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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JKRambo</id>
	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-01T08:37:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Psi-Amp&amp;diff=7754</id>
		<title>Psi-Amp</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psi-Amp&amp;diff=7754"/>
		<updated>2006-06-22T11:37:58Z</updated>

		<summary type="html">&lt;p&gt;JKRambo: /* How To Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
The Psi-Amp can only be used by soldiers with [[Psi Skill|psionic skill]] and in order to control even a Commander the Psi Skill should be over 60.&lt;br /&gt;
&lt;br /&gt;
==How To Use==&lt;br /&gt;
During combat, click on the Psi-Amp, select the type of attack, and select a target unit with the cursor.&lt;br /&gt;
&lt;br /&gt;
There are two types of psionic attack:&lt;br /&gt;
&lt;br /&gt;
; PANIC UNIT : If the attack is successful it will reduce the target&#039;s morale and may cause it to panic. &lt;br /&gt;
; MIND CONTROL : If this is successful then you will gain immediate control of the enemy unit as if it was one of your own (except that you cannot directly access the object screen). It is more difficult to be successful with this type of attack since your PSI Skills must surpass the PSI Strength of the alien but with a PSI Strength of more than 65 you will have a lot of new &amp;quot;soldiers&amp;quot; during a mission.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
 &#039;&#039;&#039;TUs to use:&#039;&#039;&#039;                 25 [[TU]]s (Fixed Cost) &lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Unit cost:&#039;&#039;&#039;                  $160,000&lt;br /&gt;
 &#039;&#039;&#039;Engineer-hrs. to produce:&#039;&#039;&#039;   500&lt;br /&gt;
 &#039;&#039;&#039;Workspace required:&#039;&#039;&#039;         4&lt;br /&gt;
 &#039;&#039;&#039;Special Materials required:&#039;&#039;&#039; 1 x Elerium&lt;br /&gt;
&lt;br /&gt;
Note: if you mind control a large unit, such as a [[Cyberdisc]], be sure to get all four quarters of the unit under control. If not, once moved, the Cyberdisc may shoot the &#039;Alien&#039; quarters of itself because of its high reaction stat. Other large aliens (such as the [[Sectopod]]) do the same, but the Cyberdisc is deadly because of its explosive nature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I haven&#039;t tried this on a Reaper yet to see if it will attack itself or not.  I have seen a Sectopod do it twice - does it effect the Reaper in the same way too? - [[User:Phoenix|Phoenix]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Psionic Laboratory|Psi-Lab]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Psionics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Psi Skill]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Psi Strength]]&lt;/div&gt;</summary>
		<author><name>JKRambo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Psi-Amp&amp;diff=7727</id>
		<title>Psi-Amp</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psi-Amp&amp;diff=7727"/>
		<updated>2006-06-20T14:16:46Z</updated>

		<summary type="html">&lt;p&gt;JKRambo: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
The Psi-Amp can only be used by soldiers with [[Psi Skill|psionic skill]] and in order to control even a Commander the Psi Skill should be over 60.&lt;br /&gt;
&lt;br /&gt;
==How To Use==&lt;br /&gt;
During combat, click on the Psi-Amp, select the type of attack, and select a target unit with the cursor.&lt;br /&gt;
&lt;br /&gt;
There are two types of psionic attack:&lt;br /&gt;
&lt;br /&gt;
; PANIC UNIT : If the attack is successful it will reduce the target&#039;s morale and may cause it to panic. &lt;br /&gt;
; MIND CONTROL : If this is successful then you will gain immediate control of the enemy unit as if it was one of your own (except that you cannot directly access the object screen). It is more difficult to be successful with this type of attack.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
 &#039;&#039;&#039;TUs to use:&#039;&#039;&#039;                 25 [[TU]]s (Fixed Cost) &lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Unit cost:&#039;&#039;&#039;                  $160,000&lt;br /&gt;
 &#039;&#039;&#039;Engineer-hrs. to produce:&#039;&#039;&#039;   500&lt;br /&gt;
 &#039;&#039;&#039;Workspace required:&#039;&#039;&#039;         4&lt;br /&gt;
 &#039;&#039;&#039;Special Materials required:&#039;&#039;&#039; 1 x Elerium&lt;br /&gt;
&lt;br /&gt;
