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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JMCofTW</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JMCofTW"/>
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	<updated>2026-05-01T05:50:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Plastic_Aqua_Armour&amp;diff=8257</id>
		<title>Plastic Aqua Armour</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Plastic_Aqua_Armour&amp;diff=8257"/>
		<updated>2006-07-14T07:39:53Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Armour Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
*Deep One corpse + Aqua Plastics =&amp;gt; Plastic Aqua Armour&lt;br /&gt;
**Meaning in order to be able to research Plastic Aqua Armour, you must first research both a Deep One corpse and Aqua Plastics.&lt;br /&gt;
&lt;br /&gt;
==Armour Statistics==&lt;br /&gt;
[[Image:Plastic_aqua_armour.gif|thumb|Plastic Aqua Armour|200px|right]]&lt;br /&gt;
* Front Armour: 60&lt;br /&gt;
* Left Armour: 35&lt;br /&gt;
* Right Armour: 35&lt;br /&gt;
* Rear Armour: 30&lt;br /&gt;
* Lower Armour: 25&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
*This armour utilises the newly discovered Alien substance, Aqua-plastic, and ensures our Aquanauts are given a fighting chance against the Alien incursion.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Plastic_Aqua_Armour&amp;diff=8255</id>
		<title>Plastic Aqua Armour</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Plastic_Aqua_Armour&amp;diff=8255"/>
		<updated>2006-07-14T07:30:50Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Research */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
*Deep One corpse + Aqua Plastics =&amp;gt; Plastic Aqua Armour&lt;br /&gt;
**Meaning in order to be able to research Plastic Aqua Armour, you must first research both a Deep One corpse and Aqua Plastics.&lt;br /&gt;
&lt;br /&gt;
==Armour Statistics==&lt;br /&gt;
* Front Armour: 60&lt;br /&gt;
* Left Armour: 35&lt;br /&gt;
* Right Armour: 35&lt;br /&gt;
* Rear Armour: 30&lt;br /&gt;
* Lower Armour: 25&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
*This armour utilises the newly discovered Alien substance, Aqua-plastic, and ensures our Aquanauts are given a fighting chance against the Alien incursion.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Plastic_Aqua_Armour&amp;diff=8254</id>
		<title>Plastic Aqua Armour</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Plastic_Aqua_Armour&amp;diff=8254"/>
		<updated>2006-07-14T07:30:00Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Research */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
*Deep One corpse + Aqua Plastics =&amp;gt; Plastic Aqua Armour&lt;br /&gt;
&lt;br /&gt;
==Armour Statistics==&lt;br /&gt;
* Front Armour: 60&lt;br /&gt;
* Left Armour: 35&lt;br /&gt;
* Right Armour: 35&lt;br /&gt;
* Rear Armour: 30&lt;br /&gt;
* Lower Armour: 25&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
*This armour utilises the newly discovered Alien substance, Aqua-plastic, and ensures our Aquanauts are given a fighting chance against the Alien incursion.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Plastic_Aqua_Armour&amp;diff=8253</id>
		<title>Plastic Aqua Armour</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Plastic_Aqua_Armour&amp;diff=8253"/>
		<updated>2006-07-14T07:28:48Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
&lt;br /&gt;
==Armour Statistics==&lt;br /&gt;
* Front Armour: 60&lt;br /&gt;
* Left Armour: 35&lt;br /&gt;
* Right Armour: 35&lt;br /&gt;
* Rear Armour: 30&lt;br /&gt;
* Lower Armour: 25&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
*This armour utilises the newly discovered Alien substance, Aqua-plastic, and ensures our Aquanauts are given a fighting chance against the Alien incursion.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Magna-Blast_Grenade&amp;diff=8251</id>
		<title>Magna-Blast Grenade</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Magna-Blast_Grenade&amp;diff=8251"/>
		<updated>2006-07-14T00:00:31Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Vital Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
[[Image:Magna-BlastGrenade.gif|right]]&lt;br /&gt;
&lt;br /&gt;
The Magna Blast Grenade is a basic standard issue grenade. &lt;br /&gt;
&lt;br /&gt;
The Magna Blast Grenade is an unusual grenade that can be thrown underwater as if it were on land. Through highly convoluted explanations and other scientific explanations that boggle the mind, its behaviour is akin to how Ion Beam Accelerators allow USOs to completely ignores any form of resistance and simply glides through the water. &lt;br /&gt;
&lt;br /&gt;
The Magna Blast is the prototype for all the grenades and thrown explosives that are used by X-Com. Also new to X-Com grenades are tougher protective casings that allow grenades to be invulnerable to explosions. &lt;br /&gt;
&lt;br /&gt;
As a throwback to the first alien war, all grenades also come with a timer and a safety handle for controlled detonation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grenade Statistics==&lt;br /&gt;
&lt;br /&gt;
* Size: 1 high x 1 wide&lt;br /&gt;
* Damage: 50 High Explosive&lt;br /&gt;
* Buy Cost: $300&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
* This standard issue grenade has an accurate and sophisticated timer for precision control.&lt;br /&gt;
&lt;br /&gt;
== Usage Notes ==&lt;br /&gt;
&lt;br /&gt;
* Magna Blast Grenades cannot be destroyed by other Magna Blast Grenades&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Torpedo_Launcher&amp;diff=8250</id>
		<title>Torpedo Launcher</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Torpedo_Launcher&amp;diff=8250"/>
		<updated>2006-07-13T23:58:05Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
[[Image:TorpedoLauncher.gif|right]]&lt;br /&gt;
&lt;br /&gt;
The Torpedo Launcher is a simple tube that allows Aquanauts to launch three types of man portable torpedoes. In all respects, it&#039;s an underwater [[Rocket Launcher]], and any strategies with the latter can easily be applied to the former. &lt;br /&gt;
&lt;br /&gt;
Like the [[Hydro-Jet Cannon]], the Torpedo Launcher has a safety mechanism that prevents torpedos from being launched when this weapon is out of the water. While the Torpedos can be launched on land through highly sophisticated fiddling (to be blunt - by way of reaction-fire), it is very difficult to perform and can prove to be very hazardous. &lt;br /&gt;
&lt;br /&gt;
The ammunition that a Torpedo Launcher can take are a Small Torpedo, Large Torpedo and a Phosphor Torpedo. The Small Torpedo is a light weight torpedo that can be easily tansported by weaker aquanauts. The Large Torpedo is the heaviest and most powerful of the man-made torpedos. The Phosphor torpedo is a specialised torpedo used to rapidly illuminate large areas, and maybe burn enemies in the process. &lt;br /&gt;
&lt;br /&gt;
The Torpedo Launcher is superceded by the vastly more superior [[Disrupter Pulse Launcher]]. &lt;br /&gt;
&lt;br /&gt;
==Weapon Statistics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torpedo Launcher&#039;&#039;&#039;&lt;br /&gt;
* Size: 3 high x 2 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 50% Snapshot&lt;br /&gt;
** 110% Aimed&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 40% Snapshot&lt;br /&gt;
** 80% Aimed&lt;br /&gt;
* Buy Cost: $4,000&lt;br /&gt;
&lt;br /&gt;
==Ammo Statistics==&lt;br /&gt;
&lt;br /&gt;
* Size: 3 high x 1 wide (all types)&lt;br /&gt;
* Ammo Capacity: 1 (single shot, all types)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Explosive (Small)&#039;&#039;&#039;&lt;br /&gt;
* Damage: 80&lt;br /&gt;
* Buy Cost: $600&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Explosive (Large)&#039;&#039;&#039;&lt;br /&gt;
* Damage: 90&lt;br /&gt;
* Buy Cost: $900&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phosphorous&#039;&#039;&#039;&lt;br /&gt;
* Damage: 80&lt;br /&gt;
* Buy Cost: $1,200&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
* A real heavyweight, this large launcher fires three types of torpedo, each with its own propulsion unit. A devastating weapon, with only manual loading being its drawback. Ammunition types available include large or small high explosive and phosphor tipped torpedoes, all for submerged use only.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Once again, a BIG step down from it&#039;s previous counterpart the Rocket Launcher. Firstly it&#039;s not as effective on the more powerful aliens. More importantly, you can&#039;t fire it on land! (though it can reaction fire due to a bug)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It is still the most powerful weapon you can get your hands on without researching better weapons, but land missions pop up often enough to cause problems.&lt;br /&gt;
&lt;br /&gt;
* Note: Phosphor rounds are not very effective when used underwater. Therefore the use of the phosphor torpedo, be it for lighting or for burning is highly questionable.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;br /&gt;
* [[Disrupter Pulse Launcher]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Torpedo_Launcher&amp;diff=8249</id>
		<title>Torpedo Launcher</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Torpedo_Launcher&amp;diff=8249"/>
		<updated>2006-07-13T23:56:43Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Vital Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
[[Image:TorpedoLauncher.gif|right]]&lt;br /&gt;
&lt;br /&gt;
The Torpedo Launcher is a simple tube that allows Aquanauts to launch three types of man portable torpedoes. In all respects, it&#039;s an underwater [[Rocket Launcher]], and any strategies with the latter can easily be applied to the former. &lt;br /&gt;
&lt;br /&gt;
Like the [[Hydro-Jet Cannon]], the Torpedo Launcher has a safety mechanism that prevents torpedos from being launched when this weapon is out of the water. While the Torpedos can be launched on land through highly sophisticated fiddling (to be blunt - by way of reaction-fire), it is very difficult to perform and can prove to be very hazardous. &lt;br /&gt;
&lt;br /&gt;
The ammunition that a Torpedo Launcher can take are a Small Torpedo, Large Torpedo and a Phosphor Torpedo. The Small Torpedo is a light weight torpedo that can be easily tansported by weaker aquanauts. The Large Torpedo is the heaviest and most powerful of the man-made torpedos. The Phosphor torpedo is a specialised torpedo used to rapidly illuminate large areas, and maybe burn enemies in the process. &lt;br /&gt;
&lt;br /&gt;
The Torpedo Launcher is superceded by the vastly more superior [[Disrupter Pulse Launcher]]. &lt;br /&gt;
&lt;br /&gt;
==Weapon Statistics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torpedo Launcher&#039;&#039;&#039;&lt;br /&gt;
* Size: 3 high x 2 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 50% Snapshot&lt;br /&gt;
** 110% Aimed&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 40% Snapshot&lt;br /&gt;
** 80% Aimed&lt;br /&gt;
* Buy Cost: $4,000&lt;br /&gt;
&lt;br /&gt;
==Ammo Statistics==&lt;br /&gt;
&lt;br /&gt;
* Size: 3 high x 1 wide (all types)&lt;br /&gt;
* Ammo Capacity: 1 (single shot, all types)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Explosive (Small)&#039;&#039;&#039;&lt;br /&gt;
* Damage: 80&lt;br /&gt;
* Buy Cost: $600&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Explosive (Large)&#039;&#039;&#039;&lt;br /&gt;
* Damage: 90&lt;br /&gt;
* Buy Cost: $900&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phosphorous&#039;&#039;&#039;&lt;br /&gt;
* Damage: 80&lt;br /&gt;
* Buy Cost: $1,200&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Once again, a BIG step down from it&#039;s previous counterpart the Rocket Launcher. Firstly it&#039;s not as effective on the more powerful aliens. More importantly, you can&#039;t fire it on land! (though it can reaction fire due to a bug)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It is still the most powerful weapon you can get your hands on without researching better weapons, but land missions pop up often enough to cause problems.&lt;br /&gt;
&lt;br /&gt;
* Note: Phosphor rounds are not very effective when used underwater. Therefore the use of the phosphor torpedo, be it for lighting or for burning is highly questionable.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;br /&gt;
* [[Disrupter Pulse Launcher]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hydro-Jet_Cannon&amp;diff=8248</id>
		<title>Hydro-Jet Cannon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hydro-Jet_Cannon&amp;diff=8248"/>
		<updated>2006-07-13T23:52:43Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
[[Image:Hydro-JetCannon.gif|right]]&lt;br /&gt;
&lt;br /&gt;
The Hydro-Jet Cannon is a semi-automatic firing variant of the [[Gas Cannon]]. It is identical in function with the addition of a three shot burst and a larger shell feeding system at the cost of a small amount of stopping power. &lt;br /&gt;
&lt;br /&gt;
The Hydro-Jet Cannon&#039;s one major fault is its locking mechanism that prevents it from being fired normally on land. A similar mechanism can be found on the [[Torpedo Launcher]] and [[Disrupter Pulse Launcher]]. &lt;br /&gt;
&lt;br /&gt;
==Weapon Statistics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydro-Jet Cannon&#039;&#039;&#039;&lt;br /&gt;
