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	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-01T10:51:20Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://temp.ufopaedia.org/index.php?title=Info_(Piratez)&amp;diff=85478</id>
		<title>Info (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(Piratez)&amp;diff=85478"/>
		<updated>2018-01-28T16:39:57Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: /* Current Version */ updated 99I1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.98D1}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
Piratez features hundreds of distinct changes from vanilla X-Com. Here is a list of what you can expect:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Enemies:&#039;&#039;&#039;&lt;br /&gt;
* Most aliens are gone and replaced with entire factions, consisting of their own units and background.&lt;br /&gt;
* Factions will generate their own missions; some of which are unique and alter the Geoscape.&lt;br /&gt;
* [[Major Factions (Piratez)|Global factions]] are the main opponents, but don&#039;t be surprised by the [[Minor Factions (Piratez)|other groups]] you&#039;ll be contending with!&lt;br /&gt;
* Way more UFOs, now called &amp;quot;[[Shippings (Piratez)|Shippings]]&amp;quot;. Researching ship types is vital as even small ships can obliterate your interceptors, if you&#039;re not careful!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hands (Piratez)|Hands]]:&#039;&#039;&#039;&lt;br /&gt;
* Lead a band of female mutant pirate soldiers, now called &amp;quot;Hands&amp;quot;.&lt;br /&gt;
* All hands are mutants from the &amp;quot;Uber&amp;quot; strain; they are faster, stronger, smarter and more resilient than pureblood humans!&lt;br /&gt;
* Melee plays a main part in the Battlescape; carve up enemies with cutlasses and chainsaws or take them hostage by stunning them with cattle prods or asphyxiating them with rope!&lt;br /&gt;
* Psionics is now called &amp;quot;VooDoo&amp;quot;; takes a bit longer to unlock through research and requires specific armors in order to perform the VooDoo. Note: Hands won&#039;t be as powerful psionically as vanilla X-Com soldiers did!&lt;br /&gt;
* Every stat plays a role, especially with the Combat Stress system.&lt;br /&gt;
* Hands have a quickdraw slot, allowing for rapid access to small items like pistols, grenades, and alcohol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Armor (Piratez)|Armor]]/[[Equipment (Piratez)|Equipment]]/[[Weapons (Piratez)|Weapons]]&#039;&#039;&#039;&lt;br /&gt;
* Huge arsenal of weapons, equipment and armors.&lt;br /&gt;
* Weapons still have tiers, but are not necessarily direct upgrades.&lt;br /&gt;
* Many classes of weapons; pistols, SMGs, shotguns, heavy weapons, and more.&lt;br /&gt;
* Most weapons can have multiple types of ammunition, such as acidic clips, plastasteel magazines, and laser-tipped!&lt;br /&gt;
* Massive amount of melee weapons to complement your hands and their mutant abilities: chainsaws, katanas, power fists, and spears.&lt;br /&gt;
* Alcohol is the mainstay for any pirate; boost your morale or pour it on your wounds!&lt;br /&gt;
* Way more options for equipment like landmines, smoke bombs, dynamite, acid flasks, and bagpipes.&lt;br /&gt;
* Many items are consumable now, such as beer, bandages, and vodka.&lt;br /&gt;
* Armor still has tiers but each armors have niches in respective tiers.&lt;br /&gt;
* Armor is generally broken into three categories: Outfits (unarmored or mostly), Armored, and Power Armor.&lt;br /&gt;
* Armors now have specific limits on how many inventory slots are available. Bikini babes, may not be able to lug as much as Power Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Research (Piratez)|Research]]&#039;&#039;&#039;&lt;br /&gt;
* Research tree is completely changed; nothing is the same!&lt;br /&gt;
* Expect progress to be slow, you are a band of pirates!&lt;br /&gt;
* Limited research facilities minimizes research focus, but still a vital part in order to complete a campaign.&lt;br /&gt;
* Research projects require hostages, items, facilities; don&#039;t expect to be able to start producing the best items right away.&lt;br /&gt;
* Research branches into several directions (Crafts, Facilities, Weapons, etc), so don&#039;t focus too heavily into one area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Facilities (Piratez)|Facilities]]:&#039;&#039;&#039;&lt;br /&gt;
* Some of the original facilities return (albeit with different names), but there are way more added.&lt;br /&gt;
* Advanced facilities will require research (some a lot!) and may even be dependent on prior facilities to be in place prior to construction.&lt;br /&gt;
* Some facilities will unlock certain types of manufacturing, such as Stills only producing alcoholic items!&lt;br /&gt;
* Some facilities have multiple features: expand general quarters, storage space or more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Governments (Piratez)|Scoring Mechanics]]:&#039;&#039;&#039;&lt;br /&gt;
* You play as a band of female pirates, seeking infamy and freedom against the purebloods and Star Gods&#039; rule.&lt;br /&gt;
* Scoring is based on working with the Mutant Alliance; the impoverished masses of the world in all the local governments. In addition, the higher-ups in the governments are tired of playing second-fiddle to the major powers, like the Academy or Traders Guild, and willing to pay protection money for you to not attack government ships and instead target the global factions to undermine their strength.&lt;br /&gt;
* Scoring also directly affects your income. You earn bonus cash based on your monthly infamy.&lt;br /&gt;
* Attacking government ships can result in negative scores, essentially harming your agreement with the leaders of the governments and damaging your reputation with the Mutant Alliance.&lt;br /&gt;
* Terror Missions are now called Pogroms and are just as important in responding to, otherwise face the consequences of &amp;quot;Zero Tolerance&amp;quot; policies against piracy!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tactics (Piratez)|Tactical Combat]]:&#039;&#039;&#039;&lt;br /&gt;
* Melee has become a huge focus in Piratez, so avast ye swabbies!&lt;br /&gt;
* Hands are mutants and have naturally better Night Vision than purebloods! This can be hampered or even improved by certain armors.&lt;br /&gt;
* Night Vision can be used during night missions in your favor! You&#039;ll be able to spot enemies farther and attack more safely. Be aware of enemies that utilize some form of night vision goggles, however!&lt;br /&gt;
* Smoke is still a viable tactic, as some armors even allow your hands immunity to smoke damage.&lt;br /&gt;
* Take care against Power Armored enemies; they are extremely resistant to most weapons unless you attack from behind or use specific weapons/ammo they are weak against (such as Acid).&lt;br /&gt;
* Fire is an amazing morale killer and very useful against larger units (2x2 size) as they will take cumulative damage from each tile hit they were in!&lt;br /&gt;
* Be wary of Psionic enemies as your hands are not as resilient psionically as vanilla X-Com soldiers could be. Likewise, don&#039;t expect your VooDoo-toting hands to be God Incarnates, either!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Combat:&#039;&#039;&#039;&lt;br /&gt;
* A few original craft re-appear but you will eventually discover plenty of new [[Vessels (Piratez)|vessels]] fitting into three categories: Interceptor, Transporters &amp;amp; Multi-Role.&lt;br /&gt;
* Vessels can have hardpoints of three types: Light, Missile, and Heavy. There is a lot more [[Vessel Armaments (Piratez)|armaments]] as well as equipment that can be used in place of a weapon to improve a vessel in some way.&lt;br /&gt;
* &amp;quot;Scouting&amp;quot; is a very important part of the Air Engagement.  Using a fast craft to identify the radar contacts can help you avoid catastrophic engagements as well as allow you to follow a vessel until it lands.&lt;br /&gt;
* Focus on landed ships more than interceptions until you are knowledgeable about enemy shippings and their images as any size ship can easily destroy yours!&lt;br /&gt;
* Interceptions tend to be difficult until your technology and financial stability can allow for multiple ships, fuel and replenishing spent ammunition.&lt;br /&gt;
* Reconnaissance can make the difference in how productive your operation will be. Radar craft such as Pigeons and Zeppelins can provide excellent intelligence in regions beyond the range of your hideouts.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
X-Piratez v0.99I1. [https://openxcom.org/forum/index.php/topic,4465.0.html Latest Download Thread]&lt;br /&gt;
    &lt;br /&gt;
[http://openxcom.org/forum/index.php/topic,4133.0.html Thread for Upgrading Saves Between Versions]&lt;br /&gt;
&lt;br /&gt;
==Change Log==&lt;br /&gt;
Full [[Change Log (Piratez)|Change Log]] is here on the wiki.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* &#039;&#039;&#039;Author: Dioxine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mod is using a custom executable made by Yankes: http://www.openxcom.com/mod/openxcom-extended, &amp;amp; its fork made by Meridian: http://openxcom.org/forum/index.php/topic,4187.0.html&lt;br /&gt;
&lt;br /&gt;
Credits:&lt;br /&gt;
*Alex_D: discussions and suggestions&lt;br /&gt;
*Arthanor: Stun explosion animation, discussions and suggestions, small gfx upgrades, Juggernaut sprite&lt;br /&gt;
*Bloax: Additional Inventory / Pedia gfx; Synthmuscle Suit paperdoll; paperdoll enhancements; Rod of Hellfire, Hovertank Pedia pict&lt;br /&gt;
*Civilian: Extra farm terrain&lt;br /&gt;
*Chaosshade: Death Blossom clip, SR Shotgun base&lt;br /&gt;
*Chiko: parts of some weapons&lt;br /&gt;
*Clownagent: extra pirate names, Superheroes mod, berets, Parrot mod&lt;br /&gt;
*Daedalus: HQ sound pack&lt;br /&gt;
*DracoGriffin: bug hunting, English editing, some texts, discussions and suggestions, online Bootypedia&lt;br /&gt;
*eatthepath: some texts&lt;br /&gt;
*Gifty: Flamethrower model redraw base, Small Revolver base&lt;br /&gt;
*GrandSirThebus: ES Rifle, ES Pistol (updated)&lt;br /&gt;
*Hellrazor: Map fixes, Terrain Fixes, Expanded Urban maps&lt;br /&gt;
*Hobbes: Pretty much all non-standard maps, unless otherwise stated, were made by this great writer/modder. Also Knockout Grenade gfx&lt;br /&gt;
*Hythlodaeus: Amiga font&lt;br /&gt;
*Ivan Dogovich: Handobs for original UFO objects (which were missing from the original game), additional gfx, text editing, playtesting, advertisement, general support&lt;br /&gt;
*Jackstraw2323: Loader armor battlescape sprite, 25mm Cannon pedia image, Church Priest base, Humanist Power Armor base&lt;br /&gt;
*KingMob4313: inspiration for automatic weapons balance, good ideas in general, base for some graphics, sound collection&lt;br /&gt;
*Luke83: a lot of sprites I used whole or in parts, or as recolors (scientists, engineers, gangs, civs, cyborg, black mutons); modified UFOs tileset; expanded urban maps&lt;br /&gt;
*Meridian: testing, bugfixing, popularization&lt;br /&gt;
*Mick the Mage: Baracuda interceptor&lt;br /&gt;
*Miguel/Alinare: Armored Car base&lt;br /&gt;
*Moriarty: blade handob&lt;br /&gt;
*Mr.Quiet: Suggestions&lt;br /&gt;
*morisaki0144: Musket Bayonet&lt;br /&gt;
*NeoWorm: Tech Blade&lt;br /&gt;
*Niculinux: Some ripped sprites, general support&lt;br /&gt;
*NoirSuccubus: base for the Ol&#039; revolver&lt;br /&gt;
*Phaedris: Muton Commander (Mercenary Captain)&lt;br /&gt;
*Ran: Active contribution, collab on blue armors, suggestions&lt;br /&gt;
*Redv: E3 Hawkeye&lt;br /&gt;
*Robin: Rail Driver, bigobs for the govt agent &amp;amp; govt faction corpses bigobs, Cyclops alien race, Ghoul, Smoke animation, carapace-armored legs &amp;amp; arms sprites, MIB ship tileset&lt;br /&gt;
*Roxis231: Alternate Armors gfx, collab on Pirate &amp;amp; unarmored outfit variants&lt;br /&gt;
*Rockfish: Tons of weapons, sometimes used straight, sometimes reworked&lt;br /&gt;
*RSSWizard: Some weapon sprites (notably Death Blossom, Reticulan Plasma Gun, Blizzard)&lt;br /&gt;
*Ryskeliini: Guns, guns, guns! LMG, SSRL, SMG, Magnum handob &amp;amp; bullet, Flak Cannon w/ hit anim, Taser, Battle Flag base&lt;br /&gt;
*Shadics &amp;amp; Gabots: Laminated Power Suit (Harbinger)&lt;br /&gt;
*Skorpio/Opengamerart.org: base for the Conqueror sprite&lt;br /&gt;
*Solarius Scorch: Many great contributions: maps, gfx, text, etc.&lt;br /&gt;
*Sporb: Heavy Chainsaw, Base for Grenade Launcher, Tornado Ammo, M-Cooker, Heavy Slugthrower&lt;br /&gt;
*Tentacular: resources for the bathroom tileset&lt;br /&gt;
*Tentaculat Soup: base for the Mining Laser model&lt;br /&gt;
*Tollworkout: Ripper, Shredder&lt;br /&gt;
*Toshiaki2115: Sniper Rifle&lt;br /&gt;
*Tyran_nick: Elerium Mace, Thunderstorm craft, Plasma Spitter&lt;br /&gt;
*Uncy: Doom mod&lt;br /&gt;
*Warboy: a lot of sprites again, cut, pasted and generally butchered (mostly arms/legs reused), the Sentinel craft, also for making OpenXcom and answering my endless questions!&lt;br /&gt;
*XOps: Nightmare &amp;amp; Deathchaser, Fistycuffs, Vulcan Ammo, clips for some weapons, base for Blackmarch SMG &amp;amp; Adv. Sniper Rifle, Adv. SMG, Omega Rifle, melee animations, some base facilities sprites, parts of sprites/paperdolls (Spartans, Highwaymen, Human Commando, Merc Shock Trooper), some handobs&lt;br /&gt;
*Yrizoud: Clips for laser weapons (pistol Lo, rifle Hi, HLas Lo), improved AK &amp;amp; Cutlass sprites&lt;br /&gt;
*Zane: Bio-Armor sprite base&lt;br /&gt;
*Zharkov: Porn, Superslave branch ideas, code &amp;amp; texts&lt;br /&gt;
&lt;br /&gt;
*Special thanks to Falko for great help with bugfixing.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
===WINDOWS===&lt;br /&gt;
* Unpack the mod. It will create a complete Openxcom_XPiratez folder with all the files that you need; it will contain Meridian&#039;s custom build of OpenXcom Extended named &amp;quot;OpenXcomExPlus29.exe&amp;quot;.&lt;br /&gt;
* Copy files from your original &amp;quot;UFO: Enemy Unknown&amp;quot;/&amp;quot;X-Com: UFO Defense&amp;quot; folder to the &amp;quot;OpenXcom_XPiratez/UFO&amp;quot; folder.&lt;br /&gt;
* Use OpenXcomExPlus29.exe to run the game.&lt;br /&gt;
* Choose &amp;quot;Piratez&amp;quot; as the master mod from the Game Options menu.&lt;br /&gt;
* Includes four sub-mods: helmetless/maskless armor paperdoll variants made by Roxis231, as well as an alternate StarGod Coordinator image to honor Dioxine, and an optional Naughty Mod which allows the gals to run around in the buff.&lt;br /&gt;
&lt;br /&gt;
===LINUX===&lt;br /&gt;
* Compile your own version of Meridian&#039;s OXCom-Extended Plus build.&lt;br /&gt;
* Unpack the mod. Put the contents of the /user directory into your installation folder.&lt;br /&gt;
* Ignore the rest of the archive (as it contains Windows installation).&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
There is a thread for information relevant to upgrading between XPiratez versions [http://openxcom.org/forum/index.php/topic,4133.0.html here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay Settings==&lt;br /&gt;
&#039;&#039;&#039;Essential Options:&#039;&#039;&#039;&lt;br /&gt;
* Spend Research Items (there are many items in this mod that can be researched repeatedly, so not enabling it is a straight cheat)&lt;br /&gt;
* UFO Extender Accuracy (all the weapons are balanced with this in mind)&lt;br /&gt;
* Live Alien Sale (releasing people for ransom is an important part of the game)&lt;br /&gt;
* Explosion Height: 2 (realistic explosions are very important too)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended Options:&#039;&#039;&#039;&lt;br /&gt;
* Storage Limits For Recovered Items (for items and prisoners; realistic mode, forces decisions)&lt;br /&gt;
* Force Craft Launch (pirates rarely have the luxury of having armed, undamaged and fully-fueled craft... much less all at the same time!)&lt;br /&gt;
* Airborne Transfers (make more sense)&lt;br /&gt;
* Inventory Stats (crucial for keeping track of your encumbrance!)&lt;br /&gt;
* Alternate Movement Methods (because they&#039;re more in line with the adventurous approach to the theme)&lt;br /&gt;
* Alien Bleeding (to make it a bit easier to play... but harder to catch enemies alive. Plus they&#039;re mostly humans, they should bleed.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discouraged Options:&#039;&#039;&#039;&lt;br /&gt;
* Instant Grenades (You can throw multiple grenades in this mod and they won&#039;t destroy each other)&lt;br /&gt;
* Alien Weapon Self-Destruction (unless you never want to have top-tier guns)&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
&#039;&#039;&#039;If you discover a bug, try the following steps to resolve it and report the bug to Dioxine&#039;&#039;&#039;&lt;br /&gt;
* Save your game and reload.&lt;br /&gt;
* Save your game, shut down Piratez and restart Piratez.&lt;br /&gt;
* Save your game, shut down Piratez, and restart your computer.&lt;br /&gt;
* Save your game, delete Piratez folder, re-download Piratez and re-install Piratez.&lt;br /&gt;
* Report the bug in the [http://openxcom.org/forum/index.php/topic,4058.0.html X-Piratez thread]. Please include the save game and steps to replicate the bug, as well as any other mods or settings not encouraged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If You Get a Crash To Desktop (CTD)&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Please help by posting all information in the [http://openxcom.org/forum/index.php/topic,4058.0.html X-Piratez thread].&#039;&#039;&#039;&lt;br /&gt;
* Describe how the crash occurred.&lt;br /&gt;
* Include the save game as well as the openxcom.log in the \Piratez Folder\user folder.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&#039;&#039;&#039;How do I help with getting information into the Bootypedia?&#039;&#039;&#039;&lt;br /&gt;
* Ruleset delving. Essentially, you need two things: latest version of Piratez and a text editing program (preferably Notepad++). The rulesets used by X-Piratez are in the \user\mods\Piratez\Ruleset ; notably Piratez.rul contains most information and Piratez_lang.rul contains the text and spelling entries. WinMerge is an additional tool for editing as it can be used to highlight differences between files (notably the rulesets), allowing for quicker updating of the Bootypedia&#039;s information from previous versions.  Another alternative is [https://www.diffchecker.com Diffchecker.com].&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Change_Log_(Piratez)&amp;diff=85477</id>
		<title>Change Log (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Change_Log_(Piratez)&amp;diff=85477"/>
		<updated>2018-01-28T16:39:00Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: update latest version 99I1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99I1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;br clear=&amp;quot;right&amp;quot;/&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99I1===&lt;br /&gt;
* Fix: Bandit Caves mission spawn problem&lt;br /&gt;
* Fix: Bandit Bosses are recoverable now&lt;br /&gt;
* Fix: Stranded Govt Agent spawns properly now&lt;br /&gt;
* Fix: Prize: Saya is no longer inaccessible&lt;br /&gt;
* Fix: Loot spawning inside of engines issue&lt;br /&gt;
* Fix: Handle no longer multiplies armor by .22 instead of 1.22&lt;br /&gt;
* New: Intro added!&lt;br /&gt;
* New Mission: Mysterious Island&lt;br /&gt;
* New Enemy: Ghost Gal&lt;br /&gt;
* New Facilities: Large Prison, Cryo Prison&lt;br /&gt;
* New Armors: Savage, Furiosa&lt;br /&gt;
* New Weapons: Great Club, Pocket Las-Charger, Varmint Rifle, Iron Rod, Shepherd&#039;s Staff&lt;br /&gt;
* Update: improved-palette pictures (by Holoc)&lt;br /&gt;
* Update: Armored Car sprite (by Ivan Dogovich)&lt;br /&gt;
* Update: starting gals back to 6&lt;br /&gt;
* Update: Bows, thrown bombs slightly more accurate&lt;br /&gt;
* Update: Unlocked Syn Stealthsuits&lt;br /&gt;
* More Condemnations&lt;br /&gt;
* Cheaper Stills&lt;br /&gt;
* Spelling fixes (thx to Juff)&lt;br /&gt;
* Minor fixes/additions/tweaks&lt;br /&gt;
* Included &amp;quot;Tanks and Cars Plus&amp;quot; mod by Greattuna&lt;br /&gt;
* Updated Czech translation by Bartojan&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99H3===&lt;br /&gt;
* Fixed Cydonia&#039;s Aura of Fear crew death on landing &amp;amp; other issues&lt;br /&gt;
* Fixed Blood Rituals mission&lt;br /&gt;
* Fixed Bank Robbery enemy surrender exploit&lt;br /&gt;
* Fixed Boozeosaur manufacture&lt;br /&gt;
* Fix: Master&#039;s Cane runaway damage formula&lt;br /&gt;
* New Enemies: Bandit Boss, Disciple of Apocalypse, Marsec Colonial Marine&lt;br /&gt;
* New Enemy Craft: Viper Fighter&lt;br /&gt;
* New Enemy Mission: Combat Air Patrol&lt;br /&gt;
* New Missions: Bandit Town, Pirate Cruise, Underwater Assets, Humanist Arsenal, Bandit Caves&lt;br /&gt;
* New Auxilia: Tamed Werewolf&lt;br /&gt;
* New Outfits: Robber, Shadow (Lokk&#039;Naar), Doom 2 (Slave)&lt;br /&gt;
* New Weapons: M-Lasers, Plasma Blades, Vampire Sword, Long Knife, Anchor, Rusty Blade, Cobra Staff, Heartgrip Staff, Flame Glove&lt;br /&gt;
* Update: Added 8 faces for Lokk&#039;Naar soldiers&lt;br /&gt;
* Update: Thermal Vision improved on many player&#039;s armors&lt;br /&gt;
* Update: Upped Snap accuracy for many light firearms, mainly pistols and 2-h SMGs&lt;br /&gt;
* Update: Vampirism&lt;br /&gt;
* Update: Slight palette change (lighter black and tan)&lt;br /&gt;
* Update: Power Armor, tanks more resistant to Cutting&lt;br /&gt;
* You can now eventually get out of the ES deal&lt;br /&gt;
* No longer possible to use non-Ubers on X-Prison&lt;br /&gt;
* Enemies on Shrine Ships and Supply Ships receive morale buff&lt;br /&gt;
* Better score yield on some medium-hard interrogs, worse on a few medium-easy.&lt;br /&gt;
* Reduced Grog profits by 1/4&lt;br /&gt;
* Reduced amount of Fuel Capsules needed for Conqueror by 1/2&lt;br /&gt;
* Removed Gravity Physics requirement for the Mining Ship&lt;br /&gt;
* Finished Bounty Hunt Prizes for the 3 basic customers&lt;br /&gt;
* Regular Gals and Veterans a little less expensive&lt;br /&gt;
* Rebel Mutants have proper armors now&lt;br /&gt;
* Buffed Super Shotgun&lt;br /&gt;
* Crystal Skull allows to steal TUs, is manufacturable now&lt;br /&gt;
* Minor fixes and additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99H2===&lt;br /&gt;
* Exec update to OXCE+ 3.9c 10-Oct-2017&lt;br /&gt;
* Fix: Nightmare&#039;s map&lt;br /&gt;
* Fix: Devastator&#039;s deployment&lt;br /&gt;
* Fix: Battlerifles&lt;br /&gt;
* New Missions: Raynerd Must Survive, Bank Robbery, They Came From The Sea, Mysterious Tower (special thx to Solar)&lt;br /&gt;
* New Armors: Assault Bike, Pillow Knight (Slave)&lt;br /&gt;
* New Weapons: Laserball, Sunblades, Slaver&#039;s Cane, Mammoth Chain Shotgun, Monstermano, D.C. Portable Mortar, MP Autocannon, Laslock Shotgun, Baby Nuke (Timed), Sonic Weapons&lt;br /&gt;
* New Equipment: Lunar Ward, Bejeweled Cap&lt;br /&gt;
* Update: Firing from outside LoS suffers 50% penalty. Also, enemies can now snipe you.&lt;br /&gt;
* Update: Infamy from Research roughly halved because Brainer spam outweighed other sources of income&lt;br /&gt;
* Update: Direct damage fire weapons disrupt Reactions now&lt;br /&gt;
* Update: Recruitment costs. Lokk&#039;Naars are cheaper, Ubers more expensive.&lt;br /&gt;
* Update: Merged the Naughty Mod in. DO NOT USE IT ANYMORE! All &#039;naughty&#039; content now available normally &amp;amp; fixed.&lt;br /&gt;
* Update: Crypt terrain more destructible&lt;br /&gt;
* Update: Removed &amp;quot;Gun Magazines&amp;quot;, enemy craft ammo is looted directly now&lt;br /&gt;
* Update: Removed the dependency of certain manufacture and research on existence of Gauss/Las defense facilities. XG weapons and ammo require Printer instead now.&lt;br /&gt;
* Update: Pimpcraft rebalanced &amp;amp; diversified; removed forced prostitution&lt;br /&gt;
* Updates: Research: Zombies, Magic Shop/Red Mage/Wiz Biz&lt;br /&gt;
* Updates: More Bounty Hunt prizes&lt;br /&gt;
* Updates: Gfx: improved weapon sprites (by Bloax, Ivan Dogovich &amp;amp; RSS Wizard)&lt;br /&gt;
* Updates: Gfx: improved paperdolls (Nurse, Guardian)&lt;br /&gt;
* Update: Armor listorders&lt;br /&gt;
* Siberia respawns until Siberia Files are researched (again)&lt;br /&gt;
* Mercs have lower Camo now&lt;br /&gt;
* Increased crew sizes on Bonaventura (18/2), Metallo (16/2), El Fuego (12/2), Thunderhorse (24/4), Leviathan (36/5)&lt;br /&gt;
* Worm craft now has a hallucinogen bomb&lt;br /&gt;
* Slave armors buffed, faster to make and/or repairable&lt;br /&gt;
* Synthsuit +15 Throwing&lt;br /&gt;
* Nurse: decreased inventory space, decreased stat penalties&lt;br /&gt;
* Wench &amp;amp; Seductress: Removed TU penalties, but disabled running&lt;br /&gt;
* MC &amp;amp; Seduction tweaks&lt;br /&gt;
* Master&#039;s Cane Hex attack deals less damage now&lt;br /&gt;
* Rebalanced thrown stars, thrown knives, blowpipe, poisoned dagger, Power Mace&lt;br /&gt;
* Bows and Javelins accuracy +10%, removed most acc penalties for grenades due to no LoS acc penalty being a consideration now&lt;br /&gt;
* Autocannon 2x4 auto now; HMG 2x5 auto, but major accuracy loss if not kneeling&lt;br /&gt;
* Baby Nuke more powerful; no longer can be fired from RPG, now Ballista or D.C. Mortar&lt;br /&gt;
* Some HE rounds and some demolition charges have a terrain demolition bonus now&lt;br /&gt;
* Better yield on Plastic Chips, worse on Chems and Meds&lt;br /&gt;
* Minor fixes/updates/additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99H1===&lt;br /&gt;
* Exec Update to OXCE 3.9c 3-Sep-2017&lt;br /&gt;
* Fix: unread topic colors&lt;br /&gt;
* Fix: removed outdated language files&lt;br /&gt;
* Fix: chryssalid research crash&lt;br /&gt;
* Merge: White Rabbit mod by Clownagent&lt;br /&gt;
* New Armors: Pirate (Slave Soldier), Boss&lt;br /&gt;
* New Weapons: Trench Gun, Magic Cards, EMP Grenade&lt;br /&gt;
* Update: Gauss, Rail and XG weapons now deal TFTD damage.&lt;br /&gt;
* Gfx updates by Bloax&lt;br /&gt;
* Added Night Mission indicator&lt;br /&gt;
* Added item categories for all items&lt;br /&gt;
* Summoning Circle now gives space for 3 Brainers, but only 1/base allowed&lt;br /&gt;
* Reworked topless outfit (thx to Tylor)&lt;br /&gt;
* Improved bayonets (-10% armor)&lt;br /&gt;
* Spelling fixes (thx to Juff)&lt;br /&gt;
* Other small fixes&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99H===&lt;br /&gt;
* Exec Update to OXCE 3.9c 30-Aug-2017&lt;br /&gt;
* Fix: Shadowbat&#039;s deployment&lt;br /&gt;
* Fix: Ghost walls on Space Station maps&lt;br /&gt;
* Fix: Ratmen hideout attack HWD crash&lt;br /&gt;
* Fix: VIP/Leader research trap&lt;br /&gt;
* Fix: Plasma Bayonet on Super-Self-Charger&lt;br /&gt;
* Fix: Tazogun&lt;br /&gt;
* Fix: Blood Magic/Masochist outfit&lt;br /&gt;
* Fix: Armored Beastmaster fatal wounds bug&lt;br /&gt;
* New Experimental Palettes by: RSSWizard (Pedia), Bloax (Battlescape)&lt;br /&gt;
* New Enemies: Noblewoman, Merc Commander, Funky Zombie, Strix Zombie&lt;br /&gt;
* New Mission: Sunday Town&lt;br /&gt;
* New Craft: Zubrin&lt;br /&gt;
* New Soldier Type: Lokk&#039;Naar (with 8 armors &amp;amp; 8 faces)&lt;br /&gt;
* New Armors: Slave G.I., Moloch, Holosuit, Furs&lt;br /&gt;
* New Weapon: Custom Lasgun&lt;br /&gt;
* New Ammo: .6g Buckshot&lt;br /&gt;
* New Items: Hellerium Charm, Drug Dispensor&lt;br /&gt;
* Update: Czech translation by Bartojan&lt;br /&gt;
* Update: Difficulty levels tweaked&lt;br /&gt;
* Update: Reduced Heat/Cold Enviro damage effects by another 10%&lt;br /&gt;
* Update: Item Categories overhaul&lt;br /&gt;
* Update: Starting Crew increased to 9&lt;br /&gt;
* Update: Psi Strength Evaluation enabled (req. voodoo school)&lt;br /&gt;
* Update: Some enemies are Leeroy Jenkins now&lt;br /&gt;
* Update: Some armors cannot kneel/run/strafe; energy regen upped where due&lt;br /&gt;
* Update: all Power Armors now more resistant to Burn&lt;br /&gt;
* Update: Machineguns/Chainguns/Miniguns/Shooty Guns train Accuracy slower&lt;br /&gt;
* Update: Improved gun butt attacks&lt;br /&gt;
* Update: Improved snap &amp;amp; auto range on light lasers&lt;br /&gt;
* Update: Most grenades are more accurate now&lt;br /&gt;
* Update: Mines now invisible on Minimap&lt;br /&gt;
* Update: Increased transfer time on new recruits&lt;br /&gt;
* Update: Major Bootypedia Overhaul; data on all enemy armors added&lt;br /&gt;
* Update: New Merc Inventory Images (by Bloax)&lt;br /&gt;
* Update: Church can field Rockies now&lt;br /&gt;
* Update: Enemy Hideout Assault gives -400 score per attempt, some mapblocks removed&lt;br /&gt;
* Update: Jellyfish &amp;amp; Shadowbat maps&lt;br /&gt;
* Update: Nightmare got its own map, +1 crew, -5% dodge&lt;br /&gt;
* Update: Wands rebalance&lt;br /&gt;
* Update: Slave armors cheaper and faster to manufacture; Slave Soldiers cost Mutant Meat&lt;br /&gt;
* Upped armor on some trees, rocks&lt;br /&gt;
* Star Gods, Cyclops +REA&lt;br /&gt;
* Prizes reshuffled&lt;br /&gt;
* Cardinals no longer have equips, armed with Tome of Lighting&lt;br /&gt;
* Boomosaur +HP, can explode if killed&lt;br /&gt;
* Cyberdiscs more resilient to Melee&lt;br /&gt;
* Cyberdisc/Rocket buffed&lt;br /&gt;
* Better loot on Disruptive Transmissions mission; mission starts later&lt;br /&gt;
* Pits/Corridors harder to destroy&lt;br /&gt;
* Medbay gives workspace for 1 Brainer now&lt;br /&gt;
* Expanded Codex access to VooDoo schools (each gives 3)&lt;br /&gt;
* Swordfish got +2 crew&lt;br /&gt;
* Tamed Boomosaurus changed to Boozeosaur&lt;br /&gt;
* Vampiric items now use Bio res as drain multiplier&lt;br /&gt;
* Tribal, Adventurer and Scout outfit change into a more suitable version automatically on some missions (namely Cold enviro)&lt;br /&gt;
* Brainer outfit buffed&lt;br /&gt;
* Sorceress armor +REA, evasion changed to V.Mastery based&lt;br /&gt;
* Destructor armor +REA, +TU, +MEL, halved Evasion back penalty&lt;br /&gt;
* Changed HP regen formula on Biosuit and Pestulator&lt;br /&gt;
* Added night camo on Xeno armor, buffed NV, worse res to Anti-E511, less equip space, Pain Resistance&lt;br /&gt;
* Evasion changes for seduction outfits: MEL -&amp;gt; BRA&lt;br /&gt;
* Faster Ident device on Brainer&lt;br /&gt;
* Rope redesigned&lt;br /&gt;
* New Musket sprites (by RSS Wizard)&lt;br /&gt;
* Master&#039;s Cane &amp;amp; TK Device buffed&lt;br /&gt;
* Small Launcher has lower 1-h penalty&lt;br /&gt;
* Heavy Gauss has a Snap Shot now&lt;br /&gt;
* Tome of Lightning redone to Warp&lt;br /&gt;
* Easier unlock of Plasma Pistol&lt;br /&gt;
* Stun bombs ignore 25% armor now&lt;br /&gt;
* Flag items now more dependant on Rank&lt;br /&gt;
* Improved some Items of Resistance&lt;br /&gt;
* Updated Synth names&lt;br /&gt;
* Minor fixes, rebalances&lt;br /&gt;
* Moar pinups &amp;amp; shit&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.5===&lt;br /&gt;
* Fix: Scarab gets a proper bonus to damage&lt;br /&gt;
* Fix: Mutated Reaper properly regenerates health now&lt;br /&gt;
* Fix: Slave Soldiers have proper voodoo strength now&lt;br /&gt;
* Fix: Persuadotron now available with proper prize&lt;br /&gt;
* Fix: stranded govt agents now spawn properly&lt;br /&gt;
* Fix: some tiles in Commercial tileset now are properly destructible&lt;br /&gt;
* New Armor: Sorceress&lt;br /&gt;
* Update: cost of gun dodge changed to 0 TU, 10 Energy&lt;br /&gt;
* Update: sniper rifles now follow the Gaussian damage roll formula (2d100% instead of 1d200%)&lt;br /&gt;
* Update: slightly lowered Stun penalty to Energy Recovery&lt;br /&gt;
* Increased random loot on sea missions&lt;br /&gt;
* Church spawns adjustments&lt;br /&gt;
* Zombie research fix&lt;br /&gt;
* Werewolves and Ghouls take even more damage from Burn&lt;br /&gt;
* Sectogre has fist replaced with Seduction&lt;br /&gt;
* Power plant&#039;s price reduced&lt;br /&gt;
* Shadobat map made much less suicidal&lt;br /&gt;
* Charger laser&#039;s range reduced to 20km&lt;br /&gt;
* Shock&#039;a&#039;Fist cuts armor in half, inflicts more Shock now&lt;br /&gt;
* Zapper causes reactions disrupt now&lt;br /&gt;
* Slugthrower buffed with armor damage, double Shock, bit more range&lt;br /&gt;
* Super Shooty Gun has higher BRA bonus to damage if using long belts&lt;br /&gt;
* Riot Shield buff&lt;br /&gt;
* Pedia and other minor updates &amp;amp; fixes&lt;br /&gt;
* Spelling corrections (thx to Juff)&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.4===&lt;br /&gt;
* Fix: STR_LOC_Hitman crash&lt;br /&gt;
* Fix: Mk.801 corpse research crash&lt;br /&gt;
* Fix: thermal gear not working&lt;br /&gt;
* Minor fixes&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.3===&lt;br /&gt;
* Fix: crash on sunken UFO/USO damaged in battle&lt;br /&gt;
* Fix: mutated reaper&#039;s spit&lt;br /&gt;
* Fix: hot/cold enviro inflict proper damage types now&lt;br /&gt;
* Fix: damage types on varied weapons/armor now work properly&lt;br /&gt;
* Fix: jungle deployment for Shipwrecked Gal mission&lt;br /&gt;
* New Missions: Reservoir Dog, Disruptive Signals&lt;br /&gt;
* New Enemy: Mk. 801&lt;br /&gt;
* New Weapon: Sickle&lt;br /&gt;
* Update: Mission briefings now available from geoscape, before landing&lt;br /&gt;
* Update: Bughunt conditions eased&lt;br /&gt;
* Update: Some facilities now require special components to be built&lt;br /&gt;
* Update: added storage space requirements for 2x2 prisoners and tamed animals&lt;br /&gt;
* Update: HWP counts on crafts fixed&lt;br /&gt;
* Update: wearables lists for special missions now display correctly&lt;br /&gt;
* Even more music (special thx to Bloax)&lt;br /&gt;
* Siberia and X-Prison no longer respawn when they&#039;re won once&lt;br /&gt;
* Corridor has grates in the sewer level now&lt;br /&gt;
* Magical Girl outfit limited to green or gold Codex now&lt;br /&gt;
* Deathblade and Impaler now deal Warp damage&lt;br /&gt;
* Smaller smoke clouds from GL, Mortar and Blizzard smokes&lt;br /&gt;
* Hallucinogen grenade no longer causes excess Stun, costs more&lt;br /&gt;
* Removed melee dodge on doom demons (except Pinky/Spectre); removed melee threat on dogs, megascorpions, cockroaches&lt;br /&gt;
* Minor fixes/adjustments/additions (special thx to Juff)&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.2===&lt;br /&gt;
* Updated to OXCE+ 3.7 08-Jun-2017&lt;br /&gt;
* Fix: no mechtoid corpse = unwinnable campaign problem&lt;br /&gt;
* Fix: modified enemy scoring for their missions works now&lt;br /&gt;
* Fix: Fusion Torch should be more reliabe at breaching ship hulls now&lt;br /&gt;
* New: Added 6 damage types, updated weapons and armor&lt;br /&gt;
* New: 8 brand new faces for Gals (to a total of 96)&lt;br /&gt;
* New Soldier Type: Freaks&lt;br /&gt;
* New Maps for Commercial (by Solarius Scorch), Commercial terrain script update&lt;br /&gt;
* New Enemies: Baller, Giant Cockroach&lt;br /&gt;
* New Missions: Stranded Govt Agent, Shipwrecked Gal&lt;br /&gt;
* New Facilities: Burrow, Cloning Centre&lt;br /&gt;
* New Craft: Piranha&lt;br /&gt;
* New Armor: Pestulator&lt;br /&gt;
* New Weapons: Black Adder, Super-Self-Charger, Hallucinogen Gas Grenade, ES Ion Cannon&lt;br /&gt;
* New Ammo: AP bullets for A. Rifle, B. Rifle, Omega Rifle, Sniper Rifle, LMG&lt;br /&gt;
* New Item: Chem Coat&lt;br /&gt;
* Update: More music&lt;br /&gt;
* Update: Interface look updates (by Bloax)&lt;br /&gt;
* Update: Animals (both friendly and caught) now live in cages, take no storage space&lt;br /&gt;
* Update: CQC check now requires 6 Tu and 6 Energy. These are spent if the check succeeds.&lt;br /&gt;
* Update: More Distress Call missions&lt;br /&gt;
* Update: Prize system expanded&lt;br /&gt;
* Update: Hangars should be destructible now&lt;br /&gt;
* Update: Loader armor can be used by Slave Soldiers&lt;br /&gt;
* Update: Scroll of Inconsensuality now causes Morale damage instead of Stun&lt;br /&gt;
* Added a few missing Butcheries&lt;br /&gt;
* Added beastmen slavery&lt;br /&gt;
* Minor additions, fixes and updates (special thx to Zharkov)&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.1===&lt;br /&gt;
* Exec upgrade (OXCE+ 3.7 21-May-2017)&lt;br /&gt;
* Fix: underwater unit move sound crash&lt;br /&gt;
* Fixed melee threat on units like Drone, Celatid etc.&lt;br /&gt;
* Fixed Items of Resistance (no longer give infinite resistance)&lt;br /&gt;
* New Weapons: Harpoon Carbine, Assault Shotgun&lt;br /&gt;
* Update: Almost everyone and everything has melee dodge now (now caleed Evasion)&lt;br /&gt;
* Update: Overhaul of Evasion on playable units, some armors w/o Evasion gotten it, many undue extremes were cut shorter.&lt;br /&gt;
* Update: CqC accuracy values on all guns increased by 25-50%&lt;br /&gt;
* Update: Melee accuracy values on all melee wpns increased by 0-25%&lt;br /&gt;
* Update: Orbital maps&#039; ship spawning (credit to Ohartenstein)&lt;br /&gt;
* Update: X-Prison spawn to allow a single-person mission&lt;br /&gt;
* Update: enemy stats better adjusted for CqC realities&lt;br /&gt;
* Refund option added to many manufacturing projects (mainly shadowtech, human bondage and trophies)&lt;br /&gt;
* Doubled synthmuscle requirements for armor manuf., doubled synthmuscle yield from Mercs robbery&lt;br /&gt;
* Minor fixes/updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G===&lt;br /&gt;
* Exec upgrade (OXCE+ 3.7 24-Apr-2017); includes CqC (Close Quarters Combat) changes, smoke vis. patches&lt;br /&gt;
* Fix: Syn repair bug&lt;br /&gt;
* Fix: Maps, routes &amp;amp; deploys: Warehouse Wars, X-Prison, Pachyderm, Drakkar, Escort, Kraken, others&lt;br /&gt;
* Fix: Few maps made larger to avoid crashes caused by 20x20 pirate ships&lt;br /&gt;
* Fix: Bong works now&lt;br /&gt;
* New: basic Bounty Hunting/Trophy system added. Contains 8 new missions and 1 reworked old mission (Crackhouse)&lt;br /&gt;
* New Enemies: Reaper Cavalry, Mutant Crab, Vampire Bat (credit for these 3 to Solar Scorch), Tomb Runner, Bandit Dude, Megapol (4 types)&lt;br /&gt;
* New Enemy Craft: Megapol craft (x5)&lt;br /&gt;
* New Enemy Missions: Ratmen Raid, Megapol Patrols (+8 Bounty Hunt missions, for a total of 14 new missions!)&lt;br /&gt;
* New Terrain: Native/road (credit to Solar Scorch)&lt;br /&gt;
* New Soldier Type: Veteran&lt;br /&gt;
* New Craft: Golden Hawk, White Worm (8/8 STC ships done)&lt;br /&gt;
* New Craft Weapon: 20mm (x1) Cannon&lt;br /&gt;
* New Armor: Doomguy (Slave)&lt;br /&gt;
* New Weapons: Barbaric Axe, Commando Pistol, Tech Cleaver, Police Revolver, Heavy Baton, Mini SMG, Police Shotgun, Mini Shotgun, OGRE Shotgun, Pitchfork, Bandit Knife, Ninja Stick&lt;br /&gt;
* New Ammo: LC-BS (Buckshot)&lt;br /&gt;
* New Equipment: Stimm, Barbed Stockings, Safety Goggles, Radiator Shirt, Persuadotron 2000, Police Shield&lt;br /&gt;
* Update: Randomized civilian crews&lt;br /&gt;
* Update: Enemy nerfs: Nomads&#039; armor weaker; less dangerous enemies on Sea Adventures&lt;br /&gt;
* Update: most Pinups available through interrogations&lt;br /&gt;
* Update: Pirate armors got proper loftemps. Underwater move sounds added.&lt;br /&gt;
* Update: Gfx for RPG, gas bomb&lt;br /&gt;
* Update: Adjusted score hits for landings and overflights. Neutral or friendly will generate none (invisible on graph!), highly threatening ones will generate more.&lt;br /&gt;
* Monthly bonus raised from 300 to 333&lt;br /&gt;
* Sectoweed added to Crackhouse and Ret deployments&lt;br /&gt;
* Spiders and Scorpions got tremorsense&lt;br /&gt;
* Chryssalids and Lobstermen got melee dodge&lt;br /&gt;
* Shadow ships got their HPs buffed; Scarab -5 Acc penalty because was too good&lt;br /&gt;
* Skyranger and Pigeon fuel capacity cut down to normal Chem-burning levels, prices and maint. reduced&lt;br /&gt;
* Ghost Armor and Dagger no longer available to Golden Codex&lt;br /&gt;
* Inventories updates for Grav Armor, Thief/Sea&lt;br /&gt;
* Hammer nerfed vs. moving targets but attacks faster&lt;br /&gt;
* Pickaxe the same, but now is faster to use.&lt;br /&gt;
* Reaper Rifle aimed range capped at 30&lt;br /&gt;
* Rail Driver slower &amp;amp; less accurate&lt;br /&gt;
* H. Slugthrower range nerf, weight increase&lt;br /&gt;
* Basic Cannonballs no longer explode, but have easier time defeating armor. Pyrotechnic cannonballs cause extra stun and TU damage.&lt;br /&gt;
* Shields use Melee/2 + Bravery/2 for skill&lt;br /&gt;
* Seduction TU cost doubled, damage output reduced&lt;br /&gt;
* Bandages, First Aid kit less cumbersome&lt;br /&gt;
* Assorted fixes/updates/rebalances/Pedia additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.5===&lt;br /&gt;
* New Enemy Missions: Secure Freight, Distress Call&lt;br /&gt;
* New Shipping: Heavy Freighter&lt;br /&gt;
* New Craft: Sapphire Jellyfish, Shadowbat, Devastator, Blowfish&lt;br /&gt;
* New Craft Equipment: STC Fusion Drive&lt;br /&gt;
* New Weapons: Rotogun, Rail Rifle (recycled), Shiny Niner&lt;br /&gt;
* New Gfx: 8 New Avatars&lt;br /&gt;
* Update: Reworked global mission structure (Ongoing campaigns: delete the whole &#039;possibleMissions:&#039; section in your save to avoid crashes)&lt;br /&gt;
* Update: V.Defense of all units is now influenced by current Morale; high Morale gives buff, low * penalty.&lt;br /&gt;
* Update: V.Defense for Ubers increased to Str+0.5 Skill; voodoo stats of some enemies, chiefly Star Gods, increased accordingly&lt;br /&gt;
* Update: added Descriptions to all marker missions&lt;br /&gt;
* Some people taken off slavery lists&lt;br /&gt;
* Silver Towers slight nerf&lt;br /&gt;
* Aircar, Airvan and Airbus no longer viable for Sea missions&lt;br /&gt;
* Airspeeder&#039;s crew buffed to 3&lt;br /&gt;
* Purple Turtle can take 3 STCs now, fuel &amp;amp; HP buffed&lt;br /&gt;
* Verdant Snake +5% Gun Acc.&lt;br /&gt;
* Ship map updates: Pachyderm, Drakkar&lt;br /&gt;
* M-Wing redesigned&lt;br /&gt;
* Fusion Balls are Missile-type now, range buff&lt;br /&gt;
* Tamed Boomosaurus got HP buff&lt;br /&gt;
* Cyclops Gaze deals higher Armor damage, Cyclops Convert fix&lt;br /&gt;
* Smokey Armors got buffed vs. Chem&lt;br /&gt;
* Nerfed Fatty&#039;s ROF and damage a bit, but increased Acc and faster to fire; Vulcan made bit slower&lt;br /&gt;
* Grog is consummable now&lt;br /&gt;
* Paperdoll updated: Tac Vest, Ghost&lt;br /&gt;
* Minor fixes/updates/rebalances&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.4===&lt;br /&gt;
* Executable update to 12 Mar 2017&lt;br /&gt;
* Fix: civilian ships crashes&lt;br /&gt;
* Fix: Electrics &amp;amp; Electronics research bug&lt;br /&gt;
* Fix: surplus/wrong natural weapons on many monsters&lt;br /&gt;
* Fix: Supply Ship map/spawn&lt;br /&gt;
* Fix: Some pirate aircraft maps. Roofs and ramps no longer count as EZ, engines no longer illuminate you where it&#039;d be silly.&lt;br /&gt;
* New Mission: EuroSyndicate Elimination&lt;br /&gt;
* New Weapons: ES SMG, ES Markslaser, Poison Gas Bomb, Barrel Bomb, Auto Rifle&lt;br /&gt;
* Update: Monthly Bonus reduced from $500 to $300 per point&lt;br /&gt;
* Update: Plunder enemy mission redesigned&lt;br /&gt;
* Update: Backpack -2 TUs item removal costs&lt;br /&gt;
* Update: Small Medipack, Space Medipack, First Aid Kit &amp;amp; Canteen now consummable, slight buffs to the 2 former.&lt;br /&gt;
* Celatids&#039; SENSE reduced to 20, accuracy by 20% and fire rate to 2/turn&lt;br /&gt;
* Updated some natural weapons on some monsters, Silacoids get a secondary melee Acid weapon.&lt;br /&gt;
* Some manufacturing-for-money abuse nerfs&lt;br /&gt;
* HWPs cleanup&lt;br /&gt;
* Vulcan and Tornado updated&lt;br /&gt;
* Rebalanced Blaster Launcher&lt;br /&gt;
* Bandages hold just 2 uses now&lt;br /&gt;
* Node fixes&lt;br /&gt;
* Spelling corrections (thx to Juff)&lt;br /&gt;
* Other fixes &amp;amp; balancing&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.3===&lt;br /&gt;
* Executable update to 6 Mar 2017&lt;br /&gt;
* Fix: faulty researches&lt;br /&gt;
* Fix: faulty ship maps&lt;br /&gt;
* Fix: shield recovery at base now should work properly&lt;br /&gt;
* Fix: Slave Soldiers no longer unable to learn VooDoo&lt;br /&gt;
* Fix: grenade unpriming&lt;br /&gt;
* New Missions: Church Boot Camp, Hideout of Dr. X&lt;br /&gt;
* New Enemy: Academy Student&lt;br /&gt;
* New Armor: Crusader (Slave)&lt;br /&gt;
* New Weapons: Fan, Heavy Particle Accelerator, Dragoon Rifle, Precision Pistol, Laslock Pistol&lt;br /&gt;
* New Equipment: Protective Gear&lt;br /&gt;
* Update: lowered initial funding, added monthly Infamy Bonus instead&lt;br /&gt;
* Update: randomized mission start timers&lt;br /&gt;
* Update: added interception pics to civvies, as well as some loot randomization&lt;br /&gt;
* Update: stun level greater than current HPx3 slowly drains HP (so better not leave heavily wounded in the smoke)&lt;br /&gt;
* Update: Large Vaults, Large Barracks, Armored Vaults * increased capacities&lt;br /&gt;
* Update: Actually working Tractor Beams (credit to Ohartenstein); they also are Heavy Weapons now&lt;br /&gt;
* Update: Slave Soldiers no longer liable for promotion, you have to pay them but they do not generate more officers.&lt;br /&gt;
* Update: One-handed accuracy penalty for 2-handed items upped to 50% (stays at 33% for melee weapons), with exceptions, tho.&lt;br /&gt;
* Update: bows do less reliable damage (but same max/specials)&lt;br /&gt;
* Update: Sniper rifes got 20% armor piercing&lt;br /&gt;
* Update: each use of an item capable of healing recovers 5 Morale on use&lt;br /&gt;
* Cold deals a bit more Stun (to avoid &#039;freeze&#039; situations), base damage of Heat and Cold lessened by 10%.&lt;br /&gt;
* Hideout&#039;s lighting level upped&lt;br /&gt;
* Bottle of Rum and Kustom Handcannon got melee attacks&lt;br /&gt;
* Better underwater dodge on basic outfits&lt;br /&gt;
* Improved camo on guerilla &amp;amp; sniper armor for better sniping&lt;br /&gt;
* Grav armor has better energy regen and enviro res, but deals 5 Stun/turn&lt;br /&gt;
* Some weapon balancing/reimagining (Electro-Claw, Power Mace, Handcannons, Silver Snake)&lt;br /&gt;
* Added more info/articles&lt;br /&gt;
* Lots of minor fixes/updates&lt;br /&gt;
* Naughty mod fixes/updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.1===&lt;br /&gt;
* Exec Upgraded (OXCE+ 3.6b 09-Feb-2017)&lt;br /&gt;
* Fix: Research &amp;amp; manuf. crashes, missing research&lt;br /&gt;
* Fix: Craft weapon modifiers vs. shields work now&lt;br /&gt;
* Fix: Zombie height/width issues&lt;br /&gt;
* Fix: no more enemies surrendering on mission abort on some maps&lt;br /&gt;
* Fix: long-range chainsaw shots&lt;br /&gt;
* Fix: vampiric weapons now work&lt;br /&gt;
* Fix: acid cannonball&lt;br /&gt;
* Fix: Cydonia Landing deployment&lt;br /&gt;
* New Enemy: Academy Nurse&lt;br /&gt;
* New Enemy Missions: Fugitive Search, Plunder&lt;br /&gt;
* New Soldier Type: Slaves can be recruited to fight! Feature several armors, including the old Superslave line.&lt;br /&gt;
* New Facility: Mess Hall&lt;br /&gt;
* New Crafts: Expedition, Ashen Scarab&lt;br /&gt;
* New Weapons: Incendiary Grenade, O&#039;Harty&#039;s Gun, Automatic Harpoon Gun, Riot Grenade&lt;br /&gt;
* New Ammo: Aqua clips for XG weapons&lt;br /&gt;
* Update: Helmetless Tac Armor Mod now features Guardian Armor as well&lt;br /&gt;
* Update: Using Gauss Weapons requires their unlock now&lt;br /&gt;
* Update: Pillow Book research moved to Naughty Mod&lt;br /&gt;
* Update: Facelift of 2 avatars, #5 Meg, #47 Teesha (F0 and F22)&lt;br /&gt;
* Downed USOs now yield lots of Aqua Plastic (Personal Armor Parts)&lt;br /&gt;
* Hot/Cold/Adic enviro effects start inflicting damage on turn 2 now, and background color informs of danger&lt;br /&gt;
* Updated underwater weapon/ammo usage and resistances&lt;br /&gt;
* Mansions are now timed&lt;br /&gt;
* New medal bar by Carfax&lt;br /&gt;
* Shock Immunity removed where due&lt;br /&gt;
* Shadow Orbs&lt;br /&gt;
* Spa healing buff&lt;br /&gt;
* Red Scorpion reworked&lt;br /&gt;
* Plate Mail lighter, Plate Mail /S heavier, shield stronger&lt;br /&gt;
* Adv. Power Amor buffed, also now allowed on Sea and Eva missions (like Mars)&lt;br /&gt;
* Xeno armor now sea-capable&lt;br /&gt;
* Blowpipe darts no longer damage armor, or are any good vs. terrain&lt;br /&gt;
* Research updates&lt;br /&gt;
* Minor fixes &amp;amp; tweaks&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F===&lt;br /&gt;
* Exec Update: OXCE+ 3.6 (29-01-2017) [better purge your old directory]&lt;br /&gt;
* Fix: Performance issues (sprite numbering problem)&lt;br /&gt;
* Fix: Weird retals by Zombies etc.&lt;br /&gt;
* Fix: Weird Pogroms caused by Sway Govt missions&lt;br /&gt;
* Fix: Dogfight icons for some weapons&lt;br /&gt;
* Fix: Cattle Prods etc. Plasma/Laser based stun affects large and robotic units now, same true for Electro Sword &amp;amp; Claws&lt;br /&gt;
* Fix: Powers of Seduction no longer require psi training&lt;br /&gt;
* Fix: Rebel Mutants can be caught, researches added&lt;br /&gt;
* Fix: map crashes. Various scripts/maps/nodes fixes&lt;br /&gt;
* Fix: move sound of the Space Pod&lt;br /&gt;
* New Mechanics: Some enemy and player ships have regenerating shields now; armor values lowered accordingly.&lt;br /&gt;
* New Mechanics: Vampiric weapons and armor! (scripts by Ohartenstein)&lt;br /&gt;
* New Mechanics: You get damage from extreme weather, armor resistances added accordingly&lt;br /&gt;
* New Mechanics: Stun Damage results in some Energy Damage&lt;br /&gt;
* New Missions: Crackhouse (maps by Solarius Scorch), Lost Spaceship, Blood Rituals&lt;br /&gt;
* New Maps: 4 Polar Mapblocks by Solarius Scorch; 3 interceptor maps, Jetbike map (credit to Bulletdesigner); Swordfish map (credit to Robin)&lt;br /&gt;
* New Soldier Type: Syn (credit to Bloax), with specific paperdoll in 14 variants and over 10 armors!&lt;br /&gt;
* New Enemies: B-Boy, Hovertank/Gauss Cannon, Werewolf, Nomad, Zombie Trooper&lt;br /&gt;
* New Crafts: Verdant Snake (Red &amp;amp; Gray only), Airvan&lt;br /&gt;
* New Craft Weapons: Medusa Missile, Tesla Cannon, Goblin Rokkitz&lt;br /&gt;
* New Craft Equipment: Heavy Shield Generator, Shield Capacitor, Tractor Beam, Hull Plating&lt;br /&gt;
* New Armors: Officer (Gold only), Castaway&lt;br /&gt;
* New Weapons: Throwing Axes, Small Shotgun, Officer&#039;s Lash (Gold only), Kustom Handcannon, Infantry Rifle&lt;br /&gt;
* New Ammo: Cannonballs o&#039;Acid&lt;br /&gt;
* New Equipment: Levitator, Moonshine&lt;br /&gt;
* New Font by Bloax&lt;br /&gt;
* Update: Soldier salaries now rise substantially with rank&lt;br /&gt;
* Update: All Mutant Civilians now may carry arms&lt;br /&gt;
* Update: Interface Recolors&lt;br /&gt;
* Update: Significant Research/Pedia updates/streamlining/additions&lt;br /&gt;
* Update: Pain Immunity added where due (Baron of Hell!)&lt;br /&gt;
* Update: Radars a bit more fallible&lt;br /&gt;
* Update: Monster Hunts enriched&lt;br /&gt;
* Update: Merc fighters and security no longer available. Contact Mercenaries allows to kidnap low-level leaders now.&lt;br /&gt;
* Update: Catgirls/Stealthsuits&lt;br /&gt;
* Update: Rebalancing (HWP, armor, facilities, ship weapons...)&lt;br /&gt;
* New Hideouts more costly&lt;br /&gt;
* Tileset lighting fixes&lt;br /&gt;
* Bomb Launchers are now Missile-class&lt;br /&gt;
* Parrots got flapping wings by Ivan Dogovich / Yankes&lt;br /&gt;
* Attack Dogs can &#039;scan&#039; for enemies now&lt;br /&gt;
* Sentry Gun rework (for Waypoint use), idea by Ivan Dogovich&lt;br /&gt;
* New Xeno Armor gfx by Bloax&lt;br /&gt;
* Superhero Armor version for 0-G missions added&lt;br /&gt;
* Knives/Stars have a much harder time breaking walls&lt;br /&gt;
* Electro Whip renamed to Neural Whip, deals extra Stun &lt;br /&gt;
* Changed stat bonus behaviour on: Officer&#039;s Pistol (now based on Rank), Super-Magnum (Reactions), Master&#039;s Cane, Tome of Lightning (partially based on Rank)&lt;br /&gt;
* Radical weight increase of UAC &amp;amp; other primitive Plasma weapons&lt;br /&gt;
* Gauss ammo, Blaster Bombs, Cooker ammo can be manufactured&lt;br /&gt;
* Advanced ammo can be broken down to extract Hellerium&lt;br /&gt;
* Manufacturing &amp;amp; other minor fixes&lt;br /&gt;
* (Naughty Mod) Slave Outfit redesigned&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99E.3===&lt;br /&gt;
* Fix: Desert map crashes&lt;br /&gt;
* Fix: Cold Storage unwinnable map spawn&lt;br /&gt;
* Fix: Fuego &amp;amp; Fortuna maps&lt;br /&gt;
* Fix: Shambler loftemps&lt;br /&gt;
* New: +16 avatars!&lt;br /&gt;
* New Armor: Vampire&lt;br /&gt;
* New Weapons: Super Magnum, Loli Chainsaw, Ol&#039; Revolver (remake), Powerball Bat&lt;br /&gt;
* New Item: Healing Gel&lt;br /&gt;
* New Merchandise: ICBM&lt;br /&gt;
* Integrated Crowbar mod by Solarius Scorch&lt;br /&gt;
* Update: Condemnations (new and old)&lt;br /&gt;
* Update: scream variety (a&#039;la XCF)&lt;br /&gt;
* Updated Refinery Pogrom map&lt;br /&gt;
* Updates to Hideout tilesets, maps&lt;br /&gt;
* Update: buyables&lt;br /&gt;
* Increased Space Missions enemy count&lt;br /&gt;
* Large Barracks &amp;amp; Vaults built faster, less maintenance&lt;br /&gt;
* Cyclops gaze buff (Added TU and Energy damage)&lt;br /&gt;
* Red Scorpion dodge buff&lt;br /&gt;
* Beam Laser, Plasma Beam buffs&lt;br /&gt;
* Tanks more res. to fire&lt;br /&gt;
* Swimsuit has o2 bottle space&lt;br /&gt;
* Whips now train Reactions &amp;amp; Throwing, not Reactions &amp;amp; Melee&lt;br /&gt;
* Bows accuracy nerf&lt;br /&gt;
* Flintlocks acc/speed nerfs&lt;br /&gt;
* DB Shotgun nerf&lt;br /&gt;
* CAWS range buff&lt;br /&gt;
* Tommygun accuracies nerf&lt;br /&gt;
* All Rifles: Aimed Shots accuracy buffed; 15% Armor Penetration added&lt;br /&gt;
* Boarding/Shooty Guns damage lowered but has a +10% Bravery bonus&lt;br /&gt;
* Reaper Rifle now based on Bravery + Firing&lt;br /&gt;
* Mining Laser reworked&lt;br /&gt;
* Seduction: lower TU, higher Energy cost, flat accuracy bonus changed for Bravery-based&lt;br /&gt;
* Research &amp;amp; Manufacture updates&lt;br /&gt;
* Slavery updates (Yeomen &amp;amp; Farmhouses added, Drone Herders redesigned)&lt;br /&gt;
* Minor fixes/rebalances&lt;br /&gt;
* Text fixes/updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99E.2===&lt;br /&gt;
* Fixed craft manufacture crash&lt;br /&gt;
* Fixed Sleek Hull production &amp;amp; codex researches&lt;br /&gt;
* Fix for Naughty mod crash&lt;br /&gt;
* Fixed watery footsteps sounds on TFTD Port and Mansion maps&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* Updated Marker Missions flow&lt;br /&gt;
* New Mission: Organ Grinder&lt;br /&gt;
* New Enemy: Ghoul Scientist&lt;br /&gt;
* New Armor: Ganger&lt;br /&gt;
* Hideout hangar maps upades: enemy spawns in sewers, some blast doors&lt;br /&gt;
* Replaced some Cyclops spawns with Guardians&lt;br /&gt;
* Updated craft lists for special enviro missions&lt;br /&gt;
* Armor tweaks, especially Ragnarok&lt;br /&gt;
* Reapers of all kins a bit faster&lt;br /&gt;
* Major Tanks&#039; mobility buff&lt;br /&gt;
* Mutant Reaper has Health Regen now, and tweaked spit weapon (serious buff)&lt;br /&gt;
* Minor fixes/updates/rebalances&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99E.1===&lt;br /&gt;
* Fix: Small Revolver research crash&lt;br /&gt;
* Fix: Scorpion map&lt;br /&gt;
* New Missions: Orbital x4 (+ all basics for 0-G space missions)&lt;br /&gt;
* New Enemy: Guild Spaceman&lt;br /&gt;
* New mapblocks and tiles for deserts (by Solarius Scorch); Pink Ship map update&lt;br /&gt;
* New Outfit: Camo Paint&lt;br /&gt;
* New Items: Manacles, Fairy Dragon&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* Updated Cydonia mission (Governor&#039;s Aura of Fear added, more enemies on landing)&lt;br /&gt;
* Slavery time cost doubled&lt;br /&gt;
* Pachyderm &amp;amp; Deliverator maps rebuilt for Space; Pachyderm cost hike&lt;br /&gt;
* Bonaventura projects overhaul (one of 4 variants available, depending on the codex chosen).&lt;br /&gt;
* General Craft rebalancing&lt;br /&gt;
* Tank &amp;amp; Car corpses now buyable&lt;br /&gt;
* Nurse Condemnation fix&lt;br /&gt;
* Naughty mod updates&lt;br /&gt;
* Research updates&lt;br /&gt;
* Text &amp;amp; Pedia updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99E===&lt;br /&gt;
* Fix: giant spider crash&lt;br /&gt;
* Fix: alt armor: Smoke&lt;br /&gt;
* Fixed Pink Ship deployments&lt;br /&gt;
* Update: Camo/Anti-Camo overhaul, streamlining&lt;br /&gt;
* Update: Added visible/audible enemy craft weapon effects, and shot damage display (by  ohartenstein23)&lt;br /&gt;
* Update: biggest crafts have lower crew size by 2-4, except Leviathan which became slower instead&lt;br /&gt;
* Update: SENSE/Ultravision rebalance&lt;br /&gt;
* Update: Backpack TU costs a bit less punishing&lt;br /&gt;
* Update: Starting Throwing skill raised to 40-65&lt;br /&gt;
* New Features: Market of Wishing, Rise of the Living Dead&lt;br /&gt;
* New Mission: Save a Sister&lt;br /&gt;
* New Enemies: Drifter, Hoe, 2x Zombie&lt;br /&gt;
* New Craft: Red Scorpion&lt;br /&gt;
* New Armor: Barbarian (Shield)&lt;br /&gt;
* New Weapon: Wakizashi&lt;br /&gt;
* Explorers got some Thermovision&lt;br /&gt;
* Thunderhorse and Leviathan weapon loadouts reduced&lt;br /&gt;
* Decreased v.pwr on parrots, dogs&lt;br /&gt;
* Parrot NV reduced to 4&lt;br /&gt;
* Rags give 1 camo now&lt;br /&gt;
* Scale Mail vs. Warrior resistances rebalanced&lt;br /&gt;
* Plate Mail/Shield -5 TU, -10 Reactions&lt;br /&gt;
* Ghost Dagger slightly stronger, but attacks STUN resistance (useless against machines)&lt;br /&gt;
* Dart Pistol overhaul (retool for an early medic&#039;s weapon)&lt;br /&gt;
* Flechette Gun nerf&lt;br /&gt;
* Rail Driver overhaul&lt;br /&gt;
* Bombs/molotovs etc. max range -2&lt;br /&gt;
* Grenades 25% less accurate&lt;br /&gt;
* Mutant meat rebalance&lt;br /&gt;
* Mushroom beer cheaper to manufacture, but harder to use&lt;br /&gt;
* Shipwrecked Gals&lt;br /&gt;
* Hiring workers from captures produces 2 Databases each (sharing knowledge!)&lt;br /&gt;
* Minor content additions&lt;br /&gt;
* Minor tweaks &amp;amp; fixes&lt;br /&gt;
* Txt fixes &amp;amp; updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99D.1===&lt;br /&gt;
* Fix: Sea Adventure crash&lt;br /&gt;
* Fix: Surrender Mode (by Meridian)&lt;br /&gt;
* Slight Tribal outfit nerf&lt;br /&gt;
* Javelins accuracy nerf, range increase&lt;br /&gt;
* Cavern hunting, Hellerium Distilling rebalance&lt;br /&gt;
* More names&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99D===&lt;br /&gt;
* Fix: no more endless infiltrations&lt;br /&gt;
* Fix: no more running with Sentries&lt;br /&gt;
* Integrated &#039;Treasure Hunters&#039; mod by Clownagent&lt;br /&gt;
* New Features: Underwater environment, better lighting (by Yankes), Surrender Mode, Bug Hunt Mode and other improvements (by Meridian)&lt;br /&gt;
* New Missions: Sea Adventure, Help the Lokk&#039;Narrs&lt;br /&gt;
* New Enemies: Deep One Nomad, Chupacabra, Giant Spider, Sharkman, Mutant Fish, Ninja Gal&lt;br /&gt;
* New Craft: Purple Turtle&lt;br /&gt;
* New Craft Weapons: Reticulan Plasma Charger, Looted Sonic Oscillator, Airballs&lt;br /&gt;
* New Weapons: Ol&#039; Shotgun, Shotgun Fist, Bone Club, Aqua Weapons (x3)&lt;br /&gt;
* New Items: lots of treasure/gatherables&lt;br /&gt;
* New Map Blocks for Commercial &amp;amp; nodes for Polar maps by Solarius Scorch&lt;br /&gt;
* Update: camo overhaul/bugfix&lt;br /&gt;
* Update: Tougher enemy vessels fortified with Shields and/or Dodge&lt;br /&gt;
* Update/fix: maps/missions/tilesets: Black Forest, Watchtower, Monster Hunt, Imperial Probe Missions, Triton, Hell&#039;s Keep&lt;br /&gt;
* Update: Small Auxillia units no longer immune to bleeding&lt;br /&gt;
* Update: pilots gain experience faster&lt;br /&gt;
* Update: backpack behaviour change (fast to put in, slow to take out, not the other way around)&lt;br /&gt;
* Update: heavy explosives, magna-lites etc. less accurate to throw.&lt;br /&gt;
* Update: bleeding/stun indicators&lt;br /&gt;
* Update: much higher scoring for shooting down UFOs&lt;br /&gt;
* Airspeeder cheaper but has less fuel&lt;br /&gt;
* Jetbike has no shields any longer, is cheaper&lt;br /&gt;
* Hired Merc balancing &amp;amp; gfx change&lt;br /&gt;
* Tanks&#039; firepower slight buff&lt;br /&gt;
* Junkmaster no longer inflicts HP damage (stun instead), +5 -&amp;gt; +15 strength buff, more weight&lt;br /&gt;
* Annihilator now reduces voodoo strength sharply, but has strong anti-voodoo defences&lt;br /&gt;
* Ripper: added Snap&lt;br /&gt;
* Whip: more damage but also incr. enemy armor&lt;br /&gt;
* Bows extreme-range acc reduced, but hunting bow&#039;s short range acc increased slightly; bows no longer cause extra stun compared to melee &amp;amp; thrown equivalents&lt;br /&gt;
* Bows now have base damage but less stat-dependant damage&lt;br /&gt;
* Bows, thrown weapons, whips now use either Gaussian or TFTD damage (like melee weapons)&lt;br /&gt;
* X-bow behaviour change (to a dedicated AP weapon)&lt;br /&gt;
* Flintlock overhaul (more damage, pistol has melee attack, but heavier and worse vs. armor); also new sprites, credit to Tormodino&lt;br /&gt;
* Flintlock rifle clip 1 -&amp;gt; 2, weapon readjusted&lt;br /&gt;
* Holdout Pistol buffed&lt;br /&gt;
* Shotguns shoot a bit slower&lt;br /&gt;
* Bossar and a couple other weapons require some rare parts&lt;br /&gt;
* Smoke effect added for Toxigun, Pipes and some other powerful Chem attacks&lt;br /&gt;
* Damage buff on: AGL, Mortar, RPG, Baby Nuke, Rocket Launcher, Quad Rockets&lt;br /&gt;
* Changed damage loss formula per distance on the Blaster&lt;br /&gt;
* Wand of Rending: lower damage, but causes many Fatal Wounds&lt;br /&gt;
* Increase of weight: Dynamite, HE-pack, Firebomb&lt;br /&gt;
* Mushroom Beer now requires a rare item&lt;br /&gt;
* Avatar swap (Reyi &amp;lt;&amp;gt; Etoile)&lt;br /&gt;
* More pirate names&lt;br /&gt;
* Gfx updates (credit to Eddie)&lt;br /&gt;
* Research updates, streamlining&lt;br /&gt;
* Pedia &amp;amp; txt updates&lt;br /&gt;
* Minor fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99C.1===&lt;br /&gt;
* Exec update&lt;br /&gt;
* Minor and major fixes, including critical ones&lt;br /&gt;
* Png fix for Linux by H0lyD4wg&lt;br /&gt;
* New Facility: Armory Tower&lt;br /&gt;
* New Weapons: Tome of Lightning&lt;br /&gt;
* Stardom!&lt;br /&gt;
* Blaster Launcher rebalance&lt;br /&gt;
* Slight Ghost Dagger nerf&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99C===&lt;br /&gt;
* Fix: electro-stun weapons deal full proper damage now&lt;br /&gt;
* New facility: Sickbay&lt;br /&gt;
* New craft: Triton&lt;br /&gt;
* New weapons: Machinegun/Tripod [credits to Ivan Dogovich, Surrealistik], Messer, Silver Snake, Supressed Pistol, Light Sniper Rifle, Vibro-Ax [Credit to Robin, Solarius Scorch]&lt;br /&gt;
* Integrated &#039;Employment&#039; mod (idea by Meridian)&lt;br /&gt;
* Update: Heatvision employed by many enemies with enhanced sights, or natural ability; it allows them to partially or completely ignore smoke cover.&lt;br /&gt;
* Update: Likewise, Heatvision added to many friendly armors (check the Alliance Advisor!)&lt;br /&gt;
* Update: Likewise, psionic vision (ability to see through walls, up to a range), added for several enemies and outfits alike.&lt;br /&gt;
* Update: Plasma weapons, Arcane Weapons, Wand of Rending and demonic projectiles use Gaussian damage rolls (more consistent median damage).&lt;br /&gt;
* Update: Pilots can get experience from interceptions&lt;br /&gt;
* Update: Financial reform (check your Mint, Prospector)&lt;br /&gt;
* Added Gun Emporium: the place for any Role-Playing guns&lt;br /&gt;
* More loot possibilities on Smuggler ships&lt;br /&gt;
* Surgery Room now speeds up soldier&#039;s recovery (good effect), no longer houses any Runts. Only one allowed per Hideout now.&lt;br /&gt;
* Spa speeds up soldier&#039;s recovery now (minor effect). Only one allowed per Hideout now.&lt;br /&gt;
* Pimpcraft, Power Plant adjustments&lt;br /&gt;
* Parrots and dogs can no longer be zombified&lt;br /&gt;
* Slight Buffs: Magnum, Officer&#039;s Pistol, Satchel Charge, Autolaser, Light Cannon, Autocannon&lt;br /&gt;
* Slight Debuffs: Sniper Rifle, Gauss Rifle&lt;br /&gt;
* Slight Shotguns behaviour updates&lt;br /&gt;
* ES, Arena ammo minor price hikes&lt;br /&gt;
* Fire Extinguisher bit faster, doesn&#039;t damage Health&lt;br /&gt;
* Baby Nukes, Nuclear Materials manufacturable now&lt;br /&gt;
* minor map/tile fixes&lt;br /&gt;
* Academy Drone fixes&lt;br /&gt;
* Research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes&lt;br /&gt;
* Lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99B===&lt;br /&gt;
* Exec version upgrade, fixes (by Yankes &amp;amp; Meridian)&lt;br /&gt;
* Fix: Watchtower Mission spawns properly now&lt;br /&gt;
* Fixed Auxilia being money-generators&lt;br /&gt;
* Updated Alt-Corpse Mod (by Ivan Dogovich)&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* New Missions: Wampa Wovi, Late-game extra Supervisions&lt;br /&gt;
* New Enemy Vessel: Silver Towers&lt;br /&gt;
* New Craft: Airspeeder&lt;br /&gt;
* New Armors: Rogue, Chromeback&lt;br /&gt;
* New Weapons: Meridian&#039;s Special Autogun, Flechette Gun, Barbaric Sword&lt;br /&gt;
* New Items: Slave Robot, Painkillers, Oxygen Tank&lt;br /&gt;
* New Condemnations&lt;br /&gt;
* Update: Pilots added; craft innate Dodge rebalanced; enemy craft accuracies increased from 60 to 70% to compensate&lt;br /&gt;
* Update: Active Camouflage and &#039;true vision&#039; in various forms added. Replaced the ol&#039; Loftemps hack&lt;br /&gt;
* Update: Shotgun pellet behaviour changed (credit to ohartenstein23)&lt;br /&gt;
* Update: Secret Base assaults cleaner, harder &amp;amp; more profitable&lt;br /&gt;
* Update: Supply Ships blow up a bit faster&lt;br /&gt;
* Update: Plasma weapons cause a bit more armor damage&lt;br /&gt;
* Update: A little less Gauss weapons in loot, in favor of Flechette Guns &amp;amp; Lasguns&lt;br /&gt;
* Some loot added for Commercial maps&lt;br /&gt;
* Aggro sounds added for enemy VIPs&lt;br /&gt;
* Added auto-patrol for Pigeon&lt;br /&gt;
* Zeppelin can carry troops now, but is more expensive.&lt;br /&gt;
* Sparrow +20% accuracy&lt;br /&gt;
* Pirate Clothing: less equip space, less weight&lt;br /&gt;
* Sniper outfit +15 Reactions &amp;amp; -5 Melee; Assassin +5 Firing&lt;br /&gt;
* Plate mail has 2x3 backpack again, but lost 2 slots on the belt.&lt;br /&gt;
* Bio Suit got some laser res back&lt;br /&gt;
* Advanced armors bit more resistant to laser &amp;amp; plasma&lt;br /&gt;
* Ghost dagger -10 damage and costs more energy; ghost beam costs more too.&lt;br /&gt;
* Bows acc. -10% rebalance due to arcing shot hitscan fix&lt;br /&gt;
* damage type fix on the Electro-whip&lt;br /&gt;
* Luger scales better&lt;br /&gt;
* CAWS ammo easier to make now&lt;br /&gt;
* Gyro-Autogun Snap/Auto range 25-&amp;gt;22&lt;br /&gt;
* Unlimited-ammo lasers made bit heavier&lt;br /&gt;
* XG weapons received stat-based damage buffs&lt;br /&gt;
* Stun Grenade now drains enemy TU&#039;s in addition to dealing Stun damage&lt;br /&gt;
* Seduction accuracy buff (now V. Mastery * 0.02 + Bravery * 0.15)&lt;br /&gt;
* Aye-phone has a melee attack now&lt;br /&gt;
* Slight buff of Flag-type items&lt;br /&gt;
* Hellerium Distilling 20% faster&lt;br /&gt;
* Research fix: decoupling Laser Weapons advance from Linux/Shooty Gun advances&lt;br /&gt;
* Research fix: decoupling Basic Armor field from Scale Armor, and making Tac Armor easier accessible (from either Guerrilla or Basic Armor)&lt;br /&gt;
* Other research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes, updates&lt;br /&gt;
* Gfx updates (thx to Ivan for Human Mage!)&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99A.1===&lt;br /&gt;
* fix: Pogrom deploy/crash bug&lt;br /&gt;
* fix: Megascorpion sting issues&lt;br /&gt;
* fix: Hammermite research bug&lt;br /&gt;
* New: SOLDIER DIARIES added!&lt;br /&gt;
* New Mission: Gifts of Love&lt;br /&gt;
* New Craft: Aircar&lt;br /&gt;
* New Armors: Chainmail, Barbarian, Fairy&lt;br /&gt;
* New Weapons: Flintlock Rifle, UAC Rifle, Heat Ray, Wand of Peace, SBCS, Herder&#039;s Staff, Impaler, SoIC, Spikey SMG&lt;br /&gt;
* New Items: Flame Arrows, Magna-Lite&lt;br /&gt;
* Update: Custom Soundtrack by Gifty added&lt;br /&gt;
* Update: higher score gains from Research (by a factor of approx. 2)&lt;br /&gt;
* Update: no highly-damaging enemy missions until Y1-April anymore&lt;br /&gt;
* Update: some of the staring missions die off eventually&lt;br /&gt;
* Update: backpack-&amp;gt;hand TU cost 10-&amp;gt;12&lt;br /&gt;
* Update: training caps on Dojos (66 for Throwing, Health, Strength; 85 for Firing, TUs; 100 for Melee, Stamina)&lt;br /&gt;
* Update: Tanks and some auxilia cost money/month&lt;br /&gt;
* Update: Slaves generate some cash monthly&lt;br /&gt;
* Update: Armor lighting levels (gals are invisible with &#039;flashlights&#039; toggled on, still give some light)&lt;br /&gt;
* Update: Knives of all stripes (and cat paws) more Reactions-dependant&lt;br /&gt;
* Enemy Psi attacks cost them Morale, Energy &amp;amp; Stun.&lt;br /&gt;
* Enemy Sectopods and all Battlecannon Tanks have a better long-range accuracy. Celatids the opposite.&lt;br /&gt;
* Waspite fixes&lt;br /&gt;
* Updated Watchtower mission &amp;amp; Church Raid map&lt;br /&gt;
* Guild Freighters carry bigger quantities of stuff&lt;br /&gt;
* Ramjet Cannon +15% acc; Plasma Beam damage reduced 120 -&amp;gt; 100&lt;br /&gt;
* Alliance advisor has a Mind Probe now&lt;br /&gt;
* Early armor rebalancing (higher specialization), incl. slight Tac armors buff&lt;br /&gt;
* Plate Mail: reduced carrying space by 5 slots, weight increased by 4&lt;br /&gt;
* Junkmaster: added feel no pain attribute, weight increased by 5&lt;br /&gt;
* Bio Suit: resistances reduced a bit, also requires v. high Bravery to wear effectively, and has 50 Wt now.&lt;br /&gt;
* Ragnarok outfit: rqrs. higher VooDoo not to drain your health; max. health regen reduced.&lt;br /&gt;
* Spear fix&lt;br /&gt;
* Stun Baton, Cattle Prod and Zapper now go against Plasma resistance.&lt;br /&gt;
* Longbow acc. reduced; Bow, Longbow and Future Bow acc. range reduced by 2-4; long range acc. penalty normalized for all bows at 150%&lt;br /&gt;
* Imperial Plasma weapons: all have Snap Range extended to 18 &amp;amp; Auto to 14, but Aimed range decreased to 25-30&lt;br /&gt;
* Heavy Slugthrower damage upped 70-&amp;gt;82&lt;br /&gt;
* Flechette Multicannon damages armor now, fixed armor penetration&lt;br /&gt;
* Big Ben SMG has a melee attack now&lt;br /&gt;
* Shoulder Launcher trains Firing now&lt;br /&gt;
* Fireball Launcher has reduced Firing training&lt;br /&gt;
* LR Flamethrower trains Firing not Throwing now&lt;br /&gt;
* Willie Pete&#039;s power reduced from 60 to 50&lt;br /&gt;
* All Flag-type items work on Stun, not Special damage now (resistances make more sense). Pirate flag has a melee attack now.&lt;br /&gt;
* All wands etc. have some damage bonus based on Skill now&lt;br /&gt;
* Combat Drugs have a stronger effect but cause side effects now&lt;br /&gt;
* Beer no longer replenishes Stun; Canteen no longer replenishes Energy&lt;br /&gt;
* Cigs and Crack do less Health dmg&lt;br /&gt;
* Mutant Meat buffed&lt;br /&gt;
* Bad Touch overhauled, now it&#039;s a 1-tile &#039;ranged&#039; attack, doesn&#039;t ignore armor but does much more damage to armor.&lt;br /&gt;
* Seduction now works as a VooDoo-type weapon, power slightly reduced, morale cost increased&lt;br /&gt;
* starting base update&lt;br /&gt;
* more lore&lt;br /&gt;
* gfx updates &amp;amp; fixes (thx to Ivan Dogovich)&lt;br /&gt;
* manufacture updates&lt;br /&gt;
* research updates &amp;amp; fixes&lt;br /&gt;
* lang &amp;amp; Pedia fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99===&lt;br /&gt;
* Exec update by Meridian (new features, bugfixes)&lt;br /&gt;
* Fix: Ratmen Villages&lt;br /&gt;
* Fix: Interception window&lt;br /&gt;
* Fix: 2x2 hideout vents maps&lt;br /&gt;
* Fix: Tank ammo production taking wrong amount of workspace&lt;br /&gt;
* Fix: Mercs, Academy and Star Gods research reports pop-up&lt;br /&gt;
* Fix: Fire extinguishers put out enviro fires&lt;br /&gt;
* New Missions: Civilian Traffic, Megascorpion Hunt, Bring Down The Watchtower&lt;br /&gt;
* New Enemy Vessels: Civilian Crafts x9 (tilesets by Robin)&lt;br /&gt;
* New Enemies: Human Mage, Megascorpion&lt;br /&gt;
* New Avatars: 8 (to a total of 64)&lt;br /&gt;
* New Armors: Wench, Tribal&lt;br /&gt;
* New Weapons: Ramshackle Rifle, Boom Fruit, Master&#039;s Cane, Torch (credit to Yrizoud), Linux Mandrake, Linux Origami&lt;br /&gt;
* New Items: Canteen o&#039; Refreshment, Astrocaster&lt;br /&gt;
* Update: major Tech and Manufacture overhaul&lt;br /&gt;
* Update: Penalty for using a 2-h weapon single-handedly raised from 20% to 33%; default bonus for Kneeling set at 20%.&lt;br /&gt;
* Update: Kneeling acc. bonus removed from weapons that do not warrant it (thrown knives, bows, magic wands, molotovs, flamers, chainsaws etc.)&lt;br /&gt;
* Update: Pistols are more accurate but get only +10% acc bonus for kneeling&lt;br /&gt;
* Update: Pogroms no longer carry any despawn penalty until Contact Mutant Alliance is researched.&lt;br /&gt;
* Update: less item categories for better clarity&lt;br /&gt;
* Update: Paperdolls gfx (credit to Bloax for the new Maid paperdoll)&lt;br /&gt;
* Update: Czech translation&lt;br /&gt;
* Landing durations reduced for most ships&lt;br /&gt;
* Armored Beastmaster fix&lt;br /&gt;
* Starting base update&lt;br /&gt;
* Pigeon &amp;amp; Skyranger more expensive to buy; Zeppelin more expensive to make&lt;br /&gt;
* Starting armors rebalanced&lt;br /&gt;
* Updated spritesheets for Seductress, Amazon&lt;br /&gt;
* Spiked Mace a bit slower and heavier&lt;br /&gt;
* Smartpistol PS clip damage scales better with Reactions&lt;br /&gt;
* Linux SMG has a damage bonus based on Bravery now&lt;br /&gt;
* Assault Cannon gained melee attack option &amp;amp; reduced long range acc penalty&lt;br /&gt;
* Mortar wildly inaccurate if you&#039;re not kneeling&lt;br /&gt;
* Black Powder Bomb bit slower &amp;amp; bit less accurate&lt;br /&gt;
* Seduction trains Bravery not Psi now, formula updated (damage is easily calculable from accuracy now)&lt;br /&gt;
* Tower Shield -10 damage&lt;br /&gt;
* VooDoo Rod&#039;s range no longer limited; it suffers double Range penalties to attack strength though.&lt;br /&gt;
* Added Crypt of Rememberance&lt;br /&gt;
* Additional gfx&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* Pedia updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98F===&lt;br /&gt;
* Experimental FOV calc formula by Stian. Max View dist. was increased to 40 for testing purposes. No performance loss, that&#039;s for sure.&lt;br /&gt;
* Fix: live Rebels recovery&lt;br /&gt;
* Fix: tank ammo recovery (by new executable)&lt;br /&gt;
* Fix: wrong avatars for some armors&lt;br /&gt;
* Fix: language file issues&lt;br /&gt;
* Fix: terrain fixes by Civilian&lt;br /&gt;
* Fix: Siberia base missing maps&lt;br /&gt;
* Fix: some units unhittable by melee are no longer so. The fix sadly includes removing the &#039;Small Target&#039; feature from all pirate outfits (except Parrots).&lt;br /&gt;
* New Missions: Ratmen Rodeo, Scientific Experiments, Warehouse Wars, Temple Raid (experimental)&lt;br /&gt;
* New Terrain: Dust Desert (tileset by XOps)&lt;br /&gt;
* New Enemies/Neutrals: Ratman Brigand, Savvy Girl, Sharp Guy, Experiment Victim&lt;br /&gt;
* New Facility: Refinery&lt;br /&gt;
* New Weapon: NERF Laspistol&lt;br /&gt;
* Update: Starting base more primitive, Bonaventura requires research&lt;br /&gt;
* Update: All true laser weapons ignore 1/3rd of armor now, but are circa 20% less powerful. All armor resistances updated accordingly.&lt;br /&gt;
* Minor globe fixes&lt;br /&gt;
* More ratings&lt;br /&gt;
* Enemy missions start on average 2 months later, tougher factions are also generally introduced later&lt;br /&gt;
* Deployment updates (incl. less actual Star Gods on Star Gods missions)&lt;br /&gt;
* Updated enemy dog gfx (by Ivan Dogovich)&lt;br /&gt;
* New map for Fusion Reactor&lt;br /&gt;
* Craft inventory stash positions customized&lt;br /&gt;
* Tanks, Hovertanks, Parrots, Dogs: vision at day reduced to 30&lt;br /&gt;
* Updated Defender (-) and Juggernaut spritesheets&lt;br /&gt;
* Warrior armor got +10 Bravery and +5 Melee, but loses Stress Recovery bonus&lt;br /&gt;
* Pipe is slower now (8-&amp;gt;10 TUs)&lt;br /&gt;
* Cutlass &amp;amp; Rapier accuracies switched&lt;br /&gt;
* UAC Carbine has Aimed shot range capped to 30 now&lt;br /&gt;
* Cannonballs now explode (radius 1) to be more useful&lt;br /&gt;
* Fire Extinguisher has a secondary melee attack now&lt;br /&gt;
* Smoke Grenade debuff due to better sight ranges&lt;br /&gt;
* Clothing items weight updated&lt;br /&gt;
* Research &amp;amp; manufacture updates &amp;amp; fixes&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98E===&lt;br /&gt;
* Exec Update (2016-04-28); includes some bugfixes and new options&lt;br /&gt;
* Fix: Star Gods and Mercs have proper landing/crash-site custom deployments now&lt;br /&gt;
* Fix: Bomber&#039;s hull no longer has holes&lt;br /&gt;
* Fix: Public Enemy research crash (added Pedia entry on Light Crystal)&lt;br /&gt;
* Fix: Tank ammo issues&lt;br /&gt;
* Update: Added Czech language version by Bartojan&lt;br /&gt;
* Update: Cydonia Landing. ++Size, -Darkness; defenders changed to Mercs; must use space-capable armor; cannot use non-tank HWPs&lt;br /&gt;
* Update: (Almost) all melee weapons are more dependable, using 50-150% damage formula instead of 0-200%. Those that do not are &amp;quot;causing highly random damage&amp;quot;. N/A for natural weapons.&lt;br /&gt;
* New Craft: Airbus (thx to Robin)&lt;br /&gt;
* New HWP: Sentry Gun/Spike Launcher (thx to Bulletdesigner)&lt;br /&gt;
* New Armor: Space Suit (thx to Bloax), Scale Mail&lt;br /&gt;
* New Weapons: Stasis Grenade (thx to Civilian), Smartgun (thx to X-Ops)&lt;br /&gt;
* All ships manned by Mercs are more deadly in the air&lt;br /&gt;
* Revised negative points for all neutrals to make live capture more attractive vis-a-vis killing them&lt;br /&gt;
* Extra loot: Chryssalid butchery, Shrine Ship recovery&lt;br /&gt;
* All defensive facilities except Flak now equipped with radar (350 rng); SAM defences living space 10-&amp;gt;5&lt;br /&gt;
* Bonaventura&#039;s deploy modified to better accomodate HWPs (They now start at the back ramp)&lt;br /&gt;
* Skyranger and Pigeon use Chemicals as fuel; maintenance costs lowered&lt;br /&gt;
* Spike Rockets can be manufactured (again)&lt;br /&gt;
* Tanks can run out of secondary ammo now (it&#039;s replenished after a mission though)&lt;br /&gt;
* Smokey armors weight corrected (-5)&lt;br /&gt;
* Plate mail no longer requires Cyclops but takes very long to make and is heavier&lt;br /&gt;
* Cutlass and short sword better against armor (+30% -&amp;gt; +20%)&lt;br /&gt;
* Short Sword is buyable now; Cutlass and X-Bow require Tools &amp;amp; Blades&lt;br /&gt;
* LACC-WP damage nerfed&lt;br /&gt;
* Mortar&#039;s accuracy is based on Firing/2 + Bravery/2 now&lt;br /&gt;
* Flamers train Firing not Throwing now&lt;br /&gt;
* Rod of Bliss has proper energy and morale costs of usage&lt;br /&gt;
* category updates&lt;br /&gt;
* research updates&lt;br /&gt;
* lang fixes&lt;br /&gt;
* name updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D1===&lt;br /&gt;
* Corpse recovery &amp;amp; live capture fixes&lt;br /&gt;
* New Item: Rod of Bliss&lt;br /&gt;
* pedia/research updates&lt;br /&gt;
* lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D===&lt;br /&gt;
* Updated Executable&lt;br /&gt;
* Added Alt Corpses Mod (for real this time)&lt;br /&gt;
* Fix: pirate corpse recovery issues&lt;br /&gt;
* Fix: Mansion&#039;s improper behaviour&lt;br /&gt;
* Fix: Govt/Ret files manufacture crash&lt;br /&gt;
* Fix: Fuel Capsules&lt;br /&gt;
* Siberia mission now recurrent until documents researched&lt;br /&gt;
* Mansion terrain updated&lt;br /&gt;
* Freighters and Hoppers behave more realistically (land rarely); more loot added too&lt;br /&gt;
* Thief and Loader suits have expanded backpacks now&lt;br /&gt;
* Scout outfit adds +3 carry cap.&lt;br /&gt;
* Cooker loses power with range now; clip updated (bigger, new gfx)&lt;br /&gt;
* Battle Flag and Battle Pipes inflict some energy loss on targets (on top of their normal effect) and are more expensive to manufacture&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* More names&lt;br /&gt;
===X-PirateZ 0.98C===&lt;br /&gt;
* View range scaled back to 20 due to performance issues&lt;br /&gt;
* Item tags added&lt;br /&gt;
* Added Alt Corpses mod by Ivan Dogovich&lt;br /&gt;
* Fix: Slave transfers work, endless Crackdown loop disabled (thx to Meridian)&lt;br /&gt;
* Fix: Hellerium Extraction crash&lt;br /&gt;
* Fix: Plasma Subrifle clip manufacture crash&lt;br /&gt;
* Fix: some DOOM demons were susceptible to bleeding&lt;br /&gt;
* New month/mission rating system!&lt;br /&gt;
* New 4 forest mapblocks (Courtesy of Solarius Scorch)&lt;br /&gt;
* New Mission: Mansion Invasion&lt;br /&gt;
* New Enemies: Altar Boy, Shrine Maiden, Guild Team Leader, Osiron Yeoman (thx to Solar Scorch)&lt;br /&gt;
* New Armors: Maid Outfit, Thieving Gear (thx to Bloax), Scout&lt;br /&gt;
* New Weapons: EuroSyndicate Heavy Laser (by Grand Sir Thebus), Solmine Geo Charge (by Robin), Leather Whip&lt;br /&gt;
* New Items: Solmine Sake, Personal Computer (by Chiko), 4 types of Gems, Treasure Chest, Cash Bag, Uranium, Money Purse&lt;br /&gt;
* Update: Crackdowns (and other missions). Random number of missions per month; Automatic Crackdowns less frequent, especially on low difficulty levels&lt;br /&gt;
* Update: Shooting down Crackdowns, Reticulans and Imperial Probe missions does not generate Crackdowns; shooting down Mercenary Assigment missions always generates Crackdowns&lt;br /&gt;
* Update: Shooting down Raids has only a tiny chance of generating a Crackdown&lt;br /&gt;
* Update: Reticulans have Gas Grenades now, Sectogre &amp;amp; Siren got +25% Health buffs&lt;br /&gt;
* Update: Mutant Meat now an item&lt;br /&gt;
* Update: Hideout Shroud is an early tech now&lt;br /&gt;
* You can now pay the Mercs to kidnap faction commanders for you. For a price.&lt;br /&gt;
* Smugglers harder to catch on the ground&lt;br /&gt;
* Mechtoids have buffed melee and chem resistances now&lt;br /&gt;
* Gold Transport carries more gold now, Defender armor more rare but you can loot some Stormies&lt;br /&gt;
* Warrior/Guerrila/Sniper outfits rebalanced &amp;amp; buffed; durathread armor buffed&lt;br /&gt;
* Stun balancing for melee weapons&lt;br /&gt;
* Pickaxe debuff (it shouldn&#039;t be able to damage Alloy hulls and walls anymore unless your STR = 100+)&lt;br /&gt;
* Fuso Knives and Throwing Stars now have a quadratic damage formula. Damage is equal to old for 95 Throwing skill, lower than old on lower skill values.&lt;br /&gt;
* Melee/Throwing weapon balancing (affected Javelins(-), Spear(+-), Stone Axe(+-), Throwing Knives (+-))&lt;br /&gt;
* Bows &amp;amp; x-bows now use quivers, but cause more stun&lt;br /&gt;
* Future bow fixed&lt;br /&gt;
* Buckshot weapons fire a bit slower (+2%)&lt;br /&gt;
* Gauss clip sizes (except for Pistol) slightly reduced. Heavy Gauss is much heavier now.&lt;br /&gt;
* Autocannon tweaks&lt;br /&gt;
* Flechette Cannon ignores 50% armor now&lt;br /&gt;
* Heaviest antitank Piercing weapons (launchers, tank autocannon) ignore 30% of armor now&lt;br /&gt;
* BFG deals plasma damage now&lt;br /&gt;
* Blaster Bomb damage scaled back to 160&lt;br /&gt;
* Seduction stuns now&lt;br /&gt;
* Grog not consummable anymore&lt;br /&gt;
* Pimping made less easier&lt;br /&gt;
* Fixed Parrot&#039;s tail (courtesy of Ivan Dogovich)&lt;br /&gt;
* Long autoshots fire much more smoothly (thanks to GarlandSP)&lt;br /&gt;
* Research tweaks&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
===X-PirateZ 0.98B===&lt;br /&gt;
* Integrated the &#039;Avatar Instead of Rank&#039; mod by Meridian (TURN IT OFF)&lt;br /&gt;
* Integrated the Parrot mod by Clownagent&lt;br /&gt;
* Fix: Thrown Rock crash&lt;br /&gt;
* Fix: Wand of Rending&lt;br /&gt;
* Fix: Possibly erroneous damage formula for melee weapons that don&#039;t get bonus damage from Stregth&lt;br /&gt;
* Fix: proper damage vs. items and terrain&lt;br /&gt;
* Experimental global vision setting (30)&lt;br /&gt;
* Update: Wounded gals regenerate Energy slower&lt;br /&gt;
* Update: Stun Recovery Mechanics. The higher health, the faster. Wounded units get constant Stun damage. Affects most humanoids.&lt;br /&gt;
* Update: Base stun damage from AP, Plasma &amp;amp; Acid down from +0..75% to +0..50%&lt;br /&gt;
* New Mission: Russian Files require an actual mission now&lt;br /&gt;
* New Enemy: Humanist Supersoldier&lt;br /&gt;
* New Facility: Extractor&lt;br /&gt;
* New Armors: Ragnarok, Rags, Junkmaster&lt;br /&gt;
* New Weapons: Shiv, i-Gun, Bullpup Carbine, Marsec Mega-Weapons (x3), extra XG Weapons (x3), Homing RPG&lt;br /&gt;
* New Avatars! (8, for a total of 56)&lt;br /&gt;
* Merged farm terrains into a single one&lt;br /&gt;
* Manual Deployment maps made for all craft to avoid trouble&lt;br /&gt;
* Initial Hand hire cost further raised to 25k&lt;br /&gt;
* Alliance advisor heals faster, has more supplies, uses Ident faster, Bravery 50-&amp;gt;90&lt;br /&gt;
* Updated Harbinger inventory picture (credit to Bloax)&lt;br /&gt;
* Slight Armors &amp;amp; Weapons updates&lt;br /&gt;
* All chainsaw-type weapons cost some Energy to use now&lt;br /&gt;
* Bow rebalancing: slight +Acc, more Energy to use.&lt;br /&gt;
* Throwing weapons rebalancing: slight increase of Energy cost, other minor changes&lt;br /&gt;
* Shotgun rebalancing: bit more range, damages tweaked&lt;br /&gt;
* Sniper rebalancing: higher TU costs&lt;br /&gt;
* Smoke grenades etc. -1 Radius&lt;br /&gt;
* WP incendiaries behaviour change, now they can damage items&lt;br /&gt;
* Rum, Grog and Combat Drugs are all consummable; fixed Mushroom and Apple behaviour&lt;br /&gt;
* All healing items heal 1 HP less, except Grog&lt;br /&gt;
* Tank manufacturing takes more workshop space&lt;br /&gt;
* Slave Emancipation&lt;br /&gt;
* Other Manufacture &amp;amp; Research updates&lt;br /&gt;
* New handobs (courtesy of Ivan Dogovich): Canister Launcher, Chaingun/Minigun, 1-Handed Chaingun, Assault Laser&lt;br /&gt;
* Other Gfx updates&lt;br /&gt;
* Moar lore&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98A===&lt;br /&gt;
* Hideout overhaul - 5 levels now. Weaker walls.&lt;br /&gt;
* New Contact: Ye Old Magic Shoppe&lt;br /&gt;
* New Armor: Novice Robe&lt;br /&gt;
* New weapons: Poison Gas Grenade, 3 Magic Wands, Vibro Sword&lt;br /&gt;
* Doom creature updates&lt;br /&gt;
* Hand recruitment cost increased to 20k (monthly salary stays at 5k)&lt;br /&gt;
* Nerfhammer: Hunting Bow +30% armor effectivness; Fuso Knives +30% armor eff, more TU to use, stack size 6-&amp;gt;5; Ninja Stars +15% armor eff., take more TUs to use; Longbow cost 40-&amp;gt;45 TUs&lt;br /&gt;
* Some heavy melee weapons now cause some armor damage (including Hammer, Power Mace, Claws)&lt;br /&gt;
* Piercing, Plasma, Acid munitions and all Concussive explosions cause thrice as much secondary Stun damage;&lt;br /&gt;
* All Acid weapons now cause extra armor damage (10% unless already higher); raw damage lowered accordingly;&lt;br /&gt;
* All Acid weapons now cause extra morale damage&lt;br /&gt;
* All Piercing &amp;amp; Plasma munitions of 60+ base power now cause extra armor damage (5%)&lt;br /&gt;
* Shotgun Slugs +dmg, Golden Shells +dmg -pellets&lt;br /&gt;
* Demonic weapons require Energy to use&lt;br /&gt;
* Added custom icons for Aux units&lt;br /&gt;
* Transfer durations updated for rare merchandise&lt;br /&gt;
* Research updates&lt;br /&gt;
* Text updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98===&lt;br /&gt;
* Updated to new executable (OXCE 2.9+ by Yankes and Meridian)&lt;br /&gt;
* Fix: Govt/Reticulan Files research crash&lt;br /&gt;
* New UI Feature: Armor preview icons&lt;br /&gt;
* New Terrain: War City&lt;br /&gt;
* New Armor: Swiftsuit&lt;br /&gt;
* New Weapon: UAC Carbine&lt;br /&gt;
* New Ammo: Superconductive Cannonball&lt;br /&gt;
* New Items: Fire Extinguisher, Pillow Book&lt;br /&gt;
* Added &amp;quot;Avatar Display&amp;quot; mod by Meridian (displays portraits in Battlescape)&lt;br /&gt;
* Update: Major gfx update. New pirate paperdolls (based on Bloax&#039;s design)&lt;br /&gt;
* Update: Smugglers&#039; flight patterns: harder to catch&lt;br /&gt;
* Update: Craft weapons screen fixed, displays all weapons correctly&lt;br /&gt;
* Update: Pachyderm and Mining Ship have a Heavy weapon instead of a Light one&lt;br /&gt;
* Update: Refreactor increases Stamina, Melee Dodge now&lt;br /&gt;
* Update: All Melee weapons which take 12 or less TUs to use train Reactions (while still training Melee as well)&lt;br /&gt;
* Update: Melee Attacks: Hammer -2 TUs; Stun Baton -1 TU, damage is now 20+Reactions*0.2.&lt;br /&gt;
* Update: Bows: slight accuracy debuff&lt;br /&gt;
* Update: Boarding gun &amp;amp; co.: Aimed Shot acc. -10%&lt;br /&gt;
* Update: WP incendiaries can cause Overkill now&lt;br /&gt;
* Alliance Advisor more resilient to Smoke (like all Hybrids)&lt;br /&gt;
* Jetbike acc bonus back to +10% (due to fixes)&lt;br /&gt;
* Added Battlesprites for Bikini &amp;amp; Swimsuit&lt;br /&gt;
* Noose is buffed&lt;br /&gt;
* Vodka is consummable &amp;amp; manufactureable now, doesn&#039;t use interface&lt;br /&gt;
* ship wall fixes by Hellrazor&lt;br /&gt;
* lang fixes&lt;br /&gt;
* other minor fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97D===&lt;br /&gt;
* Updated to new engine version by Meridian&lt;br /&gt;
* Fix: Conqueror manufacture crash&lt;br /&gt;
* Fix: Raider Gunship crash-landing-crash (thx to Meridian)&lt;br /&gt;
* Fix: Saviour Armor&lt;br /&gt;
* Fix: Hydra Laser (now fires 4-round bursts like it was supposed to)&lt;br /&gt;
* Fix: Skin/Hair colors for the last 8 avatars&lt;br /&gt;
* New Facilities: Summoning Circle, Luxury Spa, Luxury Barracks&lt;br /&gt;
* New Aux: Flash Banger&lt;br /&gt;
* New Weapon: Plasma Subrifle&lt;br /&gt;
* New Misc: Super Maids&lt;br /&gt;
* Update: Reworked City, Winter City and City Landing maps, added Expanded Urban mapblocks by Hellrazor &amp;amp; Luke83&lt;br /&gt;
* Update: Reworked Island, Port maps (added animated water by Hellrazor)&lt;br /&gt;
* Update: Indestructible Industrial terrain is now destructible&lt;br /&gt;
* Update: Lesser factions have a less dangerous loadout when assaulting Pirate Hideouts and flying assault-capable warships.&lt;br /&gt;
* Update: Ghouls have more Health but aren&#039;t immune to Fatal Wounds anymore.&lt;br /&gt;
* Update: (almost) every prisoner can be robbed of their possessions and ransomed for 1/2 price now, but less enemies can be enslaved&lt;br /&gt;
* Update: Hideouts ligting more intimate&lt;br /&gt;
* Update: Facilities: Access Lift has a ladder to the top level now; Prison capacity and cost both reduced by 1/4th; Fusion Reactor cost hiked&lt;br /&gt;
* Update: Refund costs added to facilities (dismantling gets you 50% * 70% money back)&lt;br /&gt;
* Update: superslaves inventory, stats&lt;br /&gt;
* Update: hired Mercenaries no longer have that OP stun attack&lt;br /&gt;
* Update: Avatar M1 Head gfx&lt;br /&gt;
* Update: Synmuscle Suit gfx replaced by a new one (design by Bloax)&lt;br /&gt;
* Update: Armors which are supposed to have smaller inventories now do. Artificially added weight removed from Gym Suit etc.&lt;br /&gt;
* Update: Immunity to bleeding removed from Bio-Suit&lt;br /&gt;
* Update: Overkill feature enabled for: all acid weapons, all HE 60+ dmg, Plasma 70+ dmg, Gauss, heaviest lasers; you might end up completely vaporizing an enemy!&lt;br /&gt;
* Update: Weapons train proper skills now &lt;br /&gt;
* Update: Some weapons (bows, rocket launchers, hmgs) cannot be fired if the other hand is occupied now&lt;br /&gt;
* Update: Sniper rifles are now very hard to use for poor marksmen&lt;br /&gt;
* Update: missiles partially ignore armor: DP: -20%; AT: -35%; Mines and Tank Shells also ignore 20% of armor&lt;br /&gt;
* Update: Some healing items are now supposed to be expended on use (Bandages, Beer, Crack, Smokes); experimental, will be fully implemented later&lt;br /&gt;
* Plasma Pistol easier to research &lt;br /&gt;
* Disc&#039;o&#039;Death harder to manufacture&lt;br /&gt;
* Baby Nuke +20 dmg; Battlecannon -10 dmg &lt;br /&gt;
* Hellblade can now shoot blastwaves, rebelanced&lt;br /&gt;
* Harbinger can be dissassembled now&lt;br /&gt;
* &amp;quot;Naughty&amp;quot; mod added. Use at your own risk ;)&lt;br /&gt;
* RMP &amp;amp; terrain fixes (thx to Hellrazor, Hobbes)&lt;br /&gt;
* Research fixes&lt;br /&gt;
* More lore&lt;br /&gt;
* lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97C===&lt;br /&gt;
* Fix: Apple crash (just in the mod, not irl)&lt;br /&gt;
* Fix: End month crashes&lt;br /&gt;
* Fix: Silacoid research crash&lt;br /&gt;
* Exec update: Custom OXCE fork by Meridian&lt;br /&gt;
* 16 New faces&lt;br /&gt;
* Stat updates: Throwing Skill cap reduced from 100 to 90, starting minimum raised from 20 to 30. Melee starting range changed from 50-90 to 30-100.&lt;br /&gt;
* New Global: Ability to stop the Pogroms&lt;br /&gt;
* New Shipping: Raider Fighter, Rebel Fighter&lt;br /&gt;
* New Facilities: Corridor, Fire Pit, Gas Chamber&lt;br /&gt;
* New Craft: Battle Tank, M-Wing&lt;br /&gt;
* New Armors: Saviour, Sniper, Brainer, Defender (damaged)&lt;br /&gt;
* New Weapons: Blackops Shotgun, Blackmarch Pistol, Ninja Stars&lt;br /&gt;
* New Items: Buddha-X Smokes, First Aid Kit (the old one renamed to Small Stimpack), Light Cannon (replaces Heavy Cannon)&lt;br /&gt;
* RMP updates for Pirate ships. Expect to be boarded now.&lt;br /&gt;
* Additional inventory &amp;amp; pedia gfx (thx to Bloax &amp;amp; Ivan Dogovich &amp;amp; Yrizoud)&lt;br /&gt;
* Updated enemy aggression, voodoo power&lt;br /&gt;
* HWD maint cost raised, radar prices changed&lt;br /&gt;
* Jetbike cost raised, acc bonus reduced to +5%, dodge to 75%&lt;br /&gt;
* Kraken and Hydra now have the proper amount of Shields&lt;br /&gt;
* Craft laser cannons&#039; range +5/10 km&lt;br /&gt;
* Slight armor stat tweaking (mostly plasma &amp;amp; fire res, manufacture); Bio Suit gets major stat debuffs due how indestructible it is&lt;br /&gt;
* Defender &amp;amp; Guardian armor now leave Defender (damaged) armor after the wearer is killed; it can be repaired back to Defender status&lt;br /&gt;
* Fuso knives &amp;amp; similar weapons accuracy formula changed&lt;br /&gt;
* Advanced Launcher aimed shot +10 acc&lt;br /&gt;
* Alcohol &amp;amp; drugs updates (added custom sounds, only healing items bring up the UI)&lt;br /&gt;
* Crack is buyable &amp;amp; useable now&lt;br /&gt;
* Research/Manufacture updates/fixes&lt;br /&gt;
* More vessel map fixes&lt;br /&gt;
* Language fixes&lt;br /&gt;
* Cleaned up useless items on crew equip&lt;br /&gt;
* gfx optimization&lt;br /&gt;
* Sound updates&lt;br /&gt;
* Map udpates (thx to Hobbes, Hellrazor, Solarius)&lt;br /&gt;
* Kneel button support added&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97B===&lt;br /&gt;
* Fix: Shotgun Rubber Shells crash&lt;br /&gt;
* Fix (again): Crashed plane map&lt;br /&gt;
* Fix: see-through walls&lt;br /&gt;
* Fix: Merc and Star Gods deployments on Crackdown ships&lt;br /&gt;
* Updates: Incendiary Weapons! More fire than ever!&lt;br /&gt;
* Update: Amount of Nuclear Fuel looted is halved now, re-sale value increased; more Plastasteel looted&lt;br /&gt;
* New Feature: Dynamic Global Activity - change what is happening on the planet through your policies!&lt;br /&gt;
* New Enemies: Guild Security (sic), Silacoid (sic), Raider Firebat, Human Commando, Guard Dog, Mercenary Shock Trooper&lt;br /&gt;
* New (Potential) Enemies: Mutant Rebels (same sprites as mutant civilians), Govt Siren&lt;br /&gt;
* New Shipping: Raider Gunship, Rebel Freighter, Hotrod, Govt Fusion Cruiser&lt;br /&gt;
* New Craft Weapon: Meteor Missiles&lt;br /&gt;
* New Weapons: Ol&#039; Carbine, Firebomb, Nova Fusion Rifle, Omega Rifle, Plasma Scorcher, Stun Baton&lt;br /&gt;
* Cyclops&#039; Gaze more accurate (as befits a gaze weapon)&lt;br /&gt;
* Interrogation costs lowered&lt;br /&gt;
* Long-range radar has its range reduced, but has 100% detect chance and can be used to shoot at landing craft&lt;br /&gt;
* Surgery Room &amp;amp; Mint are more expensive&lt;br /&gt;
* Nightmare +50 HP, Sabre +10 Shields, Dragon -250 Speed&lt;br /&gt;
* Plate Mail -5 Throwing&lt;br /&gt;
* Short Sword +5% Acc&lt;br /&gt;
* Chainsaws &amp;amp; co.: faster attacks&lt;br /&gt;
* Miniguns damage armor now&lt;br /&gt;
* Nuclear Lasers no longer require Elerium to manufacture&lt;br /&gt;
* TK Projector overhauled, should be more useful&lt;br /&gt;
* gfx updates&lt;br /&gt;
* sound updates&lt;br /&gt;
* research fixes &amp;amp; updates&lt;br /&gt;
* lore updates, renaming of &#039;booty&#039;&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97A===&lt;br /&gt;
* Fix: negative score from ignored Distress-type Pogroms&lt;br /&gt;
* Fix: corpses/live capture bugs&lt;br /&gt;
* Fix: difficult landing sites are back&lt;br /&gt;
* Fix: Crashed Planes no longer made of explodium&lt;br /&gt;
* New Craft: Shark Jetbike&lt;br /&gt;
* Update: Raider ship map, alternate maps added&lt;br /&gt;
* Update: Enemy Bravery normalized (many enemies -10)&lt;br /&gt;
* Update: Deep Ones tweaks&lt;br /&gt;
* Update: SAM Site &amp;amp; Flak Cannon now house 10 crew each&lt;br /&gt;
* Update: Crafts and Craft Equipment&lt;br /&gt;
* Update: All Melee weapons which were using Melee/4 + 75 as the skill now use Melee/3 + 65&lt;br /&gt;
* Update: Replaced Juggernaut Sprite with Arthanor&#039;s Alternate Juggernaut Sprite&lt;br /&gt;
* Updated Rope, Bayonets, Bag Pipes&lt;br /&gt;
* Updated basic SMG and Mini-Cougar to fire 4 bursts/round&lt;br /&gt;
* Updated incendiary ammo for GL and Blizzard&lt;br /&gt;
* Military Shotgun +3 Wt&lt;br /&gt;
* research fixes&lt;br /&gt;
* craft fixes&lt;br /&gt;
* sound fixes &amp;amp; updates&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97===&lt;br /&gt;
* Updated to OXCE 2.5B / September OXC Nightly&lt;br /&gt;
* Fix: Star God Novice crash&lt;br /&gt;
* Fix: Tank/Battlecannon crash&lt;br /&gt;
* Fix: Lab r-click problem&lt;br /&gt;
* Fix: Enemy Hideout generation crash&lt;br /&gt;
* Fix: Raider ship tileset&lt;br /&gt;
* Fix: SMG/Inc crash&lt;br /&gt;
* Fix: Thrusters and Targeters now work as intended&lt;br /&gt;
* Fix: Bayonets now use stats&lt;br /&gt;
* Fix: Radius of Battle Flag-type items&lt;br /&gt;
* Fixed: Landings (or re-broken, as you will), Commercial map spawns &amp;amp; map bugs&lt;br /&gt;
* Update: Starting Base. Ventura gets second Spike Launcher, Vaults replaced by Armored Vaults.&lt;br /&gt;
* Update: Maps. Added variant maps to Runabout and Cutter&lt;br /&gt;
* Update: Missions. More shipping, especially early on, a bit less retals later on.&lt;br /&gt;
* Update: Black Market. More trashy weapons now buyable, some lore and research added&lt;br /&gt;
* Update: Armors (Pirate Clothing +1 Wt, Night Ops gets heavier Reactions penalty but boosts Firing by +5)&lt;br /&gt;
* Update: Melee Balancing (mostly for Bladed weapons: dmg+, but worse against armor), SMG re-balancing, Drawn/thrown weapons balancing&lt;br /&gt;
* Update: Sounds (walking sounds, some interception sounds, Celatid death sound - taken from Daedalus HQ sound pack)&lt;br /&gt;
* Update: Fire immunity removed from all units, replaced with high resistance&lt;br /&gt;
* New Feature: Gun Butt attacks (Musket, DB Shotgun, Heavy Shotgun, Combat Shotgun, Tommyguns, Assault Rifle, Battle Rifle, Smartrifle, XG-Assault, Hunting/Scoper/Reaper Rifles, Hunting Laser, Autoguns, Machinegun, Spitfire, LACC)&lt;br /&gt;
* New Terrains: Neo-Jungle, Forest of Steel, Pink Sands, Evil Jungle&lt;br /&gt;
* New Enemies: Ratman Mob Lieutnant, Church Matron, Church Maiden, Church Priest&lt;br /&gt;
* New Facility: Armored Vaults&lt;br /&gt;
* New Craft: Swordfish&lt;br /&gt;
* New Weapons: Spiked Mace, Hunting Bow, Linux SMG, Javelins, Scoped Carbine&lt;br /&gt;
* New Ammo: Explosive Cannonball&lt;br /&gt;
* New Lore&lt;br /&gt;
* Starting base updated&lt;br /&gt;
* Fixes for Escort, Sentry maps&lt;br /&gt;
* Kraken has 8 crew spaces now, and +250 Speed&lt;br /&gt;
* Skyranger is cheaper &amp;amp; back to original deployment size&lt;br /&gt;
* Charger Laser has triple the range and +10% accuracy, but a bit smaller capacity&lt;br /&gt;
* 25mm Cannon has a bigger magazine &amp;amp; double reload speed&lt;br /&gt;
* Cattle Prod easier to use for low-melee gals, but overall acc reduced&lt;br /&gt;
* Hammer &amp;amp; Pickaxe take more TUs to use&lt;br /&gt;
* Power Mace takes more TUs, but has an alternate Stun option&lt;br /&gt;
* Fuso Knives have a Snap Shot now (worse than Aimed)&lt;br /&gt;
* Slight gun rebalancing, Combat Shotgun buff&lt;br /&gt;
* Incendiary Rocket &amp;amp; FAE grenade buffs&lt;br /&gt;
* Acid Flask, Tear Gas buffed&lt;br /&gt;
* Seduction now causes armor damage instead of stun&lt;br /&gt;
* Battle Flag now gives TU boost on top of its Morale effect&lt;br /&gt;
* Craft manufacture time upped&lt;br /&gt;
* Research fixes&lt;br /&gt;
* Interceptor gfx fix&lt;br /&gt;
* Inventory costs fix&lt;br /&gt;
* Text fixes&lt;br /&gt;
* gfx updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.96===&lt;br /&gt;
* Fix: Spectre-related crashes&lt;br /&gt;
* Fix: Bomb Launcher research/manufacture&lt;br /&gt;
* Fix: UAC Plasmagun &amp;amp; BFG batteries repair&lt;br /&gt;
* Fix: Bonus Psi defence from armor suits doesn&#039;t remove your normal Psi def anymore&lt;br /&gt;
* Fix: lowercased &#039;mods&#039; directory for linux users, deleted useless old exec to save space&lt;br /&gt;
* Update/Fix: terrains and maps (courtesy of Hobbes)&lt;br /&gt;
* Update: reskinned enemy ships&lt;br /&gt;
* Update: more loot from Engineers&lt;br /&gt;
* Update: Ratmen got haircuts, &lt;br /&gt;
* Update: Ghouls &amp;amp; Explorers no longer fire-immune&lt;br /&gt;
* Update: Military Supply &amp;amp; Smuggling missions more profitable&lt;br /&gt;
* Update: Pogroms (Merc and Star Gods appearances)&lt;br /&gt;
* Update: rebalanced Defensive Facilities&lt;br /&gt;
* Update: mechanical units have buffed Psi Def now&lt;br /&gt;
* Update: tanks take much longer to build&lt;br /&gt;
* Update: inventory grid slightly brighter&lt;br /&gt;
* Update: Armors: Runt &amp;amp; Pirate Outfits no longer buyable. Runt is in unlimited supply, Pirate has to be manufactured. Loader +10 carrying cap. Night Ops rebalanced.&lt;br /&gt;
* Update: Weapon stats: Kruger, HF Rifle/MAG, Mortar, Recoilles Rifle, all Rocket Launchers, S-heavy weapons, Miniguns, Lascannon, Stingy, Boom Gun, CoV&lt;br /&gt;
* Update: Pedia entries for weapon parts&lt;br /&gt;
* New Feature: Newspapers&lt;br /&gt;
* New Mission: Reticulan Outpost&lt;br /&gt;
* New Pogrom maps (courtesy of Hobbes): Refinery Complex, Island Community, Winter City, The Slum&lt;br /&gt;
* New battle maps (courtesy of Hobbes): Crashed Plane (Desert, Polar, Tundra), Swamp (Grassland, Savanna, Steppe, Taiga), Tundra (Forest, Forest Hills, Swamp)&lt;br /&gt;
* New Enemies: Star God Novice, Waspite&lt;br /&gt;
* New Facilities: SAM Site, Computer Core&lt;br /&gt;
* New Auxilia: Converted Cyclops&lt;br /&gt;
* New Armor: Bio Suit&lt;br /&gt;
* New Weapons: Master Plasma Pistol, Kustom Blunderbuss, Flechette Multicannon&lt;br /&gt;
* New lore &amp;amp; pinups&lt;br /&gt;
* gfx updates&lt;br /&gt;
* texts &amp;amp; listorders updates&lt;br /&gt;
* pedia &amp;amp; research fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95C===&lt;br /&gt;
*Fix: Research tree (those playing older versions... research a single leader and a single commander again...)&lt;br /&gt;
*Fix: Tankfixing: tank secondary weapons back to unlimited ammo&lt;br /&gt;
*Fix: Modified Rank pics now show on the base&lt;br /&gt;
*Fix: Yet Another Doom Fix (might work, might not)&lt;br /&gt;
*Update: Inventory screen recolor&lt;br /&gt;
*Update: VooDoo Skill cap decreased to 40, Witch, Ghost &amp;amp; Seductress outfits buffed accordingly&lt;br /&gt;
*Update: Star Gods inflict less damage, Cyclops inflict more but only 65% to Health&lt;br /&gt;
*Update: Mint requires separate research&lt;br /&gt;
*Update: Added Weight to Pedia weapon descriptions.&lt;br /&gt;
*Update: Metal Armor has slight Reactions penalty (shiny!). Plate mail got bigger Reactions and Throwing penalties but extra Strength.&lt;br /&gt;
*Update: Short Sword more geared for light melee fighters&lt;br /&gt;
*New Techs&lt;br /&gt;
*New Enemy: Reticulan Elder&lt;br /&gt;
*New Ammo: Handcannon Arcane Rounds&lt;br /&gt;
*Filled the missing Pedia entries for Dark Ones.&lt;br /&gt;
*Govt hacking has more topics now&lt;br /&gt;
*Weapon fine-tuning&lt;br /&gt;
*MCD fix: rockets&lt;br /&gt;
*Pedia updates&lt;br /&gt;
*Text fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95B===&lt;br /&gt;
*Fixed Plasma Pistol crash&lt;br /&gt;
*Fixed Hovertank crash&lt;br /&gt;
*Fixed craft radar ranges&lt;br /&gt;
*(Attempted) Dark Ones fix&lt;br /&gt;
*Update: max starting Melee reduced from 100 to 90, Bravery from 80 to 70, Health min, max and cap all increased by 10&lt;br /&gt;
*Update: Added (experimental) custom Ranks gfx&lt;br /&gt;
*Update: Almost all Tanks now require ammunition that needs to be manufactured. No more freebies! Also, manufacture requires 2 wrecks/tank now&lt;br /&gt;
*Update: Missile weapons require some parts taken from laser/gauss weapons to be manufactured&lt;br /&gt;
*Update: Deployments: Bandit faction Pogroms, Shrine Ship&lt;br /&gt;
*New Enemies: Highwayman, Church Exalt, Armored Car&lt;br /&gt;
*New Enemy Vessels: Battleship, Breaker, Sentry, Corvette&lt;br /&gt;
*New Vessel Weapon: Plasma Bomb Launcher&lt;br /&gt;
*New Weapons: Space Rangers&#039; set (Lawpistol, Jaeger Carbine, Shotgun), Ghost Dagger, Skorpion SMG&lt;br /&gt;
*New Ammo: RCF Carbine Clip/EP, Flintlock Gas-Balls&lt;br /&gt;
*New Equipment: Battle Flag, Battle Pipes&lt;br /&gt;
*Added new Crackdown variants (with Breaker &amp;amp; Corvette)&lt;br /&gt;
*Raider Ship recolor&lt;br /&gt;
*Ethereal&#039;s death beam&#039;s deadliness nerfed by 1/8th, Cyclops beam improved by 10%&lt;br /&gt;
*Mercenaries and Powered Armor have now some Melee Dodge&lt;br /&gt;
*Other unit tweaks: Ghouls (+voodoo pwr, +armor), Blood Dog (+front armor)&lt;br /&gt;
*Armor Updates: Ghost outfit, Seductress Outfit, Annihilator Armor&lt;br /&gt;
*Ammo Update: SMG/API changed to Incendiary; LACC/I changed to LACC/WP; AC/I changed to AC/Gas&lt;br /&gt;
*Weapon balancing: X-Bow, Commando Rifle, Smartpistol, Cutlass, Longsword, Poisoned Dagger, Tech Blade, Hammer, Plasma Shotgun, Precision Laser, Gauss Sniper, Smartrifle&lt;br /&gt;
*Minor fixes, tweaks and updates&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95A===&lt;br /&gt;
*Update: Combat Stress mechanics revised; you only lose Morale when above Bravery, you gain Morale when below. The same mechanic affects enemies, civvies &amp;amp; auxilia now as well.&lt;br /&gt;
*Update: VooDoo Rod is no longer a separate item; now appears only in conjunction with Witch Armor; VooDoo tech tree adjusted&lt;br /&gt;
*Update: Seductress&#039; attack now stuns but improves Morale. Adjusted outfit&#039;s bonuses.&lt;br /&gt;
*New Armor/Research: Ghost&lt;br /&gt;
*New Weapon/Research: Longbow&lt;br /&gt;
*Star Gods de-armored, they&#039;re invisible &amp;amp; bleed-immune instead; their weapon is much less powerful but ignores most armor &amp;amp; destroys morale&lt;br /&gt;
*Fun creatures removed from Cydonia base, now it&#039;s pure Star God bonanza&lt;br /&gt;
*Slightly decreased ransoms on some basic enemies&lt;br /&gt;
*Superhero Armor drains Energy&lt;br /&gt;
*Fistycuffs are more lethal&lt;br /&gt;
*Handle damage based on Bravery instead of Melee (potentially better damage), is less lethal and buffs victim&#039;s Morale.&lt;br /&gt;
*Stun Grenade more effective vs. unarmored enemies, worse vs. armored ones&lt;br /&gt;
*Research fixes&lt;br /&gt;
*Text fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95===&lt;br /&gt;
*Fix: Inventory costs bug&lt;br /&gt;
*Fix: Energy recovery bug. Energy recovery not dependant on starting TUs anymore, it depends on Health now. According armor rebalance&lt;br /&gt;
*Fix: Spectre has normal loftemps now, adjusted its resistances instead&lt;br /&gt;
*Update: Piles of junk added to starting base *more starting resources; 25 storage added to Lab to rebalance&lt;br /&gt;
*Update: redesign of the VooDoo tech tree (buildup for further expansion, easier to get the VooDoo School)&lt;br /&gt;
*Update: Retal mission has 6 ships instead of 8, but 5 ship types instead of 3.&lt;br /&gt;
*Update: most engine-less ships now carry small engines&lt;br /&gt;
*Update: Freighters carry more stuff&lt;br /&gt;
*Update: Fighters, Escorts, Gunships &amp;amp; Heavy Gunships 10-25% more hardcore&lt;br /&gt;
*Update: Adjusted damage resistances for a host of enemies, notably Blood Hounds, Guildmaster (immune to fire), Sectopod (more resistant to fire, explosives)&lt;br /&gt;
*Update: Sectopods are more resistant to fire &amp;amp; explosives&lt;br /&gt;
*Update: Tac Suit &amp;amp; Tac Armor integrated into a single variable armor, do not need to be researched/manufactured separately&lt;br /&gt;
*Update: Assault Railgun changed to XG Assault, new gfx and function, base for future XGauss line&lt;br /&gt;
*New Mechanics: Combat Stress. Pirates now steadily lose Morale during a mission.&lt;br /&gt;
*New Enemy: Ghoul&lt;br /&gt;
*New Enemy Vessel: Destroyer&lt;br /&gt;
*New facility/research: Study Room&lt;br /&gt;
*New armor/research: Bikini, Seductress&lt;br /&gt;
*New weapon/research: Hydra Laser, Blizzard Pocket MLRS, Acid Grenade&lt;br /&gt;
*New ammo/research: Mortar got 3 new ammo types, including a poison gas shell&lt;br /&gt;
*New ammo/research: UAC batteries and Reticulan Plasma Gun ammo are manufacturable now&lt;br /&gt;
*VooDoo School construction cost hiked&lt;br /&gt;
*Mint is cheaper to maintain, but you can&#039;t print from thin air anymore&lt;br /&gt;
*Gauss Cannon buff, custom sound&lt;br /&gt;
*Tanks harder to research&lt;br /&gt;
*Guerrilla armor has weight of -3 instead of 3 now, to emphasise its &#039;shootiness&#039; and &#039;practicality&#039;&lt;br /&gt;
*Shotgun scatter ammo buffed slightly&lt;br /&gt;
*Energy Blast added to Plasma Destroyer, Heavy Plasma Pistol&lt;br /&gt;
*Mortar accuracy buff, shells cheaper, Incendiary shells replaced with WP shells&lt;br /&gt;
*All Rocket Launcher-type weapons are a bit less accurate now&lt;br /&gt;
*Faster throw for Spikeball, Stick Grenade &amp;amp; Acid Flask&lt;br /&gt;
*Grog net profitability slashed by 1/4 th&lt;br /&gt;
*Research &amp;amp; spelling fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.94===&lt;br /&gt;
*Update: 32 Paperdoll Variants instead of 8&lt;br /&gt;
*Update: Inventory Screen, now with a Quick Draw slot&lt;br /&gt;
*Update: Much more varied Pogroms&lt;br /&gt;
*Update: Major armor rebalancing&lt;br /&gt;
*Fix: VooDoo School map&lt;br /&gt;
*Fix: Shrine Ship map&lt;br /&gt;
*Fix: Some Blueprints&lt;br /&gt;
*New Craft Weapon/Research: Bulldog 50mm Cannon&lt;br /&gt;
*New Armors/Research: Superhero, Swimsuit, Plate Mail (2 Variants)&lt;br /&gt;
*New Weapons/Research: Reaper Rifle, Bayoneted Musket, Short Sword, Super Shooty Gun, Long Range Flamer, Rope, Bardiche&lt;br /&gt;
*New Enemies: Humanist Instructor, Humanist Activist, Spectre Demon&lt;br /&gt;
*New Merchandise/Support Research: Wine, Govt Hacking&lt;br /&gt;
*Supply Ship now will self-destruct&lt;br /&gt;
*Mercenaries &amp;amp; Cyclops bit more resistant to Fire&lt;br /&gt;
*Reaper no longer immune to Smoke&lt;br /&gt;
*Mint takes longer to build&lt;br /&gt;
*Spy Zeppelin requires research now, Pigeon has more fuel and a better radar&lt;br /&gt;
*Skyranger and Pigeon are cheaper to maintain&lt;br /&gt;
*Hammermite accuracy reduced&lt;br /&gt;
*Hammermite &amp;amp; Lancer harder to research&lt;br /&gt;
*Prices decreased for some firearms, increased for flamethrowers&lt;br /&gt;
*Rapier is no longer buyable, requires research&lt;br /&gt;
*Hammer slight debuff&lt;br /&gt;
*Rebalanced Throwing-based weapons, slight Fuso Knives buff&lt;br /&gt;
*Sniper guns (and Officer&#039;s Pistol) have Firing Accuracy-based damage, but reduced Accuracy&lt;br /&gt;
*Superheavy Rifle slight debuff&lt;br /&gt;
*Flamethrowers have smaller clips, firing them costs more TUs&lt;br /&gt;
*Heavy Flamer much more expensive in manufacturing, clip size increased to 2x2 tiles&lt;br /&gt;
*Toxigun requires research to be used&lt;br /&gt;
*WP grenades &amp;amp; GL/I grenades more expensive&lt;br /&gt;
*Acid Flask Accuracy buff&lt;br /&gt;
*Beer no longer heals, but can be used to recover Stun &amp;amp; Energy 3 times per battle&lt;br /&gt;
*Apples can be eaten for Energy buff&lt;br /&gt;
*Data Disc Decryption moved to a separate workshop category&lt;br /&gt;
*Ore Smelting takes less time&lt;br /&gt;
*Interrogation fixes &amp;amp; updates&lt;br /&gt;
*Pedia fixes &amp;amp; updates&lt;br /&gt;
*Research fixes&lt;br /&gt;
*More names&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.93===&lt;br /&gt;
*Fix: Cooking By The Book/Dynamite research bug&lt;br /&gt;
*Fix: Air Sailor/Govt Pilot research bug&lt;br /&gt;
*Fix: Excavation Mission&lt;br /&gt;
*Update: Throwing skill decreased across the board for all units, weapons and armor adjusted&lt;br /&gt;
*Update: Inventory TU costs. Picking from ground &amp;amp; putting into backpack got major TU cost increases.&lt;br /&gt;
*Update: Many weapons have increased reload cost, mainly shotguns and heavy weapons.&lt;br /&gt;
*Update: Custom explosion sounds for special weapons (eg. flamethrowers)&lt;br /&gt;
*Update: Custom sound on unsuccessful VooDoo attack&lt;br /&gt;
*New Faction: Reticulans (6 units, 4 items, 3 ships, 1 mission)&lt;br /&gt;
*New Weapon/Research: Spiced Mine, Double-Barreled Shotgun, Mini-Cougar SMG, Tear Gas Can, Bayoneted Rifle&lt;br /&gt;
*New Armor/Research: Guardian&lt;br /&gt;
*Slave AI, Ship Engine and HWD research broken up into several progressive steps to make it more transparent and reduce the number of super-expensive research traps&lt;br /&gt;
*New Research: Elerium Explosives, allows to manufacture Elerium Grenades, some research preq swaps&lt;br /&gt;
*Deleted Grog Barrel research as superfluous&lt;br /&gt;
*Shrine Ship recolored&lt;br /&gt;
*Some changes to Green tier armors, Warrior armor is lighter&lt;br /&gt;
*Poisoned Dagger mechanics change&lt;br /&gt;
*Longsword Bigob updated&lt;br /&gt;
*Thrown knives +1 range&lt;br /&gt;
*Death Blossom updated, easier to research&lt;br /&gt;
*Spartan MG nerfed&lt;br /&gt;
*Rail Driver fires faster&lt;br /&gt;
*AGL TU costs decreased, Snap Accuracy improved&lt;br /&gt;
*Shoulder Launcher has fast reloads&lt;br /&gt;
*Proxy Grenade is lighter&lt;br /&gt;
*Starting grenades/explosives are cheaper&lt;br /&gt;
*Super Medikit requires just 1 Surgery Unit to manufacture but is more expensive&lt;br /&gt;
*Added 10 Plastasteel to the starting base&lt;br /&gt;
*Church high ranks are more powerful psionics&lt;br /&gt;
*Cyclops are armed with Cyclops Gaze now (a fixed weapon) &amp;amp; are immune to Bleeding&lt;br /&gt;
*Fixed weapon fixes&lt;br /&gt;
*Pedia &amp;amp; manufacture fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.92===&lt;br /&gt;
*(Attempted) Fix to enable diverse craft to perform attack runs on you Hideouts&lt;br /&gt;
*New Facilities/Research: Power Station, Industrial Printer, Fusion Reactor, Surgery Room&lt;br /&gt;
*New Armors/Research: Guerrila, Dragonfly&lt;br /&gt;
*New Weapons: TK Projector, Spartan MG, Recoilless Rifle, Pickaxe, Gyro-Stabilised Autogun, Heavy Slugthrower&lt;br /&gt;
*New Auxiliary unit: Alliance Advisor&lt;br /&gt;
*New Shipping: Light Gunboat, Military Transport&lt;br /&gt;
*New Enemy Faction: Spartans&lt;br /&gt;
*New Enemy Mission: Military Supply&lt;br /&gt;
*Development &amp;amp; Manufacture more dependent on facilities&lt;br /&gt;
*HWD &amp;amp; Library are cheaper&lt;br /&gt;
*Some armor suits have a decreased encumbrance&lt;br /&gt;
*Stun weapons minor updates &amp;amp; some tweaks to make them a bit more dependable&lt;br /&gt;
*Power Mace redesigned&lt;br /&gt;
*Smartpistol fires a bit faster&lt;br /&gt;
*SMG Clip/Incendiary changed to API, works a bit differently&lt;br /&gt;
*Canister Launcher update, new clip: Incendiary&lt;br /&gt;
*AP Rockets updated (50-150% damage on hit now)&lt;br /&gt;
*Napalm Bomblets for Quad Launcher are more vicious&lt;br /&gt;
*Data Discs now require Spring Cleaning, must be decrypted before researching&lt;br /&gt;
*Soldier names fix for new Nightly compatibility&lt;br /&gt;
*Gunship &amp;amp; Hv. Gunship map unit spawning fixes&lt;br /&gt;
*WP Grenades added to Pogrom missions, Terror &amp;amp; Shrine ships&lt;br /&gt;
*Merged Expanded Farm A &amp;amp; B&lt;br /&gt;
*Placed Apples&lt;br /&gt;
*Humanist Soldier gives Scrap Metal instead of Human Booty&lt;br /&gt;
*Enslaving a Humanist Stormtrooper gives you a better slave, and 2 Armor Parts + 1 Electronics instead of 3 Armor Parts&lt;br /&gt;
*Fixed handob for Mercenary Commando&lt;br /&gt;
*Updates of Range 1-3 weapons (now they use proper skills, whatever little difference does it make)&lt;br /&gt;
*All TU costs of 35% increased to 36% to avoid 2/3 shots inconsistency&lt;br /&gt;
*Some enemy Research fixes (experimental)&lt;br /&gt;
*Pedia updates, new articles &amp;amp; pictures&lt;br /&gt;
*Pulled Zharkov&#039;s BatGlad&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.91===&lt;br /&gt;
*Uses custom executable&lt;br /&gt;
*(Extended Feature) Melee attack and throws with two-handed objects suffer Accuracy penalty if the other hand isn&#039;t empty&lt;br /&gt;
*(Extended Feature) Reloading cost is increased by the TU cost of transferring an item to hand (so base 15 TU only if the item is in hand)&lt;br /&gt;
*(Extended Feature) Stunned units take enviro damage from blasts, smoke and fire&lt;br /&gt;
*Enemy craft have slower refire rates&lt;br /&gt;
*Enemy craft carry lootable weapons &amp;amp; ammo&lt;br /&gt;
*Major craft rebalance&lt;br /&gt;
*Crafts can carry up to 4 weapons now (most do). Not every weapon fits every slot, though.&lt;br /&gt;
*Craft weapons have been broken into three main types: 0: cannon, 1: heavy gun, 2: missile.&lt;br /&gt;
*Craft weapons have slower refire rates, damage rebalanced&lt;br /&gt;
*Extra info added to Pedia entries on crafts &amp;amp; craft weapons&lt;br /&gt;
*Some craft can dodge attacks&lt;br /&gt;
*Landing lights removed from craft not to interfere with the new system of night operations&lt;br /&gt;
*Spike Rockets and 105mm rockets +5 km range&lt;br /&gt;
*Charger laser -10% Acc&lt;br /&gt;
*New Craft/Research: Baracuda, Predator&lt;br /&gt;
*New Craft Weapons: Seagull Missiles, Gauss Cannon, Plasma Spitter&lt;br /&gt;
*New Craft Equipment/Research: Multi-vectored Thruster, Hyperwave Targeter, Craft Shield Generator.&lt;br /&gt;
*New Weapons/Research: Nuclear Demo Charge, Knockout Grenade, Clockwork Gun, Custom Shooty Gun&lt;br /&gt;
*New Armor/Research: Night-Ops, Amazon Outfit, Gym Suit, Nurse Outfit&lt;br /&gt;
*New Equipment/Research: First Aid Kit&lt;br /&gt;
*New Facilities/Research: Still, Gym, Mint&lt;br /&gt;
*New Research: Slaves&lt;br /&gt;
*Still required to manufacture alcohol at the base&lt;br /&gt;
*Pulled Zharkov&#039;s Mutant Cosplay Mod (Research: Porn, Superslave, Green Lighter)&lt;br /&gt;
*Dogs recover more Stun Damage per turn&lt;br /&gt;
*New, smaller clips for Boarding Gun &amp;amp; HMG&lt;br /&gt;
*Tac armors are a bit lighter&lt;br /&gt;
*Health stat buffs Stamina recovery when wearing light clothing&lt;br /&gt;
*Melee &amp;amp; Primitive weapons overhaul, welcome to a more complex system&lt;br /&gt;
*Incendiary weapons cause massive Morale damage (proportional to HP damage caused)&lt;br /&gt;
*Primitive weapons (melee, bows, etc.) now use up Stamina on all attacks&lt;br /&gt;
*Bows &amp;amp; Fuso Knives governed by Throwing skill for accuracy &amp;amp; damage&lt;br /&gt;
*Many weapons like Blowpipe or Molotovs etc. use Throwing skill instead of Firing for accuracy&lt;br /&gt;
*Throwing stuff uses up Stamina&lt;br /&gt;
*Using of VooDoo rod costs Stamina and causes Stun damage. VooDoo Rod has a hard-capped range (13).&lt;br /&gt;
*Demonic weapons cause some fun effects, are governed by VooDoo&lt;br /&gt;
*Sawed-Off has faster reloads&lt;br /&gt;
*LACC is more accurate&lt;br /&gt;
*EP munitions cause increased Stun effects&lt;br /&gt;
*Canister Gun and Acid Flask have less power but eat away armor even without a penetrating hit.&lt;br /&gt;
*Assault Cannon tweak to make it more attractive.&lt;br /&gt;
*WP Grenade no longer a proxy, causes a lot of damage now&lt;br /&gt;
*The IED replaced with a much more affordable good ol&#039; Landmine&lt;br /&gt;
*Proxy Grenade more powerful, requires research&lt;br /&gt;
*Baby Nuke &amp;amp; COV are much more spectacular with extra fire damage&lt;br /&gt;
*Stun Grenade has a larger blast radius.&lt;br /&gt;
*disposable-throwables TU cost increased&lt;br /&gt;
*Molotovs -10% Accuracy&lt;br /&gt;
*Panzerfaust &amp;amp; Satchel Charge bit cheaper&lt;br /&gt;
*Beverages can be used on oneself (healing another has a priority, so just face away).&lt;br /&gt;
*Apples&lt;br /&gt;
*Demonic Essence hit anim/sound fix&lt;br /&gt;
*Stun Grenade anim fix&lt;br /&gt;
*Flamethrowers projectile fix&lt;br /&gt;
*All demonic enemies are immune to Bleeding&lt;br /&gt;
*Added melee dodge to Pirate &amp;amp; enemy armors (usually replacing most or all Melee Res)&lt;br /&gt;
*Night Vision values depend on the type of armor/enemy now (most enemies can&#039;t see in the dark as well as UFO&#039;s aliens).&lt;br /&gt;
*Floorobs for swords&lt;br /&gt;
*Updated paperdoll gfx for Tac Suit&lt;br /&gt;
*Updated Hobbes&#039; Maps/Terrains to Map Pack v. 3.7&lt;br /&gt;
*Updated SOLBAN Urban Terrain mapblocks&lt;br /&gt;
*Added SOLFOREST maps by Solarius Scorch&lt;br /&gt;
*Attempted fix for those who use Psi Str increase (should not increase above 60 now).&lt;br /&gt;
*Replaced big font with Amiga one&lt;br /&gt;
*Added inventory/pedia pic for Guild Hostess, Guild Air Sailor, Fatman&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Versions 0.90 and earlier do not use OpenXcom Extended and referred to as &amp;quot;Piratez&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:CheckOutdated_(Piratez)&amp;diff=85476</id>
		<title>Template:CheckOutdated (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:CheckOutdated_(Piratez)&amp;diff=85476"/>
		<updated>2018-01-28T16:36:01Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: update latest version 99I1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq:{{{1}}}|0.99I1||{{{!}} align = &amp;quot;center&amp;quot; width = &amp;quot;100%&amp;quot; style =&amp;quot;background:#FFFFd0;&amp;quot; border = &amp;quot;0&amp;quot; &lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}}align=&amp;quot;center&amp;quot; {{!}} This page may be outdated. It is up-to-date for version &#039;&#039;&#039;{{{1}}}&#039;&#039;&#039;. The latest version is &#039;&#039;&#039;0.99I1&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
{{!}}}[[Category:Outdated (Piratez)]]}}&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Piratez&amp;diff=85475</id>
		<title>Piratez</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Piratez&amp;diff=85475"/>
		<updated>2018-01-28T16:35:06Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: update latest version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bpedia.png|250px|link=Piratez|Header by ivandogovich]]&lt;br /&gt;
&lt;br /&gt;
Welcome to the Bootypedia, a part of UFOPaedia.org. [http://www.openxcom.com/mod/x-piratez Piratez] (or X-Piratez for Extended version) is a total conversion mod designed for [[OpenXcom|OpenXcom]], a free open-source reimplementation of [[X-COM|X-Com: Enemy Unknown (1994)]] and [[TFTD|Terror From The Deep]]. There are major gameplay differences, as well as many additions to research, manufacture, base facilities, and so on. Piratez is designed for the veteran X-Com player seeking a much longer and challenging campaign.&lt;br /&gt;
&lt;br /&gt;
The Bootypedia is introduced to assist with the main changes with Piratez and continually a work in progress - anyone and everyone can contribute by creating an account and editing the pages. Utilize the Discussion tab on any page to discuss any aspects of the wiki or use the [http://openxcom.org/forum/index.php/topic,3626.0.html OpenXcom forums] if you wish to discuss the mod with the creator, Dioxine.&lt;br /&gt;
&lt;br /&gt;
If you would like to contribute and are looking for what to do, please consult the [[To Do List (Piratez)| To Do List]].&lt;br /&gt;
&lt;br /&gt;
All information on this wiki attempts to relate to the latest version of Piratez, which is currently X-Piratez 0.99I1. Current version can be found [http://www.openxcom.com/mod/x-piratez here] or on the Forums [http://openxcom.org/forum/index.php/topic,4465.0.html Latest Download Link Here.]&lt;br /&gt;
&lt;br /&gt;
X-Piratez (previously Piratez) is currently in development by Dioxine, utilizing OpenXcom Extended (Plus) that allows for more features. Any bugs or issues should be recorded and reported to Dioxine for fixing.&lt;br /&gt;
&lt;br /&gt;
You may ask, &amp;quot;What is X-Piratez&amp;quot; X-Piratez is a roleplaying strategy game where you lead a band of mutant pirates in their run of glory and victory on the ravaged planet of earth.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039;: By default, most information is hidden to hide spoilers and/or preserve page length due to the massive amount of listings in Piratez compared to vanilla X-Com. Click the &amp;quot;Expand&amp;quot; links in order to display any hidden information.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:Piratez Table}}&lt;br /&gt;
&lt;br /&gt;
[[Category: OpenXcom]]&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Change_Log_(Piratez)&amp;diff=84790</id>
		<title>Change Log (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Change_Log_(Piratez)&amp;diff=84790"/>
		<updated>2017-05-09T16:56:59Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99G}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;br clear=&amp;quot;right&amp;quot;/&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G===&lt;br /&gt;
* Exec upgrade (OXCE+ 3.7 24-Apr-2017); includes CqC (Close Quarters Combat) changes, smoke vis. patches&lt;br /&gt;
* Fix: Syn repair bug&lt;br /&gt;
* Fix: Maps, routes &amp;amp; deploys: Warehouse Wars, X-Prison, Pachyderm, Drakkar, Escort, Kraken, others&lt;br /&gt;
* Fix: Few maps made larger to avoid crashes caused by 20x20 pirate ships&lt;br /&gt;
* Fix: Bong works now&lt;br /&gt;
* New: basic Bounty Hunting/Trophy system added. Contains 8 new missions and 1 reworked old mission (Crackhouse)&lt;br /&gt;
* New Enemies: Reaper Cavalry, Mutant Crab, Vampire Bat (credit for these 3 to Solar Scorch), Tomb Runner, Bandit Dude, Megapol (4 types)&lt;br /&gt;
* New Enemy Craft: Megapol craft (x5)&lt;br /&gt;
* New Enemy Missions: Ratmen Raid, Megapol Patrols (+8 Bounty Hunt missions, for a total of 14 new missions!)&lt;br /&gt;
* New Terrain: Native/road (credit to Solar Scorch)&lt;br /&gt;
* New Soldier Type: Veteran&lt;br /&gt;
* New Craft: Golden Hawk, White Worm (8/8 STC ships done)&lt;br /&gt;
* New Craft Weapon: 20mm (x1) Cannon&lt;br /&gt;
* New Armor: Doomguy (Slave)&lt;br /&gt;
* New Weapons: Barbaric Axe, Commando Pistol, Tech Cleaver, Police Revolver, Heavy Baton, Mini SMG, Police Shotgun, Mini Shotgun, OGRE Shotgun, Pitchfork, Bandit Knife, Ninja Stick&lt;br /&gt;
* New Ammo: LC-BS (Buckshot)&lt;br /&gt;
* New Equipment: Stimm, Barbed Stockings, Safety Goggles, Radiator Shirt, Persuadotron 2000, Police Shield&lt;br /&gt;
* Update: Randomized civilian crews&lt;br /&gt;
* Update: Enemy nerfs: Nomads&#039; armor weaker; less dangerous enemies on Sea Adventures&lt;br /&gt;
* Update: most Pinups available through interrogations&lt;br /&gt;
* Update: Pirate armors got proper loftemps. Underwater move sounds added.&lt;br /&gt;
* Update: Gfx for RPG, gas bomb&lt;br /&gt;
* Update: Adjusted score hits for landings and overflights. Neutral or friendly will generate none (invisible on graph!), highly threatening ones will generate more.&lt;br /&gt;
* Monthly bonus raised from 300 to 333&lt;br /&gt;
* Sectoweed added to Crackhouse and Ret deployments&lt;br /&gt;
* Spiders and Scorpions got tremorsense&lt;br /&gt;
* Chryssalids and Lobstermen got melee dodge&lt;br /&gt;
* Shadow ships got their HPs buffed; Scarab -5 Acc penalty because was too good&lt;br /&gt;
* Skyranger and Pigeon fuel capacity cut down to normal Chem-burning levels, prices and maint. reduced&lt;br /&gt;
* Ghost Armor and Dagger no longer available to Golden Codex&lt;br /&gt;
* Inventories updates for Grav Armor, Thief/Sea&lt;br /&gt;
* Hammer nerfed vs. moving targets but attacks faster&lt;br /&gt;
* Pickaxe the same, but now is faster to use.&lt;br /&gt;
* Reaper Rifle aimed range capped at 30&lt;br /&gt;
* Rail Driver slower &amp;amp; less accurate&lt;br /&gt;
* H. Slugthrower range nerf, weight increase&lt;br /&gt;
* Basic Cannonballs no longer explode, but have easier time defeating armor. Pyrotechnic cannonballs cause extra stun and TU damage.&lt;br /&gt;
* Shields use Melee/2 + Bravery/2 for skill&lt;br /&gt;
* Seduction TU cost doubled, damage output reduced&lt;br /&gt;
* Bandages, First Aid kit less cumbersome&lt;br /&gt;
* Assorted fixes/updates/rebalances/Pedia additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.5===&lt;br /&gt;
* New Enemy Missions: Secure Freight, Distress Call&lt;br /&gt;
* New Shipping: Heavy Freighter&lt;br /&gt;
* New Craft: Sapphire Jellyfish, Shadowbat, Devastator, Blowfish&lt;br /&gt;
* New Craft Equipment: STC Fusion Drive&lt;br /&gt;
* New Weapons: Rotogun, Rail Rifle (recycled), Shiny Niner&lt;br /&gt;
* New Gfx: 8 New Avatars&lt;br /&gt;
* Update: Reworked global mission structure (Ongoing campaigns: delete the whole &#039;possibleMissions:&#039; section in your save to avoid crashes)&lt;br /&gt;
* Update: V.Defense of all units is now influenced by current Morale; high Morale gives buff, low * penalty.&lt;br /&gt;
* Update: V.Defense for Ubers increased to Str+0.5 Skill; voodoo stats of some enemies, chiefly Star Gods, increased accordingly&lt;br /&gt;
* Update: added Descriptions to all marker missions&lt;br /&gt;
* Some people taken off slavery lists&lt;br /&gt;
* Silver Towers slight nerf&lt;br /&gt;
* Aircar, Airvan and Airbus no longer viable for Sea missions&lt;br /&gt;
* Airspeeder&#039;s crew buffed to 3&lt;br /&gt;
* Purple Turtle can take 3 STCs now, fuel &amp;amp; HP buffed&lt;br /&gt;
* Verdant Snake +5% Gun Acc.&lt;br /&gt;
* Ship map updates: Pachyderm, Drakkar&lt;br /&gt;
* M-Wing redesigned&lt;br /&gt;
* Fusion Balls are Missile-type now, range buff&lt;br /&gt;
* Tamed Boomosaurus got HP buff&lt;br /&gt;
* Cyclops Gaze deals higher Armor damage, Cyclops Convert fix&lt;br /&gt;
* Smokey Armors got buffed vs. Chem&lt;br /&gt;
* Nerfed Fatty&#039;s ROF and damage a bit, but increased Acc and faster to fire; Vulcan made bit slower&lt;br /&gt;
* Grog is consummable now&lt;br /&gt;
* Paperdoll updated: Tac Vest, Ghost&lt;br /&gt;
* Minor fixes/updates/rebalances&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.4===&lt;br /&gt;
* Executable update to 12 Mar 2017&lt;br /&gt;
* Fix: civilian ships crashes&lt;br /&gt;
* Fix: Electrics &amp;amp; Electronics research bug&lt;br /&gt;
* Fix: surplus/wrong natural weapons on many monsters&lt;br /&gt;
* Fix: Supply Ship map/spawn&lt;br /&gt;
* Fix: Some pirate aircraft maps. Roofs and ramps no longer count as EZ, engines no longer illuminate you where it&#039;d be silly.&lt;br /&gt;
* New Mission: EuroSyndicate Elimination&lt;br /&gt;
* New Weapons: ES SMG, ES Markslaser, Poison Gas Bomb, Barrel Bomb, Auto Rifle&lt;br /&gt;
* Update: Monthly Bonus reduced from $500 to $300 per point&lt;br /&gt;
* Update: Plunder enemy mission redesigned&lt;br /&gt;
* Update: Backpack -2 TUs item removal costs&lt;br /&gt;
* Update: Small Medipack, Space Medipack, First Aid Kit &amp;amp; Canteen now consummable, slight buffs to the 2 former.&lt;br /&gt;
* Celatids&#039; SENSE reduced to 20, accuracy by 20% and fire rate to 2/turn&lt;br /&gt;
* Updated some natural weapons on some monsters, Silacoids get a secondary melee Acid weapon.&lt;br /&gt;
* Some manufacturing-for-money abuse nerfs&lt;br /&gt;
* HWPs cleanup&lt;br /&gt;
* Vulcan and Tornado updated&lt;br /&gt;
* Rebalanced Blaster Launcher&lt;br /&gt;
* Bandages hold just 2 uses now&lt;br /&gt;
* Node fixes&lt;br /&gt;
* Spelling corrections (thx to Juff)&lt;br /&gt;
* Other fixes &amp;amp; balancing&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.3===&lt;br /&gt;
* Executable update to 6 Mar 2017&lt;br /&gt;
* Fix: faulty researches&lt;br /&gt;
* Fix: faulty ship maps&lt;br /&gt;
* Fix: shield recovery at base now should work properly&lt;br /&gt;
* Fix: Slave Soldiers no longer unable to learn VooDoo&lt;br /&gt;
* Fix: grenade unpriming&lt;br /&gt;
* New Missions: Church Boot Camp, Hideout of Dr. X&lt;br /&gt;
* New Enemy: Academy Student&lt;br /&gt;
* New Armor: Crusader (Slave)&lt;br /&gt;
* New Weapons: Fan, Heavy Particle Accelerator, Dragoon Rifle, Precision Pistol, Laslock Pistol&lt;br /&gt;
* New Equipment: Protective Gear&lt;br /&gt;
* Update: lowered initial funding, added monthly Infamy Bonus instead&lt;br /&gt;
* Update: randomized mission start timers&lt;br /&gt;
* Update: added interception pics to civvies, as well as some loot randomization&lt;br /&gt;
* Update: stun level greater than current HPx3 slowly drains HP (so better not leave heavily wounded in the smoke)&lt;br /&gt;
* Update: Large Vaults, Large Barracks, Armored Vaults * increased capacities&lt;br /&gt;
* Update: Actually working Tractor Beams (credit to Ohartenstein); they also are Heavy Weapons now&lt;br /&gt;
* Update: Slave Soldiers no longer liable for promotion, you have to pay them but they do not generate more officers.&lt;br /&gt;
* Update: One-handed accuracy penalty for 2-handed items upped to 50% (stays at 33% for melee weapons), with exceptions, tho.&lt;br /&gt;
* Update: bows do less reliable damage (but same max/specials)&lt;br /&gt;
* Update: Sniper rifes got 20% armor piercing&lt;br /&gt;
* Update: each use of an item capable of healing recovers 5 Morale on use&lt;br /&gt;
* Cold deals a bit more Stun (to avoid &#039;freeze&#039; situations), base damage of Heat and Cold lessened by 10%.&lt;br /&gt;
* Hideout&#039;s lighting level upped&lt;br /&gt;
* Bottle of Rum and Kustom Handcannon got melee attacks&lt;br /&gt;
* Better underwater dodge on basic outfits&lt;br /&gt;
* Improved camo on guerilla &amp;amp; sniper armor for better sniping&lt;br /&gt;
* Grav armor has better energy regen and enviro res, but deals 5 Stun/turn&lt;br /&gt;
* Some weapon balancing/reimagining (Electro-Claw, Power Mace, Handcannons, Silver Snake)&lt;br /&gt;
* Added more info/articles&lt;br /&gt;
* Lots of minor fixes/updates&lt;br /&gt;
* Naughty mod fixes/updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.1===&lt;br /&gt;
* Exec Upgraded (OXCE+ 3.6b 09-Feb-2017)&lt;br /&gt;
* Fix: Research &amp;amp; manuf. crashes, missing research&lt;br /&gt;
* Fix: Craft weapon modifiers vs. shields work now&lt;br /&gt;
* Fix: Zombie height/width issues&lt;br /&gt;
* Fix: no more enemies surrendering on mission abort on some maps&lt;br /&gt;
* Fix: long-range chainsaw shots&lt;br /&gt;
* Fix: vampiric weapons now work&lt;br /&gt;
* Fix: acid cannonball&lt;br /&gt;
* Fix: Cydonia Landing deployment&lt;br /&gt;
* New Enemy: Academy Nurse&lt;br /&gt;
* New Enemy Missions: Fugitive Search, Plunder&lt;br /&gt;
* New Soldier Type: Slaves can be recruited to fight! Feature several armors, including the old Superslave line.&lt;br /&gt;
* New Facility: Mess Hall&lt;br /&gt;
* New Crafts: Expedition, Ashen Scarab&lt;br /&gt;
* New Weapons: Incendiary Grenade, O&#039;Harty&#039;s Gun, Automatic Harpoon Gun, Riot Grenade&lt;br /&gt;
* New Ammo: Aqua clips for XG weapons&lt;br /&gt;
* Update: Helmetless Tac Armor Mod now features Guardian Armor as well&lt;br /&gt;
* Update: Using Gauss Weapons requires their unlock now&lt;br /&gt;
* Update: Pillow Book research moved to Naughty Mod&lt;br /&gt;
* Update: Facelift of 2 avatars, #5 Meg, #47 Teesha (F0 and F22)&lt;br /&gt;
* Downed USOs now yield lots of Aqua Plastic (Personal Armor Parts)&lt;br /&gt;
* Hot/Cold/Adic enviro effects start inflicting damage on turn 2 now, and background color informs of danger&lt;br /&gt;
* Updated underwater weapon/ammo usage and resistances&lt;br /&gt;
* Mansions are now timed&lt;br /&gt;
* New medal bar by Carfax&lt;br /&gt;
* Shock Immunity removed where due&lt;br /&gt;
* Shadow Orbs&lt;br /&gt;
* Spa healing buff&lt;br /&gt;
* Red Scorpion reworked&lt;br /&gt;
* Plate Mail lighter, Plate Mail /S heavier, shield stronger&lt;br /&gt;
* Adv. Power Amor buffed, also now allowed on Sea and Eva missions (like Mars)&lt;br /&gt;
* Xeno armor now sea-capable&lt;br /&gt;
* Blowpipe darts no longer damage armor, or are any good vs. terrain&lt;br /&gt;
* Research updates&lt;br /&gt;
* Minor fixes &amp;amp; tweaks&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F===&lt;br /&gt;
* Exec Update: OXCE+ 3.6 (29-01-2017) [better purge your old directory]&lt;br /&gt;
* Fix: Performance issues (sprite numbering problem)&lt;br /&gt;
* Fix: Weird retals by Zombies etc.&lt;br /&gt;
* Fix: Weird Pogroms caused by Sway Govt missions&lt;br /&gt;
* Fix: Dogfight icons for some weapons&lt;br /&gt;
* Fix: Cattle Prods etc. Plasma/Laser based stun affects large and robotic units now, same true for Electro Sword &amp;amp; Claws&lt;br /&gt;
* Fix: Powers of Seduction no longer require psi training&lt;br /&gt;
* Fix: Rebel Mutants can be caught, researches added&lt;br /&gt;
* Fix: map crashes. Various scripts/maps/nodes fixes&lt;br /&gt;
* Fix: move sound of the Space Pod&lt;br /&gt;
* New Mechanics: Some enemy and player ships have regenerating shields now; armor values lowered accordingly.&lt;br /&gt;
* New Mechanics: Vampiric weapons and armor! (scripts by Ohartenstein)&lt;br /&gt;
* New Mechanics: You get damage from extreme weather, armor resistances added accordingly&lt;br /&gt;
* New Mechanics: Stun Damage results in some Energy Damage&lt;br /&gt;
* New Missions: Crackhouse (maps by Solarius Scorch), Lost Spaceship, Blood Rituals&lt;br /&gt;
* New Maps: 4 Polar Mapblocks by Solarius Scorch; 3 interceptor maps, Jetbike map (credit to Bulletdesigner); Swordfish map (credit to Robin)&lt;br /&gt;
* New Soldier Type: Syn (credit to Bloax), with specific paperdoll in 14 variants and over 10 armors!&lt;br /&gt;
* New Enemies: B-Boy, Hovertank/Gauss Cannon, Werewolf, Nomad, Zombie Trooper&lt;br /&gt;
* New Crafts: Verdant Snake (Red &amp;amp; Gray only), Airvan&lt;br /&gt;
* New Craft Weapons: Medusa Missile, Tesla Cannon, Goblin Rokkitz&lt;br /&gt;
* New Craft Equipment: Heavy Shield Generator, Shield Capacitor, Tractor Beam, Hull Plating&lt;br /&gt;
* New Armors: Officer (Gold only), Castaway&lt;br /&gt;
* New Weapons: Throwing Axes, Small Shotgun, Officer&#039;s Lash (Gold only), Kustom Handcannon, Infantry Rifle&lt;br /&gt;
* New Ammo: Cannonballs o&#039;Acid&lt;br /&gt;
* New Equipment: Levitator, Moonshine&lt;br /&gt;
* New Font by Bloax&lt;br /&gt;
* Update: Soldier salaries now rise substantially with rank&lt;br /&gt;
* Update: All Mutant Civilians now may carry arms&lt;br /&gt;
* Update: Interface Recolors&lt;br /&gt;
* Update: Significant Research/Pedia updates/streamlining/additions&lt;br /&gt;
* Update: Pain Immunity added where due (Baron of Hell!)&lt;br /&gt;
* Update: Radars a bit more fallible&lt;br /&gt;
* Update: Monster Hunts enriched&lt;br /&gt;
* Update: Merc fighters and security no longer available. Contact Mercenaries allows to kidnap low-level leaders now.&lt;br /&gt;
* Update: Catgirls/Stealthsuits&lt;br /&gt;
* Update: Rebalancing (HWP, armor, facilities, ship weapons...)&lt;br /&gt;
* New Hideouts more costly&lt;br /&gt;
* Tileset lighting fixes&lt;br /&gt;
* Bomb Launchers are now Missile-class&lt;br /&gt;
* Parrots got flapping wings by Ivan Dogovich / Yankes&lt;br /&gt;
* Attack Dogs can &#039;scan&#039; for enemies now&lt;br /&gt;
* Sentry Gun rework (for Waypoint use), idea by Ivan Dogovich&lt;br /&gt;
* New Xeno Armor gfx by Bloax&lt;br /&gt;
* Superhero Armor version for 0-G missions added&lt;br /&gt;
* Knives/Stars have a much harder time breaking walls&lt;br /&gt;
* Electro Whip renamed to Neural Whip, deals extra Stun &lt;br /&gt;
* Changed stat bonus behaviour on: Officer&#039;s Pistol (now based on Rank), Super-Magnum (Reactions), Master&#039;s Cane, Tome of Lightning (partially based on Rank)&lt;br /&gt;
* Radical weight increase of UAC &amp;amp; other primitive Plasma weapons&lt;br /&gt;
