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	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-01T08:07:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Threat_(Long_War)&amp;diff=121729</id>
		<title>Threat (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Threat_(Long_War)&amp;diff=121729"/>
		<updated>2025-04-18T18:26:38Z</updated>

		<summary type="html">&lt;p&gt;J2Greene: Call for Reinforcements on trapped UFOs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc (Long War)}}&lt;br /&gt;
&lt;br /&gt;
The Aliens adjust their strategic operations based on how threatening they perceive XCOM to be. Threat affects how they schedule their UFO sorties &amp;amp; how often they try to ambush XCOM ground forces during UFO landings.&lt;br /&gt;
&lt;br /&gt;
==Threat Counter==&lt;br /&gt;
&lt;br /&gt;
A running tally of threat is incremented over the course of the month as XCOM successfully launches operations against alien UFOs.&lt;br /&gt;
&lt;br /&gt;
* Shoot down or successfully assault a Scout, Fighter, Raider, Destroyer, or Abductor: +1&lt;br /&gt;
* Shoot down or successfully assault a Harvester, Terror Ship, Transport, Battleship, Assault Carrier, or Overseer: +2&lt;br /&gt;
&lt;br /&gt;
This threat counter is used to determine the UFOs fielded in the following month as well as the likelihood that a particular landed UFO will be a &#039;&#039;&#039;Trap UFO&#039;&#039;&#039; in the current month.&lt;br /&gt;
&lt;br /&gt;
At the beginning of each month, after the missions for that month have been determined, the threat counter is normally reset to 0. However, if it was 6-7 at the end of last month, it is set to 1, and if it was 8+ at the end of last month, it is set to 2 instead.&lt;br /&gt;
&lt;br /&gt;
==Trap UFOs==&lt;br /&gt;
&lt;br /&gt;
The chance of any particular landed UFO being a &amp;quot;Trap&amp;quot; is based on the current threat counter in the moment it lands. Thus, it is significantly lower in the beginning of the month when the counter is close to 0, but much more likely by the end of the month if XCOM has been diligent in shooting down UFOs.&lt;br /&gt;
&lt;br /&gt;
:Chance of Trap: Threat Counter / 30&lt;br /&gt;
&lt;br /&gt;
For example, if the current counter is 5, there is a 5/30 (16.67%) chance of a landed UFO being a trap.&lt;br /&gt;
&lt;br /&gt;
Trap UFOs have significantly increased numbers of aliens; generally, the smaller and more unassuming the UFO type, the greater the relative increase. Traps can only occur when UFOs successfully land; UFOs that can&#039;t land aren&#039;t listed, and UFOs that get shot down will also never be traps. Research missions &#039;&#039;and&#039;&#039; Harvest missions can be traps. For more information on each UFO, see the [[UFOs (Long War)|UFOs]] page.&lt;br /&gt;
&lt;br /&gt;
Every enemy pod on a trapped mission has the Call for Reinforcements ability which normally only a Command Pod gets. Thus, once the shooting starts, all the numerous aliens on the map will be rapidly converging on XCOM&#039;s position; a weaker squad can easily find itself overwhelmed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Landed UFO Troop Counts&lt;br /&gt;
|-&lt;br /&gt;
! UFO Type !! Regular !! Trap&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[UFOs (Long War)#Scout|Scout]] || 10-12 || 21-24&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[UFOs (Long War)#Raider|Raider]] || 17-22 || 26-38&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[UFOs (Long War)#Abductor|Abductor]] || rowspan=2 | 22-29 || rowspan=2 | 32-49&lt;br /&gt;
|-&lt;br /&gt;
| [[UFOs (Long War)#Harvester|Harvester]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[UFOs (Long War)#Transport|Transport]] || rowspan=2 | 34-45 || rowspan=2 | 46&lt;br /&gt;
|-&lt;br /&gt;
| [[UFOs (Long War)#Terror Ship|Terror Ship]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==UFO Mission Scheduling==&lt;br /&gt;
At the end of each month, the current Threat Counter, in conjunction with [[Alien Resources (Long War)|alien resource levels]], determines the [[Alien_Missions_(Long_War)|types of missions the aliens will field]] in the next month. In general, the total number of missions is more linked to resources, while threat level determines how aggressive those missions are, with the Aliens tending to target XCOMs satellites and engage in more Terror missions at high threat; see the [[Alien_Missions_(Long_War)#Mission_Table|missions table]] for details. Note that, for the purposes of mission scheduling, if an [[Missions_(Long_War)#Alien_Base_Assault|Alien Base]] was raided in the previous month, threat is automatically considered to be at its highest level (8+); this does not affect the likelihood of a UFO being a trap.&lt;br /&gt;
&lt;br /&gt;
Furthermore, when determining the location of a [[Alien_Missions_(Long_War)#Harvest|Harvest]] mission, high threat may cause aliens to try and avoid XCOM&#039;s satellite coverage. This is represented by a chance that the aliens will reroll the target country if it has a satellite over it:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threat !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| 0-1 || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 2-3 || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 4-5 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 6-7 || 30%&lt;br /&gt;
|-&lt;br /&gt;
| 8+ || 40%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This reduces [[Alien_Resources_(Long_War)|Alien Resources]] by 5. The reroll algorithm will always pick a random new location without a satellite. If no such location is available (i.e. XCOM has all 16 countries covered by a satellite), the reroll is canceled and no cost is accrued.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Aliens (Long War) Navbar}}&lt;br /&gt;
[[Category: Aliens (Long War)]]&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>J2Greene</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Deployment_(Long_War)&amp;diff=121728</id>
		<title>Alien Deployment (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Deployment_(Long_War)&amp;diff=121728"/>
		<updated>2025-04-18T18:13:21Z</updated>

		<summary type="html">&lt;p&gt;J2Greene: correct description for Command Pod Call for Reinforcements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc (Long War)|50}}&lt;br /&gt;
&lt;br /&gt;
==Battlescape==&lt;br /&gt;
XCOM will end up conducting a variety of [[Missions_(Long_War)|ground operations]] against alien forces, sometimes for the purposes of countering active alien operations like [[Missions_(Long_War)#Terror_Site|Terror Attacks]] and [[Missions_(Long_War)#Alien_Abductions|Abductions]] but equally as often for the purposes of raiding supplies and resources from [[Missions_(Long_War)#UFO_Crash_Site|downed]] or [[Missions_(Long_War)#UFO_Landing_Site|landed]] alien UFOs. In addition, the [[The Council (Long War)|Council]] typically assigns XCOM with some [[Missions_(Long_War)#Council_Missions|critical mission]] each month from a random pool, from rescuing special VIPs to disabling bombs.&lt;br /&gt;
&lt;br /&gt;
XCOM will encounter various [[Alien_Life_Forms_(Long_War)|alien types]] in these ground operations; each alien type is typically specialized for a unique role in combat. As Aliens further their [[Alien_Research_(Long_War)|research]] into humanity, their [[Alien Life Forms (Long War)|ground forces]] will gain increased health, damage, aim, and so on, and even access to many of the same kinds of [[Abilities_List_(Long_War)|perks]] XCOM utilizes, as befitting their designated role. Furthermore, as their research progresses the aliens will begin to field [[Alien_Life_Forms_(Long_War)#Alpha_Units|advanced alien types]], and in greater frequency.&lt;br /&gt;
&lt;br /&gt;
While a particular type may not be too threatening by itself, the various alien types tend to synergize well; for instance, [[Alien Life Forms (Long War)#Thin Man|Thin Men]] are good at pinning XCOM down into a long range war of attrition using their [[Abilities_List_(Long_War)#Acid Spit|Acid Spit]], good aim, &amp;amp; [[Abilities_List_(Long_War)#Suppression|Suppression]] - this can allow the high mobility [[Alien_Life_Forms_(Long_War)#Floater|Floaters]], a flying enemy type, to close in and flank XCOM. That said, aliens coordinate poorly at the tactical level, taking actions in isolation without considering any synergy with other units and without formulating any kind of cohesive tactical plan. Each alien evaluates the current state of the battlefield as its turn comes up, chooses an action based on it&#039;s AI routine (which varies from alien to alien depending on their capabilities and tendencies), and then executes it. It does not consider what other allies could do on their turn and attempt to synergize, nor does it consider the capabilities of XCOM &amp;amp; attempt to counter them. In short, aliens have a numerical and technological advantage but they&#039;re predictable and can be beaten with superior tactics.&lt;br /&gt;
&lt;br /&gt;
Aliens typically deploy in &#039;&#039;&#039;Pods&#039;&#039;&#039;, or groups of 2-8 aliens which become activated in unison if any individual member spots an XCOM operative. Certain [[Council_Missions_(Long_War)|Council Missions]] involve &amp;quot;drop ins&amp;quot;, or enemies that spawn mid-mission. Drop ins always spawn behind cover and overwatching, and are automatically activated. Drop ins are always [[Alien_Life_Forms_(Long_War)#Thin_Man|Thin Men]] in the early months, though other alien types are possible [[Council_Missions_(Long_War)#Enemy_Forces|as the campaign progresses]].&lt;br /&gt;
&lt;br /&gt;
===Pods===&lt;br /&gt;
Pods are a mechanic inherited from the vanilla game: they are groups of aliens which move together and activate together in the fog of war. Before a pod is spotted, it may stay still or patrol as a group, producing an audio cue which XCOM soldiers will hear between turns. Once an alien spots an XCOM operative on either XCOM or the aliens turn, the pod activates and the aliens take a &amp;quot;scramble&amp;quot; action, which is a single AP action that typically involves moving to the nearest bit of cover, but may also involve overwatching if the unit is of a type that does not need cover (or taking a single shot if the [[Second Wave (Long War)|Itchy Trigger Tentacle Second Wave option]] is enabled). Thereafter, members of the pod act as individual aliens, taking individual turns according to their AI script.&lt;br /&gt;
&lt;br /&gt;
Pods are comprised of one &#039;&#039;&#039;Squad Leader&#039;&#039;&#039; (often possessed with noticeably more stats and perks) &amp;amp; several regular troopers whose [[Alien_Life_Forms_(Long_War)|type]] is related to the leader and who have a chance to receive various upgrades dependent upon [[Alien_Research_(Long_War)|Alien Research]]. Later in the game, [[Alien_Life_Forms_(Long_War)#Bosses|bosses]] with noticeably larger models and massive HP pools make an appearance in certain missions.&lt;br /&gt;
&lt;br /&gt;
Pod composition is dependent upon the leader, with leaders tending to contain supporting troopers of the same or lesser type. For instance, [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]] pods tend to contain several [[Alien_Life_Forms_(Long_War)#Sectoid|Sectoids]], whose [[Abilities_List_(Long_War)#Mind_Merge|Mind Merge]] ability can empower the Mechtoid with a powerful [[Abilities_List_(Long_War)#Psi Shield|Psi Shield]], while [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]] pods tend to contain [[Alien_Life_Forms_(Long_War)#Drone|Drones]] which focus on repairing damage dealt to the Cyberdisc; conversely, pods led by [[Alien_Life_Forms_(Long_War)#Floater|Floaters]] only contain units of the same type as the leader.&lt;br /&gt;
&lt;br /&gt;
The quantity of aliens in a pod is dependent upon overall [[Alien_Research_(Long_War)|Alien Research]] as well as the total number of aliens on mission; pods are rolled randomly and random numbers of aliens are added to said pods until all available units have been assigned. Quantity and quality of aliens in individual pods are not dependent at all on [[Alien_Resources_(Long_War)|Alien Resources]], despite rumors to the contrary; the sole exception is that high resources can add [[Alien_Resources_(Long_War)#Extra_Aliens|0-3 extra total aliens to abduction missions]].&lt;br /&gt;
&lt;br /&gt;
While members of a given pod do not coordinate amongst themselves any better than disparate aliens from different pods will, there is one significant mechanic which is pod-dependent: &#039;&#039;&#039;retreat mode&#039;&#039;&#039;. If a large portion of aliens of a given pod are destroyed (usually all but 1-3 depending on the original size), the surviving members of the pod will begin to fall back, retreating out of sight of XCOM and toward good cover or other, unactivated pods. The aliens will remain in retreat mode until they enter back into vision of XCOM again, though destroying more units from the pod is sufficient to resume the retreat. Aliens entering into retreat mode will be identified by visual and auditory cues; the camera will pan toward the alien shouting or talking, and one of your soldiers will mention that they&#039;re falling back.&lt;br /&gt;
&lt;br /&gt;
Conversely, if XCOM is pushed back by the aliens, they&#039;ll call for reinforcements to hunt them down. In general, if active aliens exist on the map, aren&#039;t in retreat mode, and none of them has any XCOM operatives in sight range at the end of the aliens turn, they&#039;ll call all unactivated pods on the map (aside from the Command Pod, if any) to help them hunt down XCOM. Each unactivated pod will begin moving toward XCOMs current location inexorably, and short of retreating or being wiped out the only escape is to defeat all such enemies.&lt;br /&gt;
&lt;br /&gt;
====Pod Size====&lt;br /&gt;
Pods have a number of aliens that are directly dependent upon current [[Alien_Research_(Long_War)|Alien Research]]:&lt;br /&gt;
&lt;br /&gt;
* Small (AR &amp;gt; 0): 2-4 aliens per pod&lt;br /&gt;
* Medium (AR &amp;gt; 120): 3-6 aliens per pod&lt;br /&gt;
* Large (AR &amp;gt; 240): 4-8 aliens per pod&lt;br /&gt;
&lt;br /&gt;
Precisely how many aliens appear in each pod is a function of the overall number of aliens the mission calls for vs the number of pods available for that mission, with the game balancing aliens roughly evenly between all pods to the best it can.&lt;br /&gt;
&lt;br /&gt;
While increases in pod sizes do not necessarily lead to more aliens on missions, extra aliens rolled that can&#039;t fit into any available pod are discarded (see [[Alien Deployment (Long War)#Overflow and Pruning|Overflow and Pruning]], below). This has the largest effect during early Trap UFOs or Landed Large UFOs, which typically call for way more aliens than can fit in their Small Pods. To partially compensate, such missions typically get an extra pod or two to work with. Larger pod sizes &#039;&#039;typically&#039;&#039; means the same amount of aliens overall, just compacted into less pods - though later Trap UFOs and Landed Larges do have more aliens, as they stop discarding them due to having larger pods to work with.&lt;br /&gt;
&lt;br /&gt;
====Pod Types====&lt;br /&gt;
Pods come in three basic types: Soldier Pods, Terror Pods &amp;amp; Command Pods. Soldier pods pull from a pool of most aliens and comprise the vast majority of pods encountered on all missions; Terror Pods pull from a slightly different pool and show up on Terror missions and some large UFOs or landed UFOs. Command Pods only appear in UFOs and have relatively rigid compositions. Lastly, for [[Covert_Operations_(Long_War)|Covert Operations]], Exalt have special mechanics which govern the quantity and size of their pods. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Soldier&#039;&#039;&#039; Pods: Soldier Pods are the most common type of pod, appearing as the majority pod type in every mission except [[Missions_(Long_War)#Terror_Site|Terror Sites]] &amp;amp; [[Covert_Operations_(Long_War)|Covert Operations]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Terror&#039;&#039;&#039; Pods: Terror pods are a special type of pod that only appear in [[Missions_(Long_War)#Terror_Site|Terror Sites]], [[UFOs_(Long_War)#Large_UFOs|Large UFOs]], [[Threat (Long War)#Trap UFOs|Trap UFOs]], [[Missions_(Long_War)#Alien_Base_Assault|Alien Base Assault]], and [[Alien_Missions_(Long_War)#Retaliation|Retaliation]] missions. They tend to have a greater probability of being higher-mobility aliens, and are the only pod which can contain [[Alien_Life_Forms_(Long_War)#Chryssalid|Chryssalids]]. EXALT also make an appearance in later months.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; Pods: UFOs additionally have a special pod called the Command Pod which contains a fixed number of aliens based on UFO type. [[Alien Life Forms (Long War)#Outsider|Outsiders]] are the most common type, though [[Alien_Life_Forms_(Long_War)#Sectoid_Commander|Sectoid Commanders]] replace them on larger UFOs after XCOM [[Missions_(Long_War)#Alien_Base_Assault|assaults]] its first [[Alien_Deployment_(Long_War)#Alien_Bases|alien base]], and Ethereals start appearing after the [[Alien Artifacts (Long War)#Story related items|Ethereal Device]] is recovered. [[Alien_Life_Forms_(Long_War)#Thin_Man|Thin Men]] may also appear in very early months in place of Outsiders on [[UFOs_(Long_War)#Large_UFOs|Large UFOs]].&amp;lt;br&amp;gt;Be warned: a Command Pod, once activated, if allowed to take a turn, will issue a Call for Reinforcements, causing all remaining alien forces on the map to start moving towards its current location; this makes an early engagement against the Command Pod an incredibly risky affair. Wiping out the Command Pod before it can take a turn prevents this.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;EXALT&#039;&#039;&#039; Pods: While EXALT have a chance of appearing in Terror Pods, they appear most often in [[Covert_Operations_(Long_War)|Covert Operations]]. A typical [[Missions_(Long_War)#Covert_Extraction|Covert Extraction]] contains one jumbo pod of 3-15 EXALT (with pod sizes growing as the campaign progresses), as well as several smaller pods of 1-3 EXALT. If XCOM activates any pod and fails to kill them immediately, the remaining pods will begin slowly converging on XCOMs location. In contrast, [[Missions_(Long_War)#Covert_Data_Recovery|Data Recovery]] contains several pods of 4-6 EXALT who behave as most pods do. All Covert Operations include drop ins or spawns of lone EXALT operatives who may or may not appear in cover and may or may not overwatch.&lt;br /&gt;
&lt;br /&gt;
====Overflow and Pruning====&lt;br /&gt;
&lt;br /&gt;
The exact amount of aliens or pods used for some mission types that have randomized pods can differ from what is listed, if there is an excess of either pods or aliens.&lt;br /&gt;
&lt;br /&gt;
This can occur for:&lt;br /&gt;
* Alien Base Assaults&lt;br /&gt;
* All UFO missions (crashed, landed, trap) of all UFO types&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alien Overflow&#039;&#039;&#039;: If there are more aliens that can fit in pods, based on the current pod sizes, additional aliens are discarded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For example, if the current pod size is Small, allowing for a maximum of 4 aliens per pod, and the mission calls for up to 30 aliens in up to 6 pods, then the mission will have 4 aliens per pod x 6 pods = 24 aliens, with the remaining 6 aliens discarded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pod Pruning&#039;&#039;&#039;: If there is no alien overflow issue, Long War will pick the number of pods to use randomly based on the number of pods, current pod sizes, and number of aliens. In the process, it may remove excess pods. Specifically:&lt;br /&gt;
&lt;br /&gt;
# Calculate the number of pods necessary to fit both the fewest and largest number of aliens per pod.&lt;br /&gt;
# Pick a random number of pods to use between those two values, with equal chance of each result.&lt;br /&gt;
# Compare this chosen value with the number of pods called for by the mission type, and reduce the chosen value to that maximum if it exceeds it. &lt;br /&gt;
# Conversely, if the amount lies below the mission&#039;s ordinary maximum, pods are discarded randomly until the number of pods remaining equals the chosen value.&lt;br /&gt;
# Finally, each pod gets a balanced share of the total alien pool, so that all pods have a difference of at most 1 alien between them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For example: Let&#039;s say 16 aliens are present in 1 terror and 4 soldier pods (5 total) for a given mission, and pod sizes are currently Small (i.e. 2-4 aliens). As a result, there there could be as few as 2 aliens per pod (requiring 8 pods to fit all 16 aliens) or as much as 4 aliens per pod (requiring 4 pods to fit all 16 aliens). The game picks a random number of pods to use between 4 and 8 (i.e. 4, 5, 6, 7, or 8), with equal chance of each result (in this example, 1 in 5 chance of each outcome). Because the original mission allows for a maximum of 5 pods, this means a roll of 5, 6, 7 or 8 would cause 5 pods to be used (this would occur 4/5ths of the time). Conversely, a roll of 4 (which would only occur 1/5th of the time) would cause 4 pods to be used, with a random pod (one of the 4 soldier pods or the terror pod) discarded. With 4 pods used, each would have 4 aliens; with 5 pods used, 1 would have 4 aliens and the remainder would have 3.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Pod Composition===&lt;br /&gt;
&lt;br /&gt;
Pods are comprised of a &amp;quot;Pod Leader&amp;quot; and a number of &amp;quot;Supporting Aliens&amp;quot;. The leader determines the potential composition of the pod; the supporting aliens are usually either weaker variations of the same type of alien as the pod leader, or actual support units whose functions and capacities are designed to synergize with and improve the pod leader.&lt;br /&gt;
&lt;br /&gt;
The quantity and type of aliens is determined when the [[Missions (Long War)|ground mission]] is generated (i.e. when the crash site, landing, terror mission, abduction, etc. spawns on the geoscape). The levels of the [[pod leaders]], and thus their associated upgrades, are also determined at this time. The chance for variant upgrades (see the [[Alien Life Forms (Long War)|Alien Life Forms]] page for details) is determined the moment the mission is loaded.&lt;br /&gt;
&lt;br /&gt;
====Pod Leaders====&lt;br /&gt;
&lt;br /&gt;
The first alien in a pod is always the [[Alien Life Forms (Long War)#Pod Leader|pod leader]]. It is the pod leader alien type defines the alien type of the &#039;&#039;Adjutant&#039;&#039;, &#039;&#039;Navigator&#039;&#039;, and &#039;&#039;Generic&#039;&#039; support aliens that can appear alongside it. While some Pod Leaders are predetermined based on the type of mission being conducted (particularly for rare or notable mission types as well as DLC campaigns), the vast majority are rolled randomly according to a table of possible outcomes that change roughly based off of the number of days that have elapsed and other factors.&lt;br /&gt;
&lt;br /&gt;
Pod Leaders receive various stat boosts and bonus perks, over and above regular aliens, based on their level (see the [[Alien Life Forms (Long War)|Alien Life Forms]] article for more details). A pod leaders level can be random, fixed, or &amp;quot;tough&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Fixed: Uses a specific, predetermined leader level.&lt;br /&gt;
* Random: Uses [[Alien Life Forms (Long War)#Pod Leader|standard Leader Level randomization rules]]; every 40 [[Alien Research (Long War)|Alien Research]] increases the maximum level by 1, up to a maximum of 7 at 280 AR. At 360 AR and beyond, the chance for higher level leaders is higher, but before that, each is equally likely.&lt;br /&gt;
* Tough: Uses the same calculation as per &amp;quot;Random&amp;quot; from above, then adds +3 to the result. The maximum is still 7. See [[Alien Life Forms (Long War)#Tough Leaders|tough leaders]] for more info.&lt;br /&gt;
&lt;br /&gt;
====Support Aliens====&lt;br /&gt;
&lt;br /&gt;
The 2nd through 8th aliens in a pod are the supporting aliens. They can roll randomly to be &#039;&#039;Adjutants&#039;&#039; or &#039;&#039;Navigators&#039;&#039;, but if not they default to being a &#039;&#039;Generic&#039;&#039; support (though note that the 2nd alien in a pod is always guaranteed to be a generic support). The only thing these rolls affect is the &#039;&#039;type&#039;&#039; of alien (i.e. Sectoid vs. Thin Man), and have no effect on the aliens level or research upgrades; see [[Alien Life Forms (Long War)|Alien Life Forms]] for more information on how [[Alien Research (Long War)|Alien Research]] upgrades their ground forces.&lt;br /&gt;
&lt;br /&gt;
The pod leader defines the kinds of support aliens can appear. Weaker alien types tend to be surrounded by aliens of the same type, while strong alien types tend to be surrounded by weaker alien types. Some alien leader types have more than one Generic support alien type; in those cases, the support alien type is rolled randomly per pod, and all Generic support aliens generated within that pod will be of that type. For example, Thin Men leaders may have either Seekers or fellow Thin Men as generic supports, but not both. Furthermore, at high enough alien research, the support alien types for certain alien leader types change. This includes Sectoids, Floaters, Mutons, Heavy Floaters, Muton Elites, and EXALT Elite Operatives. In the latter case, for EXALT Elite Operatives, this only has a meaningful effect on their appearance in EXALT pods.&lt;br /&gt;
&lt;br /&gt;
====Navigator====&lt;br /&gt;
&lt;br /&gt;
Each supporting alien appearing in spots 3 through 8 has a 30% chance to be a &#039;&#039;Navigator&#039;&#039;. Up to 2 Navigators can appear in a pod, so once two are rolled, no more attempts are made. Navigators are not any more likely to have bonuses or upgrades than &#039;&#039;Generic&#039;&#039; supports, but they are sometimes of a different type than the generic support aliens. For example, a Sectoid leader is usually supported by Sectoids, but may also be accompanied by Drones, which are the Navigator. Some alien leader types have more than one Navigator alien type; in those cases, the Navigator alien type is rolled randomly per pod, and both Navigator aliens generated within that pod will be of that type. For instance, in the Sectoid example above, the Navigator alien type for a Sectoid leader pod is either Sectoids or Drones; thus, if one or two Navigators are rolled, they are either Sectoids (which is functionally identical to not having any Navigators at all, due to Sectoid being the normal support alien type in Sectoid pods) or Drones. Furthermore, at high Alien Research, the available Navigators for certain alien leaders change. This includes Sectoids, Floaters, Mutons, and Heavy Floaters.&lt;br /&gt;
&lt;br /&gt;
====Adjutant====&lt;br /&gt;
&lt;br /&gt;
Each supporting alien appearing in spots 4 through 8 has a 10% chance to be an &#039;&#039;Adjutant&#039;&#039;. This check takes priority over the Navigator check; only if a given alien fails to be an Adjutant does the game check to see if they are instead a Navigator. Only one Adjutant can appear in a pod, so once one is rolled, no more attempts are made. Adjutants are a non-leader alien of the &#039;&#039;same type&#039;&#039; as the leader alien. They are not any more likely to have bonuses or upgrades than generic supports, but certain pods that have a strong leader alien and weak support aliens can be buttressed by a second alien of the leaders type. For example, most Mechtoids are accompanied by Sectoids and Drones, but sometimes Mechtoids come in pairs; the stronger one is the Pod Leader, while the weaker one is the Adjutant.&lt;br /&gt;
&lt;br /&gt;
===Pod Composition Tables===&lt;br /&gt;
&lt;br /&gt;
====Soldier and Terror Pods====&lt;br /&gt;
&lt;br /&gt;
The following tables display the pod leader chances to appear in Soldier Pods and Terror Pods, as well as their associated &#039;&#039;&#039;Support&#039;&#039;&#039; alien type and &#039;&#039;&#039;Navigator&#039;&#039;&#039;. Reminder that the &#039;&#039;&#039;Adjutant&#039;&#039;&#039; is always the same as the leader alien type. If multiple Navigator and Support Alien types are available for a given leader, one is picked at random and applied to all Support or Navigator aliens in a pod. The dates listed are the latest possible date to apply the table. The true determination is based on the amount of [[Alien_Research_(Long_War)|Alien Research]]. Namely, for every 28 points of &#039;&#039;&#039;Alien Research&#039;&#039;&#039; (which, at minimum, is guaranteed to increase by 1 every day), a counter called [[Alien Research (Long War)#iMonth|iMonth]] increases by 1.&lt;br /&gt;
&lt;br /&gt;
:iMonth = [[Alien Research (Long War)|Alien Research]] / 28&lt;br /&gt;
&lt;br /&gt;
Changes in Generic or Navigator supports due to alien research is indicated in Bold. This includes Mutons (iMonth = 8), Sectoids (11), Floaters (12), Heavy Floaters (13), and Muton Elites (14). Furthermore, keep in mind that for the purposes of [[Missions (Long War)#UFO Landing Site|Landed UFOs]], &#039;&#039;iMonth&#039;&#039; is increased by +1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
! colspan=6 | iMonth = 0 (March 1)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Pod Leaders&lt;br /&gt;
! colspan=3 | Supporting Aliens (#2 to #8)&lt;br /&gt;
|-&lt;br /&gt;
! Leader Type&lt;br /&gt;
! Soldier %&lt;br /&gt;
! Terror %&lt;br /&gt;
! Generic&lt;br /&gt;
! Adjutant (#4 to #8)&amp;lt;br&amp;gt;10% per alien, Max 1&lt;br /&gt;
! Navigators (#3 to #8)&amp;lt;br&amp;gt;30% per alien, Max 2&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid&lt;br /&gt;
| 76%&lt;br /&gt;
| -&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Drone 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| 24%&lt;br /&gt;
| -&lt;br /&gt;
| Drone&lt;br /&gt;
| Drone&lt;br /&gt;
| Drone&lt;br /&gt;
|-&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| -&lt;br /&gt;
| 100%&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid 67%&amp;lt;br&amp;gt;Zombie 33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
! colspan=6 | iMonth = 1 (~March 29)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Pod Leaders&lt;br /&gt;
! colspan=3 | Supporting Aliens (#2 to #8)&lt;br /&gt;
|-&lt;br /&gt;
! Leader Type&lt;br /&gt;
! Soldier %&lt;br /&gt;
! Terror %&lt;br /&gt;
! Generic&lt;br /&gt;
! Adjutant (#4 to #8)&amp;lt;br&amp;gt;10% per alien, Max 1&lt;br /&gt;
! Navigators (#3 to #8)&amp;lt;br&amp;gt;30% per alien, Max 2&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid&lt;br /&gt;
| 29%&lt;br /&gt;
| -&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Drone 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| 9%&lt;br /&gt;
| -&lt;br /&gt;
| Drone&lt;br /&gt;
| Drone&lt;br /&gt;
| Drone&lt;br /&gt;
|-&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| -&lt;br /&gt;
| 62%&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid 67%&amp;lt;br&amp;gt;Zombie 33% &lt;br /&gt;
|-&lt;br /&gt;
| Floater&lt;br /&gt;
| 37%&lt;br /&gt;
| 25%&lt;br /&gt;
| Floater&lt;br /&gt;
| Floater&lt;br /&gt;
| Floater&lt;br /&gt;
|-&lt;br /&gt;
| Thin Man&lt;br /&gt;
| 35%&lt;br /&gt;
| 13%&lt;br /&gt;
| Thin Man 67%&amp;lt;br&amp;gt;Seeker 33%&lt;br /&gt;
| Thin Man&lt;br /&gt;
| Sectoid 50%&amp;lt;br&amp;gt;Thin Man 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
! colspan=6 | iMonth = 2 (~April 26)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Pod Leaders&lt;br /&gt;
! colspan=3 | Supporting Aliens (#2 to #8)&lt;br /&gt;
|-&lt;br /&gt;
! Leader Type&lt;br /&gt;
! Soldier %&lt;br /&gt;
! Terror %&lt;br /&gt;
! Generic&lt;br /&gt;
! Adjutant (#4 to #8)&amp;lt;br&amp;gt;10% per alien, Max 1&lt;br /&gt;
! Navigators (#3 to #8)&amp;lt;br&amp;gt;30% per alien, Max 2&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid&lt;br /&gt;
| 21%&lt;br /&gt;
| -&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Drone 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| 6%&lt;br /&gt;
| -&lt;br /&gt;
| Drone&lt;br /&gt;
| Drone&lt;br /&gt;
| Drone&lt;br /&gt;
|-&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| -&lt;br /&gt;
| 47%&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid 67%&amp;lt;br&amp;gt;Zombie 33% &lt;br /&gt;
|-&lt;br /&gt;
| Floater&lt;br /&gt;
| 26%&lt;br /&gt;
| 19%&lt;br /&gt;
| Floater&lt;br /&gt;
| Floater&lt;br /&gt;
| Floater&lt;br /&gt;
|-&lt;br /&gt;
| Thin Man&lt;br /&gt;
| 20%&lt;br /&gt;
| 9%&lt;br /&gt;
| Thin Men 67%&amp;lt;br&amp;gt;Seeker 33%&lt;br /&gt;
| Thin Man&lt;br /&gt;
| Sectoid 50%&amp;lt;br&amp;gt;Thin Man 50%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker&lt;br /&gt;
| 17%&lt;br /&gt;
| 25%&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker 50%&amp;lt;br&amp;gt;Drone 50%&lt;br /&gt;
|-&lt;br /&gt;
| Muton&lt;br /&gt;
| 10%&lt;br /&gt;
| -&lt;br /&gt;
| Floaters 67%&amp;lt;br&amp;gt;Mutons 33%&lt;br /&gt;
| Muton&lt;br /&gt;
| Sectoid 50%&amp;lt;br&amp;gt;Floater 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
! colspan=6 | iMonth = 3 (~May 24)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Pod Leaders&lt;br /&gt;
! colspan=3 | Supporting Aliens (#2 to #8)&lt;br /&gt;
|-&lt;br /&gt;
! Leader Type&lt;br /&gt;
! Soldier %&lt;br /&gt;
! Terror %&lt;br /&gt;
! Generic&lt;br /&gt;
! Adjutant (#4 to #8)&amp;lt;br&amp;gt;10% per alien, Max 1&lt;br /&gt;
! Navigators (#3 to #8)&amp;lt;br&amp;gt;30% per alien, Max 2&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid&lt;br /&gt;
| 12%	&lt;br /&gt;
| -&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Drone 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| 6%&lt;br /&gt;
| -&lt;br /&gt;
| Drone&lt;br /&gt;
| Drone&lt;br /&gt;
| Drone&lt;br /&gt;
|-&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| -&lt;br /&gt;
| 40%&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid 67%&amp;lt;br&amp;gt;Zombie 33% &lt;br /&gt;
|-&lt;br /&gt;
| Floater&lt;br /&gt;
| 26%&lt;br /&gt;
| 17%&lt;br /&gt;
| Floater&lt;br /&gt;
| Floater&lt;br /&gt;
| Floater&lt;br /&gt;
|-&lt;br /&gt;
| Thin Man&lt;br /&gt;
| 19%&lt;br /&gt;
| 8%&lt;br /&gt;
| Thin Men 67%&amp;lt;br&amp;gt;Seeker 33%&lt;br /&gt;
| Thin Man&lt;br /&gt;
| Sectoid 50%&amp;lt;br&amp;gt;Thin Man 50%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker&lt;br /&gt;
| 16%&lt;br /&gt;
| 21%&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker 50%&amp;lt;br&amp;gt;Drone 50%&lt;br /&gt;
|-&lt;br /&gt;
| Muton&lt;br /&gt;
| 21%&lt;br /&gt;
| 9%&lt;br /&gt;
| Floaters 67%&amp;lt;br&amp;gt;Mutons 33%&lt;br /&gt;
| Muton&lt;br /&gt;
| Sectoid 50%&amp;lt;br&amp;gt;Floater 50%&lt;br /&gt;
|-&lt;br /&gt;
| Cyberdisc&lt;br /&gt;
| -&lt;br /&gt;
| 5%&lt;br /&gt;
| Drone&lt;br /&gt;
| Cyberdisc&lt;br /&gt;
| Seeker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
! colspan=6 | iMonth = 4 (~June 21)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Pod Leaders&lt;br /&gt;
! colspan=3 | Supporting Aliens (#2 to #8)&lt;br /&gt;
|-&lt;br /&gt;
! Leader Type&lt;br /&gt;
! Soldier %&lt;br /&gt;
! Terror %&lt;br /&gt;
! Generic&lt;br /&gt;
! Adjutant (#4 to #8)&amp;lt;br&amp;gt;10% per alien, Max 1&lt;br /&gt;
! Navigators (#3 to #8)&amp;lt;br&amp;gt;30% per alien, Max 2&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid&lt;br /&gt;
| 10%&lt;br /&gt;
| -&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Drone 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| 6%&lt;br /&gt;
| -&lt;br /&gt;
| Drone&lt;br /&gt;
| Drone&lt;br /&gt;
| Drone&lt;br /&gt;
|-&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| -&lt;br /&gt;
| 32%&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid 67%&amp;lt;br&amp;gt;Zombie 33% &lt;br /&gt;
|-&lt;br /&gt;
| Floater&lt;br /&gt;
| 22%&lt;br /&gt;
| 14%&lt;br /&gt;
| Floater&lt;br /&gt;
| Floater&lt;br /&gt;
| Floater&lt;br /&gt;
|-&lt;br /&gt;
| Thin Man&lt;br /&gt;
| 16%&lt;br /&gt;
| 6%&lt;br /&gt;
| Thin Men 67%&amp;lt;br&amp;gt;Seeker 33%&lt;br /&gt;
| Thin Man&lt;br /&gt;
| Sectoid 50%&amp;lt;br&amp;gt;Thin Man 50%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker&lt;br /&gt;
| 15%&lt;br /&gt;
| 17%&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker 50%&amp;lt;br&amp;gt;Drone 50%&lt;br /&gt;
|-&lt;br /&gt;
| Muton&lt;br /&gt;
| 22%&lt;br /&gt;
| 7%&lt;br /&gt;
| Floaters 67%&amp;lt;br&amp;gt;Mutons 33%&lt;br /&gt;
| Muton&lt;br /&gt;
| Sectoid 50%&amp;lt;br&amp;gt;Floater 50%&lt;br /&gt;
|-&lt;br /&gt;
| Cyberdisc&lt;br /&gt;
| 9%&lt;br /&gt;
| 24%&lt;br /&gt;
| Drone&lt;br /&gt;
| Cyberdisc&lt;br /&gt;
| Seeker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
! colspan=6 | iMonth = 5 (~July 19)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Pod Leaders&lt;br /&gt;
! colspan=3 | Supporting Aliens (#2 to #8)&lt;br /&gt;
|-&lt;br /&gt;
! Leader Type&lt;br /&gt;
! Soldier %&lt;br /&gt;
! Terror %&lt;br /&gt;
! Generic&lt;br /&gt;
! Adjutant (#4 to #8)&amp;lt;br&amp;gt;10% per alien, Max 1&lt;br /&gt;
! Navigators (#3 to #8)&amp;lt;br&amp;gt;30% per alien, Max 2&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid&lt;br /&gt;
| 10%&lt;br /&gt;
| -&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Drone 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| 5%&lt;br /&gt;
| -&lt;br /&gt;
| Drone&lt;br /&gt;
| Drone&lt;br /&gt;
| Drone&lt;br /&gt;
|-&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| -&lt;br /&gt;
| 29%&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid 67%&amp;lt;br&amp;gt;Zombie 33% &lt;br /&gt;
|-&lt;br /&gt;
| Floater&lt;br /&gt;
| 20%&lt;br /&gt;
| 11%&lt;br /&gt;
| Floater&lt;br /&gt;
| Floater&lt;br /&gt;
| Floater&lt;br /&gt;
|-&lt;br /&gt;
| Thin Man&lt;br /&gt;
| 16%&lt;br /&gt;
| 6%&lt;br /&gt;
| Thin Man 67%&amp;lt;br&amp;gt;Seeker 33%&lt;br /&gt;
| Thin Man&lt;br /&gt;
| Sectoid 50%&amp;lt;br&amp;gt;Thin Man 50%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker&lt;br /&gt;
| 13%&lt;br /&gt;
| 15%&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker 50%&amp;lt;br&amp;gt;Drone 50%&lt;br /&gt;
|-&lt;br /&gt;
| Muton&lt;br /&gt;
| 20%&lt;br /&gt;
| 6%&lt;br /&gt;
| Floater 67%&amp;lt;br&amp;gt;Muton 33%&lt;br /&gt;
| Muton&lt;br /&gt;
| Sectoid 50%&amp;lt;br&amp;gt;Floater 50%&lt;br /&gt;
|-&lt;br /&gt;
| Cyberdisc&lt;br /&gt;
| 8%&lt;br /&gt;
| 21%&lt;br /&gt;
| Drone&lt;br /&gt;
| Cyberdisc&lt;br /&gt;
| Seeker&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| -&lt;br /&gt;
| 3%&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Floater 33% &lt;br /&gt;
| Berserker&lt;br /&gt;
| Berserker 50%&amp;lt;br&amp;gt;Floater 50%&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| 8%&lt;br /&gt;
| 9%&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| Drone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
! colspan=6 | iMonth = 6 (~August 16)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Pod Leaders&lt;br /&gt;
! colspan=3 | Supporting Aliens (#2 to #8)&lt;br /&gt;
|-&lt;br /&gt;
! Leader Type&lt;br /&gt;
! Soldier %&lt;br /&gt;
! Terror %&lt;br /&gt;
! Generic&lt;br /&gt;
! Adjutant (#4 to #8)&amp;lt;br&amp;gt;10% per alien, Max 1&lt;br /&gt;
! Navigators (#3 to #8)&amp;lt;br&amp;gt;30% per alien, Max 2&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid&lt;br /&gt;