Note: if you mind control a large unit, such as a [[Cyberdisc]], be sure to get all four quarters of the unit under control. If not, once moved, the Cyberdisc may shoot the &#039;Alien&#039; quarters of itself because of its high reaction stat. Other large aliens (such as the [[Sectopod]]) do the same, but the Cyberdisc is deadly because of its explosive nature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I haven&#039;t tried this on a Reaper yet to see if it will attack itself or not.  I have seen a Sectopod do it twice - does it effect the Reaper in the same way too? - [[User:Phoenix|Phoenix]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Psionic Laboratory|Psi-Lab]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Psionics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Psi Skill]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Psi Strength]]&lt;/div&gt;</summary>
		<author><name>JKRambo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Psionic_Strength&amp;diff=7726</id>
		<title>Psionic Strength</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psionic_Strength&amp;diff=7726"/>
		<updated>2006-06-20T14:15:42Z</updated>

		<summary type="html">&lt;p&gt;JKRambo: /* Starting Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Psi Strength is a measure of the soldier&#039;s natural ability to defend against psionic attacks.&lt;br /&gt;
&lt;br /&gt;
==Starting Values==&lt;br /&gt;
New recruits will always begin with a value between 0 and 100 (inclusive). Your soldier&#039;s Psi Strength will not be revealed until his or her first month of [[Psi_Skill|Psi Lab]] training is complete.&lt;br /&gt;
&lt;br /&gt;
Prior to gaining Psi technology, if you have soldiers who are consistently panicked or mind controlled by aliens, it&#039;s a very good bet that they have low Psi Strength (below 60). (Aliens &#039;peek&#039; and know who&#039;s low.) Don&#039;t strip such soldiers of their weapons, and use them as scouts or cannon fodder, just fire them and get new soldiers. After one month of Psi training you know who is going to stay and who is going to be sacked.&lt;br /&gt;
&lt;br /&gt;
As a consolation prize, soldiers who have panicked many times are liable to see their [[Bravery]] increase.&lt;br /&gt;
&lt;br /&gt;
==Improvement==&lt;br /&gt;
Psi Strength cannot be increased. It remains constant throughout the game.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Psionics]]&lt;br /&gt;
*[[Psi_Skill|Psi Skill]]&lt;br /&gt;
*[[Bravery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers]]&lt;/div&gt;</summary>
		<author><name>JKRambo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Cydonia&amp;diff=7725</id>
		<title>Cydonia</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Cydonia&amp;diff=7725"/>
		<updated>2006-06-20T14:13:32Z</updated>

		<summary type="html">&lt;p&gt;JKRambo: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A two part mission. Note that this is a DO OR DIE mission. If you fail or hit abort at any time, the entire campaign ends, you lose.&lt;br /&gt;
To have this mission available, you must research &amp;quot;Cydonia or Bust&amp;quot;, and access it by launching an avenger. It&#039;ll either give the option to go to intercept or to Cydonia. The &amp;quot;Cydonia&amp;quot; button is at the top of the screen if you have an Avenger selected in the Geoscape.&lt;br /&gt;
&lt;br /&gt;
=Mars: Cydonia Landing=&lt;br /&gt;
==Briefing==&lt;br /&gt;
Your [[Avenger]] craft has landed in the region of Cydonia on the surface of [[Mars]]. Our information indicates that one of the pyramid constructions contains a green access lift to an underground complex. Once you have assembled all your soldiers in the lift area, continue to the next stage…&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
First part is on the surface of Mars. Lots of Pyramid structures with singular windows resembling The All-Seeing Eye of the Illuminati Pyramid, some with aliens inside, some empty. Only one has the entrance to the aliens HQ, the entrance being an area with glowing green floor. Now, this floor has 36 squares, or a 6x6 area. Anyhow, you can step onto that with as many people as possible, hit abort, and it&#039;ll bring them and whatever they&#039;re carrying to part 2. OR, you can just kill everything on the stage and everyone will go to part 2.&lt;br /&gt;
&lt;br /&gt;