* Size: 3 high x 2 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 40% Auto&lt;br /&gt;
** 50% Snapshot&lt;br /&gt;
** 80% Aimed&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 40% Auto&lt;br /&gt;
** 35% Snapshot&lt;br /&gt;
** 80% Aimed&lt;br /&gt;
* Buy Cost: $13,500&lt;br /&gt;
&lt;br /&gt;
==Ammo Statistics==&lt;br /&gt;
&lt;br /&gt;
* Size: 1 high x 2 wide (all types)&lt;br /&gt;
* Ammo Capacity: 14 (all types)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armour Piercing&#039;&#039;&#039;&lt;br /&gt;
* Damage: 40&lt;br /&gt;
* Buy Cost: $500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Explosive&#039;&#039;&#039;&lt;br /&gt;
* Damage: 50&lt;br /&gt;
* Buy Cost: $700&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phosphorous&#039;&#039;&#039;&lt;br /&gt;
* Damage: 40&lt;br /&gt;
* Buy Cost: $650&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
* Hydro-Jet Cannons are a heavy infantry weapon system. The cannon fires magnesium fuelled mini-torpedoes. Although powerful, the Hyrdo-Jet Cannon is a clumsy and unwieldy device, suitable for aquatic use only.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hydro-Jet_Cannon&amp;diff=8247</id>
		<title>Hydro-Jet Cannon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hydro-Jet_Cannon&amp;diff=8247"/>
		<updated>2006-07-13T23:47:00Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Vital Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
[[Image:Hydro-JetCannon.gif|right]]&lt;br /&gt;
&lt;br /&gt;
The Hydro-Jet Cannon is a semi-automatic firing variant of the [[Gas Cannon]]. It is identical in function with the addition of a three shot burst and a larger shell feeding system at the cost of a small amount of stopping power. &lt;br /&gt;
&lt;br /&gt;
The Hydro-Jet Cannon&#039;s one major fault is its locking mechanism that prevents it from being fired normally on land. A similar mechanism can be found on the [[Torpedo Launcher]] and [[Disrupter Pulse Launcher]]. &lt;br /&gt;
&lt;br /&gt;
==Weapon Statistics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydro-Jet Cannon&#039;&#039;&#039;&lt;br /&gt;
* Size: 3 high x 2 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 40% Auto&lt;br /&gt;
** 50% Snapshot&lt;br /&gt;
** 80% Aimed&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 40% Auto&lt;br /&gt;
** 35% Snapshot&lt;br /&gt;
** 80% Aimed&lt;br /&gt;
* Buy Cost: $13,500&lt;br /&gt;
&lt;br /&gt;
==Ammo Statistics==&lt;br /&gt;
&lt;br /&gt;
* Size: 1 high x 2 wide (all types)&lt;br /&gt;
* Ammo Capacity: 14 (all types)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armour Piercing&#039;&#039;&#039;&lt;br /&gt;
* Damage: 40&lt;br /&gt;
* Buy Cost: $500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Explosive&#039;&#039;&#039;&lt;br /&gt;
* Damage: 50&lt;br /&gt;
* Buy Cost: $700&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phosphorous&#039;&#039;&#039;&lt;br /&gt;
* Damage: 40&lt;br /&gt;
* Buy Cost: $650&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gas_Cannon&amp;diff=8246</id>
		<title>Gas Cannon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gas_Cannon&amp;diff=8246"/>
		<updated>2006-07-13T23:42:11Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
[[Image:GasCannon.gif|right]]&lt;br /&gt;
&lt;br /&gt;
The Gas Cannon is a powerful infantry weapon that uses highly pressurized gas to launch a shell through the water or air at great speeds. It can load three different shell types. The first type has an armour piercing tip that can punch two times more armour than the [[Jet Harpoon]]. The next and most popular shell is tipped with high explosives. The final is round that releases a phosphorous explosion on contact. The three different ammunition types allows the user to tailor the weapon to suit the situation by simply loading the correct shells. &lt;br /&gt;
&lt;br /&gt;
Unlike its rapid firing counterpart, the [[Hydro-Jet Cannon]], the Gas Cannon can be fired in and out of the water and offers more stopping power. Deciding whether to trade off between losing an automatic attack or gaining the ability to use it anywhere, or even vice versa, is a strategic decision best left to the Commander to decide.&lt;br /&gt;
&lt;br /&gt;
Like all heavy weapons, the Gas Cannon is slow, bulky and requires a fair amount of strength to weild properly and carry several additional ammo belts. Nevertheless, it remains as one of the more popular starting weapons. Commanders that have progressed far into the war have been known to continue using the Gas Cannon along side the newer weapons, if perhaps only in smaller quantities and for use in highly specialised purposes. &lt;br /&gt;
&lt;br /&gt;
==Weapon Statistics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gas Cannon&#039;&#039;&#039;&lt;br /&gt;
* Size: 3 high x 2 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 60% Snapshot&lt;br /&gt;
** 90% Aimed&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 40% Snapshot&lt;br /&gt;
** 75% Aimed&lt;br /&gt;
* Buy Cost: $6,400&lt;br /&gt;
&lt;br /&gt;
==Ammo Statistics==&lt;br /&gt;
&lt;br /&gt;
* Size: 1 high x 2 wide (all types)&lt;br /&gt;
* Ammo Capacity: 6 (all types)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armour Piercing&#039;&#039;&#039;&lt;br /&gt;
* Damage: 60&lt;br /&gt;
* Buy Cost: $300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Explosive&#039;&#039;&#039;&lt;br /&gt;
* Damage: 65&lt;br /&gt;
* Buy Cost: $500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phosphorous&#039;&#039;&#039;&lt;br /&gt;
* Damage: 60&lt;br /&gt;
* Buy Cost: $400&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
* The heavyweight of the gas technology family, this cannon fires solid bolts, some with HE or phosphor tips. A favourite weapon amongst experienced aquanauts.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The Gas Cannon is the only weapon that can properly set fire on land based missions. In addition to that, phosphor rounds work twice as well on land than in the sea.&lt;br /&gt;
&lt;br /&gt;
* The Gas Cannon&#039;s immediate First Alien War mirror is the [[Heavy Cannon]]. The Gas Cannon represents a significant upgrade over the former in all areas. It has a larger clip and does much more damage. But like the original, it retains the Heavy Cannon&#039;s versatility.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;br /&gt;
* [[Hydro-Jet Cannon]]&lt;br /&gt;
* [[Torpedo Launcher]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Jet_Harpoon&amp;diff=8245</id>
		<title>Jet Harpoon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Jet_Harpoon&amp;diff=8245"/>
		<updated>2006-07-13T23:40:52Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* USOpaedia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
[[Image:JetHarpoon.gif|right]]&lt;br /&gt;
&lt;br /&gt;
The Jet Harpoon fires a high pressure jet propelled harpoon with an armour piercing tip. Normally used by divers for shark hunting and other nasty sea creatures, the harpoons have been adapted as [[X-Com]]&#039;s standard issue underwater rifle. They can be fired in an out of water with no loss in power or accuracy. &lt;br /&gt;
&lt;br /&gt;
The Jet Harpoon is equipped with an automatic harpoon loader, allowing for a rapid firing three round burst. Extended use of automatic fire will rapidly deplete the Jet Harpoon&#039;s 10 harpoon magazine. &lt;br /&gt;
&lt;br /&gt;
Because the aliens in the second invasion have tougher hides than their predecessors, the Jet Harpoon does not come off as being a powerful weapon. Nonetheless, it has sufficient stopping power to defeat most of the earlier alien races that you&#039;ll meet, such as [[Aquatoid]]s and [[Gillman|Gillmen]]. &lt;br /&gt;
&lt;br /&gt;
The [[Gauss Pistol]] and the [[Gauss Rifle]] quickly outmode the Jet Harpoons. Given sufficient funds, it is highly recommended that Jet Harpoon be replaced with a gauss weapon as the standard issue &#039;cheap&#039; weapon. [[Gas Cannon]]s are also good Jet Harpoon replacements for strong aquanauts.&lt;br /&gt;
&lt;br /&gt;
==Weapon Statistics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jet Harpoon&#039;&#039;&#039;&lt;br /&gt;
* Size: 3 high x 1 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 40% Auto&lt;br /&gt;
** 60% Snapshot&lt;br /&gt;
** 90% Aimed&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 40% Auto&lt;br /&gt;
** 35% Snapshot&lt;br /&gt;
** 70% Aimed&lt;br /&gt;
* Buy Cost: $3,000&lt;br /&gt;
&lt;br /&gt;
==Ammo Statistics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harpoon Clip&#039;&#039;&#039;&lt;br /&gt;
* Size: 1 high x 1 wide&lt;br /&gt;
* Damage: 32 Armour Piercing&lt;br /&gt;
* Ammo Capacity: 20&lt;br /&gt;
* Buy Cost: $200&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
* This aqua-rifle is accurate and powerful, firing hollow steel harpoons from sealed packs of 10. Each harpoon has its own gas reservoir.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Jet_Harpoon&amp;diff=8244</id>
		<title>Jet Harpoon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Jet_Harpoon&amp;diff=8244"/>
		<updated>2006-07-13T23:40:39Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Usage Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
[[Image:JetHarpoon.gif|right]]&lt;br /&gt;
&lt;br /&gt;
The Jet Harpoon fires a high pressure jet propelled harpoon with an armour piercing tip. Normally used by divers for shark hunting and other nasty sea creatures, the harpoons have been adapted as [[X-Com]]&#039;s standard issue underwater rifle. They can be fired in an out of water with no loss in power or accuracy. &lt;br /&gt;
&lt;br /&gt;
The Jet Harpoon is equipped with an automatic harpoon loader, allowing for a rapid firing three round burst. Extended use of automatic fire will rapidly deplete the Jet Harpoon&#039;s 10 harpoon magazine. &lt;br /&gt;
&lt;br /&gt;
Because the aliens in the second invasion have tougher hides than their predecessors, the Jet Harpoon does not come off as being a powerful weapon. Nonetheless, it has sufficient stopping power to defeat most of the earlier alien races that you&#039;ll meet, such as [[Aquatoid]]s and [[Gillman|Gillmen]]. &lt;br /&gt;
&lt;br /&gt;
The [[Gauss Pistol]] and the [[Gauss Rifle]] quickly outmode the Jet Harpoons. Given sufficient funds, it is highly recommended that Jet Harpoon be replaced with a gauss weapon as the standard issue &#039;cheap&#039; weapon. [[Gas Cannon]]s are also good Jet Harpoon replacements for strong aquanauts.&lt;br /&gt;
&lt;br /&gt;
==Weapon Statistics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jet Harpoon&#039;&#039;&#039;&lt;br /&gt;
* Size: 3 high x 1 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 40% Auto&lt;br /&gt;
** 60% Snapshot&lt;br /&gt;
** 90% Aimed&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 40% Auto&lt;br /&gt;
** 35% Snapshot&lt;br /&gt;
** 70% Aimed&lt;br /&gt;
* Buy Cost: $3,000&lt;br /&gt;
&lt;br /&gt;
==Ammo Statistics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harpoon Clip&#039;&#039;&#039;&lt;br /&gt;
* Size: 1 high x 1 wide&lt;br /&gt;
* Damage: 32 Armour Piercing&lt;br /&gt;
* Ammo Capacity: 20&lt;br /&gt;
* Buy Cost: $200&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
* This aqua-rifle is accurate and powerful, firing hollow steel harpoons from sealed packs of 10. Each harpoonhas its own gas reservoir.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dart_Gun&amp;diff=8243</id>
		<title>Dart Gun</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dart_Gun&amp;diff=8243"/>
		<updated>2006-07-13T23:39:26Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
[[Image:DartGun.gif|right]]&lt;br /&gt;
&lt;br /&gt;
When the world governments handed out the best of the best weapons they could muster to allow X-Com to fight the new alien menace, most Commanders will agree that they must have scraped the bottom of the barrel to have produced the Dart Gun. &lt;br /&gt;
&lt;br /&gt;
The Dart Gun mirrors the [[X-COM]] standard issue [[Pistol]] used in the first alien war. The Dart Gun unfortunately does not match the [[Pistol]] in terms of its effectiveness. It does continue in the [[Pistol]]&#039;s tradition of being one handed, fast and very cheap. Being built to work in and out of water, it has very little stopping power.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Dart Guns can be used effectively in combat to a certain extent, but are more suitable for training purposes. Dart Guns also work well as sidearms for soldiers carrying launchers of any type - although recommended only as a last resort. Fast moving scouts can also make use of the Dart Gun.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Gauss Pistol]] and the [[Sonic Pistol]] are substantially superior replacements for the Dart Gun and the [[Jet Harpoon]] - however the Dart Gun is still the cheapest of the one-handed weapons. &lt;br /&gt;
&lt;br /&gt;
==Weapon Statistics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dart Gun&#039;&#039;&#039;&lt;br /&gt;
* Size: 2 high x 1 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 40% Snapshot&lt;br /&gt;
** 80% Aimed&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 20% Snapshot&lt;br /&gt;
** 50% Aimed&lt;br /&gt;
&lt;br /&gt;
==Ammo Stats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dart Clip&#039;&#039;&#039;&lt;br /&gt;
* Size: 1 high x 1 wide&lt;br /&gt;
* Damage: 16 Armour Piercing&lt;br /&gt;