* Gauss ammo, Blaster Bombs, Cooker ammo can be manufactured&lt;br /&gt;
* Advanced ammo can be broken down to extract Hellerium&lt;br /&gt;
* Manufacturing &amp;amp; other minor fixes&lt;br /&gt;
* (Naughty Mod) Slave Outfit redesigned&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99E.3===&lt;br /&gt;
* Fix: Desert map crashes&lt;br /&gt;
* Fix: Cold Storage unwinnable map spawn&lt;br /&gt;
* Fix: Fuego &amp;amp; Fortuna maps&lt;br /&gt;
* Fix: Shambler loftemps&lt;br /&gt;
* New: +16 avatars!&lt;br /&gt;
* New Armor: Vampire&lt;br /&gt;
* New Weapons: Super Magnum, Loli Chainsaw, Ol&#039; Revolver (remake), Powerball Bat&lt;br /&gt;
* New Item: Healing Gel&lt;br /&gt;
* New Merchandise: ICBM&lt;br /&gt;
* Integrated Crowbar mod by Solarius Scorch&lt;br /&gt;
* Update: Condemnations (new and old)&lt;br /&gt;
* Update: scream variety (a&#039;la XCF)&lt;br /&gt;
* Updated Refinery Pogrom map&lt;br /&gt;
* Updates to Hideout tilesets, maps&lt;br /&gt;
* Update: buyables&lt;br /&gt;
* Increased Space Missions enemy count&lt;br /&gt;
* Large Barracks &amp;amp; Vaults built faster, less maintenance&lt;br /&gt;
* Cyclops gaze buff (Added TU and Energy damage)&lt;br /&gt;
* Red Scorpion dodge buff&lt;br /&gt;
* Beam Laser, Plasma Beam buffs&lt;br /&gt;
* Tanks more res. to fire&lt;br /&gt;
* Swimsuit has o2 bottle space&lt;br /&gt;
* Whips now train Reactions &amp;amp; Throwing, not Reactions &amp;amp; Melee&lt;br /&gt;
* Bows accuracy nerf&lt;br /&gt;
* Flintlocks acc/speed nerfs&lt;br /&gt;
* DB Shotgun nerf&lt;br /&gt;
* CAWS range buff&lt;br /&gt;
* Tommygun accuracies nerf&lt;br /&gt;
* All Rifles: Aimed Shots accuracy buffed; 15% Armor Penetration added&lt;br /&gt;
* Boarding/Shooty Guns damage lowered but has a +10% Bravery bonus&lt;br /&gt;
* Reaper Rifle now based on Bravery + Firing&lt;br /&gt;
* Mining Laser reworked&lt;br /&gt;
* Seduction: lower TU, higher Energy cost, flat accuracy bonus changed for Bravery-based&lt;br /&gt;
* Research &amp;amp; Manufacture updates&lt;br /&gt;
* Slavery updates (Yeomen &amp;amp; Farmhouses added, Drone Herders redesigned)&lt;br /&gt;
* Minor fixes/rebalances&lt;br /&gt;
* Text fixes/updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99E.2===&lt;br /&gt;
* Fixed craft manufacture crash&lt;br /&gt;
* Fixed Sleek Hull production &amp;amp; codex researches&lt;br /&gt;
* Fix for Naughty mod crash&lt;br /&gt;
* Fixed watery footsteps sounds on TFTD Port and Mansion maps&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* Updated Marker Missions flow&lt;br /&gt;
* New Mission: Organ Grinder&lt;br /&gt;
* New Enemy: Ghoul Scientist&lt;br /&gt;
* New Armor: Ganger&lt;br /&gt;
* Hideout hangar maps upades: enemy spawns in sewers, some blast doors&lt;br /&gt;
* Replaced some Cyclops spawns with Guardians&lt;br /&gt;
* Updated craft lists for special enviro missions&lt;br /&gt;
* Armor tweaks, especially Ragnarok&lt;br /&gt;
* Reapers of all kins a bit faster&lt;br /&gt;
* Major Tanks&#039; mobility buff&lt;br /&gt;
* Mutant Reaper has Health Regen now, and tweaked spit weapon (serious buff)&lt;br /&gt;
* Minor fixes/updates/rebalances&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99E.1===&lt;br /&gt;
* Fix: Small Revolver research crash&lt;br /&gt;
* Fix: Scorpion map&lt;br /&gt;
* New Missions: Orbital x4 (+ all basics for 0-G space missions)&lt;br /&gt;
* New Enemy: Guild Spaceman&lt;br /&gt;
* New mapblocks and tiles for deserts (by Solarius Scorch); Pink Ship map update&lt;br /&gt;
* New Outfit: Camo Paint&lt;br /&gt;
* New Items: Manacles, Fairy Dragon&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* Updated Cydonia mission (Governor&#039;s Aura of Fear added, more enemies on landing)&lt;br /&gt;
* Slavery time cost doubled&lt;br /&gt;
* Pachyderm &amp;amp; Deliverator maps rebuilt for Space; Pachyderm cost hike&lt;br /&gt;
* Bonaventura projects overhaul (one of 4 variants available, depending on the codex chosen).&lt;br /&gt;
* General Craft rebalancing&lt;br /&gt;
* Tank &amp;amp; Car corpses now buyable&lt;br /&gt;
* Nurse Condemnation fix&lt;br /&gt;
* Naughty mod updates&lt;br /&gt;
* Research updates&lt;br /&gt;
* Text &amp;amp; Pedia updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99E===&lt;br /&gt;
* Fix: giant spider crash&lt;br /&gt;
* Fix: alt armor: Smoke&lt;br /&gt;
* Fixed Pink Ship deployments&lt;br /&gt;
* Update: Camo/Anti-Camo overhaul, streamlining&lt;br /&gt;
* Update: Added visible/audible enemy craft weapon effects, and shot damage display (by  ohartenstein23)&lt;br /&gt;
* Update: biggest crafts have lower crew size by 2-4, except Leviathan which became slower instead&lt;br /&gt;
* Update: SENSE/Ultravision rebalance&lt;br /&gt;
* Update: Backpack TU costs a bit less punishing&lt;br /&gt;
* Update: Starting Throwing skill raised to 40-65&lt;br /&gt;
* New Features: Market of Wishing, Rise of the Living Dead&lt;br /&gt;
* New Mission: Save a Sister&lt;br /&gt;
* New Enemies: Drifter, Hoe, 2x Zombie&lt;br /&gt;
* New Craft: Red Scorpion&lt;br /&gt;
* New Armor: Barbarian (Shield)&lt;br /&gt;
* New Weapon: Wakizashi&lt;br /&gt;
* Explorers got some Thermovision&lt;br /&gt;
* Thunderhorse and Leviathan weapon loadouts reduced&lt;br /&gt;
* Decreased v.pwr on parrots, dogs&lt;br /&gt;
* Parrot NV reduced to 4&lt;br /&gt;
* Rags give 1 camo now&lt;br /&gt;
* Scale Mail vs. Warrior resistances rebalanced&lt;br /&gt;
* Plate Mail/Shield -5 TU, -10 Reactions&lt;br /&gt;
* Ghost Dagger slightly stronger, but attacks STUN resistance (useless against machines)&lt;br /&gt;
* Dart Pistol overhaul (retool for an early medic&#039;s weapon)&lt;br /&gt;
* Flechette Gun nerf&lt;br /&gt;
* Rail Driver overhaul&lt;br /&gt;
* Bombs/molotovs etc. max range -2&lt;br /&gt;
* Grenades 25% less accurate&lt;br /&gt;
* Mutant meat rebalance&lt;br /&gt;
* Mushroom beer cheaper to manufacture, but harder to use&lt;br /&gt;
* Shipwrecked Gals&lt;br /&gt;
* Hiring workers from captures produces 2 Databases each (sharing knowledge!)&lt;br /&gt;
* Minor content additions&lt;br /&gt;
* Minor tweaks &amp;amp; fixes&lt;br /&gt;
* Txt fixes &amp;amp; updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99D.1===&lt;br /&gt;
* Fix: Sea Adventure crash&lt;br /&gt;
* Fix: Surrender Mode (by Meridian)&lt;br /&gt;
* Slight Tribal outfit nerf&lt;br /&gt;
* Javelins accuracy nerf, range increase&lt;br /&gt;
* Cavern hunting, Hellerium Distilling rebalance&lt;br /&gt;
* More names&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99D===&lt;br /&gt;
* Fix: no more endless infiltrations&lt;br /&gt;
* Fix: no more running with Sentries&lt;br /&gt;
* Integrated &#039;Treasure Hunters&#039; mod by Clownagent&lt;br /&gt;
* New Features: Underwater environment, better lighting (by Yankes), Surrender Mode, Bug Hunt Mode and other improvements (by Meridian)&lt;br /&gt;
* New Missions: Sea Adventure, Help the Lokk&#039;Narrs&lt;br /&gt;
* New Enemies: Deep One Nomad, Chupacabra, Giant Spider, Sharkman, Mutant Fish, Ninja Gal&lt;br /&gt;
* New Craft: Purple Turtle&lt;br /&gt;
* New Craft Weapons: Reticulan Plasma Charger, Looted Sonic Oscillator, Airballs&lt;br /&gt;
* New Weapons: Ol&#039; Shotgun, Shotgun Fist, Bone Club, Aqua Weapons (x3)&lt;br /&gt;
* New Items: lots of treasure/gatherables&lt;br /&gt;
* New Map Blocks for Commercial &amp;amp; nodes for Polar maps by Solarius Scorch&lt;br /&gt;
* Update: camo overhaul/bugfix&lt;br /&gt;
* Update: Tougher enemy vessels fortified with Shields and/or Dodge&lt;br /&gt;
* Update/fix: maps/missions/tilesets: Black Forest, Watchtower, Monster Hunt, Imperial Probe Missions, Triton, Hell&#039;s Keep&lt;br /&gt;
* Update: Small Auxillia units no longer immune to bleeding&lt;br /&gt;
* Update: pilots gain experience faster&lt;br /&gt;
* Update: backpack behaviour change (fast to put in, slow to take out, not the other way around)&lt;br /&gt;
* Update: heavy explosives, magna-lites etc. less accurate to throw.&lt;br /&gt;
* Update: bleeding/stun indicators&lt;br /&gt;
* Update: much higher scoring for shooting down UFOs&lt;br /&gt;
* Airspeeder cheaper but has less fuel&lt;br /&gt;
* Jetbike has no shields any longer, is cheaper&lt;br /&gt;
* Hired Merc balancing &amp;amp; gfx change&lt;br /&gt;
* Tanks&#039; firepower slight buff&lt;br /&gt;
* Junkmaster no longer inflicts HP damage (stun instead), +5 -&amp;gt; +15 strength buff, more weight&lt;br /&gt;
* Annihilator now reduces voodoo strength sharply, but has strong anti-voodoo defences&lt;br /&gt;
* Ripper: added Snap&lt;br /&gt;
* Whip: more damage but also incr. enemy armor&lt;br /&gt;
* Bows extreme-range acc reduced, but hunting bow&#039;s short range acc increased slightly; bows no longer cause extra stun compared to melee &amp;amp; thrown equivalents&lt;br /&gt;
* Bows now have base damage but less stat-dependant damage&lt;br /&gt;
* Bows, thrown weapons, whips now use either Gaussian or TFTD damage (like melee weapons)&lt;br /&gt;
* X-bow behaviour change (to a dedicated AP weapon)&lt;br /&gt;
* Flintlock overhaul (more damage, pistol has melee attack, but heavier and worse vs. armor); also new sprites, credit to Tormodino&lt;br /&gt;
* Flintlock rifle clip 1 -&amp;gt; 2, weapon readjusted&lt;br /&gt;
* Holdout Pistol buffed&lt;br /&gt;
* Shotguns shoot a bit slower&lt;br /&gt;
* Bossar and a couple other weapons require some rare parts&lt;br /&gt;
* Smoke effect added for Toxigun, Pipes and some other powerful Chem attacks&lt;br /&gt;
* Damage buff on: AGL, Mortar, RPG, Baby Nuke, Rocket Launcher, Quad Rockets&lt;br /&gt;
* Changed damage loss formula per distance on the Blaster&lt;br /&gt;
* Wand of Rending: lower damage, but causes many Fatal Wounds&lt;br /&gt;
* Increase of weight: Dynamite, HE-pack, Firebomb&lt;br /&gt;
* Mushroom Beer now requires a rare item&lt;br /&gt;
* Avatar swap (Reyi &amp;lt;&amp;gt; Etoile)&lt;br /&gt;
* More pirate names&lt;br /&gt;
* Gfx updates (credit to Eddie)&lt;br /&gt;
* Research updates, streamlining&lt;br /&gt;
* Pedia &amp;amp; txt updates&lt;br /&gt;
* Minor fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99C.1===&lt;br /&gt;
* Exec update&lt;br /&gt;
* Minor and major fixes, including critical ones&lt;br /&gt;
* Png fix for Linux by H0lyD4wg&lt;br /&gt;
* New Facility: Armory Tower&lt;br /&gt;
* New Weapons: Tome of Lightning&lt;br /&gt;
* Stardom!&lt;br /&gt;
* Blaster Launcher rebalance&lt;br /&gt;
* Slight Ghost Dagger nerf&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99C===&lt;br /&gt;
* Fix: electro-stun weapons deal full proper damage now&lt;br /&gt;
* New facility: Sickbay&lt;br /&gt;
* New craft: Triton&lt;br /&gt;
* New weapons: Machinegun/Tripod [credits to Ivan Dogovich, Surrealistik], Messer, Silver Snake, Supressed Pistol, Light Sniper Rifle, Vibro-Ax [Credit to Robin, Solarius Scorch]&lt;br /&gt;
* Integrated &#039;Employment&#039; mod (idea by Meridian)&lt;br /&gt;
* Update: Heatvision employed by many enemies with enhanced sights, or natural ability; it allows them to partially or completely ignore smoke cover.&lt;br /&gt;
* Update: Likewise, Heatvision added to many friendly armors (check the Alliance Advisor!)&lt;br /&gt;
* Update: Likewise, psionic vision (ability to see through walls, up to a range), added for several enemies and outfits alike.&lt;br /&gt;
* Update: Plasma weapons, Arcane Weapons, Wand of Rending and demonic projectiles use Gaussian damage rolls (more consistent median damage).&lt;br /&gt;
* Update: Pilots can get experience from interceptions&lt;br /&gt;
* Update: Financial reform (check your Mint, Prospector)&lt;br /&gt;
* Added Gun Emporium: the place for any Role-Playing guns&lt;br /&gt;
* More loot possibilities on Smuggler ships&lt;br /&gt;
* Surgery Room now speeds up soldier&#039;s recovery (good effect), no longer houses any Runts. Only one allowed per Hideout now.&lt;br /&gt;
* Spa speeds up soldier&#039;s recovery now (minor effect). Only one allowed per Hideout now.&lt;br /&gt;
* Pimpcraft, Power Plant adjustments&lt;br /&gt;
* Parrots and dogs can no longer be zombified&lt;br /&gt;
* Slight Buffs: Magnum, Officer&#039;s Pistol, Satchel Charge, Autolaser, Light Cannon, Autocannon&lt;br /&gt;
* Slight Debuffs: Sniper Rifle, Gauss Rifle&lt;br /&gt;
* Slight Shotguns behaviour updates&lt;br /&gt;
* ES, Arena ammo minor price hikes&lt;br /&gt;
* Fire Extinguisher bit faster, doesn&#039;t damage Health&lt;br /&gt;
* Baby Nukes, Nuclear Materials manufacturable now&lt;br /&gt;
* minor map/tile fixes&lt;br /&gt;
* Academy Drone fixes&lt;br /&gt;
* Research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes&lt;br /&gt;
* Lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99B===&lt;br /&gt;
* Exec version upgrade, fixes (by Yankes &amp;amp; Meridian)&lt;br /&gt;
* Fix: Watchtower Mission spawns properly now&lt;br /&gt;
* Fixed Auxilia being money-generators&lt;br /&gt;
* Updated Alt-Corpse Mod (by Ivan Dogovich)&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* New Missions: Wampa Wovi, Late-game extra Supervisions&lt;br /&gt;
* New Enemy Vessel: Silver Towers&lt;br /&gt;
* New Craft: Airspeeder&lt;br /&gt;
* New Armors: Rogue, Chromeback&lt;br /&gt;
* New Weapons: Meridian&#039;s Special Autogun, Flechette Gun, Barbaric Sword&lt;br /&gt;
* New Items: Slave Robot, Painkillers, Oxygen Tank&lt;br /&gt;
* New Condemnations&lt;br /&gt;
* Update: Pilots added; craft innate Dodge rebalanced; enemy craft accuracies increased from 60 to 70% to compensate&lt;br /&gt;
* Update: Active Camouflage and &#039;true vision&#039; in various forms added. Replaced the ol&#039; Loftemps hack&lt;br /&gt;
* Update: Shotgun pellet behaviour changed (credit to ohartenstein23)&lt;br /&gt;
* Update: Secret Base assaults cleaner, harder &amp;amp; more profitable&lt;br /&gt;
* Update: Supply Ships blow up a bit faster&lt;br /&gt;
* Update: Plasma weapons cause a bit more armor damage&lt;br /&gt;
* Update: A little less Gauss weapons in loot, in favor of Flechette Guns &amp;amp; Lasguns&lt;br /&gt;
* Some loot added for Commercial maps&lt;br /&gt;
* Aggro sounds added for enemy VIPs&lt;br /&gt;
* Added auto-patrol for Pigeon&lt;br /&gt;
* Zeppelin can carry troops now, but is more expensive.&lt;br /&gt;
* Sparrow +20% accuracy&lt;br /&gt;
* Pirate Clothing: less equip space, less weight&lt;br /&gt;
* Sniper outfit +15 Reactions &amp;amp; -5 Melee; Assassin +5 Firing&lt;br /&gt;
* Plate mail has 2x3 backpack again, but lost 2 slots on the belt.&lt;br /&gt;
* Bio Suit got some laser res back&lt;br /&gt;
* Advanced armors bit more resistant to laser &amp;amp; plasma&lt;br /&gt;
* Ghost dagger -10 damage and costs more energy; ghost beam costs more too.&lt;br /&gt;
* Bows acc. -10% rebalance due to arcing shot hitscan fix&lt;br /&gt;
* damage type fix on the Electro-whip&lt;br /&gt;
* Luger scales better&lt;br /&gt;
* CAWS ammo easier to make now&lt;br /&gt;
* Gyro-Autogun Snap/Auto range 25-&amp;gt;22&lt;br /&gt;
* Unlimited-ammo lasers made bit heavier&lt;br /&gt;
* XG weapons received stat-based damage buffs&lt;br /&gt;
* Stun Grenade now drains enemy TU&#039;s in addition to dealing Stun damage&lt;br /&gt;
* Seduction accuracy buff (now V. Mastery * 0.02 + Bravery * 0.15)&lt;br /&gt;
* Aye-phone has a melee attack now&lt;br /&gt;
* Slight buff of Flag-type items&lt;br /&gt;
* Hellerium Distilling 20% faster&lt;br /&gt;
* Research fix: decoupling Laser Weapons advance from Linux/Shooty Gun advances&lt;br /&gt;
* Research fix: decoupling Basic Armor field from Scale Armor, and making Tac Armor easier accessible (from either Guerrilla or Basic Armor)&lt;br /&gt;
* Other research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes, updates&lt;br /&gt;
* Gfx updates (thx to Ivan for Human Mage!)&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99A.1===&lt;br /&gt;
* fix: Pogrom deploy/crash bug&lt;br /&gt;
* fix: Megascorpion sting issues&lt;br /&gt;
* fix: Hammermite research bug&lt;br /&gt;
* New: SOLDIER DIARIES added!&lt;br /&gt;
* New Mission: Gifts of Love&lt;br /&gt;
* New Craft: Aircar&lt;br /&gt;
* New Armors: Chainmail, Barbarian, Fairy&lt;br /&gt;
* New Weapons: Flintlock Rifle, UAC Rifle, Heat Ray, Wand of Peace, SBCS, Herder&#039;s Staff, Impaler, SoIC, Spikey SMG&lt;br /&gt;
* New Items: Flame Arrows, Magna-Lite&lt;br /&gt;
* Update: Custom Soundtrack by Gifty added&lt;br /&gt;
* Update: higher score gains from Research (by a factor of approx. 2)&lt;br /&gt;
* Update: no highly-damaging enemy missions until Y1-April anymore&lt;br /&gt;
* Update: some of the staring missions die off eventually&lt;br /&gt;
* Update: backpack-&amp;gt;hand TU cost 10-&amp;gt;12&lt;br /&gt;
* Update: training caps on Dojos (66 for Throwing, Health, Strength; 85 for Firing, TUs; 100 for Melee, Stamina)&lt;br /&gt;
* Update: Tanks and some auxilia cost money/month&lt;br /&gt;
* Update: Slaves generate some cash monthly&lt;br /&gt;
* Update: Armor lighting levels (gals are invisible with &#039;flashlights&#039; toggled on, still give some light)&lt;br /&gt;
* Update: Knives of all stripes (and cat paws) more Reactions-dependant&lt;br /&gt;
* Enemy Psi attacks cost them Morale, Energy &amp;amp; Stun.&lt;br /&gt;
* Enemy Sectopods and all Battlecannon Tanks have a better long-range accuracy. Celatids the opposite.&lt;br /&gt;
* Waspite fixes&lt;br /&gt;
* Updated Watchtower mission &amp;amp; Church Raid map&lt;br /&gt;
* Guild Freighters carry bigger quantities of stuff&lt;br /&gt;
* Ramjet Cannon +15% acc; Plasma Beam damage reduced 120 -&amp;gt; 100&lt;br /&gt;
* Alliance advisor has a Mind Probe now&lt;br /&gt;
* Early armor rebalancing (higher specialization), incl. slight Tac armors buff&lt;br /&gt;
* Plate Mail: reduced carrying space by 5 slots, weight increased by 4&lt;br /&gt;
* Junkmaster: added feel no pain attribute, weight increased by 5&lt;br /&gt;
* Bio Suit: resistances reduced a bit, also requires v. high Bravery to wear effectively, and has 50 Wt now.&lt;br /&gt;
* Ragnarok outfit: rqrs. higher VooDoo not to drain your health; max. health regen reduced.&lt;br /&gt;
* Spear fix&lt;br /&gt;
* Stun Baton, Cattle Prod and Zapper now go against Plasma resistance.&lt;br /&gt;
* Longbow acc. reduced; Bow, Longbow and Future Bow acc. range reduced by 2-4; long range acc. penalty normalized for all bows at 150%&lt;br /&gt;
* Imperial Plasma weapons: all have Snap Range extended to 18 &amp;amp; Auto to 14, but Aimed range decreased to 25-30&lt;br /&gt;
* Heavy Slugthrower damage upped 70-&amp;gt;82&lt;br /&gt;
* Flechette Multicannon damages armor now, fixed armor penetration&lt;br /&gt;
* Big Ben SMG has a melee attack now&lt;br /&gt;
* Shoulder Launcher trains Firing now&lt;br /&gt;
* Fireball Launcher has reduced Firing training&lt;br /&gt;
* LR Flamethrower trains Firing not Throwing now&lt;br /&gt;
* Willie Pete&#039;s power reduced from 60 to 50&lt;br /&gt;
* All Flag-type items work on Stun, not Special damage now (resistances make more sense). Pirate flag has a melee attack now.&lt;br /&gt;
* All wands etc. have some damage bonus based on Skill now&lt;br /&gt;
* Combat Drugs have a stronger effect but cause side effects now&lt;br /&gt;
* Beer no longer replenishes Stun; Canteen no longer replenishes Energy&lt;br /&gt;
* Cigs and Crack do less Health dmg&lt;br /&gt;
* Mutant Meat buffed&lt;br /&gt;
* Bad Touch overhauled, now it&#039;s a 1-tile &#039;ranged&#039; attack, doesn&#039;t ignore armor but does much more damage to armor.&lt;br /&gt;
* Seduction now works as a VooDoo-type weapon, power slightly reduced, morale cost increased&lt;br /&gt;
* starting base update&lt;br /&gt;
* more lore&lt;br /&gt;
* gfx updates &amp;amp; fixes (thx to Ivan Dogovich)&lt;br /&gt;
* manufacture updates&lt;br /&gt;
* research updates &amp;amp; fixes&lt;br /&gt;
* lang &amp;amp; Pedia fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99===&lt;br /&gt;
* Exec update by Meridian (new features, bugfixes)&lt;br /&gt;
* Fix: Ratmen Villages&lt;br /&gt;
* Fix: Interception window&lt;br /&gt;
* Fix: 2x2 hideout vents maps&lt;br /&gt;
* Fix: Tank ammo production taking wrong amount of workspace&lt;br /&gt;
* Fix: Mercs, Academy and Star Gods research reports pop-up&lt;br /&gt;
* Fix: Fire extinguishers put out enviro fires&lt;br /&gt;
* New Missions: Civilian Traffic, Megascorpion Hunt, Bring Down The Watchtower&lt;br /&gt;
* New Enemy Vessels: Civilian Crafts x9 (tilesets by Robin)&lt;br /&gt;
* New Enemies: Human Mage, Megascorpion&lt;br /&gt;
* New Avatars: 8 (to a total of 64)&lt;br /&gt;
* New Armors: Wench, Tribal&lt;br /&gt;
* New Weapons: Ramshackle Rifle, Boom Fruit, Master&#039;s Cane, Torch (credit to Yrizoud), Linux Mandrake, Linux Origami&lt;br /&gt;
* New Items: Canteen o&#039; Refreshment, Astrocaster&lt;br /&gt;
* Update: major Tech and Manufacture overhaul&lt;br /&gt;
* Update: Penalty for using a 2-h weapon single-handedly raised from 20% to 33%; default bonus for Kneeling set at 20%.&lt;br /&gt;
* Update: Kneeling acc. bonus removed from weapons that do not warrant it (thrown knives, bows, magic wands, molotovs, flamers, chainsaws etc.)&lt;br /&gt;
* Update: Pistols are more accurate but get only +10% acc bonus for kneeling&lt;br /&gt;
* Update: Pogroms no longer carry any despawn penalty until Contact Mutant Alliance is researched.&lt;br /&gt;
* Update: less item categories for better clarity&lt;br /&gt;
* Update: Paperdolls gfx (credit to Bloax for the new Maid paperdoll)&lt;br /&gt;
* Update: Czech translation&lt;br /&gt;
* Landing durations reduced for most ships&lt;br /&gt;
* Armored Beastmaster fix&lt;br /&gt;
* Starting base update&lt;br /&gt;
* Pigeon &amp;amp; Skyranger more expensive to buy; Zeppelin more expensive to make&lt;br /&gt;
* Starting armors rebalanced&lt;br /&gt;
* Updated spritesheets for Seductress, Amazon&lt;br /&gt;
* Spiked Mace a bit slower and heavier&lt;br /&gt;
* Smartpistol PS clip damage scales better with Reactions&lt;br /&gt;
* Linux SMG has a damage bonus based on Bravery now&lt;br /&gt;
* Assault Cannon gained melee attack option &amp;amp; reduced long range acc penalty&lt;br /&gt;
* Mortar wildly inaccurate if you&#039;re not kneeling&lt;br /&gt;
* Black Powder Bomb bit slower &amp;amp; bit less accurate&lt;br /&gt;
* Seduction trains Bravery not Psi now, formula updated (damage is easily calculable from accuracy now)&lt;br /&gt;
* Tower Shield -10 damage&lt;br /&gt;
* VooDoo Rod&#039;s range no longer limited; it suffers double Range penalties to attack strength though.&lt;br /&gt;
* Added Crypt of Rememberance&lt;br /&gt;
* Additional gfx&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* Pedia updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98F===&lt;br /&gt;
* Experimental FOV calc formula by Stian. Max View dist. was increased to 40 for testing purposes. No performance loss, that&#039;s for sure.&lt;br /&gt;
* Fix: live Rebels recovery&lt;br /&gt;
* Fix: tank ammo recovery (by new executable)&lt;br /&gt;
* Fix: wrong avatars for some armors&lt;br /&gt;
* Fix: language file issues&lt;br /&gt;
* Fix: terrain fixes by Civilian&lt;br /&gt;
* Fix: Siberia base missing maps&lt;br /&gt;
* Fix: some units unhittable by melee are no longer so. The fix sadly includes removing the &#039;Small Target&#039; feature from all pirate outfits (except Parrots).&lt;br /&gt;
* New Missions: Ratmen Rodeo, Scientific Experiments, Warehouse Wars, Temple Raid (experimental)&lt;br /&gt;
* New Terrain: Dust Desert (tileset by XOps)&lt;br /&gt;
* New Enemies/Neutrals: Ratman Brigand, Savvy Girl, Sharp Guy, Experiment Victim&lt;br /&gt;
* New Facility: Refinery&lt;br /&gt;
* New Weapon: NERF Laspistol&lt;br /&gt;
* Update: Starting base more primitive, Bonaventura requires research&lt;br /&gt;
* Update: All true laser weapons ignore 1/3rd of armor now, but are circa 20% less powerful. All armor resistances updated accordingly.&lt;br /&gt;
* Minor globe fixes&lt;br /&gt;
* More ratings&lt;br /&gt;
* Enemy missions start on average 2 months later, tougher factions are also generally introduced later&lt;br /&gt;
* Deployment updates (incl. less actual Star Gods on Star Gods missions)&lt;br /&gt;
* Updated enemy dog gfx (by Ivan Dogovich)&lt;br /&gt;
* New map for Fusion Reactor&lt;br /&gt;
* Craft inventory stash positions customized&lt;br /&gt;
* Tanks, Hovertanks, Parrots, Dogs: vision at day reduced to 30&lt;br /&gt;
* Updated Defender (-) and Juggernaut spritesheets&lt;br /&gt;
* Warrior armor got +10 Bravery and +5 Melee, but loses Stress Recovery bonus&lt;br /&gt;
* Pipe is slower now (8-&amp;gt;10 TUs)&lt;br /&gt;
* Cutlass &amp;amp; Rapier accuracies switched&lt;br /&gt;
* UAC Carbine has Aimed shot range capped to 30 now&lt;br /&gt;
* Cannonballs now explode (radius 1) to be more useful&lt;br /&gt;
* Fire Extinguisher has a secondary melee attack now&lt;br /&gt;
* Smoke Grenade debuff due to better sight ranges&lt;br /&gt;
* Clothing items weight updated&lt;br /&gt;
* Research &amp;amp; manufacture updates &amp;amp; fixes&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98E===&lt;br /&gt;
* Exec Update (2016-04-28); includes some bugfixes and new options&lt;br /&gt;
* Fix: Star Gods and Mercs have proper landing/crash-site custom deployments now&lt;br /&gt;
* Fix: Bomber&#039;s hull no longer has holes&lt;br /&gt;
* Fix: Public Enemy research crash (added Pedia entry on Light Crystal)&lt;br /&gt;
* Fix: Tank ammo issues&lt;br /&gt;
* Update: Added Czech language version by Bartojan&lt;br /&gt;
* Update: Cydonia Landing. ++Size, -Darkness; defenders changed to Mercs; must use space-capable armor; cannot use non-tank HWPs&lt;br /&gt;
* Update: (Almost) all melee weapons are more dependable, using 50-150% damage formula instead of 0-200%. Those that do not are &amp;quot;causing highly random damage&amp;quot;. N/A for natural weapons.&lt;br /&gt;
* New Craft: Airbus (thx to Robin)&lt;br /&gt;
* New HWP: Sentry Gun/Spike Launcher (thx to Bulletdesigner)&lt;br /&gt;
* New Armor: Space Suit (thx to Bloax), Scale Mail&lt;br /&gt;
* New Weapons: Stasis Grenade (thx to Civilian), Smartgun (thx to X-Ops)&lt;br /&gt;
* All ships manned by Mercs are more deadly in the air&lt;br /&gt;
* Revised negative points for all neutrals to make live capture more attractive vis-a-vis killing them&lt;br /&gt;
* Extra loot: Chryssalid butchery, Shrine Ship recovery&lt;br /&gt;
* All defensive facilities except Flak now equipped with radar (350 rng); SAM defences living space 10-&amp;gt;5&lt;br /&gt;
* Bonaventura&#039;s deploy modified to better accomodate HWPs (They now start at the back ramp)&lt;br /&gt;
* Skyranger and Pigeon use Chemicals as fuel; maintenance costs lowered&lt;br /&gt;
* Spike Rockets can be manufactured (again)&lt;br /&gt;
* Tanks can run out of secondary ammo now (it&#039;s replenished after a mission though)&lt;br /&gt;
* Smokey armors weight corrected (-5)&lt;br /&gt;
* Plate mail no longer requires Cyclops but takes very long to make and is heavier&lt;br /&gt;
* Cutlass and short sword better against armor (+30% -&amp;gt; +20%)&lt;br /&gt;
* Short Sword is buyable now; Cutlass and X-Bow require Tools &amp;amp; Blades&lt;br /&gt;
* LACC-WP damage nerfed&lt;br /&gt;
* Mortar&#039;s accuracy is based on Firing/2 + Bravery/2 now&lt;br /&gt;
* Flamers train Firing not Throwing now&lt;br /&gt;
* Rod of Bliss has proper energy and morale costs of usage&lt;br /&gt;
* category updates&lt;br /&gt;
* research updates&lt;br /&gt;
* lang fixes&lt;br /&gt;
* name updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D1===&lt;br /&gt;
* Corpse recovery &amp;amp; live capture fixes&lt;br /&gt;
* New Item: Rod of Bliss&lt;br /&gt;
* pedia/research updates&lt;br /&gt;
* lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D===&lt;br /&gt;
* Updated Executable&lt;br /&gt;
* Added Alt Corpses Mod (for real this time)&lt;br /&gt;
* Fix: pirate corpse recovery issues&lt;br /&gt;
* Fix: Mansion&#039;s improper behaviour&lt;br /&gt;
* Fix: Govt/Ret files manufacture crash&lt;br /&gt;
* Fix: Fuel Capsules&lt;br /&gt;
* Siberia mission now recurrent until documents researched&lt;br /&gt;
* Mansion terrain updated&lt;br /&gt;
* Freighters and Hoppers behave more realistically (land rarely); more loot added too&lt;br /&gt;
* Thief and Loader suits have expanded backpacks now&lt;br /&gt;
* Scout outfit adds +3 carry cap.&lt;br /&gt;
* Cooker loses power with range now; clip updated (bigger, new gfx)&lt;br /&gt;
* Battle Flag and Battle Pipes inflict some energy loss on targets (on top of their normal effect) and are more expensive to manufacture&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* More names&lt;br /&gt;
===X-PirateZ 0.98C===&lt;br /&gt;
* View range scaled back to 20 due to performance issues&lt;br /&gt;
* Item tags added&lt;br /&gt;
* Added Alt Corpses mod by Ivan Dogovich&lt;br /&gt;
* Fix: Slave transfers work, endless Crackdown loop disabled (thx to Meridian)&lt;br /&gt;
* Fix: Hellerium Extraction crash&lt;br /&gt;
* Fix: Plasma Subrifle clip manufacture crash&lt;br /&gt;
* Fix: some DOOM demons were susceptible to bleeding&lt;br /&gt;
* New month/mission rating system!&lt;br /&gt;
* New 4 forest mapblocks (Courtesy of Solarius Scorch)&lt;br /&gt;
* New Mission: Mansion Invasion&lt;br /&gt;
* New Enemies: Altar Boy, Shrine Maiden, Guild Team Leader, Osiron Yeoman (thx to Solar Scorch)&lt;br /&gt;
* New Armors: Maid Outfit, Thieving Gear (thx to Bloax), Scout&lt;br /&gt;
* New Weapons: EuroSyndicate Heavy Laser (by Grand Sir Thebus), Solmine Geo Charge (by Robin), Leather Whip&lt;br /&gt;
* New Items: Solmine Sake, Personal Computer (by Chiko), 4 types of Gems, Treasure Chest, Cash Bag, Uranium, Money Purse&lt;br /&gt;
* Update: Crackdowns (and other missions). Random number of missions per month; Automatic Crackdowns less frequent, especially on low difficulty levels&lt;br /&gt;
* Update: Shooting down Crackdowns, Reticulans and Imperial Probe missions does not generate Crackdowns; shooting down Mercenary Assigment missions always generates Crackdowns&lt;br /&gt;
* Update: Shooting down Raids has only a tiny chance of generating a Crackdown&lt;br /&gt;
* Update: Reticulans have Gas Grenades now, Sectogre &amp;amp; Siren got +25% Health buffs&lt;br /&gt;
* Update: Mutant Meat now an item&lt;br /&gt;
* Update: Hideout Shroud is an early tech now&lt;br /&gt;
* You can now pay the Mercs to kidnap faction commanders for you. For a price.&lt;br /&gt;
* Smugglers harder to catch on the ground&lt;br /&gt;
* Mechtoids have buffed melee and chem resistances now&lt;br /&gt;
* Gold Transport carries more gold now, Defender armor more rare but you can loot some Stormies&lt;br /&gt;
* Warrior/Guerrila/Sniper outfits rebalanced &amp;amp; buffed; durathread armor buffed&lt;br /&gt;
* Stun balancing for melee weapons&lt;br /&gt;
* Pickaxe debuff (it shouldn&#039;t be able to damage Alloy hulls and walls anymore unless your STR = 100+)&lt;br /&gt;
* Fuso Knives and Throwing Stars now have a quadratic damage formula. Damage is equal to old for 95 Throwing skill, lower than old on lower skill values.&lt;br /&gt;
* Melee/Throwing weapon balancing (affected Javelins(-), Spear(+-), Stone Axe(+-), Throwing Knives (+-))&lt;br /&gt;
* Bows &amp;amp; x-bows now use quivers, but cause more stun&lt;br /&gt;
* Future bow fixed&lt;br /&gt;
* Buckshot weapons fire a bit slower (+2%)&lt;br /&gt;
* Gauss clip sizes (except for Pistol) slightly reduced. Heavy Gauss is much heavier now.&lt;br /&gt;
* Autocannon tweaks&lt;br /&gt;
* Flechette Cannon ignores 50% armor now&lt;br /&gt;
* Heaviest antitank Piercing weapons (launchers, tank autocannon) ignore 30% of armor now&lt;br /&gt;
* BFG deals plasma damage now&lt;br /&gt;
* Blaster Bomb damage scaled back to 160&lt;br /&gt;
* Seduction stuns now&lt;br /&gt;
* Grog not consummable anymore&lt;br /&gt;
* Pimping made less easier&lt;br /&gt;
* Fixed Parrot&#039;s tail (courtesy of Ivan Dogovich)&lt;br /&gt;
* Long autoshots fire much more smoothly (thanks to GarlandSP)&lt;br /&gt;
* Research tweaks&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
===X-PirateZ 0.98B===&lt;br /&gt;
* Integrated the &#039;Avatar Instead of Rank&#039; mod by Meridian (TURN IT OFF)&lt;br /&gt;
* Integrated the Parrot mod by Clownagent&lt;br /&gt;
* Fix: Thrown Rock crash&lt;br /&gt;
* Fix: Wand of Rending&lt;br /&gt;
* Fix: Possibly erroneous damage formula for melee weapons that don&#039;t get bonus damage from Stregth&lt;br /&gt;
* Fix: proper damage vs. items and terrain&lt;br /&gt;
* Experimental global vision setting (30)&lt;br /&gt;
* Update: Wounded gals regenerate Energy slower&lt;br /&gt;
* Update: Stun Recovery Mechanics. The higher health, the faster. Wounded units get constant Stun damage. Affects most humanoids.&lt;br /&gt;
* Update: Base stun damage from AP, Plasma &amp;amp; Acid down from +0..75% to +0..50%&lt;br /&gt;
* New Mission: Russian Files require an actual mission now&lt;br /&gt;
* New Enemy: Humanist Supersoldier&lt;br /&gt;
* New Facility: Extractor&lt;br /&gt;
* New Armors: Ragnarok, Rags, Junkmaster&lt;br /&gt;
* New Weapons: Shiv, i-Gun, Bullpup Carbine, Marsec Mega-Weapons (x3), extra XG Weapons (x3), Homing RPG&lt;br /&gt;
* New Avatars! (8, for a total of 56)&lt;br /&gt;
* Merged farm terrains into a single one&lt;br /&gt;
* Manual Deployment maps made for all craft to avoid trouble&lt;br /&gt;
* Initial Hand hire cost further raised to 25k&lt;br /&gt;
* Alliance advisor heals faster, has more supplies, uses Ident faster, Bravery 50-&amp;gt;90&lt;br /&gt;
* Updated Harbinger inventory picture (credit to Bloax)&lt;br /&gt;
* Slight Armors &amp;amp; Weapons updates&lt;br /&gt;
* All chainsaw-type weapons cost some Energy to use now&lt;br /&gt;
* Bow rebalancing: slight +Acc, more Energy to use.&lt;br /&gt;
* Throwing weapons rebalancing: slight increase of Energy cost, other minor changes&lt;br /&gt;
* Shotgun rebalancing: bit more range, damages tweaked&lt;br /&gt;
* Sniper rebalancing: higher TU costs&lt;br /&gt;
* Smoke grenades etc. -1 Radius&lt;br /&gt;
* WP incendiaries behaviour change, now they can damage items&lt;br /&gt;
* Rum, Grog and Combat Drugs are all consummable; fixed Mushroom and Apple behaviour&lt;br /&gt;
* All healing items heal 1 HP less, except Grog&lt;br /&gt;
* Tank manufacturing takes more workshop space&lt;br /&gt;
* Slave Emancipation&lt;br /&gt;
* Other Manufacture &amp;amp; Research updates&lt;br /&gt;
* New handobs (courtesy of Ivan Dogovich): Canister Launcher, Chaingun/Minigun, 1-Handed Chaingun, Assault Laser&lt;br /&gt;
* Other Gfx updates&lt;br /&gt;
* Moar lore&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98A===&lt;br /&gt;
* Hideout overhaul - 5 levels now. Weaker walls.&lt;br /&gt;
* New Contact: Ye Old Magic Shoppe&lt;br /&gt;
* New Armor: Novice Robe&lt;br /&gt;
* New weapons: Poison Gas Grenade, 3 Magic Wands, Vibro Sword&lt;br /&gt;
* Doom creature updates&lt;br /&gt;
* Hand recruitment cost increased to 20k (monthly salary stays at 5k)&lt;br /&gt;
* Nerfhammer: Hunting Bow +30% armor effectivness; Fuso Knives +30% armor eff, more TU to use, stack size 6-&amp;gt;5; Ninja Stars +15% armor eff., take more TUs to use; Longbow cost 40-&amp;gt;45 TUs&lt;br /&gt;
* Some heavy melee weapons now cause some armor damage (including Hammer, Power Mace, Claws)&lt;br /&gt;
* Piercing, Plasma, Acid munitions and all Concussive explosions cause thrice as much secondary Stun damage;&lt;br /&gt;
* All Acid weapons now cause extra armor damage (10% unless already higher); raw damage lowered accordingly;&lt;br /&gt;
* All Acid weapons now cause extra morale damage&lt;br /&gt;
* All Piercing &amp;amp; Plasma munitions of 60+ base power now cause extra armor damage (5%)&lt;br /&gt;
* Shotgun Slugs +dmg, Golden Shells +dmg -pellets&lt;br /&gt;
* Demonic weapons require Energy to use&lt;br /&gt;
* Added custom icons for Aux units&lt;br /&gt;
* Transfer durations updated for rare merchandise&lt;br /&gt;
* Research updates&lt;br /&gt;
* Text updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98===&lt;br /&gt;
* Updated to new executable (OXCE 2.9+ by Yankes and Meridian)&lt;br /&gt;
* Fix: Govt/Reticulan Files research crash&lt;br /&gt;
* New UI Feature: Armor preview icons&lt;br /&gt;
* New Terrain: War City&lt;br /&gt;
* New Armor: Swiftsuit&lt;br /&gt;
* New Weapon: UAC Carbine&lt;br /&gt;
* New Ammo: Superconductive Cannonball&lt;br /&gt;
* New Items: Fire Extinguisher, Pillow Book&lt;br /&gt;
* Added &amp;quot;Avatar Display&amp;quot; mod by Meridian (displays portraits in Battlescape)&lt;br /&gt;
* Update: Major gfx update. New pirate paperdolls (based on Bloax&#039;s design)&lt;br /&gt;
* Update: Smugglers&#039; flight patterns: harder to catch&lt;br /&gt;
* Update: Craft weapons screen fixed, displays all weapons correctly&lt;br /&gt;
* Update: Pachyderm and Mining Ship have a Heavy weapon instead of a Light one&lt;br /&gt;
* Update: Refreactor increases Stamina, Melee Dodge now&lt;br /&gt;
* Update: All Melee weapons which take 12 or less TUs to use train Reactions (while still training Melee as well)&lt;br /&gt;
* Update: Melee Attacks: Hammer -2 TUs; Stun Baton -1 TU, damage is now 20+Reactions*0.2.&lt;br /&gt;
* Update: Bows: slight accuracy debuff&lt;br /&gt;
* Update: Boarding gun &amp;amp; co.: Aimed Shot acc. -10%&lt;br /&gt;
* Update: WP incendiaries can cause Overkill now&lt;br /&gt;
* Alliance Advisor more resilient to Smoke (like all Hybrids)&lt;br /&gt;
* Jetbike acc bonus back to +10% (due to fixes)&lt;br /&gt;
* Added Battlesprites for Bikini &amp;amp; Swimsuit&lt;br /&gt;
* Noose is buffed&lt;br /&gt;
* Vodka is consummable &amp;amp; manufactureable now, doesn&#039;t use interface&lt;br /&gt;
* ship wall fixes by Hellrazor&lt;br /&gt;
* lang fixes&lt;br /&gt;
* other minor fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97D===&lt;br /&gt;
* Updated to new engine version by Meridian&lt;br /&gt;
* Fix: Conqueror manufacture crash&lt;br /&gt;
* Fix: Raider Gunship crash-landing-crash (thx to Meridian)&lt;br /&gt;
* Fix: Saviour Armor&lt;br /&gt;
* Fix: Hydra Laser (now fires 4-round bursts like it was supposed to)&lt;br /&gt;
* Fix: Skin/Hair colors for the last 8 avatars&lt;br /&gt;
* New Facilities: Summoning Circle, Luxury Spa, Luxury Barracks&lt;br /&gt;
* New Aux: Flash Banger&lt;br /&gt;
* New Weapon: Plasma Subrifle&lt;br /&gt;
* New Misc: Super Maids&lt;br /&gt;
* Update: Reworked City, Winter City and City Landing maps, added Expanded Urban mapblocks by Hellrazor &amp;amp; Luke83&lt;br /&gt;
* Update: Reworked Island, Port maps (added animated water by Hellrazor)&lt;br /&gt;
* Update: Indestructible Industrial terrain is now destructible&lt;br /&gt;
* Update: Lesser factions have a less dangerous loadout when assaulting Pirate Hideouts and flying assault-capable warships.&lt;br /&gt;
* Update: Ghouls have more Health but aren&#039;t immune to Fatal Wounds anymore.&lt;br /&gt;
* Update: (almost) every prisoner can be robbed of their possessions and ransomed for 1/2 price now, but less enemies can be enslaved&lt;br /&gt;
* Update: Hideouts ligting more intimate&lt;br /&gt;
* Update: Facilities: Access Lift has a ladder to the top level now; Prison capacity and cost both reduced by 1/4th; Fusion Reactor cost hiked&lt;br /&gt;
* Update: Refund costs added to facilities (dismantling gets you 50% * 70% money back)&lt;br /&gt;
* Update: superslaves inventory, stats&lt;br /&gt;
* Update: hired Mercenaries no longer have that OP stun attack&lt;br /&gt;
* Update: Avatar M1 Head gfx&lt;br /&gt;
* Update: Synmuscle Suit gfx replaced by a new one (design by Bloax)&lt;br /&gt;
* Update: Armors which are supposed to have smaller inventories now do. Artificially added weight removed from Gym Suit etc.&lt;br /&gt;
* Update: Immunity to bleeding removed from Bio-Suit&lt;br /&gt;
* Update: Overkill feature enabled for: all acid weapons, all HE 60+ dmg, Plasma 70+ dmg, Gauss, heaviest lasers; you might end up completely vaporizing an enemy!&lt;br /&gt;
* Update: Weapons train proper skills now &lt;br /&gt;
* Update: Some weapons (bows, rocket launchers, hmgs) cannot be fired if the other hand is occupied now&lt;br /&gt;
* Update: Sniper rifles are now very hard to use for poor marksmen&lt;br /&gt;
* Update: missiles partially ignore armor: DP: -20%; AT: -35%; Mines and Tank Shells also ignore 20% of armor&lt;br /&gt;
* Update: Some healing items are now supposed to be expended on use (Bandages, Beer, Crack, Smokes); experimental, will be fully implemented later&lt;br /&gt;
* Plasma Pistol easier to research &lt;br /&gt;
* Disc&#039;o&#039;Death harder to manufacture&lt;br /&gt;
* Baby Nuke +20 dmg; Battlecannon -10 dmg &lt;br /&gt;
* Hellblade can now shoot blastwaves, rebelanced&lt;br /&gt;
* Harbinger can be dissassembled now&lt;br /&gt;
* &amp;quot;Naughty&amp;quot; mod added. Use at your own risk ;)&lt;br /&gt;
* RMP &amp;amp; terrain fixes (thx to Hellrazor, Hobbes)&lt;br /&gt;
* Research fixes&lt;br /&gt;
* More lore&lt;br /&gt;
* lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97C===&lt;br /&gt;
* Fix: Apple crash (just in the mod, not irl)&lt;br /&gt;
* Fix: End month crashes&lt;br /&gt;
* Fix: Silacoid research crash&lt;br /&gt;
* Exec update: Custom OXCE fork by Meridian&lt;br /&gt;
* 16 New faces&lt;br /&gt;
* Stat updates: Throwing Skill cap reduced from 100 to 90, starting minimum raised from 20 to 30. Melee starting range changed from 50-90 to 30-100.&lt;br /&gt;
* New Global: Ability to stop the Pogroms&lt;br /&gt;
* New Shipping: Raider Fighter, Rebel Fighter&lt;br /&gt;
* New Facilities: Corridor, Fire Pit, Gas Chamber&lt;br /&gt;
* New Craft: Battle Tank, M-Wing&lt;br /&gt;
* New Armors: Saviour, Sniper, Brainer, Defender (damaged)&lt;br /&gt;
* New Weapons: Blackops Shotgun, Blackmarch Pistol, Ninja Stars&lt;br /&gt;
* New Items: Buddha-X Smokes, First Aid Kit (the old one renamed to Small Stimpack), Light Cannon (replaces Heavy Cannon)&lt;br /&gt;
* RMP updates for Pirate ships. Expect to be boarded now.&lt;br /&gt;
* Additional inventory &amp;amp; pedia gfx (thx to Bloax &amp;amp; Ivan Dogovich &amp;amp; Yrizoud)&lt;br /&gt;
* Updated enemy aggression, voodoo power&lt;br /&gt;
* HWD maint cost raised, radar prices changed&lt;br /&gt;
* Jetbike cost raised, acc bonus reduced to +5%, dodge to 75%&lt;br /&gt;
* Kraken and Hydra now have the proper amount of Shields&lt;br /&gt;
* Craft laser cannons&#039; range +5/10 km&lt;br /&gt;
* Slight armor stat tweaking (mostly plasma &amp;amp; fire res, manufacture); Bio Suit gets major stat debuffs due how indestructible it is&lt;br /&gt;
* Defender &amp;amp; Guardian armor now leave Defender (damaged) armor after the wearer is killed; it can be repaired back to Defender status&lt;br /&gt;
* Fuso knives &amp;amp; similar weapons accuracy formula changed&lt;br /&gt;
* Advanced Launcher aimed shot +10 acc&lt;br /&gt;
* Alcohol &amp;amp; drugs updates (added custom sounds, only healing items bring up the UI)&lt;br /&gt;
* Crack is buyable &amp;amp; useable now&lt;br /&gt;
* Research/Manufacture updates/fixes&lt;br /&gt;
* More vessel map fixes&lt;br /&gt;
* Language fixes&lt;br /&gt;
* Cleaned up useless items on crew equip&lt;br /&gt;
* gfx optimization&lt;br /&gt;
* Sound updates&lt;br /&gt;
* Map udpates (thx to Hobbes, Hellrazor, Solarius)&lt;br /&gt;
* Kneel button support added&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97B===&lt;br /&gt;
* Fix: Shotgun Rubber Shells crash&lt;br /&gt;
* Fix (again): Crashed plane map&lt;br /&gt;
* Fix: see-through walls&lt;br /&gt;
* Fix: Merc and Star Gods deployments on Crackdown ships&lt;br /&gt;
* Updates: Incendiary Weapons! More fire than ever!&lt;br /&gt;
* Update: Amount of Nuclear Fuel looted is halved now, re-sale value increased; more Plastasteel looted&lt;br /&gt;
* New Feature: Dynamic Global Activity - change what is happening on the planet through your policies!&lt;br /&gt;
* New Enemies: Guild Security (sic), Silacoid (sic), Raider Firebat, Human Commando, Guard Dog, Mercenary Shock Trooper&lt;br /&gt;
* New (Potential) Enemies: Mutant Rebels (same sprites as mutant civilians), Govt Siren&lt;br /&gt;
* New Shipping: Raider Gunship, Rebel Freighter, Hotrod, Govt Fusion Cruiser&lt;br /&gt;
* New Craft Weapon: Meteor Missiles&lt;br /&gt;
* New Weapons: Ol&#039; Carbine, Firebomb, Nova Fusion Rifle, Omega Rifle, Plasma Scorcher, Stun Baton&lt;br /&gt;
* Cyclops&#039; Gaze more accurate (as befits a gaze weapon)&lt;br /&gt;
* Interrogation costs lowered&lt;br /&gt;
* Long-range radar has its range reduced, but has 100% detect chance and can be used to shoot at landing craft&lt;br /&gt;
* Surgery Room &amp;amp; Mint are more expensive&lt;br /&gt;
* Nightmare +50 HP, Sabre +10 Shields, Dragon -250 Speed&lt;br /&gt;
* Plate Mail -5 Throwing&lt;br /&gt;
* Short Sword +5% Acc&lt;br /&gt;
* Chainsaws &amp;amp; co.: faster attacks&lt;br /&gt;
* Miniguns damage armor now&lt;br /&gt;
* Nuclear Lasers no longer require Elerium to manufacture&lt;br /&gt;
* TK Projector overhauled, should be more useful&lt;br /&gt;
* gfx updates&lt;br /&gt;
* sound updates&lt;br /&gt;
* research fixes &amp;amp; updates&lt;br /&gt;
* lore updates, renaming of &#039;booty&#039;&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97A===&lt;br /&gt;
* Fix: negative score from ignored Distress-type Pogroms&lt;br /&gt;
* Fix: corpses/live capture bugs&lt;br /&gt;
* Fix: difficult landing sites are back&lt;br /&gt;
* Fix: Crashed Planes no longer made of explodium&lt;br /&gt;
* New Craft: Shark Jetbike&lt;br /&gt;
* Update: Raider ship map, alternate maps added&lt;br /&gt;
* Update: Enemy Bravery normalized (many enemies -10)&lt;br /&gt;
* Update: Deep Ones tweaks&lt;br /&gt;
* Update: SAM Site &amp;amp; Flak Cannon now house 10 crew each&lt;br /&gt;
* Update: Crafts and Craft Equipment&lt;br /&gt;
* Update: All Melee weapons which were using Melee/4 + 75 as the skill now use Melee/3 + 65&lt;br /&gt;
* Update: Replaced Juggernaut Sprite with Arthanor&#039;s Alternate Juggernaut Sprite&lt;br /&gt;
* Updated Rope, Bayonets, Bag Pipes&lt;br /&gt;
* Updated basic SMG and Mini-Cougar to fire 4 bursts/round&lt;br /&gt;
* Updated incendiary ammo for GL and Blizzard&lt;br /&gt;
* Military Shotgun +3 Wt&lt;br /&gt;
* research fixes&lt;br /&gt;
* craft fixes&lt;br /&gt;
* sound fixes &amp;amp; updates&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97===&lt;br /&gt;
* Updated to OXCE 2.5B / September OXC Nightly&lt;br /&gt;
* Fix: Star God Novice crash&lt;br /&gt;
* Fix: Tank/Battlecannon crash&lt;br /&gt;
* Fix: Lab r-click problem&lt;br /&gt;
* Fix: Enemy Hideout generation crash&lt;br /&gt;
* Fix: Raider ship tileset&lt;br /&gt;
* Fix: SMG/Inc crash&lt;br /&gt;
* Fix: Thrusters and Targeters now work as intended&lt;br /&gt;
* Fix: Bayonets now use stats&lt;br /&gt;
* Fix: Radius of Battle Flag-type items&lt;br /&gt;
* Fixed: Landings (or re-broken, as you will), Commercial map spawns &amp;amp; map bugs&lt;br /&gt;
* Update: Starting Base. Ventura gets second Spike Launcher, Vaults replaced by Armored Vaults.&lt;br /&gt;
* Update: Maps. Added variant maps to Runabout and Cutter&lt;br /&gt;
* Update: Missions. More shipping, especially early on, a bit less retals later on.&lt;br /&gt;
* Update: Black Market. More trashy weapons now buyable, some lore and research added&lt;br /&gt;
* Update: Armors (Pirate Clothing +1 Wt, Night Ops gets heavier Reactions penalty but boosts Firing by +5)&lt;br /&gt;
* Update: Melee Balancing (mostly for Bladed weapons: dmg+, but worse against armor), SMG re-balancing, Drawn/thrown weapons balancing&lt;br /&gt;
* Update: Sounds (walking sounds, some interception sounds, Celatid death sound - taken from Daedalus HQ sound pack)&lt;br /&gt;
* Update: Fire immunity removed from all units, replaced with high resistance&lt;br /&gt;
* New Feature: Gun Butt attacks (Musket, DB Shotgun, Heavy Shotgun, Combat Shotgun, Tommyguns, Assault Rifle, Battle Rifle, Smartrifle, XG-Assault, Hunting/Scoper/Reaper Rifles, Hunting Laser, Autoguns, Machinegun, Spitfire, LACC)&lt;br /&gt;
* New Terrains: Neo-Jungle, Forest of Steel, Pink Sands, Evil Jungle&lt;br /&gt;
* New Enemies: Ratman Mob Lieutnant, Church Matron, Church Maiden, Church Priest&lt;br /&gt;
* New Facility: Armored Vaults&lt;br /&gt;
* New Craft: Swordfish&lt;br /&gt;
* New Weapons: Spiked Mace, Hunting Bow, Linux SMG, Javelins, Scoped Carbine&lt;br /&gt;
* New Ammo: Explosive Cannonball&lt;br /&gt;
* New Lore&lt;br /&gt;
* Starting base updated&lt;br /&gt;
* Fixes for Escort, Sentry maps&lt;br /&gt;
* Kraken has 8 crew spaces now, and +250 Speed&lt;br /&gt;
* Skyranger is cheaper &amp;amp; back to original deployment size&lt;br /&gt;
* Charger Laser has triple the range and +10% accuracy, but a bit smaller capacity&lt;br /&gt;
* 25mm Cannon has a bigger magazine &amp;amp; double reload speed&lt;br /&gt;
* Cattle Prod easier to use for low-melee gals, but overall acc reduced&lt;br /&gt;
* Hammer &amp;amp; Pickaxe take more TUs to use&lt;br /&gt;
* Power Mace takes more TUs, but has an alternate Stun option&lt;br /&gt;
* Fuso Knives have a Snap Shot now (worse than Aimed)&lt;br /&gt;
* Slight gun rebalancing, Combat Shotgun buff&lt;br /&gt;
* Incendiary Rocket &amp;amp; FAE grenade buffs&lt;br /&gt;
* Acid Flask, Tear Gas buffed&lt;br /&gt;
* Seduction now causes armor damage instead of stun&lt;br /&gt;
* Battle Flag now gives TU boost on top of its Morale effect&lt;br /&gt;
* Craft manufacture time upped&lt;br /&gt;
* Research fixes&lt;br /&gt;
* Interceptor gfx fix&lt;br /&gt;
* Inventory costs fix&lt;br /&gt;
* Text fixes&lt;br /&gt;
* gfx updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.96===&lt;br /&gt;
* Fix: Spectre-related crashes&lt;br /&gt;
* Fix: Bomb Launcher research/manufacture&lt;br /&gt;
* Fix: UAC Plasmagun &amp;amp; BFG batteries repair&lt;br /&gt;
* Fix: Bonus Psi defence from armor suits doesn&#039;t remove your normal Psi def anymore&lt;br /&gt;
* Fix: lowercased &#039;mods&#039; directory for linux users, deleted useless old exec to save space&lt;br /&gt;
* Update/Fix: terrains and maps (courtesy of Hobbes)&lt;br /&gt;
* Update: reskinned enemy ships&lt;br /&gt;
* Update: more loot from Engineers&lt;br /&gt;
* Update: Ratmen got haircuts, &lt;br /&gt;
* Update: Ghouls &amp;amp; Explorers no longer fire-immune&lt;br /&gt;
* Update: Military Supply &amp;amp; Smuggling missions more profitable&lt;br /&gt;
* Update: Pogroms (Merc and Star Gods appearances)&lt;br /&gt;
* Update: rebalanced Defensive Facilities&lt;br /&gt;
* Update: mechanical units have buffed Psi Def now&lt;br /&gt;
* Update: tanks take much longer to build&lt;br /&gt;
* Update: inventory grid slightly brighter&lt;br /&gt;
* Update: Armors: Runt &amp;amp; Pirate Outfits no longer buyable. Runt is in unlimited supply, Pirate has to be manufactured. Loader +10 carrying cap. Night Ops rebalanced.&lt;br /&gt;
* Update: Weapon stats: Kruger, HF Rifle/MAG, Mortar, Recoilles Rifle, all Rocket Launchers, S-heavy weapons, Miniguns, Lascannon, Stingy, Boom Gun, CoV&lt;br /&gt;
* Update: Pedia entries for weapon parts&lt;br /&gt;
* New Feature: Newspapers&lt;br /&gt;
* New Mission: Reticulan Outpost&lt;br /&gt;
* New Pogrom maps (courtesy of Hobbes): Refinery Complex, Island Community, Winter City, The Slum&lt;br /&gt;
* New battle maps (courtesy of Hobbes): Crashed Plane (Desert, Polar, Tundra), Swamp (Grassland, Savanna, Steppe, Taiga), Tundra (Forest, Forest Hills, Swamp)&lt;br /&gt;
* New Enemies: Star God Novice, Waspite&lt;br /&gt;
* New Facilities: SAM Site, Computer Core&lt;br /&gt;
* New Auxilia: Converted Cyclops&lt;br /&gt;
* New Armor: Bio Suit&lt;br /&gt;
* New Weapons: Master Plasma Pistol, Kustom Blunderbuss, Flechette Multicannon&lt;br /&gt;
* New lore &amp;amp; pinups&lt;br /&gt;
* gfx updates&lt;br /&gt;
* texts &amp;amp; listorders updates&lt;br /&gt;
* pedia &amp;amp; research fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95C===&lt;br /&gt;
*Fix: Research tree (those playing older versions... research a single leader and a single commander again...)&lt;br /&gt;
*Fix: Tankfixing: tank secondary weapons back to unlimited ammo&lt;br /&gt;
*Fix: Modified Rank pics now show on the base&lt;br /&gt;
*Fix: Yet Another Doom Fix (might work, might not)&lt;br /&gt;
*Update: Inventory screen recolor&lt;br /&gt;
*Update: VooDoo Skill cap decreased to 40, Witch, Ghost &amp;amp; Seductress outfits buffed accordingly&lt;br /&gt;
*Update: Star Gods inflict less damage, Cyclops inflict more but only 65% to Health&lt;br /&gt;
*Update: Mint requires separate research&lt;br /&gt;
*Update: Added Weight to Pedia weapon descriptions.&lt;br /&gt;
*Update: Metal Armor has slight Reactions penalty (shiny!). Plate mail got bigger Reactions and Throwing penalties but extra Strength.&lt;br /&gt;
*Update: Short Sword more geared for light melee fighters&lt;br /&gt;
*New Techs&lt;br /&gt;
*New Enemy: Reticulan Elder&lt;br /&gt;
*New Ammo: Handcannon Arcane Rounds&lt;br /&gt;
*Filled the missing Pedia entries for Dark Ones.&lt;br /&gt;
*Govt hacking has more topics now&lt;br /&gt;
*Weapon fine-tuning&lt;br /&gt;
*MCD fix: rockets&lt;br /&gt;
*Pedia updates&lt;br /&gt;
*Text fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95B===&lt;br /&gt;
*Fixed Plasma Pistol crash&lt;br /&gt;
*Fixed Hovertank crash&lt;br /&gt;
*Fixed craft radar ranges&lt;br /&gt;
*(Attempted) Dark Ones fix&lt;br /&gt;
*Update: max starting Melee reduced from 100 to 90, Bravery from 80 to 70, Health min, max and cap all increased by 10&lt;br /&gt;
*Update: Added (experimental) custom Ranks gfx&lt;br /&gt;
*Update: Almost all Tanks now require ammunition that needs to be manufactured. No more freebies! Also, manufacture requires 2 wrecks/tank now&lt;br /&gt;
*Update: Missile weapons require some parts taken from laser/gauss weapons to be manufactured&lt;br /&gt;
*Update: Deployments: Bandit faction Pogroms, Shrine Ship&lt;br /&gt;
*New Enemies: Highwayman, Church Exalt, Armored Car&lt;br /&gt;
*New Enemy Vessels: Battleship, Breaker, Sentry, Corvette&lt;br /&gt;
*New Vessel Weapon: Plasma Bomb Launcher&lt;br /&gt;
*New Weapons: Space Rangers&#039; set (Lawpistol, Jaeger Carbine, Shotgun), Ghost Dagger, Skorpion SMG&lt;br /&gt;
*New Ammo: RCF Carbine Clip/EP, Flintlock Gas-Balls&lt;br /&gt;
*New Equipment: Battle Flag, Battle Pipes&lt;br /&gt;
*Added new Crackdown variants (with Breaker &amp;amp; Corvette)&lt;br /&gt;
*Raider Ship recolor&lt;br /&gt;
*Ethereal&#039;s death beam&#039;s deadliness nerfed by 1/8th, Cyclops beam improved by 10%&lt;br /&gt;
*Mercenaries and Powered Armor have now some Melee Dodge&lt;br /&gt;
*Other unit tweaks: Ghouls (+voodoo pwr, +armor), Blood Dog (+front armor)&lt;br /&gt;
*Armor Updates: Ghost outfit, Seductress Outfit, Annihilator Armor&lt;br /&gt;
*Ammo Update: SMG/API changed to Incendiary; LACC/I changed to LACC/WP; AC/I changed to AC/Gas&lt;br /&gt;
*Weapon balancing: X-Bow, Commando Rifle, Smartpistol, Cutlass, Longsword, Poisoned Dagger, Tech Blade, Hammer, Plasma Shotgun, Precision Laser, Gauss Sniper, Smartrifle&lt;br /&gt;
*Minor fixes, tweaks and updates&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95A===&lt;br /&gt;
*Update: Combat Stress mechanics revised; you only lose Morale when above Bravery, you gain Morale when below. The same mechanic affects enemies, civvies &amp;amp; auxilia now as well.&lt;br /&gt;
*Update: VooDoo Rod is no longer a separate item; now appears only in conjunction with Witch Armor; VooDoo tech tree adjusted&lt;br /&gt;
*Update: Seductress&#039; attack now stuns but improves Morale. Adjusted outfit&#039;s bonuses.&lt;br /&gt;
*New Armor/Research: Ghost&lt;br /&gt;
*New Weapon/Research: Longbow&lt;br /&gt;
*Star Gods de-armored, they&#039;re invisible &amp;amp; bleed-immune instead; their weapon is much less powerful but ignores most armor &amp;amp; destroys morale&lt;br /&gt;
*Fun creatures removed from Cydonia base, now it&#039;s pure Star God bonanza&lt;br /&gt;
*Slightly decreased ransoms on some basic enemies&lt;br /&gt;
*Superhero Armor drains Energy&lt;br /&gt;
*Fistycuffs are more lethal&lt;br /&gt;
*Handle damage based on Bravery instead of Melee (potentially better damage), is less lethal and buffs victim&#039;s Morale.&lt;br /&gt;
*Stun Grenade more effective vs. unarmored enemies, worse vs. armored ones&lt;br /&gt;
*Research fixes&lt;br /&gt;
*Text fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95===&lt;br /&gt;
*Fix: Inventory costs bug&lt;br /&gt;
*Fix: Energy recovery bug. Energy recovery not dependant on starting TUs anymore, it depends on Health now. According armor rebalance&lt;br /&gt;
*Fix: Spectre has normal loftemps now, adjusted its resistances instead&lt;br /&gt;
*Update: Piles of junk added to starting base *more starting resources; 25 storage added to Lab to rebalance&lt;br /&gt;
*Update: redesign of the VooDoo tech tree (buildup for further expansion, easier to get the VooDoo School)&lt;br /&gt;
*Update: Retal mission has 6 ships instead of 8, but 5 ship types instead of 3.&lt;br /&gt;
*Update: most engine-less ships now carry small engines&lt;br /&gt;
*Update: Freighters carry more stuff&lt;br /&gt;
*Update: Fighters, Escorts, Gunships &amp;amp; Heavy Gunships 10-25% more hardcore&lt;br /&gt;
*Update: Adjusted damage resistances for a host of enemies, notably Blood Hounds, Guildmaster (immune to fire), Sectopod (more resistant to fire, explosives)&lt;br /&gt;
*Update: Sectopods are more resistant to fire &amp;amp; explosives&lt;br /&gt;
*Update: Tac Suit &amp;amp; Tac Armor integrated into a single variable armor, do not need to be researched/manufactured separately&lt;br /&gt;
*Update: Assault Railgun changed to XG Assault, new gfx and function, base for future XGauss line&lt;br /&gt;
*New Mechanics: Combat Stress. Pirates now steadily lose Morale during a mission.&lt;br /&gt;
*New Enemy: Ghoul&lt;br /&gt;
*New Enemy Vessel: Destroyer&lt;br /&gt;
*New facility/research: Study Room&lt;br /&gt;
*New armor/research: Bikini, Seductress&lt;br /&gt;
*New weapon/research: Hydra Laser, Blizzard Pocket MLRS, Acid Grenade&lt;br /&gt;
*New ammo/research: Mortar got 3 new ammo types, including a poison gas shell&lt;br /&gt;
*New ammo/research: UAC batteries and Reticulan Plasma Gun ammo are manufacturable now&lt;br /&gt;
*VooDoo School construction cost hiked&lt;br /&gt;
*Mint is cheaper to maintain, but you can&#039;t print from thin air anymore&lt;br /&gt;
*Gauss Cannon buff, custom sound&lt;br /&gt;
*Tanks harder to research&lt;br /&gt;
*Guerrilla armor has weight of -3 instead of 3 now, to emphasise its &#039;shootiness&#039; and &#039;practicality&#039;&lt;br /&gt;
*Shotgun scatter ammo buffed slightly&lt;br /&gt;
*Energy Blast added to Plasma Destroyer, Heavy Plasma Pistol&lt;br /&gt;
*Mortar accuracy buff, shells cheaper, Incendiary shells replaced with WP shells&lt;br /&gt;
*All Rocket Launcher-type weapons are a bit less accurate now&lt;br /&gt;
*Faster throw for Spikeball, Stick Grenade &amp;amp; Acid Flask&lt;br /&gt;
*Grog net profitability slashed by 1/4 th&lt;br /&gt;
*Research &amp;amp; spelling fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.94===&lt;br /&gt;
*Update: 32 Paperdoll Variants instead of 8&lt;br /&gt;
*Update: Inventory Screen, now with a Quick Draw slot&lt;br /&gt;
*Update: Much more varied Pogroms&lt;br /&gt;
*Update: Major armor rebalancing&lt;br /&gt;
*Fix: VooDoo School map&lt;br /&gt;
*Fix: Shrine Ship map&lt;br /&gt;
*Fix: Some Blueprints&lt;br /&gt;
*New Craft Weapon/Research: Bulldog 50mm Cannon&lt;br /&gt;
*New Armors/Research: Superhero, Swimsuit, Plate Mail (2 Variants)&lt;br /&gt;
*New Weapons/Research: Reaper Rifle, Bayoneted Musket, Short Sword, Super Shooty Gun, Long Range Flamer, Rope, Bardiche&lt;br /&gt;
*New Enemies: Humanist Instructor, Humanist Activist, Spectre Demon&lt;br /&gt;
*New Merchandise/Support Research: Wine, Govt Hacking&lt;br /&gt;
*Supply Ship now will self-destruct&lt;br /&gt;
*Mercenaries &amp;amp; Cyclops bit more resistant to Fire&lt;br /&gt;
*Reaper no longer immune to Smoke&lt;br /&gt;
*Mint takes longer to build&lt;br /&gt;
*Spy Zeppelin requires research now, Pigeon has more fuel and a better radar&lt;br /&gt;
*Skyranger and Pigeon are cheaper to maintain&lt;br /&gt;
*Hammermite accuracy reduced&lt;br /&gt;
*Hammermite &amp;amp; Lancer harder to research&lt;br /&gt;
*Prices decreased for some firearms, increased for flamethrowers&lt;br /&gt;
*Rapier is no longer buyable, requires research&lt;br /&gt;
*Hammer slight debuff&lt;br /&gt;
*Rebalanced Throwing-based weapons, slight Fuso Knives buff&lt;br /&gt;
*Sniper guns (and Officer&#039;s Pistol) have Firing Accuracy-based damage, but reduced Accuracy&lt;br /&gt;
*Superheavy Rifle slight debuff&lt;br /&gt;
*Flamethrowers have smaller clips, firing them costs more TUs&lt;br /&gt;
*Heavy Flamer much more expensive in manufacturing, clip size increased to 2x2 tiles&lt;br /&gt;
*Toxigun requires research to be used&lt;br /&gt;
*WP grenades &amp;amp; GL/I grenades more expensive&lt;br /&gt;
*Acid Flask Accuracy buff&lt;br /&gt;
*Beer no longer heals, but can be used to recover Stun &amp;amp; Energy 3 times per battle&lt;br /&gt;
*Apples can be eaten for Energy buff&lt;br /&gt;
*Data Disc Decryption moved to a separate workshop category&lt;br /&gt;
*Ore Smelting takes less time&lt;br /&gt;
*Interrogation fixes &amp;amp; updates&lt;br /&gt;
*Pedia fixes &amp;amp; updates&lt;br /&gt;
*Research fixes&lt;br /&gt;
*More names&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.93===&lt;br /&gt;
*Fix: Cooking By The Book/Dynamite research bug&lt;br /&gt;
*Fix: Air Sailor/Govt Pilot research bug&lt;br /&gt;
*Fix: Excavation Mission&lt;br /&gt;
*Update: Throwing skill decreased across the board for all units, weapons and armor adjusted&lt;br /&gt;
*Update: Inventory TU costs. Picking from ground &amp;amp; putting into backpack got major TU cost increases.&lt;br /&gt;
*Update: Many weapons have increased reload cost, mainly shotguns and heavy weapons.&lt;br /&gt;
*Update: Custom explosion sounds for special weapons (eg. flamethrowers)&lt;br /&gt;
*Update: Custom sound on unsuccessful VooDoo attack&lt;br /&gt;
*New Faction: Reticulans (6 units, 4 items, 3 ships, 1 mission)&lt;br /&gt;
*New Weapon/Research: Spiced Mine, Double-Barreled Shotgun, Mini-Cougar SMG, Tear Gas Can, Bayoneted Rifle&lt;br /&gt;
*New Armor/Research: Guardian&lt;br /&gt;
*Slave AI, Ship Engine and HWD research broken up into several progressive steps to make it more transparent and reduce the number of super-expensive research traps&lt;br /&gt;
*New Research: Elerium Explosives, allows to manufacture Elerium Grenades, some research preq swaps&lt;br /&gt;
*Deleted Grog Barrel research as superfluous&lt;br /&gt;
*Shrine Ship recolored&lt;br /&gt;
*Some changes to Green tier armors, Warrior armor is lighter&lt;br /&gt;
*Poisoned Dagger mechanics change&lt;br /&gt;
*Longsword Bigob updated&lt;br /&gt;
*Thrown knives +1 range&lt;br /&gt;
*Death Blossom updated, easier to research&lt;br /&gt;
*Spartan MG nerfed&lt;br /&gt;
*Rail Driver fires faster&lt;br /&gt;
*AGL TU costs decreased, Snap Accuracy improved&lt;br /&gt;
*Shoulder Launcher has fast reloads&lt;br /&gt;
*Proxy Grenade is lighter&lt;br /&gt;
*Starting grenades/explosives are cheaper&lt;br /&gt;
*Super Medikit requires just 1 Surgery Unit to manufacture but is more expensive&lt;br /&gt;
*Added 10 Plastasteel to the starting base&lt;br /&gt;
*Church high ranks are more powerful psionics&lt;br /&gt;
*Cyclops are armed with Cyclops Gaze now (a fixed weapon) &amp;amp; are immune to Bleeding&lt;br /&gt;
*Fixed weapon fixes&lt;br /&gt;
*Pedia &amp;amp; manufacture fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.92===&lt;br /&gt;
*(Attempted) Fix to enable diverse craft to perform attack runs on you Hideouts&lt;br /&gt;
*New Facilities/Research: Power Station, Industrial Printer, Fusion Reactor, Surgery Room&lt;br /&gt;
*New Armors/Research: Guerrila, Dragonfly&lt;br /&gt;
*New Weapons: TK Projector, Spartan MG, Recoilless Rifle, Pickaxe, Gyro-Stabilised Autogun, Heavy Slugthrower&lt;br /&gt;
*New Auxiliary unit: Alliance Advisor&lt;br /&gt;
*New Shipping: Light Gunboat, Military Transport&lt;br /&gt;
*New Enemy Faction: Spartans&lt;br /&gt;
*New Enemy Mission: Military Supply&lt;br /&gt;
*Development &amp;amp; Manufacture more dependent on facilities&lt;br /&gt;
*HWD &amp;amp; Library are cheaper&lt;br /&gt;
*Some armor suits have a decreased encumbrance&lt;br /&gt;
*Stun weapons minor updates &amp;amp; some tweaks to make them a bit more dependable&lt;br /&gt;
*Power Mace redesigned&lt;br /&gt;
*Smartpistol fires a bit faster&lt;br /&gt;
*SMG Clip/Incendiary changed to API, works a bit differently&lt;br /&gt;
*Canister Launcher update, new clip: Incendiary&lt;br /&gt;
*AP Rockets updated (50-150% damage on hit now)&lt;br /&gt;
*Napalm Bomblets for Quad Launcher are more vicious&lt;br /&gt;
*Data Discs now require Spring Cleaning, must be decrypted before researching&lt;br /&gt;
*Soldier names fix for new Nightly compatibility&lt;br /&gt;
*Gunship &amp;amp; Hv. Gunship map unit spawning fixes&lt;br /&gt;
*WP Grenades added to Pogrom missions, Terror &amp;amp; Shrine ships&lt;br /&gt;
*Merged Expanded Farm A &amp;amp; B&lt;br /&gt;
*Placed Apples&lt;br /&gt;
*Humanist Soldier gives Scrap Metal instead of Human Booty&lt;br /&gt;
*Enslaving a Humanist Stormtrooper gives you a better slave, and 2 Armor Parts + 1 Electronics instead of 3 Armor Parts&lt;br /&gt;
*Fixed handob for Mercenary Commando&lt;br /&gt;
*Updates of Range 1-3 weapons (now they use proper skills, whatever little difference does it make)&lt;br /&gt;
*All TU costs of 35% increased to 36% to avoid 2/3 shots inconsistency&lt;br /&gt;
*Some enemy Research fixes (experimental)&lt;br /&gt;
*Pedia updates, new articles &amp;amp; pictures&lt;br /&gt;
*Pulled Zharkov&#039;s BatGlad&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.91===&lt;br /&gt;
*Uses custom executable&lt;br /&gt;
*(Extended Feature) Melee attack and throws with two-handed objects suffer Accuracy penalty if the other hand isn&#039;t empty&lt;br /&gt;
*(Extended Feature) Reloading cost is increased by the TU cost of transferring an item to hand (so base 15 TU only if the item is in hand)&lt;br /&gt;
*(Extended Feature) Stunned units take enviro damage from blasts, smoke and fire&lt;br /&gt;
*Enemy craft have slower refire rates&lt;br /&gt;
*Enemy craft carry lootable weapons &amp;amp; ammo&lt;br /&gt;
*Major craft rebalance&lt;br /&gt;
*Crafts can carry up to 4 weapons now (most do). Not every weapon fits every slot, though.&lt;br /&gt;
*Craft weapons have been broken into three main types: 0: cannon, 1: heavy gun, 2: missile.&lt;br /&gt;
*Craft weapons have slower refire rates, damage rebalanced&lt;br /&gt;
*Extra info added to Pedia entries on crafts &amp;amp; craft weapons&lt;br /&gt;
*Some craft can dodge attacks&lt;br /&gt;
*Landing lights removed from craft not to interfere with the new system of night operations&lt;br /&gt;
*Spike Rockets and 105mm rockets +5 km range&lt;br /&gt;
*Charger laser -10% Acc&lt;br /&gt;
*New Craft/Research: Baracuda, Predator&lt;br /&gt;
*New Craft Weapons: Seagull Missiles, Gauss Cannon, Plasma Spitter&lt;br /&gt;
*New Craft Equipment/Research: Multi-vectored Thruster, Hyperwave Targeter, Craft Shield Generator.&lt;br /&gt;
*New Weapons/Research: Nuclear Demo Charge, Knockout Grenade, Clockwork Gun, Custom Shooty Gun&lt;br /&gt;
*New Armor/Research: Night-Ops, Amazon Outfit, Gym Suit, Nurse Outfit&lt;br /&gt;
*New Equipment/Research: First Aid Kit&lt;br /&gt;
*New Facilities/Research: Still, Gym, Mint&lt;br /&gt;
*New Research: Slaves&lt;br /&gt;
*Still required to manufacture alcohol at the base&lt;br /&gt;
*Pulled Zharkov&#039;s Mutant Cosplay Mod (Research: Porn, Superslave, Green Lighter)&lt;br /&gt;
*Dogs recover more Stun Damage per turn&lt;br /&gt;
*New, smaller clips for Boarding Gun &amp;amp; HMG&lt;br /&gt;
*Tac armors are a bit lighter&lt;br /&gt;
*Health stat buffs Stamina recovery when wearing light clothing&lt;br /&gt;
*Melee &amp;amp; Primitive weapons overhaul, welcome to a more complex system&lt;br /&gt;
*Incendiary weapons cause massive Morale damage (proportional to HP damage caused)&lt;br /&gt;
*Primitive weapons (melee, bows, etc.) now use up Stamina on all attacks&lt;br /&gt;
*Bows &amp;amp; Fuso Knives governed by Throwing skill for accuracy &amp;amp; damage&lt;br /&gt;
*Many weapons like Blowpipe or Molotovs etc. use Throwing skill instead of Firing for accuracy&lt;br /&gt;
*Throwing stuff uses up Stamina&lt;br /&gt;
*Using of VooDoo rod costs Stamina and causes Stun damage. VooDoo Rod has a hard-capped range (13).&lt;br /&gt;
*Demonic weapons cause some fun effects, are governed by VooDoo&lt;br /&gt;
*Sawed-Off has faster reloads&lt;br /&gt;
*LACC is more accurate&lt;br /&gt;
*EP munitions cause increased Stun effects&lt;br /&gt;
*Canister Gun and Acid Flask have less power but eat away armor even without a penetrating hit.&lt;br /&gt;
*Assault Cannon tweak to make it more attractive.&lt;br /&gt;
*WP Grenade no longer a proxy, causes a lot of damage now&lt;br /&gt;
*The IED replaced with a much more affordable good ol&#039; Landmine&lt;br /&gt;
*Proxy Grenade more powerful, requires research&lt;br /&gt;
*Baby Nuke &amp;amp; COV are much more spectacular with extra fire damage&lt;br /&gt;
*Stun Grenade has a larger blast radius.&lt;br /&gt;
*disposable-throwables TU cost increased&lt;br /&gt;
*Molotovs -10% Accuracy&lt;br /&gt;
*Panzerfaust &amp;amp; Satchel Charge bit cheaper&lt;br /&gt;
*Beverages can be used on oneself (healing another has a priority, so just face away).&lt;br /&gt;
*Apples&lt;br /&gt;
*Demonic Essence hit anim/sound fix&lt;br /&gt;
*Stun Grenade anim fix&lt;br /&gt;
*Flamethrowers projectile fix&lt;br /&gt;
*All demonic enemies are immune to Bleeding&lt;br /&gt;
*Added melee dodge to Pirate &amp;amp; enemy armors (usually replacing most or all Melee Res)&lt;br /&gt;
*Night Vision values depend on the type of armor/enemy now (most enemies can&#039;t see in the dark as well as UFO&#039;s aliens).&lt;br /&gt;
*Floorobs for swords&lt;br /&gt;
*Updated paperdoll gfx for Tac Suit&lt;br /&gt;
*Updated Hobbes&#039; Maps/Terrains to Map Pack v. 3.7&lt;br /&gt;
*Updated SOLBAN Urban Terrain mapblocks&lt;br /&gt;
*Added SOLFOREST maps by Solarius Scorch&lt;br /&gt;
*Attempted fix for those who use Psi Str increase (should not increase above 60 now).&lt;br /&gt;
*Replaced big font with Amiga one&lt;br /&gt;
*Added inventory/pedia pic for Guild Hostess, Guild Air Sailor, Fatman&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Versions 0.90 and earlier do not use OpenXcom Extended and referred to as &amp;quot;Piratez&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Change_Log_(Piratez)&amp;diff=84789</id>
		<title>Change Log (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Change_Log_(Piratez)&amp;diff=84789"/>
		<updated>2017-05-09T16:56:43Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: updated to 0.99G&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99E.3}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;br clear=&amp;quot;right&amp;quot;/&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G===&lt;br /&gt;
* Exec upgrade (OXCE+ 3.7 24-Apr-2017); includes CqC (Close Quarters Combat) changes, smoke vis. patches&lt;br /&gt;
* Fix: Syn repair bug&lt;br /&gt;
* Fix: Maps, routes &amp;amp; deploys: Warehouse Wars, X-Prison, Pachyderm, Drakkar, Escort, Kraken, others&lt;br /&gt;
* Fix: Few maps made larger to avoid crashes caused by 20x20 pirate ships&lt;br /&gt;
* Fix: Bong works now&lt;br /&gt;
* New: basic Bounty Hunting/Trophy system added. Contains 8 new missions and 1 reworked old mission (Crackhouse)&lt;br /&gt;
* New Enemies: Reaper Cavalry, Mutant Crab, Vampire Bat (credit for these 3 to Solar Scorch), Tomb Runner, Bandit Dude, Megapol (4 types)&lt;br /&gt;
* New Enemy Craft: Megapol craft (x5)&lt;br /&gt;
* New Enemy Missions: Ratmen Raid, Megapol Patrols (+8 Bounty Hunt missions, for a total of 14 new missions!)&lt;br /&gt;
* New Terrain: Native/road (credit to Solar Scorch)&lt;br /&gt;
* New Soldier Type: Veteran&lt;br /&gt;
* New Craft: Golden Hawk, White Worm (8/8 STC ships done)&lt;br /&gt;
* New Craft Weapon: 20mm (x1) Cannon&lt;br /&gt;
* New Armor: Doomguy (Slave)&lt;br /&gt;
* New Weapons: Barbaric Axe, Commando Pistol, Tech Cleaver, Police Revolver, Heavy Baton, Mini SMG, Police Shotgun, Mini Shotgun, OGRE Shotgun, Pitchfork, Bandit Knife, Ninja Stick&lt;br /&gt;
* New Ammo: LC-BS (Buckshot)&lt;br /&gt;
* New Equipment: Stimm, Barbed Stockings, Safety Goggles, Radiator Shirt, Persuadotron 2000, Police Shield&lt;br /&gt;
* Update: Randomized civilian crews&lt;br /&gt;
* Update: Enemy nerfs: Nomads&#039; armor weaker; less dangerous enemies on Sea Adventures&lt;br /&gt;
* Update: most Pinups available through interrogations&lt;br /&gt;
* Update: Pirate armors got proper loftemps. Underwater move sounds added.&lt;br /&gt;
* Update: Gfx for RPG, gas bomb&lt;br /&gt;
* Update: Adjusted score hits for landings and overflights. Neutral or friendly will generate none (invisible on graph!), highly threatening ones will generate more.&lt;br /&gt;
* Monthly bonus raised from 300 to 333&lt;br /&gt;
* Sectoweed added to Crackhouse and Ret deployments&lt;br /&gt;
* Spiders and Scorpions got tremorsense&lt;br /&gt;
* Chryssalids and Lobstermen got melee dodge&lt;br /&gt;
* Shadow ships got their HPs buffed; Scarab -5 Acc penalty because was too good&lt;br /&gt;
* Skyranger and Pigeon fuel capacity cut down to normal Chem-burning levels, prices and maint. reduced&lt;br /&gt;
* Ghost Armor and Dagger no longer available to Golden Codex&lt;br /&gt;
* Inventories updates for Grav Armor, Thief/Sea&lt;br /&gt;
* Hammer nerfed vs. moving targets but attacks faster&lt;br /&gt;
* Pickaxe the same, but now is faster to use.&lt;br /&gt;
* Reaper Rifle aimed range capped at 30&lt;br /&gt;
* Rail Driver slower &amp;amp; less accurate&lt;br /&gt;
* H. Slugthrower range nerf, weight increase&lt;br /&gt;
* Basic Cannonballs no longer explode, but have easier time defeating armor. Pyrotechnic cannonballs cause extra stun and TU damage.&lt;br /&gt;
* Shields use Melee/2 + Bravery/2 for skill&lt;br /&gt;
* Seduction TU cost doubled, damage output reduced&lt;br /&gt;
* Bandages, First Aid kit less cumbersome&lt;br /&gt;
* Assorted fixes/updates/rebalances/Pedia additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.5===&lt;br /&gt;
* New Enemy Missions: Secure Freight, Distress Call&lt;br /&gt;
* New Shipping: Heavy Freighter&lt;br /&gt;
* New Craft: Sapphire Jellyfish, Shadowbat, Devastator, Blowfish&lt;br /&gt;
* New Craft Equipment: STC Fusion Drive&lt;br /&gt;
* New Weapons: Rotogun, Rail Rifle (recycled), Shiny Niner&lt;br /&gt;
* New Gfx: 8 New Avatars&lt;br /&gt;
* Update: Reworked global mission structure (Ongoing campaigns: delete the whole &#039;possibleMissions:&#039; section in your save to avoid crashes)&lt;br /&gt;
* Update: V.Defense of all units is now influenced by current Morale; high Morale gives buff, low * penalty.&lt;br /&gt;
* Update: V.Defense for Ubers increased to Str+0.5 Skill; voodoo stats of some enemies, chiefly Star Gods, increased accordingly&lt;br /&gt;
* Update: added Descriptions to all marker missions&lt;br /&gt;
* Some people taken off slavery lists&lt;br /&gt;
* Silver Towers slight nerf&lt;br /&gt;
* Aircar, Airvan and Airbus no longer viable for Sea missions&lt;br /&gt;
* Airspeeder&#039;s crew buffed to 3&lt;br /&gt;
* Purple Turtle can take 3 STCs now, fuel &amp;amp; HP buffed&lt;br /&gt;
* Verdant Snake +5% Gun Acc.&lt;br /&gt;
* Ship map updates: Pachyderm, Drakkar&lt;br /&gt;
* M-Wing redesigned&lt;br /&gt;
* Fusion Balls are Missile-type now, range buff&lt;br /&gt;
* Tamed Boomosaurus got HP buff&lt;br /&gt;
* Cyclops Gaze deals higher Armor damage, Cyclops Convert fix&lt;br /&gt;
* Smokey Armors got buffed vs. Chem&lt;br /&gt;
* Nerfed Fatty&#039;s ROF and damage a bit, but increased Acc and faster to fire; Vulcan made bit slower&lt;br /&gt;
* Grog is consummable now&lt;br /&gt;
* Paperdoll updated: Tac Vest, Ghost&lt;br /&gt;
* Minor fixes/updates/rebalances&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.4===&lt;br /&gt;
* Executable update to 12 Mar 2017&lt;br /&gt;
* Fix: civilian ships crashes&lt;br /&gt;
* Fix: Electrics &amp;amp; Electronics research bug&lt;br /&gt;
* Fix: surplus/wrong natural weapons on many monsters&lt;br /&gt;
* Fix: Supply Ship map/spawn&lt;br /&gt;
* Fix: Some pirate aircraft maps. Roofs and ramps no longer count as EZ, engines no longer illuminate you where it&#039;d be silly.&lt;br /&gt;
* New Mission: EuroSyndicate Elimination&lt;br /&gt;
* New Weapons: ES SMG, ES Markslaser, Poison Gas Bomb, Barrel Bomb, Auto Rifle&lt;br /&gt;
* Update: Monthly Bonus reduced from $500 to $300 per point&lt;br /&gt;
* Update: Plunder enemy mission redesigned&lt;br /&gt;
* Update: Backpack -2 TUs item removal costs&lt;br /&gt;
* Update: Small Medipack, Space Medipack, First Aid Kit &amp;amp; Canteen now consummable, slight buffs to the 2 former.&lt;br /&gt;
* Celatids&#039; SENSE reduced to 20, accuracy by 20% and fire rate to 2/turn&lt;br /&gt;
* Updated some natural weapons on some monsters, Silacoids get a secondary melee Acid weapon.&lt;br /&gt;
* Some manufacturing-for-money abuse nerfs&lt;br /&gt;
* HWPs cleanup&lt;br /&gt;
* Vulcan and Tornado updated&lt;br /&gt;
* Rebalanced Blaster Launcher&lt;br /&gt;
* Bandages hold just 2 uses now&lt;br /&gt;
* Node fixes&lt;br /&gt;
* Spelling corrections (thx to Juff)&lt;br /&gt;
* Other fixes &amp;amp; balancing&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.3===&lt;br /&gt;
* Executable update to 6 Mar 2017&lt;br /&gt;
* Fix: faulty researches&lt;br /&gt;
* Fix: faulty ship maps&lt;br /&gt;
* Fix: shield recovery at base now should work properly&lt;br /&gt;
* Fix: Slave Soldiers no longer unable to learn VooDoo&lt;br /&gt;
* Fix: grenade unpriming&lt;br /&gt;
* New Missions: Church Boot Camp, Hideout of Dr. X&lt;br /&gt;
* New Enemy: Academy Student&lt;br /&gt;
* New Armor: Crusader (Slave)&lt;br /&gt;
* New Weapons: Fan, Heavy Particle Accelerator, Dragoon Rifle, Precision Pistol, Laslock Pistol&lt;br /&gt;
* New Equipment: Protective Gear&lt;br /&gt;
* Update: lowered initial funding, added monthly Infamy Bonus instead&lt;br /&gt;
* Update: randomized mission start timers&lt;br /&gt;
* Update: added interception pics to civvies, as well as some loot randomization&lt;br /&gt;
* Update: stun level greater than current HPx3 slowly drains HP (so better not leave heavily wounded in the smoke)&lt;br /&gt;
* Update: Large Vaults, Large Barracks, Armored Vaults * increased capacities&lt;br /&gt;
* Update: Actually working Tractor Beams (credit to Ohartenstein); they also are Heavy Weapons now&lt;br /&gt;
* Update: Slave Soldiers no longer liable for promotion, you have to pay them but they do not generate more officers.&lt;br /&gt;
* Update: One-handed accuracy penalty for 2-handed items upped to 50% (stays at 33% for melee weapons), with exceptions, tho.&lt;br /&gt;
* Update: bows do less reliable damage (but same max/specials)&lt;br /&gt;
* Update: Sniper rifes got 20% armor piercing&lt;br /&gt;
* Update: each use of an item capable of healing recovers 5 Morale on use&lt;br /&gt;
* Cold deals a bit more Stun (to avoid &#039;freeze&#039; situations), base damage of Heat and Cold lessened by 10%.&lt;br /&gt;
* Hideout&#039;s lighting level upped&lt;br /&gt;
* Bottle of Rum and Kustom Handcannon got melee attacks&lt;br /&gt;
* Better underwater dodge on basic outfits&lt;br /&gt;
* Improved camo on guerilla &amp;amp; sniper armor for better sniping&lt;br /&gt;
* Grav armor has better energy regen and enviro res, but deals 5 Stun/turn&lt;br /&gt;
* Some weapon balancing/reimagining (Electro-Claw, Power Mace, Handcannons, Silver Snake)&lt;br /&gt;
* Added more info/articles&lt;br /&gt;
* Lots of minor fixes/updates&lt;br /&gt;
* Naughty mod fixes/updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.1===&lt;br /&gt;
* Exec Upgraded (OXCE+ 3.6b 09-Feb-2017)&lt;br /&gt;
* Fix: Research &amp;amp; manuf. crashes, missing research&lt;br /&gt;
* Fix: Craft weapon modifiers vs. shields work now&lt;br /&gt;
* Fix: Zombie height/width issues&lt;br /&gt;
* Fix: no more enemies surrendering on mission abort on some maps&lt;br /&gt;
* Fix: long-range chainsaw shots&lt;br /&gt;
* Fix: vampiric weapons now work&lt;br /&gt;
* Fix: acid cannonball&lt;br /&gt;
* Fix: Cydonia Landing deployment&lt;br /&gt;
* New Enemy: Academy Nurse&lt;br /&gt;
* New Enemy Missions: Fugitive Search, Plunder&lt;br /&gt;
* New Soldier Type: Slaves can be recruited to fight! Feature several armors, including the old Superslave line.&lt;br /&gt;
* New Facility: Mess Hall&lt;br /&gt;
* New Crafts: Expedition, Ashen Scarab&lt;br /&gt;
* New Weapons: Incendiary Grenade, O&#039;Harty&#039;s Gun, Automatic Harpoon Gun, Riot Grenade&lt;br /&gt;
* New Ammo: Aqua clips for XG weapons&lt;br /&gt;
* Update: Helmetless Tac Armor Mod now features Guardian Armor as well&lt;br /&gt;
* Update: Using Gauss Weapons requires their unlock now&lt;br /&gt;
* Update: Pillow Book research moved to Naughty Mod&lt;br /&gt;
* Update: Facelift of 2 avatars, #5 Meg, #47 Teesha (F0 and F22)&lt;br /&gt;
* Downed USOs now yield lots of Aqua Plastic (Personal Armor Parts)&lt;br /&gt;
* Hot/Cold/Adic enviro effects start inflicting damage on turn 2 now, and background color informs of danger&lt;br /&gt;
* Updated underwater weapon/ammo usage and resistances&lt;br /&gt;
* Mansions are now timed&lt;br /&gt;
* New medal bar by Carfax&lt;br /&gt;
* Shock Immunity removed where due&lt;br /&gt;
* Shadow Orbs&lt;br /&gt;
* Spa healing buff&lt;br /&gt;
* Red Scorpion reworked&lt;br /&gt;
* Plate Mail lighter, Plate Mail /S heavier, shield stronger&lt;br /&gt;
* Adv. Power Amor buffed, also now allowed on Sea and Eva missions (like Mars)&lt;br /&gt;
* Xeno armor now sea-capable&lt;br /&gt;
* Blowpipe darts no longer damage armor, or are any good vs. terrain&lt;br /&gt;
* Research updates&lt;br /&gt;
* Minor fixes &amp;amp; tweaks&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F===&lt;br /&gt;
* Exec Update: OXCE+ 3.6 (29-01-2017) [better purge your old directory]&lt;br /&gt;
* Fix: Performance issues (sprite numbering problem)&lt;br /&gt;
* Fix: Weird retals by Zombies etc.&lt;br /&gt;
* Fix: Weird Pogroms caused by Sway Govt missions&lt;br /&gt;
* Fix: Dogfight icons for some weapons&lt;br /&gt;
* Fix: Cattle Prods etc. Plasma/Laser based stun affects large and robotic units now, same true for Electro Sword &amp;amp; Claws&lt;br /&gt;
* Fix: Powers of Seduction no longer require psi training&lt;br /&gt;
* Fix: Rebel Mutants can be caught, researches added&lt;br /&gt;
* Fix: map crashes. Various scripts/maps/nodes fixes&lt;br /&gt;
* Fix: move sound of the Space Pod&lt;br /&gt;
* New Mechanics: Some enemy and player ships have regenerating shields now; armor values lowered accordingly.&lt;br /&gt;
* New Mechanics: Vampiric weapons and armor! (scripts by Ohartenstein)&lt;br /&gt;
* New Mechanics: You get damage from extreme weather, armor resistances added accordingly&lt;br /&gt;
* New Mechanics: Stun Damage results in some Energy Damage&lt;br /&gt;
* New Missions: Crackhouse (maps by Solarius Scorch), Lost Spaceship, Blood Rituals&lt;br /&gt;
* New Maps: 4 Polar Mapblocks by Solarius Scorch; 3 interceptor maps, Jetbike map (credit to Bulletdesigner); Swordfish map (credit to Robin)&lt;br /&gt;
* New Soldier Type: Syn (credit to Bloax), with specific paperdoll in 14 variants and over 10 armors!&lt;br /&gt;
* New Enemies: B-Boy, Hovertank/Gauss Cannon, Werewolf, Nomad, Zombie Trooper&lt;br /&gt;
* New Crafts: Verdant Snake (Red &amp;amp; Gray only), Airvan&lt;br /&gt;
* New Craft Weapons: Medusa Missile, Tesla Cannon, Goblin Rokkitz&lt;br /&gt;
* New Craft Equipment: Heavy Shield Generator, Shield Capacitor, Tractor Beam, Hull Plating&lt;br /&gt;
* New Armors: Officer (Gold only), Castaway&lt;br /&gt;
* New Weapons: Throwing Axes, Small Shotgun, Officer&#039;s Lash (Gold only), Kustom Handcannon, Infantry Rifle&lt;br /&gt;
* New Ammo: Cannonballs o&#039;Acid&lt;br /&gt;
* New Equipment: Levitator, Moonshine&lt;br /&gt;
* New Font by Bloax&lt;br /&gt;
* Update: Soldier salaries now rise substantially with rank&lt;br /&gt;
* Update: All Mutant Civilians now may carry arms&lt;br /&gt;
* Update: Interface Recolors&lt;br /&gt;
* Update: Significant Research/Pedia updates/streamlining/additions&lt;br /&gt;
* Update: Pain Immunity added where due (Baron of Hell!)&lt;br /&gt;
* Update: Radars a bit more fallible&lt;br /&gt;
* Update: Monster Hunts enriched&lt;br /&gt;
* Update: Merc fighters and security no longer available. Contact Mercenaries allows to kidnap low-level leaders now.&lt;br /&gt;
* Update: Catgirls/Stealthsuits&lt;br /&gt;
* Update: Rebalancing (HWP, armor, facilities, ship weapons...)&lt;br /&gt;
* New Hideouts more costly&lt;br /&gt;
* Tileset lighting fixes&lt;br /&gt;
* Bomb Launchers are now Missile-class&lt;br /&gt;
* Parrots got flapping wings by Ivan Dogovich / Yankes&lt;br /&gt;
* Attack Dogs can &#039;scan&#039; for enemies now&lt;br /&gt;
* Sentry Gun rework (for Waypoint use), idea by Ivan Dogovich&lt;br /&gt;
* New Xeno Armor gfx by Bloax&lt;br /&gt;
* Superhero Armor version for 0-G missions added&lt;br /&gt;
* Knives/Stars have a much harder time breaking walls&lt;br /&gt;
* Electro Whip renamed to Neural Whip, deals extra Stun &lt;br /&gt;
* Changed stat bonus behaviour on: Officer&#039;s Pistol (now based on Rank), Super-Magnum (Reactions), Master&#039;s Cane, Tome of Lightning (partially based on Rank)&lt;br /&gt;
* Radical weight increase of UAC &amp;amp; other primitive Plasma weapons&lt;br /&gt;
* Gauss ammo, Blaster Bombs, Cooker ammo can be manufactured&lt;br /&gt;
* Advanced ammo can be broken down to extract Hellerium&lt;br /&gt;
* Manufacturing &amp;amp; other minor fixes&lt;br /&gt;
* (Naughty Mod) Slave Outfit redesigned&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99E.3===&lt;br /&gt;
* Fix: Desert map crashes&lt;br /&gt;
* Fix: Cold Storage unwinnable map spawn&lt;br /&gt;
* Fix: Fuego &amp;amp; Fortuna maps&lt;br /&gt;
* Fix: Shambler loftemps&lt;br /&gt;
* New: +16 avatars!&lt;br /&gt;
* New Armor: Vampire&lt;br /&gt;
* New Weapons: Super Magnum, Loli Chainsaw, Ol&#039; Revolver (remake), Powerball Bat&lt;br /&gt;
* New Item: Healing Gel&lt;br /&gt;
* New Merchandise: ICBM&lt;br /&gt;
* Integrated Crowbar mod by Solarius Scorch&lt;br /&gt;
* Update: Condemnations (new and old)&lt;br /&gt;
* Update: scream variety (a&#039;la XCF)&lt;br /&gt;
* Updated Refinery Pogrom map&lt;br /&gt;
* Updates to Hideout tilesets, maps&lt;br /&gt;
* Update: buyables&lt;br /&gt;
* Increased Space Missions enemy count&lt;br /&gt;
* Large Barracks &amp;amp; Vaults built faster, less maintenance&lt;br /&gt;
* Cyclops gaze buff (Added TU and Energy damage)&lt;br /&gt;
* Red Scorpion dodge buff&lt;br /&gt;
* Beam Laser, Plasma Beam buffs&lt;br /&gt;
* Tanks more res. to fire&lt;br /&gt;
* Swimsuit has o2 bottle space&lt;br /&gt;
* Whips now train Reactions &amp;amp; Throwing, not Reactions &amp;amp; Melee&lt;br /&gt;
* Bows accuracy nerf&lt;br /&gt;
* Flintlocks acc/speed nerfs&lt;br /&gt;
* DB Shotgun nerf&lt;br /&gt;
* CAWS range buff&lt;br /&gt;
* Tommygun accuracies nerf&lt;br /&gt;
* All Rifles: Aimed Shots accuracy buffed; 15% Armor Penetration added&lt;br /&gt;
* Boarding/Shooty Guns damage lowered but has a +10% Bravery bonus&lt;br /&gt;
* Reaper Rifle now based on Bravery + Firing&lt;br /&gt;
* Mining Laser reworked&lt;br /&gt;
* Seduction: lower TU, higher Energy cost, flat accuracy bonus changed for Bravery-based&lt;br /&gt;
* Research &amp;amp; Manufacture updates&lt;br /&gt;
* Slavery updates (Yeomen &amp;amp; Farmhouses added, Drone Herders redesigned)&lt;br /&gt;
* Minor fixes/rebalances&lt;br /&gt;
* Text fixes/updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99E.2===&lt;br /&gt;
* Fixed craft manufacture crash&lt;br /&gt;
* Fixed Sleek Hull production &amp;amp; codex researches&lt;br /&gt;
* Fix for Naughty mod crash&lt;br /&gt;
* Fixed watery footsteps sounds on TFTD Port and Mansion maps&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* Updated Marker Missions flow&lt;br /&gt;
* New Mission: Organ Grinder&lt;br /&gt;
* New Enemy: Ghoul Scientist&lt;br /&gt;
* New Armor: Ganger&lt;br /&gt;
* Hideout hangar maps upades: enemy spawns in sewers, some blast doors&lt;br /&gt;
* Replaced some Cyclops spawns with Guardians&lt;br /&gt;
* Updated craft lists for special enviro missions&lt;br /&gt;
* Armor tweaks, especially Ragnarok&lt;br /&gt;
* Reapers of all kins a bit faster&lt;br /&gt;
* Major Tanks&#039; mobility buff&lt;br /&gt;
* Mutant Reaper has Health Regen now, and tweaked spit weapon (serious buff)&lt;br /&gt;
* Minor fixes/updates/rebalances&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99E.1===&lt;br /&gt;
* Fix: Small Revolver research crash&lt;br /&gt;
* Fix: Scorpion map&lt;br /&gt;
* New Missions: Orbital x4 (+ all basics for 0-G space missions)&lt;br /&gt;
* New Enemy: Guild Spaceman&lt;br /&gt;
* New mapblocks and tiles for deserts (by Solarius Scorch); Pink Ship map update&lt;br /&gt;
* New Outfit: Camo Paint&lt;br /&gt;
* New Items: Manacles, Fairy Dragon&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* Updated Cydonia mission (Governor&#039;s Aura of Fear added, more enemies on landing)&lt;br /&gt;
* Slavery time cost doubled&lt;br /&gt;
* Pachyderm &amp;amp; Deliverator maps rebuilt for Space; Pachyderm cost hike&lt;br /&gt;
* Bonaventura projects overhaul (one of 4 variants available, depending on the codex chosen).&lt;br /&gt;
* General Craft rebalancing&lt;br /&gt;
* Tank &amp;amp; Car corpses now buyable&lt;br /&gt;
* Nurse Condemnation fix&lt;br /&gt;
* Naughty mod updates&lt;br /&gt;
* Research updates&lt;br /&gt;
* Text &amp;amp; Pedia updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99E===&lt;br /&gt;
* Fix: giant spider crash&lt;br /&gt;
* Fix: alt armor: Smoke&lt;br /&gt;
* Fixed Pink Ship deployments&lt;br /&gt;
* Update: Camo/Anti-Camo overhaul, streamlining&lt;br /&gt;
* Update: Added visible/audible enemy craft weapon effects, and shot damage display (by  ohartenstein23)&lt;br /&gt;
* Update: biggest crafts have lower crew size by 2-4, except Leviathan which became slower instead&lt;br /&gt;
* Update: SENSE/Ultravision rebalance&lt;br /&gt;
* Update: Backpack TU costs a bit less punishing&lt;br /&gt;
* Update: Starting Throwing skill raised to 40-65&lt;br /&gt;
* New Features: Market of Wishing, Rise of the Living Dead&lt;br /&gt;
* New Mission: Save a Sister&lt;br /&gt;
* New Enemies: Drifter, Hoe, 2x Zombie&lt;br /&gt;
* New Craft: Red Scorpion&lt;br /&gt;
* New Armor: Barbarian (Shield)&lt;br /&gt;
* New Weapon: Wakizashi&lt;br /&gt;
* Explorers got some Thermovision&lt;br /&gt;
* Thunderhorse and Leviathan weapon loadouts reduced&lt;br /&gt;
* Decreased v.pwr on parrots, dogs&lt;br /&gt;
* Parrot NV reduced to 4&lt;br /&gt;
* Rags give 1 camo now&lt;br /&gt;
* Scale Mail vs. Warrior resistances rebalanced&lt;br /&gt;
* Plate Mail/Shield -5 TU, -10 Reactions&lt;br /&gt;
* Ghost Dagger slightly stronger, but attacks STUN resistance (useless against machines)&lt;br /&gt;
* Dart Pistol overhaul (retool for an early medic&#039;s weapon)&lt;br /&gt;
* Flechette Gun nerf&lt;br /&gt;
* Rail Driver overhaul&lt;br /&gt;
* Bombs/molotovs etc. max range -2&lt;br /&gt;
* Grenades 25% less accurate&lt;br /&gt;
* Mutant meat rebalance&lt;br /&gt;
* Mushroom beer cheaper to manufacture, but harder to use&lt;br /&gt;
* Shipwrecked Gals&lt;br /&gt;
* Hiring workers from captures produces 2 Databases each (sharing knowledge!)&lt;br /&gt;
* Minor content additions&lt;br /&gt;
* Minor tweaks &amp;amp; fixes&lt;br /&gt;
* Txt fixes &amp;amp; updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99D.1===&lt;br /&gt;
* Fix: Sea Adventure crash&lt;br /&gt;
* Fix: Surrender Mode (by Meridian)&lt;br /&gt;
* Slight Tribal outfit nerf&lt;br /&gt;
* Javelins accuracy nerf, range increase&lt;br /&gt;
* Cavern hunting, Hellerium Distilling rebalance&lt;br /&gt;
* More names&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99D===&lt;br /&gt;
* Fix: no more endless infiltrations&lt;br /&gt;
* Fix: no more running with Sentries&lt;br /&gt;
* Integrated &#039;Treasure Hunters&#039; mod by Clownagent&lt;br /&gt;
* New Features: Underwater environment, better lighting (by Yankes), Surrender Mode, Bug Hunt Mode and other improvements (by Meridian)&lt;br /&gt;
* New Missions: Sea Adventure, Help the Lokk&#039;Narrs&lt;br /&gt;
* New Enemies: Deep One Nomad, Chupacabra, Giant Spider, Sharkman, Mutant Fish, Ninja Gal&lt;br /&gt;
* New Craft: Purple Turtle&lt;br /&gt;
* New Craft Weapons: Reticulan Plasma Charger, Looted Sonic Oscillator, Airballs&lt;br /&gt;
* New Weapons: Ol&#039; Shotgun, Shotgun Fist, Bone Club, Aqua Weapons (x3)&lt;br /&gt;
* New Items: lots of treasure/gatherables&lt;br /&gt;
* New Map Blocks for Commercial &amp;amp; nodes for Polar maps by Solarius Scorch&lt;br /&gt;
* Update: camo overhaul/bugfix&lt;br /&gt;
* Update: Tougher enemy vessels fortified with Shields and/or Dodge&lt;br /&gt;
* Update/fix: maps/missions/tilesets: Black Forest, Watchtower, Monster Hunt, Imperial Probe Missions, Triton, Hell&#039;s Keep&lt;br /&gt;
* Update: Small Auxillia units no longer immune to bleeding&lt;br /&gt;
* Update: pilots gain experience faster&lt;br /&gt;
* Update: backpack behaviour change (fast to put in, slow to take out, not the other way around)&lt;br /&gt;
* Update: heavy explosives, magna-lites etc. less accurate to throw.&lt;br /&gt;
* Update: bleeding/stun indicators&lt;br /&gt;
* Update: much higher scoring for shooting down UFOs&lt;br /&gt;
* Airspeeder cheaper but has less fuel&lt;br /&gt;
* Jetbike has no shields any longer, is cheaper&lt;br /&gt;
* Hired Merc balancing &amp;amp; gfx change&lt;br /&gt;
* Tanks&#039; firepower slight buff&lt;br /&gt;
* Junkmaster no longer inflicts HP damage (stun instead), +5 -&amp;gt; +15 strength buff, more weight&lt;br /&gt;
* Annihilator now reduces voodoo strength sharply, but has strong anti-voodoo defences&lt;br /&gt;
* Ripper: added Snap&lt;br /&gt;
* Whip: more damage but also incr. enemy armor&lt;br /&gt;
* Bows extreme-range acc reduced, but hunting bow&#039;s short range acc increased slightly; bows no longer cause extra stun compared to melee &amp;amp; thrown equivalents&lt;br /&gt;
* Bows now have base damage but less stat-dependant damage&lt;br /&gt;
* Bows, thrown weapons, whips now use either Gaussian or TFTD damage (like melee weapons)&lt;br /&gt;
* X-bow behaviour change (to a dedicated AP weapon)&lt;br /&gt;
* Flintlock overhaul (more damage, pistol has melee attack, but heavier and worse vs. armor); also new sprites, credit to Tormodino&lt;br /&gt;
* Flintlock rifle clip 1 -&amp;gt; 2, weapon readjusted&lt;br /&gt;
* Holdout Pistol buffed&lt;br /&gt;
* Shotguns shoot a bit slower&lt;br /&gt;
* Bossar and a couple other weapons require some rare parts&lt;br /&gt;
* Smoke effect added for Toxigun, Pipes and some other powerful Chem attacks&lt;br /&gt;
* Damage buff on: AGL, Mortar, RPG, Baby Nuke, Rocket Launcher, Quad Rockets&lt;br /&gt;
* Changed damage loss formula per distance on the Blaster&lt;br /&gt;
* Wand of Rending: lower damage, but causes many Fatal Wounds&lt;br /&gt;
* Increase of weight: Dynamite, HE-pack, Firebomb&lt;br /&gt;
* Mushroom Beer now requires a rare item&lt;br /&gt;
* Avatar swap (Reyi &amp;lt;&amp;gt; Etoile)&lt;br /&gt;
* More pirate names&lt;br /&gt;
* Gfx updates (credit to Eddie)&lt;br /&gt;
* Research updates, streamlining&lt;br /&gt;
* Pedia &amp;amp; txt updates&lt;br /&gt;
* Minor fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99C.1===&lt;br /&gt;
* Exec update&lt;br /&gt;
* Minor and major fixes, including critical ones&lt;br /&gt;
* Png fix for Linux by H0lyD4wg&lt;br /&gt;
* New Facility: Armory Tower&lt;br /&gt;
* New Weapons: Tome of Lightning&lt;br /&gt;
* Stardom!&lt;br /&gt;
* Blaster Launcher rebalance&lt;br /&gt;
* Slight Ghost Dagger nerf&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99C===&lt;br /&gt;
* Fix: electro-stun weapons deal full proper damage now&lt;br /&gt;
* New facility: Sickbay&lt;br /&gt;
* New craft: Triton&lt;br /&gt;
* New weapons: Machinegun/Tripod [credits to Ivan Dogovich, Surrealistik], Messer, Silver Snake, Supressed Pistol, Light Sniper Rifle, Vibro-Ax [Credit to Robin, Solarius Scorch]&lt;br /&gt;
* Integrated &#039;Employment&#039; mod (idea by Meridian)&lt;br /&gt;
* Update: Heatvision employed by many enemies with enhanced sights, or natural ability; it allows them to partially or completely ignore smoke cover.&lt;br /&gt;
* Update: Likewise, Heatvision added to many friendly armors (check the Alliance Advisor!)&lt;br /&gt;
* Update: Likewise, psionic vision (ability to see through walls, up to a range), added for several enemies and outfits alike.&lt;br /&gt;
* Update: Plasma weapons, Arcane Weapons, Wand of Rending and demonic projectiles use Gaussian damage rolls (more consistent median damage).&lt;br /&gt;
* Update: Pilots can get experience from interceptions&lt;br /&gt;
* Update: Financial reform (check your Mint, Prospector)&lt;br /&gt;
* Added Gun Emporium: the place for any Role-Playing guns&lt;br /&gt;
* More loot possibilities on Smuggler ships&lt;br /&gt;
* Surgery Room now speeds up soldier&#039;s recovery (good effect), no longer houses any Runts. Only one allowed per Hideout now.&lt;br /&gt;
* Spa speeds up soldier&#039;s recovery now (minor effect). Only one allowed per Hideout now.&lt;br /&gt;
* Pimpcraft, Power Plant adjustments&lt;br /&gt;
* Parrots and dogs can no longer be zombified&lt;br /&gt;
* Slight Buffs: Magnum, Officer&#039;s Pistol, Satchel Charge, Autolaser, Light Cannon, Autocannon&lt;br /&gt;
* Slight Debuffs: Sniper Rifle, Gauss Rifle&lt;br /&gt;
* Slight Shotguns behaviour updates&lt;br /&gt;
* ES, Arena ammo minor price hikes&lt;br /&gt;
* Fire Extinguisher bit faster, doesn&#039;t damage Health&lt;br /&gt;
* Baby Nukes, Nuclear Materials manufacturable now&lt;br /&gt;
* minor map/tile fixes&lt;br /&gt;
* Academy Drone fixes&lt;br /&gt;
* Research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes&lt;br /&gt;
* Lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99B===&lt;br /&gt;
* Exec version upgrade, fixes (by Yankes &amp;amp; Meridian)&lt;br /&gt;
* Fix: Watchtower Mission spawns properly now&lt;br /&gt;
* Fixed Auxilia being money-generators&lt;br /&gt;
* Updated Alt-Corpse Mod (by Ivan Dogovich)&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* New Missions: Wampa Wovi, Late-game extra Supervisions&lt;br /&gt;
* New Enemy Vessel: Silver Towers&lt;br /&gt;
* New Craft: Airspeeder&lt;br /&gt;
* New Armors: Rogue, Chromeback&lt;br /&gt;
* New Weapons: Meridian&#039;s Special Autogun, Flechette Gun, Barbaric Sword&lt;br /&gt;
* New Items: Slave Robot, Painkillers, Oxygen Tank&lt;br /&gt;
* New Condemnations&lt;br /&gt;
* Update: Pilots added; craft innate Dodge rebalanced; enemy craft accuracies increased from 60 to 70% to compensate&lt;br /&gt;
* Update: Active Camouflage and &#039;true vision&#039; in various forms added. Replaced the ol&#039; Loftemps hack&lt;br /&gt;
* Update: Shotgun pellet behaviour changed (credit to ohartenstein23)&lt;br /&gt;
* Update: Secret Base assaults cleaner, harder &amp;amp; more profitable&lt;br /&gt;
* Update: Supply Ships blow up a bit faster&lt;br /&gt;
* Update: Plasma weapons cause a bit more armor damage&lt;br /&gt;
* Update: A little less Gauss weapons in loot, in favor of Flechette Guns &amp;amp; Lasguns&lt;br /&gt;
* Some loot added for Commercial maps&lt;br /&gt;
* Aggro sounds added for enemy VIPs&lt;br /&gt;
* Added auto-patrol for Pigeon&lt;br /&gt;
* Zeppelin can carry troops now, but is more expensive.&lt;br /&gt;
* Sparrow +20% accuracy&lt;br /&gt;
* Pirate Clothing: less equip space, less weight&lt;br /&gt;
* Sniper outfit +15 Reactions &amp;amp; -5 Melee; Assassin +5 Firing&lt;br /&gt;
* Plate mail has 2x3 backpack again, but lost 2 slots on the belt.&lt;br /&gt;
* Bio Suit got some laser res back&lt;br /&gt;
* Advanced armors bit more resistant to laser &amp;amp; plasma&lt;br /&gt;
* Ghost dagger -10 damage and costs more energy; ghost beam costs more too.&lt;br /&gt;
* Bows acc. -10% rebalance due to arcing shot hitscan fix&lt;br /&gt;
* damage type fix on the Electro-whip&lt;br /&gt;
* Luger scales better&lt;br /&gt;
* CAWS ammo easier to make now&lt;br /&gt;
* Gyro-Autogun Snap/Auto range 25-&amp;gt;22&lt;br /&gt;
* Unlimited-ammo lasers made bit heavier&lt;br /&gt;
* XG weapons received stat-based damage buffs&lt;br /&gt;
* Stun Grenade now drains enemy TU&#039;s in addition to dealing Stun damage&lt;br /&gt;
* Seduction accuracy buff (now V. Mastery * 0.02 + Bravery * 0.15)&lt;br /&gt;
* Aye-phone has a melee attack now&lt;br /&gt;
* Slight buff of Flag-type items&lt;br /&gt;
* Hellerium Distilling 20% faster&lt;br /&gt;
* Research fix: decoupling Laser Weapons advance from Linux/Shooty Gun advances&lt;br /&gt;
* Research fix: decoupling Basic Armor field from Scale Armor, and making Tac Armor easier accessible (from either Guerrilla or Basic Armor)&lt;br /&gt;
* Other research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes, updates&lt;br /&gt;
* Gfx updates (thx to Ivan for Human Mage!)&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99A.1===&lt;br /&gt;
* fix: Pogrom deploy/crash bug&lt;br /&gt;
* fix: Megascorpion sting issues&lt;br /&gt;
* fix: Hammermite research bug&lt;br /&gt;
* New: SOLDIER DIARIES added!&lt;br /&gt;
* New Mission: Gifts of Love&lt;br /&gt;
* New Craft: Aircar&lt;br /&gt;
* New Armors: Chainmail, Barbarian, Fairy&lt;br /&gt;
* New Weapons: Flintlock Rifle, UAC Rifle, Heat Ray, Wand of Peace, SBCS, Herder&#039;s Staff, Impaler, SoIC, Spikey SMG&lt;br /&gt;
* New Items: Flame Arrows, Magna-Lite&lt;br /&gt;
* Update: Custom Soundtrack by Gifty added&lt;br /&gt;
* Update: higher score gains from Research (by a factor of approx. 2)&lt;br /&gt;
* Update: no highly-damaging enemy missions until Y1-April anymore&lt;br /&gt;
* Update: some of the staring missions die off eventually&lt;br /&gt;
* Update: backpack-&amp;gt;hand TU cost 10-&amp;gt;12&lt;br /&gt;
* Update: training caps on Dojos (66 for Throwing, Health, Strength; 85 for Firing, TUs; 100 for Melee, Stamina)&lt;br /&gt;
* Update: Tanks and some auxilia cost money/month&lt;br /&gt;
* Update: Slaves generate some cash monthly&lt;br /&gt;
* Update: Armor lighting levels (gals are invisible with &#039;flashlights&#039; toggled on, still give some light)&lt;br /&gt;
* Update: Knives of all stripes (and cat paws) more Reactions-dependant&lt;br /&gt;
* Enemy Psi attacks cost them Morale, Energy &amp;amp; Stun.&lt;br /&gt;
* Enemy Sectopods and all Battlecannon Tanks have a better long-range accuracy. Celatids the opposite.&lt;br /&gt;
* Waspite fixes&lt;br /&gt;
* Updated Watchtower mission &amp;amp; Church Raid map&lt;br /&gt;
* Guild Freighters carry bigger quantities of stuff&lt;br /&gt;
* Ramjet Cannon +15% acc; Plasma Beam damage reduced 120 -&amp;gt; 100&lt;br /&gt;
* Alliance advisor has a Mind Probe now&lt;br /&gt;
* Early armor rebalancing (higher specialization), incl. slight Tac armors buff&lt;br /&gt;
* Plate Mail: reduced carrying space by 5 slots, weight increased by 4&lt;br /&gt;
* Junkmaster: added feel no pain attribute, weight increased by 5&lt;br /&gt;
* Bio Suit: resistances reduced a bit, also requires v. high Bravery to wear effectively, and has 50 Wt now.&lt;br /&gt;
* Ragnarok outfit: rqrs. higher VooDoo not to drain your health; max. health regen reduced.&lt;br /&gt;
* Spear fix&lt;br /&gt;
* Stun Baton, Cattle Prod and Zapper now go against Plasma resistance.&lt;br /&gt;
* Longbow acc. reduced; Bow, Longbow and Future Bow acc. range reduced by 2-4; long range acc. penalty normalized for all bows at 150%&lt;br /&gt;
* Imperial Plasma weapons: all have Snap Range extended to 18 &amp;amp; Auto to 14, but Aimed range decreased to 25-30&lt;br /&gt;
* Heavy Slugthrower damage upped 70-&amp;gt;82&lt;br /&gt;
* Flechette Multicannon damages armor now, fixed armor penetration&lt;br /&gt;
* Big Ben SMG has a melee attack now&lt;br /&gt;
* Shoulder Launcher trains Firing now&lt;br /&gt;
* Fireball Launcher has reduced Firing training&lt;br /&gt;
* LR Flamethrower trains Firing not Throwing now&lt;br /&gt;
* Willie Pete&#039;s power reduced from 60 to 50&lt;br /&gt;
* All Flag-type items work on Stun, not Special damage now (resistances make more sense). Pirate flag has a melee attack now.&lt;br /&gt;
* All wands etc. have some damage bonus based on Skill now&lt;br /&gt;
* Combat Drugs have a stronger effect but cause side effects now&lt;br /&gt;
* Beer no longer replenishes Stun; Canteen no longer replenishes Energy&lt;br /&gt;
* Cigs and Crack do less Health dmg&lt;br /&gt;
* Mutant Meat buffed&lt;br /&gt;
* Bad Touch overhauled, now it&#039;s a 1-tile &#039;ranged&#039; attack, doesn&#039;t ignore armor but does much more damage to armor.&lt;br /&gt;
* Seduction now works as a VooDoo-type weapon, power slightly reduced, morale cost increased&lt;br /&gt;
* starting base update&lt;br /&gt;
* more lore&lt;br /&gt;
* gfx updates &amp;amp; fixes (thx to Ivan Dogovich)&lt;br /&gt;
* manufacture updates&lt;br /&gt;
* research updates &amp;amp; fixes&lt;br /&gt;
* lang &amp;amp; Pedia fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99===&lt;br /&gt;
* Exec update by Meridian (new features, bugfixes)&lt;br /&gt;
* Fix: Ratmen Villages&lt;br /&gt;
* Fix: Interception window&lt;br /&gt;
* Fix: 2x2 hideout vents maps&lt;br /&gt;
* Fix: Tank ammo production taking wrong amount of workspace&lt;br /&gt;
* Fix: Mercs, Academy and Star Gods research reports pop-up&lt;br /&gt;
* Fix: Fire extinguishers put out enviro fires&lt;br /&gt;
* New Missions: Civilian Traffic, Megascorpion Hunt, Bring Down The Watchtower&lt;br /&gt;
* New Enemy Vessels: Civilian Crafts x9 (tilesets by Robin)&lt;br /&gt;
* New Enemies: Human Mage, Megascorpion&lt;br /&gt;
* New Avatars: 8 (to a total of 64)&lt;br /&gt;
* New Armors: Wench, Tribal&lt;br /&gt;
* New Weapons: Ramshackle Rifle, Boom Fruit, Master&#039;s Cane, Torch (credit to Yrizoud), Linux Mandrake, Linux Origami&lt;br /&gt;
* New Items: Canteen o&#039; Refreshment, Astrocaster&lt;br /&gt;
* Update: major Tech and Manufacture overhaul&lt;br /&gt;
* Update: Penalty for using a 2-h weapon single-handedly raised from 20% to 33%; default bonus for Kneeling set at 20%.&lt;br /&gt;
* Update: Kneeling acc. bonus removed from weapons that do not warrant it (thrown knives, bows, magic wands, molotovs, flamers, chainsaws etc.)&lt;br /&gt;
* Update: Pistols are more accurate but get only +10% acc bonus for kneeling&lt;br /&gt;
* Update: Pogroms no longer carry any despawn penalty until Contact Mutant Alliance is researched.&lt;br /&gt;
* Update: less item categories for better clarity&lt;br /&gt;
* Update: Paperdolls gfx (credit to Bloax for the new Maid paperdoll)&lt;br /&gt;
* Update: Czech translation&lt;br /&gt;
* Landing durations reduced for most ships&lt;br /&gt;
* Armored Beastmaster fix&lt;br /&gt;
* Starting base update&lt;br /&gt;
* Pigeon &amp;amp; Skyranger more expensive to buy; Zeppelin more expensive to make&lt;br /&gt;
* Starting armors rebalanced&lt;br /&gt;
* Updated spritesheets for Seductress, Amazon&lt;br /&gt;
* Spiked Mace a bit slower and heavier&lt;br /&gt;
* Smartpistol PS clip damage scales better with Reactions&lt;br /&gt;
* Linux SMG has a damage bonus based on Bravery now&lt;br /&gt;
* Assault Cannon gained melee attack option &amp;amp; reduced long range acc penalty&lt;br /&gt;
* Mortar wildly inaccurate if you&#039;re not kneeling&lt;br /&gt;
* Black Powder Bomb bit slower &amp;amp; bit less accurate&lt;br /&gt;
* Seduction trains Bravery not Psi now, formula updated (damage is easily calculable from accuracy now)&lt;br /&gt;
* Tower Shield -10 damage&lt;br /&gt;
* VooDoo Rod&#039;s range no longer limited; it suffers double Range penalties to attack strength though.&lt;br /&gt;
* Added Crypt of Rememberance&lt;br /&gt;
* Additional gfx&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* Pedia updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98F===&lt;br /&gt;
* Experimental FOV calc formula by Stian. Max View dist. was increased to 40 for testing purposes. No performance loss, that&#039;s for sure.&lt;br /&gt;
* Fix: live Rebels recovery&lt;br /&gt;
* Fix: tank ammo recovery (by new executable)&lt;br /&gt;
* Fix: wrong avatars for some armors&lt;br /&gt;
* Fix: language file issues&lt;br /&gt;
* Fix: terrain fixes by Civilian&lt;br /&gt;
* Fix: Siberia base missing maps&lt;br /&gt;
* Fix: some units unhittable by melee are no longer so. The fix sadly includes removing the &#039;Small Target&#039; feature from all pirate outfits (except Parrots).&lt;br /&gt;
* New Missions: Ratmen Rodeo, Scientific Experiments, Warehouse Wars, Temple Raid (experimental)&lt;br /&gt;
* New Terrain: Dust Desert (tileset by XOps)&lt;br /&gt;
* New Enemies/Neutrals: Ratman Brigand, Savvy Girl, Sharp Guy, Experiment Victim&lt;br /&gt;
* New Facility: Refinery&lt;br /&gt;
* New Weapon: NERF Laspistol&lt;br /&gt;
* Update: Starting base more primitive, Bonaventura requires research&lt;br /&gt;
* Update: All true laser weapons ignore 1/3rd of armor now, but are circa 20% less powerful. All armor resistances updated accordingly.&lt;br /&gt;
* Minor globe fixes&lt;br /&gt;
* More ratings&lt;br /&gt;
* Enemy missions start on average 2 months later, tougher factions are also generally introduced later&lt;br /&gt;
* Deployment updates (incl. less actual Star Gods on Star Gods missions)&lt;br /&gt;
* Updated enemy dog gfx (by Ivan Dogovich)&lt;br /&gt;
* New map for Fusion Reactor&lt;br /&gt;
* Craft inventory stash positions customized&lt;br /&gt;
* Tanks, Hovertanks, Parrots, Dogs: vision at day reduced to 30&lt;br /&gt;
* Updated Defender (-) and Juggernaut spritesheets&lt;br /&gt;
* Warrior armor got +10 Bravery and +5 Melee, but loses Stress Recovery bonus&lt;br /&gt;
* Pipe is slower now (8-&amp;gt;10 TUs)&lt;br /&gt;
* Cutlass &amp;amp; Rapier accuracies switched&lt;br /&gt;
* UAC Carbine has Aimed shot range capped to 30 now&lt;br /&gt;
* Cannonballs now explode (radius 1) to be more useful&lt;br /&gt;
* Fire Extinguisher has a secondary melee attack now&lt;br /&gt;
* Smoke Grenade debuff due to better sight ranges&lt;br /&gt;
* Clothing items weight updated&lt;br /&gt;
* Research &amp;amp; manufacture updates &amp;amp; fixes&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98E===&lt;br /&gt;
* Exec Update (2016-04-28); includes some bugfixes and new options&lt;br /&gt;
* Fix: Star Gods and Mercs have proper landing/crash-site custom deployments now&lt;br /&gt;
* Fix: Bomber&#039;s hull no longer has holes&lt;br /&gt;
* Fix: Public Enemy research crash (added Pedia entry on Light Crystal)&lt;br /&gt;
* Fix: Tank ammo issues&lt;br /&gt;
* Update: Added Czech language version by Bartojan&lt;br /&gt;
* Update: Cydonia Landing. ++Size, -Darkness; defenders changed to Mercs; must use space-capable armor; cannot use non-tank HWPs&lt;br /&gt;
* Update: (Almost) all melee weapons are more dependable, using 50-150% damage formula instead of 0-200%. Those that do not are &amp;quot;causing highly random damage&amp;quot;. N/A for natural weapons.&lt;br /&gt;
* New Craft: Airbus (thx to Robin)&lt;br /&gt;
* New HWP: Sentry Gun/Spike Launcher (thx to Bulletdesigner)&lt;br /&gt;
* New Armor: Space Suit (thx to Bloax), Scale Mail&lt;br /&gt;
* New Weapons: Stasis Grenade (thx to Civilian), Smartgun (thx to X-Ops)&lt;br /&gt;
* All ships manned by Mercs are more deadly in the air&lt;br /&gt;
* Revised negative points for all neutrals to make live capture more attractive vis-a-vis killing them&lt;br /&gt;
* Extra loot: Chryssalid butchery, Shrine Ship recovery&lt;br /&gt;
* All defensive facilities except Flak now equipped with radar (350 rng); SAM defences living space 10-&amp;gt;5&lt;br /&gt;
* Bonaventura&#039;s deploy modified to better accomodate HWPs (They now start at the back ramp)&lt;br /&gt;
* Skyranger and Pigeon use Chemicals as fuel; maintenance costs lowered&lt;br /&gt;
* Spike Rockets can be manufactured (again)&lt;br /&gt;
* Tanks can run out of secondary ammo now (it&#039;s replenished after a mission though)&lt;br /&gt;
* Smokey armors weight corrected (-5)&lt;br /&gt;
* Plate mail no longer requires Cyclops but takes very long to make and is heavier&lt;br /&gt;
* Cutlass and short sword better against armor (+30% -&amp;gt; +20%)&lt;br /&gt;
* Short Sword is buyable now; Cutlass and X-Bow require Tools &amp;amp; Blades&lt;br /&gt;
* LACC-WP damage nerfed&lt;br /&gt;
* Mortar&#039;s accuracy is based on Firing/2 + Bravery/2 now&lt;br /&gt;
* Flamers train Firing not Throwing now&lt;br /&gt;
* Rod of Bliss has proper energy and morale costs of usage&lt;br /&gt;
* category updates&lt;br /&gt;
* research updates&lt;br /&gt;
* lang fixes&lt;br /&gt;
* name updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D1===&lt;br /&gt;
* Corpse recovery &amp;amp; live capture fixes&lt;br /&gt;
* New Item: Rod of Bliss&lt;br /&gt;
* pedia/research updates&lt;br /&gt;
* lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D===&lt;br /&gt;
* Updated Executable&lt;br /&gt;
* Added Alt Corpses Mod (for real this time)&lt;br /&gt;
* Fix: pirate corpse recovery issues&lt;br /&gt;
* Fix: Mansion&#039;s improper behaviour&lt;br /&gt;
* Fix: Govt/Ret files manufacture crash&lt;br /&gt;
* Fix: Fuel Capsules&lt;br /&gt;
* Siberia mission now recurrent until documents researched&lt;br /&gt;
* Mansion terrain updated&lt;br /&gt;
* Freighters and Hoppers behave more realistically (land rarely); more loot added too&lt;br /&gt;
* Thief and Loader suits have expanded backpacks now&lt;br /&gt;
* Scout outfit adds +3 carry cap.&lt;br /&gt;
* Cooker loses power with range now; clip updated (bigger, new gfx)&lt;br /&gt;
* Battle Flag and Battle Pipes inflict some energy loss on targets (on top of their normal effect) and are more expensive to manufacture&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* More names&lt;br /&gt;
===X-PirateZ 0.98C===&lt;br /&gt;
* View range scaled back to 20 due to performance issues&lt;br /&gt;
* Item tags added&lt;br /&gt;
* Added Alt Corpses mod by Ivan Dogovich&lt;br /&gt;
* Fix: Slave transfers work, endless Crackdown loop disabled (thx to Meridian)&lt;br /&gt;
* Fix: Hellerium Extraction crash&lt;br /&gt;
* Fix: Plasma Subrifle clip manufacture crash&lt;br /&gt;
* Fix: some DOOM demons were susceptible to bleeding&lt;br /&gt;
* New month/mission rating system!&lt;br /&gt;
* New 4 forest mapblocks (Courtesy of Solarius Scorch)&lt;br /&gt;
* New Mission: Mansion Invasion&lt;br /&gt;
* New Enemies: Altar Boy, Shrine Maiden, Guild Team Leader, Osiron Yeoman (thx to Solar Scorch)&lt;br /&gt;
* New Armors: Maid Outfit, Thieving Gear (thx to Bloax), Scout&lt;br /&gt;
* New Weapons: EuroSyndicate Heavy Laser (by Grand Sir Thebus), Solmine Geo Charge (by Robin), Leather Whip&lt;br /&gt;
* New Items: Solmine Sake, Personal Computer (by Chiko), 4 types of Gems, Treasure Chest, Cash Bag, Uranium, Money Purse&lt;br /&gt;
* Update: Crackdowns (and other missions). Random number of missions per month; Automatic Crackdowns less frequent, especially on low difficulty levels&lt;br /&gt;
* Update: Shooting down Crackdowns, Reticulans and Imperial Probe missions does not generate Crackdowns; shooting down Mercenary Assigment missions always generates Crackdowns&lt;br /&gt;
* Update: Shooting down Raids has only a tiny chance of generating a Crackdown&lt;br /&gt;
* Update: Reticulans have Gas Grenades now, Sectogre &amp;amp; Siren got +25% Health buffs&lt;br /&gt;
* Update: Mutant Meat now an item&lt;br /&gt;
* Update: Hideout Shroud is an early tech now&lt;br /&gt;
* You can now pay the Mercs to kidnap faction commanders for you. For a price.&lt;br /&gt;
* Smugglers harder to catch on the ground&lt;br /&gt;
* Mechtoids have buffed melee and chem resistances now&lt;br /&gt;
* Gold Transport carries more gold now, Defender armor more rare but you can loot some Stormies&lt;br /&gt;
* Warrior/Guerrila/Sniper outfits rebalanced &amp;amp; buffed; durathread armor buffed&lt;br /&gt;
* Stun balancing for melee weapons&lt;br /&gt;
* Pickaxe debuff (it shouldn&#039;t be able to damage Alloy hulls and walls anymore unless your STR = 100+)&lt;br /&gt;
* Fuso Knives and Throwing Stars now have a quadratic damage formula. Damage is equal to old for 95 Throwing skill, lower than old on lower skill values.&lt;br /&gt;
* Melee/Throwing weapon balancing (affected Javelins(-), Spear(+-), Stone Axe(+-), Throwing Knives (+-))&lt;br /&gt;
* Bows &amp;amp; x-bows now use quivers, but cause more stun&lt;br /&gt;
* Future bow fixed&lt;br /&gt;
* Buckshot weapons fire a bit slower (+2%)&lt;br /&gt;
* Gauss clip sizes (except for Pistol) slightly reduced. Heavy Gauss is much heavier now.&lt;br /&gt;
* Autocannon tweaks&lt;br /&gt;
* Flechette Cannon ignores 50% armor now&lt;br /&gt;
* Heaviest antitank Piercing weapons (launchers, tank autocannon) ignore 30% of armor now&lt;br /&gt;
* BFG deals plasma damage now&lt;br /&gt;
* Blaster Bomb damage scaled back to 160&lt;br /&gt;
* Seduction stuns now&lt;br /&gt;
* Grog not consummable anymore&lt;br /&gt;
* Pimping made less easier&lt;br /&gt;
* Fixed Parrot&#039;s tail (courtesy of Ivan Dogovich)&lt;br /&gt;
* Long autoshots fire much more smoothly (thanks to GarlandSP)&lt;br /&gt;
* Research tweaks&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
===X-PirateZ 0.98B===&lt;br /&gt;
* Integrated the &#039;Avatar Instead of Rank&#039; mod by Meridian (TURN IT OFF)&lt;br /&gt;
* Integrated the Parrot mod by Clownagent&lt;br /&gt;
* Fix: Thrown Rock crash&lt;br /&gt;
* Fix: Wand of Rending&lt;br /&gt;
* Fix: Possibly erroneous damage formula for melee weapons that don&#039;t get bonus damage from Stregth&lt;br /&gt;
* Fix: proper damage vs. items and terrain&lt;br /&gt;
* Experimental global vision setting (30)&lt;br /&gt;
* Update: Wounded gals regenerate Energy slower&lt;br /&gt;
* Update: Stun Recovery Mechanics. The higher health, the faster. Wounded units get constant Stun damage. Affects most humanoids.&lt;br /&gt;
* Update: Base stun damage from AP, Plasma &amp;amp; Acid down from +0..75% to +0..50%&lt;br /&gt;
* New Mission: Russian Files require an actual mission now&lt;br /&gt;
* New Enemy: Humanist Supersoldier&lt;br /&gt;
* New Facility: Extractor&lt;br /&gt;
* New Armors: Ragnarok, Rags, Junkmaster&lt;br /&gt;
* New Weapons: Shiv, i-Gun, Bullpup Carbine, Marsec Mega-Weapons (x3), extra XG Weapons (x3), Homing RPG&lt;br /&gt;
* New Avatars! (8, for a total of 56)&lt;br /&gt;
* Merged farm terrains into a single one&lt;br /&gt;
* Manual Deployment maps made for all craft to avoid trouble&lt;br /&gt;
* Initial Hand hire cost further raised to 25k&lt;br /&gt;
* Alliance advisor heals faster, has more supplies, uses Ident faster, Bravery 50-&amp;gt;90&lt;br /&gt;
* Updated Harbinger inventory picture (credit to Bloax)&lt;br /&gt;
* Slight Armors &amp;amp; Weapons updates&lt;br /&gt;
* All chainsaw-type weapons cost some Energy to use now&lt;br /&gt;
* Bow rebalancing: slight +Acc, more Energy to use.&lt;br /&gt;
* Throwing weapons rebalancing: slight increase of Energy cost, other minor changes&lt;br /&gt;
* Shotgun rebalancing: bit more range, damages tweaked&lt;br /&gt;
* Sniper rebalancing: higher TU costs&lt;br /&gt;
* Smoke grenades etc. -1 Radius&lt;br /&gt;
* WP incendiaries behaviour change, now they can damage items&lt;br /&gt;
* Rum, Grog and Combat Drugs are all consummable; fixed Mushroom and Apple behaviour&lt;br /&gt;
* All healing items heal 1 HP less, except Grog&lt;br /&gt;
* Tank manufacturing takes more workshop space&lt;br /&gt;
* Slave Emancipation&lt;br /&gt;
* Other Manufacture &amp;amp; Research updates&lt;br /&gt;
* New handobs (courtesy of Ivan Dogovich): Canister Launcher, Chaingun/Minigun, 1-Handed Chaingun, Assault Laser&lt;br /&gt;
* Other Gfx updates&lt;br /&gt;
* Moar lore&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98A===&lt;br /&gt;
* Hideout overhaul - 5 levels now. Weaker walls.&lt;br /&gt;
* New Contact: Ye Old Magic Shoppe&lt;br /&gt;
* New Armor: Novice Robe&lt;br /&gt;
* New weapons: Poison Gas Grenade, 3 Magic Wands, Vibro Sword&lt;br /&gt;
* Doom creature updates&lt;br /&gt;
* Hand recruitment cost increased to 20k (monthly salary stays at 5k)&lt;br /&gt;
* Nerfhammer: Hunting Bow +30% armor effectivness; Fuso Knives +30% armor eff, more TU to use, stack size 6-&amp;gt;5; Ninja Stars +15% armor eff., take more TUs to use; Longbow cost 40-&amp;gt;45 TUs&lt;br /&gt;
* Some heavy melee weapons now cause some armor damage (including Hammer, Power Mace, Claws)&lt;br /&gt;
* Piercing, Plasma, Acid munitions and all Concussive explosions cause thrice as much secondary Stun damage;&lt;br /&gt;
* All Acid weapons now cause extra armor damage (10% unless already higher); raw damage lowered accordingly;&lt;br /&gt;
* All Acid weapons now cause extra morale damage&lt;br /&gt;
* All Piercing &amp;amp; Plasma munitions of 60+ base power now cause extra armor damage (5%)&lt;br /&gt;
* Shotgun Slugs +dmg, Golden Shells +dmg -pellets&lt;br /&gt;
* Demonic weapons require Energy to use&lt;br /&gt;
* Added custom icons for Aux units&lt;br /&gt;
* Transfer durations updated for rare merchandise&lt;br /&gt;
* Research updates&lt;br /&gt;
* Text updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98===&lt;br /&gt;
* Updated to new executable (OXCE 2.9+ by Yankes and Meridian)&lt;br /&gt;
* Fix: Govt/Reticulan Files research crash&lt;br /&gt;
* New UI Feature: Armor preview icons&lt;br /&gt;
* New Terrain: War City&lt;br /&gt;
* New Armor: Swiftsuit&lt;br /&gt;
* New Weapon: UAC Carbine&lt;br /&gt;
* New Ammo: Superconductive Cannonball&lt;br /&gt;
* New Items: Fire Extinguisher, Pillow Book&lt;br /&gt;
* Added &amp;quot;Avatar Display&amp;quot; mod by Meridian (displays portraits in Battlescape)&lt;br /&gt;
* Update: Major gfx update. New pirate paperdolls (based on Bloax&#039;s design)&lt;br /&gt;
* Update: Smugglers&#039; flight patterns: harder to catch&lt;br /&gt;
* Update: Craft weapons screen fixed, displays all weapons correctly&lt;br /&gt;
* Update: Pachyderm and Mining Ship have a Heavy weapon instead of a Light one&lt;br /&gt;
* Update: Refreactor increases Stamina, Melee Dodge now&lt;br /&gt;
* Update: All Melee weapons which take 12 or less TUs to use train Reactions (while still training Melee as well)&lt;br /&gt;
* Update: Melee Attacks: Hammer -2 TUs; Stun Baton -1 TU, damage is now 20+Reactions*0.2.&lt;br /&gt;
* Update: Bows: slight accuracy debuff&lt;br /&gt;
* Update: Boarding gun &amp;amp; co.: Aimed Shot acc. -10%&lt;br /&gt;
* Update: WP incendiaries can cause Overkill now&lt;br /&gt;
* Alliance Advisor more resilient to Smoke (like all Hybrids)&lt;br /&gt;
* Jetbike acc bonus back to +10% (due to fixes)&lt;br /&gt;
* Added Battlesprites for Bikini &amp;amp; Swimsuit&lt;br /&gt;
* Noose is buffed&lt;br /&gt;
* Vodka is consummable &amp;amp; manufactureable now, doesn&#039;t use interface&lt;br /&gt;
* ship wall fixes by Hellrazor&lt;br /&gt;
* lang fixes&lt;br /&gt;
* other minor fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97D===&lt;br /&gt;
* Updated to new engine version by Meridian&lt;br /&gt;
* Fix: Conqueror manufacture crash&lt;br /&gt;
* Fix: Raider Gunship crash-landing-crash (thx to Meridian)&lt;br /&gt;
* Fix: Saviour Armor&lt;br /&gt;
* Fix: Hydra Laser (now fires 4-round bursts like it was supposed to)&lt;br /&gt;
* Fix: Skin/Hair colors for the last 8 avatars&lt;br /&gt;
* New Facilities: Summoning Circle, Luxury Spa, Luxury Barracks&lt;br /&gt;
* New Aux: Flash Banger&lt;br /&gt;
* New Weapon: Plasma Subrifle&lt;br /&gt;
* New Misc: Super Maids&lt;br /&gt;
* Update: Reworked City, Winter City and City Landing maps, added Expanded Urban mapblocks by Hellrazor &amp;amp; Luke83&lt;br /&gt;
* Update: Reworked Island, Port maps (added animated water by Hellrazor)&lt;br /&gt;
* Update: Indestructible Industrial terrain is now destructible&lt;br /&gt;
* Update: Lesser factions have a less dangerous loadout when assaulting Pirate Hideouts and flying assault-capable warships.&lt;br /&gt;
* Update: Ghouls have more Health but aren&#039;t immune to Fatal Wounds anymore.&lt;br /&gt;
* Update: (almost) every prisoner can be robbed of their possessions and ransomed for 1/2 price now, but less enemies can be enslaved&lt;br /&gt;
* Update: Hideouts ligting more intimate&lt;br /&gt;
* Update: Facilities: Access Lift has a ladder to the top level now; Prison capacity and cost both reduced by 1/4th; Fusion Reactor cost hiked&lt;br /&gt;
* Update: Refund costs added to facilities (dismantling gets you 50% * 70% money back)&lt;br /&gt;
* Update: superslaves inventory, stats&lt;br /&gt;
* Update: hired Mercenaries no longer have that OP stun attack&lt;br /&gt;
* Update: Avatar M1 Head gfx&lt;br /&gt;
* Update: Synmuscle Suit gfx replaced by a new one (design by Bloax)&lt;br /&gt;
* Update: Armors which are supposed to have smaller inventories now do. Artificially added weight removed from Gym Suit etc.&lt;br /&gt;
* Update: Immunity to bleeding removed from Bio-Suit&lt;br /&gt;
* Update: Overkill feature enabled for: all acid weapons, all HE 60+ dmg, Plasma 70+ dmg, Gauss, heaviest lasers; you might end up completely vaporizing an enemy!&lt;br /&gt;
* Update: Weapons train proper skills now &lt;br /&gt;
* Update: Some weapons (bows, rocket launchers, hmgs) cannot be fired if the other hand is occupied now&lt;br /&gt;
* Update: Sniper rifles are now very hard to use for poor marksmen&lt;br /&gt;
* Update: missiles partially ignore armor: DP: -20%; AT: -35%; Mines and Tank Shells also ignore 20% of armor&lt;br /&gt;
* Update: Some healing items are now supposed to be expended on use (Bandages, Beer, Crack, Smokes); experimental, will be fully implemented later&lt;br /&gt;
* Plasma Pistol easier to research &lt;br /&gt;
* Disc&#039;o&#039;Death harder to manufacture&lt;br /&gt;
* Baby Nuke +20 dmg; Battlecannon -10 dmg &lt;br /&gt;
* Hellblade can now shoot blastwaves, rebelanced&lt;br /&gt;
* Harbinger can be dissassembled now&lt;br /&gt;
* &amp;quot;Naughty&amp;quot; mod added. Use at your own risk ;)&lt;br /&gt;
* RMP &amp;amp; terrain fixes (thx to Hellrazor, Hobbes)&lt;br /&gt;
* Research fixes&lt;br /&gt;
* More lore&lt;br /&gt;
* lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97C===&lt;br /&gt;
* Fix: Apple crash (just in the mod, not irl)&lt;br /&gt;
* Fix: End month crashes&lt;br /&gt;
* Fix: Silacoid research crash&lt;br /&gt;
* Exec update: Custom OXCE fork by Meridian&lt;br /&gt;
* 16 New faces&lt;br /&gt;
* Stat updates: Throwing Skill cap reduced from 100 to 90, starting minimum raised from 20 to 30. Melee starting range changed from 50-90 to 30-100.&lt;br /&gt;
* New Global: Ability to stop the Pogroms&lt;br /&gt;
* New Shipping: Raider Fighter, Rebel Fighter&lt;br /&gt;
* New Facilities: Corridor, Fire Pit, Gas Chamber&lt;br /&gt;
* New Craft: Battle Tank, M-Wing&lt;br /&gt;
* New Armors: Saviour, Sniper, Brainer, Defender (damaged)&lt;br /&gt;
* New Weapons: Blackops Shotgun, Blackmarch Pistol, Ninja Stars&lt;br /&gt;
* New Items: Buddha-X Smokes, First Aid Kit (the old one renamed to Small Stimpack), Light Cannon (replaces Heavy Cannon)&lt;br /&gt;
* RMP updates for Pirate ships. Expect to be boarded now.&lt;br /&gt;
* Additional inventory &amp;amp; pedia gfx (thx to Bloax &amp;amp; Ivan Dogovich &amp;amp; Yrizoud)&lt;br /&gt;
* Updated enemy aggression, voodoo power&lt;br /&gt;
* HWD maint cost raised, radar prices changed&lt;br /&gt;
* Jetbike cost raised, acc bonus reduced to +5%, dodge to 75%&lt;br /&gt;
* Kraken and Hydra now have the proper amount of Shields&lt;br /&gt;
* Craft laser cannons&#039; range +5/10 km&lt;br /&gt;
* Slight armor stat tweaking (mostly plasma &amp;amp; fire res, manufacture); Bio Suit gets major stat debuffs due how indestructible it is&lt;br /&gt;
* Defender &amp;amp; Guardian armor now leave Defender (damaged) armor after the wearer is killed; it can be repaired back to Defender status&lt;br /&gt;
* Fuso knives &amp;amp; similar weapons accuracy formula changed&lt;br /&gt;
* Advanced Launcher aimed shot +10 acc&lt;br /&gt;
* Alcohol &amp;amp; drugs updates (added custom sounds, only healing items bring up the UI)&lt;br /&gt;
* Crack is buyable &amp;amp; useable now&lt;br /&gt;
* Research/Manufacture updates/fixes&lt;br /&gt;
* More vessel map fixes&lt;br /&gt;
* Language fixes&lt;br /&gt;
* Cleaned up useless items on crew equip&lt;br /&gt;
* gfx optimization&lt;br /&gt;
* Sound updates&lt;br /&gt;
* Map udpates (thx to Hobbes, Hellrazor, Solarius)&lt;br /&gt;
* Kneel button support added&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97B===&lt;br /&gt;
* Fix: Shotgun Rubber Shells crash&lt;br /&gt;
* Fix (again): Crashed plane map&lt;br /&gt;
* Fix: see-through walls&lt;br /&gt;
* Fix: Merc and Star Gods deployments on Crackdown ships&lt;br /&gt;
* Updates: Incendiary Weapons! More fire than ever!&lt;br /&gt;
* Update: Amount of Nuclear Fuel looted is halved now, re-sale value increased; more Plastasteel looted&lt;br /&gt;
* New Feature: Dynamic Global Activity - change what is happening on the planet through your policies!&lt;br /&gt;
* New Enemies: Guild Security (sic), Silacoid (sic), Raider Firebat, Human Commando, Guard Dog, Mercenary Shock Trooper&lt;br /&gt;
* New (Potential) Enemies: Mutant Rebels (same sprites as mutant civilians), Govt Siren&lt;br /&gt;
* New Shipping: Raider Gunship, Rebel Freighter, Hotrod, Govt Fusion Cruiser&lt;br /&gt;
* New Craft Weapon: Meteor Missiles&lt;br /&gt;
* New Weapons: Ol&#039; Carbine, Firebomb, Nova Fusion Rifle, Omega Rifle, Plasma Scorcher, Stun Baton&lt;br /&gt;
* Cyclops&#039; Gaze more accurate (as befits a gaze weapon)&lt;br /&gt;
* Interrogation costs lowered&lt;br /&gt;
* Long-range radar has its range reduced, but has 100% detect chance and can be used to shoot at landing craft&lt;br /&gt;
* Surgery Room &amp;amp; Mint are more expensive&lt;br /&gt;
* Nightmare +50 HP, Sabre +10 Shields, Dragon -250 Speed&lt;br /&gt;
* Plate Mail -5 Throwing&lt;br /&gt;
* Short Sword +5% Acc&lt;br /&gt;
* Chainsaws &amp;amp; co.: faster attacks&lt;br /&gt;
* Miniguns damage armor now&lt;br /&gt;
* Nuclear Lasers no longer require Elerium to manufacture&lt;br /&gt;
* TK Projector overhauled, should be more useful&lt;br /&gt;
* gfx updates&lt;br /&gt;
* sound updates&lt;br /&gt;
* research fixes &amp;amp; updates&lt;br /&gt;
* lore updates, renaming of &#039;booty&#039;&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97A===&lt;br /&gt;
* Fix: negative score from ignored Distress-type Pogroms&lt;br /&gt;
* Fix: corpses/live capture bugs&lt;br /&gt;
* Fix: difficult landing sites are back&lt;br /&gt;
* Fix: Crashed Planes no longer made of explodium&lt;br /&gt;
* New Craft: Shark Jetbike&lt;br /&gt;
* Update: Raider ship map, alternate maps added&lt;br /&gt;
* Update: Enemy Bravery normalized (many enemies -10)&lt;br /&gt;
* Update: Deep Ones tweaks&lt;br /&gt;
* Update: SAM Site &amp;amp; Flak Cannon now house 10 crew each&lt;br /&gt;
* Update: Crafts and Craft Equipment&lt;br /&gt;
* Update: All Melee weapons which were using Melee/4 + 75 as the skill now use Melee/3 + 65&lt;br /&gt;
* Update: Replaced Juggernaut Sprite with Arthanor&#039;s Alternate Juggernaut Sprite&lt;br /&gt;
* Updated Rope, Bayonets, Bag Pipes&lt;br /&gt;
* Updated basic SMG and Mini-Cougar to fire 4 bursts/round&lt;br /&gt;
* Updated incendiary ammo for GL and Blizzard&lt;br /&gt;
* Military Shotgun +3 Wt&lt;br /&gt;
* research fixes&lt;br /&gt;
* craft fixes&lt;br /&gt;
* sound fixes &amp;amp; updates&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97===&lt;br /&gt;
* Updated to OXCE 2.5B / September OXC Nightly&lt;br /&gt;
* Fix: Star God Novice crash&lt;br /&gt;
* Fix: Tank/Battlecannon crash&lt;br /&gt;
* Fix: Lab r-click problem&lt;br /&gt;
* Fix: Enemy Hideout generation crash&lt;br /&gt;
* Fix: Raider ship tileset&lt;br /&gt;
* Fix: SMG/Inc crash&lt;br /&gt;
* Fix: Thrusters and Targeters now work as intended&lt;br /&gt;
* Fix: Bayonets now use stats&lt;br /&gt;
* Fix: Radius of Battle Flag-type items&lt;br /&gt;
* Fixed: Landings (or re-broken, as you will), Commercial map spawns &amp;amp; map bugs&lt;br /&gt;
* Update: Starting Base. Ventura gets second Spike Launcher, Vaults replaced by Armored Vaults.&lt;br /&gt;
* Update: Maps. Added variant maps to Runabout and Cutter&lt;br /&gt;
* Update: Missions. More shipping, especially early on, a bit less retals later on.&lt;br /&gt;
* Update: Black Market. More trashy weapons now buyable, some lore and research added&lt;br /&gt;
* Update: Armors (Pirate Clothing +1 Wt, Night Ops gets heavier Reactions penalty but boosts Firing by +5)&lt;br /&gt;
* Update: Melee Balancing (mostly for Bladed weapons: dmg+, but worse against armor), SMG re-balancing, Drawn/thrown weapons balancing&lt;br /&gt;
* Update: Sounds (walking sounds, some interception sounds, Celatid death sound - taken from Daedalus HQ sound pack)&lt;br /&gt;
* Update: Fire immunity removed from all units, replaced with high resistance&lt;br /&gt;
* New Feature: Gun Butt attacks (Musket, DB Shotgun, Heavy Shotgun, Combat Shotgun, Tommyguns, Assault Rifle, Battle Rifle, Smartrifle, XG-Assault, Hunting/Scoper/Reaper Rifles, Hunting Laser, Autoguns, Machinegun, Spitfire, LACC)&lt;br /&gt;
* New Terrains: Neo-Jungle, Forest of Steel, Pink Sands, Evil Jungle&lt;br /&gt;
* New Enemies: Ratman Mob Lieutnant, Church Matron, Church Maiden, Church Priest&lt;br /&gt;
* New Facility: Armored Vaults&lt;br /&gt;
* New Craft: Swordfish&lt;br /&gt;
* New Weapons: Spiked Mace, Hunting Bow, Linux SMG, Javelins, Scoped Carbine&lt;br /&gt;
* New Ammo: Explosive Cannonball&lt;br /&gt;
* New Lore&lt;br /&gt;
* Starting base updated&lt;br /&gt;
* Fixes for Escort, Sentry maps&lt;br /&gt;
* Kraken has 8 crew spaces now, and +250 Speed&lt;br /&gt;
* Skyranger is cheaper &amp;amp; back to original deployment size&lt;br /&gt;
* Charger Laser has triple the range and +10% accuracy, but a bit smaller capacity&lt;br /&gt;
* 25mm Cannon has a bigger magazine &amp;amp; double reload speed&lt;br /&gt;
* Cattle Prod easier to use for low-melee gals, but overall acc reduced&lt;br /&gt;
* Hammer &amp;amp; Pickaxe take more TUs to use&lt;br /&gt;
* Power Mace takes more TUs, but has an alternate Stun option&lt;br /&gt;
* Fuso Knives have a Snap Shot now (worse than Aimed)&lt;br /&gt;
* Slight gun rebalancing, Combat Shotgun buff&lt;br /&gt;
* Incendiary Rocket &amp;amp; FAE grenade buffs&lt;br /&gt;
* Acid Flask, Tear Gas buffed&lt;br /&gt;
* Seduction now causes armor damage instead of stun&lt;br /&gt;
* Battle Flag now gives TU boost on top of its Morale effect&lt;br /&gt;
* Craft manufacture time upped&lt;br /&gt;
* Research fixes&lt;br /&gt;
* Interceptor gfx fix&lt;br /&gt;
* Inventory costs fix&lt;br /&gt;
* Text fixes&lt;br /&gt;
* gfx updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.96===&lt;br /&gt;
* Fix: Spectre-related crashes&lt;br /&gt;
* Fix: Bomb Launcher research/manufacture&lt;br /&gt;
* Fix: UAC Plasmagun &amp;amp; BFG batteries repair&lt;br /&gt;
* Fix: Bonus Psi defence from armor suits doesn&#039;t remove your normal Psi def anymore&lt;br /&gt;
* Fix: lowercased &#039;mods&#039; directory for linux users, deleted useless old exec to save space&lt;br /&gt;
* Update/Fix: terrains and maps (courtesy of Hobbes)&lt;br /&gt;
* Update: reskinned enemy ships&lt;br /&gt;
* Update: more loot from Engineers&lt;br /&gt;
* Update: Ratmen got haircuts, &lt;br /&gt;
* Update: Ghouls &amp;amp; Explorers no longer fire-immune&lt;br /&gt;
* Update: Military Supply &amp;amp; Smuggling missions more profitable&lt;br /&gt;
* Update: Pogroms (Merc and Star Gods appearances)&lt;br /&gt;
* Update: rebalanced Defensive Facilities&lt;br /&gt;
* Update: mechanical units have buffed Psi Def now&lt;br /&gt;
* Update: tanks take much longer to build&lt;br /&gt;
* Update: inventory grid slightly brighter&lt;br /&gt;
* Update: Armors: Runt &amp;amp; Pirate Outfits no longer buyable. Runt is in unlimited supply, Pirate has to be manufactured. Loader +10 carrying cap. Night Ops rebalanced.&lt;br /&gt;
* Update: Weapon stats: Kruger, HF Rifle/MAG, Mortar, Recoilles Rifle, all Rocket Launchers, S-heavy weapons, Miniguns, Lascannon, Stingy, Boom Gun, CoV&lt;br /&gt;
* Update: Pedia entries for weapon parts&lt;br /&gt;
* New Feature: Newspapers&lt;br /&gt;
* New Mission: Reticulan Outpost&lt;br /&gt;
* New Pogrom maps (courtesy of Hobbes): Refinery Complex, Island Community, Winter City, The Slum&lt;br /&gt;
* New battle maps (courtesy of Hobbes): Crashed Plane (Desert, Polar, Tundra), Swamp (Grassland, Savanna, Steppe, Taiga), Tundra (Forest, Forest Hills, Swamp)&lt;br /&gt;
* New Enemies: Star God Novice, Waspite&lt;br /&gt;
* New Facilities: SAM Site, Computer Core&lt;br /&gt;
* New Auxilia: Converted Cyclops&lt;br /&gt;
* New Armor: Bio Suit&lt;br /&gt;
* New Weapons: Master Plasma Pistol, Kustom Blunderbuss, Flechette Multicannon&lt;br /&gt;
* New lore &amp;amp; pinups&lt;br /&gt;
* gfx updates&lt;br /&gt;
* texts &amp;amp; listorders updates&lt;br /&gt;
* pedia &amp;amp; research fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95C===&lt;br /&gt;
*Fix: Research tree (those playing older versions... research a single leader and a single commander again...)&lt;br /&gt;
*Fix: Tankfixing: tank secondary weapons back to unlimited ammo&lt;br /&gt;
*Fix: Modified Rank pics now show on the base&lt;br /&gt;
*Fix: Yet Another Doom Fix (might work, might not)&lt;br /&gt;
*Update: Inventory screen recolor&lt;br /&gt;
*Update: VooDoo Skill cap decreased to 40, Witch, Ghost &amp;amp; Seductress outfits buffed accordingly&lt;br /&gt;
*Update: Star Gods inflict less damage, Cyclops inflict more but only 65% to Health&lt;br /&gt;
*Update: Mint requires separate research&lt;br /&gt;
*Update: Added Weight to Pedia weapon descriptions.&lt;br /&gt;
*Update: Metal Armor has slight Reactions penalty (shiny!). Plate mail got bigger Reactions and Throwing penalties but extra Strength.&lt;br /&gt;
*Update: Short Sword more geared for light melee fighters&lt;br /&gt;
*New Techs&lt;br /&gt;
*New Enemy: Reticulan Elder&lt;br /&gt;
*New Ammo: Handcannon Arcane Rounds&lt;br /&gt;
*Filled the missing Pedia entries for Dark Ones.&lt;br /&gt;
*Govt hacking has more topics now&lt;br /&gt;
*Weapon fine-tuning&lt;br /&gt;
*MCD fix: rockets&lt;br /&gt;
*Pedia updates&lt;br /&gt;
*Text fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95B===&lt;br /&gt;
*Fixed Plasma Pistol crash&lt;br /&gt;
*Fixed Hovertank crash&lt;br /&gt;
*Fixed craft radar ranges&lt;br /&gt;
*(Attempted) Dark Ones fix&lt;br /&gt;
*Update: max starting Melee reduced from 100 to 90, Bravery from 80 to 70, Health min, max and cap all increased by 10&lt;br /&gt;
*Update: Added (experimental) custom Ranks gfx&lt;br /&gt;
*Update: Almost all Tanks now require ammunition that needs to be manufactured. No more freebies! Also, manufacture requires 2 wrecks/tank now&lt;br /&gt;
*Update: Missile weapons require some parts taken from laser/gauss weapons to be manufactured&lt;br /&gt;
*Update: Deployments: Bandit faction Pogroms, Shrine Ship&lt;br /&gt;
*New Enemies: Highwayman, Church Exalt, Armored Car&lt;br /&gt;
*New Enemy Vessels: Battleship, Breaker, Sentry, Corvette&lt;br /&gt;
*New Vessel Weapon: Plasma Bomb Launcher&lt;br /&gt;
*New Weapons: Space Rangers&#039; set (Lawpistol, Jaeger Carbine, Shotgun), Ghost Dagger, Skorpion SMG&lt;br /&gt;
*New Ammo: RCF Carbine Clip/EP, Flintlock Gas-Balls&lt;br /&gt;
*New Equipment: Battle Flag, Battle Pipes&lt;br /&gt;
*Added new Crackdown variants (with Breaker &amp;amp; Corvette)&lt;br /&gt;
*Raider Ship recolor&lt;br /&gt;
*Ethereal&#039;s death beam&#039;s deadliness nerfed by 1/8th, Cyclops beam improved by 10%&lt;br /&gt;
*Mercenaries and Powered Armor have now some Melee Dodge&lt;br /&gt;
*Other unit tweaks: Ghouls (+voodoo pwr, +armor), Blood Dog (+front armor)&lt;br /&gt;
*Armor Updates: Ghost outfit, Seductress Outfit, Annihilator Armor&lt;br /&gt;
*Ammo Update: SMG/API changed to Incendiary; LACC/I changed to LACC/WP; AC/I changed to AC/Gas&lt;br /&gt;
*Weapon balancing: X-Bow, Commando Rifle, Smartpistol, Cutlass, Longsword, Poisoned Dagger, Tech Blade, Hammer, Plasma Shotgun, Precision Laser, Gauss Sniper, Smartrifle&lt;br /&gt;
*Minor fixes, tweaks and updates&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95A===&lt;br /&gt;
*Update: Combat Stress mechanics revised; you only lose Morale when above Bravery, you gain Morale when below. The same mechanic affects enemies, civvies &amp;amp; auxilia now as well.&lt;br /&gt;
*Update: VooDoo Rod is no longer a separate item; now appears only in conjunction with Witch Armor; VooDoo tech tree adjusted&lt;br /&gt;
*Update: Seductress&#039; attack now stuns but improves Morale. Adjusted outfit&#039;s bonuses.&lt;br /&gt;
*New Armor/Research: Ghost&lt;br /&gt;