The surface is filled with many many [[Sectoid]]s and [[Cyberdisc]]s. Much Commanders and leaders methinks, as there&#039;s Psi all around. I find this mission hilarious when I shoot a Cyberdisc, it blows up, and the chain reaction kills over 5 other Cyberdiscs. Plus many many Sectoids. It then turns into Pyramid hunting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; [ [[User:NKF|NKF]]:  I think the easiest way to look at it is that this mission is basically a Sectoid Battleship/Base crew in a one-of-a-kind map with a choice of two different winning conditions] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Alien Deployment==&lt;br /&gt;
 &#039;&#039;&#039;Rank               Beg./Exp.  Vet./Gen.    Super.&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;----               ---------  ---------    ------&#039;&#039;&#039;&lt;br /&gt;
 Sectoid Soldiers       4          5          6&lt;br /&gt;
 Sectoid Leaders        3          4          5&lt;br /&gt;
 Sectoid Commanders     3          4          5&lt;br /&gt;
 Cyberdiscs             2          3          4&lt;br /&gt;
 &lt;br /&gt;
 Totals                12         16         20&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
[[HWP]]&#039;s can follow you onto the lift and the next level if you use the [[Blaster Launcher|tools at your disposal]] to widen the doorway for them.&lt;br /&gt;
&lt;br /&gt;
=Mars: The Final Assault=&lt;br /&gt;
==Briefing==&lt;br /&gt;
The pyramid lift takes your battle weary soldiers deep below the planet&#039;s surface. They arrive in the heart of a large complex of tunnels and chambers. The alien brain is hidden somewhere in the labyrinth. It must be destroyed if the earth is to be saved from alien enslavement.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[Image:Brain.PNG|right|Brain]]Second part is almost like a [[Alien Base Assault]]. It&#039;s filled with all manner of creatures: [[Ethereal]]s, [[Sectopod]]s, [[Silacoid]]s, [[Celatid]]s, and [[Chryssalid]]s. Anyhow, you only need to destroy one portion of a four-part Alien Brain (40HPs) to win the mission. There&#039;s a whole bunch of heavily armed Ethereals defending the Brain Room. Of course, either a [[Blaster Launcher|Blaster Bomb]], or plain mind controlling one of them to shoot the Brain ends the mission easily... to be true to storyline, kill all opposition, then shoot the Brain pointblank with a Plasma-based weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; [ [[User:NKF|NKF]] : This is UFO&#039;s only mixed crew mission. It&#039;s mainly an Ethereal crew with a few extras, mainly [[Terror Units (UFO Defense)|Terror Unit]]s, from the other races. This mission only really needs a Blaster Launcher, and with luck, if you locate the command theatre right away, will be over in less than a few turns.] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; [ [[User:Bomb Bloke|Bomb Bloke]] : If you want to bypass the &amp;quot;luck&amp;quot; element, you can take advantage of the fact that you can see unexplored terrain by moving the cursor over it. The brain room is quite recognisable, and once you&#039;ve found it, it&#039;s simple enough to send Blaster Bombs there on your first turn.] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; [ [[User:Hobbes|Hobbes]] : If you choose to find the Command Center the harder way (&amp;quot;Blaster Launchers? Bah! Too impersonal for my taste&amp;quot;) be aware that unlike the Alien Bases there can be dead ends.]&lt;br /&gt;
&lt;br /&gt;
==Alien Deployment==&lt;br /&gt;
 &#039;&#039;&#039;Rank                Beg./Exp.  Vet./Gen.    Super.&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;----                ---------  ---------    ------&#039;&#039;&#039;&lt;br /&gt;
 Ethereal Soldiers       2          3          4&lt;br /&gt;
 Ethereal Leaders        1          2          3&lt;br /&gt;
 Ethereal Commanders     3          4          5&lt;br /&gt;
 Chryssalids             3          4          5&lt;br /&gt;
 Silacoids               3          4          5&lt;br /&gt;
 Celatids                3          4          5&lt;br /&gt;
 Sectopods               2          3          4&lt;br /&gt;
 &lt;br /&gt;
 Totals                 17         24         31&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Go armed for bear. Best agents, best weapons, and [[Hovertank/Launcher]]s. Psi experts and Blaster Bombs are great, [[Laser Rifle]]s and [[Heavy Plasma]] are good. [[Flying Suit]]s are nice to have. Don&#039;t bring psi-weaklings and don&#039;t bring any soldiers not capable of controlling aliens with the psi-amp. Spread out a little so Blaster Bombs don&#039;t wipe everyone out. If all else fails, 5 psi-experts and 10 jokers carrying Blaster Launchers and 4 bombs each can send 20 BBs flying around Stage 1 and 20 demolishing stage 2. If for some reason you haven&#039;t got many psi strong soldiers, 1 psi-resistant soldier and 5 Hovertank/Launchers should work...&lt;br /&gt;