| 9%&lt;br /&gt;
| -&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Drone 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| 5%&lt;br /&gt;
| -&lt;br /&gt;
| Drone&lt;br /&gt;
| Drone&lt;br /&gt;
| Drone&lt;br /&gt;
|-&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| -&lt;br /&gt;
| 26%&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid 67%&amp;lt;br&amp;gt;Zombie 33% &lt;br /&gt;
|-&lt;br /&gt;
| Floater&lt;br /&gt;
| 6%&lt;br /&gt;
| 11%&lt;br /&gt;
| Floater&lt;br /&gt;
| Floater&lt;br /&gt;
| Floater&lt;br /&gt;
|-&lt;br /&gt;
| Thin Man&lt;br /&gt;
| 15%&lt;br /&gt;
| 6%&lt;br /&gt;
| Thin Man 67%&amp;lt;br&amp;gt;Seeker 33%&lt;br /&gt;
| Thin Man&lt;br /&gt;
| Sectoid 50%&amp;lt;br&amp;gt;Thin Man 50%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker&lt;br /&gt;
| 12%&lt;br /&gt;
| 13%&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker 50%&amp;lt;br&amp;gt;Drone 50%&lt;br /&gt;
|-&lt;br /&gt;
| Muton&lt;br /&gt;
| 19%&lt;br /&gt;
| 6%&lt;br /&gt;
| Floater 67%&amp;lt;br&amp;gt;Muton 33%&lt;br /&gt;
| Muton&lt;br /&gt;
| Sectoid 50%&amp;lt;br&amp;gt;Floater 50%&lt;br /&gt;
|-&lt;br /&gt;
| Cyberdisc&lt;br /&gt;
| 8%&lt;br /&gt;
| 19%&lt;br /&gt;
| Drone&lt;br /&gt;
| Cyberdisc&lt;br /&gt;
| Seeker&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| 20%&lt;br /&gt;
| 11%&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Floater 33%&lt;br /&gt;
| Berserker&lt;br /&gt;
| Berserker 50%&amp;lt;br&amp;gt;Floater 50%&lt;br /&gt;
|- &lt;br /&gt;
| Mechtoid&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| Drone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
! colspan=6 | iMonth = 7 (~September 13)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Pod Leaders&lt;br /&gt;
! colspan=3 | Supporting Aliens (#2 to #8)&lt;br /&gt;
|-&lt;br /&gt;
! Leader Type&lt;br /&gt;
! Soldier %&lt;br /&gt;
! Terror %&lt;br /&gt;
! Generic&lt;br /&gt;
! Adjutant (#4 to #8)&amp;lt;br&amp;gt;10% per alien, Max 1&lt;br /&gt;
! Navigators (#3 to #8)&amp;lt;br&amp;gt;30% per alien, Max 2&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid&lt;br /&gt;
| 8%&lt;br /&gt;
| -&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Drone 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| 3%&lt;br /&gt;
| -&lt;br /&gt;
| Drone&lt;br /&gt;
| Drone&lt;br /&gt;
| Drone&lt;br /&gt;
|-&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| -&lt;br /&gt;
| 26%&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid 67%&amp;lt;br&amp;gt;Zombie 33% &lt;br /&gt;
|-&lt;br /&gt;
| Floater&lt;br /&gt;
| 6%&lt;br /&gt;
| 5%&lt;br /&gt;
| Floater&lt;br /&gt;
| Floater&lt;br /&gt;
| Floater&lt;br /&gt;
|-&lt;br /&gt;
| Thin Man&lt;br /&gt;
| 13%&lt;br /&gt;
| 5%&lt;br /&gt;
| Thin Men 67%&amp;lt;br&amp;gt;Seeker 33%&lt;br /&gt;
| Thin Man&lt;br /&gt;
| Sectoid 50%&amp;lt;br&amp;gt;Thin Man 50%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker&lt;br /&gt;
| 11%&lt;br /&gt;
| 14%&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker 50%&amp;lt;br&amp;gt;Drone 50%&lt;br /&gt;
|-&lt;br /&gt;
| Muton&lt;br /&gt;
| 17%&lt;br /&gt;
| 5%&lt;br /&gt;
| Floaters 67%&amp;lt;br&amp;gt;Mutons 33%&lt;br /&gt;
| Muton&lt;br /&gt;
| Sectoid 50%&amp;lt;br&amp;gt;Floater 50%&lt;br /&gt;
|-&lt;br /&gt;
| Cyberdisc&lt;br /&gt;
| 7%&lt;br /&gt;
| 18%&lt;br /&gt;
| Drone&lt;br /&gt;
| Cyberdisc&lt;br /&gt;
| Seeker&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| 17%&lt;br /&gt;
| 10%&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Floater 33%&lt;br /&gt;
| Berserker&lt;br /&gt;
| Berserker 50%&amp;lt;br&amp;gt;Floater 50%&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| Drone&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid Commander&lt;br /&gt;
| 6%&lt;br /&gt;
| 5%&lt;br /&gt;
| Outsider 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
| Sectoid Commander&lt;br /&gt;
| Mechtoid 50%&amp;lt;br&amp;gt;Outsider 50%&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid (Variant Pod)&lt;br /&gt;
| 6%&lt;br /&gt;
| 4%&lt;br /&gt;
| Muton 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| Sectoid Commander 50%&amp;lt;br&amp;gt;Drone 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
! colspan=6 | iMonth = 8 (~October 11)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Pod Leaders&lt;br /&gt;
! colspan=3 | Supporting Aliens (#2 to #8)&lt;br /&gt;
|-&lt;br /&gt;
! Leader Type&lt;br /&gt;
! Soldier %&lt;br /&gt;
! Terror %&lt;br /&gt;
! Generic&lt;br /&gt;
! Adjutant (#4 to #8)&amp;lt;br&amp;gt;10% per alien, Max 1&lt;br /&gt;
! Navigators (#3 to #8)&amp;lt;br&amp;gt;30% per alien, Max 2&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid&lt;br /&gt;
| 6%&lt;br /&gt;
| -&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Drone 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| 3%&lt;br /&gt;
| -&lt;br /&gt;
| Drone&lt;br /&gt;
| Drone&lt;br /&gt;
| Drone&lt;br /&gt;
|-&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| -&lt;br /&gt;
| 20%&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid 67%&amp;lt;br&amp;gt;Zombie 33% &lt;br /&gt;
|-&lt;br /&gt;
| Floater&lt;br /&gt;
| 4%&lt;br /&gt;
| 4%&lt;br /&gt;
| Floater&lt;br /&gt;
| Floater&lt;br /&gt;
| Floater&lt;br /&gt;
|-&lt;br /&gt;
| Thin Man&lt;br /&gt;
| 10%&lt;br /&gt;
| 4%&lt;br /&gt;
| Thin Men 67%&amp;lt;br&amp;gt;Seeker 33%&lt;br /&gt;
| Thin Man&lt;br /&gt;
| Sectoid 50%&amp;lt;br&amp;gt;Thin Man 50%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker&lt;br /&gt;
| 9%&lt;br /&gt;
| 11%&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker 50%&amp;lt;br&amp;gt;Drone 50%&lt;br /&gt;
|-&lt;br /&gt;
| Muton&lt;br /&gt;
| 13%&lt;br /&gt;
| 4%&lt;br /&gt;
| &#039;&#039;&#039;Muton 67%&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Floater 33%&#039;&#039;&#039;&lt;br /&gt;
| Muton&lt;br /&gt;
| &#039;&#039;&#039;Muton 67%&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Seeker 33%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Cyberdisc&lt;br /&gt;
| 9%&lt;br /&gt;
| 15%&lt;br /&gt;
| Drone&lt;br /&gt;
| Cyberdisc&lt;br /&gt;
| Seeker&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| 10%&lt;br /&gt;
| 8%&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| Drone&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| 14%&lt;br /&gt;
| 9%&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Floater 33%&lt;br /&gt;
| Berserker&lt;br /&gt;
| Berserker 50%&amp;lt;br&amp;gt;Floater 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid Commander&lt;br /&gt;
| 4%&lt;br /&gt;
| 4%&lt;br /&gt;
| Outsider 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
| Sectoid Commander&lt;br /&gt;
| Mechtoid 50%&amp;lt;br&amp;gt;Outsider 50%&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid (Variant Pod)&lt;br /&gt;
| 4%&lt;br /&gt;
| 2%&lt;br /&gt;
| Muton 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| Sectoid Commander 50%&amp;lt;br&amp;gt;Drone 50%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Floater&lt;br /&gt;
| 14%&lt;br /&gt;
| 9%&lt;br /&gt;
| Floater 67%&amp;lt;br&amp;gt;Heavy Floater 33%&lt;br /&gt;
| Heavy Floater&lt;br /&gt;
| Floater 50%&amp;lt;br&amp;gt;Chryssalid 50%&lt;br /&gt;
|-&lt;br /&gt;
| EXALT&lt;br /&gt;
| -&lt;br /&gt;
| 3%&lt;br /&gt;
| EXALT Operative&lt;br /&gt;
| EXALT&lt;br /&gt;
| EXALT&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite&lt;br /&gt;
| -&lt;br /&gt;
| 7%&lt;br /&gt;
| Elite Operative&lt;br /&gt;
| EXALT Elite&lt;br /&gt;
| EXALT Elite&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
! colspan=6 | iMonth = 9 (~November 8)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Pod Leaders&lt;br /&gt;
! colspan=3 | Supporting Aliens (#2 to #8)&lt;br /&gt;
|-&lt;br /&gt;
! Leader Type&lt;br /&gt;
! Soldier %&lt;br /&gt;
! Terror %&lt;br /&gt;
! Generic&lt;br /&gt;
! Adjutant (#4 to #8)&amp;lt;br&amp;gt;10% per alien, Max 1&lt;br /&gt;
! Navigators (#3 to #8)&amp;lt;br&amp;gt;30% per alien, Max 2&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid&lt;br /&gt;
| 7%&lt;br /&gt;
| -&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Drone 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| 2%&lt;br /&gt;
| -&lt;br /&gt;
| Drone&lt;br /&gt;
| Drone&lt;br /&gt;
| Drone&lt;br /&gt;
|-&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| -&lt;br /&gt;
| 20%&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid 67%&amp;lt;br&amp;gt;Zombie 33% &lt;br /&gt;
|-&lt;br /&gt;
| Floater&lt;br /&gt;
| 5%&lt;br /&gt;
| 5%&lt;br /&gt;
| Floater&lt;br /&gt;
| Floater&lt;br /&gt;
| Floater&lt;br /&gt;
|-&lt;br /&gt;
| Thin Man&lt;br /&gt;
| 9%&lt;br /&gt;
| 4%&lt;br /&gt;
| Thin Man 67%&amp;lt;br&amp;gt;Seeker 33%&lt;br /&gt;
| Thin Man&lt;br /&gt;
| Sectoid 50%&amp;lt;br&amp;gt;Thin Man 50%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker&lt;br /&gt;
| 7%&lt;br /&gt;
| 6%&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker 50%&amp;lt;br&amp;gt;Drone 50%&lt;br /&gt;
|-&lt;br /&gt;
| Muton&lt;br /&gt;
| 12%&lt;br /&gt;
| 4%&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Floater 33%&lt;br /&gt;
| Muton&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Seeker 33%&lt;br /&gt;
|-&lt;br /&gt;
| Cyberdisc&lt;br /&gt;
| 9%&lt;br /&gt;
| 15%&lt;br /&gt;
| Drone&lt;br /&gt;
| Cyberdisc&lt;br /&gt;
| Seeker&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| 11%&lt;br /&gt;
| 8%&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| Drone&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| 7%&lt;br /&gt;
| 8%&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Floater 33%&lt;br /&gt;
| Berserker&lt;br /&gt;
| Berserker 50%&amp;lt;br&amp;gt;Floater 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid Commander&lt;br /&gt;
| 4%&lt;br /&gt;
| 2%&lt;br /&gt;
| Outsider 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
| Sectoid Commander&lt;br /&gt;
| Mechtoid 50%&amp;lt;br&amp;gt;Outsider 50%&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid (Variant Pod)&lt;br /&gt;
| 5%&lt;br /&gt;
| 2%&lt;br /&gt;
| Muton 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| Sectoid Commander 50%&amp;lt;br&amp;gt;Drone 50%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Floater&lt;br /&gt;
| 14%&lt;br /&gt;
| 8%&lt;br /&gt;
| Floater 67%&amp;lt;br&amp;gt;Heavy Floater 33%&lt;br /&gt;
| Heavy Floater&lt;br /&gt;
| Floater 50%&amp;lt;br&amp;gt;Chryssalid 50%&lt;br /&gt;
|-&lt;br /&gt;
| EXALT&lt;br /&gt;
| -&lt;br /&gt;
| 4%&lt;br /&gt;
| EXALT Operative&lt;br /&gt;
| EXALT&lt;br /&gt;
| EXALT&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite&lt;br /&gt;
| -&lt;br /&gt;
| 6%&lt;br /&gt;
| Elite Operative&lt;br /&gt;
| EXALT Elite&lt;br /&gt;
| EXALT Elite&lt;br /&gt;
|-&lt;br /&gt;
| Muton Elite&lt;br /&gt;
| 8%&lt;br /&gt;
| 5%&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Muton Elite 16.67%&amp;lt;br&amp;gt;Berserker 16.67%&lt;br /&gt;
| Muton Elite&lt;br /&gt;
| Muton Elite 40%&amp;lt;br&amp;gt;Heavy Floater 30%&amp;lt;br&amp;gt;Mechtoid 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
! colspan=6 | iMonth = 10 (~December 6)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Pod Leaders&lt;br /&gt;
! colspan=3 | Supporting Aliens (#2 to #8)&lt;br /&gt;
|-&lt;br /&gt;
! Leader Type&lt;br /&gt;
! Soldier %&lt;br /&gt;
! Terror %&lt;br /&gt;
! Generic&lt;br /&gt;
! Adjutant (#4 to #8)&amp;lt;br&amp;gt;10% per alien, Max 1&lt;br /&gt;
! Navigators (#3 to #8)&amp;lt;br&amp;gt;30% per alien, Max 2&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid&lt;br /&gt;
| 6%&lt;br /&gt;
| -&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Drone 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| 3%&lt;br /&gt;
| -&lt;br /&gt;
| Drone&lt;br /&gt;
| Drone&lt;br /&gt;
| Drone&lt;br /&gt;
|-&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| -&lt;br /&gt;
| 19%&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid 67%&amp;lt;br&amp;gt;Zombie 33% &lt;br /&gt;
|-&lt;br /&gt;
| Floater&lt;br /&gt;
| 5%&lt;br /&gt;
| 4%&lt;br /&gt;
| Floater&lt;br /&gt;
| Floater&lt;br /&gt;
| Floater&lt;br /&gt;
|-&lt;br /&gt;
| Thin Man&lt;br /&gt;
| 9%&lt;br /&gt;
| 4%&lt;br /&gt;
| Thin Men 67%&amp;lt;br&amp;gt;Seeker 33%&lt;br /&gt;
| Thin Man&lt;br /&gt;
| Sectoid 50%&amp;lt;br&amp;gt;Thin Man 50%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker&lt;br /&gt;
| 7%&lt;br /&gt;
| 6%&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker 50%&amp;lt;br&amp;gt;Drone 50%&lt;br /&gt;
|-&lt;br /&gt;
| Muton&lt;br /&gt;
| 11%&lt;br /&gt;
| 4%&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Floater 33%&lt;br /&gt;
| Muton&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Seeker 33%&lt;br /&gt;
|-&lt;br /&gt;
| Cyberdisc&lt;br /&gt;
| 9%&lt;br /&gt;
| 14%&lt;br /&gt;
| Drone&lt;br /&gt;
| Cyberdisc&lt;br /&gt;
| Seeker&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| 11%&lt;br /&gt;
| 8%&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| Drone&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| 7%&lt;br /&gt;
| 7%&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Floater 33%&lt;br /&gt;
| Berserker&lt;br /&gt;
| Berserker 50%&amp;lt;br&amp;gt;Floater 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid Commander&lt;br /&gt;
| 9%&lt;br /&gt;
| 4%&lt;br /&gt;
| Outsider 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
| Sectoid Commander&lt;br /&gt;
| Mechtoid 50%&amp;lt;br&amp;gt;Outsider 50%&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid (Variant Pod)&lt;br /&gt;
| 5%&lt;br /&gt;
| 3%&lt;br /&gt;
| Muton 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| Sectoid Commander 50%&amp;lt;br&amp;gt;Drone 50%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Floater&lt;br /&gt;
| 11%&lt;br /&gt;
| 8%&lt;br /&gt;
| Floater 67%&amp;lt;br&amp;gt;Heavy Floater 33%&lt;br /&gt;
| Heavy Floater&lt;br /&gt;
| Floater 50%&amp;lt;br&amp;gt;Chryssalid 50%&lt;br /&gt;
|- &lt;br /&gt;
| EXALT&lt;br /&gt;
| -&lt;br /&gt;
| 3%&lt;br /&gt;
| EXALT Operative&lt;br /&gt;
| EXALT&lt;br /&gt;
| EXALT&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite&lt;br /&gt;
| -&lt;br /&gt;
| 6%&lt;br /&gt;
| Elite Operative&lt;br /&gt;
| EXALT Elite&lt;br /&gt;
| EXALT Elite&lt;br /&gt;
|-&lt;br /&gt;
| Muton Elite&lt;br /&gt;
| 7%&lt;br /&gt;
| 4%&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Muton Elite 16.67%&amp;lt;br&amp;gt;Berserker 16.67%&lt;br /&gt;
| Muton Elite&lt;br /&gt;
| Muton Elite 40%&amp;lt;br&amp;gt;Heavy Floater 30%&amp;lt;br&amp;gt;Mechtoid 30%&lt;br /&gt;
|-&lt;br /&gt;
| Sectopod&lt;br /&gt;
| -&lt;br /&gt;
| 6%&lt;br /&gt;
| Drone&lt;br /&gt;
| Sectopod&lt;br /&gt;
| Seeker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
! colspan=6 | iMonth = 11 (~January 3)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Pod Leaders&lt;br /&gt;
! colspan=3 | Supporting Aliens (#2 to #8)&lt;br /&gt;
|-&lt;br /&gt;
! Leader Type&lt;br /&gt;
! Soldier %&lt;br /&gt;
! Terror %&lt;br /&gt;
! Generic&lt;br /&gt;
! Adjutant (#4 to #8)&amp;lt;br&amp;gt;10% per alien, Max 1&lt;br /&gt;
! Navigators (#3 to #8)&amp;lt;br&amp;gt;30% per alien, Max 2&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid&lt;br /&gt;
| 6%&lt;br /&gt;
| -&lt;br /&gt;
| &#039;&#039;&#039;Sectoid 50%&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Elite Operative 50%&#039;&#039;&#039;&lt;br /&gt;
| Sectoid&lt;br /&gt;
| &#039;&#039;&#039;Mechtoid 50%&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Elite Operative 50%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| 3%&lt;br /&gt;
| -&lt;br /&gt;
| Drone &lt;br /&gt;
| Drone &lt;br /&gt;
| Drone &lt;br /&gt;
|-&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| -&lt;br /&gt;
| 18%&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid 67%&amp;lt;br&amp;gt;Zombie 33% &lt;br /&gt;
|-&lt;br /&gt;
| Floater&lt;br /&gt;
| 5%&lt;br /&gt;
| 4%&lt;br /&gt;
| Floater&lt;br /&gt;
| Floater&lt;br /&gt;
| Floater&lt;br /&gt;
|-&lt;br /&gt;
| Thin Man&lt;br /&gt;
| 9%&lt;br /&gt;
| 4%&lt;br /&gt;
| Thin Man 67%&amp;lt;br&amp;gt;Seeker 33%&lt;br /&gt;
| Thin Man&lt;br /&gt;
| Sectoid 50%&amp;lt;br&amp;gt;Thin Man 50%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker&lt;br /&gt;
| 7%&lt;br /&gt;
| 5%&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker 50%&amp;lt;br&amp;gt;Drone 50%&lt;br /&gt;
|-&lt;br /&gt;
| Muton&lt;br /&gt;
| 11%&lt;br /&gt;
| 4%&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Floater 33%&lt;br /&gt;
| Muton&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Seeker 33%&lt;br /&gt;
|-&lt;br /&gt;
| Cyberdisc&lt;br /&gt;
| 9%&lt;br /&gt;
| 14%&lt;br /&gt;
| Drone&lt;br /&gt;
| Cyberdisc&lt;br /&gt;
| Seeker&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| 11%&lt;br /&gt;
| 7%&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| Drone&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| 7%&lt;br /&gt;
| 8%&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Floater 33%&lt;br /&gt;
| Berserker&lt;br /&gt;
| Berserker 50%&amp;lt;br&amp;gt;Floater 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid Commander&lt;br /&gt;
| 9%&lt;br /&gt;
| 4%&lt;br /&gt;
| Outsider 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
| Sectoid Commander&lt;br /&gt;
| Mechtoid 50%&amp;lt;br&amp;gt;Outsider 50%&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid (Variant Pod)&lt;br /&gt;
| 5%&lt;br /&gt;
| 2%&lt;br /&gt;
| Muton 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| Sectoid Commander 50%&amp;lt;br&amp;gt;Drone 50%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Floater&lt;br /&gt;
| 11%&lt;br /&gt;
| 8%&lt;br /&gt;
| Floater 67%&amp;lt;br&amp;gt;Heavy Floater 33%&lt;br /&gt;
| Heavy Floater&lt;br /&gt;
| Floater 50%&amp;lt;br&amp;gt;Chryssalid 50%&lt;br /&gt;
|-&lt;br /&gt;
| EXALT&lt;br /&gt;
| -&lt;br /&gt;
| 3%&lt;br /&gt;
| EXALT Operative&lt;br /&gt;
| EXALT&lt;br /&gt;
| EXALT&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite&lt;br /&gt;
| -&lt;br /&gt;
| 6%&lt;br /&gt;
| Elite Operative&lt;br /&gt;
| EXALT Elite&lt;br /&gt;
| EXALT Elite&lt;br /&gt;
|-&lt;br /&gt;
| Muton Elite&lt;br /&gt;
| 7%&lt;br /&gt;
| 3%&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Muton Elite 16.67%&amp;lt;br&amp;gt;Berserker 16.67%&lt;br /&gt;
| Muton Elite&lt;br /&gt;
| Muton Elite 40%&amp;lt;br&amp;gt;Heavy Floater 30%&amp;lt;br&amp;gt;Mechtoid 30%&lt;br /&gt;
|-&lt;br /&gt;
| Sectopod&lt;br /&gt;
| -&lt;br /&gt;
| 6%&lt;br /&gt;
| Drone&lt;br /&gt;
| Sectopod&lt;br /&gt;
| Seeker&lt;br /&gt;
|-&lt;br /&gt;
| Ethereal&lt;br /&gt;
| -&lt;br /&gt;
| 3%&lt;br /&gt;
| Muton Elite 67%&amp;lt;br&amp;gt;Heavy Floater 33%&lt;br /&gt;
| Ethereal&lt;br /&gt;
| Muton Elite 50%&amp;lt;br&amp;gt;Mechtoid 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
! colspan=6 | iMonth = 12 (~January 31)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Pod Leaders&lt;br /&gt;
! colspan=3 | Supporting Aliens (#2 to #8)&lt;br /&gt;
|-&lt;br /&gt;
! Leader Type&lt;br /&gt;
! Soldier %&lt;br /&gt;
! Terror %&lt;br /&gt;
! Generic&lt;br /&gt;
! Adjutant (#4 to #8)&amp;lt;br&amp;gt;10% per alien, Max 1&lt;br /&gt;
! Navigators (#3 to #8)&amp;lt;br&amp;gt;30% per alien, Max 2&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid&lt;br /&gt;
| 6%&lt;br /&gt;
| -&lt;br /&gt;
| Sectoid 50%&amp;lt;br&amp;gt;Elite Operative 50%&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Mechtoid 50%&amp;lt;br&amp;gt;Elite Operative 50%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| 2%&lt;br /&gt;
| -&lt;br /&gt;
| Drone &lt;br /&gt;
| Drone &lt;br /&gt;
| Drone &lt;br /&gt;
|-&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| -&lt;br /&gt;
| 18%&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid 67%&amp;lt;br&amp;gt;Zombie 33% &lt;br /&gt;
|-&lt;br /&gt;
| Floater&lt;br /&gt;
| 5%&lt;br /&gt;
| 4%&lt;br /&gt;
| &#039;&#039;&#039;Floater 67%&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Heavy Floater 33% &#039;&#039;&#039;&lt;br /&gt;
| Floater&lt;br /&gt;
| &#039;&#039;&#039;Floater 50%&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Heavy Floater 50%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Thin Man&lt;br /&gt;
| 8%&lt;br /&gt;
| 3%&lt;br /&gt;
| Thin Man 67%&amp;lt;br&amp;gt;Seeker 33%&lt;br /&gt;
| Thin Man&lt;br /&gt;
| Sectoid 50%&amp;lt;br&amp;gt;Thin Man 50%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker&lt;br /&gt;
| 7%&lt;br /&gt;
| 5%&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker 50%&amp;lt;br&amp;gt;Drone 50%&lt;br /&gt;
|-&lt;br /&gt;
| Muton&lt;br /&gt;
| 10%&lt;br /&gt;
| 4%&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Floater 33%&lt;br /&gt;
| Muton&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Seeker 33%&lt;br /&gt;
|-&lt;br /&gt;
| Cyberdisc&lt;br /&gt;
| 8%&lt;br /&gt;
| 13%&lt;br /&gt;
| Drone&lt;br /&gt;
| Cyberdisc&lt;br /&gt;
| Seeker&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| 11%&lt;br /&gt;
| 8%&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| Drone&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| 6%&lt;br /&gt;
| 7%&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Floater 33%&lt;br /&gt;
| Berserker&lt;br /&gt;
| Berserker 50%&amp;lt;br&amp;gt;Floater 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid Commander&lt;br /&gt;
| 8%&lt;br /&gt;
| 4%&lt;br /&gt;
| Outsider 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
| Sectoid Commander&lt;br /&gt;
| Mechtoid 50%&amp;lt;br&amp;gt;Outsider 50%&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid (Variant Pod)&lt;br /&gt;
| 5%&lt;br /&gt;
| 2%&lt;br /&gt;
| Muton 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| Sectoid Commander 50%&amp;lt;br&amp;gt;Drone 50%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Floater&lt;br /&gt;
| 9%&lt;br /&gt;
| 7%&lt;br /&gt;
| Floater 67%&amp;lt;br&amp;gt;Heavy Floater 33%&lt;br /&gt;
| Heavy Floater&lt;br /&gt;
| Floater 50%&amp;lt;br&amp;gt;Chryssalid 50%&lt;br /&gt;
|-&lt;br /&gt;
| EXALT&lt;br /&gt;
| -&lt;br /&gt;
| 3%&lt;br /&gt;
| EXALT Operative&lt;br /&gt;
| EXALT&lt;br /&gt;
| EXALT&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite&lt;br /&gt;
| -&lt;br /&gt;
| 6%&lt;br /&gt;
| Elite Operative&lt;br /&gt;
| EXALT Elite&lt;br /&gt;
| EXALT Elite&lt;br /&gt;
|-&lt;br /&gt;
| Muton Elite&lt;br /&gt;
| 11%&lt;br /&gt;
| 4%&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Muton Elite 16.67%&amp;lt;br&amp;gt;Berserker 16.67%&lt;br /&gt;
| Muton Elite&lt;br /&gt;
| Muton Elite 40%&amp;lt;br&amp;gt;Heavy Floater 30%&amp;lt;br&amp;gt;Mechtoid 30%&lt;br /&gt;
|-&lt;br /&gt;
| Sectopod&lt;br /&gt;
| -&lt;br /&gt;
| 8%&lt;br /&gt;
| Drone&lt;br /&gt;
| Sectopod&lt;br /&gt;
| Seeker&lt;br /&gt;
|-&lt;br /&gt;
| Ethereal&lt;br /&gt;
| 4%&lt;br /&gt;
| 3%&lt;br /&gt;
| Muton Elite 67%&amp;lt;br&amp;gt;Heavy Floater 33%&lt;br /&gt;
| Ethereal&lt;br /&gt;
| Muton Elite 50%&amp;lt;br&amp;gt;Mechtoid 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
! colspan=6 | iMonth = 13 (~February 28)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Pod Leaders&lt;br /&gt;
! colspan=3 | Supporting Aliens (#2 to #8)&lt;br /&gt;
|-&lt;br /&gt;
! Leader Type&lt;br /&gt;
! Soldier %&lt;br /&gt;
! Terror %&lt;br /&gt;
! Generic&lt;br /&gt;
! Adjutant (#4 to #8)&amp;lt;br&amp;gt;10% per alien, Max 1&lt;br /&gt;
! Navigators (#3 to #8)&amp;lt;br&amp;gt;30% per alien, Max 2&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid&lt;br /&gt;
| 6%&lt;br /&gt;
| -&lt;br /&gt;
| Sectoid 50%&amp;lt;br&amp;gt;Elite Operative 50%&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Mechtoid 50%&amp;lt;br&amp;gt;Elite Operative 50%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| 2%&lt;br /&gt;
| -&lt;br /&gt;
| Drone&lt;br /&gt;
| Drone &lt;br /&gt;
| Drone &lt;br /&gt;
|-&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| -&lt;br /&gt;
| 17%&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid 67%&amp;lt;br&amp;gt;Zombie 33% &lt;br /&gt;
|-&lt;br /&gt;
| Floater&lt;br /&gt;
| 4%&lt;br /&gt;
| 4%&lt;br /&gt;
| Floater 67%&amp;lt;br&amp;gt;Heavy Floater 33%&lt;br /&gt;
| Floater&lt;br /&gt;
| Floater 50%&amp;lt;br&amp;gt;Heavy Floater 50%&lt;br /&gt;
|-&lt;br /&gt;
| Thin Man&lt;br /&gt;
| 8%&lt;br /&gt;
| 4%&lt;br /&gt;
| Thin Men 67%&amp;lt;br&amp;gt;Seeker 33%&lt;br /&gt;
| Thin Man&lt;br /&gt;
| Sectoid 50%&amp;lt;br&amp;gt;Thin Man 50%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker&lt;br /&gt;
| 6%&lt;br /&gt;
| 5%&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker 50%&amp;lt;br&amp;gt;Drone 50%&lt;br /&gt;
|-&lt;br /&gt;
| Muton&lt;br /&gt;
| 10%&lt;br /&gt;
| 3%&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Floater 33%&lt;br /&gt;
| Muton&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Seeker 33%&lt;br /&gt;
|-&lt;br /&gt;
| Cyberdisc&lt;br /&gt;
| 8%&lt;br /&gt;
| 13%&lt;br /&gt;
| Drone&lt;br /&gt;
| Cyberdisc&lt;br /&gt;
| Seeker&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| 10%&lt;br /&gt;
| 7%&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| Drone&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| 6%&lt;br /&gt;
| 7%&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Floater 33%&lt;br /&gt;
| Berserker&lt;br /&gt;
| Berserker 50%&amp;lt;br&amp;gt;Floater 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid Commander&lt;br /&gt;
| 8%&lt;br /&gt;
| 4%&lt;br /&gt;
| Outsider 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
| Sectoid Commander&lt;br /&gt;
| Mechtoid 50%&amp;lt;br&amp;gt;Outsider 50%&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid (Variant Pod)&lt;br /&gt;
| 6%&lt;br /&gt;
| 5%&lt;br /&gt;
| Muton 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| Sectoid Commander 50%&amp;lt;br&amp;gt;Drone 50%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Floater&lt;br /&gt;
| 9%&lt;br /&gt;
| 7%&lt;br /&gt;
| &#039;&#039;&#039;Heavy Floater 67%&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Floater 33%&#039;&#039;&#039;&lt;br /&gt;
| Heavy Floater&lt;br /&gt;
| &#039;&#039;&#039;Heavy Floater 50%&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Chryssalid 50%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| EXALT&lt;br /&gt;
| -&lt;br /&gt;
| 3%&lt;br /&gt;
| EXALT Operative&lt;br /&gt;
| EXALT&lt;br /&gt;
| EXALT&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite&lt;br /&gt;
| -&lt;br /&gt;
| 5%&lt;br /&gt;
| Elite Operative&lt;br /&gt;
| EXALT Elite&lt;br /&gt;
| EXALT Elite&lt;br /&gt;
|-&lt;br /&gt;
| Muton Elite&lt;br /&gt;
| 10%&lt;br /&gt;
| 4%&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Muton Elite 16.67%&amp;lt;br&amp;gt;Berserker 16.67%&lt;br /&gt;
| Muton Elite&lt;br /&gt;
| Muton Elite 40%&amp;lt;br&amp;gt;Heavy Floater 30%&amp;lt;br&amp;gt;Mechtoid 30%&lt;br /&gt;
|-&lt;br /&gt;
| Sectopod&lt;br /&gt;
| 3%&lt;br /&gt;
| 8%&lt;br /&gt;
| Drone&lt;br /&gt;
| Sectopod&lt;br /&gt;
| Seeker&lt;br /&gt;
|-&lt;br /&gt;
| Ethereal&lt;br /&gt;
| 3%&lt;br /&gt;
| 3%&lt;br /&gt;
| Muton Elite 67%&amp;lt;br&amp;gt;Heavy Floater 33%&lt;br /&gt;
| Ethereal&lt;br /&gt;
| Muton Elite 50%&amp;lt;br&amp;gt;Mechtoid 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
! colspan=6 | iMonth = 14+ (~March 28)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Pod Leaders&lt;br /&gt;
! colspan=3 | Supporting Aliens (#2 to #8)&lt;br /&gt;
|-&lt;br /&gt;
! Leader Type&lt;br /&gt;
! Soldier %&lt;br /&gt;
! Terror %&lt;br /&gt;
! Generic&lt;br /&gt;
! Adjutant (#4 to #8)&amp;lt;br&amp;gt;10% per alien, Max 1&lt;br /&gt;
! Navigators (#3 to #8)&amp;lt;br&amp;gt;30% per alien, Max 2&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid&lt;br /&gt;
| 6%&lt;br /&gt;
| -&lt;br /&gt;
| Sectoid 50%&amp;lt;br&amp;gt;Elite Operative 50%&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Mechtoid 50%&amp;lt;br&amp;gt;Elite Operative 50%&lt;br /&gt;
|-&lt;br /&gt;
| Drone&lt;br /&gt;
| 2%&lt;br /&gt;
| -&lt;br /&gt;
| Drone &lt;br /&gt;
| Drone &lt;br /&gt;
| Drone &lt;br /&gt;
|-&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| -&lt;br /&gt;
| 17%&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid&lt;br /&gt;
| Chryssalid 67%&amp;lt;br&amp;gt;Zombie 33% &lt;br /&gt;
|-&lt;br /&gt;
| Floater&lt;br /&gt;
| 4%&lt;br /&gt;
| 4%&lt;br /&gt;
| Floater 67%&amp;lt;br&amp;gt;Heavy Floater 33% &lt;br /&gt;
| Floater&lt;br /&gt;
| Floater 50%&amp;lt;br&amp;gt;Heavy Floater 50%&lt;br /&gt;
|-&lt;br /&gt;
| Thin Man&lt;br /&gt;
| 8%&lt;br /&gt;
| 4%&lt;br /&gt;
| Thin Men 67%&amp;lt;br&amp;gt;Seeker 33%&lt;br /&gt;
| Thin Man&lt;br /&gt;
| Sectoid 50%&amp;lt;br&amp;gt;Thin Man 50%&lt;br /&gt;
|-&lt;br /&gt;
| Seeker&lt;br /&gt;
| 6%&lt;br /&gt;
| 5%&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker&lt;br /&gt;
| Seeker 50%&amp;lt;br&amp;gt;Drone 50%&lt;br /&gt;
|-&lt;br /&gt;
| Muton&lt;br /&gt;
| 10%&lt;br /&gt;
| 3%&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Floater 33%&lt;br /&gt;
| Muton&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Seeker 33%&lt;br /&gt;
|-&lt;br /&gt;
| Cyberdisc&lt;br /&gt;
| 8%&lt;br /&gt;
| 13%&lt;br /&gt;
| Drone&lt;br /&gt;
| Cyberdisc&lt;br /&gt;
| Seeker&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| 10%&lt;br /&gt;
| 7%&lt;br /&gt;
| Sectoid&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| Drone&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| 6%&lt;br /&gt;
| 7%&lt;br /&gt;
| Muton 67%&amp;lt;br&amp;gt;Floater 33% &lt;br /&gt;
| Berserker&lt;br /&gt;
| Berserker 50%&amp;lt;br&amp;gt;Floater 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid Commander&lt;br /&gt;
| 8%&lt;br /&gt;
| 4%&lt;br /&gt;
| Outsider 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
| Sectoid Commander&lt;br /&gt;
| Mechtoid 50%&amp;lt;br&amp;gt;Outsider 50%&lt;br /&gt;
|-&lt;br /&gt;
| Mechtoid (Variant Pod)&lt;br /&gt;
| 6%&lt;br /&gt;
| 5%&lt;br /&gt;
| Muton 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
| Mechtoid&lt;br /&gt;
| Sectoid Commander 50%&amp;lt;br&amp;gt;Drone 50%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Floater&lt;br /&gt;
| 9%&lt;br /&gt;
| 7%&lt;br /&gt;
| Heavy Floater 67%&amp;lt;br&amp;gt;Floater 33%&lt;br /&gt;
| Heavy Floater&lt;br /&gt;
| Heavy Floater 50%&amp;lt;br&amp;gt;Chryssalid 50%&lt;br /&gt;
|-&lt;br /&gt;
| EXALT&lt;br /&gt;
| -&lt;br /&gt;
| 3%&lt;br /&gt;
| EXALT Operative&lt;br /&gt;
| EXALT&lt;br /&gt;
| EXALT&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite&lt;br /&gt;
| -&lt;br /&gt;
| 5%&lt;br /&gt;
| Elite Operative&lt;br /&gt;
| EXALT Elite&lt;br /&gt;
| EXALT Elite&lt;br /&gt;
|-&lt;br /&gt;
| Muton Elite&lt;br /&gt;
| 10%&lt;br /&gt;
| 4%&lt;br /&gt;
| &#039;&#039;&#039;Muton Elite 50%&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Muton 25%&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Berserker 25%&#039;&#039;&#039;&lt;br /&gt;
| Muton Elite&lt;br /&gt;
| Muton Elite 40%&amp;lt;br&amp;gt;Heavy Floater 30%&amp;lt;br&amp;gt;Mechtoid 30%&lt;br /&gt;
|-&lt;br /&gt;
| Sectopod&lt;br /&gt;
| 3%&lt;br /&gt;
| 8%&lt;br /&gt;
| Drone&lt;br /&gt;
| Sectopod&lt;br /&gt;
| Seeker&lt;br /&gt;
|-&lt;br /&gt;
| Ethereal&lt;br /&gt;
| 3%&lt;br /&gt;
| 3%&lt;br /&gt;
| Muton Elite 67%&amp;lt;br&amp;gt;Heavy Floater 33%&lt;br /&gt;
| Ethereal&lt;br /&gt;
| Muton Elite 50%&amp;lt;br&amp;gt;Mechtoid 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Command Pods====&lt;br /&gt;
&lt;br /&gt;
One command pod appears in every crashed UFO mission. They do not move or patrol.&lt;br /&gt;
&lt;br /&gt;
Before the first [[Missions (Long War)#Alien Base Assault|Alien Base Assault]], all Command pods are led by [[Alien Life Forms (Long War)#Outsider|Outsiders]], and most Command pods except for large UFOs are staffed exclusively by Outsiders (Thin Men can appear in some cases if the Command pod for a UFO has 3 or more aliens). Afterwards, Command pods for all UFOs except Scouts and Fighters are led either by [[Alien Life Forms (Long War)#Sectoid Commander|Sectoid Commanders]] or, following the collection of the [[Alien Artifacts (Long War)#Story_related_items|Ethereal Device]], [[Alien Life Forms (Long War)#Ethereal|Ethereals]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
! colspan=4 | Command Pods&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Command Pod&amp;lt;br&amp;gt;Leaders (#1)&lt;br /&gt;
! colspan=3 | Supporting Aliens (#2 to #6)&lt;br /&gt;
|-&lt;br /&gt;
! Generic (#2 to #6)&lt;br /&gt;
! Adjutant (#4 to #6)&amp;lt;br&amp;gt;10% per alien, Max 1&lt;br /&gt;
! Navigators (#3 to #6)&amp;lt;br&amp;gt;30% per alien, Max 2&lt;br /&gt;
|-&lt;br /&gt;
| Outsider&lt;br /&gt;
| Outsider&lt;br /&gt;
| Outsider&lt;br /&gt;
| Outsider 67%&amp;lt;br&amp;gt;Thin Men 33%&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid Commander&lt;br /&gt;
| Outsider 50%&amp;lt;br&amp;gt;Sectoid 50%&lt;br /&gt;
| Sectoid Commander&lt;br /&gt;
| Mechtoid 50%&amp;lt;br&amp;gt;Outsider 50%&lt;br /&gt;
|-&lt;br /&gt;
| Ethereal&lt;br /&gt;
| Muton Elite 67%&amp;lt;br&amp;gt;Heavy Floater 33%&lt;br /&gt;
| Ethereal&lt;br /&gt;
| Muton Elite 50%&amp;lt;br&amp;gt;Mechtoid 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====EXALT Pods====&lt;br /&gt;
&lt;br /&gt;
All pods led by an EXALT leader, whether they are in EXALT missions or mid-to-lategame Terror pods, follow this structure. A given EXALT pod leader usually has a 25% chance to be an Operator, Heavy, Sniper, or Medic, though some leaders are fixed as Operators in certain early game EXALT missions. Note that the generic support type for EXALT Elite Operatives changes when iMonth &amp;gt;= 6 (i.e. [[Alien Research (Long War)|Alien Research]] &amp;gt;= 168).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | EXALT Pods&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Pod Leaders&lt;br /&gt;
! colspan=3 | Supporting EXALT&lt;br /&gt;
|-&lt;br /&gt;
! Generic&lt;br /&gt;
! Adjutant&amp;lt;br&amp;gt;10% per support, Max 1&lt;br /&gt;
! Navigators&amp;lt;br&amp;gt;30% per support, Max 2&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Operator&lt;br /&gt;
| EXALT Operator&lt;br /&gt;
| EXALT Operator&lt;br /&gt;
| 50%: EXALT Heavy &amp;lt;br&amp;gt;50%: EXALT Sniper &lt;br /&gt;
|-&lt;br /&gt;
| EXALT Heavy&lt;br /&gt;
| EXALT Operator&lt;br /&gt;
| EXALT Heavy&lt;br /&gt;
| 50%: EXALT Sniper&amp;lt;br&amp;gt;50%: EXALT Medic&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Sniper&lt;br /&gt;
| EXALT Operator&lt;br /&gt;
| EXALT Sniper&lt;br /&gt;
| 50%: EXALT Heavy&amp;lt;br&amp;gt;50%: EXALT Medic&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Medic&lt;br /&gt;
| EXALT Operator&lt;br /&gt;
| EXALT Medic&lt;br /&gt;
| 50%: EXALT Heavy&amp;lt;br&amp;gt;50%: EXALT Sniper&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Operator&lt;br /&gt;
| EXALT Operator&amp;lt;br&amp;gt;([[Alien Research (Long War)|AR]] &amp;gt;= 168: Elite Operator)&lt;br /&gt;
| EXALT Elite Operator&lt;br /&gt;
| 50%: EXALT Elite Heavy&amp;lt;br&amp;gt;50%: EXALT Elite Sniper&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Heavy&lt;br /&gt;
| EXALT Elite Operator&lt;br /&gt;
| EXALT Elite Heavy&lt;br /&gt;
| 50%: EXALT Elite Sniper&amp;lt;br&amp;gt;50%: EXALT Elite Medic&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Sniper&lt;br /&gt;
| EXALT Elite Operator&lt;br /&gt;
| EXALT Elite Sniper&lt;br /&gt;
| 50%: EXALT Elite Heavy&amp;lt;br&amp;gt;50%: EXALT Elite Medic&lt;br /&gt;
|-&lt;br /&gt;
| EXALT Elite Medic&lt;br /&gt;
| EXALT Elite Operator&lt;br /&gt;
| EXALT Elite Medic&lt;br /&gt;
| 50%: EXALT Elite Heavy&amp;lt;br&amp;gt;50%: EXALT Elite Sniper&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Geoscape==&lt;br /&gt;
&lt;br /&gt;
Aliens begin the invasion by taking over a target country to establish a base of operations, choosing a random continent that is not the same as the players starting continent and then choosing a random country in said continent. At some point in March of the first year, the chosen country will inexplicably leave XCOM, seemingly without warning; in reality, the aliens launched a large-scale operation called an [[Alien_Missions_(Long_War)#Infiltrate|Infiltration]] mission in which they capture and control the local leadership, setting up a [[Alien_Deployment_(Long_War)#Alien_Bases|Base]] to project their influence and coordinate operations. To prevent further Infiltration missions, XCOM will have to maintain a constant pressure over the aliens in the coming months, denying the aliens success in their ground and air operations so that they view XCOM as a more important [[Threat_(Long_War)|Threat]], or denying and starving the aliens of [[Alien_Resources_(Long_War)|Resources]]; either is sufficient to prevent aliens from capturing countries instantly, though XCOM will still have to deal with the spread of [[Panic_(Long_War)|panic]] which, if allowed to reach critical levels, provides aliens with a window to capture countries smoothly and easily without the use of the relatively expensive Infiltration mission.&lt;br /&gt;
&lt;br /&gt;
===Air Operations===&lt;br /&gt;
:&#039;&#039;Main article: [[Alien Missions (Long War)]]&lt;br /&gt;
&lt;br /&gt;
The Aliens conduct various [[Alien_Missions_(Long_War)|UFO missions]] in the air to achieve their nefarious ends and support their invasion effort. Missions are planned monthly, at the start of the month, and take into consideration [[Alien_Resources_(Long_War)|Alien Resources]] and the [[Threat_(Long_War)|Threat Level]] the aliens perceive XCOM to represent. Damaging, shooting down, destroying and/or raiding UFOs is one of few means of denying &amp;amp; depriving the aliens of resources; ironically, doing so also increases threat, so XCOM always finds itself caught between protecting countries from a surge in alien resources and protecting itself from a surge in perceived threat.&lt;br /&gt;
&lt;br /&gt;
The Aliens primary strategy is to invade and take over the globe; they perform this by capturing countries, tending to focus on those adjacent to their existing holdings first before expanding outward to other continents. This tendency is governed primarily by an RNG that is biased towards focusing efforts on the highest [[Panic_(Long_War)|Panic]] countries (see [[Alien Deployment (Long War)#Strategic Target|Strategic Target]], below), though there is always a possibility of another target being chosen. [[Alien_Missions_(Long_War)#Bomb|Bombing runs]] and [[Alien_Missions_(Long_War)#Terrorize_Populace|Terror missions]] are used to spread [[Panic_(Long_War)|Panic]] to targeted countries to allow the aliens a window to infiltrate and control the local leadership and then install a [[Alien_Deployment_(Long_War)#Alien_Bases|base]]; with enough [[Alien_Resources_(Long_War)|resources]], however, the aliens will attempt [[Alien_Missions_(Long_War)#Infiltrate|Infiltration]] missions to capture countries directly regardless of panic levels.&lt;br /&gt;
&lt;br /&gt;
The Aliens will attempt to [[Alien_Missions_(Long_War)#Scout|Scout]] out and then [[Alien_Missions_(Long_War)#Hunt|Hunt]] down satellites to deny XCOM their primary means of engaging UFOs, with the RNG biased towards protecting their own bases from being raided before striking at XCOM-controlled airspace to deny XCOM air superiority. The Aliens&#039; available intelligence on XCOM satellites is abstracted somewhat: they will spend their monthly [[Alien_Missions_(Long_War)#Hunt|Hunt]] missions - representing satellites they&#039;ve located through other means - to strike at XCOM satellites directly; conversely, they&#039;ll spend their monthly [[Alien_Missions_(Long_War)#Scout|Scout]] missions to try and locate satellites, spawning an additional [[Alien_Missions_(Long_War)#Hunt|Hunt]] mission over and above their monthly supply if the mission is successful. Where they are Scouting or Hunting is completely random, though they will always run the designated missions in countries with a Satellite over them.&lt;br /&gt;
