp;lt;br/&amp;gt; 30 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §100, &amp;lt;br/&amp;gt; 10x Elerium, &amp;lt;br/&amp;gt; 15x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Cannon (EU2012)|Plasma Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Plasma Cannon, &amp;lt;br/&amp;gt; 20 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §50, &amp;lt;br/&amp;gt; 10x Elerium, &amp;lt;br/&amp;gt; 10x Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Cannon (EU2012)|Laser Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Heavy Lasers, &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §16-17?, &amp;lt;br/&amp;gt; 12-13x Alloys?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Phoenix Cannon (EU2012)|Phoenix Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Phoenix Cannon is capable of delivering massive burst damage, but its limited range puts the Interceptor at greater risk during combat.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare, &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal: &amp;lt;br/&amp;gt; §20 &amp;lt;br/&amp;gt; Classic: &amp;lt;br/&amp;gt; §16-17?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Defence Matrix (Dodge) (EU2012)|Defence Matrix (Dodge)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Floater Autopsy, &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §50, &amp;lt;br/&amp;gt; 3x Floater Corpse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[UFO Tracking (Boost) (EU2012)|UFO Tracking (Boost)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy, &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Classic: &amp;lt;br/&amp;gt; §20, &amp;lt;br/&amp;gt; 2x CyberdiscCorpse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Uplink Targeting (Aim) (EU2012)|Uplink Targeting (Aim)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Activate this module during interception to provide an immediate, temporary booste to our unit&#039;s accuracy.  The module will burn out after one use.  Its technology is based on Sectoid implants, and allows us to send a data pulse through our satellite network.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sectoid Autopsy, &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal: &amp;lt;br/&amp;gt; §5, &amp;lt;br/&amp;gt; 3x Sectoid Corpse &amp;lt;br/&amp;gt; Classic: &amp;lt;br/&amp;gt; §10, &amp;lt;br/&amp;gt; 3x Sectoid Corpse &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Build Facilities ==&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
After researching [[Advanced Construction (RU2012)|Advanced Construction]] in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Facilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Facility&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;13%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Monthly cost&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Bonus&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&amp;lt;!-- PERHAPS STRUCTURE THE CODE THIS WAY FOR EASY EDIT. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Access Lift (EU2012)|Access Lift]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Required to access a level&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §50&amp;lt;br/&amp;gt;2 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
&amp;lt;!-- END ONE SECTION --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150 &amp;lt;br/&amp;gt; 5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alien Nav Computer Research,&amp;lt;br&amp;gt;5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §300 &amp;lt;br/&amp;gt; 8 Power &amp;lt;br/&amp;gt; 25x Alloys &amp;lt;br/&amp;gt; 2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each laboratory increases research speed by 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Scientists (second requires 10, each next requires 5 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +10% increase to research speed for every adjacent laboratory&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Workshop (EU2012)|Workshop]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each workshop adds 5 engineers to our staff&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Engineers (second requires 15, each next requires 10 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §130&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +7% refund on resources used when building vehicles, foundry projects and facilities&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Foundry (EU2012)| The Foundry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Develop new combat items or improve current items in the Foundry.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alien Containment (EU2012)| Alien Containment]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Xenobiology Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §85&amp;lt;br/&amp;gt;5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Power Generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thermal Power Generators supply +20 power, but must be built over steam vents.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Steam Vent&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Elerium Generator (EU2012)|Elerium Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Elerium Power Generators supply +30 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | UFO Power Source Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §275&amp;lt;br/&amp;gt;40x Alloys&amp;lt;br/&amp;gt;30x Elerium&amp;lt;br/&amp;gt;2x UFO Power Source&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §29&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Psionic Lab (EU2012)|Psionic Lab]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills. &amp;lt;br/&amp;gt; &#039;&#039;Can be only one&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Interrogate (Classic) / Autopsy (Normal) &amp;lt;br/&amp;gt; Sectoid Commander&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 3 Power &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Gollop Chamber (EU2012)| Gollop Chamber]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Once we build this facility, a psionically powerful soldier will be able to access the Ethereal&#039;s psychic net.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ethereal Device Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 5 Power &amp;lt;br/&amp;gt; 1x Ethereal Device &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hyperwave Relay (EU2012)|Hyperwave Relay]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Provides extra information about UFOs, such as number of crew, species and their objective.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hyperwave Communication Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §175 &amp;lt;br/&amp;gt; 4 Power &amp;lt;br/&amp;gt; 10x Alloys &amp;lt;br/&amp;gt; 1x Hyperwave Beacon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Officer Training School (EU2012)|Officer Training School]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining. &amp;lt;br/&amp;gt; &#039;&#039;Normal and Easy start with this facility already built&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sergeant rank (Classic)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125 &amp;lt;br/&amp;gt; 3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39911</id>
		<title>Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39911"/>
		<updated>2012-10-20T19:18:40Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Vehicles */ added research prerequisites&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DrShen.png|thumb|300px|right|Dr. Shen, XCOMs head of engineering.]]&lt;br /&gt;
&#039;&#039;In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dr. Shen ==&lt;br /&gt;
Dr. Raymond Shen is the Chief Engineer of the XCOM Project. Dr. Shen has proven to be an invaluable asset with his decades of experience. The XCOM project is lucky to have such a brilliant, dedicated, world renowned, award winning engineer at its disposal. Please note: This artificial intelligence was created by Dr. Shen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039; Info on resources, cost &amp;amp; time&#039;&#039;&lt;br /&gt;
* Credits&lt;br /&gt;
* Elerium&lt;br /&gt;
* Alloys&lt;br /&gt;
&lt;br /&gt;
Manufactured items such as armour, weapons or vehicles have a base § cost, as well as a minimum number of engineers without which they cannot be built. If you have extra engineers above the minimum, this provides a cost discount. The rate of discount slows down as you have more and more engineers, and never goes above 50%.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of a manufactured item is:&lt;br /&gt;
&lt;br /&gt;
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]&lt;br /&gt;
&lt;br /&gt;
== Workshops ==&lt;br /&gt;
&#039;&#039;Info on workshops and bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Foundry ==&lt;br /&gt;
The Foundry is one of two places you can research equipment upgrades.&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry Projects]]&lt;br /&gt;
&lt;br /&gt;
== Build/Buy Items==&lt;br /&gt;
&lt;br /&gt;
=== Build Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Combat Stims (EU2012) | Combat Stims]]  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Mind Shield (EU2012) | Mind Shield]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Medikit (EU2012)|Medikit]] || align=&amp;quot;center&amp;quot; | Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nano sutures and high-potency stimulants. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §25&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Arc Thrower (EU2012)|Arc Thrower]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chitin Plating (EU2012)|Chitin Plating]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Pistol (EU2012)|Laser Pistol]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Rifle (EU2012)|Laser Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Scatter (EU2012)|Laser Scatter]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Laser (EU2012)|Heavy Laser]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Light Rifle (EU2012)|Light Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Rifle (EU2012)|Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy Cannon (EU2012)|Alloy Cannon]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Plasma (EU2012)|Heavy Plasma]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]|| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Build Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Carapace Armour || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skeleton Suit || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Titan Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ghost Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Archangel Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Psi Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;24%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Firestorm (EU2012)|Firestorm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | New Fighter Craft, &amp;lt;br/&amp;gt; 20 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--COST--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite (EU2012)|Satellite]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hover SHIV (EU2012)|Hover SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | New Fighter Craft, &amp;lt;br/&amp;gt; Heavy Weapons Platform, &amp;lt;br/&amp;gt; 20 Engineers, &amp;lt;br/&amp;gt; 1 Barracks Capacity&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--COST--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy SHIV (EU2012)|Alloy SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;Integration of the alien alloy into the basic SHIV design results in a weapons platform that is both lighter and stronger than the original.  The reinforced chassis allows for this SHIV to be used as a mobile cover position in the field.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Heavy Weapons Platform, &amp;lt;br/&amp;gt; 10 Engineers, &amp;lt;br/&amp;gt; 1 Barracks Capacity&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §75 &amp;lt;br/&amp;gt; 20 Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[SHIV (EU2012)|SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;The Super Heavy Infantry Vehicle, or SHIV, is an advanced weapons platform that can be deployed in place of a human soldier.  While extremely capable in most combat scenarios, any damage to the SHIV will require lengthy repairs.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Heavy Weapons Platform, &amp;lt;br/&amp;gt; 5 Engineers, &amp;lt;br/&amp;gt; 1 Barracks Capacity&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Fusion Lance (EU2012)|Fusion Lance]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fusion Lance, &amp;lt;br/&amp;gt; 35 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--COST--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[EMP Cannon (EU2012)|EMP Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | EMP Cannon, &amp;lt;br/&amp;gt; 30 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--COST--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Cannon (EU2012)|Plasma Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Plasma Cannon, &amp;lt;br/&amp;gt; 20 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--COST--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Cannon (EU2012)|Laser Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Heavy Lasers, &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--COST--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Phoenix Cannon (EU2012)|Phoenix Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Phoenix Cannon is capable of delivering massive burst damage, but its limited range puts the Interceptor at greater risk during combat.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare, &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20 (Normal)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Defence Matrix (Dodge) (EU2012)|Defence Matrix (Dodge)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Floater Autopsy, &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--COST--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[UFO Tracking (Boost) (EU2012)|UFO Tracking (Boost)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cyberdisc Autopsy, &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--COST--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Uplink Targeting (Aim) (EU2012)|Uplink Targeting (Aim)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Activate this module during interception to provide an immediate, temporary booste to our unit&#039;s accuracy.  The module will burn out after one use.  Its technology is based on Sectoid implants, and allows us to send a data pulse through our satellite network.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sectoid Autopsy, &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §5 (Normal), &amp;lt;br/&amp;gt; 3x Sectoid Corpse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Build Facilities ==&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
After researching [[Advanced Construction (RU2012)|Advanced Construction]] in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Facilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Facility&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;13%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Monthly cost&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Bonus&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&amp;lt;!-- PERHAPS STRUCTURE THE CODE THIS WAY FOR EASY EDIT. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Access Lift (EU2012)|Access Lift]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Required to access a level&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §50&amp;lt;br/&amp;gt;2 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
&amp;lt;!-- END ONE SECTION --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150 &amp;lt;br/&amp;gt; 5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alien Nav Computer Research,&amp;lt;br&amp;gt;5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §300 &amp;lt;br/&amp;gt; 8 Power &amp;lt;br/&amp;gt; 25x Alloys &amp;lt;br/&amp;gt; 2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each laboratory increases research speed by 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Scientists (second requires 10, each next requires 5 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +10% increase to research speed for every adjacent laboratory&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Workshop (EU2012)|Workshop]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each workshop adds 5 engineers to our staff&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Engineers (second requires 15, each next requires 10 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §130&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +7% refund on resources used when building vehicles, foundry projects and facilities&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Foundry (EU2012)| The Foundry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Develop new combat items or improve current items in the Foundry.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alien Containment (EU2012)| Alien Containment]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Xenobiology Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §85&amp;lt;br/&amp;gt;5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Power Generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thermal Power Generators supply +20 power, but must be built over steam vents.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Steam Vent&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Elerium Generator (EU2012)|Elerium Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Elerium Power Generators supply +30 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | UFO Power Source Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §275&amp;lt;br/&amp;gt;40x Alloys&amp;lt;br/&amp;gt;30x Elerium&amp;lt;br/&amp;gt;2x UFO Power Source&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §29&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Psionic Lab (EU2012)|Psionic Lab]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills. &amp;lt;br/&amp;gt; &#039;&#039;Can be only one&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Interrogate (Classic) / Autopsy (Normal) &amp;lt;br/&amp;gt; Sectoid Commander&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 3 Power &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Gollop Chamber (EU2012)| Gollop Chamber]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Once we build this facility, a psionically powerful soldier will be able to access the Ethereal&#039;s psychic net.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ethereal Device Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 5 Power &amp;lt;br/&amp;gt; 1x Ethereal Device &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hyperwave Relay (EU2012)|Hyperwave Relay]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Provides extra information about UFOs, such as number of crew, species and their objective.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hyperwave Communication Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §175 &amp;lt;br/&amp;gt; 4 Power &amp;lt;br/&amp;gt; 10x Alloys &amp;lt;br/&amp;gt; 1x Hyperwave Beacon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Officer Training School (EU2012)|Officer Training School]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining. &amp;lt;br/&amp;gt; &#039;&#039;Normal and Easy start with this facility already built&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sergeant rank (Classic)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125 &amp;lt;br/&amp;gt; 3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39909</id>
		<title>Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39909"/>
		<updated>2012-10-20T19:05:47Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Vehicles */ changed columns width, engineers moved from cost to prerequisite, added required numbers of engineers and build times&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DrShen.png|thumb|300px|right|Dr. Shen, XCOMs head of engineering.]]&lt;br /&gt;
&#039;&#039;In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dr. Shen ==&lt;br /&gt;
Dr. Raymond Shen is the Chief Engineer of the XCOM Project. Dr. Shen has proven to be an invaluable asset with his decades of experience. The XCOM project is lucky to have such a brilliant, dedicated, world renowned, award winning engineer at its disposal. Please note: This artificial intelligence was created by Dr. Shen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039; Info on resources, cost &amp;amp; time&#039;&#039;&lt;br /&gt;
* Credits&lt;br /&gt;
* Elerium&lt;br /&gt;
* Alloys&lt;br /&gt;
&lt;br /&gt;
Manufactured items such as armour, weapons or vehicles have a base § cost, as well as a minimum number of engineers without which they cannot be built. If you have extra engineers above the minimum, this provides a cost discount. The rate of discount slows down as you have more and more engineers, and never goes above 50%.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of a manufactured item is:&lt;br /&gt;
&lt;br /&gt;
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]&lt;br /&gt;
&lt;br /&gt;
== Workshops ==&lt;br /&gt;
&#039;&#039;Info on workshops and bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Foundry ==&lt;br /&gt;
The Foundry is one of two places you can research equipment upgrades.&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry Projects]]&lt;br /&gt;
&lt;br /&gt;
== Build/Buy Items==&lt;br /&gt;
&lt;br /&gt;
=== Build Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Combat Stims (EU2012) | Combat Stims]]  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Mind Shield (EU2012) | Mind Shield]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Medikit (EU2012)|Medikit]] || align=&amp;quot;center&amp;quot; | Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nano sutures and high-potency stimulants. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §25&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Arc Thrower (EU2012)|Arc Thrower]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chitin Plating (EU2012)|Chitin Plating]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Pistol (EU2012)|Laser Pistol]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Rifle (EU2012)|Laser Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Scatter (EU2012)|Laser Scatter]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Laser (EU2012)|Heavy Laser]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Light Rifle (EU2012)|Light Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Rifle (EU2012)|Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy Cannon (EU2012)|Alloy Cannon]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Plasma (EU2012)|Heavy Plasma]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]|| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Build Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Carapace Armour || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skeleton Suit || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Titan Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ghost Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Archangel Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Psi Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;24%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Firestorm (EU2012)|Firestorm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | RESEARCH, &amp;lt;br/&amp;gt; 20 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--COST--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite (EU2012)|Satellite]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hover SHIV (EU2012)|Hover SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | RESEARCH, &amp;lt;br/&amp;gt; 20 Engineers, &amp;lt;br/&amp;gt; 1 Barracks Capacity&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--COST--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy SHIV (EU2012)|Alloy SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;Integration of the alien alloy into the basic SHIV design results in a weapons platform that is both lighter and stronger than the original.  The reinforced chassis allows for this SHIV to be used as a mobile cover position in the field.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alien Alloys, &amp;lt;br/&amp;gt; Heavy Weapons Platform (SHIV), &amp;lt;br/&amp;gt; 10 Engineers, &amp;lt;br/&amp;gt; 1 Barracks Capacity&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §75 &amp;lt;br/&amp;gt; 20 Alloys&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[SHIV (EU2012)|SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;The Super Heavy Infantry Vehicle, or SHIV, is an advanced weapons platform that can be deployed in place of a human soldier.  While extremely capable in most combat scenarios, any damage to the SHIV will require lengthy repairs.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Heavy Weapons Platform (SHIV), &amp;lt;br/&amp;gt; 5 Engineers, &amp;lt;br/&amp;gt; 1 Barracks Capacity&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Fusion Lance (EU2012)|Fusion Lance]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | RESEARCH, &amp;lt;br/&amp;gt; 35 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--COST--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[EMP Cannon (EU2012)|EMP Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | RESEARCH, &amp;lt;br/&amp;gt; 30 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--COST--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Cannon (EU2012)|Plasma Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | RESEARCH, &amp;lt;br/&amp;gt; 20 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--COST--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Cannon (EU2012)|Laser Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | RESEARCH, &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--COST--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Phoenix Cannon (EU2012)|Phoenix Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Phoenix Cannon is capable of delivering massive burst damage, but its limited range puts the Interceptor at greater risk during combat.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare, &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20 (Normal)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Defence Matrix (Dodge) (EU2012)|Defence Matrix (Dodge)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | RESEARCH, &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--COST--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[UFO Tracking (Boost) (EU2012)|UFO Tracking (Boost)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | RESEARCH, &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--COST--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Uplink Targeting (Aim) (EU2012)|Uplink Targeting (Aim)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Activate this module during interception to provide an immediate, temporary booste to our unit&#039;s accuracy.  The module will burn out after one use.  Its technology is based on Sectoid implants, and allows us to send a data pulse through our satellite network.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sectoid Autopsy, &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §5 (Normal), &amp;lt;br/&amp;gt; 3x Sectoid Corpse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Build Facilities ==&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
After researching [[Advanced Construction (RU2012)|Advanced Construction]] in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Facilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Facility&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;13%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Monthly cost&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Bonus&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&amp;lt;!-- PERHAPS STRUCTURE THE CODE THIS WAY FOR EASY EDIT. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Access Lift (EU2012)|Access Lift]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Required to access a level&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §50&amp;lt;br/&amp;gt;2 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
&amp;lt;!-- END ONE SECTION --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150 &amp;lt;br/&amp;gt; 5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alien Nav Computer Research,&amp;lt;br&amp;gt;5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §300 &amp;lt;br/&amp;gt; 8 Power &amp;lt;br/&amp;gt; 25x Alloys &amp;lt;br/&amp;gt; 2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each laboratory increases research speed by 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Scientists (second requires 10, each next requires 5 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +10% increase to research speed for every adjacent laboratory&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Workshop (EU2012)|Workshop]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each workshop adds 5 engineers to our staff&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Engineers (second requires 15, each next requires 10 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §130&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +7% refund on resources used when building vehicles, foundry projects and facilities&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Foundry (EU2012)| The Foundry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Develop new combat items or improve current items in the Foundry.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alien Containment (EU2012)| Alien Containment]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Xenobiology Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §85&amp;lt;br/&amp;gt;5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Power Generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thermal Power Generators supply +20 power, but must be built over steam vents.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Steam Vent&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Elerium Generator (EU2012)|Elerium Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Elerium Power Generators supply +30 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | UFO Power Source Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §275&amp;lt;br/&amp;gt;40x Alloys&amp;lt;br/&amp;gt;30x Elerium&amp;lt;br/&amp;gt;2x UFO Power Source&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §29&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Psionic Lab (EU2012)|Psionic Lab]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills. &amp;lt;br/&amp;gt; &#039;&#039;Can be only one&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Interrogate (Classic) / Autopsy (Normal) &amp;lt;br/&amp;gt; Sectoid Commander&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 3 Power &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Gollop Chamber (EU2012)| Gollop Chamber]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Once we build this facility, a psionically powerful soldier will be able to access the Ethereal&#039;s psychic net.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ethereal Device Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 5 Power &amp;lt;br/&amp;gt; 1x Ethereal Device &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hyperwave Relay (EU2012)|Hyperwave Relay]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Provides extra information about UFOs, such as number of crew, species and their objective.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hyperwave Communication Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §175 &amp;lt;br/&amp;gt; 4 Power &amp;lt;br/&amp;gt; 10x Alloys &amp;lt;br/&amp;gt; 1x Hyperwave Beacon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Officer Training School (EU2012)|Officer Training School]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining. &amp;lt;br/&amp;gt; &#039;&#039;Normal and Easy start with this facility already built&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sergeant rank (Classic)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125 &amp;lt;br/&amp;gt; 3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39907</id>
		<title>Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39907"/>
		<updated>2012-10-20T18:57:18Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Vehicles */ added rows for missing vehicles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DrShen.png|thumb|300px|right|Dr. Shen, XCOMs head of engineering.]]&lt;br /&gt;
&#039;&#039;In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dr. Shen ==&lt;br /&gt;
Dr. Raymond Shen is the Chief Engineer of the XCOM Project. Dr. Shen has proven to be an invaluable asset with his decades of experience. The XCOM project is lucky to have such a brilliant, dedicated, world renowned, award winning engineer at its disposal. Please note: This artificial intelligence was created by Dr. Shen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039; Info on resources, cost &amp;amp; time&#039;&#039;&lt;br /&gt;
* Credits&lt;br /&gt;
* Elerium&lt;br /&gt;
* Alloys&lt;br /&gt;
&lt;br /&gt;
Manufactured items such as armour, weapons or vehicles have a base § cost, as well as a minimum number of engineers without which they cannot be built. If you have extra engineers above the minimum, this provides a cost discount. The rate of discount slows down as you have more and more engineers, and never goes above 50%.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of a manufactured item is:&lt;br /&gt;
&lt;br /&gt;
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]&lt;br /&gt;
&lt;br /&gt;
== Workshops ==&lt;br /&gt;
&#039;&#039;Info on workshops and bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Foundry ==&lt;br /&gt;
The Foundry is one of two places you can research equipment upgrades.&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry Projects]]&lt;br /&gt;
&lt;br /&gt;
== Build/Buy Items==&lt;br /&gt;
&lt;br /&gt;
=== Build Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Combat Stims (EU2012) | Combat Stims]]  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Mind Shield (EU2012) | Mind Shield]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Medikit (EU2012)|Medikit]] || align=&amp;quot;center&amp;quot; | Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nano sutures and high-potency stimulants. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §25&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Arc Thrower (EU2012)|Arc Thrower]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chitin Plating (EU2012)|Chitin Plating]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Pistol (EU2012)|Laser Pistol]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Rifle (EU2012)|Laser Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Scatter (EU2012)|Laser Scatter]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Laser (EU2012)|Heavy Laser]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Light Rifle (EU2012)|Light Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Rifle (EU2012)|Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy Cannon (EU2012)|Alloy Cannon]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Plasma (EU2012)|Heavy Plasma]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]|| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Build Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Carapace Armour || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skeleton Suit || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Titan Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ghost Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Archangel Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Psi Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Firestorm (EU2012)|Firestorm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--PREREQUISITE--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--COST--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--TIME--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite (EU2012)|Satellite]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100 &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hover SHIV (EU2012)|Hover SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--PREREQUISITE--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--COST--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--TIME--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy SHIV (EU2012)|Alloy SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;Integration of the alien alloy into the basic SHIV design results in a weapons platform that is both lighter and stronger than the original.  The reinforced chassis allows for this SHIV to be used as a mobile cover position in the field.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alien Alloys, Heavy Weapons Platform (SHIV)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §75 &amp;lt;br/&amp;gt; 20 Alloys &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | (N+46) 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[SHIV (EU2012)|SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;The Super Heavy Infantry Vehicle, or SHIV, is an advanced weapons platform that can be deployed in place of a human soldier.  While extremely capable in most combat scenarios, any damage to the SHIV will require lengthy repairs.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Heavy Weapons Platform (SHIV)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §45 &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | (N+46) 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Fusion Lance (EU2012)|Fusion Lance]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--PREREQUISITE--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--COST--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--TIME--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[EMP Cannon (EU2012)|EMP Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--PREREQUISITE--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--COST--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--TIME--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Cannon (EU2012)|Plasma Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--PREREQUISITE--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--COST--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--TIME--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Cannon (EU2012)|Laser Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--PREREQUISITE--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--COST--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--TIME--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Phoenix Cannon (EU2012)|Phoenix Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Phoenix Cannon is capable of delivering massive burst damage, but its limited range puts the Interceptor at greater risk during combat.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20 (Normal) &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Defence Matrix (Dodge) (EU2012)|Defence Matrix (Dodge)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--PREREQUISITE--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--COST--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--TIME--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[UFO Tracking (Boost) (EU2012)|UFO Tracking (Boost)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--DESCRIPTION--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--PREREQUISITE--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--COST--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;!--TIME--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Uplink Targeting (Aim) (EU2012)|Uplink Targeting (Aim)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Activate this module during interception to provide an immediate, temporary booste to our unit&#039;s accuracy.  The module will burn out after one use.  Its technology is based on Sectoid implants, and allows us to send a data pulse through our satellite network.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sectoid Autopsy&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §5 (Normal) &amp;lt;br/&amp;gt; 3x Sectoid Corpse &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Build Facilities ==&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
After researching [[Advanced Construction (RU2012)|Advanced Construction]] in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Facilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Facility&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;13%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Monthly cost&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Bonus&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&amp;lt;!-- PERHAPS STRUCTURE THE CODE THIS WAY FOR EASY EDIT. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Access Lift (EU2012)|Access Lift]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Required to access a level&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §50&amp;lt;br/&amp;gt;2 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
&amp;lt;!-- END ONE SECTION --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150 &amp;lt;br/&amp;gt; 5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alien Nav Computer Research,&amp;lt;br&amp;gt;5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §300 &amp;lt;br/&amp;gt; 8 Power &amp;lt;br/&amp;gt; 25x Alloys &amp;lt;br/&amp;gt; 2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each laboratory increases research speed by 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Scientists (second requires 10, each next requires 5 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +10% increase to research speed for every adjacent laboratory&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Workshop (EU2012)|Workshop]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each workshop adds 5 engineers to our staff&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Engineers (second requires 15, each next requires 10 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §130&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +7% refund on resources used when building vehicles, foundry projects and facilities&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Foundry (EU2012)| The Foundry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Develop new combat items or improve current items in the Foundry.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alien Containment (EU2012)| Alien Containment]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Xenobiology Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §85&amp;lt;br/&amp;gt;5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Power Generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thermal Power Generators supply +20 power, but must be built over steam vents.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Steam Vent&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Elerium Generator (EU2012)|Elerium Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Elerium Power Generators supply +30 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | UFO Power Source Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §275&amp;lt;br/&amp;gt;40x Alloys&amp;lt;br/&amp;gt;30x Elerium&amp;lt;br/&amp;gt;2x UFO Power Source&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §29&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Psionic Lab (EU2012)|Psionic Lab]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills. &amp;lt;br/&amp;gt; &#039;&#039;Can be only one&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Interrogate (Classic) / Autopsy (Normal) &amp;lt;br/&amp;gt; Sectoid Commander&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 3 Power &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Gollop Chamber (EU2012)| Gollop Chamber]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Once we build this facility, a psionically powerful soldier will be able to access the Ethereal&#039;s psychic net.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ethereal Device Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 5 Power &amp;lt;br/&amp;gt; 1x Ethereal Device &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hyperwave Relay (EU2012)|Hyperwave Relay]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Provides extra information about UFOs, such as number of crew, species and their objective.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hyperwave Communication Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §175 &amp;lt;br/&amp;gt; 4 Power &amp;lt;br/&amp;gt; 10x Alloys &amp;lt;br/&amp;gt; 1x Hyperwave Beacon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Officer Training School (EU2012)|Officer Training School]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining. &amp;lt;br/&amp;gt; &#039;&#039;Normal and Easy start with this facility already built&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sergeant rank (Classic)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125 &amp;lt;br/&amp;gt; 3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39905</id>
