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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Valkyrie_(Long_War)&amp;diff=69875</id>
		<title>Valkyrie (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Valkyrie_(Long_War)&amp;diff=69875"/>
		<updated>2015-12-22T13:43:22Z</updated>

		<summary type="html">&lt;p&gt;Ivetsikas: /* Tactical Advice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Class Valkyrie (Long War).png|left|frame|64px|Valkyrie]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MEC variant of the &#039;&#039;&#039;Infantry&#039;&#039;&#039; class&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapon:&#039;&#039;&#039; MEC Primary Weapons&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapon:&#039;&#039;&#039; MEC Secondary Weapon Systems&lt;br /&gt;
:&#039;&#039;&#039;Class-Limited items:&#039;&#039;&#039; MEC Equipment items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1={{ Light Em Up (Long War)|text=1}}&lt;br /&gt;
|SpecialistE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporal1={{ Ranger (Long War)|text=1}}&lt;br /&gt;
|LCorporal2={{ Automated Threat Assessment (Long War)|text=1}}&lt;br /&gt;
|LCorporal3={{ Flush (Long War)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;&#039;+2 Will.&#039;&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|Corporal1={{ Platform Stability (Long War)|text=1}}&lt;br /&gt;
|Corporal2={{ Reactive Targeting Sensors (Long War)|text=1}}&lt;br /&gt;
|Corporal3={{ Rapid Reaction (Long War)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;&#039;+2 Aim, +2 Will.&#039;&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|Sergeant1={{ Lock N Load (Long War)|text=1}}&lt;br /&gt;
|Sergeant2={{ HEAT Ammo (Long War)|text=1}}&lt;br /&gt;
|Sergeant3={{ Shredder Ammo (Long War)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgt1={{ Sharpshooter (Long War)|text=1}}&lt;br /&gt;
|TechSgt2={{ Opportunist (Long War)|text=1}}&lt;br /&gt;
|TechSgt3={{ Damage Control (Long War)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgt1={{ Collateral Damage (Long War)|text=1}}&lt;br /&gt;
|GunSgt2={{ Aggression (Long War)|text=1}}&lt;br /&gt;
|GunSgt3={{ Repair Servos (Long War)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgt1={{ Vital Point Targeting (Long War)|text=1}}&lt;br /&gt;
|MSgt2={{ Rapid Fire (Long War)|text=1}}&lt;br /&gt;
|MSgt3={{ Absorption Fields (Long War)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;-1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!{{Health (Long War)}}/level!!{{Health (Long War)}}total!!{{Aim (Long War)}}/level!!{{Aim (Long War)}}total!!{{Will (Long War)}}/level*!!{{Will (Long War)}}total*&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 3 || 3 || 2(3)|| 2(-3)&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 3 || 6 || 2(3)|| 4(-6)&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 2 || 3 || 9 || 2(3)|| 6(-9)&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 3 || 12 || 2(3)|| 8(-12)&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 3 || 3 || 15 || 2(3)|| 10(-15)&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 3 || 3 || 18 || 2(3)|| 12(-18)&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 4 || 3 || 21 || 2(3)|| 14(-21)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that, even without Hidden Potential turned on, there is a chance of gaining 1 extra will per level (shown in parentheses above).&lt;br /&gt;
&lt;br /&gt;
==Tactical Advice==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intended Role:&#039;&#039;&#039; Frontline Offensive Support&lt;br /&gt;
&lt;br /&gt;
With a decent selection of both offensive and defensive perks, this versatile MEC can lock down aliens with precise overwatch or simply brute force it&#039;s way through firefights. &lt;br /&gt;
&lt;br /&gt;
The Valkyrie is nearly identical to the Infantry class in terms of roles and versatility. With &#039;&#039;&#039;Light &#039;em up&#039;&#039;&#039; as the first ability, the Valkyrie&#039;s primary weapon is its Main Gun.&lt;br /&gt;
&lt;br /&gt;