&lt;br /&gt;
If the Aliens consider XCOM a large enough threat, they will begin to focus their efforts on [[Alien_Missions_(Long_War)#Retaliation|sabotaging XCOM operations directly]]. Above-average resources and threat is sufficient grounds to get them to send a ground team after your [[Missions_(Long_War)#XCOM_Air_Base_Defense|Interceptor Bases]], though they&#039;ll only start doing so once XCOM has built it&#039;s first [[Air_Combat_(Long_War)#Aircraft|Firestorm]]. They&#039;ll even initiate an [[Missions_(Long_War)#XCOM_Base_Defense|assault on XCOM Headquarters]] directly, though this requires a few months of maximum threat and resources to get the aliens to take such drastic &amp;amp; costly measures. High threat will also increase the likelihood that the Aliens will attempt to [[Threat (Long War)#Trap UFOs|ambush]] XCOM ground forces by sending a larger contingent of aliens to a given landed UFO than normal, though keep in mind that only UFOs that have &#039;&#039;successfully&#039;&#039; landed can be traps.&lt;br /&gt;
&lt;br /&gt;
The Aliens also run various missions across the globe to support their invasion efforts: [[Alien_Missions_(Long_War)#Research|Research]] missions to give their [[UFOs_(Long_War)|air]] and [[Alien_Life_Forms_(Long_War)|ground]] forces a statistical edge in combat and [[Alien_Missions_(Long_War)#Harvest|Harvest]] missions to increase their supply of [[Alien_Resources_(Long_War)|Resources]] so that they can field more missions and more powerful UFOs. Denying the Aliens the ability to do either helps in the long term, though the need to respond is not as dire as it is for other missions. On top of that, at high enough threat, the Aliens will often try to avoid XCOM-controlled countries when harvesting resources, though being forced to choose less optimal sites reduces the return. Lastly, Aliens will also conduct [[Alien_Missions_(Long_War)#Abduction|Abduction]] missions - for nebulous and mysterious reasons that may tie in with their overall purpose for invasions. Abduction missions don&#039;t particularly help the aliens or hurt XCOM, though failing to respond to them will still spread panic.&lt;br /&gt;
&lt;br /&gt;
===Abduction Difficulty===&lt;br /&gt;
&lt;br /&gt;
[[Missions (Long War)#Abduction|Abduction]] difficulty can be 0 (light), 1 (medium), 2 (heavy), or 3 (swarming).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;base difficulty rating&#039;&#039; is 0 or 1 (randomly determined, with a 50% possibility for each). If [[Alien Research (Long War)|Alien Research]] &amp;gt; 210, add an additional random 0 or 1 (again, 50% for each). In total, that&#039;s 25% for 0, 50% for 1, and 25% for 2.&lt;br /&gt;
&lt;br /&gt;
This base value is modified by the Act the game is currently in. You can easily tell what act the game is in by noting the background music change in the HQ.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Act&lt;br /&gt;
! Trigger&lt;br /&gt;
! Mod&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.youtube.com/watch?v=SvMN89NSFb0 Act 1]&lt;br /&gt;
| Start of the game&lt;br /&gt;
| +0&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.youtube.com/watch?v=T6bXcD0VBzI Act 2]&lt;br /&gt;
| Interrogate first Alien&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.youtube.com/watch?v=klE6VqLGNP0 Act 3]&lt;br /&gt;
| After [[Missions (Long War)#Alien Base Assault|Alien Base Assault]]&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The base value is also modified by the [[Panic (Long War)|panic]] level of the target country:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Panic&lt;br /&gt;
! Mod&lt;br /&gt;
|-&lt;br /&gt;
| 0-19&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| 20-39&lt;br /&gt;
| +0&lt;br /&gt;
|-&lt;br /&gt;
| 40-59&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| 60-79&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| 80-99&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Finally, the difficulty rating is clamped to between 0 (light) and 3 (swarming).&lt;br /&gt;
&lt;br /&gt;
===Alien Bases===&lt;br /&gt;
As the Aliens expand their coverage over the globe, they install &#039;&#039;&#039;Bases&#039;&#039;&#039; to exert pressure and psionic control over the local governments. Where XCOM fails to present itself as an adequate [[Threat_(Long_War)|threat]] and given a surge in [[Alien_Resources_(Long_War)|resources]], the Aliens will [[Alien_Missions_(Long_War)#Infiltrate|capture]] target countries directly with a large scale military operation; that said, a country too busy managing it&#039;s own [[Panic_(Long_War)#Country_Defection|panicking]] citizens due to unchecked alien activity will effectively hand itself over on a silver platter. Regardless of the method, the country will withdraw from the Council, and soon an &#039;&#039;&#039;Alien Base&#039;&#039;&#039; will be constructed on the target country to cement their foothold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alien Bases&#039;&#039;&#039; provide aliens with a selection of benefits:&lt;br /&gt;
&lt;br /&gt;
#They exert control over a target country, preventing it from returning to the XCOM project while the base is intact. Captured countries will no longer provide XCOM [[The_Council_(Long_War)#Funding|funding]] &amp;amp; will not make requests to the Council; as a consequence, XCOMs means of acquiring additional income &amp;amp; personnel is disrupted. Finally, XCOM will be deprived of any country &amp;amp; continent bonuses associated with the given country, though XCOMs starting country bonus (if the aliens manage to capture XCOMs starting country) will not be removed.&lt;br /&gt;
#They provide the Aliens a monthly supply of [[Alien_Research_(Long_War)#Bonus Research|Bonus Research]], which steadily increases the capabilities of their air and ground forces. More research means more [[Alien_Life_Forms_(Long_War)|alien types]] and higher-leveled aliens, as well as more powerful [[UFOs_(Long_War)|UFOs]].&lt;br /&gt;
#They provide the Aliens with a steady supply of [[Alien_Resources_(Long_War)|Resources]], which allows them to run more dangerous [[Alien_Missions_(Long_War)|air operations]] more frequently &amp;amp; using more powerful [[UFOs_(Long_War)|UFOs]].&lt;br /&gt;
&lt;br /&gt;
To rob the aliens of these benefits, these bases [[Missions_(Long_War)#Alien_Base_Assault|can be assaulted]], though locating them requires progressing far enough through the main research path to research [[Research_(Long_War)#Xenology|Alien Operations]] and unlock production of the [[Alien Artifacts (Long War)#Story related items|Skeleton Key]] (as per vanilla), as well as installing a [[Air Combat (Long War)#Aircraft|Satellite]] over the target country. However, unlike vanilla, multiple bases can be assaulted per playthrough (one for each country that leaves the XCOM project); in fact, doing so returns the country to the fold and allows it to resume its funding and make requests.&lt;br /&gt;
&lt;br /&gt;
===Strategic Target===&lt;br /&gt;
&lt;br /&gt;
For some [[Alien Missions (Long War)|UFO sorties]], including UFOs conducting [[Alien Missions (Long War)#Terrorize|Terror attacks]], [[Alien Missions (Long War)#Bomb|Bombing campaigns]], and [[Alien Missions (Long War)#Infiltrate|Infiltration missions]] the aliens select a &amp;quot;strategic target&amp;quot; from among those countries that are geographically adjacent to existing alien bases, prioritizing those with the highest panic.&lt;br /&gt;
&lt;br /&gt;
[[File:Council Adjacency Diagram (Long War).png]]&lt;br /&gt;
&lt;br /&gt;
The above diagram shows all adjacencies. Every time the aliens select a strategic target, they select the three countries with the most panic from among a list of &#039;&#039;all&#039;&#039; countries adjacent to &#039;&#039;any&#039;&#039; alien base. &lt;br /&gt;
&lt;br /&gt;
The strategic target selected is:&lt;br /&gt;
:90% of the time: The country with the most panic&lt;br /&gt;
:5% of the time: The country with the second-most panic&lt;br /&gt;
:5% of the time: The country with the third-most panic&lt;br /&gt;
&lt;br /&gt;
This random selection is performed for &#039;&#039;each&#039;&#039; individual UFO sortie and is calculated at the beginning of the month when the mission is scheduled.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Aliens (Long War) Navbar}}&lt;br /&gt;
[[Category: Aliens (Long War)]]&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>J2Greene</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Council_Requests_(Long_War)&amp;diff=121625</id>
		<title>Council Requests (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Council_Requests_(Long_War)&amp;diff=121625"/>
		<updated>2025-04-14T04:19:18Z</updated>

		<summary type="html">&lt;p&gt;J2Greene: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc (Long War)|20}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Council requests&#039;&#039;&#039; come from random Council countries that haven&#039;t left the XCOM project. Having fewer or more Council countries has no effect on the overall rate at which you receive requests. They generally require certain conditions be completed before they can be unlocked, mainly the completion of specific Research projects.&lt;br /&gt;
&lt;br /&gt;
Requests trigger every 36-72 hours. While the game will not normally select requests you haven&#039;t completed the requirements for, if for whatever reason an invalid request is selected, the request is skipped and goes on cooldown for another 36-72 hours. This can occur if you randomly roll an identical request (same country, same item) or if you get an Interceptor Transfer request, which is disabled.&lt;br /&gt;
&lt;br /&gt;
Each item the Council can request is normally equally likely to be selected as any other; the more items you fulfill the requirements for, the less likely any one specific item will be requested. That said, each item the Council can request has a special cooldown associated with it that prevents the game from repeatedly asking for the same thing unless there are no other alternatives. The first time you complete a request, it goes on cooldown for 40 days. Each subsequent time you complete a request, it goes on cooldown for 10 days. A request with an active cooldown will only be selected if all other valid requests that you meet the requirements for are also on cooldown.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
===Soldiers===&lt;br /&gt;
Soldier rewards are normally ranked Corporal by default, but can upgrade to Sergeant in the following circumstances:&lt;br /&gt;
&lt;br /&gt;
:Corporal by Default&lt;br /&gt;
:Sergeant starting February 2017 (after 11 months) if the requesting country&#039;s Defense &amp;gt; 50&lt;br /&gt;
	&lt;br /&gt;
===Scientists, Engineers===&lt;br /&gt;
If a request would provide Scientists or Engineers as a reward, but XCOM has &amp;gt; 120 of them, there is a 33% chance to convert the reward to a soldier and a 33% chance to convert it to cash instead. Use the following formula to compute the cash value offered in the exchange, where &amp;quot;base reward&amp;quot; is the minimum number of Scientists/Engineers the request offered and &amp;quot;sale price&amp;quot; is the value the item sells for on the Gray Market.&lt;br /&gt;
&lt;br /&gt;
:Cash Reward = (Sale Price + base reward) x 1.25 x qty requested&lt;br /&gt;
&lt;br /&gt;
All regular cash rewards listed in this page are also derived from the above formula, where &amp;quot;base reward&amp;quot; for regular cash rewards defaults to 2.&lt;br /&gt;
	&lt;br /&gt;
===Panic Reduction===&lt;br /&gt;
Panic Reduction rewards always apply -20 Panic to the requesting country.&lt;br /&gt;
&lt;br /&gt;
===Country Defense===&lt;br /&gt;
Every country has a Defense rating (shown by the shield icon in the Situation Room) that ranges from 0 to 100. Every time a request is completed for a country, its Defense rating increases by +10, unless playing with France&#039;s starting bonus &#039;&#039;Quai d&#039;Orsay&#039;&#039;, in which case the Defense increases by +14.&lt;br /&gt;
&lt;br /&gt;
This rating has two effects:&lt;br /&gt;
#A country has a Defense% chance to reduce [[Panic (Long War)|panic]] from &#039;&#039;any&#039;&#039; source by half&lt;br /&gt;
#A country has a Defense% / 2 chance to interfere with [[UFOs (Long War)|UFOs]] attempting to [[Alien Missions (Long War)#Hunt|hunt down]] the Satellite in the country, preventing them from locating and destroying the Satellite.&lt;br /&gt;
&lt;br /&gt;
==Requests List==&lt;br /&gt;
===Transfer Request===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Request&lt;br /&gt;
! Quantity&lt;br /&gt;
! Time Limit&lt;br /&gt;
! Reward&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[File:Inv Satellite.png|128px|link=Air Combat (Long War)#Aircraft|Satellite Transfer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Air Combat (Long War)#Aircraft|Satellite Transfer]]&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|33 Days&amp;lt;br&amp;gt;8 hours&lt;br /&gt;
|2 Engineers&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[File:Inv Interceptor.png|128px|link=Air Combat (Long War)#Aircraft|Interceptor Transfer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Air Combat (Long War)#Aircraft|Interceptor Transfer]]&#039;&#039;&#039;	&lt;br /&gt;
|1&lt;br /&gt;
|10 Days&lt;br /&gt;
|§150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Interceptor Transfer request can be rolled but appears to always fail, which means the game doesn&#039;t give you a request and simply puts the request timer back on cooldown for another 36-72 hours. Normally it would occur if the requesting country is not in your home continent and has a satellite but its Continental Interceptor Bay has 3 or fewer Interceptors.&lt;br /&gt;
&lt;br /&gt;
The Satellite Transfer request can only trigger if the requesting country doesn&#039;t have a satellite. This means it is less likely than any other request to appear, proportional to the number of satellites you have in the air. Of course, it&#039;s still the only request that can appear from the beginning of the game, so you&#039;ll see it a lot in the early game.&lt;br /&gt;
&lt;br /&gt;
===Artifact Sales===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Request !! Requirement !! Quantity !! Time Limit !! Reward&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[File:Weapon Fragments (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Weapon Fragment]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien materials|Weapon Fragment]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Materials and Aerospace|Alien Weaponry]]&lt;br /&gt;
|2-5 x Months Elapsed&amp;lt;br&amp;gt;Min 12, Max 50&lt;br /&gt;
|10 Days&lt;br /&gt;
|1 Engineer&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[File:Alien Alloys (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Alien Alloys]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien materials|Alien Alloys]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Materials and Aerospace|Alien Materials]]&lt;br /&gt;
|2-5 x Months Elapsed&amp;lt;br&amp;gt;Min 12, Max 50&lt;br /&gt;
|10 Days&lt;br /&gt;
|§6.25 x qty (33%)&amp;lt;br&amp;gt; or 2 Scientists (33%)&amp;lt;br&amp;gt; or 2 Engineers (33%)&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[File:Elerium (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Elerium]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien materials|Elerium]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Materials and Aerospace|Alien Materials]] &lt;br /&gt;
|2-5 x Months Elapsed&amp;lt;br&amp;gt;Min 12, Max 50&lt;br /&gt;
|10 Days&lt;br /&gt;
|§6.25 x qty (33%)&amp;lt;br&amp;gt; or 2 Scientists (33%)&amp;lt;br&amp;gt; or 2 Engineers (33%)		&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[File:Meld Icon (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Meld]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien materials|Meld]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Materials and Aerospace|Alien Materials]]&lt;br /&gt;
|2-5 x Months Elapsed&amp;lt;br&amp;gt;Min 12, Max 50&lt;br /&gt;
|20 Days&lt;br /&gt;
|§7.5 x qty (33%)&amp;lt;br&amp;gt; or 2 Scientists (33%)&amp;lt;br&amp;gt; or 2 Engineers (33%)&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:UFO Flight Computer (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|UFO Flight Computer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien devices|UFO Flight Computer]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Materials and Aerospace|Alien Computers]]&lt;br /&gt;
|3&lt;br /&gt;
|10 Days&lt;br /&gt;
|1 or 2 (50%:50%)&amp;lt;br&amp;gt;out of&amp;lt;br&amp;gt;Reward Soldier&amp;lt;br&amp;gt;2 Scientists&amp;lt;br&amp;gt;2 Engineers&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:UFO Power Source (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|UFO Power Source]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien devices|UFO Power Source]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Materials and Aerospace|Alien Power Systems]]&lt;br /&gt;
|2&lt;br /&gt;
|20 Days&lt;br /&gt;
|§155 and&amp;lt;br&amp;gt;1 out of&amp;lt;br&amp;gt;§155&amp;lt;br&amp;gt;Reward Soldier&amp;lt;br&amp;gt;2 Scientists&amp;lt;br&amp;gt;2 Engineers&lt;br /&gt;
|- align=center				&lt;br /&gt;
|[[File:Alien Stasis Tank (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Stasis Tank]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien devices|Alien Stasis Tank]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Sectoid Commander&amp;lt;br&amp;gt;Autopsy]]&lt;br /&gt;
|10&lt;br /&gt;
|10 Days&lt;br /&gt;
|2 Scientists&lt;br /&gt;
|- align=center		&lt;br /&gt;
|[[File:Alien Surgery (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Surgery]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien devices|Alien Surgery]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Sectoid Commander&amp;lt;br&amp;gt;Autopsy]] &lt;br /&gt;
|6&lt;br /&gt;
|10 Days&lt;br /&gt;
|2 Scientists&lt;br /&gt;
|- align=center		&lt;br /&gt;
|[[File:Alien Entertainment (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Entertainment]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien devices|Alien Entertainment]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research_(Long_War)#Xenology|Alien Communications]]&lt;br /&gt;
|1&lt;br /&gt;
|15 Days&lt;br /&gt;
|Panic -20&lt;br /&gt;
|- align=center		&lt;br /&gt;
|[[File:Fusion Core (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Fusion Core]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien devices|Fusion Core]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Plasma Weapons|Fusion Weapons]]&lt;br /&gt;
|1&lt;br /&gt;
|10 Days&lt;br /&gt;
|8-10 Engineers&amp;lt;br&amp;gt;AND&amp;lt;br&amp;gt;2-6 Scientists&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Corpse Sales===		&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Request !! Requirement !! Quantity !! Time Limit !! Reward&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Sectoid 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Sectoid Corpses]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Sectoid Corpses]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Xenology|Xenobiology]]&lt;br /&gt;
|1-4 x Months Elapsed&amp;lt;br&amp;gt;Min 6, Max 20&lt;br /&gt;
|20 Days&lt;br /&gt;
|1-2 Scientists&lt;br /&gt;
|- align=center		&lt;br /&gt;
|[[File:Thin Man 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Thin Man Corpses]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Thin Man&amp;lt;br&amp;gt;Corpses]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Thin Man&amp;lt;br&amp;gt;Autopsy]]&lt;br /&gt;
|1-4 x Months Elapsed&amp;lt;br&amp;gt;Min 6, Max 20&lt;br /&gt;
|10 Days&lt;br /&gt;
|Reward Soldier (33%)&amp;lt;br&amp;gt; or 2 Scientists (33%)&amp;lt;br&amp;gt; or 2 Engineers (33%)&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Floater 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Floater Corpses]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Floater Corpses]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Floater Autopsy]]&lt;br /&gt;
|1-4 x Months Elapsed&amp;lt;br&amp;gt;Min 6, Max 20&lt;br /&gt;
|10 Days&lt;br /&gt;
|Reward Soldier (33%)&amp;lt;br&amp;gt; or 2 Scientists (33%)&amp;lt;br&amp;gt; or 2 Engineers (33%)&lt;br /&gt;
|- align=center				&lt;br /&gt;
|[[File:Chryssalid 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Chryssalid Carcasses]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Chryssalid Carcasses]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Chryssalid Autopsy]] &lt;br /&gt;
|10&lt;br /&gt;
|10 Days&lt;br /&gt;
|2 Scientists&lt;br /&gt;
|- align=center		&lt;br /&gt;
|[[File:Muton 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Muton Corpses]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Muton Corpses]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Muton Autopsy]]&lt;br /&gt;
|1-4 x Months Elapsed&amp;lt;br&amp;gt;Min 6, Max 20&lt;br /&gt;
|10 Days&lt;br /&gt;
|Reward Soldier (33%)&amp;lt;br&amp;gt; or 2 Scientists (33%)&amp;lt;br&amp;gt; or 2 Engineers (33%)&lt;br /&gt;
|- align=center			&lt;br /&gt;
|[[File:Berserker 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Berserker Corpses]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Berserker Corpses]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Berserker Autopsy]] &lt;br /&gt;
|10&lt;br /&gt;
|10 Days&lt;br /&gt;
|Reward Soldier (33%)&amp;lt;br&amp;gt; or §87 (33%)&amp;lt;br&amp;gt; or 2 Scientists (33%)&lt;br /&gt;
|- align=center			&lt;br /&gt;
|[[File:Sectoid Commander 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Sectoid Commander Corpses]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Sectoid Commander&amp;lt;br&amp;gt;Corpses]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Sectoid Commander&amp;lt;br&amp;gt;Autopsy]] &lt;br /&gt;
|5&lt;br /&gt;
|10 Days&lt;br /&gt;
|Reward Soldier (33%)&amp;lt;br&amp;gt; or 2 Scientists (33%)&amp;lt;br&amp;gt; or 2 Engineers (33%)&lt;br /&gt;
|- align=center		&lt;br /&gt;
|[[File:Heavy Floater 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Heavy Floater Corpses]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Heavy Floater&amp;lt;br&amp;gt;Corpses]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Heavy Floater&amp;lt;br&amp;gt;Autopsy]] &lt;br /&gt;
|10&lt;br /&gt;
|10 Days&lt;br /&gt;
|Reward Soldier (33%)&amp;lt;br&amp;gt; or 2 Scientists (33%)&amp;lt;br&amp;gt; or 2 Engineers (33%)		&lt;br /&gt;
|- align=center		&lt;br /&gt;
|[[File:Elite Muton 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Muton Elite Corpses]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Muton Elite&amp;lt;br&amp;gt;Corpses]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Muton Elite&amp;lt;br&amp;gt;Autopsy]] &lt;br /&gt;
|10&lt;br /&gt;
|10 Days&lt;br /&gt;
|Reward Soldier (33%)&amp;lt;br&amp;gt; or 2 Scientists (33%)&amp;lt;br&amp;gt; or 2 Engineers (33%)&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Ethereal 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Ethereal Corpses]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Ethereal Corpses]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Ethereal Autopsy]] &lt;br /&gt;
|3&lt;br /&gt;
|10 Days&lt;br /&gt;
|Reward Soldier&amp;lt;br&amp;gt;AND&amp;lt;br&amp;gt;2 Scientists&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Drone 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Drone Wrecks]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Drone Wrecks]]&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Drone Autopsy]]&#039;&#039;&#039;&lt;br /&gt;
|1-4 x Months Elapsed&amp;lt;br&amp;gt;Min 6, Max 20&lt;br /&gt;
|10 Days&lt;br /&gt;
|2 Engineers&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Seeker 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Seeker Wrecks]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Seeker Wrecks]]&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Seeker Autopsy]]&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10 Days&lt;br /&gt;
|2 Engineers	&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Cyberdisc 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Cyberdisc Wrecks]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Cyberdisc Wrecks]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Cyberdisc Autopsy]]&lt;br /&gt;
|3&lt;br /&gt;
|7 Days&lt;br /&gt;
|§45&amp;lt;br&amp;gt;AND&amp;lt;br&amp;gt;Reward Soldier (50%)&amp;lt;br&amp;gt;or 2 Engineers (50%)&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Mechtoid 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Mechtoid Cores]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Mechtoid Cores]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Mechtoid Autopsy]]&lt;br /&gt;
|5&lt;br /&gt;
|10 Days&lt;br /&gt;
|1-2 Scientists&amp;lt;br&amp;gt;AND&amp;lt;br&amp;gt;2 Engineers&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Sectopod 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Sectopod Wrecks]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Sectopod Wrecks]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Sectopod Autopsy]]&lt;br /&gt;
|3&lt;br /&gt;
|10 Days&lt;br /&gt;
|§42&amp;lt;br&amp;gt;AND&amp;lt;br&amp;gt;2 Engineers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Prisoner Transfer===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Request !! Requirements !! Quantity !! Time Limit !! Reward&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Sectoid (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Sectoid Captive]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Sectoid Captive]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Interrogations|Sectoid&amp;lt;br&amp;gt;Interrogation]]&lt;br /&gt;
|1&lt;br /&gt;
|10 Days&lt;br /&gt;
|2-3 Scientists&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Thin Man 1 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Thin Man Captive]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Thin Man&amp;lt;br&amp;gt;Captive]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Interrogations|Thin Man&amp;lt;br&amp;gt;Interrogation]]&lt;br /&gt;
|1&lt;br /&gt;
|18 Days&lt;br /&gt;
|2-3 Scientists&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Floater 1 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Floater Captive]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Floater Captive]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Interrogations|Floater&amp;lt;br&amp;gt;Interrogation]]&lt;br /&gt;
|1&lt;br /&gt;
|10 Days&lt;br /&gt;
|2-3 Engineers&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Muton 1 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Muton Captive]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Muton Captive]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Interrogations|Muton&amp;lt;br&amp;gt;Interrogation]]&lt;br /&gt;
|1&lt;br /&gt;
|20 Days&lt;br /&gt;
|Reward Soldier&amp;lt;br&amp;gt;AND&amp;lt;br&amp;gt;Reward Soldier (50%)&amp;lt;br&amp;gt;or 2 Scientists (50%)&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Berserker (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Berserker Captive]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Berserker Captive]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Interrogations|Berserker&amp;lt;br&amp;gt;Interrogation]]&lt;br /&gt;
|1&lt;br /&gt;
|15 Days&lt;br /&gt;
|Reward Soldier&amp;lt;br&amp;gt;AND&amp;lt;br&amp;gt;1-2 Scientists&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Sectoid Commander 1 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Sectoid Commander Captive]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Sectoid Commander&amp;lt;br&amp;gt;Captive]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Interrogations|Sectoid Commander&amp;lt;br&amp;gt;Interrogation]]&lt;br /&gt;
|1&lt;br /&gt;
|10 Days&lt;br /&gt;
|Panic -20&amp;lt;br&amp;gt;AND&amp;lt;br&amp;gt;Reward Soldier (50%)&amp;lt;br&amp;gt;or 2 Scientists (50%)&lt;br /&gt;
|- align=center		&lt;br /&gt;
|[[File:Heavy Floater 1 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Heavy Floater Captive]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Heavy Floater Captive]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Interrogations|Heavy Floater&amp;lt;br&amp;gt;Interrogation]]&lt;br /&gt;
|1&lt;br /&gt;
|20 Days&lt;br /&gt;
|2 Engineers&amp;lt;br&amp;gt;AND&amp;lt;br&amp;gt;Reward Soldier (50%)&amp;lt;br&amp;gt;or 2 Scientists (50%)	&lt;br /&gt;
|- align=center		&lt;br /&gt;
|[[File:Elite Muton (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Muton Elite Captive]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Muton Elite&amp;lt;br&amp;gt;Captive]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Interrogations|Muton Elite&amp;lt;br&amp;gt;Interrogation]]&lt;br /&gt;
|1&lt;br /&gt;
|20 Days&lt;br /&gt;
| 2 Scientists&amp;lt;br&amp;gt;AND&amp;lt;br&amp;gt;Reward Soldier&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Ethereal (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Ethereal Captive]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Ethereal Captive]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Interrogations|Ethereal&amp;lt;br&amp;gt;Interrogation]]&lt;br /&gt;
|1&lt;br /&gt;
|20 Days&lt;br /&gt;
|2 Engineers&amp;lt;br&amp;gt;AND&amp;lt;br&amp;gt;Reward Soldier (50%)&amp;lt;br&amp;gt;or 2 Scientists (50%)	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arms Sales===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Request !! Requirements !! Quantity !! Time Limit !! Reward&lt;br /&gt;
|- align=center			&lt;br /&gt;
|[[File:Laser Rifle Long War.png|128px|link=Primary Weapons (Long War)#Assault Rifles|Laser Rifle]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Primary Weapons (Long War)#Assault Rifles|Laser Rifles]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Laser and Gauss Weapons|Beam Lasers]]&lt;br /&gt;
|3&lt;br /&gt;
|10 Days&lt;br /&gt;
|Reward Soldier			&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Plasma Pistol Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Pistols]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien weapons|Alien Pistols]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Plasma Weapons|Compact Plasma&amp;lt;br&amp;gt;Weapons]]&lt;br /&gt;
|3&lt;br /&gt;
|10 Days&lt;br /&gt;
|2 Scientists&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Plasma Carbine Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Carbines]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien weapons|Alien Carbines]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Plasma Weapons|Plasma Weapons]]&lt;br /&gt;
|1-3&lt;br /&gt;
|10 Days&lt;br /&gt;
|2 Scientists&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Plasma Rifle Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Rifles]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien weapons|Alien Rifles]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Plasma Weapons|Advanced Plasma&amp;lt;br&amp;gt;Weapons]]&lt;br /&gt;
|1-2&lt;br /&gt;
|10 Days&lt;br /&gt;
|2 Scientists&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Plasma Novagun Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Heavy Weapons]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien weapons|Alien Heavy Weapons]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Plasma Weapons|Heavy Plasma&amp;lt;br&amp;gt;Weapons]]&lt;br /&gt;
|1&lt;br /&gt;
|10 Days&lt;br /&gt;
|2 Engineers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: Situation Room (Long War)]]&lt;/div&gt;</summary>
		<author><name>J2Greene</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(Long_War)&amp;diff=121601</id>
		<title>Abilities List (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(Long_War)&amp;diff=121601"/>
		<updated>2025-04-13T12:51:30Z</updated>

		<summary type="html">&lt;p&gt;J2Greene: note for One for All&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc (Long War)|55}}&lt;br /&gt;
&lt;br /&gt;
Long War includes numerous changes to existing perks, as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors. If for any reason you would like to edit or create a new perk on the wiki, please continue reading [[:Category:Perks_(Long_War)|here]].&lt;br /&gt;
&lt;br /&gt;
==Normal Perks==&lt;br /&gt;
&#039;&#039;&#039;Available for&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are listed XCOM soldier and MEC classes who can possibly obtain the ability, as well as aliens who &#039;&#039;&#039;ALL&#039;&#039;&#039; have it, at least from certain point (such as Sectoid/Thin Man&#039;s &#039;&#039;Low Profile&#039;&#039;). Please do not add alien species if only leaders could have the ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Absorption Fields&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Absorption Fields (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]], [[Alien_Life_Forms_(Long_War)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advanced Fire Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advanced Fire Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advanced Fire Control (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Marauder_(Long_War)|Marauder]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aggression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aggression (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Automated Threat Assessment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Automated Threat Assessment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Automated Threat Assessment (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: all MECs except Pathfinder, [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battle Scanner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battle Scanner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battle Scanner (Long War)|align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Scout_(Long_War)|Scout]], [[Engineer_(Long_War)|Engineer]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Body Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Body Shield (Long War)|align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bombard&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bombard&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bombard (Long War)|align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring Em On&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bring Em On&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bring Em On (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Combat Specialist (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Marauder_(Long_War)|Marauder]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Encounters&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Encounters (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Marauder_(Long_War)|Marauder]], [[Alien_Life_Forms_(Long_War)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Collateral Damage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Collateral Damage (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]]&amp;lt;br&amp;gt;Due to a bug, Collateral Damage will always hit the area &#039;&#039;under the mouse pointer&#039;&#039;, regardless of what the targeting sphere shows. This means it can be used through walls exactly like [[Abilities List (Long War)#Psychokinetic Strike|Psychokinetic Strike]], hit flying units without [[Equipment_(Long_War)#Special_ammunition|Flak Ammo]], and so forth. Whether or not to abuse this bug is up to the player.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Drugs&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Drugs (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Concealment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Concealment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Concealment (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Scout_(Long_War)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Covering Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Covering Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Covering Fire (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Gunner_(Long_War)|Gunner]], [[Infantry_(Long_War)|Infantry]], [[Guardian_(Long_War)|Guardian]], [[Goliath_(Long_War)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damage Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damage Control (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damn Good Ground&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damn Good Ground&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damn Good Ground (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Scout_(Long_War)|Scout]], [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Danger Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Danger Zone (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Archer_(Long_War)|Archer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deadeye&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Deadeye&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Deadeye (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Infantry_(Long_War)|Infantry]], [[Scout_(Long_War)|Scout]], [[Sniper_(Long_War)|Sniper]], [[Pathfinder_(Long_War)|Pathfinder]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dense Smoke&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dense Smoke (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disabling Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disabling Shot (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Sniper_(Long_War)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Double Tap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Double Tap (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Archer_(Long_War)|Archer]], [[Guardian_(Long_War)|Guardian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Executioner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Executioner (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Marauder_(Long_War)|Marauder]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Extra Conditioning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Extra Conditioning (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Goliath_(Long_War)|Goliath]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Medic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Medic (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]], [[Guardian_(Long_War)|Guardian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Surgeon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Surgeon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Surgeon (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire in the Hole&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire in the Hole&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire In The Hole (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire Rocket (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flush (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Shogun_(Long_War)|Shogun]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grenadier&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grenadier&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Grenadier (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Ammo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;HEAT Ammo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{HEAT Ammo (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Gunner_(Long_War)|Gunner]], [[Engineer_(Long_War)|Engineer]], [[Valkyrie_(Long_War)|Valkyrie]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;HEAT Warheads&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{HEAT Warheads (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]]&amp;lt;br&amp;gt;Be aware if you have Training Roulette on, of the difference between HEAT Ammo and HEAT Warheads.