		<title>Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39905"/>
		<updated>2012-10-20T18:48:51Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Vehicles */ changed code for easier edition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DrShen.png|thumb|300px|right|Dr. Shen, XCOMs head of engineering.]]&lt;br /&gt;
&#039;&#039;In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dr. Shen ==&lt;br /&gt;
Dr. Raymond Shen is the Chief Engineer of the XCOM Project. Dr. Shen has proven to be an invaluable asset with his decades of experience. The XCOM project is lucky to have such a brilliant, dedicated, world renowned, award winning engineer at its disposal. Please note: This artificial intelligence was created by Dr. Shen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039; Info on resources, cost &amp;amp; time&#039;&#039;&lt;br /&gt;
* Credits&lt;br /&gt;
* Elerium&lt;br /&gt;
* Alloys&lt;br /&gt;
&lt;br /&gt;
Manufactured items such as armour, weapons or vehicles have a base § cost, as well as a minimum number of engineers without which they cannot be built. If you have extra engineers above the minimum, this provides a cost discount. The rate of discount slows down as you have more and more engineers, and never goes above 50%.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of a manufactured item is:&lt;br /&gt;
&lt;br /&gt;
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]&lt;br /&gt;
&lt;br /&gt;
== Workshops ==&lt;br /&gt;
&#039;&#039;Info on workshops and bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Foundry ==&lt;br /&gt;
The Foundry is one of two places you can research equipment upgrades.&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry Projects]]&lt;br /&gt;
&lt;br /&gt;
== Build/Buy Items==&lt;br /&gt;
&lt;br /&gt;
=== Build Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Combat Stims (EU2012) | Combat Stims]]  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Mind Shield (EU2012) | Mind Shield]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Medikit (EU2012)|Medikit]] || align=&amp;quot;center&amp;quot; | Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nano sutures and high-potency stimulants. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §25&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Arc Thrower (EU2012)|Arc Thrower]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chitin Plating (EU2012)|Chitin Plating]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Pistol (EU2012)|Laser Pistol]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Rifle (EU2012)|Laser Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Scatter (EU2012)|Laser Scatter]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Laser (EU2012)|Heavy Laser]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Light Rifle (EU2012)|Light Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Rifle (EU2012)|Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy Cannon (EU2012)|Alloy Cannon]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Plasma (EU2012)|Heavy Plasma]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]|| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Build Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Carapace Armour || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skeleton Suit || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Titan Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ghost Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Archangel Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Psi Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite (EU2012)|Satellite]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100 &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Phoenix Cannon (EU2012)|Phoenix Cannon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Phoenix Cannon is capable of delivering massive burst damage, but its limited range puts the Interceptor at greater risk during combat.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20 (Normal) &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Uplink Targeting (Aim) (EU2012)|Uplink Targeting (Aim)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Activate this module during interception to provide an immediate, temporary booste to our unit&#039;s accuracy.  The module will burn out after one use.  Its technology is based on Sectoid implants, and allows us to send a data pulse through our satellite network.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sectoid Autopsy&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §5 (Normal) &amp;lt;br/&amp;gt; 3x Sectoid Corpse &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy SHIV (EU2012)|Alloy SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;Integration of the alien alloy into the basic SHIV design results in a weapons platform that is both lighter and stronger than the original.  The reinforced chassis allows for this SHIV to be used as a mobile cover position in the field.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alien Alloys, Heavy Weapons Platform (SHIV)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §75 &amp;lt;br/&amp;gt; 20 Alloys &amp;lt;br/&amp;gt; 10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | (N+46) 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[SHIV (EU2012)|SHIV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;The Super Heavy Infantry Vehicle, or SHIV, is an advanced weapons platform that can be deployed in place of a human soldier.  While extremely capable in most combat scenarios, any damage to the SHIV will require lengthy repairs.&amp;quot;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Heavy Weapons Platform (SHIV)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §45 &amp;lt;br/&amp;gt; 5 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | (N+46) 7d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Build Facilities ==&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
After researching [[Advanced Construction (RU2012)|Advanced Construction]] in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Facilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Facility&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;13%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Monthly cost&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Bonus&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&amp;lt;!-- PERHAPS STRUCTURE THE CODE THIS WAY FOR EASY EDIT. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Access Lift (EU2012)|Access Lift]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Required to access a level&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §50&amp;lt;br/&amp;gt;2 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
&amp;lt;!-- END ONE SECTION --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150 &amp;lt;br/&amp;gt; 5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alien Nav Computer Research,&amp;lt;br&amp;gt;5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §300 &amp;lt;br/&amp;gt; 8 Power &amp;lt;br/&amp;gt; 25x Alloys &amp;lt;br/&amp;gt; 2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each laboratory increases research speed by 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Scientists (second requires 10, each next requires 5 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +10% increase to research speed for every adjacent laboratory&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Workshop (EU2012)|Workshop]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each workshop adds 5 engineers to our staff&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Engineers (second requires 15, each next requires 10 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §130&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +7% refund on resources used when building vehicles, foundry projects and facilities&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Foundry (EU2012)| The Foundry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Develop new combat items or improve current items in the Foundry.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alien Containment (EU2012)| Alien Containment]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Xenobiology Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §85&amp;lt;br/&amp;gt;5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Power Generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thermal Power Generators supply +20 power, but must be built over steam vents.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Steam Vent&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Elerium Generator (EU2012)|Elerium Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Elerium Power Generators supply +30 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | UFO Power Source Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §275&amp;lt;br/&amp;gt;40x Alloys&amp;lt;br/&amp;gt;30x Elerium&amp;lt;br/&amp;gt;2x UFO Power Source&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §29&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Psionic Lab (EU2012)|Psionic Lab]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills. &amp;lt;br/&amp;gt; &#039;&#039;Can be only one&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Interrogate (Classic) / Autopsy (Normal) &amp;lt;br/&amp;gt; Sectoid Commander&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 3 Power &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Gollop Chamber (EU2012)| Gollop Chamber]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Once we build this facility, a psionically powerful soldier will be able to access the Ethereal&#039;s psychic net.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ethereal Device Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 5 Power &amp;lt;br/&amp;gt; 1x Ethereal Device &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hyperwave Relay (EU2012)|Hyperwave Relay]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Provides extra information about UFOs, such as number of crew, species and their objective.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hyperwave Communication Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §175 &amp;lt;br/&amp;gt; 4 Power &amp;lt;br/&amp;gt; 10x Alloys &amp;lt;br/&amp;gt; 1x Hyperwave Beacon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Officer Training School (EU2012)|Officer Training School]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining. &amp;lt;br/&amp;gt; &#039;&#039;Normal and Easy start with this facility already built&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sergeant rank (Classic)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125 &amp;lt;br/&amp;gt; 3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=EU2012_Table&amp;diff=39877</id>
		<title>EU2012 Table</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=EU2012_Table&amp;diff=39877"/>
		<updated>2012-10-20T14:21:34Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: added link to description of difficulty levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan = &amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} title = &amp;quot;XCOM: Enemy Unknown (2012)&amp;quot; width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| colspan = &amp;quot;4&amp;quot; | &#039;&#039;&#039;XCOM: Enemy Unknown (2012)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Vigilo_Confido_shield.png|20px]] &#039;&#039;&#039;XCOM&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Info (EU2012)|Game Information]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[XCOM (EU2012)|Commander&#039;s Briefing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Difficulty (EU2012)|Difficulty levels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[XCOM Headquarters (EU2012)|Headquarters]]&lt;br /&gt;
&lt;br /&gt;
: [[Mission Control (EU2012)|Mission Control]]&lt;br /&gt;
&lt;br /&gt;
: [[Hangar (EU2012)|Hangar]]&lt;br /&gt;
&lt;br /&gt;
: [[Research (EU2012)|Research]]&lt;br /&gt;
&lt;br /&gt;
: [[Engineering (EU2012)|Engineering]]&lt;br /&gt;
&lt;br /&gt;
: [[Situation Room (EU2012)|Situation Room]]&lt;br /&gt;
&lt;br /&gt;
: [[OTS_(EU2012)| Officer Training School]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Soldiers (EU2012)|Soldiers]]&lt;br /&gt;
: [[Classes (EU2012)|Classes]]&lt;br /&gt;
&lt;br /&gt;
: [[Armour (EU2012)|Armour]]&lt;br /&gt;
: [[Equipment (EU2012)#Portable Equipment|Equipment]]&lt;br /&gt;
: [[Weapons (EU2012)|Weapons]]&lt;br /&gt;
&lt;br /&gt;
: [[SHIV (EU2012)|SHIV]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Head red.png|20px]] &#039;&#039;&#039;Aliens&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Alien Life Forms (EU2012)|Alien Life Forms]]&lt;br /&gt;
&lt;br /&gt;
[[Alien Missions (EU2012)|Alien Missions]]&lt;br /&gt;
&lt;br /&gt;
[[UFOs (EU2012)|UFOs]]&lt;br /&gt;
: [[Alien Artifacts (EU2012)|Alien Artifacts]]&lt;br /&gt;
: [[UFO Components (EU2012)|UFO Components]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Xcom_eu_logo.jpg|30px]] &#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Gameplay Mechanics (EU2012)|Gameplay Mechanics]]&lt;br /&gt;
: [[Cover (EU2012)|Cover]]&lt;br /&gt;
: [[Critical Wounds (EU2012)|Critical Wounds]]&lt;br /&gt;
: [[Defense (EU2012)|Defense]]&lt;br /&gt;
: [[Flanking (EU2012)|Flanking]]&lt;br /&gt;
: [[Overwatch (EU2012)|Overwatch]]&lt;br /&gt;
: [[Scouting (EU2012)|Scouting]]&lt;br /&gt;
: [[Suppression (EU2012)|Suppression]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Tactics (EU2012)|Combat Tactics]] &lt;br /&gt;
: [[Squads (EU2012)| Squads]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Missions (EU2012)|Mission Types]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Maps (EU2012)|Maps]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| &#039;&#039;&#039;Game Strategies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Survival Guide (EU2012)|Guides &amp;amp; Tips]]&lt;br /&gt;
: [[Beginner Guide]]&lt;br /&gt;
: [[Building Optimization]]&lt;br /&gt;
: [[Economy]]&lt;br /&gt;
: [[Managing Panic (EU2012)|Managing Panic]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
|  &#039;&#039;&#039;Multiplayer&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[Maps (Multiplayer) (EU2012)|Maps]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Multiplayer Tactics (EU2012)|Multiplayer Tactics]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Multiplayer Builds (EU2012)|Squad Builds]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
|  &#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[Abilities (EU2012)|List of all abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Game Editors (EU2012)|Game Editors]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Glossary|Glossary of Terms]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Patches (EU2012)| Patches]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Bugs (EU2012)| Bugs]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mods (EU2012)| Mods &amp;amp; Suggestions]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Difficulty_(EU2012)&amp;diff=39876</id>
		<title>Talk:Difficulty (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Difficulty_(EU2012)&amp;diff=39876"/>
		<updated>2012-10-20T14:17:51Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: Created page with &amp;quot;Sources: * http://gaming.stackexchange.com/questions/87242/what-are-the-differences-between-normal-and-classic-difficulties * http://forums.2kgames.com/showthread.php?150076-Diff...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sources:&lt;br /&gt;
* http://gaming.stackexchange.com/questions/87242/what-are-the-differences-between-normal-and-classic-difficulties&lt;br /&gt;
* http://forums.2kgames.com/showthread.php?150076-Differences-in-Difficulties&lt;br /&gt;
I think also the starting money differs what is not included here. I will add it later today. [[User:Jarcionek|Jarcionek]] 10:17, 20 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Difficulty_(EU2012)&amp;diff=39875</id>
		<title>Difficulty (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Difficulty_(EU2012)&amp;diff=39875"/>
		<updated>2012-10-20T14:16:47Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Easy =&lt;br /&gt;
* Base global panic starts at 0&lt;br /&gt;
* Most alien activity only raises panic by 1 in left unchecked&lt;br /&gt;
* Your soldiers have 1 bonus hitpoint&lt;br /&gt;
* Aliens are dumber, and there aren&#039;t as many of them&lt;br /&gt;
* Soldiers cost $10&lt;br /&gt;
&lt;br /&gt;
= Normal =&lt;br /&gt;
* Base global panic starts at 0&lt;br /&gt;
* Most minor alien activity raises panic by 1 in left unchecked with some events doing up to 3&lt;br /&gt;
* Your soldiers have no bonus hitpoints&lt;br /&gt;
* Aliens have their AI mostly unshackled&lt;br /&gt;
* Soldiers cost $10&lt;br /&gt;
&lt;br /&gt;
= Classic =&lt;br /&gt;
* Base global panic starts at 8 (1 per location)&lt;br /&gt;
* If unchecked alien activity causes at least 1 panic, but will often cause 2 or 3&lt;br /&gt;
* Your soldiers have -1 hitpoint&lt;br /&gt;
* All aliens receive bonuses hit hitpoints, accuracy, critical change and / or damage.&lt;br /&gt;
* Alien AI is unshackled&lt;br /&gt;
* You receive no officer training school&lt;br /&gt;
* There are even more aliens per map&lt;br /&gt;
* Soldiers cost $15&lt;br /&gt;
&lt;br /&gt;
= Impossible =&lt;br /&gt;
* Base global panic starts at 16 (2 per location)&lt;br /&gt;
* If unchecked alien activity causes at least 2 panic, but will often cause even more&lt;br /&gt;
* Your soldiers have -2 hitpoints&lt;br /&gt;
* All aliens receive bonuses hit hitpoints, accuracy, critical change and / or damage.&lt;br /&gt;
* Alien AI is unshackled&lt;br /&gt;
* You receive no officer training school&lt;br /&gt;
* There are even more aliens per map&lt;br /&gt;
* Soldiers cost $15&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39865</id>
		<title>Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39865"/>
		<updated>2012-10-20T12:11:29Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Build Facilities */ columns width changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DrShen.png|thumb|300px|right|Dr. Shen, XCOMs head of engineering.]]&lt;br /&gt;
&#039;&#039;In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dr. Shen ==&lt;br /&gt;
Dr. Raymond Shen is the Chief Engineer of the XCOM Project. Dr. Shen has proven to be an invaluable asset with his decades of experience. The XCOM project is lucky to have such a brilliant, dedicated, world renowned, award winning engineer at its disposal. Please note: This artificial intelligence was created by Dr. Shen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039; Info on resources, cost &amp;amp; time&#039;&#039;&lt;br /&gt;
* Credits&lt;br /&gt;
* Elerium&lt;br /&gt;
* Alloys&lt;br /&gt;
&lt;br /&gt;
Manufactured items such as armour, weapons or vehicles have a base § cost, as well as a minimum number of engineers without which they cannot be built. If you have extra engineers above the minimum, this provides a cost discount. The rate of discount slows down as you have more and more engineers, and never goes above 50%.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of a manufactured item is:&lt;br /&gt;
&lt;br /&gt;
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]&lt;br /&gt;
&lt;br /&gt;
== Workshops ==&lt;br /&gt;
&#039;&#039;Info on workshops and bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Foundry ==&lt;br /&gt;
The Foundry is one of two places you can research equipment upgrades.&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry Projects]]&lt;br /&gt;
&lt;br /&gt;
== Build/Buy Items==&lt;br /&gt;
&lt;br /&gt;
=== Build Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Combat Stims (EU2012) | Combat Stims]]  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Mind Shield (EU2012) | Mind Shield]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Medikit (EU2012)|Medikit]] || align=&amp;quot;center&amp;quot; | Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nano sutures and high-potency stimulants. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §25&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Arc Thrower (EU2012)|Arc Thrower]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chitin Plating (EU2012)|Chitin Plating]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Pistol (EU2012)|Laser Pistol]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Rifle (EU2012)|Laser Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Scatter (EU2012)|Laser Scatter]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Laser (EU2012)|Heavy Laser]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Light Rifle (EU2012)|Light Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Rifle (EU2012)|Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy Cannon (EU2012)|Alloy Cannon]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Plasma (EU2012)|Heavy Plasma]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]|| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Build Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Carapace Armour || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skeleton Suit || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Titan Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ghost Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Archangel Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Psi Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite (EU2012)|Satellite]] || align=&amp;quot;center&amp;quot; | An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §100&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | 20d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Phoenix Cannon (EU2012)|Phoenix Cannon]] || align=&amp;quot;center&amp;quot; | The Phoenix Cannon is capable of delivering massive burst damage, but its limited range puts the Interceptor at greater risk during combat. || align=&amp;quot;center&amp;quot; | Experimental Warfare || align=&amp;quot;center&amp;quot; | §20 (Normal)&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Uplink Targeting (Aim) (EU2012)|Uplink Targeting (Aim)]] || align=&amp;quot;center&amp;quot; | Activate this module during interception to provide an immediate, temporary booste to our unit&#039;s accuracy.  The module will burn out after one use.  Its technology is based on Sectoid implants, and allows us to send a data pulse through our satellite network. || align=&amp;quot;center&amp;quot; | Sectoid Autopsy || align=&amp;quot;center&amp;quot; | §5 (Normal)&amp;lt;br/&amp;gt; 3x Sectoid Corpse &amp;lt;br/&amp;gt; 5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy SHIV (EU2012)|Alloy SHIV]] || align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;Integration of the alien alloy into the basic SHIV design results in a weapons platform that is both lighter and stronger than the original.  The reinforced chassis allows for this SHIV to be used as a mobile cover position in the field.&amp;quot;&#039;&#039; || align=&amp;quot;center&amp;quot; | Alien Alloys, Heavy Weapons Platform (SHIV) || align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;20 Alloys &amp;lt;br/&amp;gt;10 Engineers || align=&amp;quot;center&amp;quot; | (N+46) 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[SHIV (EU2012)|SHIV]] || align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;The Super Heavy Infantry Vehicle, or SHIV, is an advanced weapons platform that can be deployed in place of a human soldier.  While extremely capable in most combat scenarios, any damage to the SHIV will require lengthy repairs.&amp;quot;&#039;&#039; || align=&amp;quot;center&amp;quot; | Heavy Weapons Platform (SHIV)|| align=&amp;quot;center&amp;quot; | §45&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | (N+46) 7d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Build Facilities ==&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
After researching [[Advanced Construction (RU2012)|Advanced Construction]] in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Facilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Facility&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;13%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Monthly cost&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Bonus&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&amp;lt;!-- PERHAPS STRUCTURE THE CODE THIS WAY FOR EASY EDIT. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Access Lift (EU2012)|Access Lift]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Required to access a level&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §50&amp;lt;br/&amp;gt;2 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
&amp;lt;!-- END ONE SECTION --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150 &amp;lt;br/&amp;gt; 5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alien Nav Computer Research,&amp;lt;br&amp;gt;5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §300 &amp;lt;br/&amp;gt; 8 Power &amp;lt;br/&amp;gt; 25x Alloys &amp;lt;br/&amp;gt; 2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each laboratory increases research speed by 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Scientists (second requires 10, each next requires 5 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +10% increase to research speed for every adjacent laboratory&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Workshop (EU2012)|Workshop]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each workshop adds 5 engineers to our staff&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Engineers (second requires 15, each next requires 10 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §130&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +7% refund on resources used when building vehicles, foundry projects and facilities&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Foundry (EU2012)| The Foundry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Develop new combat items or improve current items in the Foundry.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alien Containment (EU2012)| Alien Containment]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Xenobiology Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §85&amp;lt;br/&amp;gt;5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Power Generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thermal Power Generators supply +20 power, but must be built over steam vents.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Steam Vent&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Elerium Generator (EU2012)|Elerium Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Elerium Power Generators supply +30 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | UFO Power Source Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §275&amp;lt;br/&amp;gt;40x Alloys&amp;lt;br/&amp;gt;30x Elerium&amp;lt;br/&amp;gt;2x UFO Power Source&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §29&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Psionic Lab (EU2012)|Psionic Lab]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills. &amp;lt;br/&amp;gt; &#039;&#039;Can be only one&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Interrogate (Classic) / Autopsy (Normal) &amp;lt;br/&amp;gt; Sectoid Commander&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 3 Power &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Gollop Chamber (EU2012)| Gollop Chamber]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Once we build this facility, a psionically powerful soldier will be able to access the Ethereal&#039;s psychic net.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ethereal Device Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 5 Power &amp;lt;br/&amp;gt; 1x Ethereal Device &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hyperwave Relay (EU2012)|Hyperwave Relay]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Provides extra information about UFOs, such as number of crew, species and their objective.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hyperwave Communication Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §175 &amp;lt;br/&amp;gt; 4 Power &amp;lt;br/&amp;gt; 10x Alloys &amp;lt;br/&amp;gt; 1x Hyperwave Beacon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Officer Training School (EU2012)|Officer Training School]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining. &amp;lt;br/&amp;gt; &#039;&#039;Normal and Easy start with this facility already built&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sergeant rank (Classic)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125 &amp;lt;br/&amp;gt; 3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39863</id>
		<title>Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39863"/>
		<updated>2012-10-20T12:07:03Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Build Facilities */ required engineers removed from cost column in satellite uplink/nexus - it is prerequisite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DrShen.png|thumb|300px|right|Dr. Shen, XCOMs head of engineering.]]&lt;br /&gt;
&#039;&#039;In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dr. Shen ==&lt;br /&gt;
Dr. Raymond Shen is the Chief Engineer of the XCOM Project. Dr. Shen has proven to be an invaluable asset with his decades of experience. The XCOM project is lucky to have such a brilliant, dedicated, world renowned, award winning engineer at its disposal. Please note: This artificial intelligence was created by Dr. Shen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039; Info on resources, cost &amp;amp; time&#039;&#039;&lt;br /&gt;
* Credits&lt;br /&gt;
* Elerium&lt;br /&gt;
* Alloys&lt;br /&gt;
&lt;br /&gt;
Manufactured items such as armour, weapons or vehicles have a base § cost, as well as a minimum number of engineers without which they cannot be built. If you have extra engineers above the minimum, this provides a cost discount. The rate of discount slows down as you have more and more engineers, and never goes above 50%.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of a manufactured item is:&lt;br /&gt;
&lt;br /&gt;
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]&lt;br /&gt;
&lt;br /&gt;
== Workshops ==&lt;br /&gt;
&#039;&#039;Info on workshops and bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Foundry ==&lt;br /&gt;
The Foundry is one of two places you can research equipment upgrades.&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry Projects]]&lt;br /&gt;
&lt;br /&gt;
== Build/Buy Items==&lt;br /&gt;
&lt;br /&gt;
=== Build Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Combat Stims (EU2012) | Combat Stims]]  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Mind Shield (EU2012) | Mind Shield]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Medikit (EU2012)|Medikit]] || align=&amp;quot;center&amp;quot; | Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nano sutures and high-potency stimulants. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §25&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Arc Thrower (EU2012)|Arc Thrower]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chitin Plating (EU2012)|Chitin Plating]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Pistol (EU2012)|Laser Pistol]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Rifle (EU2012)|Laser Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Scatter (EU2012)|Laser Scatter]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Laser (EU2012)|Heavy Laser]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Light Rifle (EU2012)|Light Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Rifle (EU2012)|Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy Cannon (EU2012)|Alloy Cannon]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Plasma (EU2012)|Heavy Plasma]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]|| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Build Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Carapace Armour || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skeleton Suit || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Titan Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ghost Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Archangel Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Psi Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite (EU2012)|Satellite]] || align=&amp;quot;center&amp;quot; | An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §100&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | 20d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Phoenix Cannon (EU2012)|Phoenix Cannon]] || align=&amp;quot;center&amp;quot; | The Phoenix Cannon is capable of delivering massive burst damage, but its limited range puts the Interceptor at greater risk during combat. || align=&amp;quot;center&amp;quot; | Experimental Warfare || align=&amp;quot;center&amp;quot; | §20 (Normal)&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Uplink Targeting (Aim) (EU2012)|Uplink Targeting (Aim)]] || align=&amp;quot;center&amp;quot; | Activate this module during interception to provide an immediate, temporary booste to our unit&#039;s accuracy.  The module will burn out after one use.  Its technology is based on Sectoid implants, and allows us to send a data pulse through our satellite network. || align=&amp;quot;center&amp;quot; | Sectoid Autopsy || align=&amp;quot;center&amp;quot; | §5 (Normal)&amp;lt;br/&amp;gt; 3x Sectoid Corpse &amp;lt;br/&amp;gt; 5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy SHIV (EU2012)|Alloy SHIV]] || align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;Integration of the alien alloy into the basic SHIV design results in a weapons platform that is both lighter and stronger than the original.  The reinforced chassis allows for this SHIV to be used as a mobile cover position in the field.&amp;quot;&#039;&#039; || align=&amp;quot;center&amp;quot; | Alien Alloys, Heavy Weapons Platform (SHIV) || align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;20 Alloys &amp;lt;br/&amp;gt;10 Engineers || align=&amp;quot;center&amp;quot; | (N+46) 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[SHIV (EU2012)|SHIV]] || align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;The Super Heavy Infantry Vehicle, or SHIV, is an advanced weapons platform that can be deployed in place of a human soldier.  While extremely capable in most combat scenarios, any damage to the SHIV will require lengthy repairs.&amp;quot;&#039;&#039; || align=&amp;quot;center&amp;quot; | Heavy Weapons Platform (SHIV)|| align=&amp;quot;center&amp;quot; | §45&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | (N+46) 7d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Build Facilities ==&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
After researching [[Advanced Construction (RU2012)|Advanced Construction]] in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Facilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Facility&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Monthly cost&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Bonus&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&amp;lt;!-- PERHAPS STRUCTURE THE CODE THIS WAY FOR EASY EDIT. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Access Lift (EU2012)|Access Lift]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Required to access a level&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §50&amp;lt;br/&amp;gt;2 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
&amp;lt;!-- END ONE SECTION --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150 &amp;lt;br/&amp;gt; 5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alien Nav Computer Research,&amp;lt;br&amp;gt;5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §300 &amp;lt;br/&amp;gt; 8 Power &amp;lt;br/&amp;gt; 25x Alloys &amp;lt;br/&amp;gt; 2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each laboratory increases research speed by 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Scientists (second requires 10, each next requires 5 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +10% increase to research speed for every adjacent laboratory&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Workshop (EU2012)|Workshop]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each workshop adds 5 engineers to our staff&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Engineers (second requires 15, each next requires 10 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §130&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +7% refund on resources used when building vehicles, foundry projects and facilities&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Foundry (EU2012)| The Foundry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Develop new combat items or improve current items in the Foundry.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alien Containment (EU2012)| Alien Containment]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Xenobiology Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §85&amp;lt;br/&amp;gt;5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Power Generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thermal Power Generators supply +20 power, but must be built over steam vents.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Steam Vent&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Elerium Generator (EU2012)|Elerium Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Elerium Power Generators supply +30 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | UFO Power Source Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §275&amp;lt;br/&amp;gt;40x Alloys&amp;lt;br/&amp;gt;30x Elerium&amp;lt;br/&amp;gt;2x UFO Power Source&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §29&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Psionic Lab (EU2012)|Psionic Lab]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills. &amp;lt;br/&amp;gt; &#039;&#039;Can be only one&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Interrogate (Classic) / Autopsy (Normal) &amp;lt;br/&amp;gt; Sectoid Commander&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 3 Power &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Gollop Chamber (EU2012)| Gollop Chamber]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Once we build this facility, a psionically powerful soldier will be able to access the Ethereal&#039;s psychic net.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ethereal Device Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 5 Power &amp;lt;br/&amp;gt; 1x Ethereal Device &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hyperwave Relay (EU2012)|Hyperwave Relay]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Provides extra information about UFOs, such as number of crew, species and their objective.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hyperwave Communication Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §175 &amp;lt;br/&amp;gt; 4 Power &amp;lt;br/&amp;gt; 10x Alloys &amp;lt;br/&amp;gt; 1x Hyperwave Beacon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Officer Training School (EU2012)|Officer Training School]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining. &amp;lt;br/&amp;gt; &#039;&#039;Normal and Easy start with this facility already built&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sergeant rank (Classic)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125 &amp;lt;br/&amp;gt; 3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39862</id>
		<title>Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39862"/>
		<updated>2012-10-20T12:06:15Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Build Facilities */ since lack of adjacency bonus does not say that the player cannot build more than one, I have added this note to Psionic Lab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DrShen.png|thumb|300px|right|Dr. Shen, XCOMs head of engineering.]]&lt;br /&gt;
&#039;&#039;In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dr. Shen ==&lt;br /&gt;
Dr. Raymond Shen is the Chief Engineer of the XCOM Project. Dr. Shen has proven to be an invaluable asset with his decades of experience. The XCOM project is lucky to have such a brilliant, dedicated, world renowned, award winning engineer at its disposal. Please note: This artificial intelligence was created by Dr. Shen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039; Info on resources, cost &amp;amp; time&#039;&#039;&lt;br /&gt;
* Credits&lt;br /&gt;
* Elerium&lt;br /&gt;
* Alloys&lt;br /&gt;
&lt;br /&gt;
Manufactured items such as armour, weapons or vehicles have a base § cost, as well as a minimum number of engineers without which they cannot be built. If you have extra engineers above the minimum, this provides a cost discount. The rate of discount slows down as you have more and more engineers, and never goes above 50%.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of a manufactured item is:&lt;br /&gt;
&lt;br /&gt;
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]&lt;br /&gt;
&lt;br /&gt;
== Workshops ==&lt;br /&gt;
&#039;&#039;Info on workshops and bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Foundry ==&lt;br /&gt;
The Foundry is one of two places you can research equipment upgrades.&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry Projects]]&lt;br /&gt;
&lt;br /&gt;
== Build/Buy Items==&lt;br /&gt;
&lt;br /&gt;