With perks such as &#039;&#039;&#039;Automated Threat Assessment, Rapid Reaction, and Opportunist&#039;&#039;&#039; the Valkyrie can excel in Overwatching enemy troops and locking down terrain during firefights. although it sacrifices defensive capabilities for this. With a decent aim progression and it&#039;s increased damage output, by virtue of being a MEC, it handily replaces the Infantry&#039;s role as the primary Overwatcher during the late game. Although it does not gain HEAT ammo, it does gain Shredder Ammo, making it more effective against non-mechanical combatants, although it can still deal significant damage to mechanical units aswell. As the Valkyrie does not gain the Covering Fire ability, the Valkyrie is best used by letting it fire once and then going into overwatch, forcing the enemies to stay put while others flank them or move up. &lt;br /&gt;
&lt;br /&gt;
With perks such as &#039;&#039;&#039;Shredder Ammo, Collateral damage, Ranger and Rapid fire&#039;&#039;&#039;, the Valkyrie can become incredibly deadly and mobile, taking advantage of elevated positions to shoot down towards entrenched enemies.&lt;br /&gt;
&lt;br /&gt;
As it utilizes its main gun, due to its abilities, it&#039;s very important to keep an eye on its ammo reserve. Reloading often and giving it perks and utility items that increases its ammo capacity, ensures that it will never run dry, during a critical moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Build:&#039;&#039;&#039; Double Fire / Overwatch Specialist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Automated Threat Assessment&#039;&#039;&#039; : As long as the MEC remains on overwatch it gets the +15 defense. Works with rapid reaction too, as long as the shots hit!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rapid Reaction&#039;&#039;&#039; : Potentially 3 overwatch shots and gets the +15 defense. The catch is to make sure that the MEC has high aim. I suggest Battle Computer and SCOPE as equipment. (they stack for +16 aim/crit)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock N&#039; Load&#039;&#039;&#039; : Allows to overwatch every turn and or allows to get extra shots. Alternatively &#039;&#039;&#039;HEAT Ammo&#039;&#039;&#039; or &#039;&#039;&#039;Shredder Ammo&#039;&#039;&#039; are possible choices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opportunist&#039;&#039;&#039; : A must for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repair Servos&#039;&#039;&#039;: A very useful skill for any MEC. The other two skills do not synergize so well with this build imho. &#039;&#039;&#039;Collateral Damage&#039;&#039;&#039; might be a choice, but I prefer a shogun for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vital Point Targeting&#039;&#039;&#039; or &#039;&#039;&#039;Absorption Fields&#039;&#039;&#039; : Whether you prefer offense vs. defense. Both are viable choices. Rapid Fire ends the turn so you can&#039;t overwatch after rapid fire, which is why it is not suggested in this build.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Soldiers (Long War) Navbar}}&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;br /&gt;
[[Category:MECs (Long War)]]&lt;br /&gt;
[[Category:Long War]]&lt;/div&gt;</summary>
		<author><name>Ivetsikas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Valkyrie_(Long_War)&amp;diff=69874</id>
		<title>Valkyrie (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Valkyrie_(Long_War)&amp;diff=69874"/>
		<updated>2015-12-22T13:41:55Z</updated>

		<summary type="html">&lt;p&gt;Ivetsikas: /* Tactical Advice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Class Valkyrie (Long War).png|left|frame|64px|Valkyrie]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MEC variant of the &#039;&#039;&#039;Infantry&#039;&#039;&#039; class&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapon:&#039;&#039;&#039; MEC Primary Weapons&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapon:&#039;&#039;&#039; MEC Secondary Weapon Systems&lt;br /&gt;
:&#039;&#039;&#039;Class-Limited items:&#039;&#039;&#039; MEC Equipment items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1={{ Light Em Up (Long War)|text=1}}&lt;br /&gt;
|SpecialistE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporal1={{ Ranger (Long War)|text=1}}&lt;br /&gt;
|LCorporal2={{ Automated Threat Assessment (Long War)|text=1}}&lt;br /&gt;
|LCorporal3={{ Flush (Long War)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;&#039;+2 Will.&#039;&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|Corporal1={{ Platform Stability (Long War)|text=1}}&lt;br /&gt;