* Ammo Capacity: 12&lt;br /&gt;
* Buy Cost: $70&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
* The X-COM dart gun is a small, accurate, high powered unit with a 10 hollow dart ammo clip. The darts are fired by a gas cartridge in the ammo pod.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gas_Cannon&amp;diff=8242</id>
		<title>Gas Cannon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gas_Cannon&amp;diff=8242"/>
		<updated>2006-07-13T23:38:00Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Vital Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
[[Image:GasCannon.gif|right]]&lt;br /&gt;
&lt;br /&gt;
The Gas Cannon is a powerful infantry weapon that uses highly pressurized gas to launch a shell through the water or air at great speeds. It can load three different shell types. The first type has an armour piercing tip that can punch two times more armour than the [[Jet Harpoon]]. The next and most popular shell is tipped with high explosives. The final is round that releases a phosphorous explosion on contact. The three different ammunition types allows the user to tailor the weapon to suit the situation by simply loading the correct shells. &lt;br /&gt;
&lt;br /&gt;
Unlike its rapid firing counterpart, the [[Hydro-Jet Cannon]], the Gas Cannon can be fired in and out of the water and offers more stopping power. Deciding whether to trade off between losing an automatic attack or gaining the ability to use it anywhere, or even vice versa, is a strategic decision best left to the Commander to decide.&lt;br /&gt;
&lt;br /&gt;
Like all heavy weapons, the Gas Cannon is slow, bulky and requires a fair amount of strength to weild properly and carry several additional ammo belts. Nevertheless, it remains as one of the more popular starting weapons. Commanders that have progressed far into the war have been known to continue using the Gas Cannon along side the newer weapons, if perhaps only in smaller quantities and for use in highly specialised purposes. &lt;br /&gt;
&lt;br /&gt;
==Weapon Statistics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gas Cannon&#039;&#039;&#039;&lt;br /&gt;
* Size: 3 high x 2 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 60% Snapshot&lt;br /&gt;
** 90% Aimed&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 40% Snapshot&lt;br /&gt;
** 75% Aimed&lt;br /&gt;
* Buy Cost: $6,400&lt;br /&gt;
&lt;br /&gt;
==Ammo Statistics==&lt;br /&gt;
&lt;br /&gt;
* Size: 1 high x 2 wide (all types)&lt;br /&gt;
* Ammo Capacity: 6 (all types)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armour Piercing&#039;&#039;&#039;&lt;br /&gt;
* Damage: 60&lt;br /&gt;
* Buy Cost: $300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Explosive&#039;&#039;&#039;&lt;br /&gt;
* Damage: 65&lt;br /&gt;
* Buy Cost: $500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phosphorous&#039;&#039;&#039;&lt;br /&gt;
* Damage: 60&lt;br /&gt;
* Buy Cost: $400&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The Gas Cannon is the only weapon that can properly set fire on land based missions. In addition to that, phosphor rounds work twice as well on land than in the sea.&lt;br /&gt;
&lt;br /&gt;
* The Gas Cannon&#039;s immediate First Alien War mirror is the [[Heavy Cannon]]. The Gas Cannon represents a significant upgrade over the former in all areas. It has a larger clip and does much more damage. But like the original, it retains the Heavy Cannon&#039;s versatility.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;br /&gt;
* [[Hydro-Jet Cannon]]&lt;br /&gt;
* [[Torpedo Launcher]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dart_Gun&amp;diff=8241</id>
		<title>Dart Gun</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dart_Gun&amp;diff=8241"/>
		<updated>2006-07-13T23:24:42Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Ammo Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
[[Image:DartGun.gif|right]]&lt;br /&gt;
&lt;br /&gt;
When the world governments handed out the best of the best weapons they could muster to allow X-Com to fight the new alien menace, most Commanders will agree that they must have scraped the bottom of the barrel to have produced the Dart Gun. &lt;br /&gt;
&lt;br /&gt;
The Dart Gun mirrors the [[X-COM]] standard issue [[Pistol]] used in the first alien war. The Dart Gun unfortunately does not match the [[Pistol]] in terms of its effectiveness. It does continue in the [[Pistol]]&#039;s tradition of being one handed, fast and very cheap. Being built to work in and out of water, it has very little stopping power.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Dart Guns can be used effectively in combat to a certain extent, but are more suitable for training purposes. Dart Guns also work well as sidearms for soldiers carrying launchers of any type - although recommended only as a last resort. Fast moving scouts can also make use of the Dart Gun.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Gauss Pistol]] and the [[Sonic Pistol]] are substantially superior replacements for the Dart Gun and the [[Jet Harpoon]] - however the Dart Gun is still the cheapest of the one-handed weapons. &lt;br /&gt;
&lt;br /&gt;
==Weapon Statistics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dart Gun&#039;&#039;&#039;&lt;br /&gt;
* Size: 2 high x 1 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 40% Snapshot&lt;br /&gt;
** 80% Aimed&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 20% Snapshot&lt;br /&gt;
** 50% Aimed&lt;br /&gt;
&lt;br /&gt;
==Ammo Stats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dart Clip&#039;&#039;&#039;&lt;br /&gt;
* Size: 1 high x 1 wide&lt;br /&gt;
* Damage: 16 Armour Piercing&lt;br /&gt;
* Ammo Capacity: 12&lt;br /&gt;
* Buy Cost: $70&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Jet_Harpoon&amp;diff=8240</id>
		<title>Jet Harpoon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Jet_Harpoon&amp;diff=8240"/>
		<updated>2006-07-13T23:23:31Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Vital Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
[[Image:JetHarpoon.gif|right]]&lt;br /&gt;
&lt;br /&gt;
The Jet Harpoon fires a high pressure jet propelled harpoon with an armour piercing tip. Normally used by divers for shark hunting and other nasty sea creatures, the harpoons have been adapted as [[X-Com]]&#039;s standard issue underwater rifle. They can be fired in an out of water with no loss in power or accuracy. &lt;br /&gt;
&lt;br /&gt;
The Jet Harpoon is equipped with an automatic harpoon loader, allowing for a rapid firing three round burst. Extended use of automatic fire will rapidly deplete the Jet Harpoon&#039;s 10 harpoon magazine. &lt;br /&gt;
&lt;br /&gt;
Because the aliens in the second invasion have tougher hides than their predecessors, the Jet Harpoon does not come off as being a powerful weapon. Nonetheless, it has sufficient stopping power to defeat most of the earlier alien races that you&#039;ll meet, such as [[Aquatoid]]s and [[Gillman|Gillmen]]. &lt;br /&gt;
&lt;br /&gt;
The [[Gauss Pistol]] and the [[Gauss Rifle]] quickly outmode the Jet Harpoons. Given sufficient funds, it is highly recommended that Jet Harpoon be replaced with a gauss weapon as the standard issue &#039;cheap&#039; weapon. [[Gas Cannon]]s are also good Jet Harpoon replacements for strong aquanauts.&lt;br /&gt;
&lt;br /&gt;
==Weapon Statistics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jet Harpoon&#039;&#039;&#039;&lt;br /&gt;
* Size: 3 high x 1 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 40% Auto&lt;br /&gt;
** 60% Snapshot&lt;br /&gt;
** 90% Aimed&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 40% Auto&lt;br /&gt;
** 35% Snapshot&lt;br /&gt;
** 70% Aimed&lt;br /&gt;
* Buy Cost: $3,000&lt;br /&gt;
&lt;br /&gt;
==Ammo Statistics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harpoon Clip&#039;&#039;&#039;&lt;br /&gt;
* Size: 1 high x 1 wide&lt;br /&gt;
* Damage: 32 Armour Piercing&lt;br /&gt;
* Ammo Capacity: 20&lt;br /&gt;
* Buy Cost: $200&lt;br /&gt;
&lt;br /&gt;
== Usage Notes ==&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dart_Gun&amp;diff=8239</id>
		<title>Dart Gun</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dart_Gun&amp;diff=8239"/>
		<updated>2006-07-13T23:18:49Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Ammo Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
[[Image:DartGun.gif|right]]&lt;br /&gt;
&lt;br /&gt;
When the world governments handed out the best of the best weapons they could muster to allow X-Com to fight the new alien menace, most Commanders will agree that they must have scraped the bottom of the barrel to have produced the Dart Gun. &lt;br /&gt;
&lt;br /&gt;
The Dart Gun mirrors the [[X-COM]] standard issue [[Pistol]] used in the first alien war. The Dart Gun unfortunately does not match the [[Pistol]] in terms of its effectiveness. It does continue in the [[Pistol]]&#039;s tradition of being one handed, fast and very cheap. Being built to work in and out of water, it has very little stopping power.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Dart Guns can be used effectively in combat to a certain extent, but are more suitable for training purposes. Dart Guns also work well as sidearms for soldiers carrying launchers of any type - although recommended only as a last resort. Fast moving scouts can also make use of the Dart Gun.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Gauss Pistol]] and the [[Sonic Pistol]] are substantially superior replacements for the Dart Gun and the [[Jet Harpoon]] - however the Dart Gun is still the cheapest of the one-handed weapons. &lt;br /&gt;
&lt;br /&gt;
==Weapon Statistics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dart Gun&#039;&#039;&#039;&lt;br /&gt;
* Size: 2 high x 1 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 40% Snapshot&lt;br /&gt;
** 80% Aimed&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 20% Snapshot&lt;br /&gt;
** 50% Aimed&lt;br /&gt;
&lt;br /&gt;
==Ammo Stats==&lt;br /&gt;
&lt;br /&gt;
* Size: 1 high x 1 wide&lt;br /&gt;
* Damage: 16 Armour Piercing&lt;br /&gt;
* Ammo Capacity: 12&lt;br /&gt;
* Buy Cost: $70&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dart_Gun&amp;diff=8238</id>
		<title>Dart Gun</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dart_Gun&amp;diff=8238"/>
		<updated>2006-07-13T23:10:06Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Ammo Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
[[Image:DartGun.gif|right]]&lt;br /&gt;
&lt;br /&gt;
When the world governments handed out the best of the best weapons they could muster to allow X-Com to fight the new alien menace, most Commanders will agree that they must have scraped the bottom of the barrel to have produced the Dart Gun. &lt;br /&gt;
&lt;br /&gt;
The Dart Gun mirrors the [[X-COM]] standard issue [[Pistol]] used in the first alien war. The Dart Gun unfortunately does not match the [[Pistol]] in terms of its effectiveness. It does continue in the [[Pistol]]&#039;s tradition of being one handed, fast and very cheap. Being built to work in and out of water, it has very little stopping power.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Dart Guns can be used effectively in combat to a certain extent, but are more suitable for training purposes. Dart Guns also work well as sidearms for soldiers carrying launchers of any type - although recommended only as a last resort. Fast moving scouts can also make use of the Dart Gun.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Gauss Pistol]] and the [[Sonic Pistol]] are substantially superior replacements for the Dart Gun and the [[Jet Harpoon]] - however the Dart Gun is still the cheapest of the one-handed weapons. &lt;br /&gt;
&lt;br /&gt;
==Weapon Statistics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dart Gun&#039;&#039;&#039;&lt;br /&gt;
* Size: 2 high x 1 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 40% Snapshot&lt;br /&gt;
** 80% Aimed&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 20% Snapshot&lt;br /&gt;
** 50% Aimed&lt;br /&gt;
&lt;br /&gt;
==Ammo Stats==&lt;br /&gt;
&lt;br /&gt;
* Size: 1 high x 1 wide&lt;br /&gt;
* Damage: 16 Armour Piercing&lt;br /&gt;
* Ammo Capacity: 12&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dart_Gun&amp;diff=8237</id>
		<title>Dart Gun</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dart_Gun&amp;diff=8237"/>
		<updated>2006-07-13T23:07:34Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Weapon Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
[[Image:DartGun.gif|right]]&lt;br /&gt;
&lt;br /&gt;
When the world governments handed out the best of the best weapons they could muster to allow X-Com to fight the new alien menace, most Commanders will agree that they must have scraped the bottom of the barrel to have produced the Dart Gun. &lt;br /&gt;
&lt;br /&gt;
The Dart Gun mirrors the [[X-COM]] standard issue [[Pistol]] used in the first alien war. The Dart Gun unfortunately does not match the [[Pistol]] in terms of its effectiveness. It does continue in the [[Pistol]]&#039;s tradition of being one handed, fast and very cheap. Being built to work in and out of water, it has very little stopping power.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Dart Guns can be used effectively in combat to a certain extent, but are more suitable for training purposes. Dart Guns also work well as sidearms for soldiers carrying launchers of any type - although recommended only as a last resort. Fast moving scouts can also make use of the Dart Gun.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Gauss Pistol]] and the [[Sonic Pistol]] are substantially superior replacements for the Dart Gun and the [[Jet Harpoon]] - however the Dart Gun is still the cheapest of the one-handed weapons. &lt;br /&gt;