=== Build Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Combat Stims (EU2012) | Combat Stims]]  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Mind Shield (EU2012) | Mind Shield]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Medikit (EU2012)|Medikit]] || align=&amp;quot;center&amp;quot; | Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nano sutures and high-potency stimulants. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §25&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Arc Thrower (EU2012)|Arc Thrower]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chitin Plating (EU2012)|Chitin Plating]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Pistol (EU2012)|Laser Pistol]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Rifle (EU2012)|Laser Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Scatter (EU2012)|Laser Scatter]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Laser (EU2012)|Heavy Laser]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Light Rifle (EU2012)|Light Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Rifle (EU2012)|Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy Cannon (EU2012)|Alloy Cannon]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Plasma (EU2012)|Heavy Plasma]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]|| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Build Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Carapace Armour || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skeleton Suit || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Titan Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ghost Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Archangel Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Psi Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite (EU2012)|Satellite]] || align=&amp;quot;center&amp;quot; | An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §100&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | 20d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Phoenix Cannon (EU2012)|Phoenix Cannon]] || align=&amp;quot;center&amp;quot; | The Phoenix Cannon is capable of delivering massive burst damage, but its limited range puts the Interceptor at greater risk during combat. || align=&amp;quot;center&amp;quot; | Experimental Warfare || align=&amp;quot;center&amp;quot; | §20 (Normal)&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Uplink Targeting (Aim) (EU2012)|Uplink Targeting (Aim)]] || align=&amp;quot;center&amp;quot; | Activate this module during interception to provide an immediate, temporary booste to our unit&#039;s accuracy.  The module will burn out after one use.  Its technology is based on Sectoid implants, and allows us to send a data pulse through our satellite network. || align=&amp;quot;center&amp;quot; | Sectoid Autopsy || align=&amp;quot;center&amp;quot; | §5 (Normal)&amp;lt;br/&amp;gt; 3x Sectoid Corpse &amp;lt;br/&amp;gt; 5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy SHIV (EU2012)|Alloy SHIV]] || align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;Integration of the alien alloy into the basic SHIV design results in a weapons platform that is both lighter and stronger than the original.  The reinforced chassis allows for this SHIV to be used as a mobile cover position in the field.&amp;quot;&#039;&#039; || align=&amp;quot;center&amp;quot; | Alien Alloys, Heavy Weapons Platform (SHIV) || align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;20 Alloys &amp;lt;br/&amp;gt;10 Engineers || align=&amp;quot;center&amp;quot; | (N+46) 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[SHIV (EU2012)|SHIV]] || align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;The Super Heavy Infantry Vehicle, or SHIV, is an advanced weapons platform that can be deployed in place of a human soldier.  While extremely capable in most combat scenarios, any damage to the SHIV will require lengthy repairs.&amp;quot;&#039;&#039; || align=&amp;quot;center&amp;quot; | Heavy Weapons Platform (SHIV)|| align=&amp;quot;center&amp;quot; | §45&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | (N+46) 7d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Build Facilities ==&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
After researching [[Advanced Construction (RU2012)|Advanced Construction]] in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Facilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Facility&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Monthly cost&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Bonus&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&amp;lt;!-- PERHAPS STRUCTURE THE CODE THIS WAY FOR EASY EDIT. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Access Lift (EU2012)|Access Lift]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Required to access a level&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §50&amp;lt;br/&amp;gt;2 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
&amp;lt;!-- END ONE SECTION --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150&amp;lt;br/&amp;gt;5 Power&amp;lt;br/&amp;gt;10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alien Nav Computer Research,&amp;lt;br&amp;gt;5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §300&amp;lt;br/&amp;gt;8 Power&amp;lt;br/&amp;gt;25 Engineers&amp;lt;br/&amp;gt;25x Alloys&amp;lt;br/&amp;gt;2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each laboratory increases research speed by 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Scientists (second requires 10, each next requires 5 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +10% increase to research speed for every adjacent laboratory&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Workshop (EU2012)|Workshop]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each workshop adds 5 engineers to our staff&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Engineers (second requires 15, each next requires 10 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §130&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +7% refund on resources used when building vehicles, foundry projects and facilities&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Foundry (EU2012)| The Foundry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Develop new combat items or improve current items in the Foundry.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alien Containment (EU2012)| Alien Containment]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Xenobiology Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §85&amp;lt;br/&amp;gt;5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Power Generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thermal Power Generators supply +20 power, but must be built over steam vents.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Steam Vent&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Elerium Generator (EU2012)|Elerium Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Elerium Power Generators supply +30 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | UFO Power Source Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §275&amp;lt;br/&amp;gt;40x Alloys&amp;lt;br/&amp;gt;30x Elerium&amp;lt;br/&amp;gt;2x UFO Power Source&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §29&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Psionic Lab (EU2012)|Psionic Lab]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills. &amp;lt;br/&amp;gt; &#039;&#039;Can be only one&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Interrogate (Classic) / Autopsy (Normal) &amp;lt;br/&amp;gt; Sectoid Commander&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 3 Power &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Gollop Chamber (EU2012)| Gollop Chamber]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Once we build this facility, a psionically powerful soldier will be able to access the Ethereal&#039;s psychic net.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ethereal Device Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 5 Power &amp;lt;br/&amp;gt; 1x Ethereal Device &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hyperwave Relay (EU2012)|Hyperwave Relay]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Provides extra information about UFOs, such as number of crew, species and their objective.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hyperwave Communication Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §175 &amp;lt;br/&amp;gt; 4 Power &amp;lt;br/&amp;gt; 10x Alloys &amp;lt;br/&amp;gt; 1x Hyperwave Beacon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Officer Training School (EU2012)|Officer Training School]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining. &amp;lt;br/&amp;gt; &#039;&#039;Normal and Easy start with this facility already built&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sergeant rank (Classic)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125 &amp;lt;br/&amp;gt; 3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39861</id>
		<title>Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39861"/>
		<updated>2012-10-20T12:04:04Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Build Facilities */ updated psionic lab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DrShen.png|thumb|300px|right|Dr. Shen, XCOMs head of engineering.]]&lt;br /&gt;
&#039;&#039;In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dr. Shen ==&lt;br /&gt;
Dr. Raymond Shen is the Chief Engineer of the XCOM Project. Dr. Shen has proven to be an invaluable asset with his decades of experience. The XCOM project is lucky to have such a brilliant, dedicated, world renowned, award winning engineer at its disposal. Please note: This artificial intelligence was created by Dr. Shen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039; Info on resources, cost &amp;amp; time&#039;&#039;&lt;br /&gt;
* Credits&lt;br /&gt;
* Elerium&lt;br /&gt;
* Alloys&lt;br /&gt;
&lt;br /&gt;
Manufactured items such as armour, weapons or vehicles have a base § cost, as well as a minimum number of engineers without which they cannot be built. If you have extra engineers above the minimum, this provides a cost discount. The rate of discount slows down as you have more and more engineers, and never goes above 50%.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of a manufactured item is:&lt;br /&gt;
&lt;br /&gt;
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]&lt;br /&gt;
&lt;br /&gt;
== Workshops ==&lt;br /&gt;
&#039;&#039;Info on workshops and bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Foundry ==&lt;br /&gt;
The Foundry is one of two places you can research equipment upgrades.&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry Projects]]&lt;br /&gt;
&lt;br /&gt;
== Build/Buy Items==&lt;br /&gt;
&lt;br /&gt;
=== Build Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Combat Stims (EU2012) | Combat Stims]]  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Mind Shield (EU2012) | Mind Shield]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Medikit (EU2012)|Medikit]] || align=&amp;quot;center&amp;quot; | Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nano sutures and high-potency stimulants. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §25&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Arc Thrower (EU2012)|Arc Thrower]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chitin Plating (EU2012)|Chitin Plating]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Pistol (EU2012)|Laser Pistol]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Rifle (EU2012)|Laser Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Scatter (EU2012)|Laser Scatter]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Laser (EU2012)|Heavy Laser]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Light Rifle (EU2012)|Light Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Rifle (EU2012)|Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy Cannon (EU2012)|Alloy Cannon]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Plasma (EU2012)|Heavy Plasma]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]|| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Build Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Carapace Armour || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skeleton Suit || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Titan Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ghost Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Archangel Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Psi Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite (EU2012)|Satellite]] || align=&amp;quot;center&amp;quot; | An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §100&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | 20d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Phoenix Cannon (EU2012)|Phoenix Cannon]] || align=&amp;quot;center&amp;quot; | The Phoenix Cannon is capable of delivering massive burst damage, but its limited range puts the Interceptor at greater risk during combat. || align=&amp;quot;center&amp;quot; | Experimental Warfare || align=&amp;quot;center&amp;quot; | §20 (Normal)&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Uplink Targeting (Aim) (EU2012)|Uplink Targeting (Aim)]] || align=&amp;quot;center&amp;quot; | Activate this module during interception to provide an immediate, temporary booste to our unit&#039;s accuracy.  The module will burn out after one use.  Its technology is based on Sectoid implants, and allows us to send a data pulse through our satellite network. || align=&amp;quot;center&amp;quot; | Sectoid Autopsy || align=&amp;quot;center&amp;quot; | §5 (Normal)&amp;lt;br/&amp;gt; 3x Sectoid Corpse &amp;lt;br/&amp;gt; 5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy SHIV (EU2012)|Alloy SHIV]] || align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;Integration of the alien alloy into the basic SHIV design results in a weapons platform that is both lighter and stronger than the original.  The reinforced chassis allows for this SHIV to be used as a mobile cover position in the field.&amp;quot;&#039;&#039; || align=&amp;quot;center&amp;quot; | Alien Alloys, Heavy Weapons Platform (SHIV) || align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;20 Alloys &amp;lt;br/&amp;gt;10 Engineers || align=&amp;quot;center&amp;quot; | (N+46) 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[SHIV (EU2012)|SHIV]] || align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;The Super Heavy Infantry Vehicle, or SHIV, is an advanced weapons platform that can be deployed in place of a human soldier.  While extremely capable in most combat scenarios, any damage to the SHIV will require lengthy repairs.&amp;quot;&#039;&#039; || align=&amp;quot;center&amp;quot; | Heavy Weapons Platform (SHIV)|| align=&amp;quot;center&amp;quot; | §45&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | (N+46) 7d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Build Facilities ==&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
After researching [[Advanced Construction (RU2012)|Advanced Construction]] in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Facilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Facility&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Monthly cost&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Bonus&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&amp;lt;!-- PERHAPS STRUCTURE THE CODE THIS WAY FOR EASY EDIT. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Access Lift (EU2012)|Access Lift]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Required to access a level&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §50&amp;lt;br/&amp;gt;2 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
&amp;lt;!-- END ONE SECTION --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150&amp;lt;br/&amp;gt;5 Power&amp;lt;br/&amp;gt;10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alien Nav Computer Research,&amp;lt;br&amp;gt;5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §300&amp;lt;br/&amp;gt;8 Power&amp;lt;br/&amp;gt;25 Engineers&amp;lt;br/&amp;gt;25x Alloys&amp;lt;br/&amp;gt;2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each laboratory increases research speed by 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Scientists (second requires 10, each next requires 5 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +10% increase to research speed for every adjacent laboratory&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Workshop (EU2012)|Workshop]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each workshop adds 5 engineers to our staff&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Engineers (second requires 15, each next requires 10 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §130&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +7% refund on resources used when building vehicles, foundry projects and facilities&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Foundry (EU2012)| The Foundry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Develop new combat items or improve current items in the Foundry.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alien Containment (EU2012)| Alien Containment]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Xenobiology Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §85&amp;lt;br/&amp;gt;5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Power Generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thermal Power Generators supply +20 power, but must be built over steam vents.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Steam Vent&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Elerium Generator (EU2012)|Elerium Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Elerium Power Generators supply +30 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | UFO Power Source Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §275&amp;lt;br/&amp;gt;40x Alloys&amp;lt;br/&amp;gt;30x Elerium&amp;lt;br/&amp;gt;2x UFO Power Source&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §29&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Psionic Lab (EU2012)|Psionic Lab]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Interrogate (Classic) / Autopsy (Normal) &amp;lt;br/&amp;gt; Sectoid Commander&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 3 Power &amp;lt;br/&amp;gt; 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Gollop Chamber (EU2012)| Gollop Chamber]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Once we build this facility, a psionically powerful soldier will be able to access the Ethereal&#039;s psychic net.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ethereal Device Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 5 Power &amp;lt;br/&amp;gt; 1x Ethereal Device &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hyperwave Relay (EU2012)|Hyperwave Relay]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Provides extra information about UFOs, such as number of crew, species and their objective.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hyperwave Communication Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §175 &amp;lt;br/&amp;gt; 4 Power &amp;lt;br/&amp;gt; 10x Alloys &amp;lt;br/&amp;gt; 1x Hyperwave Beacon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Officer Training School (EU2012)|Officer Training School]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining. &amp;lt;br/&amp;gt; &#039;&#039;Normal and Easy start with this facility already built&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sergeant rank (Classic)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125 &amp;lt;br/&amp;gt; 3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39860</id>
		<title>Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39860"/>
		<updated>2012-10-20T12:03:01Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Build Facilities */ updated hyperwave relay, gollop chamber, officer training school&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DrShen.png|thumb|300px|right|Dr. Shen, XCOMs head of engineering.]]&lt;br /&gt;
&#039;&#039;In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dr. Shen ==&lt;br /&gt;
Dr. Raymond Shen is the Chief Engineer of the XCOM Project. Dr. Shen has proven to be an invaluable asset with his decades of experience. The XCOM project is lucky to have such a brilliant, dedicated, world renowned, award winning engineer at its disposal. Please note: This artificial intelligence was created by Dr. Shen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039; Info on resources, cost &amp;amp; time&#039;&#039;&lt;br /&gt;
* Credits&lt;br /&gt;
* Elerium&lt;br /&gt;
* Alloys&lt;br /&gt;
&lt;br /&gt;
Manufactured items such as armour, weapons or vehicles have a base § cost, as well as a minimum number of engineers without which they cannot be built. If you have extra engineers above the minimum, this provides a cost discount. The rate of discount slows down as you have more and more engineers, and never goes above 50%.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of a manufactured item is:&lt;br /&gt;
&lt;br /&gt;
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]&lt;br /&gt;
&lt;br /&gt;
== Workshops ==&lt;br /&gt;
&#039;&#039;Info on workshops and bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Foundry ==&lt;br /&gt;
The Foundry is one of two places you can research equipment upgrades.&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry Projects]]&lt;br /&gt;
&lt;br /&gt;
== Build/Buy Items==&lt;br /&gt;
&lt;br /&gt;
=== Build Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Combat Stims (EU2012) | Combat Stims]]  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Mind Shield (EU2012) | Mind Shield]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Medikit (EU2012)|Medikit]] || align=&amp;quot;center&amp;quot; | Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nano sutures and high-potency stimulants. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §25&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Arc Thrower (EU2012)|Arc Thrower]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chitin Plating (EU2012)|Chitin Plating]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Pistol (EU2012)|Laser Pistol]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Rifle (EU2012)|Laser Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Scatter (EU2012)|Laser Scatter]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Laser (EU2012)|Heavy Laser]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Light Rifle (EU2012)|Light Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Rifle (EU2012)|Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy Cannon (EU2012)|Alloy Cannon]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Plasma (EU2012)|Heavy Plasma]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]|| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Build Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Carapace Armour || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skeleton Suit || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Titan Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ghost Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Archangel Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Psi Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite (EU2012)|Satellite]] || align=&amp;quot;center&amp;quot; | An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §100&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | 20d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Phoenix Cannon (EU2012)|Phoenix Cannon]] || align=&amp;quot;center&amp;quot; | The Phoenix Cannon is capable of delivering massive burst damage, but its limited range puts the Interceptor at greater risk during combat. || align=&amp;quot;center&amp;quot; | Experimental Warfare || align=&amp;quot;center&amp;quot; | §20 (Normal)&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Uplink Targeting (Aim) (EU2012)|Uplink Targeting (Aim)]] || align=&amp;quot;center&amp;quot; | Activate this module during interception to provide an immediate, temporary booste to our unit&#039;s accuracy.  The module will burn out after one use.  Its technology is based on Sectoid implants, and allows us to send a data pulse through our satellite network. || align=&amp;quot;center&amp;quot; | Sectoid Autopsy || align=&amp;quot;center&amp;quot; | §5 (Normal)&amp;lt;br/&amp;gt; 3x Sectoid Corpse &amp;lt;br/&amp;gt; 5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy SHIV (EU2012)|Alloy SHIV]] || align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;Integration of the alien alloy into the basic SHIV design results in a weapons platform that is both lighter and stronger than the original.  The reinforced chassis allows for this SHIV to be used as a mobile cover position in the field.&amp;quot;&#039;&#039; || align=&amp;quot;center&amp;quot; | Alien Alloys, Heavy Weapons Platform (SHIV) || align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;20 Alloys &amp;lt;br/&amp;gt;10 Engineers || align=&amp;quot;center&amp;quot; | (N+46) 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[SHIV (EU2012)|SHIV]] || align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;The Super Heavy Infantry Vehicle, or SHIV, is an advanced weapons platform that can be deployed in place of a human soldier.  While extremely capable in most combat scenarios, any damage to the SHIV will require lengthy repairs.&amp;quot;&#039;&#039; || align=&amp;quot;center&amp;quot; | Heavy Weapons Platform (SHIV)|| align=&amp;quot;center&amp;quot; | §45&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | (N+46) 7d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Build Facilities ==&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
After researching [[Advanced Construction (RU2012)|Advanced Construction]] in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Facilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Facility&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Monthly cost&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Bonus&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&amp;lt;!-- PERHAPS STRUCTURE THE CODE THIS WAY FOR EASY EDIT. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Access Lift (EU2012)|Access Lift]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Required to access a level&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §50&amp;lt;br/&amp;gt;2 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
&amp;lt;!-- END ONE SECTION --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150&amp;lt;br/&amp;gt;5 Power&amp;lt;br/&amp;gt;10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alien Nav Computer Research,&amp;lt;br&amp;gt;5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §300&amp;lt;br/&amp;gt;8 Power&amp;lt;br/&amp;gt;25 Engineers&amp;lt;br/&amp;gt;25x Alloys&amp;lt;br/&amp;gt;2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each laboratory increases research speed by 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Scientists (second requires 10, each next requires 5 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +10% increase to research speed for every adjacent laboratory&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Workshop (EU2012)|Workshop]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each workshop adds 5 engineers to our staff&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Engineers (second requires 15, each next requires 10 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §130&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +7% refund on resources used when building vehicles, foundry projects and facilities&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Foundry (EU2012)| The Foundry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Develop new combat items or improve current items in the Foundry.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alien Containment (EU2012)| Alien Containment]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Xenobiology Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §85&amp;lt;br/&amp;gt;5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Power Generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thermal Power Generators supply +20 power, but must be built over steam vents.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Steam Vent&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Elerium Generator (EU2012)|Elerium Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Elerium Power Generators supply +30 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | UFO Power Source Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §275&amp;lt;br/&amp;gt;40x Alloys&amp;lt;br/&amp;gt;30x Elerium&amp;lt;br/&amp;gt;2x UFO Power Source&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §29&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Psionic Lab (EU2012)|Psionoic Lab]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Interrogate (Classic) / Autopsy (Normal) &amp;lt;br/&amp;gt; Sectoid Commander&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 Power&amp;lt;br/&amp;gt; §200&amp;lt;br/&amp;gt; 20x Elerium&amp;lt;br/&amp;gt; 20x Alloys  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Gollop Chamber (EU2012)| Gollop Chamber]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Once we build this facility, a psionically powerful soldier will be able to access the Ethereal&#039;s psychic net.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ethereal Device Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200 &amp;lt;br/&amp;gt; 5 Power &amp;lt;br/&amp;gt; 1x Ethereal Device &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hyperwave Relay (EU2012)|Hyperwave Relay]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Provides extra information about UFOs, such as number of crew, species and their objective.&amp;lt;br/&amp;gt;&#039;&#039;Cannot remove this facility&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hyperwave Communication Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §175 &amp;lt;br/&amp;gt; 4 Power &amp;lt;br/&amp;gt; 10x Alloys &amp;lt;br/&amp;gt; 1x Hyperwave Beacon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Officer Training School (EU2012)|Officer Training School]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining. &amp;lt;br/&amp;gt; &#039;&#039;Normal and Easy start with this facility already built&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sergeant rank (Classic)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125 &amp;lt;br/&amp;gt; 3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39859</id>
		<title>Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39859"/>
		<updated>2012-10-20T11:57:51Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Build Facilities */ updated workshop and lab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DrShen.png|thumb|300px|right|Dr. Shen, XCOMs head of engineering.]]&lt;br /&gt;
&#039;&#039;In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dr. Shen ==&lt;br /&gt;
Dr. Raymond Shen is the Chief Engineer of the XCOM Project. Dr. Shen has proven to be an invaluable asset with his decades of experience. The XCOM project is lucky to have such a brilliant, dedicated, world renowned, award winning engineer at its disposal. Please note: This artificial intelligence was created by Dr. Shen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039; Info on resources, cost &amp;amp; time&#039;&#039;&lt;br /&gt;
* Credits&lt;br /&gt;
* Elerium&lt;br /&gt;
* Alloys&lt;br /&gt;
&lt;br /&gt;
Manufactured items such as armour, weapons or vehicles have a base § cost, as well as a minimum number of engineers without which they cannot be built. If you have extra engineers above the minimum, this provides a cost discount. The rate of discount slows down as you have more and more engineers, and never goes above 50%.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of a manufactured item is:&lt;br /&gt;
&lt;br /&gt;
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]&lt;br /&gt;
&lt;br /&gt;
== Workshops ==&lt;br /&gt;
&#039;&#039;Info on workshops and bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Foundry ==&lt;br /&gt;
The Foundry is one of two places you can research equipment upgrades.&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry Projects]]&lt;br /&gt;
&lt;br /&gt;
== Build/Buy Items==&lt;br /&gt;
&lt;br /&gt;
=== Build Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Combat Stims (EU2012) | Combat Stims]]  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Mind Shield (EU2012) | Mind Shield]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Medikit (EU2012)|Medikit]] || align=&amp;quot;center&amp;quot; | Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nano sutures and high-potency stimulants. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §25&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Arc Thrower (EU2012)|Arc Thrower]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chitin Plating (EU2012)|Chitin Plating]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Pistol (EU2012)|Laser Pistol]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Rifle (EU2012)|Laser Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Scatter (EU2012)|Laser Scatter]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Laser (EU2012)|Heavy Laser]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Light Rifle (EU2012)|Light Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Rifle (EU2012)|Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy Cannon (EU2012)|Alloy Cannon]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Plasma (EU2012)|Heavy Plasma]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]|| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Build Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Carapace Armour || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skeleton Suit || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Titan Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ghost Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Archangel Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Psi Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite (EU2012)|Satellite]] || align=&amp;quot;center&amp;quot; | An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §100&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | 20d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Phoenix Cannon (EU2012)|Phoenix Cannon]] || align=&amp;quot;center&amp;quot; | The Phoenix Cannon is capable of delivering massive burst damage, but its limited range puts the Interceptor at greater risk during combat. || align=&amp;quot;center&amp;quot; | Experimental Warfare || align=&amp;quot;center&amp;quot; | §20 (Normal)&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Uplink Targeting (Aim) (EU2012)|Uplink Targeting (Aim)]] || align=&amp;quot;center&amp;quot; | Activate this module during interception to provide an immediate, temporary booste to our unit&#039;s accuracy.  The module will burn out after one use.  Its technology is based on Sectoid implants, and allows us to send a data pulse through our satellite network. || align=&amp;quot;center&amp;quot; | Sectoid Autopsy || align=&amp;quot;center&amp;quot; | §5 (Normal)&amp;lt;br/&amp;gt; 3x Sectoid Corpse &amp;lt;br/&amp;gt; 5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy SHIV (EU2012)|Alloy SHIV]] || align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;Integration of the alien alloy into the basic SHIV design results in a weapons platform that is both lighter and stronger than the original.  The reinforced chassis allows for this SHIV to be used as a mobile cover position in the field.&amp;quot;&#039;&#039; || align=&amp;quot;center&amp;quot; | Alien Alloys, Heavy Weapons Platform (SHIV) || align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;20 Alloys &amp;lt;br/&amp;gt;10 Engineers || align=&amp;quot;center&amp;quot; | (N+46) 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[SHIV (EU2012)|SHIV]] || align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;The Super Heavy Infantry Vehicle, or SHIV, is an advanced weapons platform that can be deployed in place of a human soldier.  While extremely capable in most combat scenarios, any damage to the SHIV will require lengthy repairs.&amp;quot;&#039;&#039; || align=&amp;quot;center&amp;quot; | Heavy Weapons Platform (SHIV)|| align=&amp;quot;center&amp;quot; | §45&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | (N+46) 7d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Build Facilities ==&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
After researching [[Advanced Construction (RU2012)|Advanced Construction]] in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Facilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Facility&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Monthly cost&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Bonus&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&amp;lt;!-- PERHAPS STRUCTURE THE CODE THIS WAY FOR EASY EDIT. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Access Lift (EU2012)|Access Lift]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Required to access a level&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §50&amp;lt;br/&amp;gt;2 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
&amp;lt;!-- END ONE SECTION --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150&amp;lt;br/&amp;gt;5 Power&amp;lt;br/&amp;gt;10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alien Nav Computer Research,&amp;lt;br&amp;gt;5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §300&amp;lt;br/&amp;gt;8 Power&amp;lt;br/&amp;gt;25 Engineers&amp;lt;br/&amp;gt;25x Alloys&amp;lt;br/&amp;gt;2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each laboratory increases research speed by 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Scientists (second requires 10, each next requires 5 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +10% increase to research speed for every adjacent laboratory&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Workshop (EU2012)|Workshop]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each workshop adds 5 engineers to our staff&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 Engineers (second requires 15, each next requires 10 more)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §130&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +7% refund on resources used when building vehicles, foundry projects and facilities&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Foundry (EU2012)| The Foundry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Develop new combat items or improve current items in the Foundry.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alien Containment (EU2012)| Alien Containment]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Xenobiology Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §85&amp;lt;br/&amp;gt;5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Power Generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thermal Power Generators supply +20 power, but must be built over steam vents.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Steam Vent&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Elerium Generator (EU2012)|Elerium Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Elerium Power Generators supply +30 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | UFO Power Source Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §275&amp;lt;br/&amp;gt;40x Alloys&amp;lt;br/&amp;gt;30x Elerium&amp;lt;br/&amp;gt;2x UFO Power Source&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §29&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Psionic Lab (EU2012)|Psionoic Lab]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Interrogate (Classic) / Autopsy (Normal) &amp;lt;br/&amp;gt; Sectoid Commander&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 Power&amp;lt;br/&amp;gt; §200&amp;lt;br/&amp;gt; 20x Elerium&amp;lt;br/&amp;gt; 20x Alloys  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Gollop Chamber (EU2012)| Gollop Chamber]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Once we build this facility, a psionically powerful soldier will be able to access the Ethereal&#039;s psychic net.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ethereal Device Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200&amp;lt;br/&amp;gt;5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hyperwave Relay (EU2012)|Hyperwave Relay]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Provides extra information about UFOs, such as number of crew, species and their objective. Cannot remove this facility.  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hyperwave Communication Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 Power&amp;lt;br/&amp;gt; §175&amp;lt;br/&amp;gt; 10x Alloys&amp;lt;br/&amp;gt; 1x Hyperwave Beacon &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Officer Training School (EU2012)|Officer Training School]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining.   &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sergeant rank (Classic)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 Power&amp;lt;br/&amp;gt; §125&amp;lt;br/&amp;gt; &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39858</id>
		<title>Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39858"/>
		<updated>2012-10-20T11:54:30Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Build Facilities */ updated satellite uplinks and nexus, removed &amp;quot;/month&amp;quot; from maintenance, changed headers and columns widths&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DrShen.png|thumb|300px|right|Dr. Shen, XCOMs head of engineering.]]&lt;br /&gt;
&#039;&#039;In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dr. Shen ==&lt;br /&gt;
Dr. Raymond Shen is the Chief Engineer of the XCOM Project. Dr. Shen has proven to be an invaluable asset with his decades of experience. The XCOM project is lucky to have such a brilliant, dedicated, world renowned, award winning engineer at its disposal. Please note: This artificial intelligence was created by Dr. Shen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039; Info on resources, cost &amp;amp; time&#039;&#039;&lt;br /&gt;
* Credits&lt;br /&gt;
* Elerium&lt;br /&gt;
* Alloys&lt;br /&gt;
&lt;br /&gt;
Manufactured items such as armour, weapons or vehicles have a base § cost, as well as a minimum number of engineers without which they cannot be built. If you have extra engineers above the minimum, this provides a cost discount. The rate of discount slows down as you have more and more engineers, and never goes above 50%.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of a manufactured item is:&lt;br /&gt;
&lt;br /&gt;
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]&lt;br /&gt;
&lt;br /&gt;
== Workshops ==&lt;br /&gt;
&#039;&#039;Info on workshops and bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Foundry ==&lt;br /&gt;
The Foundry is one of two places you can research equipment upgrades.&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry Projects]]&lt;br /&gt;
&lt;br /&gt;
== Build/Buy Items==&lt;br /&gt;
&lt;br /&gt;