*New Weapon/Research: Longbow&lt;br /&gt;
*Star Gods de-armored, they&#039;re invisible &amp;amp; bleed-immune instead; their weapon is much less powerful but ignores most armor &amp;amp; destroys morale&lt;br /&gt;
*Fun creatures removed from Cydonia base, now it&#039;s pure Star God bonanza&lt;br /&gt;
*Slightly decreased ransoms on some basic enemies&lt;br /&gt;
*Superhero Armor drains Energy&lt;br /&gt;
*Fistycuffs are more lethal&lt;br /&gt;
*Handle damage based on Bravery instead of Melee (potentially better damage), is less lethal and buffs victim&#039;s Morale.&lt;br /&gt;
*Stun Grenade more effective vs. unarmored enemies, worse vs. armored ones&lt;br /&gt;
*Research fixes&lt;br /&gt;
*Text fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95===&lt;br /&gt;
*Fix: Inventory costs bug&lt;br /&gt;
*Fix: Energy recovery bug. Energy recovery not dependant on starting TUs anymore, it depends on Health now. According armor rebalance&lt;br /&gt;
*Fix: Spectre has normal loftemps now, adjusted its resistances instead&lt;br /&gt;
*Update: Piles of junk added to starting base *more starting resources; 25 storage added to Lab to rebalance&lt;br /&gt;
*Update: redesign of the VooDoo tech tree (buildup for further expansion, easier to get the VooDoo School)&lt;br /&gt;
*Update: Retal mission has 6 ships instead of 8, but 5 ship types instead of 3.&lt;br /&gt;
*Update: most engine-less ships now carry small engines&lt;br /&gt;
*Update: Freighters carry more stuff&lt;br /&gt;
*Update: Fighters, Escorts, Gunships &amp;amp; Heavy Gunships 10-25% more hardcore&lt;br /&gt;
*Update: Adjusted damage resistances for a host of enemies, notably Blood Hounds, Guildmaster (immune to fire), Sectopod (more resistant to fire, explosives)&lt;br /&gt;
*Update: Sectopods are more resistant to fire &amp;amp; explosives&lt;br /&gt;
*Update: Tac Suit &amp;amp; Tac Armor integrated into a single variable armor, do not need to be researched/manufactured separately&lt;br /&gt;
*Update: Assault Railgun changed to XG Assault, new gfx and function, base for future XGauss line&lt;br /&gt;
*New Mechanics: Combat Stress. Pirates now steadily lose Morale during a mission.&lt;br /&gt;
*New Enemy: Ghoul&lt;br /&gt;
*New Enemy Vessel: Destroyer&lt;br /&gt;
*New facility/research: Study Room&lt;br /&gt;
*New armor/research: Bikini, Seductress&lt;br /&gt;
*New weapon/research: Hydra Laser, Blizzard Pocket MLRS, Acid Grenade&lt;br /&gt;
*New ammo/research: Mortar got 3 new ammo types, including a poison gas shell&lt;br /&gt;
*New ammo/research: UAC batteries and Reticulan Plasma Gun ammo are manufacturable now&lt;br /&gt;
*VooDoo School construction cost hiked&lt;br /&gt;
*Mint is cheaper to maintain, but you can&#039;t print from thin air anymore&lt;br /&gt;
*Gauss Cannon buff, custom sound&lt;br /&gt;
*Tanks harder to research&lt;br /&gt;
*Guerrilla armor has weight of -3 instead of 3 now, to emphasise its &#039;shootiness&#039; and &#039;practicality&#039;&lt;br /&gt;
*Shotgun scatter ammo buffed slightly&lt;br /&gt;
*Energy Blast added to Plasma Destroyer, Heavy Plasma Pistol&lt;br /&gt;
*Mortar accuracy buff, shells cheaper, Incendiary shells replaced with WP shells&lt;br /&gt;
*All Rocket Launcher-type weapons are a bit less accurate now&lt;br /&gt;
*Faster throw for Spikeball, Stick Grenade &amp;amp; Acid Flask&lt;br /&gt;
*Grog net profitability slashed by 1/4 th&lt;br /&gt;
*Research &amp;amp; spelling fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.94===&lt;br /&gt;
*Update: 32 Paperdoll Variants instead of 8&lt;br /&gt;
*Update: Inventory Screen, now with a Quick Draw slot&lt;br /&gt;
*Update: Much more varied Pogroms&lt;br /&gt;
*Update: Major armor rebalancing&lt;br /&gt;
*Fix: VooDoo School map&lt;br /&gt;
*Fix: Shrine Ship map&lt;br /&gt;
*Fix: Some Blueprints&lt;br /&gt;
*New Craft Weapon/Research: Bulldog 50mm Cannon&lt;br /&gt;
*New Armors/Research: Superhero, Swimsuit, Plate Mail (2 Variants)&lt;br /&gt;
*New Weapons/Research: Reaper Rifle, Bayoneted Musket, Short Sword, Super Shooty Gun, Long Range Flamer, Rope, Bardiche&lt;br /&gt;
*New Enemies: Humanist Instructor, Humanist Activist, Spectre Demon&lt;br /&gt;
*New Merchandise/Support Research: Wine, Govt Hacking&lt;br /&gt;
*Supply Ship now will self-destruct&lt;br /&gt;
*Mercenaries &amp;amp; Cyclops bit more resistant to Fire&lt;br /&gt;
*Reaper no longer immune to Smoke&lt;br /&gt;
*Mint takes longer to build&lt;br /&gt;
*Spy Zeppelin requires research now, Pigeon has more fuel and a better radar&lt;br /&gt;
*Skyranger and Pigeon are cheaper to maintain&lt;br /&gt;
*Hammermite accuracy reduced&lt;br /&gt;
*Hammermite &amp;amp; Lancer harder to research&lt;br /&gt;
*Prices decreased for some firearms, increased for flamethrowers&lt;br /&gt;
*Rapier is no longer buyable, requires research&lt;br /&gt;
*Hammer slight debuff&lt;br /&gt;
*Rebalanced Throwing-based weapons, slight Fuso Knives buff&lt;br /&gt;
*Sniper guns (and Officer&#039;s Pistol) have Firing Accuracy-based damage, but reduced Accuracy&lt;br /&gt;
*Superheavy Rifle slight debuff&lt;br /&gt;
*Flamethrowers have smaller clips, firing them costs more TUs&lt;br /&gt;
*Heavy Flamer much more expensive in manufacturing, clip size increased to 2x2 tiles&lt;br /&gt;
*Toxigun requires research to be used&lt;br /&gt;
*WP grenades &amp;amp; GL/I grenades more expensive&lt;br /&gt;
*Acid Flask Accuracy buff&lt;br /&gt;
*Beer no longer heals, but can be used to recover Stun &amp;amp; Energy 3 times per battle&lt;br /&gt;
*Apples can be eaten for Energy buff&lt;br /&gt;
*Data Disc Decryption moved to a separate workshop category&lt;br /&gt;
*Ore Smelting takes less time&lt;br /&gt;
*Interrogation fixes &amp;amp; updates&lt;br /&gt;
*Pedia fixes &amp;amp; updates&lt;br /&gt;
*Research fixes&lt;br /&gt;
*More names&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.93===&lt;br /&gt;
*Fix: Cooking By The Book/Dynamite research bug&lt;br /&gt;
*Fix: Air Sailor/Govt Pilot research bug&lt;br /&gt;
*Fix: Excavation Mission&lt;br /&gt;
*Update: Throwing skill decreased across the board for all units, weapons and armor adjusted&lt;br /&gt;
*Update: Inventory TU costs. Picking from ground &amp;amp; putting into backpack got major TU cost increases.&lt;br /&gt;
*Update: Many weapons have increased reload cost, mainly shotguns and heavy weapons.&lt;br /&gt;
*Update: Custom explosion sounds for special weapons (eg. flamethrowers)&lt;br /&gt;
*Update: Custom sound on unsuccessful VooDoo attack&lt;br /&gt;
*New Faction: Reticulans (6 units, 4 items, 3 ships, 1 mission)&lt;br /&gt;
*New Weapon/Research: Spiced Mine, Double-Barreled Shotgun, Mini-Cougar SMG, Tear Gas Can, Bayoneted Rifle&lt;br /&gt;
*New Armor/Research: Guardian&lt;br /&gt;
*Slave AI, Ship Engine and HWD research broken up into several progressive steps to make it more transparent and reduce the number of super-expensive research traps&lt;br /&gt;
*New Research: Elerium Explosives, allows to manufacture Elerium Grenades, some research preq swaps&lt;br /&gt;
*Deleted Grog Barrel research as superfluous&lt;br /&gt;
*Shrine Ship recolored&lt;br /&gt;
*Some changes to Green tier armors, Warrior armor is lighter&lt;br /&gt;
*Poisoned Dagger mechanics change&lt;br /&gt;
*Longsword Bigob updated&lt;br /&gt;
*Thrown knives +1 range&lt;br /&gt;
*Death Blossom updated, easier to research&lt;br /&gt;
*Spartan MG nerfed&lt;br /&gt;
*Rail Driver fires faster&lt;br /&gt;
*AGL TU costs decreased, Snap Accuracy improved&lt;br /&gt;
*Shoulder Launcher has fast reloads&lt;br /&gt;
*Proxy Grenade is lighter&lt;br /&gt;
*Starting grenades/explosives are cheaper&lt;br /&gt;
*Super Medikit requires just 1 Surgery Unit to manufacture but is more expensive&lt;br /&gt;
*Added 10 Plastasteel to the starting base&lt;br /&gt;
*Church high ranks are more powerful psionics&lt;br /&gt;
*Cyclops are armed with Cyclops Gaze now (a fixed weapon) &amp;amp; are immune to Bleeding&lt;br /&gt;
*Fixed weapon fixes&lt;br /&gt;
*Pedia &amp;amp; manufacture fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.92===&lt;br /&gt;
*(Attempted) Fix to enable diverse craft to perform attack runs on you Hideouts&lt;br /&gt;
*New Facilities/Research: Power Station, Industrial Printer, Fusion Reactor, Surgery Room&lt;br /&gt;
*New Armors/Research: Guerrila, Dragonfly&lt;br /&gt;
*New Weapons: TK Projector, Spartan MG, Recoilless Rifle, Pickaxe, Gyro-Stabilised Autogun, Heavy Slugthrower&lt;br /&gt;
*New Auxiliary unit: Alliance Advisor&lt;br /&gt;
*New Shipping: Light Gunboat, Military Transport&lt;br /&gt;
*New Enemy Faction: Spartans&lt;br /&gt;
*New Enemy Mission: Military Supply&lt;br /&gt;
*Development &amp;amp; Manufacture more dependent on facilities&lt;br /&gt;
*HWD &amp;amp; Library are cheaper&lt;br /&gt;
*Some armor suits have a decreased encumbrance&lt;br /&gt;
*Stun weapons minor updates &amp;amp; some tweaks to make them a bit more dependable&lt;br /&gt;
*Power Mace redesigned&lt;br /&gt;
*Smartpistol fires a bit faster&lt;br /&gt;
*SMG Clip/Incendiary changed to API, works a bit differently&lt;br /&gt;
*Canister Launcher update, new clip: Incendiary&lt;br /&gt;
*AP Rockets updated (50-150% damage on hit now)&lt;br /&gt;
*Napalm Bomblets for Quad Launcher are more vicious&lt;br /&gt;
*Data Discs now require Spring Cleaning, must be decrypted before researching&lt;br /&gt;
*Soldier names fix for new Nightly compatibility&lt;br /&gt;
*Gunship &amp;amp; Hv. Gunship map unit spawning fixes&lt;br /&gt;
*WP Grenades added to Pogrom missions, Terror &amp;amp; Shrine ships&lt;br /&gt;
*Merged Expanded Farm A &amp;amp; B&lt;br /&gt;
*Placed Apples&lt;br /&gt;
*Humanist Soldier gives Scrap Metal instead of Human Booty&lt;br /&gt;
*Enslaving a Humanist Stormtrooper gives you a better slave, and 2 Armor Parts + 1 Electronics instead of 3 Armor Parts&lt;br /&gt;
*Fixed handob for Mercenary Commando&lt;br /&gt;
*Updates of Range 1-3 weapons (now they use proper skills, whatever little difference does it make)&lt;br /&gt;
*All TU costs of 35% increased to 36% to avoid 2/3 shots inconsistency&lt;br /&gt;
*Some enemy Research fixes (experimental)&lt;br /&gt;
*Pedia updates, new articles &amp;amp; pictures&lt;br /&gt;
*Pulled Zharkov&#039;s BatGlad&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.91===&lt;br /&gt;
*Uses custom executable&lt;br /&gt;
*(Extended Feature) Melee attack and throws with two-handed objects suffer Accuracy penalty if the other hand isn&#039;t empty&lt;br /&gt;
*(Extended Feature) Reloading cost is increased by the TU cost of transferring an item to hand (so base 15 TU only if the item is in hand)&lt;br /&gt;
*(Extended Feature) Stunned units take enviro damage from blasts, smoke and fire&lt;br /&gt;
*Enemy craft have slower refire rates&lt;br /&gt;
*Enemy craft carry lootable weapons &amp;amp; ammo&lt;br /&gt;
*Major craft rebalance&lt;br /&gt;
*Crafts can carry up to 4 weapons now (most do). Not every weapon fits every slot, though.&lt;br /&gt;
*Craft weapons have been broken into three main types: 0: cannon, 1: heavy gun, 2: missile.&lt;br /&gt;
*Craft weapons have slower refire rates, damage rebalanced&lt;br /&gt;
*Extra info added to Pedia entries on crafts &amp;amp; craft weapons&lt;br /&gt;
*Some craft can dodge attacks&lt;br /&gt;
*Landing lights removed from craft not to interfere with the new system of night operations&lt;br /&gt;
*Spike Rockets and 105mm rockets +5 km range&lt;br /&gt;
*Charger laser -10% Acc&lt;br /&gt;
*New Craft/Research: Baracuda, Predator&lt;br /&gt;
*New Craft Weapons: Seagull Missiles, Gauss Cannon, Plasma Spitter&lt;br /&gt;
*New Craft Equipment/Research: Multi-vectored Thruster, Hyperwave Targeter, Craft Shield Generator.&lt;br /&gt;
*New Weapons/Research: Nuclear Demo Charge, Knockout Grenade, Clockwork Gun, Custom Shooty Gun&lt;br /&gt;
*New Armor/Research: Night-Ops, Amazon Outfit, Gym Suit, Nurse Outfit&lt;br /&gt;
*New Equipment/Research: First Aid Kit&lt;br /&gt;
*New Facilities/Research: Still, Gym, Mint&lt;br /&gt;
*New Research: Slaves&lt;br /&gt;
*Still required to manufacture alcohol at the base&lt;br /&gt;
*Pulled Zharkov&#039;s Mutant Cosplay Mod (Research: Porn, Superslave, Green Lighter)&lt;br /&gt;
*Dogs recover more Stun Damage per turn&lt;br /&gt;
*New, smaller clips for Boarding Gun &amp;amp; HMG&lt;br /&gt;
*Tac armors are a bit lighter&lt;br /&gt;
*Health stat buffs Stamina recovery when wearing light clothing&lt;br /&gt;
*Melee &amp;amp; Primitive weapons overhaul, welcome to a more complex system&lt;br /&gt;
*Incendiary weapons cause massive Morale damage (proportional to HP damage caused)&lt;br /&gt;
*Primitive weapons (melee, bows, etc.) now use up Stamina on all attacks&lt;br /&gt;
*Bows &amp;amp; Fuso Knives governed by Throwing skill for accuracy &amp;amp; damage&lt;br /&gt;
*Many weapons like Blowpipe or Molotovs etc. use Throwing skill instead of Firing for accuracy&lt;br /&gt;
*Throwing stuff uses up Stamina&lt;br /&gt;
*Using of VooDoo rod costs Stamina and causes Stun damage. VooDoo Rod has a hard-capped range (13).&lt;br /&gt;
*Demonic weapons cause some fun effects, are governed by VooDoo&lt;br /&gt;
*Sawed-Off has faster reloads&lt;br /&gt;
*LACC is more accurate&lt;br /&gt;
*EP munitions cause increased Stun effects&lt;br /&gt;
*Canister Gun and Acid Flask have less power but eat away armor even without a penetrating hit.&lt;br /&gt;
*Assault Cannon tweak to make it more attractive.&lt;br /&gt;
*WP Grenade no longer a proxy, causes a lot of damage now&lt;br /&gt;
*The IED replaced with a much more affordable good ol&#039; Landmine&lt;br /&gt;
*Proxy Grenade more powerful, requires research&lt;br /&gt;
*Baby Nuke &amp;amp; COV are much more spectacular with extra fire damage&lt;br /&gt;
*Stun Grenade has a larger blast radius.&lt;br /&gt;
*disposable-throwables TU cost increased&lt;br /&gt;
*Molotovs -10% Accuracy&lt;br /&gt;
*Panzerfaust &amp;amp; Satchel Charge bit cheaper&lt;br /&gt;
*Beverages can be used on oneself (healing another has a priority, so just face away).&lt;br /&gt;
*Apples&lt;br /&gt;
*Demonic Essence hit anim/sound fix&lt;br /&gt;
*Stun Grenade anim fix&lt;br /&gt;
*Flamethrowers projectile fix&lt;br /&gt;
*All demonic enemies are immune to Bleeding&lt;br /&gt;
*Added melee dodge to Pirate &amp;amp; enemy armors (usually replacing most or all Melee Res)&lt;br /&gt;
*Night Vision values depend on the type of armor/enemy now (most enemies can&#039;t see in the dark as well as UFO&#039;s aliens).&lt;br /&gt;
*Floorobs for swords&lt;br /&gt;
*Updated paperdoll gfx for Tac Suit&lt;br /&gt;
*Updated Hobbes&#039; Maps/Terrains to Map Pack v. 3.7&lt;br /&gt;
*Updated SOLBAN Urban Terrain mapblocks&lt;br /&gt;
*Added SOLFOREST maps by Solarius Scorch&lt;br /&gt;
*Attempted fix for those who use Psi Str increase (should not increase above 60 now).&lt;br /&gt;
*Replaced big font with Amiga one&lt;br /&gt;
*Added inventory/pedia pic for Guild Hostess, Guild Air Sailor, Fatman&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Versions 0.90 and earlier do not use OpenXcom Extended and referred to as &amp;quot;Piratez&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:CheckOutdated_(Piratez)&amp;diff=84788</id>
		<title>Template:CheckOutdated (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:CheckOutdated_(Piratez)&amp;diff=84788"/>
		<updated>2017-05-09T16:53:57Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: Updated to 99G&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq:{{{1}}}|0.99G||{{{!}} align = &amp;quot;center&amp;quot; width = &amp;quot;100%&amp;quot; style =&amp;quot;background:#FFFFd0;&amp;quot; border = &amp;quot;0&amp;quot; &lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}}align=&amp;quot;center&amp;quot; {{!}} This page may be outdated. It is up-to-date for version &#039;&#039;&#039;{{{1}}}&#039;&#039;&#039;. The latest version is &#039;&#039;&#039;0.99G&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
{{!}}}[[Category:Outdated (Piratez)]]}}&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(Piratez)&amp;diff=84787</id>
		<title>Info (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(Piratez)&amp;diff=84787"/>
		<updated>2017-05-09T16:53:15Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: /* Current Version */ Updated to 99G&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.98D1}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
Piratez features hundreds of distinct changes from vanilla X-Com. Here is a list of what you can expect:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Enemies:&#039;&#039;&#039;&lt;br /&gt;
* Most aliens are gone and replaced with entire factions, consisting of their own units and background.&lt;br /&gt;
* Factions will generate their own missions; some of which are unique and alter the Geoscape.&lt;br /&gt;
* [[Major Factions (Piratez)|Global factions]] are the main opponents, but don&#039;t be surprised by the [[Minor Factions (Piratez)|other groups]] you&#039;ll be contending with!&lt;br /&gt;
* Way more UFOs, now called &amp;quot;[[Shippings (Piratez)|Shippings]]&amp;quot;. Researching ship types is vital as even small ships can obliterate your interceptors, if you&#039;re not careful!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hands (Piratez)|Hands]]:&#039;&#039;&#039;&lt;br /&gt;
* Lead a band of female mutant pirate soldiers, now called &amp;quot;Hands&amp;quot;.&lt;br /&gt;
* All hands are mutants from the &amp;quot;Uber&amp;quot; strain; they are faster, stronger, smarter and more resilient than pureblood humans!&lt;br /&gt;
* Melee plays a main part in the Battlescape; carve up enemies with cutlasses and chainsaws or take them hostage by stunning them with cattle prods or asphyxiating them with rope!&lt;br /&gt;
* Psionics is now called &amp;quot;VooDoo&amp;quot;; takes a bit longer to unlock through research and requires specific armors in order to perform the VooDoo. Note: Hands won&#039;t be as powerful psionically as vanilla X-Com soldiers did!&lt;br /&gt;
* Every stat plays a role, especially with the Combat Stress system.&lt;br /&gt;
* Hands have a quickdraw slot, allowing for rapid access to small items like pistols, grenades, and alcohol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Armor (Piratez)|Armor]]/[[Equipment (Piratez)|Equipment]]/[[Weapons (Piratez)|Weapons]]&#039;&#039;&#039;&lt;br /&gt;
* Huge arsenal of weapons, equipment and armors.&lt;br /&gt;
* Weapons still have tiers, but are not necessarily direct upgrades.&lt;br /&gt;
* Many classes of weapons; pistols, SMGs, shotguns, heavy weapons, and more.&lt;br /&gt;
* Most weapons can have multiple types of ammunition, such as acidic clips, plastasteel magazines, and laser-tipped!&lt;br /&gt;
* Massive amount of melee weapons to complement your hands and their mutant abilities: chainsaws, katanas, power fists, and spears.&lt;br /&gt;
* Alcohol is the mainstay for any pirate; boost your morale or pour it on your wounds!&lt;br /&gt;
* Way more options for equipment like landmines, smoke bombs, dynamite, acid flasks, and bagpipes.&lt;br /&gt;
* Many items are consumable now, such as beer, bandages, and vodka.&lt;br /&gt;
* Armor still has tiers but each armors have niches in respective tiers.&lt;br /&gt;
* Armor is generally broken into three categories: Outfits (unarmored or mostly), Armored, and Power Armor.&lt;br /&gt;
* Armors now have specific limits on how many inventory slots are available. Bikini babes, may not be able to lug as much as Power Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Research (Piratez)|Research]]&#039;&#039;&#039;&lt;br /&gt;
* Research tree is completely changed; nothing is the same!&lt;br /&gt;
* Expect progress to be slow, you are a band of pirates!&lt;br /&gt;
* Limited research facilities minimizes research focus, but still a vital part in order to complete a campaign.&lt;br /&gt;
* Research projects require hostages, items, facilities; don&#039;t expect to be able to start producing the best items right away.&lt;br /&gt;
* Research branches into several directions (Crafts, Facilities, Weapons, etc), so don&#039;t focus too heavily into one area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Facilities (Piratez)|Facilities]]:&#039;&#039;&#039;&lt;br /&gt;
* Some of the original facilities return (albeit with different names), but there are way more added.&lt;br /&gt;
* Advanced facilities will require research (some a lot!) and may even be dependent on prior facilities to be in place prior to construction.&lt;br /&gt;
* Some facilities will unlock certain types of manufacturing, such as Stills only producing alcoholic items!&lt;br /&gt;
* Some facilities have multiple features: expand general quarters, storage space or more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Governments (Piratez)|Scoring Mechanics]]:&#039;&#039;&#039;&lt;br /&gt;
* You play as a band of female pirates, seeking infamy and freedom against the purebloods and Star Gods&#039; rule.&lt;br /&gt;
* Scoring is based on working with the Mutant Alliance; the impoverished masses of the world in all the local governments. In addition, the higher-ups in the governments are tired of playing second-fiddle to the major powers, like the Academy or Traders Guild, and willing to pay protection money for you to not attack government ships and instead target the global factions to undermine their strength.&lt;br /&gt;
* Scoring also directly affects your income. You earn bonus cash based on your monthly infamy.&lt;br /&gt;
* Attacking government ships can result in negative scores, essentially harming your agreement with the leaders of the governments and damaging your reputation with the Mutant Alliance.&lt;br /&gt;
* Terror Missions are now called Pogroms and are just as important in responding to, otherwise face the consequences of &amp;quot;Zero Tolerance&amp;quot; policies against piracy!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tactics (Piratez)|Tactical Combat]]:&#039;&#039;&#039;&lt;br /&gt;
* Melee has become a huge focus in Piratez, so avast ye swabbies!&lt;br /&gt;
* Hands are mutants and have naturally better Night Vision than purebloods! This can be hampered or even improved by certain armors.&lt;br /&gt;
* Night Vision can be used during night missions in your favor! You&#039;ll be able to spot enemies farther and attack more safely. Be aware of enemies that utilize some form of night vision goggles, however!&lt;br /&gt;
* Smoke is still a viable tactic, as some armors even allow your hands immunity to smoke damage.&lt;br /&gt;
* Take care against Power Armored enemies; they are extremely resistant to most weapons unless you attack from behind or use specific weapons/ammo they are weak against (such as Acid).&lt;br /&gt;
* Fire is an amazing morale killer and very useful against larger units (2x2 size) as they will take cumulative damage from each tile hit they were in!&lt;br /&gt;
* Be wary of Psionic enemies as your hands are not as resilient psionically as vanilla X-Com soldiers could be. Likewise, don&#039;t expect your VooDoo-toting hands to be God Incarnates, either!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Combat:&#039;&#039;&#039;&lt;br /&gt;
* A few original craft re-appear but you will eventually discover plenty of new [[Vessels (Piratez)|vessels]] fitting into three categories: Interceptor, Transporters &amp;amp; Multi-Role.&lt;br /&gt;
* Vessels can have hardpoints of three types: Light, Missile, and Heavy. There is a lot more [[Vessel Armaments (Piratez)|armaments]] as well as equipment that can be used in place of a weapon to improve a vessel in some way.&lt;br /&gt;
* &amp;quot;Scouting&amp;quot; is a very important part of the Air Engagement.  Using a fast craft to identify the radar contacts can help you avoid catastrophic engagements as well as allow you to follow a vessel until it lands.&lt;br /&gt;
* Focus on landed ships more than interceptions until you are knowledgeable about enemy shippings and their images as any size ship can easily destroy yours!&lt;br /&gt;
* Interceptions tend to be difficult until your technology and financial stability can allow for multiple ships, fuel and replenishing spent ammunition.&lt;br /&gt;
* Reconnaissance can make the difference in how productive your operation will be. Radar craft such as Pigeons and Zeppelins can provide excellent intelligence in regions beyond the range of your hideouts.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
X-Piratez v0.99G. [https://openxcom.org/forum/index.php/topic,4465.0.html Latest Download Thread]&lt;br /&gt;
    &lt;br /&gt;
[http://openxcom.org/forum/index.php/topic,4133.0.html Thread for Upgrading Saves Between Versions]&lt;br /&gt;
&lt;br /&gt;
==Change Log==&lt;br /&gt;
Full [[Change Log (Piratez)|Change Log]] is here on the wiki.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* &#039;&#039;&#039;Author: Dioxine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mod is using a custom executable made by Yankes: http://www.openxcom.com/mod/openxcom-extended, &amp;amp; its fork made by Meridian: http://openxcom.org/forum/index.php/topic,4187.0.html&lt;br /&gt;
&lt;br /&gt;
Credits:&lt;br /&gt;
*Alex_D: discussions and suggestions&lt;br /&gt;
*Arthanor: Stun explosion animation, discussions and suggestions, small gfx upgrades, Juggernaut sprite&lt;br /&gt;
*Bloax: Additional Inventory / Pedia gfx; Synthmuscle Suit paperdoll; paperdoll enhancements; Rod of Hellfire, Hovertank Pedia pict&lt;br /&gt;
*Civilian: Extra farm terrain&lt;br /&gt;
*Chaosshade: Death Blossom clip, SR Shotgun base&lt;br /&gt;
*Chiko: parts of some weapons&lt;br /&gt;
*Clownagent: extra pirate names, Superheroes mod, berets, Parrot mod&lt;br /&gt;
*Daedalus: HQ sound pack&lt;br /&gt;
*DracoGriffin: bug hunting, English editing, some texts, discussions and suggestions, online Bootypedia&lt;br /&gt;
*eatthepath: some texts&lt;br /&gt;
*Gifty: Flamethrower model redraw base, Small Revolver base&lt;br /&gt;
*GrandSirThebus: ES Rifle, ES Pistol (updated)&lt;br /&gt;
*Hellrazor: Map fixes, Terrain Fixes, Expanded Urban maps&lt;br /&gt;
*Hobbes: Pretty much all non-standard maps, unless otherwise stated, were made by this great writer/modder. Also Knockout Grenade gfx&lt;br /&gt;
*Hythlodaeus: Amiga font&lt;br /&gt;
*Ivan Dogovich: Handobs for original UFO objects (which were missing from the original game), additional gfx, text editing, playtesting, advertisement, general support&lt;br /&gt;
*Jackstraw2323: Loader armor battlescape sprite, 25mm Cannon pedia image, Church Priest base, Humanist Power Armor base&lt;br /&gt;
*KingMob4313: inspiration for automatic weapons balance, good ideas in general, base for some graphics, sound collection&lt;br /&gt;
*Luke83: a lot of sprites I used whole or in parts, or as recolors (scientists, engineers, gangs, civs, cyborg, black mutons); modified UFOs tileset; expanded urban maps&lt;br /&gt;
*Meridian: testing, bugfixing, popularization&lt;br /&gt;
*Mick the Mage: Baracuda interceptor&lt;br /&gt;
*Miguel/Alinare: Armored Car base&lt;br /&gt;
*Moriarty: blade handob&lt;br /&gt;
*Mr.Quiet: Suggestions&lt;br /&gt;
*morisaki0144: Musket Bayonet&lt;br /&gt;
*NeoWorm: Tech Blade&lt;br /&gt;
*Niculinux: Some ripped sprites, general support&lt;br /&gt;
*NoirSuccubus: base for the Ol&#039; revolver&lt;br /&gt;
*Phaedris: Muton Commander (Mercenary Captain)&lt;br /&gt;
*Ran: Active contribution, collab on blue armors, suggestions&lt;br /&gt;
*Redv: E3 Hawkeye&lt;br /&gt;
*Robin: Rail Driver, bigobs for the govt agent &amp;amp; govt faction corpses bigobs, Cyclops alien race, Ghoul, Smoke animation, carapace-armored legs &amp;amp; arms sprites, MIB ship tileset&lt;br /&gt;
*Roxis231: Alternate Armors gfx, collab on Pirate &amp;amp; unarmored outfit variants&lt;br /&gt;
*Rockfish: Tons of weapons, sometimes used straight, sometimes reworked&lt;br /&gt;
*RSSWizard: Some weapon sprites (notably Death Blossom, Reticulan Plasma Gun, Blizzard)&lt;br /&gt;
*Ryskeliini: Guns, guns, guns! LMG, SSRL, SMG, Magnum handob &amp;amp; bullet, Flak Cannon w/ hit anim, Taser, Battle Flag base&lt;br /&gt;
*Shadics &amp;amp; Gabots: Laminated Power Suit (Harbinger)&lt;br /&gt;
*Skorpio/Opengamerart.org: base for the Conqueror sprite&lt;br /&gt;
*Solarius Scorch: Many great contributions: maps, gfx, text, etc.&lt;br /&gt;
*Sporb: Heavy Chainsaw, Base for Grenade Launcher, Tornado Ammo, M-Cooker, Heavy Slugthrower&lt;br /&gt;
*Tentacular: resources for the bathroom tileset&lt;br /&gt;
*Tentaculat Soup: base for the Mining Laser model&lt;br /&gt;
*Tollworkout: Ripper, Shredder&lt;br /&gt;
*Toshiaki2115: Sniper Rifle&lt;br /&gt;
*Tyran_nick: Elerium Mace, Thunderstorm craft, Plasma Spitter&lt;br /&gt;
*Uncy: Doom mod&lt;br /&gt;
*Warboy: a lot of sprites again, cut, pasted and generally butchered (mostly arms/legs reused), the Sentinel craft, also for making OpenXcom and answering my endless questions!&lt;br /&gt;
*XOps: Nightmare &amp;amp; Deathchaser, Fistycuffs, Vulcan Ammo, clips for some weapons, base for Blackmarch SMG &amp;amp; Adv. Sniper Rifle, Adv. SMG, Omega Rifle, melee animations, some base facilities sprites, parts of sprites/paperdolls (Spartans, Highwaymen, Human Commando, Merc Shock Trooper), some handobs&lt;br /&gt;
*Yrizoud: Clips for laser weapons (pistol Lo, rifle Hi, HLas Lo), improved AK &amp;amp; Cutlass sprites&lt;br /&gt;
*Zane: Bio-Armor sprite base&lt;br /&gt;
*Zharkov: Porn, Superslave branch ideas, code &amp;amp; texts&lt;br /&gt;
&lt;br /&gt;
*Special thanks to Falko for great help with bugfixing.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
===WINDOWS===&lt;br /&gt;
* Unpack the mod. It will create a complete Openxcom_XPiratez folder with all the files that you need; it will contain Meridian&#039;s custom build of OpenXcom Extended named &amp;quot;OpenXcomExPlus29.exe&amp;quot;.&lt;br /&gt;
* Copy files from your original &amp;quot;UFO: Enemy Unknown&amp;quot;/&amp;quot;X-Com: UFO Defense&amp;quot; folder to the &amp;quot;OpenXcom_XPiratez/UFO&amp;quot; folder.&lt;br /&gt;
* Use OpenXcomExPlus29.exe to run the game.&lt;br /&gt;
* Choose &amp;quot;Piratez&amp;quot; as the master mod from the Game Options menu.&lt;br /&gt;
* Includes four sub-mods: helmetless/maskless armor paperdoll variants made by Roxis231, as well as an alternate StarGod Coordinator image to honor Dioxine, and an optional Naughty Mod which allows the gals to run around in the buff.&lt;br /&gt;
&lt;br /&gt;
===LINUX===&lt;br /&gt;
* Compile your own version of Meridian&#039;s OXCom-Extended Plus build.&lt;br /&gt;
* Unpack the mod. Put the contents of the /user directory into your installation folder.&lt;br /&gt;
* Ignore the rest of the archive (as it contains Windows installation).&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
There is a thread for information relevant to upgrading between XPiratez versions [http://openxcom.org/forum/index.php/topic,4133.0.html here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay Settings==&lt;br /&gt;
&#039;&#039;&#039;Essential Options:&#039;&#039;&#039;&lt;br /&gt;
* Spend Research Items (there are many items in this mod that can be researched repeatedly, so not enabling it is a straight cheat)&lt;br /&gt;
* UFO Extender Accuracy (all the weapons are balanced with this in mind)&lt;br /&gt;
* Live Alien Sale (releasing people for ransom is an important part of the game)&lt;br /&gt;
* Explosion Height: 2 (realistic explosions are very important too)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended Options:&#039;&#039;&#039;&lt;br /&gt;
* Storage Limits For Recovered Items (for items and prisoners; realistic mode, forces decisions)&lt;br /&gt;
* Force Craft Launch (pirates rarely have the luxury of having armed, undamaged and fully-fueled craft... much less all at the same time!)&lt;br /&gt;
* Airborne Transfers (make more sense)&lt;br /&gt;
* Inventory Stats (crucial for keeping track of your encumbrance!)&lt;br /&gt;
* Alternate Movement Methods (because they&#039;re more in line with the adventurous approach to the theme)&lt;br /&gt;
* Alien Bleeding (to make it a bit easier to play... but harder to catch enemies alive. Plus they&#039;re mostly humans, they should bleed.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discouraged Options:&#039;&#039;&#039;&lt;br /&gt;
* Instant Grenades (You can throw multiple grenades in this mod and they won&#039;t destroy each other)&lt;br /&gt;
* Alien Weapon Self-Destruction (unless you never want to have top-tier guns)&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
&#039;&#039;&#039;If you discover a bug, try the following steps to resolve it and report the bug to Dioxine&#039;&#039;&#039;&lt;br /&gt;
* Save your game and reload.&lt;br /&gt;
* Save your game, shut down Piratez and restart Piratez.&lt;br /&gt;
* Save your game, shut down Piratez, and restart your computer.&lt;br /&gt;
* Save your game, delete Piratez folder, re-download Piratez and re-install Piratez.&lt;br /&gt;
* Report the bug in the [http://openxcom.org/forum/index.php/topic,4058.0.html X-Piratez thread]. Please include the save game and steps to replicate the bug, as well as any other mods or settings not encouraged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If You Get a Crash To Desktop (CTD)&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Please help by posting all information in the [http://openxcom.org/forum/index.php/topic,4058.0.html X-Piratez thread].&#039;&#039;&#039;&lt;br /&gt;
* Describe how the crash occurred.&lt;br /&gt;
* Include the save game as well as the openxcom.log in the \Piratez Folder\user folder.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&#039;&#039;&#039;How do I help with getting information into the Bootypedia?&#039;&#039;&#039;&lt;br /&gt;
* Ruleset delving. Essentially, you need two things: latest version of Piratez and a text editing program (preferably Notepad++). The rulesets used by X-Piratez are in the \user\mods\Piratez\Ruleset ; notably Piratez.rul contains most information and Piratez_lang.rul contains the text and spelling entries. WinMerge is an additional tool for editing as it can be used to highlight differences between files (notably the rulesets), allowing for quicker updating of the Bootypedia&#039;s information from previous versions.  Another alternative is [https://www.diffchecker.com Diffchecker.com].&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Piratez&amp;diff=84786</id>
		<title>Piratez</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Piratez&amp;diff=84786"/>
		<updated>2017-05-09T16:52:50Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: Updated to 99G&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bpedia.png|250px|link=Piratez|Header by ivandogovich]]&lt;br /&gt;
&lt;br /&gt;
Welcome to the Bootypedia, a part of UFOPaedia.org. [http://www.openxcom.com/mod/x-piratez Piratez] (or X-Piratez for Extended version) is a total conversion mod designed for [[OpenXcom|OpenXcom]], a free open-source reimplementation of [[X-COM|X-Com: Enemy Unknown (1994)]] and [[TFTD|Terror From The Deep]]. There are major gameplay differences, as well as many additions to research, manufacture, base facilities, and so on. Piratez is designed for the veteran X-Com player seeking a much longer and challenging campaign.&lt;br /&gt;
&lt;br /&gt;
The Bootypedia is introduced to assist with the main changes with Piratez and continually a work in progress - anyone and everyone can contribute by creating an account and editing the pages. Utilize the Discussion tab on any page to discuss any aspects of the wiki or use the [http://openxcom.org/forum/index.php/topic,3626.0.html OpenXcom forums] if you wish to discuss the mod with the creator, Dioxine.&lt;br /&gt;
&lt;br /&gt;
If you would like to contribute and are looking for what to do, please consult the [[To Do List (Piratez)| To Do List]].&lt;br /&gt;
&lt;br /&gt;
All information on this wiki attempts to relate to the latest version of Piratez, which is currently X-Piratez 0.99G. Current version can be found [http://www.openxcom.com/mod/x-piratez here] or on the Forums [http://openxcom.org/forum/index.php/topic,4465.0.html Latest Download Link Here.]&lt;br /&gt;
&lt;br /&gt;
X-Piratez (previously Piratez) is currently in development by Dioxine, utilizing OpenXcom Extended (Plus) that allows for more features. Any bugs or issues should be recorded and reported to Dioxine for fixing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039;: By default, most information is hidden to hide spoilers and/or preserve page length due to the massive amount of listings in Piratez compared to vanilla X-Com. Click the &amp;quot;Expand&amp;quot; links in order to display any hidden information.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:Piratez Table}}&lt;br /&gt;
&lt;br /&gt;
[[Category: OpenXcom]]&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(Piratez)&amp;diff=84768</id>
		<title>Info (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(Piratez)&amp;diff=84768"/>
		<updated>2017-05-01T16:36:50Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: /* FAQ */ added link to diffchecker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.98D1}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
Piratez features hundreds of distinct changes from vanilla X-Com. Here is a list of what you can expect:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Enemies:&#039;&#039;&#039;&lt;br /&gt;
* Most aliens are gone and replaced with entire factions, consisting of their own units and background.&lt;br /&gt;
* Factions will generate their own missions; some of which are unique and alter the Geoscape.&lt;br /&gt;
* [[Major Factions (Piratez)|Global factions]] are the main opponents, but don&#039;t be surprised by the [[Minor Factions (Piratez)|other groups]] you&#039;ll be contending with!&lt;br /&gt;
* Way more UFOs, now called &amp;quot;[[Shippings (Piratez)|Shippings]]&amp;quot;. Researching ship types is vital as even small ships can obliterate your interceptors, if you&#039;re not careful!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hands (Piratez)|Hands]]:&#039;&#039;&#039;&lt;br /&gt;
* Lead a band of female mutant pirate soldiers, now called &amp;quot;Hands&amp;quot;.&lt;br /&gt;
* All hands are mutants from the &amp;quot;Uber&amp;quot; strain; they are faster, stronger, smarter and more resilient than pureblood humans!&lt;br /&gt;
* Melee plays a main part in the Battlescape; carve up enemies with cutlasses and chainsaws or take them hostage by stunning them with cattle prods or asphyxiating them with rope!&lt;br /&gt;
* Psionics is now called &amp;quot;VooDoo&amp;quot;; takes a bit longer to unlock through research and requires specific armors in order to perform the VooDoo. Note: Hands won&#039;t be as powerful psionically as vanilla X-Com soldiers did!&lt;br /&gt;
* Every stat plays a role, especially with the Combat Stress system.&lt;br /&gt;
* Hands have a quickdraw slot, allowing for rapid access to small items like pistols, grenades, and alcohol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Armor (Piratez)|Armor]]/[[Equipment (Piratez)|Equipment]]/[[Weapons (Piratez)|Weapons]]&#039;&#039;&#039;&lt;br /&gt;
* Huge arsenal of weapons, equipment and armors.&lt;br /&gt;
* Weapons still have tiers, but are not necessarily direct upgrades.&lt;br /&gt;
* Many classes of weapons; pistols, SMGs, shotguns, heavy weapons, and more.&lt;br /&gt;
* Most weapons can have multiple types of ammunition, such as acidic clips, plastasteel magazines, and laser-tipped!&lt;br /&gt;
* Massive amount of melee weapons to complement your hands and their mutant abilities: chainsaws, katanas, power fists, and spears.&lt;br /&gt;
* Alcohol is the mainstay for any pirate; boost your morale or pour it on your wounds!&lt;br /&gt;
* Way more options for equipment like landmines, smoke bombs, dynamite, acid flasks, and bagpipes.&lt;br /&gt;
* Many items are consumable now, such as beer, bandages, and vodka.&lt;br /&gt;
* Armor still has tiers but each armors have niches in respective tiers.&lt;br /&gt;
* Armor is generally broken into three categories: Outfits (unarmored or mostly), Armored, and Power Armor.&lt;br /&gt;
* Armors now have specific limits on how many inventory slots are available. Bikini babes, may not be able to lug as much as Power Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Research (Piratez)|Research]]&#039;&#039;&#039;&lt;br /&gt;
* Research tree is completely changed; nothing is the same!&lt;br /&gt;
* Expect progress to be slow, you are a band of pirates!&lt;br /&gt;
* Limited research facilities minimizes research focus, but still a vital part in order to complete a campaign.&lt;br /&gt;
* Research projects require hostages, items, facilities; don&#039;t expect to be able to start producing the best items right away.&lt;br /&gt;
* Research branches into several directions (Crafts, Facilities, Weapons, etc), so don&#039;t focus too heavily into one area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Facilities (Piratez)|Facilities]]:&#039;&#039;&#039;&lt;br /&gt;
* Some of the original facilities return (albeit with different names), but there are way more added.&lt;br /&gt;
* Advanced facilities will require research (some a lot!) and may even be dependent on prior facilities to be in place prior to construction.&lt;br /&gt;
* Some facilities will unlock certain types of manufacturing, such as Stills only producing alcoholic items!&lt;br /&gt;
* Some facilities have multiple features: expand general quarters, storage space or more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Governments (Piratez)|Scoring Mechanics]]:&#039;&#039;&#039;&lt;br /&gt;
* You play as a band of female pirates, seeking infamy and freedom against the purebloods and Star Gods&#039; rule.&lt;br /&gt;
* Scoring is based on working with the Mutant Alliance; the impoverished masses of the world in all the local governments. In addition, the higher-ups in the governments are tired of playing second-fiddle to the major powers, like the Academy or Traders Guild, and willing to pay protection money for you to not attack government ships and instead target the global factions to undermine their strength.&lt;br /&gt;
* Scoring also directly affects your income. You earn bonus cash based on your monthly infamy.&lt;br /&gt;
* Attacking government ships can result in negative scores, essentially harming your agreement with the leaders of the governments and damaging your reputation with the Mutant Alliance.&lt;br /&gt;
* Terror Missions are now called Pogroms and are just as important in responding to, otherwise face the consequences of &amp;quot;Zero Tolerance&amp;quot; policies against piracy!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tactics (Piratez)|Tactical Combat]]:&#039;&#039;&#039;&lt;br /&gt;
* Melee has become a huge focus in Piratez, so avast ye swabbies!&lt;br /&gt;
* Hands are mutants and have naturally better Night Vision than purebloods! This can be hampered or even improved by certain armors.&lt;br /&gt;
* Night Vision can be used during night missions in your favor! You&#039;ll be able to spot enemies farther and attack more safely. Be aware of enemies that utilize some form of night vision goggles, however!&lt;br /&gt;
* Smoke is still a viable tactic, as some armors even allow your hands immunity to smoke damage.&lt;br /&gt;
* Take care against Power Armored enemies; they are extremely resistant to most weapons unless you attack from behind or use specific weapons/ammo they are weak against (such as Acid).&lt;br /&gt;
* Fire is an amazing morale killer and very useful against larger units (2x2 size) as they will take cumulative damage from each tile hit they were in!&lt;br /&gt;
* Be wary of Psionic enemies as your hands are not as resilient psionically as vanilla X-Com soldiers could be. Likewise, don&#039;t expect your VooDoo-toting hands to be God Incarnates, either!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Combat:&#039;&#039;&#039;&lt;br /&gt;
* A few original craft re-appear but you will eventually discover plenty of new [[Vessels (Piratez)|vessels]] fitting into three categories: Interceptor, Transporters &amp;amp; Multi-Role.&lt;br /&gt;
* Vessels can have hardpoints of three types: Light, Missile, and Heavy. There is a lot more [[Vessel Armaments (Piratez)|armaments]] as well as equipment that can be used in place of a weapon to improve a vessel in some way.&lt;br /&gt;
* &amp;quot;Scouting&amp;quot; is a very important part of the Air Engagement.  Using a fast craft to identify the radar contacts can help you avoid catastrophic engagements as well as allow you to follow a vessel until it lands.&lt;br /&gt;
* Focus on landed ships more than interceptions until you are knowledgeable about enemy shippings and their images as any size ship can easily destroy yours!&lt;br /&gt;
* Interceptions tend to be difficult until your technology and financial stability can allow for multiple ships, fuel and replenishing spent ammunition.&lt;br /&gt;
* Reconnaissance can make the difference in how productive your operation will be. Radar craft such as Pigeons and Zeppelins can provide excellent intelligence in regions beyond the range of your hideouts.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
X-Piratez v0.99F.5. [https://openxcom.org/forum/index.php/topic,4465.0.html Latest Download Thread]&lt;br /&gt;
    &lt;br /&gt;
[http://openxcom.org/forum/index.php/topic,4133.0.html Thread for Upgrading Saves Between Versions]&lt;br /&gt;
&lt;br /&gt;
==Change Log==&lt;br /&gt;
Full [[Change Log (Piratez)|Change Log]] is here on the wiki.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* &#039;&#039;&#039;Author: Dioxine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mod is using a custom executable made by Yankes: http://www.openxcom.com/mod/openxcom-extended, &amp;amp; its fork made by Meridian: http://openxcom.org/forum/index.php/topic,4187.0.html&lt;br /&gt;
&lt;br /&gt;
Credits:&lt;br /&gt;
*Alex_D: discussions and suggestions&lt;br /&gt;
*Arthanor: Stun explosion animation, discussions and suggestions, small gfx upgrades, Juggernaut sprite&lt;br /&gt;
*Bloax: Additional Inventory / Pedia gfx; Synthmuscle Suit paperdoll; paperdoll enhancements; Rod of Hellfire, Hovertank Pedia pict&lt;br /&gt;
*Civilian: Extra farm terrain&lt;br /&gt;
*Chaosshade: Death Blossom clip, SR Shotgun base&lt;br /&gt;
*Chiko: parts of some weapons&lt;br /&gt;
*Clownagent: extra pirate names, Superheroes mod, berets, Parrot mod&lt;br /&gt;
*Daedalus: HQ sound pack&lt;br /&gt;
*DracoGriffin: bug hunting, English editing, some texts, discussions and suggestions, online Bootypedia&lt;br /&gt;
*eatthepath: some texts&lt;br /&gt;
*Gifty: Flamethrower model redraw base, Small Revolver base&lt;br /&gt;
*GrandSirThebus: ES Rifle, ES Pistol (updated)&lt;br /&gt;
*Hellrazor: Map fixes, Terrain Fixes, Expanded Urban maps&lt;br /&gt;
*Hobbes: Pretty much all non-standard maps, unless otherwise stated, were made by this great writer/modder. Also Knockout Grenade gfx&lt;br /&gt;
*Hythlodaeus: Amiga font&lt;br /&gt;
*Ivan Dogovich: Handobs for original UFO objects (which were missing from the original game), additional gfx, text editing, playtesting, advertisement, general support&lt;br /&gt;
*Jackstraw2323: Loader armor battlescape sprite, 25mm Cannon pedia image, Church Priest base, Humanist Power Armor base&lt;br /&gt;
*KingMob4313: inspiration for automatic weapons balance, good ideas in general, base for some graphics, sound collection&lt;br /&gt;
*Luke83: a lot of sprites I used whole or in parts, or as recolors (scientists, engineers, gangs, civs, cyborg, black mutons); modified UFOs tileset; expanded urban maps&lt;br /&gt;
*Meridian: testing, bugfixing, popularization&lt;br /&gt;
*Mick the Mage: Baracuda interceptor&lt;br /&gt;
*Miguel/Alinare: Armored Car base&lt;br /&gt;
*Moriarty: blade handob&lt;br /&gt;
*Mr.Quiet: Suggestions&lt;br /&gt;
*morisaki0144: Musket Bayonet&lt;br /&gt;
*NeoWorm: Tech Blade&lt;br /&gt;
*Niculinux: Some ripped sprites, general support&lt;br /&gt;
*NoirSuccubus: base for the Ol&#039; revolver&lt;br /&gt;
*Phaedris: Muton Commander (Mercenary Captain)&lt;br /&gt;
*Ran: Active contribution, collab on blue armors, suggestions&lt;br /&gt;
*Redv: E3 Hawkeye&lt;br /&gt;
*Robin: Rail Driver, bigobs for the govt agent &amp;amp; govt faction corpses bigobs, Cyclops alien race, Ghoul, Smoke animation, carapace-armored legs &amp;amp; arms sprites, MIB ship tileset&lt;br /&gt;
*Roxis231: Alternate Armors gfx, collab on Pirate &amp;amp; unarmored outfit variants&lt;br /&gt;
*Rockfish: Tons of weapons, sometimes used straight, sometimes reworked&lt;br /&gt;
*RSSWizard: Some weapon sprites (notably Death Blossom, Reticulan Plasma Gun, Blizzard)&lt;br /&gt;
*Ryskeliini: Guns, guns, guns! LMG, SSRL, SMG, Magnum handob &amp;amp; bullet, Flak Cannon w/ hit anim, Taser, Battle Flag base&lt;br /&gt;
*Shadics &amp;amp; Gabots: Laminated Power Suit (Harbinger)&lt;br /&gt;
*Skorpio/Opengamerart.org: base for the Conqueror sprite&lt;br /&gt;
*Solarius Scorch: Many great contributions: maps, gfx, text, etc.&lt;br /&gt;
*Sporb: Heavy Chainsaw, Base for Grenade Launcher, Tornado Ammo, M-Cooker, Heavy Slugthrower&lt;br /&gt;
*Tentacular: resources for the bathroom tileset&lt;br /&gt;
*Tentaculat Soup: base for the Mining Laser model&lt;br /&gt;
*Tollworkout: Ripper, Shredder&lt;br /&gt;
*Toshiaki2115: Sniper Rifle&lt;br /&gt;
*Tyran_nick: Elerium Mace, Thunderstorm craft, Plasma Spitter&lt;br /&gt;
*Uncy: Doom mod&lt;br /&gt;
*Warboy: a lot of sprites again, cut, pasted and generally butchered (mostly arms/legs reused), the Sentinel craft, also for making OpenXcom and answering my endless questions!&lt;br /&gt;
*XOps: Nightmare &amp;amp; Deathchaser, Fistycuffs, Vulcan Ammo, clips for some weapons, base for Blackmarch SMG &amp;amp; Adv. Sniper Rifle, Adv. SMG, Omega Rifle, melee animations, some base facilities sprites, parts of sprites/paperdolls (Spartans, Highwaymen, Human Commando, Merc Shock Trooper), some handobs&lt;br /&gt;
*Yrizoud: Clips for laser weapons (pistol Lo, rifle Hi, HLas Lo), improved AK &amp;amp; Cutlass sprites&lt;br /&gt;
*Zane: Bio-Armor sprite base&lt;br /&gt;
*Zharkov: Porn, Superslave branch ideas, code &amp;amp; texts&lt;br /&gt;
&lt;br /&gt;
*Special thanks to Falko for great help with bugfixing.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
===WINDOWS===&lt;br /&gt;
* Unpack the mod. It will create a complete Openxcom_XPiratez folder with all the files that you need; it will contain Meridian&#039;s custom build of OpenXcom Extended named &amp;quot;OpenXcomExPlus29.exe&amp;quot;.&lt;br /&gt;
* Copy files from your original &amp;quot;UFO: Enemy Unknown&amp;quot;/&amp;quot;X-Com: UFO Defense&amp;quot; folder to the &amp;quot;OpenXcom_XPiratez/UFO&amp;quot; folder.&lt;br /&gt;
* Use OpenXcomExPlus29.exe to run the game.&lt;br /&gt;
* Choose &amp;quot;Piratez&amp;quot; as the master mod from the Game Options menu.&lt;br /&gt;
* Includes four sub-mods: helmetless/maskless armor paperdoll variants made by Roxis231, as well as an alternate StarGod Coordinator image to honor Dioxine, and an optional Naughty Mod which allows the gals to run around in the buff.&lt;br /&gt;
&lt;br /&gt;
===LINUX===&lt;br /&gt;
* Compile your own version of Meridian&#039;s OXCom-Extended Plus build.&lt;br /&gt;
* Unpack the mod. Put the contents of the /user directory into your installation folder.&lt;br /&gt;
* Ignore the rest of the archive (as it contains Windows installation).&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
There is a thread for information relevant to upgrading between XPiratez versions [http://openxcom.org/forum/index.php/topic,4133.0.html here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay Settings==&lt;br /&gt;
&#039;&#039;&#039;Essential Options:&#039;&#039;&#039;&lt;br /&gt;
* Spend Research Items (there are many items in this mod that can be researched repeatedly, so not enabling it is a straight cheat)&lt;br /&gt;
* UFO Extender Accuracy (all the weapons are balanced with this in mind)&lt;br /&gt;
* Live Alien Sale (releasing people for ransom is an important part of the game)&lt;br /&gt;
* Explosion Height: 2 (realistic explosions are very important too)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended Options:&#039;&#039;&#039;&lt;br /&gt;
* Storage Limits For Recovered Items (for items and prisoners; realistic mode, forces decisions)&lt;br /&gt;
* Force Craft Launch (pirates rarely have the luxury of having armed, undamaged and fully-fueled craft... much less all at the same time!)&lt;br /&gt;
* Airborne Transfers (make more sense)&lt;br /&gt;
* Inventory Stats (crucial for keeping track of your encumbrance!)&lt;br /&gt;
* Alternate Movement Methods (because they&#039;re more in line with the adventurous approach to the theme)&lt;br /&gt;
* Alien Bleeding (to make it a bit easier to play... but harder to catch enemies alive. Plus they&#039;re mostly humans, they should bleed.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discouraged Options:&#039;&#039;&#039;&lt;br /&gt;
* Instant Grenades (You can throw multiple grenades in this mod and they won&#039;t destroy each other)&lt;br /&gt;
* Alien Weapon Self-Destruction (unless you never want to have top-tier guns)&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
&#039;&#039;&#039;If you discover a bug, try the following steps to resolve it and report the bug to Dioxine&#039;&#039;&#039;&lt;br /&gt;
* Save your game and reload.&lt;br /&gt;
* Save your game, shut down Piratez and restart Piratez.&lt;br /&gt;
* Save your game, shut down Piratez, and restart your computer.&lt;br /&gt;
* Save your game, delete Piratez folder, re-download Piratez and re-install Piratez.&lt;br /&gt;
* Report the bug in the [http://openxcom.org/forum/index.php/topic,4058.0.html X-Piratez thread]. Please include the save game and steps to replicate the bug, as well as any other mods or settings not encouraged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If You Get a Crash To Desktop (CTD)&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Please help by posting all information in the [http://openxcom.org/forum/index.php/topic,4058.0.html X-Piratez thread].&#039;&#039;&#039;&lt;br /&gt;
* Describe how the crash occurred.&lt;br /&gt;
* Include the save game as well as the openxcom.log in the \Piratez Folder\user folder.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&#039;&#039;&#039;How do I help with getting information into the Bootypedia?&#039;&#039;&#039;&lt;br /&gt;
* Ruleset delving. Essentially, you need two things: latest version of Piratez and a text editing program (preferably Notepad++). The rulesets used by X-Piratez are in the \user\mods\Piratez\Ruleset ; notably Piratez.rul contains most information and Piratez_lang.rul contains the text and spelling entries. WinMerge is an additional tool for editing as it can be used to highlight differences between files (notably the rulesets), allowing for quicker updating of the Bootypedia&#039;s information from previous versions.  Another alternative is [https://www.diffchecker.com Diffchecker.com].&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(Piratez)&amp;diff=84767</id>
		<title>Info (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(Piratez)&amp;diff=84767"/>
		<updated>2017-05-01T16:34:30Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: /* Current Version */ added back in Upgrading Saves Between Versions link on a new line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.98D1}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
Piratez features hundreds of distinct changes from vanilla X-Com. Here is a list of what you can expect:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Enemies:&#039;&#039;&#039;&lt;br /&gt;
* Most aliens are gone and replaced with entire factions, consisting of their own units and background.&lt;br /&gt;
* Factions will generate their own missions; some of which are unique and alter the Geoscape.&lt;br /&gt;
* [[Major Factions (Piratez)|Global factions]] are the main opponents, but don&#039;t be surprised by the [[Minor Factions (Piratez)|other groups]] you&#039;ll be contending with!&lt;br /&gt;
* Way more UFOs, now called &amp;quot;[[Shippings (Piratez)|Shippings]]&amp;quot;. Researching ship types is vital as even small ships can obliterate your interceptors, if you&#039;re not careful!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hands (Piratez)|Hands]]:&#039;&#039;&#039;&lt;br /&gt;
* Lead a band of female mutant pirate soldiers, now called &amp;quot;Hands&amp;quot;.&lt;br /&gt;
* All hands are mutants from the &amp;quot;Uber&amp;quot; strain; they are faster, stronger, smarter and more resilient than pureblood humans!&lt;br /&gt;
* Melee plays a main part in the Battlescape; carve up enemies with cutlasses and chainsaws or take them hostage by stunning them with cattle prods or asphyxiating them with rope!&lt;br /&gt;
* Psionics is now called &amp;quot;VooDoo&amp;quot;; takes a bit longer to unlock through research and requires specific armors in order to perform the VooDoo. Note: Hands won&#039;t be as powerful psionically as vanilla X-Com soldiers did!&lt;br /&gt;
* Every stat plays a role, especially with the Combat Stress system.&lt;br /&gt;
* Hands have a quickdraw slot, allowing for rapid access to small items like pistols, grenades, and alcohol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Armor (Piratez)|Armor]]/[[Equipment (Piratez)|Equipment]]/[[Weapons (Piratez)|Weapons]]&#039;&#039;&#039;&lt;br /&gt;
* Huge arsenal of weapons, equipment and armors.&lt;br /&gt;
* Weapons still have tiers, but are not necessarily direct upgrades.&lt;br /&gt;
* Many classes of weapons; pistols, SMGs, shotguns, heavy weapons, and more.&lt;br /&gt;
* Most weapons can have multiple types of ammunition, such as acidic clips, plastasteel magazines, and laser-tipped!&lt;br /&gt;
* Massive amount of melee weapons to complement your hands and their mutant abilities: chainsaws, katanas, power fists, and spears.&lt;br /&gt;
* Alcohol is the mainstay for any pirate; boost your morale or pour it on your wounds!&lt;br /&gt;
* Way more options for equipment like landmines, smoke bombs, dynamite, acid flasks, and bagpipes.&lt;br /&gt;
* Many items are consumable now, such as beer, bandages, and vodka.&lt;br /&gt;
* Armor still has tiers but each armors have niches in respective tiers.&lt;br /&gt;
* Armor is generally broken into three categories: Outfits (unarmored or mostly), Armored, and Power Armor.&lt;br /&gt;
* Armors now have specific limits on how many inventory slots are available. Bikini babes, may not be able to lug as much as Power Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Research (Piratez)|Research]]&#039;&#039;&#039;&lt;br /&gt;
* Research tree is completely changed; nothing is the same!&lt;br /&gt;
* Expect progress to be slow, you are a band of pirates!&lt;br /&gt;
* Limited research facilities minimizes research focus, but still a vital part in order to complete a campaign.&lt;br /&gt;
* Research projects require hostages, items, facilities; don&#039;t expect to be able to start producing the best items right away.&lt;br /&gt;
* Research branches into several directions (Crafts, Facilities, Weapons, etc), so don&#039;t focus too heavily into one area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Facilities (Piratez)|Facilities]]:&#039;&#039;&#039;&lt;br /&gt;
* Some of the original facilities return (albeit with different names), but there are way more added.&lt;br /&gt;
* Advanced facilities will require research (some a lot!) and may even be dependent on prior facilities to be in place prior to construction.&lt;br /&gt;
* Some facilities will unlock certain types of manufacturing, such as Stills only producing alcoholic items!&lt;br /&gt;
* Some facilities have multiple features: expand general quarters, storage space or more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Governments (Piratez)|Scoring Mechanics]]:&#039;&#039;&#039;&lt;br /&gt;
* You play as a band of female pirates, seeking infamy and freedom against the purebloods and Star Gods&#039; rule.&lt;br /&gt;
* Scoring is based on working with the Mutant Alliance; the impoverished masses of the world in all the local governments. In addition, the higher-ups in the governments are tired of playing second-fiddle to the major powers, like the Academy or Traders Guild, and willing to pay protection money for you to not attack government ships and instead target the global factions to undermine their strength.&lt;br /&gt;
* Scoring also directly affects your income. You earn bonus cash based on your monthly infamy.&lt;br /&gt;
* Attacking government ships can result in negative scores, essentially harming your agreement with the leaders of the governments and damaging your reputation with the Mutant Alliance.&lt;br /&gt;
* Terror Missions are now called Pogroms and are just as important in responding to, otherwise face the consequences of &amp;quot;Zero Tolerance&amp;quot; policies against piracy!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tactics (Piratez)|Tactical Combat]]:&#039;&#039;&#039;&lt;br /&gt;
* Melee has become a huge focus in Piratez, so avast ye swabbies!&lt;br /&gt;
* Hands are mutants and have naturally better Night Vision than purebloods! This can be hampered or even improved by certain armors.&lt;br /&gt;
* Night Vision can be used during night missions in your favor! You&#039;ll be able to spot enemies farther and attack more safely. Be aware of enemies that utilize some form of night vision goggles, however!&lt;br /&gt;
* Smoke is still a viable tactic, as some armors even allow your hands immunity to smoke damage.&lt;br /&gt;
* Take care against Power Armored enemies; they are extremely resistant to most weapons unless you attack from behind or use specific weapons/ammo they are weak against (such as Acid).&lt;br /&gt;
* Fire is an amazing morale killer and very useful against larger units (2x2 size) as they will take cumulative damage from each tile hit they were in!&lt;br /&gt;
* Be wary of Psionic enemies as your hands are not as resilient psionically as vanilla X-Com soldiers could be. Likewise, don&#039;t expect your VooDoo-toting hands to be God Incarnates, either!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Combat:&#039;&#039;&#039;&lt;br /&gt;
* A few original craft re-appear but you will eventually discover plenty of new [[Vessels (Piratez)|vessels]] fitting into three categories: Interceptor, Transporters &amp;amp; Multi-Role.&lt;br /&gt;
* Vessels can have hardpoints of three types: Light, Missile, and Heavy. There is a lot more [[Vessel Armaments (Piratez)|armaments]] as well as equipment that can be used in place of a weapon to improve a vessel in some way.&lt;br /&gt;
* &amp;quot;Scouting&amp;quot; is a very important part of the Air Engagement.  Using a fast craft to identify the radar contacts can help you avoid catastrophic engagements as well as allow you to follow a vessel until it lands.&lt;br /&gt;
* Focus on landed ships more than interceptions until you are knowledgeable about enemy shippings and their images as any size ship can easily destroy yours!&lt;br /&gt;
* Interceptions tend to be difficult until your technology and financial stability can allow for multiple ships, fuel and replenishing spent ammunition.&lt;br /&gt;
* Reconnaissance can make the difference in how productive your operation will be. Radar craft such as Pigeons and Zeppelins can provide excellent intelligence in regions beyond the range of your hideouts.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
X-Piratez v0.99F.5. [https://openxcom.org/forum/index.php/topic,4465.0.html Latest Download Thread]&lt;br /&gt;
    &lt;br /&gt;
[http://openxcom.org/forum/index.php/topic,4133.0.html Thread for Upgrading Saves Between Versions]&lt;br /&gt;
&lt;br /&gt;
==Change Log==&lt;br /&gt;
Full [[Change Log (Piratez)|Change Log]] is here on the wiki.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* &#039;&#039;&#039;Author: Dioxine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mod is using a custom executable made by Yankes: http://www.openxcom.com/mod/openxcom-extended, &amp;amp; its fork made by Meridian: http://openxcom.org/forum/index.php/topic,4187.0.html&lt;br /&gt;
&lt;br /&gt;
Credits:&lt;br /&gt;
*Alex_D: discussions and suggestions&lt;br /&gt;
*Arthanor: Stun explosion animation, discussions and suggestions, small gfx upgrades, Juggernaut sprite&lt;br /&gt;
*Bloax: Additional Inventory / Pedia gfx; Synthmuscle Suit paperdoll; paperdoll enhancements; Rod of Hellfire, Hovertank Pedia pict&lt;br /&gt;
*Civilian: Extra farm terrain&lt;br /&gt;
*Chaosshade: Death Blossom clip, SR Shotgun base&lt;br /&gt;
*Chiko: parts of some weapons&lt;br /&gt;
*Clownagent: extra pirate names, Superheroes mod, berets, Parrot mod&lt;br /&gt;
*Daedalus: HQ sound pack&lt;br /&gt;
*DracoGriffin: bug hunting, English editing, some texts, discussions and suggestions, online Bootypedia&lt;br /&gt;
*eatthepath: some texts&lt;br /&gt;
*Gifty: Flamethrower model redraw base, Small Revolver base&lt;br /&gt;
*GrandSirThebus: ES Rifle, ES Pistol (updated)&lt;br /&gt;
*Hellrazor: Map fixes, Terrain Fixes, Expanded Urban maps&lt;br /&gt;
*Hobbes: Pretty much all non-standard maps, unless otherwise stated, were made by this great writer/modder. Also Knockout Grenade gfx&lt;br /&gt;
*Hythlodaeus: Amiga font&lt;br /&gt;
*Ivan Dogovich: Handobs for original UFO objects (which were missing from the original game), additional gfx, text editing, playtesting, advertisement, general support&lt;br /&gt;
*Jackstraw2323: Loader armor battlescape sprite, 25mm Cannon pedia image, Church Priest base, Humanist Power Armor base&lt;br /&gt;
*KingMob4313: inspiration for automatic weapons balance, good ideas in general, base for some graphics, sound collection&lt;br /&gt;
*Luke83: a lot of sprites I used whole or in parts, or as recolors (scientists, engineers, gangs, civs, cyborg, black mutons); modified UFOs tileset; expanded urban maps&lt;br /&gt;
*Meridian: testing, bugfixing, popularization&lt;br /&gt;
*Mick the Mage: Baracuda interceptor&lt;br /&gt;
*Miguel/Alinare: Armored Car base&lt;br /&gt;
*Moriarty: blade handob&lt;br /&gt;
*Mr.Quiet: Suggestions&lt;br /&gt;
*morisaki0144: Musket Bayonet&lt;br /&gt;
*NeoWorm: Tech Blade&lt;br /&gt;
*Niculinux: Some ripped sprites, general support&lt;br /&gt;
*NoirSuccubus: base for the Ol&#039; revolver&lt;br /&gt;
*Phaedris: Muton Commander (Mercenary Captain)&lt;br /&gt;
*Ran: Active contribution, collab on blue armors, suggestions&lt;br /&gt;
*Redv: E3 Hawkeye&lt;br /&gt;
*Robin: Rail Driver, bigobs for the govt agent &amp;amp; govt faction corpses bigobs, Cyclops alien race, Ghoul, Smoke animation, carapace-armored legs &amp;amp; arms sprites, MIB ship tileset&lt;br /&gt;
*Roxis231: Alternate Armors gfx, collab on Pirate &amp;amp; unarmored outfit variants&lt;br /&gt;
*Rockfish: Tons of weapons, sometimes used straight, sometimes reworked&lt;br /&gt;
*RSSWizard: Some weapon sprites (notably Death Blossom, Reticulan Plasma Gun, Blizzard)&lt;br /&gt;
*Ryskeliini: Guns, guns, guns! LMG, SSRL, SMG, Magnum handob &amp;amp; bullet, Flak Cannon w/ hit anim, Taser, Battle Flag base&lt;br /&gt;
*Shadics &amp;amp; Gabots: Laminated Power Suit (Harbinger)&lt;br /&gt;
*Skorpio/Opengamerart.org: base for the Conqueror sprite&lt;br /&gt;
*Solarius Scorch: Many great contributions: maps, gfx, text, etc.&lt;br /&gt;
*Sporb: Heavy Chainsaw, Base for Grenade Launcher, Tornado Ammo, M-Cooker, Heavy Slugthrower&lt;br /&gt;
*Tentacular: resources for the bathroom tileset&lt;br /&gt;
*Tentaculat Soup: base for the Mining Laser model&lt;br /&gt;
*Tollworkout: Ripper, Shredder&lt;br /&gt;
*Toshiaki2115: Sniper Rifle&lt;br /&gt;
*Tyran_nick: Elerium Mace, Thunderstorm craft, Plasma Spitter&lt;br /&gt;
*Uncy: Doom mod&lt;br /&gt;
*Warboy: a lot of sprites again, cut, pasted and generally butchered (mostly arms/legs reused), the Sentinel craft, also for making OpenXcom and answering my endless questions!&lt;br /&gt;
*XOps: Nightmare &amp;amp; Deathchaser, Fistycuffs, Vulcan Ammo, clips for some weapons, base for Blackmarch SMG &amp;amp; Adv. Sniper Rifle, Adv. SMG, Omega Rifle, melee animations, some base facilities sprites, parts of sprites/paperdolls (Spartans, Highwaymen, Human Commando, Merc Shock Trooper), some handobs&lt;br /&gt;
*Yrizoud: Clips for laser weapons (pistol Lo, rifle Hi, HLas Lo), improved AK &amp;amp; Cutlass sprites&lt;br /&gt;
*Zane: Bio-Armor sprite base&lt;br /&gt;
*Zharkov: Porn, Superslave branch ideas, code &amp;amp; texts&lt;br /&gt;
&lt;br /&gt;
*Special thanks to Falko for great help with bugfixing.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
===WINDOWS===&lt;br /&gt;
* Unpack the mod. It will create a complete Openxcom_XPiratez folder with all the files that you need; it will contain Meridian&#039;s custom build of OpenXcom Extended named &amp;quot;OpenXcomExPlus29.exe&amp;quot;.&lt;br /&gt;
* Copy files from your original &amp;quot;UFO: Enemy Unknown&amp;quot;/&amp;quot;X-Com: UFO Defense&amp;quot; folder to the &amp;quot;OpenXcom_XPiratez/UFO&amp;quot; folder.&lt;br /&gt;
* Use OpenXcomExPlus29.exe to run the game.&lt;br /&gt;
* Choose &amp;quot;Piratez&amp;quot; as the master mod from the Game Options menu.&lt;br /&gt;
* Includes four sub-mods: helmetless/maskless armor paperdoll variants made by Roxis231, as well as an alternate StarGod Coordinator image to honor Dioxine, and an optional Naughty Mod which allows the gals to run around in the buff.&lt;br /&gt;
&lt;br /&gt;
===LINUX===&lt;br /&gt;
* Compile your own version of Meridian&#039;s OXCom-Extended Plus build.&lt;br /&gt;
* Unpack the mod. Put the contents of the /user directory into your installation folder.&lt;br /&gt;
* Ignore the rest of the archive (as it contains Windows installation).&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
There is a thread for information relevant to upgrading between XPiratez versions [http://openxcom.org/forum/index.php/topic,4133.0.html here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay Settings==&lt;br /&gt;
&#039;&#039;&#039;Essential Options:&#039;&#039;&#039;&lt;br /&gt;
* Spend Research Items (there are many items in this mod that can be researched repeatedly, so not enabling it is a straight cheat)&lt;br /&gt;
* UFO Extender Accuracy (all the weapons are balanced with this in mind)&lt;br /&gt;
* Live Alien Sale (releasing people for ransom is an important part of the game)&lt;br /&gt;
* Explosion Height: 2 (realistic explosions are very important too)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended Options:&#039;&#039;&#039;&lt;br /&gt;
* Storage Limits For Recovered Items (for items and prisoners; realistic mode, forces decisions)&lt;br /&gt;
* Force Craft Launch (pirates rarely have the luxury of having armed, undamaged and fully-fueled craft... much less all at the same time!)&lt;br /&gt;
* Airborne Transfers (make more sense)&lt;br /&gt;
* Inventory Stats (crucial for keeping track of your encumbrance!)&lt;br /&gt;
* Alternate Movement Methods (because they&#039;re more in line with the adventurous approach to the theme)&lt;br /&gt;
* Alien Bleeding (to make it a bit easier to play... but harder to catch enemies alive. Plus they&#039;re mostly humans, they should bleed.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discouraged Options:&#039;&#039;&#039;&lt;br /&gt;
* Instant Grenades (You can throw multiple grenades in this mod and they won&#039;t destroy each other)&lt;br /&gt;
* Alien Weapon Self-Destruction (unless you never want to have top-tier guns)&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
&#039;&#039;&#039;If you discover a bug, try the following steps to resolve it and report the bug to Dioxine&#039;&#039;&#039;&lt;br /&gt;
* Save your game and reload.&lt;br /&gt;
* Save your game, shut down Piratez and restart Piratez.&lt;br /&gt;
* Save your game, shut down Piratez, and restart your computer.&lt;br /&gt;
* Save your game, delete Piratez folder, re-download Piratez and re-install Piratez.&lt;br /&gt;
* Report the bug in the [http://openxcom.org/forum/index.php/topic,4058.0.html X-Piratez thread]. Please include the save game and steps to replicate the bug, as well as any other mods or settings not encouraged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If You Get a Crash To Desktop (CTD)&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Please help by posting all information in the [http://openxcom.org/forum/index.php/topic,4058.0.html X-Piratez thread].&#039;&#039;&#039;&lt;br /&gt;
* Describe how the crash occurred.&lt;br /&gt;
* Include the save game as well as the openxcom.log in the \Piratez Folder\user folder.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&#039;&#039;&#039;How do I help with getting information into the Bootypedia?&#039;&#039;&#039;&lt;br /&gt;
* Ruleset delving. Essentially, you need two things: latest version of Piratez and a text editing program (preferably Notepad++). The rulesets used by X-Piratez are in the \user\mods\Piratez\Ruleset ; notably Piratez.rul contains most information and Piratez_lang.rul contains the text and spelling entries. WinMerge is an additional tool for editing as it can be used to highlight differences between files (notably the rulesets), allowing for quicker updating of the Bootypedia&#039;s information from previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(Piratez)&amp;diff=84766</id>
		<title>Info (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(Piratez)&amp;diff=84766"/>
		<updated>2017-05-01T16:31:37Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: /* Current Version */ Updated the link for the Download thread so that it doesn&amp;#039;t point to the Updating between saves thread&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.98D1}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
Piratez features hundreds of distinct changes from vanilla X-Com. Here is a list of what you can expect:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Enemies:&#039;&#039;&#039;&lt;br /&gt;
* Most aliens are gone and replaced with entire factions, consisting of their own units and background.&lt;br /&gt;
* Factions will generate their own missions; some of which are unique and alter the Geoscape.&lt;br /&gt;
* [[Major Factions (Piratez)|Global factions]] are the main opponents, but don&#039;t be surprised by the [[Minor Factions (Piratez)|other groups]] you&#039;ll be contending with!&lt;br /&gt;
* Way more UFOs, now called &amp;quot;[[Shippings (Piratez)|Shippings]]&amp;quot;. Researching ship types is vital as even small ships can obliterate your interceptors, if you&#039;re not careful!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hands (Piratez)|Hands]]:&#039;&#039;&#039;&lt;br /&gt;
* Lead a band of female mutant pirate soldiers, now called &amp;quot;Hands&amp;quot;.&lt;br /&gt;
* All hands are mutants from the &amp;quot;Uber&amp;quot; strain; they are faster, stronger, smarter and more resilient than pureblood humans!&lt;br /&gt;
* Melee plays a main part in the Battlescape; carve up enemies with cutlasses and chainsaws or take them hostage by stunning them with cattle prods or asphyxiating them with rope!&lt;br /&gt;
* Psionics is now called &amp;quot;VooDoo&amp;quot;; takes a bit longer to unlock through research and requires specific armors in order to perform the VooDoo. Note: Hands won&#039;t be as powerful psionically as vanilla X-Com soldiers did!&lt;br /&gt;
* Every stat plays a role, especially with the Combat Stress system.&lt;br /&gt;
* Hands have a quickdraw slot, allowing for rapid access to small items like pistols, grenades, and alcohol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Armor (Piratez)|Armor]]/[[Equipment (Piratez)|Equipment]]/[[Weapons (Piratez)|Weapons]]&#039;&#039;&#039;&lt;br /&gt;
* Huge arsenal of weapons, equipment and armors.&lt;br /&gt;
* Weapons still have tiers, but are not necessarily direct upgrades.&lt;br /&gt;
* Many classes of weapons; pistols, SMGs, shotguns, heavy weapons, and more.&lt;br /&gt;
* Most weapons can have multiple types of ammunition, such as acidic clips, plastasteel magazines, and laser-tipped!&lt;br /&gt;
* Massive amount of melee weapons to complement your hands and their mutant abilities: chainsaws, katanas, power fists, and spears.&lt;br /&gt;
* Alcohol is the mainstay for any pirate; boost your morale or pour it on your wounds!&lt;br /&gt;
* Way more options for equipment like landmines, smoke bombs, dynamite, acid flasks, and bagpipes.&lt;br /&gt;
* Many items are consumable now, such as beer, bandages, and vodka.&lt;br /&gt;
* Armor still has tiers but each armors have niches in respective tiers.&lt;br /&gt;
* Armor is generally broken into three categories: Outfits (unarmored or mostly), Armored, and Power Armor.&lt;br /&gt;
* Armors now have specific limits on how many inventory slots are available. Bikini babes, may not be able to lug as much as Power Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Research (Piratez)|Research]]&#039;&#039;&#039;&lt;br /&gt;
* Research tree is completely changed; nothing is the same!&lt;br /&gt;
* Expect progress to be slow, you are a band of pirates!&lt;br /&gt;
* Limited research facilities minimizes research focus, but still a vital part in order to complete a campaign.&lt;br /&gt;
* Research projects require hostages, items, facilities; don&#039;t expect to be able to start producing the best items right away.&lt;br /&gt;
* Research branches into several directions (Crafts, Facilities, Weapons, etc), so don&#039;t focus too heavily into one area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Facilities (Piratez)|Facilities]]:&#039;&#039;&#039;&lt;br /&gt;
* Some of the original facilities return (albeit with different names), but there are way more added.&lt;br /&gt;
* Advanced facilities will require research (some a lot!) and may even be dependent on prior facilities to be in place prior to construction.&lt;br /&gt;
* Some facilities will unlock certain types of manufacturing, such as Stills only producing alcoholic items!&lt;br /&gt;
* Some facilities have multiple features: expand general quarters, storage space or more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Governments (Piratez)|Scoring Mechanics]]:&#039;&#039;&#039;&lt;br /&gt;
* You play as a band of female pirates, seeking infamy and freedom against the purebloods and Star Gods&#039; rule.&lt;br /&gt;
* Scoring is based on working with the Mutant Alliance; the impoverished masses of the world in all the local governments. In addition, the higher-ups in the governments are tired of playing second-fiddle to the major powers, like the Academy or Traders Guild, and willing to pay protection money for you to not attack government ships and instead target the global factions to undermine their strength.&lt;br /&gt;
* Scoring also directly affects your income. You earn bonus cash based on your monthly infamy.&lt;br /&gt;
* Attacking government ships can result in negative scores, essentially harming your agreement with the leaders of the governments and damaging your reputation with the Mutant Alliance.&lt;br /&gt;
* Terror Missions are now called Pogroms and are just as important in responding to, otherwise face the consequences of &amp;quot;Zero Tolerance&amp;quot; policies against piracy!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tactics (Piratez)|Tactical Combat]]:&#039;&#039;&#039;&lt;br /&gt;
* Melee has become a huge focus in Piratez, so avast ye swabbies!&lt;br /&gt;
* Hands are mutants and have naturally better Night Vision than purebloods! This can be hampered or even improved by certain armors.&lt;br /&gt;
* Night Vision can be used during night missions in your favor! You&#039;ll be able to spot enemies farther and attack more safely. Be aware of enemies that utilize some form of night vision goggles, however!&lt;br /&gt;
* Smoke is still a viable tactic, as some armors even allow your hands immunity to smoke damage.&lt;br /&gt;
* Take care against Power Armored enemies; they are extremely resistant to most weapons unless you attack from behind or use specific weapons/ammo they are weak against (such as Acid).&lt;br /&gt;
* Fire is an amazing morale killer and very useful against larger units (2x2 size) as they will take cumulative damage from each tile hit they were in!&lt;br /&gt;
* Be wary of Psionic enemies as your hands are not as resilient psionically as vanilla X-Com soldiers could be. Likewise, don&#039;t expect your VooDoo-toting hands to be God Incarnates, either!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Combat:&#039;&#039;&#039;&lt;br /&gt;
* A few original craft re-appear but you will eventually discover plenty of new [[Vessels (Piratez)|vessels]] fitting into three categories: Interceptor, Transporters &amp;amp; Multi-Role.&lt;br /&gt;
* Vessels can have hardpoints of three types: Light, Missile, and Heavy. There is a lot more [[Vessel Armaments (Piratez)|armaments]] as well as equipment that can be used in place of a weapon to improve a vessel in some way.&lt;br /&gt;
* &amp;quot;Scouting&amp;quot; is a very important part of the Air Engagement.  Using a fast craft to identify the radar contacts can help you avoid catastrophic engagements as well as allow you to follow a vessel until it lands.&lt;br /&gt;
* Focus on landed ships more than interceptions until you are knowledgeable about enemy shippings and their images as any size ship can easily destroy yours!&lt;br /&gt;
* Interceptions tend to be difficult until your technology and financial stability can allow for multiple ships, fuel and replenishing spent ammunition.&lt;br /&gt;
* Reconnaissance can make the difference in how productive your operation will be. Radar craft such as Pigeons and Zeppelins can provide excellent intelligence in regions beyond the range of your hideouts.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
X-Piratez v0.99F.5. [https://openxcom.org/forum/index.php/topic,4465.0.html Latest Download Thread]&lt;br /&gt;
&lt;br /&gt;
==Change Log==&lt;br /&gt;
Full [[Change Log (Piratez)|Change Log]] is here on the wiki.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* &#039;&#039;&#039;Author: Dioxine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mod is using a custom executable made by Yankes: http://www.openxcom.com/mod/openxcom-extended, &amp;amp; its fork made by Meridian: http://openxcom.org/forum/index.php/topic,4187.0.html&lt;br /&gt;
&lt;br /&gt;
Credits:&lt;br /&gt;
*Alex_D: discussions and suggestions&lt;br /&gt;
*Arthanor: Stun explosion animation, discussions and suggestions, small gfx upgrades, Juggernaut sprite&lt;br /&gt;
*Bloax: Additional Inventory / Pedia gfx; Synthmuscle Suit paperdoll; paperdoll enhancements; Rod of Hellfire, Hovertank Pedia pict&lt;br /&gt;
*Civilian: Extra farm terrain&lt;br /&gt;
*Chaosshade: Death Blossom clip, SR Shotgun base&lt;br /&gt;
*Chiko: parts of some weapons&lt;br /&gt;
*Clownagent: extra pirate names, Superheroes mod, berets, Parrot mod&lt;br /&gt;
*Daedalus: HQ sound pack&lt;br /&gt;
*DracoGriffin: bug hunting, English editing, some texts, discussions and suggestions, online Bootypedia&lt;br /&gt;
*eatthepath: some texts&lt;br /&gt;
*Gifty: Flamethrower model redraw base, Small Revolver base&lt;br /&gt;
*GrandSirThebus: ES Rifle, ES Pistol (updated)&lt;br /&gt;
*Hellrazor: Map fixes, Terrain Fixes, Expanded Urban maps&lt;br /&gt;
*Hobbes: Pretty much all non-standard maps, unless otherwise stated, were made by this great writer/modder. Also Knockout Grenade gfx&lt;br /&gt;
*Hythlodaeus: Amiga font&lt;br /&gt;
*Ivan Dogovich: Handobs for original UFO objects (which were missing from the original game), additional gfx, text editing, playtesting, advertisement, general support&lt;br /&gt;
*Jackstraw2323: Loader armor battlescape sprite, 25mm Cannon pedia image, Church Priest base, Humanist Power Armor base&lt;br /&gt;
*KingMob4313: inspiration for automatic weapons balance, good ideas in general, base for some graphics, sound collection&lt;br /&gt;
*Luke83: a lot of sprites I used whole or in parts, or as recolors (scientists, engineers, gangs, civs, cyborg, black mutons); modified UFOs tileset; expanded urban maps&lt;br /&gt;
*Meridian: testing, bugfixing, popularization&lt;br /&gt;
*Mick the Mage: Baracuda interceptor&lt;br /&gt;
*Miguel/Alinare: Armored Car base&lt;br /&gt;
*Moriarty: blade handob&lt;br /&gt;
*Mr.Quiet: Suggestions&lt;br /&gt;
*morisaki0144: Musket Bayonet&lt;br /&gt;
*NeoWorm: Tech Blade&lt;br /&gt;
*Niculinux: Some ripped sprites, general support&lt;br /&gt;
*NoirSuccubus: base for the Ol&#039; revolver&lt;br /&gt;
*Phaedris: Muton Commander (Mercenary Captain)&lt;br /&gt;
*Ran: Active contribution, collab on blue armors, suggestions&lt;br /&gt;
*Redv: E3 Hawkeye&lt;br /&gt;
*Robin: Rail Driver, bigobs for the govt agent &amp;amp; govt faction corpses bigobs, Cyclops alien race, Ghoul, Smoke animation, carapace-armored legs &amp;amp; arms sprites, MIB ship tileset&lt;br /&gt;
*Roxis231: Alternate Armors gfx, collab on Pirate &amp;amp; unarmored outfit variants&lt;br /&gt;
*Rockfish: Tons of weapons, sometimes used straight, sometimes reworked&lt;br /&gt;
*RSSWizard: Some weapon sprites (notably Death Blossom, Reticulan Plasma Gun, Blizzard)&lt;br /&gt;
*Ryskeliini: Guns, guns, guns! LMG, SSRL, SMG, Magnum handob &amp;amp; bullet, Flak Cannon w/ hit anim, Taser, Battle Flag base&lt;br /&gt;
*Shadics &amp;amp; Gabots: Laminated Power Suit (Harbinger)&lt;br /&gt;
*Skorpio/Opengamerart.org: base for the Conqueror sprite&lt;br /&gt;
*Solarius Scorch: Many great contributions: maps, gfx, text, etc.&lt;br /&gt;
*Sporb: Heavy Chainsaw, Base for Grenade Launcher, Tornado Ammo, M-Cooker, Heavy Slugthrower&lt;br /&gt;
*Tentacular: resources for the bathroom tileset&lt;br /&gt;
*Tentaculat Soup: base for the Mining Laser model&lt;br /&gt;
*Tollworkout: Ripper, Shredder&lt;br /&gt;
*Toshiaki2115: Sniper Rifle&lt;br /&gt;
*Tyran_nick: Elerium Mace, Thunderstorm craft, Plasma Spitter&lt;br /&gt;
*Uncy: Doom mod&lt;br /&gt;
*Warboy: a lot of sprites again, cut, pasted and generally butchered (mostly arms/legs reused), the Sentinel craft, also for making OpenXcom and answering my endless questions!&lt;br /&gt;
*XOps: Nightmare &amp;amp; Deathchaser, Fistycuffs, Vulcan Ammo, clips for some weapons, base for Blackmarch SMG &amp;amp; Adv. Sniper Rifle, Adv. SMG, Omega Rifle, melee animations, some base facilities sprites, parts of sprites/paperdolls (Spartans, Highwaymen, Human Commando, Merc Shock Trooper), some handobs&lt;br /&gt;
*Yrizoud: Clips for laser weapons (pistol Lo, rifle Hi, HLas Lo), improved AK &amp;amp; Cutlass sprites&lt;br /&gt;
*Zane: Bio-Armor sprite base&lt;br /&gt;
*Zharkov: Porn, Superslave branch ideas, code &amp;amp; texts&lt;br /&gt;
&lt;br /&gt;
*Special thanks to Falko for great help with bugfixing.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
===WINDOWS===&lt;br /&gt;
* Unpack the mod. It will create a complete Openxcom_XPiratez folder with all the files that you need; it will contain Meridian&#039;s custom build of OpenXcom Extended named &amp;quot;OpenXcomExPlus29.exe&amp;quot;.&lt;br /&gt;
* Copy files from your original &amp;quot;UFO: Enemy Unknown&amp;quot;/&amp;quot;X-Com: UFO Defense&amp;quot; folder to the &amp;quot;OpenXcom_XPiratez/UFO&amp;quot; folder.&lt;br /&gt;
* Use OpenXcomExPlus29.exe to run the game.&lt;br /&gt;
* Choose &amp;quot;Piratez&amp;quot; as the master mod from the Game Options menu.&lt;br /&gt;
* Includes four sub-mods: helmetless/maskless armor paperdoll variants made by Roxis231, as well as an alternate StarGod Coordinator image to honor Dioxine, and an optional Naughty Mod which allows the gals to run around in the buff.&lt;br /&gt;
&lt;br /&gt;
===LINUX===&lt;br /&gt;
* Compile your own version of Meridian&#039;s OXCom-Extended Plus build.&lt;br /&gt;
* Unpack the mod. Put the contents of the /user directory into your installation folder.&lt;br /&gt;
* Ignore the rest of the archive (as it contains Windows installation).&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
There is a thread for information relevant to upgrading between XPiratez versions [http://openxcom.org/forum/index.php/topic,4133.0.html here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay Settings==&lt;br /&gt;
&#039;&#039;&#039;Essential Options:&#039;&#039;&#039;&lt;br /&gt;
* Spend Research Items (there are many items in this mod that can be researched repeatedly, so not enabling it is a straight cheat)&lt;br /&gt;
* UFO Extender Accuracy (all the weapons are balanced with this in mind)&lt;br /&gt;
* Live Alien Sale (releasing people for ransom is an important part of the game)&lt;br /&gt;
* Explosion Height: 2 (realistic explosions are very important too)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended Options:&#039;&#039;&#039;&lt;br /&gt;
* Storage Limits For Recovered Items (for items and prisoners; realistic mode, forces decisions)&lt;br /&gt;
* Force Craft Launch (pirates rarely have the luxury of having armed, undamaged and fully-fueled craft... much less all at the same time!)&lt;br /&gt;
* Airborne Transfers (make more sense)&lt;br /&gt;
* Inventory Stats (crucial for keeping track of your encumbrance!)&lt;br /&gt;
* Alternate Movement Methods (because they&#039;re more in line with the adventurous approach to the theme)&lt;br /&gt;
* Alien Bleeding (to make it a bit easier to play... but harder to catch enemies alive. Plus they&#039;re mostly humans, they should bleed.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discouraged Options:&#039;&#039;&#039;&lt;br /&gt;
* Instant Grenades (You can throw multiple grenades in this mod and they won&#039;t destroy each other)&lt;br /&gt;
* Alien Weapon Self-Destruction (unless you never want to have top-tier guns)&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
&#039;&#039;&#039;If you discover a bug, try the following steps to resolve it and report the bug to Dioxine&#039;&#039;&#039;&lt;br /&gt;
* Save your game and reload.&lt;br /&gt;
* Save your game, shut down Piratez and restart Piratez.&lt;br /&gt;
* Save your game, shut down Piratez, and restart your computer.&lt;br /&gt;
* Save your game, delete Piratez folder, re-download Piratez and re-install Piratez.&lt;br /&gt;
* Report the bug in the [http://openxcom.org/forum/index.php/topic,4058.0.html X-Piratez thread]. Please include the save game and steps to replicate the bug, as well as any other mods or settings not encouraged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If You Get a Crash To Desktop (CTD)&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Please help by posting all information in the [http://openxcom.org/forum/index.php/topic,4058.0.html X-Piratez thread].&#039;&#039;&#039;&lt;br /&gt;
* Describe how the crash occurred.&lt;br /&gt;
* Include the save game as well as the openxcom.log in the \Piratez Folder\user folder.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&#039;&#039;&#039;How do I help with getting information into the Bootypedia?&#039;&#039;&#039;&lt;br /&gt;
* Ruleset delving. Essentially, you need two things: latest version of Piratez and a text editing program (preferably Notepad++). The rulesets used by X-Piratez are in the \user\mods\Piratez\Ruleset ; notably Piratez.rul contains most information and Piratez_lang.rul contains the text and spelling entries. WinMerge is an additional tool for editing as it can be used to highlight differences between files (notably the rulesets), allowing for quicker updating of the Bootypedia&#039;s information from previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Facilities_(Piratez)&amp;diff=84765</id>
		<title>Facilities (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Facilities_(Piratez)&amp;diff=84765"/>
		<updated>2017-05-01T16:25:43Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: /* Function Table */ Updated 2 more research for computer core.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99A.1}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
The following facilities can be built in Piratez, whether at the start or through research.&lt;br /&gt;
&lt;br /&gt;
= Quick Reference Guide =&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Structure&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;currency&amp;quot;&amp;gt;Construction Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;currency&amp;quot;&amp;gt;Maintenance Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Construction Time&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Requires Facility?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Stackable?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Allows Research?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Allows Manufacture?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Provides Storage?&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Radar Range&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Defense&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Access Lift (Piratez)|Access Lift *]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1 day&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Corridor (Piratez)|Corridor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Barracks (Piratez)|Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 25 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Laboratory (Piratez)|Laboratory **]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;75 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 15 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Workshop (Piratez)|Workshop]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$800,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;32 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic), 30 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Vaults (Piratez)|Vaults]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$125,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 75 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Armored Vaults (Piratez)|Armored Vaults ****]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$12,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 125 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Prison Cells (Piratez)|Prison Cells]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 15 Prisoners&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hangar (Piratez)|Hangar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Vessel&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hi-Res Radar (Piratez)|Hi-Res Radar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$375,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1250, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Overcharged Radar (Piratez)|Overcharged Radar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$875,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Missile Silo (Piratez)|Missile Silo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Summoning Circle (Piratez)|Summoning Circle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$850,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Magical), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[VooDoo School (Piratez)|VooDoo School]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hyper-Wave Decoder (Piratez)|Hyper-Wave Decoder]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$85,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Laser Defenses (Piratez)|Laser Defenses]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$450,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Plasma Battery (Piratez)|Plasma Battery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;34 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fusion Ball Silo (Piratez)|Fusion Ball Silo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$4,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;34 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Fusion Reactor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hideout Shroud (Piratez)|Hideout Shroud]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$700,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Grav Shield (Piratez)|Grav Shield]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$3,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;38 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Fusion Reactor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fire Pit (Piratez)|Fire Pit]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$110,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gas Chamber (Piratez)|Gas Chamber]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$135,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Outpost (Piratez)|Outpost]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 10 Bunks &amp;amp; 25 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;650, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Large Vaults (Piratez)|Large Vaults]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 425 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Library (Piratez)|Library]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,050,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$45,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Still (Piratez)|Still ***]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$900,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Alcohol), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Flak Cannon (Piratez)|Flak Cannon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$275,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 10 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[SAM Site (Piratez)|SAM Site]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$12,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 5 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gauss Battery (Piratez)|Gauss Battery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;28 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;850&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Armory Tower (Piratez)|Armory Tower]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Workshop, Laser, Gauss, Armory), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 100 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Large Barracks (Piratez)|Large Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 120 Bunks &amp;amp; 25 Storage&amp;lt;/td&amp;gt;		&lt;br /&gt;
&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Luxury Barracks (Piratez)|Luxury Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$925,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 35 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Sickbay (Piratez)|Sickbay]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$750,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Surgery Room (Piratez)|Surgery Room]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$70,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Library&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Surgical/Medical)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Study Room (Piratez)|Study Room]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$65,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Library, Power Station, Still &amp;amp; Surgery Room&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 2 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Computer Core (Piratez)|Computer Core]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 3 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Industrial Printer (Piratez)|Industrial Printer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$125,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic, Advanced), 100 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Factory (Piratez)|Factory]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic), 450 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Power Station (Piratez)|Power Station]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$-150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fusion Reactor (Piratez)|Fusion Reactor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$6,00,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;42 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 2 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Dojo (Piratez)|Dojo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Luxury Spa (Piratez)|Luxury Spa]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;28 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Mint (Piratez)|Mint]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$40,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;48 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Counterfeit), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Extractor (Piratez)|Extractor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Extractor), 20 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Refinery (Piratez)|Refinery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Extractor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Refinery), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; [[GEOSCAPE.EXE]] says the Access Lift takes 1 day to build and costs $300k, but in fact it is constructed instantaneously, and its cost varies depending the region of Earth where you choose to place it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; The Laboratory is constructed instantaneously once first hideout is built and can never be rebuilt or researched. Take care of this facility as you will only ever have one. Placing it far from the Access Lift and/or Hangers is ideal to avoid losing the facility if damaged sufficiently during a Hideout Defense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; The Still is constructed instantaneously once first hideout is built and requires appropriate research to construct any further Stills, whether in the first hideout or any new bases.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; The Armored Vault is constructed instantaneously once first hideout is built and requires appropriate research to construct any further Armored Vaults, whether in the first hideout or any new bases.&lt;br /&gt;
&lt;br /&gt;
= Facility List =&lt;br /&gt;
== Initial Hideout Facilities ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Access Lift (Piratez)| Access Lift]] * }}[[Image:Base-lift.gif|30px|left|Access Lift]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Access Lift&amp;quot;&amp;gt;&lt;br /&gt;
The access lift is always the first facility to be constructed at a new hideout. An easy guess what it does. Or so I hope. OK. It allows access - to both welcomed and unwelcomed guests. Especially the rude kind who, when you ignore the doorbell, blow the door out.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Corridor (Piratez)| Corridor]] }}[[Image:Base-corridor.gif|30px|left|Corridor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Corridor&amp;quot;&amp;gt;&lt;br /&gt;
A simple 4-way passage, can be built to link outlying parts of a Hideout to the piping and power grid.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Outpost (Piratez)| Outpost]] }}[[Image:Base-outpost.gif|30px|left|Outpost]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Outpost&amp;quot;&amp;gt;&lt;br /&gt;
Small and cheap radar facility with 10 bunks and 25 storage space, ideal for backwater hideouts. It is of a budget variety, with a 650 nautical miles detection radius, yet it can detect any flying object within that radius with a 100% accuracy...  with scans being made every half hour sharp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Barracks (Piratez)| Barracks]] }}[[Image:Base-quarters.gif|30px|left|Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Barracks&amp;quot;&amp;gt;&lt;br /&gt;
This is where we live, eat and do all sorts of (better left unsaid) stuff to fight the endless boredom. Each block can hold up to 25 free people, be it hands, runts or brainers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Prison Cells (Piratez)| Prison Cells]] }}[[Image:Base-containment.gif|30px|left|Prison Cells]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prison Cells&amp;quot;&amp;gt;&lt;br /&gt;
Each cell block has space for 15 special guests who can be released for ransom - either normally (Fence), or after robbing them of their possessions first (with a better yield than from a dead corpse), if it&#039;s worth it; to do that, check the Robbery category in the Workshop. The numbers represent: 1. armor parts; 2. faction related stuff; 3. common merchandise. You will also get ransom money (in Blue Chips), but, since they&#039;re damaged goods, only half the normal value. To rob a prisoner, you need to interrogate them first. Interrogated prisoners are released (or killed, if they&#039;re monsters), and you get some loot from them (as much as from a dead one, the rest is damaged in the process).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Vaults (Piratez)| Vaults]] }}[[Image:Base-stores.gif|30px|left|Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vaults&amp;quot;&amp;gt;&lt;br /&gt;
All equipment, guns, munitions, treasures and assorted junk are placed in Vaults, including equipment assigned to craft in hangars. While we can always find ways to stuff new production and plunder somewhere else, you won&#039;t be able to buy anything on the Black Market while the Vaults are full. Each can hold up to 75 units of storage, which translates into 15 ship reactor cores or almost 400 rifle-sized guns.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Armored Vaults (Piratez)| Armored Vaults]] ****}}[[Image:Base-ArmoredVaults.gif|30px|left|Armored Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Armored Vaults&amp;quot;&amp;gt;&lt;br /&gt;
This advanced storage facility can house 125 units of wares and/or warez, and is defended by an autonomous anti-aircraft mounting.&lt;br /&gt;
(Defense value 250, hit percentage 70%)&lt;br /&gt;
(note that the initial hideout will start with an Armored vault from version .97 on) &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hi-Res Radar (Piratez)| Hi-Res Radar]] }}[[Image:Base-small_radar.gif|30px|left|Hi-Res Radar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hi-Res Radar&amp;quot;&amp;gt;&lt;br /&gt;
Without radars, you are effectively blind. Or at least one-eyed, as detecting any prey would require patrolling the skies with your craft. This radar is a large version of a hi-resolution system mounted on crafts. A full sweep takes 30 minutes and automatically detects any craft within the range of 1250 nautical miles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hangar (Piratez)| Hangar]] }}[[Image:Base-hangar.gif|60px|left|Hangar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hangar&amp;quot;&amp;gt;&lt;br /&gt;
Each hangar can accommodate one vessel. There are facilities for maintenance, refueling and repair the assigned craft. Each vessel stationed at a hideout must have a free hangar assigned to it which cannot be used by any other vessel, even if the assigned vessel is out on a mission. Sorry, Cap&#039;n. The pilots and their ground crew have their bizarre rules, and we either follow them, or grow wings.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Extractor(Piratez)| Extractor]] }}[[Image:Base-well.gif|30px|left|Extractor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extractor&amp;quot;&amp;gt;&lt;br /&gt;
A place of industry, it has a shaft that reaches into the bowels of the Earth and allows to extract various resources from the slimy nukage that keeps us all healthy radiated. It is also equipped with some tools that&#039;ll allow up to 20 Runts to produce various simple equipment.  Take note that stuff requiring intricate tools, like firearms, cannot be manufactured here.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Still (Piratez)| Still]] *** }}[[Image:Base-still.gif|30px|left|Still]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Still&amp;quot;&amp;gt;&lt;br /&gt;
A masterpiece of technology, a symbol of triumph of mind over matter, a place of happiness. All in one, albeit a bit smelly, facility. Without it present on-site, a Hideout cannot produce any alcoholic beverages. In addition to providing this functionality, it provides workspace for 10 Runts, but with no Workshops present, you can use it only to make alcohol.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Laboratory (Piratez)| Laboratory]] ** }}[[Image:Base-lab.gif|30px|left|Laboratory]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Laboratory&amp;quot;&amp;gt;&lt;br /&gt;
Oi Cap&#039;n, here you see the fabled Science Lab of old we found in here! No touching stuff! It&#039;ll bite you! We can discover ancient and new secrets for you - all you need is to give us Brainers an order! This be a real treasure - here we have the tools to invent new stuff, makes sense of old stuff and interrogate prisoners. If we had no Laboratory, we&#039;d been just common bandits. We can cram inside up to 15 really expensive people before they&#039;ll start killing each other. Any item that&#039;s being researched will be destroyed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Researchable Hideout Facilities ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Large Vaults (Piratez)| Large Vaults]] }}[[Image:Base-I_stores.png|60px|left|Large Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Large Vaults&amp;quot;&amp;gt;&lt;br /&gt;
Bigger is better, ain&#039;t it? These huge vaults allow to store more loot than a statistical pirate can count (namely, 425 units).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Large Barracks (Piratez)| Large Barracks]] }}[[Image:Base-I_quarters.png|60px|left|Large Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Large Barracks&amp;quot;&amp;gt;&lt;br /&gt;
We have designed a larger and more efficient version of Living Quarters, with extra creature comforts to boot. It can house up to 120 people and contains small storage (25 space). However, expensive materials used mean it is also less than dirt-cheap.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Luxury Barracks (Piratez)| Luxury Barracks]] }}[[Image:Base-luxuryquarters.gif|30px|left|Luxury Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luxury Barracks&amp;quot;&amp;gt;&lt;br /&gt;
This state-of-the-art facility is enviromentally sealed and, thanks to better ergonomics and top-notch creature comforts, allows us to squeeze 35 people in while still granting them good night&#039;s sleep - if that&#039;s what they want, that is. It also features a defensive laser cannon mounted on top of it. Still it is encouraged to send the occupants to off-barracks activities as often as possible, there is only that much overcrowding people can take before they start killing each other.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Overcharged Radar (Piratez)| Overcharged Radar]] }}[[Image:Base-large_radar.gif|30px|left|Overcharged Radar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overcharged Radar&amp;quot;&amp;gt;&lt;br /&gt;
With a range of 2000 nautical miles, this device covers a huge area, but costs helluva money. However, it can be also used to jam the navigational devices of landing enemy craft, hopefully making them crash.  &lt;br /&gt;
(Defense value 150, hit percentage 70%)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hyper-wave Decoder (Piratez)| Hyper-wave Decoder]] }}[[Image:Base-hyperwave.gif|30px|left|Hyper-wave Decoder]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hyper-wave Decoder&amp;quot;&amp;gt;&lt;br /&gt;
With this device installed, we no longer need to rely on fickle radar detection. The Decoder taps directly into encrypted communication channels and not only instantly pinpoints any craft in range, but also provides a lot of intelligence on it. The maximum range is 2000 nautical miles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Flak Cannon (Piratez)| Flak Cannon]] }}[[Image:Base-flak.gif|30px|left|Flak Cannon]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flak Cannon&amp;quot;&amp;gt;&lt;br /&gt;
A decent-sized anti-aircraft cannon, or three, can fend off some less powerful ships from attacking our base. The facility also contains gun crew barracks, housing 10 people.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[SAM Site (Piratez)| SAM Site]] }}[[Image:Base-SAM.gif|30px|left|SAM Site]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;SAM Site&amp;quot;&amp;gt;&lt;br /&gt;
This facility greets any unwelcomed guests with a volley of Stingray missiles. A bit low damage for the cost, but a successful hit is assured. Includes crew compartment for 5 occupants.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Missile Silo (Piratez)| Missile Silo]] }}[[Image:Base-missile.gif|30px|left|Missile Silo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Missile Silo&amp;quot;&amp;gt;&lt;br /&gt;
A silo hosting Avalanche nuclear missiles, ready to greet any unwelcomed guests. They&#039;ll obliterate smaller landing ships in a single salvo. However, the missiles have only a small window of opportunity to fire, unless we want to nuke our own base, and still, several hits are needed to destroy military-class vessels, and each of these silos will have only a single chance to fire.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Laser Defenses (Piratez)| Laser Defenses]] }}[[Image:Base-laser.gif|30px|left|Laser Defenses]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Laser Defenses&amp;quot;&amp;gt;&lt;br /&gt;
A stationary battery of heavy lascannons might not be as imposing as a missile silo, but it is much more accurate and much cheaper to maintain. It can also be used for laser weapon testing purposes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Gauss Battery (Piratez)| Gauss Battery]] }}[[Image:Base-gauss.gif|30px|left|Gauss Battery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gauss Battery&amp;quot;&amp;gt;&lt;br /&gt;
Comparing to other defense systems, a railgun battery can boast high firepower but is quite expensive to maintain. However it also provides a test platform for gauss weapon research.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Plasma Battery (Piratez)| Plasma Battery]] **** }}[[Image:Base-plasma.gif|30px|left|Plasma Battery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plasma Battery&amp;quot;&amp;gt;&lt;br /&gt;
Plasma beam defenses provide powerful and efficient protection against incursion by hostile craft. However the facility can&#039;t run on a standard power grid and requires a Power Station to function.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fusion Ball Silo (Piratez)| Fusion Ball Silo]] ***** }}[[Image:Base-fusion.gif|30px|left|Fusion Ball Silo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fusion Ball Silo&amp;quot;&amp;gt;&lt;br /&gt;
Fusion missiles are the ultimate in hideout defense. These missiles create an anti-matter implosion which destroys everything within a specific radius. However a Fusion Reactor is needed to power the facility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Grav Shield (Piratez)| Grav Shield]] ***** }}[[Image:Base-grav.gif|30px|left|Grav Shield]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grav Shield&amp;quot;&amp;gt;&lt;br /&gt;
The Gravity shield slows enemy craft attempting to land near the hideout, allowing all defense systems to fire twice.  In practice this will double the effectiveness of any defense systems. A Fusion Reactor is needed to provide neccessary (sic) power. And no, building multiples won&#039;t stack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fire Pit (Piratez)| Fire Pit]] }}[[Image:Base-firepit.gif|30px|left|Fire Pit]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Pit&amp;quot;&amp;gt;&lt;br /&gt;
Anyone who carelessly strolls into this seemingly normal corridor will trigger firebombs hidden in its walls. Even if they don&#039;t roast the trespasser, they&#039;ll make them to pause for a moment at least. Warning: the fuses aren&#039;t infallible and sometimes they&#039;ll fail to arm immediately.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Gas Chamber (Piratez)| Gas Chamber]] }}[[Image:Base-gaschamber.gif|30px|left|Gas Chamber]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gas Chamber&amp;quot;&amp;gt;&lt;br /&gt;
This room is equipped with hidden bombs, releasing powerful sleeping gas when someone walks close to them. Capturing prisoners has never been so easy, unless they wear gas masks, that is.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Dojo (Piratez)| Dojo]] }}[[Image:Base-dojo.gif|30px|left|Dojo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dojo&amp;quot;&amp;gt;&lt;br /&gt;
This building houses a special, dangerous training course, which, aided by certain chemical substances, improves trainee&#039;s statistics on a daily basis. The facility consists of a shooting range (with targets that return fire), a boxing ring, some boring weights and last but not least, an arcade room! However, the course is very intensive and each Dojo can service only 5 Hands at a time. Wounded Hands do not benefit from the Dojo until fully healed. Dojo can&#039;t train stats past a certain threshold: 66 (Strength, Health, Throwing); 85 (TUs, Firing); 100 (Melee, Stamina). Reactions and Bravery aren&#039;t trained.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Luxury Spa (Piratez)| Luxury Spa]] }}[[Image:Base-spaLarge.png|60px|left|Luxury Spa]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luxury Spa&amp;quot;&amp;gt;&lt;br /&gt;
Besides the huge swimming pool (yaaay!), this facility contains all sorts of entertainment, recreational and training improvements: a fighting ring, a games terrace (with a great view), an arcade room, a sauna and more. It not only allows to draw in 30 hands to improve their physical fitness, but might be useful for training our auxilia as well, and generally increases the civilizational and sanitational level of a Hideout. Dress code of this facility says &#039;the less, the better&#039;, a Swimsuit is the maximum allowed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[VooDoo School (Piratez)| VooDoo School]] }}[[Image:Base-psi.gif|30px|left|VooDoo School]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;VooDoo School&amp;quot;&amp;gt;&lt;br /&gt;
Here we can assess the magical aptitude of all hands on deck and help them in further developing their sorcery. The actual magical potential (called henceforth VooDoo Mastery) is equal to the VooDoo Power times VooDoo skill, so do not expect much of those who have low Power; but they at least can learn some defense against enemy dark arts here, as the defense is equal to Power plus 20% of Skill.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Summoning Circle (Piratez)| Summoning Circle]] }}[[Image:Base-summoningcircle.gif|30px|left|Summoning Circle]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summoning Circle&amp;quot;&amp;gt;&lt;br /&gt;
This arcane facility allows us to perform magic rites needed to get all sorts of magical stuff (not all magical stuff requires it, though). It provides workspace for 10 Runts for that purpose. Just be careful during Hideout Defenses, who knows what can be accidentally summoned amidst the ensuing chaos...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hideout Shroud (Piratez)| Hideout Shroud]] }}[[Image:Base-mind.gif|30px|left|Hideout Shroud]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hideout Shroud&amp;quot;&amp;gt;&lt;br /&gt;
A huge version of the stealth device we mount on our ships, this facility will drastically reduce the chances of our hideout being spotted. Normally, the chances of being spotted rise with the number of buildings in the hideout (although there is only about 30% difference between a smallest and a fully built-up Hideout); the Mind Shield will halve this chance. If we build two Mind Shields, the chance will be reduced to 1/3rd, and so on - any number of them will stack, albeit with diminishing returns... but we theorize that building 21 Mind Shields would render any Hideout fully undetectable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Workshop (Piratez)| Workshop]] }}[[Image:Base-workshop.gif|30px|left|Workshop]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Workshop&amp;quot;&amp;gt;&lt;br /&gt;
A real workshop, armed with modern tools, is needed to manufacture anything that looks more like a laser gun than a stone axe (to do the latter, an Extractor is enough). Maximum capacity is 30 runts. This tech provides us with an unlimited supply of Runt Outfits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Mint (Piratez)| Mint]] }}[[Image:Base-mint.gif|30px|left|Mint]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mint&amp;quot;&amp;gt;&lt;br /&gt;
Provides tools for making counterfeit money. Having it present at a Hideout allows you to ctrl+P all your financial problems away just like you were Traders&#039; Guild, how cool is that? Provides workspace for 10 Runts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Industrial Printer (Piratez)| Industrial Printer]] }}[[Image:Base-printer.png|60px|left|Industrial Printer]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Industrial Printer&amp;quot;&amp;gt;&lt;br /&gt;
This is a Workshop-type facility. While less space-effective than an equivalent of 4 Workshops (providing workspace for a mere 100 Runts), it is definitely more cost-effective. Even more importantly, it allows manufacturing of items with very intricate internal structure, especially advanced armor suits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Factory (Piratez)| Factory]] **** }}[[Image:Base-factory.png|90px|left|Factory]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Factory&amp;quot;&amp;gt;&lt;br /&gt;
Look how far we&#039;ve made it, Capn&#039; (sic). From a lousy, cramped hideout, to this - our own centre of industrial production. It can provide workspace for up to 450 runts, while cutting operation costs by almost a half as compared to a Workshop when fully staffed. A Factory requires a Power Station.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Power Station (Piratez)| Power Station]] }}[[Image:Base-power.gif|30px|left|Power Station]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Power Station&amp;quot;&amp;gt;&lt;br /&gt;
This facility, while quite expensive to build, immediately starts to be a cash earner since it can be used to power other facilities, and any excess electricity can be sold. On top of that, we need this facility for any manufacturing process that requires unusually high energy density.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fusion Reactor (Piratez)| Fusion Reactor]] }}[[Image:Base-reactor.gif|30px|left|Fusion Reactor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fusion Reactor&amp;quot;&amp;gt;&lt;br /&gt;
There is little gain from understanding the containment field physics if we can&#039;t put it to practical use. A Fusion Reactor installed at a Hideout lets us manufacture ammunition and other equipment dependant (sic) on this technology. It additionally allows to power the most advanced defensive facilities and provides research opportunities for 2 Brainers. However it needs a Power Station to run.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Refinery (Piratez)| Refinery]] }}[[Image:Base-refinery.png|30px|left|Refinery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Refinery&amp;quot;&amp;gt;&lt;br /&gt;
Allows manufacture of Chemicals and advanced chemical weapons. Provides workspace for 10 Runts and lab space for 1 Brainer. Requires an Extractor present to be built.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Library (Piratez)| Library]] }}[[Image:Base-library.gif|30px|left|Library]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Library&amp;quot;&amp;gt;&lt;br /&gt;
This luxury facility is used to store all kinds of books, paper, crystal and electronic, romance, adventure, erotica and even an occasional arcane work. It can serve as a workplace for a single Brainer. However, good books are hard to find and extremely expensive, so establishing such a place is a major expenditure (a waste of money, some would say).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Surgery Room (Piratez)| Surgery Room]] }}[[Image:Base-surgery.gif|30px|left|Surgery Room]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgery Room&amp;quot;&amp;gt;&lt;br /&gt;
This one requires a Library present to operate. Note the double meaning of the word, ha, ha. Anyhow. Various surgical procedures need such a specialized environment to be performed, and this facility houses 1 Brainer and 10 Runts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Study Room (Piratez)| Study Room]] }}[[Image:Base-study.gif|30px|left|Study Room]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Study Room&amp;quot;&amp;gt;&lt;br /&gt;
If we want to seriously increase our research speed, this is our best bet. Each of those facilities allows 2 Brainers to work on any project of your choice. However, a Hideout intended to house them first needs at least one of each: Library, Surgery Room, Still (to help with abstract thinking) and Power Plant.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Computer Core (Piratez)| Computer Core]] }}[[Image:Base-CPU.gif|30px|left|Computer Core]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Computer Core&amp;quot;&amp;gt;&lt;br /&gt;
This facility houses a battery of obscenely-expensive (sic), powerful computers, allowing us to crunch megatons of numbers. It can be used to conduct hacking, just like the Lab, and gives workspace for 3 extra Brainers. This extra brainpower may come in handy, as the facility is required (along with a Library) to pursue the &#039;Higher Studies&#039; research project, that&#039;ll allow us to unlock even higher technologies, but is likely to be extremely slow to complete.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Facility Functions=&lt;br /&gt;
Certain facilities in our Hideouts provide required functions.  These may enable researching certain techs, constructing specialized buildings, and manufacturing items and crafts. Some functions may be provided by numerous different facilities, while some facilities provide more than one function. The following functions are defined in the ruleset:&lt;br /&gt;
===Initial Base Functions===&lt;br /&gt;
Production&lt;br /&gt;
* WORKS - Workshop.  The most basic fabrication FUNCTION that permits the majority of projects.  Over 451 items require this most basic function to be manufactured or constructed, thus is a good asset in most every hideout.&lt;br /&gt;
* SHOP - Smithy.  Consider this function one that allows for fabrication of more primitive tools and goods. This is related to the WORKS function and is provided by most facilities that provide it. The Extractor is an additional facility that provides this function.&lt;br /&gt;
* WELL - Extractor Well.  The Extractor permits the Hideout to tap the murky radioactive depths with all of their horrors and opportunities. &lt;br /&gt;
* ALKO - Alcohol (Still).  This function allows the production of alcoholic beverages. Valuable both for its revenue potential as well as therapeutic abilities.&lt;br /&gt;
Reseach&lt;br /&gt;
* LAB - Laboratory.  This is essentially a scientific and research Function allowed by that precious single lab in the initial hideout.&lt;br /&gt;
* CPU - Computer Processing Unit.  This function allows data crunching activities found in Hacking.  The working computer found in our base Laboratory provides this capability but other more advanced structures may also provide it.&lt;br /&gt;
* CULT - Mess Hall.  Consider this the &amp;quot;Cultural Exchange&amp;quot; provided by having a central gathering place. Its where we interview informants and find out more about the world and how to interact with it.&lt;br /&gt;
&lt;br /&gt;
===Advanced Functions===&lt;br /&gt;
Production&lt;br /&gt;
* MINT - Mint.  This function allows us to start printing our own money! Start the presses! (You did hang on to cred chips, right?)&lt;br /&gt;
* PRINT - Industrial Printer.  This function is required for extremely advanced fabrication projects.  High tech weapons and armors will be essentially unavailable without this.&lt;br /&gt;
* PWR - Power Plant. This function relates to the need for energy production and is generally required for energy weapon power sources.&lt;br /&gt;
* FUS - Fusion Reactor.  More powerful energy weapons need even more power, and this function provides it. High end plasma and laser munitions are finally in reach.&lt;br /&gt;
* SUMM - Summoning Circle. This Function begins to allow us to explore the dark realms and all of their horrors.&lt;br /&gt;
* REFI - Refinery. This Function makes use of hard won knowledge of Advanced Chemistry. Its like our own little Meth Lab!&lt;br /&gt;
* SPA - Luxury Spa. This is a high-end function that has only one use at the moment, and optional at that.  Consider it a small benefit from having this glorious spa facility onsite.&lt;br /&gt;
Defense&lt;br /&gt;
* LAS - Laser Defenses. This function is an absolute requirement for fabrication of Laser weapons systems.&lt;br /&gt;
* GAUSS - Gauss Defenses. This function is an absolute requirement for fabrication of XCOM-Gauss (XG) weapons systems.&lt;br /&gt;
Research&lt;br /&gt;
* LIB - Library. This function represents the room full of books that may be necessary for new facilities, some educational advancements as well as fabrication/transformation processes.&lt;br /&gt;
* CPU2 - Computer Core. Only the most advanced computing facility provides this function. Our technical understanding can only advance so far without the use of such a facility.&lt;br /&gt;
&lt;br /&gt;
==Function Table==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Function&lt;br /&gt;
!Provided By:&lt;br /&gt;
!Allows&lt;br /&gt;
!Research&lt;br /&gt;
!Manufacture&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|WORKS&lt;br /&gt;
|&lt;br /&gt;
* Workshop, &lt;br /&gt;
* Industrial Printer, &lt;br /&gt;
* Factory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Over 410 items&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SHOP&lt;br /&gt;
|&lt;br /&gt;
*  Workshop, &lt;br /&gt;
*  Extractor, &lt;br /&gt;
*  Industrial Printer, &lt;br /&gt;
*  Factory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*D/A: 50mm Shls/Mag (20) &lt;br /&gt;
*D/A: 50mm Shls/Mag (20) &lt;br /&gt;
*D/A: 30mm Rnds/Mag (2x50) &lt;br /&gt;
*  D/A: Gauss Rnds/Mag (4x25) &lt;br /&gt;
*  Pirate Clothing &lt;br /&gt;
*  Gym Suit &lt;br /&gt;
*  Swim Suit &lt;br /&gt;
*  Bikini &lt;br /&gt;
*  Smokey &lt;br /&gt;
*  Thief &lt;br /&gt;
*  Grav Harness &lt;br /&gt;
*  Personal Refractor &lt;br /&gt;
*  Witch Outfit &lt;br /&gt;
*  Ghost Outfit &lt;br /&gt;
*  Nurse Outfit &lt;br /&gt;
*  Durathread Armor &lt;br /&gt;
*  Warrior Armor &lt;br /&gt;
*  Guerrila Gear &lt;br /&gt;
*  Xeno Armor &lt;br /&gt;
*  Stun Baton &lt;br /&gt;
*  Barbed Dagger &lt;br /&gt;
*  Poisoned Dagger &lt;br /&gt;
*  Short Sword &lt;br /&gt;
*  Spiked Mace &lt;br /&gt;
*  Spear &lt;br /&gt;
*  Pickaxe &lt;br /&gt;
*  Javelins &lt;br /&gt;
*  Combat Bow &lt;br /&gt;
*  Combat Bow Quiver &lt;br /&gt;
*  LongBow &lt;br /&gt;
*  LongBow Quiver &lt;br /&gt;
*  CrossBow &lt;br /&gt;
*  CrossBow Quiver &lt;br /&gt;
*  Bayoneted Musket &lt;br /&gt;
*  Flintlock Gas-Balls &lt;br /&gt;
*  Assault Cannon &lt;br /&gt;
*  Cannon Ball &lt;br /&gt;
*  Exploding Cannon Ball &lt;br /&gt;
*  Black Powder Bomb &lt;br /&gt;
*  Flask o&#039; Acid &lt;br /&gt;
*  Crate of Violence &lt;br /&gt;
*  Small Medipack &lt;br /&gt;
*  Field Surgery Kit &lt;br /&gt;
*  Ore Smelting &lt;br /&gt;
*  Kevlar Weave Extraction &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|WELL&lt;br /&gt;
|Extractor&lt;br /&gt;
|&lt;br /&gt;
* Refinery&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Mutated Reaper &lt;br /&gt;
* Hellerium Distilling &lt;br /&gt;
* Cave Hunt  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CULT&lt;br /&gt;
|Mess Hall&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Social Techs&lt;br /&gt;
* Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Plotting&lt;br /&gt;
* Slavery&lt;br /&gt;
* Persuasion&lt;br /&gt;
* Pimpcraft&lt;br /&gt;
* Interrogation&lt;br /&gt;
* Emancipation&lt;br /&gt;
* Feudalism&lt;br /&gt;
* Stardom&lt;br /&gt;
* Zero Tolerance&lt;br /&gt;
* Ret and Human Tech&lt;br /&gt;
* Aggression Must Stop&lt;br /&gt;
* Family Ties&lt;br /&gt;
* Human Reticulan Alliance&lt;br /&gt;
* Rebel Trading&lt;br /&gt;
* Mutant Self Defense&lt;br /&gt;
* Organ Grinder&lt;br /&gt;
* Warehouse Wars&lt;br /&gt;
* Church Bootcamp&lt;br /&gt;
* Undersea Adventures&lt;br /&gt;
* Mansion Invasions&lt;br /&gt;
* Cloaking Device Investigation&lt;br /&gt;
* Siberia Investigation&lt;br /&gt;
* Slave Soldiers&lt;br /&gt;
* Piroman Armor&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Slave Soldiers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|REFI&lt;br /&gt;
|Refinery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* Combat Drugs &lt;br /&gt;
* Chemicals&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LAS&lt;br /&gt;
|&lt;br /&gt;
*Laser Defenses,&lt;br /&gt;
*Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Scorchy &lt;br /&gt;
*  Splatty &lt;br /&gt;
*  Stingy &lt;br /&gt;
*  Advanced Lasgun &lt;br /&gt;
*  Battle Laser &lt;br /&gt;
*  Snuffy &lt;br /&gt;
*  Fatty &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|ALKO&lt;br /&gt;
|Still&lt;br /&gt;
|Study Room&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  X-Grog &lt;br /&gt;
*  Vodka &lt;br /&gt;
*  Chateau de la Mort &lt;br /&gt;
*  Distilled Rum &lt;br /&gt;
*  Mushroom Beer &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|GAUSS&lt;br /&gt;
|&lt;br /&gt;
*Gauss Defenses,&lt;br /&gt;
*Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  XG Assault &lt;br /&gt;
*  XG Rifle &lt;br /&gt;
*  XG Chaingun &lt;br /&gt;
*  XG Pistol &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SPA&lt;br /&gt;
|Luxury Spa&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Super Maid&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|MINT&lt;br /&gt;
|Mint&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Counterfeit Red Chips (x100) &lt;br /&gt;
*  Counterfeit Blue Chips (x10) &lt;br /&gt;
*  Counterfeit Purple Chips (x5) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SUMM&lt;br /&gt;
|Summoning Circle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Bio Suit &lt;br /&gt;
*  Ragnarok Outfit &lt;br /&gt;
*  Blood Ax &lt;br /&gt;
*  Hellblade &lt;br /&gt;
*  Rod of Hellfire &lt;br /&gt;
*  Hellgun &lt;br /&gt;
*  Demonic Essence &amp;lt;div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|PRINT&lt;br /&gt;
|Industrial Printer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Plasma Beam &lt;br /&gt;
*  Cyberdisk/Plasma &lt;br /&gt;
*  T/Plasma Cannon Batts (x24) &lt;br /&gt;
*  T/Plasmagun Charges (x20 &lt;br /&gt;
*  Hovertank/Plasma &lt;br /&gt;
*  Hovertank/Launcher &lt;br /&gt;
*  Assault Armor &lt;br /&gt;
*  Harbinger Suit &lt;br /&gt;
*  Annihilator Armor &lt;br /&gt;
*  Mono-Claws &lt;br /&gt;
*  SRs Lawpistol Clip (8x5) &lt;br /&gt;
*  SRs Jaeger Clip (12x5) &lt;br /&gt;
*  SRs Shotgun Clip (9x5) &lt;br /&gt;
*  Laspistol Clip/Adv (24x10) &lt;br /&gt;
*  Assault Las Clip/Adv &lt;br /&gt;
*  Lasgun Clip/Adv &lt;br /&gt;
*  Precision Las Clip/Adv &lt;br /&gt;
*  Autolaser Clip/Adv &lt;br /&gt;
*  H-Las Clip/Adv &lt;br /&gt;
*  MP Lascannon Clip/Adv &lt;br /&gt;
*  Plasma Pistol &lt;br /&gt;
*  Heavy Plasma Pistol Clip &lt;br /&gt;
*  Plasma Pistol Clip &lt;br /&gt;
*  Plasma Blunderbuss &lt;br /&gt;
*  Plasma Blunderbuss Clip &lt;br /&gt;
*  Plasma Subrifle Clip &lt;br /&gt;
*  Light Plasma Gun &lt;br /&gt;
*  LPG Clip &lt;br /&gt;
*  Plasma Rifle Clip &lt;br /&gt;
*  Heavy Plasma Clip &lt;br /&gt;
*  Plasma Destroyer &lt;br /&gt;
*  Plasma Destroyer Clip &lt;br /&gt;
*  Plasma Scorcher &lt;br /&gt;
*  Plasma Scorcher Clip &lt;br /&gt;
*  Plastasteel (x50) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|PWR&lt;br /&gt;
|Power Plant&lt;br /&gt;
|&lt;br /&gt;
*  Factory, &lt;br /&gt;
*  Fusion Reactor, &lt;br /&gt;
*  Study Room, &lt;br /&gt;
*  Plasma Defenses&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  T/Gatling Las Batts (x60 &lt;br /&gt;
*  Force Blade &lt;br /&gt;
*  Power Mace &lt;br /&gt;
*  Laspistol Clip (9x10) &lt;br /&gt;
*  Assault Las Clip (30x10) &lt;br /&gt;
*  Lasgun Clip (12x10) &lt;br /&gt;
*  Precision Las Clip (8x10) &lt;br /&gt;
*  Heavy Laser Clip (5x5) &lt;br /&gt;
*  Autolaser Clip (30x5) &lt;br /&gt;
*  UAC Plasmagun Battery (30x5) &lt;br /&gt;
*  MP Lascannon Clip (6x5) &lt;br /&gt;
*  Plastasteel (x50) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|FUS&lt;br /&gt;
|Fusion Reactor&lt;br /&gt;
|&lt;br /&gt;
*  Fusion Ball Defenses, &lt;br /&gt;
*  Grav Shield&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Obliterator Shells (x10) &lt;br /&gt;
*  Fusion Ball Launcher &lt;br /&gt;
*  Fusion Ball &lt;br /&gt;
*  Cyberdisc/Plasma &lt;br /&gt;
*  T/Plasma Cannon Batts (x24) &lt;br /&gt;
*  T/Plasmagun Charges (x20) &lt;br /&gt;
*  Heavy Plasma Pistol Clip &lt;br /&gt;
*  Plasma Pistol Clip &lt;br /&gt;
*  Plasma Blunderbuss Clip &lt;br /&gt;
*  Plasma Subrifle Clip &lt;br /&gt;
*  Plasma Rifle Clip &lt;br /&gt;
*  Heavy Plasma Clip &lt;br /&gt;
*  Plasma Destroyer Clip &lt;br /&gt;
*  Plasma Scorcher Clip &lt;br /&gt;
*  Launcher Grenade/Fusion &lt;br /&gt;
*  Mortar Shell/Fusion &lt;br /&gt;
*  Tornado Rockets/Fusion &lt;br /&gt;
*  Fusion Rocket &lt;br /&gt;
*  Fusion Grenade &lt;br /&gt;
*  Hellerium Fuel Capsule &amp;lt;div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LAB&lt;br /&gt;
|Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Medical Supplies&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LIB&lt;br /&gt;
|Library&lt;br /&gt;
|&lt;br /&gt;
* Surgery, &lt;br /&gt;
* Study Room&lt;br /&gt;
|&lt;br /&gt;
* School Graduation, &lt;br /&gt;
* Higher Studies,&lt;br /&gt;
* Civilization&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Pillow Book&lt;br /&gt;
*  Translate Liber Occultus&lt;br /&gt;
*  Battle Pipes&lt;br /&gt;
*  DRONE HERDER&lt;br /&gt;
*  Emancipate Slaves&lt;br /&gt;
*  Emancipate Slave Maids&lt;br /&gt;
*  Emancipate Slave Lashers&lt;br /&gt;
*  Emancipate Slave Glad.&lt;br /&gt;
*  Emancipate Slave Spec.&lt;br /&gt;
*  Emancipate Slave Taskmst.&lt;br /&gt;
*  Emancipate Slave Witch &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SUR&lt;br /&gt;
|Surgery&lt;br /&gt;
|Study Room&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Nurse Outfit&lt;br /&gt;
* Bio Suit&lt;br /&gt;
* Synthmuscle Suit&lt;br /&gt;
* Brute Armor&lt;br /&gt;
* Annihilator Suit&lt;br /&gt;
* Nano Surgery Device &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CPU&lt;br /&gt;
|&lt;br /&gt;
* Laboratory, &lt;br /&gt;
* Computer Core&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Decrypted Data Disc &lt;br /&gt;
* Govt Personal Code &lt;br /&gt;
* Govt/Reticulan Files &lt;br /&gt;
* Humanist Files &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CPU2&lt;br /&gt;
|Computer Core&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Higher Studies&lt;br /&gt;
*Gauss Unlock&lt;br /&gt;
*Obsidian Crack&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|ARMS&lt;br /&gt;
|Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Battle Tank M,&lt;br /&gt;
* ICBM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufacturing===&lt;br /&gt;
A complete list of manufactured items can be viewed here: [[Manufacturing (Piratez)]]&lt;br /&gt;
&lt;br /&gt;
===Functionless Manufacturing===&lt;br /&gt;
All Extractions, Slaveries, Robberies&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Facilities_(Piratez)&amp;diff=84763</id>
		<title>Facilities (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Facilities_(Piratez)&amp;diff=84763"/>
		<updated>2017-05-01T15:04:33Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: /* Researchable Hideout Facilities */ 99f5 : Moved Large Vaults, Overcharged Radar, Workshop, Library from initial facilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99A.1}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
The following facilities can be built in Piratez, whether at the start or through research.&lt;br /&gt;
&lt;br /&gt;