&lt;br /&gt;
==Weapon Statistics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dart Gun&#039;&#039;&#039;&lt;br /&gt;
* Size: 2 high x 1 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 40% Snapshot&lt;br /&gt;
** 80% Aimed&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 20% Snapshot&lt;br /&gt;
** 50% Aimed&lt;br /&gt;
&lt;br /&gt;
== Ammo Stats ==&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sonic_Cannon&amp;diff=8234</id>
		<title>Sonic Cannon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sonic_Cannon&amp;diff=8234"/>
		<updated>2006-07-13T22:12:46Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
&lt;br /&gt;
==Weapon Statistics==&lt;br /&gt;
[[Image:SonicCannon.gif|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Cannon&#039;&#039;&#039;&lt;br /&gt;
* Size: 3 high x 2 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 80% Snapshot&lt;br /&gt;
** 115% Aimed&lt;br /&gt;
&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 50% Snapshot&lt;br /&gt;
** 70% Aimed&lt;br /&gt;
&lt;br /&gt;
* Selling Cost: $171,600&lt;br /&gt;
* Build Cost: $122,000&lt;br /&gt;
** Aqua Plastics: 1&lt;br /&gt;
** Zrbite: 0&lt;br /&gt;
&lt;br /&gt;
==Ammo Statistics==&lt;br /&gt;
[[Image:SonicCannonClip.gif|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Cannon Clip&#039;&#039;&#039;&lt;br /&gt;
* Size: 1 high x 1 wide&lt;br /&gt;
* Damage: 130 Sonic&lt;br /&gt;
* Ammo Capacity: 10&lt;br /&gt;
* Selling Cost: $9,590&lt;br /&gt;
* Build Cost: $6,000&lt;br /&gt;
** Aqua Plastics: 0&lt;br /&gt;
** Zrbite: 3&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;br /&gt;
* [[Sonic_Pistol|Sonic Pistol]]&lt;br /&gt;
* [[Sonic_Blasta_Rifle|Sonic Blasta Rifle]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sonic-Blasta_Rifle&amp;diff=8233</id>
		<title>Sonic-Blasta Rifle</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sonic-Blasta_Rifle&amp;diff=8233"/>
		<updated>2006-07-13T22:12:16Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The sonic Blasta-Rifle is a very minor upgrade to the [[Sonic Pistol]] that provides a small accuracy and damage increase at the cost of speed, clip size, a two handed grip, and a longer barrel. The sonic Blasta-Rifle, like the [[Thermic Lance]], is perhaps one of the least remarkable of its series. &lt;br /&gt;
&lt;br /&gt;
Do not misunderstand, it is a powerful weapon that can do tremendous amounts of damage in the right hands. It outclasses any ballistic human weaponry by its sheer power alone. However, it doesn&#039;t particularly excel at anything, and also, being a sonic weapon, it lacks an auto fire mode. &lt;br /&gt;
&lt;br /&gt;
In a twisted way of thinking, one could argue that this was the Blasta Rifle&#039;s strength. It builds on minor aspects of the gun above and below it in small ways. &lt;br /&gt;
&lt;br /&gt;
So should you go for that extra shot from the pistol, go the middle ground and use the rifle, or lose a shot but gain brute force and inhuman accuracy? That&#039;s a tactical decision best left as a practical exercise. &lt;br /&gt;
&lt;br /&gt;
== Weapon Statistics == &lt;br /&gt;
[[Image:Sonic-BlastaRifle.gif|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Blasta Rifle&#039;&#039;&#039;&lt;br /&gt;
* Size: 3 high x 1 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 75% Snapshot&lt;br /&gt;
** 110% Aimed&lt;br /&gt;
&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 40% Snapshot&lt;br /&gt;
** 60% Aimed&lt;br /&gt;
&lt;br /&gt;
* Selling Cost: $126,500&lt;br /&gt;
* Build Cost: $88,000&lt;br /&gt;
** Aqua Plastics: 1&lt;br /&gt;
** Zrbite: 0&lt;br /&gt;
&lt;br /&gt;
== Ammo Statistics ==&lt;br /&gt;
[[Image:Sonic-BlastaRifleClip.gif|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Blasta Rifle Clip&#039;&#039;&#039;&lt;br /&gt;
* Size: 1 high x 1 wide&lt;br /&gt;
* Damage: 95 Sonic&lt;br /&gt;
* Ammo Capacity: 15&lt;br /&gt;
* Selling Cost: $6,290&lt;br /&gt;
* Build Cost: $3,000&lt;br /&gt;
** Aqua Plastics: 0&lt;br /&gt;
** Zrbite: 2&lt;br /&gt;
&lt;br /&gt;
== Sonic Pistol -v- Sonic Rifle Comparison ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--TODO: To explain why the Pistol&#039;s better than the rifle when it comes to how much damage can be dished out, and perhaps the value you&#039;re getting from the clips (you have to produce them if you intend to use these weapons for any length of time, after all). Yes, you can tell this reeks of NKF&#039;s pistol bias... --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== UFO/TFTD equivalent comparison ==&lt;br /&gt;
In comparison to its UFO equivalent, the [[Plasma Rifle]], the Plasma Rifle stood out for its highly accurate snap shot that surpassed the [[Heavy Plasma]]&#039;s snap shot accuracy - in fact, it&#039;s technically the Heavy Plasma snapshot accuracy plus the kneeling modifier. This makes it an ideal sniper weapon. The Blasta-Rifle is more powerful than the Plasma Rifle, but it lacks all the features that made the Plasma Rifle unique amongst its respective weapon series. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;br /&gt;
* [[Sonic_Pistol|Sonic Pistol]]&lt;br /&gt;
* [[Sonic_Cannon|Sonic Cannon]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sonic-Blasta_Rifle&amp;diff=8232</id>
		<title>Sonic-Blasta Rifle</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sonic-Blasta_Rifle&amp;diff=8232"/>
		<updated>2006-07-13T22:12:02Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The sonic Blasta-Rifle is a very minor upgrade to the [[Sonic Pistol]] that provides a small accuracy and damage increase at the cost of speed, clip size, a two handed grip, and a longer barrel. The sonic Blasta-Rifle, like the [[Thermic Lance]], is perhaps one of the least remarkable of its series. &lt;br /&gt;
&lt;br /&gt;
Do not misunderstand, it is a powerful weapon that can do tremendous amounts of damage in the right hands. It outclasses any ballistic human weaponry by its sheer power alone. However, it doesn&#039;t particularly excel at anything, and also, being a sonic weapon, it lacks an auto fire mode. &lt;br /&gt;
&lt;br /&gt;
In a twisted way of thinking, one could argue that this was the Blasta Rifle&#039;s strength. It builds on minor aspects of the gun above and below it in small ways. &lt;br /&gt;
&lt;br /&gt;
So should you go for that extra shot from the pistol, go the middle ground and use the rifle, or lose a shot but gain brute force and inhuman accuracy? That&#039;s a tactical decision best left as a practical exercise. &lt;br /&gt;
&lt;br /&gt;
== Weapon Statistics == &lt;br /&gt;
[[Image:Sonic-BlastaRifle.gif|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Blasta Rifle&#039;&#039;&#039;&lt;br /&gt;
* Size: 3 high x 1 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 75% Snapshot&lt;br /&gt;
** 110% Aimed&lt;br /&gt;
&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 40% Snapshot&lt;br /&gt;
** 60% Aimed&lt;br /&gt;
&lt;br /&gt;
* Selling Cost: $126,500&lt;br /&gt;
* Build Cost: $88,000&lt;br /&gt;
** Aqua Plastics: 1&lt;br /&gt;
** Zrbite: 0&lt;br /&gt;
&lt;br /&gt;
== Ammo Statistics ==&lt;br /&gt;
[[Image:Sonic-BlastaRifleClip.gif|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Blasta Rifle Clip&#039;&#039;&#039;&lt;br /&gt;
* Size: 1 high x 1 wide&lt;br /&gt;
* Damage: 95 Sonic&lt;br /&gt;
* Ammo Capacity: 15&lt;br /&gt;
* Selling Cost: $6,290&lt;br /&gt;
* Build Cost: $3,000&lt;br /&gt;
** Aqua Plastics: 0&lt;br /&gt;
** Zrbite: 2&lt;br /&gt;
&lt;br /&gt;
== Sonic Pistol -v- Sonic Rifle Comparison ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--TODO: To explain why the Pistol&#039;s better than the rifle when it comes to how much damage can be dished out, and perhaps the value you&#039;re getting from the clips (you have to produce them if you intend to use these weapons for any length of time, after all). Yes, you can tell this reeks of NKF&#039;s pistol bias... --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== UFO/TFTD equivalent comparison ==&lt;br /&gt;
In comparison to its UFO equivalent, the [[Plasma Rifle]], the Plasma Rifle stood out for its highly accurate snap shot that surpassed the [[Heavy Plasma]]&#039;s snap shot accuracy - in fact, it&#039;s technically the Heavy Plasma snapshot accuracy plus the kneeling modifier. This makes it an ideal sniper weapon. The Blasta-Rifle is more powerful than the Plasma Rifle, but it lacks all the features that made the Plasma Rifle unique amongst its respective weapon series. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;br /&gt;
* [[Sonic_Pistol|Sonic pistol]]&lt;br /&gt;
* [[Sonic_Cannon|Sonic Cannon]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sonic_Pistol&amp;diff=8231</id>
		<title>Sonic Pistol</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sonic_Pistol&amp;diff=8231"/>
		<updated>2006-07-13T22:11:23Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
&lt;br /&gt;
The Sonic Pistol is the first in the sonic line of weapons used by the aliens. It offers a surprising amount of power for such a tiny package. It even surpasses the [[Heavy Gauss]] in every way except its construction costs and its aimed accuracy. &lt;br /&gt;
&lt;br /&gt;
The outstanding features that secures a niche for the sonic pistol in the sonic heirarchy are its speed, huge ammo clip and its ability to be operated in a single hand. None of these traits are shared by the [[Sonic Cannon]]. &lt;br /&gt;
&lt;br /&gt;
The Sonic Pistol is also quite a match for the [[Gauss Rifle]] for snap shot speed and accuracy, but it offers more power. Unfortunately, the only thing that lets the sonic pistol down, and pretty much the entire sonic weapon heirarchy, is its lack of automatic fire. &lt;br /&gt;
&lt;br /&gt;
The sonic pistol is therefore an outstanding weapon for fast moving scouts, grenadiers or heavy weapon soldiers that require a sidearm. If worse comes to worse, the sonic pistol can also be used as you primary weapon. However, it tends to quickly become an exotic weapon as the aliens will quickly move on to the [[Sonic Cannon]]s as their standard issue weapons. &lt;br /&gt;
&lt;br /&gt;
It is curious to note that the [[Sonic Blasta Rifle]] and the [[Sonic Cannon]] are simply made up of the sonic pistol with different attachments. &lt;br /&gt;
&lt;br /&gt;
==Comparison to UFO Mirror: [[Plasma Pistol]]==&lt;br /&gt;
To compare the Sonic Pistol and the Plasma Pistol is like comparing apples and oranges. The sonic pistol greatly surpasses the [[Plasma Pistol]] in every way except that it lacks and auto fire mode, which admittingly evens things up again. &lt;br /&gt;
&lt;br /&gt;
The sonic pistol is more comparable to the [[Plasma Rifle]] in terms of power, but lacks its accuracy. &lt;br /&gt;
&lt;br /&gt;
==Weapon Statistics==&lt;br /&gt;
[[Image:SonicPistol.gif|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Pistol&#039;&#039;&#039;&lt;br /&gt;
* Size: 2 high x 1 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 65% Snapshot&lt;br /&gt;
** 85% Aimed&lt;br /&gt;
&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 30% Snapshot&lt;br /&gt;
** 50% Aimed&lt;br /&gt;
&lt;br /&gt;
* Selling Cost: $84,000&lt;br /&gt;
* Build Cost: $56,000&lt;br /&gt;
** Aqua Plastics: 1&lt;br /&gt;
** Zrbite: 0&lt;br /&gt;
&lt;br /&gt;
==Ammo Statistics==&lt;br /&gt;
[[Image:SonicPistolClip.gif|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Pistol Clip&#039;&#039;&#039;&lt;br /&gt;
* Size: 1 high x 1 wide&lt;br /&gt;
* Damage: 80 Sonic&lt;br /&gt;
* Ammo Capacity: 20&lt;br /&gt;
* Selling Cost: $4,400&lt;br /&gt;
* Build Cost: $2,000&lt;br /&gt;
** Aqua Plastics: 0&lt;br /&gt;
** Zrbite: 1&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;br /&gt;
* [[Sonic_Blasta_Rifle|Sonic Blasta Rifle]]&lt;br /&gt;
* [[Sonic_Cannon|Sonic Cannon]]&lt;br /&gt;
&lt;br /&gt;
==Rough Notes==&lt;br /&gt;
&lt;br /&gt;
Temporary Draft Notes: (For deletion at a future date)  &lt;br /&gt;
* Sonic pistol has huge capacity clip: 20 rounds (For TFTD this is huge!) &lt;br /&gt;
* Sonic pistol surpasses Heavy Gauss in terms of everything except cost and aimed accuracy. Amazing how much power it has for a mere pistol! &lt;br /&gt;
* Comparison: At 80 damage, is comparable to Plasma Rifle from original &lt;br /&gt;
* Comparison with UFO counterpart: Blows Plasma Pistol out of water in terms of usefulness - but lacks auto-fire, so evens up a bit. &lt;br /&gt;
* Comparison with Sonic Blasta Rifle: Does 15 points less damage, slightly less accurate, but has an extra attack per turn and is one handed. Another strategic decision to make.&lt;br /&gt;
* Weapon Combos: Gauss Pistol or Sonic Pulsers recommended. &lt;br /&gt;
* See Also: Sonic Blasta Rifle, Sonic Cannon&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sonic_Cannon&amp;diff=8230</id>
		<title>Sonic Cannon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sonic_Cannon&amp;diff=8230"/>
		<updated>2006-07-13T22:10:32Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Ammo Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