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit and Run&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit And Run (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo-Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holo-Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holo-Targeting (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Engineer_(Long_War)|Engineer]], [[Alien_Life_Forms_(Long_War)#Drone|Drone]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;In the Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;In the Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{In The Zone (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Scout_(Long_War)|Scout]], [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Javelin Rockets&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Javelin Rockets&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Javelin Rockets (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Jetboot Module&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Jetboot Module (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Killer Instinct&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Killer Instinct (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light Em Up&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Light Em Up&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Light Em Up (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Infantry_(Long_War)|Infantry]], [[Valkyrie_(Long_War)|Valkyrie]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Reflexes&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Reflexes (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Uber Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lock N Load&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lock N Load (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Guardian_(Long_War)|Guardian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone_Wolf&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lone Wolf&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lone Wolf (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Low Profile&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Low Profile (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Alien_Life_Forms_(Long_War)#Sectoid|Sectoid]], [[Alien_Life_Forms_(Long_War)#Thin Man|Thin Man]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mayhem&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mayhem (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;One for All&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;One for All&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{One For All (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Warning: One for All counts as an offensive action for triggering enemy [[Abilities List (Long War)#Covering Fire|Covering Fire]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Opportunist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Opportunist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Opportunist (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Infantry_(Long_War)|Infantry]],[[Gunner_(Long_War)|Gunner]],[[Rocketeer_(Long_War)|Rocketeer]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]], [[Guardian_(Long_War)|Guardian]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Packmaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Packmaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Packmaster (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Paramedic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Paramedic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Paramedic (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Platform Stability&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Platform Stability&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Platform Stability (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Guardian_(Long_War)|Guardian]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Precision Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Precision Shot (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Sniper_(Long_War)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ranger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ranger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ranger (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: all soldiers and MECs except Medic&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Fire (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Pathfinder_(Long_War)|Pathfinder]], [[Shogun_(Long_War)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Reaction&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Reaction (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reactive Targeting Sensors&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reactive Targeting Sensors (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready for Anything&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ready for Anything&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ready For Anything (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Gunner_(Long_War)|Gunner]], [[Medic_(Long_War)|Medic]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Repair&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Repair (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Engineer_(Long_War)|Engineer]], [[Alien_Life_Forms_(Long_War)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair Servos&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Repair Servos&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Repair Servos (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resilience&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Resilience&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Resilience (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Revive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Revive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Revive (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Run and Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Run and Gun (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]],  [[Marauder_(Long_War)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sapper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sapper (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Savior&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Savior (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]], [[Guardian_(Long_War)|Guardian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sentinel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sentinel (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Guardian_(Long_War)|Guardian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sharpshooter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sharpshooter (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shock Absorbent Armor&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shock Absorbent Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shock Absorbent Armor (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Marauder_(Long_War)|Marauder]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Uber Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shock and Awe&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shock and Awe&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shock And Awe (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder Ammo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shredder Ammo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shredder Ammo (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Shogun_(Long_War)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Smoke and Mirrors&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Smoke And Mirrors (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoke Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Smoke Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Smoke Grenade (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snapshot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Snapshot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Snapshot (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Sniper_(Long_War)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sprinter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sprinter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sprinter (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Squadsight&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Squadsight (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Uber Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steadfast&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Steadfast&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Steadfast (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Medic_(Long_War)|Medic]], [[Marauder_(Long_War)|Marauder]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Suppression (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Alien_Life_Forms_(Long_War)#Sectoid|Sectoid]], [[Alien_Life_Forms_(Long_War)#Thin Man|Thin Man]], [[Alien_Life_Forms_(Long_War)#Outsider|Outsider]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Heavy Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Muton Elite|Muton Elite]], [[Alien_Life_Forms_(Long_War)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Sense&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tactical Sense&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tactical Sense (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tandem Warheads&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tandem Warheads (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Alien_Life_Forms_(Long_War)#Muton Elite|Muton Elite]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vital Point Targeting (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[MEC_Trooper_(Long_War)|All MEC Troopers]] except Shogun&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will to Survive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Will to Survive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Will To Survive (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Engineer_(Long_War)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acidic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acidic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acidic (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Chryssalid|Chryssalid]], [[Alien_Life_Forms_(Long_War)#Zombie|Zombie]], [[Alien_Life_Forms_(Long_War)#Thin Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Spit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acid Spit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acid Spit (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Thin Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Alien Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Alien Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Alien Grenade (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Heavy Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Muton Elite|Muton Elite]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bull Rush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bull Rush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bull Rush (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bloodlust&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bloodlust&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bloodlust (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Call&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Call&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Call (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cannon Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cannon Fire (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chryssalid Spawn&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Spawn&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chryssalid Spawn (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Zombie|Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cluster Bomb&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cluster Bomb&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cluster Bomb (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Blossom&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death Blossom&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death Blossom (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Explosion&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death Explosion&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death Explosion (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]], [[Alien_Life_Forms_(Long_War)#Sectopod|Sectopod]], [[Alien_Life_Forms_(Long_War)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flight&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flight&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flight (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Heavy Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Drone|Drone]], [[Alien_Life_Forms_(Long_War)#Seeker|Seeker]], [[Alien_Life_Forms_(Long War)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Greater Mind Merge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Greater Mind Merge (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gunslinger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Gunslinger (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for:  [[Alien_Life_Forms_(Long_War)#Sectoid|Sectoid]], [[Alien_Life_Forms_(Long_War)#Seeker|Seeker]], [[Alien_Life_Forms_(Long_War)#Sectoid_Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hardened&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hardened&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hardened (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Drone|Drone]],  [[Alien_Life_Forms_(Long_War)#Chryssalid|Chryssalid]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]], [[Alien_Life_Forms_(Long_War)#Berserker|Berserker]], [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]], [[Alien_Life_Forms_(Long_War)#Sectopod|Sectopod]], [[Alien_Life_Forms_(Long_War)#Ethereal|Ethereal]], [[Alien_Life_Forms_(Long_War)#Uber Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Implant&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Implant&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Implant (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intimidate&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Intimidate&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Intimidate (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Launch&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Launch (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Leap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Leap (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Thin Man|Thin Man]], [[Alien_Life_Forms_(Long_War)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melee&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Melee&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Melee (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Chryssalid|Chryssalid]], [[Alien_Life_Forms_(Long_War)#Zombie|Zombie]], [[Alien_Life_Forms_(Long_War)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overload&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overload&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overload (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Drain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psi Drain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psi Drain (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Ethereal|Ethereal]], [[Alien_Life_Forms_(Long_War)#Uber Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psi Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psi Shield (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robotic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Robotic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Robotic (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Drone|Drone]], [[Alien_Life_Forms_(Long_War)#Seeker|Seeker]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]], [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]], [[Alien_Life_Forms_(Long_War)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strangle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Strangle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Strangle (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Immune&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Immune&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Immune (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Chryssalid|Chryssalid]], [[Alien_Life_Forms_(Long_War)#Zombie|Zombie]], [[Alien_Life_Forms_(Long_War)#Uber Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlimited Cloak&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unlimited Cloak&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unlimited Cloak (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene_Mods_%28Long_War%29|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adaptive Bone Marrow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Adaptive Bone Marrow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Adaptive Bone Marrow (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Adrenal Neurosympathy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Adrenal Neurosympathy (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adrenaline Surge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Adrenaline Surge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Adrenaline Surge (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Note: EXALT only&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bioelectric Skin&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Bioelectric Skin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bioelectric Skin (Long War)|align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Depth Perception&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Depth Perception&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Depth Perception (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hyper-Reactive Pupils&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Hyper-Reactive Pupils&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hyper-Reactive Pupils (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Skin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Iron Skin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Iron Skin (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Muscle Fiber Density&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Muscle Fiber Density&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Muscle Fiber Density (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neural Damping&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Neural Damping&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Neural Damping (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regen Pheromones&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Regen Pheromones&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Regen Pheromones (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Note: EXALT only&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Secondary Heart&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Secondary Heart&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Secondary Heart (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Smart Macrophages&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Smart Macrophages (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (Long War)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Band of Warriors&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Band of Warriors&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Band Of Warriors (Long War)|align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Combined Arms&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combined Arms (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Command&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Command (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Esprit de Corps&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Esprit de Corps&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Esprit De Corps (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortiores Una&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Fortiores Una&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fortiores Una (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Into the Breach&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Into the Breach&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Into The Breach (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lead by Example&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Lead by Example&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lead By Example (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Legio Patria Nostra&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Legio Patria Nostra&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Legio Patria Nostra (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Semper Vigilans&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Semper Vigilans&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Semper Vigilans (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;So Others May Live&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;So Others May Live&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{So Others May Live (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;So Shall You Fight&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;So Shall You Fight&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{So Shall You FIght (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Stay Frosty&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stay Frosty (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic_(Long_War)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Distortion Field&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display:none;&amp;quot;&amp;gt;Distortion Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Distortion Field (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Mind Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Control (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Mind Merge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Merge (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mindfray&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Mindfray&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mindfray (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neural Feedback&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Neural Feedback&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Neural Feedback (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Inspiration&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Psi Inspiration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psi Inspiration (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Panic&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Psi Panic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psi Panic (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychokinetic Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Psychokinetic Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psychokinetic Strike (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pyrokinesis&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Pyrokinesis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Pyrokinesis (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regen Biofield&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Regen Biofield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Regen Biofield (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rift&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Rift&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rift (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Telekinetic Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Telekinetic Field (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
==Dev Commentary==&lt;br /&gt;
From Amineri, regarding Mayhem (Oct 11, 2014):&lt;br /&gt;
&lt;br /&gt;
Mayhem is sort of a funny perk that does a few different things under different circumstances. This is basically derived from vanilla because of the vanilla Heavy having rockets, LMGs, and Suppression, and Mayhem affecting each differently.&lt;br /&gt;
&lt;br /&gt;
Mayhem + Suppression: currently hard-coded to deal base 2 damage, regardless of equipped weapon. The only perks that can modify this damage is shredding effects on target and HEAT ammo (because that bonus damage is applied in a different code location). HEAT Ammo adds +75% of the weapon&#039;s base damage. So an 8 base damage weapon adds +6 to the base damage, so Suppression + Mayhem deals 2 + 6 = 8 damage against robotic enemies with HEAT. A SAW has base 5 damage, so should be dealing 5 * 0.75 = +3 additional damage for a total of 5 damage.&lt;br /&gt;
&lt;br /&gt;
Mayhem + eWP_Sniper/eWP_Support weapons: This is sniper/strike/SAW/LMG weapons. Mayhem adds a flat, fixed +2 damage to the SAW/LMG weapons and +4 damage to the Sniper/Strike weapons... which does not vary with tech-level.&lt;br /&gt;
&lt;br /&gt;
Mayhem + direct damage grenades: This is HE/AP/Alien/MecGrenade/ProximityMind weapons. Mayhem adds +1 damage to most, and +2 damage for alien grenades.&lt;br /&gt;
&lt;br /&gt;
Mayhem + rockets: this is both HE and Shredder rockets. Damage increased is based on tech level in this case.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>J2Greene</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Council_Requests_(Long_War)&amp;diff=121598</id>
		<title>Council Requests (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Council_Requests_(Long_War)&amp;diff=121598"/>
		<updated>2025-04-12T16:59:36Z</updated>

		<summary type="html">&lt;p&gt;J2Greene: correct rewards for Flight Computers, Power Sources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc (Long War)|20}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Council requests&#039;&#039;&#039; come from random Council countries that haven&#039;t left the XCOM project. Having fewer or more Council countries has no effect on the overall rate at which you receive requests. They generally require certain conditions be completed before they can be unlocked, mainly the completion of specific Research projects.&lt;br /&gt;
&lt;br /&gt;
Requests trigger every 36-72 hours. While the game will not normally select requests you haven&#039;t completed the requirements for, if for whatever reason an invalid request is selected, the request is skipped and goes on cooldown for another 36-72 hours. This can occur if you randomly roll an identical request (same country, same item) or if you get an Interceptor Transfer request, which is disabled.&lt;br /&gt;
&lt;br /&gt;
Each item the Council can request is normally equally likely to be selected as any other; the more items you fulfill the requirements for, the less likely any one specific item will be requested. That said, each item the Council can request has a special cooldown associated with it that prevents the game from repeatedly asking for the same thing unless there are no other alternatives. The first time you complete a request, it goes on cooldown for 40 days. Each subsequent time you complete a request, it goes on cooldown for 10 days. A request with an active cooldown will only be selected if all other valid requests that you meet the requirements for are also on cooldown.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
===Soldiers===&lt;br /&gt;
Soldier rewards are normally ranked Corporal by default, but can upgrade to Sergeant in the following circumstances:&lt;br /&gt;
&lt;br /&gt;
:Corporal by Default&lt;br /&gt;
:Sergeant starting February 2017 (after 11 months) if the requesting country&#039;s Defense &amp;gt; 50&lt;br /&gt;
	&lt;br /&gt;
===Scientists, Engineers===&lt;br /&gt;
If a request would provide Scientists or Engineers as a reward, but XCOM has &amp;gt; 120 of them, there is a 33% chance to convert the reward to a soldier and a 33% chance to convert it to cash instead. Use the following formula to compute the cash value offered in the exchange, where &amp;quot;base reward&amp;quot; is the minimum number of Scientists/Engineers the request offered and &amp;quot;sale price&amp;quot; is the value the item sells for on the Gray Market.&lt;br /&gt;
&lt;br /&gt;
:Cash Reward = (Sale Price + base reward) x 1.25 x qty requested&lt;br /&gt;
&lt;br /&gt;
All regular cash rewards listed in this page are also derived from the above formula, where &amp;quot;base reward&amp;quot; for regular cash rewards defaults to 2.&lt;br /&gt;
	&lt;br /&gt;
===Panic Reduction===&lt;br /&gt;
Panic Reduction rewards always apply -20 Panic to the requesting country.&lt;br /&gt;
&lt;br /&gt;
===Country Defense===&lt;br /&gt;
Every country has a Defense rating (shown by the shield icon in the Situation Room) that ranges from 0 to 100. Every time a request is completed for a country, its Defense rating increases by +10, unless playing with France&#039;s starting bonus &#039;&#039;Quai d&#039;Orsay&#039;&#039;, in which case the Defense increases by +14.&lt;br /&gt;
&lt;br /&gt;
This rating has two effects:&lt;br /&gt;
#A country has a Defense% chance to reduce [[Panic (Long War)|panic]] from &#039;&#039;any&#039;&#039; source by half&lt;br /&gt;
#A country has a Defense% / 2 chance to interfere with [[UFOs (Long War)|UFOs]] attempting to [[Alien Missions (Long War)#Hunt|hunt down]] the Satellite in the country, preventing them from locating and destroying the Satellite.&lt;br /&gt;
&lt;br /&gt;
==Requests List==&lt;br /&gt;
===Transfer Request===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Request&lt;br /&gt;
! Quantity&lt;br /&gt;
! Time Limit&lt;br /&gt;
! Reward&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[File:Inv Satellite.png|128px|link=Air Combat (Long War)#Aircraft|Satellite Transfer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Air Combat (Long War)#Aircraft|Satellite Transfer]]&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|33 Days&amp;lt;br&amp;gt;8 hours&lt;br /&gt;
|2 Engineers&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[File:Inv Interceptor.png|128px|link=Air Combat (Long War)#Aircraft|Interceptor Transfer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Air Combat (Long War)#Aircraft|Interceptor Transfer]]&#039;&#039;&#039;	&lt;br /&gt;
|1&lt;br /&gt;
|10 Days&lt;br /&gt;
|§150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Interceptor Transfer request can be rolled but appears to always fail, which means the game doesn&#039;t give you a request and simply puts the request timer back on cooldown for another 36-72 hours. Normally it would occur if the requesting country is not in your home continent and has a satellite but its Continental Interceptor Bay has 3 or fewer Interceptors.&lt;br /&gt;
&lt;br /&gt;
The Satellite Transfer request can only trigger if the requesting country doesn&#039;t have a satellite. This means it is less likely than any other request to appear, proportional to the number of satellites you have in the air. Of course, it&#039;s still the only request that can appear from the beginning of the game, so you&#039;ll see it a lot in the early game.&lt;br /&gt;
&lt;br /&gt;
===Artifact Sales===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Request !! Requirement !! Quantity !! Time Limit !! Reward&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[File:Weapon Fragments (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Weapon Fragment]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien materials|Weapon Fragment]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Materials and Aerospace|Alien Weaponry]]&lt;br /&gt;
|2-5 x Months Elapsed&amp;lt;br&amp;gt;Min 12, Max 50&lt;br /&gt;
|10 Days&lt;br /&gt;
|1 Engineer&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[File:Alien Alloys (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Alien Alloys]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien materials|Alien Alloys]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Materials and Aerospace|Alien Materials]]&lt;br /&gt;
|2-5 x Months Elapsed&amp;lt;br&amp;gt;Min 12, Max 50&lt;br /&gt;
|10 Days&lt;br /&gt;
|§6.25 x qty (33%)&amp;lt;br&amp;gt; or 2 Scientists (33%)&amp;lt;br&amp;gt; or 2 Engineers (33%)&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[File:Elerium (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Elerium]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien materials|Elerium]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Materials and Aerospace|Alien Materials]] &lt;br /&gt;
|2-5 x Months Elapsed&amp;lt;br&amp;gt;Min 12, Max 50&lt;br /&gt;
|10 Days&lt;br /&gt;
|§6.25 x qty (33%)&amp;lt;br&amp;gt; or 2 Scientists (33%)&amp;lt;br&amp;gt; or 2 Engineers (33%)		&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[File:Meld Icon (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Meld]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien materials|Meld]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Materials and Aerospace|Alien Materials]]&lt;br /&gt;
|2-5 x Months Elapsed&amp;lt;br&amp;gt;Min 12, Max 50&lt;br /&gt;
|20 Days&lt;br /&gt;
|§7.5 x qty (33%)&amp;lt;br&amp;gt; or 2 Scientists (33%)&amp;lt;br&amp;gt; or 2 Engineers (33%)&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:UFO Flight Computer (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|UFO Flight Computer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien devices|UFO Flight Computer]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Materials and Aerospace|Alien Computers]]&lt;br /&gt;
|3&lt;br /&gt;
|10 Days&lt;br /&gt;
|1 or 2 (50/50%)&amp;lt;br&amp;gt;out of&amp;lt;br&amp;gt;Reward Soldier&amp;lt;br&amp;gt;2 Scientists&amp;lt;br&amp;gt;2 Engineers&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:UFO Power Source (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|UFO Power Source]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien devices|UFO Power Source]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Materials and Aerospace|Alien Power Systems]]&lt;br /&gt;
|2&lt;br /&gt;
|20 Days&lt;br /&gt;
|§155 and&amp;lt;br&amp;gt;1 out of&amp;lt;br&amp;gt;$155&amp;lt;br&amp;gt;Reward Soldier&amp;lt;br&amp;gt;2 Scientists&amp;lt;br&amp;gt;2 Engineers&lt;br /&gt;
|- align=center				&lt;br /&gt;
|[[File:Alien Stasis Tank (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Stasis Tank]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien devices|Alien Stasis Tank]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Sectoid Commander&amp;lt;br&amp;gt;Autopsy]]&lt;br /&gt;
|10&lt;br /&gt;
|10 Days&lt;br /&gt;
|2 Scientists&lt;br /&gt;
|- align=center		&lt;br /&gt;
|[[File:Alien Surgery (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Surgery]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien devices|Alien Surgery]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Sectoid Commander&amp;lt;br&amp;gt;Autopsy]] &lt;br /&gt;
|6&lt;br /&gt;
|10 Days&lt;br /&gt;
|2 Scientists&lt;br /&gt;
|- align=center		&lt;br /&gt;
|[[File:Alien Entertainment (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Entertainment]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien devices|Alien Entertainment]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research_(Long_War)#Xenology|Alien Communications]]&lt;br /&gt;
|1&lt;br /&gt;
|15 Days&lt;br /&gt;
|Panic -20&lt;br /&gt;
|- align=center		&lt;br /&gt;
|[[File:Fusion Core (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Fusion Core]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien devices|Fusion Core]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Plasma Weapons|Fusion Weapons]]&lt;br /&gt;
|1&lt;br /&gt;
|10 Days&lt;br /&gt;
|8-10 Engineers&amp;lt;br&amp;gt;AND&amp;lt;br&amp;gt;2-6 Scientists&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Corpse Sales===		&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Request !! Requirement !! Quantity !! Time Limit !! Reward&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Sectoid 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Sectoid Corpses]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Sectoid Corpses]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Xenology|Xenobiology]]&lt;br /&gt;
|1-4 x Months Elapsed&amp;lt;br&amp;gt;Min 6, Max 20&lt;br /&gt;
|20 Days&lt;br /&gt;
|1-2 Scientists&lt;br /&gt;
|- align=center		&lt;br /&gt;
|[[File:Thin Man 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Thin Man Corpses]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Thin Man&amp;lt;br&amp;gt;Corpses]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Thin Man&amp;lt;br&amp;gt;Autopsy]]&lt;br /&gt;
|1-4 x Months Elapsed&amp;lt;br&amp;gt;Min 6, Max 20&lt;br /&gt;
|10 Days&lt;br /&gt;
|Reward Soldier (33%)&amp;lt;br&amp;gt; or 2 Scientists (33%)&amp;lt;br&amp;gt; or 2 Engineers (33%)&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Floater 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Floater Corpses]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Floater Corpses]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Floater Autopsy]]&lt;br /&gt;
|1-4 x Months Elapsed&amp;lt;br&amp;gt;Min 6, Max 20&lt;br /&gt;
|10 Days&lt;br /&gt;
|Reward Soldier (33%)&amp;lt;br&amp;gt; or 2 Scientists (33%)&amp;lt;br&amp;gt; or 2 Engineers (33%)&lt;br /&gt;
|- align=center				&lt;br /&gt;
|[[File:Chryssalid 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Chryssalid Carcasses]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Chryssalid Carcasses]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Chryssalid Autopsy]] &lt;br /&gt;
|10&lt;br /&gt;
|10 Days&lt;br /&gt;
|2 Scientists&lt;br /&gt;
|- align=center		&lt;br /&gt;
|[[File:Muton 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Muton Corpses]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Muton Corpses]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Muton Autopsy]]&lt;br /&gt;
|1-4 x Months Elapsed&amp;lt;br&amp;gt;Min 6, Max 20&lt;br /&gt;
|10 Days&lt;br /&gt;
|Reward Soldier (33%)&amp;lt;br&amp;gt; or 2 Scientists (33%)&amp;lt;br&amp;gt; or 2 Engineers (33%)&lt;br /&gt;
|- align=center			&lt;br /&gt;