= Quick Reference Guide =&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Structure&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;currency&amp;quot;&amp;gt;Construction Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;currency&amp;quot;&amp;gt;Maintenance Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Construction Time&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Requires Facility?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Stackable?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Allows Research?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Allows Manufacture?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Provides Storage?&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Radar Range&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Defense&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Access Lift (Piratez)|Access Lift *]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1 day&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Corridor (Piratez)|Corridor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Barracks (Piratez)|Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 25 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Laboratory (Piratez)|Laboratory **]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;75 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 15 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Workshop (Piratez)|Workshop]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$800,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;32 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic), 30 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Vaults (Piratez)|Vaults]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$125,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 75 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Armored Vaults (Piratez)|Armored Vaults ****]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$12,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 125 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Prison Cells (Piratez)|Prison Cells]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 15 Prisoners&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hangar (Piratez)|Hangar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Vessel&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hi-Res Radar (Piratez)|Hi-Res Radar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$375,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1250, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Overcharged Radar (Piratez)|Overcharged Radar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$875,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Missile Silo (Piratez)|Missile Silo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Summoning Circle (Piratez)|Summoning Circle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$850,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Magical), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[VooDoo School (Piratez)|VooDoo School]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hyper-Wave Decoder (Piratez)|Hyper-Wave Decoder]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$85,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Laser Defenses (Piratez)|Laser Defenses]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$450,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Plasma Battery (Piratez)|Plasma Battery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;34 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fusion Ball Silo (Piratez)|Fusion Ball Silo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$4,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;34 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Fusion Reactor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hideout Shroud (Piratez)|Hideout Shroud]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$700,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Grav Shield (Piratez)|Grav Shield]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$3,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;38 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Fusion Reactor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fire Pit (Piratez)|Fire Pit]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$110,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gas Chamber (Piratez)|Gas Chamber]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$135,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Outpost (Piratez)|Outpost]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 10 Bunks &amp;amp; 25 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;650, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Large Vaults (Piratez)|Large Vaults]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 425 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Library (Piratez)|Library]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,050,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$45,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Still (Piratez)|Still ***]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$900,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Alcohol), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Flak Cannon (Piratez)|Flak Cannon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$275,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 10 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[SAM Site (Piratez)|SAM Site]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$12,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 5 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gauss Battery (Piratez)|Gauss Battery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;28 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;850&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Armory Tower (Piratez)|Armory Tower]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Workshop, Laser, Gauss, Armory), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 100 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Large Barracks (Piratez)|Large Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 120 Bunks &amp;amp; 25 Storage&amp;lt;/td&amp;gt;		&lt;br /&gt;
&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Luxury Barracks (Piratez)|Luxury Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$925,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 35 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Sickbay (Piratez)|Sickbay]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$750,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Surgery Room (Piratez)|Surgery Room]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$70,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Library&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Surgical/Medical)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Study Room (Piratez)|Study Room]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$65,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Library, Power Station, Still &amp;amp; Surgery Room&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 2 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Computer Core (Piratez)|Computer Core]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 3 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Industrial Printer (Piratez)|Industrial Printer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$125,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic, Advanced), 100 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Factory (Piratez)|Factory]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic), 450 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Power Station (Piratez)|Power Station]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$-150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fusion Reactor (Piratez)|Fusion Reactor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$6,00,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;42 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 2 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Dojo (Piratez)|Dojo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Luxury Spa (Piratez)|Luxury Spa]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;28 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Mint (Piratez)|Mint]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$40,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;48 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Counterfeit), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Extractor (Piratez)|Extractor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Extractor), 20 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Refinery (Piratez)|Refinery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Extractor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Refinery), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; [[GEOSCAPE.EXE]] says the Access Lift takes 1 day to build and costs $300k, but in fact it is constructed instantaneously, and its cost varies depending the region of Earth where you choose to place it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; The Laboratory is constructed instantaneously once first hideout is built and can never be rebuilt or researched. Take care of this facility as you will only ever have one. Placing it far from the Access Lift and/or Hangers is ideal to avoid losing the facility if damaged sufficiently during a Hideout Defense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; The Still is constructed instantaneously once first hideout is built and requires appropriate research to construct any further Stills, whether in the first hideout or any new bases.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; The Armored Vault is constructed instantaneously once first hideout is built and requires appropriate research to construct any further Armored Vaults, whether in the first hideout or any new bases.&lt;br /&gt;
&lt;br /&gt;
= Facility List =&lt;br /&gt;
== Initial Hideout Facilities ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Access Lift (Piratez)| Access Lift]] * }}[[Image:Base-lift.gif|30px|left|Access Lift]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Access Lift&amp;quot;&amp;gt;&lt;br /&gt;
The access lift is always the first facility to be constructed at a new hideout. An easy guess what it does. Or so I hope. OK. It allows access - to both welcomed and unwelcomed guests. Especially the rude kind who, when you ignore the doorbell, blow the door out.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Corridor (Piratez)| Corridor]] }}[[Image:Base-corridor.gif|30px|left|Corridor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Corridor&amp;quot;&amp;gt;&lt;br /&gt;
A simple 4-way passage, can be built to link outlying parts of a Hideout to the piping and power grid.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Outpost (Piratez)| Outpost]] }}[[Image:Base-outpost.gif|30px|left|Outpost]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Outpost&amp;quot;&amp;gt;&lt;br /&gt;
Small and cheap radar facility with 10 bunks and 25 storage space, ideal for backwater hideouts. It is of a budget variety, with a 650 nautical miles detection radius, yet it can detect any flying object within that radius with a 100% accuracy...  with scans being made every half hour sharp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Barracks (Piratez)| Barracks]] }}[[Image:Base-quarters.gif|30px|left|Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Barracks&amp;quot;&amp;gt;&lt;br /&gt;
This is where we live, eat and do all sorts of (better left unsaid) stuff to fight the endless boredom. Each block can hold up to 25 free people, be it hands, runts or brainers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Prison Cells (Piratez)| Prison Cells]] }}[[Image:Base-containment.gif|30px|left|Prison Cells]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prison Cells&amp;quot;&amp;gt;&lt;br /&gt;
Each cell block has space for 15 special guests who can be released for ransom - either normally (Fence), or after robbing them of their possessions first (with a better yield than from a dead corpse), if it&#039;s worth it; to do that, check the Robbery category in the Workshop. The numbers represent: 1. armor parts; 2. faction related stuff; 3. common merchandise. You will also get ransom money (in Blue Chips), but, since they&#039;re damaged goods, only half the normal value. To rob a prisoner, you need to interrogate them first. Interrogated prisoners are released (or killed, if they&#039;re monsters), and you get some loot from them (as much as from a dead one, the rest is damaged in the process).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Vaults (Piratez)| Vaults]] }}[[Image:Base-stores.gif|30px|left|Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vaults&amp;quot;&amp;gt;&lt;br /&gt;
All equipment, guns, munitions, treasures and assorted junk are placed in Vaults, including equipment assigned to craft in hangars. While we can always find ways to stuff new production and plunder somewhere else, you won&#039;t be able to buy anything on the Black Market while the Vaults are full. Each can hold up to 75 units of storage, which translates into 15 ship reactor cores or almost 400 rifle-sized guns.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Armored Vaults (Piratez)| Armored Vaults]] ****}}[[Image:Base-ArmoredVaults.gif|30px|left|Armored Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Armored Vaults&amp;quot;&amp;gt;&lt;br /&gt;
This advanced storage facility can house 125 units of wares and/or warez, and is defended by an autonomous anti-aircraft mounting.&lt;br /&gt;
(Defense value 250, hit percentage 70%)&lt;br /&gt;
(note that the initial hideout will start with an Armored vault from version .97 on) &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hi-Res Radar (Piratez)| Hi-Res Radar]] }}[[Image:Base-small_radar.gif|30px|left|Hi-Res Radar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hi-Res Radar&amp;quot;&amp;gt;&lt;br /&gt;
Without radars, you are effectively blind. Or at least one-eyed, as detecting any prey would require patrolling the skies with your craft. This radar is a large version of a hi-resolution system mounted on crafts. A full sweep takes 30 minutes and automatically detects any craft within the range of 1250 nautical miles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hangar (Piratez)| Hangar]] }}[[Image:Base-hangar.gif|60px|left|Hangar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hangar&amp;quot;&amp;gt;&lt;br /&gt;
Each hangar can accommodate one vessel. There are facilities for maintenance, refueling and repair the assigned craft. Each vessel stationed at a hideout must have a free hangar assigned to it which cannot be used by any other vessel, even if the assigned vessel is out on a mission. Sorry, Cap&#039;n. The pilots and their ground crew have their bizarre rules, and we either follow them, or grow wings.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Extractor(Piratez)| Extractor]] }}[[Image:Base-well.gif|30px|left|Extractor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extractor&amp;quot;&amp;gt;&lt;br /&gt;
A place of industry, it has a shaft that reaches into the bowels of the Earth and allows to extract various resources from the slimy nukage that keeps us all healthy radiated. It is also equipped with some tools that&#039;ll allow up to 20 Runts to produce various simple equipment.  Take note that stuff requiring intricate tools, like firearms, cannot be manufactured here.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Still (Piratez)| Still]] *** }}[[Image:Base-still.gif|30px|left|Still]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Still&amp;quot;&amp;gt;&lt;br /&gt;
A masterpiece of technology, a symbol of triumph of mind over matter, a place of happiness. All in one, albeit a bit smelly, facility. Without it present on-site, a Hideout cannot produce any alcoholic beverages. In addition to providing this functionality, it provides workspace for 10 Runts, but with no Workshops present, you can use it only to make alcohol.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Laboratory (Piratez)| Laboratory]] ** }}[[Image:Base-lab.gif|30px|left|Laboratory]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Laboratory&amp;quot;&amp;gt;&lt;br /&gt;
Oi Cap&#039;n, here you see the fabled Science Lab of old we found in here! No touching stuff! It&#039;ll bite you! We can discover ancient and new secrets for you - all you need is to give us Brainers an order! This be a real treasure - here we have the tools to invent new stuff, makes sense of old stuff and interrogate prisoners. If we had no Laboratory, we&#039;d been just common bandits. We can cram inside up to 15 really expensive people before they&#039;ll start killing each other. Any item that&#039;s being researched will be destroyed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Researchable Hideout Facilities ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Large Vaults (Piratez)| Large Vaults]] }}[[Image:Base-I_stores.png|60px|left|Large Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Large Vaults&amp;quot;&amp;gt;&lt;br /&gt;
Bigger is better, ain&#039;t it? These huge vaults allow to store more loot than a statistical pirate can count (namely, 425 units).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Large Barracks (Piratez)| Large Barracks]] }}[[Image:Base-I_quarters.png|60px|left|Large Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Large Barracks&amp;quot;&amp;gt;&lt;br /&gt;
We have designed a larger and more efficient version of Living Quarters, with extra creature comforts to boot. It can house up to 120 people and contains small storage (25 space). However, expensive materials used mean it is also less than dirt-cheap.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Luxury Barracks (Piratez)| Luxury Barracks]] }}[[Image:Base-luxuryquarters.gif|30px|left|Luxury Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luxury Barracks&amp;quot;&amp;gt;&lt;br /&gt;
This state-of-the-art facility is enviromentally sealed and, thanks to better ergonomics and top-notch creature comforts, allows us to squeeze 35 people in while still granting them good night&#039;s sleep - if that&#039;s what they want, that is. It also features a defensive laser cannon mounted on top of it. Still it is encouraged to send the occupants to off-barracks activities as often as possible, there is only that much overcrowding people can take before they start killing each other.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Overcharged Radar (Piratez)| Overcharged Radar]] }}[[Image:Base-large_radar.gif|30px|left|Overcharged Radar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overcharged Radar&amp;quot;&amp;gt;&lt;br /&gt;
With a range of 2000 nautical miles, this device covers a huge area, but costs helluva money. However, it can be also used to jam the navigational devices of landing enemy craft, hopefully making them crash.  &lt;br /&gt;
(Defense value 150, hit percentage 70%)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hyper-wave Decoder (Piratez)| Hyper-wave Decoder]] }}[[Image:Base-hyperwave.gif|30px|left|Hyper-wave Decoder]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hyper-wave Decoder&amp;quot;&amp;gt;&lt;br /&gt;
With this device installed, we no longer need to rely on fickle radar detection. The Decoder taps directly into encrypted communication channels and not only instantly pinpoints any craft in range, but also provides a lot of intelligence on it. The maximum range is 2000 nautical miles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Flak Cannon (Piratez)| Flak Cannon]] }}[[Image:Base-flak.gif|30px|left|Flak Cannon]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flak Cannon&amp;quot;&amp;gt;&lt;br /&gt;
A decent-sized anti-aircraft cannon, or three, can fend off some less powerful ships from attacking our base. The facility also contains gun crew barracks, housing 10 people.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[SAM Site (Piratez)| SAM Site]] }}[[Image:Base-SAM.gif|30px|left|SAM Site]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;SAM Site&amp;quot;&amp;gt;&lt;br /&gt;
This facility greets any unwelcomed guests with a volley of Stingray missiles. A bit low damage for the cost, but a successful hit is assured. Includes crew compartment for 5 occupants.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Missile Silo (Piratez)| Missile Silo]] }}[[Image:Base-missile.gif|30px|left|Missile Silo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Missile Silo&amp;quot;&amp;gt;&lt;br /&gt;
A silo hosting Avalanche nuclear missiles, ready to greet any unwelcomed guests. They&#039;ll obliterate smaller landing ships in a single salvo. However, the missiles have only a small window of opportunity to fire, unless we want to nuke our own base, and still, several hits are needed to destroy military-class vessels, and each of these silos will have only a single chance to fire.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Laser Defenses (Piratez)| Laser Defenses]] }}[[Image:Base-laser.gif|30px|left|Laser Defenses]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Laser Defenses&amp;quot;&amp;gt;&lt;br /&gt;
A stationary battery of heavy lascannons might not be as imposing as a missile silo, but it is much more accurate and much cheaper to maintain. It can also be used for laser weapon testing purposes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Gauss Battery (Piratez)| Gauss Battery]] }}[[Image:Base-gauss.gif|30px|left|Gauss Battery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gauss Battery&amp;quot;&amp;gt;&lt;br /&gt;
Comparing to other defense systems, a railgun battery can boast high firepower but is quite expensive to maintain. However it also provides a test platform for gauss weapon research.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Plasma Battery (Piratez)| Plasma Battery]] **** }}[[Image:Base-plasma.gif|30px|left|Plasma Battery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plasma Battery&amp;quot;&amp;gt;&lt;br /&gt;
Plasma beam defenses provide powerful and efficient protection against incursion by hostile craft. However the facility can&#039;t run on a standard power grid and requires a Power Station to function.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fusion Ball Silo (Piratez)| Fusion Ball Silo]] ***** }}[[Image:Base-fusion.gif|30px|left|Fusion Ball Silo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fusion Ball Silo&amp;quot;&amp;gt;&lt;br /&gt;
Fusion missiles are the ultimate in hideout defense. These missiles create an anti-matter implosion which destroys everything within a specific radius. However a Fusion Reactor is needed to power the facility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Grav Shield (Piratez)| Grav Shield]] ***** }}[[Image:Base-grav.gif|30px|left|Grav Shield]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grav Shield&amp;quot;&amp;gt;&lt;br /&gt;
The Gravity shield slows enemy craft attempting to land near the hideout, allowing all defense systems to fire twice.  In practice this will double the effectiveness of any defense systems. A Fusion Reactor is needed to provide neccessary (sic) power. And no, building multiples won&#039;t stack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fire Pit (Piratez)| Fire Pit]] }}[[Image:Base-firepit.gif|30px|left|Fire Pit]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Pit&amp;quot;&amp;gt;&lt;br /&gt;
Anyone who carelessly strolls into this seemingly normal corridor will trigger firebombs hidden in its walls. Even if they don&#039;t roast the trespasser, they&#039;ll make them to pause for a moment at least. Warning: the fuses aren&#039;t infallible and sometimes they&#039;ll fail to arm immediately.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Gas Chamber (Piratez)| Gas Chamber]] }}[[Image:Base-gaschamber.gif|30px|left|Gas Chamber]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gas Chamber&amp;quot;&amp;gt;&lt;br /&gt;
This room is equipped with hidden bombs, releasing powerful sleeping gas when someone walks close to them. Capturing prisoners has never been so easy, unless they wear gas masks, that is.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Dojo (Piratez)| Dojo]] }}[[Image:Base-dojo.gif|30px|left|Dojo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dojo&amp;quot;&amp;gt;&lt;br /&gt;
This building houses a special, dangerous training course, which, aided by certain chemical substances, improves trainee&#039;s statistics on a daily basis. The facility consists of a shooting range (with targets that return fire), a boxing ring, some boring weights and last but not least, an arcade room! However, the course is very intensive and each Dojo can service only 5 Hands at a time. Wounded Hands do not benefit from the Dojo until fully healed. Dojo can&#039;t train stats past a certain threshold: 66 (Strength, Health, Throwing); 85 (TUs, Firing); 100 (Melee, Stamina). Reactions and Bravery aren&#039;t trained.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Luxury Spa (Piratez)| Luxury Spa]] }}[[Image:Base-spaLarge.png|60px|left|Luxury Spa]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luxury Spa&amp;quot;&amp;gt;&lt;br /&gt;
Besides the huge swimming pool (yaaay!), this facility contains all sorts of entertainment, recreational and training improvements: a fighting ring, a games terrace (with a great view), an arcade room, a sauna and more. It not only allows to draw in 30 hands to improve their physical fitness, but might be useful for training our auxilia as well, and generally increases the civilizational and sanitational level of a Hideout. Dress code of this facility says &#039;the less, the better&#039;, a Swimsuit is the maximum allowed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[VooDoo School (Piratez)| VooDoo School]] }}[[Image:Base-psi.gif|30px|left|VooDoo School]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;VooDoo School&amp;quot;&amp;gt;&lt;br /&gt;
Here we can assess the magical aptitude of all hands on deck and help them in further developing their sorcery. The actual magical potential (called henceforth VooDoo Mastery) is equal to the VooDoo Power times VooDoo skill, so do not expect much of those who have low Power; but they at least can learn some defense against enemy dark arts here, as the defense is equal to Power plus 20% of Skill.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Summoning Circle (Piratez)| Summoning Circle]] }}[[Image:Base-summoningcircle.gif|30px|left|Summoning Circle]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summoning Circle&amp;quot;&amp;gt;&lt;br /&gt;
This arcane facility allows us to perform magic rites needed to get all sorts of magical stuff (not all magical stuff requires it, though). It provides workspace for 10 Runts for that purpose. Just be careful during Hideout Defenses, who knows what can be accidentally summoned amidst the ensuing chaos...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hideout Shroud (Piratez)| Hideout Shroud]] }}[[Image:Base-mind.gif|30px|left|Hideout Shroud]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hideout Shroud&amp;quot;&amp;gt;&lt;br /&gt;
A huge version of the stealth device we mount on our ships, this facility will drastically reduce the chances of our hideout being spotted. Normally, the chances of being spotted rise with the number of buildings in the hideout (although there is only about 30% difference between a smallest and a fully built-up Hideout); the Mind Shield will halve this chance. If we build two Mind Shields, the chance will be reduced to 1/3rd, and so on - any number of them will stack, albeit with diminishing returns... but we theorize that building 21 Mind Shields would render any Hideout fully undetectable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Workshop (Piratez)| Workshop]] }}[[Image:Base-workshop.gif|30px|left|Workshop]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Workshop&amp;quot;&amp;gt;&lt;br /&gt;
A real workshop, armed with modern tools, is needed to manufacture anything that looks more like a laser gun than a stone axe (to do the latter, an Extractor is enough). Maximum capacity is 30 runts. This tech provides us with an unlimited supply of Runt Outfits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Mint (Piratez)| Mint]] }}[[Image:Base-mint.gif|30px|left|Mint]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mint&amp;quot;&amp;gt;&lt;br /&gt;
Provides tools for making counterfeit money. Having it present at a Hideout allows you to ctrl+P all your financial problems away just like you were Traders&#039; Guild, how cool is that? Provides workspace for 10 Runts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Industrial Printer (Piratez)| Industrial Printer]] }}[[Image:Base-printer.png|60px|left|Industrial Printer]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Industrial Printer&amp;quot;&amp;gt;&lt;br /&gt;
This is a Workshop-type facility. While less space-effective than an equivalent of 4 Workshops (providing workspace for a mere 100 Runts), it is definitely more cost-effective. Even more importantly, it allows manufacturing of items with very intricate internal structure, especially advanced armor suits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Factory (Piratez)| Factory]] **** }}[[Image:Base-factory.png|90px|left|Factory]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Factory&amp;quot;&amp;gt;&lt;br /&gt;
Look how far we&#039;ve made it, Capn&#039; (sic). From a lousy, cramped hideout, to this - our own centre of industrial production. It can provide workspace for up to 450 runts, while cutting operation costs by almost a half as compared to a Workshop when fully staffed. A Factory requires a Power Station.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Power Station (Piratez)| Power Station]] }}[[Image:Base-power.gif|30px|left|Power Station]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Power Station&amp;quot;&amp;gt;&lt;br /&gt;
This facility, while quite expensive to build, immediately starts to be a cash earner since it can be used to power other facilities, and any excess electricity can be sold. On top of that, we need this facility for any manufacturing process that requires unusually high energy density.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fusion Reactor (Piratez)| Fusion Reactor]] }}[[Image:Base-reactor.gif|30px|left|Fusion Reactor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fusion Reactor&amp;quot;&amp;gt;&lt;br /&gt;
There is little gain from understanding the containment field physics if we can&#039;t put it to practical use. A Fusion Reactor installed at a Hideout lets us manufacture ammunition and other equipment dependant (sic) on this technology. It additionally allows to power the most advanced defensive facilities and provides research opportunities for 2 Brainers. However it needs a Power Station to run.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Refinery (Piratez)| Refinery]] }}[[Image:Base-refinery.png|30px|left|Refinery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Refinery&amp;quot;&amp;gt;&lt;br /&gt;
Allows manufacture of Chemicals and advanced chemical weapons. Provides workspace for 10 Runts and lab space for 1 Brainer. Requires an Extractor present to be built.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Library (Piratez)| Library]] }}[[Image:Base-library.gif|30px|left|Library]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Library&amp;quot;&amp;gt;&lt;br /&gt;
This luxury facility is used to store all kinds of books, paper, crystal and electronic, romance, adventure, erotica and even an occasional arcane work. It can serve as a workplace for a single Brainer. However, good books are hard to find and extremely expensive, so establishing such a place is a major expenditure (a waste of money, some would say).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Surgery Room (Piratez)| Surgery Room]] }}[[Image:Base-surgery.gif|30px|left|Surgery Room]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgery Room&amp;quot;&amp;gt;&lt;br /&gt;
This one requires a Library present to operate. Note the double meaning of the word, ha, ha. Anyhow. Various surgical procedures need such a specialized environment to be performed, and this facility houses 1 Brainer and 10 Runts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Study Room (Piratez)| Study Room]] }}[[Image:Base-study.gif|30px|left|Study Room]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Study Room&amp;quot;&amp;gt;&lt;br /&gt;
If we want to seriously increase our research speed, this is our best bet. Each of those facilities allows 2 Brainers to work on any project of your choice. However, a Hideout intended to house them first needs at least one of each: Library, Surgery Room, Still (to help with abstract thinking) and Power Plant.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Computer Core (Piratez)| Computer Core]] }}[[Image:Base-CPU.gif|30px|left|Computer Core]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Computer Core&amp;quot;&amp;gt;&lt;br /&gt;
This facility houses a battery of obscenely-expensive (sic), powerful computers, allowing us to crunch megatons of numbers. It can be used to conduct hacking, just like the Lab, and gives workspace for 3 extra Brainers. This extra brainpower may come in handy, as the facility is required (along with a Library) to pursue the &#039;Higher Studies&#039; research project, that&#039;ll allow us to unlock even higher technologies, but is likely to be extremely slow to complete.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Facility Functions=&lt;br /&gt;
Certain facilities in our Hideouts provide required functions.  These may enable researching certain techs, constructing specialized buildings, and manufacturing items and crafts. Some functions may be provided by numerous different facilities, while some facilities provide more than one function. The following functions are defined in the ruleset:&lt;br /&gt;
===Initial Base Functions===&lt;br /&gt;
Production&lt;br /&gt;
* WORKS - Workshop.  The most basic fabrication FUNCTION that permits the majority of projects.  Over 451 items require this most basic function to be manufactured or constructed, thus is a good asset in most every hideout.&lt;br /&gt;
* SHOP - Smithy.  Consider this function one that allows for fabrication of more primitive tools and goods. This is related to the WORKS function and is provided by most facilities that provide it. The Extractor is an additional facility that provides this function.&lt;br /&gt;
* WELL - Extractor Well.  The Extractor permits the Hideout to tap the murky radioactive depths with all of their horrors and opportunities. &lt;br /&gt;
* ALKO - Alcohol (Still).  This function allows the production of alcoholic beverages. Valuable both for its revenue potential as well as therapeutic abilities.&lt;br /&gt;
Reseach&lt;br /&gt;
* LAB - Laboratory.  This is essentially a scientific and research Function allowed by that precious single lab in the initial hideout.&lt;br /&gt;
* CPU - Computer Processing Unit.  This function allows data crunching activities found in Hacking.  The working computer found in our base Laboratory provides this capability but other more advanced structures may also provide it.&lt;br /&gt;
* CULT - Mess Hall.  Consider this the &amp;quot;Cultural Exchange&amp;quot; provided by having a central gathering place. Its where we interview informants and find out more about the world and how to interact with it.&lt;br /&gt;
&lt;br /&gt;
===Advanced Functions===&lt;br /&gt;
Production&lt;br /&gt;
* MINT - Mint.  This function allows us to start printing our own money! Start the presses! (You did hang on to cred chips, right?)&lt;br /&gt;
* PRINT - Industrial Printer.  This function is required for extremely advanced fabrication projects.  High tech weapons and armors will be essentially unavailable without this.&lt;br /&gt;
* PWR - Power Plant. This function relates to the need for energy production and is generally required for energy weapon power sources.&lt;br /&gt;
* FUS - Fusion Reactor.  More powerful energy weapons need even more power, and this function provides it. High end plasma and laser munitions are finally in reach.&lt;br /&gt;
* SUMM - Summoning Circle. This Function begins to allow us to explore the dark realms and all of their horrors.&lt;br /&gt;
* REFI - Refinery. This Function makes use of hard won knowledge of Advanced Chemistry. Its like our own little Meth Lab!&lt;br /&gt;
* SPA - Luxury Spa. This is a high-end function that has only one use at the moment, and optional at that.  Consider it a small benefit from having this glorious spa facility onsite.&lt;br /&gt;
Defense&lt;br /&gt;
* LAS - Laser Defenses. This function is an absolute requirement for fabrication of Laser weapons systems.&lt;br /&gt;
* GAUSS - Gauss Defenses. This function is an absolute requirement for fabrication of XCOM-Gauss (XG) weapons systems.&lt;br /&gt;
Research&lt;br /&gt;
* LIB - Library. This function represents the room full of books that may be necessary for new facilities, some educational advancements as well as fabrication/transformation processes.&lt;br /&gt;
* CPU2 - Computer Core. Only the most advanced computing facility provides this function. Our technical understanding can only advance so far without the use of such a facility.&lt;br /&gt;
&lt;br /&gt;
==Function Table==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Function&lt;br /&gt;
!Provided By:&lt;br /&gt;
!Allows&lt;br /&gt;
!Research&lt;br /&gt;
!Manufacture&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|WORKS&lt;br /&gt;
|&lt;br /&gt;
* Workshop, &lt;br /&gt;
* Industrial Printer, &lt;br /&gt;
* Factory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Over 410 items&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SHOP&lt;br /&gt;
|&lt;br /&gt;
*  Workshop, &lt;br /&gt;
*  Extractor, &lt;br /&gt;
*  Industrial Printer, &lt;br /&gt;
*  Factory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*D/A: 50mm Shls/Mag (20) &lt;br /&gt;
*D/A: 50mm Shls/Mag (20) &lt;br /&gt;
*D/A: 30mm Rnds/Mag (2x50) &lt;br /&gt;
*  D/A: Gauss Rnds/Mag (4x25) &lt;br /&gt;
*  Pirate Clothing &lt;br /&gt;
*  Gym Suit &lt;br /&gt;
*  Swim Suit &lt;br /&gt;
*  Bikini &lt;br /&gt;
*  Smokey &lt;br /&gt;
*  Thief &lt;br /&gt;
*  Grav Harness &lt;br /&gt;
*  Personal Refractor &lt;br /&gt;
*  Witch Outfit &lt;br /&gt;
*  Ghost Outfit &lt;br /&gt;
*  Nurse Outfit &lt;br /&gt;
*  Durathread Armor &lt;br /&gt;
*  Warrior Armor &lt;br /&gt;
*  Guerrila Gear &lt;br /&gt;
*  Xeno Armor &lt;br /&gt;
*  Stun Baton &lt;br /&gt;
*  Barbed Dagger &lt;br /&gt;
*  Poisoned Dagger &lt;br /&gt;
*  Short Sword &lt;br /&gt;
*  Spiked Mace &lt;br /&gt;
*  Spear &lt;br /&gt;
*  Pickaxe &lt;br /&gt;
*  Javelins &lt;br /&gt;
*  Combat Bow &lt;br /&gt;
*  Combat Bow Quiver &lt;br /&gt;
*  LongBow &lt;br /&gt;
*  LongBow Quiver &lt;br /&gt;
*  CrossBow &lt;br /&gt;
*  CrossBow Quiver &lt;br /&gt;
*  Bayoneted Musket &lt;br /&gt;
*  Flintlock Gas-Balls &lt;br /&gt;
*  Assault Cannon &lt;br /&gt;
*  Cannon Ball &lt;br /&gt;
*  Exploding Cannon Ball &lt;br /&gt;
*  Black Powder Bomb &lt;br /&gt;
*  Flask o&#039; Acid &lt;br /&gt;
*  Crate of Violence &lt;br /&gt;
*  Small Medipack &lt;br /&gt;
*  Field Surgery Kit &lt;br /&gt;
*  Ore Smelting &lt;br /&gt;
*  Kevlar Weave Extraction &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|WELL&lt;br /&gt;
|Extractor&lt;br /&gt;
|&lt;br /&gt;
* Refinery&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Mutated Reaper &lt;br /&gt;
* Hellerium Distilling &lt;br /&gt;
* Cave Hunt  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CULT&lt;br /&gt;
|Mess Hall&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Social Techs&lt;br /&gt;
* Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Plotting&lt;br /&gt;
* Slavery&lt;br /&gt;
* Persuasion&lt;br /&gt;
* Pimpcraft&lt;br /&gt;
* Interrogation&lt;br /&gt;
* Emancipation&lt;br /&gt;
* Feudalism&lt;br /&gt;
* Stardom&lt;br /&gt;
* Zero Tolerance&lt;br /&gt;
* Ret and Human Tech&lt;br /&gt;
* Aggression Must Stop&lt;br /&gt;
* Family Ties&lt;br /&gt;
* Human Reticulan Alliance&lt;br /&gt;
* Rebel Trading&lt;br /&gt;
* Mutant Self Defense&lt;br /&gt;
* Organ Grinder&lt;br /&gt;
* Warehouse Wars&lt;br /&gt;
* Church Bootcamp&lt;br /&gt;
* Undersea Adventures&lt;br /&gt;
* Mansion Invasions&lt;br /&gt;
* Cloaking Device Investigation&lt;br /&gt;
* Siberia Investigation&lt;br /&gt;
* Slave Soldiers&lt;br /&gt;
* Piroman Armor&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Slave Soldiers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|REFI&lt;br /&gt;
|Refinery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* Combat Drugs &lt;br /&gt;
* Chemicals&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LAS&lt;br /&gt;
|&lt;br /&gt;
*Laser Defenses,&lt;br /&gt;
*Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Scorchy &lt;br /&gt;
*  Splatty &lt;br /&gt;
*  Stingy &lt;br /&gt;
*  Advanced Lasgun &lt;br /&gt;
*  Battle Laser &lt;br /&gt;
*  Snuffy &lt;br /&gt;
*  Fatty &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|ALKO&lt;br /&gt;
|Still&lt;br /&gt;
|Study Room&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  X-Grog &lt;br /&gt;
*  Vodka &lt;br /&gt;
*  Chateau de la Mort &lt;br /&gt;
*  Distilled Rum &lt;br /&gt;
*  Mushroom Beer &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|GAUSS&lt;br /&gt;
|&lt;br /&gt;
*Gauss Defenses,&lt;br /&gt;
*Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  XG Assault &lt;br /&gt;
*  XG Rifle &lt;br /&gt;
*  XG Chaingun &lt;br /&gt;
*  XG Pistol &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SPA&lt;br /&gt;
|Luxury Spa&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Super Maid&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|MINT&lt;br /&gt;
|Mint&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Counterfeit Red Chips (x100) &lt;br /&gt;
*  Counterfeit Blue Chips (x10) &lt;br /&gt;
*  Counterfeit Purple Chips (x5) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SUMM&lt;br /&gt;
|Summoning Circle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Bio Suit &lt;br /&gt;
*  Ragnarok Outfit &lt;br /&gt;
*  Blood Ax &lt;br /&gt;
*  Hellblade &lt;br /&gt;
*  Rod of Hellfire &lt;br /&gt;
*  Hellgun &lt;br /&gt;
*  Demonic Essence &amp;lt;div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|PRINT&lt;br /&gt;
|Industrial Printer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Plasma Beam &lt;br /&gt;
*  Cyberdisk/Plasma &lt;br /&gt;
*  T/Plasma Cannon Batts (x24) &lt;br /&gt;
*  T/Plasmagun Charges (x20 &lt;br /&gt;
*  Hovertank/Plasma &lt;br /&gt;
*  Hovertank/Launcher &lt;br /&gt;
*  Assault Armor &lt;br /&gt;
*  Harbinger Suit &lt;br /&gt;
*  Annihilator Armor &lt;br /&gt;
*  Mono-Claws &lt;br /&gt;
*  SRs Lawpistol Clip (8x5) &lt;br /&gt;
*  SRs Jaeger Clip (12x5) &lt;br /&gt;
*  SRs Shotgun Clip (9x5) &lt;br /&gt;
*  Laspistol Clip/Adv (24x10) &lt;br /&gt;
*  Assault Las Clip/Adv &lt;br /&gt;
*  Lasgun Clip/Adv &lt;br /&gt;
*  Precision Las Clip/Adv &lt;br /&gt;
*  Autolaser Clip/Adv &lt;br /&gt;
*  H-Las Clip/Adv &lt;br /&gt;
*  MP Lascannon Clip/Adv &lt;br /&gt;
*  Plasma Pistol &lt;br /&gt;
*  Heavy Plasma Pistol Clip &lt;br /&gt;
*  Plasma Pistol Clip &lt;br /&gt;
*  Plasma Blunderbuss &lt;br /&gt;
*  Plasma Blunderbuss Clip &lt;br /&gt;
*  Plasma Subrifle Clip &lt;br /&gt;
*  Light Plasma Gun &lt;br /&gt;
*  LPG Clip &lt;br /&gt;
*  Plasma Rifle Clip &lt;br /&gt;
*  Heavy Plasma Clip &lt;br /&gt;
*  Plasma Destroyer &lt;br /&gt;
*  Plasma Destroyer Clip &lt;br /&gt;
*  Plasma Scorcher &lt;br /&gt;
*  Plasma Scorcher Clip &lt;br /&gt;
*  Plastasteel (x50) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|PWR&lt;br /&gt;
|Power Plant&lt;br /&gt;
|&lt;br /&gt;
*  Factory, &lt;br /&gt;
*  Fusion Reactor, &lt;br /&gt;
*  Study Room, &lt;br /&gt;
*  Plasma Defenses&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  T/Gatling Las Batts (x60 &lt;br /&gt;
*  Force Blade &lt;br /&gt;
*  Power Mace &lt;br /&gt;
*  Laspistol Clip (9x10) &lt;br /&gt;
*  Assault Las Clip (30x10) &lt;br /&gt;
*  Lasgun Clip (12x10) &lt;br /&gt;
*  Precision Las Clip (8x10) &lt;br /&gt;
*  Heavy Laser Clip (5x5) &lt;br /&gt;
*  Autolaser Clip (30x5) &lt;br /&gt;
*  UAC Plasmagun Battery (30x5) &lt;br /&gt;
*  MP Lascannon Clip (6x5) &lt;br /&gt;
*  Plastasteel (x50) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|FUS&lt;br /&gt;
|Fusion Reactor&lt;br /&gt;
|&lt;br /&gt;
*  Fusion Ball Defenses, &lt;br /&gt;
*  Grav Shield&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Obliterator Shells (x10) &lt;br /&gt;
*  Fusion Ball Launcher &lt;br /&gt;
*  Fusion Ball &lt;br /&gt;
*  Cyberdisc/Plasma &lt;br /&gt;
*  T/Plasma Cannon Batts (x24) &lt;br /&gt;
*  T/Plasmagun Charges (x20) &lt;br /&gt;
*  Heavy Plasma Pistol Clip &lt;br /&gt;
*  Plasma Pistol Clip &lt;br /&gt;
*  Plasma Blunderbuss Clip &lt;br /&gt;
*  Plasma Subrifle Clip &lt;br /&gt;
*  Plasma Rifle Clip &lt;br /&gt;
*  Heavy Plasma Clip &lt;br /&gt;
*  Plasma Destroyer Clip &lt;br /&gt;
*  Plasma Scorcher Clip &lt;br /&gt;
*  Launcher Grenade/Fusion &lt;br /&gt;
*  Mortar Shell/Fusion &lt;br /&gt;
*  Tornado Rockets/Fusion &lt;br /&gt;
*  Fusion Rocket &lt;br /&gt;
*  Fusion Grenade &lt;br /&gt;
*  Hellerium Fuel Capsule &amp;lt;div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LAB&lt;br /&gt;
|Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Medical Supplies&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LIB&lt;br /&gt;
|Library&lt;br /&gt;
|&lt;br /&gt;
* Surgery, &lt;br /&gt;
* Study Room&lt;br /&gt;
|&lt;br /&gt;
* School Graduation, &lt;br /&gt;
* Higher Studies,&lt;br /&gt;
* Civilization&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Pillow Book&lt;br /&gt;
*  Translate Liber Occultus&lt;br /&gt;
*  Battle Pipes&lt;br /&gt;
*  DRONE HERDER&lt;br /&gt;
*  Emancipate Slaves&lt;br /&gt;
*  Emancipate Slave Maids&lt;br /&gt;
*  Emancipate Slave Lashers&lt;br /&gt;
*  Emancipate Slave Glad.&lt;br /&gt;
*  Emancipate Slave Spec.&lt;br /&gt;
*  Emancipate Slave Taskmst.&lt;br /&gt;
*  Emancipate Slave Witch &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SUR&lt;br /&gt;
|Surgery&lt;br /&gt;
|Study Room&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Nurse Outfit&lt;br /&gt;
* Bio Suit&lt;br /&gt;
* Synthmuscle Suit&lt;br /&gt;
* Brute Armor&lt;br /&gt;
* Annihilator Suit&lt;br /&gt;
* Nano Surgery Device &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CPU&lt;br /&gt;
|&lt;br /&gt;
* Laboratory, &lt;br /&gt;
* Computer Core&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Decrypted Data Disc &lt;br /&gt;
* Govt Personal Code &lt;br /&gt;
* Govt/Reticulan Files &lt;br /&gt;
* Humanist Files &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CPU2&lt;br /&gt;
|Computer Core&lt;br /&gt;
|&lt;br /&gt;
|Higher Studies&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|ARMS&lt;br /&gt;
|Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Battle Tank M,&lt;br /&gt;
* ICBM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufacturing===&lt;br /&gt;
A complete list of manufactured items can be viewed here: [[Manufacturing (Piratez)]]&lt;br /&gt;
&lt;br /&gt;
===Functionless Manufacturing===&lt;br /&gt;
All Extractions, Slaveries, Robberies&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Facilities_(Piratez)&amp;diff=84762</id>
		<title>Talk:Facilities (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Facilities_(Piratez)&amp;diff=84762"/>
		<updated>2017-05-01T14:54:59Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: /* To Do */ minor list of things needing care and feeding.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= To Do =&lt;br /&gt;
&lt;br /&gt;
Need to add Mess Hall, Sick Bay.  &lt;br /&gt;
Check for updated &#039;pedia text.  &lt;br /&gt;
Indicate healing? in table (New column?)&lt;br /&gt;
&lt;br /&gt;
Add Mess Hall to initial functions (CULT)&lt;br /&gt;
--[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 14:54, 1 May 2017 (UTC)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Need to sort facilities (Initial / Researchable) - Alphabetically? Type (like Research, Manufacture, Storage, Radars, Other, etc)?&lt;br /&gt;
** List of Initial/Researchable is long; need a way to collapse the information and still look aesthetically pleasing&lt;br /&gt;
*Need images of facilities (Done. --[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 18:53, 19 April 2016 (UTC))&lt;br /&gt;
*Need direct pages (Will include full information; such as ruleset strings, research tree to unlock, etc)&lt;br /&gt;
&lt;br /&gt;
--[[User:DracoGriffin|DracoGriffin]] ([[User talk:DracoGriffin|talk]]) 20:23, 21 October 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Facilities_(Piratez)&amp;diff=84761</id>
		<title>Facilities (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Facilities_(Piratez)&amp;diff=84761"/>
		<updated>2017-05-01T14:49:07Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: /* Initial Hideout Facilities */ Added Prison back in.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99A.1}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
The following facilities can be built in Piratez, whether at the start or through research.&lt;br /&gt;
&lt;br /&gt;
= Quick Reference Guide =&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Structure&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;currency&amp;quot;&amp;gt;Construction Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;currency&amp;quot;&amp;gt;Maintenance Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Construction Time&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Requires Facility?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Stackable?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Allows Research?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Allows Manufacture?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Provides Storage?&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Radar Range&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Defense&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Access Lift (Piratez)|Access Lift *]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1 day&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Corridor (Piratez)|Corridor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Barracks (Piratez)|Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 25 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Laboratory (Piratez)|Laboratory **]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;75 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 15 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Workshop (Piratez)|Workshop]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$800,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;32 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic), 30 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Vaults (Piratez)|Vaults]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$125,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 75 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Armored Vaults (Piratez)|Armored Vaults ****]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$12,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 125 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Prison Cells (Piratez)|Prison Cells]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 15 Prisoners&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hangar (Piratez)|Hangar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Vessel&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hi-Res Radar (Piratez)|Hi-Res Radar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$375,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1250, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Overcharged Radar (Piratez)|Overcharged Radar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$875,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Missile Silo (Piratez)|Missile Silo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Summoning Circle (Piratez)|Summoning Circle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$850,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Magical), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[VooDoo School (Piratez)|VooDoo School]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hyper-Wave Decoder (Piratez)|Hyper-Wave Decoder]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$85,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Laser Defenses (Piratez)|Laser Defenses]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$450,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Plasma Battery (Piratez)|Plasma Battery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;34 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fusion Ball Silo (Piratez)|Fusion Ball Silo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$4,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;34 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Fusion Reactor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hideout Shroud (Piratez)|Hideout Shroud]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$700,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Grav Shield (Piratez)|Grav Shield]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$3,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;38 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Fusion Reactor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fire Pit (Piratez)|Fire Pit]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$110,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gas Chamber (Piratez)|Gas Chamber]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$135,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Outpost (Piratez)|Outpost]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 10 Bunks &amp;amp; 25 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;650, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Large Vaults (Piratez)|Large Vaults]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 425 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Library (Piratez)|Library]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,050,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$45,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Still (Piratez)|Still ***]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$900,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Alcohol), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Flak Cannon (Piratez)|Flak Cannon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$275,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 10 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[SAM Site (Piratez)|SAM Site]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$12,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 5 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gauss Battery (Piratez)|Gauss Battery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;28 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;850&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Armory Tower (Piratez)|Armory Tower]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Workshop, Laser, Gauss, Armory), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 100 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Large Barracks (Piratez)|Large Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 120 Bunks &amp;amp; 25 Storage&amp;lt;/td&amp;gt;		&lt;br /&gt;
&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Luxury Barracks (Piratez)|Luxury Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$925,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 35 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Sickbay (Piratez)|Sickbay]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$750,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Surgery Room (Piratez)|Surgery Room]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$70,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Library&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Surgical/Medical)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Study Room (Piratez)|Study Room]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$65,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Library, Power Station, Still &amp;amp; Surgery Room&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 2 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Computer Core (Piratez)|Computer Core]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 3 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Industrial Printer (Piratez)|Industrial Printer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$125,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic, Advanced), 100 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Factory (Piratez)|Factory]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic), 450 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Power Station (Piratez)|Power Station]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$-150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fusion Reactor (Piratez)|Fusion Reactor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$6,00,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;42 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 2 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Dojo (Piratez)|Dojo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Luxury Spa (Piratez)|Luxury Spa]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;28 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Mint (Piratez)|Mint]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$40,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;48 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Counterfeit), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Extractor (Piratez)|Extractor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Extractor), 20 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Refinery (Piratez)|Refinery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Extractor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Refinery), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; [[GEOSCAPE.EXE]] says the Access Lift takes 1 day to build and costs $300k, but in fact it is constructed instantaneously, and its cost varies depending the region of Earth where you choose to place it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; The Laboratory is constructed instantaneously once first hideout is built and can never be rebuilt or researched. Take care of this facility as you will only ever have one. Placing it far from the Access Lift and/or Hangers is ideal to avoid losing the facility if damaged sufficiently during a Hideout Defense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; The Still is constructed instantaneously once first hideout is built and requires appropriate research to construct any further Stills, whether in the first hideout or any new bases.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; The Armored Vault is constructed instantaneously once first hideout is built and requires appropriate research to construct any further Armored Vaults, whether in the first hideout or any new bases.&lt;br /&gt;
&lt;br /&gt;
= Facility List =&lt;br /&gt;
== Initial Hideout Facilities ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Access Lift (Piratez)| Access Lift]] * }}[[Image:Base-lift.gif|30px|left|Access Lift]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Access Lift&amp;quot;&amp;gt;&lt;br /&gt;
The access lift is always the first facility to be constructed at a new hideout. An easy guess what it does. Or so I hope. OK. It allows access - to both welcomed and unwelcomed guests. Especially the rude kind who, when you ignore the doorbell, blow the door out.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Corridor (Piratez)| Corridor]] }}[[Image:Base-corridor.gif|30px|left|Corridor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Corridor&amp;quot;&amp;gt;&lt;br /&gt;
A simple 4-way passage, can be built to link outlying parts of a Hideout to the piping and power grid.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Outpost (Piratez)| Outpost]] }}[[Image:Base-outpost.gif|30px|left|Outpost]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Outpost&amp;quot;&amp;gt;&lt;br /&gt;
Small and cheap radar facility with 10 bunks and 25 storage space, ideal for backwater hideouts. It is of a budget variety, with a 650 nautical miles detection radius, yet it can detect any flying object within that radius with a 100% accuracy...  with scans being made every half hour sharp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Barracks (Piratez)| Barracks]] }}[[Image:Base-quarters.gif|30px|left|Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Barracks&amp;quot;&amp;gt;&lt;br /&gt;
This is where we live, eat and do all sorts of (better left unsaid) stuff to fight the endless boredom. Each block can hold up to 25 free people, be it hands, runts or brainers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Prison Cells (Piratez)| Prison Cells]] }}[[Image:Base-containment.gif|30px|left|Prison Cells]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prison Cells&amp;quot;&amp;gt;&lt;br /&gt;
Each cell block has space for 15 special guests who can be released for ransom - either normally (Fence), or after robbing them of their possessions first (with a better yield than from a dead corpse), if it&#039;s worth it; to do that, check the Robbery category in the Workshop. The numbers represent: 1. armor parts; 2. faction related stuff; 3. common merchandise. You will also get ransom money (in Blue Chips), but, since they&#039;re damaged goods, only half the normal value. To rob a prisoner, you need to interrogate them first. Interrogated prisoners are released (or killed, if they&#039;re monsters), and you get some loot from them (as much as from a dead one, the rest is damaged in the process).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Vaults (Piratez)| Vaults]] }}[[Image:Base-stores.gif|30px|left|Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vaults&amp;quot;&amp;gt;&lt;br /&gt;
All equipment, guns, munitions, treasures and assorted junk are placed in Vaults, including equipment assigned to craft in hangars. While we can always find ways to stuff new production and plunder somewhere else, you won&#039;t be able to buy anything on the Black Market while the Vaults are full. Each can hold up to 75 units of storage, which translates into 15 ship reactor cores or almost 400 rifle-sized guns.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Armored Vaults (Piratez)| Armored Vaults]] ****}}[[Image:Base-ArmoredVaults.gif|30px|left|Armored Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Armored Vaults&amp;quot;&amp;gt;&lt;br /&gt;
This advanced storage facility can house 125 units of wares and/or warez, and is defended by an autonomous anti-aircraft mounting.&lt;br /&gt;
(Defense value 250, hit percentage 70%)&lt;br /&gt;
(note that the initial hideout will start with an Armored vault from version .97 on) &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hi-Res Radar (Piratez)| Hi-Res Radar]] }}[[Image:Base-small_radar.gif|30px|left|Hi-Res Radar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hi-Res Radar&amp;quot;&amp;gt;&lt;br /&gt;
Without radars, you are effectively blind. Or at least one-eyed, as detecting any prey would require patrolling the skies with your craft. This radar is a large version of a hi-resolution system mounted on crafts. A full sweep takes 30 minutes and automatically detects any craft within the range of 1250 nautical miles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hangar (Piratez)| Hangar]] }}[[Image:Base-hangar.gif|60px|left|Hangar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hangar&amp;quot;&amp;gt;&lt;br /&gt;
Each hangar can accommodate one vessel. There are facilities for maintenance, refueling and repair the assigned craft. Each vessel stationed at a hideout must have a free hangar assigned to it which cannot be used by any other vessel, even if the assigned vessel is out on a mission. Sorry, Cap&#039;n. The pilots and their ground crew have their bizarre rules, and we either follow them, or grow wings.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Extractor(Piratez)| Extractor]] }}[[Image:Base-well.gif|30px|left|Extractor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extractor&amp;quot;&amp;gt;&lt;br /&gt;
A place of industry, it has a shaft that reaches into the bowels of the Earth and allows to extract various resources from the slimy nukage that keeps us all healthy radiated. It is also equipped with some tools that&#039;ll allow up to 20 Runts to produce various simple equipment.  Take note that stuff requiring intricate tools, like firearms, cannot be manufactured here.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Still (Piratez)| Still]] *** }}[[Image:Base-still.gif|30px|left|Still]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Still&amp;quot;&amp;gt;&lt;br /&gt;
A masterpiece of technology, a symbol of triumph of mind over matter, a place of happiness. All in one, albeit a bit smelly, facility. Without it present on-site, a Hideout cannot produce any alcoholic beverages. In addition to providing this functionality, it provides workspace for 10 Runts, but with no Workshops present, you can use it only to make alcohol.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Laboratory (Piratez)| Laboratory]] ** }}[[Image:Base-lab.gif|30px|left|Laboratory]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Laboratory&amp;quot;&amp;gt;&lt;br /&gt;
Oi Cap&#039;n, here you see the fabled Science Lab of old we found in here! No touching stuff! It&#039;ll bite you! We can discover ancient and new secrets for you - all you need is to give us Brainers an order! This be a real treasure - here we have the tools to invent new stuff, makes sense of old stuff and interrogate prisoners. If we had no Laboratory, we&#039;d been just common bandits. We can cram inside up to 15 really expensive people before they&#039;ll start killing each other. Any item that&#039;s being researched will be destroyed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Researchable Hideout Facilities ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Large Barracks (Piratez)| Large Barracks]] }}[[Image:Base-I_quarters.png|60px|left|Large Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Large Barracks&amp;quot;&amp;gt;&lt;br /&gt;
We have designed a larger and more efficient version of Living Quarters, with extra creature comforts to boot. It can house up to 120 people and contains small storage (25 space). However, expensive materials used mean it is also less than dirt-cheap.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Luxury Barracks (Piratez)| Luxury Barracks]] }}[[Image:Base-luxuryquarters.gif|30px|left|Luxury Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luxury Barracks&amp;quot;&amp;gt;&lt;br /&gt;
This state-of-the-art facility is enviromentally sealed and, thanks to better ergonomics and top-notch creature comforts, allows us to squeeze 35 people in while still granting them good night&#039;s sleep - if that&#039;s what they want, that is. It also features a defensive laser cannon mounted on top of it. Still it is encouraged to send the occupants to off-barracks activities as often as possible, there is only that much overcrowding people can take before they start killing each other.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hyper-wave Decoder (Piratez)| Hyper-wave Decoder]] }}[[Image:Base-hyperwave.gif|30px|left|Hyper-wave Decoder]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hyper-wave Decoder&amp;quot;&amp;gt;&lt;br /&gt;
With this device installed, we no longer need to rely on fickle radar detection. The Decoder taps directly into encrypted communication channels and not only instantly pinpoints any craft in range, but also provides a lot of intelligence on it. The maximum range is 2000 nautical miles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Flak Cannon (Piratez)| Flak Cannon]] }}[[Image:Base-flak.gif|30px|left|Flak Cannon]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flak Cannon&amp;quot;&amp;gt;&lt;br /&gt;
A decent-sized anti-aircraft cannon, or three, can fend off some less powerful ships from attacking our base. The facility also contains gun crew barracks, housing 10 people.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[SAM Site (Piratez)| SAM Site]] }}[[Image:Base-SAM.gif|30px|left|SAM Site]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;SAM Site&amp;quot;&amp;gt;&lt;br /&gt;
This facility greets any unwelcomed guests with a volley of Stingray missiles. A bit low damage for the cost, but a successful hit is assured. Includes crew compartment for 5 occupants.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Missile Silo (Piratez)| Missile Silo]] }}[[Image:Base-missile.gif|30px|left|Missile Silo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Missile Silo&amp;quot;&amp;gt;&lt;br /&gt;
A silo hosting Avalanche nuclear missiles, ready to greet any unwelcomed guests. They&#039;ll obliterate smaller landing ships in a single salvo. However, the missiles have only a small window of opportunity to fire, unless we want to nuke our own base, and still, several hits are needed to destroy military-class vessels, and each of these silos will have only a single chance to fire.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Laser Defenses (Piratez)| Laser Defenses]] }}[[Image:Base-laser.gif|30px|left|Laser Defenses]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Laser Defenses&amp;quot;&amp;gt;&lt;br /&gt;
A stationary battery of heavy lascannons might not be as imposing as a missile silo, but it is much more accurate and much cheaper to maintain. It can also be used for laser weapon testing purposes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Gauss Battery (Piratez)| Gauss Battery]] }}[[Image:Base-gauss.gif|30px|left|Gauss Battery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gauss Battery&amp;quot;&amp;gt;&lt;br /&gt;
Comparing to other defense systems, a railgun battery can boast high firepower but is quite expensive to maintain. However it also provides a test platform for gauss weapon research.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Plasma Battery (Piratez)| Plasma Battery]] **** }}[[Image:Base-plasma.gif|30px|left|Plasma Battery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plasma Battery&amp;quot;&amp;gt;&lt;br /&gt;
Plasma beam defenses provide powerful and efficient protection against incursion by hostile craft. However the facility can&#039;t run on a standard power grid and requires a Power Station to function.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fusion Ball Silo (Piratez)| Fusion Ball Silo]] ***** }}[[Image:Base-fusion.gif|30px|left|Fusion Ball Silo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fusion Ball Silo&amp;quot;&amp;gt;&lt;br /&gt;
Fusion missiles are the ultimate in hideout defense. These missiles create an anti-matter implosion which destroys everything within a specific radius. However a Fusion Reactor is needed to power the facility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Grav Shield (Piratez)| Grav Shield]] ***** }}[[Image:Base-grav.gif|30px|left|Grav Shield]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grav Shield&amp;quot;&amp;gt;&lt;br /&gt;
The Gravity shield slows enemy craft attempting to land near the hideout, allowing all defense systems to fire twice.  In practice this will double the effectiveness of any defense systems. A Fusion Reactor is needed to provide neccessary (sic) power. And no, building multiples won&#039;t stack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fire Pit (Piratez)| Fire Pit]] }}[[Image:Base-firepit.gif|30px|left|Fire Pit]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Pit&amp;quot;&amp;gt;&lt;br /&gt;
Anyone who carelessly strolls into this seemingly normal corridor will trigger firebombs hidden in its walls. Even if they don&#039;t roast the trespasser, they&#039;ll make them to pause for a moment at least. Warning: the fuses aren&#039;t infallible and sometimes they&#039;ll fail to arm immediately.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Gas Chamber (Piratez)| Gas Chamber]] }}[[Image:Base-gaschamber.gif|30px|left|Gas Chamber]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gas Chamber&amp;quot;&amp;gt;&lt;br /&gt;
This room is equipped with hidden bombs, releasing powerful sleeping gas when someone walks close to them. Capturing prisoners has never been so easy, unless they wear gas masks, that is.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Dojo (Piratez)| Dojo]] }}[[Image:Base-dojo.gif|30px|left|Dojo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dojo&amp;quot;&amp;gt;&lt;br /&gt;
This building houses a special, dangerous training course, which, aided by certain chemical substances, improves trainee&#039;s statistics on a daily basis. The facility consists of a shooting range (with targets that return fire), a boxing ring, some boring weights and last but not least, an arcade room! However, the course is very intensive and each Dojo can service only 5 Hands at a time. Wounded Hands do not benefit from the Dojo until fully healed. Dojo can&#039;t train stats past a certain threshold: 66 (Strength, Health, Throwing); 85 (TUs, Firing); 100 (Melee, Stamina). Reactions and Bravery aren&#039;t trained.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Luxury Spa (Piratez)| Luxury Spa]] }}[[Image:Base-spaLarge.png|60px|left|Luxury Spa]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luxury Spa&amp;quot;&amp;gt;&lt;br /&gt;
Besides the huge swimming pool (yaaay!), this facility contains all sorts of entertainment, recreational and training improvements: a fighting ring, a games terrace (with a great view), an arcade room, a sauna and more. It not only allows to draw in 30 hands to improve their physical fitness, but might be useful for training our auxilia as well, and generally increases the civilizational and sanitational level of a Hideout. Dress code of this facility says &#039;the less, the better&#039;, a Swimsuit is the maximum allowed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[VooDoo School (Piratez)| VooDoo School]] }}[[Image:Base-psi.gif|30px|left|VooDoo School]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;VooDoo School&amp;quot;&amp;gt;&lt;br /&gt;
Here we can assess the magical aptitude of all hands on deck and help them in further developing their sorcery. The actual magical potential (called henceforth VooDoo Mastery) is equal to the VooDoo Power times VooDoo skill, so do not expect much of those who have low Power; but they at least can learn some defense against enemy dark arts here, as the defense is equal to Power plus 20% of Skill.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Summoning Circle (Piratez)| Summoning Circle]] }}[[Image:Base-summoningcircle.gif|30px|left|Summoning Circle]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summoning Circle&amp;quot;&amp;gt;&lt;br /&gt;
This arcane facility allows us to perform magic rites needed to get all sorts of magical stuff (not all magical stuff requires it, though). It provides workspace for 10 Runts for that purpose. Just be careful during Hideout Defenses, who knows what can be accidentally summoned amidst the ensuing chaos...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hideout Shroud (Piratez)| Hideout Shroud]] }}[[Image:Base-mind.gif|30px|left|Hideout Shroud]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hideout Shroud&amp;quot;&amp;gt;&lt;br /&gt;
A huge version of the stealth device we mount on our ships, this facility will drastically reduce the chances of our hideout being spotted. Normally, the chances of being spotted rise with the number of buildings in the hideout (although there is only about 30% difference between a smallest and a fully built-up Hideout); the Mind Shield will halve this chance. If we build two Mind Shields, the chance will be reduced to 1/3rd, and so on - any number of them will stack, albeit with diminishing returns... but we theorize that building 21 Mind Shields would render any Hideout fully undetectable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Mint (Piratez)| Mint]] }}[[Image:Base-mint.gif|30px|left|Mint]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mint&amp;quot;&amp;gt;&lt;br /&gt;
Provides tools for making counterfeit money. Having it present at a Hideout allows you to ctrl+P all your financial problems away just like you were Traders&#039; Guild, how cool is that? Provides workspace for 10 Runts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Industrial Printer (Piratez)| Industrial Printer]] }}[[Image:Base-printer.png|60px|left|Industrial Printer]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Industrial Printer&amp;quot;&amp;gt;&lt;br /&gt;
This is a Workshop-type facility. While less space-effective than an equivalent of 4 Workshops (providing workspace for a mere 100 Runts), it is definitely more cost-effective. Even more importantly, it allows manufacturing of items with very intricate internal structure, especially advanced armor suits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Factory (Piratez)| Factory]] **** }}[[Image:Base-factory.png|90px|left|Factory]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Factory&amp;quot;&amp;gt;&lt;br /&gt;
Look how far we&#039;ve made it, Capn&#039; (sic). From a lousy, cramped hideout, to this - our own centre of industrial production. It can provide workspace for up to 450 runts, while cutting operation costs by almost a half as compared to a Workshop when fully staffed. A Factory requires a Power Station.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Power Station (Piratez)| Power Station]] }}[[Image:Base-power.gif|30px|left|Power Station]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Power Station&amp;quot;&amp;gt;&lt;br /&gt;
This facility, while quite expensive to build, immediately starts to be a cash earner since it can be used to power other facilities, and any excess electricity can be sold. On top of that, we need this facility for any manufacturing process that requires unusually high energy density.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fusion Reactor (Piratez)| Fusion Reactor]] }}[[Image:Base-reactor.gif|30px|left|Fusion Reactor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fusion Reactor&amp;quot;&amp;gt;&lt;br /&gt;
There is little gain from understanding the containment field physics if we can&#039;t put it to practical use. A Fusion Reactor installed at a Hideout lets us manufacture ammunition and other equipment dependant (sic) on this technology. It additionally allows to power the most advanced defensive facilities and provides research opportunities for 2 Brainers. However it needs a Power Station to run.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Refinery (Piratez)| Refinery]] }}[[Image:Base-refinery.png|30px|left|Refinery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Refinery&amp;quot;&amp;gt;&lt;br /&gt;
Allows manufacture of Chemicals and advanced chemical weapons. Provides workspace for 10 Runts and lab space for 1 Brainer. Requires an Extractor present to be built.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Surgery Room (Piratez)| Surgery Room]] }}[[Image:Base-surgery.gif|30px|left|Surgery Room]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgery Room&amp;quot;&amp;gt;&lt;br /&gt;
This one requires a Library present to operate. Note the double meaning of the word, ha, ha. Anyhow. Various surgical procedures need such a specialized environment to be performed, and this facility houses 1 Brainer and 10 Runts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Study Room (Piratez)| Study Room]] }}[[Image:Base-study.gif|30px|left|Study Room]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Study Room&amp;quot;&amp;gt;&lt;br /&gt;
If we want to seriously increase our research speed, this is our best bet. Each of those facilities allows 2 Brainers to work on any project of your choice. However, a Hideout intended to house them first needs at least one of each: Library, Surgery Room, Still (to help with abstract thinking) and Power Plant.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Computer Core (Piratez)| Computer Core]] }}[[Image:Base-CPU.gif|30px|left|Computer Core]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Computer Core&amp;quot;&amp;gt;&lt;br /&gt;
This facility houses a battery of obscenely-expensive (sic), powerful computers, allowing us to crunch megatons of numbers. It can be used to conduct hacking, just like the Lab, and gives workspace for 3 extra Brainers. This extra brainpower may come in handy, as the facility is required (along with a Library) to pursue the &#039;Higher Studies&#039; research project, that&#039;ll allow us to unlock even higher technologies, but is likely to be extremely slow to complete.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Facility Functions=&lt;br /&gt;
Certain facilities in our Hideouts provide required functions.  These may enable researching certain techs, constructing specialized buildings, and manufacturing items and crafts. Some functions may be provided by numerous different facilities, while some facilities provide more than one function. The following functions are defined in the ruleset:&lt;br /&gt;
===Initial Base Functions===&lt;br /&gt;
Production&lt;br /&gt;
* WORKS - Workshop.  The most basic fabrication FUNCTION that permits the majority of projects.  Over 451 items require this most basic function to be manufactured or constructed, thus is a good asset in most every hideout.&lt;br /&gt;
* SHOP - Smithy.  Consider this function one that allows for fabrication of more primitive tools and goods. This is related to the WORKS function and is provided by most facilities that provide it. The Extractor is an additional facility that provides this function.&lt;br /&gt;
* WELL - Extractor Well.  The Extractor permits the Hideout to tap the murky radioactive depths with all of their horrors and opportunities. &lt;br /&gt;
* ALKO - Alcohol (Still).  This function allows the production of alcoholic beverages. Valuable both for its revenue potential as well as therapeutic abilities.&lt;br /&gt;
Reseach&lt;br /&gt;
* LAB - Laboratory.  This is essentially a scientific and research Function allowed by that precious single lab in the initial hideout.&lt;br /&gt;
* CPU - Computer Processing Unit.  This function allows data crunching activities found in Hacking.  The working computer found in our base Laboratory provides this capability but other more advanced structures may also provide it.&lt;br /&gt;
* CULT - Mess Hall.  Consider this the &amp;quot;Cultural Exchange&amp;quot; provided by having a central gathering place. Its where we interview informants and find out more about the world and how to interact with it.&lt;br /&gt;
&lt;br /&gt;
===Advanced Functions===&lt;br /&gt;
Production&lt;br /&gt;
* MINT - Mint.  This function allows us to start printing our own money! Start the presses! (You did hang on to cred chips, right?)&lt;br /&gt;
* PRINT - Industrial Printer.  This function is required for extremely advanced fabrication projects.  High tech weapons and armors will be essentially unavailable without this.&lt;br /&gt;
* PWR - Power Plant. This function relates to the need for energy production and is generally required for energy weapon power sources.&lt;br /&gt;
* FUS - Fusion Reactor.  More powerful energy weapons need even more power, and this function provides it. High end plasma and laser munitions are finally in reach.&lt;br /&gt;
* SUMM - Summoning Circle. This Function begins to allow us to explore the dark realms and all of their horrors.&lt;br /&gt;
* REFI - Refinery. This Function makes use of hard won knowledge of Advanced Chemistry. Its like our own little Meth Lab!&lt;br /&gt;
* SPA - Luxury Spa. This is a high-end function that has only one use at the moment, and optional at that.  Consider it a small benefit from having this glorious spa facility onsite.&lt;br /&gt;
Defense&lt;br /&gt;
* LAS - Laser Defenses. This function is an absolute requirement for fabrication of Laser weapons systems.&lt;br /&gt;
* GAUSS - Gauss Defenses. This function is an absolute requirement for fabrication of XCOM-Gauss (XG) weapons systems.&lt;br /&gt;
Research&lt;br /&gt;
* LIB - Library. This function represents the room full of books that may be necessary for new facilities, some educational advancements as well as fabrication/transformation processes.&lt;br /&gt;
* CPU2 - Computer Core. Only the most advanced computing facility provides this function. Our technical understanding can only advance so far without the use of such a facility.&lt;br /&gt;
&lt;br /&gt;
==Function Table==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Function&lt;br /&gt;
!Provided By:&lt;br /&gt;
!Allows&lt;br /&gt;
!Research&lt;br /&gt;
!Manufacture&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|WORKS&lt;br /&gt;
|&lt;br /&gt;
* Workshop, &lt;br /&gt;
* Industrial Printer, &lt;br /&gt;
* Factory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Over 410 items&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SHOP&lt;br /&gt;
|&lt;br /&gt;
*  Workshop, &lt;br /&gt;
*  Extractor, &lt;br /&gt;
*  Industrial Printer, &lt;br /&gt;
*  Factory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*D/A: 50mm Shls/Mag (20) &lt;br /&gt;
*D/A: 50mm Shls/Mag (20) &lt;br /&gt;
*D/A: 30mm Rnds/Mag (2x50) &lt;br /&gt;
*  D/A: Gauss Rnds/Mag (4x25) &lt;br /&gt;
*  Pirate Clothing &lt;br /&gt;
*  Gym Suit &lt;br /&gt;
*  Swim Suit &lt;br /&gt;
*  Bikini &lt;br /&gt;
*  Smokey &lt;br /&gt;
*  Thief &lt;br /&gt;
*  Grav Harness &lt;br /&gt;
*  Personal Refractor &lt;br /&gt;
*  Witch Outfit &lt;br /&gt;
*  Ghost Outfit &lt;br /&gt;
*  Nurse Outfit &lt;br /&gt;
*  Durathread Armor &lt;br /&gt;
*  Warrior Armor &lt;br /&gt;
*  Guerrila Gear &lt;br /&gt;
*  Xeno Armor &lt;br /&gt;
*  Stun Baton &lt;br /&gt;
*  Barbed Dagger &lt;br /&gt;
*  Poisoned Dagger &lt;br /&gt;
*  Short Sword &lt;br /&gt;
*  Spiked Mace &lt;br /&gt;
*  Spear &lt;br /&gt;
*  Pickaxe &lt;br /&gt;
*  Javelins &lt;br /&gt;
*  Combat Bow &lt;br /&gt;
*  Combat Bow Quiver &lt;br /&gt;
*  LongBow &lt;br /&gt;
*  LongBow Quiver &lt;br /&gt;
*  CrossBow &lt;br /&gt;
*  CrossBow Quiver &lt;br /&gt;
*  Bayoneted Musket &lt;br /&gt;
*  Flintlock Gas-Balls &lt;br /&gt;
*  Assault Cannon &lt;br /&gt;
*  Cannon Ball &lt;br /&gt;
*  Exploding Cannon Ball &lt;br /&gt;
*  Black Powder Bomb &lt;br /&gt;
*  Flask o&#039; Acid &lt;br /&gt;
*  Crate of Violence &lt;br /&gt;
*  Small Medipack &lt;br /&gt;
*  Field Surgery Kit &lt;br /&gt;
*  Ore Smelting &lt;br /&gt;
*  Kevlar Weave Extraction &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|WELL&lt;br /&gt;
|Extractor&lt;br /&gt;
|&lt;br /&gt;
* Refinery&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Mutated Reaper &lt;br /&gt;
* Hellerium Distilling &lt;br /&gt;
* Cave Hunt  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CULT&lt;br /&gt;
|Mess Hall&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Social Techs&lt;br /&gt;
* Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Plotting&lt;br /&gt;
* Slavery&lt;br /&gt;
* Persuasion&lt;br /&gt;
* Pimpcraft&lt;br /&gt;
* Interrogation&lt;br /&gt;
* Emancipation&lt;br /&gt;
* Feudalism&lt;br /&gt;
* Stardom&lt;br /&gt;
* Zero Tolerance&lt;br /&gt;
* Ret and Human Tech&lt;br /&gt;
* Aggression Must Stop&lt;br /&gt;
* Family Ties&lt;br /&gt;
* Human Reticulan Alliance&lt;br /&gt;
* Rebel Trading&lt;br /&gt;
* Mutant Self Defense&lt;br /&gt;
* Organ Grinder&lt;br /&gt;
* Warehouse Wars&lt;br /&gt;
* Church Bootcamp&lt;br /&gt;
* Undersea Adventures&lt;br /&gt;
* Mansion Invasions&lt;br /&gt;
* Cloaking Device Investigation&lt;br /&gt;
* Siberia Investigation&lt;br /&gt;
* Slave Soldiers&lt;br /&gt;
* Piroman Armor&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Slave Soldiers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|REFI&lt;br /&gt;
|Refinery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* Combat Drugs &lt;br /&gt;
* Chemicals&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LAS&lt;br /&gt;
|&lt;br /&gt;
*Laser Defenses,&lt;br /&gt;
*Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Scorchy &lt;br /&gt;
*  Splatty &lt;br /&gt;
*  Stingy &lt;br /&gt;
*  Advanced Lasgun &lt;br /&gt;
*  Battle Laser &lt;br /&gt;
*  Snuffy &lt;br /&gt;
*  Fatty &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|ALKO&lt;br /&gt;
|Still&lt;br /&gt;
|Study Room&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  X-Grog &lt;br /&gt;
*  Vodka &lt;br /&gt;
*  Chateau de la Mort &lt;br /&gt;
*  Distilled Rum &lt;br /&gt;
*  Mushroom Beer &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|GAUSS&lt;br /&gt;
|&lt;br /&gt;
*Gauss Defenses,&lt;br /&gt;
*Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  XG Assault &lt;br /&gt;
*  XG Rifle &lt;br /&gt;
*  XG Chaingun &lt;br /&gt;
*  XG Pistol &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SPA&lt;br /&gt;
|Luxury Spa&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Super Maid&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|MINT&lt;br /&gt;
|Mint&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Counterfeit Red Chips (x100) &lt;br /&gt;
*  Counterfeit Blue Chips (x10) &lt;br /&gt;
*  Counterfeit Purple Chips (x5) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SUMM&lt;br /&gt;
|Summoning Circle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Bio Suit &lt;br /&gt;
*  Ragnarok Outfit &lt;br /&gt;
*  Blood Ax &lt;br /&gt;
*  Hellblade &lt;br /&gt;
*  Rod of Hellfire &lt;br /&gt;
*  Hellgun &lt;br /&gt;
*  Demonic Essence &amp;lt;div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|PRINT&lt;br /&gt;
|Industrial Printer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Plasma Beam &lt;br /&gt;
*  Cyberdisk/Plasma &lt;br /&gt;
*  T/Plasma Cannon Batts (x24) &lt;br /&gt;
*  T/Plasmagun Charges (x20 &lt;br /&gt;
*  Hovertank/Plasma &lt;br /&gt;
*  Hovertank/Launcher &lt;br /&gt;
*  Assault Armor &lt;br /&gt;
*  Harbinger Suit &lt;br /&gt;
*  Annihilator Armor &lt;br /&gt;
*  Mono-Claws &lt;br /&gt;
*  SRs Lawpistol Clip (8x5) &lt;br /&gt;
*  SRs Jaeger Clip (12x5) &lt;br /&gt;
*  SRs Shotgun Clip (9x5) &lt;br /&gt;
*  Laspistol Clip/Adv (24x10) &lt;br /&gt;
*  Assault Las Clip/Adv &lt;br /&gt;
*  Lasgun Clip/Adv &lt;br /&gt;
*  Precision Las Clip/Adv &lt;br /&gt;
*  Autolaser Clip/Adv &lt;br /&gt;
*  H-Las Clip/Adv &lt;br /&gt;
*  MP Lascannon Clip/Adv &lt;br /&gt;
*  Plasma Pistol &lt;br /&gt;
*  Heavy Plasma Pistol Clip &lt;br /&gt;
*  Plasma Pistol Clip &lt;br /&gt;
*  Plasma Blunderbuss &lt;br /&gt;
*  Plasma Blunderbuss Clip &lt;br /&gt;
*  Plasma Subrifle Clip &lt;br /&gt;
*  Light Plasma Gun &lt;br /&gt;
*  LPG Clip &lt;br /&gt;
*  Plasma Rifle Clip &lt;br /&gt;
*  Heavy Plasma Clip &lt;br /&gt;
*  Plasma Destroyer &lt;br /&gt;
*  Plasma Destroyer Clip &lt;br /&gt;
*  Plasma Scorcher &lt;br /&gt;
*  Plasma Scorcher Clip &lt;br /&gt;
*  Plastasteel (x50) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|PWR&lt;br /&gt;
|Power Plant&lt;br /&gt;
|&lt;br /&gt;
*  Factory, &lt;br /&gt;
*  Fusion Reactor, &lt;br /&gt;
*  Study Room, &lt;br /&gt;
*  Plasma Defenses&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  T/Gatling Las Batts (x60 &lt;br /&gt;
*  Force Blade &lt;br /&gt;
*  Power Mace &lt;br /&gt;
*  Laspistol Clip (9x10) &lt;br /&gt;
*  Assault Las Clip (30x10) &lt;br /&gt;
*  Lasgun Clip (12x10) &lt;br /&gt;
*  Precision Las Clip (8x10) &lt;br /&gt;
*  Heavy Laser Clip (5x5) &lt;br /&gt;
*  Autolaser Clip (30x5) &lt;br /&gt;
*  UAC Plasmagun Battery (30x5) &lt;br /&gt;
*  MP Lascannon Clip (6x5) &lt;br /&gt;
*  Plastasteel (x50) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|FUS&lt;br /&gt;
|Fusion Reactor&lt;br /&gt;
|&lt;br /&gt;
*  Fusion Ball Defenses, &lt;br /&gt;
*  Grav Shield&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Obliterator Shells (x10) &lt;br /&gt;
*  Fusion Ball Launcher &lt;br /&gt;
*  Fusion Ball &lt;br /&gt;
*  Cyberdisc/Plasma &lt;br /&gt;
*  T/Plasma Cannon Batts (x24) &lt;br /&gt;
*  T/Plasmagun Charges (x20) &lt;br /&gt;
*  Heavy Plasma Pistol Clip &lt;br /&gt;
*  Plasma Pistol Clip &lt;br /&gt;
*  Plasma Blunderbuss Clip &lt;br /&gt;
*  Plasma Subrifle Clip &lt;br /&gt;
*  Plasma Rifle Clip &lt;br /&gt;
*  Heavy Plasma Clip &lt;br /&gt;
*  Plasma Destroyer Clip &lt;br /&gt;
*  Plasma Scorcher Clip &lt;br /&gt;
*  Launcher Grenade/Fusion &lt;br /&gt;
*  Mortar Shell/Fusion &lt;br /&gt;
*  Tornado Rockets/Fusion &lt;br /&gt;
*  Fusion Rocket &lt;br /&gt;
*  Fusion Grenade &lt;br /&gt;
*  Hellerium Fuel Capsule &amp;lt;div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LAB&lt;br /&gt;
|Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Medical Supplies&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LIB&lt;br /&gt;
|Library&lt;br /&gt;
|&lt;br /&gt;
* Surgery, &lt;br /&gt;
* Study Room&lt;br /&gt;
|&lt;br /&gt;
* School Graduation, &lt;br /&gt;
* Higher Studies,&lt;br /&gt;
* Civilization&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Pillow Book&lt;br /&gt;
*  Translate Liber Occultus&lt;br /&gt;
*  Battle Pipes&lt;br /&gt;
*  DRONE HERDER&lt;br /&gt;
*  Emancipate Slaves&lt;br /&gt;
*  Emancipate Slave Maids&lt;br /&gt;
*  Emancipate Slave Lashers&lt;br /&gt;
*  Emancipate Slave Glad.&lt;br /&gt;
*  Emancipate Slave Spec.&lt;br /&gt;
*  Emancipate Slave Taskmst.&lt;br /&gt;
*  Emancipate Slave Witch &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SUR&lt;br /&gt;
|Surgery&lt;br /&gt;
|Study Room&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Nurse Outfit&lt;br /&gt;
* Bio Suit&lt;br /&gt;
* Synthmuscle Suit&lt;br /&gt;
* Brute Armor&lt;br /&gt;
* Annihilator Suit&lt;br /&gt;
* Nano Surgery Device &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CPU&lt;br /&gt;
|&lt;br /&gt;
* Laboratory, &lt;br /&gt;
* Computer Core&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Decrypted Data Disc &lt;br /&gt;
* Govt Personal Code &lt;br /&gt;
* Govt/Reticulan Files &lt;br /&gt;
* Humanist Files &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CPU2&lt;br /&gt;
|Computer Core&lt;br /&gt;
|&lt;br /&gt;
|Higher Studies&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|ARMS&lt;br /&gt;
|Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Battle Tank M,&lt;br /&gt;
* ICBM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufacturing===&lt;br /&gt;
A complete list of manufactured items can be viewed here: [[Manufacturing (Piratez)]]&lt;br /&gt;
&lt;br /&gt;
===Functionless Manufacturing===&lt;br /&gt;
All Extractions, Slaveries, Robberies&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Facilities_(Piratez)&amp;diff=84760</id>
		<title>Facilities (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Facilities_(Piratez)&amp;diff=84760"/>
		<updated>2017-05-01T14:22:36Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: /* Initial Hideout Facilities */ 99f5 : removed Large Vaults, Overcharged Radar, Workshop, Library from initial facilities as these are no longer available at start nor in the initial base.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99A.1}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
The following facilities can be built in Piratez, whether at the start or through research.&lt;br /&gt;
&lt;br /&gt;
= Quick Reference Guide =&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Structure&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;currency&amp;quot;&amp;gt;Construction Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;currency&amp;quot;&amp;gt;Maintenance Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Construction Time&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Requires Facility?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Stackable?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Allows Research?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Allows Manufacture?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Provides Storage?&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Radar Range&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Defense&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Access Lift (Piratez)|Access Lift *]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1 day&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Corridor (Piratez)|Corridor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Barracks (Piratez)|Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 25 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Laboratory (Piratez)|Laboratory **]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;75 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 15 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Workshop (Piratez)|Workshop]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$800,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;32 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic), 30 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Vaults (Piratez)|Vaults]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$125,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 75 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Armored Vaults (Piratez)|Armored Vaults ****]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$12,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 125 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Prison Cells (Piratez)|Prison Cells]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 15 Prisoners&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hangar (Piratez)|Hangar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Vessel&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hi-Res Radar (Piratez)|Hi-Res Radar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$375,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1250, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Overcharged Radar (Piratez)|Overcharged Radar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$875,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Missile Silo (Piratez)|Missile Silo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Summoning Circle (Piratez)|Summoning Circle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$850,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Magical), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[VooDoo School (Piratez)|VooDoo School]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hyper-Wave Decoder (Piratez)|Hyper-Wave Decoder]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$85,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Laser Defenses (Piratez)|Laser Defenses]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$450,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Plasma Battery (Piratez)|Plasma Battery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;34 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fusion Ball Silo (Piratez)|Fusion Ball Silo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$4,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;34 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Fusion Reactor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hideout Shroud (Piratez)|Hideout Shroud]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$700,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Grav Shield (Piratez)|Grav Shield]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$3,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;38 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Fusion Reactor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fire Pit (Piratez)|Fire Pit]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$110,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gas Chamber (Piratez)|Gas Chamber]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$135,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Outpost (Piratez)|Outpost]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 10 Bunks &amp;amp; 25 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;650, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Large Vaults (Piratez)|Large Vaults]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 425 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Library (Piratez)|Library]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,050,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$45,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Still (Piratez)|Still ***]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$900,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Alcohol), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Flak Cannon (Piratez)|Flak Cannon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$275,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 10 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[SAM Site (Piratez)|SAM Site]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$12,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 5 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gauss Battery (Piratez)|Gauss Battery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;28 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;850&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Armory Tower (Piratez)|Armory Tower]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Workshop, Laser, Gauss, Armory), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 100 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Large Barracks (Piratez)|Large Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 120 Bunks &amp;amp; 25 Storage&amp;lt;/td&amp;gt;		&lt;br /&gt;
&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Luxury Barracks (Piratez)|Luxury Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$925,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 35 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Sickbay (Piratez)|Sickbay]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$750,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Surgery Room (Piratez)|Surgery Room]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$70,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Library&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Surgical/Medical)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Study Room (Piratez)|Study Room]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$65,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Library, Power Station, Still &amp;amp; Surgery Room&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 2 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Computer Core (Piratez)|Computer Core]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 3 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Industrial Printer (Piratez)|Industrial Printer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$125,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic, Advanced), 100 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Factory (Piratez)|Factory]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic), 450 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Power Station (Piratez)|Power Station]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$-150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fusion Reactor (Piratez)|Fusion Reactor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$6,00,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;42 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 2 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Dojo (Piratez)|Dojo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Luxury Spa (Piratez)|Luxury Spa]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;28 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Mint (Piratez)|Mint]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$40,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;48 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Counterfeit), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Extractor (Piratez)|Extractor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Extractor), 20 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Refinery (Piratez)|Refinery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Extractor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Refinery), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; [[GEOSCAPE.EXE]] says the Access Lift takes 1 day to build and costs $300k, but in fact it is constructed instantaneously, and its cost varies depending the region of Earth where you choose to place it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; The Laboratory is constructed instantaneously once first hideout is built and can never be rebuilt or researched. Take care of this facility as you will only ever have one. Placing it far from the Access Lift and/or Hangers is ideal to avoid losing the facility if damaged sufficiently during a Hideout Defense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; The Still is constructed instantaneously once first hideout is built and requires appropriate research to construct any further Stills, whether in the first hideout or any new bases.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; The Armored Vault is constructed instantaneously once first hideout is built and requires appropriate research to construct any further Armored Vaults, whether in the first hideout or any new bases.&lt;br /&gt;
&lt;br /&gt;
= Facility List =&lt;br /&gt;
== Initial Hideout Facilities ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Access Lift (Piratez)| Access Lift]] * }}[[Image:Base-lift.gif|30px|left|Access Lift]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Access Lift&amp;quot;&amp;gt;&lt;br /&gt;
The access lift is always the first facility to be constructed at a new hideout. An easy guess what it does. Or so I hope. OK. It allows access - to both welcomed and unwelcomed guests. Especially the rude kind who, when you ignore the doorbell, blow the door out.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Corridor (Piratez)| Corridor]] }}[[Image:Base-corridor.gif|30px|left|Corridor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Corridor&amp;quot;&amp;gt;&lt;br /&gt;
A simple 4-way passage, can be built to link outlying parts of a Hideout to the piping and power grid.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Outpost (Piratez)| Outpost]] }}[[Image:Base-outpost.gif|30px|left|Outpost]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Outpost&amp;quot;&amp;gt;&lt;br /&gt;
Small and cheap radar facility with 10 bunks and 25 storage space, ideal for backwater hideouts. It is of a budget variety, with a 650 nautical miles detection radius, yet it can detect any flying object within that radius with a 100% accuracy...  with scans being made every half hour sharp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Barracks (Piratez)| Barracks]] }}[[Image:Base-quarters.gif|30px|left|Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Barracks&amp;quot;&amp;gt;&lt;br /&gt;
This is where we live, eat and do all sorts of (better left unsaid) stuff to fight the endless boredom. Each block can hold up to 25 free people, be it hands, runts or brainers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Vaults (Piratez)| Vaults]] }}[[Image:Base-stores.gif|30px|left|Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vaults&amp;quot;&amp;gt;&lt;br /&gt;
All equipment, guns, munitions, treasures and assorted junk are placed in Vaults, including equipment assigned to craft in hangars. While we can always find ways to stuff new production and plunder somewhere else, you won&#039;t be able to buy anything on the Black Market while the Vaults are full. Each can hold up to 75 units of storage, which translates into 15 ship reactor cores or almost 400 rifle-sized guns.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Armored Vaults (Piratez)| Armored Vaults]] ****}}[[Image:Base-ArmoredVaults.gif|30px|left|Armored Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Armored Vaults&amp;quot;&amp;gt;&lt;br /&gt;
This advanced storage facility can house 125 units of wares and/or warez, and is defended by an autonomous anti-aircraft mounting.&lt;br /&gt;
(Defense value 250, hit percentage 70%)&lt;br /&gt;
&lt;br /&gt;
(note that the initial hideout will start with an Armored vault from version .97 on) &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hi-Res Radar (Piratez)| Hi-Res Radar]] }}[[Image:Base-small_radar.gif|30px|left|Hi-Res Radar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hi-Res Radar&amp;quot;&amp;gt;&lt;br /&gt;
Without radars, you are effectively blind. Or at least one-eyed, as detecting any prey would require patrolling the skies with your craft. This radar is a large version of a hi-resolution system mounted on crafts. A full sweep takes 30 minutes and automatically detects any craft within the range of 1250 nautical miles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hangar (Piratez)| Hangar]] }}[[Image:Base-hangar.gif|60px|left|Hangar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hangar&amp;quot;&amp;gt;&lt;br /&gt;
Each hangar can accommodate one vessel. There are facilities for maintenance, refueling and repair the assigned craft. Each vessel stationed at a hideout must have a free hangar assigned to it which cannot be used by any other vessel, even if the assigned vessel is out on a mission. Sorry, Cap&#039;n. The pilots and their ground crew have their bizarre rules, and we either follow them, or grow wings.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Extractor(Piratez)| Extractor]] }}[[Image:Base-well.gif|30px|left|Extractor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extractor&amp;quot;&amp;gt;&lt;br /&gt;
A place of industry, it has a shaft that reaches into the bowels of the Earth and allows to extract various resources from the slimy nukage that keeps us all healthy radiated. It is also equipped with some tools that&#039;ll allow up to 20 Runts to produce various simple equipment.  Take note that stuff requiring intricate tools, like firearms, cannot be manufactured here.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Still (Piratez)| Still]] *** }}[[Image:Base-still.gif|30px|left|Still]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Still&amp;quot;&amp;gt;&lt;br /&gt;
A masterpiece of technology, a symbol of triumph of mind over matter, a place of happiness. All in one, albeit a bit smelly, facility. Without it present on-site, a Hideout cannot produce any alcoholic beverages. In addition to providing this functionality, it provides workspace for 10 Runts, but with no Workshops present, you can use it only to make alcohol.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Laboratory (Piratez)| Laboratory]] ** }}[[Image:Base-lab.gif|30px|left|Laboratory]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Laboratory&amp;quot;&amp;gt;&lt;br /&gt;
Oi Cap&#039;n, here you see the fabled Science Lab of old we found in here! No touching stuff! It&#039;ll bite you! We can discover ancient and new secrets for you - all you need is to give us Brainers an order! This be a real treasure - here we have the tools to invent new stuff, makes sense of old stuff and interrogate prisoners. If we had no Laboratory, we&#039;d been just common bandits. We can cram inside up to 15 really expensive people before they&#039;ll start killing each other. Any item that&#039;s being researched will be destroyed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Researchable Hideout Facilities ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Large Barracks (Piratez)| Large Barracks]] }}[[Image:Base-I_quarters.png|60px|left|Large Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Large Barracks&amp;quot;&amp;gt;&lt;br /&gt;
We have designed a larger and more efficient version of Living Quarters, with extra creature comforts to boot. It can house up to 120 people and contains small storage (25 space). However, expensive materials used mean it is also less than dirt-cheap.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Luxury Barracks (Piratez)| Luxury Barracks]] }}[[Image:Base-luxuryquarters.gif|30px|left|Luxury Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luxury Barracks&amp;quot;&amp;gt;&lt;br /&gt;
This state-of-the-art facility is enviromentally sealed and, thanks to better ergonomics and top-notch creature comforts, allows us to squeeze 35 people in while still granting them good night&#039;s sleep - if that&#039;s what they want, that is. It also features a defensive laser cannon mounted on top of it. Still it is encouraged to send the occupants to off-barracks activities as often as possible, there is only that much overcrowding people can take before they start killing each other.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hyper-wave Decoder (Piratez)| Hyper-wave Decoder]] }}[[Image:Base-hyperwave.gif|30px|left|Hyper-wave Decoder]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hyper-wave Decoder&amp;quot;&amp;gt;&lt;br /&gt;
With this device installed, we no longer need to rely on fickle radar detection. The Decoder taps directly into encrypted communication channels and not only instantly pinpoints any craft in range, but also provides a lot of intelligence on it. The maximum range is 2000 nautical miles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Flak Cannon (Piratez)| Flak Cannon]] }}[[Image:Base-flak.gif|30px|left|Flak Cannon]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flak Cannon&amp;quot;&amp;gt;&lt;br /&gt;
A decent-sized anti-aircraft cannon, or three, can fend off some less powerful ships from attacking our base. The facility also contains gun crew barracks, housing 10 people.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[SAM Site (Piratez)| SAM Site]] }}[[Image:Base-SAM.gif|30px|left|SAM Site]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;SAM Site&amp;quot;&amp;gt;&lt;br /&gt;
This facility greets any unwelcomed guests with a volley of Stingray missiles. A bit low damage for the cost, but a successful hit is assured. Includes crew compartment for 5 occupants.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Missile Silo (Piratez)| Missile Silo]] }}[[Image:Base-missile.gif|30px|left|Missile Silo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Missile Silo&amp;quot;&amp;gt;&lt;br /&gt;
A silo hosting Avalanche nuclear missiles, ready to greet any unwelcomed guests. They&#039;ll obliterate smaller landing ships in a single salvo. However, the missiles have only a small window of opportunity to fire, unless we want to nuke our own base, and still, several hits are needed to destroy military-class vessels, and each of these silos will have only a single chance to fire.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Laser Defenses (Piratez)| Laser Defenses]] }}[[Image:Base-laser.gif|30px|left|Laser Defenses]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Laser Defenses&amp;quot;&amp;gt;&lt;br /&gt;
A stationary battery of heavy lascannons might not be as imposing as a missile silo, but it is much more accurate and much cheaper to maintain. It can also be used for laser weapon testing purposes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Gauss Battery (Piratez)| Gauss Battery]] }}[[Image:Base-gauss.gif|30px|left|Gauss Battery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gauss Battery&amp;quot;&amp;gt;&lt;br /&gt;
Comparing to other defense systems, a railgun battery can boast high firepower but is quite expensive to maintain. However it also provides a test platform for gauss weapon research.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Plasma Battery (Piratez)| Plasma Battery]] **** }}[[Image:Base-plasma.gif|30px|left|Plasma Battery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plasma Battery&amp;quot;&amp;gt;&lt;br /&gt;
Plasma beam defenses provide powerful and efficient protection against incursion by hostile craft. However the facility can&#039;t run on a standard power grid and requires a Power Station to function.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fusion Ball Silo (Piratez)| Fusion Ball Silo]] ***** }}[[Image:Base-fusion.gif|30px|left|Fusion Ball Silo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fusion Ball Silo&amp;quot;&amp;gt;&lt;br /&gt;
Fusion missiles are the ultimate in hideout defense. These missiles create an anti-matter implosion which destroys everything within a specific radius. However a Fusion Reactor is needed to power the facility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Grav Shield (Piratez)| Grav Shield]] ***** }}[[Image:Base-grav.gif|30px|left|Grav Shield]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grav Shield&amp;quot;&amp;gt;&lt;br /&gt;
The Gravity shield slows enemy craft attempting to land near the hideout, allowing all defense systems to fire twice.  In practice this will double the effectiveness of any defense systems. A Fusion Reactor is needed to provide neccessary (sic) power. And no, building multiples won&#039;t stack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fire Pit (Piratez)| Fire Pit]] }}[[Image:Base-firepit.gif|30px|left|Fire Pit]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Pit&amp;quot;&amp;gt;&lt;br /&gt;
Anyone who carelessly strolls into this seemingly normal corridor will trigger firebombs hidden in its walls. Even if they don&#039;t roast the trespasser, they&#039;ll make them to pause for a moment at least. Warning: the fuses aren&#039;t infallible and sometimes they&#039;ll fail to arm immediately.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Gas Chamber (Piratez)| Gas Chamber]] }}[[Image:Base-gaschamber.gif|30px|left|Gas Chamber]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gas Chamber&amp;quot;&amp;gt;&lt;br /&gt;
This room is equipped with hidden bombs, releasing powerful sleeping gas when someone walks close to them. Capturing prisoners has never been so easy, unless they wear gas masks, that is.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Dojo (Piratez)| Dojo]] }}[[Image:Base-dojo.gif|30px|left|Dojo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dojo&amp;quot;&amp;gt;&lt;br /&gt;
This building houses a special, dangerous training course, which, aided by certain chemical substances, improves trainee&#039;s statistics on a daily basis. The facility consists of a shooting range (with targets that return fire), a boxing ring, some boring weights and last but not least, an arcade room! However, the course is very intensive and each Dojo can service only 5 Hands at a time. Wounded Hands do not benefit from the Dojo until fully healed. Dojo can&#039;t train stats past a certain threshold: 66 (Strength, Health, Throwing); 85 (TUs, Firing); 100 (Melee, Stamina). Reactions and Bravery aren&#039;t trained.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Luxury Spa (Piratez)| Luxury Spa]] }}[[Image:Base-spaLarge.png|60px|left|Luxury Spa]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luxury Spa&amp;quot;&amp;gt;&lt;br /&gt;
Besides the huge swimming pool (yaaay!), this facility contains all sorts of entertainment, recreational and training improvements: a fighting ring, a games terrace (with a great view), an arcade room, a sauna and more. It not only allows to draw in 30 hands to improve their physical fitness, but might be useful for training our auxilia as well, and generally increases the civilizational and sanitational level of a Hideout. Dress code of this facility says &#039;the less, the better&#039;, a Swimsuit is the maximum allowed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[VooDoo School (Piratez)| VooDoo School]] }}[[Image:Base-psi.gif|30px|left|VooDoo School]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;VooDoo School&amp;quot;&amp;gt;&lt;br /&gt;
Here we can assess the magical aptitude of all hands on deck and help them in further developing their sorcery. The actual magical potential (called henceforth VooDoo Mastery) is equal to the VooDoo Power times VooDoo skill, so do not expect much of those who have low Power; but they at least can learn some defense against enemy dark arts here, as the defense is equal to Power plus 20% of Skill.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Summoning Circle (Piratez)| Summoning Circle]] }}[[Image:Base-summoningcircle.gif|30px|left|Summoning Circle]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summoning Circle&amp;quot;&amp;gt;&lt;br /&gt;
This arcane facility allows us to perform magic rites needed to get all sorts of magical stuff (not all magical stuff requires it, though). It provides workspace for 10 Runts for that purpose. Just be careful during Hideout Defenses, who knows what can be accidentally summoned amidst the ensuing chaos...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hideout Shroud (Piratez)| Hideout Shroud]] }}[[Image:Base-mind.gif|30px|left|Hideout Shroud]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hideout Shroud&amp;quot;&amp;gt;&lt;br /&gt;
A huge version of the stealth device we mount on our ships, this facility will drastically reduce the chances of our hideout being spotted. Normally, the chances of being spotted rise with the number of buildings in the hideout (although there is only about 30% difference between a smallest and a fully built-up Hideout); the Mind Shield will halve this chance. If we build two Mind Shields, the chance will be reduced to 1/3rd, and so on - any number of them will stack, albeit with diminishing returns... but we theorize that building 21 Mind Shields would render any Hideout fully undetectable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Mint (Piratez)| Mint]] }}[[Image:Base-mint.gif|30px|left|Mint]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mint&amp;quot;&amp;gt;&lt;br /&gt;
Provides tools for making counterfeit money. Having it present at a Hideout allows you to ctrl+P all your financial problems away just like you were Traders&#039; Guild, how cool is that? Provides workspace for 10 Runts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Industrial Printer (Piratez)| Industrial Printer]] }}[[Image:Base-printer.png|60px|left|Industrial Printer]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Industrial Printer&amp;quot;&amp;gt;&lt;br /&gt;
This is a Workshop-type facility. While less space-effective than an equivalent of 4 Workshops (providing workspace for a mere 100 Runts), it is definitely more cost-effective. Even more importantly, it allows manufacturing of items with very intricate internal structure, especially advanced armor suits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Factory (Piratez)| Factory]] **** }}[[Image:Base-factory.png|90px|left|Factory]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Factory&amp;quot;&amp;gt;&lt;br /&gt;
Look how far we&#039;ve made it, Capn&#039; (sic). From a lousy, cramped hideout, to this - our own centre of industrial production. It can provide workspace for up to 450 runts, while cutting operation costs by almost a half as compared to a Workshop when fully staffed. A Factory requires a Power Station.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Power Station (Piratez)| Power Station]] }}[[Image:Base-power.gif|30px|left|Power Station]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Power Station&amp;quot;&amp;gt;&lt;br /&gt;
This facility, while quite expensive to build, immediately starts to be a cash earner since it can be used to power other facilities, and any excess electricity can be sold. On top of that, we need this facility for any manufacturing process that requires unusually high energy density.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fusion Reactor (Piratez)| Fusion Reactor]] }}[[Image:Base-reactor.gif|30px|left|Fusion Reactor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fusion Reactor&amp;quot;&amp;gt;&lt;br /&gt;
There is little gain from understanding the containment field physics if we can&#039;t put it to practical use. A Fusion Reactor installed at a Hideout lets us manufacture ammunition and other equipment dependant (sic) on this technology. It additionally allows to power the most advanced defensive facilities and provides research opportunities for 2 Brainers. However it needs a Power Station to run.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Refinery (Piratez)| Refinery]] }}[[Image:Base-refinery.png|30px|left|Refinery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Refinery&amp;quot;&amp;gt;&lt;br /&gt;
Allows manufacture of Chemicals and advanced chemical weapons. Provides workspace for 10 Runts and lab space for 1 Brainer. Requires an Extractor present to be built.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Surgery Room (Piratez)| Surgery Room]] }}[[Image:Base-surgery.gif|30px|left|Surgery Room]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgery Room&amp;quot;&amp;gt;&lt;br /&gt;
This one requires a Library present to operate. Note the double meaning of the word, ha, ha. Anyhow. Various surgical procedures need such a specialized environment to be performed, and this facility houses 1 Brainer and 10 Runts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Study Room (Piratez)| Study Room]] }}[[Image:Base-study.gif|30px|left|Study Room]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Study Room&amp;quot;&amp;gt;&lt;br /&gt;
If we want to seriously increase our research speed, this is our best bet. Each of those facilities allows 2 Brainers to work on any project of your choice. However, a Hideout intended to house them first needs at least one of each: Library, Surgery Room, Still (to help with abstract thinking) and Power Plant.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Computer Core (Piratez)| Computer Core]] }}[[Image:Base-CPU.gif|30px|left|Computer Core]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Computer Core&amp;quot;&amp;gt;&lt;br /&gt;
This facility houses a battery of obscenely-expensive (sic), powerful computers, allowing us to crunch megatons of numbers. It can be used to conduct hacking, just like the Lab, and gives workspace for 3 extra Brainers. This extra brainpower may come in handy, as the facility is required (along with a Library) to pursue the &#039;Higher Studies&#039; research project, that&#039;ll allow us to unlock even higher technologies, but is likely to be extremely slow to complete.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Facility Functions=&lt;br /&gt;
Certain facilities in our Hideouts provide required functions.  These may enable researching certain techs, constructing specialized buildings, and manufacturing items and crafts. Some functions may be provided by numerous different facilities, while some facilities provide more than one function. The following functions are defined in the ruleset:&lt;br /&gt;
===Initial Base Functions===&lt;br /&gt;
Production&lt;br /&gt;
* WORKS - Workshop.  The most basic fabrication FUNCTION that permits the majority of projects.  Over 451 items require this most basic function to be manufactured or constructed, thus is a good asset in most every hideout.&lt;br /&gt;
* SHOP - Smithy.  Consider this function one that allows for fabrication of more primitive tools and goods. This is related to the WORKS function and is provided by most facilities that provide it. The Extractor is an additional facility that provides this function.&lt;br /&gt;
* WELL - Extractor Well.  The Extractor permits the Hideout to tap the murky radioactive depths with all of their horrors and opportunities. &lt;br /&gt;
* ALKO - Alcohol (Still).  This function allows the production of alcoholic beverages. Valuable both for its revenue potential as well as therapeutic abilities.&lt;br /&gt;
Reseach&lt;br /&gt;
* LAB - Laboratory.  This is essentially a scientific and research Function allowed by that precious single lab in the initial hideout.&lt;br /&gt;
* CPU - Computer Processing Unit.  This function allows data crunching activities found in Hacking.  The working computer found in our base Laboratory provides this capability but other more advanced structures may also provide it.&lt;br /&gt;
* CULT - Mess Hall.  Consider this the &amp;quot;Cultural Exchange&amp;quot; provided by having a central gathering place. Its where we interview informants and find out more about the world and how to interact with it.&lt;br /&gt;
&lt;br /&gt;
===Advanced Functions===&lt;br /&gt;
Production&lt;br /&gt;
* MINT - Mint.  This function allows us to start printing our own money! Start the presses! (You did hang on to cred chips, right?)&lt;br /&gt;
* PRINT - Industrial Printer.  This function is required for extremely advanced fabrication projects.  High tech weapons and armors will be essentially unavailable without this.&lt;br /&gt;
* PWR - Power Plant. This function relates to the need for energy production and is generally required for energy weapon power sources.&lt;br /&gt;
* FUS - Fusion Reactor.  More powerful energy weapons need even more power, and this function provides it. High end plasma and laser munitions are finally in reach.&lt;br /&gt;
* SUMM - Summoning Circle. This Function begins to allow us to explore the dark realms and all of their horrors.&lt;br /&gt;
* REFI - Refinery. This Function makes use of hard won knowledge of Advanced Chemistry. Its like our own little Meth Lab!&lt;br /&gt;
* SPA - Luxury Spa. This is a high-end function that has only one use at the moment, and optional at that.  Consider it a small benefit from having this glorious spa facility onsite.&lt;br /&gt;
Defense&lt;br /&gt;
* LAS - Laser Defenses. This function is an absolute requirement for fabrication of Laser weapons systems.&lt;br /&gt;
* GAUSS - Gauss Defenses. This function is an absolute requirement for fabrication of XCOM-Gauss (XG) weapons systems.&lt;br /&gt;
Research&lt;br /&gt;
* LIB - Library. This function represents the room full of books that may be necessary for new facilities, some educational advancements as well as fabrication/transformation processes.&lt;br /&gt;
* CPU2 - Computer Core. Only the most advanced computing facility provides this function. Our technical understanding can only advance so far without the use of such a facility.&lt;br /&gt;
&lt;br /&gt;
==Function Table==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Function&lt;br /&gt;
!Provided By:&lt;br /&gt;
!Allows&lt;br /&gt;
!Research&lt;br /&gt;
!Manufacture&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|WORKS&lt;br /&gt;
|&lt;br /&gt;
* Workshop, &lt;br /&gt;
* Industrial Printer, &lt;br /&gt;
* Factory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Over 410 items&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SHOP&lt;br /&gt;
|&lt;br /&gt;
*  Workshop, &lt;br /&gt;
*  Extractor, &lt;br /&gt;
*  Industrial Printer, &lt;br /&gt;
*  Factory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*D/A: 50mm Shls/Mag (20) &lt;br /&gt;
*D/A: 50mm Shls/Mag (20) &lt;br /&gt;
*D/A: 30mm Rnds/Mag (2x50) &lt;br /&gt;
*  D/A: Gauss Rnds/Mag (4x25) &lt;br /&gt;
*  Pirate Clothing &lt;br /&gt;
*  Gym Suit &lt;br /&gt;
*  Swim Suit &lt;br /&gt;
*  Bikini &lt;br /&gt;
*  Smokey &lt;br /&gt;
*  Thief &lt;br /&gt;
*  Grav Harness &lt;br /&gt;
*  Personal Refractor &lt;br /&gt;
*  Witch Outfit &lt;br /&gt;
*  Ghost Outfit &lt;br /&gt;
*  Nurse Outfit &lt;br /&gt;
*  Durathread Armor &lt;br /&gt;
*  Warrior Armor &lt;br /&gt;
*  Guerrila Gear &lt;br /&gt;
*  Xeno Armor &lt;br /&gt;
*  Stun Baton &lt;br /&gt;
*  Barbed Dagger &lt;br /&gt;
*  Poisoned Dagger &lt;br /&gt;
*  Short Sword &lt;br /&gt;
*  Spiked Mace &lt;br /&gt;
*  Spear &lt;br /&gt;
*  Pickaxe &lt;br /&gt;
*  Javelins &lt;br /&gt;
*  Combat Bow &lt;br /&gt;
*  Combat Bow Quiver &lt;br /&gt;
*  LongBow &lt;br /&gt;
*  LongBow Quiver &lt;br /&gt;
*  CrossBow &lt;br /&gt;
*  CrossBow Quiver &lt;br /&gt;
*  Bayoneted Musket &lt;br /&gt;
*  Flintlock Gas-Balls &lt;br /&gt;
*  Assault Cannon &lt;br /&gt;
*  Cannon Ball &lt;br /&gt;
*  Exploding Cannon Ball &lt;br /&gt;
*  Black Powder Bomb &lt;br /&gt;
*  Flask o&#039; Acid &lt;br /&gt;
*  Crate of Violence &lt;br /&gt;
*  Small Medipack &lt;br /&gt;
*  Field Surgery Kit &lt;br /&gt;
*  Ore Smelting &lt;br /&gt;
*  Kevlar Weave Extraction &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|WELL&lt;br /&gt;
|Extractor&lt;br /&gt;
|&lt;br /&gt;
* Refinery&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Mutated Reaper &lt;br /&gt;
* Hellerium Distilling &lt;br /&gt;
* Cave Hunt  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CULT&lt;br /&gt;
|Mess Hall&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Social Techs&lt;br /&gt;
* Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Plotting&lt;br /&gt;
* Slavery&lt;br /&gt;
* Persuasion&lt;br /&gt;
* Pimpcraft&lt;br /&gt;
* Interrogation&lt;br /&gt;
* Emancipation&lt;br /&gt;
* Feudalism&lt;br /&gt;
* Stardom&lt;br /&gt;
* Zero Tolerance&lt;br /&gt;
* Ret and Human Tech&lt;br /&gt;
* Aggression Must Stop&lt;br /&gt;
* Family Ties&lt;br /&gt;
* Human Reticulan Alliance&lt;br /&gt;
* Rebel Trading&lt;br /&gt;
* Mutant Self Defense&lt;br /&gt;
* Organ Grinder&lt;br /&gt;
* Warehouse Wars&lt;br /&gt;
* Church Bootcamp&lt;br /&gt;
* Undersea Adventures&lt;br /&gt;
* Mansion Invasions&lt;br /&gt;
* Cloaking Device Investigation&lt;br /&gt;
* Siberia Investigation&lt;br /&gt;
* Slave Soldiers&lt;br /&gt;
* Piroman Armor&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Slave Soldiers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|REFI&lt;br /&gt;
|Refinery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* Combat Drugs &lt;br /&gt;
* Chemicals&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LAS&lt;br /&gt;
|&lt;br /&gt;
*Laser Defenses,&lt;br /&gt;
*Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Scorchy &lt;br /&gt;
*  Splatty &lt;br /&gt;
*  Stingy &lt;br /&gt;
*  Advanced Lasgun &lt;br /&gt;
*  Battle Laser &lt;br /&gt;
*  Snuffy &lt;br /&gt;
*  Fatty &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|ALKO&lt;br /&gt;
|Still&lt;br /&gt;
|Study Room&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  X-Grog &lt;br /&gt;
*  Vodka &lt;br /&gt;
*  Chateau de la Mort &lt;br /&gt;
*  Distilled Rum &lt;br /&gt;
*  Mushroom Beer &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|GAUSS&lt;br /&gt;
|&lt;br /&gt;
*Gauss Defenses,&lt;br /&gt;
*Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  XG Assault &lt;br /&gt;
*  XG Rifle &lt;br /&gt;
*  XG Chaingun &lt;br /&gt;
*  XG Pistol &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SPA&lt;br /&gt;
|Luxury Spa&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Super Maid&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|MINT&lt;br /&gt;
|Mint&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Counterfeit Red Chips (x100) &lt;br /&gt;
*  Counterfeit Blue Chips (x10) &lt;br /&gt;
*  Counterfeit Purple Chips (x5) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SUMM&lt;br /&gt;
|Summoning Circle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Bio Suit &lt;br /&gt;
*  Ragnarok Outfit &lt;br /&gt;
*  Blood Ax &lt;br /&gt;
*  Hellblade &lt;br /&gt;
*  Rod of Hellfire &lt;br /&gt;
*  Hellgun &lt;br /&gt;
*  Demonic Essence &amp;lt;div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|PRINT&lt;br /&gt;
|Industrial Printer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Plasma Beam &lt;br /&gt;
*  Cyberdisk/Plasma &lt;br /&gt;
*  T/Plasma Cannon Batts (x24) &lt;br /&gt;
*  T/Plasmagun Charges (x20 &lt;br /&gt;
*  Hovertank/Plasma &lt;br /&gt;
*  Hovertank/Launcher &lt;br /&gt;
*  Assault Armor &lt;br /&gt;
*  Harbinger Suit &lt;br /&gt;
*  Annihilator Armor &lt;br /&gt;
*  Mono-Claws &lt;br /&gt;
*  SRs Lawpistol Clip (8x5) &lt;br /&gt;
*  SRs Jaeger Clip (12x5) &lt;br /&gt;
*  SRs Shotgun Clip (9x5) &lt;br /&gt;
*  Laspistol Clip/Adv (24x10) &lt;br /&gt;
*  Assault Las Clip/Adv &lt;br /&gt;
*  Lasgun Clip/Adv &lt;br /&gt;
*  Precision Las Clip/Adv &lt;br /&gt;
*  Autolaser Clip/Adv &lt;br /&gt;
*  H-Las Clip/Adv &lt;br /&gt;
*  MP Lascannon Clip/Adv &lt;br /&gt;
*  Plasma Pistol &lt;br /&gt;
*  Heavy Plasma Pistol Clip &lt;br /&gt;
*  Plasma Pistol Clip &lt;br /&gt;
*  Plasma Blunderbuss &lt;br /&gt;
*  Plasma Blunderbuss Clip &lt;br /&gt;
*  Plasma Subrifle Clip &lt;br /&gt;
*  Light Plasma Gun &lt;br /&gt;
*  LPG Clip &lt;br /&gt;
*  Plasma Rifle Clip &lt;br /&gt;
*  Heavy Plasma Clip &lt;br /&gt;
*  Plasma Destroyer &lt;br /&gt;
*  Plasma Destroyer Clip &lt;br /&gt;
*  Plasma Scorcher &lt;br /&gt;
*  Plasma Scorcher Clip &lt;br /&gt;
*  Plastasteel (x50) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|PWR&lt;br /&gt;
|Power Plant&lt;br /&gt;
|&lt;br /&gt;
*  Factory, &lt;br /&gt;
*  Fusion Reactor, &lt;br /&gt;
*  Study Room, &lt;br /&gt;
*  Plasma Defenses&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  T/Gatling Las Batts (x60 &lt;br /&gt;
*  Force Blade &lt;br /&gt;
*  Power Mace &lt;br /&gt;
*  Laspistol Clip (9x10) &lt;br /&gt;
*  Assault Las Clip (30x10) &lt;br /&gt;
*  Lasgun Clip (12x10) &lt;br /&gt;
*  Precision Las Clip (8x10) &lt;br /&gt;
*  Heavy Laser Clip (5x5) &lt;br /&gt;
*  Autolaser Clip (30x5) &lt;br /&gt;
*  UAC Plasmagun Battery (30x5) &lt;br /&gt;
*  MP Lascannon Clip (6x5) &lt;br /&gt;
*  Plastasteel (x50) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|FUS&lt;br /&gt;
|Fusion Reactor&lt;br /&gt;
|&lt;br /&gt;
*  Fusion Ball Defenses, &lt;br /&gt;
*  Grav Shield&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Obliterator Shells (x10) &lt;br /&gt;
*  Fusion Ball Launcher &lt;br /&gt;
*  Fusion Ball &lt;br /&gt;
*  Cyberdisc/Plasma &lt;br /&gt;
*  T/Plasma Cannon Batts (x24) &lt;br /&gt;
*  T/Plasmagun Charges (x20) &lt;br /&gt;
*  Heavy Plasma Pistol Clip &lt;br /&gt;
*  Plasma Pistol Clip &lt;br /&gt;
*  Plasma Blunderbuss Clip &lt;br /&gt;
*  Plasma Subrifle Clip &lt;br /&gt;
*  Plasma Rifle Clip &lt;br /&gt;
*  Heavy Plasma Clip &lt;br /&gt;
*  Plasma Destroyer Clip &lt;br /&gt;
*  Plasma Scorcher Clip &lt;br /&gt;
*  Launcher Grenade/Fusion &lt;br /&gt;
*  Mortar Shell/Fusion &lt;br /&gt;
*  Tornado Rockets/Fusion &lt;br /&gt;
*  Fusion Rocket &lt;br /&gt;
*  Fusion Grenade &lt;br /&gt;
*  Hellerium Fuel Capsule &amp;lt;div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LAB&lt;br /&gt;
|Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Medical Supplies&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LIB&lt;br /&gt;
|Library&lt;br /&gt;
|&lt;br /&gt;
* Surgery, &lt;br /&gt;
* Study Room&lt;br /&gt;
|&lt;br /&gt;
* School Graduation, &lt;br /&gt;
* Higher Studies,&lt;br /&gt;
* Civilization&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Pillow Book&lt;br /&gt;
*  Translate Liber Occultus&lt;br /&gt;
*  Battle Pipes&lt;br /&gt;
*  DRONE HERDER&lt;br /&gt;
*  Emancipate Slaves&lt;br /&gt;
*  Emancipate Slave Maids&lt;br /&gt;
*  Emancipate Slave Lashers&lt;br /&gt;
*  Emancipate Slave Glad.&lt;br /&gt;
*  Emancipate Slave Spec.&lt;br /&gt;
*  Emancipate Slave Taskmst.&lt;br /&gt;
*  Emancipate Slave Witch &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SUR&lt;br /&gt;
|Surgery&lt;br /&gt;
|Study Room&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Nurse Outfit&lt;br /&gt;
* Bio Suit&lt;br /&gt;
* Synthmuscle Suit&lt;br /&gt;
* Brute Armor&lt;br /&gt;
* Annihilator Suit&lt;br /&gt;
* Nano Surgery Device &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CPU&lt;br /&gt;
|&lt;br /&gt;
* Laboratory, &lt;br /&gt;
* Computer Core&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Decrypted Data Disc &lt;br /&gt;
* Govt Personal Code &lt;br /&gt;
* Govt/Reticulan Files &lt;br /&gt;
* Humanist Files &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CPU2&lt;br /&gt;
|Computer Core&lt;br /&gt;
|&lt;br /&gt;
|Higher Studies&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|ARMS&lt;br /&gt;
|Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Battle Tank M,&lt;br /&gt;
* ICBM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufacturing===&lt;br /&gt;
A complete list of manufactured items can be viewed here: [[Manufacturing (Piratez)]]&lt;br /&gt;
&lt;br /&gt;
===Functionless Manufacturing===&lt;br /&gt;
All Extractions, Slaveries, Robberies&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Vessels_(Piratez)&amp;diff=84734</id>
		<title>Vessels (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Vessels_(Piratez)&amp;diff=84734"/>