&lt;br /&gt;
... and for the masochist (cough cough try this) Total loadout.... 1 [[Psi-Amp]] &amp;amp; 1 Soldier with no armour.&lt;br /&gt;
This works in every difficulity and the only way you can loose is if you get shot from an alien in its reaction, but with a soldier having 200+ timeunits you have plenty of time to find the first alien, control it (25 TU not a percentage!!) and find the way to the elevator or the brain.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;/div&gt;</summary>
		<author><name>JKRambo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Cydonia&amp;diff=7724</id>
		<title>Cydonia</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Cydonia&amp;diff=7724"/>
		<updated>2006-06-20T14:12:24Z</updated>

		<summary type="html">&lt;p&gt;JKRambo: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A two part mission. Note that this is a DO OR DIE mission. If you fail or hit abort at any time, the entire campaign ends, you lose.&lt;br /&gt;
To have this mission available, you must research &amp;quot;Cydonia or Bust&amp;quot;, and access it by launching an avenger. It&#039;ll either give the option to go to intercept or to Cydonia. The &amp;quot;Cydonia&amp;quot; button is at the top of the screen if you have an Avenger selected in the Geoscape.&lt;br /&gt;
&lt;br /&gt;
=Mars: Cydonia Landing=&lt;br /&gt;
==Briefing==&lt;br /&gt;
Your [[Avenger]] craft has landed in the region of Cydonia on the surface of [[Mars]]. Our information indicates that one of the pyramid constructions contains a green access lift to an underground complex. Once you have assembled all your soldiers in the lift area, continue to the next stage…&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
First part is on the surface of Mars. Lots of Pyramid structures with singular windows resembling The All-Seeing Eye of the Illuminati Pyramid, some with aliens inside, some empty. Only one has the entrance to the aliens HQ, the entrance being an area with glowing green floor. Now, this floor has 36 squares, or a 6x6 area. Anyhow, you can step onto that with as many people as possible, hit abort, and it&#039;ll bring them and whatever they&#039;re carrying to part 2. OR, you can just kill everything on the stage and everyone will go to part 2.&lt;br /&gt;
&lt;br /&gt;
The surface is filled with many many [[Sectoid]]s and [[Cyberdisc]]s. Much Commanders and leaders methinks, as there&#039;s Psi all around. I find this mission hilarious when I shoot a Cyberdisc, it blows up, and the chain reaction kills over 5 other Cyberdiscs. Plus many many Sectoids. It then turns into Pyramid hunting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; [ [[User:NKF|NKF]]:  I think the easiest way to look at it is that this mission is basically a Sectoid Battleship/Base crew in a one-of-a-kind map with a choice of two different winning conditions] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Alien Deployment==&lt;br /&gt;
 &#039;&#039;&#039;Rank               Beg./Exp.  Vet./Gen.    Super.&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;----               ---------  ---------    ------&#039;&#039;&#039;&lt;br /&gt;
 Sectoid Soldiers       4          5          6&lt;br /&gt;
 Sectoid Leaders        3          4          5&lt;br /&gt;
 Sectoid Commanders     3          4          5&lt;br /&gt;
 Cyberdiscs             2          3          4&lt;br /&gt;
 &lt;br /&gt;
 Totals                12         16         20&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
[[HWP]]&#039;s can follow you onto the lift and the next level if you use the [[Blaster Launcher|tools at your disposal]] to widen the doorway for them.&lt;br /&gt;
&lt;br /&gt;
=Mars: The Final Assault=&lt;br /&gt;
==Briefing==&lt;br /&gt;