=== Build Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Combat Stims (EU2012) | Combat Stims]]  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Mind Shield (EU2012) | Mind Shield]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Medikit (EU2012)|Medikit]] || align=&amp;quot;center&amp;quot; | Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nano sutures and high-potency stimulants. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §25&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Arc Thrower (EU2012)|Arc Thrower]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chitin Plating (EU2012)|Chitin Plating]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Pistol (EU2012)|Laser Pistol]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Rifle (EU2012)|Laser Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Scatter (EU2012)|Laser Scatter]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Laser (EU2012)|Heavy Laser]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Light Rifle (EU2012)|Light Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Rifle (EU2012)|Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy Cannon (EU2012)|Alloy Cannon]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Plasma (EU2012)|Heavy Plasma]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]|| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Build Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Carapace Armour || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skeleton Suit || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Titan Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ghost Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Archangel Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Psi Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite (EU2012)|Satellite]] || align=&amp;quot;center&amp;quot; | An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §100&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | 20d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Phoenix Cannon (EU2012)|Phoenix Cannon]] || align=&amp;quot;center&amp;quot; | The Phoenix Cannon is capable of delivering massive burst damage, but its limited range puts the Interceptor at greater risk during combat. || align=&amp;quot;center&amp;quot; | Experimental Warfare || align=&amp;quot;center&amp;quot; | §20 (Normal)&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Uplink Targeting (Aim) (EU2012)|Uplink Targeting (Aim)]] || align=&amp;quot;center&amp;quot; | Activate this module during interception to provide an immediate, temporary booste to our unit&#039;s accuracy.  The module will burn out after one use.  Its technology is based on Sectoid implants, and allows us to send a data pulse through our satellite network. || align=&amp;quot;center&amp;quot; | Sectoid Autopsy || align=&amp;quot;center&amp;quot; | §5 (Normal)&amp;lt;br/&amp;gt; 3x Sectoid Corpse &amp;lt;br/&amp;gt; 5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy SHIV (EU2012)|Alloy SHIV]] || align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;Integration of the alien alloy into the basic SHIV design results in a weapons platform that is both lighter and stronger than the original.  The reinforced chassis allows for this SHIV to be used as a mobile cover position in the field.&amp;quot;&#039;&#039; || align=&amp;quot;center&amp;quot; | Alien Alloys, Heavy Weapons Platform (SHIV) || align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;20 Alloys &amp;lt;br/&amp;gt;10 Engineers || align=&amp;quot;center&amp;quot; | (N+46) 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[SHIV (EU2012)|SHIV]] || align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;The Super Heavy Infantry Vehicle, or SHIV, is an advanced weapons platform that can be deployed in place of a human soldier.  While extremely capable in most combat scenarios, any damage to the SHIV will require lengthy repairs.&amp;quot;&#039;&#039; || align=&amp;quot;center&amp;quot; | Heavy Weapons Platform (SHIV)|| align=&amp;quot;center&amp;quot; | §45&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | (N+46) 7d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Build Facilities ==&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
After researching [[Advanced Construction (RU2012)|Advanced Construction]] in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Facilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Facility&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Monthly cost&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Bonus&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Build time&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&amp;lt;!-- PERHAPS STRUCTURE THE CODE THIS WAY FOR EASY EDIT. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Access Lift (EU2012)|Access Lift]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Required to access a level. &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §50&amp;lt;br/&amp;gt;2 Power &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
&amp;lt;!-- END ONE SECTION --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150&amp;lt;br/&amp;gt;5 Power&amp;lt;br/&amp;gt;10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alien Nav Computer Research,&amp;lt;br&amp;gt;5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §300&amp;lt;br/&amp;gt;8 Power&amp;lt;br/&amp;gt;25 Engineers&amp;lt;br/&amp;gt;25x Alloys&amp;lt;br/&amp;gt;2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent Uplink or Nexus&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each laboratory increases research speed by 20%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Acquire 1+ scientist&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125&amp;lt;br/&amp;gt;3 Power&amp;lt;br/&amp;gt;6 Scientists&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +10% increase to research speed for every adjacent laboratory.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Workshop (EU2012)|Workshop]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each workshop adds 5 engineers to our staff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Acquire 1+ engineer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §130&amp;lt;br/&amp;gt;3 Power&amp;lt;br/&amp;gt;15 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +7% refund on resources used when building vehicles, foundry projects and facilities.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Foundry (EU2012)| The Foundry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Develop new combat items or improve current items in the Foundry.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alien Containment (EU2012)| Alien Containment]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Xenobiology Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §85&amp;lt;br/&amp;gt;5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Power Generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thermal Power Generators supply +20 power, but must be built over steam vents.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Steam Vent&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Elerium Generator (EU2012)|Elerium Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Elerium Power Generators supply +30 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | UFO Power Source Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §275&amp;lt;br/&amp;gt;40x Alloys&amp;lt;br/&amp;gt;30x Elerium&amp;lt;br/&amp;gt;2x UFO Power Source&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §29&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Psionic Lab (EU2012)|Psionoic Lab]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Interrogate (Classic) / Autopsy (Normal) &amp;lt;br/&amp;gt; Sectoid Commander&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 Power&amp;lt;br/&amp;gt; §200&amp;lt;br/&amp;gt; 20x Elerium&amp;lt;br/&amp;gt; 20x Alloys  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Gollop Chamber (EU2012)| Gollop Chamber]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Once we build this facility, a psionically powerful soldier will be able to access the Ethereal&#039;s psychic net.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ethereal Device Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200&amp;lt;br/&amp;gt;5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hyperwave Relay (EU2012)|Hyperwave Relay]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Provides extra information about UFOs, such as number of crew, species and their objective. Cannot remove this facility.  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hyperwave Communication Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 Power&amp;lt;br/&amp;gt; §175&amp;lt;br/&amp;gt; 10x Alloys&amp;lt;br/&amp;gt; 1x Hyperwave Beacon &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Officer Training School (EU2012)|Officer Training School]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining.   &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sergeant rank (Classic)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 Power&amp;lt;br/&amp;gt; §125&amp;lt;br/&amp;gt; &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39857</id>
		<title>Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39857"/>
		<updated>2012-10-20T11:43:50Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Build Facilities */  changed table&amp;#039;s code so it is now easier to edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DrShen.png|thumb|300px|right|Dr. Shen, XCOMs head of engineering.]]&lt;br /&gt;
&#039;&#039;In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dr. Shen ==&lt;br /&gt;
Dr. Raymond Shen is the Chief Engineer of the XCOM Project. Dr. Shen has proven to be an invaluable asset with his decades of experience. The XCOM project is lucky to have such a brilliant, dedicated, world renowned, award winning engineer at its disposal. Please note: This artificial intelligence was created by Dr. Shen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039; Info on resources, cost &amp;amp; time&#039;&#039;&lt;br /&gt;
* Credits&lt;br /&gt;
* Elerium&lt;br /&gt;
* Alloys&lt;br /&gt;
&lt;br /&gt;
Manufactured items such as armour, weapons or vehicles have a base § cost, as well as a minimum number of engineers without which they cannot be built. If you have extra engineers above the minimum, this provides a cost discount. The rate of discount slows down as you have more and more engineers, and never goes above 50%.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of a manufactured item is:&lt;br /&gt;
&lt;br /&gt;
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]&lt;br /&gt;
&lt;br /&gt;
== Workshops ==&lt;br /&gt;
&#039;&#039;Info on workshops and bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Foundry ==&lt;br /&gt;
The Foundry is one of two places you can research equipment upgrades.&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry Projects]]&lt;br /&gt;
&lt;br /&gt;
== Build/Buy Items==&lt;br /&gt;
&lt;br /&gt;
=== Build Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Combat Stims (EU2012) | Combat Stims]]  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Mind Shield (EU2012) | Mind Shield]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Medikit (EU2012)|Medikit]] || align=&amp;quot;center&amp;quot; | Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nano sutures and high-potency stimulants. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §25&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Arc Thrower (EU2012)|Arc Thrower]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chitin Plating (EU2012)|Chitin Plating]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Pistol (EU2012)|Laser Pistol]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Rifle (EU2012)|Laser Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Scatter (EU2012)|Laser Scatter]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Laser (EU2012)|Heavy Laser]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Light Rifle (EU2012)|Light Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Plasma Rifle (EU2012)|Plasma Rifle]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy Cannon (EU2012)|Alloy Cannon]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Heavy Plasma (EU2012)|Heavy Plasma]] || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]|| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Build Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Carapace Armour || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skeleton Suit || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Titan Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ghost Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Archangel Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Psi Armor || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite (EU2012)|Satellite]] || align=&amp;quot;center&amp;quot; | An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §100&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | 20d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Phoenix Cannon (EU2012)|Phoenix Cannon]] || align=&amp;quot;center&amp;quot; | The Phoenix Cannon is capable of delivering massive burst damage, but its limited range puts the Interceptor at greater risk during combat. || align=&amp;quot;center&amp;quot; | Experimental Warfare || align=&amp;quot;center&amp;quot; | §20 (Normal)&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Uplink Targeting (Aim) (EU2012)|Uplink Targeting (Aim)]] || align=&amp;quot;center&amp;quot; | Activate this module during interception to provide an immediate, temporary booste to our unit&#039;s accuracy.  The module will burn out after one use.  Its technology is based on Sectoid implants, and allows us to send a data pulse through our satellite network. || align=&amp;quot;center&amp;quot; | Sectoid Autopsy || align=&amp;quot;center&amp;quot; | §5 (Normal)&amp;lt;br/&amp;gt; 3x Sectoid Corpse &amp;lt;br/&amp;gt; 5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy SHIV (EU2012)|Alloy SHIV]] || align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;Integration of the alien alloy into the basic SHIV design results in a weapons platform that is both lighter and stronger than the original.  The reinforced chassis allows for this SHIV to be used as a mobile cover position in the field.&amp;quot;&#039;&#039; || align=&amp;quot;center&amp;quot; | Alien Alloys, Heavy Weapons Platform (SHIV) || align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;20 Alloys &amp;lt;br/&amp;gt;10 Engineers || align=&amp;quot;center&amp;quot; | (N+46) 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[SHIV (EU2012)|SHIV]] || align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;The Super Heavy Infantry Vehicle, or SHIV, is an advanced weapons platform that can be deployed in place of a human soldier.  While extremely capable in most combat scenarios, any damage to the SHIV will require lengthy repairs.&amp;quot;&#039;&#039; || align=&amp;quot;center&amp;quot; | Heavy Weapons Platform (SHIV)|| align=&amp;quot;center&amp;quot; | §45&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | (N+46) 7d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Build Facilities ==&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
After researching [[Advanced Construction (RU2012)|Advanced Construction]] in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Facilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Facility&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Maintenance&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Bonus&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&amp;lt;!-- PERHAPS STRUCTURE THE CODE THIS WAY FOR EASY EDIT. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Access Lift (EU2012)|Access Lift]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Required to access a level. &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §50&amp;lt;br/&amp;gt;2 Power &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §10/month &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
&amp;lt;!-- END ONE SECTION --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §150&amp;lt;br/&amp;gt;5 Power&amp;lt;br/&amp;gt;10 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every two uplinks constructed adjacent to another.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alien Nav Computer Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §300&amp;lt;br/&amp;gt;8 Power&amp;lt;br/&amp;gt;25 Engineers&amp;lt;br/&amp;gt;25x Alloys&amp;lt;br/&amp;gt;2x UFO Flight Computer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26/month&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent uplink.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each laboratory increases research speed by 20%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Acquire 1+ scientist&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §125&amp;lt;br/&amp;gt;3 Power&amp;lt;br/&amp;gt;6 Scientists&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §24/month&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +10% increase to research speed for every adjacent laboratory.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Workshop (EU2012)|Workshop]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Each workshop adds 5 engineers to our staff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Acquire 1+ engineer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §130&amp;lt;br/&amp;gt;3 Power&amp;lt;br/&amp;gt;15 Engineers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §26/month&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +7% refund on resources used when building vehicles, foundry projects and facilities.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Foundry (EU2012)| The Foundry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Develop new combat items or improve current items in the Foundry.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Experimental Warfare Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;3 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §20/month&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alien Containment (EU2012)| Alien Containment]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Xenobiology Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §85&amp;lt;br/&amp;gt;5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §18/month&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Power Generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §11/month&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thermal Power Generators supply +20 power, but must be built over steam vents.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Steam Vent&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §23/month&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Elerium Generator (EU2012)|Elerium Generator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Elerium Power Generators supply +30 power.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | UFO Power Source Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §275&amp;lt;br/&amp;gt;40x Alloys&amp;lt;br/&amp;gt;30x Elerium&amp;lt;br/&amp;gt;2x UFO Power Source&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §29/month&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Psionic Lab (EU2012)|Psionoic Lab]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Interrogate (Classic) / Autopsy (Normal) &amp;lt;br/&amp;gt; Sectoid Commander&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 Power&amp;lt;br/&amp;gt; §200&amp;lt;br/&amp;gt; 20x Elerium&amp;lt;br/&amp;gt; 20x Alloys  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30/month &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Gollop Chamber (EU2012)| Gollop Chamber]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Once we build this facility, a psionically powerful soldier will be able to access the Ethereal&#039;s psychic net.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ethereal Device Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §200&amp;lt;br/&amp;gt;5 Power&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §100/month&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Hyperwave Relay (EU2012)|Hyperwave Relay]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Provides extra information about UFOs, such as number of crew, species and their objective. Cannot remove this facility.  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hyperwave Communication Research&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 Power&amp;lt;br/&amp;gt; §175&amp;lt;br/&amp;gt; 10x Alloys&amp;lt;br/&amp;gt; 1x Hyperwave Beacon &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §30/month &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Officer Training School (EU2012)|Officer Training School]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining.   &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sergeant rank (Classic)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 Power&amp;lt;br/&amp;gt; §125&amp;lt;br/&amp;gt; &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | §25/month&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Base_Facilities_(EU2012)&amp;diff=39742</id>
		<title>Talk:Base Facilities (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Base_Facilities_(EU2012)&amp;diff=39742"/>
		<updated>2012-10-19T17:22:10Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Merging ==&lt;br /&gt;
What is the main difference between this page [[Base Facilities (EU2012)]] and the [[XCOM Headquarters (EU2012)]] page? &amp;lt;br/&amp;gt;&lt;br /&gt;
I suggest merging these two in one and the same page, with the appropriate sub-sections instead. --[[User:Kokkan|Kokkan]] 16:40, 7 October 2012 (EDT)&lt;br /&gt;
: This page was created before the game was released (I remember digging down to populate a lot of it).  Now the information is accessible in other, easier to find areas.  I&#039;m content to remove this page as long as there are appropriate cross links between the remaining pages.  Give me a few minutes to make some adjustments and I&#039;ll mark this page for review/deletion (while leaving it in place). ~ [[User:Drakalu|Drakalu]] 12:27, 19 October 2012 (EDT)&lt;br /&gt;
::On my mind this page is not the same as HQ, unless you want to make a really big HQ page. To me it&#039;s better if you keep the list of facilities and their stats separately rather than having to scroll up/down the same page everytime I&#039;m reading something about Base Design and then I want to check some stat about the facility. If there&#039;s separate pages it&#039;s much easier to consult them. [[User:Hobbes|Hobbes]] 12:34, 19 October 2012 (EDT)&lt;br /&gt;
:::If you don&#039;t want the page listed, please just remove the link from the table (to avoid confusion) but please don&#039;t delete the page because I want to keep using it. [[User:Hobbes|Hobbes]] 12:34, 19 October 2012 (EDT)&lt;br /&gt;
::::Recently I have extracted a lot of information from the game and updated this page. These include such things like formulas for required number of engineers and this is not included on Engineering page. I will update the Engineering page on weekend. [[User:Jarcionek|Jarcionek]] 13:22, 19 October 2012 (EDT) &lt;br /&gt;
&lt;br /&gt;
==XCOM facilities chart==&lt;br /&gt;
&lt;br /&gt;
What is the purpose of this? Just an incomplete list of all facilities, each with the same image? The complete list of all facilities can be seen in table of contents while images does not make any sense. I would remove it.&lt;br /&gt;
[[User:Jarcionek|Jarcionek]] 11:28, 14 October 2012 (EDT)&lt;br /&gt;
:I made the image before the game was release, I didnt&#039; include some facilities because of spoilers but I can easily add them. [[User:Hobbes|Hobbes]] 12:27, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*****SPOILERS*****&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Here&#039;s the missing information for the page for the demo files:&amp;lt;br&amp;gt;&lt;br /&gt;
AccessLift,       iCash=50,	iElerium=0, iAlloys=0,  iMaintenance=10, iTime=5,	iPower=-2)&amp;lt;br&amp;gt;&lt;br /&gt;
ScienceLab,       iCash=125,  iElerium=0, iAlloys=0,  iMaintenance=24, iTime=10,	iPower=-3)&amp;lt;br&amp;gt;   &lt;br /&gt;
Workshop,         iCash=130,  iElerium=0, iAlloys=0,  iMaintenance=26, iTime=10,	iPower=-3)   &amp;lt;br&amp;gt;&lt;br /&gt;
SmallRadar,       iCash=150,  iElerium=0, iAlloys=0,  iMaintenance=15, iTime=14,	iPower=-5)   &amp;lt;br&amp;gt;&lt;br /&gt;
Power,            iCash=60,   iElerium=0, iAlloys=0,  iMaintenance=11, iTime=5,	iPower=6);MAKE SURE TO SYNC THIS WITH POWER_NORMAL&amp;lt;br&amp;gt;&lt;br /&gt;
Foundry,	  iCash=75,   iElerium=0, iAlloys=0,  iMaintenance=20, iTime=10,	iPower=-3)   &amp;lt;br&amp;gt;&lt;br /&gt;
OTS,		  iCash=125,  iElerium=0, iAlloys=0,  iMaintenance=25, iTime=8,	iPower=-3)   &amp;lt;br&amp;gt;&lt;br /&gt;
AlienContain,     iCash=85,   iElerium=0, iAlloys=0,  iMaintenance=18, iTime=7,	iPower=-5)   &amp;lt;br&amp;gt;&lt;br /&gt;
LargeRadar,       iCash=300,  iElerium=0, iAlloys=25, iMaintenance=26, iTime=21,	iPower=-8) &amp;lt;br&amp;gt;  &lt;br /&gt;
ThermalPower,     iCash=200,  iElerium=0, iAlloys=0,  iMaintenance=23, iTime=8,	iPower=20);MAKE SURE TO SYNC THIS WITH POWER_THERMAL&amp;lt;br&amp;gt;&lt;br /&gt;
EleriumGenerator,iCash=275,  iElerium=30,iAlloys=40, iMaintenance=29, iTime=14,	iPower=30);MAKE SURE TO SYNC THIS WITH POWER_ELERIUM&amp;lt;br&amp;gt;&lt;br /&gt;
PsiLabs,          iCash=200,  iElerium=20,iAlloys=20, iMaintenance=30, iTime=14,	iPower=-3)   	&amp;lt;br&amp;gt;													   	&lt;br /&gt;
HyperwaveRadar,   iCash=175,  iElerium=0, iAlloys=10, iMaintenance=30, iTime=14,	iPower=-4)  &amp;lt;br&amp;gt;&lt;br /&gt;
DeusEx,           iCash=200,  iElerium=10,iAlloys=10,	iMaintenance=100,iTime=14,	iPower=-5)&amp;lt;br&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Jarcionek&amp;diff=39741</id>
		<title>User talk:Jarcionek</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Jarcionek&amp;diff=39741"/>
		<updated>2012-10-19T17:19:09Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Base Facilites ==&lt;br /&gt;
Hi Jarcionek, why the revert on [[Base Facilities (EU2012)]]? The information on that page is just what is said on [[XCOM Headquarters (EU2012)]] and [[Engineering (EU2012)]]. I recently moved relevant info to those pages, and &amp;quot;closed&amp;quot; this page with a redirect. --[[User:Kokkan|Kokkan]] 12:17, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Hi Kokkan. Firstly I wanted to apologise - I have been looking for the information on this deleted page in hurry and just today I found that there is something similar on Engineering page. I think we should add link to that section in Engineering in &amp;quot;see also&amp;quot; in XCOM Headquarters. Secondly, the Engineering page contains some incorrect information and some others are missing (e.g. formulas for required number of engineers) that I have found and put on Base Facilities page. [[User:Jarcionek|Jarcionek]] 12:32, 19 October 2012 (EDT)&lt;br /&gt;
::I just replied to this on another page. I didn&#039;t knew that the Facilities are already listed on Engineering, which makes much more sense than having it listed separately, although I&#039;d still like to keep the Base Facilites page around for quick reference, although it should be dropped from the table. [[User:Hobbes|Hobbes]] 12:38, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I will update Engineering page on weekend (XCOM Facilities contains information not included there). [[User:Jarcionek|Jarcionek]] 13:19, 19 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Jarcionek&amp;diff=39733</id>
		<title>User talk:Jarcionek</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Jarcionek&amp;diff=39733"/>
		<updated>2012-10-19T16:32:38Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Base Facilites ==&lt;br /&gt;
Hi Jarcionek, why the revert on [[Base Facilities (EU2012)]]? The information on that page is just what is said on [[XCOM Headquarters (EU2012)]] and [[Engineering (EU2012)]]. I recently moved relevant info to those pages, and &amp;quot;closed&amp;quot; this page with a redirect. --[[User:Kokkan|Kokkan]] 12:17, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Hi Kokkan. Firstly I wanted to apologise - I have been looking for the information on this deleted page in hurry and just today I found that there is something similar on Engineering page. I think we should add link to that section in Engineering in &amp;quot;see also&amp;quot; in XCOM Headquarters. Secondly, the Engineering page contains some incorrect information and some others are missing (e.g. formulas for required number of engineers) that I have found and put on Base Facilities page. [[User:Jarcionek|Jarcionek]] 12:32, 19 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Engineering_(EU2012)&amp;diff=39707</id>
		<title>Talk:Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Engineering_(EU2012)&amp;diff=39707"/>
		<updated>2012-10-19T13:44:39Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Prerequisite and Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prerequisite and Cost ==&lt;br /&gt;
This data is misleading, since the projects don&#039;t actually cost/consume Engineers but rather require a minimum of them to be able to be built. It would be better to structure the data in this way:&lt;br /&gt;
Also &#039;&#039;&#039;Duration&#039;&#039;&#039; is better described with &#039;&#039;&#039;Build Time&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Facilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Facility&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Requirements&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Maintenance&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Bonus&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Build Time&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Access Lift || align=&amp;quot;center&amp;quot; | Required to access a level. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §50&amp;lt;br/&amp;gt;2 Power || align=&amp;quot;center&amp;quot; | §10 month || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Satellite Uplink || align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites. || align=&amp;quot;center&amp;quot; | 10 Engineers || align=&amp;quot;center&amp;quot; | §150&amp;lt;br/&amp;gt;5 Power || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every two uplinks constructed adjacent to another. || align=&amp;quot;center&amp;quot; | Unknown&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Satellite Nexus || align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites. || align=&amp;quot;center&amp;quot; | Alien Nav Computer&amp;lt;br/&amp;gt; 25 Engineers || align=&amp;quot;center&amp;quot; | §300&amp;lt;br/&amp;gt;8 Power&amp;lt;br/&amp;gt;25x Alloys&amp;lt;br/&amp;gt;2x UFO Flight Computer || align=&amp;quot;center&amp;quot; | §26 month || align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent uplink. || align=&amp;quot;center&amp;quot; | 21d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The engineers requirements listed for uplink/workshop/nexus are wrong - it depends on how many you already have built. [[User:Momerathe|Momerathe]] 05:27, 12 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ToDo: is there a simple rule-of-thumb that determines Foundry projects vs. Research projects? eg a sentence like &amp;quot;all equipment requiring elerium is researched at the Foundry&#039;&#039; [[User:Off the Rails|Off the Rails]] 04:06, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Some base facilities requirements are wrong -- Foundry requires research, and laboratories and workshops require that you acquire at least one scientist/engineer beyond the initial ones, [[User:Trenchie|Trenchie]] 04:50, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I have updated all the buildings (including finding the formulas for required number of engineers etc.): http://ufopaedia.org/index.php?title=Base_Facilities_%28EU2012%29 [[User:Jarcionek|Jarcionek]] 09:44, 19 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:UFOs_(EU2012)&amp;diff=39641</id>
		<title>Talk:UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:UFOs_(EU2012)&amp;diff=39641"/>
		<updated>2012-10-18T22:10:06Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* UFO Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questioning whether it&#039;s worth while to copy the 1994 text here? Rather than just a placeholder? A placeholder would be better I think. [[User:Spike|Spike]] 08:34, 23 September 2012 (EDT)&lt;br /&gt;
:I just thought it was a quick and dirty way to start pages and later it can be edited. What is a placeholder? [[User:Hobbes|Hobbes]] 08:55, 23 September 2012 (EDT)&lt;br /&gt;
::Ah ok, fair enough. Quick and dirty it is! A placeholder would be a stub, something that says &amp;quot;insert text here&amp;quot;, that kind of thing. Maybe I will get off my backside and make one, instead of just complaining. ;) [[User:Spike|Spike]] 17:00, 23 September 2012 (EDT)&lt;br /&gt;
:::Ah, just didn&#039;t knew the term. Well seems OK to me when you have no idea of what text to put, but since the the new game will replicate most pages of the old one I&#039;d really like to start setting up &#039;skeleton&#039; pages, already following some basic wiki guidelines to ease up work later, and that&#039;s why I based this page on the old one - I don&#039;t really care about content right but rather to set the basic structure. [[User:Hobbes|Hobbes]] 17:22, 23 September 2012 (EDT)&lt;br /&gt;
:::: I hope you are ok with my effort. If not feel free to revert, edit, etc. And thanks for all the work you are putting in to the &#039;editorial control&#039; of the 2012 content. [[User:Spike|Spike]] 17:37, 23 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Abductors ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that you&#039;ll need an upgraded interceptor with laser or plasma to take these out. However, I can go one on one using a standard interceptor with Avalanche missiles and take it out, without any of the one-time boosts. I don&#039;t want to change it in the fear that it might just be a fluke. I&#039;m on normal when I do this, I can&#039;t remember how I did on classic.&lt;br /&gt;
&lt;br /&gt;
I managed to take one Abductor down with an unboosted standard interceptor as well; but that was one lucky shot, 0,1 seconds left and about 99% damage on my interceptor. So gotta be lucky to do so.&lt;br /&gt;
&lt;br /&gt;
:Similar thing happened with me and a Battleship. A standard interceptor with a plasma managed to take it out, although it was close and I had to burn some boosts to do so. [[User:COL Tatticky|COL Tatticky]] 03:43, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hyperwave Decoder listed the crew size as 14.  Curious to see what crew size is returned for the other UFOs. ~ [[User:Drakalu|Drakalu]] 20:05, 17 October 2012 (EDT)&lt;br /&gt;
: Next one was 12.  Will probably add this kind of information once I have a larger sample size.&lt;br /&gt;
&lt;br /&gt;
== Ship Classes ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think there&#039;s a &amp;quot;Medium Scout&amp;quot;, only a Small and a Large.  Small ones are one-room, and Large have about half a dozen rooms.  Also, between Abductors and Battleships &lt;br /&gt;
there&#039;s a &amp;quot;Supply Ship&amp;quot; class.  The Overseer and Temple Ship might deserve at least brief mention here as well (even though you never actually intercept the latter). [[User:COL Tatticky|COL Tatticky]] 03:51, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alien Complement ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that later in the game, UFO compliments appear to contain the same number of aliens but the type changes.  For example, a Small Scout was disabled (EMP cannon) and contained 3x Muton Elite, 2 Heavy Floaters, and 2 Sectoid commanders.  Possibly the UFOs contain a leader unit/group and either a number of miscellaneous groups or break them down into scout and soldier groups and then level them up depending on the appropriate technology/escalation level.  Now that I&#039;m disabling more UFOs I&#039;ll try to test this further. ~ [[User:Drakalu|Drakalu]] 11:25, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
This is the case. The number of alien groups and aliens-per-group stays pretty constant, even though the number of aliens varies. I have noticed that once Outsiders get replaced with Sectoid Commanders, you almost always get 2 Sectoid Commanders (even though you might have only gotten one Outsider previously). --[[User:Drakmon|Drakmon]] 12:14, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Supply Ships ==&lt;br /&gt;
&lt;br /&gt;
The text says that supply ships only seem to come after the alien base mission is complete, however, on my last game I encountered it before I completed the alien base mission.-Krikit386&lt;br /&gt;
&lt;br /&gt;
:They can appear before that, but it&#039;s not terribly likely.  I&#039;ve only got two games done so far but it seems to get Supply ships to show up before the base, you need to be dragging your feet on the plot a bit. [[User:Arrow Quivershaft|Arrow Quivershaft]] 16:00, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yeah, I did take my time with the alien base. I think it was a year, maybe about 7 months.&lt;br /&gt;
&lt;br /&gt;
:It&#039;s realistic that at least on Normal, you can finish the game in less time than that.  So yeah, I expect that it&#039;s more a time-based thing than anything, and that most players so far have not seen them until after the alien base.  Remember, the game&#039;s only been out a week.  There&#039;s stuff we STILL don&#039;t know about the original, which would be old enough to vote if it was a person.  ;)  [[User:Arrow Quivershaft|Arrow Quivershaft]] 16:14, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I updated that section to clarify that it is time based, rather than mission trigger based. Also, I&#039;ve removed references to specific alien types. Rather, I&#039;m referencing just groups of &amp;quot;alien troops&amp;quot; and the number of &amp;quot;command aliens&amp;quot; on the bridge. [[User:Drakmon|Drakmon]] 16:20, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
On normal i just had a mission with landed supply ship: i&#039;ve updated the numbers for possible salvage.&lt;br /&gt;
I had 18 aliens: 1 Ethereal with 1 Muton Elite - the command squad, 3 chryssalids, 1 sectopod with 2 drones, 1 cyberdisk with a drone, 2 mutons, a muton and a berserk, 2 Mutons Elite. I think it&#039;s possible to have more than 6 troop choices or Muton Elites counts as command squad.&lt;br /&gt;
[[User:Beltorn|Beltorn]] 14:41, 18 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Updated format ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve added sections for crew complement as well as likely salvage. Please populate.&lt;br /&gt;
&lt;br /&gt;
Also, if we have any details from the strategy layer on how long you have to engage the UFO when intercepting or any other stats, this would be appreciated. [[User:Drakmon|Drakmon]]&lt;br /&gt;
&lt;br /&gt;
:From what I&#039;ve seen, Terror missions and Council missions have operational windows of less than a day.  I&#039;d expect UFOs are similar; the cancel option exists mostly if you want to roll some stuff out of engineering to bring to the party.  Also, please remember to sign talk page edits with your name (three tildes ~) or name and date(four ~s).  [[User:Arrow Quivershaft|Arrow Quivershaft]] 16:33, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I&#039;m actually referring to number of seconds that you have during the interception minigame to shoot down the UFO before it escapes. [[User:Drakmon|Drakmon]] 16:36, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Oh, that.  So far it seems to be about 15 seconds with a small scout, 10 with a large, and 5 with a Overseer, if using an Interceptor.  I can look into more research a bit later, but that&#039;s what sticks out in my memory.  [[User:Arrow Quivershaft|Arrow Quivershaft]] 16:39, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::It looks like the real benefit from having a Firestorm, other than the extra hitpoints, is an extra 10 seconds added on to the engagement timer. The Overseer had a timer of 15 seconds for me, as do Battleships [[User:Drakmon|Drakmon]] 10:41, 18 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ufo immage ==&lt;br /&gt;
&lt;br /&gt;
If you want you can use my screenshot&lt;br /&gt;
&lt;br /&gt;
Large Scout (no damage)http://steamcommunity.com/sharedfiles/filedetails/?id=103088875&lt;br /&gt;
                       http://cloud-2.steampowered.com/ugc/558704160261631077/9C896E61930C19C6713A401035A646222DB04546/&lt;br /&gt;
&lt;br /&gt;
[[User:Kayato|Kayato]] 05:18, 17 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== UFO Missions ==&lt;br /&gt;
&lt;br /&gt;
Added this section to the page. Note that you need a Hyperwave Decoder to see UFO missions. We&#039;ll need to do some observation to see what UFOs actually do on their missions, if anything. For example, when hunting satellites, do they actually find and destroy them? Do they only succeed at this if you fail at intercepting them? UFOs appear to have a separate set of ground-based missions (the UFO lands) as well.&lt;br /&gt;
&lt;br /&gt;
:I am about to finish game on Classic (I have a Gollop Chamber and a soldier with high will). Everything researched, about 20 Colonels, 6 psi soldiers with Mind Shields, 10 Firestorms with Fusion Lances etc. I have not lost any country, all are covered with satellites and I have stealth upgrade. I have noticed two things:&lt;br /&gt;
:*Battleships do not appear until I ignore to intercept a smaller UFO (there are only large scouts, abductors and supply ships, no small scouts for the last few in-game months)&lt;br /&gt;
:*Once I ignore to intercept a smaller UFO, the Battleship appears with mission &amp;quot;destroy satellite&amp;quot; and destroys the satellite despite the stealth upgrade&lt;br /&gt;
:[[User:Jarcionek|Jarcionek]] 18:10, 18 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=XCOM_Headquarters_(EU2012)&amp;diff=39622</id>
		<title>XCOM Headquarters (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=XCOM_Headquarters_(EU2012)&amp;diff=39622"/>
		<updated>2012-10-18T16:16:03Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: Undo revision 39611 by Kokkan (talk) link to base facilities restored&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Basescape EU2012.png|thumb|600px|right|XCOM Headquarters view]]&lt;br /&gt;
&#039;&#039;In [[EU (2012)|Enemy Unknown (2012)]], the Headquarters is the single base from which [[XCOM (EU2012)|XCOM]] fights the alien invasion. Nicknamed the &#039;&#039;&#039;Ant Farm&#039;&#039;&#039; by the design team, the base is presented with a side view cross-section that allows the player to access the main game options and also to zoom in on the different facilities. The entire base is dynamic and will show soldiers and staff interact within it.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Facilities==&lt;br /&gt;
The &#039;&#039;&#039;HQ&#039;&#039;&#039; view displays the Time and Date, the number of &#039;&#039;Credits(§), Monthly Funding, [[Alien Alloys (EU2012)|Alien Alloys]] &amp;amp; [[Elerium (EU2012)|Elerium]]&#039;&#039; (if any) and an Event List. It also allows the Commander to quickly access [[XCOM (EU2012)|XCOMs]] six main areas of operations and their options through the following buttons: &lt;br /&gt;
&lt;br /&gt;
* [[Mission Control (EU2012)|Mission Control]] - Scan globe for alien activity and launch missions. &lt;br /&gt;