		<updated>2017-04-26T14:44:44Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: Updated Swordfish Armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99E.1}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
Vessels in Piratez are somewhat different than vanilla X-Com. Vessels now have a mileage rating which explains how efficiently fuel is burned. Armaments are now separated into three hardpoint categories: Light, Missile &amp;amp; Heavy. Some vessels will have bonuses to dodging (Dodge), armament accuracy (Gun Acc), and/or repair rate (Repair).  Lastly, vessels in Piratez have piloting requirements for operations that use the skills of the pilot (Accuracy, Reactions, and Bravery) to influence how well it performs in combat.&lt;br /&gt;
&lt;br /&gt;
In Piratez, you will need to take advantage of being able to intercept enemy shippings with multiple craft, otherwise you will find yourself struggling to splash any ships. Once all vessels are engaged with a target, you can determine the &amp;quot;lead attack craft&amp;quot; by allowing one to engage before the others. This tactic is best utilized against military targets as they typically dish out significant damage, as well as withstanding a lot of punishment.&lt;br /&gt;
&lt;br /&gt;
A good example of this tactic is to deploy a Crab (Lead Interceptor) and 1-3 Predator (Interceptors) and wait until all craft are tailing the enemy target. Engage first with the Crab to allow the enemy craft to begin attacking the Crab, as your Predators engage free of harm. Due to the Crab&#039;s high repair rate and toughness, it can be re-deployed quickly for new targets, rather than the Predators resting in the hangar for weeks from repairs. An improvement on this tactic would be to supplement an Interceptor with a Troop Interceptor, so as to allow rapid deployment to the crash site. (Example: 1 Crab, 2 Predators, 1 Thunderhorse)&lt;br /&gt;
&lt;br /&gt;
Lastly, ships require fuel in four forms currently: Electricity (batteries), Chemicals (Jet Fuel), Hellerium (Nuclear Fuel) and Fuel Capsules. Electric vehicles like the Airbus consume neither Chemicals nor Hellerium and is free for refueling purposes. Chemicals are required to fuel some of the air breathing craft, especially reconnaissance craft. Hellerium is utilized by nearly all vessels, can be salvaged from enemy ships and purchasable from the Black Market. Fuel Capsules are manufactured and utilized by only one vessel: the Conqueror.&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background:#E8E8E8;border:2px #696969 solid;border-collapse:collapse; text-align:center&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background: #c0c0c0; color:white&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Vessels&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Max. Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Accel. Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Fuel Cap.&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Refuel Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Radar Range (nm)&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Light Wpn. Slot(s)&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Missile Wpn. Slot(s)&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Heavy Wpn. Slot(s)&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Dodge Bonus**&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Accuracy Bonus**&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Toughness&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th&amp;gt;Armor&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Repair Bonus**&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Hands/Pilots&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Vehicles&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Cost/Rent/Sell&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Transfer Time&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Destroyed Pnt.&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Airbus_(Piratez) | Airbus GDX-058]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;800 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 0 / 10,000 / 250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Aircar_(Piratez) | Aircar ]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;450,000 / 20,000 / 300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Airspeeder_(Piratez) | Airspeeder]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;330,000 / 25,000 / 275,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-100&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Turtle_(Piratez) | Turtle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2500*&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;620,000 / 20,000 / 400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Scarab_(Piratez) | Scarab]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1300*&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750,000 / 35,000 / 525,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Scorpion_(Piratez) | Scorpion]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;60 *****&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;680,000 / 30,000 / 440,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Snake_(Piratez) | Snake]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1500 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100/75&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;700,000 / 30,000 / 500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Jellyfish_(Piratez) | Jellyfish]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2500 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;75/150&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;7/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;740,000 / 30,000 / 520,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Shadowbat_(Piratez) | Shadowbat]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1750 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;9/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;720,000 / 30,000 / 500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Skyranger_(Piratez) | Skyranger]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250 *****&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;14/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;550,000 / 22,500 / 275,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Pigeon_(Piratez) | Pigeon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,400 *****&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;9/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;625,000 / 35,000 / 300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Triton_(Piratez) | Triton ]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8000 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; ** / 100,000 / 1,600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Pachyderm_(Piratez) | Pachyderm]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,400,000 / 40,000 / 900,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Deliverator_(Piratez) | Deliverator]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;210&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; ** / 90,000 / 1,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Drakkar_(Piratez) | Drakkar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;275&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 175,000 / 3,200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-350&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Bonaventura_(Piratez) | Bonaventura]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 200,000 / 2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[El_Fuego_(Piratez) | El Fuego]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 300,000 / 2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fortuna_(Piratez) | Fortuna]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;275&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;13/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 200,000 / 2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Metallo_(Piratez) | Metallo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;320&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 200,000 / 2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Thunderhorse_(Piratez) | Thunderhorse]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 250,000 / 4,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-500&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Leviathan_(Piratez) | Leviathan]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30/4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 300,000 / 6,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Shark_Jetbike_(Piratez) | Shark Jetbike]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,100,000 / 35,000 / 700,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-150&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hunter-Killer_(Piratez) | Hunter-Killer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;240&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 65,000 / 1,200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Predator_(Piratez) | Predator]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 100,000 / 1,750,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Nightmare_(Piratez) | Nightmare]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;420&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 150,000 / 2,650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Sabre_(Piratez) | Sabre]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;320&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;900&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 300,000 / 3,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-350&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Brave_Whaler_(Piratez) | Brave Whaler]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;390&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;900&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;175&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 140,000 / 2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Baracuda_(Piratez) | Baracuda]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 110,000 / 2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Swordfish_(Piratez) | Swordfish]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;160&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 70,000 / 1,600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Crab_(Piratez) | Crab]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;475&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 120,000 / 1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-350&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Kraken_(Piratez) | Kraken]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;900&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8/4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 150,000 / 2,750,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Dragon_(Piratez) | Dragon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,200&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10/5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 250,000 / 5,650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-550&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Prospector_(Piratez) | Prospector]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / -400,000 / 2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Dog_of_War_(Piratez) | Dog of War]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;315&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,400,000 *** / 800,000 / 800,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;72&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-50&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[M-Wing_(Piratez) | M-Wing]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,000,000 / 900,000 / 100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-100&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Spy_Zeppelin_(Piratez) | Spy Zeppelin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,000 ****&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20/6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 60,000 / 350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;96&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-50&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Battle_Tank_(Piratez) | Battle Tank]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;175&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / -150,000 / 3,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-75&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Conqueror_(Piratez) | Conqueror]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,750&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36/6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 0 / 2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; This vessel does not require Hellerium to operate.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; This vessel cannot be purchased and must be manufactured.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; This vessel requires completed research topic &amp;quot;Contacts: The Mercenaries&amp;quot; in order to purchase from the Black Market.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; This vessel does not expend any fuel if it is patrolling / stationary.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*****&amp;lt;/nowiki&amp;gt; This vessel requires chemicals for fuel to operate./ stationary.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Interceptors ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ref Open | title = [[Airspeeder(Piratez)| Airspeeder]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Airspeeder Piratez.png |Left|link=Airspeeder (Piratez)|Airspeeder]]&lt;br /&gt;
THE MOST ADVENTUROUS OF ALL BATTERY-POWERED CRAFT. MISSILE MOUNTING LEAVES LITTLE TRANSPORT SPACE. RADAR: 200. GUNS: 1xMS. DODGE: +25%.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,500&lt;br /&gt;
|1000&lt;br /&gt;
|Battery&lt;br /&gt;
|200&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|30&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|No&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| One of the fastest craft available from the Car Thieves, but its solo missile slot makes it a questionable resource for downing enemy vessels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Baracuda (Piratez)|Baracuda]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Baracuda Piratez.png |Left|link=Baracuda (Piratez)|Baracuda]]&lt;br /&gt;
AN IDEAL CRAFT FOR THOSE PILOTS WHO LIKE IT UP CLOSE AND PERSONAL. EQUIPPED WITH TWO INTEGRAL MANEUVERING ENGINES AND ONE CRUISE ENGINE. MILEAGE: 50. RADAR: 600. GUNS: 3xLT. DODGE: +25%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|4,000&lt;br /&gt;
|200&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|225&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|No&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Moderate interceptor due to its high speed and dodge bonus.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Brave Whaler (Piratez)|Brave Whaler]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base BraveWhaler Piratez.png|Left|link=Brave Whaler (Piratez)|Brave Whaler]]&lt;br /&gt;
DUAL-CORE OVERCHARGED NUCLEAR ENGINE MOUNTED ON A LARGE FRAME. HIGHLY SENSITIVE SCANNING EQUIPMENT TO KEEP ITS EYES ON ITS PREY. MASSIVE PAYLOAD TO ENSURE A KILL. &amp;lt;br&amp;gt;MILEAGE: 30. RADAR: 900. GUNS: 3xMS. DODGE: +5%&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|5,250&lt;br /&gt;
|390&lt;br /&gt;
|Hellerium&lt;br /&gt;
|900&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|175&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|No&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Best used as a swift response to softening up the larger enemy military ships due to its hardpoint limitation of missiles.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Dog of War (Piratez)|Dog of War]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Merc Piratez.png |Left|link=Dog of War (Piratez)|Dog of War]]&lt;br /&gt;
FAST, MEAN AND ROCK-HARD.&amp;lt;br&amp;gt;MERCS RENT THOSE TO ANYONE WHO HAS THE CASH. THE COST BREAKS DOWN INTO THREE EQUAL PARTS: INSURANCE, MONTHLY ADVANCE PAY AND A DEPOSIT YOU WILL BE GIVEN BACK UPON SAFE RETURN. MILEAGE: 35. RADAR: 750. GUNS: 3xLT, 1xMS. DODGE: 25%. SHIELD: 10.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,500&lt;br /&gt;
|315&lt;br /&gt;
|Hellerium&lt;br /&gt;
|750&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|350&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|No&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Extremely expensive interceptor that is best utilized early as it will be quickly outpaced by your own manufactured interceptors. Purchased through the Black Market once research topic &amp;quot;Contacts: The Mercenaries&amp;quot; has been completed.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Hunter-Killer (Piratez)|Hunter-Killer]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base HK Piratez.png|Left|link=Hunter-Killer (Piratez)|Hunter-Killer]]&lt;br /&gt;
LIGHT FIGHTER THAT CAN BE COBBLED TOGETHER AT YER WORKSHOPS. FRAGILE, BUT FAST AND NOT TOO FUEL-DEMANDING. MILEAGE: 60. RADAR: 600. GUNS: 2xLT, 2xMS. DODGE: +10%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,250&lt;br /&gt;
|240&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|150&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|No&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Decent interceptor early on as it is generally the first interceptor you can manufacture, but loses usefulness just as quickly. Best paired with vessels that can lead an attack as it is extremely brittle.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[M-Wing (Piratez)|M-Wing]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base MWing Piratez.png|Left|link=M-Wing (Piratez)|M-Wing]]&lt;br /&gt;
M IS FOR MUTANT. HYBRID JET/NUCLEAR FIGHTER PRODUCED BY THE RESISTANCE. WE CAN RENT THEM, FUEL COST INCLUDED. RADAR: 500. GUNS: 2xLT, 1xMS. DODGE: 35%. SHIELD: 10.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,750&lt;br /&gt;
|2000&lt;br /&gt;
|*Contracted&lt;br /&gt;
|500&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|No&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Not as expensive as the mercenary interceptor, this ship features decent dodge and armor. The internal structure is not as tough as the Dog of War. Purchased through the Black Market once research topic &amp;quot;Mutant Self-Defense Force&amp;quot; has been completed.  The Mutant Defense Force will supply the pilots as well as the fuel for this craft (This makes it a great candidate for bases with little barracks or vaults space).  &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Nightmare (Piratez)|Nightmare]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Nightmare Piratez.png|Left|link=Nightmare (Piratez)|Nightmare]]&lt;br /&gt;
A DEADLY LONG-RANGE HEAVY INTERCEPTOR. MILEAGE: 30. RADAR: 750. GUNS: 2xLT, 2xMS. DODGE: +10%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|5,000&lt;br /&gt;
|420&lt;br /&gt;
|Hellerium&lt;br /&gt;
|750&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|300&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|No&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| One of the better dedicated interceptors with high speed, dodge bonus and decent toughness (for an interceptor).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Predator (Piratez)|Predator]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Predator Piratez.png|Left|link=Predator (Piratez)|Predator]]&lt;br /&gt;
FAST AND LETHAL, THIS REFINED INTERCEPTOR SHOULD BE ABLE TO EASILY CATCH UP TO MOST PREY. MILEAGE: 50. RADAR: 600. GUNS: 2xLT, 2xMS. DODGE: 10%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|4,000&lt;br /&gt;
|350&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|200&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|No&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Moderate interceptor that can be manufactured rather early if research is focused on vessels. These crafts will generally be in service the longest, as other interceptors aren&#039;t immediate upgrades.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Sabre (Piratez)|Sabre]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Saber Piratez.png|Left|link=Sabre (Piratez)|Sabre]]&lt;br /&gt;
IT GOES FASTER THAN SEVEN HELLS AND ITS FORCEFIELD ALLOWS IT TO TAKE EXTREME PUNISHMENT FOR ITS SMALL SIZE WHILE REDUCING DOWNTIME.&amp;lt;br&amp;gt;MILEAGE: 40. RADAR: 900. REPAIR: 400%. GUNS: 2xLT, 2xMS. DODGE: 15%. SHIELD: 15.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|6,000&lt;br /&gt;
|320&lt;br /&gt;
|Hellerium&lt;br /&gt;
|900&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|225&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;400%&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| This is the quintessential interceptor: good toughness, highest speed, good dodge bonus and great repair rate. No enemy ships will escape this vessel.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Shark Jetbike (Piratez)|Shark Jetbike]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Shark Jetbike Piratez.png |Left|link=Shark Jetbike (Piratez)|Shark Jetbike]]&lt;br /&gt;
THESE NEVER GO OUT OF FASHION. MILEAGE: 120. RADAR: 300. GUNS: 1xLT. DODGE: +30%. GUN ACC: +10%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|4,500&lt;br /&gt;
|120&lt;br /&gt;
|Hellerium&lt;br /&gt;
|300&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|No&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| A very fast and dodgy interceptor that is great for visual id of contacts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Swordfish (Piratez)|Swordfish]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Swordfish Piratez.png |Left|link=Swordfish (Piratez)|Swordfishe]]&lt;br /&gt;
A FAST, ARMORED VESSEL EQUIPPED WITH TWO LARGE WEAPON MOUNTINGS. MILEAGE: 40. RADAR: 600. GUNS: 2xHV. DODGE: 10%. GUN ACC: +10%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,500&lt;br /&gt;
|160&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|250&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|No&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Can be manufactured soon after the Hunter-Killer becomes available, but not useful until after some research into heavy craft weapons.  Good balance between speed and firepower for delivering heavy ordinance to a target.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Troop Transporters ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Airbus (Piratez)|Airbus]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Airbus Piratez.png |Left|link=Airbus (Piratez)|Airbus]]&lt;br /&gt;
A CIVILIAN, BATTERY-POWERED VESSEL. WE HAVE LIBERATED ONE DURING OUR GETAWAY. AT LEAST IT ONLY NEEDS A POWER PLUG FOR FUEL. RADAR: 100. DODGE: +5%.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|1000&lt;br /&gt;
|800&lt;br /&gt;
|Batteries&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|No&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Your starter craft. Very slow and short range, not capable of global response. Doors provide some tactical advantages in early combat missions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Turtle (Piratez)|Turtle]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Turtle Piratez.gif|Left|link=Turtle (Piratez)|Turtle]]&lt;br /&gt;
TURNS OUT TO BE A CAR THE THIEVES WERE HIDING FROM US. THEY STILL DENY IT, BUT WE&#039;VE SEEN THIS BATTERY-POWERED MASTERPIECE. SLOW, BUT SURE. RADAR: 100.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|700&lt;br /&gt;
|1750&lt;br /&gt;
|Batteries&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Lorem Ipsum&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Skyranger (Piratez)|Skyranger]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Skyranger Piratez.png |Left|link=Skyranger (Piratez)|Skyranger]]&lt;br /&gt;
NOT EVEN A REAL SHIP, THIS AIRBREATHER JET BURNS CHEMICALS INSTEAD OF HELLERIUM AND IS CAPABLE OF TAKING YOUR TROOPS TO BATTLE... BARELY. BURNS CHEMICALS. RADAR: 50.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|500&lt;br /&gt;
|1,250&lt;br /&gt;
|Chemicals&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|14&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Poor troop transport with low speeds. Requires a supply of chemicals to refuel. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Leviathan (Piratez)|Leviathan]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Brig Piratez.png |Left|link=Leviathan (Piratez)|Leviathan]]&lt;br /&gt;
WITH THIS HUGE DROPSHIP AT OUR DISPOSAL, ANY TROOP SHORTAGES SHOULD BE A THING OF THE PAST. MILEAGE: 10. RADAR: 600.&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|1,250&lt;br /&gt;
|750&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|600&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|30&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Second in pirate capacity only to the Conqueror; the end-game spacecraft.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Multi-Role Vessels ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Aircar (Piratez)|Aircar]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Aircar Piratez.png|Left|link=Aircar (Piratez)|Aircar]]&lt;br /&gt;
A LUXURY RIDE WITH A BETTER SPEED AND RANGE THAN THE AIRBUS, YET SMALLER LOAD. RADAR: 200. GUNS: 1xLT. DODGE: +20%.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,000&lt;br /&gt;
|1000&lt;br /&gt;
|Batteries&lt;br /&gt;
|200&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|No&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| The first interceptor available, with a light weapon, this can be useful to start farming civilian shipping contacts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Scorpion_(Piratez)|Scorpion]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: |Left|link=Scorpion_(Piratez)|Scorpion]]&lt;br /&gt;
THIS ARMORED CRAFT LEVITATES ON BATTERY-POWERED REPULSORS WHILE CRUISING ON CHEMICALS-BURNED JETS. RADAR: 300. GUNS: 1xLT, 1xHV. DODGE: +5%. GUN ACC: +5%. SHIELDS: 5.&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,250&lt;br /&gt;
|60&lt;br /&gt;
|Chemicals&lt;br /&gt;
|300&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|200&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|No&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Lorem Ipsum&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Bonaventura (Piratez)|Bonaventura]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Bonaventura Piratez.png|Left|link=Bonaventura (Piratez)|Bonaventura]]&lt;br /&gt;
A MENACE-CLASS ASSAULT TRANSPORT. THE CUTEST VARIANT OF ITS CLASS.{NEWLINE}MILEAGE: 20. RADAR: 400.&amp;lt;br /&amp;gt;GUNS: 4xLT&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|1,500&lt;br /&gt;
|500&lt;br /&gt;
|Hellerium&lt;br /&gt;
|400&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|350&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|16&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Fabricated after completing the green tiny drill project on the menacing hull you discovered in your first base, this vessel is an excellent troop transport.  She can pack a decent weapon load out but is best used in multi-craft interceptions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[El_Fuego_(Piratez)|El Fuego (Piratez)]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Bonaventura Piratez.png|Left|link=Bonaventura (Piratez)|Bonaventura]]&lt;br /&gt;
A MENACE-CLASS GUNBOAT. EQUIPPED WITH AN INTEGRATED COMMAND STATION, OPERATED BY A SINGLE PILOT.&amp;lt;br /&amp;gt;MILEAGE: 20. RADAR: 600. GUN ACC: +5%. GUNS: 1xHV, 2xMS&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,000&lt;br /&gt;
|200&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|300&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Lorem Ipsum&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Fortuna_(Piratez)|Fortuna (Piratez)]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Bonaventura Piratez.png|Left|link=Bonaventura (Piratez)|Bonaventura]]&lt;br /&gt;
A MENACE-CLASS EXPLORATORY VESSEL. UNLIKE MOST OF THE MENACE-CLASS, IT CAN CLIMB INTO ORBIT ON ITS OWN POWER.&amp;lt;br /&amp;gt;MILEAGE: 20. RADAR: 1400. GUN ACC: +10%. SHIELDS: 15. REPAIR: 300%. GUNS: 1xLT, 1xHV, 1xMS&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,000&lt;br /&gt;
|600&lt;br /&gt;
|Hellerium&lt;br /&gt;
|1400&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|275&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|13&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Lorem Ipsum&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Metallo_(Piratez)|Metallo (Piratez)]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Bonaventura Piratez.png|Left|link=Bonaventura (Piratez)|Bonaventura]]&lt;br /&gt;
A MENACE-CLASS RAIDER SHIP. FEATURES UNUSUALLY RESISTANT HULL ARMOR.&amp;lt;br /&amp;gt;MILEAGE: 20. RADAR: 600. REPAIR: 300%. SHIELDS: 10. GUNS: 2xLT, 2xHV&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,500&lt;br /&gt;
|320&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|500&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Lorem Ipsum&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Conqueror (Piratez)|Conqueror]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Conqueror Piratez.png |Left|link=Conqueror (Piratez)|Conqueror]]&lt;br /&gt;
ONE AND ONLY OF ITS KIND, IT CAN PIERCE THE HEAVENS AND TAKE YOU TO A NEW REALITY. RADAR: 2000. SHIELD: 40. GUNS: 4xHV&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|1,250&lt;br /&gt;
|25,000&lt;br /&gt;
|Hellerium&lt;br /&gt;
|2,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|1,750&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|36&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| The ultimate craft and is used to leave Earth. Carries the most hands and can withstand heavy damage against enemy military vessels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Crab (Piratez)|Crab]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base_Lightning_Piratez.png|Left|link=Crab (Piratez)|Crab]]&lt;br /&gt;
EQUIPPED WITH THE OUTER, ABLATIVE HULL IT CAN TAKE HEAVY PUNISHMENT, WHILE THE MODULAR DESIGN ENSURES THE EASINESS OF REPAIR. WHAT&#039;S MORE, IT CAN DOUBLE AS A TRANSPORT. IT CAN&#039;T REALLY ENGAGE WARSHIPS ON ITS OWN, BUT HOPEFULLY CAN SOAK ENOUGH DAMAGE FOR OTHER FIGHTERS TO FINISH THE JOB.&amp;lt;br&amp;gt;MILEAGE: 35. RADAR: 750. REPAIR: 300%. GUNS: 1xLT, 1xHV. DODGE: 5%. SHIELD: 5.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,500&lt;br /&gt;
|350&lt;br /&gt;
|Hellerium&lt;br /&gt;
|750&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|475&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Poor troop transport but the high speed, improved repair rate and high toughness can allow it to act as the lead attack craft against larger enemy military ships to absorb damage.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Deliverator (Piratez)|Deliverator]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Blazer Piratez.png |Left|link=Deliverator (Piratez)|Deliverator]]&lt;br /&gt;
WHATEVER YOUR DESTINATION, HELL OR HALLELUYAH, IT CARRIES YOU THERE SO FAST, SO FAST...&amp;lt;br&amp;gt;MILEAGE: 35. RADAR: 750. GUNS: 2xLT. DODGE: 10%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,750&lt;br /&gt;
|210&lt;br /&gt;
|Hellerium&lt;br /&gt;
|750&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|250&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|No&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Mediocre troop transport with high speeds, however the low toughness makes it susceptible during interceptions, even with the dodge bonus.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Dragon (Piratez)|Dragon]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Hydra Piratez.png |Left|link=Dragon (Piratez)|Dragon]]&lt;br /&gt;
OUR ULTIMATE ATTACK CRAFT. IF WE WANT A SHIP TO FIT IN OUR HANGARS THIS IS AS TOUGH AS IT GETS. MILEAGE: 10. RADAR: 1250. REPAIR: 300%. SHIELD: 15. GUNS: 4xHV. GUN ACC: +20%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,500&lt;br /&gt;
|300&lt;br /&gt;
|Hellerium&lt;br /&gt;
|1,250&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|1,200&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| One of the best interceptors that doubles as a mediocre troop transport, except the vessel&#039;s speed isn&#039;t the best.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Drakkar (Piratez)|Drakkar]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Avenger Piratez.png|Left|link=Drakkar (Piratez)|Drakkar]]&lt;br /&gt;
NOT VERY SPACIOUS OR ENDURING, HOWEVER VERY FAST AND ABLE TO CARRY A DEADLY PAYLOAD OF MISSILES. MILEAGE: 25. RADAR: 600. GUNS: 1xLT, 3xMS&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,000&lt;br /&gt;
|400&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|275&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| A decent troop transport that can intercept well, however it is rather fragile.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Kraken (Piratez)|Kraken]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Kraken Piratez.png |Left|link=Kraken (Piratez)|Kraken]]&lt;br /&gt;
THIS ATTACK CRAFT IS A VERITABLE FLYING FORTRESS, PROTECTED BY MULTIPLE LAYERS OF PLASTASTEEL ARMOR. ON THE DOWNSIDE, THE VESSEL IS NOT VERY FAST AND CONSUMES HUGE AMOUNTS OF FUEL. MILEAGE: 15. RADAR: 1100. REPAIR: 200%. SHIELD: 5. GUNS: 3xHV. GUN ACC: +15%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,250&lt;br /&gt;
|300&lt;br /&gt;
|Hellerium&lt;br /&gt;
|1,100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|900&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| One of the best lead interceptors, due to its high toughness and bonus repair rate. However, it will struggle to intercept most enemy ships due to its low speed. It can work as a troop transport for 8 elite pirates, as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Pachyderm (Piratez)|Pachyderm]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Chariot Piratez.png|Left|link=Pachyderm (Piratez)|Pachyderm]]&lt;br /&gt;
YES, IT&#039;S BASICALLY A FLYING TRUCK. A VERY FAST TRUCK. MILEAGE: 50. RADAR: 200. GUNS: 1xHV&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,750&lt;br /&gt;
|400&lt;br /&gt;
|Hellerium&lt;br /&gt;
|200&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|200&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Early troop transport that is a big step up from the Airbus and Aircar. Can down Civilian Vessels for early cash and carry enough of a crew to take on landed ships of the larger factions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Thunderhorse (Piratez)|Thunderhorse]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Dropship Piratez.png |Left|link=Thunderhorse (Piratez)|Thunderhorse]]&lt;br /&gt;
FINALLY WE HAVE A POWERFUL TRANSPORT VESSEL WITHIN OUR REACH, SPACIOUS ENOUGH TO CARRY HEAVY LOADS AND WITH A CONVERTIBLE ROOF TO BOOT. MILEAGE: 15. RADAR: 750. GUNS:1xHV.&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,500&lt;br /&gt;
|600&lt;br /&gt;
|Hellerium&lt;br /&gt;
|750&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|350&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| One of the best troop transporters that also serves as a mediocre interceptor.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Triton (Piratez)|Triton]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: XTritonBase.png|Left|link=Triton (Piratez)|Triton]]&lt;br /&gt;
STURDY, CHEAP AND QUITE SPACIOUS. FUSION GRANTS GREAT RANGE WITHOUT ANY SPECIAL FUEL. FURNISHED WITH QUALITY RUBBER FLOOR. GUNS: 1xHV. RADAR: 400.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|1,250&lt;br /&gt;
|8000&lt;br /&gt;
|*Fusion Reactor&lt;br /&gt;
|400&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|250&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|15&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Available before the Bonaventura if you encounter the Reticulans early on, and by far provides the largest crew capacity for a craft with no fuel costs.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Vessels ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Battle Tank Craft(Piratez)|Battle Tank]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base MBtank Piratez.png|Left|link=Battle Tank Craft (Piratez)|Battle Tank]]&lt;br /&gt;
THESE MILITARY-GRADE HOVERTANKS ARE OF LITTLE USE TO OUR ENTERPRISE, BUT WE CAN LEND OR SELL THEM FOR PROFIT. RADAR: 50. GUNS: 1xHV, 1xLT. SHIELD: 20.&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicle&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|175&lt;br /&gt;
|500&lt;br /&gt;
|Hellerium&lt;br /&gt;
|50&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|500&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
| Defense Merchandise • Manufacture and sell for profit.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Endgame money maker.  With a robust manufacturing infrastructure (a factory is useful for this), you can achieve financial independence.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Pigeon (Piratez)|Pigeon]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Hawkeye Piratez.png|Left|link=Pigeon (Piratez)|Pigeon]]&lt;br /&gt;
IF YOU THOUGHT SKYRANGER WAS AN OUTDATED DESIGN, HOW ABOUT A PROPELLER PLANE THEN? AND SUCH AN IMPRESSIVE RADAR DISH... BURNS CHEMICALS. RADAR: 1000.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicle&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|300&lt;br /&gt;
|2,400&lt;br /&gt;
|Chemicals&lt;br /&gt;
|1,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
| Troop Transport • Other - Mobile radar platform&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Can be utilized as a mobile radar platform prior to Spy Zeppelins, as well as transporting a small team of pirates.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Prospector (Piratez)|Prospector]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Base MiningShip Piratez.png|Left|link=Prospector (Piratez)|Prospector]]&lt;br /&gt;
THIS SHIP HELPS TO PAY OUR BILLS BY THE MEANS OF FORCED LABOUR, BUT IN A PINCH IT CAN DOUBLE AS TRANSPORT.&amp;lt;br&amp;gt;MILEAGE: 30.&amp;lt;br&amp;gt;RADAR: 750.&amp;lt;br&amp;gt;GUNS: 1xHV&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicle&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|1,250&lt;br /&gt;
|120&lt;br /&gt;
|Hellerium&lt;br /&gt;
|750&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|200&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|12&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
| Troop Transport • Other - Supplement monthly income&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Best used as a tertiary troop transport for experienced hands that also increases monthly income by $400,000.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Spy Zeppelin (Piratez)|Spy Zeppelin]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Zeppellin Piratez.png |Left|link=Spy Zeppelin (Piratez)|Spy Zeppelin]]&lt;br /&gt;
INNOCUOUS AND HARMLESS, THIS AIR RIG PACKED WITH SCANNING EQUIPMENT CAN FLOAT TO ANY PLACE ON THE GLOBE AND STAY THERE. DOESN&#039;T USE ANY FUEL WHEN STATIONARY. RADAR: 1250.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicle&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|100&lt;br /&gt;
|2,000&lt;br /&gt;
|Batteries&lt;br /&gt;
|1,250&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
| Mobile radar platform&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Best used to provide long-term radar coverage beyond your hideout&#039;s radar range and/or when maximum hideouts have been built. Fuel is not consumed when it is patrolling (not moving).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vessel Environment Matrix ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Vessel Environment Matrix&lt;br /&gt;
! &lt;br /&gt;
! Normal&lt;br /&gt;
! Undersea&lt;br /&gt;
! Mansion&lt;br /&gt;
! Space&lt;br /&gt;
! Cydonia&lt;br /&gt;
|-&lt;br /&gt;
| Airbus&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Aircar&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Airspeeder&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Turtle&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scorpion&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Skyranger&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pigeon&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triton&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pachyderm&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deliverator&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drakkar&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonaventura&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| El Fuego&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fortuna&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Metallo&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Thunderhorse&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leviathan&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shark Jetbike&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hunter-Killer&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Predator&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nightmare&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sabre&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Brave Whaler&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Baracuda&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swordfish&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crab&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kraken&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Prospector&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dog of War&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| M-Wing&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spy Zeppelin&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Battle Tank&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Conqueror&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Facilities_(Piratez)&amp;diff=84678</id>
		<title>Facilities (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Facilities_(Piratez)&amp;diff=84678"/>
		<updated>2017-04-19T15:10:10Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: /* Function Table */ typo clean up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99A.1}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
The following facilities can be built in Piratez, whether at the start or through research.&lt;br /&gt;
&lt;br /&gt;
= Quick Reference Guide =&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Structure&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;currency&amp;quot;&amp;gt;Construction Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;currency&amp;quot;&amp;gt;Maintenance Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Construction Time&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Requires Facility?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Stackable?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Allows Research?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Allows Manufacture?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Provides Storage?&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Radar Range&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Defense&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Access Lift (Piratez)|Access Lift *]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1 day&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Corridor (Piratez)|Corridor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Barracks (Piratez)|Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 25 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Laboratory (Piratez)|Laboratory **]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;75 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 15 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Workshop (Piratez)|Workshop]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$800,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;32 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic), 30 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Vaults (Piratez)|Vaults]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$125,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 75 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Armored Vaults (Piratez)|Armored Vaults ****]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$12,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 125 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Prison Cells (Piratez)|Prison Cells]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 15 Prisoners&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hangar (Piratez)|Hangar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Vessel&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hi-Res Radar (Piratez)|Hi-Res Radar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$375,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1250, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Overcharged Radar (Piratez)|Overcharged Radar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$875,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Missile Silo (Piratez)|Missile Silo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Summoning Circle (Piratez)|Summoning Circle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$850,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Magical), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[VooDoo School (Piratez)|VooDoo School]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hyper-Wave Decoder (Piratez)|Hyper-Wave Decoder]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$85,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Laser Defenses (Piratez)|Laser Defenses]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$450,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Plasma Battery (Piratez)|Plasma Battery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;34 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fusion Ball Silo (Piratez)|Fusion Ball Silo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$4,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;34 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Fusion Reactor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hideout Shroud (Piratez)|Hideout Shroud]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$700,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Grav Shield (Piratez)|Grav Shield]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$3,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;38 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Fusion Reactor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fire Pit (Piratez)|Fire Pit]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$110,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gas Chamber (Piratez)|Gas Chamber]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$135,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Outpost (Piratez)|Outpost]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 10 Bunks &amp;amp; 25 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;650, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Large Vaults (Piratez)|Large Vaults]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 425 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Library (Piratez)|Library]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,050,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$45,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Still (Piratez)|Still ***]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$900,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Alcohol), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Flak Cannon (Piratez)|Flak Cannon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$275,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 10 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[SAM Site (Piratez)|SAM Site]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$12,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 5 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gauss Battery (Piratez)|Gauss Battery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;28 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;850&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Armory Tower (Piratez)|Armory Tower]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Workshop, Laser, Gauss, Armory), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 100 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Large Barracks (Piratez)|Large Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 120 Bunks &amp;amp; 25 Storage&amp;lt;/td&amp;gt;		&lt;br /&gt;
&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Luxury Barracks (Piratez)|Luxury Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$925,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 35 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Sickbay (Piratez)|Sickbay]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$750,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Surgery Room (Piratez)|Surgery Room]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$70,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Library&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Surgical/Medical)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Study Room (Piratez)|Study Room]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$65,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Library, Power Station, Still &amp;amp; Surgery Room&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 2 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Computer Core (Piratez)|Computer Core]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 3 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Industrial Printer (Piratez)|Industrial Printer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$125,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic, Advanced), 100 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Factory (Piratez)|Factory]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic), 450 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Power Station (Piratez)|Power Station]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$-150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fusion Reactor (Piratez)|Fusion Reactor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$6,00,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;42 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 2 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Dojo (Piratez)|Dojo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Luxury Spa (Piratez)|Luxury Spa]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;28 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Mint (Piratez)|Mint]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$40,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;48 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Counterfeit), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Extractor (Piratez)|Extractor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Extractor), 20 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Refinery (Piratez)|Refinery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Extractor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Refinery), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; [[GEOSCAPE.EXE]] says the Access Lift takes 1 day to build and costs $300k, but in fact it is constructed instantaneously, and its cost varies depending the region of Earth where you choose to place it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; The Laboratory is constructed instantaneously once first hideout is built and can never be rebuilt or researched. Take care of this facility as you will only ever have one. Placing it far from the Access Lift and/or Hangers is ideal to avoid losing the facility if damaged sufficiently during a Hideout Defense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; The Still is constructed instantaneously once first hideout is built and requires appropriate research to construct any further Stills, whether in the first hideout or any new bases.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; The Armored Vault is constructed instantaneously once first hideout is built and requires appropriate research to construct any further Armored Vaults, whether in the first hideout or any new bases.&lt;br /&gt;
&lt;br /&gt;
= Facility List =&lt;br /&gt;
== Initial Hideout Facilities ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Access Lift (Piratez)| Access Lift]] * }}[[Image:Base-lift.gif|30px|left|Access Lift]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Access Lift&amp;quot;&amp;gt;&lt;br /&gt;
The access lift is always the first facility to be constructed at a new hideout. An easy guess what it does. Or so I hope. OK. It allows access - to both welcomed and unwelcomed guests. Especially the rude kind who, when you ignore the doorbell, blow the door out.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Corridor (Piratez)| Corridor]] }}[[Image:Base-corridor.gif|30px|left|Corridor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Corridor&amp;quot;&amp;gt;&lt;br /&gt;
A simple 4-way passage, can be built to link outlying parts of a Hideout to the piping and power grid.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Outpost (Piratez)| Outpost]] }}[[Image:Base-outpost.gif|30px|left|Outpost]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Outpost&amp;quot;&amp;gt;&lt;br /&gt;
Small and cheap radar facility with 10 bunks and 25 storage space, ideal for backwater hideouts. It is of a budget variety, with a 650 nautical miles detection radius, yet it can detect any flying object within that radius with a 100% accuracy...  with scans being made every half hour sharp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Barracks (Piratez)| Barracks]] }}[[Image:Base-quarters.gif|30px|left|Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Barracks&amp;quot;&amp;gt;&lt;br /&gt;
This is where we live, eat and do all sorts of (better left unsaid) stuff to fight the endless boredom. Each block can hold up to 25 free people, be it hands, runts or brainers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Vaults (Piratez)| Vaults]] }}[[Image:Base-stores.gif|30px|left|Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vaults&amp;quot;&amp;gt;&lt;br /&gt;
All equipment, guns, munitions, treasures and assorted junk are placed in Vaults, including equipment assigned to craft in hangars. While we can always find ways to stuff new production and plunder somewhere else, you won&#039;t be able to buy anything on the Black Market while the Vaults are full. Each can hold up to 75 units of storage, which translates into 15 ship reactor cores or almost 400 rifle-sized guns.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Armored Vaults (Piratez)| Armored Vaults]] ****}}[[Image:Base-ArmoredVaults.gif|30px|left|Armored Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Armored Vaults&amp;quot;&amp;gt;&lt;br /&gt;
This advanced storage facility can house 125 units of wares and/or warez, and is defended by an autonomous anti-aircraft mounting.&lt;br /&gt;
(Defense value 250, hit percentage 70%)&lt;br /&gt;
&lt;br /&gt;
(note that the initial hideout will start with an Armored vault from version .97 on) &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Large Vaults (Piratez)| Large Vaults]] }}[[Image:Base-I_stores.png|60px|left|Large Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Large Vaults&amp;quot;&amp;gt;&lt;br /&gt;
Bigger is better, ain&#039;t it? These huge vaults allow to store more loot than a statistical pirate can count (namely, 425 units).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Prison Cells (Piratez)| Prison Cells]] }}[[Image:Base-containment.gif|30px|left|Prison Cells]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prison Cells&amp;quot;&amp;gt;&lt;br /&gt;
Each cell block has space for 15 special guests who can be released for ransom - either normally (Fence), or after robbing them of their possessions first (with a better yield than from a dead corpse), if it&#039;s worth it; to do that, check the Robbery category in the Workshop. The numbers represent: 1. armor parts; 2. faction related stuff; 3. common merchandise. You will also get ransom money (in Blue Chips), but, since they&#039;re damaged goods, only half the normal value. To rob a prisoner, you need to interrogate them first. Interrogated prisoners are released (or killed, if they&#039;re monsters), and you get some loot from them (as much as from a dead one, the rest is damaged in the process).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hi-Res Radar (Piratez)| Hi-Res Radar]] }}[[Image:Base-small_radar.gif|30px|left|Hi-Res Radar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hi-Res Radar&amp;quot;&amp;gt;&lt;br /&gt;
Without radars, you are effectively blind. Or at least one-eyed, as detecting any prey would require patrolling the skies with your craft. This radar is a large version of a hi-resolution system mounted on crafts. A full sweep takes 30 minutes and automatically detects any craft within the range of 1250 nautical miles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Overcharged Radar (Piratez)| Overcharged Radar]] }}[[Image:Base-large_radar.gif|30px|left|Overcharged Radar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overcharged Radar&amp;quot;&amp;gt;&lt;br /&gt;
With a range of 2000 nautical miles, this device covers a huge area, but costs helluva money. However, it can be also used to jam the navigational devices of landing enemy craft, hopefully making them crash.  &lt;br /&gt;
(Defense value 150, hit percentage 70%)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hangar (Piratez)| Hangar]] }}[[Image:Base-hangar.gif|60px|left|Hangar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hangar&amp;quot;&amp;gt;&lt;br /&gt;
Each hangar can accommodate one vessel. There are facilities for maintenance, refueling and repair the assigned craft. Each vessel stationed at a hideout must have a free hangar assigned to it which cannot be used by any other vessel, even if the assigned vessel is out on a mission. Sorry, Cap&#039;n. The pilots and their ground crew have their bizarre rules, and we either follow them, or grow wings.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Extractor(Piratez)| Extractor]] }}[[Image:Base-well.gif|30px|left|Extractor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extractor&amp;quot;&amp;gt;&lt;br /&gt;
A place of industry, it has a shaft that reaches into the bowels of the Earth and allows to extract various resources from the slimy nukage that keeps us all healthy radiated. It is also equipped with some tools that&#039;ll allow up to 20 Runts to produce various simple equipment.  Take note that stuff requiring intricate tools, like firearms, cannot be manufactured here.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Still (Piratez)| Still]] *** }}[[Image:Base-still.gif|30px|left|Still]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Still&amp;quot;&amp;gt;&lt;br /&gt;
A masterpiece of technology, a symbol of triumph of mind over matter, a place of happiness. All in one, albeit a bit smelly, facility. Without it present on-site, a Hideout cannot produce any alcoholic beverages. In addition to providing this functionality, it provides workspace for 10 Runts, but with no Workshops present, you can use it only to make alcohol.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Workshop (Piratez)| Workshop]] }}[[Image:Base-workshop.gif|30px|left|Workshop]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Workshop&amp;quot;&amp;gt;&lt;br /&gt;
A real workshop, armed with modern tools, is needed to manufacture anything that looks more like a laser gun than a stone axe (to do the latter, an Extractor is enough). Maximum capacity is 30 runts. This tech provides us with an unlimited supply of Runt Outfits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Laboratory (Piratez)| Laboratory]] ** }}[[Image:Base-lab.gif|30px|left|Laboratory]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Laboratory&amp;quot;&amp;gt;&lt;br /&gt;
Oi Cap&#039;n, here you see the fabled Science Lab of old we found in here! No touching stuff! It&#039;ll bite you! We can discover ancient and new secrets for you - all you need is to give us Brainers an order! This be a real treasure - here we have the tools to invent new stuff, makes sense of old stuff and interrogate prisoners. If we had no Laboratory, we&#039;d been just common bandits. We can cram inside up to 15 really expensive people before they&#039;ll start killing each other. Any item that&#039;s being researched will be destroyed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Library (Piratez)| Library]] }}[[Image:Base-library.gif|30px|left|Library]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Library&amp;quot;&amp;gt;&lt;br /&gt;
This luxury facility is used to store all kinds of books, paper, crystal and electronic, romance, adventure, erotica and even an occasional arcane work. It can serve as a workplace for a single Brainer. However, good books are hard to find and extremely expensive, so establishing such a place is a major expenditure (a waste of money, some would say).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Researchable Hideout Facilities ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Large Barracks (Piratez)| Large Barracks]] }}[[Image:Base-I_quarters.png|60px|left|Large Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Large Barracks&amp;quot;&amp;gt;&lt;br /&gt;
We have designed a larger and more efficient version of Living Quarters, with extra creature comforts to boot. It can house up to 120 people and contains small storage (25 space). However, expensive materials used mean it is also less than dirt-cheap.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Luxury Barracks (Piratez)| Luxury Barracks]] }}[[Image:Base-luxuryquarters.gif|30px|left|Luxury Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luxury Barracks&amp;quot;&amp;gt;&lt;br /&gt;
This state-of-the-art facility is enviromentally sealed and, thanks to better ergonomics and top-notch creature comforts, allows us to squeeze 35 people in while still granting them good night&#039;s sleep - if that&#039;s what they want, that is. It also features a defensive laser cannon mounted on top of it. Still it is encouraged to send the occupants to off-barracks activities as often as possible, there is only that much overcrowding people can take before they start killing each other.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hyper-wave Decoder (Piratez)| Hyper-wave Decoder]] }}[[Image:Base-hyperwave.gif|30px|left|Hyper-wave Decoder]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hyper-wave Decoder&amp;quot;&amp;gt;&lt;br /&gt;
With this device installed, we no longer need to rely on fickle radar detection. The Decoder taps directly into encrypted communication channels and not only instantly pinpoints any craft in range, but also provides a lot of intelligence on it. The maximum range is 2000 nautical miles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Flak Cannon (Piratez)| Flak Cannon]] }}[[Image:Base-flak.gif|30px|left|Flak Cannon]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flak Cannon&amp;quot;&amp;gt;&lt;br /&gt;
A decent-sized anti-aircraft cannon, or three, can fend off some less powerful ships from attacking our base. The facility also contains gun crew barracks, housing 10 people.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[SAM Site (Piratez)| SAM Site]] }}[[Image:Base-SAM.gif|30px|left|SAM Site]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;SAM Site&amp;quot;&amp;gt;&lt;br /&gt;
This facility greets any unwelcomed guests with a volley of Stingray missiles. A bit low damage for the cost, but a successful hit is assured. Includes crew compartment for 5 occupants.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Missile Silo (Piratez)| Missile Silo]] }}[[Image:Base-missile.gif|30px|left|Missile Silo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Missile Silo&amp;quot;&amp;gt;&lt;br /&gt;
A silo hosting Avalanche nuclear missiles, ready to greet any unwelcomed guests. They&#039;ll obliterate smaller landing ships in a single salvo. However, the missiles have only a small window of opportunity to fire, unless we want to nuke our own base, and still, several hits are needed to destroy military-class vessels, and each of these silos will have only a single chance to fire.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Laser Defenses (Piratez)| Laser Defenses]] }}[[Image:Base-laser.gif|30px|left|Laser Defenses]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Laser Defenses&amp;quot;&amp;gt;&lt;br /&gt;
A stationary battery of heavy lascannons might not be as imposing as a missile silo, but it is much more accurate and much cheaper to maintain. It can also be used for laser weapon testing purposes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Gauss Battery (Piratez)| Gauss Battery]] }}[[Image:Base-gauss.gif|30px|left|Gauss Battery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gauss Battery&amp;quot;&amp;gt;&lt;br /&gt;
Comparing to other defense systems, a railgun battery can boast high firepower but is quite expensive to maintain. However it also provides a test platform for gauss weapon research.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Plasma Battery (Piratez)| Plasma Battery]] **** }}[[Image:Base-plasma.gif|30px|left|Plasma Battery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plasma Battery&amp;quot;&amp;gt;&lt;br /&gt;
Plasma beam defenses provide powerful and efficient protection against incursion by hostile craft. However the facility can&#039;t run on a standard power grid and requires a Power Station to function.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fusion Ball Silo (Piratez)| Fusion Ball Silo]] ***** }}[[Image:Base-fusion.gif|30px|left|Fusion Ball Silo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fusion Ball Silo&amp;quot;&amp;gt;&lt;br /&gt;
Fusion missiles are the ultimate in hideout defense. These missiles create an anti-matter implosion which destroys everything within a specific radius. However a Fusion Reactor is needed to power the facility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Grav Shield (Piratez)| Grav Shield]] ***** }}[[Image:Base-grav.gif|30px|left|Grav Shield]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grav Shield&amp;quot;&amp;gt;&lt;br /&gt;
The Gravity shield slows enemy craft attempting to land near the hideout, allowing all defense systems to fire twice.  In practice this will double the effectiveness of any defense systems. A Fusion Reactor is needed to provide neccessary (sic) power. And no, building multiples won&#039;t stack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fire Pit (Piratez)| Fire Pit]] }}[[Image:Base-firepit.gif|30px|left|Fire Pit]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Pit&amp;quot;&amp;gt;&lt;br /&gt;
Anyone who carelessly strolls into this seemingly normal corridor will trigger firebombs hidden in its walls. Even if they don&#039;t roast the trespasser, they&#039;ll make them to pause for a moment at least. Warning: the fuses aren&#039;t infallible and sometimes they&#039;ll fail to arm immediately.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Gas Chamber (Piratez)| Gas Chamber]] }}[[Image:Base-gaschamber.gif|30px|left|Gas Chamber]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gas Chamber&amp;quot;&amp;gt;&lt;br /&gt;
This room is equipped with hidden bombs, releasing powerful sleeping gas when someone walks close to them. Capturing prisoners has never been so easy, unless they wear gas masks, that is.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Dojo (Piratez)| Dojo]] }}[[Image:Base-dojo.gif|30px|left|Dojo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dojo&amp;quot;&amp;gt;&lt;br /&gt;
This building houses a special, dangerous training course, which, aided by certain chemical substances, improves trainee&#039;s statistics on a daily basis. The facility consists of a shooting range (with targets that return fire), a boxing ring, some boring weights and last but not least, an arcade room! However, the course is very intensive and each Dojo can service only 5 Hands at a time. Wounded Hands do not benefit from the Dojo until fully healed. Dojo can&#039;t train stats past a certain threshold: 66 (Strength, Health, Throwing); 85 (TUs, Firing); 100 (Melee, Stamina). Reactions and Bravery aren&#039;t trained.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Luxury Spa (Piratez)| Luxury Spa]] }}[[Image:Base-spaLarge.png|60px|left|Luxury Spa]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luxury Spa&amp;quot;&amp;gt;&lt;br /&gt;
Besides the huge swimming pool (yaaay!), this facility contains all sorts of entertainment, recreational and training improvements: a fighting ring, a games terrace (with a great view), an arcade room, a sauna and more. It not only allows to draw in 30 hands to improve their physical fitness, but might be useful for training our auxilia as well, and generally increases the civilizational and sanitational level of a Hideout. Dress code of this facility says &#039;the less, the better&#039;, a Swimsuit is the maximum allowed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[VooDoo School (Piratez)| VooDoo School]] }}[[Image:Base-psi.gif|30px|left|VooDoo School]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;VooDoo School&amp;quot;&amp;gt;&lt;br /&gt;
Here we can assess the magical aptitude of all hands on deck and help them in further developing their sorcery. The actual magical potential (called henceforth VooDoo Mastery) is equal to the VooDoo Power times VooDoo skill, so do not expect much of those who have low Power; but they at least can learn some defense against enemy dark arts here, as the defense is equal to Power plus 20% of Skill.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Summoning Circle (Piratez)| Summoning Circle]] }}[[Image:Base-summoningcircle.gif|30px|left|Summoning Circle]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summoning Circle&amp;quot;&amp;gt;&lt;br /&gt;
This arcane facility allows us to perform magic rites needed to get all sorts of magical stuff (not all magical stuff requires it, though). It provides workspace for 10 Runts for that purpose. Just be careful during Hideout Defenses, who knows what can be accidentally summoned amidst the ensuing chaos...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hideout Shroud (Piratez)| Hideout Shroud]] }}[[Image:Base-mind.gif|30px|left|Hideout Shroud]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hideout Shroud&amp;quot;&amp;gt;&lt;br /&gt;
A huge version of the stealth device we mount on our ships, this facility will drastically reduce the chances of our hideout being spotted. Normally, the chances of being spotted rise with the number of buildings in the hideout (although there is only about 30% difference between a smallest and a fully built-up Hideout); the Mind Shield will halve this chance. If we build two Mind Shields, the chance will be reduced to 1/3rd, and so on - any number of them will stack, albeit with diminishing returns... but we theorize that building 21 Mind Shields would render any Hideout fully undetectable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Mint (Piratez)| Mint]] }}[[Image:Base-mint.gif|30px|left|Mint]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mint&amp;quot;&amp;gt;&lt;br /&gt;
Provides tools for making counterfeit money. Having it present at a Hideout allows you to ctrl+P all your financial problems away just like you were Traders&#039; Guild, how cool is that? Provides workspace for 10 Runts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Industrial Printer (Piratez)| Industrial Printer]] }}[[Image:Base-printer.png|60px|left|Industrial Printer]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Industrial Printer&amp;quot;&amp;gt;&lt;br /&gt;
This is a Workshop-type facility. While less space-effective than an equivalent of 4 Workshops (providing workspace for a mere 100 Runts), it is definitely more cost-effective. Even more importantly, it allows manufacturing of items with very intricate internal structure, especially advanced armor suits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Factory (Piratez)| Factory]] **** }}[[Image:Base-factory.png|90px|left|Factory]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Factory&amp;quot;&amp;gt;&lt;br /&gt;
Look how far we&#039;ve made it, Capn&#039; (sic). From a lousy, cramped hideout, to this - our own centre of industrial production. It can provide workspace for up to 450 runts, while cutting operation costs by almost a half as compared to a Workshop when fully staffed. A Factory requires a Power Station.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Power Station (Piratez)| Power Station]] }}[[Image:Base-power.gif|30px|left|Power Station]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Power Station&amp;quot;&amp;gt;&lt;br /&gt;
This facility, while quite expensive to build, immediately starts to be a cash earner since it can be used to power other facilities, and any excess electricity can be sold. On top of that, we need this facility for any manufacturing process that requires unusually high energy density.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fusion Reactor (Piratez)| Fusion Reactor]] }}[[Image:Base-reactor.gif|30px|left|Fusion Reactor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fusion Reactor&amp;quot;&amp;gt;&lt;br /&gt;
There is little gain from understanding the containment field physics if we can&#039;t put it to practical use. A Fusion Reactor installed at a Hideout lets us manufacture ammunition and other equipment dependant (sic) on this technology. It additionally allows to power the most advanced defensive facilities and provides research opportunities for 2 Brainers. However it needs a Power Station to run.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Refinery (Piratez)| Refinery]] }}[[Image:Base-refinery.png|30px|left|Refinery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Refinery&amp;quot;&amp;gt;&lt;br /&gt;
Allows manufacture of Chemicals and advanced chemical weapons. Provides workspace for 10 Runts and lab space for 1 Brainer. Requires an Extractor present to be built.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Surgery Room (Piratez)| Surgery Room]] }}[[Image:Base-surgery.gif|30px|left|Surgery Room]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgery Room&amp;quot;&amp;gt;&lt;br /&gt;
This one requires a Library present to operate. Note the double meaning of the word, ha, ha. Anyhow. Various surgical procedures need such a specialized environment to be performed, and this facility houses 1 Brainer and 10 Runts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Study Room (Piratez)| Study Room]] }}[[Image:Base-study.gif|30px|left|Study Room]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Study Room&amp;quot;&amp;gt;&lt;br /&gt;
If we want to seriously increase our research speed, this is our best bet. Each of those facilities allows 2 Brainers to work on any project of your choice. However, a Hideout intended to house them first needs at least one of each: Library, Surgery Room, Still (to help with abstract thinking) and Power Plant.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Computer Core (Piratez)| Computer Core]] }}[[Image:Base-CPU.gif|30px|left|Computer Core]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Computer Core&amp;quot;&amp;gt;&lt;br /&gt;
This facility houses a battery of obscenely-expensive (sic), powerful computers, allowing us to crunch megatons of numbers. It can be used to conduct hacking, just like the Lab, and gives workspace for 3 extra Brainers. This extra brainpower may come in handy, as the facility is required (along with a Library) to pursue the &#039;Higher Studies&#039; research project, that&#039;ll allow us to unlock even higher technologies, but is likely to be extremely slow to complete.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Facility Functions=&lt;br /&gt;
Certain facilities in our Hideouts provide required functions.  These may enable researching certain techs, constructing specialized buildings, and manufacturing items and crafts. Some functions maybe provided by numerous different facilities, while some facilities provide more than one function. The following functions are defined in the ruleset:&lt;br /&gt;
===Initial Base Functions===&lt;br /&gt;
Production&lt;br /&gt;
* WORKS - Workshop.  The most basic fabrication FUNCTION that permits the majority of projects.  Over 451 items require this most basic function to be manufactured or constructed, thus is a good asset in most every hideout.&lt;br /&gt;
* SHOP - Smithy.  Consider this function one that allows for fabrication of more primitive tools and goods. This is related to the WORKS function and is provided by most facilities that provide it. The Extractor is an additional facility that provides this function.&lt;br /&gt;
* WELL - Extractor Well.  The Extractor permits the Hideout to tap the murky radioactive depths with all of their horrors and opportunities. &lt;br /&gt;
* ALKO - Alcohol (Still).  This function allows the production of alcoholic beverages. Valuable both for its revenue potential as well as therapeutic abilities.&lt;br /&gt;
Reseach&lt;br /&gt;
* LAB - Laboratory.  This is essentially a scientific and research Function allowed by that precious single lab in the initial hideout.&lt;br /&gt;
* CPU - Computer Processing Unit.  This function allows data crunching activities found in Hacking.  The working computer found in our base Laboratory provides this capability but other more advanced structures may also provide it.&lt;br /&gt;
* CULT - Mess Hall.  Consider this the &amp;quot;Cultural Exchange&amp;quot; provided by having a central gathering place. Its where we interview informants and find out more about the world and how to interact with it.&lt;br /&gt;
&lt;br /&gt;
===Advanced Functions===&lt;br /&gt;
Production&lt;br /&gt;
* MINT - Mint.  This function allows us to start printing our own money! Start the presses! (You did hang on to cred chips, right?)&lt;br /&gt;
* PRINT - Industrial Printer.  This function is required for extremely advanced fabrication projects.  High tech weapons and armors will be essentially unavailable without this.&lt;br /&gt;
* PWR - Power Plant. This function relates to the need for energy production and is generally required for energy weapon power sources.&lt;br /&gt;
* FUS - Fusion Reactor.  More powerful energy weapons need even more power, and this function provides it. High end plasma and laser munitions are finally in reach.&lt;br /&gt;
* SUMM - Summoning Circle. This Function begins to allow us to explore the dark realms and all of their horrors.&lt;br /&gt;
* REFI - Refinery. This Function makes use of hard won knowledge of Advanced Chemistry. Its like our own little Meth Lab!&lt;br /&gt;
* SPA - Luxury Spa. This is a high-end function that has only one use at the moment, and optional at that.  Consider it a small benefit from having this glorious spa facility onsite.&lt;br /&gt;
Defense&lt;br /&gt;
* LAS - Laser Defenses. This function is an absolute requirement for fabrication of Laser weapons systems.&lt;br /&gt;
* GAUSS - Gauss Defenses. This function is an absolute requirement for fabrication of XCOM-Gauss (XG) weapons systems.&lt;br /&gt;
Research&lt;br /&gt;
* LIB - Library. This function represents the room full of books that may be necessary for new facilities, some educational advancements as well as fabrication/transformation processes.&lt;br /&gt;
* CPU2 - Computer Core. Only the most advanced computing facility provides this function. Our technical understanding can only advance so far without the use of such a facility.&lt;br /&gt;
&lt;br /&gt;
==Function Table==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Function&lt;br /&gt;
!Provided By:&lt;br /&gt;
!Allows&lt;br /&gt;
!Research&lt;br /&gt;
!Manufacture&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|WORKS&lt;br /&gt;
|&lt;br /&gt;
* Workshop, &lt;br /&gt;
* Industrial Printer, &lt;br /&gt;
* Factory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Over 410 items&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SHOP&lt;br /&gt;
|&lt;br /&gt;
*  Workshop, &lt;br /&gt;
*  Extractor, &lt;br /&gt;
*  Industrial Printer, &lt;br /&gt;
*  Factory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*D/A: 50mm Shls/Mag (20) &lt;br /&gt;
*D/A: 50mm Shls/Mag (20) &lt;br /&gt;
*D/A: 30mm Rnds/Mag (2x50) &lt;br /&gt;
*  D/A: Gauss Rnds/Mag (4x25) &lt;br /&gt;
*  Pirate Clothing &lt;br /&gt;
*  Gym Suit &lt;br /&gt;
*  Swim Suit &lt;br /&gt;
*  Bikini &lt;br /&gt;
*  Smokey &lt;br /&gt;
*  Thief &lt;br /&gt;
*  Grav Harness &lt;br /&gt;
*  Personal Refractor &lt;br /&gt;
*  Witch Outfit &lt;br /&gt;
*  Ghost Outfit &lt;br /&gt;
*  Nurse Outfit &lt;br /&gt;
*  Durathread Armor &lt;br /&gt;
*  Warrior Armor &lt;br /&gt;
*  Guerrila Gear &lt;br /&gt;
*  Xeno Armor &lt;br /&gt;
*  Stun Baton &lt;br /&gt;
*  Barbed Dagger &lt;br /&gt;
*  Poisoned Dagger &lt;br /&gt;
*  Short Sword &lt;br /&gt;
*  Spiked Mace &lt;br /&gt;
*  Spear &lt;br /&gt;
*  Pickaxe &lt;br /&gt;
*  Javelins &lt;br /&gt;
*  Combat Bow &lt;br /&gt;
*  Combat Bow Quiver &lt;br /&gt;
*  LongBow &lt;br /&gt;
*  LongBow Quiver &lt;br /&gt;
*  CrossBow &lt;br /&gt;
*  CrossBow Quiver &lt;br /&gt;
*  Bayoneted Musket &lt;br /&gt;
*  Flintlock Gas-Balls &lt;br /&gt;
*  Assault Cannon &lt;br /&gt;
*  Cannon Ball &lt;br /&gt;
*  Exploding Cannon Ball &lt;br /&gt;
*  Black Powder Bomb &lt;br /&gt;
*  Flask o&#039; Acid &lt;br /&gt;
*  Crate of Violence &lt;br /&gt;
*  Small Medipack &lt;br /&gt;
*  Field Surgery Kit &lt;br /&gt;
*  Ore Smelting &lt;br /&gt;
*  Kevlar Weave Extraction &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|WELL&lt;br /&gt;
|Extractor&lt;br /&gt;
|&lt;br /&gt;
* Refinery&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Mutated Reaper &lt;br /&gt;
* Hellerium Distilling &lt;br /&gt;
* Cave Hunt  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CULT&lt;br /&gt;
|Mess Hall&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Social Techs&lt;br /&gt;
* Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Plotting&lt;br /&gt;
* Slavery&lt;br /&gt;
* Persuasion&lt;br /&gt;
* Pimpcraft&lt;br /&gt;
* Interrogation&lt;br /&gt;
* Emancipation&lt;br /&gt;
* Feudalism&lt;br /&gt;
* Stardom&lt;br /&gt;
* Zero Tolerance&lt;br /&gt;
* Ret and Human Tech&lt;br /&gt;
* Aggression Must Stop&lt;br /&gt;
* Family Ties&lt;br /&gt;
* Human Reticulan Alliance&lt;br /&gt;
* Rebel Trading&lt;br /&gt;
* Mutant Self Defense&lt;br /&gt;
* Organ Grinder&lt;br /&gt;
* Warehouse Wars&lt;br /&gt;
* Church Bootcamp&lt;br /&gt;
* Undersea Adventures&lt;br /&gt;
* Mansion Invasions&lt;br /&gt;
* Cloaking Device Investigation&lt;br /&gt;
* Siberia Investigation&lt;br /&gt;
* Slave Soldiers&lt;br /&gt;
* Piroman Armor&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Slave Soldiers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|REFI&lt;br /&gt;
|Refinery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* Combat Drugs &lt;br /&gt;
* Chemicals&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LAS&lt;br /&gt;
|&lt;br /&gt;
*Laser Defenses,&lt;br /&gt;
*Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Scorchy &lt;br /&gt;
*  Splatty &lt;br /&gt;
*  Stingy &lt;br /&gt;
*  Advanced Lasgun &lt;br /&gt;
*  Battle Laser &lt;br /&gt;
*  Snuffy &lt;br /&gt;
*  Fatty &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|ALKO&lt;br /&gt;
|Still&lt;br /&gt;
|Study Room&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  X-Grog &lt;br /&gt;
*  Vodka &lt;br /&gt;
*  Chateau de la Mort &lt;br /&gt;
*  Distilled Rum &lt;br /&gt;
*  Mushroom Beer &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|GAUSS&lt;br /&gt;
|&lt;br /&gt;
*Gauss Defenses,&lt;br /&gt;
*Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  XG Assault &lt;br /&gt;
*  XG Rifle &lt;br /&gt;
*  XG Chaingun &lt;br /&gt;
*  XG Pistol &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SPA&lt;br /&gt;
|Luxury Spa&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Super Maid&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|MINT&lt;br /&gt;
|Mint&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Counterfeit Red Chips (x100) &lt;br /&gt;
*  Counterfeit Blue Chips (x10) &lt;br /&gt;
*  Counterfeit Purple Chips (x5) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SUMM&lt;br /&gt;
|Summoning Circle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Bio Suit &lt;br /&gt;
*  Ragnarok Outfit &lt;br /&gt;
*  Blood Ax &lt;br /&gt;
*  Hellblade &lt;br /&gt;
*  Rod of Hellfire &lt;br /&gt;
*  Hellgun &lt;br /&gt;
*  Demonic Essence &amp;lt;div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|PRINT&lt;br /&gt;
|Industrial Printer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Plasma Beam &lt;br /&gt;
*  Cyberdisk/Plasma &lt;br /&gt;
*  T/Plasma Cannon Batts (x24) &lt;br /&gt;
*  T/Plasmagun Charges (x20 &lt;br /&gt;
*  Hovertank/Plasma &lt;br /&gt;
*  Hovertank/Launcher &lt;br /&gt;
*  Assault Armor &lt;br /&gt;
*  Harbinger Suit &lt;br /&gt;
*  Annihilator Armor &lt;br /&gt;
*  Mono-Claws &lt;br /&gt;
*  SRs Lawpistol Clip (8x5) &lt;br /&gt;
*  SRs Jaeger Clip (12x5) &lt;br /&gt;
*  SRs Shotgun Clip (9x5) &lt;br /&gt;
*  Laspistol Clip/Adv (24x10) &lt;br /&gt;
*  Assault Las Clip/Adv &lt;br /&gt;
*  Lasgun Clip/Adv &lt;br /&gt;
*  Precision Las Clip/Adv &lt;br /&gt;
*  Autolaser Clip/Adv &lt;br /&gt;
*  H-Las Clip/Adv &lt;br /&gt;
*  MP Lascannon Clip/Adv &lt;br /&gt;
*  Plasma Pistol &lt;br /&gt;
*  Heavy Plasma Pistol Clip &lt;br /&gt;
*  Plasma Pistol Clip &lt;br /&gt;
*  Plasma Blunderbuss &lt;br /&gt;
*  Plasma Blunderbuss Clip &lt;br /&gt;
*  Plasma Subrifle Clip &lt;br /&gt;
*  Light Plasma Gun &lt;br /&gt;
*  LPG Clip &lt;br /&gt;
*  Plasma Rifle Clip &lt;br /&gt;
*  Heavy Plasma Clip &lt;br /&gt;
*  Plasma Destroyer &lt;br /&gt;
*  Plasma Destroyer Clip &lt;br /&gt;
*  Plasma Scorcher &lt;br /&gt;
*  Plasma Scorcher Clip &lt;br /&gt;
*  Plastasteel (x50) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|PWR&lt;br /&gt;
|Power Plant&lt;br /&gt;
|&lt;br /&gt;
*  Factory, &lt;br /&gt;
*  Fusion Reactor, &lt;br /&gt;
*  Study Room, &lt;br /&gt;
*  Plasma Defenses&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  T/Gatling Las Batts (x60 &lt;br /&gt;
*  Force Blade &lt;br /&gt;
*  Power Mace &lt;br /&gt;
*  Laspistol Clip (9x10) &lt;br /&gt;
*  Assault Las Clip (30x10) &lt;br /&gt;
*  Lasgun Clip (12x10) &lt;br /&gt;
*  Precision Las Clip (8x10) &lt;br /&gt;
*  Heavy Laser Clip (5x5) &lt;br /&gt;
*  Autolaser Clip (30x5) &lt;br /&gt;
*  UAC Plasmagun Battery (30x5) &lt;br /&gt;
*  MP Lascannon Clip (6x5) &lt;br /&gt;
*  Plastasteel (x50) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|FUS&lt;br /&gt;
|Fusion Reactor&lt;br /&gt;
|&lt;br /&gt;
*  Fusion Ball Defenses, &lt;br /&gt;
*  Grav Shield&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Obliterator Shells (x10) &lt;br /&gt;
*  Fusion Ball Launcher &lt;br /&gt;
*  Fusion Ball &lt;br /&gt;
*  Cyberdisc/Plasma &lt;br /&gt;
*  T/Plasma Cannon Batts (x24) &lt;br /&gt;
*  T/Plasmagun Charges (x20) &lt;br /&gt;
*  Heavy Plasma Pistol Clip &lt;br /&gt;
*  Plasma Pistol Clip &lt;br /&gt;
*  Plasma Blunderbuss Clip &lt;br /&gt;
*  Plasma Subrifle Clip &lt;br /&gt;
*  Plasma Rifle Clip &lt;br /&gt;
*  Heavy Plasma Clip &lt;br /&gt;
*  Plasma Destroyer Clip &lt;br /&gt;
*  Plasma Scorcher Clip &lt;br /&gt;
*  Launcher Grenade/Fusion &lt;br /&gt;
*  Mortar Shell/Fusion &lt;br /&gt;
*  Tornado Rockets/Fusion &lt;br /&gt;
*  Fusion Rocket &lt;br /&gt;
*  Fusion Grenade &lt;br /&gt;
*  Hellerium Fuel Capsule &amp;lt;div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LAB&lt;br /&gt;
|Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Medical Supplies&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LIB&lt;br /&gt;
|Library&lt;br /&gt;
|&lt;br /&gt;
* Surgery, &lt;br /&gt;
* Study Room&lt;br /&gt;
|&lt;br /&gt;
* School Graduation, &lt;br /&gt;
* Higher Studies,&lt;br /&gt;
* Civilization&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Pillow Book&lt;br /&gt;
*  Translate Liber Occultus&lt;br /&gt;
*  Battle Pipes&lt;br /&gt;
*  DRONE HERDER&lt;br /&gt;
*  Emancipate Slaves&lt;br /&gt;
*  Emancipate Slave Maids&lt;br /&gt;
*  Emancipate Slave Lashers&lt;br /&gt;
*  Emancipate Slave Glad.&lt;br /&gt;
*  Emancipate Slave Spec.&lt;br /&gt;
*  Emancipate Slave Taskmst.&lt;br /&gt;
*  Emancipate Slave Witch &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SUR&lt;br /&gt;
|Surgery&lt;br /&gt;
|Study Room&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Nurse Outfit&lt;br /&gt;
* Bio Suit&lt;br /&gt;
* Synthmuscle Suit&lt;br /&gt;
* Brute Armor&lt;br /&gt;
* Annihilator Suit&lt;br /&gt;
* Nano Surgery Device &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CPU&lt;br /&gt;
|&lt;br /&gt;
* Laboratory, &lt;br /&gt;
* Computer Core&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Decrypted Data Disc &lt;br /&gt;
* Govt Personal Code &lt;br /&gt;
* Govt/Reticulan Files &lt;br /&gt;
* Humanist Files &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CPU2&lt;br /&gt;
|Computer Core&lt;br /&gt;
|&lt;br /&gt;
|Higher Studies&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|ARMS&lt;br /&gt;
|Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Battle Tank M,&lt;br /&gt;
* ICBM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufacturing===&lt;br /&gt;
A complete list of manufactured items can be viewed here: [[Manufacturing (Piratez)]]&lt;br /&gt;
&lt;br /&gt;
===Functionless Manufacturing===&lt;br /&gt;
All Extractions, Slaveries, Robberies&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Facilities_(Piratez)&amp;diff=84677</id>
		<title>Facilities (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Facilities_(Piratez)&amp;diff=84677"/>
		<updated>2017-04-19T15:09:07Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: /* Initial Base Functions */ wordsmithing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99A.1}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
The following facilities can be built in Piratez, whether at the start or through research.&lt;br /&gt;
&lt;br /&gt;
= Quick Reference Guide =&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Structure&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;currency&amp;quot;&amp;gt;Construction Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;currency&amp;quot;&amp;gt;Maintenance Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Construction Time&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Requires Facility?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Stackable?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Allows Research?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Allows Manufacture?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Provides Storage?&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Radar Range&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Defense&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Access Lift (Piratez)|Access Lift *]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1 day&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Corridor (Piratez)|Corridor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Barracks (Piratez)|Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 25 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Laboratory (Piratez)|Laboratory **]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;75 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 15 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Workshop (Piratez)|Workshop]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$800,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;32 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic), 30 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Vaults (Piratez)|Vaults]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$125,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 75 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Armored Vaults (Piratez)|Armored Vaults ****]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$12,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 125 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Prison Cells (Piratez)|Prison Cells]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 15 Prisoners&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hangar (Piratez)|Hangar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Vessel&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hi-Res Radar (Piratez)|Hi-Res Radar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$375,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1250, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Overcharged Radar (Piratez)|Overcharged Radar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$875,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Missile Silo (Piratez)|Missile Silo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Summoning Circle (Piratez)|Summoning Circle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$850,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Magical), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[VooDoo School (Piratez)|VooDoo School]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hyper-Wave Decoder (Piratez)|Hyper-Wave Decoder]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$85,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Laser Defenses (Piratez)|Laser Defenses]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$450,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Plasma Battery (Piratez)|Plasma Battery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;34 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fusion Ball Silo (Piratez)|Fusion Ball Silo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$4,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;34 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Fusion Reactor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hideout Shroud (Piratez)|Hideout Shroud]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$700,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Grav Shield (Piratez)|Grav Shield]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$3,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;38 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Fusion Reactor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fire Pit (Piratez)|Fire Pit]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$110,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gas Chamber (Piratez)|Gas Chamber]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$135,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Outpost (Piratez)|Outpost]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 10 Bunks &amp;amp; 25 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;650, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Large Vaults (Piratez)|Large Vaults]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 425 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Library (Piratez)|Library]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,050,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$45,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Still (Piratez)|Still ***]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$900,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Alcohol), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Flak Cannon (Piratez)|Flak Cannon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$275,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 10 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[SAM Site (Piratez)|SAM Site]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$12,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 5 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gauss Battery (Piratez)|Gauss Battery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;28 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;850&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Armory Tower (Piratez)|Armory Tower]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Workshop, Laser, Gauss, Armory), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 100 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Large Barracks (Piratez)|Large Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 120 Bunks &amp;amp; 25 Storage&amp;lt;/td&amp;gt;		&lt;br /&gt;
&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Luxury Barracks (Piratez)|Luxury Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$925,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 35 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Sickbay (Piratez)|Sickbay]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$750,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Surgery Room (Piratez)|Surgery Room]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$70,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Library&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Surgical/Medical)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Study Room (Piratez)|Study Room]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$65,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Library, Power Station, Still &amp;amp; Surgery Room&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 2 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Computer Core (Piratez)|Computer Core]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 3 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Industrial Printer (Piratez)|Industrial Printer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$125,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic, Advanced), 100 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Factory (Piratez)|Factory]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic), 450 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Power Station (Piratez)|Power Station]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$-150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fusion Reactor (Piratez)|Fusion Reactor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$6,00,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;42 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 2 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Dojo (Piratez)|Dojo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Luxury Spa (Piratez)|Luxury Spa]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;28 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Mint (Piratez)|Mint]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$40,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;48 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Counterfeit), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Extractor (Piratez)|Extractor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Extractor), 20 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Refinery (Piratez)|Refinery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Extractor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Refinery), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; [[GEOSCAPE.EXE]] says the Access Lift takes 1 day to build and costs $300k, but in fact it is constructed instantaneously, and its cost varies depending the region of Earth where you choose to place it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; The Laboratory is constructed instantaneously once first hideout is built and can never be rebuilt or researched. Take care of this facility as you will only ever have one. Placing it far from the Access Lift and/or Hangers is ideal to avoid losing the facility if damaged sufficiently during a Hideout Defense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; The Still is constructed instantaneously once first hideout is built and requires appropriate research to construct any further Stills, whether in the first hideout or any new bases.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; The Armored Vault is constructed instantaneously once first hideout is built and requires appropriate research to construct any further Armored Vaults, whether in the first hideout or any new bases.&lt;br /&gt;
&lt;br /&gt;
= Facility List =&lt;br /&gt;
== Initial Hideout Facilities ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Access Lift (Piratez)| Access Lift]] * }}[[Image:Base-lift.gif|30px|left|Access Lift]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Access Lift&amp;quot;&amp;gt;&lt;br /&gt;
The access lift is always the first facility to be constructed at a new hideout. An easy guess what it does. Or so I hope. OK. It allows access - to both welcomed and unwelcomed guests. Especially the rude kind who, when you ignore the doorbell, blow the door out.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Corridor (Piratez)| Corridor]] }}[[Image:Base-corridor.gif|30px|left|Corridor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Corridor&amp;quot;&amp;gt;&lt;br /&gt;
A simple 4-way passage, can be built to link outlying parts of a Hideout to the piping and power grid.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Outpost (Piratez)| Outpost]] }}[[Image:Base-outpost.gif|30px|left|Outpost]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Outpost&amp;quot;&amp;gt;&lt;br /&gt;
Small and cheap radar facility with 10 bunks and 25 storage space, ideal for backwater hideouts. It is of a budget variety, with a 650 nautical miles detection radius, yet it can detect any flying object within that radius with a 100% accuracy...  with scans being made every half hour sharp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Barracks (Piratez)| Barracks]] }}[[Image:Base-quarters.gif|30px|left|Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Barracks&amp;quot;&amp;gt;&lt;br /&gt;
This is where we live, eat and do all sorts of (better left unsaid) stuff to fight the endless boredom. Each block can hold up to 25 free people, be it hands, runts or brainers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Vaults (Piratez)| Vaults]] }}[[Image:Base-stores.gif|30px|left|Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vaults&amp;quot;&amp;gt;&lt;br /&gt;
All equipment, guns, munitions, treasures and assorted junk are placed in Vaults, including equipment assigned to craft in hangars. While we can always find ways to stuff new production and plunder somewhere else, you won&#039;t be able to buy anything on the Black Market while the Vaults are full. Each can hold up to 75 units of storage, which translates into 15 ship reactor cores or almost 400 rifle-sized guns.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Armored Vaults (Piratez)| Armored Vaults]] ****}}[[Image:Base-ArmoredVaults.gif|30px|left|Armored Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Armored Vaults&amp;quot;&amp;gt;&lt;br /&gt;
This advanced storage facility can house 125 units of wares and/or warez, and is defended by an autonomous anti-aircraft mounting.&lt;br /&gt;
(Defense value 250, hit percentage 70%)&lt;br /&gt;
&lt;br /&gt;
(note that the initial hideout will start with an Armored vault from version .97 on) &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Large Vaults (Piratez)| Large Vaults]] }}[[Image:Base-I_stores.png|60px|left|Large Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Large Vaults&amp;quot;&amp;gt;&lt;br /&gt;
Bigger is better, ain&#039;t it? These huge vaults allow to store more loot than a statistical pirate can count (namely, 425 units).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Prison Cells (Piratez)| Prison Cells]] }}[[Image:Base-containment.gif|30px|left|Prison Cells]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prison Cells&amp;quot;&amp;gt;&lt;br /&gt;
Each cell block has space for 15 special guests who can be released for ransom - either normally (Fence), or after robbing them of their possessions first (with a better yield than from a dead corpse), if it&#039;s worth it; to do that, check the Robbery category in the Workshop. The numbers represent: 1. armor parts; 2. faction related stuff; 3. common merchandise. You will also get ransom money (in Blue Chips), but, since they&#039;re damaged goods, only half the normal value. To rob a prisoner, you need to interrogate them first. Interrogated prisoners are released (or killed, if they&#039;re monsters), and you get some loot from them (as much as from a dead one, the rest is damaged in the process).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hi-Res Radar (Piratez)| Hi-Res Radar]] }}[[Image:Base-small_radar.gif|30px|left|Hi-Res Radar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hi-Res Radar&amp;quot;&amp;gt;&lt;br /&gt;
Without radars, you are effectively blind. Or at least one-eyed, as detecting any prey would require patrolling the skies with your craft. This radar is a large version of a hi-resolution system mounted on crafts. A full sweep takes 30 minutes and automatically detects any craft within the range of 1250 nautical miles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Overcharged Radar (Piratez)| Overcharged Radar]] }}[[Image:Base-large_radar.gif|30px|left|Overcharged Radar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overcharged Radar&amp;quot;&amp;gt;&lt;br /&gt;
With a range of 2000 nautical miles, this device covers a huge area, but costs helluva money. However, it can be also used to jam the navigational devices of landing enemy craft, hopefully making them crash.  &lt;br /&gt;
(Defense value 150, hit percentage 70%)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hangar (Piratez)| Hangar]] }}[[Image:Base-hangar.gif|60px|left|Hangar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hangar&amp;quot;&amp;gt;&lt;br /&gt;
Each hangar can accommodate one vessel. There are facilities for maintenance, refueling and repair the assigned craft. Each vessel stationed at a hideout must have a free hangar assigned to it which cannot be used by any other vessel, even if the assigned vessel is out on a mission. Sorry, Cap&#039;n. The pilots and their ground crew have their bizarre rules, and we either follow them, or grow wings.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Extractor(Piratez)| Extractor]] }}[[Image:Base-well.gif|30px|left|Extractor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extractor&amp;quot;&amp;gt;&lt;br /&gt;
A place of industry, it has a shaft that reaches into the bowels of the Earth and allows to extract various resources from the slimy nukage that keeps us all healthy radiated. It is also equipped with some tools that&#039;ll allow up to 20 Runts to produce various simple equipment.  Take note that stuff requiring intricate tools, like firearms, cannot be manufactured here.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Still (Piratez)| Still]] *** }}[[Image:Base-still.gif|30px|left|Still]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Still&amp;quot;&amp;gt;&lt;br /&gt;
A masterpiece of technology, a symbol of triumph of mind over matter, a place of happiness. All in one, albeit a bit smelly, facility. Without it present on-site, a Hideout cannot produce any alcoholic beverages. In addition to providing this functionality, it provides workspace for 10 Runts, but with no Workshops present, you can use it only to make alcohol.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Workshop (Piratez)| Workshop]] }}[[Image:Base-workshop.gif|30px|left|Workshop]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Workshop&amp;quot;&amp;gt;&lt;br /&gt;
A real workshop, armed with modern tools, is needed to manufacture anything that looks more like a laser gun than a stone axe (to do the latter, an Extractor is enough). Maximum capacity is 30 runts. This tech provides us with an unlimited supply of Runt Outfits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Laboratory (Piratez)| Laboratory]] ** }}[[Image:Base-lab.gif|30px|left|Laboratory]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Laboratory&amp;quot;&amp;gt;&lt;br /&gt;
Oi Cap&#039;n, here you see the fabled Science Lab of old we found in here! No touching stuff! It&#039;ll bite you! We can discover ancient and new secrets for you - all you need is to give us Brainers an order! This be a real treasure - here we have the tools to invent new stuff, makes sense of old stuff and interrogate prisoners. If we had no Laboratory, we&#039;d been just common bandits. We can cram inside up to 15 really expensive people before they&#039;ll start killing each other. Any item that&#039;s being researched will be destroyed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Library (Piratez)| Library]] }}[[Image:Base-library.gif|30px|left|Library]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Library&amp;quot;&amp;gt;&lt;br /&gt;
This luxury facility is used to store all kinds of books, paper, crystal and electronic, romance, adventure, erotica and even an occasional arcane work. It can serve as a workplace for a single Brainer. However, good books are hard to find and extremely expensive, so establishing such a place is a major expenditure (a waste of money, some would say).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Researchable Hideout Facilities ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Large Barracks (Piratez)| Large Barracks]] }}[[Image:Base-I_quarters.png|60px|left|Large Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Large Barracks&amp;quot;&amp;gt;&lt;br /&gt;
We have designed a larger and more efficient version of Living Quarters, with extra creature comforts to boot. It can house up to 120 people and contains small storage (25 space). However, expensive materials used mean it is also less than dirt-cheap.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Luxury Barracks (Piratez)| Luxury Barracks]] }}[[Image:Base-luxuryquarters.gif|30px|left|Luxury Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luxury Barracks&amp;quot;&amp;gt;&lt;br /&gt;
This state-of-the-art facility is enviromentally sealed and, thanks to better ergonomics and top-notch creature comforts, allows us to squeeze 35 people in while still granting them good night&#039;s sleep - if that&#039;s what they want, that is. It also features a defensive laser cannon mounted on top of it. Still it is encouraged to send the occupants to off-barracks activities as often as possible, there is only that much overcrowding people can take before they start killing each other.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hyper-wave Decoder (Piratez)| Hyper-wave Decoder]] }}[[Image:Base-hyperwave.gif|30px|left|Hyper-wave Decoder]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hyper-wave Decoder&amp;quot;&amp;gt;&lt;br /&gt;
With this device installed, we no longer need to rely on fickle radar detection. The Decoder taps directly into encrypted communication channels and not only instantly pinpoints any craft in range, but also provides a lot of intelligence on it. The maximum range is 2000 nautical miles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Flak Cannon (Piratez)| Flak Cannon]] }}[[Image:Base-flak.gif|30px|left|Flak Cannon]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flak Cannon&amp;quot;&amp;gt;&lt;br /&gt;
A decent-sized anti-aircraft cannon, or three, can fend off some less powerful ships from attacking our base. The facility also contains gun crew barracks, housing 10 people.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[SAM Site (Piratez)| SAM Site]] }}[[Image:Base-SAM.gif|30px|left|SAM Site]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;SAM Site&amp;quot;&amp;gt;&lt;br /&gt;
This facility greets any unwelcomed guests with a volley of Stingray missiles. A bit low damage for the cost, but a successful hit is assured. Includes crew compartment for 5 occupants.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Missile Silo (Piratez)| Missile Silo]] }}[[Image:Base-missile.gif|30px|left|Missile Silo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Missile Silo&amp;quot;&amp;gt;&lt;br /&gt;
A silo hosting Avalanche nuclear missiles, ready to greet any unwelcomed guests. They&#039;ll obliterate smaller landing ships in a single salvo. However, the missiles have only a small window of opportunity to fire, unless we want to nuke our own base, and still, several hits are needed to destroy military-class vessels, and each of these silos will have only a single chance to fire.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Laser Defenses (Piratez)| Laser Defenses]] }}[[Image:Base-laser.gif|30px|left|Laser Defenses]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Laser Defenses&amp;quot;&amp;gt;&lt;br /&gt;
A stationary battery of heavy lascannons might not be as imposing as a missile silo, but it is much more accurate and much cheaper to maintain. It can also be used for laser weapon testing purposes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Gauss Battery (Piratez)| Gauss Battery]] }}[[Image:Base-gauss.gif|30px|left|Gauss Battery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gauss Battery&amp;quot;&amp;gt;&lt;br /&gt;
Comparing to other defense systems, a railgun battery can boast high firepower but is quite expensive to maintain. However it also provides a test platform for gauss weapon research.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Plasma Battery (Piratez)| Plasma Battery]] **** }}[[Image:Base-plasma.gif|30px|left|Plasma Battery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plasma Battery&amp;quot;&amp;gt;&lt;br /&gt;
Plasma beam defenses provide powerful and efficient protection against incursion by hostile craft. However the facility can&#039;t run on a standard power grid and requires a Power Station to function.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fusion Ball Silo (Piratez)| Fusion Ball Silo]] ***** }}[[Image:Base-fusion.gif|30px|left|Fusion Ball Silo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fusion Ball Silo&amp;quot;&amp;gt;&lt;br /&gt;
Fusion missiles are the ultimate in hideout defense. These missiles create an anti-matter implosion which destroys everything within a specific radius. However a Fusion Reactor is needed to power the facility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Grav Shield (Piratez)| Grav Shield]] ***** }}[[Image:Base-grav.gif|30px|left|Grav Shield]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grav Shield&amp;quot;&amp;gt;&lt;br /&gt;
The Gravity shield slows enemy craft attempting to land near the hideout, allowing all defense systems to fire twice.  In practice this will double the effectiveness of any defense systems. A Fusion Reactor is needed to provide neccessary (sic) power. And no, building multiples won&#039;t stack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fire Pit (Piratez)| Fire Pit]] }}[[Image:Base-firepit.gif|30px|left|Fire Pit]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Pit&amp;quot;&amp;gt;&lt;br /&gt;
Anyone who carelessly strolls into this seemingly normal corridor will trigger firebombs hidden in its walls. Even if they don&#039;t roast the trespasser, they&#039;ll make them to pause for a moment at least. Warning: the fuses aren&#039;t infallible and sometimes they&#039;ll fail to arm immediately.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Gas Chamber (Piratez)| Gas Chamber]] }}[[Image:Base-gaschamber.gif|30px|left|Gas Chamber]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gas Chamber&amp;quot;&amp;gt;&lt;br /&gt;
This room is equipped with hidden bombs, releasing powerful sleeping gas when someone walks close to them. Capturing prisoners has never been so easy, unless they wear gas masks, that is.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Dojo (Piratez)| Dojo]] }}[[Image:Base-dojo.gif|30px|left|Dojo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dojo&amp;quot;&amp;gt;&lt;br /&gt;
This building houses a special, dangerous training course, which, aided by certain chemical substances, improves trainee&#039;s statistics on a daily basis. The facility consists of a shooting range (with targets that return fire), a boxing ring, some boring weights and last but not least, an arcade room! However, the course is very intensive and each Dojo can service only 5 Hands at a time. Wounded Hands do not benefit from the Dojo until fully healed. Dojo can&#039;t train stats past a certain threshold: 66 (Strength, Health, Throwing); 85 (TUs, Firing); 100 (Melee, Stamina). Reactions and Bravery aren&#039;t trained.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Luxury Spa (Piratez)| Luxury Spa]] }}[[Image:Base-spaLarge.png|60px|left|Luxury Spa]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luxury Spa&amp;quot;&amp;gt;&lt;br /&gt;
Besides the huge swimming pool (yaaay!), this facility contains all sorts of entertainment, recreational and training improvements: a fighting ring, a games terrace (with a great view), an arcade room, a sauna and more. It not only allows to draw in 30 hands to improve their physical fitness, but might be useful for training our auxilia as well, and generally increases the civilizational and sanitational level of a Hideout. Dress code of this facility says &#039;the less, the better&#039;, a Swimsuit is the maximum allowed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[VooDoo School (Piratez)| VooDoo School]] }}[[Image:Base-psi.gif|30px|left|VooDoo School]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;VooDoo School&amp;quot;&amp;gt;&lt;br /&gt;
Here we can assess the magical aptitude of all hands on deck and help them in further developing their sorcery. The actual magical potential (called henceforth VooDoo Mastery) is equal to the VooDoo Power times VooDoo skill, so do not expect much of those who have low Power; but they at least can learn some defense against enemy dark arts here, as the defense is equal to Power plus 20% of Skill.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Summoning Circle (Piratez)| Summoning Circle]] }}[[Image:Base-summoningcircle.gif|30px|left|Summoning Circle]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summoning Circle&amp;quot;&amp;gt;&lt;br /&gt;
This arcane facility allows us to perform magic rites needed to get all sorts of magical stuff (not all magical stuff requires it, though). It provides workspace for 10 Runts for that purpose. Just be careful during Hideout Defenses, who knows what can be accidentally summoned amidst the ensuing chaos...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hideout Shroud (Piratez)| Hideout Shroud]] }}[[Image:Base-mind.gif|30px|left|Hideout Shroud]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hideout Shroud&amp;quot;&amp;gt;&lt;br /&gt;
A huge version of the stealth device we mount on our ships, this facility will drastically reduce the chances of our hideout being spotted. Normally, the chances of being spotted rise with the number of buildings in the hideout (although there is only about 30% difference between a smallest and a fully built-up Hideout); the Mind Shield will halve this chance. If we build two Mind Shields, the chance will be reduced to 1/3rd, and so on - any number of them will stack, albeit with diminishing returns... but we theorize that building 21 Mind Shields would render any Hideout fully undetectable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Mint (Piratez)| Mint]] }}[[Image:Base-mint.gif|30px|left|Mint]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mint&amp;quot;&amp;gt;&lt;br /&gt;
Provides tools for making counterfeit money. Having it present at a Hideout allows you to ctrl+P all your financial problems away just like you were Traders&#039; Guild, how cool is that? Provides workspace for 10 Runts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Industrial Printer (Piratez)| Industrial Printer]] }}[[Image:Base-printer.png|60px|left|Industrial Printer]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Industrial Printer&amp;quot;&amp;gt;&lt;br /&gt;
This is a Workshop-type facility. While less space-effective than an equivalent of 4 Workshops (providing workspace for a mere 100 Runts), it is definitely more cost-effective. Even more importantly, it allows manufacturing of items with very intricate internal structure, especially advanced armor suits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Factory (Piratez)| Factory]] **** }}[[Image:Base-factory.png|90px|left|Factory]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Factory&amp;quot;&amp;gt;&lt;br /&gt;
Look how far we&#039;ve made it, Capn&#039; (sic). From a lousy, cramped hideout, to this - our own centre of industrial production. It can provide workspace for up to 450 runts, while cutting operation costs by almost a half as compared to a Workshop when fully staffed. A Factory requires a Power Station.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Power Station (Piratez)| Power Station]] }}[[Image:Base-power.gif|30px|left|Power Station]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Power Station&amp;quot;&amp;gt;&lt;br /&gt;
This facility, while quite expensive to build, immediately starts to be a cash earner since it can be used to power other facilities, and any excess electricity can be sold. On top of that, we need this facility for any manufacturing process that requires unusually high energy density.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fusion Reactor (Piratez)| Fusion Reactor]] }}[[Image:Base-reactor.gif|30px|left|Fusion Reactor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fusion Reactor&amp;quot;&amp;gt;&lt;br /&gt;
There is little gain from understanding the containment field physics if we can&#039;t put it to practical use. A Fusion Reactor installed at a Hideout lets us manufacture ammunition and other equipment dependant (sic) on this technology. It additionally allows to power the most advanced defensive facilities and provides research opportunities for 2 Brainers. However it needs a Power Station to run.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Refinery (Piratez)| Refinery]] }}[[Image:Base-refinery.png|30px|left|Refinery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Refinery&amp;quot;&amp;gt;&lt;br /&gt;
Allows manufacture of Chemicals and advanced chemical weapons. Provides workspace for 10 Runts and lab space for 1 Brainer. Requires an Extractor present to be built.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Surgery Room (Piratez)| Surgery Room]] }}[[Image:Base-surgery.gif|30px|left|Surgery Room]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgery Room&amp;quot;&amp;gt;&lt;br /&gt;
This one requires a Library present to operate. Note the double meaning of the word, ha, ha. Anyhow. Various surgical procedures need such a specialized environment to be performed, and this facility houses 1 Brainer and 10 Runts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Study Room (Piratez)| Study Room]] }}[[Image:Base-study.gif|30px|left|Study Room]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Study Room&amp;quot;&amp;gt;&lt;br /&gt;
If we want to seriously increase our research speed, this is our best bet. Each of those facilities allows 2 Brainers to work on any project of your choice. However, a Hideout intended to house them first needs at least one of each: Library, Surgery Room, Still (to help with abstract thinking) and Power Plant.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Computer Core (Piratez)| Computer Core]] }}[[Image:Base-CPU.gif|30px|left|Computer Core]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Computer Core&amp;quot;&amp;gt;&lt;br /&gt;
This facility houses a battery of obscenely-expensive (sic), powerful computers, allowing us to crunch megatons of numbers. It can be used to conduct hacking, just like the Lab, and gives workspace for 3 extra Brainers. This extra brainpower may come in handy, as the facility is required (along with a Library) to pursue the &#039;Higher Studies&#039; research project, that&#039;ll allow us to unlock even higher technologies, but is likely to be extremely slow to complete.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Facility Functions=&lt;br /&gt;
Certain facilities in our Hideouts provide required functions.  These may enable researching certain techs, constructing specialized buildings, and manufacturing items and crafts. Some functions maybe provided by numerous different facilities, while some facilities provide more than one function. The following functions are defined in the ruleset:&lt;br /&gt;
===Initial Base Functions===&lt;br /&gt;
Production&lt;br /&gt;
* WORKS - Workshop.  The most basic fabrication FUNCTION that permits the majority of projects.  Over 451 items require this most basic function to be manufactured or constructed, thus is a good asset in most every hideout.&lt;br /&gt;
* SHOP - Smithy.  Consider this function one that allows for fabrication of more primitive tools and goods. This is related to the WORKS function and is provided by most facilities that provide it. The Extractor is an additional facility that provides this function.&lt;br /&gt;
* WELL - Extractor Well.  The Extractor permits the Hideout to tap the murky radioactive depths with all of their horrors and opportunities. &lt;br /&gt;
* ALKO - Alcohol (Still).  This function allows the production of alcoholic beverages. Valuable both for its revenue potential as well as therapeutic abilities.&lt;br /&gt;
Reseach&lt;br /&gt;
* LAB - Laboratory.  This is essentially a scientific and research Function allowed by that precious single lab in the initial hideout.&lt;br /&gt;
* CPU - Computer Processing Unit.  This function allows data crunching activities found in Hacking.  The working computer found in our base Laboratory provides this capability but other more advanced structures may also provide it.&lt;br /&gt;
* CULT - Mess Hall.  Consider this the &amp;quot;Cultural Exchange&amp;quot; provided by having a central gathering place. Its where we interview informants and find out more about the world and how to interact with it.&lt;br /&gt;
&lt;br /&gt;
===Advanced Functions===&lt;br /&gt;
Production&lt;br /&gt;
* MINT - Mint.  This function allows us to start printing our own money! Start the presses! (You did hang on to cred chips, right?)&lt;br /&gt;
* PRINT - Industrial Printer.  This function is required for extremely advanced fabrication projects.  High tech weapons and armors will be essentially unavailable without this.&lt;br /&gt;
* PWR - Power Plant. This function relates to the need for energy production and is generally required for energy weapon power sources.&lt;br /&gt;
* FUS - Fusion Reactor.  More powerful energy weapons need even more power, and this function provides it. High end plasma and laser munitions are finally in reach.&lt;br /&gt;
* SUMM - Summoning Circle. This Function begins to allow us to explore the dark realms and all of their horrors.&lt;br /&gt;
* REFI - Refinery. This Function makes use of hard won knowledge of Advanced Chemistry. Its like our own little Meth Lab!&lt;br /&gt;
* SPA - Luxury Spa. This is a high-end function that has only one use at the moment, and optional at that.  Consider it a small benefit from having this glorious spa facility onsite.&lt;br /&gt;
Defense&lt;br /&gt;
* LAS - Laser Defenses. This function is an absolute requirement for fabrication of Laser weapons systems.&lt;br /&gt;
* GAUSS - Gauss Defenses. This function is an absolute requirement for fabrication of XCOM-Gauss (XG) weapons systems.&lt;br /&gt;
Research&lt;br /&gt;
* LIB - Library. This function represents the room full of books that may be necessary for new facilities, some educational advancements as well as fabrication/transformation processes.&lt;br /&gt;
* CPU2 - Computer Core. Only the most advanced computing facility provides this function. Our technical understanding can only advance so far without the use of such a facility.&lt;br /&gt;
&lt;br /&gt;
==Function Table==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Function&lt;br /&gt;
!Provided By:&lt;br /&gt;
!Allows&lt;br /&gt;
!Research&lt;br /&gt;
!Manufacture&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|WORKS&lt;br /&gt;
|&lt;br /&gt;
* Workshop, &lt;br /&gt;
* Industrial Printer, &lt;br /&gt;
* Factory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Over 410 items&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SHOP&lt;br /&gt;
|&lt;br /&gt;
*  Workshop, &lt;br /&gt;
*  Extractor, &lt;br /&gt;
*  Industrial Printer, &lt;br /&gt;
*  Factory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*D/A: 50mm Shls/Mag (20) &lt;br /&gt;
*D/A: 50mm Shls/Mag (20) &lt;br /&gt;
*D/A: 30mm Rnds/Mag (2x50) &lt;br /&gt;
*  D/A: Gauss Rnds/Mag (4x25) &lt;br /&gt;
*  Pirate Clothing &lt;br /&gt;
*  Gym Suit &lt;br /&gt;
*  Swim Suit &lt;br /&gt;
*  Bikini &lt;br /&gt;
*  Smokey &lt;br /&gt;
*  Thief &lt;br /&gt;
*  Grav Harness &lt;br /&gt;
*  Personal Refractor &lt;br /&gt;
*  Witch Outfit &lt;br /&gt;
*  Ghost Outfit &lt;br /&gt;
*  Nurse Outfit &lt;br /&gt;
*  Durathread Armor &lt;br /&gt;
*  Warrior Armor &lt;br /&gt;
*  Guerrila Gear &lt;br /&gt;
*  Xeno Armor &lt;br /&gt;
*  Stun Baton &lt;br /&gt;
*  Barbed Dagger &lt;br /&gt;
*  Poisoned Dagger &lt;br /&gt;
*  Short Sword &lt;br /&gt;
*  Spiked Mace &lt;br /&gt;
*  Spear &lt;br /&gt;
*  Pickaxe &lt;br /&gt;
*  Javelins &lt;br /&gt;
*  Combat Bow &lt;br /&gt;
*  Combat Bow Quiver &lt;br /&gt;
*  LongBow &lt;br /&gt;
*  LongBow Quiver &lt;br /&gt;
*  CrossBow &lt;br /&gt;
*  CrossBow Quiver &lt;br /&gt;
*  Bayoneted Musket &lt;br /&gt;
*  Flintlock Gas-Balls &lt;br /&gt;
*  Assault Cannon &lt;br /&gt;
*  Cannon Ball &lt;br /&gt;
*  Exploding Cannon Ball &lt;br /&gt;
*  Black Powder Bomb &lt;br /&gt;
*  Flask o&#039; Acid &lt;br /&gt;
*  Crate of Violence &lt;br /&gt;
*  Small Medipack &lt;br /&gt;
*  Field Surgery Kit &lt;br /&gt;
*  Ore Smelting &lt;br /&gt;
*  Kevlar Weave Extraction &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|WELL&lt;br /&gt;
|Extractor&lt;br /&gt;
|&lt;br /&gt;
* Refinery&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Mutated Reaper &lt;br /&gt;
* Hellerium Distilling &lt;br /&gt;
* Cave Hunt  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CULT&lt;br /&gt;
|Mess Hall&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Social Techs&lt;br /&gt;
* Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Plotting&lt;br /&gt;
* Slavery&lt;br /&gt;
* Persuasion&lt;br /&gt;
* Cave Hunt  &lt;br /&gt;
* Pimpcraft&lt;br /&gt;
* Interrogation&lt;br /&gt;
* Emancipation&lt;br /&gt;
* Feudalism&lt;br /&gt;
* Stardom&lt;br /&gt;
* Zero Tolerance&lt;br /&gt;
* Ret and Human Tech&lt;br /&gt;
* Aggression Must Stop&lt;br /&gt;
* Family Ties&lt;br /&gt;
* Human Reticulan Alliance&lt;br /&gt;
* Rebel Trading&lt;br /&gt;
* Mutant Self Defense&lt;br /&gt;
* Organ Grinder&lt;br /&gt;
* Warehouse Wars&lt;br /&gt;
* Church Bootcamp&lt;br /&gt;
* Undersea Adventures&lt;br /&gt;
* Mansion Invasions&lt;br /&gt;
* Cloaking Device Investigation&lt;br /&gt;
* Siberia Investigation&lt;br /&gt;
* Slave Soldiers&lt;br /&gt;
* Piroman Armor&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Slave Soldiers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|REFI&lt;br /&gt;
|Refinery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* Combat Drugs &lt;br /&gt;
* Chemicals&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LAS&lt;br /&gt;
|&lt;br /&gt;
*Laser Defenses,&lt;br /&gt;
*Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Scorchy &lt;br /&gt;
*  Splatty &lt;br /&gt;
*  Stingy &lt;br /&gt;
*  Advanced Lasgun &lt;br /&gt;
*  Battle Laser &lt;br /&gt;
*  Snuffy &lt;br /&gt;
*  Fatty &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|ALKO&lt;br /&gt;
|Still&lt;br /&gt;
|Study Room&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  X-Grog &lt;br /&gt;
*  Vodka &lt;br /&gt;
*  Chateau de la Mort &lt;br /&gt;
*  Distilled Rum &lt;br /&gt;
*  Mushroom Beer &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|GAUSS&lt;br /&gt;
|&lt;br /&gt;
*Gauss Defenses,&lt;br /&gt;
*Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  XG Assault &lt;br /&gt;
*  XG Rifle &lt;br /&gt;
*  XG Chaingun &lt;br /&gt;
*  XG Pistol &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SPA&lt;br /&gt;
|Luxury Spa&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Super Maid&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|MINT&lt;br /&gt;
|Mint&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Counterfeit Red Chips (x100) &lt;br /&gt;
*  Counterfeit Blue Chips (x10) &lt;br /&gt;
*  Counterfeit Purple Chips (x5) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SUMM&lt;br /&gt;
|Summoning Circle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Bio Suit &lt;br /&gt;
*  Ragnarok Outfit &lt;br /&gt;
*  Blood Ax &lt;br /&gt;
*  Hellblade &lt;br /&gt;
*  Rod of Hellfire &lt;br /&gt;
*  Hellgun &lt;br /&gt;
*  Demonic Essence &amp;lt;div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|PRINT&lt;br /&gt;
|Industrial Printer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Plasma Beam &lt;br /&gt;
*  Cyberdisk/Plasma &lt;br /&gt;
*  T/Plasma Cannon Batts (x24) &lt;br /&gt;
*  T/Plasmagun Charges (x20 &lt;br /&gt;
*  Hovertank/Plasma &lt;br /&gt;
*  Hovertank/Launcher &lt;br /&gt;
*  Assault Armor &lt;br /&gt;
*  Harbinger Suit &lt;br /&gt;
*  Annihilator Armor &lt;br /&gt;
*  Mono-Claws &lt;br /&gt;
*  SRs Lawpistol Clip (8x5) &lt;br /&gt;
*  SRs Jaeger Clip (12x5) &lt;br /&gt;
*  SRs Shotgun Clip (9x5) &lt;br /&gt;
*  Laspistol Clip/Adv (24x10) &lt;br /&gt;
*  Assault Las Clip/Adv &lt;br /&gt;
*  Lasgun Clip/Adv &lt;br /&gt;
*  Precision Las Clip/Adv &lt;br /&gt;
*  Autolaser Clip/Adv &lt;br /&gt;
*  H-Las Clip/Adv &lt;br /&gt;
*  MP Lascannon Clip/Adv &lt;br /&gt;
*  Plasma Pistol &lt;br /&gt;
*  Heavy Plasma Pistol Clip &lt;br /&gt;
*  Plasma Pistol Clip &lt;br /&gt;
*  Plasma Blunderbuss &lt;br /&gt;
*  Plasma Blunderbuss Clip &lt;br /&gt;
*  Plasma Subrifle Clip &lt;br /&gt;
*  Light Plasma Gun &lt;br /&gt;
*  LPG Clip &lt;br /&gt;
*  Plasma Rifle Clip &lt;br /&gt;
*  Heavy Plasma Clip &lt;br /&gt;
*  Plasma Destroyer &lt;br /&gt;
*  Plasma Destroyer Clip &lt;br /&gt;
*  Plasma Scorcher &lt;br /&gt;
*  Plasma Scorcher Clip &lt;br /&gt;
*  Plastasteel (x50) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|PWR&lt;br /&gt;
|Power Plant&lt;br /&gt;
|&lt;br /&gt;
*  Factory, &lt;br /&gt;
*  Fusion Reactor, &lt;br /&gt;
*  Study Room, &lt;br /&gt;
*  Plasma Defenses&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  T/Gatling Las Batts (x60 &lt;br /&gt;
*  Force Blade &lt;br /&gt;
*  Power Mace &lt;br /&gt;
*  Laspistol Clip (9x10) &lt;br /&gt;
*  Assault Las Clip (30x10) &lt;br /&gt;
*  Lasgun Clip (12x10) &lt;br /&gt;
*  Precision Las Clip (8x10) &lt;br /&gt;
*  Heavy Laser Clip (5x5) &lt;br /&gt;
*  Autolaser Clip (30x5) &lt;br /&gt;
*  UAC Plasmagun Battery (30x5) &lt;br /&gt;
*  MP Lascannon Clip (6x5) &lt;br /&gt;
*  Plastasteel (x50) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|FUS&lt;br /&gt;
|Fusion Reactor&lt;br /&gt;
|&lt;br /&gt;
*  Fusion Ball Defenses, &lt;br /&gt;
*  Grav Shield&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Obliterator Shells (x10) &lt;br /&gt;
*  Fusion Ball Launcher &lt;br /&gt;
*  Fusion Ball &lt;br /&gt;
*  Cyberdisc/Plasma &lt;br /&gt;
*  T/Plasma Cannon Batts (x24) &lt;br /&gt;
*  T/Plasmagun Charges (x20) &lt;br /&gt;
*  Heavy Plasma Pistol Clip &lt;br /&gt;
*  Plasma Pistol Clip &lt;br /&gt;
*  Plasma Blunderbuss Clip &lt;br /&gt;
*  Plasma Subrifle Clip &lt;br /&gt;
*  Plasma Rifle Clip &lt;br /&gt;
*  Heavy Plasma Clip &lt;br /&gt;
*  Plasma Destroyer Clip &lt;br /&gt;
*  Plasma Scorcher Clip &lt;br /&gt;
*  Launcher Grenade/Fusion &lt;br /&gt;
*  Mortar Shell/Fusion &lt;br /&gt;
*  Tornado Rockets/Fusion &lt;br /&gt;
*  Fusion Rocket &lt;br /&gt;
*  Fusion Grenade &lt;br /&gt;
*  Hellerium Fuel Capsule &amp;lt;div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LAB&lt;br /&gt;
|Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Medical Supplies&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LIB&lt;br /&gt;
|Library&lt;br /&gt;
|&lt;br /&gt;
* Surgery, &lt;br /&gt;
* Study Room&lt;br /&gt;
|&lt;br /&gt;
* School Graduation, &lt;br /&gt;
* Higher Studies,&lt;br /&gt;
* Civilization&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Pillow Book&lt;br /&gt;
*  Translate Liber Occultus&lt;br /&gt;
*  Battle Pipes&lt;br /&gt;
*  DRONE HERDER&lt;br /&gt;
*  Emancipate Slaves&lt;br /&gt;
*  Emancipate Slave Maids&lt;br /&gt;
*  Emancipate Slave Lashers&lt;br /&gt;
*  Emancipate Slave Glad.&lt;br /&gt;
*  Emancipate Slave Spec.&lt;br /&gt;
*  Emancipate Slave Taskmst.&lt;br /&gt;
*  Emancipate Slave Witch &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SUR&lt;br /&gt;
|Surgery&lt;br /&gt;
|Study Room&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Nurse Outfit&lt;br /&gt;
* Bio Suit&lt;br /&gt;
* Synthmuscle Suit&lt;br /&gt;
* Brute Armor&lt;br /&gt;
* Annihilator Suit&lt;br /&gt;
* Nano Surgery Device &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CPU&lt;br /&gt;
|&lt;br /&gt;
* Laboratory, &lt;br /&gt;
* Computer Core&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Decrypted Data Disc &lt;br /&gt;
* Govt Personal Code &lt;br /&gt;
* Govt/Reticulan Files &lt;br /&gt;
* Humanist Files &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CPU2&lt;br /&gt;
|Computer Core&lt;br /&gt;
|&lt;br /&gt;
|Higher Studies&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|ARMS&lt;br /&gt;
|Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Battle Tank M,&lt;br /&gt;
* ICBM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufacturing===&lt;br /&gt;
A complete list of manufactured items can be viewed here: [[Manufacturing (Piratez)]]&lt;br /&gt;
&lt;br /&gt;
===Functionless Manufacturing===&lt;br /&gt;
All Extractions, Slaveries, Robberies&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Facilities_(Piratez)&amp;diff=84676</id>
		<title>Facilities (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Facilities_(Piratez)&amp;diff=84676"/>
		<updated>2017-04-19T15:08:33Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: /* Initial Base Functions */ Added Mess Hall&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99A.1}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
The following facilities can be built in Piratez, whether at the start or through research.&lt;br /&gt;
&lt;br /&gt;