|[[File:Berserker 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Berserker Corpses]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Berserker Corpses]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Berserker Autopsy]] &lt;br /&gt;
|10&lt;br /&gt;
|10 Days&lt;br /&gt;
|Reward Soldier (33%)&amp;lt;br&amp;gt; or §87 (33%)&amp;lt;br&amp;gt; or 2 Scientists (33%)&lt;br /&gt;
|- align=center			&lt;br /&gt;
|[[File:Sectoid Commander 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Sectoid Commander Corpses]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Sectoid Commander&amp;lt;br&amp;gt;Corpses]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Sectoid Commander&amp;lt;br&amp;gt;Autopsy]] &lt;br /&gt;
|5&lt;br /&gt;
|10 Days&lt;br /&gt;
|Reward Soldier (33%)&amp;lt;br&amp;gt; or 2 Scientists (33%)&amp;lt;br&amp;gt; or 2 Engineers (33%)&lt;br /&gt;
|- align=center		&lt;br /&gt;
|[[File:Heavy Floater 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Heavy Floater Corpses]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Heavy Floater&amp;lt;br&amp;gt;Corpses]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Heavy Floater&amp;lt;br&amp;gt;Autopsy]] &lt;br /&gt;
|10&lt;br /&gt;
|10 Days&lt;br /&gt;
|Reward Soldier (33%)&amp;lt;br&amp;gt; or 2 Scientists (33%)&amp;lt;br&amp;gt; or 2 Engineers (33%)		&lt;br /&gt;
|- align=center		&lt;br /&gt;
|[[File:Elite Muton 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Muton Elite Corpses]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Muton Elite&amp;lt;br&amp;gt;Corpses]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Muton Elite&amp;lt;br&amp;gt;Autopsy]] &lt;br /&gt;
|10&lt;br /&gt;
|10 Days&lt;br /&gt;
|Reward Soldier (33%)&amp;lt;br&amp;gt; or 2 Scientists (33%)&amp;lt;br&amp;gt; or 2 Engineers (33%)&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Ethereal 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Ethereal Corpses]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Ethereal Corpses]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Ethereal Autopsy]] &lt;br /&gt;
|3&lt;br /&gt;
|10 Days&lt;br /&gt;
|Reward Soldier&amp;lt;br&amp;gt;AND&amp;lt;br&amp;gt;2 Scientists&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Drone 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Drone Wrecks]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Drone Wrecks]]&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Drone Autopsy]]&#039;&#039;&#039;&lt;br /&gt;
|1-4 x Months Elapsed&amp;lt;br&amp;gt;Min 6, Max 20&lt;br /&gt;
|10 Days&lt;br /&gt;
|2 Engineers&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Seeker 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Seeker Wrecks]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Seeker Wrecks]]&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Seeker Autopsy]]&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10 Days&lt;br /&gt;
|2 Engineers	&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Cyberdisc 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Cyberdisc Wrecks]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Cyberdisc Wrecks]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Cyberdisc Autopsy]]&lt;br /&gt;
|3&lt;br /&gt;
|7 Days&lt;br /&gt;
|§45&amp;lt;br&amp;gt;AND&amp;lt;br&amp;gt;Reward Soldier (50%)&amp;lt;br&amp;gt;or 2 Engineers (50%)&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Mechtoid 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Mechtoid Cores]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Mechtoid Cores]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Mechtoid Autopsy]]&lt;br /&gt;
|5&lt;br /&gt;
|10 Days&lt;br /&gt;
|1-2 Scientists&amp;lt;br&amp;gt;AND&amp;lt;br&amp;gt;2 Engineers&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Sectopod 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Sectopod Wrecks]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Sectopod Wrecks]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Autopsies|Sectopod Autopsy]]&lt;br /&gt;
|3&lt;br /&gt;
|10 Days&lt;br /&gt;
|§42&amp;lt;br&amp;gt;AND&amp;lt;br&amp;gt;2 Engineers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Prisoner Transfer===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Request !! Requirements !! Quantity !! Time Limit !! Reward&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Sectoid (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Sectoid Captive]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Sectoid Captive]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Interrogations|Sectoid&amp;lt;br&amp;gt;Interrogation]]&lt;br /&gt;
|1&lt;br /&gt;
|10 Days&lt;br /&gt;
|2-3 Scientists&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Thin Man 1 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Thin Man Captive]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Thin Man&amp;lt;br&amp;gt;Captive]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Interrogations|Thin Man&amp;lt;br&amp;gt;Interrogation]]&lt;br /&gt;
|1&lt;br /&gt;
|18 Days&lt;br /&gt;
|2-3 Scientists&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Floater 1 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Floater Captive]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Floater Captive]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Interrogations|Floater&amp;lt;br&amp;gt;Interrogation]]&lt;br /&gt;
|1&lt;br /&gt;
|10 Days&lt;br /&gt;
|2-3 Engineers&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Muton 1 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Muton Captive]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Muton Captive]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Interrogations|Muton&amp;lt;br&amp;gt;Interrogation]]&lt;br /&gt;
|1&lt;br /&gt;
|20 Days&lt;br /&gt;
|Reward Soldier&amp;lt;br&amp;gt;AND&amp;lt;br&amp;gt;Reward Soldier (50%)&amp;lt;br&amp;gt;or 2 Scientists (50%)&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Berserker (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Berserker Captive]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Berserker Captive]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Interrogations|Berserker&amp;lt;br&amp;gt;Interrogation]]&lt;br /&gt;
|1&lt;br /&gt;
|15 Days&lt;br /&gt;
|Reward Soldier&amp;lt;br&amp;gt;AND&amp;lt;br&amp;gt;1-2 Scientists&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Sectoid Commander 1 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Sectoid Commander Captive]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Sectoid Commander&amp;lt;br&amp;gt;Captive]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Interrogations|Sectoid Commander&amp;lt;br&amp;gt;Interrogation]]&lt;br /&gt;
|1&lt;br /&gt;
|10 Days&lt;br /&gt;
|Panic -20&amp;lt;br&amp;gt;AND&amp;lt;br&amp;gt;Reward Soldier (50%)&amp;lt;br&amp;gt;or 2 Scientists (50%)&lt;br /&gt;
|- align=center		&lt;br /&gt;
|[[File:Heavy Floater 1 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Heavy Floater Captive]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Heavy Floater Captive]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Interrogations|Heavy Floater&amp;lt;br&amp;gt;Interrogation]]&lt;br /&gt;
|1&lt;br /&gt;
|20 Days&lt;br /&gt;
|2 Engineers&amp;lt;br&amp;gt;AND&amp;lt;br&amp;gt;Reward Soldier (50%)&amp;lt;br&amp;gt;or 2 Scientists (50%)	&lt;br /&gt;
|- align=center		&lt;br /&gt;
|[[File:Elite Muton (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Muton Elite Captive]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Muton Elite&amp;lt;br&amp;gt;Captive]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Interrogations|Muton Elite&amp;lt;br&amp;gt;Interrogation]]&lt;br /&gt;
|1&lt;br /&gt;
|20 Days&lt;br /&gt;
| 2 Scientists&amp;lt;br&amp;gt;AND&amp;lt;br&amp;gt;Reward Soldier&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Ethereal (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Ethereal Captive]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Aliens|Ethereal Captive]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Alien Interrogations|Ethereal&amp;lt;br&amp;gt;Interrogation]]&lt;br /&gt;
|1&lt;br /&gt;
|20 Days&lt;br /&gt;
|2 Engineers&amp;lt;br&amp;gt;AND&amp;lt;br&amp;gt;Reward Soldier (50%)&amp;lt;br&amp;gt;or 2 Scientists (50%)	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arms Sales===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Request !! Requirements !! Quantity !! Time Limit !! Reward&lt;br /&gt;
|- align=center			&lt;br /&gt;
|[[File:Laser Rifle Long War.png|128px|link=Primary Weapons (Long War)#Assault Rifles|Laser Rifle]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Primary Weapons (Long War)#Assault Rifles|Laser Rifles]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Laser and Gauss Weapons|Beam Lasers]]&lt;br /&gt;
|3&lt;br /&gt;
|10 Days&lt;br /&gt;
|Reward Soldier			&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Plasma Pistol Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Pistols]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien weapons|Alien Pistols]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Plasma Weapons|Compact Plasma&amp;lt;br&amp;gt;Weapons]]&lt;br /&gt;
|3&lt;br /&gt;
|10 Days&lt;br /&gt;
|2 Scientists&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Plasma Carbine Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Carbines]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien weapons|Alien Carbines]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Plasma Weapons|Plasma Weapons]]&lt;br /&gt;
|1-3&lt;br /&gt;
|10 Days&lt;br /&gt;
|2 Scientists&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Plasma Rifle Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Rifles]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien weapons|Alien Rifles]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Plasma Weapons|Advanced Plasma&amp;lt;br&amp;gt;Weapons]]&lt;br /&gt;
|1-2&lt;br /&gt;
|10 Days&lt;br /&gt;
|2 Scientists&lt;br /&gt;
|- align=center	&lt;br /&gt;
|[[File:Plasma Novagun Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Heavy Weapons]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alien Artifacts (Long War)#Alien weapons|Alien Heavy Weapons]]&#039;&#039;&#039;&lt;br /&gt;
|[[Research (Long War)#Plasma Weapons|Heavy Plasma&amp;lt;br&amp;gt;Weapons]]&lt;br /&gt;
|1&lt;br /&gt;
|10 Days&lt;br /&gt;
|2 Engineers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: Situation Room (Long War)]]&lt;/div&gt;</summary>
		<author><name>J2Greene</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Covert_Operations_(Long_War)&amp;diff=121316</id>
		<title>Covert Operations (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Covert_Operations_(Long_War)&amp;diff=121316"/>
		<updated>2025-03-29T07:47:20Z</updated>

		<summary type="html">&lt;p&gt;J2Greene: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Wiki-facbox_covertoperations.png|right]]&lt;br /&gt;
{{Toc (Long War)}}&lt;br /&gt;
&lt;br /&gt;
[[Image:EXALT Insignia (EU2012).png|left|32px|EXALT insignia]]&lt;br /&gt;
The &#039;&#039;&#039;Covert Operations&#039;&#039;&#039; division and the tricks EXALT get up to are similar in Long War as in vanilla.&lt;br /&gt;
&lt;br /&gt;
==EXALT Activities==&lt;br /&gt;
&lt;br /&gt;
EXALT begins operations against XCOM in May. EXALT spawns two cells after 18-24 days have passed (15-24 on Brutal/Impossible) and then immediately triggers a &#039;&#039;Sabotage&#039;&#039; operation. Thereafter, one additional cell can spawn after 7-10 (Classic: 7-11, Brutal: 6-10, Impossible: 6-9) days have past (this cooldown scales with the dynamic war option), up to a maximum of 10 cells at once.&lt;br /&gt;
&lt;br /&gt;
===Cell Spawning===&lt;br /&gt;
&lt;br /&gt;
====Location====&lt;br /&gt;
&lt;br /&gt;
Newly spawned cells select countries semi-randomly according to a weighted list. Each country has 0 weight by default, and countries add or subtract weighting based on a variety of factors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=5 | Initial Weightings&lt;br /&gt;
|-&lt;br /&gt;
! Country Panic&lt;br /&gt;
! Normal&lt;br /&gt;
! Classic&lt;br /&gt;
! Brutal&lt;br /&gt;
! Impossible&lt;br /&gt;
|-&lt;br /&gt;
! 0-19&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! 20-39&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! 40-59&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! 60-79&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! 80-100&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional modifiers (on Normal / Classic / Brutal / Impossible):&lt;br /&gt;
* No country in the continent has an EXALT Cell: +1 / +1 / +2 / +1&lt;br /&gt;
* No countries in the continent have left the XCOM project: +1 / +1 / +1 / +2&lt;br /&gt;
* All but one country in the continent has left the XCOM project: -1&lt;br /&gt;
* All countries in the continent have left the XCOM project: -3&lt;br /&gt;
* Only country on the continent without a satellite: +2&lt;br /&gt;
* Country has a satellite: -3 / -1 / -1 / -1 &lt;br /&gt;
* The country contains the EXALT HQ: -1 / -1 / -1 / -0 &lt;br /&gt;
&lt;br /&gt;
Once all weights have been computed, the location of the EXALT cell is randomly determined, with the chance of selecting any given country equal to &amp;lt;weight of country&amp;gt; / &amp;lt;sum of all weights&amp;gt;. Any countries with existing exalt cells, as well as any countries with 0 or less weighting, are removed from this calculation.&lt;br /&gt;
&lt;br /&gt;
For instance, if country A, B, and C has weighting 3, 2, and 1 respectively for a total of 6 weight, and all other countries have 0 or less weight, then country A is selected 3/6 (50%) of the time, country B is selected 2/6 (~33%) of the time, and country C is selected 1/6 (~17%) of the time.&lt;br /&gt;
&lt;br /&gt;
====Success Chance====&lt;br /&gt;
&lt;br /&gt;
Once the location is randomly selected, there is a final random roll to determine whether most cells succeed or fail to spawn, depending on whether or not the player has satellite coverage over the country.&lt;br /&gt;
&lt;br /&gt;
The base success chance is 90%/100%/100%/110% (N/C/B/I)&lt;br /&gt;
&lt;br /&gt;
* If the country has a satellite and XCOM has the Stealth Satellites technology, this amount is reduced by 35%.&lt;br /&gt;
* If the country just has a satellite, this chance is reduced by 20% (only on Normal and Classic).&lt;br /&gt;
&lt;br /&gt;
Cells ignore this roll and are guaranteed to spawn in two circumstances: during the initial spawning of 2 cells in May when EXALT triggers as well as during cell relocation.&lt;br /&gt;
&lt;br /&gt;
====Cell Relocation====&lt;br /&gt;
&lt;br /&gt;
Cells may relocate to a different country in some instances. The relocation uses the same algorithm to select the destination as a regularly spawning cell, except the cell does not have a chance to fail to spawn.&lt;br /&gt;
&lt;br /&gt;
Cell relocation triggers if:&lt;br /&gt;
&lt;br /&gt;
* A cell attempts to perform an attack against XCOM, but no valid attacks are available because the conditions to trigger them are not met.&lt;br /&gt;
* XCOM attempts but fails to complete a Covert Operation against the cell.&lt;br /&gt;
* XCOM successfully completes a covert operation against another cell.&lt;br /&gt;
&lt;br /&gt;
When an EXALT cell relocates, it effectively counts as if a new cell had spawned; this triggers the cooldown between consecutive cell spawns, and resets the cell&#039;s attack cooldown.&lt;br /&gt;
&lt;br /&gt;
===EXALT Attacks===&lt;br /&gt;
&lt;br /&gt;
By default, active EXALT cells have a 50% chance to cause any country within the same continent it is located within to gain an additional +15 panic from any panic-increasing event.&lt;br /&gt;
&lt;br /&gt;
Furthermore, each individual cell, if hidden, will conduct an attack on XCOM after a cooldown period has elapsed. This cooldown period is 7-21 days (7-15 on Brutal/Impossible), which is randomly determined in advance when it spawns, relocates, or after each attack. This cooldown is tracked separately per cell. However, at least 5/5/4/3 days must pass between consecutive EXALT attacks, in the case that there are multiple EXALT cells hidden; an attack will be paused until at least that amount of time has passed if they would otherwise be conducted at that time, triggering immediately as soon as the minimum cooldown period expires.&lt;br /&gt;
&lt;br /&gt;
Exalt cells can randomly choose between three operations, assuming the minimum condition for said mission type is met:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sabotage&#039;&#039;&#039;: Steals §40 x [Number of Months Elapsed] + §[0 to 99] from XCOMs reserves. This operation can push XCOM&#039;s § reserves into the negatives. Condition: &#039;&#039;can only be conducted if XCOM has 0 or more §.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Propaganda&#039;&#039;&#039;: Adds +40 panic in the country that the cell is located. Additionally, if there is at least one more country within the same continent who has not left the project, the operation will add an additional +20 panic to one such country, randomly selected. Condition: &#039;&#039;can only occur if the country the cell is located in has not left the council.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Research Hack&#039;&#039;&#039;: Removes 50% of research progress from the current research project (30% on normal). Condition: &#039;&#039;can only occur if 50% (30% on normal) of progress has been made towards the current research project.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each attack in which the minimum condition is met is equally likely to occur (though the first attack conducted is always a Sabotage). Once an attack triggers, the cell is exposed for 2-5 days (4-7 on normal), during which time its activities are paused and XCOM can deploy a covert operative against it.&lt;br /&gt;
&lt;br /&gt;
If no conditions are met for any attack to occur, the cell is simply relocated to a new country.&lt;br /&gt;
&lt;br /&gt;
==Covert Operatives==&lt;br /&gt;
&lt;br /&gt;
XCOM can prevent EXALT from conducting operations, and eventually defeat EXALT for good, by scanning to expose cells pre-emptively and deploying Covert Operatives to exposed cells.&lt;br /&gt;
&lt;br /&gt;
===Intel Scan===&lt;br /&gt;
&lt;br /&gt;
EXALT cells are automatically exposed when they attack XCOM. But rather than wait for EXALT to attack XCOM and incur losses before XCOM counterattacks, XCOM can expose EXALT by performing &#039;&#039;&#039;Intel scans&#039;&#039;&#039; in the Operations room instead.&lt;br /&gt;
&lt;br /&gt;
The first scan in a month costs §50, and this amount increases by §50 for each scan conducted during that month (only §25 on normal), resetting back to §50 when the month ends. For example, the first scan costs §50, the second §100, the third §150, the fourth §200, and so on; on normal, the cost would be §50, §75, §100, and §125, respectively.&lt;br /&gt;
&lt;br /&gt;
If there are any active EXALT cells present when an Intel scan is triggered, they will be exposed for 2-5 days (4-7 on normal), rolled randomly. All of activities of the affected cells pause while they are exposed, but resume immediately after the elapsed period; a cell that was just about to attack may immediately strike after it hides again!&lt;br /&gt;
&lt;br /&gt;
===Deployment===&lt;br /&gt;
:&#039;&#039;See also: [[Missions (Long War)#EXALT Missions|EXALT Missions]], [[EXALT_Units_(Long_War)|EXALT Units]] and [[Alien Deployment (Long War)#EXALT Pods|EXALT Pods]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A covert operative can be deployed to target any exposed EXALT cell, whether it exposed itself through an attack or was exposed by XCOM through an Intel Scan. Once a Covert Operative is deployed in the field, all EXALT cells cease all operations and activity. No new cells can spawn, no new operations can be conducted, no EXALT cells can hide, EXALT cells won&#039;t magnify panic increases, and all timers and cooldowns go on pause.&lt;br /&gt;
&lt;br /&gt;
Unlike standard combat missions, a covert operative cannot deploy while Fatigued.&lt;br /&gt;
&lt;br /&gt;
Once a covert operative has been deployed to the field for 6 days, a Covert Operation mission is triggered. XCOM must at least attempt the mission and bring its Covert Operative to the extraction point, or they will die. Furthermore, completing the mission objectives allows the recovery of § and [[Alien Artifacts (Long War)#Story related items|Intel]].&lt;br /&gt;
&lt;br /&gt;
The first two exalt missions will always be a [[Missions (Long War)#Covert Data Recovery|Covert Data Recovery]] and a [[Missions (Long War)#Covert Extraction|Covert Extraction]]; the first is picked randomly, while the second is always whichever one wasn&#039;t done first. Thereafter, there is exactly a 50% chance of either mission type spawning.&lt;br /&gt;
&lt;br /&gt;
If completed successfully, a covert operation destroys the cell, awards XCOM § and [[Alien Artifacts (Long War)#Story related items|Intel]], and reduces panic in the country by 20. Furthermore, all remaining EXALT cells worldwide are relocated, resetting their attack cooldown and triggering the EXALT spawn cooldown. Conversely, if a covert operation fails because its covert operative was killed or XCOM failed to complete the mission objectives, the targeted cell merely relocates and any remaining EXALT cells worldwide resume operations immediately, without resetting their cooldowns.&lt;br /&gt;
&lt;br /&gt;
The number and strength enemies in a covert operation depends on the total number of covert operations attempted over the course of the campaign as well as whether or not the operation is a [[Missions (Long War)#Covert Data Recovery|Data Recovery]] or [[Missions (Long War)#Covert Extraction|Extraction]] mission. See those pages for more details.&lt;br /&gt;
&lt;br /&gt;
===EXALT Headquarters===&lt;br /&gt;
:&#039;&#039;See also: [[Missions_(Long_War)#EXALT_Base_Assault|EXALT Base Assault Mission]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To stop EXALT for good, XCOM will need to locate and take out the EXALT HQ. At any point, XCOM can accuse any country of harboring the EXALT HQ; if you guess incorrectly, the country immediately leaves XCOM (conversely, if it has already left, every country within that continent gains +40 panic), and [[Alien Research (Long War)|alien research]] increases by 50. As a result, it is not recommended for XCOM to make wild accusations against countries without more information.&lt;br /&gt;
&lt;br /&gt;
Covert Operatives are crucial to narrow the search down. As XCOM conducts successful covert operations against EXALT, covert operatives will return with Intel on the location of EXALT headquarters. Each piece of Intel conducted removes 1 potential candidate for the location of EXALT HQ, a departure from vanilla which allowed multiple countries to be ruled out by a single Intel piece.&lt;br /&gt;
&lt;br /&gt;
Thus, once 15 successful operations have been conducted and 15 countries are removed, XCOM will be able to know for certain that the final remaining country harbors EXALT, and be able to make the accusation safely. Once the country has been successfully accused, XCOM will be able to [[Missions (Long War)#EXALT HQ Raid|raid EXALT&#039;s HQ]].&lt;br /&gt;
&lt;br /&gt;
Success awards XCOM with large amounts of resources and several pieces of unique loot, and ceases all subsequent EXALT activity. Failure causes the same effects a failed accusation would have, forcing the country to leave the project or causing +40 panic continent-wide.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Cells can attack as soon as 7 days after spawning, and one spawns every 6-10 days. An unlikely but plausible scenario is that a hidden cell spawns immediately after XCOM scans; thus, it&#039;s hypothetically possible for a cell to attack XCOM 7 days following a failed scan. Similarly, following a successful covert operation, it&#039;s possible an EXALT cell spawns almost immediately afterwards and strikes or, if a second cell is already active, it&#039;s possible for it to attack as soon as 7 days afterwards. Therefore, if XCOM wants to avoid all EXALT attacks, it should scan 7 days following a failed scan or successful covert operation.&lt;br /&gt;
&lt;br /&gt;
Two possibilities may also occur after an unsuccessful covert operation: either 1) the cell is alone when it relocates, striking as soon as 7 days later, or 2) there are multiple cells, and any cell other than the targeted cell can strike at any time. As a result, XCOM should scan immediately following a failed covert operation if there are multiple cells active, or seven days later if there is only one.&lt;br /&gt;
&lt;br /&gt;
Put simply:&lt;br /&gt;
&lt;br /&gt;
# Wait until EXALT first attacks you in May.&lt;br /&gt;
# Deploy a covert operative immediately.&lt;br /&gt;
# After 6 days have elapsed, run the covert operation.&lt;br /&gt;
# If you failed the covert operation &#039;&#039;&#039;and&#039;&#039;&#039; there is more than one EXALT cell active, scan immediately and return at step 2. Otherwise, continue.&lt;br /&gt;
# If you have all the intel you need, raid the HQ to stop EXALT for good. Otherwise, continue.&lt;br /&gt;
# After 7 days have elapsed, scan again. If no EXALT cell is detected, scan again after 7 days (which is guaranteed to locate a cell). Repeat from step 2.&lt;br /&gt;
&lt;br /&gt;
Covert operations are among the most difficult of missions, particularly in the mid and lategame. If you fail a covert operation here or there, it&#039;s not the end of the world. So long as your covert operative and soldiers extract alive, you can try again next time; the only thing you lose is some cash rewards and Intel, plus the cost of additional scans. For more information on successfully completing each mission type at the tactical layer, see the [[Missions (Long War)#EXALT Missions|EXALT Missions]] page.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[EXALT Units (Long War)|EXALT Units]]&lt;br /&gt;
* [[Missions (Long War)#EXALT Missions|EXALT Missions]]&lt;br /&gt;
* [[EXALT (EU2012)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: Situation Room (Long War)]]&lt;/div&gt;</summary>
		<author><name>J2Greene</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(Long_War)&amp;diff=121220</id>
		<title>Abilities List (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(Long_War)&amp;diff=121220"/>
		<updated>2025-03-27T19:19:53Z</updated>

		<summary type="html">&lt;p&gt;J2Greene: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc (Long War)|55}}&lt;br /&gt;
&lt;br /&gt;
Long War includes numerous changes to existing perks, as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors. If for any reason you would like to edit or create a new perk on the wiki, please continue reading [[:Category:Perks_(Long_War)|here]].&lt;br /&gt;
&lt;br /&gt;
==Normal Perks==&lt;br /&gt;
&#039;&#039;&#039;Available for&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are listed XCOM soldier and MEC classes who can possibly obtain the ability, as well as aliens who &#039;&#039;&#039;ALL&#039;&#039;&#039; have it, at least from certain point (such as Sectoid/Thin Man&#039;s &#039;&#039;Low Profile&#039;&#039;). Please do not add alien species if only leaders could have the ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Absorption Fields&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Absorption Fields (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]], [[Alien_Life_Forms_(Long_War)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advanced Fire Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advanced Fire Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advanced Fire Control (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Marauder_(Long_War)|Marauder]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aggression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aggression (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Automated Threat Assessment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Automated Threat Assessment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Automated Threat Assessment (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: all MECs except Pathfinder, [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battle Scanner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battle Scanner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battle Scanner (Long War)|align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Scout_(Long_War)|Scout]], [[Engineer_(Long_War)|Engineer]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Body Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Body Shield (Long War)|align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bombard&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bombard&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bombard (Long War)|align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring Em On&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bring Em On&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bring Em On (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Combat Specialist (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Marauder_(Long_War)|Marauder]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Encounters&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Encounters (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Marauder_(Long_War)|Marauder]], [[Alien_Life_Forms_(Long_War)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Collateral Damage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Collateral Damage (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]]&amp;lt;br&amp;gt;Due to a bug, Collateral Damage will always hit the area &#039;&#039;under the mouse pointer&#039;&#039;, regardless of what the targeting sphere shows. This means it can be used through walls exactly like [[Abilities List (Long War)#Psychokinetic Strike|Psychokinetic Strike]], hit flying units without [[Equipment_(Long_War)#Special_ammunition|Flak Ammo]], and so forth. Whether or not to abuse this bug is up to the player.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Drugs&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Drugs (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Concealment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Concealment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Concealment (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Scout_(Long_War)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Covering Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Covering Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Covering Fire (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Gunner_(Long_War)|Gunner]], [[Infantry_(Long_War)|Infantry]], [[Guardian_(Long_War)|Guardian]], [[Goliath_(Long_War)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damage Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damage Control (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damn Good Ground&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damn Good Ground&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damn Good Ground (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Scout_(Long_War)|Scout]], [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Danger Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Danger Zone (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Archer_(Long_War)|Archer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deadeye&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Deadeye&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Deadeye (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Infantry_(Long_War)|Infantry]], [[Scout_(Long_War)|Scout]], [[Sniper_(Long_War)|Sniper]], [[Pathfinder_(Long_War)|Pathfinder]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dense Smoke&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dense Smoke (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disabling Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disabling Shot (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Sniper_(Long_War)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Double Tap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Double Tap (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Archer_(Long_War)|Archer]], [[Guardian_(Long_War)|Guardian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Executioner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Executioner (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Marauder_(Long_War)|Marauder]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Extra Conditioning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Extra Conditioning (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Goliath_(Long_War)|Goliath]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Medic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Medic (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]], [[Guardian_(Long_War)|Guardian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Surgeon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Surgeon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Surgeon (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire in the Hole&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire in the Hole&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire In The Hole (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire Rocket (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flush (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Shogun_(Long_War)|Shogun]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grenadier&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grenadier&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Grenadier (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Ammo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;HEAT Ammo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{HEAT Ammo (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Gunner_(Long_War)|Gunner]], [[Engineer_(Long_War)|Engineer]], [[Valkyrie_(Long_War)|Valkyrie]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;HEAT Warheads&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{HEAT Warheads (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]]&amp;lt;br&amp;gt;Be aware if you have Training Roulette on, of the difference between HEAT Ammo and HEAT Warheads.