|Corporal2={{ Reactive Targeting Sensors (Long War)|text=1}}&lt;br /&gt;
|Corporal3={{ Rapid Reaction (Long War)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;&#039;+2 Aim, +2 Will.&#039;&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|Sergeant1={{ Lock N Load (Long War)|text=1}}&lt;br /&gt;
|Sergeant2={{ HEAT Ammo (Long War)|text=1}}&lt;br /&gt;
|Sergeant3={{ Shredder Ammo (Long War)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgt1={{ Sharpshooter (Long War)|text=1}}&lt;br /&gt;
|TechSgt2={{ Opportunist (Long War)|text=1}}&lt;br /&gt;
|TechSgt3={{ Damage Control (Long War)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgt1={{ Collateral Damage (Long War)|text=1}}&lt;br /&gt;
|GunSgt2={{ Aggression (Long War)|text=1}}&lt;br /&gt;
|GunSgt3={{ Repair Servos (Long War)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgt1={{ Vital Point Targeting (Long War)|text=1}}&lt;br /&gt;
|MSgt2={{ Rapid Fire (Long War)|text=1}}&lt;br /&gt;
|MSgt3={{ Absorption Fields (Long War)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;-1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!{{Health (Long War)}}/level!!{{Health (Long War)}}total!!{{Aim (Long War)}}/level!!{{Aim (Long War)}}total!!{{Will (Long War)}}/level*!!{{Will (Long War)}}total*&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 3 || 3 || 2(3)|| 2(-3)&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 3 || 6 || 2(3)|| 4(-6)&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 2 || 3 || 9 || 2(3)|| 6(-9)&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 3 || 12 || 2(3)|| 8(-12)&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 3 || 3 || 15 || 2(3)|| 10(-15)&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 3 || 3 || 18 || 2(3)|| 12(-18)&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 4 || 3 || 21 || 2(3)|| 14(-21)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that, even without Hidden Potential turned on, there is a chance of gaining 1 extra will per level (shown in parentheses above).&lt;br /&gt;
&lt;br /&gt;
==Tactical Advice==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intended Role:&#039;&#039;&#039; Frontline Offensive Support&lt;br /&gt;
&lt;br /&gt;
With a decent selection of both offensive and defensive perks, this versatile MEC can lock down aliens with precise overwatch or simply brute force it&#039;s way through firefights. &lt;br /&gt;
&lt;br /&gt;
The Valkyrie is nearly identical to the Infantry class in terms of roles and versatility. With &#039;&#039;&#039;Light &#039;em up&#039;&#039;&#039; as the first ability, the Valkyrie&#039;s primary weapon is its Main Gun.&lt;br /&gt;
&lt;br /&gt;
With perks such as &#039;&#039;&#039;Automated Threat Assessment, Rapid Reaction, and Opportunist&#039;&#039;&#039; the Valkyrie can excel in Overwatching enemy troops and locking down terrain during firefights. although it sacrifices defensive capabilities for this. With a decent aim progression and it&#039;s increased damage output, by virtue of being a MEC, it handily replaces the Infantry&#039;s role as the primary Overwatcher during the late game. Although it does not gain HEAT ammo, it does gain Shredder Ammo, making it more effective against non-mechanical combatants, although it can still deal significant damage to mechanical units aswell. As the Valkyrie does not gain the Covering Fire ability, the Valkyrie is best used by letting it fire once and then going into overwatch, forcing the enemies to stay put while others flank them or move up. &lt;br /&gt;
&lt;br /&gt;
With perks such as &#039;&#039;&#039;Shredder Ammo, Collateral damage, Ranger and Rapid fire&#039;&#039;&#039;, the Valkyrie can become incredibly deadly and mobile, taking advantage of elevated positions to shoot down towards entrenched enemies.&lt;br /&gt;
&lt;br /&gt;