* [[Hangar (EU2012)|Hangar]] - Manage you air crafts and interceptor bases. &lt;br /&gt;
* [[Research (EU2012)|Research]] - Manage your research projects and view archive.&lt;br /&gt;
* [[Engineering  (EU2012)|Engineering]] - Engineer items, upgrades and build facilities.&lt;br /&gt;
* [[Barracks (EU2012)|Barracks]] - Equip and train soldiers.&lt;br /&gt;
* [[Situation Room (EU2012)|Situation Room]] - Manage country panic, satellites and funding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base Expansion==&lt;br /&gt;
In Engineering you may [[Engineering_(EU2012)#Build_Facilities|Build facilities]] to expand your base. The base has 24 expansion slots available underneath the starting facilities. The position of some facilities in relation to one another will provide bonus to their output. Most slots must be excavated (5 days, §10-§80 depending on the depth) in order to build a new facility. Facilities may also be dismantled for §5. The lower base level ground bonuses are randomized for each game. Excavating them may reveal Steam Vents (&#039;&#039;visible on easy, normal and classic difficulty&#039;&#039;), which provide extra energy required to deploy Thermal Power Generators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Facilities&#039;&#039;&#039;&lt;br /&gt;
* [[Access Lift (EU2012)|Access Lift]] - Access and power to lower levels. &lt;br /&gt;
* [[Alien Containment (EU2012)|Alien Containment]] - Interrogate live captured [[Alien Life Forms (EU2012)|Aliens]]&lt;br /&gt;
* [[Foundry (EU2012)|The Foundry]] - Large manufacturing projects, improving manufacturable item attributes&lt;br /&gt;
* [[Laboratory (EU2012)|Laboratories]] - Boosts Science Lab&lt;br /&gt;
* [[Officer Training School (EU2012)|Officer Training School]] - Acquire additional [[Squads (EU2012)|Squad]] abilities&lt;br /&gt;
* [[Power Generator (EU2012)|Power Generator]] - For additional power required to power new base facilities. &lt;br /&gt;
* [[Satellite Uplink (EU2012)|Satellite Uplink]] - Allows new satellites over other countries&lt;br /&gt;
* [[Satellite Nexus (EU2012)|Satellite Nexus]] - An alternative to Uplinks allowing more satellites at increased cost&lt;br /&gt;
* [[Thermal Power Generator (EU2012)|Thermal Power Generator]] - More power, require steam vent&lt;br /&gt;
* [[Workshop (EU2012)|Workshop]] - Boosts Engineering, resource rebates on projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  SPOILERS, ADD IN LATER  --&amp;gt;&lt;br /&gt;
* [[Hyperwave Relay (EU2012)| Hyperwave Relay]]&lt;br /&gt;
* [[Psionic Lab (EU2012)| Psionic Lab]]&lt;br /&gt;
* [[Gollop Chamber (EU2012)| Gollop Chamber]]&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Base Design===&lt;br /&gt;
Be considerate of the available expansions slots you leave in the long-term.  As an example, building several Satellite Uplinks for an overall lower monetary and resource cost than a Satellite Nexus.  However, the Nexus takes up less physical space. As you near the end of the game you may run out of space and have to remove facilities, so utilize your space as best possible. Depending on factors like Steam Vents, Research, Satellites and so on, you will have to decide what to cut back on.  Also note that you do not have to build facilities sequentially out from the Access Lift; you need only excavate out to the slot in which you want to build a facility (i.e., all the slots between it and the Access Lift are excavated but may be empty).&lt;br /&gt;
&lt;br /&gt;
==== Adjacency Bonuses ====&lt;br /&gt;
The position of the facilities in relation to one another will provide bonuses to their output.  For example, building Labs next to each other provide an adjacency bonus that increases the speed of research.  Note that a facility next to two other facilities generates two adjacency bonuses.  For example, four Satellite Uplinks in a 2x2 square would allow 12 satellites (8 regular + 4 bonus).  A green plus symbol on the dashed border between two facilities in the Build Facilities screen indicates an adjacency is in effect.&lt;br /&gt;
&lt;br /&gt;
==== Steam Vents ====&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Base Facilities (EU2012)|Base Facilities]] - For a list of base expansion projects and cost/requirements&lt;br /&gt;
* [[Base Management (EU2012)|Base Management]] - Information on how to maximize the HQ&#039;s potential&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39621</id>
		<title>Base Facilities (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39621"/>
		<updated>2012-10-18T16:15:29Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: Undo revision 39601 by Kokkan (talk) it is not a duplicate! pages should be merged instead of deleting one of them...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[XCOM HQ (EU2012)|Headquarters]] in &#039;&#039;[[EU (2012)|EU]]&#039;&#039; is composed of a number of facilities and can be expanded (24 slots) by your [[Engineering (EU2012)|engineers]] as the game progresses. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated prior to building a facility. Excavations takes 5 days and costs §10, §20, §40 or §80 depending on the depth. Facilities may also be removed (§5).&lt;br /&gt;
&lt;br /&gt;
==Starting Facilities/Core Areas==&lt;br /&gt;
[[File:XCOM Facilities Chart 2 (EU2012).png|600px|right]]&lt;br /&gt;
[[Mission Control (EU2012)|Mission Control]]&lt;br /&gt;
* Contains the Geoscape where you can advance game time forward, choose missions to respond, view global [[Satellite (EU2012)| Satellite]] coverage, and watch [[Craft EU2012|aircraft]] on their way to a mission.&lt;br /&gt;
&lt;br /&gt;
[[Hangar (EU2012)|Hangar]]&lt;br /&gt;
* Houses the base&#039;s [[Skyranger (EU2012)|Skyranger]] troop transport and its [[Interceptors (EU2012)|Interceptors]]. Allows to equip, repairs and deploy Interceptors throughout Earth&#039;s continents.&lt;br /&gt;
&lt;br /&gt;
[[Barracks (EU2012)|Barracks]]&lt;br /&gt;
* View your list of [[Soldiers (EU2012)|soldiers]] and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the [[Officer Training School (EU2012)|Officer Training School]] &amp;amp; Psi Lab, and visit the Memorial to fallen troopers. &lt;br /&gt;
* Capacity: 99 soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Science Lab (EU2012)|Science Lab]]&lt;br /&gt;
* Manage [[Research (EU2012)|Research]] projects to obtain advanced technology using your scientists.  Receives bonuses from building [[Laboratory (EU2012)|Laboratories]].&lt;br /&gt;
&lt;br /&gt;
[[Engineering (EU2012)|Engineering]]&lt;br /&gt;
* Build [[Craft (EU2012)|Aircraft]], [[Weapons (EU2012)|Weapons]], [[Armour (EU2012)|Armor]] and other equipment.  Receives bonuses from [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundries]].&lt;br /&gt;
* Build additional facilities, excavate lower levels and build [[Access Lift (EU2012)|Access Lifts]]. &lt;br /&gt;
&lt;br /&gt;
[[Situation Room (EU2012)|Situation Room]]&lt;br /&gt;
* Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the [[Gray Market (EU2012)|Gray Market]], where it&#039;s possible to raise credits by selling advanced technology to Earth&#039;s nations. Finally it contains a list of strategic Objectives to help XCOM progress through the alien invasion.&lt;br /&gt;
&lt;br /&gt;
[[Armory (EU2012)|Armory]]&lt;br /&gt;
* Equip soldiers with [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)#Portable Equipment|equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[Infirmary (EU2012)|Infirmary]]&lt;br /&gt;
* Recover soldiers injured in battle.&lt;br /&gt;
&lt;br /&gt;
==Acquirable/Removable Base Facilities==&lt;br /&gt;
Each facility has three basic stats:&lt;br /&gt;
* Time to build (days)&lt;br /&gt;
* Cost (money, resources, manpower)&lt;br /&gt;
* Maintenance (§ per month)&lt;br /&gt;
&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
&lt;br /&gt;
After researching Advanced Construction in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%.&lt;br /&gt;
&lt;br /&gt;
===UFO Detection===&lt;br /&gt;
[[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
* Required to build: 5 Power, §150, 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §15/month&lt;br /&gt;
* Adjacency bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
[[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
* Required research: Alien Nav Computer&lt;br /&gt;
* Required to build: 8 Power, §300, 25x Alloys, 2x UFO Flight Computer, 5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to build: 21 days&lt;br /&gt;
* Maintenance: §26&lt;br /&gt;
* Adjacency bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 4 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
[[Hyperwave Relay (EU 2012)|Hyperwave Relay]]&lt;br /&gt;
* Required research: Hyperwave Communication&lt;br /&gt;
* Required to build: 4 Power, §175, 10x Alloys, 1x Hyperwave Beacon&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Provides extra information about UFOs, such as number of crew, species and their objective. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
[[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
* Required to build: 3 Power, §125, 6 Scientists (second Laboratory requires 10 scientists, each next requires 5 more than previous)&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §24/month&lt;br /&gt;
* Adjacency Bonus: +10% increase to research speed for each adjacent laboratory&lt;br /&gt;
* Role: Each Laboratory increases research speed by 20%&lt;br /&gt;
&lt;br /&gt;
[[Alien Containment (EU2012)|Alien Containment]]&lt;br /&gt;
* Required research: Xeno-Biology&lt;br /&gt;
* Required to build: 5 Power, §85&lt;br /&gt;
* Time to build: 7 days&lt;br /&gt;
* Maintenance: §18/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Allows capture of live aliens and alien interrogation.&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
[[Workshop (EU2012)|Workshop]]&lt;br /&gt;
* Required to build: 3 Power, §130, 6 Engineers (second Workshop requires 15 Engineers, each next requires 10 more than previous)&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §26/month&lt;br /&gt;
* Adjacency bonus: +7% refund on resources used when building vehicles, foundry projects and facilities&lt;br /&gt;
* Role: Each provides 5 engineers once complete&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry]]&lt;br /&gt;
* Required research: Experimental Warfare&lt;br /&gt;
* Required to build: 3 power, §75&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §20/month&lt;br /&gt;
* Adjacency Bonus: none, unique facility&lt;br /&gt;
* Role: Develop new combat items or improve current items in the Foundry&lt;br /&gt;
&lt;br /&gt;
[[Access Lift (EU2012)|Access Lift]]&lt;br /&gt;
* Required to build: 2 Power, §50&lt;br /&gt;
* Time to build: 5 days &lt;br /&gt;
* Maintenance: §10/month&lt;br /&gt;
* Role: Allows construction on lower levels&lt;br /&gt;
&lt;br /&gt;
[[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
* Required to build: §60&lt;br /&gt;
* Time to build: 5 days&lt;br /&gt;
* Maintenance: §11/month&lt;br /&gt;
* Adjacency bonus: +2 power for every adjacent power facility&lt;br /&gt;
* Role: Power generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
&lt;br /&gt;
[[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
* Required to build: §200&lt;br /&gt;
* Time to build: 8 days&lt;br /&gt;
* Maintenance: §23/month&lt;br /&gt;
* Adjacency bonus: +2 power for every adjacent power facility&lt;br /&gt;
* Role: Thermal Generators supply +20 power, but must be built over steam vents&lt;br /&gt;
&lt;br /&gt;
===Soldiers===&lt;br /&gt;
[[Officer Training School (EU2012)|Officer Training School]]&lt;br /&gt;
* Required to build: 3 Power, §125, one soldier with Sergeant rank (already built on easy and normal difficulty)&lt;br /&gt;
* Time to build: 8 days&lt;br /&gt;
* Maintenance: §25/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining&lt;br /&gt;
&lt;br /&gt;
[[PSI Labs (EU2012)|Psionic Labs]]&lt;br /&gt;
* Required research: Interrogate Sectoid Commander&lt;br /&gt;
* Required to build: 3 Power, §200, 20x Elerium, 20x Alloys&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.&lt;br /&gt;
&lt;br /&gt;
[[Gollop Chamber]]&lt;br /&gt;
* Required research: Ethereal Device&lt;br /&gt;
* Required to build: 5 Power, §200, 10x Elerium, 10x Alloys, 1x Ethereal Device&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §100/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Gives a psionic storm skill to one of the psionic soldiers with high will. Can be used only once and triggers final mission. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[XCOM Headquarters (EU2012)|Headquarters]]&lt;br /&gt;
* [[Base Management (EU2012)|Base Management]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39254</id>
		<title>Base Facilities (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39254"/>
		<updated>2012-10-16T09:20:58Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Soldiers */ link to Psionic Labs wiki page fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[XCOM HQ (EU2012)|Headquarters]] in &#039;&#039;[[EU (2012)|EU]]&#039;&#039; is composed of a number of facilities and can be expanded (24 slots) by your [[Engineering (EU2012)|engineers]] as the game progresses. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated prior to building a facility. Excavations takes 5 days and costs §10, §20, §40 or §80 depending on the depth. Facilities may also be removed (§5).&lt;br /&gt;
&lt;br /&gt;
==Starting Facilities/Core Areas==&lt;br /&gt;
[[File:XCOM Facilities Chart 2 (EU2012).png|600px|right]]&lt;br /&gt;
[[Mission Control (EU2012)|Mission Control]]&lt;br /&gt;
* Contains the Geoscape where you can advance game time forward, choose missions to respond, view global [[Satellite (EU2012)| Satellite]] coverage, and watch [[Craft EU2012|aircraft]] on their way to a mission.&lt;br /&gt;
&lt;br /&gt;
[[Hangar (EU2012)|Hangar]]&lt;br /&gt;
* Houses the base&#039;s [[Skyranger (EU2012)|Skyranger]] troop transport and its [[Interceptors (EU2012)|Interceptors]]. Allows to equip, repairs and deploy Interceptors throughout Earth&#039;s continents.&lt;br /&gt;
&lt;br /&gt;
[[Barracks (EU2012)|Barracks]]&lt;br /&gt;
* View your list of [[Soldiers (EU2012)|soldiers]] and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the [[Officer Training School (EU2012)|Officer Training School]] &amp;amp; Psi Lab, and visit the Memorial to fallen troopers. &lt;br /&gt;
* Capacity: 99 soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Science Lab (EU2012)|Science Lab]]&lt;br /&gt;
* Manage [[Research (EU2012)|Research]] projects to obtain advanced technology using your scientists.  Receives bonuses from building [[Laboratory (EU2012)|Laboratories]].&lt;br /&gt;
&lt;br /&gt;
[[Engineering (EU2012)|Engineering]]&lt;br /&gt;
* Build [[Craft (EU2012)|Aircraft]], [[Weapons (EU2012)|Weapons]], [[Armour (EU2012)|Armor]] and other equipment.  Receives bonuses from [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundries]].&lt;br /&gt;
* Build additional facilities, excavate lower levels and build [[Access Lift (EU2012)|Access Lifts]]. &lt;br /&gt;
&lt;br /&gt;
[[Situation Room (EU2012)|Situation Room]]&lt;br /&gt;
* Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the [[Gray Market (EU2012)|Gray Market]], where it&#039;s possible to raise credits by selling advanced technology to Earth&#039;s nations. Finally it contains a list of strategic Objectives to help XCOM progress through the alien invasion.&lt;br /&gt;
&lt;br /&gt;
[[Armory (EU2012)|Armory]]&lt;br /&gt;
* Equip soldiers with [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)#Portable Equipment|equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[Infirmary (EU2012)|Infirmary]]&lt;br /&gt;
* Recover soldiers injured in battle.&lt;br /&gt;
&lt;br /&gt;
==Acquirable/Removable Base Facilities==&lt;br /&gt;
Each facility has three basic stats:&lt;br /&gt;
* Time to build (days)&lt;br /&gt;
* Cost (money, resources, manpower)&lt;br /&gt;
* Maintenance (§ per month)&lt;br /&gt;
&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
&lt;br /&gt;
After researching Advanced Construction in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%.&lt;br /&gt;
&lt;br /&gt;
===UFO Detection===&lt;br /&gt;
[[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
* Required to build: 5 Power, §150, 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §15/month&lt;br /&gt;
* Adjacency bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
[[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
* Required research: Alien Nav Computer&lt;br /&gt;
* Required to build: 8 Power, §300, 25x Alloys, 2x UFO Flight Computer, 5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to build: 21 days&lt;br /&gt;
* Maintenance: §26&lt;br /&gt;
* Adjacency bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 4 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
[[Hyperwave Relay]]&lt;br /&gt;
* Required research: Hyperwave Communication&lt;br /&gt;
* Required to build: 4 Power, §175, 10x Alloys, 1x Hyperwave Beacon&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Provides extra information about UFOs, such as number of crew, species and their objective. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
[[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
* Required to build: 3 Power, §125, 6 Scientists (second Laboratory requires 10 scientists, each next requires 5 more than previous)&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §24/month&lt;br /&gt;
* Adjacency Bonus: +10% increase to research speed for each adjacent laboratory&lt;br /&gt;
* Role: Each Laboratory increases research speed by 20%&lt;br /&gt;
&lt;br /&gt;
[[Alien Containment (EU2012)|Alien Containment]]&lt;br /&gt;
* Required research: Xeno-Biology&lt;br /&gt;
* Required to build: 5 Power, §85&lt;br /&gt;
* Time to build: 7 days&lt;br /&gt;
* Maintenance: §18/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Allows capture of live aliens and alien interrogation.&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
[[Workshop (EU2012)|Workshop]]&lt;br /&gt;
* Required to build: 3 Power, §130, 6 Engineers (second Workshop requires 15 Engineers, each next requires 10 more than previous)&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §26/month&lt;br /&gt;
* Adjacency bonus: +7% refund on resources used when building vehicles, foundry projects and facilities&lt;br /&gt;
* Role: Each provides 5 engineers once complete&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry]]&lt;br /&gt;
* Required research: Experimental Warfare&lt;br /&gt;
* Required to build: 3 power, §75&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §20/month&lt;br /&gt;
* Adjacency Bonus: none, unique facility&lt;br /&gt;
* Role: Develop new combat items or improve current items in the Foundry&lt;br /&gt;
&lt;br /&gt;
[[Access Lift (EU2012)|Access Lift]]&lt;br /&gt;
* Required to build: 2 Power, §50&lt;br /&gt;
* Time to build: 5 days &lt;br /&gt;
* Maintenance: §10/month&lt;br /&gt;
* Role: Allows construction on lower levels&lt;br /&gt;
&lt;br /&gt;
[[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
* Required to build: §60&lt;br /&gt;
* Time to build: 5 days&lt;br /&gt;
* Maintenance: §11/month&lt;br /&gt;
* Adjacency bonus: +2 power for every adjacent power facility&lt;br /&gt;
* Role: Power generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
&lt;br /&gt;
[[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
* Required to build: §200&lt;br /&gt;
* Time to build: 8 days&lt;br /&gt;
* Maintenance: §23/month&lt;br /&gt;
* Adjacency bonus: +2 power for every adjacent power facility&lt;br /&gt;
* Role: Thermal Generators supply +20 power, but must be built over steam vents&lt;br /&gt;
&lt;br /&gt;
===Soldiers===&lt;br /&gt;
[[Officer Training School (EU2012)|Officer Training School]]&lt;br /&gt;
* Required to build: 3 Power, §125, one soldier with Sergeant rank (already built on easy and normal difficulty)&lt;br /&gt;
* Time to build: 8 days&lt;br /&gt;
* Maintenance: §25/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining&lt;br /&gt;
&lt;br /&gt;
[[PSI Labs (EU2012)|Psionic Labs]]&lt;br /&gt;
* Required research: Interrogate Sectoid Commander&lt;br /&gt;
* Required to build: 3 Power, §200, 20x Elerium, 20x Alloys&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.&lt;br /&gt;
&lt;br /&gt;
[[Gollop Chamber]]&lt;br /&gt;
* Required research: Ethereal Device&lt;br /&gt;
* Required to build: 5 Power, §200, 10x Elerium, 10x Alloys, 1x Ethereal Device&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §100/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Gives a psionic storm skill to one of the psionic soldiers with high will. Can be used only once and triggers final mission. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[XCOM Headquarters (EU2012)|Headquarters]]&lt;br /&gt;
* [[Base Management (EU2012)|Base Management]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=XCOM_Headquarters_(EU2012)&amp;diff=39188</id>
		<title>XCOM Headquarters (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=XCOM_Headquarters_(EU2012)&amp;diff=39188"/>
		<updated>2012-10-15T22:24:14Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Base Expansion */ steam vents are also visible in classic; some formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Basescape EU2012.png|thumb|600px|right|XCOM Headquarters view]]&lt;br /&gt;
&#039;&#039;In [[EU (2012)|Enemy Unknown (2012)]], the Headquarters is the single base from which [[XCOM (EU2012)|XCOM]] fights the alien invasion. Nicknamed the &#039;&#039;&#039;Ant Farm&#039;&#039;&#039; by the design team, the base is presented with a side view cross-section that allows the player to access the main game options and also to zoom in on the different facilities. The entire base is dynamic and will show soldiers and staff interact within it.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Facilities==&lt;br /&gt;
The &#039;&#039;&#039;HQ&#039;&#039;&#039; view displays the Time and Date, the number of &#039;&#039;Credits(§), Monthly Funding, [[Alien Alloys (EU2012)|Alien Alloys]] &amp;amp; [[Elerium (EU2012)|Elerium]]&#039;&#039; (if any) and an Event List. It also allows the Commander to quickly access [[XCOM (EU2012)|XCOMs]] six main areas of operations and their options through the following buttons: &lt;br /&gt;
&lt;br /&gt;
* [[Mission Control (EU2012)|Mission Control]] - Scan globe for alien activity and launch missions. &lt;br /&gt;
* [[Hangar (EU2012)|Hangar]] - Manage you air crafts and interceptor bases. &lt;br /&gt;
* [[Research (EU2012)|Research]] - Manage your research projects and view archive.&lt;br /&gt;
* [[Engineering  (EU2012)|Engineering]] - Engineer items, upgrades and build facilities.&lt;br /&gt;
* [[Barracks (EU2012)|Barracks]] - Equip and train soldiers.&lt;br /&gt;
* [[Situation Room (EU2012)|Situation Room]] - Manage country panic, satellites and funding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base Expansion==&lt;br /&gt;
In Engineering you may [[Engineering_(EU2012)#Build_Facilities|Build facilities]] to expand your base. The base has 24 expansion slots available underneath the starting facilities. The position of some facilities in relation to one another will provide bonus to their output. Most slots must be excavated (5 days, §10-§80 depending on the depth) in order to build a new facility. Facilities may also be dismantled for §5. The lower base level ground bonuses are randomized for each game. Excavating them may reveal Steam Vents (&#039;&#039;visible on easy, normal and classic difficulty&#039;&#039;), which provide extra energy required to deploy Thermal Power Generators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Facilities&#039;&#039;&#039;&lt;br /&gt;
* [[Access Lift (EU2012)|Access Lift]] - Access and power to lower levels. &lt;br /&gt;
* [[Alien Containment (EU2012)|Alien Containment]] - Interrogate live captured [[Alien Life Forms (EU2012)|Aliens]]&lt;br /&gt;
* [[Foundry (EU2012)|The Foundry]] - Large manufacturing projects, improving manufacturable item attributes&lt;br /&gt;
* [[Laboratory (EU2012)|Laboratories]] - Boosts Science Lab&lt;br /&gt;
* [[Officer Training School (EU2012)|Officer Training School]] - Acquire additional [[Squads (EU2012)|Squad]] abilities&lt;br /&gt;
* [[Power Generator (EU2012)|Power Generator]] - For additional power required to power new base facilities. &lt;br /&gt;
* [[Satellite Uplink (EU2012)|Satellite Uplink]] - Allows new satellites over other countries&lt;br /&gt;
* [[Satellite Nexus (EU2012)|Satellite Nexus]] - An alternative to Uplinks allowing more satellites at increased cost&lt;br /&gt;
* [[Thermal Power Generator (EU2012)|Thermal Power Generator]] - More power, require steam vent&lt;br /&gt;
* [[Workshop (EU2012)|Workshop]] - Boosts Engineering, resource rebates on projects.&lt;br /&gt;
&amp;lt;!--  SPOILERS, ADD IN LATER &lt;br /&gt;
* [[Hyperwave Relay (EU2012)| Hyperwave Relay]]&lt;br /&gt;
* [[Psionic Lab (EU2012)| Psionic Lab]]&lt;br /&gt;
* [[Gollop Chamber (EU2012)| Gollop Chamber]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Base Design===&lt;br /&gt;
Be considerate of the available expansions slots you leave in the long-term.  As an example, building several Satellite Uplinks for an overall lower monetary and resource cost than a Satellite Nexus.  However, the Nexus takes up less physical space. As you near the end of the game you may run out of space and have to remove facilities, so utilize your space as best possible. Depending on factors like Steam Vents, Research, Satellites and so on, you will have to decide what to cut back on.&lt;br /&gt;
&lt;br /&gt;
==== Adjacency Bonuses ====&lt;br /&gt;
The position of the facilities in relation to one another will provide bonuses to their output.  For example, building Labs next to each other provide an adjacency bonus that increases the speed of research.  Note that a facility next to two other facilities generates two adjacency bonuses.  For example, four Satellite Uplinks in a 2x2 square would allow 12 satellites (8 regular + 4 bonus).&lt;br /&gt;
&lt;br /&gt;
==== Steam Vents ====&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Base Facilities (EU2012)|Base Facilities]] - For a list of base expansion projects and cost/requirements&lt;br /&gt;
* [[Base Management (EU2012)|Base Management]] - Information on how to maximize the HQ&#039;s potential&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39040</id>
		<title>Base Facilities (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39040"/>
		<updated>2012-10-14T19:25:05Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Soldiers */ Officer Training School update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[XCOM HQ (EU2012)|Headquarters]] in &#039;&#039;[[EU (2012)|EU]]&#039;&#039; is composed of a number of facilities and can be expanded (24 slots) by your [[Engineering (EU2012)|engineers]] as the game progresses. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated prior to building a facility. Excavations takes 5 days and costs §10, §20, §40 or §80 depending on the depth. Facilities may also be removed (§5).&lt;br /&gt;
&lt;br /&gt;
==Starting Facilities/Core Areas==&lt;br /&gt;
[[File:XCOM Facilities Chart 2 (EU2012).png|600px|right]]&lt;br /&gt;
[[Mission Control (EU2012)|Mission Control]]&lt;br /&gt;
* Contains the Geoscape where you can advance game time forward, choose missions to respond, view global [[Satellite (EU2012)| Satellite]] coverage, and watch [[Craft EU2012|aircraft]] on their way to a mission.&lt;br /&gt;
&lt;br /&gt;
[[Hangar (EU2012)|Hangar]]&lt;br /&gt;
* Houses the base&#039;s [[Skyranger (EU2012)|Skyranger]] troop transport and its [[Interceptors (EU2012)|Interceptors]]. Allows to equip, repairs and deploy Interceptors throughout Earth&#039;s continents.&lt;br /&gt;
&lt;br /&gt;
[[Barracks (EU2012)|Barracks]]&lt;br /&gt;
* View your list of [[Soldiers (EU2012)|soldiers]] and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the [[Officer Training School (EU2012)|Officer Training School]] &amp;amp; Psi Lab, and visit the Memorial to fallen troopers. &lt;br /&gt;
* Capacity: 99 soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Science Lab (EU2012)|Science Lab]]&lt;br /&gt;
* Manage [[Research (EU2012)|Research]] projects to obtain advanced technology using your scientists.  Receives bonuses from building [[Laboratory (EU2012)|Laboratories]].&lt;br /&gt;
&lt;br /&gt;
[[Engineering (EU2012)|Engineering]]&lt;br /&gt;
* Build [[Craft (EU2012)|Aircraft]], [[Weapons (EU2012)|Weapons]], [[Armour (EU2012)|Armor]] and other equipment.  Receives bonuses from [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundries]].&lt;br /&gt;
* Build additional facilities, excavate lower levels and build [[Access Lift (EU2012)|Access Lifts]]. &lt;br /&gt;
&lt;br /&gt;
[[Situation Room (EU2012)|Situation Room]]&lt;br /&gt;
* Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the [[Gray Market (EU2012)|Gray Market]], where it&#039;s possible to raise credits by selling advanced technology to Earth&#039;s nations. Finally it contains a list of strategic Objectives to help XCOM progress through the alien invasion.&lt;br /&gt;
&lt;br /&gt;
[[Armory (EU2012)|Armory]]&lt;br /&gt;
* Equip soldiers with [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)#Portable Equipment|equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[Infirmary (EU2012)|Infirmary]]&lt;br /&gt;
* Recover soldiers injured in battle.&lt;br /&gt;
&lt;br /&gt;
==Acquirable/Removable Base Facilities==&lt;br /&gt;
Each facility has three basic stats:&lt;br /&gt;
* Time to build (days)&lt;br /&gt;
* Cost (money, resources, manpower)&lt;br /&gt;
* Maintenance (§ per month)&lt;br /&gt;
&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
&lt;br /&gt;
After researching Advanced Construction in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%.&lt;br /&gt;
&lt;br /&gt;
===UFO Detection===&lt;br /&gt;
[[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
* Required to build: 5 Power, §150, 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §15/month&lt;br /&gt;
* Adjacency bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
[[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
* Required research: Alien Nav Computer&lt;br /&gt;
* Required to build: 8 Power, §300, 25x Alloys, 2x UFO Flight Computer, 5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to build: 21 days&lt;br /&gt;
* Maintenance: §26&lt;br /&gt;
* Adjacency bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 4 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
[[Hyperwave Relay]]&lt;br /&gt;
* Required research: Hyperwave Communication&lt;br /&gt;
* Required to build: 4 Power, §175, 10x Alloys, 1x Hyperwave Beacon&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Provides extra information about UFOs, such as number of crew, species and their objective. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
[[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
* Required to build: 3 Power, §125, 6 Scientists (second Laboratory requires 10 scientists, each next requires 5 more than previous)&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §24/month&lt;br /&gt;
* Adjacency Bonus: +10% increase to research speed for each adjacent laboratory&lt;br /&gt;
* Role: Each Laboratory increases research speed by 20%&lt;br /&gt;
&lt;br /&gt;
[[Alien Containment (EU2012)|Alien Containment]]&lt;br /&gt;
* Required research: Xeno-Biology&lt;br /&gt;
* Required to build: 5 Power, §85&lt;br /&gt;
* Time to build: 7 days&lt;br /&gt;
* Maintenance: §18/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Allows capture of live aliens and alien interrogation.&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
[[Workshop (EU2012)|Workshop]]&lt;br /&gt;
* Required to build: 3 Power, §130, 6 Engineers (second Workshop requires 15 Engineers, each next requires 10 more than previous)&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §26/month&lt;br /&gt;
* Adjacency bonus: +7% refund on resources used when building vehicles, foundry projects and facilities&lt;br /&gt;
* Role: Each provides 5 engineers once complete&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry]]&lt;br /&gt;
* Required research: Experimental Warfare&lt;br /&gt;
* Required to build: 3 power, §75&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §20/month&lt;br /&gt;
* Adjacency Bonus: none, unique facility&lt;br /&gt;
* Role: Develop new combat items or improve current items in the Foundry&lt;br /&gt;
&lt;br /&gt;
[[Access Lift (EU2012)|Access Lift]]&lt;br /&gt;
* Required to build: 2 Power, §50&lt;br /&gt;
* Time to build: 5 days &lt;br /&gt;
* Maintenance: §10/month&lt;br /&gt;
* Role: Allows construction on lower levels&lt;br /&gt;
&lt;br /&gt;
[[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
* Required to build: §60&lt;br /&gt;
* Time to build: 5 days&lt;br /&gt;
* Maintenance: §11/month&lt;br /&gt;
* Adjacency bonus: +2 power for every adjacent power facility&lt;br /&gt;
* Role: Power generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
&lt;br /&gt;
[[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
* Required to build: §200&lt;br /&gt;
* Time to build: 8 days&lt;br /&gt;
* Maintenance: §23/month&lt;br /&gt;
* Adjacency bonus: +2 power for every adjacent power facility&lt;br /&gt;
* Role: Thermal Generators supply +20 power, but must be built over steam vents&lt;br /&gt;
&lt;br /&gt;
===Soldiers===&lt;br /&gt;
[[Officer Training School (EU2012)|Officer Training School]]&lt;br /&gt;
* Required to build: 3 Power, §125, one soldier with Sergeant rank (already built on easy and normal difficulty)&lt;br /&gt;
* Time to build: 8 days&lt;br /&gt;
* Maintenance: §25/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining&lt;br /&gt;
&lt;br /&gt;
[[Psionic Labs (EU2012)|Psionic Labs]]&lt;br /&gt;
* Required research: Interrogate Sectoid Commander&lt;br /&gt;
* Required to build: 3 Power, §200, 20x Elerium, 20x Alloys&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.&lt;br /&gt;
&lt;br /&gt;
[[Gollop Chamber]]&lt;br /&gt;
* Required research: Ethereal Device&lt;br /&gt;
* Required to build: 5 Power, §200, 10x Elerium, 10x Alloys, 1x Ethereal Device&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §100/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Gives a psionic storm skill to one of the psionic soldiers with high will. Can be used only once and triggers final mission. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[XCOM Headquarters (EU2012)|Headquarters]]&lt;br /&gt;
* [[Base Management (EU2012)|Base Management]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39029</id>
		<title>Base Facilities (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39029"/>
		<updated>2012-10-14T18:38:42Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Soldiers */ Officer Training School difficulty dependent anotation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[XCOM HQ (EU2012)|Headquarters]] in &#039;&#039;[[EU (2012)|EU]]&#039;&#039; is composed of a number of facilities and can be expanded (24 slots) by your [[Engineering (EU2012)|engineers]] as the game progresses. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated prior to building a facility. Excavations takes 5 days and costs §10, §20, §40 or §80 depending on the depth. Facilities may also be removed (§5).&lt;br /&gt;
&lt;br /&gt;
==Starting Facilities/Core Areas==&lt;br /&gt;
[[File:XCOM Facilities Chart 2 (EU2012).png|600px|right]]&lt;br /&gt;
[[Mission Control (EU2012)|Mission Control]]&lt;br /&gt;
* Contains the Geoscape where you can advance game time forward, choose missions to respond, view global [[Satellite (EU2012)| Satellite]] coverage, and watch [[Craft EU2012|aircraft]] on their way to a mission.&lt;br /&gt;
&lt;br /&gt;
[[Hangar (EU2012)|Hangar]]&lt;br /&gt;
* Houses the base&#039;s [[Skyranger (EU2012)|Skyranger]] troop transport and its [[Interceptors (EU2012)|Interceptors]]. Allows to equip, repairs and deploy Interceptors throughout Earth&#039;s continents.&lt;br /&gt;
&lt;br /&gt;
[[Barracks (EU2012)|Barracks]]&lt;br /&gt;
* View your list of [[Soldiers (EU2012)|soldiers]] and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the [[Officer Training School (EU2012)|Officer Training School]] &amp;amp; Psi Lab, and visit the Memorial to fallen troopers. &lt;br /&gt;
* Capacity: 99 soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Science Lab (EU2012)|Science Lab]]&lt;br /&gt;
* Manage [[Research (EU2012)|Research]] projects to obtain advanced technology using your scientists.  Receives bonuses from building [[Laboratory (EU2012)|Laboratories]].&lt;br /&gt;
&lt;br /&gt;
[[Engineering (EU2012)|Engineering]]&lt;br /&gt;
* Build [[Craft (EU2012)|Aircraft]], [[Weapons (EU2012)|Weapons]], [[Armour (EU2012)|Armor]] and other equipment.  Receives bonuses from [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundries]].&lt;br /&gt;
* Build additional facilities, excavate lower levels and build [[Access Lift (EU2012)|Access Lifts]]. &lt;br /&gt;
&lt;br /&gt;
[[Situation Room (EU2012)|Situation Room]]&lt;br /&gt;
* Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the [[Gray Market (EU2012)|Gray Market]], where it&#039;s possible to raise credits by selling advanced technology to Earth&#039;s nations. Finally it contains a list of strategic Objectives to help XCOM progress through the alien invasion.&lt;br /&gt;
&lt;br /&gt;
[[Armory (EU2012)|Armory]]&lt;br /&gt;
* Equip soldiers with [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)#Portable Equipment|equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[Infirmary (EU2012)|Infirmary]]&lt;br /&gt;
* Recover soldiers injured in battle.&lt;br /&gt;
&lt;br /&gt;
==Acquirable/Removable Base Facilities==&lt;br /&gt;
Each facility has three basic stats:&lt;br /&gt;
* Time to build (days)&lt;br /&gt;
* Cost (money, resources, manpower)&lt;br /&gt;
* Maintenance (§ per month)&lt;br /&gt;
&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
&lt;br /&gt;
After researching Advanced Construction in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%.&lt;br /&gt;
&lt;br /&gt;
===UFO Detection===&lt;br /&gt;
[[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
* Required to build: 5 Power, §150, 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §15/month&lt;br /&gt;
* Adjacency bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
[[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
* Required research: Alien Nav Computer&lt;br /&gt;
* Required to build: 8 Power, §300, 25x Alloys, 2x UFO Flight Computer, 5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to build: 21 days&lt;br /&gt;
* Maintenance: §26&lt;br /&gt;
* Adjacency bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 4 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
[[Hyperwave Relay]]&lt;br /&gt;
* Required research: Hyperwave Communication&lt;br /&gt;
* Required to build: 4 Power, §175, 10x Alloys, 1x Hyperwave Beacon&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Provides extra information about UFOs, such as number of crew, species and their objective. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
[[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
* Required to build: 3 Power, §125, 6 Scientists (second Laboratory requires 10 scientists, each next requires 5 more than previous)&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §24/month&lt;br /&gt;
* Adjacency Bonus: +10% increase to research speed for each adjacent laboratory&lt;br /&gt;
* Role: Each Laboratory increases research speed by 20%&lt;br /&gt;
&lt;br /&gt;
[[Alien Containment (EU2012)|Alien Containment]]&lt;br /&gt;
* Required research: Xeno-Biology&lt;br /&gt;
* Required to build: 5 Power, §85&lt;br /&gt;
* Time to build: 7 days&lt;br /&gt;
* Maintenance: §18/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Allows capture of live aliens and alien interrogation.&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
[[Workshop (EU2012)|Workshop]]&lt;br /&gt;
* Required to build: 3 Power, §130, 6 Engineers (second Workshop requires 15 Engineers, each next requires 10 more than previous)&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §26/month&lt;br /&gt;
* Adjacency bonus: +7% refund on resources used when building vehicles, foundry projects and facilities&lt;br /&gt;
* Role: Each provides 5 engineers once complete&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry]]&lt;br /&gt;
* Required research: Experimental Warfare&lt;br /&gt;
* Required to build: 3 power, §75&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §20/month&lt;br /&gt;
* Adjacency Bonus: none, unique facility&lt;br /&gt;
* Role: Develop new combat items or improve current items in the Foundry&lt;br /&gt;
&lt;br /&gt;
[[Access Lift (EU2012)|Access Lift]]&lt;br /&gt;
* Required to build: 2 Power, §50&lt;br /&gt;
* Time to build: 5 days &lt;br /&gt;
* Maintenance: §10/month&lt;br /&gt;
* Role: Allows construction on lower levels&lt;br /&gt;
&lt;br /&gt;
[[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
* Required to build: §60&lt;br /&gt;
* Time to build: 5 days&lt;br /&gt;
* Maintenance: §11/month&lt;br /&gt;
* Adjacency bonus: +2 power for every adjacent power facility&lt;br /&gt;
* Role: Power generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
&lt;br /&gt;
[[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
* Required to build: §200&lt;br /&gt;
* Time to build: 8 days&lt;br /&gt;
* Maintenance: §23/month&lt;br /&gt;
* Adjacency bonus: +2 power for every adjacent power facility&lt;br /&gt;
* Role: Thermal Generators supply +20 power, but must be built over steam vents&lt;br /&gt;
&lt;br /&gt;
===Soldiers===&lt;br /&gt;
[[Officer Training School (EU2012)|Officer Training School]]&lt;br /&gt;
* Required research: UKNOWN&lt;br /&gt;
* Required to build: 3 Power, §125 (the player start with this facility already built on easy and normal difficulty)&lt;br /&gt;
* Time to build: 8 days&lt;br /&gt;
* Maintenance: §25/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining&lt;br /&gt;
&lt;br /&gt;
[[Psionic Labs (EU2012)|Psionic Labs]]&lt;br /&gt;
* Required research: Interrogate Sectoid Commander&lt;br /&gt;
* Required to build: 3 Power, §200, 20x Elerium, 20x Alloys&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.&lt;br /&gt;
&lt;br /&gt;
[[Gollop Chamber]]&lt;br /&gt;
* Required research: Ethereal Device&lt;br /&gt;
* Required to build: 5 Power, §200, 10x Elerium, 10x Alloys, 1x Ethereal Device&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §100/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Gives a psionic storm skill to one of the psionic soldiers with high will. Can be used only once and triggers final mission. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[XCOM Headquarters (EU2012)|Headquarters]]&lt;br /&gt;
* [[Base Management (EU2012)|Base Management]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39019</id>
		<title>Base Facilities (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39019"/>
		<updated>2012-10-14T16:48:08Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Soldiers */ one more &amp;quot;UNIQUE&amp;quot; replaced&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[XCOM HQ (EU2012)|Headquarters]] in &#039;&#039;[[EU (2012)|EU]]&#039;&#039; is composed of a number of facilities and can be expanded (24 slots) by your [[Engineering (EU2012)|engineers]] as the game progresses. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated prior to building a facility. Excavations takes 5 days and costs §10, §20, §40 or §80 depending on the depth. Facilities may also be removed (§5).&lt;br /&gt;