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit and Run&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit And Run (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo-Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holo-Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holo-Targeting (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Engineer_(Long_War)|Engineer]], [[Alien_Life_Forms_(Long_War)#Drone|Drone]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;In the Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;In the Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{In The Zone (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Scout_(Long_War)|Scout]], [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Javelin Rockets&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Javelin Rockets&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Javelin Rockets (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Jetboot Module&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Jetboot Module (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Killer Instinct&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Killer Instinct (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light Em Up&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Light Em Up&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Light Em Up (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Infantry_(Long_War)|Infantry]], [[Valkyrie_(Long_War)|Valkyrie]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Reflexes&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Reflexes (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Uber Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lock N Load&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lock N Load (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Guardian_(Long_War)|Guardian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone_Wolf&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lone Wolf&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lone Wolf (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Low Profile&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Low Profile (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Alien_Life_Forms_(Long_War)#Sectoid|Sectoid]], [[Alien_Life_Forms_(Long_War)#Thin Man|Thin Man]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mayhem&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mayhem (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;One for All&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;One for All&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{One For All (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Opportunist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Opportunist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Opportunist (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Infantry_(Long_War)|Infantry]],[[Gunner_(Long_War)|Gunner]],[[Rocketeer_(Long_War)|Rocketeer]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]], [[Guardian_(Long_War)|Guardian]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Packmaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Packmaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Packmaster (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Paramedic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Paramedic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Paramedic (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Platform Stability&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Platform Stability&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Platform Stability (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Guardian_(Long_War)|Guardian]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Precision Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Precision Shot (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Sniper_(Long_War)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ranger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ranger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ranger (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: all soldiers and MECs except Medic&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Fire (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Pathfinder_(Long_War)|Pathfinder]], [[Shogun_(Long_War)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Reaction&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Reaction (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reactive Targeting Sensors&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reactive Targeting Sensors (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready for Anything&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ready for Anything&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ready For Anything (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Gunner_(Long_War)|Gunner]], [[Medic_(Long_War)|Medic]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Repair&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Repair (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Engineer_(Long_War)|Engineer]], [[Alien_Life_Forms_(Long_War)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair Servos&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Repair Servos&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Repair Servos (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resilience&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Resilience&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Resilience (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Revive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Revive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Revive (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Run and Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Run and Gun (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]],  [[Marauder_(Long_War)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sapper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sapper (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Savior&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Savior (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]], [[Guardian_(Long_War)|Guardian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sentinel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sentinel (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Guardian_(Long_War)|Guardian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sharpshooter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sharpshooter (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shock Absorbent Armor&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shock Absorbent Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shock Absorbent Armor (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Marauder_(Long_War)|Marauder]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Uber Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shock and Awe&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shock and Awe&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shock And Awe (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder Ammo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shredder Ammo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shredder Ammo (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Shogun_(Long_War)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Smoke and Mirrors&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Smoke And Mirrors (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoke Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Smoke Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Smoke Grenade (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snapshot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Snapshot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Snapshot (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Sniper_(Long_War)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sprinter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sprinter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sprinter (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Squadsight&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Squadsight (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Uber Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steadfast&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Steadfast&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Steadfast (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Medic_(Long_War)|Medic]], [[Marauder_(Long_War)|Marauder]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Suppression (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Alien_Life_Forms_(Long_War)#Sectoid|Sectoid]], [[Alien_Life_Forms_(Long_War)#Thin Man|Thin Man]], [[Alien_Life_Forms_(Long_War)#Outsider|Outsider]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Heavy Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Muton Elite|Muton Elite]], [[Alien_Life_Forms_(Long_War)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Sense&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tactical Sense&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tactical Sense (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tandem Warheads&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tandem Warheads (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Alien_Life_Forms_(Long_War)#Muton Elite|Muton Elite]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vital Point Targeting (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[MEC_Trooper_(Long_War)|All MEC Troopers]] except Shogun&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will to Survive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Will to Survive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Will To Survive (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Engineer_(Long_War)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acidic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acidic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acidic (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Chryssalid|Chryssalid]], [[Alien_Life_Forms_(Long_War)#Zombie|Zombie]], [[Alien_Life_Forms_(Long_War)#Thin Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Spit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acid Spit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acid Spit (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Thin Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Alien Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Alien Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Alien Grenade (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Heavy Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Muton Elite|Muton Elite]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bull Rush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bull Rush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bull Rush (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bloodlust&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bloodlust&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bloodlust (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Call&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Call&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Call (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cannon Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cannon Fire (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chryssalid Spawn&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Spawn&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chryssalid Spawn (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Zombie|Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cluster Bomb&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cluster Bomb&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cluster Bomb (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Blossom&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death Blossom&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death Blossom (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Explosion&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death Explosion&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death Explosion (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]], [[Alien_Life_Forms_(Long_War)#Sectopod|Sectopod]], [[Alien_Life_Forms_(Long_War)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flight&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flight&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flight (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Heavy Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Drone|Drone]], [[Alien_Life_Forms_(Long_War)#Seeker|Seeker]], [[Alien_Life_Forms_(Long War)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Greater Mind Merge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Greater Mind Merge (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gunslinger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Gunslinger (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for:  [[Alien_Life_Forms_(Long_War)#Sectoid|Sectoid]], [[Alien_Life_Forms_(Long_War)#Seeker|Seeker]], [[Alien_Life_Forms_(Long_War)#Sectoid_Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hardened&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hardened&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hardened (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Drone|Drone]],  [[Alien_Life_Forms_(Long_War)#Chryssalid|Chryssalid]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]], [[Alien_Life_Forms_(Long_War)#Berserker|Berserker]], [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]], [[Alien_Life_Forms_(Long_War)#Sectopod|Sectopod]], [[Alien_Life_Forms_(Long_War)#Ethereal|Ethereal]], [[Alien_Life_Forms_(Long_War)#Uber Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Implant&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Implant&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Implant (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intimidate&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Intimidate&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Intimidate (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Launch&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Launch (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Leap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Leap (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Thin Man|Thin Man]], [[Alien_Life_Forms_(Long_War)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melee&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Melee&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Melee (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Chryssalid|Chryssalid]], [[Alien_Life_Forms_(Long_War)#Zombie|Zombie]], [[Alien_Life_Forms_(Long_War)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overload&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overload&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overload (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Drain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psi Drain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psi Drain (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Ethereal|Ethereal]], [[Alien_Life_Forms_(Long_War)#Uber Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psi Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psi Shield (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robotic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Robotic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Robotic (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Drone|Drone]], [[Alien_Life_Forms_(Long_War)#Seeker|Seeker]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]], [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]], [[Alien_Life_Forms_(Long_War)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strangle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Strangle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Strangle (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Immune&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Immune&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Immune (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Chryssalid|Chryssalid]], [[Alien_Life_Forms_(Long_War)#Zombie|Zombie]], [[Alien_Life_Forms_(Long_War)#Uber Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlimited Cloak&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unlimited Cloak&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unlimited Cloak (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene_Mods_%28Long_War%29|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adaptive Bone Marrow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Adaptive Bone Marrow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Adaptive Bone Marrow (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Adrenal Neurosympathy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Adrenal Neurosympathy (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adrenaline Surge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Adrenaline Surge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Adrenaline Surge (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Note: EXALT only&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bioelectric Skin&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Bioelectric Skin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bioelectric Skin (Long War)|align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Depth Perception&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Depth Perception&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Depth Perception (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hyper-Reactive Pupils&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Hyper-Reactive Pupils&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hyper-Reactive Pupils (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Skin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Iron Skin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Iron Skin (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Muscle Fiber Density&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Muscle Fiber Density&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Muscle Fiber Density (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neural Damping&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Neural Damping&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Neural Damping (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regen Pheromones&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Regen Pheromones&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Regen Pheromones (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Note: EXALT only&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Secondary Heart&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Secondary Heart&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Secondary Heart (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Smart Macrophages&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Smart Macrophages (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (Long War)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Band of Warriors&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Band of Warriors&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Band Of Warriors (Long War)|align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Combined Arms&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combined Arms (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Command&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Command (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Esprit de Corps&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Esprit de Corps&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Esprit De Corps (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortiores Una&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Fortiores Una&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fortiores Una (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Into the Breach&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Into the Breach&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Into The Breach (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lead by Example&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Lead by Example&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lead By Example (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Legio Patria Nostra&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Legio Patria Nostra&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Legio Patria Nostra (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Semper Vigilans&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Semper Vigilans&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Semper Vigilans (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;So Others May Live&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;So Others May Live&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{So Others May Live (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;So Shall You Fight&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;So Shall You Fight&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{So Shall You FIght (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Stay Frosty&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stay Frosty (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic_(Long_War)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Distortion Field&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display:none;&amp;quot;&amp;gt;Distortion Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Distortion Field (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Mind Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Control (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Mind Merge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Merge (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mindfray&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Mindfray&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mindfray (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neural Feedback&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Neural Feedback&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Neural Feedback (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Inspiration&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Psi Inspiration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psi Inspiration (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Panic&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Psi Panic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psi Panic (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychokinetic Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Psychokinetic Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psychokinetic Strike (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pyrokinesis&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Pyrokinesis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Pyrokinesis (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regen Biofield&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Regen Biofield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Regen Biofield (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rift&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Rift&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rift (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Telekinetic Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Telekinetic Field (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
==Dev Commentary==&lt;br /&gt;
From Amineri, regarding Mayhem (Oct 11, 2014):&lt;br /&gt;
&lt;br /&gt;
Mayhem is sort of a funny perk that does a few different things under different circumstances. This is basically derived from vanilla because of the vanilla Heavy having rockets, LMGs, and Suppression, and Mayhem affecting each differently.&lt;br /&gt;
&lt;br /&gt;
Mayhem + Suppression: currently hard-coded to deal base 2 damage, regardless of equipped weapon. The only perks that can modify this damage is shredding effects on target and HEAT ammo (because that bonus damage is applied in a different code location). HEAT Ammo adds +75% of the weapon&#039;s base damage. So an 8 base damage weapon adds +6 to the base damage, so Suppression + Mayhem deals 2 + 6 = 8 damage against robotic enemies with HEAT. A SAW has base 5 damage, so should be dealing 5 * 0.75 = +3 additional damage for a total of 5 damage.&lt;br /&gt;
&lt;br /&gt;
Mayhem + eWP_Sniper/eWP_Support weapons: This is sniper/strike/SAW/LMG weapons. Mayhem adds a flat, fixed +2 damage to the SAW/LMG weapons and +4 damage to the Sniper/Strike weapons... which does not vary with tech-level.&lt;br /&gt;
&lt;br /&gt;
Mayhem + direct damage grenades: This is HE/AP/Alien/MecGrenade/ProximityMind weapons. Mayhem adds +1 damage to most, and +2 damage for alien grenades.&lt;br /&gt;
&lt;br /&gt;
Mayhem + rockets: this is both HE and Shredder rockets. Damage increased is based on tech level in this case.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>J2Greene</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Abilities_List_(Long_War)&amp;diff=121219</id>
		<title>Abilities List (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Abilities_List_(Long_War)&amp;diff=121219"/>
		<updated>2025-03-27T18:44:06Z</updated>

		<summary type="html">&lt;p&gt;J2Greene: add note on Collateral Damage targeting bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc (Long War)|55}}&lt;br /&gt;
&lt;br /&gt;
Long War includes numerous changes to existing perks, as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors. If for any reason you would like to edit or create a new perk on the wiki, please continue reading [[:Category:Perks_(Long_War)|here]].&lt;br /&gt;
&lt;br /&gt;
==Normal Perks==&lt;br /&gt;
&#039;&#039;&#039;Available for&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are listed XCOM soldier and MEC classes who can possibly obtain the ability, as well as aliens who &#039;&#039;&#039;ALL&#039;&#039;&#039; have it, at least from certain point (such as Sectoid/Thin Man&#039;s &#039;&#039;Low Profile&#039;&#039;). Please do not add alien species if only leaders could have the ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorption Fields&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Absorption Fields&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Absorption Fields (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]], [[Alien_Life_Forms_(Long_War)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advanced Fire Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advanced Fire Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advanced Fire Control (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Marauder_(Long_War)|Marauder]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aggression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aggression (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Automated Threat Assessment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Automated Threat Assessment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Automated Threat Assessment (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: all MECs except Pathfinder, [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battle Scanner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battle Scanner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battle Scanner (Long War)|align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Scout_(Long_War)|Scout]], [[Engineer_(Long_War)|Engineer]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Body Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Body Shield (Long War)|align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bombard&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bombard&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bombard (Long War)|align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]], [[Alien_Life_Forms_(Long_War)#Heavy_Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Muton_Elite|Muton Elite]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring Em On&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bring Em On&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bring Em On (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Combat Specialist (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Marauder_(Long_War)|Marauder]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Encounters&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Encounters (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Marauder_(Long_War)|Marauder]], [[Alien_Life_Forms_(Long_War)#Uber_Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collateral Damage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Collateral Damage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Collateral Damage (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]]&amp;lt;br&amp;gt;Due to a bug, Collateral Damage will always hit the location &#039;&#039;under the mouse pointer&#039;&#039;, instead of what the targeting sphere shows. This means it can be used through walls exactly like [[Abilities List (Long War)#Psychokinetic Strike|Psychokinetic Strike]], hit airborne units without [[Equipment_(Long_War)#Special_ammunition|Flak Ammo]], and so forth. Whether or not to abuse this bug is up to the player.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Drugs&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Drugs&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Drugs (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Concealment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Concealment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Concealment (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Scout_(Long_War)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Covering Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Covering Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Covering Fire (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Gunner_(Long_War)|Gunner]], [[Infantry_(Long_War)|Infantry]], [[Guardian_(Long_War)|Guardian]], [[Goliath_(Long_War)|Goliath]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damage Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damage Control (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damn Good Ground&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damn Good Ground&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damn Good Ground (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Scout_(Long_War)|Scout]], [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Danger Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Danger Zone (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Archer_(Long_War)|Archer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deadeye&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Deadeye&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Deadeye (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Infantry_(Long_War)|Infantry]], [[Scout_(Long_War)|Scout]], [[Sniper_(Long_War)|Sniper]], [[Pathfinder_(Long_War)|Pathfinder]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dense Smoke&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dense Smoke (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disabling Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disabling Shot (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Sniper_(Long_War)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Double Tap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Double Tap (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Archer_(Long_War)|Archer]], [[Guardian_(Long_War)|Guardian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Executioner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Executioner (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Marauder_(Long_War)|Marauder]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Extra Conditioning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Extra Conditioning (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Goliath_(Long_War)|Goliath]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Medic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Medic (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]], [[Guardian_(Long_War)|Guardian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Surgeon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Surgeon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Surgeon (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire in the Hole&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire in the Hole&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire In The Hole (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire Rocket (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flush (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Shogun_(Long_War)|Shogun]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grenadier&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grenadier&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Grenadier (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Ammo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;HEAT Ammo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{HEAT Ammo (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Gunner_(Long_War)|Gunner]], [[Engineer_(Long_War)|Engineer]], [[Valkyrie_(Long_War)|Valkyrie]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;HEAT Warheads&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{HEAT Warheads (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]]&amp;lt;br&amp;gt;Be aware if you have Training Roulette on, of the difference between HEAT Ammo and HEAT Warheads.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit and Run&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit And Run (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo-Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holo-Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holo-Targeting (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Gunner_(Long_War)|Gunner]], [[Scout_(Long_War)|Scout]], [[Engineer_(Long_War)|Engineer]], [[Alien_Life_Forms_(Long_War)#Drone|Drone]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;In the Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;In the Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{In The Zone (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Scout_(Long_War)|Scout]], [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Javelin Rockets&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Javelin Rockets&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Javelin Rockets (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jetboot Module&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Jetboot Module&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Jetboot Module (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Killer Instinct&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Killer Instinct (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light Em Up&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Light Em Up&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Light Em Up (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Infantry_(Long_War)|Infantry]], [[Valkyrie_(Long_War)|Valkyrie]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Reflexes&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Reflexes (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Uber Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lock N Load&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lock N Load (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Guardian_(Long_War)|Guardian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone_Wolf&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lone Wolf&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lone Wolf (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Low Profile&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Low Profile (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[Alien_Life_Forms_(Long_War)#Sectoid|Sectoid]], [[Alien_Life_Forms_(Long_War)#Thin Man|Thin Man]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mayhem&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mayhem (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;One for All&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;One for All&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{One For All (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Opportunist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Opportunist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Opportunist (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Infantry_(Long_War)|Infantry]],[[Gunner_(Long_War)|Gunner]],[[Rocketeer_(Long_War)|Rocketeer]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]], [[Guardian_(Long_War)|Guardian]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Packmaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Packmaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Packmaster (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Paramedic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Paramedic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Paramedic (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Platform Stability&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Platform Stability&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Platform Stability (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Sniper_(Long_War)|Sniper]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Jaeger_(Long_War)|Jaeger]], [[Guardian_(Long_War)|Guardian]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Precision Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Precision Shot (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Sniper_(Long_War)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ranger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ranger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ranger (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: all soldiers and MECs except Medic&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Fire (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Pathfinder_(Long_War)|Pathfinder]], [[Shogun_(Long_War)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Reaction&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Reaction (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Medic_(Long_War)|Medic]], [[Valkyrie_(Long_War)|Valkyrie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reactive Targeting Sensors&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reactive Targeting Sensors&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reactive Targeting Sensors (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Marauder_(Long_War)|Marauder]], [[Valkyrie_(Long_War)|Valkyrie]], [[Archer_(Long_War)|Archer]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]], [[Shogun_(Long_War)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready for Anything&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ready for Anything&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ready For Anything (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Gunner_(Long_War)|Gunner]], [[Medic_(Long_War)|Medic]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Repair&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Repair (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Engineer_(Long_War)|Engineer]], [[Alien_Life_Forms_(Long_War)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair Servos&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Repair Servos&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Repair Servos (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[MEC_Trooper_(Long_War)|All MEC Troopers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resilience&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Resilience&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Resilience (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Revive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Revive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Revive (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Run and Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Run and Gun (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]],  [[Marauder_(Long_War)|Marauder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sapper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sapper (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Shogun_(Long_War)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Savior&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Savior (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]], [[Guardian_(Long_War)|Guardian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sentinel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sentinel (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Infantry_(Long_War)|Infantry]], [[Gunner_(Long_War)|Gunner]], [[Guardian_(Long_War)|Guardian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sharpshooter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sharpshooter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sharpshooter (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shock Absorbent Armor&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shock Absorbent Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shock Absorbent Armor (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Marauder_(Long_War)|Marauder]], [[Goliath_(Long_War)|Goliath]], [[Shogun_(Long_War)|Shogun]], [[Alien_Life_Forms_(Long_War)#Uber Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shock and Awe&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shock and Awe&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shock And Awe (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder Ammo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shredder Ammo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shredder Ammo (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Valkyrie_(Long_War)|Valkyrie]], [[Jaeger_(Long_War)|Jaeger]], [[Shogun_(Long_War)|Shogun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoke and Mirrors&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Smoke and Mirrors&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Smoke And Mirrors (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoke Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Smoke Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Smoke Grenade (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snapshot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Snapshot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Snapshot (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Sniper_(Long_War)|Sniper]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sprinter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sprinter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sprinter (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Scout_(Long_War)|Scout]], [[Medic_(Long_War)|Medic]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Squadsight&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Squadsight (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Sniper_(Long_War)|Sniper]], [[Jaeger_(Long_War)|Jaeger]], [[Pathfinder_(Long_War)|Pathfinder]], [[Alien_Life_Forms_(Long_War)#Uber Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steadfast&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Steadfast&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Steadfast (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Medic_(Long_War)|Medic]], [[Marauder_(Long_War)|Marauder]], [[Goliath_(Long_War)|Goliath]], [[Guardian_(Long_War)|Guardian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Suppression (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Medic_(Long_War)|Medic]], [[Engineer_(Long_War)|Engineer]], [[Alien_Life_Forms_(Long_War)#Sectoid|Sectoid]], [[Alien_Life_Forms_(Long_War)#Thin Man|Thin Man]], [[Alien_Life_Forms_(Long_War)#Outsider|Outsider]], [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Heavy Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Muton Elite|Muton Elite]], [[Alien_Life_Forms_(Long_War)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Sense&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tactical Sense&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tactical Sense (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tandem Warheads&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tandem Warheads (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Rocketeer_(Long_War)|Rocketeer]], [[Engineer_(Long_War)|Engineer]], [[Archer_(Long_War)|Archer]], [[Alien_Life_Forms_(Long_War)#Muton Elite|Muton Elite]]&amp;lt;br&amp;gt;Can be randomly switched with other perks by Training Roulette.