= Quick Reference Guide =&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Structure&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;currency&amp;quot;&amp;gt;Construction Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;currency&amp;quot;&amp;gt;Maintenance Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Construction Time&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Requires Facility?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Stackable?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Allows Research?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Allows Manufacture?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Provides Storage?&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Radar Range&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Defense&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Access Lift (Piratez)|Access Lift *]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1 day&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Corridor (Piratez)|Corridor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Barracks (Piratez)|Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 25 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Laboratory (Piratez)|Laboratory **]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;75 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 15 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Workshop (Piratez)|Workshop]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$800,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;32 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic), 30 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Vaults (Piratez)|Vaults]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$125,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 75 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Armored Vaults (Piratez)|Armored Vaults ****]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$12,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 125 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Prison Cells (Piratez)|Prison Cells]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 15 Prisoners&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hangar (Piratez)|Hangar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Vessel&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hi-Res Radar (Piratez)|Hi-Res Radar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$375,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1250, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Overcharged Radar (Piratez)|Overcharged Radar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$875,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Missile Silo (Piratez)|Missile Silo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Summoning Circle (Piratez)|Summoning Circle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$850,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Magical), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[VooDoo School (Piratez)|VooDoo School]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hyper-Wave Decoder (Piratez)|Hyper-Wave Decoder]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$85,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Laser Defenses (Piratez)|Laser Defenses]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$450,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Plasma Battery (Piratez)|Plasma Battery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;34 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fusion Ball Silo (Piratez)|Fusion Ball Silo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$4,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;34 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Fusion Reactor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hideout Shroud (Piratez)|Hideout Shroud]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$700,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Grav Shield (Piratez)|Grav Shield]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$3,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;38 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Fusion Reactor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fire Pit (Piratez)|Fire Pit]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$110,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gas Chamber (Piratez)|Gas Chamber]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$135,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Outpost (Piratez)|Outpost]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 10 Bunks &amp;amp; 25 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;650, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Large Vaults (Piratez)|Large Vaults]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 425 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Library (Piratez)|Library]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,050,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$45,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Still (Piratez)|Still ***]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$900,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Alcohol), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Flak Cannon (Piratez)|Flak Cannon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$275,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 10 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[SAM Site (Piratez)|SAM Site]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$12,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 5 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gauss Battery (Piratez)|Gauss Battery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;28 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;850&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Armory Tower (Piratez)|Armory Tower]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Workshop, Laser, Gauss, Armory), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 100 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Large Barracks (Piratez)|Large Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 120 Bunks &amp;amp; 25 Storage&amp;lt;/td&amp;gt;		&lt;br /&gt;
&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Luxury Barracks (Piratez)|Luxury Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$925,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 35 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Sickbay (Piratez)|Sickbay]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$750,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Surgery Room (Piratez)|Surgery Room]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$70,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Library&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Surgical/Medical)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Study Room (Piratez)|Study Room]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$65,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Library, Power Station, Still &amp;amp; Surgery Room&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 2 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Computer Core (Piratez)|Computer Core]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 3 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Industrial Printer (Piratez)|Industrial Printer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$125,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic, Advanced), 100 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Factory (Piratez)|Factory]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic), 450 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Power Station (Piratez)|Power Station]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$-150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fusion Reactor (Piratez)|Fusion Reactor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$6,00,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;42 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 2 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Dojo (Piratez)|Dojo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Luxury Spa (Piratez)|Luxury Spa]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;28 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Mint (Piratez)|Mint]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$40,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;48 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Counterfeit), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Extractor (Piratez)|Extractor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Extractor), 20 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Refinery (Piratez)|Refinery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Extractor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Refinery), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; [[GEOSCAPE.EXE]] says the Access Lift takes 1 day to build and costs $300k, but in fact it is constructed instantaneously, and its cost varies depending the region of Earth where you choose to place it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; The Laboratory is constructed instantaneously once first hideout is built and can never be rebuilt or researched. Take care of this facility as you will only ever have one. Placing it far from the Access Lift and/or Hangers is ideal to avoid losing the facility if damaged sufficiently during a Hideout Defense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; The Still is constructed instantaneously once first hideout is built and requires appropriate research to construct any further Stills, whether in the first hideout or any new bases.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; The Armored Vault is constructed instantaneously once first hideout is built and requires appropriate research to construct any further Armored Vaults, whether in the first hideout or any new bases.&lt;br /&gt;
&lt;br /&gt;
= Facility List =&lt;br /&gt;
== Initial Hideout Facilities ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Access Lift (Piratez)| Access Lift]] * }}[[Image:Base-lift.gif|30px|left|Access Lift]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Access Lift&amp;quot;&amp;gt;&lt;br /&gt;
The access lift is always the first facility to be constructed at a new hideout. An easy guess what it does. Or so I hope. OK. It allows access - to both welcomed and unwelcomed guests. Especially the rude kind who, when you ignore the doorbell, blow the door out.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Corridor (Piratez)| Corridor]] }}[[Image:Base-corridor.gif|30px|left|Corridor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Corridor&amp;quot;&amp;gt;&lt;br /&gt;
A simple 4-way passage, can be built to link outlying parts of a Hideout to the piping and power grid.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Outpost (Piratez)| Outpost]] }}[[Image:Base-outpost.gif|30px|left|Outpost]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Outpost&amp;quot;&amp;gt;&lt;br /&gt;
Small and cheap radar facility with 10 bunks and 25 storage space, ideal for backwater hideouts. It is of a budget variety, with a 650 nautical miles detection radius, yet it can detect any flying object within that radius with a 100% accuracy...  with scans being made every half hour sharp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Barracks (Piratez)| Barracks]] }}[[Image:Base-quarters.gif|30px|left|Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Barracks&amp;quot;&amp;gt;&lt;br /&gt;
This is where we live, eat and do all sorts of (better left unsaid) stuff to fight the endless boredom. Each block can hold up to 25 free people, be it hands, runts or brainers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Vaults (Piratez)| Vaults]] }}[[Image:Base-stores.gif|30px|left|Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vaults&amp;quot;&amp;gt;&lt;br /&gt;
All equipment, guns, munitions, treasures and assorted junk are placed in Vaults, including equipment assigned to craft in hangars. While we can always find ways to stuff new production and plunder somewhere else, you won&#039;t be able to buy anything on the Black Market while the Vaults are full. Each can hold up to 75 units of storage, which translates into 15 ship reactor cores or almost 400 rifle-sized guns.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Armored Vaults (Piratez)| Armored Vaults]] ****}}[[Image:Base-ArmoredVaults.gif|30px|left|Armored Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Armored Vaults&amp;quot;&amp;gt;&lt;br /&gt;
This advanced storage facility can house 125 units of wares and/or warez, and is defended by an autonomous anti-aircraft mounting.&lt;br /&gt;
(Defense value 250, hit percentage 70%)&lt;br /&gt;
&lt;br /&gt;
(note that the initial hideout will start with an Armored vault from version .97 on) &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Large Vaults (Piratez)| Large Vaults]] }}[[Image:Base-I_stores.png|60px|left|Large Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Large Vaults&amp;quot;&amp;gt;&lt;br /&gt;
Bigger is better, ain&#039;t it? These huge vaults allow to store more loot than a statistical pirate can count (namely, 425 units).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Prison Cells (Piratez)| Prison Cells]] }}[[Image:Base-containment.gif|30px|left|Prison Cells]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prison Cells&amp;quot;&amp;gt;&lt;br /&gt;
Each cell block has space for 15 special guests who can be released for ransom - either normally (Fence), or after robbing them of their possessions first (with a better yield than from a dead corpse), if it&#039;s worth it; to do that, check the Robbery category in the Workshop. The numbers represent: 1. armor parts; 2. faction related stuff; 3. common merchandise. You will also get ransom money (in Blue Chips), but, since they&#039;re damaged goods, only half the normal value. To rob a prisoner, you need to interrogate them first. Interrogated prisoners are released (or killed, if they&#039;re monsters), and you get some loot from them (as much as from a dead one, the rest is damaged in the process).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hi-Res Radar (Piratez)| Hi-Res Radar]] }}[[Image:Base-small_radar.gif|30px|left|Hi-Res Radar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hi-Res Radar&amp;quot;&amp;gt;&lt;br /&gt;
Without radars, you are effectively blind. Or at least one-eyed, as detecting any prey would require patrolling the skies with your craft. This radar is a large version of a hi-resolution system mounted on crafts. A full sweep takes 30 minutes and automatically detects any craft within the range of 1250 nautical miles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Overcharged Radar (Piratez)| Overcharged Radar]] }}[[Image:Base-large_radar.gif|30px|left|Overcharged Radar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overcharged Radar&amp;quot;&amp;gt;&lt;br /&gt;
With a range of 2000 nautical miles, this device covers a huge area, but costs helluva money. However, it can be also used to jam the navigational devices of landing enemy craft, hopefully making them crash.  &lt;br /&gt;
(Defense value 150, hit percentage 70%)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hangar (Piratez)| Hangar]] }}[[Image:Base-hangar.gif|60px|left|Hangar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hangar&amp;quot;&amp;gt;&lt;br /&gt;
Each hangar can accommodate one vessel. There are facilities for maintenance, refueling and repair the assigned craft. Each vessel stationed at a hideout must have a free hangar assigned to it which cannot be used by any other vessel, even if the assigned vessel is out on a mission. Sorry, Cap&#039;n. The pilots and their ground crew have their bizarre rules, and we either follow them, or grow wings.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Extractor(Piratez)| Extractor]] }}[[Image:Base-well.gif|30px|left|Extractor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extractor&amp;quot;&amp;gt;&lt;br /&gt;
A place of industry, it has a shaft that reaches into the bowels of the Earth and allows to extract various resources from the slimy nukage that keeps us all healthy radiated. It is also equipped with some tools that&#039;ll allow up to 20 Runts to produce various simple equipment.  Take note that stuff requiring intricate tools, like firearms, cannot be manufactured here.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Still (Piratez)| Still]] *** }}[[Image:Base-still.gif|30px|left|Still]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Still&amp;quot;&amp;gt;&lt;br /&gt;
A masterpiece of technology, a symbol of triumph of mind over matter, a place of happiness. All in one, albeit a bit smelly, facility. Without it present on-site, a Hideout cannot produce any alcoholic beverages. In addition to providing this functionality, it provides workspace for 10 Runts, but with no Workshops present, you can use it only to make alcohol.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Workshop (Piratez)| Workshop]] }}[[Image:Base-workshop.gif|30px|left|Workshop]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Workshop&amp;quot;&amp;gt;&lt;br /&gt;
A real workshop, armed with modern tools, is needed to manufacture anything that looks more like a laser gun than a stone axe (to do the latter, an Extractor is enough). Maximum capacity is 30 runts. This tech provides us with an unlimited supply of Runt Outfits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Laboratory (Piratez)| Laboratory]] ** }}[[Image:Base-lab.gif|30px|left|Laboratory]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Laboratory&amp;quot;&amp;gt;&lt;br /&gt;
Oi Cap&#039;n, here you see the fabled Science Lab of old we found in here! No touching stuff! It&#039;ll bite you! We can discover ancient and new secrets for you - all you need is to give us Brainers an order! This be a real treasure - here we have the tools to invent new stuff, makes sense of old stuff and interrogate prisoners. If we had no Laboratory, we&#039;d been just common bandits. We can cram inside up to 15 really expensive people before they&#039;ll start killing each other. Any item that&#039;s being researched will be destroyed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Library (Piratez)| Library]] }}[[Image:Base-library.gif|30px|left|Library]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Library&amp;quot;&amp;gt;&lt;br /&gt;
This luxury facility is used to store all kinds of books, paper, crystal and electronic, romance, adventure, erotica and even an occasional arcane work. It can serve as a workplace for a single Brainer. However, good books are hard to find and extremely expensive, so establishing such a place is a major expenditure (a waste of money, some would say).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Researchable Hideout Facilities ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Large Barracks (Piratez)| Large Barracks]] }}[[Image:Base-I_quarters.png|60px|left|Large Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Large Barracks&amp;quot;&amp;gt;&lt;br /&gt;
We have designed a larger and more efficient version of Living Quarters, with extra creature comforts to boot. It can house up to 120 people and contains small storage (25 space). However, expensive materials used mean it is also less than dirt-cheap.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Luxury Barracks (Piratez)| Luxury Barracks]] }}[[Image:Base-luxuryquarters.gif|30px|left|Luxury Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luxury Barracks&amp;quot;&amp;gt;&lt;br /&gt;
This state-of-the-art facility is enviromentally sealed and, thanks to better ergonomics and top-notch creature comforts, allows us to squeeze 35 people in while still granting them good night&#039;s sleep - if that&#039;s what they want, that is. It also features a defensive laser cannon mounted on top of it. Still it is encouraged to send the occupants to off-barracks activities as often as possible, there is only that much overcrowding people can take before they start killing each other.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hyper-wave Decoder (Piratez)| Hyper-wave Decoder]] }}[[Image:Base-hyperwave.gif|30px|left|Hyper-wave Decoder]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hyper-wave Decoder&amp;quot;&amp;gt;&lt;br /&gt;
With this device installed, we no longer need to rely on fickle radar detection. The Decoder taps directly into encrypted communication channels and not only instantly pinpoints any craft in range, but also provides a lot of intelligence on it. The maximum range is 2000 nautical miles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Flak Cannon (Piratez)| Flak Cannon]] }}[[Image:Base-flak.gif|30px|left|Flak Cannon]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flak Cannon&amp;quot;&amp;gt;&lt;br /&gt;
A decent-sized anti-aircraft cannon, or three, can fend off some less powerful ships from attacking our base. The facility also contains gun crew barracks, housing 10 people.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[SAM Site (Piratez)| SAM Site]] }}[[Image:Base-SAM.gif|30px|left|SAM Site]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;SAM Site&amp;quot;&amp;gt;&lt;br /&gt;
This facility greets any unwelcomed guests with a volley of Stingray missiles. A bit low damage for the cost, but a successful hit is assured. Includes crew compartment for 5 occupants.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Missile Silo (Piratez)| Missile Silo]] }}[[Image:Base-missile.gif|30px|left|Missile Silo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Missile Silo&amp;quot;&amp;gt;&lt;br /&gt;
A silo hosting Avalanche nuclear missiles, ready to greet any unwelcomed guests. They&#039;ll obliterate smaller landing ships in a single salvo. However, the missiles have only a small window of opportunity to fire, unless we want to nuke our own base, and still, several hits are needed to destroy military-class vessels, and each of these silos will have only a single chance to fire.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Laser Defenses (Piratez)| Laser Defenses]] }}[[Image:Base-laser.gif|30px|left|Laser Defenses]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Laser Defenses&amp;quot;&amp;gt;&lt;br /&gt;
A stationary battery of heavy lascannons might not be as imposing as a missile silo, but it is much more accurate and much cheaper to maintain. It can also be used for laser weapon testing purposes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Gauss Battery (Piratez)| Gauss Battery]] }}[[Image:Base-gauss.gif|30px|left|Gauss Battery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gauss Battery&amp;quot;&amp;gt;&lt;br /&gt;
Comparing to other defense systems, a railgun battery can boast high firepower but is quite expensive to maintain. However it also provides a test platform for gauss weapon research.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Plasma Battery (Piratez)| Plasma Battery]] **** }}[[Image:Base-plasma.gif|30px|left|Plasma Battery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plasma Battery&amp;quot;&amp;gt;&lt;br /&gt;
Plasma beam defenses provide powerful and efficient protection against incursion by hostile craft. However the facility can&#039;t run on a standard power grid and requires a Power Station to function.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fusion Ball Silo (Piratez)| Fusion Ball Silo]] ***** }}[[Image:Base-fusion.gif|30px|left|Fusion Ball Silo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fusion Ball Silo&amp;quot;&amp;gt;&lt;br /&gt;
Fusion missiles are the ultimate in hideout defense. These missiles create an anti-matter implosion which destroys everything within a specific radius. However a Fusion Reactor is needed to power the facility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Grav Shield (Piratez)| Grav Shield]] ***** }}[[Image:Base-grav.gif|30px|left|Grav Shield]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grav Shield&amp;quot;&amp;gt;&lt;br /&gt;
The Gravity shield slows enemy craft attempting to land near the hideout, allowing all defense systems to fire twice.  In practice this will double the effectiveness of any defense systems. A Fusion Reactor is needed to provide neccessary (sic) power. And no, building multiples won&#039;t stack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fire Pit (Piratez)| Fire Pit]] }}[[Image:Base-firepit.gif|30px|left|Fire Pit]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Pit&amp;quot;&amp;gt;&lt;br /&gt;
Anyone who carelessly strolls into this seemingly normal corridor will trigger firebombs hidden in its walls. Even if they don&#039;t roast the trespasser, they&#039;ll make them to pause for a moment at least. Warning: the fuses aren&#039;t infallible and sometimes they&#039;ll fail to arm immediately.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Gas Chamber (Piratez)| Gas Chamber]] }}[[Image:Base-gaschamber.gif|30px|left|Gas Chamber]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gas Chamber&amp;quot;&amp;gt;&lt;br /&gt;
This room is equipped with hidden bombs, releasing powerful sleeping gas when someone walks close to them. Capturing prisoners has never been so easy, unless they wear gas masks, that is.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Dojo (Piratez)| Dojo]] }}[[Image:Base-dojo.gif|30px|left|Dojo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dojo&amp;quot;&amp;gt;&lt;br /&gt;
This building houses a special, dangerous training course, which, aided by certain chemical substances, improves trainee&#039;s statistics on a daily basis. The facility consists of a shooting range (with targets that return fire), a boxing ring, some boring weights and last but not least, an arcade room! However, the course is very intensive and each Dojo can service only 5 Hands at a time. Wounded Hands do not benefit from the Dojo until fully healed. Dojo can&#039;t train stats past a certain threshold: 66 (Strength, Health, Throwing); 85 (TUs, Firing); 100 (Melee, Stamina). Reactions and Bravery aren&#039;t trained.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Luxury Spa (Piratez)| Luxury Spa]] }}[[Image:Base-spaLarge.png|60px|left|Luxury Spa]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luxury Spa&amp;quot;&amp;gt;&lt;br /&gt;
Besides the huge swimming pool (yaaay!), this facility contains all sorts of entertainment, recreational and training improvements: a fighting ring, a games terrace (with a great view), an arcade room, a sauna and more. It not only allows to draw in 30 hands to improve their physical fitness, but might be useful for training our auxilia as well, and generally increases the civilizational and sanitational level of a Hideout. Dress code of this facility says &#039;the less, the better&#039;, a Swimsuit is the maximum allowed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[VooDoo School (Piratez)| VooDoo School]] }}[[Image:Base-psi.gif|30px|left|VooDoo School]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;VooDoo School&amp;quot;&amp;gt;&lt;br /&gt;
Here we can assess the magical aptitude of all hands on deck and help them in further developing their sorcery. The actual magical potential (called henceforth VooDoo Mastery) is equal to the VooDoo Power times VooDoo skill, so do not expect much of those who have low Power; but they at least can learn some defense against enemy dark arts here, as the defense is equal to Power plus 20% of Skill.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Summoning Circle (Piratez)| Summoning Circle]] }}[[Image:Base-summoningcircle.gif|30px|left|Summoning Circle]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summoning Circle&amp;quot;&amp;gt;&lt;br /&gt;
This arcane facility allows us to perform magic rites needed to get all sorts of magical stuff (not all magical stuff requires it, though). It provides workspace for 10 Runts for that purpose. Just be careful during Hideout Defenses, who knows what can be accidentally summoned amidst the ensuing chaos...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hideout Shroud (Piratez)| Hideout Shroud]] }}[[Image:Base-mind.gif|30px|left|Hideout Shroud]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hideout Shroud&amp;quot;&amp;gt;&lt;br /&gt;
A huge version of the stealth device we mount on our ships, this facility will drastically reduce the chances of our hideout being spotted. Normally, the chances of being spotted rise with the number of buildings in the hideout (although there is only about 30% difference between a smallest and a fully built-up Hideout); the Mind Shield will halve this chance. If we build two Mind Shields, the chance will be reduced to 1/3rd, and so on - any number of them will stack, albeit with diminishing returns... but we theorize that building 21 Mind Shields would render any Hideout fully undetectable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Mint (Piratez)| Mint]] }}[[Image:Base-mint.gif|30px|left|Mint]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mint&amp;quot;&amp;gt;&lt;br /&gt;
Provides tools for making counterfeit money. Having it present at a Hideout allows you to ctrl+P all your financial problems away just like you were Traders&#039; Guild, how cool is that? Provides workspace for 10 Runts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Industrial Printer (Piratez)| Industrial Printer]] }}[[Image:Base-printer.png|60px|left|Industrial Printer]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Industrial Printer&amp;quot;&amp;gt;&lt;br /&gt;
This is a Workshop-type facility. While less space-effective than an equivalent of 4 Workshops (providing workspace for a mere 100 Runts), it is definitely more cost-effective. Even more importantly, it allows manufacturing of items with very intricate internal structure, especially advanced armor suits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Factory (Piratez)| Factory]] **** }}[[Image:Base-factory.png|90px|left|Factory]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Factory&amp;quot;&amp;gt;&lt;br /&gt;
Look how far we&#039;ve made it, Capn&#039; (sic). From a lousy, cramped hideout, to this - our own centre of industrial production. It can provide workspace for up to 450 runts, while cutting operation costs by almost a half as compared to a Workshop when fully staffed. A Factory requires a Power Station.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Power Station (Piratez)| Power Station]] }}[[Image:Base-power.gif|30px|left|Power Station]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Power Station&amp;quot;&amp;gt;&lt;br /&gt;
This facility, while quite expensive to build, immediately starts to be a cash earner since it can be used to power other facilities, and any excess electricity can be sold. On top of that, we need this facility for any manufacturing process that requires unusually high energy density.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fusion Reactor (Piratez)| Fusion Reactor]] }}[[Image:Base-reactor.gif|30px|left|Fusion Reactor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fusion Reactor&amp;quot;&amp;gt;&lt;br /&gt;
There is little gain from understanding the containment field physics if we can&#039;t put it to practical use. A Fusion Reactor installed at a Hideout lets us manufacture ammunition and other equipment dependant (sic) on this technology. It additionally allows to power the most advanced defensive facilities and provides research opportunities for 2 Brainers. However it needs a Power Station to run.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Refinery (Piratez)| Refinery]] }}[[Image:Base-refinery.png|30px|left|Refinery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Refinery&amp;quot;&amp;gt;&lt;br /&gt;
Allows manufacture of Chemicals and advanced chemical weapons. Provides workspace for 10 Runts and lab space for 1 Brainer. Requires an Extractor present to be built.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Surgery Room (Piratez)| Surgery Room]] }}[[Image:Base-surgery.gif|30px|left|Surgery Room]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgery Room&amp;quot;&amp;gt;&lt;br /&gt;
This one requires a Library present to operate. Note the double meaning of the word, ha, ha. Anyhow. Various surgical procedures need such a specialized environment to be performed, and this facility houses 1 Brainer and 10 Runts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Study Room (Piratez)| Study Room]] }}[[Image:Base-study.gif|30px|left|Study Room]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Study Room&amp;quot;&amp;gt;&lt;br /&gt;
If we want to seriously increase our research speed, this is our best bet. Each of those facilities allows 2 Brainers to work on any project of your choice. However, a Hideout intended to house them first needs at least one of each: Library, Surgery Room, Still (to help with abstract thinking) and Power Plant.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Computer Core (Piratez)| Computer Core]] }}[[Image:Base-CPU.gif|30px|left|Computer Core]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Computer Core&amp;quot;&amp;gt;&lt;br /&gt;
This facility houses a battery of obscenely-expensive (sic), powerful computers, allowing us to crunch megatons of numbers. It can be used to conduct hacking, just like the Lab, and gives workspace for 3 extra Brainers. This extra brainpower may come in handy, as the facility is required (along with a Library) to pursue the &#039;Higher Studies&#039; research project, that&#039;ll allow us to unlock even higher technologies, but is likely to be extremely slow to complete.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Facility Functions=&lt;br /&gt;
Certain facilities in our Hideouts provide required functions.  These may enable researching certain techs, constructing specialized buildings, and manufacturing items and crafts. Some functions maybe provided by numerous different facilities, while some facilities provide more than one function. The following functions are defined in the ruleset:&lt;br /&gt;
===Initial Base Functions===&lt;br /&gt;
Production&lt;br /&gt;
* WORKS - Workshop.  The most basic fabrication FUNCTION that permits the majority of projects.  Over 451 items require this most basic function to be manufactured or constructed, thus is a good asset in most every hideout.&lt;br /&gt;
* SHOP - Smithy.  Consider this function one that allows for fabrication of more primitive tools and goods. This is related to the WORKS function and is provided by most facilities that provide it. The Extractor is an additional facility that provides this function.&lt;br /&gt;
* WELL - Extractor Well.  The Extractor permits the Hideout to tap the murky radioactive depths with all of their horrors and opportunities. &lt;br /&gt;
* ALKO - Alcohol (Still).  This function allows the production of alcoholic beverages. Valuable both for its revenue potential as well as therapeutic abilities.&lt;br /&gt;
Reseach&lt;br /&gt;
* LAB - Laboratory.  This is essentially a scientific and research Function allowed by that precious single lab in the initial hideout.&lt;br /&gt;
* CPU - Computer Processing Unit.  This function allows data crunching activities found in Hacking.  The working computer found in our base Laboratory provides this capability but other more advanced structures may also provide it.&lt;br /&gt;
* CULT - Mess Hall.  Consider this the &amp;quot;Cultural Exchange&amp;quot; by having a central gathering place. Its where we interview informants and find out more about the world and how to interact with it.&lt;br /&gt;
&lt;br /&gt;
===Advanced Functions===&lt;br /&gt;
Production&lt;br /&gt;
* MINT - Mint.  This function allows us to start printing our own money! Start the presses! (You did hang on to cred chips, right?)&lt;br /&gt;
* PRINT - Industrial Printer.  This function is required for extremely advanced fabrication projects.  High tech weapons and armors will be essentially unavailable without this.&lt;br /&gt;
* PWR - Power Plant. This function relates to the need for energy production and is generally required for energy weapon power sources.&lt;br /&gt;
* FUS - Fusion Reactor.  More powerful energy weapons need even more power, and this function provides it. High end plasma and laser munitions are finally in reach.&lt;br /&gt;
* SUMM - Summoning Circle. This Function begins to allow us to explore the dark realms and all of their horrors.&lt;br /&gt;
* REFI - Refinery. This Function makes use of hard won knowledge of Advanced Chemistry. Its like our own little Meth Lab!&lt;br /&gt;
* SPA - Luxury Spa. This is a high-end function that has only one use at the moment, and optional at that.  Consider it a small benefit from having this glorious spa facility onsite.&lt;br /&gt;
Defense&lt;br /&gt;
* LAS - Laser Defenses. This function is an absolute requirement for fabrication of Laser weapons systems.&lt;br /&gt;
* GAUSS - Gauss Defenses. This function is an absolute requirement for fabrication of XCOM-Gauss (XG) weapons systems.&lt;br /&gt;
Research&lt;br /&gt;
* LIB - Library. This function represents the room full of books that may be necessary for new facilities, some educational advancements as well as fabrication/transformation processes.&lt;br /&gt;
* CPU2 - Computer Core. Only the most advanced computing facility provides this function. Our technical understanding can only advance so far without the use of such a facility.&lt;br /&gt;
&lt;br /&gt;
==Function Table==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Function&lt;br /&gt;
!Provided By:&lt;br /&gt;
!Allows&lt;br /&gt;
!Research&lt;br /&gt;
!Manufacture&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|WORKS&lt;br /&gt;
|&lt;br /&gt;
* Workshop, &lt;br /&gt;
* Industrial Printer, &lt;br /&gt;
* Factory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Over 410 items&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SHOP&lt;br /&gt;
|&lt;br /&gt;
*  Workshop, &lt;br /&gt;
*  Extractor, &lt;br /&gt;
*  Industrial Printer, &lt;br /&gt;
*  Factory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*D/A: 50mm Shls/Mag (20) &lt;br /&gt;
*D/A: 50mm Shls/Mag (20) &lt;br /&gt;
*D/A: 30mm Rnds/Mag (2x50) &lt;br /&gt;
*  D/A: Gauss Rnds/Mag (4x25) &lt;br /&gt;
*  Pirate Clothing &lt;br /&gt;
*  Gym Suit &lt;br /&gt;
*  Swim Suit &lt;br /&gt;
*  Bikini &lt;br /&gt;
*  Smokey &lt;br /&gt;
*  Thief &lt;br /&gt;
*  Grav Harness &lt;br /&gt;
*  Personal Refractor &lt;br /&gt;
*  Witch Outfit &lt;br /&gt;
*  Ghost Outfit &lt;br /&gt;
*  Nurse Outfit &lt;br /&gt;
*  Durathread Armor &lt;br /&gt;
*  Warrior Armor &lt;br /&gt;
*  Guerrila Gear &lt;br /&gt;
*  Xeno Armor &lt;br /&gt;
*  Stun Baton &lt;br /&gt;
*  Barbed Dagger &lt;br /&gt;
*  Poisoned Dagger &lt;br /&gt;
*  Short Sword &lt;br /&gt;
*  Spiked Mace &lt;br /&gt;
*  Spear &lt;br /&gt;
*  Pickaxe &lt;br /&gt;
*  Javelins &lt;br /&gt;
*  Combat Bow &lt;br /&gt;
*  Combat Bow Quiver &lt;br /&gt;
*  LongBow &lt;br /&gt;
*  LongBow Quiver &lt;br /&gt;
*  CrossBow &lt;br /&gt;
*  CrossBow Quiver &lt;br /&gt;
*  Bayoneted Musket &lt;br /&gt;
*  Flintlock Gas-Balls &lt;br /&gt;
*  Assault Cannon &lt;br /&gt;
*  Cannon Ball &lt;br /&gt;
*  Exploding Cannon Ball &lt;br /&gt;
*  Black Powder Bomb &lt;br /&gt;
*  Flask o&#039; Acid &lt;br /&gt;
*  Crate of Violence &lt;br /&gt;
*  Small Medipack &lt;br /&gt;
*  Field Surgery Kit &lt;br /&gt;
*  Ore Smelting &lt;br /&gt;
*  Kevlar Weave Extraction &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|WELL&lt;br /&gt;
|Extractor&lt;br /&gt;
|&lt;br /&gt;
* Refinery&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Mutated Reaper &lt;br /&gt;
* Hellerium Distilling &lt;br /&gt;
* Cave Hunt  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CULT&lt;br /&gt;
|Mess Hall&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Social Techs&lt;br /&gt;
* Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Plotting&lt;br /&gt;
* Slavery&lt;br /&gt;
* Persuasion&lt;br /&gt;
* Cave Hunt  &lt;br /&gt;
* Pimpcraft&lt;br /&gt;
* Interrogation&lt;br /&gt;
* Emancipation&lt;br /&gt;
* Feudalism&lt;br /&gt;
* Stardom&lt;br /&gt;
* Zero Tolerance&lt;br /&gt;
* Ret and Human Tech&lt;br /&gt;
* Aggression Must Stop&lt;br /&gt;
* Family Ties&lt;br /&gt;
* Human Reticulan Alliance&lt;br /&gt;
* Rebel Trading&lt;br /&gt;
* Mutant Self Defense&lt;br /&gt;
* Organ Grinder&lt;br /&gt;
* Warehouse Wars&lt;br /&gt;
* Church Bootcamp&lt;br /&gt;
* Undersea Adventures&lt;br /&gt;
* Mansion Invasions&lt;br /&gt;
* Cloaking Device Investigation&lt;br /&gt;
* Siberia Investigation&lt;br /&gt;
* Slave Soldiers&lt;br /&gt;
* Piroman Armor&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Slave Soldiers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|REFI&lt;br /&gt;
|Refinery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* Combat Drugs &lt;br /&gt;
* Chemicals&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LAS&lt;br /&gt;
|&lt;br /&gt;
*Laser Defenses,&lt;br /&gt;
*Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Scorchy &lt;br /&gt;
*  Splatty &lt;br /&gt;
*  Stingy &lt;br /&gt;
*  Advanced Lasgun &lt;br /&gt;
*  Battle Laser &lt;br /&gt;
*  Snuffy &lt;br /&gt;
*  Fatty &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|ALKO&lt;br /&gt;
|Still&lt;br /&gt;
|Study Room&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  X-Grog &lt;br /&gt;
*  Vodka &lt;br /&gt;
*  Chateau de la Mort &lt;br /&gt;
*  Distilled Rum &lt;br /&gt;
*  Mushroom Beer &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|GAUSS&lt;br /&gt;
|&lt;br /&gt;
*Gauss Defenses,&lt;br /&gt;
*Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  XG Assault &lt;br /&gt;
*  XG Rifle &lt;br /&gt;
*  XG Chaingun &lt;br /&gt;
*  XG Pistol &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SPA&lt;br /&gt;
|Luxury Spa&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Super Maid&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|MINT&lt;br /&gt;
|Mint&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Counterfeit Red Chips (x100) &lt;br /&gt;
*  Counterfeit Blue Chips (x10) &lt;br /&gt;
*  Counterfeit Purple Chips (x5) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SUMM&lt;br /&gt;
|Summoning Circle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Bio Suit &lt;br /&gt;
*  Ragnarok Outfit &lt;br /&gt;
*  Blood Ax &lt;br /&gt;
*  Hellblade &lt;br /&gt;
*  Rod of Hellfire &lt;br /&gt;
*  Hellgun &lt;br /&gt;
*  Demonic Essence &amp;lt;div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|PRINT&lt;br /&gt;
|Industrial Printer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Plasma Beam &lt;br /&gt;
*  Cyberdisk/Plasma &lt;br /&gt;
*  T/Plasma Cannon Batts (x24) &lt;br /&gt;
*  T/Plasmagun Charges (x20 &lt;br /&gt;
*  Hovertank/Plasma &lt;br /&gt;
*  Hovertank/Launcher &lt;br /&gt;
*  Assault Armor &lt;br /&gt;
*  Harbinger Suit &lt;br /&gt;
*  Annihilator Armor &lt;br /&gt;
*  Mono-Claws &lt;br /&gt;
*  SRs Lawpistol Clip (8x5) &lt;br /&gt;
*  SRs Jaeger Clip (12x5) &lt;br /&gt;
*  SRs Shotgun Clip (9x5) &lt;br /&gt;
*  Laspistol Clip/Adv (24x10) &lt;br /&gt;
*  Assault Las Clip/Adv &lt;br /&gt;
*  Lasgun Clip/Adv &lt;br /&gt;
*  Precision Las Clip/Adv &lt;br /&gt;
*  Autolaser Clip/Adv &lt;br /&gt;
*  H-Las Clip/Adv &lt;br /&gt;
*  MP Lascannon Clip/Adv &lt;br /&gt;
*  Plasma Pistol &lt;br /&gt;
*  Heavy Plasma Pistol Clip &lt;br /&gt;
*  Plasma Pistol Clip &lt;br /&gt;
*  Plasma Blunderbuss &lt;br /&gt;
*  Plasma Blunderbuss Clip &lt;br /&gt;
*  Plasma Subrifle Clip &lt;br /&gt;
*  Light Plasma Gun &lt;br /&gt;
*  LPG Clip &lt;br /&gt;
*  Plasma Rifle Clip &lt;br /&gt;
*  Heavy Plasma Clip &lt;br /&gt;
*  Plasma Destroyer &lt;br /&gt;
*  Plasma Destroyer Clip &lt;br /&gt;
*  Plasma Scorcher &lt;br /&gt;
*  Plasma Scorcher Clip &lt;br /&gt;
*  Plastasteel (x50) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|PWR&lt;br /&gt;
|Power Plant&lt;br /&gt;
|&lt;br /&gt;
*  Factory, &lt;br /&gt;
*  Fusion Reactor, &lt;br /&gt;
*  Study Room, &lt;br /&gt;
*  Plasma Defenses&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  T/Gatling Las Batts (x60 &lt;br /&gt;
*  Force Blade &lt;br /&gt;
*  Power Mace &lt;br /&gt;
*  Laspistol Clip (9x10) &lt;br /&gt;
*  Assault Las Clip (30x10) &lt;br /&gt;
*  Lasgun Clip (12x10) &lt;br /&gt;
*  Precision Las Clip (8x10) &lt;br /&gt;
*  Heavy Laser Clip (5x5) &lt;br /&gt;
*  Autolaser Clip (30x5) &lt;br /&gt;
*  UAC Plasmagun Battery (30x5) &lt;br /&gt;
*  MP Lascannon Clip (6x5) &lt;br /&gt;
*  Plastasteel (x50) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|FUS&lt;br /&gt;
|Fusion Reactor&lt;br /&gt;
|&lt;br /&gt;
*  Fusion Ball Defenses, &lt;br /&gt;
*  Grav Shield&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Obliterator Shells (x10) &lt;br /&gt;
*  Fusion Ball Launcher &lt;br /&gt;
*  Fusion Ball &lt;br /&gt;
*  Cyberdisc/Plasma &lt;br /&gt;
*  T/Plasma Cannon Batts (x24) &lt;br /&gt;
*  T/Plasmagun Charges (x20) &lt;br /&gt;
*  Heavy Plasma Pistol Clip &lt;br /&gt;
*  Plasma Pistol Clip &lt;br /&gt;
*  Plasma Blunderbuss Clip &lt;br /&gt;
*  Plasma Subrifle Clip &lt;br /&gt;
*  Plasma Rifle Clip &lt;br /&gt;
*  Heavy Plasma Clip &lt;br /&gt;
*  Plasma Destroyer Clip &lt;br /&gt;
*  Plasma Scorcher Clip &lt;br /&gt;
*  Launcher Grenade/Fusion &lt;br /&gt;
*  Mortar Shell/Fusion &lt;br /&gt;
*  Tornado Rockets/Fusion &lt;br /&gt;
*  Fusion Rocket &lt;br /&gt;
*  Fusion Grenade &lt;br /&gt;
*  Hellerium Fuel Capsule &amp;lt;div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LAB&lt;br /&gt;
|Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Medical Supplies&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LIB&lt;br /&gt;
|Library&lt;br /&gt;
|&lt;br /&gt;
* Surgery, &lt;br /&gt;
* Study Room&lt;br /&gt;
|&lt;br /&gt;
* School Graduation, &lt;br /&gt;
* Higher Studies,&lt;br /&gt;
* Civilization&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Pillow Book&lt;br /&gt;
*  Translate Liber Occultus&lt;br /&gt;
*  Battle Pipes&lt;br /&gt;
*  DRONE HERDER&lt;br /&gt;
*  Emancipate Slaves&lt;br /&gt;
*  Emancipate Slave Maids&lt;br /&gt;
*  Emancipate Slave Lashers&lt;br /&gt;
*  Emancipate Slave Glad.&lt;br /&gt;
*  Emancipate Slave Spec.&lt;br /&gt;
*  Emancipate Slave Taskmst.&lt;br /&gt;
*  Emancipate Slave Witch &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SUR&lt;br /&gt;
|Surgery&lt;br /&gt;
|Study Room&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Nurse Outfit&lt;br /&gt;
* Bio Suit&lt;br /&gt;
* Synthmuscle Suit&lt;br /&gt;
* Brute Armor&lt;br /&gt;
* Annihilator Suit&lt;br /&gt;
* Nano Surgery Device &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CPU&lt;br /&gt;
|&lt;br /&gt;
* Laboratory, &lt;br /&gt;
* Computer Core&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Decrypted Data Disc &lt;br /&gt;
* Govt Personal Code &lt;br /&gt;
* Govt/Reticulan Files &lt;br /&gt;
* Humanist Files &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CPU2&lt;br /&gt;
|Computer Core&lt;br /&gt;
|&lt;br /&gt;
|Higher Studies&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|ARMS&lt;br /&gt;
|Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Battle Tank M,&lt;br /&gt;
* ICBM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufacturing===&lt;br /&gt;
A complete list of manufactured items can be viewed here: [[Manufacturing (Piratez)]]&lt;br /&gt;
&lt;br /&gt;
===Functionless Manufacturing===&lt;br /&gt;
All Extractions, Slaveries, Robberies&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Facilities_(Piratez)&amp;diff=84675</id>
		<title>Facilities (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Facilities_(Piratez)&amp;diff=84675"/>
		<updated>2017-04-19T15:05:00Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: /* Function Table */  Added Mess Hall functions. .95 F.  did not update/verify all the other functions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99A.1}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
The following facilities can be built in Piratez, whether at the start or through research.&lt;br /&gt;
&lt;br /&gt;
= Quick Reference Guide =&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Structure&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;currency&amp;quot;&amp;gt;Construction Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;currency&amp;quot;&amp;gt;Maintenance Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Construction Time&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Requires Facility?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Stackable?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Allows Research?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Allows Manufacture?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Provides Storage?&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Radar Range&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Defense&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Access Lift (Piratez)|Access Lift *]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1 day&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Corridor (Piratez)|Corridor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Barracks (Piratez)|Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 25 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Laboratory (Piratez)|Laboratory **]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;75 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 15 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Workshop (Piratez)|Workshop]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$800,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;32 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic), 30 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Vaults (Piratez)|Vaults]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$125,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 75 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Armored Vaults (Piratez)|Armored Vaults ****]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$12,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 125 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Prison Cells (Piratez)|Prison Cells]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 15 Prisoners&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hangar (Piratez)|Hangar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Vessel&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hi-Res Radar (Piratez)|Hi-Res Radar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$375,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1250, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Overcharged Radar (Piratez)|Overcharged Radar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$875,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Missile Silo (Piratez)|Missile Silo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Summoning Circle (Piratez)|Summoning Circle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$850,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Magical), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[VooDoo School (Piratez)|VooDoo School]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hyper-Wave Decoder (Piratez)|Hyper-Wave Decoder]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$85,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Laser Defenses (Piratez)|Laser Defenses]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$450,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Plasma Battery (Piratez)|Plasma Battery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;34 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fusion Ball Silo (Piratez)|Fusion Ball Silo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$4,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;34 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Fusion Reactor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hideout Shroud (Piratez)|Hideout Shroud]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$700,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Grav Shield (Piratez)|Grav Shield]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$3,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;38 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Fusion Reactor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fire Pit (Piratez)|Fire Pit]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$110,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gas Chamber (Piratez)|Gas Chamber]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$135,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Outpost (Piratez)|Outpost]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 10 Bunks &amp;amp; 25 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;650, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Large Vaults (Piratez)|Large Vaults]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 425 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Library (Piratez)|Library]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,050,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$45,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Still (Piratez)|Still ***]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$900,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Alcohol), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Flak Cannon (Piratez)|Flak Cannon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$275,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 10 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[SAM Site (Piratez)|SAM Site]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$12,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 5 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gauss Battery (Piratez)|Gauss Battery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;28 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;850&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Armory Tower (Piratez)|Armory Tower]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Workshop, Laser, Gauss, Armory), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 100 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Large Barracks (Piratez)|Large Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 120 Bunks &amp;amp; 25 Storage&amp;lt;/td&amp;gt;		&lt;br /&gt;
&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Luxury Barracks (Piratez)|Luxury Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$925,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 35 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Sickbay (Piratez)|Sickbay]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$750,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Surgery Room (Piratez)|Surgery Room]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$70,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Library&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Surgical/Medical)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Study Room (Piratez)|Study Room]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$65,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Library, Power Station, Still &amp;amp; Surgery Room&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 2 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Computer Core (Piratez)|Computer Core]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 3 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Industrial Printer (Piratez)|Industrial Printer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$125,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic, Advanced), 100 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Factory (Piratez)|Factory]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic), 450 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Power Station (Piratez)|Power Station]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$-150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fusion Reactor (Piratez)|Fusion Reactor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$6,00,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;42 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 2 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Dojo (Piratez)|Dojo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Luxury Spa (Piratez)|Luxury Spa]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;28 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Mint (Piratez)|Mint]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$40,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;48 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Counterfeit), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Extractor (Piratez)|Extractor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Extractor), 20 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Refinery (Piratez)|Refinery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Extractor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Refinery), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; [[GEOSCAPE.EXE]] says the Access Lift takes 1 day to build and costs $300k, but in fact it is constructed instantaneously, and its cost varies depending the region of Earth where you choose to place it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; The Laboratory is constructed instantaneously once first hideout is built and can never be rebuilt or researched. Take care of this facility as you will only ever have one. Placing it far from the Access Lift and/or Hangers is ideal to avoid losing the facility if damaged sufficiently during a Hideout Defense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; The Still is constructed instantaneously once first hideout is built and requires appropriate research to construct any further Stills, whether in the first hideout or any new bases.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; The Armored Vault is constructed instantaneously once first hideout is built and requires appropriate research to construct any further Armored Vaults, whether in the first hideout or any new bases.&lt;br /&gt;
&lt;br /&gt;
= Facility List =&lt;br /&gt;
== Initial Hideout Facilities ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Access Lift (Piratez)| Access Lift]] * }}[[Image:Base-lift.gif|30px|left|Access Lift]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Access Lift&amp;quot;&amp;gt;&lt;br /&gt;
The access lift is always the first facility to be constructed at a new hideout. An easy guess what it does. Or so I hope. OK. It allows access - to both welcomed and unwelcomed guests. Especially the rude kind who, when you ignore the doorbell, blow the door out.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Corridor (Piratez)| Corridor]] }}[[Image:Base-corridor.gif|30px|left|Corridor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Corridor&amp;quot;&amp;gt;&lt;br /&gt;
A simple 4-way passage, can be built to link outlying parts of a Hideout to the piping and power grid.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Outpost (Piratez)| Outpost]] }}[[Image:Base-outpost.gif|30px|left|Outpost]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Outpost&amp;quot;&amp;gt;&lt;br /&gt;
Small and cheap radar facility with 10 bunks and 25 storage space, ideal for backwater hideouts. It is of a budget variety, with a 650 nautical miles detection radius, yet it can detect any flying object within that radius with a 100% accuracy...  with scans being made every half hour sharp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Barracks (Piratez)| Barracks]] }}[[Image:Base-quarters.gif|30px|left|Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Barracks&amp;quot;&amp;gt;&lt;br /&gt;
This is where we live, eat and do all sorts of (better left unsaid) stuff to fight the endless boredom. Each block can hold up to 25 free people, be it hands, runts or brainers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Vaults (Piratez)| Vaults]] }}[[Image:Base-stores.gif|30px|left|Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vaults&amp;quot;&amp;gt;&lt;br /&gt;
All equipment, guns, munitions, treasures and assorted junk are placed in Vaults, including equipment assigned to craft in hangars. While we can always find ways to stuff new production and plunder somewhere else, you won&#039;t be able to buy anything on the Black Market while the Vaults are full. Each can hold up to 75 units of storage, which translates into 15 ship reactor cores or almost 400 rifle-sized guns.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Armored Vaults (Piratez)| Armored Vaults]] ****}}[[Image:Base-ArmoredVaults.gif|30px|left|Armored Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Armored Vaults&amp;quot;&amp;gt;&lt;br /&gt;
This advanced storage facility can house 125 units of wares and/or warez, and is defended by an autonomous anti-aircraft mounting.&lt;br /&gt;
(Defense value 250, hit percentage 70%)&lt;br /&gt;
&lt;br /&gt;
(note that the initial hideout will start with an Armored vault from version .97 on) &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Large Vaults (Piratez)| Large Vaults]] }}[[Image:Base-I_stores.png|60px|left|Large Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Large Vaults&amp;quot;&amp;gt;&lt;br /&gt;
Bigger is better, ain&#039;t it? These huge vaults allow to store more loot than a statistical pirate can count (namely, 425 units).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Prison Cells (Piratez)| Prison Cells]] }}[[Image:Base-containment.gif|30px|left|Prison Cells]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prison Cells&amp;quot;&amp;gt;&lt;br /&gt;
Each cell block has space for 15 special guests who can be released for ransom - either normally (Fence), or after robbing them of their possessions first (with a better yield than from a dead corpse), if it&#039;s worth it; to do that, check the Robbery category in the Workshop. The numbers represent: 1. armor parts; 2. faction related stuff; 3. common merchandise. You will also get ransom money (in Blue Chips), but, since they&#039;re damaged goods, only half the normal value. To rob a prisoner, you need to interrogate them first. Interrogated prisoners are released (or killed, if they&#039;re monsters), and you get some loot from them (as much as from a dead one, the rest is damaged in the process).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hi-Res Radar (Piratez)| Hi-Res Radar]] }}[[Image:Base-small_radar.gif|30px|left|Hi-Res Radar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hi-Res Radar&amp;quot;&amp;gt;&lt;br /&gt;
Without radars, you are effectively blind. Or at least one-eyed, as detecting any prey would require patrolling the skies with your craft. This radar is a large version of a hi-resolution system mounted on crafts. A full sweep takes 30 minutes and automatically detects any craft within the range of 1250 nautical miles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Overcharged Radar (Piratez)| Overcharged Radar]] }}[[Image:Base-large_radar.gif|30px|left|Overcharged Radar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overcharged Radar&amp;quot;&amp;gt;&lt;br /&gt;
With a range of 2000 nautical miles, this device covers a huge area, but costs helluva money. However, it can be also used to jam the navigational devices of landing enemy craft, hopefully making them crash.  &lt;br /&gt;
(Defense value 150, hit percentage 70%)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hangar (Piratez)| Hangar]] }}[[Image:Base-hangar.gif|60px|left|Hangar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hangar&amp;quot;&amp;gt;&lt;br /&gt;
Each hangar can accommodate one vessel. There are facilities for maintenance, refueling and repair the assigned craft. Each vessel stationed at a hideout must have a free hangar assigned to it which cannot be used by any other vessel, even if the assigned vessel is out on a mission. Sorry, Cap&#039;n. The pilots and their ground crew have their bizarre rules, and we either follow them, or grow wings.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Extractor(Piratez)| Extractor]] }}[[Image:Base-well.gif|30px|left|Extractor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extractor&amp;quot;&amp;gt;&lt;br /&gt;
A place of industry, it has a shaft that reaches into the bowels of the Earth and allows to extract various resources from the slimy nukage that keeps us all healthy radiated. It is also equipped with some tools that&#039;ll allow up to 20 Runts to produce various simple equipment.  Take note that stuff requiring intricate tools, like firearms, cannot be manufactured here.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Still (Piratez)| Still]] *** }}[[Image:Base-still.gif|30px|left|Still]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Still&amp;quot;&amp;gt;&lt;br /&gt;
A masterpiece of technology, a symbol of triumph of mind over matter, a place of happiness. All in one, albeit a bit smelly, facility. Without it present on-site, a Hideout cannot produce any alcoholic beverages. In addition to providing this functionality, it provides workspace for 10 Runts, but with no Workshops present, you can use it only to make alcohol.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Workshop (Piratez)| Workshop]] }}[[Image:Base-workshop.gif|30px|left|Workshop]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Workshop&amp;quot;&amp;gt;&lt;br /&gt;
A real workshop, armed with modern tools, is needed to manufacture anything that looks more like a laser gun than a stone axe (to do the latter, an Extractor is enough). Maximum capacity is 30 runts. This tech provides us with an unlimited supply of Runt Outfits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Laboratory (Piratez)| Laboratory]] ** }}[[Image:Base-lab.gif|30px|left|Laboratory]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Laboratory&amp;quot;&amp;gt;&lt;br /&gt;
Oi Cap&#039;n, here you see the fabled Science Lab of old we found in here! No touching stuff! It&#039;ll bite you! We can discover ancient and new secrets for you - all you need is to give us Brainers an order! This be a real treasure - here we have the tools to invent new stuff, makes sense of old stuff and interrogate prisoners. If we had no Laboratory, we&#039;d been just common bandits. We can cram inside up to 15 really expensive people before they&#039;ll start killing each other. Any item that&#039;s being researched will be destroyed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Library (Piratez)| Library]] }}[[Image:Base-library.gif|30px|left|Library]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Library&amp;quot;&amp;gt;&lt;br /&gt;
This luxury facility is used to store all kinds of books, paper, crystal and electronic, romance, adventure, erotica and even an occasional arcane work. It can serve as a workplace for a single Brainer. However, good books are hard to find and extremely expensive, so establishing such a place is a major expenditure (a waste of money, some would say).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Researchable Hideout Facilities ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Large Barracks (Piratez)| Large Barracks]] }}[[Image:Base-I_quarters.png|60px|left|Large Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Large Barracks&amp;quot;&amp;gt;&lt;br /&gt;
We have designed a larger and more efficient version of Living Quarters, with extra creature comforts to boot. It can house up to 120 people and contains small storage (25 space). However, expensive materials used mean it is also less than dirt-cheap.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Luxury Barracks (Piratez)| Luxury Barracks]] }}[[Image:Base-luxuryquarters.gif|30px|left|Luxury Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luxury Barracks&amp;quot;&amp;gt;&lt;br /&gt;
This state-of-the-art facility is enviromentally sealed and, thanks to better ergonomics and top-notch creature comforts, allows us to squeeze 35 people in while still granting them good night&#039;s sleep - if that&#039;s what they want, that is. It also features a defensive laser cannon mounted on top of it. Still it is encouraged to send the occupants to off-barracks activities as often as possible, there is only that much overcrowding people can take before they start killing each other.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hyper-wave Decoder (Piratez)| Hyper-wave Decoder]] }}[[Image:Base-hyperwave.gif|30px|left|Hyper-wave Decoder]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hyper-wave Decoder&amp;quot;&amp;gt;&lt;br /&gt;
With this device installed, we no longer need to rely on fickle radar detection. The Decoder taps directly into encrypted communication channels and not only instantly pinpoints any craft in range, but also provides a lot of intelligence on it. The maximum range is 2000 nautical miles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Flak Cannon (Piratez)| Flak Cannon]] }}[[Image:Base-flak.gif|30px|left|Flak Cannon]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flak Cannon&amp;quot;&amp;gt;&lt;br /&gt;
A decent-sized anti-aircraft cannon, or three, can fend off some less powerful ships from attacking our base. The facility also contains gun crew barracks, housing 10 people.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[SAM Site (Piratez)| SAM Site]] }}[[Image:Base-SAM.gif|30px|left|SAM Site]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;SAM Site&amp;quot;&amp;gt;&lt;br /&gt;
This facility greets any unwelcomed guests with a volley of Stingray missiles. A bit low damage for the cost, but a successful hit is assured. Includes crew compartment for 5 occupants.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Missile Silo (Piratez)| Missile Silo]] }}[[Image:Base-missile.gif|30px|left|Missile Silo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Missile Silo&amp;quot;&amp;gt;&lt;br /&gt;
A silo hosting Avalanche nuclear missiles, ready to greet any unwelcomed guests. They&#039;ll obliterate smaller landing ships in a single salvo. However, the missiles have only a small window of opportunity to fire, unless we want to nuke our own base, and still, several hits are needed to destroy military-class vessels, and each of these silos will have only a single chance to fire.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Laser Defenses (Piratez)| Laser Defenses]] }}[[Image:Base-laser.gif|30px|left|Laser Defenses]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Laser Defenses&amp;quot;&amp;gt;&lt;br /&gt;
A stationary battery of heavy lascannons might not be as imposing as a missile silo, but it is much more accurate and much cheaper to maintain. It can also be used for laser weapon testing purposes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Gauss Battery (Piratez)| Gauss Battery]] }}[[Image:Base-gauss.gif|30px|left|Gauss Battery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gauss Battery&amp;quot;&amp;gt;&lt;br /&gt;
Comparing to other defense systems, a railgun battery can boast high firepower but is quite expensive to maintain. However it also provides a test platform for gauss weapon research.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Plasma Battery (Piratez)| Plasma Battery]] **** }}[[Image:Base-plasma.gif|30px|left|Plasma Battery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plasma Battery&amp;quot;&amp;gt;&lt;br /&gt;
Plasma beam defenses provide powerful and efficient protection against incursion by hostile craft. However the facility can&#039;t run on a standard power grid and requires a Power Station to function.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fusion Ball Silo (Piratez)| Fusion Ball Silo]] ***** }}[[Image:Base-fusion.gif|30px|left|Fusion Ball Silo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fusion Ball Silo&amp;quot;&amp;gt;&lt;br /&gt;
Fusion missiles are the ultimate in hideout defense. These missiles create an anti-matter implosion which destroys everything within a specific radius. However a Fusion Reactor is needed to power the facility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Grav Shield (Piratez)| Grav Shield]] ***** }}[[Image:Base-grav.gif|30px|left|Grav Shield]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grav Shield&amp;quot;&amp;gt;&lt;br /&gt;
The Gravity shield slows enemy craft attempting to land near the hideout, allowing all defense systems to fire twice.  In practice this will double the effectiveness of any defense systems. A Fusion Reactor is needed to provide neccessary (sic) power. And no, building multiples won&#039;t stack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fire Pit (Piratez)| Fire Pit]] }}[[Image:Base-firepit.gif|30px|left|Fire Pit]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Pit&amp;quot;&amp;gt;&lt;br /&gt;
Anyone who carelessly strolls into this seemingly normal corridor will trigger firebombs hidden in its walls. Even if they don&#039;t roast the trespasser, they&#039;ll make them to pause for a moment at least. Warning: the fuses aren&#039;t infallible and sometimes they&#039;ll fail to arm immediately.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Gas Chamber (Piratez)| Gas Chamber]] }}[[Image:Base-gaschamber.gif|30px|left|Gas Chamber]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gas Chamber&amp;quot;&amp;gt;&lt;br /&gt;
This room is equipped with hidden bombs, releasing powerful sleeping gas when someone walks close to them. Capturing prisoners has never been so easy, unless they wear gas masks, that is.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Dojo (Piratez)| Dojo]] }}[[Image:Base-dojo.gif|30px|left|Dojo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dojo&amp;quot;&amp;gt;&lt;br /&gt;
This building houses a special, dangerous training course, which, aided by certain chemical substances, improves trainee&#039;s statistics on a daily basis. The facility consists of a shooting range (with targets that return fire), a boxing ring, some boring weights and last but not least, an arcade room! However, the course is very intensive and each Dojo can service only 5 Hands at a time. Wounded Hands do not benefit from the Dojo until fully healed. Dojo can&#039;t train stats past a certain threshold: 66 (Strength, Health, Throwing); 85 (TUs, Firing); 100 (Melee, Stamina). Reactions and Bravery aren&#039;t trained.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Luxury Spa (Piratez)| Luxury Spa]] }}[[Image:Base-spaLarge.png|60px|left|Luxury Spa]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luxury Spa&amp;quot;&amp;gt;&lt;br /&gt;
Besides the huge swimming pool (yaaay!), this facility contains all sorts of entertainment, recreational and training improvements: a fighting ring, a games terrace (with a great view), an arcade room, a sauna and more. It not only allows to draw in 30 hands to improve their physical fitness, but might be useful for training our auxilia as well, and generally increases the civilizational and sanitational level of a Hideout. Dress code of this facility says &#039;the less, the better&#039;, a Swimsuit is the maximum allowed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[VooDoo School (Piratez)| VooDoo School]] }}[[Image:Base-psi.gif|30px|left|VooDoo School]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;VooDoo School&amp;quot;&amp;gt;&lt;br /&gt;
Here we can assess the magical aptitude of all hands on deck and help them in further developing their sorcery. The actual magical potential (called henceforth VooDoo Mastery) is equal to the VooDoo Power times VooDoo skill, so do not expect much of those who have low Power; but they at least can learn some defense against enemy dark arts here, as the defense is equal to Power plus 20% of Skill.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Summoning Circle (Piratez)| Summoning Circle]] }}[[Image:Base-summoningcircle.gif|30px|left|Summoning Circle]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summoning Circle&amp;quot;&amp;gt;&lt;br /&gt;
This arcane facility allows us to perform magic rites needed to get all sorts of magical stuff (not all magical stuff requires it, though). It provides workspace for 10 Runts for that purpose. Just be careful during Hideout Defenses, who knows what can be accidentally summoned amidst the ensuing chaos...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hideout Shroud (Piratez)| Hideout Shroud]] }}[[Image:Base-mind.gif|30px|left|Hideout Shroud]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hideout Shroud&amp;quot;&amp;gt;&lt;br /&gt;
A huge version of the stealth device we mount on our ships, this facility will drastically reduce the chances of our hideout being spotted. Normally, the chances of being spotted rise with the number of buildings in the hideout (although there is only about 30% difference between a smallest and a fully built-up Hideout); the Mind Shield will halve this chance. If we build two Mind Shields, the chance will be reduced to 1/3rd, and so on - any number of them will stack, albeit with diminishing returns... but we theorize that building 21 Mind Shields would render any Hideout fully undetectable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Mint (Piratez)| Mint]] }}[[Image:Base-mint.gif|30px|left|Mint]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mint&amp;quot;&amp;gt;&lt;br /&gt;
Provides tools for making counterfeit money. Having it present at a Hideout allows you to ctrl+P all your financial problems away just like you were Traders&#039; Guild, how cool is that? Provides workspace for 10 Runts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Industrial Printer (Piratez)| Industrial Printer]] }}[[Image:Base-printer.png|60px|left|Industrial Printer]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Industrial Printer&amp;quot;&amp;gt;&lt;br /&gt;
This is a Workshop-type facility. While less space-effective than an equivalent of 4 Workshops (providing workspace for a mere 100 Runts), it is definitely more cost-effective. Even more importantly, it allows manufacturing of items with very intricate internal structure, especially advanced armor suits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Factory (Piratez)| Factory]] **** }}[[Image:Base-factory.png|90px|left|Factory]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Factory&amp;quot;&amp;gt;&lt;br /&gt;
Look how far we&#039;ve made it, Capn&#039; (sic). From a lousy, cramped hideout, to this - our own centre of industrial production. It can provide workspace for up to 450 runts, while cutting operation costs by almost a half as compared to a Workshop when fully staffed. A Factory requires a Power Station.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Power Station (Piratez)| Power Station]] }}[[Image:Base-power.gif|30px|left|Power Station]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Power Station&amp;quot;&amp;gt;&lt;br /&gt;
This facility, while quite expensive to build, immediately starts to be a cash earner since it can be used to power other facilities, and any excess electricity can be sold. On top of that, we need this facility for any manufacturing process that requires unusually high energy density.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fusion Reactor (Piratez)| Fusion Reactor]] }}[[Image:Base-reactor.gif|30px|left|Fusion Reactor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fusion Reactor&amp;quot;&amp;gt;&lt;br /&gt;
There is little gain from understanding the containment field physics if we can&#039;t put it to practical use. A Fusion Reactor installed at a Hideout lets us manufacture ammunition and other equipment dependant (sic) on this technology. It additionally allows to power the most advanced defensive facilities and provides research opportunities for 2 Brainers. However it needs a Power Station to run.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Refinery (Piratez)| Refinery]] }}[[Image:Base-refinery.png|30px|left|Refinery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Refinery&amp;quot;&amp;gt;&lt;br /&gt;
Allows manufacture of Chemicals and advanced chemical weapons. Provides workspace for 10 Runts and lab space for 1 Brainer. Requires an Extractor present to be built.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Surgery Room (Piratez)| Surgery Room]] }}[[Image:Base-surgery.gif|30px|left|Surgery Room]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgery Room&amp;quot;&amp;gt;&lt;br /&gt;
This one requires a Library present to operate. Note the double meaning of the word, ha, ha. Anyhow. Various surgical procedures need such a specialized environment to be performed, and this facility houses 1 Brainer and 10 Runts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Study Room (Piratez)| Study Room]] }}[[Image:Base-study.gif|30px|left|Study Room]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Study Room&amp;quot;&amp;gt;&lt;br /&gt;
If we want to seriously increase our research speed, this is our best bet. Each of those facilities allows 2 Brainers to work on any project of your choice. However, a Hideout intended to house them first needs at least one of each: Library, Surgery Room, Still (to help with abstract thinking) and Power Plant.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Computer Core (Piratez)| Computer Core]] }}[[Image:Base-CPU.gif|30px|left|Computer Core]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Computer Core&amp;quot;&amp;gt;&lt;br /&gt;
This facility houses a battery of obscenely-expensive (sic), powerful computers, allowing us to crunch megatons of numbers. It can be used to conduct hacking, just like the Lab, and gives workspace for 3 extra Brainers. This extra brainpower may come in handy, as the facility is required (along with a Library) to pursue the &#039;Higher Studies&#039; research project, that&#039;ll allow us to unlock even higher technologies, but is likely to be extremely slow to complete.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Facility Functions=&lt;br /&gt;
Certain facilities in our Hideouts provide required functions.  These may enable researching certain techs, constructing specialized buildings, and manufacturing items and crafts. Some functions maybe provided by numerous different facilities, while some facilities provide more than one function. The following functions are defined in the ruleset:&lt;br /&gt;
===Initial Base Functions===&lt;br /&gt;
Production&lt;br /&gt;
* WORKS - Workshop.  The most basic fabrication FUNCTION that permits the majority of projects.  Over 451 items require this most basic function to be manufactured or constructed, thus is a good asset in most every hideout.&lt;br /&gt;
* SHOP - Smithy.  Consider this function one that allows for fabrication of more primitive tools and goods. This is related to the WORKS function and is provided by most facilities that provide it. The Extractor is an additional facility that provides this function.&lt;br /&gt;
* WELL - Extractor Well.  The Extractor permits the Hideout to tap the murky radioactive depths with all of their horrors and opportunities. &lt;br /&gt;
* ALKO - Alcohol (Still).  This function allows the production of alcoholic beverages. Valuable both for its revenue potential as well as therapeutic abilities.&lt;br /&gt;
Reseach&lt;br /&gt;
* LAB - Laboratory.  This is essentially a scientific and research Function allowed by that precious single lab in the initial hideout.&lt;br /&gt;
* CPU - Computer Processing Unit.  This function allows data crunching activities found in Hacking.  The working computer found in our base Laboratory provides this capability but other more advanced structures may also provide it.&lt;br /&gt;
===Advanced Functions===&lt;br /&gt;
Production&lt;br /&gt;
* MINT - Mint.  This function allows us to start printing our own money! Start the presses! (You did hang on to cred chips, right?)&lt;br /&gt;
* PRINT - Industrial Printer.  This function is required for extremely advanced fabrication projects.  High tech weapons and armors will be essentially unavailable without this.&lt;br /&gt;
* PWR - Power Plant. This function relates to the need for energy production and is generally required for energy weapon power sources.&lt;br /&gt;
* FUS - Fusion Reactor.  More powerful energy weapons need even more power, and this function provides it. High end plasma and laser munitions are finally in reach.&lt;br /&gt;
* SUMM - Summoning Circle. This Function begins to allow us to explore the dark realms and all of their horrors.&lt;br /&gt;
* REFI - Refinery. This Function makes use of hard won knowledge of Advanced Chemistry. Its like our own little Meth Lab!&lt;br /&gt;
* SPA - Luxury Spa. This is a high-end function that has only one use at the moment, and optional at that.  Consider it a small benefit from having this glorious spa facility onsite.&lt;br /&gt;
Defense&lt;br /&gt;
* LAS - Laser Defenses. This function is an absolute requirement for fabrication of Laser weapons systems.&lt;br /&gt;
* GAUSS - Gauss Defenses. This function is an absolute requirement for fabrication of XCOM-Gauss (XG) weapons systems.&lt;br /&gt;
Research&lt;br /&gt;
* LIB - Library. This function represents the room full of books that may be necessary for new facilities, some educational advancements as well as fabrication/transformation processes.&lt;br /&gt;
* CPU2 - Computer Core. Only the most advanced computing facility provides this function. Our technical understanding can only advance so far without the use of such a facility.&lt;br /&gt;
&lt;br /&gt;
==Function Table==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Function&lt;br /&gt;
!Provided By:&lt;br /&gt;
!Allows&lt;br /&gt;
!Research&lt;br /&gt;
!Manufacture&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|WORKS&lt;br /&gt;
|&lt;br /&gt;
* Workshop, &lt;br /&gt;
* Industrial Printer, &lt;br /&gt;
* Factory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Over 410 items&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SHOP&lt;br /&gt;
|&lt;br /&gt;
*  Workshop, &lt;br /&gt;
*  Extractor, &lt;br /&gt;
*  Industrial Printer, &lt;br /&gt;
*  Factory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*D/A: 50mm Shls/Mag (20) &lt;br /&gt;
*D/A: 50mm Shls/Mag (20) &lt;br /&gt;
*D/A: 30mm Rnds/Mag (2x50) &lt;br /&gt;
*  D/A: Gauss Rnds/Mag (4x25) &lt;br /&gt;
*  Pirate Clothing &lt;br /&gt;
*  Gym Suit &lt;br /&gt;
*  Swim Suit &lt;br /&gt;
*  Bikini &lt;br /&gt;
*  Smokey &lt;br /&gt;
*  Thief &lt;br /&gt;
*  Grav Harness &lt;br /&gt;
*  Personal Refractor &lt;br /&gt;
*  Witch Outfit &lt;br /&gt;
*  Ghost Outfit &lt;br /&gt;
*  Nurse Outfit &lt;br /&gt;
*  Durathread Armor &lt;br /&gt;
*  Warrior Armor &lt;br /&gt;
*  Guerrila Gear &lt;br /&gt;
*  Xeno Armor &lt;br /&gt;
*  Stun Baton &lt;br /&gt;
*  Barbed Dagger &lt;br /&gt;
*  Poisoned Dagger &lt;br /&gt;
*  Short Sword &lt;br /&gt;
*  Spiked Mace &lt;br /&gt;
*  Spear &lt;br /&gt;
*  Pickaxe &lt;br /&gt;
*  Javelins &lt;br /&gt;
*  Combat Bow &lt;br /&gt;
*  Combat Bow Quiver &lt;br /&gt;
*  LongBow &lt;br /&gt;
*  LongBow Quiver &lt;br /&gt;
*  CrossBow &lt;br /&gt;
*  CrossBow Quiver &lt;br /&gt;
*  Bayoneted Musket &lt;br /&gt;
*  Flintlock Gas-Balls &lt;br /&gt;
*  Assault Cannon &lt;br /&gt;
*  Cannon Ball &lt;br /&gt;
*  Exploding Cannon Ball &lt;br /&gt;
*  Black Powder Bomb &lt;br /&gt;
*  Flask o&#039; Acid &lt;br /&gt;
*  Crate of Violence &lt;br /&gt;
*  Small Medipack &lt;br /&gt;
*  Field Surgery Kit &lt;br /&gt;
*  Ore Smelting &lt;br /&gt;
*  Kevlar Weave Extraction &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|WELL&lt;br /&gt;
|Extractor&lt;br /&gt;
|&lt;br /&gt;
* Refinery&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Mutated Reaper &lt;br /&gt;
* Hellerium Distilling &lt;br /&gt;
* Cave Hunt  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CULT&lt;br /&gt;
|Mess Hall&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Social Techs&lt;br /&gt;
* Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Plotting&lt;br /&gt;
* Slavery&lt;br /&gt;
* Persuasion&lt;br /&gt;
* Cave Hunt  &lt;br /&gt;
* Pimpcraft&lt;br /&gt;
* Interrogation&lt;br /&gt;
* Emancipation&lt;br /&gt;
* Feudalism&lt;br /&gt;
* Stardom&lt;br /&gt;
* Zero Tolerance&lt;br /&gt;
* Ret and Human Tech&lt;br /&gt;
* Aggression Must Stop&lt;br /&gt;
* Family Ties&lt;br /&gt;
* Human Reticulan Alliance&lt;br /&gt;
* Rebel Trading&lt;br /&gt;
* Mutant Self Defense&lt;br /&gt;
* Organ Grinder&lt;br /&gt;
* Warehouse Wars&lt;br /&gt;
* Church Bootcamp&lt;br /&gt;
* Undersea Adventures&lt;br /&gt;
* Mansion Invasions&lt;br /&gt;
* Cloaking Device Investigation&lt;br /&gt;
* Siberia Investigation&lt;br /&gt;
* Slave Soldiers&lt;br /&gt;
* Piroman Armor&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Slave Soldiers&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|REFI&lt;br /&gt;
|Refinery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* Combat Drugs &lt;br /&gt;
* Chemicals&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LAS&lt;br /&gt;
|&lt;br /&gt;
*Laser Defenses,&lt;br /&gt;
*Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Scorchy &lt;br /&gt;
*  Splatty &lt;br /&gt;
*  Stingy &lt;br /&gt;
*  Advanced Lasgun &lt;br /&gt;
*  Battle Laser &lt;br /&gt;
*  Snuffy &lt;br /&gt;
*  Fatty &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|ALKO&lt;br /&gt;
|Still&lt;br /&gt;
|Study Room&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  X-Grog &lt;br /&gt;
*  Vodka &lt;br /&gt;
*  Chateau de la Mort &lt;br /&gt;
*  Distilled Rum &lt;br /&gt;
*  Mushroom Beer &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|GAUSS&lt;br /&gt;
|&lt;br /&gt;
*Gauss Defenses,&lt;br /&gt;
*Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  XG Assault &lt;br /&gt;
*  XG Rifle &lt;br /&gt;
*  XG Chaingun &lt;br /&gt;
*  XG Pistol &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SPA&lt;br /&gt;
|Luxury Spa&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Super Maid&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|MINT&lt;br /&gt;
|Mint&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Counterfeit Red Chips (x100) &lt;br /&gt;
*  Counterfeit Blue Chips (x10) &lt;br /&gt;
*  Counterfeit Purple Chips (x5) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SUMM&lt;br /&gt;
|Summoning Circle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Bio Suit &lt;br /&gt;
*  Ragnarok Outfit &lt;br /&gt;
*  Blood Ax &lt;br /&gt;
*  Hellblade &lt;br /&gt;
*  Rod of Hellfire &lt;br /&gt;
*  Hellgun &lt;br /&gt;
*  Demonic Essence &amp;lt;div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|PRINT&lt;br /&gt;
|Industrial Printer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Plasma Beam &lt;br /&gt;
*  Cyberdisk/Plasma &lt;br /&gt;
*  T/Plasma Cannon Batts (x24) &lt;br /&gt;
*  T/Plasmagun Charges (x20 &lt;br /&gt;
*  Hovertank/Plasma &lt;br /&gt;
*  Hovertank/Launcher &lt;br /&gt;
*  Assault Armor &lt;br /&gt;
*  Harbinger Suit &lt;br /&gt;
*  Annihilator Armor &lt;br /&gt;
*  Mono-Claws &lt;br /&gt;
*  SRs Lawpistol Clip (8x5) &lt;br /&gt;
*  SRs Jaeger Clip (12x5) &lt;br /&gt;
*  SRs Shotgun Clip (9x5) &lt;br /&gt;
*  Laspistol Clip/Adv (24x10) &lt;br /&gt;
*  Assault Las Clip/Adv &lt;br /&gt;
*  Lasgun Clip/Adv &lt;br /&gt;
*  Precision Las Clip/Adv &lt;br /&gt;
*  Autolaser Clip/Adv &lt;br /&gt;
*  H-Las Clip/Adv &lt;br /&gt;
*  MP Lascannon Clip/Adv &lt;br /&gt;
*  Plasma Pistol &lt;br /&gt;
*  Heavy Plasma Pistol Clip &lt;br /&gt;
*  Plasma Pistol Clip &lt;br /&gt;
*  Plasma Blunderbuss &lt;br /&gt;
*  Plasma Blunderbuss Clip &lt;br /&gt;
*  Plasma Subrifle Clip &lt;br /&gt;
*  Light Plasma Gun &lt;br /&gt;
*  LPG Clip &lt;br /&gt;
*  Plasma Rifle Clip &lt;br /&gt;
*  Heavy Plasma Clip &lt;br /&gt;
*  Plasma Destroyer &lt;br /&gt;
*  Plasma Destroyer Clip &lt;br /&gt;
*  Plasma Scorcher &lt;br /&gt;
*  Plasma Scorcher Clip &lt;br /&gt;
*  Plastasteel (x50) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|PWR&lt;br /&gt;
|Power Plant&lt;br /&gt;
|&lt;br /&gt;
*  Factory, &lt;br /&gt;
*  Fusion Reactor, &lt;br /&gt;
*  Study Room, &lt;br /&gt;
*  Plasma Defenses&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  T/Gatling Las Batts (x60 &lt;br /&gt;
*  Force Blade &lt;br /&gt;
*  Power Mace &lt;br /&gt;
*  Laspistol Clip (9x10) &lt;br /&gt;
*  Assault Las Clip (30x10) &lt;br /&gt;
*  Lasgun Clip (12x10) &lt;br /&gt;
*  Precision Las Clip (8x10) &lt;br /&gt;
*  Heavy Laser Clip (5x5) &lt;br /&gt;
*  Autolaser Clip (30x5) &lt;br /&gt;
*  UAC Plasmagun Battery (30x5) &lt;br /&gt;
*  MP Lascannon Clip (6x5) &lt;br /&gt;
*  Plastasteel (x50) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|FUS&lt;br /&gt;
|Fusion Reactor&lt;br /&gt;
|&lt;br /&gt;
*  Fusion Ball Defenses, &lt;br /&gt;
*  Grav Shield&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Obliterator Shells (x10) &lt;br /&gt;
*  Fusion Ball Launcher &lt;br /&gt;
*  Fusion Ball &lt;br /&gt;
*  Cyberdisc/Plasma &lt;br /&gt;
*  T/Plasma Cannon Batts (x24) &lt;br /&gt;
*  T/Plasmagun Charges (x20) &lt;br /&gt;
*  Heavy Plasma Pistol Clip &lt;br /&gt;
*  Plasma Pistol Clip &lt;br /&gt;
*  Plasma Blunderbuss Clip &lt;br /&gt;
*  Plasma Subrifle Clip &lt;br /&gt;
*  Plasma Rifle Clip &lt;br /&gt;
*  Heavy Plasma Clip &lt;br /&gt;
*  Plasma Destroyer Clip &lt;br /&gt;
*  Plasma Scorcher Clip &lt;br /&gt;
*  Launcher Grenade/Fusion &lt;br /&gt;
*  Mortar Shell/Fusion &lt;br /&gt;
*  Tornado Rockets/Fusion &lt;br /&gt;
*  Fusion Rocket &lt;br /&gt;
*  Fusion Grenade &lt;br /&gt;
*  Hellerium Fuel Capsule &amp;lt;div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LAB&lt;br /&gt;
|Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Medical Supplies&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LIB&lt;br /&gt;
|Library&lt;br /&gt;
|&lt;br /&gt;
* Surgery, &lt;br /&gt;
* Study Room&lt;br /&gt;
|&lt;br /&gt;
* School Graduation, &lt;br /&gt;
* Higher Studies,&lt;br /&gt;
* Civilization&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Pillow Book&lt;br /&gt;
*  Translate Liber Occultus&lt;br /&gt;
*  Battle Pipes&lt;br /&gt;
*  DRONE HERDER&lt;br /&gt;
*  Emancipate Slaves&lt;br /&gt;
*  Emancipate Slave Maids&lt;br /&gt;
*  Emancipate Slave Lashers&lt;br /&gt;
*  Emancipate Slave Glad.&lt;br /&gt;
*  Emancipate Slave Spec.&lt;br /&gt;
*  Emancipate Slave Taskmst.&lt;br /&gt;
*  Emancipate Slave Witch &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SUR&lt;br /&gt;
|Surgery&lt;br /&gt;
|Study Room&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Nurse Outfit&lt;br /&gt;
* Bio Suit&lt;br /&gt;
* Synthmuscle Suit&lt;br /&gt;
* Brute Armor&lt;br /&gt;
* Annihilator Suit&lt;br /&gt;
* Nano Surgery Device &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CPU&lt;br /&gt;
|&lt;br /&gt;
* Laboratory, &lt;br /&gt;
* Computer Core&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Decrypted Data Disc &lt;br /&gt;
* Govt Personal Code &lt;br /&gt;
* Govt/Reticulan Files &lt;br /&gt;
* Humanist Files &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CPU2&lt;br /&gt;
|Computer Core&lt;br /&gt;
|&lt;br /&gt;
|Higher Studies&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|ARMS&lt;br /&gt;
|Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Battle Tank M,&lt;br /&gt;
* ICBM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufacturing===&lt;br /&gt;
A complete list of manufactured items can be viewed here: [[Manufacturing (Piratez)]]&lt;br /&gt;
&lt;br /&gt;
===Functionless Manufacturing===&lt;br /&gt;
All Extractions, Slaveries, Robberies&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Piratez_Table&amp;diff=84656</id>
		<title>Piratez Table</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Piratez_Table&amp;diff=84656"/>
		<updated>2017-04-14T20:02:53Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: Added link to Codexes-Tiny Drill page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan = &amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} title = &amp;quot;Total Conversion Mod for X-Com: Enemy Unknown (1994)&amp;quot; width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | &#039;&#039;&#039;Piratez&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Piratez_JollyRoger.png|30px]] &#039;&#039;&#039;Overview&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[Info (Piratez)|Mod Information]]&lt;br /&gt;
:[[Change Log (Piratez)|Change Log]]&lt;br /&gt;
:[[Info (Piratez)#FAQ|FAQ]]&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Openicon24.png|30px]] &#039;&#039;&#039;Pirate Headquarters&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Hideouts (Piratez)|Hideouts]]&lt;br /&gt;
:[[Black Market (Piratez)|Black Market]]&lt;br /&gt;
:[[Facilities (Piratez)|Facilities]]&lt;br /&gt;
:[[Manufacturing (Piratez)|Manufacturing]]&lt;br /&gt;
:[[Research (Piratez)|Research]]&lt;br /&gt;
[[Hands (Piratez)|Hands]]&lt;br /&gt;
:[[Auxiliaries (Piratez)|Auxiliaries]]&lt;br /&gt;
&lt;br /&gt;
[[Vessels (Piratez)|Vessels]]&lt;br /&gt;
:[[Vessel Armaments (Piratez)|Vessel Armaments]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Icon_Equipment_Piratez.png|30px]] &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Armor (Piratez)|Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Equipment (Piratez)|Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[Weapons (Piratez)|Weapons]]&lt;br /&gt;
&lt;br /&gt;
:[[Melee Weapons (Piratez)|Melee Weapons]]&lt;br /&gt;
:[[Ranged Weapons (Piratez)|Ranged Weapons]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Icon Enemies Piratez.png|30px]] &#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[Major Factions (Piratez)|Major Factions]]&lt;br /&gt;
&lt;br /&gt;
[[Minor Factions (Piratez)|Minor Factions]]&lt;br /&gt;
&lt;br /&gt;
[[Shippings (Piratez)|Enemy Ships]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Icon Missions Piratez.png|30px]] &#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Missions (Piratez)|Mission Types]]&lt;br /&gt;
:[[Missions (Piratez)#Pogroms|Pogroms]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Icon Piracy Piratez.png|30px]] &#039;&#039;&#039;Piracy Mechanics&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[Hostages (Piratez)|Kidnapping]]&lt;br /&gt;
&lt;br /&gt;
[[Governments (Piratez)|Protection Racket]]&lt;br /&gt;
&lt;br /&gt;
[[Tiny Drill (Piratez)|Codexes]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Icon Guides Piratez.png|30px]] &#039;&#039;&#039;Guides &amp;amp; Tips&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Tactics (Piratez)|Combat Tactics]]&lt;br /&gt;
&lt;br /&gt;
[[Strategy (Piratez)|Strategy Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Template:CombatID |Battlesprite ID Guide]]&lt;br /&gt;
&lt;br /&gt;
[[StartingBootypedia_(Piratez)|Starting Bootypedia]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: OpenXcom]]&lt;br /&gt;
[[Category: Piratez]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Piratez&amp;diff=84647</id>
		<title>Piratez</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Piratez&amp;diff=84647"/>
		<updated>2017-04-14T14:03:51Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: Updated to 99F.5 (I&amp;#039;ve not been doing a good job keeping up with this )&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bpedia.png|250px|link=Piratez|Header by ivandogovich]]&lt;br /&gt;
&lt;br /&gt;
Welcome to the Bootypedia, a part of UFOPaedia.org. [http://www.openxcom.com/mod/x-piratez Piratez] (or X-Piratez for Extended version) is a total conversion mod designed for [[OpenXcom|OpenXcom]], a free open-source reimplementation of [[X-COM|X-Com: Enemy Unknown (1994)]] and [[TFTD|Terror From The Deep]]. There are major gameplay differences, as well as many additions to research, manufacture, base facilities, and so on. Piratez is designed for the veteran X-Com player seeking a much longer and challenging campaign.&lt;br /&gt;
&lt;br /&gt;
The Bootypedia is introduced to assist with the main changes with Piratez and continually a work in progress - anyone and everyone can contribute by creating an account and editing the pages. Utilize the Discussion tab on any page to discuss any aspects of the wiki or use the [http://openxcom.org/forum/index.php/topic,3626.0.html OpenXcom forums] if you wish to discuss the mod with the creator, Dioxine.&lt;br /&gt;
&lt;br /&gt;
If you would like to contribute and are looking for what to do, please consult the [[To Do List (Piratez)| To Do List]].&lt;br /&gt;
&lt;br /&gt;
All information on this wiki attempts to relate to the latest version of Piratez, which is currently X-Piratez 0.99F.5. Current version can be found [http://www.openxcom.com/mod/x-piratez here] or on the Forums [http://openxcom.org/forum/index.php/topic,4465.0.html Latest Download Link Here.]&lt;br /&gt;
&lt;br /&gt;
X-Piratez (previously Piratez) is currently in development by Dioxine, utilizing OpenXcom Extended (Plus) that allows for more features. Any bugs or issues should be recorded and reported to Dioxine for fixing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039;: By default, most information is hidden to hide spoilers and/or preserve page length due to the massive amount of listings in Piratez compared to vanilla X-Com. Click the &amp;quot;Expand&amp;quot; links in order to display any hidden information.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:Piratez Table}}&lt;br /&gt;
&lt;br /&gt;
[[Category: OpenXcom]]&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:CheckOutdated_(Piratez)&amp;diff=84646</id>
		<title>Template:CheckOutdated (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:CheckOutdated_(Piratez)&amp;diff=84646"/>
		<updated>2017-04-14T14:01:00Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: Updated to 99F.5 (I&amp;#039;ve not been doing a good job keeping up with this )&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq:{{{1}}}|0.99F.5||{{{!}} align = &amp;quot;center&amp;quot; width = &amp;quot;100%&amp;quot; style =&amp;quot;background:#FFFFd0;&amp;quot; border = &amp;quot;0&amp;quot; &lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}}align=&amp;quot;center&amp;quot; {{!}} This page may be outdated. It is up-to-date for version &#039;&#039;&#039;{{{1}}}&#039;&#039;&#039;. The latest version is &#039;&#039;&#039;0.99F.5&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
{{!}}}[[Category:Outdated (Piratez)]]}}&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Piratez&amp;diff=78502</id>
		<title>Piratez</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Piratez&amp;diff=78502"/>
		<updated>2017-01-31T21:13:49Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: Updated to 99E.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bpedia.png|250px|link=Piratez|Header by ivandogovich]]&lt;br /&gt;
&lt;br /&gt;
Welcome to the Bootypedia, a part of UFOPaedia.org. [http://www.openxcom.com/mod/x-piratez Piratez] (or X-Piratez for Extended version) is a total conversion mod designed for [[OpenXcom|OpenXcom]], a free open-source reimplementation of [[X-COM|X-Com: Enemy Unknown (1994)]] and [[TFTD|Terror From The Deep]]. There are major gameplay differences, as well as many additions to research, manufacture, base facilities, and so on. Piratez is designed for the veteran X-Com player seeking a much longer and challenging campaign.&lt;br /&gt;
&lt;br /&gt;
The Bootypedia is introduced to assist with the main changes with Piratez and continually a work in progress - anyone and everyone can contribute by creating an account and editing the pages. Utilize the Discussion tab on any page to discuss any aspects of the wiki or use the [http://openxcom.org/forum/index.php/topic,3626.0.html OpenXcom forums] if you wish to discuss the mod with the creator, Dioxine.&lt;br /&gt;
&lt;br /&gt;
If you would like to contribute and are looking for what to do, please consult the [[To Do List (Piratez)| To Do List]].&lt;br /&gt;
&lt;br /&gt;
All information on this wiki attempts to relate to the latest version of Piratez, which is currently X-Piratez 0.99E.3. Current version can be found [http://www.openxcom.com/mod/x-piratez here] or on the Forums [http://openxcom.org/forum/index.php/topic,4465.0.html Latest Download Link Here.]&lt;br /&gt;
&lt;br /&gt;
X-Piratez (previously Piratez) is currently in development by Dioxine, utilizing OpenXcom Extended (Plus) that allows for more features. Any bugs or issues should be recorded and reported to Dioxine for fixing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039;: By default, most information is hidden to hide spoilers and/or preserve page length due to the massive amount of listings in Piratez compared to vanilla X-Com. Click the &amp;quot;Expand&amp;quot; links in order to display any hidden information.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:Piratez Table}}&lt;br /&gt;
&lt;br /&gt;
[[Category: OpenXcom]]&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Change_Log_(Piratez)&amp;diff=78501</id>
		<title>Change Log (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Change_Log_(Piratez)&amp;diff=78501"/>
		<updated>2017-01-31T21:13:27Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: updated version checker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99E.3}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;br clear=&amp;quot;right&amp;quot;/&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99E.3===&lt;br /&gt;
* Fix: Desert map crashes&lt;br /&gt;
* Fix: Cold Storage unwinnable map spawn&lt;br /&gt;
* Fix: Fuego &amp;amp; Fortuna maps&lt;br /&gt;
* Fix: Shambler loftemps&lt;br /&gt;
* New: +16 avatars!&lt;br /&gt;
* New Armor: Vampire&lt;br /&gt;
* New Weapons: Super Magnum, Loli Chainsaw, Ol&#039; Revolver (remake), Powerball Bat&lt;br /&gt;
* New Item: Healing Gel&lt;br /&gt;
* New Merchandise: ICBM&lt;br /&gt;
* Integrated Crowbar mod by Solarius Scorch&lt;br /&gt;
* Update: Condemnations (new and old)&lt;br /&gt;
* Update: scream variety (a&#039;la XCF)&lt;br /&gt;
* Updated Refinery Pogrom map&lt;br /&gt;
* Updates to Hideout tilesets, maps&lt;br /&gt;
* Update: buyables&lt;br /&gt;
* Increased Space Missions enemy count&lt;br /&gt;
* Large Barracks &amp;amp; Vaults built faster, less maintenance&lt;br /&gt;
* Cyclops gaze buff (Added TU and Energy damage)&lt;br /&gt;
* Red Scorpion dodge buff&lt;br /&gt;
* Beam Laser, Plasma Beam buffs&lt;br /&gt;
* Tanks more res. to fire&lt;br /&gt;
* Swimsuit has o2 bottle space&lt;br /&gt;
* Whips now train Reactions &amp;amp; Throwing, not Reactions &amp;amp; Melee&lt;br /&gt;
* Bows accuracy nerf&lt;br /&gt;
* Flintlocks acc/speed nerfs&lt;br /&gt;
* DB Shotgun nerf&lt;br /&gt;
* CAWS range buff&lt;br /&gt;
* Tommygun accuracies nerf&lt;br /&gt;
* All Rifles: Aimed Shots accuracy buffed; 15% Armor Penetration added&lt;br /&gt;
* Boarding/Shooty Guns damage lowered but has a +10% Bravery bonus&lt;br /&gt;
* Reaper Rifle now based on Bravery + Firing&lt;br /&gt;
* Mining Laser reworked&lt;br /&gt;
* Seduction: lower TU, higher Energy cost, flat accuracy bonus changed for Bravery-based&lt;br /&gt;
* Research &amp;amp; Manufacture updates&lt;br /&gt;
* Slavery updates (Yeomen &amp;amp; Farmhouses added, Drone Herders redesigned)&lt;br /&gt;
* Minor fixes/rebalances&lt;br /&gt;
* Text fixes/updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99E.2===&lt;br /&gt;
* Fixed craft manufacture crash&lt;br /&gt;
* Fixed Sleek Hull production &amp;amp; codex researches&lt;br /&gt;
* Fix for Naughty mod crash&lt;br /&gt;
* Fixed watery footsteps sounds on TFTD Port and Mansion maps&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* Updated Marker Missions flow&lt;br /&gt;
* New Mission: Organ Grinder&lt;br /&gt;
* New Enemy: Ghoul Scientist&lt;br /&gt;
* New Armor: Ganger&lt;br /&gt;
* Hideout hangar maps upades: enemy spawns in sewers, some blast doors&lt;br /&gt;
* Replaced some Cyclops spawns with Guardians&lt;br /&gt;
* Updated craft lists for special enviro missions&lt;br /&gt;
* Armor tweaks, especially Ragnarok&lt;br /&gt;
* Reapers of all kins a bit faster&lt;br /&gt;
* Major Tanks&#039; mobility buff&lt;br /&gt;
* Mutant Reaper has Health Regen now, and tweaked spit weapon (serious buff)&lt;br /&gt;
* Minor fixes/updates/rebalances&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99E.1===&lt;br /&gt;
* Fix: Small Revolver research crash&lt;br /&gt;
* Fix: Scorpion map&lt;br /&gt;
* New Missions: Orbital x4 (+ all basics for 0-G space missions)&lt;br /&gt;
* New Enemy: Guild Spaceman&lt;br /&gt;
* New mapblocks and tiles for deserts (by Solarius Scorch); Pink Ship map update&lt;br /&gt;
* New Outfit: Camo Paint&lt;br /&gt;
* New Items: Manacles, Fairy Dragon&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* Updated Cydonia mission (Governor&#039;s Aura of Fear added, more enemies on landing)&lt;br /&gt;
* Slavery time cost doubled&lt;br /&gt;
* Pachyderm &amp;amp; Deliverator maps rebuilt for Space; Pachyderm cost hike&lt;br /&gt;
* Bonaventura projects overhaul (one of 4 variants available, depending on the codex chosen).&lt;br /&gt;
* General Craft rebalancing&lt;br /&gt;
* Tank &amp;amp; Car corpses now buyable&lt;br /&gt;
* Nurse Condemnation fix&lt;br /&gt;
* Naughty mod updates&lt;br /&gt;
* Research updates&lt;br /&gt;
* Text &amp;amp; Pedia updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99E===&lt;br /&gt;
* Fix: giant spider crash&lt;br /&gt;
* Fix: alt armor: Smoke&lt;br /&gt;
* Fixed Pink Ship deployments&lt;br /&gt;
* Update: Camo/Anti-Camo overhaul, streamlining&lt;br /&gt;
* Update: Added visible/audible enemy craft weapon effects, and shot damage display (by  ohartenstein23)&lt;br /&gt;
* Update: biggest crafts have lower crew size by 2-4, except Leviathan which became slower instead&lt;br /&gt;
* Update: SENSE/Ultravision rebalance&lt;br /&gt;
* Update: Backpack TU costs a bit less punishing&lt;br /&gt;
* Update: Starting Throwing skill raised to 40-65&lt;br /&gt;
* New Features: Market of Wishing, Rise of the Living Dead&lt;br /&gt;
* New Mission: Save a Sister&lt;br /&gt;
* New Enemies: Drifter, Hoe, 2x Zombie&lt;br /&gt;
* New Craft: Red Scorpion&lt;br /&gt;
* New Armor: Barbarian (Shield)&lt;br /&gt;
* New Weapon: Wakizashi&lt;br /&gt;
* Explorers got some Thermovision&lt;br /&gt;
* Thunderhorse and Leviathan weapon loadouts reduced&lt;br /&gt;
* Decreased v.pwr on parrots, dogs&lt;br /&gt;
* Parrot NV reduced to 4&lt;br /&gt;
* Rags give 1 camo now&lt;br /&gt;
* Scale Mail vs. Warrior resistances rebalanced&lt;br /&gt;
* Plate Mail/Shield -5 TU, -10 Reactions&lt;br /&gt;
* Ghost Dagger slightly stronger, but attacks STUN resistance (useless against machines)&lt;br /&gt;
* Dart Pistol overhaul (retool for an early medic&#039;s weapon)&lt;br /&gt;
* Flechette Gun nerf&lt;br /&gt;
* Rail Driver overhaul&lt;br /&gt;
* Bombs/molotovs etc. max range -2&lt;br /&gt;
* Grenades 25% less accurate&lt;br /&gt;
* Mutant meat rebalance&lt;br /&gt;
* Mushroom beer cheaper to manufacture, but harder to use&lt;br /&gt;
* Shipwrecked Gals&lt;br /&gt;
* Hiring workers from captures produces 2 Databases each (sharing knowledge!)&lt;br /&gt;
* Minor content additions&lt;br /&gt;
* Minor tweaks &amp;amp; fixes&lt;br /&gt;
* Txt fixes &amp;amp; updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99D.1===&lt;br /&gt;
* Fix: Sea Adventure crash&lt;br /&gt;
* Fix: Surrender Mode (by Meridian)&lt;br /&gt;
* Slight Tribal outfit nerf&lt;br /&gt;
* Javelins accuracy nerf, range increase&lt;br /&gt;
* Cavern hunting, Hellerium Distilling rebalance&lt;br /&gt;
* More names&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99D===&lt;br /&gt;
* Fix: no more endless infiltrations&lt;br /&gt;
* Fix: no more running with Sentries&lt;br /&gt;
* Integrated &#039;Treasure Hunters&#039; mod by Clownagent&lt;br /&gt;
* New Features: Underwater environment, better lighting (by Yankes), Surrender Mode, Bug Hunt Mode and other improvements (by Meridian)&lt;br /&gt;
* New Missions: Sea Adventure, Help the Lokk&#039;Narrs&lt;br /&gt;
* New Enemies: Deep One Nomad, Chupacabra, Giant Spider, Sharkman, Mutant Fish, Ninja Gal&lt;br /&gt;
* New Craft: Purple Turtle&lt;br /&gt;
* New Craft Weapons: Reticulan Plasma Charger, Looted Sonic Oscillator, Airballs&lt;br /&gt;
* New Weapons: Ol&#039; Shotgun, Shotgun Fist, Bone Club, Aqua Weapons (x3)&lt;br /&gt;
* New Items: lots of treasure/gatherables&lt;br /&gt;
* New Map Blocks for Commercial &amp;amp; nodes for Polar maps by Solarius Scorch&lt;br /&gt;
* Update: camo overhaul/bugfix&lt;br /&gt;
* Update: Tougher enemy vessels fortified with Shields and/or Dodge&lt;br /&gt;
* Update/fix: maps/missions/tilesets: Black Forest, Watchtower, Monster Hunt, Imperial Probe Missions, Triton, Hell&#039;s Keep&lt;br /&gt;
* Update: Small Auxillia units no longer immune to bleeding&lt;br /&gt;
* Update: pilots gain experience faster&lt;br /&gt;
* Update: backpack behaviour change (fast to put in, slow to take out, not the other way around)&lt;br /&gt;
* Update: heavy explosives, magna-lites etc. less accurate to throw.&lt;br /&gt;
* Update: bleeding/stun indicators&lt;br /&gt;
* Update: much higher scoring for shooting down UFOs&lt;br /&gt;
* Airspeeder cheaper but has less fuel&lt;br /&gt;
* Jetbike has no shields any longer, is cheaper&lt;br /&gt;
* Hired Merc balancing &amp;amp; gfx change&lt;br /&gt;
* Tanks&#039; firepower slight buff&lt;br /&gt;
* Junkmaster no longer inflicts HP damage (stun instead), +5 -&amp;gt; +15 strength buff, more weight&lt;br /&gt;
* Annihilator now reduces voodoo strength sharply, but has strong anti-voodoo defences&lt;br /&gt;
* Ripper: added Snap&lt;br /&gt;
* Whip: more damage but also incr. enemy armor&lt;br /&gt;
* Bows extreme-range acc reduced, but hunting bow&#039;s short range acc increased slightly; bows no longer cause extra stun compared to melee &amp;amp; thrown equivalents&lt;br /&gt;
* Bows now have base damage but less stat-dependant damage&lt;br /&gt;
* Bows, thrown weapons, whips now use either Gaussian or TFTD damage (like melee weapons)&lt;br /&gt;
* X-bow behaviour change (to a dedicated AP weapon)&lt;br /&gt;
* Flintlock overhaul (more damage, pistol has melee attack, but heavier and worse vs. armor); also new sprites, credit to Tormodino&lt;br /&gt;
* Flintlock rifle clip 1 -&amp;gt; 2, weapon readjusted&lt;br /&gt;
* Holdout Pistol buffed&lt;br /&gt;
* Shotguns shoot a bit slower&lt;br /&gt;
* Bossar and a couple other weapons require some rare parts&lt;br /&gt;
* Smoke effect added for Toxigun, Pipes and some other powerful Chem attacks&lt;br /&gt;
* Damage buff on: AGL, Mortar, RPG, Baby Nuke, Rocket Launcher, Quad Rockets&lt;br /&gt;
* Changed damage loss formula per distance on the Blaster&lt;br /&gt;
* Wand of Rending: lower damage, but causes many Fatal Wounds&lt;br /&gt;
* Increase of weight: Dynamite, HE-pack, Firebomb&lt;br /&gt;
* Mushroom Beer now requires a rare item&lt;br /&gt;
* Avatar swap (Reyi &amp;lt;&amp;gt; Etoile)&lt;br /&gt;
* More pirate names&lt;br /&gt;
* Gfx updates (credit to Eddie)&lt;br /&gt;
* Research updates, streamlining&lt;br /&gt;
* Pedia &amp;amp; txt updates&lt;br /&gt;
* Minor fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99C.1===&lt;br /&gt;
* Exec update&lt;br /&gt;
* Minor and major fixes, including critical ones&lt;br /&gt;
* Png fix for Linux by H0lyD4wg&lt;br /&gt;
* New Facility: Armory Tower&lt;br /&gt;
* New Weapons: Tome of Lightning&lt;br /&gt;
* Stardom!&lt;br /&gt;
* Blaster Launcher rebalance&lt;br /&gt;
* Slight Ghost Dagger nerf&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99C===&lt;br /&gt;
* Fix: electro-stun weapons deal full proper damage now&lt;br /&gt;
* New facility: Sickbay&lt;br /&gt;
* New craft: Triton&lt;br /&gt;
* New weapons: Machinegun/Tripod [credits to Ivan Dogovich, Surrealistik], Messer, Silver Snake, Supressed Pistol, Light Sniper Rifle, Vibro-Ax [Credit to Robin, Solarius Scorch]&lt;br /&gt;
* Integrated &#039;Employment&#039; mod (idea by Meridian)&lt;br /&gt;
* Update: Heatvision employed by many enemies with enhanced sights, or natural ability; it allows them to partially or completely ignore smoke cover.&lt;br /&gt;
* Update: Likewise, Heatvision added to many friendly armors (check the Alliance Advisor!)&lt;br /&gt;
* Update: Likewise, psionic vision (ability to see through walls, up to a range), added for several enemies and outfits alike.&lt;br /&gt;
* Update: Plasma weapons, Arcane Weapons, Wand of Rending and demonic projectiles use Gaussian damage rolls (more consistent median damage).&lt;br /&gt;
* Update: Pilots can get experience from interceptions&lt;br /&gt;
* Update: Financial reform (check your Mint, Prospector)&lt;br /&gt;
* Added Gun Emporium: the place for any Role-Playing guns&lt;br /&gt;
* More loot possibilities on Smuggler ships&lt;br /&gt;
* Surgery Room now speeds up soldier&#039;s recovery (good effect), no longer houses any Runts. Only one allowed per Hideout now.&lt;br /&gt;
* Spa speeds up soldier&#039;s recovery now (minor effect). Only one allowed per Hideout now.&lt;br /&gt;
* Pimpcraft, Power Plant adjustments&lt;br /&gt;
* Parrots and dogs can no longer be zombified&lt;br /&gt;
* Slight Buffs: Magnum, Officer&#039;s Pistol, Satchel Charge, Autolaser, Light Cannon, Autocannon&lt;br /&gt;
* Slight Debuffs: Sniper Rifle, Gauss Rifle&lt;br /&gt;
* Slight Shotguns behaviour updates&lt;br /&gt;
* ES, Arena ammo minor price hikes&lt;br /&gt;
* Fire Extinguisher bit faster, doesn&#039;t damage Health&lt;br /&gt;
* Baby Nukes, Nuclear Materials manufacturable now&lt;br /&gt;
* minor map/tile fixes&lt;br /&gt;
* Academy Drone fixes&lt;br /&gt;
* Research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes&lt;br /&gt;
* Lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99B===&lt;br /&gt;
* Exec version upgrade, fixes (by Yankes &amp;amp; Meridian)&lt;br /&gt;
* Fix: Watchtower Mission spawns properly now&lt;br /&gt;
* Fixed Auxilia being money-generators&lt;br /&gt;
* Updated Alt-Corpse Mod (by Ivan Dogovich)&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* New Missions: Wampa Wovi, Late-game extra Supervisions&lt;br /&gt;
* New Enemy Vessel: Silver Towers&lt;br /&gt;
* New Craft: Airspeeder&lt;br /&gt;
* New Armors: Rogue, Chromeback&lt;br /&gt;
* New Weapons: Meridian&#039;s Special Autogun, Flechette Gun, Barbaric Sword&lt;br /&gt;
* New Items: Slave Robot, Painkillers, Oxygen Tank&lt;br /&gt;
* New Condemnations&lt;br /&gt;
* Update: Pilots added; craft innate Dodge rebalanced; enemy craft accuracies increased from 60 to 70% to compensate&lt;br /&gt;
* Update: Active Camouflage and &#039;true vision&#039; in various forms added. Replaced the ol&#039; Loftemps hack&lt;br /&gt;
* Update: Shotgun pellet behaviour changed (credit to ohartenstein23)&lt;br /&gt;
* Update: Secret Base assaults cleaner, harder &amp;amp; more profitable&lt;br /&gt;
* Update: Supply Ships blow up a bit faster&lt;br /&gt;
* Update: Plasma weapons cause a bit more armor damage&lt;br /&gt;
* Update: A little less Gauss weapons in loot, in favor of Flechette Guns &amp;amp; Lasguns&lt;br /&gt;
* Some loot added for Commercial maps&lt;br /&gt;
* Aggro sounds added for enemy VIPs&lt;br /&gt;
* Added auto-patrol for Pigeon&lt;br /&gt;
* Zeppelin can carry troops now, but is more expensive.&lt;br /&gt;
* Sparrow +20% accuracy&lt;br /&gt;
* Pirate Clothing: less equip space, less weight&lt;br /&gt;
* Sniper outfit +15 Reactions &amp;amp; -5 Melee; Assassin +5 Firing&lt;br /&gt;
* Plate mail has 2x3 backpack again, but lost 2 slots on the belt.&lt;br /&gt;
* Bio Suit got some laser res back&lt;br /&gt;
* Advanced armors bit more resistant to laser &amp;amp; plasma&lt;br /&gt;
* Ghost dagger -10 damage and costs more energy; ghost beam costs more too.&lt;br /&gt;
* Bows acc. -10% rebalance due to arcing shot hitscan fix&lt;br /&gt;
* damage type fix on the Electro-whip&lt;br /&gt;
* Luger scales better&lt;br /&gt;
* CAWS ammo easier to make now&lt;br /&gt;
* Gyro-Autogun Snap/Auto range 25-&amp;gt;22&lt;br /&gt;
* Unlimited-ammo lasers made bit heavier&lt;br /&gt;
* XG weapons received stat-based damage buffs&lt;br /&gt;
* Stun Grenade now drains enemy TU&#039;s in addition to dealing Stun damage&lt;br /&gt;
* Seduction accuracy buff (now V. Mastery * 0.02 + Bravery * 0.15)&lt;br /&gt;
* Aye-phone has a melee attack now&lt;br /&gt;
* Slight buff of Flag-type items&lt;br /&gt;
* Hellerium Distilling 20% faster&lt;br /&gt;
* Research fix: decoupling Laser Weapons advance from Linux/Shooty Gun advances&lt;br /&gt;
* Research fix: decoupling Basic Armor field from Scale Armor, and making Tac Armor easier accessible (from either Guerrilla or Basic Armor)&lt;br /&gt;
* Other research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes, updates&lt;br /&gt;
* Gfx updates (thx to Ivan for Human Mage!)&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99A.1===&lt;br /&gt;
* fix: Pogrom deploy/crash bug&lt;br /&gt;
* fix: Megascorpion sting issues&lt;br /&gt;
* fix: Hammermite research bug&lt;br /&gt;
* New: SOLDIER DIARIES added!&lt;br /&gt;
* New Mission: Gifts of Love&lt;br /&gt;
* New Craft: Aircar&lt;br /&gt;
* New Armors: Chainmail, Barbarian, Fairy&lt;br /&gt;
* New Weapons: Flintlock Rifle, UAC Rifle, Heat Ray, Wand of Peace, SBCS, Herder&#039;s Staff, Impaler, SoIC, Spikey SMG&lt;br /&gt;
* New Items: Flame Arrows, Magna-Lite&lt;br /&gt;
* Update: Custom Soundtrack by Gifty added&lt;br /&gt;
* Update: higher score gains from Research (by a factor of approx. 2)&lt;br /&gt;
* Update: no highly-damaging enemy missions until Y1-April anymore&lt;br /&gt;
* Update: some of the staring missions die off eventually&lt;br /&gt;
* Update: backpack-&amp;gt;hand TU cost 10-&amp;gt;12&lt;br /&gt;
* Update: training caps on Dojos (66 for Throwing, Health, Strength; 85 for Firing, TUs; 100 for Melee, Stamina)&lt;br /&gt;
* Update: Tanks and some auxilia cost money/month&lt;br /&gt;
* Update: Slaves generate some cash monthly&lt;br /&gt;
* Update: Armor lighting levels (gals are invisible with &#039;flashlights&#039; toggled on, still give some light)&lt;br /&gt;
* Update: Knives of all stripes (and cat paws) more Reactions-dependant&lt;br /&gt;
* Enemy Psi attacks cost them Morale, Energy &amp;amp; Stun.&lt;br /&gt;
* Enemy Sectopods and all Battlecannon Tanks have a better long-range accuracy. Celatids the opposite.&lt;br /&gt;
* Waspite fixes&lt;br /&gt;
* Updated Watchtower mission &amp;amp; Church Raid map&lt;br /&gt;
* Guild Freighters carry bigger quantities of stuff&lt;br /&gt;
* Ramjet Cannon +15% acc; Plasma Beam damage reduced 120 -&amp;gt; 100&lt;br /&gt;
* Alliance advisor has a Mind Probe now&lt;br /&gt;
* Early armor rebalancing (higher specialization), incl. slight Tac armors buff&lt;br /&gt;
* Plate Mail: reduced carrying space by 5 slots, weight increased by 4&lt;br /&gt;
* Junkmaster: added feel no pain attribute, weight increased by 5&lt;br /&gt;
* Bio Suit: resistances reduced a bit, also requires v. high Bravery to wear effectively, and has 50 Wt now.&lt;br /&gt;
* Ragnarok outfit: rqrs. higher VooDoo not to drain your health; max. health regen reduced.&lt;br /&gt;
* Spear fix&lt;br /&gt;
* Stun Baton, Cattle Prod and Zapper now go against Plasma resistance.&lt;br /&gt;
* Longbow acc. reduced; Bow, Longbow and Future Bow acc. range reduced by 2-4; long range acc. penalty normalized for all bows at 150%&lt;br /&gt;
* Imperial Plasma weapons: all have Snap Range extended to 18 &amp;amp; Auto to 14, but Aimed range decreased to 25-30&lt;br /&gt;
* Heavy Slugthrower damage upped 70-&amp;gt;82&lt;br /&gt;
* Flechette Multicannon damages armor now, fixed armor penetration&lt;br /&gt;
* Big Ben SMG has a melee attack now&lt;br /&gt;
* Shoulder Launcher trains Firing now&lt;br /&gt;
* Fireball Launcher has reduced Firing training&lt;br /&gt;
* LR Flamethrower trains Firing not Throwing now&lt;br /&gt;
* Willie Pete&#039;s power reduced from 60 to 50&lt;br /&gt;
* All Flag-type items work on Stun, not Special damage now (resistances make more sense). Pirate flag has a melee attack now.&lt;br /&gt;
* All wands etc. have some damage bonus based on Skill now&lt;br /&gt;
* Combat Drugs have a stronger effect but cause side effects now&lt;br /&gt;
* Beer no longer replenishes Stun; Canteen no longer replenishes Energy&lt;br /&gt;
* Cigs and Crack do less Health dmg&lt;br /&gt;
* Mutant Meat buffed&lt;br /&gt;
* Bad Touch overhauled, now it&#039;s a 1-tile &#039;ranged&#039; attack, doesn&#039;t ignore armor but does much more damage to armor.&lt;br /&gt;
* Seduction now works as a VooDoo-type weapon, power slightly reduced, morale cost increased&lt;br /&gt;
* starting base update&lt;br /&gt;
* more lore&lt;br /&gt;
* gfx updates &amp;amp; fixes (thx to Ivan Dogovich)&lt;br /&gt;
* manufacture updates&lt;br /&gt;
* research updates &amp;amp; fixes&lt;br /&gt;
* lang &amp;amp; Pedia fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99===&lt;br /&gt;
* Exec update by Meridian (new features, bugfixes)&lt;br /&gt;
* Fix: Ratmen Villages&lt;br /&gt;
* Fix: Interception window&lt;br /&gt;
* Fix: 2x2 hideout vents maps&lt;br /&gt;
* Fix: Tank ammo production taking wrong amount of workspace&lt;br /&gt;
* Fix: Mercs, Academy and Star Gods research reports pop-up&lt;br /&gt;
* Fix: Fire extinguishers put out enviro fires&lt;br /&gt;
* New Missions: Civilian Traffic, Megascorpion Hunt, Bring Down The Watchtower&lt;br /&gt;
* New Enemy Vessels: Civilian Crafts x9 (tilesets by Robin)&lt;br /&gt;
* New Enemies: Human Mage, Megascorpion&lt;br /&gt;
* New Avatars: 8 (to a total of 64)&lt;br /&gt;
* New Armors: Wench, Tribal&lt;br /&gt;
* New Weapons: Ramshackle Rifle, Boom Fruit, Master&#039;s Cane, Torch (credit to Yrizoud), Linux Mandrake, Linux Origami&lt;br /&gt;
* New Items: Canteen o&#039; Refreshment, Astrocaster&lt;br /&gt;
* Update: major Tech and Manufacture overhaul&lt;br /&gt;
* Update: Penalty for using a 2-h weapon single-handedly raised from 20% to 33%; default bonus for Kneeling set at 20%.&lt;br /&gt;
* Update: Kneeling acc. bonus removed from weapons that do not warrant it (thrown knives, bows, magic wands, molotovs, flamers, chainsaws etc.)&lt;br /&gt;
* Update: Pistols are more accurate but get only +10% acc bonus for kneeling&lt;br /&gt;
* Update: Pogroms no longer carry any despawn penalty until Contact Mutant Alliance is researched.&lt;br /&gt;
* Update: less item categories for better clarity&lt;br /&gt;
* Update: Paperdolls gfx (credit to Bloax for the new Maid paperdoll)&lt;br /&gt;
* Update: Czech translation&lt;br /&gt;
* Landing durations reduced for most ships&lt;br /&gt;
* Armored Beastmaster fix&lt;br /&gt;
* Starting base update&lt;br /&gt;
* Pigeon &amp;amp; Skyranger more expensive to buy; Zeppelin more expensive to make&lt;br /&gt;
* Starting armors rebalanced&lt;br /&gt;
* Updated spritesheets for Seductress, Amazon&lt;br /&gt;
* Spiked Mace a bit slower and heavier&lt;br /&gt;
* Smartpistol PS clip damage scales better with Reactions&lt;br /&gt;
* Linux SMG has a damage bonus based on Bravery now&lt;br /&gt;
* Assault Cannon gained melee attack option &amp;amp; reduced long range acc penalty&lt;br /&gt;
* Mortar wildly inaccurate if you&#039;re not kneeling&lt;br /&gt;
* Black Powder Bomb bit slower &amp;amp; bit less accurate&lt;br /&gt;
* Seduction trains Bravery not Psi now, formula updated (damage is easily calculable from accuracy now)&lt;br /&gt;
* Tower Shield -10 damage&lt;br /&gt;
* VooDoo Rod&#039;s range no longer limited; it suffers double Range penalties to attack strength though.&lt;br /&gt;
* Added Crypt of Rememberance&lt;br /&gt;
* Additional gfx&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* Pedia updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98F===&lt;br /&gt;
* Experimental FOV calc formula by Stian. Max View dist. was increased to 40 for testing purposes. No performance loss, that&#039;s for sure.&lt;br /&gt;
* Fix: live Rebels recovery&lt;br /&gt;
* Fix: tank ammo recovery (by new executable)&lt;br /&gt;
* Fix: wrong avatars for some armors&lt;br /&gt;
* Fix: language file issues&lt;br /&gt;
* Fix: terrain fixes by Civilian&lt;br /&gt;
* Fix: Siberia base missing maps&lt;br /&gt;
* Fix: some units unhittable by melee are no longer so. The fix sadly includes removing the &#039;Small Target&#039; feature from all pirate outfits (except Parrots).&lt;br /&gt;
* New Missions: Ratmen Rodeo, Scientific Experiments, Warehouse Wars, Temple Raid (experimental)&lt;br /&gt;
* New Terrain: Dust Desert (tileset by XOps)&lt;br /&gt;
* New Enemies/Neutrals: Ratman Brigand, Savvy Girl, Sharp Guy, Experiment Victim&lt;br /&gt;
* New Facility: Refinery&lt;br /&gt;
* New Weapon: NERF Laspistol&lt;br /&gt;
* Update: Starting base more primitive, Bonaventura requires research&lt;br /&gt;
* Update: All true laser weapons ignore 1/3rd of armor now, but are circa 20% less powerful. All armor resistances updated accordingly.&lt;br /&gt;
* Minor globe fixes&lt;br /&gt;
* More ratings&lt;br /&gt;
* Enemy missions start on average 2 months later, tougher factions are also generally introduced later&lt;br /&gt;
* Deployment updates (incl. less actual Star Gods on Star Gods missions)&lt;br /&gt;
* Updated enemy dog gfx (by Ivan Dogovich)&lt;br /&gt;
* New map for Fusion Reactor&lt;br /&gt;
* Craft inventory stash positions customized&lt;br /&gt;
* Tanks, Hovertanks, Parrots, Dogs: vision at day reduced to 30&lt;br /&gt;
* Updated Defender (-) and Juggernaut spritesheets&lt;br /&gt;
* Warrior armor got +10 Bravery and +5 Melee, but loses Stress Recovery bonus&lt;br /&gt;
* Pipe is slower now (8-&amp;gt;10 TUs)&lt;br /&gt;
* Cutlass &amp;amp; Rapier accuracies switched&lt;br /&gt;
* UAC Carbine has Aimed shot range capped to 30 now&lt;br /&gt;
* Cannonballs now explode (radius 1) to be more useful&lt;br /&gt;
* Fire Extinguisher has a secondary melee attack now&lt;br /&gt;
* Smoke Grenade debuff due to better sight ranges&lt;br /&gt;
* Clothing items weight updated&lt;br /&gt;
* Research &amp;amp; manufacture updates &amp;amp; fixes&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98E===&lt;br /&gt;
* Exec Update (2016-04-28); includes some bugfixes and new options&lt;br /&gt;
* Fix: Star Gods and Mercs have proper landing/crash-site custom deployments now&lt;br /&gt;
* Fix: Bomber&#039;s hull no longer has holes&lt;br /&gt;
* Fix: Public Enemy research crash (added Pedia entry on Light Crystal)&lt;br /&gt;
* Fix: Tank ammo issues&lt;br /&gt;
* Update: Added Czech language version by Bartojan&lt;br /&gt;
* Update: Cydonia Landing. ++Size, -Darkness; defenders changed to Mercs; must use space-capable armor; cannot use non-tank HWPs&lt;br /&gt;
* Update: (Almost) all melee weapons are more dependable, using 50-150% damage formula instead of 0-200%. Those that do not are &amp;quot;causing highly random damage&amp;quot;. N/A for natural weapons.&lt;br /&gt;
* New Craft: Airbus (thx to Robin)&lt;br /&gt;
* New HWP: Sentry Gun/Spike Launcher (thx to Bulletdesigner)&lt;br /&gt;
* New Armor: Space Suit (thx to Bloax), Scale Mail&lt;br /&gt;
* New Weapons: Stasis Grenade (thx to Civilian), Smartgun (thx to X-Ops)&lt;br /&gt;
* All ships manned by Mercs are more deadly in the air&lt;br /&gt;
* Revised negative points for all neutrals to make live capture more attractive vis-a-vis killing them&lt;br /&gt;
* Extra loot: Chryssalid butchery, Shrine Ship recovery&lt;br /&gt;
* All defensive facilities except Flak now equipped with radar (350 rng); SAM defences living space 10-&amp;gt;5&lt;br /&gt;
* Bonaventura&#039;s deploy modified to better accomodate HWPs (They now start at the back ramp)&lt;br /&gt;
* Skyranger and Pigeon use Chemicals as fuel; maintenance costs lowered&lt;br /&gt;
* Spike Rockets can be manufactured (again)&lt;br /&gt;
* Tanks can run out of secondary ammo now (it&#039;s replenished after a mission though)&lt;br /&gt;
* Smokey armors weight corrected (-5)&lt;br /&gt;
* Plate mail no longer requires Cyclops but takes very long to make and is heavier&lt;br /&gt;
* Cutlass and short sword better against armor (+30% -&amp;gt; +20%)&lt;br /&gt;
* Short Sword is buyable now; Cutlass and X-Bow require Tools &amp;amp; Blades&lt;br /&gt;
* LACC-WP damage nerfed&lt;br /&gt;
* Mortar&#039;s accuracy is based on Firing/2 + Bravery/2 now&lt;br /&gt;
* Flamers train Firing not Throwing now&lt;br /&gt;
* Rod of Bliss has proper energy and morale costs of usage&lt;br /&gt;
* category updates&lt;br /&gt;
* research updates&lt;br /&gt;
* lang fixes&lt;br /&gt;
* name updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D1===&lt;br /&gt;
* Corpse recovery &amp;amp; live capture fixes&lt;br /&gt;
* New Item: Rod of Bliss&lt;br /&gt;
* pedia/research updates&lt;br /&gt;
* lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D===&lt;br /&gt;
* Updated Executable&lt;br /&gt;
* Added Alt Corpses Mod (for real this time)&lt;br /&gt;
* Fix: pirate corpse recovery issues&lt;br /&gt;
* Fix: Mansion&#039;s improper behaviour&lt;br /&gt;
* Fix: Govt/Ret files manufacture crash&lt;br /&gt;
* Fix: Fuel Capsules&lt;br /&gt;
* Siberia mission now recurrent until documents researched&lt;br /&gt;
* Mansion terrain updated&lt;br /&gt;
* Freighters and Hoppers behave more realistically (land rarely); more loot added too&lt;br /&gt;
* Thief and Loader suits have expanded backpacks now&lt;br /&gt;
* Scout outfit adds +3 carry cap.&lt;br /&gt;
* Cooker loses power with range now; clip updated (bigger, new gfx)&lt;br /&gt;
* Battle Flag and Battle Pipes inflict some energy loss on targets (on top of their normal effect) and are more expensive to manufacture&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* More names&lt;br /&gt;
===X-PirateZ 0.98C===&lt;br /&gt;
* View range scaled back to 20 due to performance issues&lt;br /&gt;
* Item tags added&lt;br /&gt;
* Added Alt Corpses mod by Ivan Dogovich&lt;br /&gt;
* Fix: Slave transfers work, endless Crackdown loop disabled (thx to Meridian)&lt;br /&gt;
* Fix: Hellerium Extraction crash&lt;br /&gt;
* Fix: Plasma Subrifle clip manufacture crash&lt;br /&gt;
* Fix: some DOOM demons were susceptible to bleeding&lt;br /&gt;
* New month/mission rating system!&lt;br /&gt;
* New 4 forest mapblocks (Courtesy of Solarius Scorch)&lt;br /&gt;
* New Mission: Mansion Invasion&lt;br /&gt;
* New Enemies: Altar Boy, Shrine Maiden, Guild Team Leader, Osiron Yeoman (thx to Solar Scorch)&lt;br /&gt;
* New Armors: Maid Outfit, Thieving Gear (thx to Bloax), Scout&lt;br /&gt;
* New Weapons: EuroSyndicate Heavy Laser (by Grand Sir Thebus), Solmine Geo Charge (by Robin), Leather Whip&lt;br /&gt;
* New Items: Solmine Sake, Personal Computer (by Chiko), 4 types of Gems, Treasure Chest, Cash Bag, Uranium, Money Purse&lt;br /&gt;
* Update: Crackdowns (and other missions). Random number of missions per month; Automatic Crackdowns less frequent, especially on low difficulty levels&lt;br /&gt;
* Update: Shooting down Crackdowns, Reticulans and Imperial Probe missions does not generate Crackdowns; shooting down Mercenary Assigment missions always generates Crackdowns&lt;br /&gt;
* Update: Shooting down Raids has only a tiny chance of generating a Crackdown&lt;br /&gt;
* Update: Reticulans have Gas Grenades now, Sectogre &amp;amp; Siren got +25% Health buffs&lt;br /&gt;
* Update: Mutant Meat now an item&lt;br /&gt;
* Update: Hideout Shroud is an early tech now&lt;br /&gt;
* You can now pay the Mercs to kidnap faction commanders for you. For a price.&lt;br /&gt;
* Smugglers harder to catch on the ground&lt;br /&gt;
* Mechtoids have buffed melee and chem resistances now&lt;br /&gt;
* Gold Transport carries more gold now, Defender armor more rare but you can loot some Stormies&lt;br /&gt;
* Warrior/Guerrila/Sniper outfits rebalanced &amp;amp; buffed; durathread armor buffed&lt;br /&gt;
* Stun balancing for melee weapons&lt;br /&gt;
* Pickaxe debuff (it shouldn&#039;t be able to damage Alloy hulls and walls anymore unless your STR = 100+)&lt;br /&gt;
* Fuso Knives and Throwing Stars now have a quadratic damage formula. Damage is equal to old for 95 Throwing skill, lower than old on lower skill values.&lt;br /&gt;
* Melee/Throwing weapon balancing (affected Javelins(-), Spear(+-), Stone Axe(+-), Throwing Knives (+-))&lt;br /&gt;
* Bows &amp;amp; x-bows now use quivers, but cause more stun&lt;br /&gt;
* Future bow fixed&lt;br /&gt;
* Buckshot weapons fire a bit slower (+2%)&lt;br /&gt;
* Gauss clip sizes (except for Pistol) slightly reduced. Heavy Gauss is much heavier now.&lt;br /&gt;
* Autocannon tweaks&lt;br /&gt;
* Flechette Cannon ignores 50% armor now&lt;br /&gt;
* Heaviest antitank Piercing weapons (launchers, tank autocannon) ignore 30% of armor now&lt;br /&gt;
* BFG deals plasma damage now&lt;br /&gt;
* Blaster Bomb damage scaled back to 160&lt;br /&gt;
* Seduction stuns now&lt;br /&gt;
* Grog not consummable anymore&lt;br /&gt;
* Pimping made less easier&lt;br /&gt;
* Fixed Parrot&#039;s tail (courtesy of Ivan Dogovich)&lt;br /&gt;
* Long autoshots fire much more smoothly (thanks to GarlandSP)&lt;br /&gt;
* Research tweaks&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
===X-PirateZ 0.98B===&lt;br /&gt;
* Integrated the &#039;Avatar Instead of Rank&#039; mod by Meridian (TURN IT OFF)&lt;br /&gt;
* Integrated the Parrot mod by Clownagent&lt;br /&gt;
* Fix: Thrown Rock crash&lt;br /&gt;
* Fix: Wand of Rending&lt;br /&gt;
* Fix: Possibly erroneous damage formula for melee weapons that don&#039;t get bonus damage from Stregth&lt;br /&gt;
* Fix: proper damage vs. items and terrain&lt;br /&gt;
* Experimental global vision setting (30)&lt;br /&gt;
* Update: Wounded gals regenerate Energy slower&lt;br /&gt;
* Update: Stun Recovery Mechanics. The higher health, the faster. Wounded units get constant Stun damage. Affects most humanoids.&lt;br /&gt;
* Update: Base stun damage from AP, Plasma &amp;amp; Acid down from +0..75% to +0..50%&lt;br /&gt;
* New Mission: Russian Files require an actual mission now&lt;br /&gt;
* New Enemy: Humanist Supersoldier&lt;br /&gt;
* New Facility: Extractor&lt;br /&gt;
* New Armors: Ragnarok, Rags, Junkmaster&lt;br /&gt;
* New Weapons: Shiv, i-Gun, Bullpup Carbine, Marsec Mega-Weapons (x3), extra XG Weapons (x3), Homing RPG&lt;br /&gt;
* New Avatars! (8, for a total of 56)&lt;br /&gt;
* Merged farm terrains into a single one&lt;br /&gt;
* Manual Deployment maps made for all craft to avoid trouble&lt;br /&gt;
* Initial Hand hire cost further raised to 25k&lt;br /&gt;
* Alliance advisor heals faster, has more supplies, uses Ident faster, Bravery 50-&amp;gt;90&lt;br /&gt;
* Updated Harbinger inventory picture (credit to Bloax)&lt;br /&gt;
* Slight Armors &amp;amp; Weapons updates&lt;br /&gt;
* All chainsaw-type weapons cost some Energy to use now&lt;br /&gt;
* Bow rebalancing: slight +Acc, more Energy to use.&lt;br /&gt;
* Throwing weapons rebalancing: slight increase of Energy cost, other minor changes&lt;br /&gt;
* Shotgun rebalancing: bit more range, damages tweaked&lt;br /&gt;
* Sniper rebalancing: higher TU costs&lt;br /&gt;
* Smoke grenades etc. -1 Radius&lt;br /&gt;
* WP incendiaries behaviour change, now they can damage items&lt;br /&gt;
* Rum, Grog and Combat Drugs are all consummable; fixed Mushroom and Apple behaviour&lt;br /&gt;
* All healing items heal 1 HP less, except Grog&lt;br /&gt;
* Tank manufacturing takes more workshop space&lt;br /&gt;
* Slave Emancipation&lt;br /&gt;
* Other Manufacture &amp;amp; Research updates&lt;br /&gt;
* New handobs (courtesy of Ivan Dogovich): Canister Launcher, Chaingun/Minigun, 1-Handed Chaingun, Assault Laser&lt;br /&gt;
* Other Gfx updates&lt;br /&gt;
* Moar lore&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98A===&lt;br /&gt;
* Hideout overhaul - 5 levels now. Weaker walls.&lt;br /&gt;
* New Contact: Ye Old Magic Shoppe&lt;br /&gt;
* New Armor: Novice Robe&lt;br /&gt;
* New weapons: Poison Gas Grenade, 3 Magic Wands, Vibro Sword&lt;br /&gt;
* Doom creature updates&lt;br /&gt;
* Hand recruitment cost increased to 20k (monthly salary stays at 5k)&lt;br /&gt;
* Nerfhammer: Hunting Bow +30% armor effectivness; Fuso Knives +30% armor eff, more TU to use, stack size 6-&amp;gt;5; Ninja Stars +15% armor eff., take more TUs to use; Longbow cost 40-&amp;gt;45 TUs&lt;br /&gt;
* Some heavy melee weapons now cause some armor damage (including Hammer, Power Mace, Claws)&lt;br /&gt;
* Piercing, Plasma, Acid munitions and all Concussive explosions cause thrice as much secondary Stun damage;&lt;br /&gt;
* All Acid weapons now cause extra armor damage (10% unless already higher); raw damage lowered accordingly;&lt;br /&gt;
* All Acid weapons now cause extra morale damage&lt;br /&gt;
* All Piercing &amp;amp; Plasma munitions of 60+ base power now cause extra armor damage (5%)&lt;br /&gt;
* Shotgun Slugs +dmg, Golden Shells +dmg -pellets&lt;br /&gt;
* Demonic weapons require Energy to use&lt;br /&gt;
* Added custom icons for Aux units&lt;br /&gt;
* Transfer durations updated for rare merchandise&lt;br /&gt;
* Research updates&lt;br /&gt;
* Text updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98===&lt;br /&gt;
* Updated to new executable (OXCE 2.9+ by Yankes and Meridian)&lt;br /&gt;
* Fix: Govt/Reticulan Files research crash&lt;br /&gt;
* New UI Feature: Armor preview icons&lt;br /&gt;
* New Terrain: War City&lt;br /&gt;
* New Armor: Swiftsuit&lt;br /&gt;
* New Weapon: UAC Carbine&lt;br /&gt;
* New Ammo: Superconductive Cannonball&lt;br /&gt;
* New Items: Fire Extinguisher, Pillow Book&lt;br /&gt;
* Added &amp;quot;Avatar Display&amp;quot; mod by Meridian (displays portraits in Battlescape)&lt;br /&gt;
* Update: Major gfx update. New pirate paperdolls (based on Bloax&#039;s design)&lt;br /&gt;
* Update: Smugglers&#039; flight patterns: harder to catch&lt;br /&gt;
* Update: Craft weapons screen fixed, displays all weapons correctly&lt;br /&gt;
* Update: Pachyderm and Mining Ship have a Heavy weapon instead of a Light one&lt;br /&gt;
* Update: Refreactor increases Stamina, Melee Dodge now&lt;br /&gt;
* Update: All Melee weapons which take 12 or less TUs to use train Reactions (while still training Melee as well)&lt;br /&gt;
* Update: Melee Attacks: Hammer -2 TUs; Stun Baton -1 TU, damage is now 20+Reactions*0.2.&lt;br /&gt;
* Update: Bows: slight accuracy debuff&lt;br /&gt;
* Update: Boarding gun &amp;amp; co.: Aimed Shot acc. -10%&lt;br /&gt;
* Update: WP incendiaries can cause Overkill now&lt;br /&gt;
* Alliance Advisor more resilient to Smoke (like all Hybrids)&lt;br /&gt;