&lt;br /&gt;
==Starting Facilities/Core Areas==&lt;br /&gt;
[[File:XCOM Facilities Chart 2 (EU2012).png|600px|right]]&lt;br /&gt;
[[Mission Control (EU2012)|Mission Control]]&lt;br /&gt;
* Contains the Geoscape where you can advance game time forward, choose missions to respond, view global [[Satellite (EU2012)| Satellite]] coverage, and watch [[Craft EU2012|aircraft]] on their way to a mission.&lt;br /&gt;
&lt;br /&gt;
[[Hangar (EU2012)|Hangar]]&lt;br /&gt;
* Houses the base&#039;s [[Skyranger (EU2012)|Skyranger]] troop transport and its [[Interceptors (EU2012)|Interceptors]]. Allows to equip, repairs and deploy Interceptors throughout Earth&#039;s continents.&lt;br /&gt;
&lt;br /&gt;
[[Barracks (EU2012)|Barracks]]&lt;br /&gt;
* View your list of [[Soldiers (EU2012)|soldiers]] and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the [[Officer Training School (EU2012)|Officer Training School]] &amp;amp; Psi Lab, and visit the Memorial to fallen troopers. &lt;br /&gt;
* Capacity: 99 soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Science Lab (EU2012)|Science Lab]]&lt;br /&gt;
* Manage [[Research (EU2012)|Research]] projects to obtain advanced technology using your scientists.  Receives bonuses from building [[Laboratory (EU2012)|Laboratories]].&lt;br /&gt;
&lt;br /&gt;
[[Engineering (EU2012)|Engineering]]&lt;br /&gt;
* Build [[Craft (EU2012)|Aircraft]], [[Weapons (EU2012)|Weapons]], [[Armour (EU2012)|Armor]] and other equipment.  Receives bonuses from [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundries]].&lt;br /&gt;
* Build additional facilities, excavate lower levels and build [[Access Lift (EU2012)|Access Lifts]]. &lt;br /&gt;
&lt;br /&gt;
[[Situation Room (EU2012)|Situation Room]]&lt;br /&gt;
* Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the [[Gray Market (EU2012)|Gray Market]], where it&#039;s possible to raise credits by selling advanced technology to Earth&#039;s nations. Finally it contains a list of strategic Objectives to help XCOM progress through the alien invasion.&lt;br /&gt;
&lt;br /&gt;
[[Armory (EU2012)|Armory]]&lt;br /&gt;
* Equip soldiers with [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)#Portable Equipment|equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[Infirmary (EU2012)|Infirmary]]&lt;br /&gt;
* Recover soldiers injured in battle.&lt;br /&gt;
&lt;br /&gt;
==Acquirable/Removable Base Facilities==&lt;br /&gt;
Each facility has three basic stats:&lt;br /&gt;
* Time to build (days)&lt;br /&gt;
* Cost (money, resources, manpower)&lt;br /&gt;
* Maintenance (§ per month)&lt;br /&gt;
&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
&lt;br /&gt;
After researching Advanced Construction in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%.&lt;br /&gt;
&lt;br /&gt;
===UFO Detection===&lt;br /&gt;
[[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
* Required to build: 5 Power, §150, 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §15/month&lt;br /&gt;
* Adjacency bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
[[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
* Required research: Alien Nav Computer&lt;br /&gt;
* Required to build: 8 Power, §300, 25x Alloys, 2x UFO Flight Computer, 5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to build: 21 days&lt;br /&gt;
* Maintenance: §26&lt;br /&gt;
* Adjacency bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 4 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
[[Hyperwave Relay]]&lt;br /&gt;
* Required research: Hyperwave Communication&lt;br /&gt;
* Required to build: 4 Power, §175, 10x Alloys, 1x Hyperwave Beacon&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Provides extra information about UFOs, such as number of crew, species and their objective. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
[[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
* Required to build: 3 Power, §125, 6 Scientists (second Laboratory requires 10 scientists, each next requires 5 more than previous)&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §24/month&lt;br /&gt;
* Adjacency Bonus: +10% increase to research speed for each adjacent laboratory&lt;br /&gt;
* Role: Each Laboratory increases research speed by 20%&lt;br /&gt;
&lt;br /&gt;
[[Alien Containment (EU2012)|Alien Containment]]&lt;br /&gt;
* Required research: Xeno-Biology&lt;br /&gt;
* Required to build: 5 Power, §85&lt;br /&gt;
* Time to build: 7 days&lt;br /&gt;
* Maintenance: §18/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Allows capture of live aliens and alien interrogation.&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
[[Workshop (EU2012)|Workshop]]&lt;br /&gt;
* Required to build: 3 Power, §130, 6 Engineers (second Workshop requires 15 Engineers, each next requires 10 more than previous)&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §26/month&lt;br /&gt;
* Adjacency bonus: +7% refund on resources used when building vehicles, foundry projects and facilities&lt;br /&gt;
* Role: Each provides 5 engineers once complete&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry]]&lt;br /&gt;
* Required research: Experimental Warfare&lt;br /&gt;
* Required to build: 3 power, §75&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §20/month&lt;br /&gt;
* Adjacency Bonus: none, unique facility&lt;br /&gt;
* Role: Develop new combat items or improve current items in the Foundry&lt;br /&gt;
&lt;br /&gt;
[[Access Lift (EU2012)|Access Lift]]&lt;br /&gt;
* Required to build: 2 Power, §50&lt;br /&gt;
* Time to build: 5 days &lt;br /&gt;
* Maintenance: §10/month&lt;br /&gt;
* Role: Allows construction on lower levels&lt;br /&gt;
&lt;br /&gt;
[[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
* Required to build: §60&lt;br /&gt;
* Time to build: 5 days&lt;br /&gt;
* Maintenance: §11/month&lt;br /&gt;
* Adjacency bonus: +2 power for every adjacent power facility&lt;br /&gt;
* Role: Power generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
&lt;br /&gt;
[[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
* Required to build: §200&lt;br /&gt;
* Time to build: 8 days&lt;br /&gt;
* Maintenance: §23/month&lt;br /&gt;
* Adjacency bonus: +2 power for every adjacent power facility&lt;br /&gt;
* Role: Thermal Generators supply +20 power, but must be built over steam vents&lt;br /&gt;
&lt;br /&gt;
===Soldiers===&lt;br /&gt;
[[Officer Training School (EU2012)|Officer Training School]]&lt;br /&gt;
* Required to build: 3 Power, §125 (the player start with this facility already built)&lt;br /&gt;
* Time to build: 8 days&lt;br /&gt;
* Maintenance: §25/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining&lt;br /&gt;
&lt;br /&gt;
[[Psionic Labs (EU2012)|Psionic Labs]]&lt;br /&gt;
* Required research: Interrogate Sectoid Commander&lt;br /&gt;
* Required to build: 3 Power, §200, 20x Elerium, 20x Alloys&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.&lt;br /&gt;
&lt;br /&gt;
[[Gollop Chamber]]&lt;br /&gt;
* Required research: Ethereal Device&lt;br /&gt;
* Required to build: 5 Power, §200, 10x Elerium, 10x Alloys, 1x Ethereal Device&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §100/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Gives a psionic storm skill to one of the psionic soldiers with high will. Can be used only once and triggers final mission. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[XCOM Headquarters (EU2012)|Headquarters]]&lt;br /&gt;
* [[Base Management (EU2012)|Base Management]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39018</id>
		<title>Base Facilities (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39018"/>
		<updated>2012-10-14T16:45:08Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Research */ &amp;quot;ETA&amp;quot; removed in &amp;quot;time to build&amp;quot;; spelling fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[XCOM HQ (EU2012)|Headquarters]] in &#039;&#039;[[EU (2012)|EU]]&#039;&#039; is composed of a number of facilities and can be expanded (24 slots) by your [[Engineering (EU2012)|engineers]] as the game progresses. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated prior to building a facility. Excavations takes 5 days and costs §10, §20, §40 or §80 depending on the depth. Facilities may also be removed (§5).&lt;br /&gt;
&lt;br /&gt;
==Starting Facilities/Core Areas==&lt;br /&gt;
[[File:XCOM Facilities Chart 2 (EU2012).png|600px|right]]&lt;br /&gt;
[[Mission Control (EU2012)|Mission Control]]&lt;br /&gt;
* Contains the Geoscape where you can advance game time forward, choose missions to respond, view global [[Satellite (EU2012)| Satellite]] coverage, and watch [[Craft EU2012|aircraft]] on their way to a mission.&lt;br /&gt;
&lt;br /&gt;
[[Hangar (EU2012)|Hangar]]&lt;br /&gt;
* Houses the base&#039;s [[Skyranger (EU2012)|Skyranger]] troop transport and its [[Interceptors (EU2012)|Interceptors]]. Allows to equip, repairs and deploy Interceptors throughout Earth&#039;s continents.&lt;br /&gt;
&lt;br /&gt;
[[Barracks (EU2012)|Barracks]]&lt;br /&gt;
* View your list of [[Soldiers (EU2012)|soldiers]] and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the [[Officer Training School (EU2012)|Officer Training School]] &amp;amp; Psi Lab, and visit the Memorial to fallen troopers. &lt;br /&gt;
* Capacity: 99 soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Science Lab (EU2012)|Science Lab]]&lt;br /&gt;
* Manage [[Research (EU2012)|Research]] projects to obtain advanced technology using your scientists.  Receives bonuses from building [[Laboratory (EU2012)|Laboratories]].&lt;br /&gt;
&lt;br /&gt;
[[Engineering (EU2012)|Engineering]]&lt;br /&gt;
* Build [[Craft (EU2012)|Aircraft]], [[Weapons (EU2012)|Weapons]], [[Armour (EU2012)|Armor]] and other equipment.  Receives bonuses from [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundries]].&lt;br /&gt;
* Build additional facilities, excavate lower levels and build [[Access Lift (EU2012)|Access Lifts]]. &lt;br /&gt;
&lt;br /&gt;
[[Situation Room (EU2012)|Situation Room]]&lt;br /&gt;
* Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the [[Gray Market (EU2012)|Gray Market]], where it&#039;s possible to raise credits by selling advanced technology to Earth&#039;s nations. Finally it contains a list of strategic Objectives to help XCOM progress through the alien invasion.&lt;br /&gt;
&lt;br /&gt;
[[Armory (EU2012)|Armory]]&lt;br /&gt;
* Equip soldiers with [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)#Portable Equipment|equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[Infirmary (EU2012)|Infirmary]]&lt;br /&gt;
* Recover soldiers injured in battle.&lt;br /&gt;
&lt;br /&gt;
==Acquirable/Removable Base Facilities==&lt;br /&gt;
Each facility has three basic stats:&lt;br /&gt;
* Time to build (days)&lt;br /&gt;
* Cost (money, resources, manpower)&lt;br /&gt;
* Maintenance (§ per month)&lt;br /&gt;
&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
&lt;br /&gt;
After researching Advanced Construction in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%.&lt;br /&gt;
&lt;br /&gt;
===UFO Detection===&lt;br /&gt;
[[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
* Required to build: 5 Power, §150, 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §15/month&lt;br /&gt;
* Adjacency bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
[[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
* Required research: Alien Nav Computer&lt;br /&gt;
* Required to build: 8 Power, §300, 25x Alloys, 2x UFO Flight Computer, 5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to build: 21 days&lt;br /&gt;
* Maintenance: §26&lt;br /&gt;
* Adjacency bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 4 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
[[Hyperwave Relay]]&lt;br /&gt;
* Required research: Hyperwave Communication&lt;br /&gt;
* Required to build: 4 Power, §175, 10x Alloys, 1x Hyperwave Beacon&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Provides extra information about UFOs, such as number of crew, species and their objective. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
[[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
* Required to build: 3 Power, §125, 6 Scientists (second Laboratory requires 10 scientists, each next requires 5 more than previous)&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §24/month&lt;br /&gt;
* Adjacency Bonus: +10% increase to research speed for each adjacent laboratory&lt;br /&gt;
* Role: Each Laboratory increases research speed by 20%&lt;br /&gt;
&lt;br /&gt;
[[Alien Containment (EU2012)|Alien Containment]]&lt;br /&gt;
* Required research: Xeno-Biology&lt;br /&gt;
* Required to build: 5 Power, §85&lt;br /&gt;
* Time to build: 7 days&lt;br /&gt;
* Maintenance: §18/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Allows capture of live aliens and alien interrogation.&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
[[Workshop (EU2012)|Workshop]]&lt;br /&gt;
* Required to build: 3 Power, §130, 6 Engineers (second Workshop requires 15 Engineers, each next requires 10 more than previous)&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §26/month&lt;br /&gt;
* Adjacency bonus: +7% refund on resources used when building vehicles, foundry projects and facilities&lt;br /&gt;
* Role: Each provides 5 engineers once complete&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry]]&lt;br /&gt;
* Required research: Experimental Warfare&lt;br /&gt;
* Required to build: 3 power, §75&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §20/month&lt;br /&gt;
* Adjacency Bonus: none, unique facility&lt;br /&gt;
* Role: Develop new combat items or improve current items in the Foundry&lt;br /&gt;
&lt;br /&gt;
[[Access Lift (EU2012)|Access Lift]]&lt;br /&gt;
* Required to build: 2 Power, §50&lt;br /&gt;
* Time to build: 5 days &lt;br /&gt;
* Maintenance: §10/month&lt;br /&gt;
* Role: Allows construction on lower levels&lt;br /&gt;
&lt;br /&gt;
[[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
* Required to build: §60&lt;br /&gt;
* Time to build: 5 days&lt;br /&gt;
* Maintenance: §11/month&lt;br /&gt;
* Adjacency bonus: +2 power for every adjacent power facility&lt;br /&gt;
* Role: Power generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
&lt;br /&gt;
[[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
* Required to build: §200&lt;br /&gt;
* Time to build: 8 days&lt;br /&gt;
* Maintenance: §23/month&lt;br /&gt;
* Adjacency bonus: +2 power for every adjacent power facility&lt;br /&gt;
* Role: Thermal Generators supply +20 power, but must be built over steam vents&lt;br /&gt;
&lt;br /&gt;
===Soldiers===&lt;br /&gt;
[[Officer Training School (EU2012)|Officer Training School]]&lt;br /&gt;
* Required to build: 3 Power, §125 (the player start with this facility already built)&lt;br /&gt;
* Time to build: 8 days&lt;br /&gt;
* Maintenance: §25/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining&lt;br /&gt;
&lt;br /&gt;
[[Psionic Labs (EU2012)|Psionic Labs]]&lt;br /&gt;
* Required research: Interrogate Sectoid Commander&lt;br /&gt;
* Required to build: 3 Power, §200, 20x Elerium, 20x Alloys&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.&lt;br /&gt;
&lt;br /&gt;
[[Gollop Chamber]]&lt;br /&gt;
* Required research: Ethereal Device&lt;br /&gt;
* Required to build: 5 Power, §200, 10x Elerium, 10x Alloys, 1x Ethereal Device&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §100/month&lt;br /&gt;
* Adjacency bonus: None, UNIQUE&lt;br /&gt;
* Role: Gives a psionic storm skill to one of the psionic soldiers with high will. Can be used only once and triggers final mission. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[XCOM Headquarters (EU2012)|Headquarters]]&lt;br /&gt;
* [[Base Management (EU2012)|Base Management]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39017</id>
		<title>Base Facilities (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39017"/>
		<updated>2012-10-14T16:44:11Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* UFO Detection */ added &amp;quot;x&amp;quot; after number of required resources; UNIQUE replaced&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[XCOM HQ (EU2012)|Headquarters]] in &#039;&#039;[[EU (2012)|EU]]&#039;&#039; is composed of a number of facilities and can be expanded (24 slots) by your [[Engineering (EU2012)|engineers]] as the game progresses. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated prior to building a facility. Excavations takes 5 days and costs §10, §20, §40 or §80 depending on the depth. Facilities may also be removed (§5).&lt;br /&gt;
&lt;br /&gt;
==Starting Facilities/Core Areas==&lt;br /&gt;
[[File:XCOM Facilities Chart 2 (EU2012).png|600px|right]]&lt;br /&gt;
[[Mission Control (EU2012)|Mission Control]]&lt;br /&gt;
* Contains the Geoscape where you can advance game time forward, choose missions to respond, view global [[Satellite (EU2012)| Satellite]] coverage, and watch [[Craft EU2012|aircraft]] on their way to a mission.&lt;br /&gt;
&lt;br /&gt;
[[Hangar (EU2012)|Hangar]]&lt;br /&gt;
* Houses the base&#039;s [[Skyranger (EU2012)|Skyranger]] troop transport and its [[Interceptors (EU2012)|Interceptors]]. Allows to equip, repairs and deploy Interceptors throughout Earth&#039;s continents.&lt;br /&gt;
&lt;br /&gt;
[[Barracks (EU2012)|Barracks]]&lt;br /&gt;
* View your list of [[Soldiers (EU2012)|soldiers]] and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the [[Officer Training School (EU2012)|Officer Training School]] &amp;amp; Psi Lab, and visit the Memorial to fallen troopers. &lt;br /&gt;
* Capacity: 99 soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Science Lab (EU2012)|Science Lab]]&lt;br /&gt;
* Manage [[Research (EU2012)|Research]] projects to obtain advanced technology using your scientists.  Receives bonuses from building [[Laboratory (EU2012)|Laboratories]].&lt;br /&gt;
&lt;br /&gt;
[[Engineering (EU2012)|Engineering]]&lt;br /&gt;
* Build [[Craft (EU2012)|Aircraft]], [[Weapons (EU2012)|Weapons]], [[Armour (EU2012)|Armor]] and other equipment.  Receives bonuses from [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundries]].&lt;br /&gt;
* Build additional facilities, excavate lower levels and build [[Access Lift (EU2012)|Access Lifts]]. &lt;br /&gt;
&lt;br /&gt;
[[Situation Room (EU2012)|Situation Room]]&lt;br /&gt;
* Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the [[Gray Market (EU2012)|Gray Market]], where it&#039;s possible to raise credits by selling advanced technology to Earth&#039;s nations. Finally it contains a list of strategic Objectives to help XCOM progress through the alien invasion.&lt;br /&gt;
&lt;br /&gt;
[[Armory (EU2012)|Armory]]&lt;br /&gt;
* Equip soldiers with [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)#Portable Equipment|equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[Infirmary (EU2012)|Infirmary]]&lt;br /&gt;
* Recover soldiers injured in battle.&lt;br /&gt;
&lt;br /&gt;
==Acquirable/Removable Base Facilities==&lt;br /&gt;
Each facility has three basic stats:&lt;br /&gt;
* Time to build (days)&lt;br /&gt;
* Cost (money, resources, manpower)&lt;br /&gt;
* Maintenance (§ per month)&lt;br /&gt;
&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
&lt;br /&gt;
After researching Advanced Construction in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%.&lt;br /&gt;
&lt;br /&gt;
===UFO Detection===&lt;br /&gt;
[[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
* Required to build: 5 Power, §150, 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §15/month&lt;br /&gt;
* Adjacency bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
[[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
* Required research: Alien Nav Computer&lt;br /&gt;
* Required to build: 8 Power, §300, 25x Alloys, 2x UFO Flight Computer, 5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to build: 21 days&lt;br /&gt;
* Maintenance: §26&lt;br /&gt;
* Adjacency bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 4 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
[[Hyperwave Relay]]&lt;br /&gt;
* Required research: Hyperwave Communication&lt;br /&gt;
* Required to build: 4 Power, §175, 10x Alloys, 1x Hyperwave Beacon&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Provides extra information about UFOs, such as number of crew, species and their objective. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
[[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
* Required to build: 3 Power, §125, 6 Scientists (second labolatory requires 10 scientists, each next requires 5 more than previous)&lt;br /&gt;
* Time to build: ETA 10 days&lt;br /&gt;
* Maintenance: §24/month&lt;br /&gt;
* Adjacency Bonus: +10% increase to research speed for each adjacent laboratory&lt;br /&gt;
* Role: Each Laboratory increases research speed by 20%&lt;br /&gt;
&lt;br /&gt;
[[Alien Containment (EU2012)|Alien Containment]]&lt;br /&gt;
* Required research: Xeno-Biology&lt;br /&gt;
* Required to build: 5 Power, §85&lt;br /&gt;
* Time to build: 7 days&lt;br /&gt;
* Maintenance: §18/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Allows capture of live aliens and alien interrogation.&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
[[Workshop (EU2012)|Workshop]]&lt;br /&gt;
* Required to build: 3 Power, §130, 6 Engineers (second Workshop requires 15 Engineers, each next requires 10 more than previous)&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §26/month&lt;br /&gt;
* Adjacency bonus: +7% refund on resources used when building vehicles, foundry projects and facilities&lt;br /&gt;
* Role: Each provides 5 engineers once complete&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry]]&lt;br /&gt;
* Required research: Experimental Warfare&lt;br /&gt;
* Required to build: 3 power, §75&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §20/month&lt;br /&gt;
* Adjacency Bonus: none, unique facility&lt;br /&gt;
* Role: Develop new combat items or improve current items in the Foundry&lt;br /&gt;
&lt;br /&gt;
[[Access Lift (EU2012)|Access Lift]]&lt;br /&gt;
* Required to build: 2 Power, §50&lt;br /&gt;
* Time to build: 5 days &lt;br /&gt;
* Maintenance: §10/month&lt;br /&gt;
* Role: Allows construction on lower levels&lt;br /&gt;
&lt;br /&gt;
[[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
* Required to build: §60&lt;br /&gt;
* Time to build: 5 days&lt;br /&gt;
* Maintenance: §11/month&lt;br /&gt;
* Adjacency bonus: +2 power for every adjacent power facility&lt;br /&gt;
* Role: Power generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
&lt;br /&gt;
[[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
* Required to build: §200&lt;br /&gt;
* Time to build: 8 days&lt;br /&gt;
* Maintenance: §23/month&lt;br /&gt;
* Adjacency bonus: +2 power for every adjacent power facility&lt;br /&gt;
* Role: Thermal Generators supply +20 power, but must be built over steam vents&lt;br /&gt;
&lt;br /&gt;
===Soldiers===&lt;br /&gt;
[[Officer Training School (EU2012)|Officer Training School]]&lt;br /&gt;
* Required to build: 3 Power, §125 (the player start with this facility already built)&lt;br /&gt;
* Time to build: 8 days&lt;br /&gt;
* Maintenance: §25/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining&lt;br /&gt;
&lt;br /&gt;
[[Psionic Labs (EU2012)|Psionic Labs]]&lt;br /&gt;
* Required research: Interrogate Sectoid Commander&lt;br /&gt;
* Required to build: 3 Power, §200, 20x Elerium, 20x Alloys&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.&lt;br /&gt;
&lt;br /&gt;
[[Gollop Chamber]]&lt;br /&gt;
* Required research: Ethereal Device&lt;br /&gt;
* Required to build: 5 Power, §200, 10x Elerium, 10x Alloys, 1x Ethereal Device&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §100/month&lt;br /&gt;
* Adjacency bonus: None, UNIQUE&lt;br /&gt;
* Role: Gives a psionic storm skill to one of the psionic soldiers with high will. Can be used only once and triggers final mission. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[XCOM Headquarters (EU2012)|Headquarters]]&lt;br /&gt;
* [[Base Management (EU2012)|Base Management]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39016</id>
		<title>Base Facilities (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39016"/>
		<updated>2012-10-14T16:42:14Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Starting Facilities/Core Areas */ grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[XCOM HQ (EU2012)|Headquarters]] in &#039;&#039;[[EU (2012)|EU]]&#039;&#039; is composed of a number of facilities and can be expanded (24 slots) by your [[Engineering (EU2012)|engineers]] as the game progresses. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated prior to building a facility. Excavations takes 5 days and costs §10, §20, §40 or §80 depending on the depth. Facilities may also be removed (§5).&lt;br /&gt;
&lt;br /&gt;
==Starting Facilities/Core Areas==&lt;br /&gt;
[[File:XCOM Facilities Chart 2 (EU2012).png|600px|right]]&lt;br /&gt;
[[Mission Control (EU2012)|Mission Control]]&lt;br /&gt;
* Contains the Geoscape where you can advance game time forward, choose missions to respond, view global [[Satellite (EU2012)| Satellite]] coverage, and watch [[Craft EU2012|aircraft]] on their way to a mission.&lt;br /&gt;
&lt;br /&gt;
[[Hangar (EU2012)|Hangar]]&lt;br /&gt;
* Houses the base&#039;s [[Skyranger (EU2012)|Skyranger]] troop transport and its [[Interceptors (EU2012)|Interceptors]]. Allows to equip, repairs and deploy Interceptors throughout Earth&#039;s continents.&lt;br /&gt;
&lt;br /&gt;
[[Barracks (EU2012)|Barracks]]&lt;br /&gt;
* View your list of [[Soldiers (EU2012)|soldiers]] and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the [[Officer Training School (EU2012)|Officer Training School]] &amp;amp; Psi Lab, and visit the Memorial to fallen troopers. &lt;br /&gt;
* Capacity: 99 soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Science Lab (EU2012)|Science Lab]]&lt;br /&gt;
* Manage [[Research (EU2012)|Research]] projects to obtain advanced technology using your scientists.  Receives bonuses from building [[Laboratory (EU2012)|Laboratories]].&lt;br /&gt;
&lt;br /&gt;
[[Engineering (EU2012)|Engineering]]&lt;br /&gt;
* Build [[Craft (EU2012)|Aircraft]], [[Weapons (EU2012)|Weapons]], [[Armour (EU2012)|Armor]] and other equipment.  Receives bonuses from [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundries]].&lt;br /&gt;
* Build additional facilities, excavate lower levels and build [[Access Lift (EU2012)|Access Lifts]]. &lt;br /&gt;
&lt;br /&gt;
[[Situation Room (EU2012)|Situation Room]]&lt;br /&gt;
* Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the [[Gray Market (EU2012)|Gray Market]], where it&#039;s possible to raise credits by selling advanced technology to Earth&#039;s nations. Finally it contains a list of strategic Objectives to help XCOM progress through the alien invasion.&lt;br /&gt;
&lt;br /&gt;
[[Armory (EU2012)|Armory]]&lt;br /&gt;
* Equip soldiers with [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)#Portable Equipment|equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[Infirmary (EU2012)|Infirmary]]&lt;br /&gt;
* Recover soldiers injured in battle.&lt;br /&gt;
&lt;br /&gt;
==Acquirable/Removable Base Facilities==&lt;br /&gt;
Each facility has three basic stats:&lt;br /&gt;
* Time to build (days)&lt;br /&gt;
* Cost (money, resources, manpower)&lt;br /&gt;
* Maintenance (§ per month)&lt;br /&gt;
&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
&lt;br /&gt;
After researching Advanced Construction in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%.&lt;br /&gt;
&lt;br /&gt;
===UFO Detection===&lt;br /&gt;
[[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
* Required to build: 5 Power, §150, 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §15/month&lt;br /&gt;
* Adjacency bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
[[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
* Required research: Alien Nav Computer&lt;br /&gt;
* Required to build: 8 Power, §300, 25 Alloys, 2 UFO Flight Computer, 5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to build: 21 days&lt;br /&gt;
* Maintenance: §26&lt;br /&gt;
* Adjacency bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 4 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
[[Hyperwave Relay]]&lt;br /&gt;
* Required research: Hyperwave Communication&lt;br /&gt;
* Required to build: 4 Power, §175, 10x Alloys, 1x Hyperwave Beacon&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency bonus: None, UNIQUE&lt;br /&gt;
* Role: Provides extra information about UFOs, such as number of crew, species and their objective. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
[[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
* Required to build: 3 Power, §125, 6 Scientists (second labolatory requires 10 scientists, each next requires 5 more than previous)&lt;br /&gt;
* Time to build: ETA 10 days&lt;br /&gt;
* Maintenance: §24/month&lt;br /&gt;
* Adjacency Bonus: +10% increase to research speed for each adjacent laboratory&lt;br /&gt;
* Role: Each Laboratory increases research speed by 20%&lt;br /&gt;
&lt;br /&gt;
[[Alien Containment (EU2012)|Alien Containment]]&lt;br /&gt;
* Required research: Xeno-Biology&lt;br /&gt;
* Required to build: 5 Power, §85&lt;br /&gt;
* Time to build: 7 days&lt;br /&gt;
* Maintenance: §18/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Allows capture of live aliens and alien interrogation.&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
[[Workshop (EU2012)|Workshop]]&lt;br /&gt;
* Required to build: 3 Power, §130, 6 Engineers (second Workshop requires 15 Engineers, each next requires 10 more than previous)&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §26/month&lt;br /&gt;
* Adjacency bonus: +7% refund on resources used when building vehicles, foundry projects and facilities&lt;br /&gt;
* Role: Each provides 5 engineers once complete&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry]]&lt;br /&gt;
* Required research: Experimental Warfare&lt;br /&gt;
* Required to build: 3 power, §75&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §20/month&lt;br /&gt;
* Adjacency Bonus: none, unique facility&lt;br /&gt;
* Role: Develop new combat items or improve current items in the Foundry&lt;br /&gt;
&lt;br /&gt;
[[Access Lift (EU2012)|Access Lift]]&lt;br /&gt;
* Required to build: 2 Power, §50&lt;br /&gt;
* Time to build: 5 days &lt;br /&gt;
* Maintenance: §10/month&lt;br /&gt;
* Role: Allows construction on lower levels&lt;br /&gt;
&lt;br /&gt;
[[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
* Required to build: §60&lt;br /&gt;
* Time to build: 5 days&lt;br /&gt;
* Maintenance: §11/month&lt;br /&gt;
* Adjacency bonus: +2 power for every adjacent power facility&lt;br /&gt;
* Role: Power generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
&lt;br /&gt;
[[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
* Required to build: §200&lt;br /&gt;
* Time to build: 8 days&lt;br /&gt;
* Maintenance: §23/month&lt;br /&gt;
* Adjacency bonus: +2 power for every adjacent power facility&lt;br /&gt;
* Role: Thermal Generators supply +20 power, but must be built over steam vents&lt;br /&gt;
&lt;br /&gt;
===Soldiers===&lt;br /&gt;
[[Officer Training School (EU2012)|Officer Training School]]&lt;br /&gt;
* Required to build: 3 Power, §125 (the player start with this facility already built)&lt;br /&gt;
* Time to build: 8 days&lt;br /&gt;
* Maintenance: §25/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining&lt;br /&gt;
&lt;br /&gt;
[[Psionic Labs (EU2012)|Psionic Labs]]&lt;br /&gt;
* Required research: Interrogate Sectoid Commander&lt;br /&gt;
* Required to build: 3 Power, §200, 20x Elerium, 20x Alloys&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.&lt;br /&gt;
&lt;br /&gt;
[[Gollop Chamber]]&lt;br /&gt;
* Required research: Ethereal Device&lt;br /&gt;
* Required to build: 5 Power, §200, 10x Elerium, 10x Alloys, 1x Ethereal Device&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §100/month&lt;br /&gt;
* Adjacency bonus: None, UNIQUE&lt;br /&gt;
* Role: Gives a psionic storm skill to one of the psionic soldiers with high will. Can be used only once and triggers final mission. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[XCOM Headquarters (EU2012)|Headquarters]]&lt;br /&gt;
* [[Base Management (EU2012)|Base Management]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39015</id>
		<title>Base Facilities (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39015"/>
		<updated>2012-10-14T16:40:45Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Engineering */ workshop engineers required table replaced with description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[XCOM HQ (EU2012)|Headquarters]] in &#039;&#039;[[EU (2012)|EU]]&#039;&#039; is composed of a number of facilities and can be expanded (24 slots) by your [[Engineering (EU2012)|engineers]] as the game progresses. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated prior to building a facility. Excavations takes 5 days and costs §10, §20, §40 or §80 depending on the depth. Facilities may also be removed (§5).&lt;br /&gt;
&lt;br /&gt;
==Starting Facilities/Core Areas==&lt;br /&gt;
[[File:XCOM Facilities Chart 2 (EU2012).png|600px|right]]&lt;br /&gt;
[[Mission Control (EU2012)|Mission Control]]&lt;br /&gt;
* Contains the Geoscape where you can advance game time forward, choose missions to respond, view global [[Satellite (EU2012)| Satellite]] coverage, and watch [[Craft EU2012|aircraft]] on their way to a mission.&lt;br /&gt;
&lt;br /&gt;
[[Hangar (EU2012)|Hangar]]&lt;br /&gt;
* Houses the base&#039;s [[Skyranger (EU2012)|Skyranger]] troop transport and its [[Interceptors (EU2012)|Interceptors]]. Allows to equip, repairs and deploy Interceptors throughout Earth&#039;s continents.&lt;br /&gt;
&lt;br /&gt;
[[Barracks (EU2012)|Barracks]]&lt;br /&gt;
* View your list of [[Soldiers (EU2012)|soldiers]] and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the [[Officer Training School (EU2012)|Officer Training School]] &amp;amp; Psi Lab, and visit the Memorial to fallen troopers. &lt;br /&gt;
* Capacity: 99 soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Science Lab (EU2012)|Science Lab]]&lt;br /&gt;
* Manage [[Research (EU2012)|Research]] projects to obtain advanced technology using your scientists.  Receives bonuses from building [[Laboratory (EU2012)|Laboratories]].&lt;br /&gt;
&lt;br /&gt;
[[Engineering (EU2012)|Engineering]]&lt;br /&gt;
* Build [[Craft (EU2012)|Aircraft]], [[Weapons (EU2012)|Weapons]], [[Armour (EU2012)|Armor]] and other equipment.  Receives bonuses from [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundries]].&lt;br /&gt;
* Build additional facilities, excavate lower levels and build and [[Access Lift (EU2012)|Access Lifts]]. &lt;br /&gt;
&lt;br /&gt;
[[Situation Room (EU2012)|Situation Room]]&lt;br /&gt;
* Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the [[Gray Market (EU2012)|Gray Market]], where it&#039;s possible to raise credits by selling advanced technology to Earth&#039;s nations. Finally it contains a list of strategic Objectives to help XCOM progress through the alien invasion.&lt;br /&gt;
&lt;br /&gt;
[[Armory (EU2012)|Armory]]&lt;br /&gt;
* Equip soldiers with [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)#Portable Equipment|equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[Infirmary (EU2012)|Infirmary]]&lt;br /&gt;
* Recover soldiers injured in battle.&lt;br /&gt;
&lt;br /&gt;
==Acquirable/Removable Base Facilities==&lt;br /&gt;
Each facility has three basic stats:&lt;br /&gt;
* Time to build (days)&lt;br /&gt;
* Cost (money, resources, manpower)&lt;br /&gt;
* Maintenance (§ per month)&lt;br /&gt;
&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
&lt;br /&gt;
After researching Advanced Construction in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%.&lt;br /&gt;
&lt;br /&gt;
===UFO Detection===&lt;br /&gt;
[[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
* Required to build: 5 Power, §150, 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §15/month&lt;br /&gt;
* Adjacency bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
[[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
* Required research: Alien Nav Computer&lt;br /&gt;
* Required to build: 8 Power, §300, 25 Alloys, 2 UFO Flight Computer, 5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to build: 21 days&lt;br /&gt;
* Maintenance: §26&lt;br /&gt;
* Adjacency bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 4 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
[[Hyperwave Relay]]&lt;br /&gt;
* Required research: Hyperwave Communication&lt;br /&gt;
* Required to build: 4 Power, §175, 10x Alloys, 1x Hyperwave Beacon&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency bonus: None, UNIQUE&lt;br /&gt;
* Role: Provides extra information about UFOs, such as number of crew, species and their objective. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
[[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
* Required to build: 3 Power, §125, 6 Scientists (second labolatory requires 10 scientists, each next requires 5 more than previous)&lt;br /&gt;
* Time to build: ETA 10 days&lt;br /&gt;
* Maintenance: §24/month&lt;br /&gt;
* Adjacency Bonus: +10% increase to research speed for each adjacent laboratory&lt;br /&gt;
* Role: Each Laboratory increases research speed by 20%&lt;br /&gt;
&lt;br /&gt;
[[Alien Containment (EU2012)|Alien Containment]]&lt;br /&gt;
* Required research: Xeno-Biology&lt;br /&gt;
* Required to build: 5 Power, §85&lt;br /&gt;
* Time to build: 7 days&lt;br /&gt;
* Maintenance: §18/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Allows capture of live aliens and alien interrogation.&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
[[Workshop (EU2012)|Workshop]]&lt;br /&gt;
* Required to build: 3 Power, §130, 6 Engineers (second Workshop requires 15 Engineers, each next requires 10 more than previous)&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §26/month&lt;br /&gt;
* Adjacency bonus: +7% refund on resources used when building vehicles, foundry projects and facilities&lt;br /&gt;
* Role: Each provides 5 engineers once complete&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry]]&lt;br /&gt;
* Required research: Experimental Warfare&lt;br /&gt;
* Required to build: 3 power, §75&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §20/month&lt;br /&gt;
* Adjacency Bonus: none, unique facility&lt;br /&gt;
* Role: Develop new combat items or improve current items in the Foundry&lt;br /&gt;
&lt;br /&gt;
[[Access Lift (EU2012)|Access Lift]]&lt;br /&gt;
* Required to build: 2 Power, §50&lt;br /&gt;
* Time to build: 5 days &lt;br /&gt;
* Maintenance: §10/month&lt;br /&gt;
* Role: Allows construction on lower levels&lt;br /&gt;
&lt;br /&gt;
[[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
* Required to build: §60&lt;br /&gt;
* Time to build: 5 days&lt;br /&gt;
* Maintenance: §11/month&lt;br /&gt;
* Adjacency bonus: +2 power for every adjacent power facility&lt;br /&gt;
* Role: Power generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
&lt;br /&gt;
[[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
* Required to build: §200&lt;br /&gt;
* Time to build: 8 days&lt;br /&gt;
* Maintenance: §23/month&lt;br /&gt;
* Adjacency bonus: +2 power for every adjacent power facility&lt;br /&gt;
* Role: Thermal Generators supply +20 power, but must be built over steam vents&lt;br /&gt;
&lt;br /&gt;
===Soldiers===&lt;br /&gt;
[[Officer Training School (EU2012)|Officer Training School]]&lt;br /&gt;
* Required to build: 3 Power, §125 (the player start with this facility already built)&lt;br /&gt;
* Time to build: 8 days&lt;br /&gt;
* Maintenance: §25/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining&lt;br /&gt;
&lt;br /&gt;
[[Psionic Labs (EU2012)|Psionic Labs]]&lt;br /&gt;
* Required research: Interrogate Sectoid Commander&lt;br /&gt;
* Required to build: 3 Power, §200, 20x Elerium, 20x Alloys&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.&lt;br /&gt;
&lt;br /&gt;
[[Gollop Chamber]]&lt;br /&gt;
* Required research: Ethereal Device&lt;br /&gt;
* Required to build: 5 Power, §200, 10x Elerium, 10x Alloys, 1x Ethereal Device&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §100/month&lt;br /&gt;
* Adjacency bonus: None, UNIQUE&lt;br /&gt;
* Role: Gives a psionic storm skill to one of the psionic soldiers with high will. Can be used only once and triggers final mission. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[XCOM Headquarters (EU2012)|Headquarters]]&lt;br /&gt;
* [[Base Management (EU2012)|Base Management]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39014</id>
		<title>Base Facilities (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39014"/>
		<updated>2012-10-14T16:38:42Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Acquirable/Removable Base Facilities */ added info about Advanced Construction Foundry research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[XCOM HQ (EU2012)|Headquarters]] in &#039;&#039;[[EU (2012)|EU]]&#039;&#039; is composed of a number of facilities and can be expanded (24 slots) by your [[Engineering (EU2012)|engineers]] as the game progresses. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated prior to building a facility. Excavations takes 5 days and costs §10, §20, §40 or §80 depending on the depth. Facilities may also be removed (§5).&lt;br /&gt;
&lt;br /&gt;
==Starting Facilities/Core Areas==&lt;br /&gt;
[[File:XCOM Facilities Chart 2 (EU2012).png|600px|right]]&lt;br /&gt;
[[Mission Control (EU2012)|Mission Control]]&lt;br /&gt;
* Contains the Geoscape where you can advance game time forward, choose missions to respond, view global [[Satellite (EU2012)| Satellite]] coverage, and watch [[Craft EU2012|aircraft]] on their way to a mission.&lt;br /&gt;
&lt;br /&gt;
[[Hangar (EU2012)|Hangar]]&lt;br /&gt;
* Houses the base&#039;s [[Skyranger (EU2012)|Skyranger]] troop transport and its [[Interceptors (EU2012)|Interceptors]]. Allows to equip, repairs and deploy Interceptors throughout Earth&#039;s continents.&lt;br /&gt;
&lt;br /&gt;
[[Barracks (EU2012)|Barracks]]&lt;br /&gt;
* View your list of [[Soldiers (EU2012)|soldiers]] and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the [[Officer Training School (EU2012)|Officer Training School]] &amp;amp; Psi Lab, and visit the Memorial to fallen troopers. &lt;br /&gt;
* Capacity: 99 soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Science Lab (EU2012)|Science Lab]]&lt;br /&gt;
* Manage [[Research (EU2012)|Research]] projects to obtain advanced technology using your scientists.  Receives bonuses from building [[Laboratory (EU2012)|Laboratories]].&lt;br /&gt;
&lt;br /&gt;
[[Engineering (EU2012)|Engineering]]&lt;br /&gt;
* Build [[Craft (EU2012)|Aircraft]], [[Weapons (EU2012)|Weapons]], [[Armour (EU2012)|Armor]] and other equipment.  Receives bonuses from [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundries]].&lt;br /&gt;
* Build additional facilities, excavate lower levels and build and [[Access Lift (EU2012)|Access Lifts]]. &lt;br /&gt;
&lt;br /&gt;
[[Situation Room (EU2012)|Situation Room]]&lt;br /&gt;
* Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the [[Gray Market (EU2012)|Gray Market]], where it&#039;s possible to raise credits by selling advanced technology to Earth&#039;s nations. Finally it contains a list of strategic Objectives to help XCOM progress through the alien invasion.&lt;br /&gt;
&lt;br /&gt;
[[Armory (EU2012)|Armory]]&lt;br /&gt;
* Equip soldiers with [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)#Portable Equipment|equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[Infirmary (EU2012)|Infirmary]]&lt;br /&gt;