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vital Point Targeting (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Sniper_(Long_War)|Sniper]], [[Scout_(Long_War)|Scout]], [[MEC_Trooper_(Long_War)|All MEC Troopers]] except Shogun&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will to Survive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Will to Survive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Will To Survive (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Assault_(Long_War)|Assault]], [[Infantry_(Long_War)|Infantry]], [[Rocketeer_(Long_War)|Rocketeer]], [[Gunner_(Long_War)|Gunner]], [[Engineer_(Long_War)|Engineer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Only Perks==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acidic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acidic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acidic (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Chryssalid|Chryssalid]], [[Alien_Life_Forms_(Long_War)#Zombie|Zombie]], [[Alien_Life_Forms_(Long_War)#Thin Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Spit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acid Spit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acid Spit (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Thin Man|Thin Man]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Alien Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Alien Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Alien Grenade (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Heavy Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Muton Elite|Muton Elite]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bull Rush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bull Rush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bull Rush (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bloodlust&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bloodlust&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bloodlust (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Call&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Call&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Call (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Muton|Muton]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cannon Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cannon Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cannon Fire (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chryssalid Spawn&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Spawn&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chryssalid Spawn (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Zombie|Zombie]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cluster Bomb&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cluster Bomb&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cluster Bomb (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Blossom&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death Blossom&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death Blossom (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Explosion&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death Explosion&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death Explosion (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]], [[Alien_Life_Forms_(Long_War)#Sectopod|Sectopod]], [[Alien_Life_Forms_(Long_War)#Ethereal|Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flight&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flight&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flight (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Heavy Floater|Heavy Floater]], [[Alien_Life_Forms_(Long_War)#Drone|Drone]], [[Alien_Life_Forms_(Long_War)#Seeker|Seeker]], [[Alien_Life_Forms_(Long War)#Cyberdisc|Cyberdisc]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater Mind Merge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Greater Mind Merge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Greater Mind Merge (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Sectoid Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gunslinger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Gunslinger (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for:  [[Alien_Life_Forms_(Long_War)#Sectoid|Sectoid]], [[Alien_Life_Forms_(Long_War)#Seeker|Seeker]], [[Alien_Life_Forms_(Long_War)#Sectoid_Commander|Sectoid Commander]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hardened&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hardened&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hardened (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Drone|Drone]],  [[Alien_Life_Forms_(Long_War)#Chryssalid|Chryssalid]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]], [[Alien_Life_Forms_(Long_War)#Berserker|Berserker]], [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]], [[Alien_Life_Forms_(Long_War)#Sectopod|Sectopod]], [[Alien_Life_Forms_(Long_War)#Ethereal|Ethereal]], [[Alien_Life_Forms_(Long_War)#Uber Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Implant&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Implant&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Implant (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intimidate&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Intimidate&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Intimidate (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Muton|Muton]], [[Alien_Life_Forms_(Long_War)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Launch&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Launch (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Floater|Floater]], [[Alien_Life_Forms_(Long_War)#Heavy Floater|Heavy Floater]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Leap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Leap (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Thin Man|Thin Man]], [[Alien_Life_Forms_(Long_War)#Chryssalid|Chryssalid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melee&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Melee&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Melee (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Chryssalid|Chryssalid]], [[Alien_Life_Forms_(Long_War)#Zombie|Zombie]], [[Alien_Life_Forms_(Long_War)#Berserker|Berserker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overload&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overload&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overload (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Drone|Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Drain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psi Drain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psi Drain (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Ethereal|Ethereal]], [[Alien_Life_Forms_(Long_War)#Uber Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psi Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psi Shield (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robotic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Robotic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Robotic (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Drone|Drone]], [[Alien_Life_Forms_(Long_War)#Seeker|Seeker]], [[Alien_Life_Forms_(Long_War)#Cyberdisc|Cyberdisc]], [[Alien_Life_Forms_(Long_War)#Mechtoid|Mechtoid]], [[Alien_Life_Forms_(Long_War)#Sectopod|Sectopod]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strangle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Strangle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Strangle (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Immune&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Immune&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Immune (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Chryssalid|Chryssalid]], [[Alien_Life_Forms_(Long_War)#Zombie|Zombie]], [[Alien_Life_Forms_(Long_War)#Uber Ethereal|Uber Ethereal]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlimited Cloak&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unlimited Cloak&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unlimited Cloak (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Available for: [[Alien_Life_Forms_(Long_War)#Seeker|Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gene Mods==&lt;br /&gt;
&#039;&#039;(See also: [[Gene_Mods_%28Long_War%29|Gene Mods]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adaptive Bone Marrow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Adaptive Bone Marrow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Adaptive Bone Marrow (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adrenal Neurosympathy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Adrenal Neurosympathy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Adrenal Neurosympathy (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adrenaline Surge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Adrenaline Surge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Adrenaline Surge (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Note: EXALT only&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bioelectric Skin&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Bioelectric Skin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bioelectric Skin (Long War)|align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Depth Perception&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Depth Perception&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Depth Perception (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hyper-Reactive Pupils&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Hyper-Reactive Pupils&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hyper-Reactive Pupils (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Skin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Iron Skin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Iron Skin (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Muscle Fiber Density&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Muscle Fiber Density&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Muscle Fiber Density (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neural Damping&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Neural Damping&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Neural Damping (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regen Pheromones&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Regen Pheromones&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Regen Pheromones (Long War) |align=left |text=1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-30px;&amp;gt;Note: EXALT only&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Secondary Heart&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Secondary Heart&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Secondary Heart (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Smart Macrophages&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Smart Macrophages (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
==Officer Training==&lt;br /&gt;
&#039;&#039;(See also: [[Officers (Long War)|Officers]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Band of Warriors&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Band of Warriors&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Band Of Warriors (Long War)|align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Combined Arms&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combined Arms (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Command&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Command (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Esprit de Corps&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Esprit de Corps&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Esprit De Corps (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortiores Una&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Fortiores Una&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fortiores Una (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Into the Breach&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Into the Breach&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Into The Breach (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lead by Example&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Lead by Example&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lead By Example (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Legio Patria Nostra&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Legio Patria Nostra&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Legio Patria Nostra (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Semper Vigilans&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Semper Vigilans&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Semper Vigilans (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;So Others May Live&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;So Others May Live&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{So Others May Live (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;So Shall You Fight&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;So Shall You Fight&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{So Shall You FIght (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stay Frosty&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Stay Frosty&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stay Frosty (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
==Psionic Abilities==&lt;br /&gt;
&#039;&#039;(See also: [[Psionic_(Long_War)|Psionics]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Distortion Field&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display:none;&amp;quot;&amp;gt;Distortion Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Distortion Field (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Mind Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Control (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Mind Merge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Merge (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mindfray&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Mindfray&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mindfray (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neural Feedback&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Neural Feedback&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Neural Feedback (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Inspiration&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Psi Inspiration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psi Inspiration (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Panic&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Psi Panic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psi Panic (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychokinetic Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Psychokinetic Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psychokinetic Strike (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pyrokinesis&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Pyrokinesis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Pyrokinesis (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regen Biofield&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Regen Biofield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Regen Biofield (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rift&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Rift&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rift (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Telekinetic Field&amp;quot;&amp;gt;&amp;lt;h4 style=&#039;display: none&#039;&amp;gt;Telekinetic Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Telekinetic Field (Long War) |align=left |text=1}}&lt;br /&gt;
&lt;br /&gt;
==Dev Commentary==&lt;br /&gt;
From Amineri, regarding Mayhem (Oct 11, 2014):&lt;br /&gt;
&lt;br /&gt;
Mayhem is sort of a funny perk that does a few different things under different circumstances. This is basically derived from vanilla because of the vanilla Heavy having rockets, LMGs, and Suppression, and Mayhem affecting each differently.&lt;br /&gt;
&lt;br /&gt;
Mayhem + Suppression: currently hard-coded to deal base 2 damage, regardless of equipped weapon. The only perks that can modify this damage is shredding effects on target and HEAT ammo (because that bonus damage is applied in a different code location). HEAT Ammo adds +75% of the weapon&#039;s base damage. So an 8 base damage weapon adds +6 to the base damage, so Suppression + Mayhem deals 2 + 6 = 8 damage against robotic enemies with HEAT. A SAW has base 5 damage, so should be dealing 5 * 0.75 = +3 additional damage for a total of 5 damage.&lt;br /&gt;
&lt;br /&gt;
Mayhem + eWP_Sniper/eWP_Support weapons: This is sniper/strike/SAW/LMG weapons. Mayhem adds a flat, fixed +2 damage to the SAW/LMG weapons and +4 damage to the Sniper/Strike weapons... which does not vary with tech-level.&lt;br /&gt;
&lt;br /&gt;
Mayhem + direct damage grenades: This is HE/AP/Alien/MecGrenade/ProximityMind weapons. Mayhem adds +1 damage to most, and +2 damage for alien grenades.&lt;br /&gt;
&lt;br /&gt;
Mayhem + rockets: this is both HE and Shredder rockets. Damage increased is based on tech level in this case.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>J2Greene</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(Long_War)&amp;diff=121199</id>
		<title>Missions (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(Long_War)&amp;diff=121199"/>
		<updated>2025-03-25T22:34:42Z</updated>

		<summary type="html">&lt;p&gt;J2Greene: note on repeats of Special Terror Missions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc (Long War)|40}}&lt;br /&gt;
&lt;br /&gt;
For most standard &#039;&#039;&#039;missions&#039;&#039;&#039; with a deployment/extraction zone, many additional such zones have been added to each map as compared to vanilla. Which zone you get is random, and some are significantly more difficult than others.&lt;br /&gt;
&lt;br /&gt;
When a mission appears in the Mission Control room, you have a certain amount of time to deploy to it before it disappears. Note that you can only engage in one mission at a time, and it takes time to travel to and from missions, up to around 3 hours on the other side of the globe. Failing to complete some missions can result in significant punishments and penalties, whereas others merely rob you of the opportunity for their rewards.&lt;br /&gt;
&lt;br /&gt;
Ground force &#039;&#039;quantity&#039;&#039; depends on the mission type and sometimes on a number of other factors and variables. Ground force &#039;&#039;quality&#039;&#039; is highly random and depends on [[Alien Research (Long War)|the aliens tech progress]], see the [[Alien Life Forms (Long War)|page on aliens]] for more details on individual units, as well as [[Alien_Deployment_(Long_War)#Pod Composition|Pod Composition Details]] for pod composition mechanics.&lt;br /&gt;
&lt;br /&gt;
==Alien Missions==&lt;br /&gt;
===Alien Abductions===&lt;br /&gt;
: &#039;&#039;See also: [[Alien Abductions (EU2012)]]&#039;&#039;&lt;br /&gt;
: &#039;&#039;Expiration timer: 8 hours&#039;&#039;&lt;br /&gt;
: &#039;&#039;Enemy Count: 8-21&#039;&#039;&lt;br /&gt;
Alien Abductions are generated by landing UFOs - the UFO will disappear and be replaced by an abduction site that you can respond to, even if you don&#039;t have that country covered and didn&#039;t detect the incoming UFO. Shooting down the UFO before it lands will, naturally, prevent the abduction being generated. In Long War, abductions will only affect one country at a time and you no longer have to choose between mutually-exclusive missions; furthermore, the reward for abductions is always credits. Skipping or failing an abduction mission will result in increased panic in the affected country (+25) and continent (+20 in all difficulties but normal). Thwarting an abduction will decrease panic by 2 in the country saved. &lt;br /&gt;
&lt;br /&gt;
Alien Abductions are categorized by the number of aliens on the map: &#039;&#039;Light&#039;&#039;, &#039;&#039;Moderate&#039;&#039;, &#039;&#039;Heavy&#039;&#039; and &#039;&#039;Swarming&#039;&#039;, with the credit reward of §80, §90, §100, and §110 respectively. This is computed as an internal &amp;quot;difficulty rating&amp;quot; that scales from 0 (Light) to 3 (Swarming). The scheduling of abduction missions is also not truly random, see [[Alien_Missions_(Long_War)#Abduction|Abduction Scheduling]] for more information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Forces&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The number of aliens depends primarily on the [[Alien Deployment (Long War)#Abduction Difficulty|difficulty rating]] variable, with small adjustments based on [[Alien Research (Long War)|Alien Research]] and [[Alien Resources (Long War)|Alien Resources]]. All pods are &amp;quot;soldier pods&amp;quot; (see [[Alien Deployment (Long War)#Pod Types|Pod Types]] for details).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=2 | Difficulty&lt;br /&gt;
! colspan=2 | [[Alien Research (Long War)|Research]] &amp;lt;= 180&lt;br /&gt;
! colspan=2 | [[Alien Research (Long War)|Research]] &amp;gt; 180&lt;br /&gt;
|-&lt;br /&gt;
! Rating&lt;br /&gt;
! Activity&lt;br /&gt;
! Aliens&lt;br /&gt;
! Pods&lt;br /&gt;
! Aliens&lt;br /&gt;
! Pods&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Light&lt;br /&gt;
| 7-9&lt;br /&gt;
| 3&lt;br /&gt;
| 7-9&lt;br /&gt;
| 2-4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Medium&lt;br /&gt;
| 10-12&lt;br /&gt;
| 2-4&lt;br /&gt;
| 10-12&lt;br /&gt;
| 2-4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Heavy&lt;br /&gt;
| 12-14&lt;br /&gt;
| 3-4&lt;br /&gt;
| 13-15&lt;br /&gt;
| 3-4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Swarming&lt;br /&gt;
| 14-16&lt;br /&gt;
| 3-4&lt;br /&gt;
| 16-18&lt;br /&gt;
| 3-4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Finally, if [[Alien Resources (Long War)|Alien Resources]] &amp;gt; 180, add +0-3 aliens. This does not affect the displayed activity level.&lt;br /&gt;
&lt;br /&gt;
===UFO Crash Site===&lt;br /&gt;
: &#039;&#039;See also: [[Crashed UFO (EU2012)]]&#039;&#039;&lt;br /&gt;
: &#039;&#039;Expiration timer: 36 hours&#039;&#039;&lt;br /&gt;
: &#039;&#039;Enemy Count: Based on [[UFOs (Long War)|UFO Type]]&#039;&#039;&lt;br /&gt;
A number of UFOs will have to be shot down over the course of a campaign, particularly those conducting [[Alien Missions (Long War)#Scout|Scout]], [[Alien Missions (Long War)#Hunt|Hunt]], or [[Alien Missions (Long War)#Bomb|Bomb]] missions (see the respective pages on identifying UFOs). Allowing these missions to proceed results in potential harm for XCOM: Scout missions spawn an automatic follow up Hunt mission, Hunt missions destroy the target satellite (leaving the country temporarily unprotected, robbing you of potential country or continent bonuses, and setting you back the credits required to replace it), and Bomb missions spike panic in a target country. UFOs conducting other missions can often be ignored... or rather, XCOM forces will be unable to realistically do anything to stop them anyways, at least not until much later.&lt;br /&gt;
&lt;br /&gt;
When a UFO is shot down and not destroyed, a UFO Crash Site mission becomes available. Completion of a UFO Crash Site mission rewards the player with the possibility of recovering valuable components from the UFO; however, a crashed UFO is now even more likely to have destroyed artifacts. Unfortunately (new to Long War), a UFO has a chance to be destroyed entirely rather than crash; in that case the Council will pay a [[UFOs (Long War)#UFO Bounties|moderate cash bounty]] and small amounts of materials will be recovered. This chance is proportional to the strength of the killing blow: the more you overkill the target the more likely the UFO is destroyed.&lt;br /&gt;
&lt;br /&gt;
Ground force &#039;&#039;quantity&#039;&#039; depends on the UFO type you shoot down, see the [[UFOs (Long War)|UFOs]] page for details.&lt;br /&gt;
&lt;br /&gt;
===UFO Landing Site===&lt;br /&gt;
: &#039;&#039;See also: [[Landed UFO (EU2012)]]&#039;&#039;&lt;br /&gt;
: &#039;&#039;Expiration timer: 15 hours&#039;&#039;&lt;br /&gt;
: &#039;&#039;Enemy Count: Based on [[UFOs (Long War)|UFO Type]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some UFO [[Alien Missions (Long War)|sorties]] will involve a landing. Whether or not this will be the case can often be determined by looking at the UFO&#039;s altitude: UFOs that are landing will be listed as flying NOE (except those with a purple strobe effect). If you allow the UFO to land it will either generate a terror mission, an abduction, or simply a landing site. It is generally in your interests to &#039;&#039;let&#039;&#039; NOE-flying UFOs land. For the most part, UFOs that generate terror sites or abductions are likely far too difficult or even outright impossible to shoot down, so you&#039;ll have to let them land anyways. Conversely, any UFOs that can feasibly be shot down typically generates a landing site instead, netting you more XP and materials than a crash site. Furthermore, successfully assaulting a landed UFO will prevent whatever [[Alien Missions (Long War)|mission]] the aliens are conducting from being completed and is otherwise functionally equivalent to shooting it down. As a result, allowing all NOE UFOs to land will (a) save your interceptor craft some damage, and (b) net you a lot more salvage, including intact [[Alien Artifacts (Long War)#Alien devices|Flight Computers]] and [[Alien Artifacts (Long War)#Alien devices|Power Sources]] generators.&lt;br /&gt;
&lt;br /&gt;
Beware that NOE UFOs may be conducting [[Alien Missions (Long War)#Bomb|Bombing]] missions instead and should be shot down, but they are easily identified by the purple strobe effect they display on the hologlobe like [[Alien Missions (Long War)#Hunt|satellite hunters]] do. Also note that some landings may be [[Threat (Long War)#Trap UFOs|Traps]] and contain an extremely large contingent of aliens, so always be prepared either for a hard fight or a quick extract. Note that for both Crashes and Landings, the Command pod of aliens will now rarely, if ever, be on the bridge (and for the Scout, it might be &#039;slightly outside&#039;). This is so you won&#039;t be able to memorize exactly where this pod is, and thus won&#039;t be able to use the same strategy to take it out every time. &lt;br /&gt;
&lt;br /&gt;
Ground force &#039;&#039;quantity&#039;&#039; depends on the UFO type you shoot down, see the [[UFOs (Long War)|UFOs]] page for details. Ground force &#039;&#039;quality&#039;&#039; is also slightly increased compared to most missions, as the [[Alien Deployment (Long War)#Pod Composition|random pool of possible aliens]] that can be rolled is moved ahead 28 days, leading to new alien types appearing. This applies both to regular landings as well as traps. Note also that Landed UFOs are subject to [[Alien Deployment (Long War)#Overflow and Pruning|pod overflow and pruning]] rules, which (for particularly large UFOs or Trap UFOs) may result in aliens being discarded in early months if [[Alien Deployment (Long War)#Pod Size|pod sizes]] are low and they do not fit into the number of pods.&lt;br /&gt;
&lt;br /&gt;
===Terror Site===&lt;br /&gt;
: &#039;&#039;See also: [[Alien Terror (EU2012)]]&#039;&#039;&lt;br /&gt;
: &#039;&#039;Expiration timer: 24 hours&#039;&#039;&lt;br /&gt;
: &#039;&#039;Enemy Count: 15-30&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to vanilla terror missions, you are required to eliminate all hostiles and save as many civilians as you can. Terror missions virtually always impose an unavoidable negative effect: unlike vanilla, every civilian lost will increase panic in the country (+3) and continent (+1). You also receive no cash rewards and no UFO salvage, just some corpses and weapon fragments, soldier XP, and small amounts of incidental alloys, elerium, and meld from defeated aliens. Failing or ignoring a terror mission will cause the targeted country to leave the project immediately, and will increase panic in the surrounding continent by 20.&lt;br /&gt;
&lt;br /&gt;
In the long run terror missions are a constant drain, pushing panic ever upward and causing countries to leave the XCOM project, and aliens can potentially do up to 2 of them per month. However, each country that leaves has an [[Alien Deployment (Long War)#Alien Bases|alien base]] that you can [[Missions (Long War)#Alien Base Assault|assault]], and doing so will reward you with extremely large amounts of resources while allowing the country to rejoin the project. As a result, terror missions are more of a early-to-midgame issue, forcing you into fatigue spirals and denying you funding. The only way to truly stop a terror mission outright is to either ensure no civilian casualties (not feasible) or to [[UFOs (Long War)#Assault Carrier|shoot down the UFO]] that drops off the troops (also functionally impossible until the ultra lategame). Lategame Terror Missions can get extremely difficult, with the troop counts of a Landed Large on a smaller map with a time limit, but failing one on occasion will lead to a windfall of resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy Forces&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard terror missions contain a number of aliens spread across 5 pods, with the total number of aliens determined by the number of months that have elapsed since the start of the campaign: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Months&lt;br /&gt;
! Date&lt;br /&gt;
! Added&lt;br /&gt;
! Total&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| March&lt;br /&gt;
| &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| September&lt;br /&gt;
| +3&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| December&lt;br /&gt;
| +3&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| March&lt;br /&gt;
| +3&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| June&lt;br /&gt;
| +6&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Randomized alien pods in terror missions pull from the &amp;quot;terror pod&amp;quot; pool, not the &amp;quot;soldier pod&amp;quot; pool, which contains [[Alien Deployment (Long War)#Pod Types|different alien types]] that appear at different rates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Terror Missions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note that some terror missions have twists added to them:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Terror Mission: New Threat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Instead of the above table, the first terror mission always contains a pod of 4 aliens led by a [[Alien Life Forms (Long War)#Chryssalid|Chryssalid]] leader, as well as 2 pods of 4 aliens led by [[Alien Life Forms (Long War)#Floater|Floaters]], for a total of 12 aliens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd Terror Mission: Zombie Apocalypse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Instead of the above table, the third terror mission always contains exactly 2 pods of 3 aliens led by [[Alien Life Forms (Long War)#Chryssalid|Chryssalids]], as well as 3 pods of exactly 5 [[Alien Life Forms (Long War)#Zombie|Zombies]] each and 1 pod of 3 [[Alien Life Forms (Long War)#Zombie|Zombies]], for a total of 24 aliens.&lt;br /&gt;
&lt;br /&gt;
Cover is mostly meaningless in this mission. Close Combat Specialist, Flashbangs, and AP Grenades are the key here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th Terror Mission: Greater Hive Queen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 10th terror missions spawns a &amp;quot;Greater Hive Queen&amp;quot; (level 9 [[Alien Life Forms (Long War)#Chryssalid|Chryssalid]] [[Alien Life Forms (Long War)#Bosses|boss]]) with 4 supporting aliens in its pod, as well as 16 additional randomly generated aliens spread across 4 terror pods, for a total of 21 aliens.&lt;br /&gt;
&lt;br /&gt;
The Boss has over 40 HP as well as Resilience, making it outright immune to critical hits. Bring a squad capable of pumping out large amounts of raw base damage; Shredder Ammo (either the perk or the item) is very useful here. As usual, Flashbangs can buy you an extra turn, nerfing the Aliens movement range down to below the max range of the Flashbang. Just hope it doesn&#039;t run off into fog of war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th Terror Mission: Atlas Drone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 19th terror mission always spawns an &amp;quot;Atlas Drone&amp;quot; (level 9 [[Alien Life Forms (Long War)#Drone|Drone]] [[Alien Life Forms (Long War)#Bosses|boss]]) with 7 supporting aliens in its pod, as well as 22 additional randomly generated aliens split across 4 terror pods, for a total of 30 aliens.&lt;br /&gt;
&lt;br /&gt;
The Boss has Absorption Fields, Light Em Up, a significant boost to its base damage, and excellent aim, making it capable of annihilating an unprepared squad. The [[Foundry (Long War)#General Equipment Upgrades|Drone Capture]] foundry project is an excellent investment here.&lt;br /&gt;
&lt;br /&gt;
Due to a bug, any Terror Mission generated while a Special Terror Mission is active on the Geoscape, will be a repeat of that Special Terror Mission. For example, if a Zombie Apocalypse is active, and another terror mission is spawned within 24 hours, before XCOM responds to the initial Zombie Apocalypse, the second terror mission will also be a Zombie Apocalypse (in a different country).&lt;br /&gt;
&lt;br /&gt;
==Base Defense Missions==&lt;br /&gt;
===XCOM Base Defense===&lt;br /&gt;
: &#039;&#039;See also: [[XCOM Base Defense (EU2012)]]&#039;&#039;&lt;br /&gt;
: &#039;&#039;Expiration timer: N/A (begins automatically)&#039;&#039;&lt;br /&gt;
: &#039;&#039;Enemy Count: ???&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This mission type makes a return, but can now happen multiple times in a campaign (see the [[Alien Missions (Long War)#Retaliation (XCOM HQ)|UFO missions page]] for details). It is guaranteed to happen by the end of March of the 2nd year, if it hasn&#039;t happened at least once already. First, the aliens send a [[UFOs (Long War)#Battleship|Battleship]] to down the satellite over your HQ and leave you blind. Next, your base is assaulted by a NOE altitude [[UFOs (Long War)#Assault Carrier|Assault Carrier]]. If you can get satellite protection back up, when the UFO alert/interception prompt appears for the Assault Carrier, it will say &amp;quot;Warning! Warning! UFO vectoring to XCOM HQ!&amp;quot; on the lesser notifications on the lower-left of the screen. Shooting down &#039;&#039;that&#039;&#039; UFO will prevent the assault.&lt;br /&gt;
&lt;br /&gt;
Unlike vanilla, you will get the chance to select and equip a squad for this mission. You select and equip 12 soldiers, of which a random 5 will be selected at the start. Additional soldiers from this pool will arrive as reinforcements, one automatically at the end of the first turn as well as up to 2 waves of 1 soldier should any of your soldiers go down, giving you a maximum of 6 soldiers at any one point. Ensure that of the 12 soldiers you select, virtually all are powerful, trustworthy, mobile DPS units like MECs, Infantry, Gunners, snapshot Snipers, DPS Scouts, etc.; you&#039;ll have a much tougher time beating the mission if a bunch of support or move-limited units like Concealment Scouts, Medics, Engineers, Rocketeers, LMG gunners, and non-snapshot Snipers are selected.&lt;br /&gt;
&lt;br /&gt;
Each reinforcement wave (including the automatic one) also comes with up to 2 Blueshirt PFCs (bringing you up to a total of 2 blueshirts at any one time), each armed semi-randomly as PFCs are with the unlimited-use starting gear: Ballistic Rifles or Carbines and a pistol for weapons, Tac Armor or Tac Vest for armor, plus any two small items like HE grenades, AP grenades, Flashbangs, Medikits, Ceramic Plating, et cetera. Edits to the INI files to adjust what items PFCs randomly spawn with can also be used to edit what the blueshirts will randomly spawn with. Unlike vanilla, you do not gain additional reinforcement waves due to blueshirt casualties, only XCOM casualties; however, you will gain replacement blueshirts alongside your XCOM soldier replacement should you have lost any. For the Blueshirts, there are [[Foundry_(Long_War)#Base Security Upgrades|Foundry]] projects that make them slightly better: one that allows them to equip spare Laser Rifles (so, regular EXALT Elite stuns to fill your armory will help) and another for spare Phalanx Armors. The Laser Rifles come with +0-6 aim and +1-2 damage over the ballistic carbines and rifles they would normally equip, and Phalanx offers +1-2 HP and -1 to +1 mobility over what they would otherwise wear; they&#039;ll be a little more useful in these fights, but not &#039;&#039;that&#039;&#039; much more. However, they equip these randomly, so the blueshirts you get may not be the blueshirts actually equipped with the gear: you can have up to 6 blueshirts in the mission (two guaranteed in the first reinforcement wave and up to 2 each in each subsequent reinforcement wave), so you&#039;ll need up to 6 Laser Rifles and 6 Phalanx Armor to guarantee everyone wears one. If you succeed the mission, any surviving Blueshirts will join your roster, retaining any XP they gained during the base defense.&lt;br /&gt;
&lt;br /&gt;