The pyramid lift takes your battle weary soldiers deep below the planet&#039;s surface. They arrive in the heart of a large complex of tunnels and chambers. The alien brain is hidden somewhere in the labyrinth. It must be destroyed if the earth is to be saved from alien enslavement.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[Image:Brain.PNG|right|Brain]]Second part is almost like a [[Alien Base Assault]]. It&#039;s filled with all manner of creatures: [[Ethereal]]s, [[Sectopod]]s, [[Silacoid]]s, [[Celatid]]s, and [[Chryssalid]]s. Anyhow, you only need to destroy one portion of a four-part Alien Brain (40HPs) to win the mission. There&#039;s a whole bunch of heavily armed Ethereals defending the Brain Room. Of course, either a [[Blaster Launcher|Blaster Bomb]], or plain mind controlling one of them to shoot the Brain ends the mission easily... to be true to storyline, kill all opposition, then shoot the Brain pointblank with a Plasma-based weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; [ [[User:NKF|NKF]] : This is UFO&#039;s only mixed crew mission. It&#039;s mainly an Ethereal crew with a few extras, mainly [[Terror Units (UFO Defense)|Terror Unit]]s, from the other races. This mission only really needs a Blaster Launcher, and with luck, if you locate the command theatre right away, will be over in less than a few turns.] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; [ [[User:Bomb Bloke|Bomb Bloke]] : If you want to bypass the &amp;quot;luck&amp;quot; element, you can take advantage of the fact that you can see unexplored terrain by moving the cursor over it. The brain room is quite recognisable, and once you&#039;ve found it, it&#039;s simple enough to send Blaster Bombs there on your first turn.] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; [ [[User:Hobbes|Hobbes]] : If you choose to find the Command Center the harder way (&amp;quot;Blaster Launchers? Bah! Too impersonal for my taste&amp;quot;) be aware that unlike the Alien Bases there can be dead ends.]&lt;br /&gt;
&lt;br /&gt;
==Alien Deployment==&lt;br /&gt;
 &#039;&#039;&#039;Rank                Beg./Exp.  Vet./Gen.    Super.&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;----                ---------  ---------    ------&#039;&#039;&#039;&lt;br /&gt;
 Ethereal Soldiers       2          3          4&lt;br /&gt;
 Ethereal Leaders        1          2          3&lt;br /&gt;
 Ethereal Commanders     3          4          5&lt;br /&gt;
 Chryssalids             3          4          5&lt;br /&gt;
 Silacoids               3          4          5&lt;br /&gt;
 Celatids                3          4          5&lt;br /&gt;
 Sectopods               2          3          4&lt;br /&gt;
 &lt;br /&gt;
 Totals                 17         24         31&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Go armed for bear. Best agents, best weapons, and [[Hovertank/Launcher]]s. Psi experts and Blaster Bombs are great, [[Laser Rifle]]s and [[Heavy Plasma]] are good. [[Flying Suit]]s are nice to have. Don&#039;t bring psi-weaklings. Spread out a little so Blaster Bombs don&#039;t wipe everyone out. If all else fails, 5 psi-experts and 10 jokers carrying Blaster Launchers and 4 bombs each can send 20 BBs flying around Stage 1 and 20 demolishing stage 2. If for some reason you haven&#039;t got many psi strong soldiers, 1 psi-resistant soldier and 5 Hovertank/Launchers should work...&lt;br /&gt;
&lt;br /&gt;
... and for the masochist (cough cough try this) Total loadout.... 1 [[Psi-Amp]] &amp;amp; 1 Soldier with no armour.&lt;br /&gt;
This works in every difficulity and the only way you can loose is if you get shot from an alien in its reaction, but with a soldier having 200+ timeunits you have plenty of time to find the first alien, control it (25 TU not a percentage!!) and find the way to the elevator or the brain.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;/div&gt;</summary>
		<author><name>JKRambo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Cydonia&amp;diff=7723</id>
		<title>Cydonia</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Cydonia&amp;diff=7723"/>
		<updated>2006-06-20T14:12:13Z</updated>

		<summary type="html">&lt;p&gt;JKRambo: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A two part mission. Note that this is a DO OR DIE mission. If you fail or hit abort at any time, the entire campaign ends, you lose.&lt;br /&gt;
To have this mission available, you must research &amp;quot;Cydonia or Bust&amp;quot;, and access it by launching an avenger. It&#039;ll either give the option to go to intercept or to Cydonia. The &amp;quot;Cydonia&amp;quot; button is at the top of the screen if you have an Avenger selected in the Geoscape.&lt;br /&gt;
&lt;br /&gt;
=Mars: Cydonia Landing=&lt;br /&gt;
==Briefing==&lt;br /&gt;