* Jetbike acc bonus back to +10% (due to fixes)&lt;br /&gt;
* Added Battlesprites for Bikini &amp;amp; Swimsuit&lt;br /&gt;
* Noose is buffed&lt;br /&gt;
* Vodka is consummable &amp;amp; manufactureable now, doesn&#039;t use interface&lt;br /&gt;
* ship wall fixes by Hellrazor&lt;br /&gt;
* lang fixes&lt;br /&gt;
* other minor fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97D===&lt;br /&gt;
* Updated to new engine version by Meridian&lt;br /&gt;
* Fix: Conqueror manufacture crash&lt;br /&gt;
* Fix: Raider Gunship crash-landing-crash (thx to Meridian)&lt;br /&gt;
* Fix: Saviour Armor&lt;br /&gt;
* Fix: Hydra Laser (now fires 4-round bursts like it was supposed to)&lt;br /&gt;
* Fix: Skin/Hair colors for the last 8 avatars&lt;br /&gt;
* New Facilities: Summoning Circle, Luxury Spa, Luxury Barracks&lt;br /&gt;
* New Aux: Flash Banger&lt;br /&gt;
* New Weapon: Plasma Subrifle&lt;br /&gt;
* New Misc: Super Maids&lt;br /&gt;
* Update: Reworked City, Winter City and City Landing maps, added Expanded Urban mapblocks by Hellrazor &amp;amp; Luke83&lt;br /&gt;
* Update: Reworked Island, Port maps (added animated water by Hellrazor)&lt;br /&gt;
* Update: Indestructible Industrial terrain is now destructible&lt;br /&gt;
* Update: Lesser factions have a less dangerous loadout when assaulting Pirate Hideouts and flying assault-capable warships.&lt;br /&gt;
* Update: Ghouls have more Health but aren&#039;t immune to Fatal Wounds anymore.&lt;br /&gt;
* Update: (almost) every prisoner can be robbed of their possessions and ransomed for 1/2 price now, but less enemies can be enslaved&lt;br /&gt;
* Update: Hideouts ligting more intimate&lt;br /&gt;
* Update: Facilities: Access Lift has a ladder to the top level now; Prison capacity and cost both reduced by 1/4th; Fusion Reactor cost hiked&lt;br /&gt;
* Update: Refund costs added to facilities (dismantling gets you 50% * 70% money back)&lt;br /&gt;
* Update: superslaves inventory, stats&lt;br /&gt;
* Update: hired Mercenaries no longer have that OP stun attack&lt;br /&gt;
* Update: Avatar M1 Head gfx&lt;br /&gt;
* Update: Synmuscle Suit gfx replaced by a new one (design by Bloax)&lt;br /&gt;
* Update: Armors which are supposed to have smaller inventories now do. Artificially added weight removed from Gym Suit etc.&lt;br /&gt;
* Update: Immunity to bleeding removed from Bio-Suit&lt;br /&gt;
* Update: Overkill feature enabled for: all acid weapons, all HE 60+ dmg, Plasma 70+ dmg, Gauss, heaviest lasers; you might end up completely vaporizing an enemy!&lt;br /&gt;
* Update: Weapons train proper skills now &lt;br /&gt;
* Update: Some weapons (bows, rocket launchers, hmgs) cannot be fired if the other hand is occupied now&lt;br /&gt;
* Update: Sniper rifles are now very hard to use for poor marksmen&lt;br /&gt;
* Update: missiles partially ignore armor: DP: -20%; AT: -35%; Mines and Tank Shells also ignore 20% of armor&lt;br /&gt;
* Update: Some healing items are now supposed to be expended on use (Bandages, Beer, Crack, Smokes); experimental, will be fully implemented later&lt;br /&gt;
* Plasma Pistol easier to research &lt;br /&gt;
* Disc&#039;o&#039;Death harder to manufacture&lt;br /&gt;
* Baby Nuke +20 dmg; Battlecannon -10 dmg &lt;br /&gt;
* Hellblade can now shoot blastwaves, rebelanced&lt;br /&gt;
* Harbinger can be dissassembled now&lt;br /&gt;
* &amp;quot;Naughty&amp;quot; mod added. Use at your own risk ;)&lt;br /&gt;
* RMP &amp;amp; terrain fixes (thx to Hellrazor, Hobbes)&lt;br /&gt;
* Research fixes&lt;br /&gt;
* More lore&lt;br /&gt;
* lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97C===&lt;br /&gt;
* Fix: Apple crash (just in the mod, not irl)&lt;br /&gt;
* Fix: End month crashes&lt;br /&gt;
* Fix: Silacoid research crash&lt;br /&gt;
* Exec update: Custom OXCE fork by Meridian&lt;br /&gt;
* 16 New faces&lt;br /&gt;
* Stat updates: Throwing Skill cap reduced from 100 to 90, starting minimum raised from 20 to 30. Melee starting range changed from 50-90 to 30-100.&lt;br /&gt;
* New Global: Ability to stop the Pogroms&lt;br /&gt;
* New Shipping: Raider Fighter, Rebel Fighter&lt;br /&gt;
* New Facilities: Corridor, Fire Pit, Gas Chamber&lt;br /&gt;
* New Craft: Battle Tank, M-Wing&lt;br /&gt;
* New Armors: Saviour, Sniper, Brainer, Defender (damaged)&lt;br /&gt;
* New Weapons: Blackops Shotgun, Blackmarch Pistol, Ninja Stars&lt;br /&gt;
* New Items: Buddha-X Smokes, First Aid Kit (the old one renamed to Small Stimpack), Light Cannon (replaces Heavy Cannon)&lt;br /&gt;
* RMP updates for Pirate ships. Expect to be boarded now.&lt;br /&gt;
* Additional inventory &amp;amp; pedia gfx (thx to Bloax &amp;amp; Ivan Dogovich &amp;amp; Yrizoud)&lt;br /&gt;
* Updated enemy aggression, voodoo power&lt;br /&gt;
* HWD maint cost raised, radar prices changed&lt;br /&gt;
* Jetbike cost raised, acc bonus reduced to +5%, dodge to 75%&lt;br /&gt;
* Kraken and Hydra now have the proper amount of Shields&lt;br /&gt;
* Craft laser cannons&#039; range +5/10 km&lt;br /&gt;
* Slight armor stat tweaking (mostly plasma &amp;amp; fire res, manufacture); Bio Suit gets major stat debuffs due how indestructible it is&lt;br /&gt;
* Defender &amp;amp; Guardian armor now leave Defender (damaged) armor after the wearer is killed; it can be repaired back to Defender status&lt;br /&gt;
* Fuso knives &amp;amp; similar weapons accuracy formula changed&lt;br /&gt;
* Advanced Launcher aimed shot +10 acc&lt;br /&gt;
* Alcohol &amp;amp; drugs updates (added custom sounds, only healing items bring up the UI)&lt;br /&gt;
* Crack is buyable &amp;amp; useable now&lt;br /&gt;
* Research/Manufacture updates/fixes&lt;br /&gt;
* More vessel map fixes&lt;br /&gt;
* Language fixes&lt;br /&gt;
* Cleaned up useless items on crew equip&lt;br /&gt;
* gfx optimization&lt;br /&gt;
* Sound updates&lt;br /&gt;
* Map udpates (thx to Hobbes, Hellrazor, Solarius)&lt;br /&gt;
* Kneel button support added&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97B===&lt;br /&gt;
* Fix: Shotgun Rubber Shells crash&lt;br /&gt;
* Fix (again): Crashed plane map&lt;br /&gt;
* Fix: see-through walls&lt;br /&gt;
* Fix: Merc and Star Gods deployments on Crackdown ships&lt;br /&gt;
* Updates: Incendiary Weapons! More fire than ever!&lt;br /&gt;
* Update: Amount of Nuclear Fuel looted is halved now, re-sale value increased; more Plastasteel looted&lt;br /&gt;
* New Feature: Dynamic Global Activity - change what is happening on the planet through your policies!&lt;br /&gt;
* New Enemies: Guild Security (sic), Silacoid (sic), Raider Firebat, Human Commando, Guard Dog, Mercenary Shock Trooper&lt;br /&gt;
* New (Potential) Enemies: Mutant Rebels (same sprites as mutant civilians), Govt Siren&lt;br /&gt;
* New Shipping: Raider Gunship, Rebel Freighter, Hotrod, Govt Fusion Cruiser&lt;br /&gt;
* New Craft Weapon: Meteor Missiles&lt;br /&gt;
* New Weapons: Ol&#039; Carbine, Firebomb, Nova Fusion Rifle, Omega Rifle, Plasma Scorcher, Stun Baton&lt;br /&gt;
* Cyclops&#039; Gaze more accurate (as befits a gaze weapon)&lt;br /&gt;
* Interrogation costs lowered&lt;br /&gt;
* Long-range radar has its range reduced, but has 100% detect chance and can be used to shoot at landing craft&lt;br /&gt;
* Surgery Room &amp;amp; Mint are more expensive&lt;br /&gt;
* Nightmare +50 HP, Sabre +10 Shields, Dragon -250 Speed&lt;br /&gt;
* Plate Mail -5 Throwing&lt;br /&gt;
* Short Sword +5% Acc&lt;br /&gt;
* Chainsaws &amp;amp; co.: faster attacks&lt;br /&gt;
* Miniguns damage armor now&lt;br /&gt;
* Nuclear Lasers no longer require Elerium to manufacture&lt;br /&gt;
* TK Projector overhauled, should be more useful&lt;br /&gt;
* gfx updates&lt;br /&gt;
* sound updates&lt;br /&gt;
* research fixes &amp;amp; updates&lt;br /&gt;
* lore updates, renaming of &#039;booty&#039;&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97A===&lt;br /&gt;
* Fix: negative score from ignored Distress-type Pogroms&lt;br /&gt;
* Fix: corpses/live capture bugs&lt;br /&gt;
* Fix: difficult landing sites are back&lt;br /&gt;
* Fix: Crashed Planes no longer made of explodium&lt;br /&gt;
* New Craft: Shark Jetbike&lt;br /&gt;
* Update: Raider ship map, alternate maps added&lt;br /&gt;
* Update: Enemy Bravery normalized (many enemies -10)&lt;br /&gt;
* Update: Deep Ones tweaks&lt;br /&gt;
* Update: SAM Site &amp;amp; Flak Cannon now house 10 crew each&lt;br /&gt;
* Update: Crafts and Craft Equipment&lt;br /&gt;
* Update: All Melee weapons which were using Melee/4 + 75 as the skill now use Melee/3 + 65&lt;br /&gt;
* Update: Replaced Juggernaut Sprite with Arthanor&#039;s Alternate Juggernaut Sprite&lt;br /&gt;
* Updated Rope, Bayonets, Bag Pipes&lt;br /&gt;
* Updated basic SMG and Mini-Cougar to fire 4 bursts/round&lt;br /&gt;
* Updated incendiary ammo for GL and Blizzard&lt;br /&gt;
* Military Shotgun +3 Wt&lt;br /&gt;
* research fixes&lt;br /&gt;
* craft fixes&lt;br /&gt;
* sound fixes &amp;amp; updates&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97===&lt;br /&gt;
* Updated to OXCE 2.5B / September OXC Nightly&lt;br /&gt;
* Fix: Star God Novice crash&lt;br /&gt;
* Fix: Tank/Battlecannon crash&lt;br /&gt;
* Fix: Lab r-click problem&lt;br /&gt;
* Fix: Enemy Hideout generation crash&lt;br /&gt;
* Fix: Raider ship tileset&lt;br /&gt;
* Fix: SMG/Inc crash&lt;br /&gt;
* Fix: Thrusters and Targeters now work as intended&lt;br /&gt;
* Fix: Bayonets now use stats&lt;br /&gt;
* Fix: Radius of Battle Flag-type items&lt;br /&gt;
* Fixed: Landings (or re-broken, as you will), Commercial map spawns &amp;amp; map bugs&lt;br /&gt;
* Update: Starting Base. Ventura gets second Spike Launcher, Vaults replaced by Armored Vaults.&lt;br /&gt;
* Update: Maps. Added variant maps to Runabout and Cutter&lt;br /&gt;
* Update: Missions. More shipping, especially early on, a bit less retals later on.&lt;br /&gt;
* Update: Black Market. More trashy weapons now buyable, some lore and research added&lt;br /&gt;
* Update: Armors (Pirate Clothing +1 Wt, Night Ops gets heavier Reactions penalty but boosts Firing by +5)&lt;br /&gt;
* Update: Melee Balancing (mostly for Bladed weapons: dmg+, but worse against armor), SMG re-balancing, Drawn/thrown weapons balancing&lt;br /&gt;
* Update: Sounds (walking sounds, some interception sounds, Celatid death sound - taken from Daedalus HQ sound pack)&lt;br /&gt;
* Update: Fire immunity removed from all units, replaced with high resistance&lt;br /&gt;
* New Feature: Gun Butt attacks (Musket, DB Shotgun, Heavy Shotgun, Combat Shotgun, Tommyguns, Assault Rifle, Battle Rifle, Smartrifle, XG-Assault, Hunting/Scoper/Reaper Rifles, Hunting Laser, Autoguns, Machinegun, Spitfire, LACC)&lt;br /&gt;
* New Terrains: Neo-Jungle, Forest of Steel, Pink Sands, Evil Jungle&lt;br /&gt;
* New Enemies: Ratman Mob Lieutnant, Church Matron, Church Maiden, Church Priest&lt;br /&gt;
* New Facility: Armored Vaults&lt;br /&gt;
* New Craft: Swordfish&lt;br /&gt;
* New Weapons: Spiked Mace, Hunting Bow, Linux SMG, Javelins, Scoped Carbine&lt;br /&gt;
* New Ammo: Explosive Cannonball&lt;br /&gt;
* New Lore&lt;br /&gt;
* Starting base updated&lt;br /&gt;
* Fixes for Escort, Sentry maps&lt;br /&gt;
* Kraken has 8 crew spaces now, and +250 Speed&lt;br /&gt;
* Skyranger is cheaper &amp;amp; back to original deployment size&lt;br /&gt;
* Charger Laser has triple the range and +10% accuracy, but a bit smaller capacity&lt;br /&gt;
* 25mm Cannon has a bigger magazine &amp;amp; double reload speed&lt;br /&gt;
* Cattle Prod easier to use for low-melee gals, but overall acc reduced&lt;br /&gt;
* Hammer &amp;amp; Pickaxe take more TUs to use&lt;br /&gt;
* Power Mace takes more TUs, but has an alternate Stun option&lt;br /&gt;
* Fuso Knives have a Snap Shot now (worse than Aimed)&lt;br /&gt;
* Slight gun rebalancing, Combat Shotgun buff&lt;br /&gt;
* Incendiary Rocket &amp;amp; FAE grenade buffs&lt;br /&gt;
* Acid Flask, Tear Gas buffed&lt;br /&gt;
* Seduction now causes armor damage instead of stun&lt;br /&gt;
* Battle Flag now gives TU boost on top of its Morale effect&lt;br /&gt;
* Craft manufacture time upped&lt;br /&gt;
* Research fixes&lt;br /&gt;
* Interceptor gfx fix&lt;br /&gt;
* Inventory costs fix&lt;br /&gt;
* Text fixes&lt;br /&gt;
* gfx updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.96===&lt;br /&gt;
* Fix: Spectre-related crashes&lt;br /&gt;
* Fix: Bomb Launcher research/manufacture&lt;br /&gt;
* Fix: UAC Plasmagun &amp;amp; BFG batteries repair&lt;br /&gt;
* Fix: Bonus Psi defence from armor suits doesn&#039;t remove your normal Psi def anymore&lt;br /&gt;
* Fix: lowercased &#039;mods&#039; directory for linux users, deleted useless old exec to save space&lt;br /&gt;
* Update/Fix: terrains and maps (courtesy of Hobbes)&lt;br /&gt;
* Update: reskinned enemy ships&lt;br /&gt;
* Update: more loot from Engineers&lt;br /&gt;
* Update: Ratmen got haircuts, &lt;br /&gt;
* Update: Ghouls &amp;amp; Explorers no longer fire-immune&lt;br /&gt;
* Update: Military Supply &amp;amp; Smuggling missions more profitable&lt;br /&gt;
* Update: Pogroms (Merc and Star Gods appearances)&lt;br /&gt;
* Update: rebalanced Defensive Facilities&lt;br /&gt;
* Update: mechanical units have buffed Psi Def now&lt;br /&gt;
* Update: tanks take much longer to build&lt;br /&gt;
* Update: inventory grid slightly brighter&lt;br /&gt;
* Update: Armors: Runt &amp;amp; Pirate Outfits no longer buyable. Runt is in unlimited supply, Pirate has to be manufactured. Loader +10 carrying cap. Night Ops rebalanced.&lt;br /&gt;
* Update: Weapon stats: Kruger, HF Rifle/MAG, Mortar, Recoilles Rifle, all Rocket Launchers, S-heavy weapons, Miniguns, Lascannon, Stingy, Boom Gun, CoV&lt;br /&gt;
* Update: Pedia entries for weapon parts&lt;br /&gt;
* New Feature: Newspapers&lt;br /&gt;
* New Mission: Reticulan Outpost&lt;br /&gt;
* New Pogrom maps (courtesy of Hobbes): Refinery Complex, Island Community, Winter City, The Slum&lt;br /&gt;
* New battle maps (courtesy of Hobbes): Crashed Plane (Desert, Polar, Tundra), Swamp (Grassland, Savanna, Steppe, Taiga), Tundra (Forest, Forest Hills, Swamp)&lt;br /&gt;
* New Enemies: Star God Novice, Waspite&lt;br /&gt;
* New Facilities: SAM Site, Computer Core&lt;br /&gt;
* New Auxilia: Converted Cyclops&lt;br /&gt;
* New Armor: Bio Suit&lt;br /&gt;
* New Weapons: Master Plasma Pistol, Kustom Blunderbuss, Flechette Multicannon&lt;br /&gt;
* New lore &amp;amp; pinups&lt;br /&gt;
* gfx updates&lt;br /&gt;
* texts &amp;amp; listorders updates&lt;br /&gt;
* pedia &amp;amp; research fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95C===&lt;br /&gt;
*Fix: Research tree (those playing older versions... research a single leader and a single commander again...)&lt;br /&gt;
*Fix: Tankfixing: tank secondary weapons back to unlimited ammo&lt;br /&gt;
*Fix: Modified Rank pics now show on the base&lt;br /&gt;
*Fix: Yet Another Doom Fix (might work, might not)&lt;br /&gt;
*Update: Inventory screen recolor&lt;br /&gt;
*Update: VooDoo Skill cap decreased to 40, Witch, Ghost &amp;amp; Seductress outfits buffed accordingly&lt;br /&gt;
*Update: Star Gods inflict less damage, Cyclops inflict more but only 65% to Health&lt;br /&gt;
*Update: Mint requires separate research&lt;br /&gt;
*Update: Added Weight to Pedia weapon descriptions.&lt;br /&gt;
*Update: Metal Armor has slight Reactions penalty (shiny!). Plate mail got bigger Reactions and Throwing penalties but extra Strength.&lt;br /&gt;
*Update: Short Sword more geared for light melee fighters&lt;br /&gt;
*New Techs&lt;br /&gt;
*New Enemy: Reticulan Elder&lt;br /&gt;
*New Ammo: Handcannon Arcane Rounds&lt;br /&gt;
*Filled the missing Pedia entries for Dark Ones.&lt;br /&gt;
*Govt hacking has more topics now&lt;br /&gt;
*Weapon fine-tuning&lt;br /&gt;
*MCD fix: rockets&lt;br /&gt;
*Pedia updates&lt;br /&gt;
*Text fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95B===&lt;br /&gt;
*Fixed Plasma Pistol crash&lt;br /&gt;
*Fixed Hovertank crash&lt;br /&gt;
*Fixed craft radar ranges&lt;br /&gt;
*(Attempted) Dark Ones fix&lt;br /&gt;
*Update: max starting Melee reduced from 100 to 90, Bravery from 80 to 70, Health min, max and cap all increased by 10&lt;br /&gt;
*Update: Added (experimental) custom Ranks gfx&lt;br /&gt;
*Update: Almost all Tanks now require ammunition that needs to be manufactured. No more freebies! Also, manufacture requires 2 wrecks/tank now&lt;br /&gt;
*Update: Missile weapons require some parts taken from laser/gauss weapons to be manufactured&lt;br /&gt;
*Update: Deployments: Bandit faction Pogroms, Shrine Ship&lt;br /&gt;
*New Enemies: Highwayman, Church Exalt, Armored Car&lt;br /&gt;
*New Enemy Vessels: Battleship, Breaker, Sentry, Corvette&lt;br /&gt;
*New Vessel Weapon: Plasma Bomb Launcher&lt;br /&gt;
*New Weapons: Space Rangers&#039; set (Lawpistol, Jaeger Carbine, Shotgun), Ghost Dagger, Skorpion SMG&lt;br /&gt;
*New Ammo: RCF Carbine Clip/EP, Flintlock Gas-Balls&lt;br /&gt;
*New Equipment: Battle Flag, Battle Pipes&lt;br /&gt;
*Added new Crackdown variants (with Breaker &amp;amp; Corvette)&lt;br /&gt;
*Raider Ship recolor&lt;br /&gt;
*Ethereal&#039;s death beam&#039;s deadliness nerfed by 1/8th, Cyclops beam improved by 10%&lt;br /&gt;
*Mercenaries and Powered Armor have now some Melee Dodge&lt;br /&gt;
*Other unit tweaks: Ghouls (+voodoo pwr, +armor), Blood Dog (+front armor)&lt;br /&gt;
*Armor Updates: Ghost outfit, Seductress Outfit, Annihilator Armor&lt;br /&gt;
*Ammo Update: SMG/API changed to Incendiary; LACC/I changed to LACC/WP; AC/I changed to AC/Gas&lt;br /&gt;
*Weapon balancing: X-Bow, Commando Rifle, Smartpistol, Cutlass, Longsword, Poisoned Dagger, Tech Blade, Hammer, Plasma Shotgun, Precision Laser, Gauss Sniper, Smartrifle&lt;br /&gt;
*Minor fixes, tweaks and updates&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95A===&lt;br /&gt;
*Update: Combat Stress mechanics revised; you only lose Morale when above Bravery, you gain Morale when below. The same mechanic affects enemies, civvies &amp;amp; auxilia now as well.&lt;br /&gt;
*Update: VooDoo Rod is no longer a separate item; now appears only in conjunction with Witch Armor; VooDoo tech tree adjusted&lt;br /&gt;
*Update: Seductress&#039; attack now stuns but improves Morale. Adjusted outfit&#039;s bonuses.&lt;br /&gt;
*New Armor/Research: Ghost&lt;br /&gt;
*New Weapon/Research: Longbow&lt;br /&gt;
*Star Gods de-armored, they&#039;re invisible &amp;amp; bleed-immune instead; their weapon is much less powerful but ignores most armor &amp;amp; destroys morale&lt;br /&gt;
*Fun creatures removed from Cydonia base, now it&#039;s pure Star God bonanza&lt;br /&gt;
*Slightly decreased ransoms on some basic enemies&lt;br /&gt;
*Superhero Armor drains Energy&lt;br /&gt;
*Fistycuffs are more lethal&lt;br /&gt;
*Handle damage based on Bravery instead of Melee (potentially better damage), is less lethal and buffs victim&#039;s Morale.&lt;br /&gt;
*Stun Grenade more effective vs. unarmored enemies, worse vs. armored ones&lt;br /&gt;
*Research fixes&lt;br /&gt;
*Text fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95===&lt;br /&gt;
*Fix: Inventory costs bug&lt;br /&gt;
*Fix: Energy recovery bug. Energy recovery not dependant on starting TUs anymore, it depends on Health now. According armor rebalance&lt;br /&gt;
*Fix: Spectre has normal loftemps now, adjusted its resistances instead&lt;br /&gt;
*Update: Piles of junk added to starting base *more starting resources; 25 storage added to Lab to rebalance&lt;br /&gt;
*Update: redesign of the VooDoo tech tree (buildup for further expansion, easier to get the VooDoo School)&lt;br /&gt;
*Update: Retal mission has 6 ships instead of 8, but 5 ship types instead of 3.&lt;br /&gt;
*Update: most engine-less ships now carry small engines&lt;br /&gt;
*Update: Freighters carry more stuff&lt;br /&gt;
*Update: Fighters, Escorts, Gunships &amp;amp; Heavy Gunships 10-25% more hardcore&lt;br /&gt;
*Update: Adjusted damage resistances for a host of enemies, notably Blood Hounds, Guildmaster (immune to fire), Sectopod (more resistant to fire, explosives)&lt;br /&gt;
*Update: Sectopods are more resistant to fire &amp;amp; explosives&lt;br /&gt;
*Update: Tac Suit &amp;amp; Tac Armor integrated into a single variable armor, do not need to be researched/manufactured separately&lt;br /&gt;
*Update: Assault Railgun changed to XG Assault, new gfx and function, base for future XGauss line&lt;br /&gt;
*New Mechanics: Combat Stress. Pirates now steadily lose Morale during a mission.&lt;br /&gt;
*New Enemy: Ghoul&lt;br /&gt;
*New Enemy Vessel: Destroyer&lt;br /&gt;
*New facility/research: Study Room&lt;br /&gt;
*New armor/research: Bikini, Seductress&lt;br /&gt;
*New weapon/research: Hydra Laser, Blizzard Pocket MLRS, Acid Grenade&lt;br /&gt;
*New ammo/research: Mortar got 3 new ammo types, including a poison gas shell&lt;br /&gt;
*New ammo/research: UAC batteries and Reticulan Plasma Gun ammo are manufacturable now&lt;br /&gt;
*VooDoo School construction cost hiked&lt;br /&gt;
*Mint is cheaper to maintain, but you can&#039;t print from thin air anymore&lt;br /&gt;
*Gauss Cannon buff, custom sound&lt;br /&gt;
*Tanks harder to research&lt;br /&gt;
*Guerrilla armor has weight of -3 instead of 3 now, to emphasise its &#039;shootiness&#039; and &#039;practicality&#039;&lt;br /&gt;
*Shotgun scatter ammo buffed slightly&lt;br /&gt;
*Energy Blast added to Plasma Destroyer, Heavy Plasma Pistol&lt;br /&gt;
*Mortar accuracy buff, shells cheaper, Incendiary shells replaced with WP shells&lt;br /&gt;
*All Rocket Launcher-type weapons are a bit less accurate now&lt;br /&gt;
*Faster throw for Spikeball, Stick Grenade &amp;amp; Acid Flask&lt;br /&gt;
*Grog net profitability slashed by 1/4 th&lt;br /&gt;
*Research &amp;amp; spelling fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.94===&lt;br /&gt;
*Update: 32 Paperdoll Variants instead of 8&lt;br /&gt;
*Update: Inventory Screen, now with a Quick Draw slot&lt;br /&gt;
*Update: Much more varied Pogroms&lt;br /&gt;
*Update: Major armor rebalancing&lt;br /&gt;
*Fix: VooDoo School map&lt;br /&gt;
*Fix: Shrine Ship map&lt;br /&gt;
*Fix: Some Blueprints&lt;br /&gt;
*New Craft Weapon/Research: Bulldog 50mm Cannon&lt;br /&gt;
*New Armors/Research: Superhero, Swimsuit, Plate Mail (2 Variants)&lt;br /&gt;
*New Weapons/Research: Reaper Rifle, Bayoneted Musket, Short Sword, Super Shooty Gun, Long Range Flamer, Rope, Bardiche&lt;br /&gt;
*New Enemies: Humanist Instructor, Humanist Activist, Spectre Demon&lt;br /&gt;
*New Merchandise/Support Research: Wine, Govt Hacking&lt;br /&gt;
*Supply Ship now will self-destruct&lt;br /&gt;
*Mercenaries &amp;amp; Cyclops bit more resistant to Fire&lt;br /&gt;
*Reaper no longer immune to Smoke&lt;br /&gt;
*Mint takes longer to build&lt;br /&gt;
*Spy Zeppelin requires research now, Pigeon has more fuel and a better radar&lt;br /&gt;
*Skyranger and Pigeon are cheaper to maintain&lt;br /&gt;
*Hammermite accuracy reduced&lt;br /&gt;
*Hammermite &amp;amp; Lancer harder to research&lt;br /&gt;
*Prices decreased for some firearms, increased for flamethrowers&lt;br /&gt;
*Rapier is no longer buyable, requires research&lt;br /&gt;
*Hammer slight debuff&lt;br /&gt;
*Rebalanced Throwing-based weapons, slight Fuso Knives buff&lt;br /&gt;
*Sniper guns (and Officer&#039;s Pistol) have Firing Accuracy-based damage, but reduced Accuracy&lt;br /&gt;
*Superheavy Rifle slight debuff&lt;br /&gt;
*Flamethrowers have smaller clips, firing them costs more TUs&lt;br /&gt;
*Heavy Flamer much more expensive in manufacturing, clip size increased to 2x2 tiles&lt;br /&gt;
*Toxigun requires research to be used&lt;br /&gt;
*WP grenades &amp;amp; GL/I grenades more expensive&lt;br /&gt;
*Acid Flask Accuracy buff&lt;br /&gt;
*Beer no longer heals, but can be used to recover Stun &amp;amp; Energy 3 times per battle&lt;br /&gt;
*Apples can be eaten for Energy buff&lt;br /&gt;
*Data Disc Decryption moved to a separate workshop category&lt;br /&gt;
*Ore Smelting takes less time&lt;br /&gt;
*Interrogation fixes &amp;amp; updates&lt;br /&gt;
*Pedia fixes &amp;amp; updates&lt;br /&gt;
*Research fixes&lt;br /&gt;
*More names&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.93===&lt;br /&gt;
*Fix: Cooking By The Book/Dynamite research bug&lt;br /&gt;
*Fix: Air Sailor/Govt Pilot research bug&lt;br /&gt;
*Fix: Excavation Mission&lt;br /&gt;
*Update: Throwing skill decreased across the board for all units, weapons and armor adjusted&lt;br /&gt;
*Update: Inventory TU costs. Picking from ground &amp;amp; putting into backpack got major TU cost increases.&lt;br /&gt;
*Update: Many weapons have increased reload cost, mainly shotguns and heavy weapons.&lt;br /&gt;
*Update: Custom explosion sounds for special weapons (eg. flamethrowers)&lt;br /&gt;
*Update: Custom sound on unsuccessful VooDoo attack&lt;br /&gt;
*New Faction: Reticulans (6 units, 4 items, 3 ships, 1 mission)&lt;br /&gt;
*New Weapon/Research: Spiced Mine, Double-Barreled Shotgun, Mini-Cougar SMG, Tear Gas Can, Bayoneted Rifle&lt;br /&gt;
*New Armor/Research: Guardian&lt;br /&gt;
*Slave AI, Ship Engine and HWD research broken up into several progressive steps to make it more transparent and reduce the number of super-expensive research traps&lt;br /&gt;
*New Research: Elerium Explosives, allows to manufacture Elerium Grenades, some research preq swaps&lt;br /&gt;
*Deleted Grog Barrel research as superfluous&lt;br /&gt;
*Shrine Ship recolored&lt;br /&gt;
*Some changes to Green tier armors, Warrior armor is lighter&lt;br /&gt;
*Poisoned Dagger mechanics change&lt;br /&gt;
*Longsword Bigob updated&lt;br /&gt;
*Thrown knives +1 range&lt;br /&gt;
*Death Blossom updated, easier to research&lt;br /&gt;
*Spartan MG nerfed&lt;br /&gt;
*Rail Driver fires faster&lt;br /&gt;
*AGL TU costs decreased, Snap Accuracy improved&lt;br /&gt;
*Shoulder Launcher has fast reloads&lt;br /&gt;
*Proxy Grenade is lighter&lt;br /&gt;
*Starting grenades/explosives are cheaper&lt;br /&gt;
*Super Medikit requires just 1 Surgery Unit to manufacture but is more expensive&lt;br /&gt;
*Added 10 Plastasteel to the starting base&lt;br /&gt;
*Church high ranks are more powerful psionics&lt;br /&gt;
*Cyclops are armed with Cyclops Gaze now (a fixed weapon) &amp;amp; are immune to Bleeding&lt;br /&gt;
*Fixed weapon fixes&lt;br /&gt;
*Pedia &amp;amp; manufacture fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.92===&lt;br /&gt;
*(Attempted) Fix to enable diverse craft to perform attack runs on you Hideouts&lt;br /&gt;
*New Facilities/Research: Power Station, Industrial Printer, Fusion Reactor, Surgery Room&lt;br /&gt;
*New Armors/Research: Guerrila, Dragonfly&lt;br /&gt;
*New Weapons: TK Projector, Spartan MG, Recoilless Rifle, Pickaxe, Gyro-Stabilised Autogun, Heavy Slugthrower&lt;br /&gt;
*New Auxiliary unit: Alliance Advisor&lt;br /&gt;
*New Shipping: Light Gunboat, Military Transport&lt;br /&gt;
*New Enemy Faction: Spartans&lt;br /&gt;
*New Enemy Mission: Military Supply&lt;br /&gt;
*Development &amp;amp; Manufacture more dependent on facilities&lt;br /&gt;
*HWD &amp;amp; Library are cheaper&lt;br /&gt;
*Some armor suits have a decreased encumbrance&lt;br /&gt;
*Stun weapons minor updates &amp;amp; some tweaks to make them a bit more dependable&lt;br /&gt;
*Power Mace redesigned&lt;br /&gt;
*Smartpistol fires a bit faster&lt;br /&gt;
*SMG Clip/Incendiary changed to API, works a bit differently&lt;br /&gt;
*Canister Launcher update, new clip: Incendiary&lt;br /&gt;
*AP Rockets updated (50-150% damage on hit now)&lt;br /&gt;
*Napalm Bomblets for Quad Launcher are more vicious&lt;br /&gt;
*Data Discs now require Spring Cleaning, must be decrypted before researching&lt;br /&gt;
*Soldier names fix for new Nightly compatibility&lt;br /&gt;
*Gunship &amp;amp; Hv. Gunship map unit spawning fixes&lt;br /&gt;
*WP Grenades added to Pogrom missions, Terror &amp;amp; Shrine ships&lt;br /&gt;
*Merged Expanded Farm A &amp;amp; B&lt;br /&gt;
*Placed Apples&lt;br /&gt;
*Humanist Soldier gives Scrap Metal instead of Human Booty&lt;br /&gt;
*Enslaving a Humanist Stormtrooper gives you a better slave, and 2 Armor Parts + 1 Electronics instead of 3 Armor Parts&lt;br /&gt;
*Fixed handob for Mercenary Commando&lt;br /&gt;
*Updates of Range 1-3 weapons (now they use proper skills, whatever little difference does it make)&lt;br /&gt;
*All TU costs of 35% increased to 36% to avoid 2/3 shots inconsistency&lt;br /&gt;
*Some enemy Research fixes (experimental)&lt;br /&gt;
*Pedia updates, new articles &amp;amp; pictures&lt;br /&gt;
*Pulled Zharkov&#039;s BatGlad&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.91===&lt;br /&gt;
*Uses custom executable&lt;br /&gt;
*(Extended Feature) Melee attack and throws with two-handed objects suffer Accuracy penalty if the other hand isn&#039;t empty&lt;br /&gt;
*(Extended Feature) Reloading cost is increased by the TU cost of transferring an item to hand (so base 15 TU only if the item is in hand)&lt;br /&gt;
*(Extended Feature) Stunned units take enviro damage from blasts, smoke and fire&lt;br /&gt;
*Enemy craft have slower refire rates&lt;br /&gt;
*Enemy craft carry lootable weapons &amp;amp; ammo&lt;br /&gt;
*Major craft rebalance&lt;br /&gt;
*Crafts can carry up to 4 weapons now (most do). Not every weapon fits every slot, though.&lt;br /&gt;
*Craft weapons have been broken into three main types: 0: cannon, 1: heavy gun, 2: missile.&lt;br /&gt;
*Craft weapons have slower refire rates, damage rebalanced&lt;br /&gt;
*Extra info added to Pedia entries on crafts &amp;amp; craft weapons&lt;br /&gt;
*Some craft can dodge attacks&lt;br /&gt;
*Landing lights removed from craft not to interfere with the new system of night operations&lt;br /&gt;
*Spike Rockets and 105mm rockets +5 km range&lt;br /&gt;
*Charger laser -10% Acc&lt;br /&gt;
*New Craft/Research: Baracuda, Predator&lt;br /&gt;
*New Craft Weapons: Seagull Missiles, Gauss Cannon, Plasma Spitter&lt;br /&gt;
*New Craft Equipment/Research: Multi-vectored Thruster, Hyperwave Targeter, Craft Shield Generator.&lt;br /&gt;
*New Weapons/Research: Nuclear Demo Charge, Knockout Grenade, Clockwork Gun, Custom Shooty Gun&lt;br /&gt;
*New Armor/Research: Night-Ops, Amazon Outfit, Gym Suit, Nurse Outfit&lt;br /&gt;
*New Equipment/Research: First Aid Kit&lt;br /&gt;
*New Facilities/Research: Still, Gym, Mint&lt;br /&gt;
*New Research: Slaves&lt;br /&gt;
*Still required to manufacture alcohol at the base&lt;br /&gt;
*Pulled Zharkov&#039;s Mutant Cosplay Mod (Research: Porn, Superslave, Green Lighter)&lt;br /&gt;
*Dogs recover more Stun Damage per turn&lt;br /&gt;
*New, smaller clips for Boarding Gun &amp;amp; HMG&lt;br /&gt;
*Tac armors are a bit lighter&lt;br /&gt;
*Health stat buffs Stamina recovery when wearing light clothing&lt;br /&gt;
*Melee &amp;amp; Primitive weapons overhaul, welcome to a more complex system&lt;br /&gt;
*Incendiary weapons cause massive Morale damage (proportional to HP damage caused)&lt;br /&gt;
*Primitive weapons (melee, bows, etc.) now use up Stamina on all attacks&lt;br /&gt;
*Bows &amp;amp; Fuso Knives governed by Throwing skill for accuracy &amp;amp; damage&lt;br /&gt;
*Many weapons like Blowpipe or Molotovs etc. use Throwing skill instead of Firing for accuracy&lt;br /&gt;
*Throwing stuff uses up Stamina&lt;br /&gt;
*Using of VooDoo rod costs Stamina and causes Stun damage. VooDoo Rod has a hard-capped range (13).&lt;br /&gt;
*Demonic weapons cause some fun effects, are governed by VooDoo&lt;br /&gt;
*Sawed-Off has faster reloads&lt;br /&gt;
*LACC is more accurate&lt;br /&gt;
*EP munitions cause increased Stun effects&lt;br /&gt;
*Canister Gun and Acid Flask have less power but eat away armor even without a penetrating hit.&lt;br /&gt;
*Assault Cannon tweak to make it more attractive.&lt;br /&gt;
*WP Grenade no longer a proxy, causes a lot of damage now&lt;br /&gt;
*The IED replaced with a much more affordable good ol&#039; Landmine&lt;br /&gt;
*Proxy Grenade more powerful, requires research&lt;br /&gt;
*Baby Nuke &amp;amp; COV are much more spectacular with extra fire damage&lt;br /&gt;
*Stun Grenade has a larger blast radius.&lt;br /&gt;
*disposable-throwables TU cost increased&lt;br /&gt;
*Molotovs -10% Accuracy&lt;br /&gt;
*Panzerfaust &amp;amp; Satchel Charge bit cheaper&lt;br /&gt;
*Beverages can be used on oneself (healing another has a priority, so just face away).&lt;br /&gt;
*Apples&lt;br /&gt;
*Demonic Essence hit anim/sound fix&lt;br /&gt;
*Stun Grenade anim fix&lt;br /&gt;
*Flamethrowers projectile fix&lt;br /&gt;
*All demonic enemies are immune to Bleeding&lt;br /&gt;
*Added melee dodge to Pirate &amp;amp; enemy armors (usually replacing most or all Melee Res)&lt;br /&gt;
*Night Vision values depend on the type of armor/enemy now (most enemies can&#039;t see in the dark as well as UFO&#039;s aliens).&lt;br /&gt;
*Floorobs for swords&lt;br /&gt;
*Updated paperdoll gfx for Tac Suit&lt;br /&gt;
*Updated Hobbes&#039; Maps/Terrains to Map Pack v. 3.7&lt;br /&gt;
*Updated SOLBAN Urban Terrain mapblocks&lt;br /&gt;
*Added SOLFOREST maps by Solarius Scorch&lt;br /&gt;
*Attempted fix for those who use Psi Str increase (should not increase above 60 now).&lt;br /&gt;
*Replaced big font with Amiga one&lt;br /&gt;
*Added inventory/pedia pic for Guild Hostess, Guild Air Sailor, Fatman&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Versions 0.90 and earlier do not use OpenXcom Extended and referred to as &amp;quot;Piratez&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Facilities_(Piratez)&amp;diff=73052</id>
		<title>Facilities (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Facilities_(Piratez)&amp;diff=73052"/>
		<updated>2016-12-27T19:19:04Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: /* Function Table */ tweaked table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99A.1}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
The following facilities can be built in Piratez, whether at the start or through research.&lt;br /&gt;
&lt;br /&gt;
= Quick Reference Guide =&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Structure&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;currency&amp;quot;&amp;gt;Construction Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;currency&amp;quot;&amp;gt;Maintenance Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Construction Time&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Requires Facility?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Stackable?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Allows Research?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Allows Manufacture?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Provides Storage?&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Radar Range&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Defense&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Access Lift (Piratez)|Access Lift *]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1 day&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Corridor (Piratez)|Corridor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Barracks (Piratez)|Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 25 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Laboratory (Piratez)|Laboratory **]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;75 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 15 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Workshop (Piratez)|Workshop]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$800,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;32 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic), 30 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Vaults (Piratez)|Vaults]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$125,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 75 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Armored Vaults (Piratez)|Armored Vaults ****]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$12,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 125 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Prison Cells (Piratez)|Prison Cells]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 15 Prisoners&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hangar (Piratez)|Hangar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Vessel&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hi-Res Radar (Piratez)|Hi-Res Radar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$375,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1250, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Overcharged Radar (Piratez)|Overcharged Radar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$875,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Missile Silo (Piratez)|Missile Silo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Summoning Circle (Piratez)|Summoning Circle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$850,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Magical), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[VooDoo School (Piratez)|VooDoo School]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hyper-Wave Decoder (Piratez)|Hyper-Wave Decoder]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$85,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Laser Defenses (Piratez)|Laser Defenses]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$450,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Plasma Battery (Piratez)|Plasma Battery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;34 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fusion Ball Silo (Piratez)|Fusion Ball Silo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$4,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;34 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Fusion Reactor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hideout Shroud (Piratez)|Hideout Shroud]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$700,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Grav Shield (Piratez)|Grav Shield]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$3,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;38 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Fusion Reactor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fire Pit (Piratez)|Fire Pit]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$110,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gas Chamber (Piratez)|Gas Chamber]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$135,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Outpost (Piratez)|Outpost]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 10 Bunks &amp;amp; 25 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;650, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Large Vaults (Piratez)|Large Vaults]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 425 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Library (Piratez)|Library]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,050,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$45,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Still (Piratez)|Still ***]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$900,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Alcohol), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Flak Cannon (Piratez)|Flak Cannon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$275,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 10 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[SAM Site (Piratez)|SAM Site]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$12,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 5 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gauss Battery (Piratez)|Gauss Battery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;28 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;850&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Armory Tower (Piratez)|Armory Tower]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Workshop, Laser, Gauss, Armory), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 100 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Large Barracks (Piratez)|Large Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 120 Bunks &amp;amp; 25 Storage&amp;lt;/td&amp;gt;		&lt;br /&gt;
&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Luxury Barracks (Piratez)|Luxury Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$925,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 35 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Sickbay (Piratez)|Sickbay]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$750,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Surgery Room (Piratez)|Surgery Room]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$70,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Library&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Surgical/Medical)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Study Room (Piratez)|Study Room]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$65,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Library, Power Station, Still &amp;amp; Surgery Room&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 2 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Computer Core (Piratez)|Computer Core]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 3 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Industrial Printer (Piratez)|Industrial Printer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$125,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic, Advanced), 100 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Factory (Piratez)|Factory]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic), 450 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Power Station (Piratez)|Power Station]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$-150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fusion Reactor (Piratez)|Fusion Reactor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$6,00,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;42 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 2 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Dojo (Piratez)|Dojo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Luxury Spa (Piratez)|Luxury Spa]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;28 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Mint (Piratez)|Mint]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$40,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;48 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Counterfeit), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Extractor (Piratez)|Extractor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Extractor), 20 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Refinery (Piratez)|Refinery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Extractor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Refinery), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; [[GEOSCAPE.EXE]] says the Access Lift takes 1 day to build and costs $300k, but in fact it is constructed instantaneously, and its cost varies depending the region of Earth where you choose to place it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; The Laboratory is constructed instantaneously once first hideout is built and can never be rebuilt or researched. Take care of this facility as you will only ever have one. Placing it far from the Access Lift and/or Hangers is ideal to avoid losing the facility if damaged sufficiently during a Hideout Defense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; The Still is constructed instantaneously once first hideout is built and requires appropriate research to construct any further Stills, whether in the first hideout or any new bases.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; The Armored Vault is constructed instantaneously once first hideout is built and requires appropriate research to construct any further Armored Vaults, whether in the first hideout or any new bases.&lt;br /&gt;
&lt;br /&gt;
= Facility List =&lt;br /&gt;
== Initial Hideout Facilities ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Access Lift (Piratez)| Access Lift]] * }}[[Image:Base-lift.gif|30px|left|Access Lift]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Access Lift&amp;quot;&amp;gt;&lt;br /&gt;
The access lift is always the first facility to be constructed at a new hideout. An easy guess what it does. Or so I hope. OK. It allows access - to both welcomed and unwelcomed guests. Especially the rude kind who, when you ignore the doorbell, blow the door out.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Corridor (Piratez)| Corridor]] }}[[Image:Base-corridor.gif|30px|left|Corridor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Corridor&amp;quot;&amp;gt;&lt;br /&gt;
A simple 4-way passage, can be built to link outlying parts of a Hideout to the piping and power grid.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Outpost (Piratez)| Outpost]] }}[[Image:Base-outpost.gif|30px|left|Outpost]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Outpost&amp;quot;&amp;gt;&lt;br /&gt;
Small and cheap radar facility with 10 bunks and 25 storage space, ideal for backwater hideouts. It is of a budget variety, with a 650 nautical miles detection radius, yet it can detect any flying object within that radius with a 100% accuracy...  with scans being made every half hour sharp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Barracks (Piratez)| Barracks]] }}[[Image:Base-quarters.gif|30px|left|Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Barracks&amp;quot;&amp;gt;&lt;br /&gt;
This is where we live, eat and do all sorts of (better left unsaid) stuff to fight the endless boredom. Each block can hold up to 25 free people, be it hands, runts or brainers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Vaults (Piratez)| Vaults]] }}[[Image:Base-stores.gif|30px|left|Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vaults&amp;quot;&amp;gt;&lt;br /&gt;
All equipment, guns, munitions, treasures and assorted junk are placed in Vaults, including equipment assigned to craft in hangars. While we can always find ways to stuff new production and plunder somewhere else, you won&#039;t be able to buy anything on the Black Market while the Vaults are full. Each can hold up to 75 units of storage, which translates into 15 ship reactor cores or almost 400 rifle-sized guns.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Armored Vaults (Piratez)| Armored Vaults]] ****}}[[Image:Base-ArmoredVaults.gif|30px|left|Armored Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Armored Vaults&amp;quot;&amp;gt;&lt;br /&gt;
This advanced storage facility can house 125 units of wares and/or warez, and is defended by an autonomous anti-aircraft mounting.&lt;br /&gt;
(Defense value 250, hit percentage 70%)&lt;br /&gt;
&lt;br /&gt;
(note that the initial hideout will start with an Armored vault from version .97 on) &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Large Vaults (Piratez)| Large Vaults]] }}[[Image:Base-I_stores.png|60px|left|Large Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Large Vaults&amp;quot;&amp;gt;&lt;br /&gt;
Bigger is better, ain&#039;t it? These huge vaults allow to store more loot than a statistical pirate can count (namely, 425 units).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Prison Cells (Piratez)| Prison Cells]] }}[[Image:Base-containment.gif|30px|left|Prison Cells]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prison Cells&amp;quot;&amp;gt;&lt;br /&gt;
Each cell block has space for 15 special guests who can be released for ransom - either normally (Fence), or after robbing them of their possessions first (with a better yield than from a dead corpse), if it&#039;s worth it; to do that, check the Robbery category in the Workshop. The numbers represent: 1. armor parts; 2. faction related stuff; 3. common merchandise. You will also get ransom money (in Blue Chips), but, since they&#039;re damaged goods, only half the normal value. To rob a prisoner, you need to interrogate them first. Interrogated prisoners are released (or killed, if they&#039;re monsters), and you get some loot from them (as much as from a dead one, the rest is damaged in the process).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hi-Res Radar (Piratez)| Hi-Res Radar]] }}[[Image:Base-small_radar.gif|30px|left|Hi-Res Radar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hi-Res Radar&amp;quot;&amp;gt;&lt;br /&gt;
Without radars, you are effectively blind. Or at least one-eyed, as detecting any prey would require patrolling the skies with your craft. This radar is a large version of a hi-resolution system mounted on crafts. A full sweep takes 30 minutes and automatically detects any craft within the range of 1250 nautical miles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Overcharged Radar (Piratez)| Overcharged Radar]] }}[[Image:Base-large_radar.gif|30px|left|Overcharged Radar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overcharged Radar&amp;quot;&amp;gt;&lt;br /&gt;
With a range of 2000 nautical miles, this device covers a huge area, but costs helluva money. However, it can be also used to jam the navigational devices of landing enemy craft, hopefully making them crash.  &lt;br /&gt;
(Defense value 150, hit percentage 70%)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hangar (Piratez)| Hangar]] }}[[Image:Base-hangar.gif|60px|left|Hangar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hangar&amp;quot;&amp;gt;&lt;br /&gt;
Each hangar can accommodate one vessel. There are facilities for maintenance, refueling and repair the assigned craft. Each vessel stationed at a hideout must have a free hangar assigned to it which cannot be used by any other vessel, even if the assigned vessel is out on a mission. Sorry, Cap&#039;n. The pilots and their ground crew have their bizarre rules, and we either follow them, or grow wings.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Extractor(Piratez)| Extractor]] }}[[Image:Base-well.gif|30px|left|Extractor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extractor&amp;quot;&amp;gt;&lt;br /&gt;
A place of industry, it has a shaft that reaches into the bowels of the Earth and allows to extract various resources from the slimy nukage that keeps us all healthy radiated. It is also equipped with some tools that&#039;ll allow up to 20 Runts to produce various simple equipment.  Take note that stuff requiring intricate tools, like firearms, cannot be manufactured here.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Still (Piratez)| Still]] *** }}[[Image:Base-still.gif|30px|left|Still]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Still&amp;quot;&amp;gt;&lt;br /&gt;
A masterpiece of technology, a symbol of triumph of mind over matter, a place of happiness. All in one, albeit a bit smelly, facility. Without it present on-site, a Hideout cannot produce any alcoholic beverages. In addition to providing this functionality, it provides workspace for 10 Runts, but with no Workshops present, you can use it only to make alcohol.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Workshop (Piratez)| Workshop]] }}[[Image:Base-workshop.gif|30px|left|Workshop]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Workshop&amp;quot;&amp;gt;&lt;br /&gt;
A real workshop, armed with modern tools, is needed to manufacture anything that looks more like a laser gun than a stone axe (to do the latter, an Extractor is enough). Maximum capacity is 30 runts. This tech provides us with an unlimited supply of Runt Outfits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Laboratory (Piratez)| Laboratory]] ** }}[[Image:Base-lab.gif|30px|left|Laboratory]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Laboratory&amp;quot;&amp;gt;&lt;br /&gt;
Oi Cap&#039;n, here you see the fabled Science Lab of old we found in here! No touching stuff! It&#039;ll bite you! We can discover ancient and new secrets for you - all you need is to give us Brainers an order! This be a real treasure - here we have the tools to invent new stuff, makes sense of old stuff and interrogate prisoners. If we had no Laboratory, we&#039;d been just common bandits. We can cram inside up to 15 really expensive people before they&#039;ll start killing each other. Any item that&#039;s being researched will be destroyed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Library (Piratez)| Library]] }}[[Image:Base-library.gif|30px|left|Library]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Library&amp;quot;&amp;gt;&lt;br /&gt;
This luxury facility is used to store all kinds of books, paper, crystal and electronic, romance, adventure, erotica and even an occasional arcane work. It can serve as a workplace for a single Brainer. However, good books are hard to find and extremely expensive, so establishing such a place is a major expenditure (a waste of money, some would say).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Researchable Hideout Facilities ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Large Barracks (Piratez)| Large Barracks]] }}[[Image:Base-I_quarters.png|60px|left|Large Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Large Barracks&amp;quot;&amp;gt;&lt;br /&gt;
We have designed a larger and more efficient version of Living Quarters, with extra creature comforts to boot. It can house up to 120 people and contains small storage (25 space). However, expensive materials used mean it is also less than dirt-cheap.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Luxury Barracks (Piratez)| Luxury Barracks]] }}[[Image:Base-luxuryquarters.gif|30px|left|Luxury Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luxury Barracks&amp;quot;&amp;gt;&lt;br /&gt;
This state-of-the-art facility is enviromentally sealed and, thanks to better ergonomics and top-notch creature comforts, allows us to squeeze 35 people in while still granting them good night&#039;s sleep - if that&#039;s what they want, that is. It also features a defensive laser cannon mounted on top of it. Still it is encouraged to send the occupants to off-barracks activities as often as possible, there is only that much overcrowding people can take before they start killing each other.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hyper-wave Decoder (Piratez)| Hyper-wave Decoder]] }}[[Image:Base-hyperwave.gif|30px|left|Hyper-wave Decoder]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hyper-wave Decoder&amp;quot;&amp;gt;&lt;br /&gt;
With this device installed, we no longer need to rely on fickle radar detection. The Decoder taps directly into encrypted communication channels and not only instantly pinpoints any craft in range, but also provides a lot of intelligence on it. The maximum range is 2000 nautical miles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Flak Cannon (Piratez)| Flak Cannon]] }}[[Image:Base-flak.gif|30px|left|Flak Cannon]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flak Cannon&amp;quot;&amp;gt;&lt;br /&gt;
A decent-sized anti-aircraft cannon, or three, can fend off some less powerful ships from attacking our base. The facility also contains gun crew barracks, housing 10 people.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[SAM Site (Piratez)| SAM Site]] }}[[Image:Base-SAM.gif|30px|left|SAM Site]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;SAM Site&amp;quot;&amp;gt;&lt;br /&gt;
This facility greets any unwelcomed guests with a volley of Stingray missiles. A bit low damage for the cost, but a successful hit is assured. Includes crew compartment for 5 occupants.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Missile Silo (Piratez)| Missile Silo]] }}[[Image:Base-missile.gif|30px|left|Missile Silo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Missile Silo&amp;quot;&amp;gt;&lt;br /&gt;
A silo hosting Avalanche nuclear missiles, ready to greet any unwelcomed guests. They&#039;ll obliterate smaller landing ships in a single salvo. However, the missiles have only a small window of opportunity to fire, unless we want to nuke our own base, and still, several hits are needed to destroy military-class vessels, and each of these silos will have only a single chance to fire.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Laser Defenses (Piratez)| Laser Defenses]] }}[[Image:Base-laser.gif|30px|left|Laser Defenses]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Laser Defenses&amp;quot;&amp;gt;&lt;br /&gt;
A stationary battery of heavy lascannons might not be as imposing as a missile silo, but it is much more accurate and much cheaper to maintain. It can also be used for laser weapon testing purposes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Gauss Battery (Piratez)| Gauss Battery]] }}[[Image:Base-gauss.gif|30px|left|Gauss Battery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gauss Battery&amp;quot;&amp;gt;&lt;br /&gt;
Comparing to other defense systems, a railgun battery can boast high firepower but is quite expensive to maintain. However it also provides a test platform for gauss weapon research.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Plasma Battery (Piratez)| Plasma Battery]] **** }}[[Image:Base-plasma.gif|30px|left|Plasma Battery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plasma Battery&amp;quot;&amp;gt;&lt;br /&gt;
Plasma beam defenses provide powerful and efficient protection against incursion by hostile craft. However the facility can&#039;t run on a standard power grid and requires a Power Station to function.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fusion Ball Silo (Piratez)| Fusion Ball Silo]] ***** }}[[Image:Base-fusion.gif|30px|left|Fusion Ball Silo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fusion Ball Silo&amp;quot;&amp;gt;&lt;br /&gt;
Fusion missiles are the ultimate in hideout defense. These missiles create an anti-matter implosion which destroys everything within a specific radius. However a Fusion Reactor is needed to power the facility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Grav Shield (Piratez)| Grav Shield]] ***** }}[[Image:Base-grav.gif|30px|left|Grav Shield]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grav Shield&amp;quot;&amp;gt;&lt;br /&gt;
The Gravity shield slows enemy craft attempting to land near the hideout, allowing all defense systems to fire twice.  In practice this will double the effectiveness of any defense systems. A Fusion Reactor is needed to provide neccessary (sic) power. And no, building multiples won&#039;t stack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fire Pit (Piratez)| Fire Pit]] }}[[Image:Base-firepit.gif|30px|left|Fire Pit]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Pit&amp;quot;&amp;gt;&lt;br /&gt;
Anyone who carelessly strolls into this seemingly normal corridor will trigger firebombs hidden in its walls. Even if they don&#039;t roast the trespasser, they&#039;ll make them to pause for a moment at least. Warning: the fuses aren&#039;t infallible and sometimes they&#039;ll fail to arm immediately.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Gas Chamber (Piratez)| Gas Chamber]] }}[[Image:Base-gaschamber.gif|30px|left|Gas Chamber]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gas Chamber&amp;quot;&amp;gt;&lt;br /&gt;
This room is equipped with hidden bombs, releasing powerful sleeping gas when someone walks close to them. Capturing prisoners has never been so easy, unless they wear gas masks, that is.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Dojo (Piratez)| Dojo]] }}[[Image:Base-dojo.gif|30px|left|Dojo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dojo&amp;quot;&amp;gt;&lt;br /&gt;
This building houses a special, dangerous training course, which, aided by certain chemical substances, improves trainee&#039;s statistics on a daily basis. The facility consists of a shooting range (with targets that return fire), a boxing ring, some boring weights and last but not least, an arcade room! However, the course is very intensive and each Dojo can service only 5 Hands at a time. Wounded Hands do not benefit from the Dojo until fully healed. Dojo can&#039;t train stats past a certain threshold: 66 (Strength, Health, Throwing); 85 (TUs, Firing); 100 (Melee, Stamina). Reactions and Bravery aren&#039;t trained.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Luxury Spa (Piratez)| Luxury Spa]] }}[[Image:Base-spaLarge.png|60px|left|Luxury Spa]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luxury Spa&amp;quot;&amp;gt;&lt;br /&gt;
Besides the huge swimming pool (yaaay!), this facility contains all sorts of entertainment, recreational and training improvements: a fighting ring, a games terrace (with a great view), an arcade room, a sauna and more. It not only allows to draw in 30 hands to improve their physical fitness, but might be useful for training our auxilia as well, and generally increases the civilizational and sanitational level of a Hideout. Dress code of this facility says &#039;the less, the better&#039;, a Swimsuit is the maximum allowed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[VooDoo School (Piratez)| VooDoo School]] }}[[Image:Base-psi.gif|30px|left|VooDoo School]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;VooDoo School&amp;quot;&amp;gt;&lt;br /&gt;
Here we can assess the magical aptitude of all hands on deck and help them in further developing their sorcery. The actual magical potential (called henceforth VooDoo Mastery) is equal to the VooDoo Power times VooDoo skill, so do not expect much of those who have low Power; but they at least can learn some defense against enemy dark arts here, as the defense is equal to Power plus 20% of Skill.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Summoning Circle (Piratez)| Summoning Circle]] }}[[Image:Base-summoningcircle.gif|30px|left|Summoning Circle]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summoning Circle&amp;quot;&amp;gt;&lt;br /&gt;
This arcane facility allows us to perform magic rites needed to get all sorts of magical stuff (not all magical stuff requires it, though). It provides workspace for 10 Runts for that purpose. Just be careful during Hideout Defenses, who knows what can be accidentally summoned amidst the ensuing chaos...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hideout Shroud (Piratez)| Hideout Shroud]] }}[[Image:Base-mind.gif|30px|left|Hideout Shroud]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hideout Shroud&amp;quot;&amp;gt;&lt;br /&gt;
A huge version of the stealth device we mount on our ships, this facility will drastically reduce the chances of our hideout being spotted. Normally, the chances of being spotted rise with the number of buildings in the hideout (although there is only about 30% difference between a smallest and a fully built-up Hideout); the Mind Shield will halve this chance. If we build two Mind Shields, the chance will be reduced to 1/3rd, and so on - any number of them will stack, albeit with diminishing returns... but we theorize that building 21 Mind Shields would render any Hideout fully undetectable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Mint (Piratez)| Mint]] }}[[Image:Base-mint.gif|30px|left|Mint]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mint&amp;quot;&amp;gt;&lt;br /&gt;
Provides tools for making counterfeit money. Having it present at a Hideout allows you to ctrl+P all your financial problems away just like you were Traders&#039; Guild, how cool is that? Provides workspace for 10 Runts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Industrial Printer (Piratez)| Industrial Printer]] }}[[Image:Base-printer.png|60px|left|Industrial Printer]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Industrial Printer&amp;quot;&amp;gt;&lt;br /&gt;
This is a Workshop-type facility. While less space-effective than an equivalent of 4 Workshops (providing workspace for a mere 100 Runts), it is definitely more cost-effective. Even more importantly, it allows manufacturing of items with very intricate internal structure, especially advanced armor suits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Factory (Piratez)| Factory]] **** }}[[Image:Base-factory.png|90px|left|Factory]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Factory&amp;quot;&amp;gt;&lt;br /&gt;
Look how far we&#039;ve made it, Capn&#039; (sic). From a lousy, cramped hideout, to this - our own centre of industrial production. It can provide workspace for up to 450 runts, while cutting operation costs by almost a half as compared to a Workshop when fully staffed. A Factory requires a Power Station.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Power Station (Piratez)| Power Station]] }}[[Image:Base-power.gif|30px|left|Power Station]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Power Station&amp;quot;&amp;gt;&lt;br /&gt;
This facility, while quite expensive to build, immediately starts to be a cash earner since it can be used to power other facilities, and any excess electricity can be sold. On top of that, we need this facility for any manufacturing process that requires unusually high energy density.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fusion Reactor (Piratez)| Fusion Reactor]] }}[[Image:Base-reactor.gif|30px|left|Fusion Reactor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fusion Reactor&amp;quot;&amp;gt;&lt;br /&gt;
There is little gain from understanding the containment field physics if we can&#039;t put it to practical use. A Fusion Reactor installed at a Hideout lets us manufacture ammunition and other equipment dependant (sic) on this technology. It additionally allows to power the most advanced defensive facilities and provides research opportunities for 2 Brainers. However it needs a Power Station to run.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Refinery (Piratez)| Refinery]] }}[[Image:Base-refinery.png|30px|left|Refinery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Refinery&amp;quot;&amp;gt;&lt;br /&gt;
Allows manufacture of Chemicals and advanced chemical weapons. Provides workspace for 10 Runts and lab space for 1 Brainer. Requires an Extractor present to be built.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Surgery Room (Piratez)| Surgery Room]] }}[[Image:Base-surgery.gif|30px|left|Surgery Room]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgery Room&amp;quot;&amp;gt;&lt;br /&gt;
This one requires a Library present to operate. Note the double meaning of the word, ha, ha. Anyhow. Various surgical procedures need such a specialized environment to be performed, and this facility houses 1 Brainer and 10 Runts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Study Room (Piratez)| Study Room]] }}[[Image:Base-study.gif|30px|left|Study Room]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Study Room&amp;quot;&amp;gt;&lt;br /&gt;
If we want to seriously increase our research speed, this is our best bet. Each of those facilities allows 2 Brainers to work on any project of your choice. However, a Hideout intended to house them first needs at least one of each: Library, Surgery Room, Still (to help with abstract thinking) and Power Plant.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Computer Core (Piratez)| Computer Core]] }}[[Image:Base-CPU.gif|30px|left|Computer Core]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Computer Core&amp;quot;&amp;gt;&lt;br /&gt;
This facility houses a battery of obscenely-expensive (sic), powerful computers, allowing us to crunch megatons of numbers. It can be used to conduct hacking, just like the Lab, and gives workspace for 3 extra Brainers. This extra brainpower may come in handy, as the facility is required (along with a Library) to pursue the &#039;Higher Studies&#039; research project, that&#039;ll allow us to unlock even higher technologies, but is likely to be extremely slow to complete.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Facility Functions=&lt;br /&gt;
Certain facilities in our Hideouts provide required functions.  These may enable researching certain techs, constructing specialized buildings, and manufacturing items and crafts. Some functions maybe provided by numerous different facilities, while some facilities provide more than one function. The following functions are defined in the ruleset:&lt;br /&gt;
===Initial Base Functions===&lt;br /&gt;
Production&lt;br /&gt;
* WORKS - Workshop.  The most basic fabrication FUNCTION that permits the majority of projects.  Over 451 items require this most basic function to be manufactured or constructed, thus is a good asset in most every hideout.&lt;br /&gt;
* SHOP - Smithy.  Consider this function one that allows for fabrication of more primitive tools and goods. This is related to the WORKS function and is provided by most facilities that provide it. The Extractor is an additional facility that provides this function.&lt;br /&gt;
* WELL - Extractor Well.  The Extractor permits the Hideout to tap the murky radioactive depths with all of their horrors and opportunities. &lt;br /&gt;
* ALKO - Alcohol (Still).  This function allows the production of alcoholic beverages. Valuable both for its revenue potential as well as therapeutic abilities.&lt;br /&gt;
Reseach&lt;br /&gt;
* LAB - Laboratory.  This is essentially a scientific and research Function allowed by that precious single lab in the initial hideout.&lt;br /&gt;
* CPU - Computer Processing Unit.  This function allows data crunching activities found in Hacking.  The working computer found in our base Laboratory provides this capability but other more advanced structures may also provide it.&lt;br /&gt;
===Advanced Functions===&lt;br /&gt;
Production&lt;br /&gt;
* MINT - Mint.  This function allows us to start printing our own money! Start the presses! (You did hang on to cred chips, right?)&lt;br /&gt;
* PRINT - Industrial Printer.  This function is required for extremely advanced fabrication projects.  High tech weapons and armors will be essentially unavailable without this.&lt;br /&gt;
* PWR - Power Plant. This function relates to the need for energy production and is generally required for energy weapon power sources.&lt;br /&gt;
* FUS - Fusion Reactor.  More powerful energy weapons need even more power, and this function provides it. High end plasma and laser munitions are finally in reach.&lt;br /&gt;
* SUMM - Summoning Circle. This Function begins to allow us to explore the dark realms and all of their horrors.&lt;br /&gt;
* REFI - Refinery. This Function makes use of hard won knowledge of Advanced Chemistry. Its like our own little Meth Lab!&lt;br /&gt;
* SPA - Luxury Spa. This is a high-end function that has only one use at the moment, and optional at that.  Consider it a small benefit from having this glorious spa facility onsite.&lt;br /&gt;
Defense&lt;br /&gt;
* LAS - Laser Defenses. This function is an absolute requirement for fabrication of Laser weapons systems.&lt;br /&gt;
* GAUSS - Gauss Defenses. This function is an absolute requirement for fabrication of XCOM-Gauss (XG) weapons systems.&lt;br /&gt;
Research&lt;br /&gt;
* LIB - Library. This function represents the room full of books that may be necessary for new facilities, some educational advancements as well as fabrication/transformation processes.&lt;br /&gt;
* CPU2 - Computer Core. Only the most advanced computing facility provides this function. Our technical understanding can only advance so far without the use of such a facility.&lt;br /&gt;
&lt;br /&gt;
==Function Table==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Function&lt;br /&gt;
!Provided By:&lt;br /&gt;
!Allows&lt;br /&gt;
!Research&lt;br /&gt;
!Manufacture&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|WORKS&lt;br /&gt;
|&lt;br /&gt;
* Workshop, &lt;br /&gt;
* Industrial Printer, &lt;br /&gt;
* Factory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Over 410 items&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SHOP&lt;br /&gt;
|&lt;br /&gt;
*  Workshop, &lt;br /&gt;
*  Extractor, &lt;br /&gt;
*  Industrial Printer, &lt;br /&gt;
*  Factory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*D/A: 50mm Shls/Mag (20) &lt;br /&gt;
*D/A: 50mm Shls/Mag (20) &lt;br /&gt;
*D/A: 30mm Rnds/Mag (2x50) &lt;br /&gt;
*  D/A: Gauss Rnds/Mag (4x25) &lt;br /&gt;
*  Pirate Clothing &lt;br /&gt;
*  Gym Suit &lt;br /&gt;
*  Swim Suit &lt;br /&gt;
*  Bikini &lt;br /&gt;
*  Smokey &lt;br /&gt;
*  Thief &lt;br /&gt;
*  Grav Harness &lt;br /&gt;
*  Personal Refractor &lt;br /&gt;
*  Witch Outfit &lt;br /&gt;
*  Ghost Outfit &lt;br /&gt;
*  Nurse Outfit &lt;br /&gt;
*  Durathread Armor &lt;br /&gt;
*  Warrior Armor &lt;br /&gt;
*  Guerrila Gear &lt;br /&gt;
*  Xeno Armor &lt;br /&gt;
*  Stun Baton &lt;br /&gt;
*  Barbed Dagger &lt;br /&gt;
*  Poisoned Dagger &lt;br /&gt;
*  Short Sword &lt;br /&gt;
*  Spiked Mace &lt;br /&gt;
*  Spear &lt;br /&gt;
*  Pickaxe &lt;br /&gt;
*  Javelins &lt;br /&gt;
*  Combat Bow &lt;br /&gt;
*  Combat Bow Quiver &lt;br /&gt;
*  LongBow &lt;br /&gt;
*  LongBow Quiver &lt;br /&gt;
*  CrossBow &lt;br /&gt;
*  CrossBow Quiver &lt;br /&gt;
*  Bayoneted Musket &lt;br /&gt;
*  Flintlock Gas-Balls &lt;br /&gt;
*  Assault Cannon &lt;br /&gt;
*  Cannon Ball &lt;br /&gt;
*  Exploding Cannon Ball &lt;br /&gt;
*  Black Powder Bomb &lt;br /&gt;
*  Flask o&#039; Acid &lt;br /&gt;
*  Crate of Violence &lt;br /&gt;
*  Small Medipack &lt;br /&gt;
*  Field Surgery Kit &lt;br /&gt;
*  Ore Smelting &lt;br /&gt;
*  Kevlar Weave Extraction &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|WELL&lt;br /&gt;
|Extractor&lt;br /&gt;
|&lt;br /&gt;
* Refinery&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Mutated Reaper &lt;br /&gt;
* Hellerium Distilling &lt;br /&gt;
* Cave Hunt  &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|REFI&lt;br /&gt;
|Refinery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* Combat Drugs &lt;br /&gt;
* Chemicals&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LAS&lt;br /&gt;
|&lt;br /&gt;
*Laser Defenses,&lt;br /&gt;
*Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Scorchy &lt;br /&gt;
*  Splatty &lt;br /&gt;
*  Stingy &lt;br /&gt;
*  Advanced Lasgun &lt;br /&gt;
*  Battle Laser &lt;br /&gt;
*  Snuffy &lt;br /&gt;
*  Fatty &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|ALKO&lt;br /&gt;
|Still&lt;br /&gt;
|Study Room&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  X-Grog &lt;br /&gt;
*  Vodka &lt;br /&gt;
*  Chateau de la Mort &lt;br /&gt;
*  Distilled Rum &lt;br /&gt;
*  Mushroom Beer &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|GAUSS&lt;br /&gt;
|&lt;br /&gt;
*Gauss Defenses,&lt;br /&gt;
*Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  XG Assault &lt;br /&gt;
*  XG Rifle &lt;br /&gt;
*  XG Chaingun &lt;br /&gt;
*  XG Pistol &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SPA&lt;br /&gt;
|Luxury Spa&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Super Maid&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|MINT&lt;br /&gt;
|Mint&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Counterfeit Red Chips (x100) &lt;br /&gt;
*  Counterfeit Blue Chips (x10) &lt;br /&gt;
*  Counterfeit Purple Chips (x5) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SUMM&lt;br /&gt;
|Summoning Circle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Bio Suit &lt;br /&gt;
*  Ragnarok Outfit &lt;br /&gt;
*  Blood Ax &lt;br /&gt;
*  Hellblade &lt;br /&gt;
*  Rod of Hellfire &lt;br /&gt;
*  Hellgun &lt;br /&gt;
*  Demonic Essence &amp;lt;div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|PRINT&lt;br /&gt;
|Industrial Printer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Plasma Beam &lt;br /&gt;
*  Cyberdisk/Plasma &lt;br /&gt;
*  T/Plasma Cannon Batts (x24) &lt;br /&gt;
*  T/Plasmagun Charges (x20 &lt;br /&gt;
*  Hovertank/Plasma &lt;br /&gt;
*  Hovertank/Launcher &lt;br /&gt;
*  Assault Armor &lt;br /&gt;
*  Harbinger Suit &lt;br /&gt;
*  Annihilator Armor &lt;br /&gt;
*  Mono-Claws &lt;br /&gt;
*  SRs Lawpistol Clip (8x5) &lt;br /&gt;
*  SRs Jaeger Clip (12x5) &lt;br /&gt;
*  SRs Shotgun Clip (9x5) &lt;br /&gt;
*  Laspistol Clip/Adv (24x10) &lt;br /&gt;
*  Assault Las Clip/Adv &lt;br /&gt;
*  Lasgun Clip/Adv &lt;br /&gt;
*  Precision Las Clip/Adv &lt;br /&gt;
*  Autolaser Clip/Adv &lt;br /&gt;
*  H-Las Clip/Adv &lt;br /&gt;
*  MP Lascannon Clip/Adv &lt;br /&gt;
*  Plasma Pistol &lt;br /&gt;
*  Heavy Plasma Pistol Clip &lt;br /&gt;
*  Plasma Pistol Clip &lt;br /&gt;
*  Plasma Blunderbuss &lt;br /&gt;
*  Plasma Blunderbuss Clip &lt;br /&gt;
*  Plasma Subrifle Clip &lt;br /&gt;
*  Light Plasma Gun &lt;br /&gt;
*  LPG Clip &lt;br /&gt;
*  Plasma Rifle Clip &lt;br /&gt;
*  Heavy Plasma Clip &lt;br /&gt;
*  Plasma Destroyer &lt;br /&gt;
*  Plasma Destroyer Clip &lt;br /&gt;
*  Plasma Scorcher &lt;br /&gt;
*  Plasma Scorcher Clip &lt;br /&gt;
*  Plastasteel (x50) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|PWR&lt;br /&gt;
|Power Plant&lt;br /&gt;
|&lt;br /&gt;
*  Factory, &lt;br /&gt;
*  Fusion Reactor, &lt;br /&gt;
*  Study Room, &lt;br /&gt;
*  Plasma Defenses&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  T/Gatling Las Batts (x60 &lt;br /&gt;
*  Force Blade &lt;br /&gt;
*  Power Mace &lt;br /&gt;
*  Laspistol Clip (9x10) &lt;br /&gt;
*  Assault Las Clip (30x10) &lt;br /&gt;
*  Lasgun Clip (12x10) &lt;br /&gt;
*  Precision Las Clip (8x10) &lt;br /&gt;
*  Heavy Laser Clip (5x5) &lt;br /&gt;
*  Autolaser Clip (30x5) &lt;br /&gt;
*  UAC Plasmagun Battery (30x5) &lt;br /&gt;
*  MP Lascannon Clip (6x5) &lt;br /&gt;
*  Plastasteel (x50) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|FUS&lt;br /&gt;
|Fusion Reactor&lt;br /&gt;
|&lt;br /&gt;
*  Fusion Ball Defenses, &lt;br /&gt;
*  Grav Shield&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Obliterator Shells (x10) &lt;br /&gt;
*  Fusion Ball Launcher &lt;br /&gt;
*  Fusion Ball &lt;br /&gt;
*  Cyberdisc/Plasma &lt;br /&gt;
*  T/Plasma Cannon Batts (x24) &lt;br /&gt;
*  T/Plasmagun Charges (x20) &lt;br /&gt;
*  Heavy Plasma Pistol Clip &lt;br /&gt;
*  Plasma Pistol Clip &lt;br /&gt;
*  Plasma Blunderbuss Clip &lt;br /&gt;
*  Plasma Subrifle Clip &lt;br /&gt;
*  Plasma Rifle Clip &lt;br /&gt;
*  Heavy Plasma Clip &lt;br /&gt;
*  Plasma Destroyer Clip &lt;br /&gt;
*  Plasma Scorcher Clip &lt;br /&gt;
*  Launcher Grenade/Fusion &lt;br /&gt;
*  Mortar Shell/Fusion &lt;br /&gt;
*  Tornado Rockets/Fusion &lt;br /&gt;
*  Fusion Rocket &lt;br /&gt;
*  Fusion Grenade &lt;br /&gt;
*  Hellerium Fuel Capsule &amp;lt;div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LAB&lt;br /&gt;
|Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Medical Supplies&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LIB&lt;br /&gt;
|Library&lt;br /&gt;
|&lt;br /&gt;
* Surgery, &lt;br /&gt;
* Study Room&lt;br /&gt;
|&lt;br /&gt;
* School Graduation, &lt;br /&gt;
* Higher Studies,&lt;br /&gt;
* Civilization&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Pillow Book&lt;br /&gt;
*  Translate Liber Occultus&lt;br /&gt;
*  Battle Pipes&lt;br /&gt;
*  DRONE HERDER&lt;br /&gt;
*  Emancipate Slaves&lt;br /&gt;
*  Emancipate Slave Maids&lt;br /&gt;
*  Emancipate Slave Lashers&lt;br /&gt;
*  Emancipate Slave Glad.&lt;br /&gt;
*  Emancipate Slave Spec.&lt;br /&gt;
*  Emancipate Slave Taskmst.&lt;br /&gt;
*  Emancipate Slave Witch &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SUR&lt;br /&gt;
|Surgery&lt;br /&gt;
|Study Room&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Nurse Outfit&lt;br /&gt;
* Bio Suit&lt;br /&gt;
* Synthmuscle Suit&lt;br /&gt;
* Brute Armor&lt;br /&gt;
* Annihilator Suit&lt;br /&gt;
* Nano Surgery Device &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CPU&lt;br /&gt;
|&lt;br /&gt;
* Laboratory, &lt;br /&gt;
* Computer Core&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Decrypted Data Disc &lt;br /&gt;
* Govt Personal Code &lt;br /&gt;
* Govt/Reticulan Files &lt;br /&gt;
* Humanist Files &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CPU2&lt;br /&gt;
|Computer Core&lt;br /&gt;
|&lt;br /&gt;
|Higher Studies&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|ARMS&lt;br /&gt;
|Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Battle Tank M,&lt;br /&gt;
* ICBM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufacturing===&lt;br /&gt;
A complete list of manufactured items can be viewed here: [[Manufacturing (Piratez)]]&lt;br /&gt;
&lt;br /&gt;
===Functionless Manufacturing===&lt;br /&gt;
All Extractions, Slaveries, Robberies&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Facilities_(Piratez)&amp;diff=73051</id>
		<title>Facilities (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Facilities_(Piratez)&amp;diff=73051"/>
		<updated>2016-12-27T18:01:06Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: /* Function Table */ Added Armory Tower&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99A.1}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
The following facilities can be built in Piratez, whether at the start or through research.&lt;br /&gt;
&lt;br /&gt;
= Quick Reference Guide =&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Structure&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;currency&amp;quot;&amp;gt;Construction Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;currency&amp;quot;&amp;gt;Maintenance Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Construction Time&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Requires Facility?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Stackable?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Allows Research?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Allows Manufacture?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Provides Storage?&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Radar Range&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Defense&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Access Lift (Piratez)|Access Lift *]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1 day&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Corridor (Piratez)|Corridor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Barracks (Piratez)|Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 25 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Laboratory (Piratez)|Laboratory **]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;75 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 15 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Workshop (Piratez)|Workshop]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$800,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;32 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic), 30 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Vaults (Piratez)|Vaults]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$125,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 75 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Armored Vaults (Piratez)|Armored Vaults ****]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$12,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 125 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Prison Cells (Piratez)|Prison Cells]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 15 Prisoners&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hangar (Piratez)|Hangar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Vessel&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hi-Res Radar (Piratez)|Hi-Res Radar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$375,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1250, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Overcharged Radar (Piratez)|Overcharged Radar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$875,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Missile Silo (Piratez)|Missile Silo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Summoning Circle (Piratez)|Summoning Circle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$850,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Magical), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[VooDoo School (Piratez)|VooDoo School]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hyper-Wave Decoder (Piratez)|Hyper-Wave Decoder]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$85,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Laser Defenses (Piratez)|Laser Defenses]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$450,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Plasma Battery (Piratez)|Plasma Battery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;34 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fusion Ball Silo (Piratez)|Fusion Ball Silo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$4,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;34 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Fusion Reactor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hideout Shroud (Piratez)|Hideout Shroud]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$700,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Grav Shield (Piratez)|Grav Shield]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$3,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;38 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Fusion Reactor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fire Pit (Piratez)|Fire Pit]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$110,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gas Chamber (Piratez)|Gas Chamber]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$135,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Outpost (Piratez)|Outpost]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 10 Bunks &amp;amp; 25 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;650, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Large Vaults (Piratez)|Large Vaults]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 425 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Library (Piratez)|Library]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,050,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$45,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Still (Piratez)|Still ***]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$900,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Alcohol), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Flak Cannon (Piratez)|Flak Cannon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$275,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 10 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[SAM Site (Piratez)|SAM Site]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$12,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 5 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gauss Battery (Piratez)|Gauss Battery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;28 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;850&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Armory Tower (Piratez)|Armory Tower]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Workshop, Laser, Gauss, Armory), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 100 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Large Barracks (Piratez)|Large Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 120 Bunks &amp;amp; 25 Storage&amp;lt;/td&amp;gt;		&lt;br /&gt;
&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Luxury Barracks (Piratez)|Luxury Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$925,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 35 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Sickbay (Piratez)|Sickbay]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$750,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Surgery Room (Piratez)|Surgery Room]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$70,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Library&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Surgical/Medical)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Study Room (Piratez)|Study Room]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$65,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Library, Power Station, Still &amp;amp; Surgery Room&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 2 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Computer Core (Piratez)|Computer Core]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 3 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Industrial Printer (Piratez)|Industrial Printer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$125,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic, Advanced), 100 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Factory (Piratez)|Factory]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic), 450 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Power Station (Piratez)|Power Station]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$-150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fusion Reactor (Piratez)|Fusion Reactor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$6,00,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;42 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 2 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Dojo (Piratez)|Dojo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Luxury Spa (Piratez)|Luxury Spa]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;28 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Mint (Piratez)|Mint]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$40,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;48 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Counterfeit), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Extractor (Piratez)|Extractor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Extractor), 20 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Refinery (Piratez)|Refinery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Extractor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Refinery), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; [[GEOSCAPE.EXE]] says the Access Lift takes 1 day to build and costs $300k, but in fact it is constructed instantaneously, and its cost varies depending the region of Earth where you choose to place it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; The Laboratory is constructed instantaneously once first hideout is built and can never be rebuilt or researched. Take care of this facility as you will only ever have one. Placing it far from the Access Lift and/or Hangers is ideal to avoid losing the facility if damaged sufficiently during a Hideout Defense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; The Still is constructed instantaneously once first hideout is built and requires appropriate research to construct any further Stills, whether in the first hideout or any new bases.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; The Armored Vault is constructed instantaneously once first hideout is built and requires appropriate research to construct any further Armored Vaults, whether in the first hideout or any new bases.&lt;br /&gt;
&lt;br /&gt;
= Facility List =&lt;br /&gt;
== Initial Hideout Facilities ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Access Lift (Piratez)| Access Lift]] * }}[[Image:Base-lift.gif|30px|left|Access Lift]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Access Lift&amp;quot;&amp;gt;&lt;br /&gt;
The access lift is always the first facility to be constructed at a new hideout. An easy guess what it does. Or so I hope. OK. It allows access - to both welcomed and unwelcomed guests. Especially the rude kind who, when you ignore the doorbell, blow the door out.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Corridor (Piratez)| Corridor]] }}[[Image:Base-corridor.gif|30px|left|Corridor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Corridor&amp;quot;&amp;gt;&lt;br /&gt;
A simple 4-way passage, can be built to link outlying parts of a Hideout to the piping and power grid.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Outpost (Piratez)| Outpost]] }}[[Image:Base-outpost.gif|30px|left|Outpost]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Outpost&amp;quot;&amp;gt;&lt;br /&gt;
Small and cheap radar facility with 10 bunks and 25 storage space, ideal for backwater hideouts. It is of a budget variety, with a 650 nautical miles detection radius, yet it can detect any flying object within that radius with a 100% accuracy...  with scans being made every half hour sharp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Barracks (Piratez)| Barracks]] }}[[Image:Base-quarters.gif|30px|left|Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Barracks&amp;quot;&amp;gt;&lt;br /&gt;
This is where we live, eat and do all sorts of (better left unsaid) stuff to fight the endless boredom. Each block can hold up to 25 free people, be it hands, runts or brainers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Vaults (Piratez)| Vaults]] }}[[Image:Base-stores.gif|30px|left|Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vaults&amp;quot;&amp;gt;&lt;br /&gt;
All equipment, guns, munitions, treasures and assorted junk are placed in Vaults, including equipment assigned to craft in hangars. While we can always find ways to stuff new production and plunder somewhere else, you won&#039;t be able to buy anything on the Black Market while the Vaults are full. Each can hold up to 75 units of storage, which translates into 15 ship reactor cores or almost 400 rifle-sized guns.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Armored Vaults (Piratez)| Armored Vaults]] ****}}[[Image:Base-ArmoredVaults.gif|30px|left|Armored Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Armored Vaults&amp;quot;&amp;gt;&lt;br /&gt;
This advanced storage facility can house 125 units of wares and/or warez, and is defended by an autonomous anti-aircraft mounting.&lt;br /&gt;
(Defense value 250, hit percentage 70%)&lt;br /&gt;
&lt;br /&gt;
(note that the initial hideout will start with an Armored vault from version .97 on) &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Large Vaults (Piratez)| Large Vaults]] }}[[Image:Base-I_stores.png|60px|left|Large Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Large Vaults&amp;quot;&amp;gt;&lt;br /&gt;
Bigger is better, ain&#039;t it? These huge vaults allow to store more loot than a statistical pirate can count (namely, 425 units).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Prison Cells (Piratez)| Prison Cells]] }}[[Image:Base-containment.gif|30px|left|Prison Cells]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prison Cells&amp;quot;&amp;gt;&lt;br /&gt;
Each cell block has space for 15 special guests who can be released for ransom - either normally (Fence), or after robbing them of their possessions first (with a better yield than from a dead corpse), if it&#039;s worth it; to do that, check the Robbery category in the Workshop. The numbers represent: 1. armor parts; 2. faction related stuff; 3. common merchandise. You will also get ransom money (in Blue Chips), but, since they&#039;re damaged goods, only half the normal value. To rob a prisoner, you need to interrogate them first. Interrogated prisoners are released (or killed, if they&#039;re monsters), and you get some loot from them (as much as from a dead one, the rest is damaged in the process).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hi-Res Radar (Piratez)| Hi-Res Radar]] }}[[Image:Base-small_radar.gif|30px|left|Hi-Res Radar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hi-Res Radar&amp;quot;&amp;gt;&lt;br /&gt;
Without radars, you are effectively blind. Or at least one-eyed, as detecting any prey would require patrolling the skies with your craft. This radar is a large version of a hi-resolution system mounted on crafts. A full sweep takes 30 minutes and automatically detects any craft within the range of 1250 nautical miles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Overcharged Radar (Piratez)| Overcharged Radar]] }}[[Image:Base-large_radar.gif|30px|left|Overcharged Radar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overcharged Radar&amp;quot;&amp;gt;&lt;br /&gt;
With a range of 2000 nautical miles, this device covers a huge area, but costs helluva money. However, it can be also used to jam the navigational devices of landing enemy craft, hopefully making them crash.  &lt;br /&gt;
(Defense value 150, hit percentage 70%)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hangar (Piratez)| Hangar]] }}[[Image:Base-hangar.gif|60px|left|Hangar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hangar&amp;quot;&amp;gt;&lt;br /&gt;
Each hangar can accommodate one vessel. There are facilities for maintenance, refueling and repair the assigned craft. Each vessel stationed at a hideout must have a free hangar assigned to it which cannot be used by any other vessel, even if the assigned vessel is out on a mission. Sorry, Cap&#039;n. The pilots and their ground crew have their bizarre rules, and we either follow them, or grow wings.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Extractor(Piratez)| Extractor]] }}[[Image:Base-well.gif|30px|left|Extractor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extractor&amp;quot;&amp;gt;&lt;br /&gt;
A place of industry, it has a shaft that reaches into the bowels of the Earth and allows to extract various resources from the slimy nukage that keeps us all healthy radiated. It is also equipped with some tools that&#039;ll allow up to 20 Runts to produce various simple equipment.  Take note that stuff requiring intricate tools, like firearms, cannot be manufactured here.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Still (Piratez)| Still]] *** }}[[Image:Base-still.gif|30px|left|Still]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Still&amp;quot;&amp;gt;&lt;br /&gt;
A masterpiece of technology, a symbol of triumph of mind over matter, a place of happiness. All in one, albeit a bit smelly, facility. Without it present on-site, a Hideout cannot produce any alcoholic beverages. In addition to providing this functionality, it provides workspace for 10 Runts, but with no Workshops present, you can use it only to make alcohol.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Workshop (Piratez)| Workshop]] }}[[Image:Base-workshop.gif|30px|left|Workshop]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Workshop&amp;quot;&amp;gt;&lt;br /&gt;
A real workshop, armed with modern tools, is needed to manufacture anything that looks more like a laser gun than a stone axe (to do the latter, an Extractor is enough). Maximum capacity is 30 runts. This tech provides us with an unlimited supply of Runt Outfits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Laboratory (Piratez)| Laboratory]] ** }}[[Image:Base-lab.gif|30px|left|Laboratory]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Laboratory&amp;quot;&amp;gt;&lt;br /&gt;
Oi Cap&#039;n, here you see the fabled Science Lab of old we found in here! No touching stuff! It&#039;ll bite you! We can discover ancient and new secrets for you - all you need is to give us Brainers an order! This be a real treasure - here we have the tools to invent new stuff, makes sense of old stuff and interrogate prisoners. If we had no Laboratory, we&#039;d been just common bandits. We can cram inside up to 15 really expensive people before they&#039;ll start killing each other. Any item that&#039;s being researched will be destroyed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Library (Piratez)| Library]] }}[[Image:Base-library.gif|30px|left|Library]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Library&amp;quot;&amp;gt;&lt;br /&gt;
This luxury facility is used to store all kinds of books, paper, crystal and electronic, romance, adventure, erotica and even an occasional arcane work. It can serve as a workplace for a single Brainer. However, good books are hard to find and extremely expensive, so establishing such a place is a major expenditure (a waste of money, some would say).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Researchable Hideout Facilities ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Large Barracks (Piratez)| Large Barracks]] }}[[Image:Base-I_quarters.png|60px|left|Large Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Large Barracks&amp;quot;&amp;gt;&lt;br /&gt;
We have designed a larger and more efficient version of Living Quarters, with extra creature comforts to boot. It can house up to 120 people and contains small storage (25 space). However, expensive materials used mean it is also less than dirt-cheap.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Luxury Barracks (Piratez)| Luxury Barracks]] }}[[Image:Base-luxuryquarters.gif|30px|left|Luxury Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luxury Barracks&amp;quot;&amp;gt;&lt;br /&gt;
This state-of-the-art facility is enviromentally sealed and, thanks to better ergonomics and top-notch creature comforts, allows us to squeeze 35 people in while still granting them good night&#039;s sleep - if that&#039;s what they want, that is. It also features a defensive laser cannon mounted on top of it. Still it is encouraged to send the occupants to off-barracks activities as often as possible, there is only that much overcrowding people can take before they start killing each other.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hyper-wave Decoder (Piratez)| Hyper-wave Decoder]] }}[[Image:Base-hyperwave.gif|30px|left|Hyper-wave Decoder]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hyper-wave Decoder&amp;quot;&amp;gt;&lt;br /&gt;
With this device installed, we no longer need to rely on fickle radar detection. The Decoder taps directly into encrypted communication channels and not only instantly pinpoints any craft in range, but also provides a lot of intelligence on it. The maximum range is 2000 nautical miles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Flak Cannon (Piratez)| Flak Cannon]] }}[[Image:Base-flak.gif|30px|left|Flak Cannon]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flak Cannon&amp;quot;&amp;gt;&lt;br /&gt;
A decent-sized anti-aircraft cannon, or three, can fend off some less powerful ships from attacking our base. The facility also contains gun crew barracks, housing 10 people.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[SAM Site (Piratez)| SAM Site]] }}[[Image:Base-SAM.gif|30px|left|SAM Site]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;SAM Site&amp;quot;&amp;gt;&lt;br /&gt;
This facility greets any unwelcomed guests with a volley of Stingray missiles. A bit low damage for the cost, but a successful hit is assured. Includes crew compartment for 5 occupants.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Missile Silo (Piratez)| Missile Silo]] }}[[Image:Base-missile.gif|30px|left|Missile Silo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Missile Silo&amp;quot;&amp;gt;&lt;br /&gt;
A silo hosting Avalanche nuclear missiles, ready to greet any unwelcomed guests. They&#039;ll obliterate smaller landing ships in a single salvo. However, the missiles have only a small window of opportunity to fire, unless we want to nuke our own base, and still, several hits are needed to destroy military-class vessels, and each of these silos will have only a single chance to fire.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Laser Defenses (Piratez)| Laser Defenses]] }}[[Image:Base-laser.gif|30px|left|Laser Defenses]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Laser Defenses&amp;quot;&amp;gt;&lt;br /&gt;
A stationary battery of heavy lascannons might not be as imposing as a missile silo, but it is much more accurate and much cheaper to maintain. It can also be used for laser weapon testing purposes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Gauss Battery (Piratez)| Gauss Battery]] }}[[Image:Base-gauss.gif|30px|left|Gauss Battery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gauss Battery&amp;quot;&amp;gt;&lt;br /&gt;
Comparing to other defense systems, a railgun battery can boast high firepower but is quite expensive to maintain. However it also provides a test platform for gauss weapon research.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Plasma Battery (Piratez)| Plasma Battery]] **** }}[[Image:Base-plasma.gif|30px|left|Plasma Battery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plasma Battery&amp;quot;&amp;gt;&lt;br /&gt;
Plasma beam defenses provide powerful and efficient protection against incursion by hostile craft. However the facility can&#039;t run on a standard power grid and requires a Power Station to function.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fusion Ball Silo (Piratez)| Fusion Ball Silo]] ***** }}[[Image:Base-fusion.gif|30px|left|Fusion Ball Silo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fusion Ball Silo&amp;quot;&amp;gt;&lt;br /&gt;
Fusion missiles are the ultimate in hideout defense. These missiles create an anti-matter implosion which destroys everything within a specific radius. However a Fusion Reactor is needed to power the facility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Grav Shield (Piratez)| Grav Shield]] ***** }}[[Image:Base-grav.gif|30px|left|Grav Shield]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grav Shield&amp;quot;&amp;gt;&lt;br /&gt;
The Gravity shield slows enemy craft attempting to land near the hideout, allowing all defense systems to fire twice.  In practice this will double the effectiveness of any defense systems. A Fusion Reactor is needed to provide neccessary (sic) power. And no, building multiples won&#039;t stack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fire Pit (Piratez)| Fire Pit]] }}[[Image:Base-firepit.gif|30px|left|Fire Pit]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Pit&amp;quot;&amp;gt;&lt;br /&gt;
Anyone who carelessly strolls into this seemingly normal corridor will trigger firebombs hidden in its walls. Even if they don&#039;t roast the trespasser, they&#039;ll make them to pause for a moment at least. Warning: the fuses aren&#039;t infallible and sometimes they&#039;ll fail to arm immediately.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Gas Chamber (Piratez)| Gas Chamber]] }}[[Image:Base-gaschamber.gif|30px|left|Gas Chamber]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gas Chamber&amp;quot;&amp;gt;&lt;br /&gt;
This room is equipped with hidden bombs, releasing powerful sleeping gas when someone walks close to them. Capturing prisoners has never been so easy, unless they wear gas masks, that is.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Dojo (Piratez)| Dojo]] }}[[Image:Base-dojo.gif|30px|left|Dojo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dojo&amp;quot;&amp;gt;&lt;br /&gt;
This building houses a special, dangerous training course, which, aided by certain chemical substances, improves trainee&#039;s statistics on a daily basis. The facility consists of a shooting range (with targets that return fire), a boxing ring, some boring weights and last but not least, an arcade room! However, the course is very intensive and each Dojo can service only 5 Hands at a time. Wounded Hands do not benefit from the Dojo until fully healed. Dojo can&#039;t train stats past a certain threshold: 66 (Strength, Health, Throwing); 85 (TUs, Firing); 100 (Melee, Stamina). Reactions and Bravery aren&#039;t trained.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Luxury Spa (Piratez)| Luxury Spa]] }}[[Image:Base-spaLarge.png|60px|left|Luxury Spa]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luxury Spa&amp;quot;&amp;gt;&lt;br /&gt;
Besides the huge swimming pool (yaaay!), this facility contains all sorts of entertainment, recreational and training improvements: a fighting ring, a games terrace (with a great view), an arcade room, a sauna and more. It not only allows to draw in 30 hands to improve their physical fitness, but might be useful for training our auxilia as well, and generally increases the civilizational and sanitational level of a Hideout. Dress code of this facility says &#039;the less, the better&#039;, a Swimsuit is the maximum allowed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[VooDoo School (Piratez)| VooDoo School]] }}[[Image:Base-psi.gif|30px|left|VooDoo School]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;VooDoo School&amp;quot;&amp;gt;&lt;br /&gt;
Here we can assess the magical aptitude of all hands on deck and help them in further developing their sorcery. The actual magical potential (called henceforth VooDoo Mastery) is equal to the VooDoo Power times VooDoo skill, so do not expect much of those who have low Power; but they at least can learn some defense against enemy dark arts here, as the defense is equal to Power plus 20% of Skill.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Summoning Circle (Piratez)| Summoning Circle]] }}[[Image:Base-summoningcircle.gif|30px|left|Summoning Circle]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summoning Circle&amp;quot;&amp;gt;&lt;br /&gt;
This arcane facility allows us to perform magic rites needed to get all sorts of magical stuff (not all magical stuff requires it, though). It provides workspace for 10 Runts for that purpose. Just be careful during Hideout Defenses, who knows what can be accidentally summoned amidst the ensuing chaos...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hideout Shroud (Piratez)| Hideout Shroud]] }}[[Image:Base-mind.gif|30px|left|Hideout Shroud]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hideout Shroud&amp;quot;&amp;gt;&lt;br /&gt;
A huge version of the stealth device we mount on our ships, this facility will drastically reduce the chances of our hideout being spotted. Normally, the chances of being spotted rise with the number of buildings in the hideout (although there is only about 30% difference between a smallest and a fully built-up Hideout); the Mind Shield will halve this chance. If we build two Mind Shields, the chance will be reduced to 1/3rd, and so on - any number of them will stack, albeit with diminishing returns... but we theorize that building 21 Mind Shields would render any Hideout fully undetectable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Mint (Piratez)| Mint]] }}[[Image:Base-mint.gif|30px|left|Mint]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mint&amp;quot;&amp;gt;&lt;br /&gt;
Provides tools for making counterfeit money. Having it present at a Hideout allows you to ctrl+P all your financial problems away just like you were Traders&#039; Guild, how cool is that? Provides workspace for 10 Runts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Industrial Printer (Piratez)| Industrial Printer]] }}[[Image:Base-printer.png|60px|left|Industrial Printer]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Industrial Printer&amp;quot;&amp;gt;&lt;br /&gt;
This is a Workshop-type facility. While less space-effective than an equivalent of 4 Workshops (providing workspace for a mere 100 Runts), it is definitely more cost-effective. Even more importantly, it allows manufacturing of items with very intricate internal structure, especially advanced armor suits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Factory (Piratez)| Factory]] **** }}[[Image:Base-factory.png|90px|left|Factory]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Factory&amp;quot;&amp;gt;&lt;br /&gt;
Look how far we&#039;ve made it, Capn&#039; (sic). From a lousy, cramped hideout, to this - our own centre of industrial production. It can provide workspace for up to 450 runts, while cutting operation costs by almost a half as compared to a Workshop when fully staffed. A Factory requires a Power Station.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Power Station (Piratez)| Power Station]] }}[[Image:Base-power.gif|30px|left|Power Station]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Power Station&amp;quot;&amp;gt;&lt;br /&gt;
This facility, while quite expensive to build, immediately starts to be a cash earner since it can be used to power other facilities, and any excess electricity can be sold. On top of that, we need this facility for any manufacturing process that requires unusually high energy density.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fusion Reactor (Piratez)| Fusion Reactor]] }}[[Image:Base-reactor.gif|30px|left|Fusion Reactor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fusion Reactor&amp;quot;&amp;gt;&lt;br /&gt;
There is little gain from understanding the containment field physics if we can&#039;t put it to practical use. A Fusion Reactor installed at a Hideout lets us manufacture ammunition and other equipment dependant (sic) on this technology. It additionally allows to power the most advanced defensive facilities and provides research opportunities for 2 Brainers. However it needs a Power Station to run.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Refinery (Piratez)| Refinery]] }}[[Image:Base-refinery.png|30px|left|Refinery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Refinery&amp;quot;&amp;gt;&lt;br /&gt;
Allows manufacture of Chemicals and advanced chemical weapons. Provides workspace for 10 Runts and lab space for 1 Brainer. Requires an Extractor present to be built.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Surgery Room (Piratez)| Surgery Room]] }}[[Image:Base-surgery.gif|30px|left|Surgery Room]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgery Room&amp;quot;&amp;gt;&lt;br /&gt;
This one requires a Library present to operate. Note the double meaning of the word, ha, ha. Anyhow. Various surgical procedures need such a specialized environment to be performed, and this facility houses 1 Brainer and 10 Runts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Study Room (Piratez)| Study Room]] }}[[Image:Base-study.gif|30px|left|Study Room]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Study Room&amp;quot;&amp;gt;&lt;br /&gt;
If we want to seriously increase our research speed, this is our best bet. Each of those facilities allows 2 Brainers to work on any project of your choice. However, a Hideout intended to house them first needs at least one of each: Library, Surgery Room, Still (to help with abstract thinking) and Power Plant.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Computer Core (Piratez)| Computer Core]] }}[[Image:Base-CPU.gif|30px|left|Computer Core]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Computer Core&amp;quot;&amp;gt;&lt;br /&gt;
This facility houses a battery of obscenely-expensive (sic), powerful computers, allowing us to crunch megatons of numbers. It can be used to conduct hacking, just like the Lab, and gives workspace for 3 extra Brainers. This extra brainpower may come in handy, as the facility is required (along with a Library) to pursue the &#039;Higher Studies&#039; research project, that&#039;ll allow us to unlock even higher technologies, but is likely to be extremely slow to complete.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Facility Functions=&lt;br /&gt;
Certain facilities in our Hideouts provide required functions.  These may enable researching certain techs, constructing specialized buildings, and manufacturing items and crafts. Some functions maybe provided by numerous different facilities, while some facilities provide more than one function. The following functions are defined in the ruleset:&lt;br /&gt;
===Initial Base Functions===&lt;br /&gt;
Production&lt;br /&gt;
* WORKS - Workshop.  The most basic fabrication FUNCTION that permits the majority of projects.  Over 451 items require this most basic function to be manufactured or constructed, thus is a good asset in most every hideout.&lt;br /&gt;
* SHOP - Smithy.  Consider this function one that allows for fabrication of more primitive tools and goods. This is related to the WORKS function and is provided by most facilities that provide it. The Extractor is an additional facility that provides this function.&lt;br /&gt;
* WELL - Extractor Well.  The Extractor permits the Hideout to tap the murky radioactive depths with all of their horrors and opportunities. &lt;br /&gt;
* ALKO - Alcohol (Still).  This function allows the production of alcoholic beverages. Valuable both for its revenue potential as well as therapeutic abilities.&lt;br /&gt;
Reseach&lt;br /&gt;
* LAB - Laboratory.  This is essentially a scientific and research Function allowed by that precious single lab in the initial hideout.&lt;br /&gt;
* CPU - Computer Processing Unit.  This function allows data crunching activities found in Hacking.  The working computer found in our base Laboratory provides this capability but other more advanced structures may also provide it.&lt;br /&gt;
===Advanced Functions===&lt;br /&gt;
Production&lt;br /&gt;
* MINT - Mint.  This function allows us to start printing our own money! Start the presses! (You did hang on to cred chips, right?)&lt;br /&gt;
* PRINT - Industrial Printer.  This function is required for extremely advanced fabrication projects.  High tech weapons and armors will be essentially unavailable without this.&lt;br /&gt;
* PWR - Power Plant. This function relates to the need for energy production and is generally required for energy weapon power sources.&lt;br /&gt;
* FUS - Fusion Reactor.  More powerful energy weapons need even more power, and this function provides it. High end plasma and laser munitions are finally in reach.&lt;br /&gt;
* SUMM - Summoning Circle. This Function begins to allow us to explore the dark realms and all of their horrors.&lt;br /&gt;
* REFI - Refinery. This Function makes use of hard won knowledge of Advanced Chemistry. Its like our own little Meth Lab!&lt;br /&gt;
* SPA - Luxury Spa. This is a high-end function that has only one use at the moment, and optional at that.  Consider it a small benefit from having this glorious spa facility onsite.&lt;br /&gt;
Defense&lt;br /&gt;
* LAS - Laser Defenses. This function is an absolute requirement for fabrication of Laser weapons systems.&lt;br /&gt;
* GAUSS - Gauss Defenses. This function is an absolute requirement for fabrication of XCOM-Gauss (XG) weapons systems.&lt;br /&gt;
Research&lt;br /&gt;
* LIB - Library. This function represents the room full of books that may be necessary for new facilities, some educational advancements as well as fabrication/transformation processes.&lt;br /&gt;
* CPU2 - Computer Core. Only the most advanced computing facility provides this function. Our technical understanding can only advance so far without the use of such a facility.&lt;br /&gt;
&lt;br /&gt;
==Function Table==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Function&lt;br /&gt;
!Provided By:&lt;br /&gt;
!Allows&lt;br /&gt;
!Research&lt;br /&gt;
!Manufacture&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|WORKS&lt;br /&gt;
|&lt;br /&gt;
* Workshop, &lt;br /&gt;
* Industrial Printer, &lt;br /&gt;
* Factory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Over 410 items&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SHOP&lt;br /&gt;
|&lt;br /&gt;
*  Workshop, &lt;br /&gt;
*  Extractor, &lt;br /&gt;
*  Industrial Printer, &lt;br /&gt;
*  Factory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*D/A: 50mm Shls/Mag (20) &lt;br /&gt;
*D/A: 50mm Shls/Mag (20) &lt;br /&gt;
*D/A: 30mm Rnds/Mag (2x50) &lt;br /&gt;
*  D/A: Gauss Rnds/Mag (4x25) &lt;br /&gt;
*  Pirate Clothing &lt;br /&gt;
*  Gym Suit &lt;br /&gt;
*  Swim Suit &lt;br /&gt;
*  Bikini &lt;br /&gt;
*  Smokey &lt;br /&gt;
*  Thief &lt;br /&gt;
*  Grav Harness &lt;br /&gt;
*  Personal Refractor &lt;br /&gt;
*  Witch Outfit &lt;br /&gt;
*  Ghost Outfit &lt;br /&gt;
*  Nurse Outfit &lt;br /&gt;
*  Durathread Armor &lt;br /&gt;
*  Warrior Armor &lt;br /&gt;
*  Guerrila Gear &lt;br /&gt;
*  Xeno Armor &lt;br /&gt;
*  Stun Baton &lt;br /&gt;
*  Barbed Dagger &lt;br /&gt;
*  Poisoned Dagger &lt;br /&gt;
*  Short Sword &lt;br /&gt;
*  Spiked Mace &lt;br /&gt;
*  Spear &lt;br /&gt;
*  Pickaxe &lt;br /&gt;
*  Javelins &lt;br /&gt;
*  Combat Bow &lt;br /&gt;
*  Combat Bow Quiver &lt;br /&gt;
*  LongBow &lt;br /&gt;
*  LongBow Quiver &lt;br /&gt;
*  CrossBow &lt;br /&gt;
*  CrossBow Quiver &lt;br /&gt;
*  Bayoneted Musket &lt;br /&gt;
*  Flintlock Gas-Balls &lt;br /&gt;
*  Assault Cannon &lt;br /&gt;
*  Cannon Ball &lt;br /&gt;
*  Exploding Cannon Ball &lt;br /&gt;
*  Black Powder Bomb &lt;br /&gt;
*  Flask o&#039; Acid &lt;br /&gt;
*  Crate of Violence &lt;br /&gt;
*  Small Medipack &lt;br /&gt;
*  Field Surgery Kit &lt;br /&gt;
*  Ore Smelting &lt;br /&gt;
*  Kevlar Weave Extraction &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|WELL&lt;br /&gt;
|Extractor&lt;br /&gt;
|&lt;br /&gt;
* Refinery&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Mutated Reaper &lt;br /&gt;
* Hellerium Distilling &lt;br /&gt;
* Cave Hunt  &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|REFI&lt;br /&gt;
|Refinery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* Combat Drugs &lt;br /&gt;
* Chemicals&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LAS&lt;br /&gt;
|Laser Defenses&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Scorchy &lt;br /&gt;
*  Splatty &lt;br /&gt;
*  Stingy &lt;br /&gt;
*  Advanced Lasgun &lt;br /&gt;
*  Battle Laser &lt;br /&gt;
*  Snuffy &lt;br /&gt;
*  Fatty &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|ALKO&lt;br /&gt;
|Still&lt;br /&gt;
|Study Room&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  X-Grog &lt;br /&gt;
*  Vodka &lt;br /&gt;
*  Chateau de la Mort &lt;br /&gt;
*  Distilled Rum &lt;br /&gt;
*  Mushroom Beer &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|GAUSS&lt;br /&gt;
|Gauss Defenses&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  XG Assault &lt;br /&gt;
*  XG Rifle &lt;br /&gt;
*  XG Chaingun &lt;br /&gt;
*  XG Pistol &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SPA&lt;br /&gt;
|Luxury Spa&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Super Maid&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|MINT&lt;br /&gt;
|Mint&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Counterfeit Red Chips (x100) &lt;br /&gt;
*  Counterfeit Blue Chips (x10) &lt;br /&gt;
*  Counterfeit Purple Chips (x5) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SUMM&lt;br /&gt;
|Summoning Circle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Bio Suit &lt;br /&gt;
*  Ragnarok Outfit &lt;br /&gt;
*  Blood Ax &lt;br /&gt;
*  Hellblade &lt;br /&gt;
*  Rod of Hellfire &lt;br /&gt;
*  Hellgun &lt;br /&gt;
*  Demonic Essence &amp;lt;div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|PRINT&lt;br /&gt;
|Industrial Printer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Plasma Beam &lt;br /&gt;
*  Cyberdisk/Plasma &lt;br /&gt;
*  T/Plasma Cannon Batts (x24) &lt;br /&gt;
*  T/Plasmagun Charges (x20 &lt;br /&gt;
*  Hovertank/Plasma &lt;br /&gt;
*  Hovertank/Launcher &lt;br /&gt;
*  Assault Armor &lt;br /&gt;
*  Harbinger Suit &lt;br /&gt;
*  Annihilator Armor &lt;br /&gt;
*  Mono-Claws &lt;br /&gt;
*  SRs Lawpistol Clip (8x5) &lt;br /&gt;
*  SRs Jaeger Clip (12x5) &lt;br /&gt;
*  SRs Shotgun Clip (9x5) &lt;br /&gt;
*  Laspistol Clip/Adv (24x10) &lt;br /&gt;
*  Assault Las Clip/Adv &lt;br /&gt;
*  Lasgun Clip/Adv &lt;br /&gt;
*  Precision Las Clip/Adv &lt;br /&gt;
*  Autolaser Clip/Adv &lt;br /&gt;
*  H-Las Clip/Adv &lt;br /&gt;
*  MP Lascannon Clip/Adv &lt;br /&gt;
*  Plasma Pistol &lt;br /&gt;
*  Heavy Plasma Pistol Clip &lt;br /&gt;
*  Plasma Pistol Clip &lt;br /&gt;
*  Plasma Blunderbuss &lt;br /&gt;
*  Plasma Blunderbuss Clip &lt;br /&gt;
*  Plasma Subrifle Clip &lt;br /&gt;
*  Light Plasma Gun &lt;br /&gt;
*  LPG Clip &lt;br /&gt;
*  Plasma Rifle Clip &lt;br /&gt;
*  Heavy Plasma Clip &lt;br /&gt;
*  Plasma Destroyer &lt;br /&gt;
*  Plasma Destroyer Clip &lt;br /&gt;
*  Plasma Scorcher &lt;br /&gt;
*  Plasma Scorcher Clip &lt;br /&gt;
*  Plastasteel (x50) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|PWR&lt;br /&gt;
|Power Plant&lt;br /&gt;
|&lt;br /&gt;
*  Factory, &lt;br /&gt;
*  Fusion Reactor, &lt;br /&gt;
*  Study Room, &lt;br /&gt;
*  Plasma Defenses&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  T/Gatling Las Batts (x60 &lt;br /&gt;
*  Force Blade &lt;br /&gt;
*  Power Mace &lt;br /&gt;
*  Laspistol Clip (9x10) &lt;br /&gt;
*  Assault Las Clip (30x10) &lt;br /&gt;
*  Lasgun Clip (12x10) &lt;br /&gt;
*  Precision Las Clip (8x10) &lt;br /&gt;
*  Heavy Laser Clip (5x5) &lt;br /&gt;
*  Autolaser Clip (30x5) &lt;br /&gt;
*  UAC Plasmagun Battery (30x5) &lt;br /&gt;
*  MP Lascannon Clip (6x5) &lt;br /&gt;
*  Plastasteel (x50) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|FUS&lt;br /&gt;
|Fusion Reactor&lt;br /&gt;
|&lt;br /&gt;
*  Fusion Ball Defenses, &lt;br /&gt;
*  Grav Shield&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Obliterator Shells (x10) &lt;br /&gt;
*  Fusion Ball Launcher &lt;br /&gt;
*  Fusion Ball &lt;br /&gt;
*  Cyberdisc/Plasma &lt;br /&gt;
*  T/Plasma Cannon Batts (x24) &lt;br /&gt;
*  T/Plasmagun Charges (x20) &lt;br /&gt;
*  Heavy Plasma Pistol Clip &lt;br /&gt;
*  Plasma Pistol Clip &lt;br /&gt;
*  Plasma Blunderbuss Clip &lt;br /&gt;
*  Plasma Subrifle Clip &lt;br /&gt;
*  Plasma Rifle Clip &lt;br /&gt;
*  Heavy Plasma Clip &lt;br /&gt;
*  Plasma Destroyer Clip &lt;br /&gt;
*  Plasma Scorcher Clip &lt;br /&gt;
*  Launcher Grenade/Fusion &lt;br /&gt;
*  Mortar Shell/Fusion &lt;br /&gt;
*  Tornado Rockets/Fusion &lt;br /&gt;
*  Fusion Rocket &lt;br /&gt;
*  Fusion Grenade &lt;br /&gt;
*  Hellerium Fuel Capsule &amp;lt;div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LAB&lt;br /&gt;
|Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Medical Supplies&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LIB&lt;br /&gt;
|Library&lt;br /&gt;
|&lt;br /&gt;
* Surgery, &lt;br /&gt;
* Study Room&lt;br /&gt;
|&lt;br /&gt;
* School Graduation, &lt;br /&gt;
* Higher Studies,&lt;br /&gt;
* Civilization&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Pillow Book&lt;br /&gt;
*  Translate Liber Occultus&lt;br /&gt;
*  Battle Pipes&lt;br /&gt;
*  DRONE HERDER&lt;br /&gt;
*  Emancipate Slaves&lt;br /&gt;
*  Emancipate Slave Maids&lt;br /&gt;
*  Emancipate Slave Lashers&lt;br /&gt;
*  Emancipate Slave Glad.&lt;br /&gt;
*  Emancipate Slave Spec.&lt;br /&gt;
*  Emancipate Slave Taskmst.&lt;br /&gt;
*  Emancipate Slave Witch &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SUR&lt;br /&gt;
|Surgery&lt;br /&gt;
|Study Room&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Nurse Outfit&lt;br /&gt;
* Bio Suit&lt;br /&gt;
* Synthmuscle Suit&lt;br /&gt;
* Brute Armor&lt;br /&gt;
* Annihilator Suit&lt;br /&gt;
* Nano Surgery Device &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CPU&lt;br /&gt;
|&lt;br /&gt;
* Laboratory, &lt;br /&gt;
* Computer Core&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Decrypted Data Disc &lt;br /&gt;
* Govt Personal Code &lt;br /&gt;
* Govt/Reticulan Files &lt;br /&gt;
* Humanist Files &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CPU2&lt;br /&gt;
|Computer Core&lt;br /&gt;
|&lt;br /&gt;
|Higher Studies&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|ARMS&lt;br /&gt;
|Armory Tower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Battle Tank M,&lt;br /&gt;
* ICBM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufacturing===&lt;br /&gt;
A complete list of manufactured items can be viewed here: [[Manufacturing (Piratez)]]&lt;br /&gt;
&lt;br /&gt;
===Functionless Manufacturing===&lt;br /&gt;
All Extractions, Slaveries, Robberies&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Facilities_(Piratez)&amp;diff=73050</id>
		<title>Facilities (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Facilities_(Piratez)&amp;diff=73050"/>
		<updated>2016-12-27T17:51:06Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: /* Quick Reference Guide */ updated values for 99.e3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99A.1}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
The following facilities can be built in Piratez, whether at the start or through research.&lt;br /&gt;
&lt;br /&gt;
= Quick Reference Guide =&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Structure&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;currency&amp;quot;&amp;gt;Construction Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;currency&amp;quot;&amp;gt;Maintenance Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Construction Time&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Requires Facility?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Stackable?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Allows Research?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Allows Manufacture?&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Provides Storage?&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Radar Range&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th data-sort-type=&amp;quot;number&amp;quot;&amp;gt;Defense&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Access Lift (Piratez)|Access Lift *]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1 day&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Corridor (Piratez)|Corridor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Barracks (Piratez)|Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 25 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Laboratory (Piratez)|Laboratory **]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;75 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 15 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Workshop (Piratez)|Workshop]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$800,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$75,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;32 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic), 30 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Vaults (Piratez)|Vaults]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$125,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 75 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Armored Vaults (Piratez)|Armored Vaults ****]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$12,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 125 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Prison Cells (Piratez)|Prison Cells]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 15 Prisoners&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hangar (Piratez)|Hangar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Vessel&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hi-Res Radar (Piratez)|Hi-Res Radar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$375,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1250, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Overcharged Radar (Piratez)|Overcharged Radar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$875,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Missile Silo (Piratez)|Missile Silo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Summoning Circle (Piratez)|Summoning Circle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$850,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Magical), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[VooDoo School (Piratez)|VooDoo School]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hyper-Wave Decoder (Piratez)|Hyper-Wave Decoder]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$85,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Laser Defenses (Piratez)|Laser Defenses]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$450,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Plasma Battery (Piratez)|Plasma Battery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;34 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fusion Ball Silo (Piratez)|Fusion Ball Silo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$4,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;34 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Fusion Reactor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hideout Shroud (Piratez)|Hideout Shroud]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$700,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Grav Shield (Piratez)|Grav Shield]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$3,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$50,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;38 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Fusion Reactor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fire Pit (Piratez)|Fire Pit]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$110,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gas Chamber (Piratez)|Gas Chamber]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$135,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Outpost (Piratez)|Outpost]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 10 Bunks &amp;amp; 25 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;650, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Large Vaults (Piratez)|Large Vaults]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 425 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Library (Piratez)|Library]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,050,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$45,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Still (Piratez)|Still ***]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$900,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Alcohol), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Flak Cannon (Piratez)|Flak Cannon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$275,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$7,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 10 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[SAM Site (Piratez)|SAM Site]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$12,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 5 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Gauss Battery (Piratez)|Gauss Battery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;28 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350, 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;850&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Armory Tower (Piratez)|Armory Tower]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$10,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Workshop, Laser, Gauss, Armory), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 100 Storage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Large Barracks (Piratez)|Large Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 120 Bunks &amp;amp; 25 Storage&amp;lt;/td&amp;gt;		&lt;br /&gt;
&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Luxury Barracks (Piratez)|Luxury Barracks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$925,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 35 Bunks&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Sickbay (Piratez)|Sickbay]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$750,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$30,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Surgery Room (Piratez)|Surgery Room]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$70,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Library&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Surgical/Medical)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Study Room (Piratez)|Study Room]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$65,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Library, Power Station, Still &amp;amp; Surgery Room&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 2 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Computer Core (Piratez)|Computer Core]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 3 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Industrial Printer (Piratez)|Industrial Printer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$125,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic, Advanced), 100 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Factory (Piratez)|Factory]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Basic), 450 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Power Station (Piratez)|Power Station]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$-150,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fusion Reactor (Piratez)|Fusion Reactor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$6,00,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;42 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Power Station&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 2 Brainers&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Dojo (Piratez)|Dojo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$20,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Luxury Spa (Piratez)|Luxury Spa]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$5,400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;28 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Mint (Piratez)|Mint]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$40,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;48 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Counterfeit), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Extractor (Piratez)|Extractor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$15,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Extractor), 20 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Refinery (Piratez)|Refinery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$1,400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;$25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 days&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, Extractor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes, 1 Brainer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Yes (Refinery), 10 Runts&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; [[GEOSCAPE.EXE]] says the Access Lift takes 1 day to build and costs $300k, but in fact it is constructed instantaneously, and its cost varies depending the region of Earth where you choose to place it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; The Laboratory is constructed instantaneously once first hideout is built and can never be rebuilt or researched. Take care of this facility as you will only ever have one. Placing it far from the Access Lift and/or Hangers is ideal to avoid losing the facility if damaged sufficiently during a Hideout Defense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; The Still is constructed instantaneously once first hideout is built and requires appropriate research to construct any further Stills, whether in the first hideout or any new bases.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; The Armored Vault is constructed instantaneously once first hideout is built and requires appropriate research to construct any further Armored Vaults, whether in the first hideout or any new bases.&lt;br /&gt;
&lt;br /&gt;
= Facility List =&lt;br /&gt;
== Initial Hideout Facilities ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Access Lift (Piratez)| Access Lift]] * }}[[Image:Base-lift.gif|30px|left|Access Lift]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Access Lift&amp;quot;&amp;gt;&lt;br /&gt;
The access lift is always the first facility to be constructed at a new hideout. An easy guess what it does. Or so I hope. OK. It allows access - to both welcomed and unwelcomed guests. Especially the rude kind who, when you ignore the doorbell, blow the door out.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Corridor (Piratez)| Corridor]] }}[[Image:Base-corridor.gif|30px|left|Corridor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Corridor&amp;quot;&amp;gt;&lt;br /&gt;
A simple 4-way passage, can be built to link outlying parts of a Hideout to the piping and power grid.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Outpost (Piratez)| Outpost]] }}[[Image:Base-outpost.gif|30px|left|Outpost]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Outpost&amp;quot;&amp;gt;&lt;br /&gt;
Small and cheap radar facility with 10 bunks and 25 storage space, ideal for backwater hideouts. It is of a budget variety, with a 650 nautical miles detection radius, yet it can detect any flying object within that radius with a 100% accuracy...  with scans being made every half hour sharp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Barracks (Piratez)| Barracks]] }}[[Image:Base-quarters.gif|30px|left|Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Barracks&amp;quot;&amp;gt;&lt;br /&gt;
This is where we live, eat and do all sorts of (better left unsaid) stuff to fight the endless boredom. Each block can hold up to 25 free people, be it hands, runts or brainers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Vaults (Piratez)| Vaults]] }}[[Image:Base-stores.gif|30px|left|Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vaults&amp;quot;&amp;gt;&lt;br /&gt;