&lt;br /&gt;
==Weapon Statistics==&lt;br /&gt;
[[Image:SonicCannon.gif|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Cannon&#039;&#039;&#039;&lt;br /&gt;
* Size: 3 high x 2 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 80% Snapshot&lt;br /&gt;
** 115% Aimed&lt;br /&gt;
&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 50% Snapshot&lt;br /&gt;
** 70% Aimed&lt;br /&gt;
&lt;br /&gt;
* Selling Cost: $171,600&lt;br /&gt;
* Build Cost: $122,000&lt;br /&gt;
** Aqua Plastics: 1&lt;br /&gt;
** Zrbite: 0&lt;br /&gt;
&lt;br /&gt;
==Ammo Statistics==&lt;br /&gt;
[[Image:SonicCannonClip.gif|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Cannon Clip&#039;&#039;&#039;&lt;br /&gt;
* Size: 1 high x 1 wide&lt;br /&gt;
* Damage: 130 Sonic&lt;br /&gt;
* Ammo Capacity: 10&lt;br /&gt;
* Selling Cost: $9,590&lt;br /&gt;
* Build Cost: $6,000&lt;br /&gt;
** Aqua Plastics: 0&lt;br /&gt;
** Zrbite: 3&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sonic_Cannon&amp;diff=8229</id>
		<title>Sonic Cannon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sonic_Cannon&amp;diff=8229"/>
		<updated>2006-07-13T22:10:18Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Weapon Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
&lt;br /&gt;
==Weapon Statistics==&lt;br /&gt;
[[Image:SonicCannon.gif|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Cannon&#039;&#039;&#039;&lt;br /&gt;
* Size: 3 high x 2 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 80% Snapshot&lt;br /&gt;
** 115% Aimed&lt;br /&gt;
&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 50% Snapshot&lt;br /&gt;
** 70% Aimed&lt;br /&gt;
&lt;br /&gt;
* Selling Cost: $171,600&lt;br /&gt;
* Build Cost: $122,000&lt;br /&gt;
** Aqua Plastics: 1&lt;br /&gt;
** Zrbite: 0&lt;br /&gt;
&lt;br /&gt;
==Ammo Statistics==&lt;br /&gt;
[[Image:SonicCannonClip.gif|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Cannon Clip&#039;&#039;&#039;&lt;br /&gt;
* Damage: 130 Sonic&lt;br /&gt;
* Ammo Capacity: 10&lt;br /&gt;
* Selling Cost: $9,590&lt;br /&gt;
* Build Cost: $6,000&lt;br /&gt;
** Aqua Plastics: 0&lt;br /&gt;
** Zrbite: 3&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sonic_Pistol&amp;diff=8228</id>
		<title>Sonic Pistol</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sonic_Pistol&amp;diff=8228"/>
		<updated>2006-07-13T22:09:14Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Ammo Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
&lt;br /&gt;
The Sonic Pistol is the first in the sonic line of weapons used by the aliens. It offers a surprising amount of power for such a tiny package. It even surpasses the [[Heavy Gauss]] in every way except its construction costs and its aimed accuracy. &lt;br /&gt;
&lt;br /&gt;
The outstanding features that secures a niche for the sonic pistol in the sonic heirarchy are its speed, huge ammo clip and its ability to be operated in a single hand. None of these traits are shared by the [[Sonic Cannon]]. &lt;br /&gt;
&lt;br /&gt;
The Sonic Pistol is also quite a match for the [[Gauss Rifle]] for snap shot speed and accuracy, but it offers more power. Unfortunately, the only thing that lets the sonic pistol down, and pretty much the entire sonic weapon heirarchy, is its lack of automatic fire. &lt;br /&gt;
&lt;br /&gt;
The sonic pistol is therefore an outstanding weapon for fast moving scouts, grenadiers or heavy weapon soldiers that require a sidearm. If worse comes to worse, the sonic pistol can also be used as you primary weapon. However, it tends to quickly become an exotic weapon as the aliens will quickly move on to the [[Sonic Cannon]]s as their standard issue weapons. &lt;br /&gt;
&lt;br /&gt;
It is curious to note that the [[Sonic Blasta Rifle]] and the [[Sonic Cannon]] are simply made up of the sonic pistol with different attachments. &lt;br /&gt;
&lt;br /&gt;
==Comparison to UFO Mirror: [[Plasma Pistol]]==&lt;br /&gt;
To compare the Sonic Pistol and the Plasma Pistol is like comparing apples and oranges. The sonic pistol greatly surpasses the [[Plasma Pistol]] in every way except that it lacks and auto fire mode, which admittingly evens things up again. &lt;br /&gt;
&lt;br /&gt;
The sonic pistol is more comparable to the [[Plasma Rifle]] in terms of power, but lacks its accuracy. &lt;br /&gt;
&lt;br /&gt;
==Weapon Statistics==&lt;br /&gt;
[[Image:SonicPistol.gif|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Pistol&#039;&#039;&#039;&lt;br /&gt;
* Size: 2 high x 1 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 65% Snapshot&lt;br /&gt;
** 85% Aimed&lt;br /&gt;
&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 30% Snapshot&lt;br /&gt;
** 50% Aimed&lt;br /&gt;
&lt;br /&gt;
* Selling Cost: $84,000&lt;br /&gt;
* Build Cost: $56,000&lt;br /&gt;
** Aqua Plastics: 1&lt;br /&gt;
** Zrbite: 0&lt;br /&gt;
&lt;br /&gt;
==Ammo Statistics==&lt;br /&gt;
[[Image:SonicPistolClip.gif|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Pistol Clip&#039;&#039;&#039;&lt;br /&gt;
* Size: 1 high x 1 wide&lt;br /&gt;
* Damage: 80 Sonic&lt;br /&gt;
* Ammo Capacity: 20&lt;br /&gt;
* Selling Cost: $4,400&lt;br /&gt;
* Build Cost: $2,000&lt;br /&gt;
** Aqua Plastics: 0&lt;br /&gt;
** Zrbite: 1&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;br /&gt;
&lt;br /&gt;
==Rough Notes==&lt;br /&gt;
&lt;br /&gt;
Temporary Draft Notes: (For deletion at a future date)  &lt;br /&gt;
* Sonic pistol has huge capacity clip: 20 rounds (For TFTD this is huge!) &lt;br /&gt;
* Sonic pistol surpasses Heavy Gauss in terms of everything except cost and aimed accuracy. Amazing how much power it has for a mere pistol! &lt;br /&gt;
* Comparison: At 80 damage, is comparable to Plasma Rifle from original &lt;br /&gt;
* Comparison with UFO counterpart: Blows Plasma Pistol out of water in terms of usefulness - but lacks auto-fire, so evens up a bit. &lt;br /&gt;
* Comparison with Sonic Blasta Rifle: Does 15 points less damage, slightly less accurate, but has an extra attack per turn and is one handed. Another strategic decision to make.&lt;br /&gt;
* Weapon Combos: Gauss Pistol or Sonic Pulsers recommended. &lt;br /&gt;
* See Also: Sonic Blasta Rifle, Sonic Cannon&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sonic_Pistol&amp;diff=8227</id>
		<title>Sonic Pistol</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sonic_Pistol&amp;diff=8227"/>
		<updated>2006-07-13T22:08:51Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Weapon Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
&lt;br /&gt;
The Sonic Pistol is the first in the sonic line of weapons used by the aliens. It offers a surprising amount of power for such a tiny package. It even surpasses the [[Heavy Gauss]] in every way except its construction costs and its aimed accuracy. &lt;br /&gt;
&lt;br /&gt;
The outstanding features that secures a niche for the sonic pistol in the sonic heirarchy are its speed, huge ammo clip and its ability to be operated in a single hand. None of these traits are shared by the [[Sonic Cannon]]. &lt;br /&gt;
&lt;br /&gt;
The Sonic Pistol is also quite a match for the [[Gauss Rifle]] for snap shot speed and accuracy, but it offers more power. Unfortunately, the only thing that lets the sonic pistol down, and pretty much the entire sonic weapon heirarchy, is its lack of automatic fire. &lt;br /&gt;
&lt;br /&gt;
The sonic pistol is therefore an outstanding weapon for fast moving scouts, grenadiers or heavy weapon soldiers that require a sidearm. If worse comes to worse, the sonic pistol can also be used as you primary weapon. However, it tends to quickly become an exotic weapon as the aliens will quickly move on to the [[Sonic Cannon]]s as their standard issue weapons. &lt;br /&gt;
&lt;br /&gt;
It is curious to note that the [[Sonic Blasta Rifle]] and the [[Sonic Cannon]] are simply made up of the sonic pistol with different attachments. &lt;br /&gt;
&lt;br /&gt;
==Comparison to UFO Mirror: [[Plasma Pistol]]==&lt;br /&gt;
To compare the Sonic Pistol and the Plasma Pistol is like comparing apples and oranges. The sonic pistol greatly surpasses the [[Plasma Pistol]] in every way except that it lacks and auto fire mode, which admittingly evens things up again. &lt;br /&gt;
&lt;br /&gt;
The sonic pistol is more comparable to the [[Plasma Rifle]] in terms of power, but lacks its accuracy. &lt;br /&gt;
&lt;br /&gt;
==Weapon Statistics==&lt;br /&gt;
[[Image:SonicPistol.gif|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Pistol&#039;&#039;&#039;&lt;br /&gt;
* Size: 2 high x 1 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 65% Snapshot&lt;br /&gt;
** 85% Aimed&lt;br /&gt;
&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 30% Snapshot&lt;br /&gt;
** 50% Aimed&lt;br /&gt;
&lt;br /&gt;
* Selling Cost: $84,000&lt;br /&gt;
* Build Cost: $56,000&lt;br /&gt;
** Aqua Plastics: 1&lt;br /&gt;
** Zrbite: 0&lt;br /&gt;
&lt;br /&gt;
==Ammo Statistics==&lt;br /&gt;
[[Image:SonicPistolClip.gif|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Pistol Clip&#039;&#039;&#039;&lt;br /&gt;
* Damage: 80 Sonic&lt;br /&gt;
* Ammo Capacity: 20&lt;br /&gt;
* Selling Cost: $4,400&lt;br /&gt;
* Build Cost: $2,000&lt;br /&gt;
** Aqua Plastics: 0&lt;br /&gt;
** Zrbite: 1&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;br /&gt;
&lt;br /&gt;
==Rough Notes==&lt;br /&gt;
&lt;br /&gt;
Temporary Draft Notes: (For deletion at a future date)  &lt;br /&gt;
* Sonic pistol has huge capacity clip: 20 rounds (For TFTD this is huge!) &lt;br /&gt;
* Sonic pistol surpasses Heavy Gauss in terms of everything except cost and aimed accuracy. Amazing how much power it has for a mere pistol! &lt;br /&gt;
* Comparison: At 80 damage, is comparable to Plasma Rifle from original &lt;br /&gt;
* Comparison with UFO counterpart: Blows Plasma Pistol out of water in terms of usefulness - but lacks auto-fire, so evens up a bit. &lt;br /&gt;
* Comparison with Sonic Blasta Rifle: Does 15 points less damage, slightly less accurate, but has an extra attack per turn and is one handed. Another strategic decision to make.&lt;br /&gt;
* Weapon Combos: Gauss Pistol or Sonic Pulsers recommended. &lt;br /&gt;
* See Also: Sonic Blasta Rifle, Sonic Cannon&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Heavy_Gauss&amp;diff=8226</id>
		<title>Heavy Gauss</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Heavy_Gauss&amp;diff=8226"/>
		<updated>2006-07-13T22:06:32Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon Statistics==&lt;br /&gt;
[[Image:Heavy_gauss.gif|frame|The Heavy Gauss.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Gauss&#039;&#039;&#039;&lt;br /&gt;
* Size: 3 high x 2 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 50% Snapshot&lt;br /&gt;
** 90% Aimed&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 40% Snapshot&lt;br /&gt;
** 80% Aimed&lt;br /&gt;
* Selling Cost: $61,000&lt;br /&gt;
* Build Cost: $32,000&lt;br /&gt;
** 700 Technician Hours&lt;br /&gt;
** Required Workspace: 4&lt;br /&gt;
&lt;br /&gt;
==Ammo Statistics==&lt;br /&gt;
[[Image:Heavy_gauss_clip.gif|frame|The Heavy Gauss clip.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Gauss Clip&#039;&#039;&#039;&lt;br /&gt;
* Size: 1 high x 1 wide&lt;br /&gt;
* Damage: 75 Gauss Beam&lt;br /&gt;
* Ammo Capacity: 10&lt;br /&gt;
* Selling Cost: $3,220&lt;br /&gt;
* Build Cost: $4,000&lt;br /&gt;
** 70 Technician Hours&lt;br /&gt;
** Required Workspace: 4&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
&lt;br /&gt;
* The heavy Gauss is cumbersome, but extremely effective. It operates with 3 particle accelerators and is virtually unstoppable. The anti-proton stream is confined inside a Gallium Arsenide shell that implodes on impact releasing the anti-matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;br /&gt;
* [[Gauss_Pistol|Gauss Pistol]]&lt;br /&gt;
* [[Gauss_Rifle|Gauss Rifle]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gauss_Rifle&amp;diff=8225</id>
		<title>Gauss Rifle</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gauss_Rifle&amp;diff=8225"/>
		<updated>2006-07-13T22:01:43Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon Statistics==&lt;br /&gt;
[[Image:Gauss_rifle.gif|frame|The Gauss Rifle.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauss Rifle&#039;&#039;&#039;&lt;br /&gt;
* Size: 3 high x 1 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 50% Auto&lt;br /&gt;
** 65% Snapshot&lt;br /&gt;
** 100% Aimed&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 40% Auto&lt;br /&gt;
** 30% Snapshot&lt;br /&gt;
** 60% Aimed&lt;br /&gt;
* Selling Cost: $36,900&lt;br /&gt;
* Build Cost: $20,000&lt;br /&gt;
** 400 Technician Hours&lt;br /&gt;
** Required Workspace: 3&lt;br /&gt;
&lt;br /&gt;
==Ammo Statistics==&lt;br /&gt;
[[Image:Gauss_rifle_clip.gif|frame|The Gauss Rifle clip.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauss Rifle Clip&#039;&#039;&#039;&lt;br /&gt;
* Size: 1 high x 1 wide&lt;br /&gt;
* Damage: 60 Gauss Beam&lt;br /&gt;
* Ammo Capacity: 15&lt;br /&gt;
* Selling Cost: $1,950&lt;br /&gt;
* Build Cost: $2,000&lt;br /&gt;
** 45 Technician Hours&lt;br /&gt;
** Required Workspace: 4&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
&lt;br /&gt;
* A step beyond the Gauss pistol, the rifle packs a real punch, with its twin particle accelerators. Replacing the Elerium powered Plasma system, we have utilised a micro particle accelerator that generates a stream of anti-protons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;br /&gt;