Your [[Avenger]] craft has landed in the region of Cydonia on the surface of [[Mars]]. Our information indicates that one of the pyramid constructions contains a green access lift to an underground complex. Once you have assembled all your soldiers in the lift area, continue to the next stage…&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
First part is on the surface of Mars. Lots of Pyramid structures with singular windows resembling The All-Seeing Eye of the Illuminati Pyramid, some with aliens inside, some empty. Only one has the entrance to the aliens HQ, the entrance being an area with glowing green floor. Now, this floor has 36 squares, or a 6x6 area. Anyhow, you can step onto that with as many people as possible, hit abort, and it&#039;ll bring them and whatever they&#039;re carrying to part 2. OR, you can just kill everything on the stage and everyone will go to part 2.&lt;br /&gt;
&lt;br /&gt;
The surface is filled with many many [[Sectoid]]s and [[Cyberdisc]]s. Much Commanders and leaders methinks, as there&#039;s Psi all around. I find this mission hilarious when I shoot a Cyberdisc, it blows up, and the chain reaction kills over 5 other Cyberdiscs. Plus many many Sectoids. It then turns into Pyramid hunting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; [ [[User:NKF|NKF]]:  I think the easiest way to look at it is that this mission is basically a Sectoid Battleship/Base crew in a one-of-a-kind map with a choice of two different winning conditions] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Alien Deployment==&lt;br /&gt;
 &#039;&#039;&#039;Rank               Beg./Exp.  Vet./Gen.    Super.&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;----               ---------  ---------    ------&#039;&#039;&#039;&lt;br /&gt;
 Sectoid Soldiers       4          5          6&lt;br /&gt;
 Sectoid Leaders        3          4          5&lt;br /&gt;
 Sectoid Commanders     3          4          5&lt;br /&gt;
 Cyberdiscs             2          3          4&lt;br /&gt;
 &lt;br /&gt;
 Totals                12         16         20&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
[[HWP]]&#039;s can follow you onto the lift and the next level if you use the [[Blaster Launcher|tools at your disposal]] to widen the doorway for them.&lt;br /&gt;
&lt;br /&gt;
=Mars: The Final Assault=&lt;br /&gt;
==Briefing==&lt;br /&gt;
The pyramid lift takes your battle weary soldiers deep below the planet&#039;s surface. They arrive in the heart of a large complex of tunnels and chambers. The alien brain is hidden somewhere in the labyrinth. It must be destroyed if the earth is to be saved from alien enslavement.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[Image:Brain.PNG|right|Brain]]Second part is almost like a [[Alien Base Assault]]. It&#039;s filled with all manner of creatures: [[Ethereal]]s, [[Sectopod]]s, [[Silacoid]]s, [[Celatid]]s, and [[Chryssalid]]s. Anyhow, you only need to destroy one portion of a four-part Alien Brain (40HPs) to win the mission. There&#039;s a whole bunch of heavily armed Ethereals defending the Brain Room. Of course, either a [[Blaster Launcher|Blaster Bomb]], or plain mind controlling one of them to shoot the Brain ends the mission easily... to be true to storyline, kill all opposition, then shoot the Brain pointblank with a Plasma-based weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; [ [[User:NKF|NKF]] : This is UFO&#039;s only mixed crew mission. It&#039;s mainly an Ethereal crew with a few extras, mainly [[Terror Units (UFO Defense)|Terror Unit]]s, from the other races. This mission only really needs a Blaster Launcher, and with luck, if you locate the command theatre right away, will be over in less than a few turns.] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; [ [[User:Bomb Bloke|Bomb Bloke]] : If you want to bypass the &amp;quot;luck&amp;quot; element, you can take advantage of the fact that you can see unexplored terrain by moving the cursor over it. The brain room is quite recognisable, and once you&#039;ve found it, it&#039;s simple enough to send Blaster Bombs there on your first turn.] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; [ [[User:Hobbes|Hobbes]] : If you choose to find the Command Center the harder way (&amp;quot;Blaster Launchers? Bah! Too impersonal for my taste&amp;quot;) be aware that unlike the Alien Bases there can be dead ends.]&lt;br /&gt;
&lt;br /&gt;
==Alien Deployment==&lt;br /&gt;
 &#039;&#039;&#039;Rank                Beg./Exp.  Vet./Gen.    Super.&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;----                ---------  ---------    ------&#039;&#039;&#039;&lt;br /&gt;