* Recover soldiers injured in battle.&lt;br /&gt;
&lt;br /&gt;
==Acquirable/Removable Base Facilities==&lt;br /&gt;
Each facility has three basic stats:&lt;br /&gt;
* Time to build (days)&lt;br /&gt;
* Cost (money, resources, manpower)&lt;br /&gt;
* Maintenance (§ per month)&lt;br /&gt;
&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
&lt;br /&gt;
After researching Advanced Construction in the Foundry it is possible to build facilities in rush mode. It requires twice as much of money, Elerium and Alloys but shortens time by 50%.&lt;br /&gt;
&lt;br /&gt;
===UFO Detection===&lt;br /&gt;
[[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
* Required to build: 5 Power, §150, 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §15/month&lt;br /&gt;
* Adjacency bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
[[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
* Required research: Alien Nav Computer&lt;br /&gt;
* Required to build: 8 Power, §300, 25 Alloys, 2 UFO Flight Computer, 5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to build: 21 days&lt;br /&gt;
* Maintenance: §26&lt;br /&gt;
* Adjacency bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 4 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
[[Hyperwave Relay]]&lt;br /&gt;
* Required research: Hyperwave Communication&lt;br /&gt;
* Required to build: 4 Power, §175, 10x Alloys, 1x Hyperwave Beacon&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency bonus: None, UNIQUE&lt;br /&gt;
* Role: Provides extra information about UFOs, such as number of crew, species and their objective. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
[[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
* Required to build: 3 Power, §125, 6 Scientists (second labolatory requires 10 scientists, each next requires 5 more than previous)&lt;br /&gt;
* Time to build: ETA 10 days&lt;br /&gt;
* Maintenance: §24/month&lt;br /&gt;
* Adjacency Bonus: +10% increase to research speed for each adjacent laboratory&lt;br /&gt;
* Role: Each Laboratory increases research speed by 20%&lt;br /&gt;
&lt;br /&gt;
[[Alien Containment (EU2012)|Alien Containment]]&lt;br /&gt;
* Required research: Xeno-Biology&lt;br /&gt;
* Required to build: 5 Power, §85&lt;br /&gt;
* Time to build: 7 days&lt;br /&gt;
* Maintenance: §18/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Allows capture of live aliens and alien interrogation.&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
[[Workshop (EU2012)|Workshop]]&lt;br /&gt;
* Required to build: 3 Power, §130, 6 Engineers&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §26/month&lt;br /&gt;
* Adjacency bonus: +7% refund on resources used when building vehicles, foundry projects and facilities.&lt;br /&gt;
* Role: Each provides 5 engineers once complete&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;	&lt;br /&gt;
! Number of Workshops&lt;br /&gt;
! Required Engineers&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry]]&lt;br /&gt;
* Required research: Experimental Warfare&lt;br /&gt;
* Required to build: 3 power, §75&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §20/month&lt;br /&gt;
* Adjacency Bonus: none, unique facility&lt;br /&gt;
* Role: Develop new combat items or improve current items in the Foundry&lt;br /&gt;
&lt;br /&gt;
[[Access Lift (EU2012)|Access Lift]]&lt;br /&gt;
* Required to build: 2 Power, §50&lt;br /&gt;
* Time to build: 5 days &lt;br /&gt;
* Maintenance: §10/month&lt;br /&gt;
* Role: Allows construction on lower levels&lt;br /&gt;
&lt;br /&gt;
[[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
* Required to build: §60&lt;br /&gt;
* Time to build: 5 days&lt;br /&gt;
* Maintenance: §11/month&lt;br /&gt;
* Adjacency bonus: +2 power for every adjacent power facility&lt;br /&gt;
* Role: Power generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
&lt;br /&gt;
[[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
* Required to build: §200&lt;br /&gt;
* Time to build: 8 days&lt;br /&gt;
* Maintenance: §23/month&lt;br /&gt;
* Adjacency bonus: +2 power for every adjacent power facility&lt;br /&gt;
* Role: Thermal Generators supply +20 power, but must be built over steam vents&lt;br /&gt;
&lt;br /&gt;
===Soldiers===&lt;br /&gt;
[[Officer Training School (EU2012)|Officer Training School]]&lt;br /&gt;
* Required to build: 3 Power, §125 (the player start with this facility already built)&lt;br /&gt;
* Time to build: 8 days&lt;br /&gt;
* Maintenance: §25/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining&lt;br /&gt;
&lt;br /&gt;
[[Psionic Labs (EU2012)|Psionic Labs]]&lt;br /&gt;
* Required research: Interrogate Sectoid Commander&lt;br /&gt;
* Required to build: 3 Power, §200, 20x Elerium, 20x Alloys&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.&lt;br /&gt;
&lt;br /&gt;
[[Gollop Chamber]]&lt;br /&gt;
* Required research: Ethereal Device&lt;br /&gt;
* Required to build: 5 Power, §200, 10x Elerium, 10x Alloys, 1x Ethereal Device&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §100/month&lt;br /&gt;
* Adjacency bonus: None, UNIQUE&lt;br /&gt;
* Role: Gives a psionic storm skill to one of the psionic soldiers with high will. Can be used only once and triggers final mission. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[XCOM Headquarters (EU2012)|Headquarters]]&lt;br /&gt;
* [[Base Management (EU2012)|Base Management]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39013</id>
		<title>Base Facilities (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39013"/>
		<updated>2012-10-14T16:34:48Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Acquirable/Removable Base Facilities */ standardize first characters&amp;#039; case and order of information; replaced labs table with description; replaced &amp;quot;UNIQUE&amp;quot; with &amp;quot;unique facility&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[XCOM HQ (EU2012)|Headquarters]] in &#039;&#039;[[EU (2012)|EU]]&#039;&#039; is composed of a number of facilities and can be expanded (24 slots) by your [[Engineering (EU2012)|engineers]] as the game progresses. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated prior to building a facility. Excavations takes 5 days and costs §10, §20, §40 or §80 depending on the depth. Facilities may also be removed (§5).&lt;br /&gt;
&lt;br /&gt;
==Starting Facilities/Core Areas==&lt;br /&gt;
[[File:XCOM Facilities Chart 2 (EU2012).png|600px|right]]&lt;br /&gt;
[[Mission Control (EU2012)|Mission Control]]&lt;br /&gt;
* Contains the Geoscape where you can advance game time forward, choose missions to respond, view global [[Satellite (EU2012)| Satellite]] coverage, and watch [[Craft EU2012|aircraft]] on their way to a mission.&lt;br /&gt;
&lt;br /&gt;
[[Hangar (EU2012)|Hangar]]&lt;br /&gt;
* Houses the base&#039;s [[Skyranger (EU2012)|Skyranger]] troop transport and its [[Interceptors (EU2012)|Interceptors]]. Allows to equip, repairs and deploy Interceptors throughout Earth&#039;s continents.&lt;br /&gt;
&lt;br /&gt;
[[Barracks (EU2012)|Barracks]]&lt;br /&gt;
* View your list of [[Soldiers (EU2012)|soldiers]] and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the [[Officer Training School (EU2012)|Officer Training School]] &amp;amp; Psi Lab, and visit the Memorial to fallen troopers. &lt;br /&gt;
* Capacity: 99 soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Science Lab (EU2012)|Science Lab]]&lt;br /&gt;
* Manage [[Research (EU2012)|Research]] projects to obtain advanced technology using your scientists.  Receives bonuses from building [[Laboratory (EU2012)|Laboratories]].&lt;br /&gt;
&lt;br /&gt;
[[Engineering (EU2012)|Engineering]]&lt;br /&gt;
* Build [[Craft (EU2012)|Aircraft]], [[Weapons (EU2012)|Weapons]], [[Armour (EU2012)|Armor]] and other equipment.  Receives bonuses from [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundries]].&lt;br /&gt;
* Build additional facilities, excavate lower levels and build and [[Access Lift (EU2012)|Access Lifts]]. &lt;br /&gt;
&lt;br /&gt;
[[Situation Room (EU2012)|Situation Room]]&lt;br /&gt;
* Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the [[Gray Market (EU2012)|Gray Market]], where it&#039;s possible to raise credits by selling advanced technology to Earth&#039;s nations. Finally it contains a list of strategic Objectives to help XCOM progress through the alien invasion.&lt;br /&gt;
&lt;br /&gt;
[[Armory (EU2012)|Armory]]&lt;br /&gt;
* Equip soldiers with [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)#Portable Equipment|equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[Infirmary (EU2012)|Infirmary]]&lt;br /&gt;
* Recover soldiers injured in battle.&lt;br /&gt;
&lt;br /&gt;
==Acquirable/Removable Base Facilities==&lt;br /&gt;
Each facility has three basic stats:&lt;br /&gt;
* Time to build (days)&lt;br /&gt;
* Cost (money, resources, manpower)&lt;br /&gt;
* Maintenance (§ per month)&lt;br /&gt;
&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
&lt;br /&gt;
===UFO Detection===&lt;br /&gt;
[[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
* Required to build: 5 Power, §150, 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §15/month&lt;br /&gt;
* Adjacency bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
[[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
* Required research: Alien Nav Computer&lt;br /&gt;
* Required to build: 8 Power, §300, 25 Alloys, 2 UFO Flight Computer, 5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to build: 21 days&lt;br /&gt;
* Maintenance: §26&lt;br /&gt;
* Adjacency bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 4 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
[[Hyperwave Relay]]&lt;br /&gt;
* Required research: Hyperwave Communication&lt;br /&gt;
* Required to build: 4 Power, §175, 10x Alloys, 1x Hyperwave Beacon&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency bonus: None, UNIQUE&lt;br /&gt;
* Role: Provides extra information about UFOs, such as number of crew, species and their objective. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
[[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
* Required to build: 3 Power, §125, 6 Scientists (second labolatory requires 10 scientists, each next requires 5 more than previous)&lt;br /&gt;
* Time to build: ETA 10 days&lt;br /&gt;
* Maintenance: §24/month&lt;br /&gt;
* Adjacency Bonus: +10% increase to research speed for each adjacent laboratory&lt;br /&gt;
* Role: Each Laboratory increases research speed by 20%&lt;br /&gt;
&lt;br /&gt;
[[Alien Containment (EU2012)|Alien Containment]]&lt;br /&gt;
* Required research: Xeno-Biology&lt;br /&gt;
* Required to build: 5 Power, §85&lt;br /&gt;
* Time to build: 7 days&lt;br /&gt;
* Maintenance: §18/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Allows capture of live aliens and alien interrogation.&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
[[Workshop (EU2012)|Workshop]]&lt;br /&gt;
* Required to build: 3 Power, §130, 6 Engineers&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §26/month&lt;br /&gt;
* Adjacency bonus: +7% refund on resources used when building vehicles, foundry projects and facilities.&lt;br /&gt;
* Role: Each provides 5 engineers once complete&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;	&lt;br /&gt;
! Number of Workshops&lt;br /&gt;
! Required Engineers&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry]]&lt;br /&gt;
* Required research: Experimental Warfare&lt;br /&gt;
* Required to build: 3 power, §75&lt;br /&gt;
* Time to build: 10 days&lt;br /&gt;
* Maintenance: §20/month&lt;br /&gt;
* Adjacency Bonus: none, unique facility&lt;br /&gt;
* Role: Develop new combat items or improve current items in the Foundry&lt;br /&gt;
&lt;br /&gt;
[[Access Lift (EU2012)|Access Lift]]&lt;br /&gt;
* Required to build: 2 Power, §50&lt;br /&gt;
* Time to build: 5 days &lt;br /&gt;
* Maintenance: §10/month&lt;br /&gt;
* Role: Allows construction on lower levels&lt;br /&gt;
&lt;br /&gt;
[[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
* Required to build: §60&lt;br /&gt;
* Time to build: 5 days&lt;br /&gt;
* Maintenance: §11/month&lt;br /&gt;
* Adjacency bonus: +2 power for every adjacent power facility&lt;br /&gt;
* Role: Power generators supply the power needed to run new facilities. Each generator supplies +6 power.&lt;br /&gt;
&lt;br /&gt;
[[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
* Required to build: §200&lt;br /&gt;
* Time to build: 8 days&lt;br /&gt;
* Maintenance: §23/month&lt;br /&gt;
* Adjacency bonus: +2 power for every adjacent power facility&lt;br /&gt;
* Role: Thermal Generators supply +20 power, but must be built over steam vents&lt;br /&gt;
&lt;br /&gt;
===Soldiers===&lt;br /&gt;
[[Officer Training School (EU2012)|Officer Training School]]&lt;br /&gt;
* Required to build: 3 Power, §125 (the player start with this facility already built)&lt;br /&gt;
* Time to build: 8 days&lt;br /&gt;
* Maintenance: §25/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining&lt;br /&gt;
&lt;br /&gt;
[[Psionic Labs (EU2012)|Psionic Labs]]&lt;br /&gt;
* Required research: Interrogate Sectoid Commander&lt;br /&gt;
* Required to build: 3 Power, §200, 20x Elerium, 20x Alloys&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency bonus: none, unique facility&lt;br /&gt;
* Role: Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.&lt;br /&gt;
&lt;br /&gt;
[[Gollop Chamber]]&lt;br /&gt;
* Required research: Ethereal Device&lt;br /&gt;
* Required to build: 5 Power, §200, 10x Elerium, 10x Alloys, 1x Ethereal Device&lt;br /&gt;
* Time to build: 14 days&lt;br /&gt;
* Maintenance: §100/month&lt;br /&gt;
* Adjacency bonus: None, UNIQUE&lt;br /&gt;
* Role: Gives a psionic storm skill to one of the psionic soldiers with high will. Can be used only once and triggers final mission. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[XCOM Headquarters (EU2012)|Headquarters]]&lt;br /&gt;
* [[Base Management (EU2012)|Base Management]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39012</id>
		<title>Base Facilities (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39012"/>
		<updated>2012-10-14T16:23:24Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Acquirable/Removable Base Facilities */ Hyperwave Relay moved to &amp;quot;UFO Detection&amp;quot;, Gollop Chamber moved to &amp;quot;Soldiers&amp;quot;, &amp;quot;Other&amp;quot; removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[XCOM HQ (EU2012)|Headquarters]] in &#039;&#039;[[EU (2012)|EU]]&#039;&#039; is composed of a number of facilities and can be expanded (24 slots) by your [[Engineering (EU2012)|engineers]] as the game progresses. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated prior to building a facility. Excavations takes 5 days and costs §10, §20, §40 or §80 depending on the depth. Facilities may also be removed (§5).&lt;br /&gt;
&lt;br /&gt;
==Starting Facilities/Core Areas==&lt;br /&gt;
[[File:XCOM Facilities Chart 2 (EU2012).png|600px|right]]&lt;br /&gt;
[[Mission Control (EU2012)|Mission Control]]&lt;br /&gt;
* Contains the Geoscape where you can advance game time forward, choose missions to respond, view global [[Satellite (EU2012)| Satellite]] coverage, and watch [[Craft EU2012|aircraft]] on their way to a mission.&lt;br /&gt;
&lt;br /&gt;
[[Hangar (EU2012)|Hangar]]&lt;br /&gt;
* Houses the base&#039;s [[Skyranger (EU2012)|Skyranger]] troop transport and its [[Interceptors (EU2012)|Interceptors]]. Allows to equip, repairs and deploy Interceptors throughout Earth&#039;s continents.&lt;br /&gt;
&lt;br /&gt;
[[Barracks (EU2012)|Barracks]]&lt;br /&gt;
* View your list of [[Soldiers (EU2012)|soldiers]] and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the [[Officer Training School (EU2012)|Officer Training School]] &amp;amp; Psi Lab, and visit the Memorial to fallen troopers. &lt;br /&gt;
* Capacity: 99 soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Science Lab (EU2012)|Science Lab]]&lt;br /&gt;
* Manage [[Research (EU2012)|Research]] projects to obtain advanced technology using your scientists.  Receives bonuses from building [[Laboratory (EU2012)|Laboratories]].&lt;br /&gt;
&lt;br /&gt;
[[Engineering (EU2012)|Engineering]]&lt;br /&gt;
* Build [[Craft (EU2012)|Aircraft]], [[Weapons (EU2012)|Weapons]], [[Armour (EU2012)|Armor]] and other equipment.  Receives bonuses from [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundries]].&lt;br /&gt;
* Build additional facilities, excavate lower levels and build and [[Access Lift (EU2012)|Access Lifts]]. &lt;br /&gt;
&lt;br /&gt;
[[Situation Room (EU2012)|Situation Room]]&lt;br /&gt;
* Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the [[Gray Market (EU2012)|Gray Market]], where it&#039;s possible to raise credits by selling advanced technology to Earth&#039;s nations. Finally it contains a list of strategic Objectives to help XCOM progress through the alien invasion.&lt;br /&gt;
&lt;br /&gt;
[[Armory (EU2012)|Armory]]&lt;br /&gt;
* Equip soldiers with [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)#Portable Equipment|equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[Infirmary (EU2012)|Infirmary]]&lt;br /&gt;
* Recover soldiers injured in battle.&lt;br /&gt;
&lt;br /&gt;
==Acquirable/Removable Base Facilities==&lt;br /&gt;
Each facility has three basic stats:&lt;br /&gt;
* Time to build (days)&lt;br /&gt;
* Cost (money, resources, manpower)&lt;br /&gt;
* Maintenance (§ per month)&lt;br /&gt;
&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
&lt;br /&gt;
===UFO Detection===&lt;br /&gt;
[[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
* Required to build: 5 Power, §150, 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintenance: §15/month&lt;br /&gt;
* Adjacency Bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
[[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
* Required Research: Alien Nav Computer&lt;br /&gt;
* Required to build: 8 Power, §300, 25 Alloys, 2 UFO Flight Computer, 5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to Build: 21 days&lt;br /&gt;
* Maintenance: §26&lt;br /&gt;
* Adjacency Bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 4 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
[[Hyperwave Relay]]&lt;br /&gt;
* Required Research: Hyperwave Communication&lt;br /&gt;
* Required to build: 4 Power, §175, 10x Alloys, 1x Hyperwave Beacon&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Provides extra information about UFOs, such as number of crew, species and objective. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
[[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
* Required to build: 3 Power, 6 Scientists, §125&lt;br /&gt;
* Time to Build: ETA 10 days&lt;br /&gt;
* Maintenance: §24/month&lt;br /&gt;
* &#039;&#039;Each Laboratory increases research speed by 20%&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: +10% increase to research speed for each adjacent laboratory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number of Labs&lt;br /&gt;
! Required Scientists&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Alien Containment (EU2012)|Alien Containment]]&lt;br /&gt;
* Required Research: Xeno-Biology&lt;br /&gt;
* Required to build: 5 Power, §85&lt;br /&gt;
* Time to Build: UNKNOWN&lt;br /&gt;
* Maintenance: §18/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE.&lt;br /&gt;
* Allows capture of live aliens and alien interrogation.&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
[[Workshop (EU2012)|Workshop]]&lt;br /&gt;
* Required to build: 3 Power, 6 Engineers, §130&lt;br /&gt;
* Time to Build: UNKNOWN&lt;br /&gt;
* Maintenance: §26/month&lt;br /&gt;
* Adjacency Bonus: +7% refund on resources used when building vehicles, foundry projects and facilities.&lt;br /&gt;
* Each provides 5 engineers once complete&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;	&lt;br /&gt;
! Number of Workshops&lt;br /&gt;
! Required Engineers&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry]]&lt;br /&gt;
* Required to build: 3 power, §75, Required Research: Experimental Warfare&lt;br /&gt;
* Time to Build: ETA 10 days&lt;br /&gt;
* Maintenance: §20/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* &#039;&#039;Develop new combat items or improve current items in the Foundry&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Access Lift (EU2012)|Access Lift]]&lt;br /&gt;
* Required to build: 2 Power, §50&lt;br /&gt;
* Time to Build: ETA 5 days &lt;br /&gt;
* Maintenance: §10/month&lt;br /&gt;
* Must be built to allow construction on lower levels.&lt;br /&gt;
&lt;br /&gt;
[[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
* Required to build: §60&lt;br /&gt;
* Time to Build: 5 days&lt;br /&gt;
* Maintenance: §11/month&lt;br /&gt;
* &#039;&#039;Power generators supply the power needed to run new facilities.  Each generator supplies +6 power.&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: +2 power for every adjacent power facility.&lt;br /&gt;
&lt;br /&gt;
[[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
* Required to build: §200&lt;br /&gt;
* Time to Build: 8 days&lt;br /&gt;
* Maintenance: §23/month&lt;br /&gt;
* &#039;&#039;Thermal Generators supply +20 power, but must be built over steam vents.&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: +2 power for every adjacent power facility.&lt;br /&gt;
&lt;br /&gt;
===Soldiers===&lt;br /&gt;
[[Officer Training School (EU2012)|Officer Training School]]&lt;br /&gt;
* Required to build: 3 Power, §125 (the player start with this facility already built)&lt;br /&gt;
* Time to Build: 8 days&lt;br /&gt;
* Maintenance: §25/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Allows training of advanced squad abilities and perks.  Must be researched for Classic and above difficulty.&lt;br /&gt;
&lt;br /&gt;
[[Psionic Labs (EU2012)|Psionic Labs]]&lt;br /&gt;
* Required Research: Interrogate Sectoid Commander&lt;br /&gt;
* Required to build: 3 Power, §200, 20x Elerium, 20x Alloys&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.&lt;br /&gt;
&lt;br /&gt;
[[Gollop Chamber]]&lt;br /&gt;
* Required Research: Ethereal Device&lt;br /&gt;
* Required to build: 5 Power, §200, 10x Elerium, 10x Alloys, 1x Ethereal Device&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintenance: §100/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Gives a psionic storm skill to one of your psionic soldiers with high will. Can be used only once and triggers final mission. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[XCOM Headquarters (EU2012)|Headquarters]]&lt;br /&gt;
* [[Base Management (EU2012)|Base Management]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39011</id>
		<title>Base Facilities (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39011"/>
		<updated>2012-10-14T16:21:05Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* UFO Detection */ required engineers tables replaced with explanation how it is counted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[XCOM HQ (EU2012)|Headquarters]] in &#039;&#039;[[EU (2012)|EU]]&#039;&#039; is composed of a number of facilities and can be expanded (24 slots) by your [[Engineering (EU2012)|engineers]] as the game progresses. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated prior to building a facility. Excavations takes 5 days and costs §10, §20, §40 or §80 depending on the depth. Facilities may also be removed (§5).&lt;br /&gt;
&lt;br /&gt;
==Starting Facilities/Core Areas==&lt;br /&gt;
[[File:XCOM Facilities Chart 2 (EU2012).png|600px|right]]&lt;br /&gt;
[[Mission Control (EU2012)|Mission Control]]&lt;br /&gt;
* Contains the Geoscape where you can advance game time forward, choose missions to respond, view global [[Satellite (EU2012)| Satellite]] coverage, and watch [[Craft EU2012|aircraft]] on their way to a mission.&lt;br /&gt;
&lt;br /&gt;
[[Hangar (EU2012)|Hangar]]&lt;br /&gt;
* Houses the base&#039;s [[Skyranger (EU2012)|Skyranger]] troop transport and its [[Interceptors (EU2012)|Interceptors]]. Allows to equip, repairs and deploy Interceptors throughout Earth&#039;s continents.&lt;br /&gt;
&lt;br /&gt;
[[Barracks (EU2012)|Barracks]]&lt;br /&gt;
* View your list of [[Soldiers (EU2012)|soldiers]] and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the [[Officer Training School (EU2012)|Officer Training School]] &amp;amp; Psi Lab, and visit the Memorial to fallen troopers. &lt;br /&gt;
* Capacity: 99 soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Science Lab (EU2012)|Science Lab]]&lt;br /&gt;
* Manage [[Research (EU2012)|Research]] projects to obtain advanced technology using your scientists.  Receives bonuses from building [[Laboratory (EU2012)|Laboratories]].&lt;br /&gt;
&lt;br /&gt;
[[Engineering (EU2012)|Engineering]]&lt;br /&gt;
* Build [[Craft (EU2012)|Aircraft]], [[Weapons (EU2012)|Weapons]], [[Armour (EU2012)|Armor]] and other equipment.  Receives bonuses from [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundries]].&lt;br /&gt;
* Build additional facilities, excavate lower levels and build and [[Access Lift (EU2012)|Access Lifts]]. &lt;br /&gt;
&lt;br /&gt;
[[Situation Room (EU2012)|Situation Room]]&lt;br /&gt;
* Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the [[Gray Market (EU2012)|Gray Market]], where it&#039;s possible to raise credits by selling advanced technology to Earth&#039;s nations. Finally it contains a list of strategic Objectives to help XCOM progress through the alien invasion.&lt;br /&gt;
&lt;br /&gt;
[[Armory (EU2012)|Armory]]&lt;br /&gt;
* Equip soldiers with [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)#Portable Equipment|equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[Infirmary (EU2012)|Infirmary]]&lt;br /&gt;
* Recover soldiers injured in battle.&lt;br /&gt;
&lt;br /&gt;
==Acquirable/Removable Base Facilities==&lt;br /&gt;
Each facility has three basic stats:&lt;br /&gt;
* Time to build (days)&lt;br /&gt;
* Cost (money, resources, manpower)&lt;br /&gt;
* Maintenance (§ per month)&lt;br /&gt;
&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
&lt;br /&gt;
===UFO Detection===&lt;br /&gt;
[[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
* Required to build: 5 Power, §150, 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintenance: §15/month&lt;br /&gt;
* Adjacency Bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
[[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
* Required Research: Alien Nav Computer&lt;br /&gt;
* Required to build: 8 Power, §300, 25 Alloys, 2 UFO Flight Computer, 5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus)&lt;br /&gt;
* Time to Build: 21 days&lt;br /&gt;
* Maintenance: §26&lt;br /&gt;
* Adjacency Bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
* Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 4 XCOM satellites.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
[[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
* Required to build: 3 Power, 6 Scientists, §125&lt;br /&gt;
* Time to Build: ETA 10 days&lt;br /&gt;
* Maintenance: §24/month&lt;br /&gt;
* &#039;&#039;Each Laboratory increases research speed by 20%&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: +10% increase to research speed for each adjacent laboratory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number of Labs&lt;br /&gt;
! Required Scientists&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Alien Containment (EU2012)|Alien Containment]]&lt;br /&gt;
* Required Research: Xeno-Biology&lt;br /&gt;
* Required to build: 5 Power, §85&lt;br /&gt;
* Time to Build: UNKNOWN&lt;br /&gt;
* Maintenance: §18/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE.&lt;br /&gt;
* Allows capture of live aliens and alien interrogation.&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
[[Workshop (EU2012)|Workshop]]&lt;br /&gt;
* Required to build: 3 Power, 6 Engineers, §130&lt;br /&gt;
* Time to Build: UNKNOWN&lt;br /&gt;
* Maintenance: §26/month&lt;br /&gt;
* Adjacency Bonus: +7% refund on resources used when building vehicles, foundry projects and facilities.&lt;br /&gt;
* Each provides 5 engineers once complete&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;	&lt;br /&gt;
! Number of Workshops&lt;br /&gt;
! Required Engineers&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry]]&lt;br /&gt;
* Required to build: 3 power, §75, Required Research: Experimental Warfare&lt;br /&gt;
* Time to Build: ETA 10 days&lt;br /&gt;
* Maintenance: §20/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* &#039;&#039;Develop new combat items or improve current items in the Foundry&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Access Lift (EU2012)|Access Lift]]&lt;br /&gt;
* Required to build: 2 Power, §50&lt;br /&gt;
* Time to Build: ETA 5 days &lt;br /&gt;
* Maintenance: §10/month&lt;br /&gt;
* Must be built to allow construction on lower levels.&lt;br /&gt;
&lt;br /&gt;
[[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
* Required to build: §60&lt;br /&gt;
* Time to Build: 5 days&lt;br /&gt;
* Maintenance: §11/month&lt;br /&gt;
* &#039;&#039;Power generators supply the power needed to run new facilities.  Each generator supplies +6 power.&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: +2 power for every adjacent power facility.&lt;br /&gt;
&lt;br /&gt;
[[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
* Required to build: §200&lt;br /&gt;
* Time to Build: 8 days&lt;br /&gt;
* Maintenance: §23/month&lt;br /&gt;
* &#039;&#039;Thermal Generators supply +20 power, but must be built over steam vents.&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: +2 power for every adjacent power facility.&lt;br /&gt;
&lt;br /&gt;
===Soldiers===&lt;br /&gt;
[[Officer Training School (EU2012)|Officer Training School]]&lt;br /&gt;
* Required to build: 3 Power, §125 (the player start with this facility already built)&lt;br /&gt;
* Time to Build: 8 days&lt;br /&gt;
* Maintenance: §25/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Allows training of advanced squad abilities and perks.  Must be researched for Classic and above difficulty.&lt;br /&gt;
&lt;br /&gt;
[[Psionic Labs (EU2012)|Psionic Labs]]&lt;br /&gt;
* Required Research: Interrogate Sectoid Commander&lt;br /&gt;
* Required to build: 3 Power, §200, 20x Elerium, 20x Alloys&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
[[Hyperwave Relay]]&lt;br /&gt;
* Required Research: Hyperwave Communication&lt;br /&gt;
* Required to build: 4 Power, §175, 10x Alloys, 1x Hyperwave Beacon&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Provides extra information about UFOs, such as number of crew, species and objective. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
[[Gollop Chamber]]&lt;br /&gt;
* Required Research: Ethereal Device&lt;br /&gt;
* Required to build: 5 Power, §200, 10x Elerium, 10x Alloys, 1x Ethereal Device&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintenance: §100/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Gives a psionic storm skill to one of your psionic soldiers with high will. Can be used only once and triggers final mission. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[XCOM Headquarters (EU2012)|Headquarters]]&lt;br /&gt;
* [[Base Management (EU2012)|Base Management]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39009</id>
		<title>Base Facilities (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39009"/>
		<updated>2012-10-14T15:36:15Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Acquirable/Removable Base Facilities */ general info rewrote&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[XCOM HQ (EU2012)|Headquarters]] in &#039;&#039;[[EU (2012)|EU]]&#039;&#039; is composed of a number of facilities and can be expanded (24 slots) by your [[Engineering (EU2012)|engineers]] as the game progresses. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated prior to building a facility. Excavations takes 5 days and costs §10, §20, §40 or §80 depending on the depth. Facilities may also be removed (§5).&lt;br /&gt;
&lt;br /&gt;
==Starting Facilities/Core Areas==&lt;br /&gt;
[[File:XCOM Facilities Chart 2 (EU2012).png|600px|right]]&lt;br /&gt;
[[Mission Control (EU2012)|Mission Control]]&lt;br /&gt;
* Contains the Geoscape where you can advance game time forward, choose missions to respond, view global [[Satellite (EU2012)| Satellite]] coverage, and watch [[Craft EU2012|aircraft]] on their way to a mission.&lt;br /&gt;
&lt;br /&gt;
[[Hangar (EU2012)|Hangar]]&lt;br /&gt;
* Houses the base&#039;s [[Skyranger (EU2012)|Skyranger]] troop transport and its [[Interceptors (EU2012)|Interceptors]]. Allows to equip, repairs and deploy Interceptors throughout Earth&#039;s continents.&lt;br /&gt;
&lt;br /&gt;
[[Barracks (EU2012)|Barracks]]&lt;br /&gt;
* View your list of [[Soldiers (EU2012)|soldiers]] and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the [[Officer Training School (EU2012)|Officer Training School]] &amp;amp; Psi Lab, and visit the Memorial to fallen troopers. &lt;br /&gt;
* Capacity: 99 soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Science Lab (EU2012)|Science Lab]]&lt;br /&gt;
* Manage [[Research (EU2012)|Research]] projects to obtain advanced technology using your scientists.  Receives bonuses from building [[Laboratory (EU2012)|Laboratories]].&lt;br /&gt;
&lt;br /&gt;
[[Engineering (EU2012)|Engineering]]&lt;br /&gt;
* Build [[Craft (EU2012)|Aircraft]], [[Weapons (EU2012)|Weapons]], [[Armour (EU2012)|Armor]] and other equipment.  Receives bonuses from [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundries]].&lt;br /&gt;
* Build additional facilities, excavate lower levels and build and [[Access Lift (EU2012)|Access Lifts]]. &lt;br /&gt;
&lt;br /&gt;
[[Situation Room (EU2012)|Situation Room]]&lt;br /&gt;
* Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the [[Gray Market (EU2012)|Gray Market]], where it&#039;s possible to raise credits by selling advanced technology to Earth&#039;s nations. Finally it contains a list of strategic Objectives to help XCOM progress through the alien invasion.&lt;br /&gt;
&lt;br /&gt;
[[Armory (EU2012)|Armory]]&lt;br /&gt;
* Equip soldiers with [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)#Portable Equipment|equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[Infirmary (EU2012)|Infirmary]]&lt;br /&gt;
* Recover soldiers injured in battle.&lt;br /&gt;
&lt;br /&gt;
==Acquirable/Removable Base Facilities==&lt;br /&gt;
Each facility has three basic stats:&lt;br /&gt;
* Time to build (days)&lt;br /&gt;
* Cost (money, resources, manpower)&lt;br /&gt;
* Maintenance (§ per month)&lt;br /&gt;
&lt;br /&gt;
Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities.&lt;br /&gt;
&lt;br /&gt;
===UFO Detection===&lt;br /&gt;
[[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
* Required to build: 5 Power, §150 and the number of engineers depended on the number of already owned structures:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Already owned Satellite Uplinks&lt;br /&gt;
! Already owned Satellite Nexuses&lt;br /&gt;
! Engineers&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 55&lt;br /&gt;
|}&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintainance: §15/month&lt;br /&gt;
* &#039;&#039;With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
&lt;br /&gt;
[[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
* Required Research: Alien Nav Computer&lt;br /&gt;
* Required to build: 8 Power, §300, 25 Alloys, 2 UFO Flight Computer and the number of engineers depended on the number of already owned structures:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Already owned Satellite Uplinks&lt;br /&gt;
! Already owned Satellite Nexuses&lt;br /&gt;
! Engineers&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 60&lt;br /&gt;
|}&lt;br /&gt;
* Time to Build: 21 days&lt;br /&gt;
* Maintenance: §26&lt;br /&gt;
* With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 4 XCOM satellites.&lt;br /&gt;
* Adjacency Bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
[[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
* Required to build: 3 Power, 6 Scientists, §125&lt;br /&gt;
* Time to Build: ETA 10 days&lt;br /&gt;
* Maintenance: §24/month&lt;br /&gt;
* &#039;&#039;Each Laboratory increases research speed by 20%&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: +10% increase to research speed for each adjacent laboratory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number of Labs&lt;br /&gt;
! Required Scientists&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Alien Containment (EU2012)|Alien Containment]]&lt;br /&gt;
* Required Research: Xeno-Biology&lt;br /&gt;
* Required to build: 5 Power, §85&lt;br /&gt;
* Time to Build: UNKNOWN&lt;br /&gt;
* Maintenance: §18/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE.&lt;br /&gt;
* Allows capture of live aliens and alien interrogation.&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
[[Workshop (EU2012)|Workshop]]&lt;br /&gt;
* Required to build: 3 Power, 6 Engineers, §130&lt;br /&gt;
* Time to Build: UNKNOWN&lt;br /&gt;
* Maintenance: §26/month&lt;br /&gt;
* Adjacency Bonus: +7% refund on resources used when building vehicles, foundry projects and facilities.&lt;br /&gt;
* Each provides 5 engineers once complete&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;	&lt;br /&gt;
! Number of Workshops&lt;br /&gt;
! Required Engineers&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry]]&lt;br /&gt;
* Required to build: 3 power, §75, Required Research: Experimental Warfare&lt;br /&gt;
* Time to Build: ETA 10 days&lt;br /&gt;
* Maintenance: §20/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* &#039;&#039;Develop new combat items or improve current items in the Foundry&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Access Lift (EU2012)|Access Lift]]&lt;br /&gt;
* Required to build: 2 Power, §50&lt;br /&gt;
* Time to Build: ETA 5 days &lt;br /&gt;
* Maintenance: §10/month&lt;br /&gt;
* Must be built to allow construction on lower levels.&lt;br /&gt;
&lt;br /&gt;
[[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
* Required to build: §60&lt;br /&gt;
* Time to Build: 5 days&lt;br /&gt;
* Maintenance: §11/month&lt;br /&gt;
* &#039;&#039;Power generators supply the power needed to run new facilities.  Each generator supplies +6 power.&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: +2 power for every adjacent power facility.&lt;br /&gt;
&lt;br /&gt;
[[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
* Required to build: §200&lt;br /&gt;
* Time to Build: 8 days&lt;br /&gt;
* Maintenance: §23/month&lt;br /&gt;
* &#039;&#039;Thermal Generators supply +20 power, but must be built over steam vents.&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: +2 power for every adjacent power facility.&lt;br /&gt;
&lt;br /&gt;
===Soldiers===&lt;br /&gt;
[[Officer Training School (EU2012)|Officer Training School]]&lt;br /&gt;
* Required to build: 3 Power, §125 (the player start with this facility already built)&lt;br /&gt;
* Time to Build: 8 days&lt;br /&gt;
* Maintenance: §25/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Allows training of advanced squad abilities and perks.  Must be researched for Classic and above difficulty.&lt;br /&gt;
&lt;br /&gt;
[[Psionic Labs (EU2012)|Psionic Labs]]&lt;br /&gt;
* Required Research: Interrogate Sectoid Commander&lt;br /&gt;
* Required to build: 3 Power, §200, 20x Elerium, 20x Alloys&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
[[Hyperwave Relay]]&lt;br /&gt;
* Required Research: Hyperwave Communication&lt;br /&gt;
* Required to build: 4 Power, §175, 10x Alloys, 1x Hyperwave Beacon&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Provides extra information about UFOs, such as number of crew, species and objective. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
[[Gollop Chamber]]&lt;br /&gt;
* Required Research: Ethereal Device&lt;br /&gt;
* Required to build: 5 Power, §200, 10x Elerium, 10x Alloys, 1x Ethereal Device&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintenance: §100/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Gives a psionic storm skill to one of your psionic soldiers with high will. Can be used only once and triggers final mission. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[XCOM Headquarters (EU2012)|Headquarters]]&lt;br /&gt;
* [[Base Management (EU2012)|Base Management]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Jarcionek&amp;diff=39008</id>
		<title>User:Jarcionek</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Jarcionek&amp;diff=39008"/>
		<updated>2012-10-14T15:29:04Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: contact added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Contact: jarcionek@gmail.com&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Base_Facilities_(EU2012)&amp;diff=39007</id>
		<title>Talk:Base Facilities (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Base_Facilities_(EU2012)&amp;diff=39007"/>
		<updated>2012-10-14T15:28:43Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: XCOM facilities chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Merging ==&lt;br /&gt;
What is the main difference between this page [[Base Facilities (EU2012)]] and the [[XCOM Headquarters (EU2012)]] page? &amp;lt;br/&amp;gt;&lt;br /&gt;
I suggest merging these two in one and the same page, with the appropriate sub-sections instead. --[[User:Kokkan|Kokkan]] 16:40, 7 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==XCOM facilities chart==&lt;br /&gt;
&lt;br /&gt;
What is the purpose of this? Just an incomplete list of all facilities, each with the same image? The complete list of all facilities can be seen in table of contents while images does not make any sense. I would remove it.&lt;br /&gt;
[[User:Jarcionek|Jarcionek]] 11:28, 14 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*****SPOILERS*****&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Here&#039;s the missing information for the page for the demo files:&amp;lt;br&amp;gt;&lt;br /&gt;
AccessLift,       iCash=50,	iElerium=0, iAlloys=0,  iMaintenance=10, iTime=5,	iPower=-2)&amp;lt;br&amp;gt;&lt;br /&gt;
ScienceLab,       iCash=125,  iElerium=0, iAlloys=0,  iMaintenance=24, iTime=10,	iPower=-3)&amp;lt;br&amp;gt;   &lt;br /&gt;
Workshop,         iCash=130,  iElerium=0, iAlloys=0,  iMaintenance=26, iTime=10,	iPower=-3)   &amp;lt;br&amp;gt;&lt;br /&gt;
SmallRadar,       iCash=150,  iElerium=0, iAlloys=0,  iMaintenance=15, iTime=14,	iPower=-5)   &amp;lt;br&amp;gt;&lt;br /&gt;
Power,            iCash=60,   iElerium=0, iAlloys=0,  iMaintenance=11, iTime=5,	iPower=6);MAKE SURE TO SYNC THIS WITH POWER_NORMAL&amp;lt;br&amp;gt;&lt;br /&gt;
Foundry,	  iCash=75,   iElerium=0, iAlloys=0,  iMaintenance=20, iTime=10,	iPower=-3)   &amp;lt;br&amp;gt;&lt;br /&gt;
OTS,		  iCash=125,  iElerium=0, iAlloys=0,  iMaintenance=25, iTime=8,	iPower=-3)   &amp;lt;br&amp;gt;&lt;br /&gt;
AlienContain,     iCash=85,   iElerium=0, iAlloys=0,  iMaintenance=18, iTime=7,	iPower=-5)   &amp;lt;br&amp;gt;&lt;br /&gt;
LargeRadar,       iCash=300,  iElerium=0, iAlloys=25, iMaintenance=26, iTime=21,	iPower=-8) &amp;lt;br&amp;gt;  &lt;br /&gt;
ThermalPower,     iCash=200,  iElerium=0, iAlloys=0,  iMaintenance=23, iTime=8,	iPower=20);MAKE SURE TO SYNC THIS WITH POWER_THERMAL&amp;lt;br&amp;gt;&lt;br /&gt;
EleriumGenerator,iCash=275,  iElerium=30,iAlloys=40, iMaintenance=29, iTime=14,	iPower=30);MAKE SURE TO SYNC THIS WITH POWER_ELERIUM&amp;lt;br&amp;gt;&lt;br /&gt;
PsiLabs,          iCash=200,  iElerium=20,iAlloys=20, iMaintenance=30, iTime=14,	iPower=-3)   	&amp;lt;br&amp;gt;													   	&lt;br /&gt;
HyperwaveRadar,   iCash=175,  iElerium=0, iAlloys=10, iMaintenance=30, iTime=14,	iPower=-4)  &amp;lt;br&amp;gt;&lt;br /&gt;