* [[Gauss_Pistol|Gauss Pistol]]&lt;br /&gt;
* [[Heavy_Gauss|Heavy Gauss]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sonic-Blasta_Rifle&amp;diff=8224</id>
		<title>Sonic-Blasta Rifle</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sonic-Blasta_Rifle&amp;diff=8224"/>
		<updated>2006-07-13T21:54:21Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Ammo Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The sonic Blasta-Rifle is a very minor upgrade to the [[Sonic Pistol]] that provides a small accuracy and damage increase at the cost of speed, clip size, a two handed grip, and a longer barrel. The sonic Blasta-Rifle, like the [[Thermic Lance]], is perhaps one of the least remarkable of its series. &lt;br /&gt;
&lt;br /&gt;
Do not misunderstand, it is a powerful weapon that can do tremendous amounts of damage in the right hands. It outclasses any ballistic human weaponry by its sheer power alone. However, it doesn&#039;t particularly excel at anything, and also, being a sonic weapon, it lacks an auto fire mode. &lt;br /&gt;
&lt;br /&gt;
In a twisted way of thinking, one could argue that this was the Blasta Rifle&#039;s strength. It builds on minor aspects of the gun above and below it in small ways. &lt;br /&gt;
&lt;br /&gt;
So should you go for that extra shot from the pistol, go the middle ground and use the rifle, or lose a shot but gain brute force and inhuman accuracy? That&#039;s a tactical decision best left as a practical exercise. &lt;br /&gt;
&lt;br /&gt;
== Weapon Statistics == &lt;br /&gt;
[[Image:Sonic-BlastaRifle.gif|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Blasta Rifle&#039;&#039;&#039;&lt;br /&gt;
* Size: 3 high x 1 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 75% Snapshot&lt;br /&gt;
** 110% Aimed&lt;br /&gt;
&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 40% Snapshot&lt;br /&gt;
** 60% Aimed&lt;br /&gt;
&lt;br /&gt;
* Selling Cost: $126,500&lt;br /&gt;
* Build Cost: $88,000&lt;br /&gt;
** Aqua Plastics: 1&lt;br /&gt;
** Zrbite: 0&lt;br /&gt;
&lt;br /&gt;
== Ammo Statistics ==&lt;br /&gt;
[[Image:Sonic-BlastaRifleClip.gif|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Blasta Rifle Clip&#039;&#039;&#039;&lt;br /&gt;
* Size: 1 high x 1 wide&lt;br /&gt;
* Damage: 95 Sonic&lt;br /&gt;
* Ammo Capacity: 15&lt;br /&gt;
* Selling Cost: $6,290&lt;br /&gt;
* Build Cost: $3,000&lt;br /&gt;
** Aqua Plastics: 0&lt;br /&gt;
** Zrbite: 2&lt;br /&gt;
&lt;br /&gt;
== Sonic Pistol -v- Sonic Rifle Comparison ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--TODO: To explain why the Pistol&#039;s better than the rifle when it comes to how much damage can be dished out, and perhaps the value you&#039;re getting from the clips (you have to produce them if you intend to use these weapons for any length of time, after all). Yes, you can tell this reeks of NKF&#039;s pistol bias... --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== UFO/TFTD equivalent comparison ==&lt;br /&gt;
In comparison to its UFO equivalent, the [[Plasma Rifle]], the Plasma Rifle stood out for its highly accurate snap shot that surpassed the [[Heavy Plasma]]&#039;s snap shot accuracy - in fact, it&#039;s technically the Heavy Plasma snapshot accuracy plus the kneeling modifier. This makes it an ideal sniper weapon. The Blasta-Rifle is more powerful than the Plasma Rifle, but it lacks all the features that made the Plasma Rifle unique amongst its respective weapon series. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sonic-Blasta_Rifle&amp;diff=8223</id>
		<title>Sonic-Blasta Rifle</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sonic-Blasta_Rifle&amp;diff=8223"/>
		<updated>2006-07-13T21:54:04Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Weapon Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The sonic Blasta-Rifle is a very minor upgrade to the [[Sonic Pistol]] that provides a small accuracy and damage increase at the cost of speed, clip size, a two handed grip, and a longer barrel. The sonic Blasta-Rifle, like the [[Thermic Lance]], is perhaps one of the least remarkable of its series. &lt;br /&gt;
&lt;br /&gt;
Do not misunderstand, it is a powerful weapon that can do tremendous amounts of damage in the right hands. It outclasses any ballistic human weaponry by its sheer power alone. However, it doesn&#039;t particularly excel at anything, and also, being a sonic weapon, it lacks an auto fire mode. &lt;br /&gt;
&lt;br /&gt;
In a twisted way of thinking, one could argue that this was the Blasta Rifle&#039;s strength. It builds on minor aspects of the gun above and below it in small ways. &lt;br /&gt;
&lt;br /&gt;
So should you go for that extra shot from the pistol, go the middle ground and use the rifle, or lose a shot but gain brute force and inhuman accuracy? That&#039;s a tactical decision best left as a practical exercise. &lt;br /&gt;
&lt;br /&gt;
== Weapon Statistics == &lt;br /&gt;
[[Image:Sonic-BlastaRifle.gif|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Blasta Rifle&#039;&#039;&#039;&lt;br /&gt;
* Size: 3 high x 1 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 75% Snapshot&lt;br /&gt;
** 110% Aimed&lt;br /&gt;
&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 40% Snapshot&lt;br /&gt;
** 60% Aimed&lt;br /&gt;
&lt;br /&gt;
* Selling Cost: $126,500&lt;br /&gt;
* Build Cost: $88,000&lt;br /&gt;
** Aqua Plastics: 1&lt;br /&gt;
** Zrbite: 0&lt;br /&gt;
&lt;br /&gt;
== Ammo Statistics ==&lt;br /&gt;
[[Image:Sonic-BlastaRifleClip.gif|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Blasta Rifle Clip&#039;&#039;&#039;&lt;br /&gt;
* Damage: 95 Sonic&lt;br /&gt;
* Ammo Capacity: 15&lt;br /&gt;
* Selling Cost: $6,290&lt;br /&gt;
* Build Cost: $3,000&lt;br /&gt;
** Aqua Plastics: 0&lt;br /&gt;
** Zrbite: 2&lt;br /&gt;
&lt;br /&gt;
== Sonic Pistol -v- Sonic Rifle Comparison ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--TODO: To explain why the Pistol&#039;s better than the rifle when it comes to how much damage can be dished out, and perhaps the value you&#039;re getting from the clips (you have to produce them if you intend to use these weapons for any length of time, after all). Yes, you can tell this reeks of NKF&#039;s pistol bias... --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== UFO/TFTD equivalent comparison ==&lt;br /&gt;
In comparison to its UFO equivalent, the [[Plasma Rifle]], the Plasma Rifle stood out for its highly accurate snap shot that surpassed the [[Heavy Plasma]]&#039;s snap shot accuracy - in fact, it&#039;s technically the Heavy Plasma snapshot accuracy plus the kneeling modifier. This makes it an ideal sniper weapon. The Blasta-Rifle is more powerful than the Plasma Rifle, but it lacks all the features that made the Plasma Rifle unique amongst its respective weapon series. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gauss_Pistol&amp;diff=8222</id>
		<title>Gauss Pistol</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gauss_Pistol&amp;diff=8222"/>
		<updated>2006-07-13T21:52:26Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon Statistics==&lt;br /&gt;
[[Image:Gauss_pistol.gif|frame|The Gauss Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauss Pistol&#039;&#039;&#039;&lt;br /&gt;
* Size: 2 high x 1 wide&lt;br /&gt;
* Firing Accuracy:&lt;br /&gt;
** 30% Auto&lt;br /&gt;
** 40% Snapshot&lt;br /&gt;
** 70% Aimed&lt;br /&gt;
* Firing Cost:&lt;br /&gt;
** 30% Auto&lt;br /&gt;
** 25% Snapshot&lt;br /&gt;
** 50% Aimed&lt;br /&gt;
* Selling Cost: $20,000&lt;br /&gt;
* Build Cost: $8,000&lt;br /&gt;
** 300 Technician Hours&lt;br /&gt;
** Required Workspace: 2&lt;br /&gt;
&lt;br /&gt;
==Ammo Statistics==&lt;br /&gt;
[[Image: Gauss_pistol_clip.gif|frame|The Gauss Pistol clip]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauss Pistol Clip&#039;&#039;&#039;&lt;br /&gt;
* Size: 1 high x 1 wide&lt;br /&gt;
* Damage: 45 Gauss Beam&lt;br /&gt;
* Ammo Capacity: 20&lt;br /&gt;
* Selling Cost: $1,050&lt;br /&gt;
* Build Cost: $1,000&lt;br /&gt;
** 20 Technician Hours&lt;br /&gt;
** Required Workspace: 2&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
&lt;br /&gt;
* The Gauss pistol uses accelerated particle technology, a new development in modern weaponry. It is fast, accurate and functions above and below water. Gauss technology is a development of the Plasma technologies learned from the previous war.&lt;br /&gt;
&lt;br /&gt;
==Out of Character Quick Notes==&lt;br /&gt;
&lt;br /&gt;
* If you are looking for an underwater version of the [[Laser Pistol]] - then the Gauss Pistol will definitely dissapoint. Otherwise the Gauss pistol is significant upgrade over the Jet Harpoon and is many leagues above the Dart Gun. Best of all, it has a huge clip, fires fast and its ammo is so ridiculously easy to obtain that it might as well be free. &lt;br /&gt;
* Is quite formidable, but only fails to aliens with heavy armour, like Lobstermen and a number of the heavily armoured terror units, like the [[Hallucinoid]], [[Xarquid]] and the front portion of the [[Tentaculat]]. Can kill Tasoth on superhuman. &lt;br /&gt;
* Best to think of this as the machine gun of the Gauss series. &lt;br /&gt;
* Ammo builds fast, has large number of shots and is cheap and very fast building. Well, not as cheap as conventional weapons, but considerably cheaper than most alien weapon ammo, that&#039;s for sure. Despite the lack of infinite ammo - this is the next best thing. &lt;br /&gt;
* Goes incredibly well with front-line scouts due to its speed and weight. &lt;br /&gt;
* Combos very well with [[Sonic Pistol]], [[Sonic Pulser]]s or even the drills. &lt;br /&gt;
* See Also section to include Gauss Rifle, Heavy Gauss, Sonic Pistol&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;br /&gt;
* [[Gauss_Rifle|Gauss Rifle]]&lt;br /&gt;
* [[Heavy_Gauss|Heavy Gauss]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Heavy_Gauss&amp;diff=8221</id>
		<title>Heavy Gauss</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Heavy_Gauss&amp;diff=8221"/>
		<updated>2006-07-13T21:35:35Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
&lt;br /&gt;
* Damage: 75 Gauss Beam [[Image:Heavy_gauss.gif|frame|The Heavy Gauss.]]&lt;br /&gt;
* Size: 3 high x 2 wide&lt;br /&gt;
* TUs:&lt;br /&gt;
** Snap: 40% (Accuracy 50%)&lt;br /&gt;
** Aimed: 80% (Accuracy 90%)&lt;br /&gt;
* Clip: 10 rounds [[Image:Heavy_gauss_clip.gif|frame|The Heavy Gauss clip.]]&lt;br /&gt;
* Manufacture&lt;br /&gt;
** Heavy Gauss:&lt;br /&gt;
*** $32,000&lt;br /&gt;
*** 700 Technician Hours&lt;br /&gt;
*** Workspace required: 4&lt;br /&gt;
** Clip:&lt;br /&gt;
*** $4,000&lt;br /&gt;
*** 70 Technician Hours&lt;br /&gt;
*** Workspace required: 4&lt;br /&gt;
* Sell:&lt;br /&gt;
** Heavy Gauss: $61,000&lt;br /&gt;
** Clip: $3,220&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
&lt;br /&gt;
* The heavy Gauss is cumbersome, but extremely effective. It operates with 3 particle accelerators and is virtually unstoppable. The anti-proton stream is confined inside a Gallium Arsenide shell that implodes on impact releasing the anti-matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;br /&gt;
* [[Gauss_Pistol|Gauss Pistol]]&lt;br /&gt;
* [[Gauss_Rifle|Gauss Rifle]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gauss_Rifle&amp;diff=8220</id>
		<title>Gauss Rifle</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gauss_Rifle&amp;diff=8220"/>
		<updated>2006-07-13T21:33:00Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
&lt;br /&gt;
* Damage: 60 Gauss Beam [[Image:Gauss_rifle.gif|frame|The Gauss Rifle.]]&lt;br /&gt;
* Size: 3 high x 1 wide&lt;br /&gt;
* TUs:&lt;br /&gt;
** Auto: 40% (Accuracy 50%)&lt;br /&gt;
** Snap: 30% (Accuracy 40%)&lt;br /&gt;
** Aimed: 60% (Accuracy 100%)&lt;br /&gt;
* Clip: 15 rounds [[Image:Gauss_rifle_clip.gif|frame|The Gauss Rifle clip.]]&lt;br /&gt;
* Manufacture:&lt;br /&gt;
** Rifle:&lt;br /&gt;
*** $20,000&lt;br /&gt;
*** 400 Technician Hours&lt;br /&gt;
*** Workspace required: 3&lt;br /&gt;
** Clip:&lt;br /&gt;
*** $2,000&lt;br /&gt;
*** 45 Technician Hours&lt;br /&gt;
*** Workspace required: 4&lt;br /&gt;
* Sell:&lt;br /&gt;
** Rifle: $36,900&lt;br /&gt;
** Clip: $1,950&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
&lt;br /&gt;
* A step beyond the Gauss pistol, the rifle packs a real punch, with its twin particle accelerators. Replacing the Elerium powered Plasma system, we have utilised a micro particle accelerator that generates a stream of anti-protons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;br /&gt;
* [[Gauss_Pistol|Gauss Pistol]]&lt;br /&gt;
* [[Heavy_Gauss|Heavy Gauss]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gauss_Rifle&amp;diff=8219</id>
		<title>Gauss Rifle</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gauss_Rifle&amp;diff=8219"/>
		<updated>2006-07-13T21:32:29Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
&lt;br /&gt;
* Damage: 60 Gauss Beam [[Image:Gauss_rifle.gif|frame|The Gauss Rifle.]]&lt;br /&gt;
* Size: 3 high x 1 wide&lt;br /&gt;
* TUs:&lt;br /&gt;
** Auto: 40% (Accuracy 50%)&lt;br /&gt;
** Snap: 30% (Accuracy 40%)&lt;br /&gt;
** Aimed: 60% (Accuracy 100%)&lt;br /&gt;
* Clip: 15 rounds [[Image:Gauss_rifle_clip.gif|frame|The Gauss Rifle clip.]]&lt;br /&gt;
* Manufacture:&lt;br /&gt;