 Ethereal Soldiers       2          3          4&lt;br /&gt;
 Ethereal Leaders        1          2          3&lt;br /&gt;
 Ethereal Commanders     3          4          5&lt;br /&gt;
 Chryssalids             3          4          5&lt;br /&gt;
 Silacoids               3          4          5&lt;br /&gt;
 Celatids                3          4          5&lt;br /&gt;
 Sectopods               2          3          4&lt;br /&gt;
 &lt;br /&gt;
 Totals                 17         24         31&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Go armed for bear. Best agents, best weapons, and [[Hovertank/Launcher]]s. Psi experts and Blaster Bombs are great, [[Laser Rifle]]s and [[Heavy Plasma]] are good. [[Flying Suit]]s are nice to have. Don&#039;t bring psi-weaklings. Spread out a little so Blaster Bombs don&#039;t wipe everyone out. If all else fails, 5 psi-experts and 10 jokers carrying Blaster Launchers and 4 bombs each can send 20 BBs flying around Stage 1 and 20 demolishing stage 2. If for some reason you haven&#039;t got many psi strong soldiers, 1 psi-resistant soldier and 5 Hovertank/Launchers should work...&lt;br /&gt;
&lt;br /&gt;
... and for the masochist (cough cough try this) Total loadout.... 1 [[Psi-Amp]] &amp;amp; 1 Soldier with no armour.&lt;br /&gt;
&lt;br /&gt;
This works in every difficulity and the only way you can loose is if you get shot from an alien in its reaction, but with a soldier having 200+ timeunits you have plenty of time to find the first alien, control it (25 TU not a percentage!!) and find the way to the elevator or the brain.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;/div&gt;</summary>
		<author><name>JKRambo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Cydonia&amp;diff=7722</id>
		<title>Cydonia</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Cydonia&amp;diff=7722"/>
		<updated>2006-06-20T14:11:50Z</updated>

		<summary type="html">&lt;p&gt;JKRambo: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A two part mission. Note that this is a DO OR DIE mission. If you fail or hit abort at any time, the entire campaign ends, you lose.&lt;br /&gt;
To have this mission available, you must research &amp;quot;Cydonia or Bust&amp;quot;, and access it by launching an avenger. It&#039;ll either give the option to go to intercept or to Cydonia. The &amp;quot;Cydonia&amp;quot; button is at the top of the screen if you have an Avenger selected in the Geoscape.&lt;br /&gt;
&lt;br /&gt;
=Mars: Cydonia Landing=&lt;br /&gt;
==Briefing==&lt;br /&gt;
Your [[Avenger]] craft has landed in the region of Cydonia on the surface of [[Mars]]. Our information indicates that one of the pyramid constructions contains a green access lift to an underground complex. Once you have assembled all your soldiers in the lift area, continue to the next stage…&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
First part is on the surface of Mars. Lots of Pyramid structures with singular windows resembling The All-Seeing Eye of the Illuminati Pyramid, some with aliens inside, some empty. Only one has the entrance to the aliens HQ, the entrance being an area with glowing green floor. Now, this floor has 36 squares, or a 6x6 area. Anyhow, you can step onto that with as many people as possible, hit abort, and it&#039;ll bring them and whatever they&#039;re carrying to part 2. OR, you can just kill everything on the stage and everyone will go to part 2.&lt;br /&gt;
&lt;br /&gt;
The surface is filled with many many [[Sectoid]]s and [[Cyberdisc]]s. Much Commanders and leaders methinks, as there&#039;s Psi all around. I find this mission hilarious when I shoot a Cyberdisc, it blows up, and the chain reaction kills over 5 other Cyberdiscs. Plus many many Sectoids. It then turns into Pyramid hunting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; [ [[User:NKF|NKF]]:  I think the easiest way to look at it is that this mission is basically a Sectoid Battleship/Base crew in a one-of-a-kind map with a choice of two different winning conditions] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Alien Deployment==&lt;br /&gt;
 &#039;&#039;&#039;Rank               Beg./Exp.  Vet./Gen.    Super.&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;----               ---------  ---------    ------&#039;&#039;&#039;&lt;br /&gt;
 Sectoid Soldiers       4          5          6&lt;br /&gt;