As it utilizes its main gun, due to its abilities, it&#039;s very important to keep an eye on its ammo reserve. Reloading often and giving it perks and utility items that increases its ammo capacity, ensures that it will never run dry, during a critical moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Build:&#039;&#039;&#039; Double Fire / Overwatch Specialist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Automated Threat Assessment&#039;&#039;&#039; : As long as the MEC remains on overwatch it gets the +15 defense. Works with rapid reaction too, as long as the shots hit!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rapid Reaction&#039;&#039;&#039; : Potentially 3 overwatch shots and gets the +15 defense. The catch is to make sure that the MEC has high aim. I suggest Battle Computer and SCOPE as equipment. (they stack for +16 aim/crit)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock N&#039; Load&#039;&#039;&#039; : Allows to overwatch every turn and or allows to get extra shots. Alternatively &#039;&#039;&#039;HEAT Ammo&#039;&#039;&#039; or &#039;&#039;&#039;Shredder Ammo&#039;&#039;&#039; are possible choices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opportunist&#039;&#039;&#039; : A must for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repair Servos&#039;&#039;&#039;: A very useful skill for any MEC. The other two skills do not synergize so well with this build imho. &#039;&#039;&#039;Collateral Damage&#039;&#039;&#039; might be a choice, but I prefer a shogun for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vital Point Targeting&#039;&#039;&#039; or &#039;&#039;&#039;Absorption Fields&#039;&#039;&#039; : Whether you prefer offense vs. defense. Both are viable choices&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Soldiers (Long War) Navbar}}&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;br /&gt;
[[Category:MECs (Long War)]]&lt;br /&gt;
[[Category:Long War]]&lt;/div&gt;</summary>
		<author><name>Ivetsikas</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Valkyrie_(Long_War)&amp;diff=69873</id>
		<title>Valkyrie (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Valkyrie_(Long_War)&amp;diff=69873"/>
		<updated>2015-12-22T13:40:37Z</updated>

		<summary type="html">&lt;p&gt;Ivetsikas: /* Tactical Advice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Class Valkyrie (Long War).png|left|frame|64px|Valkyrie]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MEC variant of the &#039;&#039;&#039;Infantry&#039;&#039;&#039; class&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapon:&#039;&#039;&#039; MEC Primary Weapons&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapon:&#039;&#039;&#039; MEC Secondary Weapon Systems&lt;br /&gt;
:&#039;&#039;&#039;Class-Limited items:&#039;&#039;&#039; MEC Equipment items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1={{ Light Em Up (Long War)|text=1}}&lt;br /&gt;
|SpecialistE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporal1={{ Ranger (Long War)|text=1}}&lt;br /&gt;
|LCorporal2={{ Automated Threat Assessment (Long War)|text=1}}&lt;br /&gt;
|LCorporal3={{ Flush (Long War)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;&#039;+2 Will.&#039;&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|Corporal1={{ Platform Stability (Long War)|text=1}}&lt;br /&gt;
|Corporal2={{ Reactive Targeting Sensors (Long War)|text=1}}&lt;br /&gt;
|Corporal3={{ Rapid Reaction (Long War)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;&#039;+2 Aim, +2 Will.&#039;&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|Sergeant1={{ Lock N Load (Long War)|text=1}}&lt;br /&gt;
|Sergeant2={{ HEAT Ammo (Long War)|text=1}}&lt;br /&gt;
|Sergeant3={{ Shredder Ammo (Long War)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgt1={{ Sharpshooter (Long War)|text=1}}&lt;br /&gt;
|TechSgt2={{ Opportunist (Long War)|text=1}}&lt;br /&gt;
|TechSgt3={{ Damage Control (Long War)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgt1={{ Collateral Damage (Long War)|text=1}}&lt;br /&gt;
|GunSgt2={{ Aggression (Long War)|text=1}}&lt;br /&gt;
|GunSgt3={{ Repair Servos (Long War)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgt1={{ Vital Point Targeting (Long War)|text=1}}&lt;br /&gt;
|MSgt2={{ Rapid Fire (Long War)|text=1}}&lt;br /&gt;