** Rifle:&lt;br /&gt;
*** $20,000&lt;br /&gt;
*** 400 Technician Hours&lt;br /&gt;
*** Workspace required: 3&lt;br /&gt;
** Clip:&lt;br /&gt;
*** $2,000&lt;br /&gt;
*** 45 Technician Hours&lt;br /&gt;
*** Workspace required: 4&lt;br /&gt;
* Sell:&lt;br /&gt;
** Rifle: $36,900&lt;br /&gt;
** Clip: $1950&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
&lt;br /&gt;
* A step beyond the Gauss pistol, the rifle packs a real punch, with its twin particle accelerators. Replacing the Elerium powered Plasma system, we have utilised a micro particle accelerator that generates a stream of anti-protons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;br /&gt;
* [[Gauss_Pistol|Gauss Pistol]]&lt;br /&gt;
* [[Heavy_Gauss|Heavy Gauss]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gauss_Pistol&amp;diff=8218</id>
		<title>Gauss Pistol</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gauss_Pistol&amp;diff=8218"/>
		<updated>2006-07-13T21:27:25Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
&lt;br /&gt;
* Damage: 45 Gauss Beam [[Image:Gauss_pistol.gif|frame|The Gauss Pistol]]&lt;br /&gt;
* Size: 2 high x 1 wide &lt;br /&gt;
* TUs:&lt;br /&gt;
** Auto: 30% (Accuracy 30%)&lt;br /&gt;
** Snap: 25% (Accuracy 40%)&lt;br /&gt;
** Aimed: 50% (Accuracy 70%)&lt;br /&gt;
* Clip: 20 rounds [[Image: Gauss_pistol_clip.gif|frame|The Gauss Pistol clip]]&lt;br /&gt;
* Manufacture&lt;br /&gt;
** Pistol:&lt;br /&gt;
*** $8,000&lt;br /&gt;
*** 300 Technician Hours&lt;br /&gt;
*** Workspace required: 2&lt;br /&gt;
** Clip:&lt;br /&gt;
*** $1,000&lt;br /&gt;
*** 20 Technician Hours&lt;br /&gt;
*** Workspace required: 3&lt;br /&gt;
* Sell:&lt;br /&gt;
** Pistol: $20,000&lt;br /&gt;
** Clip: $1,050&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
&lt;br /&gt;
* The Gauss pistol uses accelerated particle technology, a new development in modern weaponry. It is fast, accurate and functions above and below water. Gauss technology is a development of the Plasma technologies learned from the previous war.&lt;br /&gt;
&lt;br /&gt;
==Out of Character Quick Notes==&lt;br /&gt;
&lt;br /&gt;
* If you are looking for an underwater version of the [[Laser Pistol]] - then the Gauss Pistol will definitely dissapoint. Otherwise the Gauss pistol is significant upgrade over the Jet Harpoon and is many leagues above the Dart Gun. Best of all, it has a huge clip, fires fast and its ammo is so ridiculously easy to obtain that it might as well be free. &lt;br /&gt;
* Is quite formidable, but only fails to aliens with heavy armour, like Lobstermen and a number of the heavily armoured terror units, like the [[Hallucinoid]], [[Xarquid]] and the front portion of the [[Tentaculat]]. Can kill Tasoth on superhuman. &lt;br /&gt;
* Best to think of this as the machine gun of the Gauss series. &lt;br /&gt;
* Ammo builds fast, has large number of shots and is cheap and very fast building. Well, not as cheap as conventional weapons, but considerably cheaper than most alien weapon ammo, that&#039;s for sure. Despite the lack of infinite ammo - this is the next best thing. &lt;br /&gt;
* Goes incredibly well with front-line scouts due to its speed and weight. &lt;br /&gt;
* Combos very well with [[Sonic Pistol]], [[Sonic Pulser]]s or even the drills. &lt;br /&gt;
* See Also section to include Gauss Rifle, Heavy Gauss, Sonic Pistol&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;br /&gt;
* [[Gauss_Rifle|Gauss Rifle]]&lt;br /&gt;
* [[Heavy_Gauss|Heavy Gauss]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gauss_Pistol&amp;diff=8217</id>
		<title>Gauss Pistol</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gauss_Pistol&amp;diff=8217"/>
		<updated>2006-07-13T21:26:39Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
&lt;br /&gt;
* Damage: 45 Gauss Beam [[Image:Gauss_pistol.gif|frame|The Gauss Pistol]]&lt;br /&gt;
* Size: 2 high x 1 wide &lt;br /&gt;
* TUs:&lt;br /&gt;
** Auto: 30% (Accuracy 30%)&lt;br /&gt;
** Snap: 25% (Accuracy 40%)&lt;br /&gt;
** Aimed: 50% (Accuracy 70%)&lt;br /&gt;
* Clip: 20 rounds&lt;br /&gt;
* Manufacture&lt;br /&gt;
** Pistol:&lt;br /&gt;
*** $8,000&lt;br /&gt;
*** 300 Technician Hours&lt;br /&gt;
*** Workspace required: 2 [[Image: Gauss_pistol_clip.gif|frame|The Gauss Pistol clip]]&lt;br /&gt;
** Clip:&lt;br /&gt;
*** $1,000&lt;br /&gt;
*** 20 Technician Hours&lt;br /&gt;
*** Workspace required: 3&lt;br /&gt;
* Sell:&lt;br /&gt;
** Pistol: $20,000&lt;br /&gt;
** Clip: $1,050&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
&lt;br /&gt;
* The Gauss pistol uses accelerated particle technology, a new development in modern weaponry. It is fast, accurate and functions above and below water. Gauss technology is a development of the Plasma technologies learned from the previous war.&lt;br /&gt;
&lt;br /&gt;
==Out of Character Quick Notes==&lt;br /&gt;
&lt;br /&gt;
* If you are looking for an underwater version of the [[Laser Pistol]] - then the Gauss Pistol will definitely dissapoint. Otherwise the Gauss pistol is significant upgrade over the Jet Harpoon and is many leagues above the Dart Gun. Best of all, it has a huge clip, fires fast and its ammo is so ridiculously easy to obtain that it might as well be free. &lt;br /&gt;
* Is quite formidable, but only fails to aliens with heavy armour, like Lobstermen and a number of the heavily armoured terror units, like the [[Hallucinoid]], [[Xarquid]] and the front portion of the [[Tentaculat]]. Can kill Tasoth on superhuman. &lt;br /&gt;
* Best to think of this as the machine gun of the Gauss series. &lt;br /&gt;
* Ammo builds fast, has large number of shots and is cheap and very fast building. Well, not as cheap as conventional weapons, but considerably cheaper than most alien weapon ammo, that&#039;s for sure. Despite the lack of infinite ammo - this is the next best thing. &lt;br /&gt;
* Goes incredibly well with front-line scouts due to its speed and weight. &lt;br /&gt;
* Combos very well with [[Sonic Pistol]], [[Sonic Pulser]]s or even the drills. &lt;br /&gt;
* See Also section to include Gauss Rifle, Heavy Gauss, Sonic Pistol&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;br /&gt;
* [[Gauss_Rifle|Gauss Rifle]]&lt;br /&gt;
* [[Heavy_Gauss|Heavy Gauss]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gauss_Pistol&amp;diff=8216</id>
		<title>Gauss Pistol</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gauss_Pistol&amp;diff=8216"/>
		<updated>2006-07-13T21:26:04Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
&lt;br /&gt;
* Damage: 45 Gauss Beam [[Image:Gauss_pistol.gif|frame|The Gauss Pistol]]&lt;br /&gt;
* Size: 2 high x 1 wide &lt;br /&gt;
* TUs:&lt;br /&gt;
** Auto: 30% (Accuracy 30%)&lt;br /&gt;
** Snap: 25% (Accuracy 40%)&lt;br /&gt;
** Aimed: 50% (Accuracy 70%)&lt;br /&gt;
* Clip: 20 rounds&lt;br /&gt;
* Manufacture&lt;br /&gt;
** Pistol:&lt;br /&gt;
*** $8,000&lt;br /&gt;
*** 300 Technician Hours&lt;br /&gt;
*** Workspace required: 2&lt;br /&gt;
** Clip:&lt;br /&gt;
*** $1,000&lt;br /&gt;
*** 20 Technician Hours&lt;br /&gt;
*** Workspace required: 3&lt;br /&gt;
* Sell:&lt;br /&gt;
** Pistol: $20,000&lt;br /&gt;
** Clip: $1,050&lt;br /&gt;
[[Image: Gauss_pistol_clip.gif|frame|The Gauss Pistol clip]]&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
&lt;br /&gt;
* The Gauss pistol uses accelerated particle technology, a new development in modern weaponry. It is fast, accurate and functions above and below water. Gauss technology is a development of the Plasma technologies learned from the previous war.&lt;br /&gt;
&lt;br /&gt;
==Out of Character Quick Notes==&lt;br /&gt;
&lt;br /&gt;
* If you are looking for an underwater version of the [[Laser Pistol]] - then the Gauss Pistol will definitely dissapoint. Otherwise the Gauss pistol is significant upgrade over the Jet Harpoon and is many leagues above the Dart Gun. Best of all, it has a huge clip, fires fast and its ammo is so ridiculously easy to obtain that it might as well be free. &lt;br /&gt;
* Is quite formidable, but only fails to aliens with heavy armour, like Lobstermen and a number of the heavily armoured terror units, like the [[Hallucinoid]], [[Xarquid]] and the front portion of the [[Tentaculat]]. Can kill Tasoth on superhuman. &lt;br /&gt;
* Best to think of this as the machine gun of the Gauss series. &lt;br /&gt;
* Ammo builds fast, has large number of shots and is cheap and very fast building. Well, not as cheap as conventional weapons, but considerably cheaper than most alien weapon ammo, that&#039;s for sure. Despite the lack of infinite ammo - this is the next best thing. &lt;br /&gt;
* Goes incredibly well with front-line scouts due to its speed and weight. &lt;br /&gt;
* Combos very well with [[Sonic Pistol]], [[Sonic Pulser]]s or even the drills. &lt;br /&gt;
* See Also section to include Gauss Rifle, Heavy Gauss, Sonic Pistol&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;br /&gt;
* [[Gauss_Rifle|Gauss Rifle]]&lt;br /&gt;
* [[Heavy_Gauss|Heavy Gauss]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gauss_Pistol&amp;diff=8215</id>
		<title>Gauss Pistol</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gauss_Pistol&amp;diff=8215"/>
		<updated>2006-07-13T21:23:31Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* USOpaedia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
&lt;br /&gt;
* Damage: 45 Gauss Beam [[Image:Gauss_pistol.gif|frame|The Gauss Pistol]]&lt;br /&gt;
* Size: 2 high x 1 wide &lt;br /&gt;
* TUs:&lt;br /&gt;
** Auto: 30% (Accuracy 30%)&lt;br /&gt;
** Snap: 25% (Accuracy 40%)&lt;br /&gt;
** Aimed: 50% (Accuracy 70%)&lt;br /&gt;
* Clip: 20 rounds&lt;br /&gt;
* Manufacture: $8,000&lt;br /&gt;
** 300 Technician Hours&lt;br /&gt;
** Workspace required: 2&lt;br /&gt;
* Sell: $20,000&lt;br /&gt;
[[Image: Gauss_pistol_clip.gif|frame|The Gauss Pistol clip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
&lt;br /&gt;
* The Gauss pistol uses accelerated particle technology, a new development in modern weaponry. It is fast, accurate and functions above and below water. Gauss technology is a development of the Plasma technologies learned from the previous war.&lt;br /&gt;
&lt;br /&gt;
==Out of Character Quick Notes==&lt;br /&gt;
&lt;br /&gt;
* If you are looking for an underwater version of the [[Laser Pistol]] - then the Gauss Pistol will definitely dissapoint. Otherwise the Gauss pistol is significant upgrade over the Jet Harpoon and is many leagues above the Dart Gun. Best of all, it has a huge clip, fires fast and its ammo is so ridiculously easy to obtain that it might as well be free. &lt;br /&gt;
* Is quite formidable, but only fails to aliens with heavy armour, like Lobstermen and a number of the heavily armoured terror units, like the [[Hallucinoid]], [[Xarquid]] and the front portion of the [[Tentaculat]]. Can kill Tasoth on superhuman. &lt;br /&gt;
* Best to think of this as the machine gun of the Gauss series. &lt;br /&gt;
* Ammo builds fast, has large number of shots and is cheap and very fast building. Well, not as cheap as conventional weapons, but considerably cheaper than most alien weapon ammo, that&#039;s for sure. Despite the lack of infinite ammo - this is the next best thing. &lt;br /&gt;
* Goes incredibly well with front-line scouts due to its speed and weight. &lt;br /&gt;
* Combos very well with [[Sonic Pistol]], [[Sonic Pulser]]s or even the drills. &lt;br /&gt;
* See Also section to include Gauss Rifle, Heavy Gauss, Sonic Pistol&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;br /&gt;
* [[Gauss_Rifle|Gauss Rifle]]&lt;br /&gt;
* [[Heavy_Gauss|Heavy Gauss]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gauss_Pistol&amp;diff=8214</id>
		<title>Gauss Pistol</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gauss_Pistol&amp;diff=8214"/>
		<updated>2006-07-13T21:23:21Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* USOpaedia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
&lt;br /&gt;
* Damage: 45 Gauss Beam [[Image:Gauss_pistol.gif|frame|The Gauss Pistol]]&lt;br /&gt;
* Size: 2 high x 1 wide &lt;br /&gt;
* TUs:&lt;br /&gt;
** Auto: 30% (Accuracy 30%)&lt;br /&gt;
** Snap: 25% (Accuracy 40%)&lt;br /&gt;
** Aimed: 50% (Accuracy 70%)&lt;br /&gt;
* Clip: 20 rounds&lt;br /&gt;
* Manufacture: $8,000&lt;br /&gt;
** 300 Technician Hours&lt;br /&gt;
** Workspace required: 2&lt;br /&gt;
* Sell: $20,000&lt;br /&gt;
[[Image: Gauss_pistol_clip.gif|frame|The Gauss Pistol clip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
&lt;br /&gt;
* The Gauss pistol uses accelerated particle technology, a new development in modern weaponry. It is fast, accurate and functions above and below water. Gauss technology is a development of the Plasma technologies learned from the previous war.&lt;br /&gt;
&lt;br /&gt;
==Out of Character Quick Notes==&lt;br /&gt;
&lt;br /&gt;
* If you are looking for an underwater version of the [[Laser Pistol]] - then the Gauss Pistol will definitely dissapoint. Otherwise the Gauss pistol is significant upgrade over the Jet Harpoon and is many leagues above the Dart Gun. Best of all, it has a huge clip, fires fast and its ammo is so ridiculously easy to obtain that it might as well be free. &lt;br /&gt;
* Is quite formidable, but only fails to aliens with heavy armour, like Lobstermen and a number of the heavily armoured terror units, like the [[Hallucinoid]], [[Xarquid]] and the front portion of the [[Tentaculat]]. Can kill Tasoth on superhuman. &lt;br /&gt;
* Best to think of this as the machine gun of the Gauss series. &lt;br /&gt;