DeusEx,           iCash=200,  iElerium=10,iAlloys=10,	iMaintenance=100,iTime=14,	iPower=-5)&amp;lt;br&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Armor_(EU2012)&amp;diff=39003</id>
		<title>Armor (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Armor_(EU2012)&amp;diff=39003"/>
		<updated>2012-10-14T15:14:43Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Armor Types */  removed &amp;quot;Evasion (air), backpack limited&amp;quot; from archangel armor, added info about fuel capacity upgrade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor Types==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;60%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ Bonuses and Abilities &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Defense &lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Abilities &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kevlar Armor (EU2012)|Body Armor]]||align=&amp;quot;center&amp;quot; |+1||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Carapace Armor (EU2012)|Carapace Armor]] ||align=&amp;quot;center&amp;quot; |+4||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeleton Suit (EU2012)|Skeleton Suit]] ||align=&amp;quot;center&amp;quot; |+3||align=&amp;quot;center&amp;quot; |+10||align=&amp;quot;center&amp;quot; |+3||Grapple&lt;br /&gt;
|-&lt;br /&gt;
|[[Titan Armor (EU2012)|Titan Armor]]||align=&amp;quot;center&amp;quot; |+10||||||Fire and poison immunity&lt;br /&gt;
|-&lt;br /&gt;
|[[Archangel Armor (EU2012)|Archangel Armor]] ||align=&amp;quot;center&amp;quot; |+8||||||Flight (6 moves, 12 after foundry upgrade)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Armor (EU2012)|Ghost Armor]] ||align=&amp;quot;center&amp;quot; |+6||align=&amp;quot;center&amp;quot; |+20||align=&amp;quot;center&amp;quot; |+3||Grapple, Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Psi Armor (EU2012)|Psi Armor]] ||align=&amp;quot;center&amp;quot; |+6||align=&amp;quot;center&amp;quot; |+10||align=&amp;quot;center&amp;quot; |+2||+20 Will&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Manufacturing==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;70%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Type!!Cost!!Elerium!!Alloys!!&amp;quot;Time&amp;quot;!!Engineers req&#039;d&lt;br /&gt;
|-&lt;br /&gt;
|[[Carapace Armor (EU2012)|Carapace Armor]] ||25||0||15||10||10&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeleton Suit (EU2012)|Skeleton Suit]] ||30||0||10||10||15&lt;br /&gt;
|-&lt;br /&gt;
|[[Titan Armor (EU2012)|Titan Armor]] ||150||10||35||10||25&lt;br /&gt;
|-&lt;br /&gt;
|[[Archangel Armor (EU2012)|Archangel Armor]] ||200||35||50||14||35&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Armor (EU2012)|Ghost Armor]] ||250||50||40||14||40&lt;br /&gt;
|-&lt;br /&gt;
|[[Psi Armor (EU2012)|Psi Armor]] ||400||40||20||10||30&lt;br /&gt;
|}&lt;br /&gt;
note: how times work in-game is not yet confirmed&lt;br /&gt;
&lt;br /&gt;
Note: Costs listed are base costs.  Monetary and Alloy costs(and likely Elerium, but unconfirmed as yet) can decrease due to facility adjacency bonuses and the presence of additional engineers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Armor_(EU2012)&amp;diff=39002</id>
		<title>Armor (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Armor_(EU2012)&amp;diff=39002"/>
		<updated>2012-10-14T15:12:33Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Armor Types */  removed &amp;quot;dual wield&amp;quot; from titan armor and added &amp;quot;fire immunity&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor Types==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;60%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ Bonuses and Abilities &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Health&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Defense &lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Abilities &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kevlar Armor (EU2012)|Body Armor]]||align=&amp;quot;center&amp;quot; |+1||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Carapace Armor (EU2012)|Carapace Armor]] ||align=&amp;quot;center&amp;quot; |+4||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeleton Suit (EU2012)|Skeleton Suit]] ||align=&amp;quot;center&amp;quot; |+3||align=&amp;quot;center&amp;quot; |+10||align=&amp;quot;center&amp;quot; |+3||Grapple&lt;br /&gt;
|-&lt;br /&gt;
|[[Titan Armor (EU2012)|Titan Armor]]||align=&amp;quot;center&amp;quot; |+10||||||Fire and poison immunity&lt;br /&gt;
|-&lt;br /&gt;
|[[Archangel Armor (EU2012)|Archangel Armor]] ||align=&amp;quot;center&amp;quot; |+8||||||Flight (6 charges), Evasion (air), backpack limited&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Armor (EU2012)|Ghost Armor]] ||align=&amp;quot;center&amp;quot; |+6||align=&amp;quot;center&amp;quot; |+20||align=&amp;quot;center&amp;quot; |+3||Grapple, Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Psi Armor (EU2012)|Psi Armor]] ||align=&amp;quot;center&amp;quot; |+6||align=&amp;quot;center&amp;quot; |+10||align=&amp;quot;center&amp;quot; |+2||+20 Will&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Manufacturing==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;70%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Type!!Cost!!Elerium!!Alloys!!&amp;quot;Time&amp;quot;!!Engineers req&#039;d&lt;br /&gt;
|-&lt;br /&gt;
|[[Carapace Armor (EU2012)|Carapace Armor]] ||25||0||15||10||10&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeleton Suit (EU2012)|Skeleton Suit]] ||30||0||10||10||15&lt;br /&gt;
|-&lt;br /&gt;
|[[Titan Armor (EU2012)|Titan Armor]] ||150||10||35||10||25&lt;br /&gt;
|-&lt;br /&gt;
|[[Archangel Armor (EU2012)|Archangel Armor]] ||200||35||50||14||35&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Armor (EU2012)|Ghost Armor]] ||250||50||40||14||40&lt;br /&gt;
|-&lt;br /&gt;
|[[Psi Armor (EU2012)|Psi Armor]] ||400||40||20||10||30&lt;br /&gt;
|}&lt;br /&gt;
note: how times work in-game is not yet confirmed&lt;br /&gt;
&lt;br /&gt;
Note: Costs listed are base costs.  Monetary and Alloy costs(and likely Elerium, but unconfirmed as yet) can decrease due to facility adjacency bonuses and the presence of additional engineers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39001</id>
		<title>Base Facilities (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39001"/>
		<updated>2012-10-14T15:10:43Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Research */ removed link to nonexisting youtube video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[XCOM HQ (EU2012)|Headquarters]] in &#039;&#039;[[EU (2012)|EU]]&#039;&#039; is composed of a number of facilities and can be expanded (24 slots) by your [[Engineering (EU2012)|engineers]] as the game progresses. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated prior to building a facility. Excavations takes 5 days and costs §10, §20, §40 or §80 depending on the depth. Facilities may also be removed (§5).&lt;br /&gt;
&lt;br /&gt;
==Starting Facilities/Core Areas==&lt;br /&gt;
[[File:XCOM Facilities Chart 2 (EU2012).png|600px|right]]&lt;br /&gt;
[[Mission Control (EU2012)|Mission Control]]&lt;br /&gt;
* Contains the Geoscape where you can advance game time forward, choose missions to respond, view global [[Satellite (EU2012)| Satellite]] coverage, and watch [[Craft EU2012|aircraft]] on their way to a mission.&lt;br /&gt;
&lt;br /&gt;
[[Hangar (EU2012)|Hangar]]&lt;br /&gt;
* Houses the base&#039;s [[Skyranger (EU2012)|Skyranger]] troop transport and its [[Interceptors (EU2012)|Interceptors]]. Allows to equip, repairs and deploy Interceptors throughout Earth&#039;s continents.&lt;br /&gt;
&lt;br /&gt;
[[Barracks (EU2012)|Barracks]]&lt;br /&gt;
* View your list of [[Soldiers (EU2012)|soldiers]] and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the [[Officer Training School (EU2012)|Officer Training School]] &amp;amp; Psi Lab, and visit the Memorial to fallen troopers. &lt;br /&gt;
* Capacity: 99 soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Science Lab (EU2012)|Science Lab]]&lt;br /&gt;
* Manage [[Research (EU2012)|Research]] projects to obtain advanced technology using your scientists.  Receives bonuses from building [[Laboratory (EU2012)|Laboratories]].&lt;br /&gt;
&lt;br /&gt;
[[Engineering (EU2012)|Engineering]]&lt;br /&gt;
* Build [[Craft (EU2012)|Aircraft]], [[Weapons (EU2012)|Weapons]], [[Armour (EU2012)|Armor]] and other equipment.  Receives bonuses from [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundries]].&lt;br /&gt;
* Build additional facilities, excavate lower levels and build and [[Access Lift (EU2012)|Access Lifts]]. &lt;br /&gt;
&lt;br /&gt;
[[Situation Room (EU2012)|Situation Room]]&lt;br /&gt;
* Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the [[Gray Market (EU2012)|Gray Market]], where it&#039;s possible to raise credits by selling advanced technology to Earth&#039;s nations. Finally it contains a list of strategic Objectives to help XCOM progress through the alien invasion.&lt;br /&gt;
&lt;br /&gt;
[[Armory (EU2012)|Armory]]&lt;br /&gt;
* Equip soldiers with [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)#Portable Equipment|equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[Infirmary (EU2012)|Infirmary]]&lt;br /&gt;
* Recover soldiers injured in battle.&lt;br /&gt;
&lt;br /&gt;
==Acquirable/Removable Base Facilities==&lt;br /&gt;
Each facility has three basic stats:&lt;br /&gt;
* Time to build (Days)&lt;br /&gt;
* Cost (money, resources and manpower to build and maintenance cost)&lt;br /&gt;
* Maintenance ($$$ per month)&lt;br /&gt;
&lt;br /&gt;
It is worth noting that most non-unique facilities will increase in cost as more of the same are built.  This increase does not apply to the power requirement.  It has not been verified if special material costs increase as well.&lt;br /&gt;
&lt;br /&gt;
===UFO Detection===&lt;br /&gt;
[[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
* Required to build: 5 Power, §150 and the number of engineers depended on the number of already owned structures:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Already owned Satellite Uplinks&lt;br /&gt;
! Already owned Satellite Nexuses&lt;br /&gt;
! Engineers&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 55&lt;br /&gt;
|}&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintainance: §15/month&lt;br /&gt;
* &#039;&#039;With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
&lt;br /&gt;
[[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
* Required Research: Alien Nav Computer&lt;br /&gt;
* Required to build: 8 Power, §300, 25 Alloys, 2 UFO Flight Computer and the number of engineers depended on the number of already owned structures:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Already owned Satellite Uplinks&lt;br /&gt;
! Already owned Satellite Nexuses&lt;br /&gt;
! Engineers&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 60&lt;br /&gt;
|}&lt;br /&gt;
* Time to Build: 21 days&lt;br /&gt;
* Maintenance: §26&lt;br /&gt;
* With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 4 XCOM satellites.&lt;br /&gt;
* Adjacency Bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
[[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
* Required to build: 3 Power, 6 Scientists, §125&lt;br /&gt;
* Time to Build: ETA 10 days&lt;br /&gt;
* Maintenance: §24/month&lt;br /&gt;
* &#039;&#039;Each Laboratory increases research speed by 20%&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: +10% increase to research speed for each adjacent laboratory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number of Labs&lt;br /&gt;
! Required Scientists&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Alien Containment (EU2012)|Alien Containment]]&lt;br /&gt;
* Required Research: Xeno-Biology&lt;br /&gt;
* Required to build: 5 Power, §85&lt;br /&gt;
* Time to Build: UNKNOWN&lt;br /&gt;
* Maintenance: §18/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE.&lt;br /&gt;
* Allows capture of live aliens and alien interrogation.&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
[[Workshop (EU2012)|Workshop]]&lt;br /&gt;
* Required to build: 3 Power, 6 Engineers, §130&lt;br /&gt;
* Time to Build: UNKNOWN&lt;br /&gt;
* Maintenance: §26/month&lt;br /&gt;
* Adjacency Bonus: +7% refund on resources used when building vehicles, foundry projects and facilities.&lt;br /&gt;
* Each provides 5 engineers once complete&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry]]&lt;br /&gt;
* Required to build: 3 power, §75, Required Research: Experimental Warfare&lt;br /&gt;
* Time to Build: ETA 10 days&lt;br /&gt;
* Maintenance: §20/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* &#039;&#039;Develop new combat items or improve current items in the Foundry&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Access Lift (EU2012)|Access Lift]]&lt;br /&gt;
* Required to build: 2 Power, §50&lt;br /&gt;
* Time to Build: ETA 5 days &lt;br /&gt;
* Maintenance: §10/month&lt;br /&gt;
* Must be built to allow construction on lower levels.&lt;br /&gt;
&lt;br /&gt;
[[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
* Required to build: §60&lt;br /&gt;
* Time to Build: 5 days&lt;br /&gt;
* Maintenance: §11/month&lt;br /&gt;
* &#039;&#039;Power generators supply the power needed to run new facilities.  Each generator supplies +6 power.&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: +2 power for every adjacent power facility.&lt;br /&gt;
&lt;br /&gt;
[[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
* Required to build: §200&lt;br /&gt;
* Time to Build: 8 days&lt;br /&gt;
* Maintenance: §23/month&lt;br /&gt;
* &#039;&#039;Thermal Generators supply +20 power, but must be built over steam vents.&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: +2 power for every adjacent power facility.&lt;br /&gt;
&lt;br /&gt;
===Soldiers===&lt;br /&gt;
[[Officer Training School (EU2012)|Officer Training School]]&lt;br /&gt;
* Required to build: 3 Power, §125 (the player start with this facility already built)&lt;br /&gt;
* Time to Build: 8 days&lt;br /&gt;
* Maintenance: §25/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Allows training of advanced squad abilities and perks.  Must be researched for Classic and above difficulty.&lt;br /&gt;
&lt;br /&gt;
[[Psionic Labs (EU2012)|Psionic Labs]]&lt;br /&gt;
* Required Research: Interrogate Sectoid Commander&lt;br /&gt;
* Required to build: 3 Power, §200, 20x Elerium, 20x Alloys&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
[[Hyperwave Relay]]&lt;br /&gt;
* Required Research: Hyperwave Communication&lt;br /&gt;
* Required to build: 4 Power, §175, 10x Alloys, 1x Hyperwave Beacon&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Provides extra information about UFOs, such as number of crew, species and objective. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
[[Gollop Chamber]]&lt;br /&gt;
* Required Research: Ethereal Device&lt;br /&gt;
* Required to build: 5 Power, §200, 10x Elerium, 10x Alloys, 1x Ethereal Device&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintenance: §100/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Gives a psionic storm skill to one of your psionic soldiers with high will. Can be used only once and triggers final mission. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[XCOM Headquarters (EU2012)|Headquarters]]&lt;br /&gt;
* [[Base Management (EU2012)|Base Management]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39000</id>
		<title>Base Facilities (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=39000"/>
		<updated>2012-10-14T15:09:09Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Engineering */ removed &amp;quot;required scientists&amp;quot; table as a requirement to build workshops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[XCOM HQ (EU2012)|Headquarters]] in &#039;&#039;[[EU (2012)|EU]]&#039;&#039; is composed of a number of facilities and can be expanded (24 slots) by your [[Engineering (EU2012)|engineers]] as the game progresses. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated prior to building a facility. Excavations takes 5 days and costs §10, §20, §40 or §80 depending on the depth. Facilities may also be removed (§5).&lt;br /&gt;
&lt;br /&gt;
==Starting Facilities/Core Areas==&lt;br /&gt;
[[File:XCOM Facilities Chart 2 (EU2012).png|600px|right]]&lt;br /&gt;
[[Mission Control (EU2012)|Mission Control]]&lt;br /&gt;
* Contains the Geoscape where you can advance game time forward, choose missions to respond, view global [[Satellite (EU2012)| Satellite]] coverage, and watch [[Craft EU2012|aircraft]] on their way to a mission.&lt;br /&gt;
&lt;br /&gt;
[[Hangar (EU2012)|Hangar]]&lt;br /&gt;
* Houses the base&#039;s [[Skyranger (EU2012)|Skyranger]] troop transport and its [[Interceptors (EU2012)|Interceptors]]. Allows to equip, repairs and deploy Interceptors throughout Earth&#039;s continents.&lt;br /&gt;
&lt;br /&gt;
[[Barracks (EU2012)|Barracks]]&lt;br /&gt;
* View your list of [[Soldiers (EU2012)|soldiers]] and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the [[Officer Training School (EU2012)|Officer Training School]] &amp;amp; Psi Lab, and visit the Memorial to fallen troopers. &lt;br /&gt;
* Capacity: 99 soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Science Lab (EU2012)|Science Lab]]&lt;br /&gt;
* Manage [[Research (EU2012)|Research]] projects to obtain advanced technology using your scientists.  Receives bonuses from building [[Laboratory (EU2012)|Laboratories]].&lt;br /&gt;
&lt;br /&gt;
[[Engineering (EU2012)|Engineering]]&lt;br /&gt;
* Build [[Craft (EU2012)|Aircraft]], [[Weapons (EU2012)|Weapons]], [[Armour (EU2012)|Armor]] and other equipment.  Receives bonuses from [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundries]].&lt;br /&gt;
* Build additional facilities, excavate lower levels and build and [[Access Lift (EU2012)|Access Lifts]]. &lt;br /&gt;
&lt;br /&gt;
[[Situation Room (EU2012)|Situation Room]]&lt;br /&gt;
* Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the [[Gray Market (EU2012)|Gray Market]], where it&#039;s possible to raise credits by selling advanced technology to Earth&#039;s nations. Finally it contains a list of strategic Objectives to help XCOM progress through the alien invasion.&lt;br /&gt;
&lt;br /&gt;
[[Armory (EU2012)|Armory]]&lt;br /&gt;
* Equip soldiers with [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)#Portable Equipment|equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[Infirmary (EU2012)|Infirmary]]&lt;br /&gt;
* Recover soldiers injured in battle.&lt;br /&gt;
&lt;br /&gt;
==Acquirable/Removable Base Facilities==&lt;br /&gt;
Each facility has three basic stats:&lt;br /&gt;
* Time to build (Days)&lt;br /&gt;
* Cost (money, resources and manpower to build and maintenance cost)&lt;br /&gt;
* Maintenance ($$$ per month)&lt;br /&gt;
&lt;br /&gt;
It is worth noting that most non-unique facilities will increase in cost as more of the same are built.  This increase does not apply to the power requirement.  It has not been verified if special material costs increase as well.&lt;br /&gt;
&lt;br /&gt;
===UFO Detection===&lt;br /&gt;
[[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
* Required to build: 5 Power, §150 and the number of engineers depended on the number of already owned structures:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Already owned Satellite Uplinks&lt;br /&gt;
! Already owned Satellite Nexuses&lt;br /&gt;
! Engineers&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 55&lt;br /&gt;
|}&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintainance: §15/month&lt;br /&gt;
* &#039;&#039;With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
&lt;br /&gt;
[[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
* Required Research: Alien Nav Computer&lt;br /&gt;
* Required to build: 8 Power, §300, 25 Alloys, 2 UFO Flight Computer and the number of engineers depended on the number of already owned structures:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Already owned Satellite Uplinks&lt;br /&gt;
! Already owned Satellite Nexuses&lt;br /&gt;
! Engineers&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 60&lt;br /&gt;
|}&lt;br /&gt;
* Time to Build: 21 days&lt;br /&gt;
* Maintenance: §26&lt;br /&gt;
* With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 4 XCOM satellites.&lt;br /&gt;
* Adjacency Bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
[[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
* Required to build: 3 Power, 6 Scientists, §125&lt;br /&gt;
* Time to Build: ETA 10 days&lt;br /&gt;
* Maintenance: §24/month&lt;br /&gt;
* &#039;&#039;Each Laboratory increases research speed by 20%&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: +10% increase to research speed for each adjacent laboratory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number of Labs&lt;br /&gt;
! Required Scientists&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Alien Containment (EU2012)|Alien Containment]]&lt;br /&gt;
* Required to build: [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=Vyj0BDEXKPc#t=106s 5 power, §85], Required Research: Xeno-Biology&lt;br /&gt;
* Time to Build: UNKNOWN&lt;br /&gt;
* Maintenance: §18/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE.&lt;br /&gt;
* Allows capture of live aliens and alien interrogation.&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
[[Workshop (EU2012)|Workshop]]&lt;br /&gt;
* Required to build: 3 Power, 6 Engineers, §130&lt;br /&gt;
* Time to Build: UNKNOWN&lt;br /&gt;
* Maintenance: §26/month&lt;br /&gt;
* Adjacency Bonus: +7% refund on resources used when building vehicles, foundry projects and facilities.&lt;br /&gt;
* Each provides 5 engineers once complete&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry]]&lt;br /&gt;
* Required to build: 3 power, §75, Required Research: Experimental Warfare&lt;br /&gt;
* Time to Build: ETA 10 days&lt;br /&gt;
* Maintenance: §20/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* &#039;&#039;Develop new combat items or improve current items in the Foundry&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Access Lift (EU2012)|Access Lift]]&lt;br /&gt;
* Required to build: 2 Power, §50&lt;br /&gt;
* Time to Build: ETA 5 days &lt;br /&gt;
* Maintenance: §10/month&lt;br /&gt;
* Must be built to allow construction on lower levels.&lt;br /&gt;
&lt;br /&gt;
[[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
* Required to build: §60&lt;br /&gt;
* Time to Build: 5 days&lt;br /&gt;
* Maintenance: §11/month&lt;br /&gt;
* &#039;&#039;Power generators supply the power needed to run new facilities.  Each generator supplies +6 power.&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: +2 power for every adjacent power facility.&lt;br /&gt;
&lt;br /&gt;
[[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
* Required to build: §200&lt;br /&gt;
* Time to Build: 8 days&lt;br /&gt;
* Maintenance: §23/month&lt;br /&gt;
* &#039;&#039;Thermal Generators supply +20 power, but must be built over steam vents.&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: +2 power for every adjacent power facility.&lt;br /&gt;
&lt;br /&gt;
===Soldiers===&lt;br /&gt;
[[Officer Training School (EU2012)|Officer Training School]]&lt;br /&gt;
* Required to build: 3 Power, §125 (the player start with this facility already built)&lt;br /&gt;
* Time to Build: 8 days&lt;br /&gt;
* Maintenance: §25/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Allows training of advanced squad abilities and perks.  Must be researched for Classic and above difficulty.&lt;br /&gt;
&lt;br /&gt;
[[Psionic Labs (EU2012)|Psionic Labs]]&lt;br /&gt;
* Required Research: Interrogate Sectoid Commander&lt;br /&gt;
* Required to build: 3 Power, §200, 20x Elerium, 20x Alloys&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
[[Hyperwave Relay]]&lt;br /&gt;
* Required Research: Hyperwave Communication&lt;br /&gt;
* Required to build: 4 Power, §175, 10x Alloys, 1x Hyperwave Beacon&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Provides extra information about UFOs, such as number of crew, species and objective. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
[[Gollop Chamber]]&lt;br /&gt;
* Required Research: Ethereal Device&lt;br /&gt;
* Required to build: 5 Power, §200, 10x Elerium, 10x Alloys, 1x Ethereal Device&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintenance: §100/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Gives a psionic storm skill to one of your psionic soldiers with high will. Can be used only once and triggers final mission. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[XCOM Headquarters (EU2012)|Headquarters]]&lt;br /&gt;
* [[Base Management (EU2012)|Base Management]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=38999</id>
		<title>Base Facilities (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=38999"/>
		<updated>2012-10-14T15:07:57Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: Undo revision 38998 by Jarcionek (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[XCOM HQ (EU2012)|Headquarters]] in &#039;&#039;[[EU (2012)|EU]]&#039;&#039; is composed of a number of facilities and can be expanded (24 slots) by your [[Engineering (EU2012)|engineers]] as the game progresses. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated prior to building a facility. Excavations takes 5 days and costs §10, §20, §40 or §80 depending on the depth. Facilities may also be removed (§5).&lt;br /&gt;
&lt;br /&gt;
==Starting Facilities/Core Areas==&lt;br /&gt;
[[File:XCOM Facilities Chart 2 (EU2012).png|600px|right]]&lt;br /&gt;
[[Mission Control (EU2012)|Mission Control]]&lt;br /&gt;
* Contains the Geoscape where you can advance game time forward, choose missions to respond, view global [[Satellite (EU2012)| Satellite]] coverage, and watch [[Craft EU2012|aircraft]] on their way to a mission.&lt;br /&gt;
&lt;br /&gt;
[[Hangar (EU2012)|Hangar]]&lt;br /&gt;
* Houses the base&#039;s [[Skyranger (EU2012)|Skyranger]] troop transport and its [[Interceptors (EU2012)|Interceptors]]. Allows to equip, repairs and deploy Interceptors throughout Earth&#039;s continents.&lt;br /&gt;
&lt;br /&gt;
[[Barracks (EU2012)|Barracks]]&lt;br /&gt;
* View your list of [[Soldiers (EU2012)|soldiers]] and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the [[Officer Training School (EU2012)|Officer Training School]] &amp;amp; Psi Lab, and visit the Memorial to fallen troopers. &lt;br /&gt;
* Capacity: 99 soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Science Lab (EU2012)|Science Lab]]&lt;br /&gt;
* Manage [[Research (EU2012)|Research]] projects to obtain advanced technology using your scientists.  Receives bonuses from building [[Laboratory (EU2012)|Laboratories]].&lt;br /&gt;
&lt;br /&gt;
[[Engineering (EU2012)|Engineering]]&lt;br /&gt;
* Build [[Craft (EU2012)|Aircraft]], [[Weapons (EU2012)|Weapons]], [[Armour (EU2012)|Armor]] and other equipment.  Receives bonuses from [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundries]].&lt;br /&gt;
* Build additional facilities, excavate lower levels and build and [[Access Lift (EU2012)|Access Lifts]]. &lt;br /&gt;
&lt;br /&gt;
[[Situation Room (EU2012)|Situation Room]]&lt;br /&gt;
* Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the [[Gray Market (EU2012)|Gray Market]], where it&#039;s possible to raise credits by selling advanced technology to Earth&#039;s nations. Finally it contains a list of strategic Objectives to help XCOM progress through the alien invasion.&lt;br /&gt;
&lt;br /&gt;
[[Armory (EU2012)|Armory]]&lt;br /&gt;
* Equip soldiers with [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)#Portable Equipment|equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[Infirmary (EU2012)|Infirmary]]&lt;br /&gt;
* Recover soldiers injured in battle.&lt;br /&gt;
&lt;br /&gt;
==Acquirable/Removable Base Facilities==&lt;br /&gt;
Each facility has three basic stats:&lt;br /&gt;
* Time to build (Days)&lt;br /&gt;
* Cost (money, resources and manpower to build and maintenance cost)&lt;br /&gt;
* Maintenance ($$$ per month)&lt;br /&gt;
&lt;br /&gt;
It is worth noting that most non-unique facilities will increase in cost as more of the same are built.  This increase does not apply to the power requirement.  It has not been verified if special material costs increase as well.&lt;br /&gt;
&lt;br /&gt;
===UFO Detection===&lt;br /&gt;
[[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
* Required to build: 5 Power, §150 and the number of engineers depended on the number of already owned structures:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Already owned Satellite Uplinks&lt;br /&gt;
! Already owned Satellite Nexuses&lt;br /&gt;
! Engineers&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 55&lt;br /&gt;
|}&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintainance: §15/month&lt;br /&gt;
* &#039;&#039;With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
&lt;br /&gt;
[[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
* Required Research: Alien Nav Computer&lt;br /&gt;
* Required to build: 8 Power, §300, 25 Alloys, 2 UFO Flight Computer and the number of engineers depended on the number of already owned structures:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Already owned Satellite Uplinks&lt;br /&gt;
! Already owned Satellite Nexuses&lt;br /&gt;
! Engineers&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 60&lt;br /&gt;
|}&lt;br /&gt;
* Time to Build: 21 days&lt;br /&gt;
* Maintenance: §26&lt;br /&gt;
* With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 4 XCOM satellites.&lt;br /&gt;
* Adjacency Bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
[[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
* Required to build: 3 Power, 6 Scientists, §125&lt;br /&gt;
* Time to Build: ETA 10 days&lt;br /&gt;
* Maintenance: §24/month&lt;br /&gt;
* &#039;&#039;Each Laboratory increases research speed by 20%&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: +10% increase to research speed for each adjacent laboratory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number of Labs&lt;br /&gt;
! Required Scientists&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Alien Containment (EU2012)|Alien Containment]]&lt;br /&gt;
* Required to build: [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=Vyj0BDEXKPc#t=106s 5 power, §85], Required Research: Xeno-Biology&lt;br /&gt;
* Time to Build: UNKNOWN&lt;br /&gt;
* Maintenance: §18/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE.&lt;br /&gt;
* Allows capture of live aliens and alien interrogation.&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
[[Workshop (EU2012)|Workshop]]&lt;br /&gt;
* Required to build: 3 Power, 6 Engineers, §130&lt;br /&gt;
* Time to Build: UNKNOWN&lt;br /&gt;
* Maintenance: §26/month&lt;br /&gt;
* Adjacency Bonus: +7% refund on resources used when building vehicles, foundry projects and facilities.&lt;br /&gt;
* Each provides 5 engineers once complete&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number of Labs&lt;br /&gt;
! Required Scientists&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry]]&lt;br /&gt;
* Required to build: 3 power, §75, Required Research: Experimental Warfare&lt;br /&gt;
* Time to Build: ETA 10 days&lt;br /&gt;
* Maintenance: §20/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* &#039;&#039;Develop new combat items or improve current items in the Foundry&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Access Lift (EU2012)|Access Lift]]&lt;br /&gt;
* Required to build: 2 Power, §50&lt;br /&gt;
* Time to Build: ETA 5 days &lt;br /&gt;
* Maintenance: §10/month&lt;br /&gt;
* Must be built to allow construction on lower levels.&lt;br /&gt;
&lt;br /&gt;
[[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
* Required to build: §60&lt;br /&gt;
* Time to Build: 5 days&lt;br /&gt;
* Maintenance: §11/month&lt;br /&gt;
* &#039;&#039;Power generators supply the power needed to run new facilities.  Each generator supplies +6 power.&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: +2 power for every adjacent power facility.&lt;br /&gt;
&lt;br /&gt;
[[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
* Required to build: §200&lt;br /&gt;
* Time to Build: 8 days&lt;br /&gt;
* Maintenance: §23/month&lt;br /&gt;
* &#039;&#039;Thermal Generators supply +20 power, but must be built over steam vents.&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: +2 power for every adjacent power facility.&lt;br /&gt;
&lt;br /&gt;
===Soldiers===&lt;br /&gt;
[[Officer Training School (EU2012)|Officer Training School]]&lt;br /&gt;
* Required to build: 3 Power, §125 (the player start with this facility already built)&lt;br /&gt;
* Time to Build: 8 days&lt;br /&gt;
* Maintenance: §25/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Allows training of advanced squad abilities and perks.  Must be researched for Classic and above difficulty.&lt;br /&gt;
&lt;br /&gt;
[[Psionic Labs (EU2012)|Psionic Labs]]&lt;br /&gt;
* Required Research: Interrogate Sectoid Commander&lt;br /&gt;
* Required to build: 3 Power, §200, 20x Elerium, 20x Alloys&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
[[Hyperwave Relay]]&lt;br /&gt;
* Required Research: Hyperwave Communication&lt;br /&gt;
* Required to build: 4 Power, §175, 10x Alloys, 1x Hyperwave Beacon&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Provides extra information about UFOs, such as number of crew, species and objective. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
[[Gollop Chamber]]&lt;br /&gt;
* Required Research: Ethereal Device&lt;br /&gt;
* Required to build: 5 Power, §200, 10x Elerium, 10x Alloys, 1x Ethereal Device&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintenance: §100/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Gives a psionic storm skill to one of your psionic soldiers with high will. Can be used only once and triggers final mission. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[XCOM Headquarters (EU2012)|Headquarters]]&lt;br /&gt;
* [[Base Management (EU2012)|Base Management]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=38998</id>
		<title>Base Facilities (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Base_Facilities_(EU2012)&amp;diff=38998"/>
		<updated>2012-10-14T15:07:12Z</updated>

		<summary type="html">&lt;p&gt;Jarcionek: /* Engineering */  fixed number of scientists required to build labs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[XCOM HQ (EU2012)|Headquarters]] in &#039;&#039;[[EU (2012)|EU]]&#039;&#039; is composed of a number of facilities and can be expanded (24 slots) by your [[Engineering (EU2012)|engineers]] as the game progresses. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated prior to building a facility. Excavations takes 5 days and costs §10, §20, §40 or §80 depending on the depth. Facilities may also be removed (§5).&lt;br /&gt;
&lt;br /&gt;
==Starting Facilities/Core Areas==&lt;br /&gt;
[[File:XCOM Facilities Chart 2 (EU2012).png|600px|right]]&lt;br /&gt;
[[Mission Control (EU2012)|Mission Control]]&lt;br /&gt;
* Contains the Geoscape where you can advance game time forward, choose missions to respond, view global [[Satellite (EU2012)| Satellite]] coverage, and watch [[Craft EU2012|aircraft]] on their way to a mission.&lt;br /&gt;
&lt;br /&gt;
[[Hangar (EU2012)|Hangar]]&lt;br /&gt;
* Houses the base&#039;s [[Skyranger (EU2012)|Skyranger]] troop transport and its [[Interceptors (EU2012)|Interceptors]]. Allows to equip, repairs and deploy Interceptors throughout Earth&#039;s continents.&lt;br /&gt;
&lt;br /&gt;
[[Barracks (EU2012)|Barracks]]&lt;br /&gt;
* View your list of [[Soldiers (EU2012)|soldiers]] and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the [[Officer Training School (EU2012)|Officer Training School]] &amp;amp; Psi Lab, and visit the Memorial to fallen troopers. &lt;br /&gt;
* Capacity: 99 soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Science Lab (EU2012)|Science Lab]]&lt;br /&gt;
* Manage [[Research (EU2012)|Research]] projects to obtain advanced technology using your scientists.  Receives bonuses from building [[Laboratory (EU2012)|Laboratories]].&lt;br /&gt;
&lt;br /&gt;
[[Engineering (EU2012)|Engineering]]&lt;br /&gt;
* Build [[Craft (EU2012)|Aircraft]], [[Weapons (EU2012)|Weapons]], [[Armour (EU2012)|Armor]] and other equipment.  Receives bonuses from [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundries]].&lt;br /&gt;
* Build additional facilities, excavate lower levels and build and [[Access Lift (EU2012)|Access Lifts]]. &lt;br /&gt;
&lt;br /&gt;
[[Situation Room (EU2012)|Situation Room]]&lt;br /&gt;
* Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the [[Gray Market (EU2012)|Gray Market]], where it&#039;s possible to raise credits by selling advanced technology to Earth&#039;s nations. Finally it contains a list of strategic Objectives to help XCOM progress through the alien invasion.&lt;br /&gt;
&lt;br /&gt;
[[Armory (EU2012)|Armory]]&lt;br /&gt;
* Equip soldiers with [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)#Portable Equipment|equipment]]. &lt;br /&gt;
&lt;br /&gt;
[[Infirmary (EU2012)|Infirmary]]&lt;br /&gt;
* Recover soldiers injured in battle.&lt;br /&gt;
&lt;br /&gt;
==Acquirable/Removable Base Facilities==&lt;br /&gt;
Each facility has three basic stats:&lt;br /&gt;
* Time to build (Days)&lt;br /&gt;
* Cost (money, resources and manpower to build and maintenance cost)&lt;br /&gt;
* Maintenance ($$$ per month)&lt;br /&gt;
&lt;br /&gt;
It is worth noting that most non-unique facilities will increase in cost as more of the same are built.  This increase does not apply to the power requirement.  It has not been verified if special material costs increase as well.&lt;br /&gt;
&lt;br /&gt;
===UFO Detection===&lt;br /&gt;
[[Satellite Uplink (EU2012)|Satellite Uplink]]&lt;br /&gt;
* Required to build: 5 Power, §150 and the number of engineers depended on the number of already owned structures:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Already owned Satellite Uplinks&lt;br /&gt;
! Already owned Satellite Nexuses&lt;br /&gt;
! Engineers&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 55&lt;br /&gt;
|}&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintainance: §15/month&lt;br /&gt;
* &#039;&#039;With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
&lt;br /&gt;
[[Satellite Nexus (EU2012)|Satellite Nexus]]&lt;br /&gt;
* Required Research: Alien Nav Computer&lt;br /&gt;
* Required to build: 8 Power, §300, 25 Alloys, 2 UFO Flight Computer and the number of engineers depended on the number of already owned structures:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Already owned Satellite Uplinks&lt;br /&gt;
! Already owned Satellite Nexuses&lt;br /&gt;
! Engineers&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 60&lt;br /&gt;
|}&lt;br /&gt;
* Time to Build: 21 days&lt;br /&gt;
* Maintenance: §26&lt;br /&gt;
* With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 4 XCOM satellites.&lt;br /&gt;
* Adjacency Bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
[[Laboratory (EU2012)|Laboratory]]&lt;br /&gt;
* Required to build: 3 Power, 6 Scientists, §125&lt;br /&gt;
* Time to Build: ETA 10 days&lt;br /&gt;
* Maintenance: §24/month&lt;br /&gt;
* &#039;&#039;Each Laboratory increases research speed by 20%&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: +10% increase to research speed for each adjacent laboratory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number of Labs&lt;br /&gt;
! Required Scientists&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Alien Containment (EU2012)|Alien Containment]]&lt;br /&gt;
* Required to build: [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=Vyj0BDEXKPc#t=106s 5 power, §85], Required Research: Xeno-Biology&lt;br /&gt;
* Time to Build: UNKNOWN&lt;br /&gt;
* Maintenance: §18/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE.&lt;br /&gt;
* Allows capture of live aliens and alien interrogation.&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
[[Workshop (EU2012)|Workshop]]&lt;br /&gt;
* Required to build: 3 Power, 6 Engineers, §130&lt;br /&gt;
* Time to Build: UNKNOWN&lt;br /&gt;
* Maintenance: §26/month&lt;br /&gt;
* Adjacency Bonus: +7% refund on resources used when building vehicles, foundry projects and facilities.&lt;br /&gt;
* Each provides 5 engineers once complete&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number of Labs&lt;br /&gt;
! Required Scientists&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry]]&lt;br /&gt;
* Required to build: 3 power, §75, Required Research: Experimental Warfare&lt;br /&gt;
* Time to Build: ETA 10 days&lt;br /&gt;
* Maintenance: §20/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* &#039;&#039;Develop new combat items or improve current items in the Foundry&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Access Lift (EU2012)|Access Lift]]&lt;br /&gt;
* Required to build: 2 Power, §50&lt;br /&gt;
* Time to Build: ETA 5 days &lt;br /&gt;
* Maintenance: §10/month&lt;br /&gt;
* Must be built to allow construction on lower levels.&lt;br /&gt;
&lt;br /&gt;
[[Power Generator (EU2012)|Power Generator]]&lt;br /&gt;
* Required to build: §60&lt;br /&gt;
* Time to Build: 5 days&lt;br /&gt;
* Maintenance: §11/month&lt;br /&gt;
* &#039;&#039;Power generators supply the power needed to run new facilities.  Each generator supplies +6 power.&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: +2 power for every adjacent power facility.&lt;br /&gt;
&lt;br /&gt;
[[Thermo Generator (EU2012)|Thermo Generator]]&lt;br /&gt;
* Required to build: §200&lt;br /&gt;
* Time to Build: 8 days&lt;br /&gt;
* Maintenance: §23/month&lt;br /&gt;
* &#039;&#039;Thermal Generators supply +20 power, but must be built over steam vents.&#039;&#039;&lt;br /&gt;
* Adjacency Bonus: +2 power for every adjacent power facility.&lt;br /&gt;
&lt;br /&gt;
===Soldiers===&lt;br /&gt;
[[Officer Training School (EU2012)|Officer Training School]]&lt;br /&gt;
* Required to build: 3 Power, §125 (the player start with this facility already built)&lt;br /&gt;
* Time to Build: 8 days&lt;br /&gt;
* Maintenance: §25/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Allows training of advanced squad abilities and perks.  Must be researched for Classic and above difficulty.&lt;br /&gt;
&lt;br /&gt;
[[Psionic Labs (EU2012)|Psionic Labs]]&lt;br /&gt;
* Required Research: Interrogate Sectoid Commander&lt;br /&gt;
* Required to build: 3 Power, §200, 20x Elerium, 20x Alloys&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
[[Hyperwave Relay]]&lt;br /&gt;
* Required Research: Hyperwave Communication&lt;br /&gt;
* Required to build: 4 Power, §175, 10x Alloys, 1x Hyperwave Beacon&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintenance: §30/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Provides extra information about UFOs, such as number of crew, species and objective. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
[[Gollop Chamber]]&lt;br /&gt;
* Required Research: Ethereal Device&lt;br /&gt;
* Required to build: 5 Power, §200, 10x Elerium, 10x Alloys, 1x Ethereal Device&lt;br /&gt;
* Time to Build: 14 days&lt;br /&gt;
* Maintenance: §100/month&lt;br /&gt;
* Adjacency Bonus: None, UNIQUE&lt;br /&gt;
* Gives a psionic storm skill to one of your psionic soldiers with high will. Can be used only once and triggers final mission. Cannot remove this facility.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[XCOM Headquarters (EU2012)|Headquarters]]&lt;br /&gt;
* [[Base Management (EU2012)|Base Management]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Jarcionek</name></author>
	</entry>
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