|MSgt3={{ Absorption Fields (Long War)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;-1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!{{Health (Long War)}}/level!!{{Health (Long War)}}total!!{{Aim (Long War)}}/level!!{{Aim (Long War)}}total!!{{Will (Long War)}}/level*!!{{Will (Long War)}}total*&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 3 || 3 || 2(3)|| 2(-3)&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 3 || 6 || 2(3)|| 4(-6)&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 2 || 3 || 9 || 2(3)|| 6(-9)&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 3 || 12 || 2(3)|| 8(-12)&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 3 || 3 || 15 || 2(3)|| 10(-15)&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 3 || 3 || 18 || 2(3)|| 12(-18)&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 4 || 3 || 21 || 2(3)|| 14(-21)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that, even without Hidden Potential turned on, there is a chance of gaining 1 extra will per level (shown in parentheses above).&lt;br /&gt;
&lt;br /&gt;
==Tactical Advice==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intended Role:&#039;&#039;&#039; Frontline Offensive Support&lt;br /&gt;
&lt;br /&gt;
With a decent selection of both offensive and defensive perks, this versatile MEC can lock down aliens with precise overwatch or simply brute force it&#039;s way through firefights. &lt;br /&gt;
&lt;br /&gt;
The Valkyrie is nearly identical to the Infantry class in terms of roles and versatility. With &#039;&#039;&#039;Light &#039;em up&#039;&#039;&#039; as the first ability, the Valkyrie&#039;s primary weapon is its Main Gun.&lt;br /&gt;
&lt;br /&gt;
With perks such as &#039;&#039;&#039;Automated Threat Assessment, Rapid Reaction, and Opportunist&#039;&#039;&#039; the Valkyrie can excel in Overwatching enemy troops and locking down terrain during firefights. although it sacrifices defensive capabilities for this. With a decent aim progression and it&#039;s increased damage output, by virtue of being a MEC, it handily replaces the Infantry&#039;s role as the primary Overwatcher during the late game. Although it does not gain HEAT ammo, it does gain Shredder Ammo, making it more effective against non-mechanical combatants, although it can still deal significant damage to mechanical units aswell. As the Valkyrie does not gain the Covering Fire ability, the Valkyrie is best used by letting it fire once and then going into overwatch, forcing the enemies to stay put while others flank them or move up. &lt;br /&gt;
&lt;br /&gt;
With perks such as &#039;&#039;&#039;Shredder Ammo, Collateral damage, Ranger and Rapid fire&#039;&#039;&#039;, the Valkyrie can become incredibly deadly and mobile, taking advantage of elevated positions to shoot down towards entrenched enemies.&lt;br /&gt;
&lt;br /&gt;
As it utilizes its main gun, due to its abilities, it&#039;s very important to keep an eye on its ammo reserve. Reloading often and giving it perks and utility items that increases its ammo capacity, ensures that it will never run dry, during a critical moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Build:&#039;&#039;&#039; Double Fire / Overwatch Specialist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Automated Threat Assessment&#039;&#039;&#039; : As long as the MEC remains on overwatch it gets the +15 defense. Works with rapid reaction too, as long as the shots hit!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rapid Reaction&#039;&#039;&#039; : Potentially 3 overwatch shots and gets the +15 defense. The catch is to make sure that the MEC has high aim. I suggest Battle Computer and SCOPE as equipment. (they stack for +16 aim/crit)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock N&#039; Load&#039;&#039;&#039; : Allows to overwatch every turn and or allows to get extra shots. Alternatively HEAT or Shredder Ammo are possible choices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opportunist&#039;&#039;&#039; : A must for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repair Servos&#039;&#039;&#039;: A very useful skill for any MEC. The other two skills do not synergize so well with this build imho. &#039;&#039;&#039;Collateral Damage&#039;&#039;&#039; might be a choice, but I prefer a shogun for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vital Point Targeting&#039;&#039;&#039; or &#039;&#039;&#039;Absorption Fields&#039;&#039;&#039; : Whether you prefer offense vs. defense. Both are viable choices&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Soldiers (Long War) Navbar}}&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;br /&gt;
[[Category:MECs (Long War)]]&lt;br /&gt;
[[Category:Long War]]&lt;/div&gt;</summary>
		<author><name>Ivetsikas</name></author>
	</entry>
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