 Sectoid Leaders        3          4          5&lt;br /&gt;
 Sectoid Commanders     3          4          5&lt;br /&gt;
 Cyberdiscs             2          3          4&lt;br /&gt;
 &lt;br /&gt;
 Totals                12         16         20&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
[[HWP]]&#039;s can follow you onto the lift and the next level if you use the [[Blaster Launcher|tools at your disposal]] to widen the doorway for them.&lt;br /&gt;
&lt;br /&gt;
=Mars: The Final Assault=&lt;br /&gt;
==Briefing==&lt;br /&gt;
The pyramid lift takes your battle weary soldiers deep below the planet&#039;s surface. They arrive in the heart of a large complex of tunnels and chambers. The alien brain is hidden somewhere in the labyrinth. It must be destroyed if the earth is to be saved from alien enslavement.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[Image:Brain.PNG|right|Brain]]Second part is almost like a [[Alien Base Assault]]. It&#039;s filled with all manner of creatures: [[Ethereal]]s, [[Sectopod]]s, [[Silacoid]]s, [[Celatid]]s, and [[Chryssalid]]s. Anyhow, you only need to destroy one portion of a four-part Alien Brain (40HPs) to win the mission. There&#039;s a whole bunch of heavily armed Ethereals defending the Brain Room. Of course, either a [[Blaster Launcher|Blaster Bomb]], or plain mind controlling one of them to shoot the Brain ends the mission easily... to be true to storyline, kill all opposition, then shoot the Brain pointblank with a Plasma-based weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; [ [[User:NKF|NKF]] : This is UFO&#039;s only mixed crew mission. It&#039;s mainly an Ethereal crew with a few extras, mainly [[Terror Units (UFO Defense)|Terror Unit]]s, from the other races. This mission only really needs a Blaster Launcher, and with luck, if you locate the command theatre right away, will be over in less than a few turns.] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; [ [[User:Bomb Bloke|Bomb Bloke]] : If you want to bypass the &amp;quot;luck&amp;quot; element, you can take advantage of the fact that you can see unexplored terrain by moving the cursor over it. The brain room is quite recognisable, and once you&#039;ve found it, it&#039;s simple enough to send Blaster Bombs there on your first turn.] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; [ [[User:Hobbes|Hobbes]] : If you choose to find the Command Center the harder way (&amp;quot;Blaster Launchers? Bah! Too impersonal for my taste&amp;quot;) be aware that unlike the Alien Bases there can be dead ends.]&lt;br /&gt;
&lt;br /&gt;
==Alien Deployment==&lt;br /&gt;
 &#039;&#039;&#039;Rank                Beg./Exp.  Vet./Gen.    Super.&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;----                ---------  ---------    ------&#039;&#039;&#039;&lt;br /&gt;
 Ethereal Soldiers       2          3          4&lt;br /&gt;
 Ethereal Leaders        1          2          3&lt;br /&gt;
 Ethereal Commanders     3          4          5&lt;br /&gt;
 Chryssalids             3          4          5&lt;br /&gt;
 Silacoids               3          4          5&lt;br /&gt;
 Celatids                3          4          5&lt;br /&gt;
 Sectopods               2          3          4&lt;br /&gt;
 &lt;br /&gt;
 Totals                 17         24         31&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Go armed for bear. Best agents, best weapons, and [[Hovertank/Launcher]]s. Psi experts and Blaster Bombs are great, [[Laser Rifle]]s and [[Heavy Plasma]] are good. [[Flying Suit]]s are nice to have. Don&#039;t bring psi-weaklings. Spread out a little so Blaster Bombs don&#039;t wipe everyone out. If all else fails, 5 psi-experts and 10 jokers carrying Blaster Launchers and 4 bombs each can send 20 BBs flying around Stage 1 and 20 demolishing stage 2. If for some reason you haven&#039;t got many psi strong soldiers, 1 psi-resistant soldier and 5 Hovertank/Launchers should work...&lt;br /&gt;
&lt;br /&gt;
... and for the masochist (cough cough try this) Total loadout.... 1 [[Psi-Amp]] &amp;amp; 1 Soldier with no armour&lt;br /&gt;
This works in every difficulity and the only way you can loose is if you get shot from an alien in its reaction, but with a soldier having 200+ timeunits you have plenty of time to find the first alien, control it (25 TU not a percentage!!) and find the way to the elevator or the brain.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;/div&gt;</summary>
		<author><name>JKRambo</name></author>
	</entry>
</feed>