The format of the mission is similar to the vanilla version: the aliens will drop in to the command center, followed by flyers in the back, assorted drops in the MEC bay, and finally two waves in the forward access tunnels. Expect this mission to be extremely difficult, though the forces deployed can vary wildly based on RNG.  Always look around and check for the falling dirt to see if any waves are about to drop in the MEC Bay, particularly the upper areas at all four corners. Don&#039;t forget to count the enemies and your kills, so you don&#039;t move ahead to defend the access tunnels, just to get hit from behind by something.&lt;br /&gt;
&lt;br /&gt;
Failing this mission does not mean the end of XCOM, however it is extremely damaging. The aliens will ransack your base, killing engineers and scientists and destroying cash, meld and other supplies before the regular military arrives to bail you out. XCOM will lose the following resources on a failure:&lt;br /&gt;
&lt;br /&gt;
* §450-550&lt;br /&gt;
* 50-60 alloys&lt;br /&gt;
* 50-60 elerium&lt;br /&gt;
* 100-110 meld&lt;br /&gt;
* 20-30 scientists (capped to 1/3 of current staff)&lt;br /&gt;
* 20-30 engineers (capped to 1/3 of current staff)&lt;br /&gt;
* all alien captives&lt;br /&gt;
* interceptor damage&lt;br /&gt;
&lt;br /&gt;
If you succeed base defense on your first try, another Base Defense mission is highly unlikely to occur, as you will be in prime position to snowball your way into the end of the game. Conversely, failure will set you back immensely and potentially cause you to have to survive another at some point.&lt;br /&gt;
&lt;br /&gt;
===XCOM Air Base Defense===&lt;br /&gt;
: &#039;&#039;Expiration timer: ???&#039;&#039;&lt;br /&gt;
: &#039;&#039;Enemy Force: 19-22 aliens in 2 soldier pods and 1 terror pod&lt;br /&gt;
In addition to assaulting your base, aliens can now go after your interceptor stations. These missions will only be launched after your air game becomes significantly strong (that is, you&#039;ve built your first Firestorm), and failing this mission will cause severe damage or destruction of all interceptors. It will generate similar to an abduction mission, with XCOM soldiers outfitting in the Skyranger as per usual and having to be sent to one of your Interceptor bases. If the [[Hyperwave Relay (Long War)|Hyperwave Relay]] is built, the mission notice on the approaching UFO will say &amp;quot;[[Alien Missions (Long War)#Retaliation (Air Base)|Retaliation]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Unlike the XCOM HQ Defense mission, the Air Base Defense mission can happen monthly, and it is also MUCH less difficult. You&#039;ll be taking a full squad against just 3 standard pods of 19-22 enemies. The battle takes place in the previously multiplayer only [[XCOM HQ Multiplayer (EU2012)|Interceptor bay]] map. Be aware you will enter the area through an entry tunnel in the center of the map, so odds are that there will be aliens in both wings, and you can easily be flanked on both sides.&lt;br /&gt;
&lt;br /&gt;
==Council Missions==&lt;br /&gt;
: &#039;&#039;Expiration timer: 8 hours&#039;&#039;&lt;br /&gt;
: &#039;&#039;Alien Troop Counts: 10-30&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Council missions have also been modified, mostly to the tune of larger numbers of enemies, both seeded and airdropped. Airdrop spawns may be random, and include enemies other than Thin Men. They typically drop in to cover and on overwatch, making them more difficult to deal with. Mission objectives have not been changed from vanilla XCOM Enemy Within.&lt;br /&gt;
&lt;br /&gt;
For more information, see the dedicated article, [[Council_Missions_(Long_War)|Council Missions]].&lt;br /&gt;
&lt;br /&gt;
==EXALT Missions==&lt;br /&gt;
: &#039;&#039;See also: [[Covert Operations (Long War)|Covert Operations]], [[EXALT Units (Long War)|EXALT Units]], and [[Alien Deployment (Long War)#EXALT Pods|EXALT Pods]]&lt;br /&gt;
&lt;br /&gt;
As with vanilla, Communication Arrays are available for your Covert Operative to hack, which deactivates all EXALT firearms and forces them to spend a turn reloading (which they almost always will). You can use this to keep your troops relatively protected from Medics and Snipers. Rockets (from Heavies) and grenades (from Operatives) *should* be deactivated as well, but a bug regarding this was never fixed and persists into Long War 1.0, so they can be considerably dangerous even while hacked; you might want to locate and download an extra mod to fix this.&lt;br /&gt;
&lt;br /&gt;
Enemy forces in EXALT missions scale with the total number of [[Covert Operations (Long War)#Missions|Covert Operations]] attempted (of either type), up to a maximum of 18 (all missions after that point will have the same enemies). &lt;br /&gt;
&lt;br /&gt;
===Covert Data Recovery===&lt;br /&gt;
: &#039;&#039;See also: [[Covert Data Recovery (EU2012)]]&#039;&#039;&lt;br /&gt;
: &#039;&#039;Expiration timer: 48 hours&#039;&#039;&lt;br /&gt;
: &#039;&#039;Enemy Count: 9-23 + drop-ins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These missions are similar to their vanilla equivalent. You field a full squad, and have to defend an encoder (and if that fails, a transmitter) from all EXALT forces for a cash reward and Intel on completion. There is a defined area for each device that you and EXALT can stand in, and if three turns elapse where EXALT starts its turn with more units within that area than XCOM does, the device is disabled; EXALT will often ignore opportunities to shoot at you with nearby units in favor of sending them into the target area until they have more units than you do and start up the timer, but this isn&#039;t 100% reliable. Accidentally destroying a device with an explosive also counts against you and disables it, although EXALT will never attempt this. EXALT will attempt to capture the encoder first before targeting the transmitter; the mission only fails if you allow the Transmitter to be disabled or destroyed, but keeping the Encoder functional as well doubles the cash you earn.&lt;br /&gt;
&lt;br /&gt;
Ideally, your covert operative for this mission is an [[Assault (Long War)|Assault]], as their class perk Run &amp;amp; Gun allows you to not only fire but use interactive devices like Hack relays after a full Dash move; this can help you chain relays repeatedly to keep the majority of EXALT unable to fire at you for multiple consecutive turns, long enough to buy time to take the majority of if not all of them out. Plan a route from one transmitter to the next in advance, and set your Assault up in position to chain them in sequence, using Run &amp;amp; Gun to bridge the gap between two of the transmitters if they happen to be too far to reach in a single blue move. You will not know whether you are getting a Covert Extraction or Data Recovery in advance, so specialize a covert operative for whichever of the two mission types you find more difficult; generally, Data Recoveries are more difficult in the early-to-mid game when your squad doesn&#039;t have the firepower to defeat large numbers of EXALT.&lt;br /&gt;
&lt;br /&gt;
EXALT Forces scale with the total number of [[Covert Operations (Long War)#Missions|Covert Operations]] (of either type) attempted:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;35%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Covert Data Recovery Enemy Force&lt;br /&gt;
|-&lt;br /&gt;
! Op #&lt;br /&gt;
! Pod Leaders and Pods&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| Level 1 Regular Operator Leader +2 EXALT&amp;lt;br&amp;gt;Random Regular Leader +2 EXALT&amp;lt;br&amp;gt;Random Regular Leader +2 EXALT&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Level 2 Regular Operator Leader +2 EXALT&amp;lt;br&amp;gt;Random Regular Leader +2 EXALT&amp;lt;br&amp;gt;Random Regular Leader +2 EXALT&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Level 3 Regular Leader +3 EXALT&amp;lt;br&amp;gt;Random Regular Leader +3 EXALT&amp;lt;br&amp;gt;Random Regular Leader +3 EXALT&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| Level 2 Elite Operator Leader +2 EXALT&amp;lt;br&amp;gt;Level 4 Regular Leader +3 EXALT&amp;lt;br&amp;gt;Random Regular Leader +2 EXALT&lt;br /&gt;
|-&lt;br /&gt;
! 7-8&lt;br /&gt;
| Level 3 Elite Leader +2 EXALT&amp;lt;br&amp;gt;Random Regular/Elite Leader +3 EXALT&amp;lt;br&amp;gt;Random Regular/Elite Leader +3 EXALT&amp;lt;br&amp;gt;Random Regular Leader +2 EXALT&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| [[Alien Life Forms (Long War)#Tough Leaders|Tough]] Elite Leader +2 EXALT&amp;lt;br&amp;gt;[[Alien Life Forms (Long War)#Tough Leaders|Tough]] Regular Leader +3 EXALT&amp;lt;br&amp;gt;Random Elite Leader +2 EXALT&amp;lt;br&amp;gt;Random Regular/Elite Leader +3 EXALT&lt;br /&gt;
|-&lt;br /&gt;
! 11-12&lt;br /&gt;
| Level 7 Elite Leader +2 EXALT&amp;lt;br&amp;gt;Level 6 Elite Leader +2 EXALT&amp;lt;br&amp;gt;Level 5 Regular/Elite Leader +2 EXALT&amp;lt;br&amp;gt;Level 5 Regular/Elite Leader +2 EXALT&lt;br /&gt;
|-&lt;br /&gt;
! 13-14&lt;br /&gt;
| Level 6 Elite Leader +5 EXALT&amp;lt;br&amp;gt;Random Elite Leader +4 EXALT&amp;lt;br&amp;gt;Random Elite Leader +3 EXALT&amp;lt;br&amp;gt;Random Regular/Elite Leader +3 EXALT&lt;br /&gt;
|-&lt;br /&gt;
! 15-17&lt;br /&gt;
| Level 7 Elite Leader +4 EXALT&amp;lt;br&amp;gt;[[Alien Life Forms (Long War)#Tough Leaders|Tough]] Elite Leader +4 EXALT&amp;lt;br&amp;gt;Random Elite Leader +4 EXALT&amp;lt;br&amp;gt;Random Regular/Elite Leader +3 EXALT&lt;br /&gt;
|-&lt;br /&gt;
! 18+&lt;br /&gt;
| Level 7 Elite Leader +4 EXALT&amp;lt;br&amp;gt;[[Alien Life Forms (Long War)#Tough Leaders|Tough]] Sectoid Commander +2 aliens&amp;lt;br&amp;gt;[[Alien Life Forms (Long War)#Tough Leaders|Tough]] Elite Leader +4 EXALT&amp;lt;br&amp;gt;Random Elite Leader +4 EXALT&amp;lt;br&amp;gt;Random Regular/Elite Leader +4 EXALT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Covert Extraction===&lt;br /&gt;
: &#039;&#039;See also: [[Covert Extraction (EU2012)]]&#039;&#039;&lt;br /&gt;
: &#039;&#039;Expiration timer: 48 hours&#039;&#039;&lt;br /&gt;
: &#039;&#039;Enemy Count: 8 to 17 +drop-ins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In this mission type you are limited to only 4 soldiers and your Covert Operative, and your objective is to hack two Comm Arrays and then extract for a small cash reward and Intel on completion.  Beyond the first couple of months, enemy forces are usually split between a series of smaller pods with 1-2 EXALT as well as 1 large QRF pod with 6-8 EXALT units. Furthermore, fail to wipe out any pod in a single turn and all remaining EXALT pods will begin slowly moving towards your covert operative. As a result, it&#039;s best to treat this as a stealth mission where you want to avoid getting into a pitched battle with EXALT if at all possible. Try to get your Covert Operative to at least 1 of the two mandatory relays undetected, link up with your extraction team, hack the two relays back-to-back in consecutive turns if you can, and get out fast. Two or more active EXALT will spawn once your covert operative arrives at one of the target transmitters, so it&#039;s within your interest to hold off activating it till the start of your next turn if you can so you can disable the newly-spawned units.&lt;br /&gt;
&lt;br /&gt;
The ideal Covert Operative for this mission is a [[Scout (Long War)|Scout]] with the Concealment perk; Concealment allows the Covert Operative to move up and carefully monitor enemy activity near the target transmitters over several turns, waiting for the perfect opportunity to get close enough to hack two of them in quick succession before leaving. If the distance between the two transmitters is considerable but you can move up next to one undetected, you can hack it at the beginning of your next turn when you have your full 2 AP of movement back, and then start your dash to the next transmitter under its protection; at the beginning of your next turn, you&#039;ll have another 1 AP to dash to the second transmitter. This allows you to cross 3 AP of distance total to chain the two transmitters while keeping enemies disabled the entire time. You will not know whether you are getting a Covert Extraction or Data Recovery in advance, so specialize a covert operative for whichever of the two mission types you find more difficult; generally, Covert Extractions are more difficult in the mid-to-late game when EXALT starts bringing 15+ units including Elites to these missions and you&#039;re still stuck with an extraction squad of just 4 troops.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that there is no penalty for extracting if a Covert Extraction looks too tough; you only lose the cash and Intel (i.e. progression towards discovering the location of the EXALT base). EXALT does get stronger over the course of a campaign and it is in your best interests to defeat them as quickly as possible, but you can afford a few failed missions here and there.&lt;br /&gt;
&lt;br /&gt;
EXALT Forces scale with the total number of [[Covert Operations (Long War)#Missions|Covert Operations]] (of either type) attempted:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;35%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Covert Extraction Enemy Force&lt;br /&gt;
|-&lt;br /&gt;
! Op #&lt;br /&gt;
! Pod Leaders and Pods&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| Level 1 Regular Operator Leader +2 EXALT&amp;lt;br&amp;gt;Random Regular Leader +2 EXALT&amp;lt;br&amp;gt;Random Regular Leader +1 EXALT&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Level 2 Regular Operator Leader +2 EXALT&amp;lt;br&amp;gt;Random Regular Leader +2 EXALT&amp;lt;br&amp;gt;Random Regular Leader +3 EXALT&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Level 3 Leader +2 EXALT&amp;lt;br&amp;gt;Random Regular Leader +1 EXALT&amp;lt;br&amp;gt;Random Regular Leader +1 EXALT&amp;lt;br&amp;gt;3x Lone Random Regular EXALT&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| Level 4 Regular Leader +2 EXALT&amp;lt;br&amp;gt;Random Regular Leader +1 EXALT&amp;lt;br&amp;gt;Random Regular Leader +1 EXALT&amp;lt;br&amp;gt;3x Random Lone EXALT&lt;br /&gt;
|-&lt;br /&gt;
! 7-8&lt;br /&gt;
| [[Alien Life Forms (Long War)#Tough Leaders|Tough]] Elite Leader +5 EXALT&amp;lt;br&amp;gt;Random Regular/Elite Leader +1 EXALT&amp;lt;br&amp;gt;Random Lone Elite&amp;lt;br&amp;gt;3x Random Lone EXALT&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| [[Alien Life Forms (Long War)#Tough Leaders|Tough]] Elite Leader +6 EXALT&amp;lt;br&amp;gt;Random Elite Leader +1 EXALT&amp;lt;br&amp;gt;Lone [[Alien Life Forms (Long War)#Tough Leaders|Tough]] Elite&amp;lt;br&amp;gt;2x Lone Random Regular/Elite&amp;lt;br&amp;gt;Lone Random Regular EXALT&lt;br /&gt;
|-&lt;br /&gt;
! 11-12&lt;br /&gt;
| [[Alien Life Forms (Long War)#Tough Leaders|Tough]] Elite Leader +7 EXALT&amp;lt;br&amp;gt;Random Elite Leader +2 EXALT&amp;lt;br&amp;gt;Random Regular/Elite Leader +1 EXALT&amp;lt;br&amp;gt;2x Lone Random Regular/Elite EXALT&amp;lt;br&amp;gt;Lone Random Regular EXALT&lt;br /&gt;
|-&lt;br /&gt;
! 13-14&lt;br /&gt;
| Level 6 Elite Leader +5 EXALT&amp;lt;br&amp;gt;[[Alien Life Forms (Long War)#Tough Leaders|Tough]] Elite Leader +2 EXALT&amp;lt;br&amp;gt;Random Elite Leader +1 EXALT&amp;lt;br&amp;gt;3x Lone Random Regular/Elite EXALT&lt;br /&gt;
|-&lt;br /&gt;
! 15-17&lt;br /&gt;
| Level 7 Elite Leader +6 EXALT&amp;lt;br&amp;gt;[[Alien Life Forms (Long War)#Tough Leaders|Tough]] Elite Leader +2 EXALT&amp;lt;br&amp;gt;Lone Random Elite EXALT&amp;lt;br&amp;gt;3x Lone Random Standard/Elite EXALT&lt;br /&gt;
|-&lt;br /&gt;
! 18+&lt;br /&gt;
| Level 7 Elite Leader +7 EXALT&amp;lt;br&amp;gt;[[Alien Life Forms (Long War)#Tough Leaders|Tough]] Sectoid Commander Leader +1 alien&amp;lt;br&amp;gt;[[Alien Life Forms (Long War)#Tough Leaders|Tough]] Elite Leader +2 EXALT&amp;lt;br&amp;gt;Random Elite Leader +1 EXALT&amp;lt;br&amp;gt;2x Lone Random Elite EXALT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===EXALT Base Assault===&lt;br /&gt;
: &#039;&#039;See also: [[EXALT Base Assault (EU2012)]]&#039;&#039;&lt;br /&gt;
: &#039;&#039;Expiration timer: Unlimited&#039;&#039;&lt;br /&gt;
: &#039;&#039;Enemy Count: 33&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To trigger this mission, you must accuse a country of harboring EXALT. You can do this at any time, but false accusations cause the target to leave XCOM (if they haven&#039;t already) or spread +40 panic continent-wide (if they have), and give the aliens +50 [[Alien Research (Long War)|bonus research]]. More realistically, wait until you have gathered 15 pieces of Intel from 15 successful Covert Data Recovery or Covert Extraction missions: each piece of intel eliminates 1 country from the possibilities list, leaving only a single country remaining.&lt;br /&gt;
&lt;br /&gt;
Note: Long War makes a tweak to the Hologlobe UI so that if a mission is outstanding, time acceleration will stop when interesting things like a soldier recovering from fatigue happens. This means you may want to avoid the final &amp;quot;discover&amp;quot; step on the EXALT base until you&#039;re ready to assault it to avoid this behavior triggering constantly even though you don&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
This mission is considerably tougher than it is in vanilla. The EXALT base is crawling with randomly generated elite EXALT squads, four unique level 9 EXALT leaders (one Sniper, Operative, Medic, and Heavy) acting as bosses, as well as a few aliens. Cover is extremely destructible, and one wrong move can activate half the map.&lt;br /&gt;
&lt;br /&gt;
Raiding the EXALT base will grant substantial credit and meld rewards and several unique items. It will also prevent any more EXALT missions from occurring and decrease panic worldwide by 5. Due to the high randomness of late game EXALT missions, leading to almost unwinnable missions at times, raiding the HQ is a priority, although you could hold off on it and farm extra cash from EXALT if you wanted to.&lt;br /&gt;
&lt;br /&gt;
====Enemy Forces====&lt;br /&gt;
&lt;br /&gt;
Enemy forces are always fixed:&lt;br /&gt;
&lt;br /&gt;
* One pod of 6 EXALT elite led by &amp;quot;EXALT Deputy Commander&amp;quot;, a level 9 EXALT Elite Operator [[Alien Life Forms (Long War)#Bosses|Boss]]&lt;br /&gt;
* One pod of 6 EXALT elite led by &amp;quot;Commander Iago Van Doorn&amp;quot;, a level 9 EXALT Elite Heavy [[Alien Life Forms (Long War)#Bosses|Boss]]&lt;br /&gt;
* One pod of 6 EXALT elite led by &amp;quot;EXALT Elite Captain&amp;quot;, a level 9 EXALT Elite Medic [[Alien Life Forms (Long War)#Bosses|Boss]]&lt;br /&gt;
* One pod of 6 EXALT elite led by level 9 EXALT Elite Sniper [[Alien Life Forms (Long War)#Bosses|Boss]]&lt;br /&gt;
* Two pods of 3 standard exalt led by a random standard EXALT type (Operator, Heavy, Medic, or Sniper)&lt;br /&gt;
* A [[Alien Life Forms (Long War)#Sectoid Commander|Sectoid Commander]] (+3 leader level bonus, max 7) with 1 supporting alien&lt;br /&gt;
* A level 1 [[Alien Life Forms (Long War)#Muton Elite|Muton Elite]]&lt;br /&gt;
&lt;br /&gt;
==Storyline Missions==&lt;br /&gt;
: &#039;&#039;See also: [[Storyline Missions (EU2012)]]&lt;br /&gt;
&lt;br /&gt;
Like in vanilla, story progression is nearly the same: capture an Outsider and make a [[Alien_Artifacts_(Long_War)#Story_related_items|Skeleton key]], raid an Alien Base for the [[Alien Artifacts (Long War)#Story related items|Hyperwave Beacon]], down an Overseer for the [[Alien Artifacts (Long War)#Story related items|Ethereal Device]], and finally launch an operation against the Temple Ship. However each of those objectives are now substantially more difficult than the last and may require many months to tech up and prepare your squad. Alien Bases can have massive troop counts and will be quite difficult without MECs and MSgts; downing an Overseer will require a top-grade pilot, a Firestorm, and almost all aircraft upgrades; and the Temple Ship should be done with the most well-equipped ground force you have available as you only have one chance to succeed.&lt;br /&gt;
&lt;br /&gt;
===First Battle===&lt;br /&gt;
: &#039;&#039;Enemy Count: 10&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first mission of the campaign, which begins immediately after you select your starting country, is an abduction mission. The enemy force is always 3 pods led by Sectoids, with 4/3/3 aliens.&lt;br /&gt;
&lt;br /&gt;
===Alien Base Assault===&lt;br /&gt;
: &#039;&#039;Expiration timer: Unlimited&#039;&#039;&lt;br /&gt;
: &#039;&#039;Enemy Count: 51-54&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Long War, one random country outside of your starting continent will immediately withdraw from the project in the first month via a [[Alien Missions (Long War)#Infiltrate|large scale alien operation]], during which time the aliens will construct an [[Alien Deployment (Long War)#Alien Bases|alien base]] within said country. Progress as normal and research [[Research (Long War)#Xenology|Alien Operations]] so that you can manufacture a [[Alien_Artifacts_(Long_War)#Story_related_items|Skeleton Key]], and then place a satellite over that country (or any others you lose along the way: they will also spawn bases and you can raid any that appear) to locate it. Note that by default, satellites take 5 days to become active and be able to detect the base, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
Note: Long War makes a tweak to the Hologlobe UI so that if a mission is outstanding, time acceleration will stop when interesting things like a soldier recovering from fatigue happens. This means you may want to delay putting a satellite over an occupied country until you&#039;re ready to assault it to avoid this behavior triggering constantly even though you don&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Expect over 50 aliens packed together in the vanilla Base Assault maps, meaning you&#039;ll have to deal with bad/buggy sightlines and terrible cover. Buying both squad size upgrades from the [[Officer Training School (Long War)|Officer Training School]] as well as the [[Foundry (Long War)#Aerospace_Improvements|Super Skyranger]] Foundry project for added firepower helps, but a couple of your soldiers will probably need to be MECs due to the cover issues. You&#039;ll be guaranteed to see a &amp;quot;Dreadnought&amp;quot; ([[Alien_Life_Forms_(Long_War)#Cyberdisc|a Level 9 Cyberdisc boss]]) on your first base assault, and an [[Alien_Life_Forms_(Long_War)#Level_8_and_9_Leaders|additional level 9 boss of another type]] can appear during any subsequent attempts. Finally, in this mission, alien will behave as if the [[Second Wave (Long War)|Itchy Trigger Tentacle Second Wave]] option enabled, allowing units who normally overwatch on activation to fire instead. In short, expect a painfully difficult experience and prepare accordingly.&lt;br /&gt;
&lt;br /&gt;
Rewards are substantial: raiding the alien base reduce panic in the country by 20, returns it to the Council, drops panic across the continent by 5, and provides a massive influx of meld and materials as well as the [[Alien Artifacts (Long War)#Story_related_items|Hyperwave Beacon]], which is necessary to research [[Research (Long War)#Xenology|Alien Communications]], allowing construction of the [[Hyperwave Relay (Long War)|Hyperwave Relay]].&lt;br /&gt;
&lt;br /&gt;
But clearing your first Alien Base also makes the game more difficult, causing a number of things to change at the strategic and tactical layers:&lt;br /&gt;
&lt;br /&gt;
# Command Pods in general stop being pure [[Alien Life Forms (Long War)#Outsider|Outsiders]], with chances for tougher aliens like [[Alien Life Forms (Long War)#Sectoid Commander|Sectoid Commanders]] to appear.&lt;br /&gt;
# The aliens prepare missions as if you had maximum possible threat during next month, see [[Alien Missions (Long War)#Mission Occurrences|this page]] for details.&lt;br /&gt;
# [[Alien_Life_Forms_(Long_War)#Bosses|Level 9 boss aliens]] will start appearing randomly in landed or crashed [[UFOs (Long War)#Transport|Transports]] and [[UFOs (Long War)#Terror Ship|Terror Ships]].&lt;br /&gt;
# The pool of Level 9 boss aliens that can appear in late game council missions, future Base Assaults, Transports, Terror Ships, Assault Carriers, and Battleships becomes tougher. This occurs &#039;&#039;each time&#039;&#039; you raid an Alien Base; see [[Alien_Life_Forms_(Long_War)#Bosses|this page]] for details.&lt;br /&gt;
&lt;br /&gt;
====Enemy Forces====&lt;br /&gt;
&lt;br /&gt;
Alien Base Assaults contain a random assortment of 36 aliens stuffed into 4 soldier pods and 2 terror pods, subject to [[Alien Deployment (Long War)#Overflow and Pruning|pod overflow and pruning]] rules, which may discard aliens in early months if [[Alien Deployment (Long War)#Pod Size|pod sizes]] are low and they do not fit into the number of pods.&lt;br /&gt;
&lt;br /&gt;
Additionally, there are a number of predetermined pods on top of the above that will appear:&lt;br /&gt;
* A Soldier pod of 6 aliens led by a [[Alien Life Forms (Long War)#Muton Elite|Muton Elite]]. The pod leader is flagged as [[Alien Life Forms (Long War)#Tough Leaders|Tough]], and gains a +3 bonus to its leader level roll, up to a maximum of 7.&lt;br /&gt;
* A Commander pod of 6 aliens led by an [[Alien Life Forms (Long War)#Sectoid Commander|Sectoid Commander]] (or alternatively if you have collected an [[Alien Artifacts (Long War)#Story related items|Ethereal Device]], an [[Alien Life Forms (Long War)#Ethereal|Ethereal]]). The pod leader is also flagged as [[Alien Life Forms (Long War)#Tough Leaders|Tough]], granting it a +3 leader level bonus.&lt;br /&gt;
* A level 9 [[Alien Life Forms (Long War)#Cyberdisc|Cyberdisc]] (&amp;quot;Dreadnought&amp;quot;) with 2 supporting aliens.&lt;br /&gt;
&lt;br /&gt;
Additionally, if more than one Alien Base Assault has been performed, an additional [[Alien Life Forms (Long War)#Random Pool|random]] level 9 [[Alien Life Forms (Long War)#Bosses|Boss]] with 2 supporting aliens is added.&lt;br /&gt;
&lt;br /&gt;
===Overseer Crash Site===&lt;br /&gt;
: &#039;&#039;Expiration timer: 24 Hours&#039;&#039;&lt;br /&gt;
: &#039;&#039;Enemy Count: 15&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Triggering this mission requires shooting down an Overseer, an extremely difficult endeavor (see [[UFOs (Long War)#Overseer|this page]] for assistance). To even detect Overseers, you need to research [[Research (Long War)#Xenology|Alien Communications]] and build a [[Hyperwave Relay (Long War)|Hyperwave Relay]].&lt;br /&gt;
&lt;br /&gt;
Enemy troop counts are similar to vanilla, but the ship is staffed with elite aliens, including guaranteed spawns of high level Sectopods, Muton Elites, and Ethereals. The command pod is always in its usual, fixed spot.&lt;br /&gt;
&lt;br /&gt;
Successfully completing the mission will reward you with the [[Alien_Artifacts_(Long_War)#Story_related_items|Ethereal Device]], necessary for the research of [[Research (Long War)#Xenology|Alien Command and Control]] and the construction of a [[Gollop Chamber (Long War)|Gollop Chamber]].&lt;br /&gt;
&lt;br /&gt;
====Enemy Forces====&lt;br /&gt;
&lt;br /&gt;
All pod leaders are flagged as [[Alien Life Forms (Long War)#Tough Leaders|Tough]], meaning they get a +3 bonus to their leader level (the maximum is still 7).&lt;br /&gt;
&lt;br /&gt;
* 1 Soldier Pod led by a [[Alien Life Forms (Long War)#Tough Leaders|Tough]] Muton Elite, with 4 supporting aliens&lt;br /&gt;
* 1 Soldier Pod led by a second [[Alien Life Forms (Long War)#Tough Leaders|Tough]] Muton Elite, with 3 supporting aliens&lt;br /&gt;
* 1 Terror Pod led by a [[Alien Life Forms (Long War)#Tough Leaders|Tough]] Sectopod, with 2 supporting aliens&lt;br /&gt;
* 1 Command Pod led by a [[Alien Life Forms (Long War)#Tough Leaders|Tough]] Ethereal, with 2 supporting aliens&lt;br /&gt;
&lt;br /&gt;
===Temple Ship Assault===&lt;br /&gt;
: &#039;&#039;Expiration timer: N/A (begins immediately)&#039;&#039;&lt;br /&gt;
: &#039;&#039;Enemy Count: ???&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s been a lengthy journey, but the end of the Long War is in sight!&lt;br /&gt;
&lt;br /&gt;
In order to initiate the mission, activate the [[Gollop Chamber (Long War)|Gollop Chamber]], but don&#039;t do this until you are ready. Upon doing so, all research and Foundry projects will be suspended, soldiers won&#039;t heal or recover from fatigue and you essentially can&#039;t do anything but the Temple Ship Assault mission, so the Chamber shouldn&#039;t be activated unless you&#039;re prepared for the last mission.&lt;br /&gt;
&lt;br /&gt;
The Temple Ship is near-identical to vanilla: same enemy composition, positions, and spawn triggers as Enemy Within/Unknown, albeit each alien has VASTLY increased health, stats, and gene mods (and size, for that extra player intimidation factor). Specifically, each unit is a level 8 [[Alien Life Forms (Long War)#Bosses|boss]] variation of its unit type; see the [[Alien Life Forms (Long War)|article on alien stats]] for details.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll be able to bring up to 12 soldiers with the [[Foundry (Long War)#Aerospace_Improvements|Super Skyranger]] Foundry project. Go in heavy, hit hard, and let nothing stand in your way. If you&#039;ve survived EXALT and an Alien Base or two, you should be fine. Try to bring soldiers that specialize at bringing down singular powerful units and take them down one by one.&lt;br /&gt;
&lt;br /&gt;
At the end of the brutal road, in the Ethereal Cathedral, awaits the [[Alien_Life_Forms_(Long_War)#Uber_Ethereal|Uber Ethereal]], Lord of the Alien Collective. He has massive stats and receives a massive 15 extra [[Damage (Long War)#Damage Reduction|Damage Reduction]] for each nearby Ethereal (4 of them spawn as soon as you get vision on him). &lt;br /&gt;
&lt;br /&gt;
Good luck, Commander.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: Missions (Long War)]]&lt;/div&gt;</summary>
		<author><name>J2Greene</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Resources_(Long_War)&amp;diff=121198</id>
		<title>Alien Resources (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Resources_(Long_War)&amp;diff=121198"/>
		<updated>2025-03-25T22:18:35Z</updated>

		<summary type="html">&lt;p&gt;J2Greene: correct formula for Meld per canister&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc (Long War)|70}}&lt;br /&gt;
&lt;br /&gt;
Aliens accrue resources as the campaign progresses and spend these resources to repair and replace UFOs that XCOM shoots down.  Alien resources indirectly affect what kinds of [[UFOs_(Long_War)|UFOs]] the aliens deploy on [[Alien_Missions_(Long_War)|Missions]], what types of missions they run each month, and how much [[Alien_Artifacts_(Long_War)#Alien_materials|Meld]] you get per canister.  Alien resources do &#039;&#039;not&#039;&#039; effect the composition of aliens on any mission (this role is performed by [[Alien_Research_(Long_War)|Alien Research]]), but they &#039;&#039;do&#039;&#039; indirectly influence the quantity of aliens that appear.&lt;br /&gt;
&lt;br /&gt;
Alien resources are capped to &#039;&#039;at most&#039;&#039; 300, and are reset back to &#039;&#039;at least&#039;&#039; 0 at the beginning of the month, though they can sit in the negative between months if XCOM is judicious in shooting down numerous alien craft.&lt;br /&gt;
&lt;br /&gt;
==Effects of Alien Resources==&lt;br /&gt;
&lt;br /&gt;
Alien Resources primarily determine how many UFO missions the aliens conduct each month, what kind of missions they conduct, and what UFOs they will use. Alien Resources do &#039;&#039;not&#039;&#039; determine the types of aliens one can encounter, or how strong they are; see the page on [[Alien Research (Long War)|Alien Research]] or the [[Alien Life Forms (Long War)|individual alien type entries]] instead.&lt;br /&gt;
&lt;br /&gt;
===Monthly Missions===&lt;br /&gt;
:&#039;&#039;Main Article: [[Alien Missions (Long War)]]&#039;&#039;&lt;br /&gt;
At the beginning of a month, Alien Resources are used in conjunction with a [[Threat_(Long_War)|XCOM Threat variable]] to generate the [[Alien_Missions_(Long_War)|UFO Missions]] that will be run that month. More resources for the aliens generally means they will run more total missions, while their perception of how threatening XCOM is will determine which types of missions they conduct; see the [[Alien_Missions_(Long_War)#Mission_Table|Mission Generation Table]] for details.&lt;br /&gt;
&lt;br /&gt;
Once the number, frequency, and date of each UFO Mission is determined, Alien Resources is also used at the beginning of the month to determine which UFOs will be sent on those missions. See the [[Alien_Missions_(Long_War)|Missions]] page for detailed information on this decision, as each mission has a different possible UFOs that can conduct it, and which require different amounts of Alien Resources before they can appear.&lt;br /&gt;
&lt;br /&gt;
===Meld Rewards===&lt;br /&gt;
Alien Resources determine the rewards obtained from meld canisters.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Meld Reward&#039;&#039;&#039;: Alien Resources / 10, rounded &#039;&#039;down&#039;&#039; to the nearest integer&lt;br /&gt;
&lt;br /&gt;
For example, meld canisters will contain 14 Meld at Alien Resources 140-149.&lt;br /&gt;
&lt;br /&gt;
The amount of meld per canister is set to a minimum of 5.&lt;br /&gt;
&lt;br /&gt;
===Extra Aliens===&lt;br /&gt;
If current alien resources exceed 180, an extra 0-3 aliens are added to Abductions. This is a 25% chance each for +0, +1, +2, or +3.&lt;br /&gt;
&lt;br /&gt;
Alien Resources have no other effect on the quantity of aliens that appear in any other mission; this is determined by the [[Missions (Long War)|mission type]] itself (and for landings or crashes, the [[UFOs (Long War)|size of the UFO]]).&lt;br /&gt;
&lt;br /&gt;
==Changes in Alien Resources==&lt;br /&gt;
Aliens gain resources in a variety of different ways.  At the beginning of a month, they gain an automatic minimum amount of resources, which scales up as time progresses.  In addition, each [[Missions_(Long_War)#Alien_Base_Assault|Alien Base]] they have online generates a monthly resource reward.  Lastly, the Aliens can conduct Harvest missions with UFOs to award themselves large chunks of resources.&lt;br /&gt;
&lt;br /&gt;
Aliens only lose resources in two ways: first, paying the initial cost to construct an [[Missions_(Long_War)#Alien_Base_Assault|Alien Bases]] costs them resources.  Second, aliens accrue resource costs to replace or repair [[UFOs_(Long_War)|UFOs]] that XCOM shoots down, assaults, or damages. &lt;br /&gt;
&lt;br /&gt;
===Income from Bases===&lt;br /&gt;
:&#039;&#039;See also: [[Alien Deployment (Long War)#Alien Bases|Alien Bases]]&#039;&#039;&lt;br /&gt;
At the end of a month, aliens generate resources for each base they have in play, and pay a cost for any [[Alien Deployment (Long War)#Alien Bases|Alien Bases]] they constructed that month.  Allowing Aliens to construct bases and then immediately assaulting them is one possible means to deprive Aliens of resources.&lt;br /&gt;
&lt;br /&gt;
* Existing alien bases: +20 per base&lt;br /&gt;
* Base built this month: -50 per base&lt;br /&gt;
&lt;br /&gt;
===Minimum Monthly Resources===&lt;br /&gt;
At the beginning of a month, the aliens resource count are set to at least a base minimum.  If their current resources exceeds this minimum amount, they do not gain any additional resources.&lt;br /&gt;
&lt;br /&gt;
:Minimum Resources per month: 9 per months past (up to a maximum of +300)&lt;br /&gt;
&lt;br /&gt;
This resource adjustment will [[Alien Missions (Long War)#Mission Occurrences|affect the missions for the coming month]]. Thus by the 7th month of a campaign (September), the aliens will always have starting monthly resources of 50+ and thus schedule missions under at least the second resource tier. By the 12th month (February) the aliens will always schedule missions under at least the third resource tier, and so forth.&lt;br /&gt;
&lt;br /&gt;
Since the maximum amount of resources for aliens is 300, a campaign that progresses for long enough will eventually see Alien Resources permanently set to its 300 cap at the beginning of each month, regardless of XCOM performance. This can cause, for instance, [[UFOs (Long War)#Battleship|Battleships]] to frequently make appearances.&lt;br /&gt;
&lt;br /&gt;
===Harvest Missions===&lt;br /&gt;
:&#039;&#039;See also: [[Alien Missions (Long War)]]&lt;br /&gt;
The UFOs can conduct [[Alien Missions (Long War)#Harvest|Harvest missions]] in an attempt to obtain resources.  This is [[Alien Missions (Long War)#Mission Table|particularly likely]] if their resources coming into the month are low and they tend to use larger UFOs in that case. Successful Harvests award them with a bunch of resources, depending on the class of UFO used. The exact amount is randomly rolled, with each amount equally likely:&lt;br /&gt;
&lt;br /&gt;
* Transport: +37-40 resources&lt;br /&gt;
* Harvester: +27-30 resources&lt;br /&gt;
* Raider: +17-20 resources&lt;br /&gt;
* Scout: +10-14 resources&lt;br /&gt;
&lt;br /&gt;
Aliens target countries for harvest at random and at the beginning of the month. If the targeted country has a satellite, there is a chance that the aliens will re-roll its target to a region without a satellite (assuming such a region exists), depending on the [[Threat_(Long_War)|Threat]] they perceive XCOM to be. This accrues a flat resource cost to the aliens.&lt;br /&gt;
&lt;br /&gt;
:Penalty for Rerolled Harvest Missions: -5&lt;br /&gt;
&lt;br /&gt;
===Cost of Repairing / Replacing UFOs===&lt;br /&gt;
:&#039;&#039;See also: [[UFOs (Long War)]]&lt;br /&gt;
As a month progresses, shooting down, damaging, or assaulting UFOs accrues costs to replace and repair them, reducing alien resources.  This is the only way to actively reduce alien resources, as the Aliens will always be fielding UFOs.&lt;br /&gt;
&lt;br /&gt;
The resource costs to replace shot down, assaulted, or destroyed UFOs is as follows:&lt;br /&gt;
&lt;br /&gt;
* [[UFOs_(Long_War)#Scout|Scout]]: -5 resources&lt;br /&gt;
* [[UFOs_(Long_War)#Fighter|Fighter]]: -6 resources&lt;br /&gt;
* [[UFOs_(Long_War)#Radier|Raider]]: -10 resources&lt;br /&gt;
* [[UFOs_(Long_War)#Destroyer|Destroyer]]: -12 resources&lt;br /&gt;
* [[UFOs_(Long_War)#Overseer|Overseer]]: -25 resources&lt;br /&gt;
* [[UFOs_(Long_War)#Transport|Transport]]: -24 resources&lt;br /&gt;
* [[UFOs_(Long_War)#Abductor|Abductor]]: -18 resources&lt;br /&gt;
* [[UFOs_(Long_War)#Harvester|Harvester]]: -15 resources&lt;br /&gt;
* [[UFOs_(Long_War)#Terror_Ship|Terror Ship]]: -25 resources&lt;br /&gt;
* [[UFOs_(Long_War)#Assault_Carrier|Assault Carrier]]: -35 resources&lt;br /&gt;
* [[UFOs_(Long_War)#Battleship|Battleship]]: -40 resources&lt;br /&gt;
&lt;br /&gt;
Damaged UFOs cost a fraction of their full resource value to replace, proportional to the percentage of damage accrued:&lt;br /&gt;
&lt;br /&gt;
:UFO Repair Cost: Regular Resource Cost of UFO x % of Damage Dealt to UFO&lt;br /&gt;
&lt;br /&gt;
==Resource Levels==&lt;br /&gt;
Alien Resources are often used as a level, in the range 0-4, as follows:&lt;br /&gt;
&lt;br /&gt;
* Level 0: up to 49 resources&lt;br /&gt;
* Level 1: 50-99 resources&lt;br /&gt;
* Level 2: 100-149 resources&lt;br /&gt;
* Level 3: 150-199 resources&lt;br /&gt;
* Level 4: 200-300 resources&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Aliens (Long War) Navbar}}&lt;br /&gt;
[[Category: Aliens (Long War)]]&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>J2Greene</name></author>
	</entry>
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