* Ammo builds fast, has large number of shots and is cheap and very fast building. Well, not as cheap as conventional weapons, but considerably cheaper than most alien weapon ammo, that&#039;s for sure. Despite the lack of infinite ammo - this is the next best thing. &lt;br /&gt;
* Goes incredibly well with front-line scouts due to its speed and weight. &lt;br /&gt;
* Combos very well with [[Sonic Pistol]], [[Sonic Pulser]]s or even the drills. &lt;br /&gt;
* See Also section to include Gauss Rifle, Heavy Gauss, Sonic Pistol&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;br /&gt;
* [[Gauss_Rifle|Gauss Rifle]]&lt;br /&gt;
* [[Heavy_Gauss|Heavy Gauss]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gauss_Pistol&amp;diff=8213</id>
		<title>Gauss Pistol</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gauss_Pistol&amp;diff=8213"/>
		<updated>2006-07-13T21:22:57Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
&lt;br /&gt;
* Damage: 45 Gauss Beam [[Image:Gauss_pistol.gif|frame|The Gauss Pistol]]&lt;br /&gt;
* Size: 2 high x 1 wide &lt;br /&gt;
* TUs:&lt;br /&gt;
** Auto: 30% (Accuracy 30%)&lt;br /&gt;
** Snap: 25% (Accuracy 40%)&lt;br /&gt;
** Aimed: 50% (Accuracy 70%)&lt;br /&gt;
* Clip: 20 rounds&lt;br /&gt;
* Manufacture: $8,000&lt;br /&gt;
** 300 Technician Hours&lt;br /&gt;
** Workspace required: 2&lt;br /&gt;
* Sell: $20,000&lt;br /&gt;
[[Image: Gauss_pistol_clip.gif|frame|The Gauss Pistol clip]]&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
&lt;br /&gt;
* The Gauss pistol uses accelerated particle technology, a new development in modern weaponry. It is fast, accurate and functions above and below water. Gauss technology is a development of the Plasma technologies learned from the previous war.&lt;br /&gt;
&lt;br /&gt;
==Out of Character Quick Notes==&lt;br /&gt;
&lt;br /&gt;
* If you are looking for an underwater version of the [[Laser Pistol]] - then the Gauss Pistol will definitely dissapoint. Otherwise the Gauss pistol is significant upgrade over the Jet Harpoon and is many leagues above the Dart Gun. Best of all, it has a huge clip, fires fast and its ammo is so ridiculously easy to obtain that it might as well be free. &lt;br /&gt;
* Is quite formidable, but only fails to aliens with heavy armour, like Lobstermen and a number of the heavily armoured terror units, like the [[Hallucinoid]], [[Xarquid]] and the front portion of the [[Tentaculat]]. Can kill Tasoth on superhuman. &lt;br /&gt;
* Best to think of this as the machine gun of the Gauss series. &lt;br /&gt;
* Ammo builds fast, has large number of shots and is cheap and very fast building. Well, not as cheap as conventional weapons, but considerably cheaper than most alien weapon ammo, that&#039;s for sure. Despite the lack of infinite ammo - this is the next best thing. &lt;br /&gt;
* Goes incredibly well with front-line scouts due to its speed and weight. &lt;br /&gt;
* Combos very well with [[Sonic Pistol]], [[Sonic Pulser]]s or even the drills. &lt;br /&gt;
* See Also section to include Gauss Rifle, Heavy Gauss, Sonic Pistol&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;br /&gt;
* [[Gauss_Rifle|Gauss Rifle]]&lt;br /&gt;
* [[Heavy_Gauss|Heavy Gauss]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Heavy_Gauss&amp;diff=8212</id>
		<title>Heavy Gauss</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Heavy_Gauss&amp;diff=8212"/>
		<updated>2006-07-13T20:57:03Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
&lt;br /&gt;
* Damage: 75 Gauss Beam [[Image:Heavy_gauss.gif|frame|The Heavy Gauss.]]&lt;br /&gt;
* Size: 3 high x 2 wide&lt;br /&gt;
* TUs:&lt;br /&gt;
** Snap: 40% (Accuracy 50%)&lt;br /&gt;
** Aimed: 80% (Accuracy 90%)&lt;br /&gt;
* Clip: 10 rounds&lt;br /&gt;
&lt;br /&gt;
[[Image:Heavy_gauss_clip.gif|frame|The Heavy Gauss clip.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
&lt;br /&gt;
* The heavy Gauss is cumbersome, but extremely effective. It operates with 3 particle accelerators and is virtually unstoppable. The anti-proton stream is confined inside a Gallium Arsenide shell that implodes on impact releasing the anti-matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;br /&gt;
* [[Gauss_Pistol|Gauss Pistol]]&lt;br /&gt;
* [[Gauss_Rifle|Gauss Rifle]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gauss_Rifle&amp;diff=8211</id>
		<title>Gauss Rifle</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gauss_Rifle&amp;diff=8211"/>
		<updated>2006-07-13T20:56:15Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
&lt;br /&gt;
* Damage: 60 Gauss Beam [[Image:Gauss_rifle.gif|frame|The Gauss Rifle.]]&lt;br /&gt;
* Size: 3 high x 1 wide&lt;br /&gt;
* TUs:&lt;br /&gt;
** Auto: 40% (Accuracy 50%)&lt;br /&gt;
** Snap: 30% (Accuracy 40%)&lt;br /&gt;
** Aimed: 60% (Accuracy 100%)&lt;br /&gt;
* Clip: 15 rounds&lt;br /&gt;
&lt;br /&gt;
[[Image:Gauss_rifle_clip.gif|frame|The Gauss Rifle clip.]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
&lt;br /&gt;
* A step beyond the Gauss pistol, the rifle packs a real punch, with its twin particle accelerators. Replacing the Elerium powered Plasma system, we have utilised a micro particle accelerator that generates a stream of anti-protons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;br /&gt;
* [[Gauss_Pistol|Gauss Pistol]]&lt;br /&gt;
* [[Heavy_Gauss|Heavy Gauss]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gauss_Pistol&amp;diff=8210</id>
		<title>Gauss Pistol</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gauss_Pistol&amp;diff=8210"/>
		<updated>2006-07-13T20:54:53Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
&lt;br /&gt;
* Damage: 45 Gauss Beam [[Image:Gauss_pistol.gif|frame|The Gauss Pistol]]&lt;br /&gt;
* Size: 2 high x 1 wide &lt;br /&gt;
* TUs:&lt;br /&gt;
** Auto: 30% (Accuracy 30%)&lt;br /&gt;
** Snap: 25% (Accuracy 40%)&lt;br /&gt;
** Aimed: 50% (Accuracy 70%)&lt;br /&gt;
* Clip: 20 rounds&lt;br /&gt;
&lt;br /&gt;
[[Image: Gauss_pistol_clip.gif|frame|The Gauss Pistol clip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
&lt;br /&gt;
* The Gauss pistol uses accelerated particle technology, a new development in modern weaponry. It is fast, accurate and functions above and below water. Gauss technology is a development of the Plasma technologies learned from the previous war.&lt;br /&gt;
&lt;br /&gt;
==Out of Character Quick Notes==&lt;br /&gt;
&lt;br /&gt;
* If you are looking for an underwater version of the [[Laser Pistol]] - then the Gauss Pistol will definitely dissapoint. Otherwise the Gauss pistol is significant upgrade over the Jet Harpoon and is many leagues above the Dart Gun. Best of all, it has a huge clip, fires fast and its ammo is so ridiculously easy to obtain that it might as well be free. &lt;br /&gt;
* Is quite formidable, but only fails to aliens with heavy armour, like Lobstermen and a number of the heavily armoured terror units, like the [[Hallucinoid]], [[Xarquid]] and the front portion of the [[Tentaculat]]. Can kill Tasoth on superhuman. &lt;br /&gt;
* Best to think of this as the machine gun of the Gauss series. &lt;br /&gt;
* Ammo builds fast, has large number of shots and is cheap and very fast building. Well, not as cheap as conventional weapons, but considerably cheaper than most alien weapon ammo, that&#039;s for sure. Despite the lack of infinite ammo - this is the next best thing. &lt;br /&gt;
* Goes incredibly well with front-line scouts due to its speed and weight. &lt;br /&gt;
* Combos very well with [[Sonic Pistol]], [[Sonic Pulser]]s or even the drills. &lt;br /&gt;
* See Also section to include Gauss Rifle, Heavy Gauss, Sonic Pistol&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;br /&gt;
* [[Gauss_Rifle|Gauss Rifle]]&lt;br /&gt;
* [[Heavy_Gauss|Heavy Gauss]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Heavy_Gauss&amp;diff=8209</id>
		<title>Heavy Gauss</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Heavy_Gauss&amp;diff=8209"/>
		<updated>2006-07-13T20:52:00Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* USOpaedia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
&lt;br /&gt;
* Damage: 75 Gauss Beam [[Image:Heavy_gauss.gif|frame|The Heavy Gauss.]]&lt;br /&gt;
* Size: 3 high x 2 wide&lt;br /&gt;
* TUs:&lt;br /&gt;
** Snap: 40% (Accuracy 50%)&lt;br /&gt;
** Aimed: 80% (Accuracy 90%)&lt;br /&gt;
* Clip: 10 rounds&lt;br /&gt;
&lt;br /&gt;
[[Image:Heavy_gauss_clip.gif|frame|The Heavy Gauss clip.]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
&lt;br /&gt;
* The heavy Gauss is cumbersome, but extremely effective. It operates with 3 particle accelerators and is virtually unstoppable. The anti-proton stream is confined inside a Gallium Arsenide shell that implodes on impact releasing the anti-matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Heavy_Gauss&amp;diff=8208</id>
		<title>Heavy Gauss</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Heavy_Gauss&amp;diff=8208"/>
		<updated>2006-07-13T20:51:08Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* USOpaedia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
&lt;br /&gt;
* Damage: 75 Gauss Beam [[Image:Heavy_gauss.gif|frame|The Heavy Gauss.]]&lt;br /&gt;
* Size: 3 high x 2 wide&lt;br /&gt;
* TUs:&lt;br /&gt;
** Snap: 40% (Accuracy 50%)&lt;br /&gt;
** Aimed: 80% (Accuracy 90%)&lt;br /&gt;
* Clip: 10 rounds&lt;br /&gt;
&lt;br /&gt;
[[Image:Heavy_gauss_clip.gif|frame|The Heavy Gauss clip.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
&lt;br /&gt;
* The heavy Gauss is cumbersome, but extremely effective. It operates with 3 particle accelerators and is virtually unstoppable. The anti-proton stream is confined inside a Gallium Arsenide shell that implodes on impact releasing the anti-matter.&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Heavy_Gauss&amp;diff=8207</id>
		<title>Heavy Gauss</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Heavy_Gauss&amp;diff=8207"/>
		<updated>2006-07-13T20:50:56Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
&lt;br /&gt;
* Damage: 75 Gauss Beam [[Image:Heavy_gauss.gif|frame|The Heavy Gauss.]]&lt;br /&gt;
* Size: 3 high x 2 wide&lt;br /&gt;
* TUs:&lt;br /&gt;
** Snap: 40% (Accuracy 50%)&lt;br /&gt;
** Aimed: 80% (Accuracy 90%)&lt;br /&gt;
* Clip: 10 rounds&lt;br /&gt;
&lt;br /&gt;
[[Image:Heavy_gauss_clip.gif|frame|The Heavy Gauss clip.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
&lt;br /&gt;
* The heavy Gauss is cumbersome, but extremely effective. It operates with 3 particle accelerators and is virtually unstoppable. The anti-proton stream is confined inside a Gallium Arsenide shell that implodes on impact releasing the anti-matter.&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Heavy_Gauss&amp;diff=8206</id>
		<title>Heavy Gauss</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Heavy_Gauss&amp;diff=8206"/>
		<updated>2006-07-13T20:49:50Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
&lt;br /&gt;
* Damage: 75 Gauss Beam [[Image:Heavy_gauss.gif|frame|The Heavy Gauss.]]&lt;br /&gt;
* Size: 3 high x 2 wide&lt;br /&gt;
* TUs:&lt;br /&gt;
** Snap: 40% (Accuracy 50%)&lt;br /&gt;
** Aimed: 80% (Accuracy 90%)&lt;br /&gt;
* Clip: 10 rounds&lt;br /&gt;
&lt;br /&gt;
[[Image:Heavy_gauss_clip.gif|frame|The Heavy Gauss clip.]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gauss_Rifle&amp;diff=8205</id>
		<title>Gauss Rifle</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gauss_Rifle&amp;diff=8205"/>
		<updated>2006-07-13T20:45:44Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* USOpaedia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
&lt;br /&gt;
* Damage: 60 Gauss Beam [[Image:Gauss_rifle.gif|frame|The Gauss Rifle.]]&lt;br /&gt;
* Size: 3 high x 1 wide&lt;br /&gt;
* TUs:&lt;br /&gt;
** Auto: 40% (Accuracy 50%)&lt;br /&gt;
** Snap: 30% (Accuracy 40%)&lt;br /&gt;
** Aimed: 60% (Accuracy 100%)&lt;br /&gt;
* Clip: 15 rounds&lt;br /&gt;
&lt;br /&gt;
[[Image:Gauss_rifle_clip.gif|frame|The Gauss Rifle clip.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
&lt;br /&gt;
* A step beyond the Gauss pistol, the rifle packs a real punch, with its twin particle accelerators. Replacing the Elerium powered Plasma system, we have utilised a micro particle accelerator that generates a stream of anti-protons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Weapons_(Tftd)|Weapons]]&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gauss_Rifle&amp;diff=8204</id>
		<title>Gauss Rifle</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gauss_Rifle&amp;diff=8204"/>
		<updated>2006-07-13T20:45:02Z</updated>

		<summary type="html">&lt;p&gt;JMCofTW: /* USOpaedia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
&lt;br /&gt;
* Damage: 60 Gauss Beam [[Image:Gauss_rifle.gif|frame|The Gauss Rifle.]]&lt;br /&gt;
* Size: 3 high x 1 wide&lt;br /&gt;
* TUs:&lt;br /&gt;
** Auto: 40% (Accuracy 50%)&lt;br /&gt;
** Snap: 30% (Accuracy 40%)&lt;br /&gt;
** Aimed: 60% (Accuracy 100%)&lt;br /&gt;
* Clip: 15 rounds&lt;br /&gt;
&lt;br /&gt;
[[Image:Gauss_rifle_clip.gif|frame|The Gauss Rifle clip.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==USOpaedia==&lt;br /&gt;
&lt;br /&gt;
* A step beyond the Gauss pistol, the rifle packs a real punch, with its twin particle accelerators. Replacing the Elerium powered Plasma system, we have utilised a micro particle accelerator that generates a stream of anti-protons.&lt;/div&gt;</summary>
		<author><name>JMCofTW</name></author>
	</entry>
</feed>