All equipment, guns, munitions, treasures and assorted junk are placed in Vaults, including equipment assigned to craft in hangars. While we can always find ways to stuff new production and plunder somewhere else, you won&#039;t be able to buy anything on the Black Market while the Vaults are full. Each can hold up to 75 units of storage, which translates into 15 ship reactor cores or almost 400 rifle-sized guns.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Armored Vaults (Piratez)| Armored Vaults]] ****}}[[Image:Base-ArmoredVaults.gif|30px|left|Armored Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Armored Vaults&amp;quot;&amp;gt;&lt;br /&gt;
This advanced storage facility can house 125 units of wares and/or warez, and is defended by an autonomous anti-aircraft mounting.&lt;br /&gt;
(Defense value 250, hit percentage 70%)&lt;br /&gt;
&lt;br /&gt;
(note that the initial hideout will start with an Armored vault from version .97 on) &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Large Vaults (Piratez)| Large Vaults]] }}[[Image:Base-I_stores.png|60px|left|Large Vaults]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Large Vaults&amp;quot;&amp;gt;&lt;br /&gt;
Bigger is better, ain&#039;t it? These huge vaults allow to store more loot than a statistical pirate can count (namely, 425 units).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Prison Cells (Piratez)| Prison Cells]] }}[[Image:Base-containment.gif|30px|left|Prison Cells]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prison Cells&amp;quot;&amp;gt;&lt;br /&gt;
Each cell block has space for 15 special guests who can be released for ransom - either normally (Fence), or after robbing them of their possessions first (with a better yield than from a dead corpse), if it&#039;s worth it; to do that, check the Robbery category in the Workshop. The numbers represent: 1. armor parts; 2. faction related stuff; 3. common merchandise. You will also get ransom money (in Blue Chips), but, since they&#039;re damaged goods, only half the normal value. To rob a prisoner, you need to interrogate them first. Interrogated prisoners are released (or killed, if they&#039;re monsters), and you get some loot from them (as much as from a dead one, the rest is damaged in the process).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hi-Res Radar (Piratez)| Hi-Res Radar]] }}[[Image:Base-small_radar.gif|30px|left|Hi-Res Radar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hi-Res Radar&amp;quot;&amp;gt;&lt;br /&gt;
Without radars, you are effectively blind. Or at least one-eyed, as detecting any prey would require patrolling the skies with your craft. This radar is a large version of a hi-resolution system mounted on crafts. A full sweep takes 30 minutes and automatically detects any craft within the range of 1250 nautical miles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Overcharged Radar (Piratez)| Overcharged Radar]] }}[[Image:Base-large_radar.gif|30px|left|Overcharged Radar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overcharged Radar&amp;quot;&amp;gt;&lt;br /&gt;
With a range of 2000 nautical miles, this device covers a huge area, but costs helluva money. However, it can be also used to jam the navigational devices of landing enemy craft, hopefully making them crash.  &lt;br /&gt;
(Defense value 150, hit percentage 70%)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hangar (Piratez)| Hangar]] }}[[Image:Base-hangar.gif|60px|left|Hangar]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hangar&amp;quot;&amp;gt;&lt;br /&gt;
Each hangar can accommodate one vessel. There are facilities for maintenance, refueling and repair the assigned craft. Each vessel stationed at a hideout must have a free hangar assigned to it which cannot be used by any other vessel, even if the assigned vessel is out on a mission. Sorry, Cap&#039;n. The pilots and their ground crew have their bizarre rules, and we either follow them, or grow wings.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Extractor(Piratez)| Extractor]] }}[[Image:Base-well.gif|30px|left|Extractor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extractor&amp;quot;&amp;gt;&lt;br /&gt;
A place of industry, it has a shaft that reaches into the bowels of the Earth and allows to extract various resources from the slimy nukage that keeps us all healthy radiated. It is also equipped with some tools that&#039;ll allow up to 20 Runts to produce various simple equipment.  Take note that stuff requiring intricate tools, like firearms, cannot be manufactured here.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Still (Piratez)| Still]] *** }}[[Image:Base-still.gif|30px|left|Still]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Still&amp;quot;&amp;gt;&lt;br /&gt;
A masterpiece of technology, a symbol of triumph of mind over matter, a place of happiness. All in one, albeit a bit smelly, facility. Without it present on-site, a Hideout cannot produce any alcoholic beverages. In addition to providing this functionality, it provides workspace for 10 Runts, but with no Workshops present, you can use it only to make alcohol.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Workshop (Piratez)| Workshop]] }}[[Image:Base-workshop.gif|30px|left|Workshop]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Workshop&amp;quot;&amp;gt;&lt;br /&gt;
A real workshop, armed with modern tools, is needed to manufacture anything that looks more like a laser gun than a stone axe (to do the latter, an Extractor is enough). Maximum capacity is 30 runts. This tech provides us with an unlimited supply of Runt Outfits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Laboratory (Piratez)| Laboratory]] ** }}[[Image:Base-lab.gif|30px|left|Laboratory]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Laboratory&amp;quot;&amp;gt;&lt;br /&gt;
Oi Cap&#039;n, here you see the fabled Science Lab of old we found in here! No touching stuff! It&#039;ll bite you! We can discover ancient and new secrets for you - all you need is to give us Brainers an order! This be a real treasure - here we have the tools to invent new stuff, makes sense of old stuff and interrogate prisoners. If we had no Laboratory, we&#039;d been just common bandits. We can cram inside up to 15 really expensive people before they&#039;ll start killing each other. Any item that&#039;s being researched will be destroyed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Library (Piratez)| Library]] }}[[Image:Base-library.gif|30px|left|Library]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Library&amp;quot;&amp;gt;&lt;br /&gt;
This luxury facility is used to store all kinds of books, paper, crystal and electronic, romance, adventure, erotica and even an occasional arcane work. It can serve as a workplace for a single Brainer. However, good books are hard to find and extremely expensive, so establishing such a place is a major expenditure (a waste of money, some would say).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Researchable Hideout Facilities ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Large Barracks (Piratez)| Large Barracks]] }}[[Image:Base-I_quarters.png|60px|left|Large Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Large Barracks&amp;quot;&amp;gt;&lt;br /&gt;
We have designed a larger and more efficient version of Living Quarters, with extra creature comforts to boot. It can house up to 120 people and contains small storage (25 space). However, expensive materials used mean it is also less than dirt-cheap.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Luxury Barracks (Piratez)| Luxury Barracks]] }}[[Image:Base-luxuryquarters.gif|30px|left|Luxury Barracks]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luxury Barracks&amp;quot;&amp;gt;&lt;br /&gt;
This state-of-the-art facility is enviromentally sealed and, thanks to better ergonomics and top-notch creature comforts, allows us to squeeze 35 people in while still granting them good night&#039;s sleep - if that&#039;s what they want, that is. It also features a defensive laser cannon mounted on top of it. Still it is encouraged to send the occupants to off-barracks activities as often as possible, there is only that much overcrowding people can take before they start killing each other.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hyper-wave Decoder (Piratez)| Hyper-wave Decoder]] }}[[Image:Base-hyperwave.gif|30px|left|Hyper-wave Decoder]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hyper-wave Decoder&amp;quot;&amp;gt;&lt;br /&gt;
With this device installed, we no longer need to rely on fickle radar detection. The Decoder taps directly into encrypted communication channels and not only instantly pinpoints any craft in range, but also provides a lot of intelligence on it. The maximum range is 2000 nautical miles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Flak Cannon (Piratez)| Flak Cannon]] }}[[Image:Base-flak.gif|30px|left|Flak Cannon]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flak Cannon&amp;quot;&amp;gt;&lt;br /&gt;
A decent-sized anti-aircraft cannon, or three, can fend off some less powerful ships from attacking our base. The facility also contains gun crew barracks, housing 10 people.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[SAM Site (Piratez)| SAM Site]] }}[[Image:Base-SAM.gif|30px|left|SAM Site]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;SAM Site&amp;quot;&amp;gt;&lt;br /&gt;
This facility greets any unwelcomed guests with a volley of Stingray missiles. A bit low damage for the cost, but a successful hit is assured. Includes crew compartment for 5 occupants.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Missile Silo (Piratez)| Missile Silo]] }}[[Image:Base-missile.gif|30px|left|Missile Silo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Missile Silo&amp;quot;&amp;gt;&lt;br /&gt;
A silo hosting Avalanche nuclear missiles, ready to greet any unwelcomed guests. They&#039;ll obliterate smaller landing ships in a single salvo. However, the missiles have only a small window of opportunity to fire, unless we want to nuke our own base, and still, several hits are needed to destroy military-class vessels, and each of these silos will have only a single chance to fire.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Laser Defenses (Piratez)| Laser Defenses]] }}[[Image:Base-laser.gif|30px|left|Laser Defenses]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Laser Defenses&amp;quot;&amp;gt;&lt;br /&gt;
A stationary battery of heavy lascannons might not be as imposing as a missile silo, but it is much more accurate and much cheaper to maintain. It can also be used for laser weapon testing purposes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Gauss Battery (Piratez)| Gauss Battery]] }}[[Image:Base-gauss.gif|30px|left|Gauss Battery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gauss Battery&amp;quot;&amp;gt;&lt;br /&gt;
Comparing to other defense systems, a railgun battery can boast high firepower but is quite expensive to maintain. However it also provides a test platform for gauss weapon research.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Plasma Battery (Piratez)| Plasma Battery]] **** }}[[Image:Base-plasma.gif|30px|left|Plasma Battery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plasma Battery&amp;quot;&amp;gt;&lt;br /&gt;
Plasma beam defenses provide powerful and efficient protection against incursion by hostile craft. However the facility can&#039;t run on a standard power grid and requires a Power Station to function.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fusion Ball Silo (Piratez)| Fusion Ball Silo]] ***** }}[[Image:Base-fusion.gif|30px|left|Fusion Ball Silo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fusion Ball Silo&amp;quot;&amp;gt;&lt;br /&gt;
Fusion missiles are the ultimate in hideout defense. These missiles create an anti-matter implosion which destroys everything within a specific radius. However a Fusion Reactor is needed to power the facility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Grav Shield (Piratez)| Grav Shield]] ***** }}[[Image:Base-grav.gif|30px|left|Grav Shield]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grav Shield&amp;quot;&amp;gt;&lt;br /&gt;
The Gravity shield slows enemy craft attempting to land near the hideout, allowing all defense systems to fire twice.  In practice this will double the effectiveness of any defense systems. A Fusion Reactor is needed to provide neccessary (sic) power. And no, building multiples won&#039;t stack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fire Pit (Piratez)| Fire Pit]] }}[[Image:Base-firepit.gif|30px|left|Fire Pit]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Pit&amp;quot;&amp;gt;&lt;br /&gt;
Anyone who carelessly strolls into this seemingly normal corridor will trigger firebombs hidden in its walls. Even if they don&#039;t roast the trespasser, they&#039;ll make them to pause for a moment at least. Warning: the fuses aren&#039;t infallible and sometimes they&#039;ll fail to arm immediately.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Gas Chamber (Piratez)| Gas Chamber]] }}[[Image:Base-gaschamber.gif|30px|left|Gas Chamber]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gas Chamber&amp;quot;&amp;gt;&lt;br /&gt;
This room is equipped with hidden bombs, releasing powerful sleeping gas when someone walks close to them. Capturing prisoners has never been so easy, unless they wear gas masks, that is.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Dojo (Piratez)| Dojo]] }}[[Image:Base-dojo.gif|30px|left|Dojo]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dojo&amp;quot;&amp;gt;&lt;br /&gt;
This building houses a special, dangerous training course, which, aided by certain chemical substances, improves trainee&#039;s statistics on a daily basis. The facility consists of a shooting range (with targets that return fire), a boxing ring, some boring weights and last but not least, an arcade room! However, the course is very intensive and each Dojo can service only 5 Hands at a time. Wounded Hands do not benefit from the Dojo until fully healed. Dojo can&#039;t train stats past a certain threshold: 66 (Strength, Health, Throwing); 85 (TUs, Firing); 100 (Melee, Stamina). Reactions and Bravery aren&#039;t trained.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Luxury Spa (Piratez)| Luxury Spa]] }}[[Image:Base-spaLarge.png|60px|left|Luxury Spa]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luxury Spa&amp;quot;&amp;gt;&lt;br /&gt;
Besides the huge swimming pool (yaaay!), this facility contains all sorts of entertainment, recreational and training improvements: a fighting ring, a games terrace (with a great view), an arcade room, a sauna and more. It not only allows to draw in 30 hands to improve their physical fitness, but might be useful for training our auxilia as well, and generally increases the civilizational and sanitational level of a Hideout. Dress code of this facility says &#039;the less, the better&#039;, a Swimsuit is the maximum allowed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[VooDoo School (Piratez)| VooDoo School]] }}[[Image:Base-psi.gif|30px|left|VooDoo School]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;VooDoo School&amp;quot;&amp;gt;&lt;br /&gt;
Here we can assess the magical aptitude of all hands on deck and help them in further developing their sorcery. The actual magical potential (called henceforth VooDoo Mastery) is equal to the VooDoo Power times VooDoo skill, so do not expect much of those who have low Power; but they at least can learn some defense against enemy dark arts here, as the defense is equal to Power plus 20% of Skill.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Summoning Circle (Piratez)| Summoning Circle]] }}[[Image:Base-summoningcircle.gif|30px|left|Summoning Circle]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summoning Circle&amp;quot;&amp;gt;&lt;br /&gt;
This arcane facility allows us to perform magic rites needed to get all sorts of magical stuff (not all magical stuff requires it, though). It provides workspace for 10 Runts for that purpose. Just be careful during Hideout Defenses, who knows what can be accidentally summoned amidst the ensuing chaos...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Hideout Shroud (Piratez)| Hideout Shroud]] }}[[Image:Base-mind.gif|30px|left|Hideout Shroud]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hideout Shroud&amp;quot;&amp;gt;&lt;br /&gt;
A huge version of the stealth device we mount on our ships, this facility will drastically reduce the chances of our hideout being spotted. Normally, the chances of being spotted rise with the number of buildings in the hideout (although there is only about 30% difference between a smallest and a fully built-up Hideout); the Mind Shield will halve this chance. If we build two Mind Shields, the chance will be reduced to 1/3rd, and so on - any number of them will stack, albeit with diminishing returns... but we theorize that building 21 Mind Shields would render any Hideout fully undetectable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Mint (Piratez)| Mint]] }}[[Image:Base-mint.gif|30px|left|Mint]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mint&amp;quot;&amp;gt;&lt;br /&gt;
Provides tools for making counterfeit money. Having it present at a Hideout allows you to ctrl+P all your financial problems away just like you were Traders&#039; Guild, how cool is that? Provides workspace for 10 Runts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Industrial Printer (Piratez)| Industrial Printer]] }}[[Image:Base-printer.png|60px|left|Industrial Printer]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Industrial Printer&amp;quot;&amp;gt;&lt;br /&gt;
This is a Workshop-type facility. While less space-effective than an equivalent of 4 Workshops (providing workspace for a mere 100 Runts), it is definitely more cost-effective. Even more importantly, it allows manufacturing of items with very intricate internal structure, especially advanced armor suits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Factory (Piratez)| Factory]] **** }}[[Image:Base-factory.png|90px|left|Factory]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Factory&amp;quot;&amp;gt;&lt;br /&gt;
Look how far we&#039;ve made it, Capn&#039; (sic). From a lousy, cramped hideout, to this - our own centre of industrial production. It can provide workspace for up to 450 runts, while cutting operation costs by almost a half as compared to a Workshop when fully staffed. A Factory requires a Power Station.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Power Station (Piratez)| Power Station]] }}[[Image:Base-power.gif|30px|left|Power Station]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Power Station&amp;quot;&amp;gt;&lt;br /&gt;
This facility, while quite expensive to build, immediately starts to be a cash earner since it can be used to power other facilities, and any excess electricity can be sold. On top of that, we need this facility for any manufacturing process that requires unusually high energy density.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Fusion Reactor (Piratez)| Fusion Reactor]] }}[[Image:Base-reactor.gif|30px|left|Fusion Reactor]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fusion Reactor&amp;quot;&amp;gt;&lt;br /&gt;
There is little gain from understanding the containment field physics if we can&#039;t put it to practical use. A Fusion Reactor installed at a Hideout lets us manufacture ammunition and other equipment dependant (sic) on this technology. It additionally allows to power the most advanced defensive facilities and provides research opportunities for 2 Brainers. However it needs a Power Station to run.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Refinery (Piratez)| Refinery]] }}[[Image:Base-refinery.png|30px|left|Refinery]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Refinery&amp;quot;&amp;gt;&lt;br /&gt;
Allows manufacture of Chemicals and advanced chemical weapons. Provides workspace for 10 Runts and lab space for 1 Brainer. Requires an Extractor present to be built.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Surgery Room (Piratez)| Surgery Room]] }}[[Image:Base-surgery.gif|30px|left|Surgery Room]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Surgery Room&amp;quot;&amp;gt;&lt;br /&gt;
This one requires a Library present to operate. Note the double meaning of the word, ha, ha. Anyhow. Various surgical procedures need such a specialized environment to be performed, and this facility houses 1 Brainer and 10 Runts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Study Room (Piratez)| Study Room]] }}[[Image:Base-study.gif|30px|left|Study Room]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Study Room&amp;quot;&amp;gt;&lt;br /&gt;
If we want to seriously increase our research speed, this is our best bet. Each of those facilities allows 2 Brainers to work on any project of your choice. However, a Hideout intended to house them first needs at least one of each: Library, Surgery Room, Still (to help with abstract thinking) and Power Plant.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
{{Ref Open | title = [[Computer Core (Piratez)| Computer Core]] }}[[Image:Base-CPU.gif|30px|left|Computer Core]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Computer Core&amp;quot;&amp;gt;&lt;br /&gt;
This facility houses a battery of obscenely-expensive (sic), powerful computers, allowing us to crunch megatons of numbers. It can be used to conduct hacking, just like the Lab, and gives workspace for 3 extra Brainers. This extra brainpower may come in handy, as the facility is required (along with a Library) to pursue the &#039;Higher Studies&#039; research project, that&#039;ll allow us to unlock even higher technologies, but is likely to be extremely slow to complete.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Facility Functions=&lt;br /&gt;
Certain facilities in our Hideouts provide required functions.  These may enable researching certain techs, constructing specialized buildings, and manufacturing items and crafts. Some functions maybe provided by numerous different facilities, while some facilities provide more than one function. The following functions are defined in the ruleset:&lt;br /&gt;
===Initial Base Functions===&lt;br /&gt;
Production&lt;br /&gt;
* WORKS - Workshop.  The most basic fabrication FUNCTION that permits the majority of projects.  Over 451 items require this most basic function to be manufactured or constructed, thus is a good asset in most every hideout.&lt;br /&gt;
* SHOP - Smithy.  Consider this function one that allows for fabrication of more primitive tools and goods. This is related to the WORKS function and is provided by most facilities that provide it. The Extractor is an additional facility that provides this function.&lt;br /&gt;
* WELL - Extractor Well.  The Extractor permits the Hideout to tap the murky radioactive depths with all of their horrors and opportunities. &lt;br /&gt;
* ALKO - Alcohol (Still).  This function allows the production of alcoholic beverages. Valuable both for its revenue potential as well as therapeutic abilities.&lt;br /&gt;
Reseach&lt;br /&gt;
* LAB - Laboratory.  This is essentially a scientific and research Function allowed by that precious single lab in the initial hideout.&lt;br /&gt;
* CPU - Computer Processing Unit.  This function allows data crunching activities found in Hacking.  The working computer found in our base Laboratory provides this capability but other more advanced structures may also provide it.&lt;br /&gt;
===Advanced Functions===&lt;br /&gt;
Production&lt;br /&gt;
* MINT - Mint.  This function allows us to start printing our own money! Start the presses! (You did hang on to cred chips, right?)&lt;br /&gt;
* PRINT - Industrial Printer.  This function is required for extremely advanced fabrication projects.  High tech weapons and armors will be essentially unavailable without this.&lt;br /&gt;
* PWR - Power Plant. This function relates to the need for energy production and is generally required for energy weapon power sources.&lt;br /&gt;
* FUS - Fusion Reactor.  More powerful energy weapons need even more power, and this function provides it. High end plasma and laser munitions are finally in reach.&lt;br /&gt;
* SUMM - Summoning Circle. This Function begins to allow us to explore the dark realms and all of their horrors.&lt;br /&gt;
* REFI - Refinery. This Function makes use of hard won knowledge of Advanced Chemistry. Its like our own little Meth Lab!&lt;br /&gt;
* SPA - Luxury Spa. This is a high-end function that has only one use at the moment, and optional at that.  Consider it a small benefit from having this glorious spa facility onsite.&lt;br /&gt;
Defense&lt;br /&gt;
* LAS - Laser Defenses. This function is an absolute requirement for fabrication of Laser weapons systems.&lt;br /&gt;
* GAUSS - Gauss Defenses. This function is an absolute requirement for fabrication of XCOM-Gauss (XG) weapons systems.&lt;br /&gt;
Research&lt;br /&gt;
* LIB - Library. This function represents the room full of books that may be necessary for new facilities, some educational advancements as well as fabrication/transformation processes.&lt;br /&gt;
* CPU2 - Computer Core. Only the most advanced computing facility provides this function. Our technical understanding can only advance so far without the use of such a facility.&lt;br /&gt;
&lt;br /&gt;
==Function Table==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Function&lt;br /&gt;
!Provided By:&lt;br /&gt;
!Allows&lt;br /&gt;
!Research&lt;br /&gt;
!Manufacture&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|WORKS&lt;br /&gt;
|&lt;br /&gt;
* Workshop, &lt;br /&gt;
* Industrial Printer, &lt;br /&gt;
* Factory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Over 410 items&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SHOP&lt;br /&gt;
|&lt;br /&gt;
*  Workshop, &lt;br /&gt;
*  Extractor, &lt;br /&gt;
*  Industrial Printer, &lt;br /&gt;
*  Factory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*D/A: 50mm Shls/Mag (20) &lt;br /&gt;
*D/A: 50mm Shls/Mag (20) &lt;br /&gt;
*D/A: 30mm Rnds/Mag (2x50) &lt;br /&gt;
*  D/A: Gauss Rnds/Mag (4x25) &lt;br /&gt;
*  Pirate Clothing &lt;br /&gt;
*  Gym Suit &lt;br /&gt;
*  Swim Suit &lt;br /&gt;
*  Bikini &lt;br /&gt;
*  Smokey &lt;br /&gt;
*  Thief &lt;br /&gt;
*  Grav Harness &lt;br /&gt;
*  Personal Refractor &lt;br /&gt;
*  Witch Outfit &lt;br /&gt;
*  Ghost Outfit &lt;br /&gt;
*  Nurse Outfit &lt;br /&gt;
*  Durathread Armor &lt;br /&gt;
*  Warrior Armor &lt;br /&gt;
*  Guerrila Gear &lt;br /&gt;
*  Xeno Armor &lt;br /&gt;
*  Stun Baton &lt;br /&gt;
*  Barbed Dagger &lt;br /&gt;
*  Poisoned Dagger &lt;br /&gt;
*  Short Sword &lt;br /&gt;
*  Spiked Mace &lt;br /&gt;
*  Spear &lt;br /&gt;
*  Pickaxe &lt;br /&gt;
*  Javelins &lt;br /&gt;
*  Combat Bow &lt;br /&gt;
*  Combat Bow Quiver &lt;br /&gt;
*  LongBow &lt;br /&gt;
*  LongBow Quiver &lt;br /&gt;
*  CrossBow &lt;br /&gt;
*  CrossBow Quiver &lt;br /&gt;
*  Bayoneted Musket &lt;br /&gt;
*  Flintlock Gas-Balls &lt;br /&gt;
*  Assault Cannon &lt;br /&gt;
*  Cannon Ball &lt;br /&gt;
*  Exploding Cannon Ball &lt;br /&gt;
*  Black Powder Bomb &lt;br /&gt;
*  Flask o&#039; Acid &lt;br /&gt;
*  Crate of Violence &lt;br /&gt;
*  Small Medipack &lt;br /&gt;
*  Field Surgery Kit &lt;br /&gt;
*  Ore Smelting &lt;br /&gt;
*  Kevlar Weave Extraction &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|WELL&lt;br /&gt;
|Extractor&lt;br /&gt;
|&lt;br /&gt;
* Refinery&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Mutated Reaper &lt;br /&gt;
* Hellerium Distilling &lt;br /&gt;
* Cave Hunt  &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|REFI&lt;br /&gt;
|Refinery&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
* Combat Drugs &lt;br /&gt;
* Chemicals&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LAS&lt;br /&gt;
|Laser Defenses&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Scorchy &lt;br /&gt;
*  Splatty &lt;br /&gt;
*  Stingy &lt;br /&gt;
*  Advanced Lasgun &lt;br /&gt;
*  Battle Laser &lt;br /&gt;
*  Snuffy &lt;br /&gt;
*  Fatty &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|ALKO&lt;br /&gt;
|Still&lt;br /&gt;
|Study Room&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  X-Grog &lt;br /&gt;
*  Vodka &lt;br /&gt;
*  Chateau de la Mort &lt;br /&gt;
*  Distilled Rum &lt;br /&gt;
*  Mushroom Beer &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|GAUSS&lt;br /&gt;
|Gauss Defenses&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  XG Assault &lt;br /&gt;
*  XG Rifle &lt;br /&gt;
*  XG Chaingun &lt;br /&gt;
*  XG Pistol &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SPA&lt;br /&gt;
|Luxury Spa&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Super Maid&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|MINT&lt;br /&gt;
|Mint&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Counterfeit Red Chips (x100) &lt;br /&gt;
*  Counterfeit Blue Chips (x10) &lt;br /&gt;
*  Counterfeit Purple Chips (x5) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SUMM&lt;br /&gt;
|Summoning Circle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Bio Suit &lt;br /&gt;
*  Ragnarok Outfit &lt;br /&gt;
*  Blood Ax &lt;br /&gt;
*  Hellblade &lt;br /&gt;
*  Rod of Hellfire &lt;br /&gt;
*  Hellgun &lt;br /&gt;
*  Demonic Essence &amp;lt;div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|PRINT&lt;br /&gt;
|Industrial Printer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Plasma Beam &lt;br /&gt;
*  Cyberdisk/Plasma &lt;br /&gt;
*  T/Plasma Cannon Batts (x24) &lt;br /&gt;
*  T/Plasmagun Charges (x20 &lt;br /&gt;
*  Hovertank/Plasma &lt;br /&gt;
*  Hovertank/Launcher &lt;br /&gt;
*  Assault Armor &lt;br /&gt;
*  Harbinger Suit &lt;br /&gt;
*  Annihilator Armor &lt;br /&gt;
*  Mono-Claws &lt;br /&gt;
*  SRs Lawpistol Clip (8x5) &lt;br /&gt;
*  SRs Jaeger Clip (12x5) &lt;br /&gt;
*  SRs Shotgun Clip (9x5) &lt;br /&gt;
*  Laspistol Clip/Adv (24x10) &lt;br /&gt;
*  Assault Las Clip/Adv &lt;br /&gt;
*  Lasgun Clip/Adv &lt;br /&gt;
*  Precision Las Clip/Adv &lt;br /&gt;
*  Autolaser Clip/Adv &lt;br /&gt;
*  H-Las Clip/Adv &lt;br /&gt;
*  MP Lascannon Clip/Adv &lt;br /&gt;
*  Plasma Pistol &lt;br /&gt;
*  Heavy Plasma Pistol Clip &lt;br /&gt;
*  Plasma Pistol Clip &lt;br /&gt;
*  Plasma Blunderbuss &lt;br /&gt;
*  Plasma Blunderbuss Clip &lt;br /&gt;
*  Plasma Subrifle Clip &lt;br /&gt;
*  Light Plasma Gun &lt;br /&gt;
*  LPG Clip &lt;br /&gt;
*  Plasma Rifle Clip &lt;br /&gt;
*  Heavy Plasma Clip &lt;br /&gt;
*  Plasma Destroyer &lt;br /&gt;
*  Plasma Destroyer Clip &lt;br /&gt;
*  Plasma Scorcher &lt;br /&gt;
*  Plasma Scorcher Clip &lt;br /&gt;
*  Plastasteel (x50) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|PWR&lt;br /&gt;
|Power Plant&lt;br /&gt;
|&lt;br /&gt;
*  Factory, &lt;br /&gt;
*  Fusion Reactor, &lt;br /&gt;
*  Study Room, &lt;br /&gt;
*  Plasma Defenses&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  T/Gatling Las Batts (x60 &lt;br /&gt;
*  Force Blade &lt;br /&gt;
*  Power Mace &lt;br /&gt;
*  Laspistol Clip (9x10) &lt;br /&gt;
*  Assault Las Clip (30x10) &lt;br /&gt;
*  Lasgun Clip (12x10) &lt;br /&gt;
*  Precision Las Clip (8x10) &lt;br /&gt;
*  Heavy Laser Clip (5x5) &lt;br /&gt;
*  Autolaser Clip (30x5) &lt;br /&gt;
*  UAC Plasmagun Battery (30x5) &lt;br /&gt;
*  MP Lascannon Clip (6x5) &lt;br /&gt;
*  Plastasteel (x50) &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|FUS&lt;br /&gt;
|Fusion Reactor&lt;br /&gt;
|&lt;br /&gt;
*  Fusion Ball Defenses, &lt;br /&gt;
*  Grav Shield&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Obliterator Shells (x10) &lt;br /&gt;
*  Fusion Ball Launcher &lt;br /&gt;
*  Fusion Ball &lt;br /&gt;
*  Cyberdisc/Plasma &lt;br /&gt;
*  T/Plasma Cannon Batts (x24) &lt;br /&gt;
*  T/Plasmagun Charges (x20) &lt;br /&gt;
*  Heavy Plasma Pistol Clip &lt;br /&gt;
*  Plasma Pistol Clip &lt;br /&gt;
*  Plasma Blunderbuss Clip &lt;br /&gt;
*  Plasma Subrifle Clip &lt;br /&gt;
*  Plasma Rifle Clip &lt;br /&gt;
*  Heavy Plasma Clip &lt;br /&gt;
*  Plasma Destroyer Clip &lt;br /&gt;
*  Plasma Scorcher Clip &lt;br /&gt;
*  Launcher Grenade/Fusion &lt;br /&gt;
*  Mortar Shell/Fusion &lt;br /&gt;
*  Tornado Rockets/Fusion &lt;br /&gt;
*  Fusion Rocket &lt;br /&gt;
*  Fusion Grenade &lt;br /&gt;
*  Hellerium Fuel Capsule &amp;lt;div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LAB&lt;br /&gt;
|Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Medical Supplies&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|LIB&lt;br /&gt;
|Library&lt;br /&gt;
|&lt;br /&gt;
* Surgery, &lt;br /&gt;
* Study Room&lt;br /&gt;
|&lt;br /&gt;
* School Graduation, &lt;br /&gt;
* Higher Studies,&lt;br /&gt;
* Civilization&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*  Pillow Book&lt;br /&gt;
*  Translate Liber Occultus&lt;br /&gt;
*  Battle Pipes&lt;br /&gt;
*  DRONE HERDER&lt;br /&gt;
*  Emancipate Slaves&lt;br /&gt;
*  Emancipate Slave Maids&lt;br /&gt;
*  Emancipate Slave Lashers&lt;br /&gt;
*  Emancipate Slave Glad.&lt;br /&gt;
*  Emancipate Slave Spec.&lt;br /&gt;
*  Emancipate Slave Taskmst.&lt;br /&gt;
*  Emancipate Slave Witch &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|SUR&lt;br /&gt;
|Surgery&lt;br /&gt;
|Study Room&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Nurse Outfit&lt;br /&gt;
* Bio Suit&lt;br /&gt;
* Synthmuscle Suit&lt;br /&gt;
* Brute Armor&lt;br /&gt;
* Annihilator Suit&lt;br /&gt;
* Nano Surgery Device &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CPU&lt;br /&gt;
|&lt;br /&gt;
* Laboratory, &lt;br /&gt;
* Computer Core&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Expand for complete list&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Decrypted Data Disc &lt;br /&gt;
* Govt Personal Code &lt;br /&gt;
* Govt/Reticulan Files &lt;br /&gt;
* Humanist Files &amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|CPU2&lt;br /&gt;
|Computer Core&lt;br /&gt;
|&lt;br /&gt;
|Higher Studies&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufacturing===&lt;br /&gt;
A complete list of manufactured items can be viewed here: [[Manufacturing (Piratez)]]&lt;br /&gt;
&lt;br /&gt;
===Functionless Manufacturing===&lt;br /&gt;
All Extractions, Slaveries, Robberies&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(Piratez)&amp;diff=73017</id>
		<title>Info (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(Piratez)&amp;diff=73017"/>
		<updated>2016-12-21T15:05:44Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: Updated to 99E.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.98D1}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
Piratez features hundreds of distinct changes from vanilla X-Com. Here is a list of what you can expect:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Enemies:&#039;&#039;&#039;&lt;br /&gt;
* Most aliens are gone and replaced with entire factions, consisting of their own units and background.&lt;br /&gt;
* Factions will generate their own missions; some of which are unique and alter the Geoscape.&lt;br /&gt;
* [[Major Factions (Piratez)|Global factions]] are the main opponents, but don&#039;t be surprised by the [[Minor Factions (Piratez)|other groups]] you&#039;ll be contending with!&lt;br /&gt;
* Way more UFOs, now called &amp;quot;[[Shippings (Piratez)|Shippings]]&amp;quot;. Researching ship types is vital as even small ships can obliterate your interceptors, if you&#039;re not careful!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hands (Piratez)|Hands]]:&#039;&#039;&#039;&lt;br /&gt;
* Lead a band of female mutant pirate soldiers, now called &amp;quot;Hands&amp;quot;.&lt;br /&gt;
* All hands are mutants from the &amp;quot;Uber&amp;quot; strain; they are faster, stronger, smarter and more resilient than pureblood humans!&lt;br /&gt;
* Melee plays a main part in the Battlescape; carve up enemies with cutlasses and chainsaws or take them hostage by stunning them with cattle prods or asphyxiating them with rope!&lt;br /&gt;
* Psionics is now called &amp;quot;VooDoo&amp;quot;; takes a bit longer to unlock through research and requires specific armors in order to perform the VooDoo. Note: Hands won&#039;t be as powerful psionically as vanilla X-Com soldiers did!&lt;br /&gt;
* Every stat plays a role, especially with the Combat Stress system.&lt;br /&gt;
* Hands have a quickdraw slot, allowing for rapid access to small items like pistols, grenades, and alcohol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Armor (Piratez)|Armor]]/[[Equipment (Piratez)|Equipment]]/[[Weapons (Piratez)|Weapons]]&#039;&#039;&#039;&lt;br /&gt;
* Huge arsenal of weapons, equipment and armors.&lt;br /&gt;
* Weapons still have tiers, but are not necessarily direct upgrades.&lt;br /&gt;
* Many classes of weapons; pistols, SMGs, shotguns, heavy weapons, and more.&lt;br /&gt;
* Most weapons can have multiple types of ammunition, such as acidic clips, plastasteel magazines, and laser-tipped!&lt;br /&gt;
* Massive amount of melee weapons to complement your hands and their mutant abilities: chainsaws, katanas, power fists, and spears.&lt;br /&gt;
* Alcohol is the mainstay for any pirate; boost your morale or pour it on your wounds!&lt;br /&gt;
* Way more options for equipment like landmines, smoke bombs, dynamite, acid flasks, and bagpipes.&lt;br /&gt;
* Many items are consumable now, such as beer, bandages, and vodka.&lt;br /&gt;
* Armor still has tiers but each armors have niches in respective tiers.&lt;br /&gt;
* Armor is generally broken into three categories: Outfits (unarmored or mostly), Armored, and Power Armor.&lt;br /&gt;
* Armors now have specific limits on how many inventory slots are available. Bikini babes, may not be able to lug as much as Power Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Research (Piratez)|Research]]&#039;&#039;&#039;&lt;br /&gt;
* Research tree is completely changed; nothing is the same!&lt;br /&gt;
* Expect progress to be slow, you are a band of pirates!&lt;br /&gt;
* Limited research facilities minimizes research focus, but still a vital part in order to complete a campaign.&lt;br /&gt;
* Research projects require hostages, items, facilities; don&#039;t expect to be able to start producing the best items right away.&lt;br /&gt;
* Research branches into several directions (Crafts, Facilities, Weapons, etc), so don&#039;t focus too heavily into one area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Facilities (Piratez)|Facilities]]:&#039;&#039;&#039;&lt;br /&gt;
* Some of the original facilities return (albeit with different names), but there are way more added.&lt;br /&gt;
* Advanced facilities will require research (some a lot!) and may even be dependent on prior facilities to be in place prior to construction.&lt;br /&gt;
* Some facilities will unlock certain types of manufacturing, such as Stills only producing alcoholic items!&lt;br /&gt;
* Some facilities have multiple features: expand general quarters, storage space or more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Governments (Piratez)|Scoring Mechanics]]:&#039;&#039;&#039;&lt;br /&gt;
* You play as a band of female pirates, seeking infamy and freedom against the purebloods and Star Gods&#039; rule.&lt;br /&gt;
* Scoring is based on working with the Mutant Alliance; the impoverished masses of the world in all the local governments. In addition, the higher-ups in the governments are tired of playing second-fiddle to the major powers, like the Academy or Traders Guild, and willing to pay protection money for you to not attack government ships and instead target the global factions to undermine their strength.&lt;br /&gt;
* Attacking government ships can result in negative scores, essentially harming your agreement with the leaders of the governments and damaging your reputation with the Mutant Alliance.&lt;br /&gt;
* Terror Missions are now called Pogroms and are just as important in responding to, otherwise face the consequences of &amp;quot;Zero Tolerance&amp;quot; policies against piracy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tactics (Piratez)|Tactical Combat]]:&#039;&#039;&#039;&lt;br /&gt;
* Melee has become a huge focus in Piratez, so avast ye swabbies!&lt;br /&gt;
* Hands are mutants and have naturally better Night Vision than purebloods! This can be hampered or even improved by certain armors.&lt;br /&gt;
* Night Vision can be used during night missions in your favor! You&#039;ll be able to spot enemies farther and attack more safely. Be aware of enemies that utilize some form of night vision goggles, however!&lt;br /&gt;
* Smoke is still a viable tactic, as some armors even allow your hands immunity to smoke damage.&lt;br /&gt;
* Take care against Power Armored enemies; they are extremely resistant to most weapons unless you attack from behind or use specific weapons/ammo they are weak against (such as Acid).&lt;br /&gt;
* Fire is an amazing morale killer and very useful against larger units (2x2 size) as they will take cumulative damage from each tile hit they were in!&lt;br /&gt;
* Be wary of Psionic enemies as your hands are not as resilient psionically as vanilla X-Com soldiers could be. Likewise, don&#039;t expect your VooDoo-toting hands to be God Incarnates, either!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Combat:&#039;&#039;&#039;&lt;br /&gt;
* A few original craft re-appear but you will eventually discover plenty of new [[Vessels (Piratez)|vessels]] fitting into three categories: Interceptor, Transporters &amp;amp; Multi-Role.&lt;br /&gt;
* Vessels can have hardpoints of three types: Light, Missile, and Heavy. There is a lot more [[Vessel Armaments (Piratez)|armaments]] as well as equipment that can be used in place of a weapon to improve a vessel in some way.&lt;br /&gt;
* &amp;quot;Scouting&amp;quot; is a very important part of the Air Engagement.  Using a fast craft to identify the radar contacts can help you avoid catastrophic engagements as well as allow you to follow a vessel until it lands.&lt;br /&gt;
* Focus on landed ships more than interceptions until you are knowledgeable about enemy shippings and their images as any size ship can easily destroy yours!&lt;br /&gt;
* Interceptions tend to be difficult until your technology and financial stability can allow for multiple ships, fuel and replenishing spent ammunition.&lt;br /&gt;
* Reconnaissance can make the difference in how productive your operation will be. Radar craft such as Pigeons and Zeppelins can provide excellent intelligence in regions beyond the range of your hideouts.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
X-Piratez v0.99E.3. [http://openxcom.org/forum/index.php/topic,4133.0.html Latest Download Thread]&lt;br /&gt;
&lt;br /&gt;
==Change Log==&lt;br /&gt;
Full [[Change Log (Piratez)|Change Log]] is here on the wiki.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* &#039;&#039;&#039;Author: Dioxine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mod is using a custom executable made by Yankes: http://www.openxcom.com/mod/openxcom-extended, &amp;amp; its fork made by Meridian: http://openxcom.org/forum/index.php/topic,4187.0.html&lt;br /&gt;
&lt;br /&gt;
Credits:&lt;br /&gt;
*Alex_D: discussions and suggestions&lt;br /&gt;
*Arthanor: Stun explosion animation, discussions and suggestions, small gfx upgrades, Juggernaut sprite&lt;br /&gt;
*Bloax: Additional Inventory / Pedia gfx; Synthmuscle Suit paperdoll; paperdoll enhancements; Rod of Hellfire, Hovertank Pedia pict&lt;br /&gt;
*Civilian: Extra farm terrain&lt;br /&gt;
*Chaosshade: Death Blossom clip, SR Shotgun base&lt;br /&gt;
*Chiko: parts of some weapons&lt;br /&gt;
*Clownagent: extra pirate names, Superheroes mod, berets, Parrot mod&lt;br /&gt;
*Daedalus: HQ sound pack&lt;br /&gt;
*DracoGriffin: bug hunting, English editing, some texts, discussions and suggestions, online Bootypedia&lt;br /&gt;
*eatthepath: some texts&lt;br /&gt;
*Gifty: Flamethrower model redraw base, Small Revolver base&lt;br /&gt;
*GrandSirThebus: ES Rifle, ES Pistol (updated)&lt;br /&gt;
*Hellrazor: Map fixes, Terrain Fixes, Expanded Urban maps&lt;br /&gt;
*Hobbes: Pretty much all non-standard maps, unless otherwise stated, were made by this great writer/modder. Also Knockout Grenade gfx&lt;br /&gt;
*Hythlodaeus: Amiga font&lt;br /&gt;
*Ivan Dogovich: Handobs for original UFO objects (which were missing from the original game), additional gfx, text editing, playtesting, advertisement, general support&lt;br /&gt;
*Jackstraw2323: Loader armor battlescape sprite, 25mm Cannon pedia image, Church Priest base, Humanist Power Armor base&lt;br /&gt;
*KingMob4313: inspiration for automatic weapons balance, good ideas in general, base for some graphics, sound collection&lt;br /&gt;
*Luke83: a lot of sprites I used whole or in parts, or as recolors (scientists, engineers, gangs, civs, cyborg, black mutons); modified UFOs tileset; expanded urban maps&lt;br /&gt;
*Meridian: testing, bugfixing, popularization&lt;br /&gt;
*Mick the Mage: Baracuda interceptor&lt;br /&gt;
*Miguel/Alinare: Armored Car base&lt;br /&gt;
*Moriarty: blade handob&lt;br /&gt;
*Mr.Quiet: Suggestions&lt;br /&gt;
*morisaki0144: Musket Bayonet&lt;br /&gt;
*NeoWorm: Tech Blade&lt;br /&gt;
*Niculinux: Some ripped sprites, general support&lt;br /&gt;
*NoirSuccubus: base for the Ol&#039; revolver&lt;br /&gt;
*Phaedris: Muton Commander (Mercenary Captain)&lt;br /&gt;
*Ran: Active contribution, collab on blue armors, suggestions&lt;br /&gt;
*Redv: E3 Hawkeye&lt;br /&gt;
*Robin: Rail Driver, bigobs for the govt agent &amp;amp; govt faction corpses bigobs, Cyclops alien race, Ghoul, Smoke animation, carapace-armored legs &amp;amp; arms sprites, MIB ship tileset&lt;br /&gt;
*Roxis231: Alternate Armors gfx, collab on Pirate &amp;amp; unarmored outfit variants&lt;br /&gt;
*Rockfish: Tons of weapons, sometimes used straight, sometimes reworked&lt;br /&gt;
*RSSWizard: Some weapon sprites (notably Death Blossom, Reticulan Plasma Gun, Blizzard)&lt;br /&gt;
*Ryskeliini: Guns, guns, guns! LMG, SSRL, SMG, Magnum handob &amp;amp; bullet, Flak Cannon w/ hit anim, Taser, Battle Flag base&lt;br /&gt;
*Shadics &amp;amp; Gabots: Laminated Power Suit (Harbinger)&lt;br /&gt;
*Skorpio/Opengamerart.org: base for the Conqueror sprite&lt;br /&gt;
*Solarius Scorch: Many great contributions: maps, gfx, text, etc.&lt;br /&gt;
*Sporb: Heavy Chainsaw, Base for Grenade Launcher, Tornado Ammo, M-Cooker, Heavy Slugthrower&lt;br /&gt;
*Tentacular: resources for the bathroom tileset&lt;br /&gt;
*Tentaculat Soup: base for the Mining Laser model&lt;br /&gt;
*Tollworkout: Ripper, Shredder&lt;br /&gt;
*Toshiaki2115: Sniper Rifle&lt;br /&gt;
*Tyran_nick: Elerium Mace, Thunderstorm craft, Plasma Spitter&lt;br /&gt;
*Uncy: Doom mod&lt;br /&gt;
*Warboy: a lot of sprites again, cut, pasted and generally butchered (mostly arms/legs reused), the Sentinel craft, also for making OpenXcom and answering my endless questions!&lt;br /&gt;
*XOps: Nightmare &amp;amp; Deathchaser, Fistycuffs, Vulcan Ammo, clips for some weapons, base for Blackmarch SMG &amp;amp; Adv. Sniper Rifle, Adv. SMG, Omega Rifle, melee animations, some base facilities sprites, parts of sprites/paperdolls (Spartans, Highwaymen, Human Commando, Merc Shock Trooper), some handobs&lt;br /&gt;
*Yrizoud: Clips for laser weapons (pistol Lo, rifle Hi, HLas Lo), improved AK &amp;amp; Cutlass sprites&lt;br /&gt;
*Zane: Bio-Armor sprite base&lt;br /&gt;
*Zharkov: Porn, Superslave branch ideas, code &amp;amp; texts&lt;br /&gt;
&lt;br /&gt;
*Special thanks to Falko for great help with bugfixing.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
===WINDOWS===&lt;br /&gt;
* Unpack the mod. It will create a complete Openxcom_XPiratez folder with all the files that you need; it will contain Meridian&#039;s custom build of OpenXcom Extended named &amp;quot;OpenXcomExPlus29.exe&amp;quot;.&lt;br /&gt;
* Copy files from your original &amp;quot;UFO: Enemy Unknown&amp;quot;/&amp;quot;X-Com: UFO Defense&amp;quot; folder to the &amp;quot;OpenXcom_XPiratez/UFO&amp;quot; folder.&lt;br /&gt;
* Use OpenXcomExPlus29.exe to run the game.&lt;br /&gt;
* Choose &amp;quot;Piratez&amp;quot; as the master mod from the Game Options menu.&lt;br /&gt;
* Includes four sub-mods: helmetless/maskless armor paperdoll variants made by Roxis231, as well as an alternate StarGod Coordinator image to honor Dioxine, and an optional Naughty Mod which allows the gals to run around in the buff.&lt;br /&gt;
&lt;br /&gt;
===LINUX===&lt;br /&gt;
* Compile your own version of Meridian&#039;s OXCom-Extended Plus build.&lt;br /&gt;
* Unpack the mod. Put the contents of the /user directory into your installation folder.&lt;br /&gt;
* Ignore the rest of the archive (as it contains Windows installation).&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
There is a thread for information relevant to upgrading between XPiratez versions [http://openxcom.org/forum/index.php/topic,4133.0.html here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay Settings==&lt;br /&gt;
&#039;&#039;&#039;Essential Options:&#039;&#039;&#039;&lt;br /&gt;
* Spend Research Items (there are many items in this mod that can be researched repeatedly, so not enabling it is a straight cheat)&lt;br /&gt;
* UFO Extender Accuracy (all the weapons are balanced with this in mind)&lt;br /&gt;
* Live Alien Sale (releasing people for ransom is an important part of the game)&lt;br /&gt;
* Explosion Height: 2 (realistic explosions are very important too)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended Options:&#039;&#039;&#039;&lt;br /&gt;
* Storage Limits For Recovered Items (for items and prisoners; realistic mode, forces decisions)&lt;br /&gt;
* Force Craft Launch (pirates rarely have the luxury of having armed, undamaged and fully-fueled craft... much less all at the same time!)&lt;br /&gt;
* Airborne Transfers (make more sense)&lt;br /&gt;
* Inventory Stats (crucial for keeping track of your encumbrance!)&lt;br /&gt;
* Alternate Movement Methods (because they&#039;re more in line with the adventurous approach to the theme)&lt;br /&gt;
* Alien Bleeding (to make it a bit easier to play... but harder to catch enemies alive. Plus they&#039;re mostly humans, they should bleed.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discouraged Options:&#039;&#039;&#039;&lt;br /&gt;
* Instant Grenades (You can throw multiple grenades in this mod and they won&#039;t destroy each other)&lt;br /&gt;
* Alien Weapon Self-Destruction (unless you never want to have top-tier guns)&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
&#039;&#039;&#039;If you discover a bug, try the following steps to resolve it and report the bug to Dioxine&#039;&#039;&#039;&lt;br /&gt;
* Save your game and reload.&lt;br /&gt;
* Save your game, shut down Piratez and restart Piratez.&lt;br /&gt;
* Save your game, shut down Piratez, and restart your computer.&lt;br /&gt;
* Save your game, delete Piratez folder, re-download Piratez and re-install Piratez.&lt;br /&gt;
* Report the bug in the [http://openxcom.org/forum/index.php/topic,4058.0.html X-Piratez thread]. Please include the save game and steps to replicate the bug, as well as any other mods or settings not encouraged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If You Get a Crash To Desktop (CTD)&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Please help by posting all information in the [http://openxcom.org/forum/index.php/topic,4058.0.html X-Piratez thread].&#039;&#039;&#039;&lt;br /&gt;
* Describe how the crash occurred.&lt;br /&gt;
* Include the save game as well as the openxcom.log in the \Piratez Folder\user folder.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&#039;&#039;&#039;How do I help with getting information into the Bootypedia?&#039;&#039;&#039;&lt;br /&gt;
* Ruleset delving. Essentially, you need two things: latest version of Piratez and a text editing program (preferably Notepad++). The rulesets used by X-Piratez are in the \user\mods\Piratez\Ruleset ; notably Piratez.rul contains most information and Piratez_lang.rul contains the text and spelling entries. WinMerge is an additional tool for editing as it can be used to highlight differences between files (notably the rulesets), allowing for quicker updating of the Bootypedia&#039;s information from previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:CheckOutdated_(Piratez)&amp;diff=73016</id>
		<title>Template:CheckOutdated (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:CheckOutdated_(Piratez)&amp;diff=73016"/>
		<updated>2016-12-21T15:05:16Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: Updated to 99E.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq:{{{1}}}|0.99E.3||{{{!}} align = &amp;quot;center&amp;quot; width = &amp;quot;100%&amp;quot; style =&amp;quot;background:#FFFFd0;&amp;quot; border = &amp;quot;0&amp;quot; &lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}}align=&amp;quot;center&amp;quot; {{!}} This page may be outdated. It is up-to-date for version &#039;&#039;&#039;{{{1}}}&#039;&#039;&#039;. The latest version is &#039;&#039;&#039;0.99E.3&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
{{!}}}[[Category:Outdated (Piratez)]]}}&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Change_Log_(Piratez)&amp;diff=73015</id>
		<title>Change Log (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Change_Log_(Piratez)&amp;diff=73015"/>
		<updated>2016-12-21T15:04:46Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: Updated to 99E.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99E.2}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;br clear=&amp;quot;right&amp;quot;/&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99E.3===&lt;br /&gt;
* Fix: Desert map crashes&lt;br /&gt;
* Fix: Cold Storage unwinnable map spawn&lt;br /&gt;
* Fix: Fuego &amp;amp; Fortuna maps&lt;br /&gt;
* Fix: Shambler loftemps&lt;br /&gt;
* New: +16 avatars!&lt;br /&gt;
* New Armor: Vampire&lt;br /&gt;
* New Weapons: Super Magnum, Loli Chainsaw, Ol&#039; Revolver (remake), Powerball Bat&lt;br /&gt;
* New Item: Healing Gel&lt;br /&gt;
* New Merchandise: ICBM&lt;br /&gt;
* Integrated Crowbar mod by Solarius Scorch&lt;br /&gt;
* Update: Condemnations (new and old)&lt;br /&gt;
* Update: scream variety (a&#039;la XCF)&lt;br /&gt;
* Updated Refinery Pogrom map&lt;br /&gt;
* Updates to Hideout tilesets, maps&lt;br /&gt;
* Update: buyables&lt;br /&gt;
* Increased Space Missions enemy count&lt;br /&gt;
* Large Barracks &amp;amp; Vaults built faster, less maintenance&lt;br /&gt;
* Cyclops gaze buff (Added TU and Energy damage)&lt;br /&gt;
* Red Scorpion dodge buff&lt;br /&gt;
* Beam Laser, Plasma Beam buffs&lt;br /&gt;
* Tanks more res. to fire&lt;br /&gt;
* Swimsuit has o2 bottle space&lt;br /&gt;
* Whips now train Reactions &amp;amp; Throwing, not Reactions &amp;amp; Melee&lt;br /&gt;
* Bows accuracy nerf&lt;br /&gt;
* Flintlocks acc/speed nerfs&lt;br /&gt;
* DB Shotgun nerf&lt;br /&gt;
* CAWS range buff&lt;br /&gt;
* Tommygun accuracies nerf&lt;br /&gt;
* All Rifles: Aimed Shots accuracy buffed; 15% Armor Penetration added&lt;br /&gt;
* Boarding/Shooty Guns damage lowered but has a +10% Bravery bonus&lt;br /&gt;
* Reaper Rifle now based on Bravery + Firing&lt;br /&gt;
* Mining Laser reworked&lt;br /&gt;
* Seduction: lower TU, higher Energy cost, flat accuracy bonus changed for Bravery-based&lt;br /&gt;
* Research &amp;amp; Manufacture updates&lt;br /&gt;
* Slavery updates (Yeomen &amp;amp; Farmhouses added, Drone Herders redesigned)&lt;br /&gt;
* Minor fixes/rebalances&lt;br /&gt;
* Text fixes/updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99E.2===&lt;br /&gt;
* Fixed craft manufacture crash&lt;br /&gt;
* Fixed Sleek Hull production &amp;amp; codex researches&lt;br /&gt;
* Fix for Naughty mod crash&lt;br /&gt;
* Fixed watery footsteps sounds on TFTD Port and Mansion maps&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* Updated Marker Missions flow&lt;br /&gt;
* New Mission: Organ Grinder&lt;br /&gt;
* New Enemy: Ghoul Scientist&lt;br /&gt;
* New Armor: Ganger&lt;br /&gt;
* Hideout hangar maps upades: enemy spawns in sewers, some blast doors&lt;br /&gt;
* Replaced some Cyclops spawns with Guardians&lt;br /&gt;
* Updated craft lists for special enviro missions&lt;br /&gt;
* Armor tweaks, especially Ragnarok&lt;br /&gt;
* Reapers of all kins a bit faster&lt;br /&gt;
* Major Tanks&#039; mobility buff&lt;br /&gt;
* Mutant Reaper has Health Regen now, and tweaked spit weapon (serious buff)&lt;br /&gt;
* Minor fixes/updates/rebalances&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99E.1===&lt;br /&gt;
* Fix: Small Revolver research crash&lt;br /&gt;
* Fix: Scorpion map&lt;br /&gt;
* New Missions: Orbital x4 (+ all basics for 0-G space missions)&lt;br /&gt;
* New Enemy: Guild Spaceman&lt;br /&gt;
* New mapblocks and tiles for deserts (by Solarius Scorch); Pink Ship map update&lt;br /&gt;
* New Outfit: Camo Paint&lt;br /&gt;
* New Items: Manacles, Fairy Dragon&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* Updated Cydonia mission (Governor&#039;s Aura of Fear added, more enemies on landing)&lt;br /&gt;
* Slavery time cost doubled&lt;br /&gt;
* Pachyderm &amp;amp; Deliverator maps rebuilt for Space; Pachyderm cost hike&lt;br /&gt;
* Bonaventura projects overhaul (one of 4 variants available, depending on the codex chosen).&lt;br /&gt;
* General Craft rebalancing&lt;br /&gt;
* Tank &amp;amp; Car corpses now buyable&lt;br /&gt;
* Nurse Condemnation fix&lt;br /&gt;
* Naughty mod updates&lt;br /&gt;
* Research updates&lt;br /&gt;
* Text &amp;amp; Pedia updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99E===&lt;br /&gt;
* Fix: giant spider crash&lt;br /&gt;
* Fix: alt armor: Smoke&lt;br /&gt;
* Fixed Pink Ship deployments&lt;br /&gt;
* Update: Camo/Anti-Camo overhaul, streamlining&lt;br /&gt;
* Update: Added visible/audible enemy craft weapon effects, and shot damage display (by  ohartenstein23)&lt;br /&gt;
* Update: biggest crafts have lower crew size by 2-4, except Leviathan which became slower instead&lt;br /&gt;
* Update: SENSE/Ultravision rebalance&lt;br /&gt;
* Update: Backpack TU costs a bit less punishing&lt;br /&gt;
* Update: Starting Throwing skill raised to 40-65&lt;br /&gt;
* New Features: Market of Wishing, Rise of the Living Dead&lt;br /&gt;
* New Mission: Save a Sister&lt;br /&gt;
* New Enemies: Drifter, Hoe, 2x Zombie&lt;br /&gt;
* New Craft: Red Scorpion&lt;br /&gt;
* New Armor: Barbarian (Shield)&lt;br /&gt;
* New Weapon: Wakizashi&lt;br /&gt;
* Explorers got some Thermovision&lt;br /&gt;
* Thunderhorse and Leviathan weapon loadouts reduced&lt;br /&gt;
* Decreased v.pwr on parrots, dogs&lt;br /&gt;
* Parrot NV reduced to 4&lt;br /&gt;
* Rags give 1 camo now&lt;br /&gt;
* Scale Mail vs. Warrior resistances rebalanced&lt;br /&gt;
* Plate Mail/Shield -5 TU, -10 Reactions&lt;br /&gt;
* Ghost Dagger slightly stronger, but attacks STUN resistance (useless against machines)&lt;br /&gt;
* Dart Pistol overhaul (retool for an early medic&#039;s weapon)&lt;br /&gt;
* Flechette Gun nerf&lt;br /&gt;
* Rail Driver overhaul&lt;br /&gt;
* Bombs/molotovs etc. max range -2&lt;br /&gt;
* Grenades 25% less accurate&lt;br /&gt;
* Mutant meat rebalance&lt;br /&gt;
* Mushroom beer cheaper to manufacture, but harder to use&lt;br /&gt;
* Shipwrecked Gals&lt;br /&gt;
* Hiring workers from captures produces 2 Databases each (sharing knowledge!)&lt;br /&gt;
* Minor content additions&lt;br /&gt;
* Minor tweaks &amp;amp; fixes&lt;br /&gt;
* Txt fixes &amp;amp; updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99D.1===&lt;br /&gt;
* Fix: Sea Adventure crash&lt;br /&gt;
* Fix: Surrender Mode (by Meridian)&lt;br /&gt;
* Slight Tribal outfit nerf&lt;br /&gt;
* Javelins accuracy nerf, range increase&lt;br /&gt;
* Cavern hunting, Hellerium Distilling rebalance&lt;br /&gt;
* More names&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99D===&lt;br /&gt;
* Fix: no more endless infiltrations&lt;br /&gt;
* Fix: no more running with Sentries&lt;br /&gt;
* Integrated &#039;Treasure Hunters&#039; mod by Clownagent&lt;br /&gt;
* New Features: Underwater environment, better lighting (by Yankes), Surrender Mode, Bug Hunt Mode and other improvements (by Meridian)&lt;br /&gt;
* New Missions: Sea Adventure, Help the Lokk&#039;Narrs&lt;br /&gt;
* New Enemies: Deep One Nomad, Chupacabra, Giant Spider, Sharkman, Mutant Fish, Ninja Gal&lt;br /&gt;
* New Craft: Purple Turtle&lt;br /&gt;
* New Craft Weapons: Reticulan Plasma Charger, Looted Sonic Oscillator, Airballs&lt;br /&gt;
* New Weapons: Ol&#039; Shotgun, Shotgun Fist, Bone Club, Aqua Weapons (x3)&lt;br /&gt;
* New Items: lots of treasure/gatherables&lt;br /&gt;
* New Map Blocks for Commercial &amp;amp; nodes for Polar maps by Solarius Scorch&lt;br /&gt;
* Update: camo overhaul/bugfix&lt;br /&gt;
* Update: Tougher enemy vessels fortified with Shields and/or Dodge&lt;br /&gt;
* Update/fix: maps/missions/tilesets: Black Forest, Watchtower, Monster Hunt, Imperial Probe Missions, Triton, Hell&#039;s Keep&lt;br /&gt;
* Update: Small Auxillia units no longer immune to bleeding&lt;br /&gt;
* Update: pilots gain experience faster&lt;br /&gt;
* Update: backpack behaviour change (fast to put in, slow to take out, not the other way around)&lt;br /&gt;
* Update: heavy explosives, magna-lites etc. less accurate to throw.&lt;br /&gt;
* Update: bleeding/stun indicators&lt;br /&gt;
* Update: much higher scoring for shooting down UFOs&lt;br /&gt;
* Airspeeder cheaper but has less fuel&lt;br /&gt;
* Jetbike has no shields any longer, is cheaper&lt;br /&gt;
* Hired Merc balancing &amp;amp; gfx change&lt;br /&gt;
* Tanks&#039; firepower slight buff&lt;br /&gt;
* Junkmaster no longer inflicts HP damage (stun instead), +5 -&amp;gt; +15 strength buff, more weight&lt;br /&gt;
* Annihilator now reduces voodoo strength sharply, but has strong anti-voodoo defences&lt;br /&gt;
* Ripper: added Snap&lt;br /&gt;
* Whip: more damage but also incr. enemy armor&lt;br /&gt;
* Bows extreme-range acc reduced, but hunting bow&#039;s short range acc increased slightly; bows no longer cause extra stun compared to melee &amp;amp; thrown equivalents&lt;br /&gt;
* Bows now have base damage but less stat-dependant damage&lt;br /&gt;
* Bows, thrown weapons, whips now use either Gaussian or TFTD damage (like melee weapons)&lt;br /&gt;
* X-bow behaviour change (to a dedicated AP weapon)&lt;br /&gt;
* Flintlock overhaul (more damage, pistol has melee attack, but heavier and worse vs. armor); also new sprites, credit to Tormodino&lt;br /&gt;
* Flintlock rifle clip 1 -&amp;gt; 2, weapon readjusted&lt;br /&gt;
* Holdout Pistol buffed&lt;br /&gt;
* Shotguns shoot a bit slower&lt;br /&gt;
* Bossar and a couple other weapons require some rare parts&lt;br /&gt;
* Smoke effect added for Toxigun, Pipes and some other powerful Chem attacks&lt;br /&gt;
* Damage buff on: AGL, Mortar, RPG, Baby Nuke, Rocket Launcher, Quad Rockets&lt;br /&gt;
* Changed damage loss formula per distance on the Blaster&lt;br /&gt;
* Wand of Rending: lower damage, but causes many Fatal Wounds&lt;br /&gt;
* Increase of weight: Dynamite, HE-pack, Firebomb&lt;br /&gt;
* Mushroom Beer now requires a rare item&lt;br /&gt;
* Avatar swap (Reyi &amp;lt;&amp;gt; Etoile)&lt;br /&gt;
* More pirate names&lt;br /&gt;
* Gfx updates (credit to Eddie)&lt;br /&gt;
* Research updates, streamlining&lt;br /&gt;
* Pedia &amp;amp; txt updates&lt;br /&gt;
* Minor fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99C.1===&lt;br /&gt;
* Exec update&lt;br /&gt;
* Minor and major fixes, including critical ones&lt;br /&gt;
* Png fix for Linux by H0lyD4wg&lt;br /&gt;
* New Facility: Armory Tower&lt;br /&gt;
* New Weapons: Tome of Lightning&lt;br /&gt;
* Stardom!&lt;br /&gt;
* Blaster Launcher rebalance&lt;br /&gt;
* Slight Ghost Dagger nerf&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99C===&lt;br /&gt;
* Fix: electro-stun weapons deal full proper damage now&lt;br /&gt;
* New facility: Sickbay&lt;br /&gt;
* New craft: Triton&lt;br /&gt;
* New weapons: Machinegun/Tripod [credits to Ivan Dogovich, Surrealistik], Messer, Silver Snake, Supressed Pistol, Light Sniper Rifle, Vibro-Ax [Credit to Robin, Solarius Scorch]&lt;br /&gt;
* Integrated &#039;Employment&#039; mod (idea by Meridian)&lt;br /&gt;
* Update: Heatvision employed by many enemies with enhanced sights, or natural ability; it allows them to partially or completely ignore smoke cover.&lt;br /&gt;
* Update: Likewise, Heatvision added to many friendly armors (check the Alliance Advisor!)&lt;br /&gt;
* Update: Likewise, psionic vision (ability to see through walls, up to a range), added for several enemies and outfits alike.&lt;br /&gt;
* Update: Plasma weapons, Arcane Weapons, Wand of Rending and demonic projectiles use Gaussian damage rolls (more consistent median damage).&lt;br /&gt;
* Update: Pilots can get experience from interceptions&lt;br /&gt;
* Update: Financial reform (check your Mint, Prospector)&lt;br /&gt;
* Added Gun Emporium: the place for any Role-Playing guns&lt;br /&gt;
* More loot possibilities on Smuggler ships&lt;br /&gt;
* Surgery Room now speeds up soldier&#039;s recovery (good effect), no longer houses any Runts. Only one allowed per Hideout now.&lt;br /&gt;
* Spa speeds up soldier&#039;s recovery now (minor effect). Only one allowed per Hideout now.&lt;br /&gt;
* Pimpcraft, Power Plant adjustments&lt;br /&gt;
* Parrots and dogs can no longer be zombified&lt;br /&gt;
* Slight Buffs: Magnum, Officer&#039;s Pistol, Satchel Charge, Autolaser, Light Cannon, Autocannon&lt;br /&gt;
* Slight Debuffs: Sniper Rifle, Gauss Rifle&lt;br /&gt;
* Slight Shotguns behaviour updates&lt;br /&gt;
* ES, Arena ammo minor price hikes&lt;br /&gt;
* Fire Extinguisher bit faster, doesn&#039;t damage Health&lt;br /&gt;
* Baby Nukes, Nuclear Materials manufacturable now&lt;br /&gt;
* minor map/tile fixes&lt;br /&gt;
* Academy Drone fixes&lt;br /&gt;
* Research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes&lt;br /&gt;
* Lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99B===&lt;br /&gt;
* Exec version upgrade, fixes (by Yankes &amp;amp; Meridian)&lt;br /&gt;
* Fix: Watchtower Mission spawns properly now&lt;br /&gt;
* Fixed Auxilia being money-generators&lt;br /&gt;
* Updated Alt-Corpse Mod (by Ivan Dogovich)&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* New Missions: Wampa Wovi, Late-game extra Supervisions&lt;br /&gt;
* New Enemy Vessel: Silver Towers&lt;br /&gt;
* New Craft: Airspeeder&lt;br /&gt;
* New Armors: Rogue, Chromeback&lt;br /&gt;
* New Weapons: Meridian&#039;s Special Autogun, Flechette Gun, Barbaric Sword&lt;br /&gt;
* New Items: Slave Robot, Painkillers, Oxygen Tank&lt;br /&gt;
* New Condemnations&lt;br /&gt;
* Update: Pilots added; craft innate Dodge rebalanced; enemy craft accuracies increased from 60 to 70% to compensate&lt;br /&gt;
* Update: Active Camouflage and &#039;true vision&#039; in various forms added. Replaced the ol&#039; Loftemps hack&lt;br /&gt;
* Update: Shotgun pellet behaviour changed (credit to ohartenstein23)&lt;br /&gt;
* Update: Secret Base assaults cleaner, harder &amp;amp; more profitable&lt;br /&gt;
* Update: Supply Ships blow up a bit faster&lt;br /&gt;
* Update: Plasma weapons cause a bit more armor damage&lt;br /&gt;
* Update: A little less Gauss weapons in loot, in favor of Flechette Guns &amp;amp; Lasguns&lt;br /&gt;
* Some loot added for Commercial maps&lt;br /&gt;
* Aggro sounds added for enemy VIPs&lt;br /&gt;
* Added auto-patrol for Pigeon&lt;br /&gt;
* Zeppelin can carry troops now, but is more expensive.&lt;br /&gt;
* Sparrow +20% accuracy&lt;br /&gt;
* Pirate Clothing: less equip space, less weight&lt;br /&gt;
* Sniper outfit +15 Reactions &amp;amp; -5 Melee; Assassin +5 Firing&lt;br /&gt;
* Plate mail has 2x3 backpack again, but lost 2 slots on the belt.&lt;br /&gt;
* Bio Suit got some laser res back&lt;br /&gt;
* Advanced armors bit more resistant to laser &amp;amp; plasma&lt;br /&gt;
* Ghost dagger -10 damage and costs more energy; ghost beam costs more too.&lt;br /&gt;
* Bows acc. -10% rebalance due to arcing shot hitscan fix&lt;br /&gt;
* damage type fix on the Electro-whip&lt;br /&gt;
* Luger scales better&lt;br /&gt;
* CAWS ammo easier to make now&lt;br /&gt;
* Gyro-Autogun Snap/Auto range 25-&amp;gt;22&lt;br /&gt;
* Unlimited-ammo lasers made bit heavier&lt;br /&gt;
* XG weapons received stat-based damage buffs&lt;br /&gt;
* Stun Grenade now drains enemy TU&#039;s in addition to dealing Stun damage&lt;br /&gt;
* Seduction accuracy buff (now V. Mastery * 0.02 + Bravery * 0.15)&lt;br /&gt;
* Aye-phone has a melee attack now&lt;br /&gt;
* Slight buff of Flag-type items&lt;br /&gt;
* Hellerium Distilling 20% faster&lt;br /&gt;
* Research fix: decoupling Laser Weapons advance from Linux/Shooty Gun advances&lt;br /&gt;
* Research fix: decoupling Basic Armor field from Scale Armor, and making Tac Armor easier accessible (from either Guerrilla or Basic Armor)&lt;br /&gt;
* Other research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes, updates&lt;br /&gt;
* Gfx updates (thx to Ivan for Human Mage!)&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99A.1===&lt;br /&gt;
* fix: Pogrom deploy/crash bug&lt;br /&gt;
* fix: Megascorpion sting issues&lt;br /&gt;
* fix: Hammermite research bug&lt;br /&gt;
* New: SOLDIER DIARIES added!&lt;br /&gt;
* New Mission: Gifts of Love&lt;br /&gt;
* New Craft: Aircar&lt;br /&gt;
* New Armors: Chainmail, Barbarian, Fairy&lt;br /&gt;
* New Weapons: Flintlock Rifle, UAC Rifle, Heat Ray, Wand of Peace, SBCS, Herder&#039;s Staff, Impaler, SoIC, Spikey SMG&lt;br /&gt;
* New Items: Flame Arrows, Magna-Lite&lt;br /&gt;
* Update: Custom Soundtrack by Gifty added&lt;br /&gt;
* Update: higher score gains from Research (by a factor of approx. 2)&lt;br /&gt;
* Update: no highly-damaging enemy missions until Y1-April anymore&lt;br /&gt;
* Update: some of the staring missions die off eventually&lt;br /&gt;
* Update: backpack-&amp;gt;hand TU cost 10-&amp;gt;12&lt;br /&gt;
* Update: training caps on Dojos (66 for Throwing, Health, Strength; 85 for Firing, TUs; 100 for Melee, Stamina)&lt;br /&gt;
* Update: Tanks and some auxilia cost money/month&lt;br /&gt;
* Update: Slaves generate some cash monthly&lt;br /&gt;
* Update: Armor lighting levels (gals are invisible with &#039;flashlights&#039; toggled on, still give some light)&lt;br /&gt;
* Update: Knives of all stripes (and cat paws) more Reactions-dependant&lt;br /&gt;
* Enemy Psi attacks cost them Morale, Energy &amp;amp; Stun.&lt;br /&gt;
* Enemy Sectopods and all Battlecannon Tanks have a better long-range accuracy. Celatids the opposite.&lt;br /&gt;
* Waspite fixes&lt;br /&gt;
* Updated Watchtower mission &amp;amp; Church Raid map&lt;br /&gt;
* Guild Freighters carry bigger quantities of stuff&lt;br /&gt;
* Ramjet Cannon +15% acc; Plasma Beam damage reduced 120 -&amp;gt; 100&lt;br /&gt;
* Alliance advisor has a Mind Probe now&lt;br /&gt;
* Early armor rebalancing (higher specialization), incl. slight Tac armors buff&lt;br /&gt;
* Plate Mail: reduced carrying space by 5 slots, weight increased by 4&lt;br /&gt;
* Junkmaster: added feel no pain attribute, weight increased by 5&lt;br /&gt;
* Bio Suit: resistances reduced a bit, also requires v. high Bravery to wear effectively, and has 50 Wt now.&lt;br /&gt;
* Ragnarok outfit: rqrs. higher VooDoo not to drain your health; max. health regen reduced.&lt;br /&gt;
* Spear fix&lt;br /&gt;
* Stun Baton, Cattle Prod and Zapper now go against Plasma resistance.&lt;br /&gt;
* Longbow acc. reduced; Bow, Longbow and Future Bow acc. range reduced by 2-4; long range acc. penalty normalized for all bows at 150%&lt;br /&gt;
* Imperial Plasma weapons: all have Snap Range extended to 18 &amp;amp; Auto to 14, but Aimed range decreased to 25-30&lt;br /&gt;
* Heavy Slugthrower damage upped 70-&amp;gt;82&lt;br /&gt;
* Flechette Multicannon damages armor now, fixed armor penetration&lt;br /&gt;
* Big Ben SMG has a melee attack now&lt;br /&gt;
* Shoulder Launcher trains Firing now&lt;br /&gt;
* Fireball Launcher has reduced Firing training&lt;br /&gt;
* LR Flamethrower trains Firing not Throwing now&lt;br /&gt;
* Willie Pete&#039;s power reduced from 60 to 50&lt;br /&gt;
* All Flag-type items work on Stun, not Special damage now (resistances make more sense). Pirate flag has a melee attack now.&lt;br /&gt;
* All wands etc. have some damage bonus based on Skill now&lt;br /&gt;
* Combat Drugs have a stronger effect but cause side effects now&lt;br /&gt;
* Beer no longer replenishes Stun; Canteen no longer replenishes Energy&lt;br /&gt;
* Cigs and Crack do less Health dmg&lt;br /&gt;
* Mutant Meat buffed&lt;br /&gt;
* Bad Touch overhauled, now it&#039;s a 1-tile &#039;ranged&#039; attack, doesn&#039;t ignore armor but does much more damage to armor.&lt;br /&gt;
* Seduction now works as a VooDoo-type weapon, power slightly reduced, morale cost increased&lt;br /&gt;
* starting base update&lt;br /&gt;
* more lore&lt;br /&gt;
* gfx updates &amp;amp; fixes (thx to Ivan Dogovich)&lt;br /&gt;
* manufacture updates&lt;br /&gt;
* research updates &amp;amp; fixes&lt;br /&gt;
* lang &amp;amp; Pedia fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99===&lt;br /&gt;
* Exec update by Meridian (new features, bugfixes)&lt;br /&gt;
* Fix: Ratmen Villages&lt;br /&gt;
* Fix: Interception window&lt;br /&gt;
* Fix: 2x2 hideout vents maps&lt;br /&gt;
* Fix: Tank ammo production taking wrong amount of workspace&lt;br /&gt;
* Fix: Mercs, Academy and Star Gods research reports pop-up&lt;br /&gt;
* Fix: Fire extinguishers put out enviro fires&lt;br /&gt;
* New Missions: Civilian Traffic, Megascorpion Hunt, Bring Down The Watchtower&lt;br /&gt;
* New Enemy Vessels: Civilian Crafts x9 (tilesets by Robin)&lt;br /&gt;
* New Enemies: Human Mage, Megascorpion&lt;br /&gt;
* New Avatars: 8 (to a total of 64)&lt;br /&gt;
* New Armors: Wench, Tribal&lt;br /&gt;
* New Weapons: Ramshackle Rifle, Boom Fruit, Master&#039;s Cane, Torch (credit to Yrizoud), Linux Mandrake, Linux Origami&lt;br /&gt;
* New Items: Canteen o&#039; Refreshment, Astrocaster&lt;br /&gt;
* Update: major Tech and Manufacture overhaul&lt;br /&gt;
* Update: Penalty for using a 2-h weapon single-handedly raised from 20% to 33%; default bonus for Kneeling set at 20%.&lt;br /&gt;
* Update: Kneeling acc. bonus removed from weapons that do not warrant it (thrown knives, bows, magic wands, molotovs, flamers, chainsaws etc.)&lt;br /&gt;
* Update: Pistols are more accurate but get only +10% acc bonus for kneeling&lt;br /&gt;
* Update: Pogroms no longer carry any despawn penalty until Contact Mutant Alliance is researched.&lt;br /&gt;
* Update: less item categories for better clarity&lt;br /&gt;
* Update: Paperdolls gfx (credit to Bloax for the new Maid paperdoll)&lt;br /&gt;
* Update: Czech translation&lt;br /&gt;
* Landing durations reduced for most ships&lt;br /&gt;
* Armored Beastmaster fix&lt;br /&gt;
* Starting base update&lt;br /&gt;
* Pigeon &amp;amp; Skyranger more expensive to buy; Zeppelin more expensive to make&lt;br /&gt;
* Starting armors rebalanced&lt;br /&gt;
* Updated spritesheets for Seductress, Amazon&lt;br /&gt;
* Spiked Mace a bit slower and heavier&lt;br /&gt;
* Smartpistol PS clip damage scales better with Reactions&lt;br /&gt;
* Linux SMG has a damage bonus based on Bravery now&lt;br /&gt;
* Assault Cannon gained melee attack option &amp;amp; reduced long range acc penalty&lt;br /&gt;
* Mortar wildly inaccurate if you&#039;re not kneeling&lt;br /&gt;
* Black Powder Bomb bit slower &amp;amp; bit less accurate&lt;br /&gt;
* Seduction trains Bravery not Psi now, formula updated (damage is easily calculable from accuracy now)&lt;br /&gt;
* Tower Shield -10 damage&lt;br /&gt;
* VooDoo Rod&#039;s range no longer limited; it suffers double Range penalties to attack strength though.&lt;br /&gt;
* Added Crypt of Rememberance&lt;br /&gt;
* Additional gfx&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* Pedia updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98F===&lt;br /&gt;
* Experimental FOV calc formula by Stian. Max View dist. was increased to 40 for testing purposes. No performance loss, that&#039;s for sure.&lt;br /&gt;
* Fix: live Rebels recovery&lt;br /&gt;
* Fix: tank ammo recovery (by new executable)&lt;br /&gt;
* Fix: wrong avatars for some armors&lt;br /&gt;
* Fix: language file issues&lt;br /&gt;
* Fix: terrain fixes by Civilian&lt;br /&gt;
* Fix: Siberia base missing maps&lt;br /&gt;
* Fix: some units unhittable by melee are no longer so. The fix sadly includes removing the &#039;Small Target&#039; feature from all pirate outfits (except Parrots).&lt;br /&gt;
* New Missions: Ratmen Rodeo, Scientific Experiments, Warehouse Wars, Temple Raid (experimental)&lt;br /&gt;
* New Terrain: Dust Desert (tileset by XOps)&lt;br /&gt;
* New Enemies/Neutrals: Ratman Brigand, Savvy Girl, Sharp Guy, Experiment Victim&lt;br /&gt;
* New Facility: Refinery&lt;br /&gt;
* New Weapon: NERF Laspistol&lt;br /&gt;
* Update: Starting base more primitive, Bonaventura requires research&lt;br /&gt;
* Update: All true laser weapons ignore 1/3rd of armor now, but are circa 20% less powerful. All armor resistances updated accordingly.&lt;br /&gt;
* Minor globe fixes&lt;br /&gt;
* More ratings&lt;br /&gt;
* Enemy missions start on average 2 months later, tougher factions are also generally introduced later&lt;br /&gt;
* Deployment updates (incl. less actual Star Gods on Star Gods missions)&lt;br /&gt;
* Updated enemy dog gfx (by Ivan Dogovich)&lt;br /&gt;
* New map for Fusion Reactor&lt;br /&gt;
* Craft inventory stash positions customized&lt;br /&gt;
* Tanks, Hovertanks, Parrots, Dogs: vision at day reduced to 30&lt;br /&gt;
* Updated Defender (-) and Juggernaut spritesheets&lt;br /&gt;
* Warrior armor got +10 Bravery and +5 Melee, but loses Stress Recovery bonus&lt;br /&gt;
* Pipe is slower now (8-&amp;gt;10 TUs)&lt;br /&gt;
* Cutlass &amp;amp; Rapier accuracies switched&lt;br /&gt;
* UAC Carbine has Aimed shot range capped to 30 now&lt;br /&gt;
* Cannonballs now explode (radius 1) to be more useful&lt;br /&gt;
* Fire Extinguisher has a secondary melee attack now&lt;br /&gt;
* Smoke Grenade debuff due to better sight ranges&lt;br /&gt;
* Clothing items weight updated&lt;br /&gt;
* Research &amp;amp; manufacture updates &amp;amp; fixes&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98E===&lt;br /&gt;
* Exec Update (2016-04-28); includes some bugfixes and new options&lt;br /&gt;
* Fix: Star Gods and Mercs have proper landing/crash-site custom deployments now&lt;br /&gt;
* Fix: Bomber&#039;s hull no longer has holes&lt;br /&gt;
* Fix: Public Enemy research crash (added Pedia entry on Light Crystal)&lt;br /&gt;
* Fix: Tank ammo issues&lt;br /&gt;
* Update: Added Czech language version by Bartojan&lt;br /&gt;
* Update: Cydonia Landing. ++Size, -Darkness; defenders changed to Mercs; must use space-capable armor; cannot use non-tank HWPs&lt;br /&gt;
* Update: (Almost) all melee weapons are more dependable, using 50-150% damage formula instead of 0-200%. Those that do not are &amp;quot;causing highly random damage&amp;quot;. N/A for natural weapons.&lt;br /&gt;
* New Craft: Airbus (thx to Robin)&lt;br /&gt;
* New HWP: Sentry Gun/Spike Launcher (thx to Bulletdesigner)&lt;br /&gt;
* New Armor: Space Suit (thx to Bloax), Scale Mail&lt;br /&gt;
* New Weapons: Stasis Grenade (thx to Civilian), Smartgun (thx to X-Ops)&lt;br /&gt;
* All ships manned by Mercs are more deadly in the air&lt;br /&gt;
* Revised negative points for all neutrals to make live capture more attractive vis-a-vis killing them&lt;br /&gt;
* Extra loot: Chryssalid butchery, Shrine Ship recovery&lt;br /&gt;
* All defensive facilities except Flak now equipped with radar (350 rng); SAM defences living space 10-&amp;gt;5&lt;br /&gt;
* Bonaventura&#039;s deploy modified to better accomodate HWPs (They now start at the back ramp)&lt;br /&gt;
* Skyranger and Pigeon use Chemicals as fuel; maintenance costs lowered&lt;br /&gt;
* Spike Rockets can be manufactured (again)&lt;br /&gt;
* Tanks can run out of secondary ammo now (it&#039;s replenished after a mission though)&lt;br /&gt;
* Smokey armors weight corrected (-5)&lt;br /&gt;
* Plate mail no longer requires Cyclops but takes very long to make and is heavier&lt;br /&gt;
* Cutlass and short sword better against armor (+30% -&amp;gt; +20%)&lt;br /&gt;
* Short Sword is buyable now; Cutlass and X-Bow require Tools &amp;amp; Blades&lt;br /&gt;
* LACC-WP damage nerfed&lt;br /&gt;
* Mortar&#039;s accuracy is based on Firing/2 + Bravery/2 now&lt;br /&gt;
* Flamers train Firing not Throwing now&lt;br /&gt;
* Rod of Bliss has proper energy and morale costs of usage&lt;br /&gt;
* category updates&lt;br /&gt;
* research updates&lt;br /&gt;
* lang fixes&lt;br /&gt;
* name updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D1===&lt;br /&gt;
* Corpse recovery &amp;amp; live capture fixes&lt;br /&gt;
* New Item: Rod of Bliss&lt;br /&gt;
* pedia/research updates&lt;br /&gt;
* lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D===&lt;br /&gt;
* Updated Executable&lt;br /&gt;
* Added Alt Corpses Mod (for real this time)&lt;br /&gt;
* Fix: pirate corpse recovery issues&lt;br /&gt;
* Fix: Mansion&#039;s improper behaviour&lt;br /&gt;
* Fix: Govt/Ret files manufacture crash&lt;br /&gt;
* Fix: Fuel Capsules&lt;br /&gt;
* Siberia mission now recurrent until documents researched&lt;br /&gt;
* Mansion terrain updated&lt;br /&gt;
* Freighters and Hoppers behave more realistically (land rarely); more loot added too&lt;br /&gt;
* Thief and Loader suits have expanded backpacks now&lt;br /&gt;
* Scout outfit adds +3 carry cap.&lt;br /&gt;
* Cooker loses power with range now; clip updated (bigger, new gfx)&lt;br /&gt;
* Battle Flag and Battle Pipes inflict some energy loss on targets (on top of their normal effect) and are more expensive to manufacture&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* More names&lt;br /&gt;
===X-PirateZ 0.98C===&lt;br /&gt;
* View range scaled back to 20 due to performance issues&lt;br /&gt;
* Item tags added&lt;br /&gt;
* Added Alt Corpses mod by Ivan Dogovich&lt;br /&gt;
* Fix: Slave transfers work, endless Crackdown loop disabled (thx to Meridian)&lt;br /&gt;
* Fix: Hellerium Extraction crash&lt;br /&gt;
* Fix: Plasma Subrifle clip manufacture crash&lt;br /&gt;
* Fix: some DOOM demons were susceptible to bleeding&lt;br /&gt;
* New month/mission rating system!&lt;br /&gt;
* New 4 forest mapblocks (Courtesy of Solarius Scorch)&lt;br /&gt;
* New Mission: Mansion Invasion&lt;br /&gt;
* New Enemies: Altar Boy, Shrine Maiden, Guild Team Leader, Osiron Yeoman (thx to Solar Scorch)&lt;br /&gt;
* New Armors: Maid Outfit, Thieving Gear (thx to Bloax), Scout&lt;br /&gt;
* New Weapons: EuroSyndicate Heavy Laser (by Grand Sir Thebus), Solmine Geo Charge (by Robin), Leather Whip&lt;br /&gt;
* New Items: Solmine Sake, Personal Computer (by Chiko), 4 types of Gems, Treasure Chest, Cash Bag, Uranium, Money Purse&lt;br /&gt;
* Update: Crackdowns (and other missions). Random number of missions per month; Automatic Crackdowns less frequent, especially on low difficulty levels&lt;br /&gt;
* Update: Shooting down Crackdowns, Reticulans and Imperial Probe missions does not generate Crackdowns; shooting down Mercenary Assigment missions always generates Crackdowns&lt;br /&gt;
* Update: Shooting down Raids has only a tiny chance of generating a Crackdown&lt;br /&gt;
* Update: Reticulans have Gas Grenades now, Sectogre &amp;amp; Siren got +25% Health buffs&lt;br /&gt;
* Update: Mutant Meat now an item&lt;br /&gt;
* Update: Hideout Shroud is an early tech now&lt;br /&gt;
* You can now pay the Mercs to kidnap faction commanders for you. For a price.&lt;br /&gt;
* Smugglers harder to catch on the ground&lt;br /&gt;
* Mechtoids have buffed melee and chem resistances now&lt;br /&gt;
* Gold Transport carries more gold now, Defender armor more rare but you can loot some Stormies&lt;br /&gt;
* Warrior/Guerrila/Sniper outfits rebalanced &amp;amp; buffed; durathread armor buffed&lt;br /&gt;
* Stun balancing for melee weapons&lt;br /&gt;
* Pickaxe debuff (it shouldn&#039;t be able to damage Alloy hulls and walls anymore unless your STR = 100+)&lt;br /&gt;
* Fuso Knives and Throwing Stars now have a quadratic damage formula. Damage is equal to old for 95 Throwing skill, lower than old on lower skill values.&lt;br /&gt;
* Melee/Throwing weapon balancing (affected Javelins(-), Spear(+-), Stone Axe(+-), Throwing Knives (+-))&lt;br /&gt;
* Bows &amp;amp; x-bows now use quivers, but cause more stun&lt;br /&gt;
* Future bow fixed&lt;br /&gt;
* Buckshot weapons fire a bit slower (+2%)&lt;br /&gt;
* Gauss clip sizes (except for Pistol) slightly reduced. Heavy Gauss is much heavier now.&lt;br /&gt;
* Autocannon tweaks&lt;br /&gt;
* Flechette Cannon ignores 50% armor now&lt;br /&gt;
* Heaviest antitank Piercing weapons (launchers, tank autocannon) ignore 30% of armor now&lt;br /&gt;
* BFG deals plasma damage now&lt;br /&gt;
* Blaster Bomb damage scaled back to 160&lt;br /&gt;
* Seduction stuns now&lt;br /&gt;
* Grog not consummable anymore&lt;br /&gt;
* Pimping made less easier&lt;br /&gt;
* Fixed Parrot&#039;s tail (courtesy of Ivan Dogovich)&lt;br /&gt;
* Long autoshots fire much more smoothly (thanks to GarlandSP)&lt;br /&gt;
* Research tweaks&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
===X-PirateZ 0.98B===&lt;br /&gt;
* Integrated the &#039;Avatar Instead of Rank&#039; mod by Meridian (TURN IT OFF)&lt;br /&gt;
* Integrated the Parrot mod by Clownagent&lt;br /&gt;
* Fix: Thrown Rock crash&lt;br /&gt;
* Fix: Wand of Rending&lt;br /&gt;
* Fix: Possibly erroneous damage formula for melee weapons that don&#039;t get bonus damage from Stregth&lt;br /&gt;
* Fix: proper damage vs. items and terrain&lt;br /&gt;
* Experimental global vision setting (30)&lt;br /&gt;
* Update: Wounded gals regenerate Energy slower&lt;br /&gt;
* Update: Stun Recovery Mechanics. The higher health, the faster. Wounded units get constant Stun damage. Affects most humanoids.&lt;br /&gt;
* Update: Base stun damage from AP, Plasma &amp;amp; Acid down from +0..75% to +0..50%&lt;br /&gt;
* New Mission: Russian Files require an actual mission now&lt;br /&gt;
* New Enemy: Humanist Supersoldier&lt;br /&gt;
* New Facility: Extractor&lt;br /&gt;
* New Armors: Ragnarok, Rags, Junkmaster&lt;br /&gt;
* New Weapons: Shiv, i-Gun, Bullpup Carbine, Marsec Mega-Weapons (x3), extra XG Weapons (x3), Homing RPG&lt;br /&gt;
* New Avatars! (8, for a total of 56)&lt;br /&gt;
* Merged farm terrains into a single one&lt;br /&gt;
* Manual Deployment maps made for all craft to avoid trouble&lt;br /&gt;
* Initial Hand hire cost further raised to 25k&lt;br /&gt;
* Alliance advisor heals faster, has more supplies, uses Ident faster, Bravery 50-&amp;gt;90&lt;br /&gt;
* Updated Harbinger inventory picture (credit to Bloax)&lt;br /&gt;
* Slight Armors &amp;amp; Weapons updates&lt;br /&gt;
* All chainsaw-type weapons cost some Energy to use now&lt;br /&gt;
* Bow rebalancing: slight +Acc, more Energy to use.&lt;br /&gt;
* Throwing weapons rebalancing: slight increase of Energy cost, other minor changes&lt;br /&gt;
* Shotgun rebalancing: bit more range, damages tweaked&lt;br /&gt;
* Sniper rebalancing: higher TU costs&lt;br /&gt;
* Smoke grenades etc. -1 Radius&lt;br /&gt;
* WP incendiaries behaviour change, now they can damage items&lt;br /&gt;
* Rum, Grog and Combat Drugs are all consummable; fixed Mushroom and Apple behaviour&lt;br /&gt;
* All healing items heal 1 HP less, except Grog&lt;br /&gt;
* Tank manufacturing takes more workshop space&lt;br /&gt;
* Slave Emancipation&lt;br /&gt;
* Other Manufacture &amp;amp; Research updates&lt;br /&gt;
* New handobs (courtesy of Ivan Dogovich): Canister Launcher, Chaingun/Minigun, 1-Handed Chaingun, Assault Laser&lt;br /&gt;
* Other Gfx updates&lt;br /&gt;
* Moar lore&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98A===&lt;br /&gt;
* Hideout overhaul - 5 levels now. Weaker walls.&lt;br /&gt;
* New Contact: Ye Old Magic Shoppe&lt;br /&gt;
* New Armor: Novice Robe&lt;br /&gt;
* New weapons: Poison Gas Grenade, 3 Magic Wands, Vibro Sword&lt;br /&gt;
* Doom creature updates&lt;br /&gt;
* Hand recruitment cost increased to 20k (monthly salary stays at 5k)&lt;br /&gt;
* Nerfhammer: Hunting Bow +30% armor effectivness; Fuso Knives +30% armor eff, more TU to use, stack size 6-&amp;gt;5; Ninja Stars +15% armor eff., take more TUs to use; Longbow cost 40-&amp;gt;45 TUs&lt;br /&gt;
* Some heavy melee weapons now cause some armor damage (including Hammer, Power Mace, Claws)&lt;br /&gt;
* Piercing, Plasma, Acid munitions and all Concussive explosions cause thrice as much secondary Stun damage;&lt;br /&gt;
* All Acid weapons now cause extra armor damage (10% unless already higher); raw damage lowered accordingly;&lt;br /&gt;
* All Acid weapons now cause extra morale damage&lt;br /&gt;
* All Piercing &amp;amp; Plasma munitions of 60+ base power now cause extra armor damage (5%)&lt;br /&gt;
* Shotgun Slugs +dmg, Golden Shells +dmg -pellets&lt;br /&gt;
* Demonic weapons require Energy to use&lt;br /&gt;
* Added custom icons for Aux units&lt;br /&gt;
* Transfer durations updated for rare merchandise&lt;br /&gt;
* Research updates&lt;br /&gt;
* Text updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98===&lt;br /&gt;
* Updated to new executable (OXCE 2.9+ by Yankes and Meridian)&lt;br /&gt;
* Fix: Govt/Reticulan Files research crash&lt;br /&gt;
* New UI Feature: Armor preview icons&lt;br /&gt;
* New Terrain: War City&lt;br /&gt;
* New Armor: Swiftsuit&lt;br /&gt;
* New Weapon: UAC Carbine&lt;br /&gt;
* New Ammo: Superconductive Cannonball&lt;br /&gt;
* New Items: Fire Extinguisher, Pillow Book&lt;br /&gt;
* Added &amp;quot;Avatar Display&amp;quot; mod by Meridian (displays portraits in Battlescape)&lt;br /&gt;
* Update: Major gfx update. New pirate paperdolls (based on Bloax&#039;s design)&lt;br /&gt;
* Update: Smugglers&#039; flight patterns: harder to catch&lt;br /&gt;
* Update: Craft weapons screen fixed, displays all weapons correctly&lt;br /&gt;
* Update: Pachyderm and Mining Ship have a Heavy weapon instead of a Light one&lt;br /&gt;
* Update: Refreactor increases Stamina, Melee Dodge now&lt;br /&gt;
* Update: All Melee weapons which take 12 or less TUs to use train Reactions (while still training Melee as well)&lt;br /&gt;
* Update: Melee Attacks: Hammer -2 TUs; Stun Baton -1 TU, damage is now 20+Reactions*0.2.&lt;br /&gt;
* Update: Bows: slight accuracy debuff&lt;br /&gt;
* Update: Boarding gun &amp;amp; co.: Aimed Shot acc. -10%&lt;br /&gt;
* Update: WP incendiaries can cause Overkill now&lt;br /&gt;
* Alliance Advisor more resilient to Smoke (like all Hybrids)&lt;br /&gt;
* Jetbike acc bonus back to +10% (due to fixes)&lt;br /&gt;
* Added Battlesprites for Bikini &amp;amp; Swimsuit&lt;br /&gt;
* Noose is buffed&lt;br /&gt;
* Vodka is consummable &amp;amp; manufactureable now, doesn&#039;t use interface&lt;br /&gt;
* ship wall fixes by Hellrazor&lt;br /&gt;
* lang fixes&lt;br /&gt;
* other minor fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97D===&lt;br /&gt;
* Updated to new engine version by Meridian&lt;br /&gt;
* Fix: Conqueror manufacture crash&lt;br /&gt;
* Fix: Raider Gunship crash-landing-crash (thx to Meridian)&lt;br /&gt;
* Fix: Saviour Armor&lt;br /&gt;
* Fix: Hydra Laser (now fires 4-round bursts like it was supposed to)&lt;br /&gt;
* Fix: Skin/Hair colors for the last 8 avatars&lt;br /&gt;
* New Facilities: Summoning Circle, Luxury Spa, Luxury Barracks&lt;br /&gt;
* New Aux: Flash Banger&lt;br /&gt;
* New Weapon: Plasma Subrifle&lt;br /&gt;
* New Misc: Super Maids&lt;br /&gt;
* Update: Reworked City, Winter City and City Landing maps, added Expanded Urban mapblocks by Hellrazor &amp;amp; Luke83&lt;br /&gt;
* Update: Reworked Island, Port maps (added animated water by Hellrazor)&lt;br /&gt;
* Update: Indestructible Industrial terrain is now destructible&lt;br /&gt;
* Update: Lesser factions have a less dangerous loadout when assaulting Pirate Hideouts and flying assault-capable warships.&lt;br /&gt;
* Update: Ghouls have more Health but aren&#039;t immune to Fatal Wounds anymore.&lt;br /&gt;
* Update: (almost) every prisoner can be robbed of their possessions and ransomed for 1/2 price now, but less enemies can be enslaved&lt;br /&gt;
* Update: Hideouts ligting more intimate&lt;br /&gt;
* Update: Facilities: Access Lift has a ladder to the top level now; Prison capacity and cost both reduced by 1/4th; Fusion Reactor cost hiked&lt;br /&gt;
* Update: Refund costs added to facilities (dismantling gets you 50% * 70% money back)&lt;br /&gt;
* Update: superslaves inventory, stats&lt;br /&gt;
* Update: hired Mercenaries no longer have that OP stun attack&lt;br /&gt;
* Update: Avatar M1 Head gfx&lt;br /&gt;
* Update: Synmuscle Suit gfx replaced by a new one (design by Bloax)&lt;br /&gt;
* Update: Armors which are supposed to have smaller inventories now do. Artificially added weight removed from Gym Suit etc.&lt;br /&gt;
* Update: Immunity to bleeding removed from Bio-Suit&lt;br /&gt;
* Update: Overkill feature enabled for: all acid weapons, all HE 60+ dmg, Plasma 70+ dmg, Gauss, heaviest lasers; you might end up completely vaporizing an enemy!&lt;br /&gt;
* Update: Weapons train proper skills now &lt;br /&gt;
* Update: Some weapons (bows, rocket launchers, hmgs) cannot be fired if the other hand is occupied now&lt;br /&gt;
* Update: Sniper rifles are now very hard to use for poor marksmen&lt;br /&gt;
* Update: missiles partially ignore armor: DP: -20%; AT: -35%; Mines and Tank Shells also ignore 20% of armor&lt;br /&gt;
* Update: Some healing items are now supposed to be expended on use (Bandages, Beer, Crack, Smokes); experimental, will be fully implemented later&lt;br /&gt;
* Plasma Pistol easier to research &lt;br /&gt;
* Disc&#039;o&#039;Death harder to manufacture&lt;br /&gt;
* Baby Nuke +20 dmg; Battlecannon -10 dmg &lt;br /&gt;
* Hellblade can now shoot blastwaves, rebelanced&lt;br /&gt;
* Harbinger can be dissassembled now&lt;br /&gt;
* &amp;quot;Naughty&amp;quot; mod added. Use at your own risk ;)&lt;br /&gt;
* RMP &amp;amp; terrain fixes (thx to Hellrazor, Hobbes)&lt;br /&gt;
* Research fixes&lt;br /&gt;
* More lore&lt;br /&gt;
* lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97C===&lt;br /&gt;
* Fix: Apple crash (just in the mod, not irl)&lt;br /&gt;
* Fix: End month crashes&lt;br /&gt;
* Fix: Silacoid research crash&lt;br /&gt;
* Exec update: Custom OXCE fork by Meridian&lt;br /&gt;
* 16 New faces&lt;br /&gt;
* Stat updates: Throwing Skill cap reduced from 100 to 90, starting minimum raised from 20 to 30. Melee starting range changed from 50-90 to 30-100.&lt;br /&gt;
* New Global: Ability to stop the Pogroms&lt;br /&gt;
* New Shipping: Raider Fighter, Rebel Fighter&lt;br /&gt;
* New Facilities: Corridor, Fire Pit, Gas Chamber&lt;br /&gt;
* New Craft: Battle Tank, M-Wing&lt;br /&gt;
* New Armors: Saviour, Sniper, Brainer, Defender (damaged)&lt;br /&gt;
* New Weapons: Blackops Shotgun, Blackmarch Pistol, Ninja Stars&lt;br /&gt;
* New Items: Buddha-X Smokes, First Aid Kit (the old one renamed to Small Stimpack), Light Cannon (replaces Heavy Cannon)&lt;br /&gt;
* RMP updates for Pirate ships. Expect to be boarded now.&lt;br /&gt;
* Additional inventory &amp;amp; pedia gfx (thx to Bloax &amp;amp; Ivan Dogovich &amp;amp; Yrizoud)&lt;br /&gt;
* Updated enemy aggression, voodoo power&lt;br /&gt;
* HWD maint cost raised, radar prices changed&lt;br /&gt;
* Jetbike cost raised, acc bonus reduced to +5%, dodge to 75%&lt;br /&gt;
* Kraken and Hydra now have the proper amount of Shields&lt;br /&gt;
* Craft laser cannons&#039; range +5/10 km&lt;br /&gt;
* Slight armor stat tweaking (mostly plasma &amp;amp; fire res, manufacture); Bio Suit gets major stat debuffs due how indestructible it is&lt;br /&gt;
* Defender &amp;amp; Guardian armor now leave Defender (damaged) armor after the wearer is killed; it can be repaired back to Defender status&lt;br /&gt;
* Fuso knives &amp;amp; similar weapons accuracy formula changed&lt;br /&gt;
* Advanced Launcher aimed shot +10 acc&lt;br /&gt;
* Alcohol &amp;amp; drugs updates (added custom sounds, only healing items bring up the UI)&lt;br /&gt;
* Crack is buyable &amp;amp; useable now&lt;br /&gt;
* Research/Manufacture updates/fixes&lt;br /&gt;
* More vessel map fixes&lt;br /&gt;
* Language fixes&lt;br /&gt;
* Cleaned up useless items on crew equip&lt;br /&gt;
* gfx optimization&lt;br /&gt;
* Sound updates&lt;br /&gt;
* Map udpates (thx to Hobbes, Hellrazor, Solarius)&lt;br /&gt;
* Kneel button support added&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97B===&lt;br /&gt;
* Fix: Shotgun Rubber Shells crash&lt;br /&gt;
* Fix (again): Crashed plane map&lt;br /&gt;
* Fix: see-through walls&lt;br /&gt;
* Fix: Merc and Star Gods deployments on Crackdown ships&lt;br /&gt;
* Updates: Incendiary Weapons! More fire than ever!&lt;br /&gt;
* Update: Amount of Nuclear Fuel looted is halved now, re-sale value increased; more Plastasteel looted&lt;br /&gt;
* New Feature: Dynamic Global Activity - change what is happening on the planet through your policies!&lt;br /&gt;
* New Enemies: Guild Security (sic), Silacoid (sic), Raider Firebat, Human Commando, Guard Dog, Mercenary Shock Trooper&lt;br /&gt;
* New (Potential) Enemies: Mutant Rebels (same sprites as mutant civilians), Govt Siren&lt;br /&gt;
* New Shipping: Raider Gunship, Rebel Freighter, Hotrod, Govt Fusion Cruiser&lt;br /&gt;
* New Craft Weapon: Meteor Missiles&lt;br /&gt;
* New Weapons: Ol&#039; Carbine, Firebomb, Nova Fusion Rifle, Omega Rifle, Plasma Scorcher, Stun Baton&lt;br /&gt;
* Cyclops&#039; Gaze more accurate (as befits a gaze weapon)&lt;br /&gt;
* Interrogation costs lowered&lt;br /&gt;
* Long-range radar has its range reduced, but has 100% detect chance and can be used to shoot at landing craft&lt;br /&gt;
* Surgery Room &amp;amp; Mint are more expensive&lt;br /&gt;
* Nightmare +50 HP, Sabre +10 Shields, Dragon -250 Speed&lt;br /&gt;
* Plate Mail -5 Throwing&lt;br /&gt;
* Short Sword +5% Acc&lt;br /&gt;
* Chainsaws &amp;amp; co.: faster attacks&lt;br /&gt;
* Miniguns damage armor now&lt;br /&gt;
* Nuclear Lasers no longer require Elerium to manufacture&lt;br /&gt;
* TK Projector overhauled, should be more useful&lt;br /&gt;
* gfx updates&lt;br /&gt;
* sound updates&lt;br /&gt;
* research fixes &amp;amp; updates&lt;br /&gt;
* lore updates, renaming of &#039;booty&#039;&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97A===&lt;br /&gt;
* Fix: negative score from ignored Distress-type Pogroms&lt;br /&gt;
* Fix: corpses/live capture bugs&lt;br /&gt;
* Fix: difficult landing sites are back&lt;br /&gt;
* Fix: Crashed Planes no longer made of explodium&lt;br /&gt;
* New Craft: Shark Jetbike&lt;br /&gt;
* Update: Raider ship map, alternate maps added&lt;br /&gt;
* Update: Enemy Bravery normalized (many enemies -10)&lt;br /&gt;
* Update: Deep Ones tweaks&lt;br /&gt;
* Update: SAM Site &amp;amp; Flak Cannon now house 10 crew each&lt;br /&gt;
* Update: Crafts and Craft Equipment&lt;br /&gt;
* Update: All Melee weapons which were using Melee/4 + 75 as the skill now use Melee/3 + 65&lt;br /&gt;
* Update: Replaced Juggernaut Sprite with Arthanor&#039;s Alternate Juggernaut Sprite&lt;br /&gt;
* Updated Rope, Bayonets, Bag Pipes&lt;br /&gt;
* Updated basic SMG and Mini-Cougar to fire 4 bursts/round&lt;br /&gt;
* Updated incendiary ammo for GL and Blizzard&lt;br /&gt;
* Military Shotgun +3 Wt&lt;br /&gt;
* research fixes&lt;br /&gt;
* craft fixes&lt;br /&gt;
* sound fixes &amp;amp; updates&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97===&lt;br /&gt;
* Updated to OXCE 2.5B / September OXC Nightly&lt;br /&gt;
* Fix: Star God Novice crash&lt;br /&gt;
* Fix: Tank/Battlecannon crash&lt;br /&gt;
* Fix: Lab r-click problem&lt;br /&gt;
* Fix: Enemy Hideout generation crash&lt;br /&gt;
* Fix: Raider ship tileset&lt;br /&gt;
* Fix: SMG/Inc crash&lt;br /&gt;
* Fix: Thrusters and Targeters now work as intended&lt;br /&gt;
* Fix: Bayonets now use stats&lt;br /&gt;
* Fix: Radius of Battle Flag-type items&lt;br /&gt;
* Fixed: Landings (or re-broken, as you will), Commercial map spawns &amp;amp; map bugs&lt;br /&gt;
* Update: Starting Base. Ventura gets second Spike Launcher, Vaults replaced by Armored Vaults.&lt;br /&gt;
* Update: Maps. Added variant maps to Runabout and Cutter&lt;br /&gt;
* Update: Missions. More shipping, especially early on, a bit less retals later on.&lt;br /&gt;
* Update: Black Market. More trashy weapons now buyable, some lore and research added&lt;br /&gt;
* Update: Armors (Pirate Clothing +1 Wt, Night Ops gets heavier Reactions penalty but boosts Firing by +5)&lt;br /&gt;
* Update: Melee Balancing (mostly for Bladed weapons: dmg+, but worse against armor), SMG re-balancing, Drawn/thrown weapons balancing&lt;br /&gt;
* Update: Sounds (walking sounds, some interception sounds, Celatid death sound - taken from Daedalus HQ sound pack)&lt;br /&gt;
* Update: Fire immunity removed from all units, replaced with high resistance&lt;br /&gt;
* New Feature: Gun Butt attacks (Musket, DB Shotgun, Heavy Shotgun, Combat Shotgun, Tommyguns, Assault Rifle, Battle Rifle, Smartrifle, XG-Assault, Hunting/Scoper/Reaper Rifles, Hunting Laser, Autoguns, Machinegun, Spitfire, LACC)&lt;br /&gt;
* New Terrains: Neo-Jungle, Forest of Steel, Pink Sands, Evil Jungle&lt;br /&gt;
* New Enemies: Ratman Mob Lieutnant, Church Matron, Church Maiden, Church Priest&lt;br /&gt;
* New Facility: Armored Vaults&lt;br /&gt;
* New Craft: Swordfish&lt;br /&gt;
* New Weapons: Spiked Mace, Hunting Bow, Linux SMG, Javelins, Scoped Carbine&lt;br /&gt;
* New Ammo: Explosive Cannonball&lt;br /&gt;
* New Lore&lt;br /&gt;
* Starting base updated&lt;br /&gt;
* Fixes for Escort, Sentry maps&lt;br /&gt;
* Kraken has 8 crew spaces now, and +250 Speed&lt;br /&gt;
* Skyranger is cheaper &amp;amp; back to original deployment size&lt;br /&gt;
* Charger Laser has triple the range and +10% accuracy, but a bit smaller capacity&lt;br /&gt;
* 25mm Cannon has a bigger magazine &amp;amp; double reload speed&lt;br /&gt;
* Cattle Prod easier to use for low-melee gals, but overall acc reduced&lt;br /&gt;
* Hammer &amp;amp; Pickaxe take more TUs to use&lt;br /&gt;
* Power Mace takes more TUs, but has an alternate Stun option&lt;br /&gt;
* Fuso Knives have a Snap Shot now (worse than Aimed)&lt;br /&gt;
* Slight gun rebalancing, Combat Shotgun buff&lt;br /&gt;
* Incendiary Rocket &amp;amp; FAE grenade buffs&lt;br /&gt;
* Acid Flask, Tear Gas buffed&lt;br /&gt;
* Seduction now causes armor damage instead of stun&lt;br /&gt;
* Battle Flag now gives TU boost on top of its Morale effect&lt;br /&gt;
* Craft manufacture time upped&lt;br /&gt;
* Research fixes&lt;br /&gt;
* Interceptor gfx fix&lt;br /&gt;
* Inventory costs fix&lt;br /&gt;
* Text fixes&lt;br /&gt;
* gfx updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.96===&lt;br /&gt;
* Fix: Spectre-related crashes&lt;br /&gt;
* Fix: Bomb Launcher research/manufacture&lt;br /&gt;
* Fix: UAC Plasmagun &amp;amp; BFG batteries repair&lt;br /&gt;
* Fix: Bonus Psi defence from armor suits doesn&#039;t remove your normal Psi def anymore&lt;br /&gt;
* Fix: lowercased &#039;mods&#039; directory for linux users, deleted useless old exec to save space&lt;br /&gt;
* Update/Fix: terrains and maps (courtesy of Hobbes)&lt;br /&gt;
* Update: reskinned enemy ships&lt;br /&gt;
* Update: more loot from Engineers&lt;br /&gt;
* Update: Ratmen got haircuts, &lt;br /&gt;
* Update: Ghouls &amp;amp; Explorers no longer fire-immune&lt;br /&gt;
* Update: Military Supply &amp;amp; Smuggling missions more profitable&lt;br /&gt;
* Update: Pogroms (Merc and Star Gods appearances)&lt;br /&gt;
* Update: rebalanced Defensive Facilities&lt;br /&gt;
* Update: mechanical units have buffed Psi Def now&lt;br /&gt;
* Update: tanks take much longer to build&lt;br /&gt;
* Update: inventory grid slightly brighter&lt;br /&gt;
* Update: Armors: Runt &amp;amp; Pirate Outfits no longer buyable. Runt is in unlimited supply, Pirate has to be manufactured. Loader +10 carrying cap. Night Ops rebalanced.&lt;br /&gt;
* Update: Weapon stats: Kruger, HF Rifle/MAG, Mortar, Recoilles Rifle, all Rocket Launchers, S-heavy weapons, Miniguns, Lascannon, Stingy, Boom Gun, CoV&lt;br /&gt;
* Update: Pedia entries for weapon parts&lt;br /&gt;
* New Feature: Newspapers&lt;br /&gt;
* New Mission: Reticulan Outpost&lt;br /&gt;
* New Pogrom maps (courtesy of Hobbes): Refinery Complex, Island Community, Winter City, The Slum&lt;br /&gt;
* New battle maps (courtesy of Hobbes): Crashed Plane (Desert, Polar, Tundra), Swamp (Grassland, Savanna, Steppe, Taiga), Tundra (Forest, Forest Hills, Swamp)&lt;br /&gt;
* New Enemies: Star God Novice, Waspite&lt;br /&gt;
* New Facilities: SAM Site, Computer Core&lt;br /&gt;
* New Auxilia: Converted Cyclops&lt;br /&gt;
* New Armor: Bio Suit&lt;br /&gt;
* New Weapons: Master Plasma Pistol, Kustom Blunderbuss, Flechette Multicannon&lt;br /&gt;
* New lore &amp;amp; pinups&lt;br /&gt;
* gfx updates&lt;br /&gt;
* texts &amp;amp; listorders updates&lt;br /&gt;
* pedia &amp;amp; research fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95C===&lt;br /&gt;
*Fix: Research tree (those playing older versions... research a single leader and a single commander again...)&lt;br /&gt;
*Fix: Tankfixing: tank secondary weapons back to unlimited ammo&lt;br /&gt;
*Fix: Modified Rank pics now show on the base&lt;br /&gt;
*Fix: Yet Another Doom Fix (might work, might not)&lt;br /&gt;
*Update: Inventory screen recolor&lt;br /&gt;
*Update: VooDoo Skill cap decreased to 40, Witch, Ghost &amp;amp; Seductress outfits buffed accordingly&lt;br /&gt;
*Update: Star Gods inflict less damage, Cyclops inflict more but only 65% to Health&lt;br /&gt;
*Update: Mint requires separate research&lt;br /&gt;
*Update: Added Weight to Pedia weapon descriptions.&lt;br /&gt;
*Update: Metal Armor has slight Reactions penalty (shiny!). Plate mail got bigger Reactions and Throwing penalties but extra Strength.&lt;br /&gt;
*Update: Short Sword more geared for light melee fighters&lt;br /&gt;
*New Techs&lt;br /&gt;
*New Enemy: Reticulan Elder&lt;br /&gt;
*New Ammo: Handcannon Arcane Rounds&lt;br /&gt;
*Filled the missing Pedia entries for Dark Ones.&lt;br /&gt;
*Govt hacking has more topics now&lt;br /&gt;
*Weapon fine-tuning&lt;br /&gt;
*MCD fix: rockets&lt;br /&gt;
*Pedia updates&lt;br /&gt;
*Text fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95B===&lt;br /&gt;
*Fixed Plasma Pistol crash&lt;br /&gt;
*Fixed Hovertank crash&lt;br /&gt;
*Fixed craft radar ranges&lt;br /&gt;
*(Attempted) Dark Ones fix&lt;br /&gt;
*Update: max starting Melee reduced from 100 to 90, Bravery from 80 to 70, Health min, max and cap all increased by 10&lt;br /&gt;
*Update: Added (experimental) custom Ranks gfx&lt;br /&gt;
*Update: Almost all Tanks now require ammunition that needs to be manufactured. No more freebies! Also, manufacture requires 2 wrecks/tank now&lt;br /&gt;
*Update: Missile weapons require some parts taken from laser/gauss weapons to be manufactured&lt;br /&gt;
*Update: Deployments: Bandit faction Pogroms, Shrine Ship&lt;br /&gt;
*New Enemies: Highwayman, Church Exalt, Armored Car&lt;br /&gt;
*New Enemy Vessels: Battleship, Breaker, Sentry, Corvette&lt;br /&gt;
*New Vessel Weapon: Plasma Bomb Launcher&lt;br /&gt;
*New Weapons: Space Rangers&#039; set (Lawpistol, Jaeger Carbine, Shotgun), Ghost Dagger, Skorpion SMG&lt;br /&gt;
*New Ammo: RCF Carbine Clip/EP, Flintlock Gas-Balls&lt;br /&gt;
*New Equipment: Battle Flag, Battle Pipes&lt;br /&gt;
*Added new Crackdown variants (with Breaker &amp;amp; Corvette)&lt;br /&gt;
*Raider Ship recolor&lt;br /&gt;
*Ethereal&#039;s death beam&#039;s deadliness nerfed by 1/8th, Cyclops beam improved by 10%&lt;br /&gt;
*Mercenaries and Powered Armor have now some Melee Dodge&lt;br /&gt;
*Other unit tweaks: Ghouls (+voodoo pwr, +armor), Blood Dog (+front armor)&lt;br /&gt;
*Armor Updates: Ghost outfit, Seductress Outfit, Annihilator Armor&lt;br /&gt;
*Ammo Update: SMG/API changed to Incendiary; LACC/I changed to LACC/WP; AC/I changed to AC/Gas&lt;br /&gt;
*Weapon balancing: X-Bow, Commando Rifle, Smartpistol, Cutlass, Longsword, Poisoned Dagger, Tech Blade, Hammer, Plasma Shotgun, Precision Laser, Gauss Sniper, Smartrifle&lt;br /&gt;
*Minor fixes, tweaks and updates&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95A===&lt;br /&gt;
*Update: Combat Stress mechanics revised; you only lose Morale when above Bravery, you gain Morale when below. The same mechanic affects enemies, civvies &amp;amp; auxilia now as well.&lt;br /&gt;
*Update: VooDoo Rod is no longer a separate item; now appears only in conjunction with Witch Armor; VooDoo tech tree adjusted&lt;br /&gt;
*Update: Seductress&#039; attack now stuns but improves Morale. Adjusted outfit&#039;s bonuses.&lt;br /&gt;
*New Armor/Research: Ghost&lt;br /&gt;
*New Weapon/Research: Longbow&lt;br /&gt;
*Star Gods de-armored, they&#039;re invisible &amp;amp; bleed-immune instead; their weapon is much less powerful but ignores most armor &amp;amp; destroys morale&lt;br /&gt;
*Fun creatures removed from Cydonia base, now it&#039;s pure Star God bonanza&lt;br /&gt;
*Slightly decreased ransoms on some basic enemies&lt;br /&gt;
*Superhero Armor drains Energy&lt;br /&gt;
*Fistycuffs are more lethal&lt;br /&gt;
*Handle damage based on Bravery instead of Melee (potentially better damage), is less lethal and buffs victim&#039;s Morale.&lt;br /&gt;
*Stun Grenade more effective vs. unarmored enemies, worse vs. armored ones&lt;br /&gt;
*Research fixes&lt;br /&gt;
*Text fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95===&lt;br /&gt;
*Fix: Inventory costs bug&lt;br /&gt;
*Fix: Energy recovery bug. Energy recovery not dependant on starting TUs anymore, it depends on Health now. According armor rebalance&lt;br /&gt;
*Fix: Spectre has normal loftemps now, adjusted its resistances instead&lt;br /&gt;
*Update: Piles of junk added to starting base *more starting resources; 25 storage added to Lab to rebalance&lt;br /&gt;
*Update: redesign of the VooDoo tech tree (buildup for further expansion, easier to get the VooDoo School)&lt;br /&gt;
*Update: Retal mission has 6 ships instead of 8, but 5 ship types instead of 3.&lt;br /&gt;
*Update: most engine-less ships now carry small engines&lt;br /&gt;
*Update: Freighters carry more stuff&lt;br /&gt;
*Update: Fighters, Escorts, Gunships &amp;amp; Heavy Gunships 10-25% more hardcore&lt;br /&gt;
*Update: Adjusted damage resistances for a host of enemies, notably Blood Hounds, Guildmaster (immune to fire), Sectopod (more resistant to fire, explosives)&lt;br /&gt;
*Update: Sectopods are more resistant to fire &amp;amp; explosives&lt;br /&gt;
*Update: Tac Suit &amp;amp; Tac Armor integrated into a single variable armor, do not need to be researched/manufactured separately&lt;br /&gt;
*Update: Assault Railgun changed to XG Assault, new gfx and function, base for future XGauss line&lt;br /&gt;
*New Mechanics: Combat Stress. Pirates now steadily lose Morale during a mission.&lt;br /&gt;
*New Enemy: Ghoul&lt;br /&gt;
*New Enemy Vessel: Destroyer&lt;br /&gt;
*New facility/research: Study Room&lt;br /&gt;
*New armor/research: Bikini, Seductress&lt;br /&gt;
*New weapon/research: Hydra Laser, Blizzard Pocket MLRS, Acid Grenade&lt;br /&gt;
*New ammo/research: Mortar got 3 new ammo types, including a poison gas shell&lt;br /&gt;
*New ammo/research: UAC batteries and Reticulan Plasma Gun ammo are manufacturable now&lt;br /&gt;
*VooDoo School construction cost hiked&lt;br /&gt;
*Mint is cheaper to maintain, but you can&#039;t print from thin air anymore&lt;br /&gt;
*Gauss Cannon buff, custom sound&lt;br /&gt;
*Tanks harder to research&lt;br /&gt;
*Guerrilla armor has weight of -3 instead of 3 now, to emphasise its &#039;shootiness&#039; and &#039;practicality&#039;&lt;br /&gt;
*Shotgun scatter ammo buffed slightly&lt;br /&gt;
*Energy Blast added to Plasma Destroyer, Heavy Plasma Pistol&lt;br /&gt;
*Mortar accuracy buff, shells cheaper, Incendiary shells replaced with WP shells&lt;br /&gt;
*All Rocket Launcher-type weapons are a bit less accurate now&lt;br /&gt;
*Faster throw for Spikeball, Stick Grenade &amp;amp; Acid Flask&lt;br /&gt;
*Grog net profitability slashed by 1/4 th&lt;br /&gt;
*Research &amp;amp; spelling fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.94===&lt;br /&gt;
*Update: 32 Paperdoll Variants instead of 8&lt;br /&gt;
*Update: Inventory Screen, now with a Quick Draw slot&lt;br /&gt;
*Update: Much more varied Pogroms&lt;br /&gt;
*Update: Major armor rebalancing&lt;br /&gt;
*Fix: VooDoo School map&lt;br /&gt;
*Fix: Shrine Ship map&lt;br /&gt;
*Fix: Some Blueprints&lt;br /&gt;
*New Craft Weapon/Research: Bulldog 50mm Cannon&lt;br /&gt;
*New Armors/Research: Superhero, Swimsuit, Plate Mail (2 Variants)&lt;br /&gt;
*New Weapons/Research: Reaper Rifle, Bayoneted Musket, Short Sword, Super Shooty Gun, Long Range Flamer, Rope, Bardiche&lt;br /&gt;
*New Enemies: Humanist Instructor, Humanist Activist, Spectre Demon&lt;br /&gt;
*New Merchandise/Support Research: Wine, Govt Hacking&lt;br /&gt;
*Supply Ship now will self-destruct&lt;br /&gt;
*Mercenaries &amp;amp; Cyclops bit more resistant to Fire&lt;br /&gt;
*Reaper no longer immune to Smoke&lt;br /&gt;
*Mint takes longer to build&lt;br /&gt;
*Spy Zeppelin requires research now, Pigeon has more fuel and a better radar&lt;br /&gt;
*Skyranger and Pigeon are cheaper to maintain&lt;br /&gt;
*Hammermite accuracy reduced&lt;br /&gt;
*Hammermite &amp;amp; Lancer harder to research&lt;br /&gt;
*Prices decreased for some firearms, increased for flamethrowers&lt;br /&gt;
*Rapier is no longer buyable, requires research&lt;br /&gt;
*Hammer slight debuff&lt;br /&gt;
*Rebalanced Throwing-based weapons, slight Fuso Knives buff&lt;br /&gt;
*Sniper guns (and Officer&#039;s Pistol) have Firing Accuracy-based damage, but reduced Accuracy&lt;br /&gt;
*Superheavy Rifle slight debuff&lt;br /&gt;
*Flamethrowers have smaller clips, firing them costs more TUs&lt;br /&gt;
*Heavy Flamer much more expensive in manufacturing, clip size increased to 2x2 tiles&lt;br /&gt;
*Toxigun requires research to be used&lt;br /&gt;
*WP grenades &amp;amp; GL/I grenades more expensive&lt;br /&gt;
*Acid Flask Accuracy buff&lt;br /&gt;
*Beer no longer heals, but can be used to recover Stun &amp;amp; Energy 3 times per battle&lt;br /&gt;
*Apples can be eaten for Energy buff&lt;br /&gt;
*Data Disc Decryption moved to a separate workshop category&lt;br /&gt;
*Ore Smelting takes less time&lt;br /&gt;
*Interrogation fixes &amp;amp; updates&lt;br /&gt;
*Pedia fixes &amp;amp; updates&lt;br /&gt;
*Research fixes&lt;br /&gt;
*More names&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.93===&lt;br /&gt;
*Fix: Cooking By The Book/Dynamite research bug&lt;br /&gt;
*Fix: Air Sailor/Govt Pilot research bug&lt;br /&gt;
*Fix: Excavation Mission&lt;br /&gt;
*Update: Throwing skill decreased across the board for all units, weapons and armor adjusted&lt;br /&gt;
*Update: Inventory TU costs. Picking from ground &amp;amp; putting into backpack got major TU cost increases.&lt;br /&gt;
*Update: Many weapons have increased reload cost, mainly shotguns and heavy weapons.&lt;br /&gt;
*Update: Custom explosion sounds for special weapons (eg. flamethrowers)&lt;br /&gt;
*Update: Custom sound on unsuccessful VooDoo attack&lt;br /&gt;
*New Faction: Reticulans (6 units, 4 items, 3 ships, 1 mission)&lt;br /&gt;
*New Weapon/Research: Spiced Mine, Double-Barreled Shotgun, Mini-Cougar SMG, Tear Gas Can, Bayoneted Rifle&lt;br /&gt;
*New Armor/Research: Guardian&lt;br /&gt;
*Slave AI, Ship Engine and HWD research broken up into several progressive steps to make it more transparent and reduce the number of super-expensive research traps&lt;br /&gt;
*New Research: Elerium Explosives, allows to manufacture Elerium Grenades, some research preq swaps&lt;br /&gt;
*Deleted Grog Barrel research as superfluous&lt;br /&gt;
*Shrine Ship recolored&lt;br /&gt;
*Some changes to Green tier armors, Warrior armor is lighter&lt;br /&gt;
*Poisoned Dagger mechanics change&lt;br /&gt;
*Longsword Bigob updated&lt;br /&gt;
*Thrown knives +1 range&lt;br /&gt;
*Death Blossom updated, easier to research&lt;br /&gt;
*Spartan MG nerfed&lt;br /&gt;
*Rail Driver fires faster&lt;br /&gt;
*AGL TU costs decreased, Snap Accuracy improved&lt;br /&gt;
*Shoulder Launcher has fast reloads&lt;br /&gt;
*Proxy Grenade is lighter&lt;br /&gt;
*Starting grenades/explosives are cheaper&lt;br /&gt;
*Super Medikit requires just 1 Surgery Unit to manufacture but is more expensive&lt;br /&gt;
*Added 10 Plastasteel to the starting base&lt;br /&gt;
*Church high ranks are more powerful psionics&lt;br /&gt;
*Cyclops are armed with Cyclops Gaze now (a fixed weapon) &amp;amp; are immune to Bleeding&lt;br /&gt;
*Fixed weapon fixes&lt;br /&gt;
*Pedia &amp;amp; manufacture fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.92===&lt;br /&gt;
*(Attempted) Fix to enable diverse craft to perform attack runs on you Hideouts&lt;br /&gt;
*New Facilities/Research: Power Station, Industrial Printer, Fusion Reactor, Surgery Room&lt;br /&gt;
*New Armors/Research: Guerrila, Dragonfly&lt;br /&gt;
*New Weapons: TK Projector, Spartan MG, Recoilless Rifle, Pickaxe, Gyro-Stabilised Autogun, Heavy Slugthrower&lt;br /&gt;
*New Auxiliary unit: Alliance Advisor&lt;br /&gt;
*New Shipping: Light Gunboat, Military Transport&lt;br /&gt;
*New Enemy Faction: Spartans&lt;br /&gt;
*New Enemy Mission: Military Supply&lt;br /&gt;
*Development &amp;amp; Manufacture more dependent on facilities&lt;br /&gt;
*HWD &amp;amp; Library are cheaper&lt;br /&gt;
*Some armor suits have a decreased encumbrance&lt;br /&gt;
*Stun weapons minor updates &amp;amp; some tweaks to make them a bit more dependable&lt;br /&gt;
*Power Mace redesigned&lt;br /&gt;
*Smartpistol fires a bit faster&lt;br /&gt;
*SMG Clip/Incendiary changed to API, works a bit differently&lt;br /&gt;
*Canister Launcher update, new clip: Incendiary&lt;br /&gt;
*AP Rockets updated (50-150% damage on hit now)&lt;br /&gt;
*Napalm Bomblets for Quad Launcher are more vicious&lt;br /&gt;
*Data Discs now require Spring Cleaning, must be decrypted before researching&lt;br /&gt;
*Soldier names fix for new Nightly compatibility&lt;br /&gt;
*Gunship &amp;amp; Hv. Gunship map unit spawning fixes&lt;br /&gt;
*WP Grenades added to Pogrom missions, Terror &amp;amp; Shrine ships&lt;br /&gt;
*Merged Expanded Farm A &amp;amp; B&lt;br /&gt;
*Placed Apples&lt;br /&gt;
*Humanist Soldier gives Scrap Metal instead of Human Booty&lt;br /&gt;
*Enslaving a Humanist Stormtrooper gives you a better slave, and 2 Armor Parts + 1 Electronics instead of 3 Armor Parts&lt;br /&gt;
*Fixed handob for Mercenary Commando&lt;br /&gt;
*Updates of Range 1-3 weapons (now they use proper skills, whatever little difference does it make)&lt;br /&gt;
*All TU costs of 35% increased to 36% to avoid 2/3 shots inconsistency&lt;br /&gt;
*Some enemy Research fixes (experimental)&lt;br /&gt;
*Pedia updates, new articles &amp;amp; pictures&lt;br /&gt;
*Pulled Zharkov&#039;s BatGlad&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.91===&lt;br /&gt;
*Uses custom executable&lt;br /&gt;
*(Extended Feature) Melee attack and throws with two-handed objects suffer Accuracy penalty if the other hand isn&#039;t empty&lt;br /&gt;
*(Extended Feature) Reloading cost is increased by the TU cost of transferring an item to hand (so base 15 TU only if the item is in hand)&lt;br /&gt;
*(Extended Feature) Stunned units take enviro damage from blasts, smoke and fire&lt;br /&gt;
*Enemy craft have slower refire rates&lt;br /&gt;
*Enemy craft carry lootable weapons &amp;amp; ammo&lt;br /&gt;
*Major craft rebalance&lt;br /&gt;
*Crafts can carry up to 4 weapons now (most do). Not every weapon fits every slot, though.&lt;br /&gt;
*Craft weapons have been broken into three main types: 0: cannon, 1: heavy gun, 2: missile.&lt;br /&gt;
*Craft weapons have slower refire rates, damage rebalanced&lt;br /&gt;
*Extra info added to Pedia entries on crafts &amp;amp; craft weapons&lt;br /&gt;
*Some craft can dodge attacks&lt;br /&gt;
*Landing lights removed from craft not to interfere with the new system of night operations&lt;br /&gt;
*Spike Rockets and 105mm rockets +5 km range&lt;br /&gt;
*Charger laser -10% Acc&lt;br /&gt;
*New Craft/Research: Baracuda, Predator&lt;br /&gt;
*New Craft Weapons: Seagull Missiles, Gauss Cannon, Plasma Spitter&lt;br /&gt;
*New Craft Equipment/Research: Multi-vectored Thruster, Hyperwave Targeter, Craft Shield Generator.&lt;br /&gt;
*New Weapons/Research: Nuclear Demo Charge, Knockout Grenade, Clockwork Gun, Custom Shooty Gun&lt;br /&gt;
*New Armor/Research: Night-Ops, Amazon Outfit, Gym Suit, Nurse Outfit&lt;br /&gt;
*New Equipment/Research: First Aid Kit&lt;br /&gt;
*New Facilities/Research: Still, Gym, Mint&lt;br /&gt;
*New Research: Slaves&lt;br /&gt;
*Still required to manufacture alcohol at the base&lt;br /&gt;
*Pulled Zharkov&#039;s Mutant Cosplay Mod (Research: Porn, Superslave, Green Lighter)&lt;br /&gt;
*Dogs recover more Stun Damage per turn&lt;br /&gt;
*New, smaller clips for Boarding Gun &amp;amp; HMG&lt;br /&gt;
*Tac armors are a bit lighter&lt;br /&gt;
*Health stat buffs Stamina recovery when wearing light clothing&lt;br /&gt;
*Melee &amp;amp; Primitive weapons overhaul, welcome to a more complex system&lt;br /&gt;
*Incendiary weapons cause massive Morale damage (proportional to HP damage caused)&lt;br /&gt;
*Primitive weapons (melee, bows, etc.) now use up Stamina on all attacks&lt;br /&gt;
*Bows &amp;amp; Fuso Knives governed by Throwing skill for accuracy &amp;amp; damage&lt;br /&gt;
*Many weapons like Blowpipe or Molotovs etc. use Throwing skill instead of Firing for accuracy&lt;br /&gt;
*Throwing stuff uses up Stamina&lt;br /&gt;
*Using of VooDoo rod costs Stamina and causes Stun damage. VooDoo Rod has a hard-capped range (13).&lt;br /&gt;
*Demonic weapons cause some fun effects, are governed by VooDoo&lt;br /&gt;
*Sawed-Off has faster reloads&lt;br /&gt;
*LACC is more accurate&lt;br /&gt;
*EP munitions cause increased Stun effects&lt;br /&gt;
*Canister Gun and Acid Flask have less power but eat away armor even without a penetrating hit.&lt;br /&gt;
*Assault Cannon tweak to make it more attractive.&lt;br /&gt;
*WP Grenade no longer a proxy, causes a lot of damage now&lt;br /&gt;
*The IED replaced with a much more affordable good ol&#039; Landmine&lt;br /&gt;
*Proxy Grenade more powerful, requires research&lt;br /&gt;
*Baby Nuke &amp;amp; COV are much more spectacular with extra fire damage&lt;br /&gt;
*Stun Grenade has a larger blast radius.&lt;br /&gt;
*disposable-throwables TU cost increased&lt;br /&gt;
*Molotovs -10% Accuracy&lt;br /&gt;
*Panzerfaust &amp;amp; Satchel Charge bit cheaper&lt;br /&gt;
*Beverages can be used on oneself (healing another has a priority, so just face away).&lt;br /&gt;
*Apples&lt;br /&gt;
*Demonic Essence hit anim/sound fix&lt;br /&gt;
*Stun Grenade anim fix&lt;br /&gt;
*Flamethrowers projectile fix&lt;br /&gt;
*All demonic enemies are immune to Bleeding&lt;br /&gt;
*Added melee dodge to Pirate &amp;amp; enemy armors (usually replacing most or all Melee Res)&lt;br /&gt;
*Night Vision values depend on the type of armor/enemy now (most enemies can&#039;t see in the dark as well as UFO&#039;s aliens).&lt;br /&gt;
*Floorobs for swords&lt;br /&gt;
*Updated paperdoll gfx for Tac Suit&lt;br /&gt;
*Updated Hobbes&#039; Maps/Terrains to Map Pack v. 3.7&lt;br /&gt;
*Updated SOLBAN Urban Terrain mapblocks&lt;br /&gt;
*Added SOLFOREST maps by Solarius Scorch&lt;br /&gt;
*Attempted fix for those who use Psi Str increase (should not increase above 60 now).&lt;br /&gt;
*Replaced big font with Amiga one&lt;br /&gt;
*Added inventory/pedia pic for Guild Hostess, Guild Air Sailor, Fatman&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Versions 0.90 and earlier do not use OpenXcom Extended and referred to as &amp;quot;Piratez&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(Piratez)&amp;diff=72958</id>
		<title>Info (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(Piratez)&amp;diff=72958"/>
		<updated>2016-12-13T18:10:35Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: updated Current Version number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.98D1}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
Piratez features hundreds of distinct changes from vanilla X-Com. Here is a list of what you can expect:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Enemies:&#039;&#039;&#039;&lt;br /&gt;
* Most aliens are gone and replaced with entire factions, consisting of their own units and background.&lt;br /&gt;
* Factions will generate their own missions; some of which are unique and alter the Geoscape.&lt;br /&gt;
* [[Major Factions (Piratez)|Global factions]] are the main opponents, but don&#039;t be surprised by the [[Minor Factions (Piratez)|other groups]] you&#039;ll be contending with!&lt;br /&gt;
* Way more UFOs, now called &amp;quot;[[Shippings (Piratez)|Shippings]]&amp;quot;. Researching ship types is vital as even small ships can obliterate your interceptors, if you&#039;re not careful!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hands (Piratez)|Hands]]:&#039;&#039;&#039;&lt;br /&gt;
* Lead a band of female mutant pirate soldiers, now called &amp;quot;Hands&amp;quot;.&lt;br /&gt;
* All hands are mutants from the &amp;quot;Uber&amp;quot; strain; they are faster, stronger, smarter and more resilient than pureblood humans!&lt;br /&gt;
* Melee plays a main part in the Battlescape; carve up enemies with cutlasses and chainsaws or take them hostage by stunning them with cattle prods or asphyxiating them with rope!&lt;br /&gt;
* Psionics is now called &amp;quot;VooDoo&amp;quot;; takes a bit longer to unlock through research and requires specific armors in order to perform the VooDoo. Note: Hands won&#039;t be as powerful psionically as vanilla X-Com soldiers did!&lt;br /&gt;
* Every stat plays a role, especially with the Combat Stress system.&lt;br /&gt;
* Hands have a quickdraw slot, allowing for rapid access to small items like pistols, grenades, and alcohol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Armor (Piratez)|Armor]]/[[Equipment (Piratez)|Equipment]]/[[Weapons (Piratez)|Weapons]]&#039;&#039;&#039;&lt;br /&gt;
* Huge arsenal of weapons, equipment and armors.&lt;br /&gt;
* Weapons still have tiers, but are not necessarily direct upgrades.&lt;br /&gt;
* Many classes of weapons; pistols, SMGs, shotguns, heavy weapons, and more.&lt;br /&gt;
* Most weapons can have multiple types of ammunition, such as acidic clips, plastasteel magazines, and laser-tipped!&lt;br /&gt;
* Massive amount of melee weapons to complement your hands and their mutant abilities: chainsaws, katanas, power fists, and spears.&lt;br /&gt;
* Alcohol is the mainstay for any pirate; boost your morale or pour it on your wounds!&lt;br /&gt;
* Way more options for equipment like landmines, smoke bombs, dynamite, acid flasks, and bagpipes.&lt;br /&gt;
* Many items are consumable now, such as beer, bandages, and vodka.&lt;br /&gt;
* Armor still has tiers but each armors have niches in respective tiers.&lt;br /&gt;
* Armor is generally broken into three categories: Outfits (unarmored or mostly), Armored, and Power Armor.&lt;br /&gt;
* Armors now have specific limits on how many inventory slots are available. Bikini babes, may not be able to lug as much as Power Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Research (Piratez)|Research]]&#039;&#039;&#039;&lt;br /&gt;
* Research tree is completely changed; nothing is the same!&lt;br /&gt;
* Expect progress to be slow, you are a band of pirates!&lt;br /&gt;
* Limited research facilities minimizes research focus, but still a vital part in order to complete a campaign.&lt;br /&gt;
* Research projects require hostages, items, facilities; don&#039;t expect to be able to start producing the best items right away.&lt;br /&gt;
* Research branches into several directions (Crafts, Facilities, Weapons, etc), so don&#039;t focus too heavily into one area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Facilities (Piratez)|Facilities]]:&#039;&#039;&#039;&lt;br /&gt;
* Some of the original facilities return (albeit with different names), but there are way more added.&lt;br /&gt;
* Advanced facilities will require research (some a lot!) and may even be dependent on prior facilities to be in place prior to construction.&lt;br /&gt;
* Some facilities will unlock certain types of manufacturing, such as Stills only producing alcoholic items!&lt;br /&gt;
* Some facilities have multiple features: expand general quarters, storage space or more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Governments (Piratez)|Scoring Mechanics]]:&#039;&#039;&#039;&lt;br /&gt;
* You play as a band of female pirates, seeking infamy and freedom against the purebloods and Star Gods&#039; rule.&lt;br /&gt;
* Scoring is based on working with the Mutant Alliance; the impoverished masses of the world in all the local governments. In addition, the higher-ups in the governments are tired of playing second-fiddle to the major powers, like the Academy or Traders Guild, and willing to pay protection money for you to not attack government ships and instead target the global factions to undermine their strength.&lt;br /&gt;
* Attacking government ships can result in negative scores, essentially harming your agreement with the leaders of the governments and damaging your reputation with the Mutant Alliance.&lt;br /&gt;
* Terror Missions are now called Pogroms and are just as important in responding to, otherwise face the consequences of &amp;quot;Zero Tolerance&amp;quot; policies against piracy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tactics (Piratez)|Tactical Combat]]:&#039;&#039;&#039;&lt;br /&gt;
* Melee has become a huge focus in Piratez, so avast ye swabbies!&lt;br /&gt;
* Hands are mutants and have naturally better Night Vision than purebloods! This can be hampered or even improved by certain armors.&lt;br /&gt;
* Night Vision can be used during night missions in your favor! You&#039;ll be able to spot enemies farther and attack more safely. Be aware of enemies that utilize some form of night vision goggles, however!&lt;br /&gt;
* Smoke is still a viable tactic, as some armors even allow your hands immunity to smoke damage.&lt;br /&gt;
* Take care against Power Armored enemies; they are extremely resistant to most weapons unless you attack from behind or use specific weapons/ammo they are weak against (such as Acid).&lt;br /&gt;
* Fire is an amazing morale killer and very useful against larger units (2x2 size) as they will take cumulative damage from each tile hit they were in!&lt;br /&gt;
* Be wary of Psionic enemies as your hands are not as resilient psionically as vanilla X-Com soldiers could be. Likewise, don&#039;t expect your VooDoo-toting hands to be God Incarnates, either!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Combat:&#039;&#039;&#039;&lt;br /&gt;
* A few original craft re-appear but you will eventually discover plenty of new [[Vessels (Piratez)|vessels]] fitting into three categories: Interceptor, Transporters &amp;amp; Multi-Role.&lt;br /&gt;
* Vessels can have hardpoints of three types: Light, Missile, and Heavy. There is a lot more [[Vessel Armaments (Piratez)|armaments]] as well as equipment that can be used in place of a weapon to improve a vessel in some way.&lt;br /&gt;
* &amp;quot;Scouting&amp;quot; is a very important part of the Air Engagement.  Using a fast craft to identify the radar contacts can help you avoid catastrophic engagements as well as allow you to follow a vessel until it lands.&lt;br /&gt;
* Focus on landed ships more than interceptions until you are knowledgeable about enemy shippings and their images as any size ship can easily destroy yours!&lt;br /&gt;
* Interceptions tend to be difficult until your technology and financial stability can allow for multiple ships, fuel and replenishing spent ammunition.&lt;br /&gt;
* Reconnaissance can make the difference in how productive your operation will be. Radar craft such as Pigeons and Zeppelins can provide excellent intelligence in regions beyond the range of your hideouts.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
X-Piratez v0.99E.2. [http://openxcom.org/forum/index.php/topic,4133.0.html Latest Download Thread]&lt;br /&gt;
&lt;br /&gt;
==Change Log==&lt;br /&gt;
Full [[Change Log (Piratez)|Change Log]] is here on the wiki.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* &#039;&#039;&#039;Author: Dioxine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mod is using a custom executable made by Yankes: http://www.openxcom.com/mod/openxcom-extended, &amp;amp; its fork made by Meridian: http://openxcom.org/forum/index.php/topic,4187.0.html&lt;br /&gt;
&lt;br /&gt;
Credits:&lt;br /&gt;
*Alex_D: discussions and suggestions&lt;br /&gt;
*Arthanor: Stun explosion animation, discussions and suggestions, small gfx upgrades, Juggernaut sprite&lt;br /&gt;
*Bloax: Additional Inventory / Pedia gfx; Synthmuscle Suit paperdoll; paperdoll enhancements; Rod of Hellfire, Hovertank Pedia pict&lt;br /&gt;
*Civilian: Extra farm terrain&lt;br /&gt;
*Chaosshade: Death Blossom clip, SR Shotgun base&lt;br /&gt;
*Chiko: parts of some weapons&lt;br /&gt;
*Clownagent: extra pirate names, Superheroes mod, berets, Parrot mod&lt;br /&gt;
*Daedalus: HQ sound pack&lt;br /&gt;
*DracoGriffin: bug hunting, English editing, some texts, discussions and suggestions, online Bootypedia&lt;br /&gt;
*eatthepath: some texts&lt;br /&gt;
*Gifty: Flamethrower model redraw base, Small Revolver base&lt;br /&gt;
*GrandSirThebus: ES Rifle, ES Pistol (updated)&lt;br /&gt;
*Hellrazor: Map fixes, Terrain Fixes, Expanded Urban maps&lt;br /&gt;
*Hobbes: Pretty much all non-standard maps, unless otherwise stated, were made by this great writer/modder. Also Knockout Grenade gfx&lt;br /&gt;
*Hythlodaeus: Amiga font&lt;br /&gt;
*Ivan Dogovich: Handobs for original UFO objects (which were missing from the original game), additional gfx, text editing, playtesting, advertisement, general support&lt;br /&gt;
*Jackstraw2323: Loader armor battlescape sprite, 25mm Cannon pedia image, Church Priest base, Humanist Power Armor base&lt;br /&gt;
*KingMob4313: inspiration for automatic weapons balance, good ideas in general, base for some graphics, sound collection&lt;br /&gt;
*Luke83: a lot of sprites I used whole or in parts, or as recolors (scientists, engineers, gangs, civs, cyborg, black mutons); modified UFOs tileset; expanded urban maps&lt;br /&gt;
*Meridian: testing, bugfixing, popularization&lt;br /&gt;
*Mick the Mage: Baracuda interceptor&lt;br /&gt;
*Miguel/Alinare: Armored Car base&lt;br /&gt;
*Moriarty: blade handob&lt;br /&gt;
*Mr.Quiet: Suggestions&lt;br /&gt;
*morisaki0144: Musket Bayonet&lt;br /&gt;
*NeoWorm: Tech Blade&lt;br /&gt;
*Niculinux: Some ripped sprites, general support&lt;br /&gt;
*NoirSuccubus: base for the Ol&#039; revolver&lt;br /&gt;
*Phaedris: Muton Commander (Mercenary Captain)&lt;br /&gt;
*Ran: Active contribution, collab on blue armors, suggestions&lt;br /&gt;
*Redv: E3 Hawkeye&lt;br /&gt;
*Robin: Rail Driver, bigobs for the govt agent &amp;amp; govt faction corpses bigobs, Cyclops alien race, Ghoul, Smoke animation, carapace-armored legs &amp;amp; arms sprites, MIB ship tileset&lt;br /&gt;
*Roxis231: Alternate Armors gfx, collab on Pirate &amp;amp; unarmored outfit variants&lt;br /&gt;
*Rockfish: Tons of weapons, sometimes used straight, sometimes reworked&lt;br /&gt;
*RSSWizard: Some weapon sprites (notably Death Blossom, Reticulan Plasma Gun, Blizzard)&lt;br /&gt;
*Ryskeliini: Guns, guns, guns! LMG, SSRL, SMG, Magnum handob &amp;amp; bullet, Flak Cannon w/ hit anim, Taser, Battle Flag base&lt;br /&gt;
*Shadics &amp;amp; Gabots: Laminated Power Suit (Harbinger)&lt;br /&gt;
*Skorpio/Opengamerart.org: base for the Conqueror sprite&lt;br /&gt;
*Solarius Scorch: Many great contributions: maps, gfx, text, etc.&lt;br /&gt;
*Sporb: Heavy Chainsaw, Base for Grenade Launcher, Tornado Ammo, M-Cooker, Heavy Slugthrower&lt;br /&gt;
*Tentacular: resources for the bathroom tileset&lt;br /&gt;
*Tentaculat Soup: base for the Mining Laser model&lt;br /&gt;
*Tollworkout: Ripper, Shredder&lt;br /&gt;
*Toshiaki2115: Sniper Rifle&lt;br /&gt;
*Tyran_nick: Elerium Mace, Thunderstorm craft, Plasma Spitter&lt;br /&gt;
*Uncy: Doom mod&lt;br /&gt;
*Warboy: a lot of sprites again, cut, pasted and generally butchered (mostly arms/legs reused), the Sentinel craft, also for making OpenXcom and answering my endless questions!&lt;br /&gt;
*XOps: Nightmare &amp;amp; Deathchaser, Fistycuffs, Vulcan Ammo, clips for some weapons, base for Blackmarch SMG &amp;amp; Adv. Sniper Rifle, Adv. SMG, Omega Rifle, melee animations, some base facilities sprites, parts of sprites/paperdolls (Spartans, Highwaymen, Human Commando, Merc Shock Trooper), some handobs&lt;br /&gt;
*Yrizoud: Clips for laser weapons (pistol Lo, rifle Hi, HLas Lo), improved AK &amp;amp; Cutlass sprites&lt;br /&gt;
*Zane: Bio-Armor sprite base&lt;br /&gt;
*Zharkov: Porn, Superslave branch ideas, code &amp;amp; texts&lt;br /&gt;
&lt;br /&gt;
*Special thanks to Falko for great help with bugfixing.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
===WINDOWS===&lt;br /&gt;
* Unpack the mod. It will create a complete Openxcom_XPiratez folder with all the files that you need; it will contain Meridian&#039;s custom build of OpenXcom Extended named &amp;quot;OpenXcomExPlus29.exe&amp;quot;.&lt;br /&gt;
* Copy files from your original &amp;quot;UFO: Enemy Unknown&amp;quot;/&amp;quot;X-Com: UFO Defense&amp;quot; folder to the &amp;quot;OpenXcom_XPiratez/UFO&amp;quot; folder.&lt;br /&gt;
* Use OpenXcomExPlus29.exe to run the game.&lt;br /&gt;
* Choose &amp;quot;Piratez&amp;quot; as the master mod from the Game Options menu.&lt;br /&gt;
* Includes four sub-mods: helmetless/maskless armor paperdoll variants made by Roxis231, as well as an alternate StarGod Coordinator image to honor Dioxine, and an optional Naughty Mod which allows the gals to run around in the buff.&lt;br /&gt;
&lt;br /&gt;
===LINUX===&lt;br /&gt;
* Compile your own version of Meridian&#039;s OXCom-Extended Plus build.&lt;br /&gt;
* Unpack the mod. Put the contents of the /user directory into your installation folder.&lt;br /&gt;
* Ignore the rest of the archive (as it contains Windows installation).&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
There is a thread for information relevant to upgrading between XPiratez versions [http://openxcom.org/forum/index.php/topic,4133.0.html here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay Settings==&lt;br /&gt;
&#039;&#039;&#039;Essential Options:&#039;&#039;&#039;&lt;br /&gt;
* Spend Research Items (there are many items in this mod that can be researched repeatedly, so not enabling it is a straight cheat)&lt;br /&gt;
* UFO Extender Accuracy (all the weapons are balanced with this in mind)&lt;br /&gt;
* Live Alien Sale (releasing people for ransom is an important part of the game)&lt;br /&gt;
* Explosion Height: 2 (realistic explosions are very important too)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended Options:&#039;&#039;&#039;&lt;br /&gt;
* Storage Limits For Recovered Items (for items and prisoners; realistic mode, forces decisions)&lt;br /&gt;
* Force Craft Launch (pirates rarely have the luxury of having armed, undamaged and fully-fueled craft... much less all at the same time!)&lt;br /&gt;
* Airborne Transfers (make more sense)&lt;br /&gt;
* Inventory Stats (crucial for keeping track of your encumbrance!)&lt;br /&gt;
* Alternate Movement Methods (because they&#039;re more in line with the adventurous approach to the theme)&lt;br /&gt;
* Alien Bleeding (to make it a bit easier to play... but harder to catch enemies alive. Plus they&#039;re mostly humans, they should bleed.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discouraged Options:&#039;&#039;&#039;&lt;br /&gt;
* Instant Grenades (You can throw multiple grenades in this mod and they won&#039;t destroy each other)&lt;br /&gt;
* Alien Weapon Self-Destruction (unless you never want to have top-tier guns)&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
&#039;&#039;&#039;If you discover a bug, try the following steps to resolve it and report the bug to Dioxine&#039;&#039;&#039;&lt;br /&gt;
* Save your game and reload.&lt;br /&gt;
* Save your game, shut down Piratez and restart Piratez.&lt;br /&gt;
* Save your game, shut down Piratez, and restart your computer.&lt;br /&gt;
* Save your game, delete Piratez folder, re-download Piratez and re-install Piratez.&lt;br /&gt;
* Report the bug in the [http://openxcom.org/forum/index.php/topic,4058.0.html X-Piratez thread]. Please include the save game and steps to replicate the bug, as well as any other mods or settings not encouraged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If You Get a Crash To Desktop (CTD)&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Please help by posting all information in the [http://openxcom.org/forum/index.php/topic,4058.0.html X-Piratez thread].&#039;&#039;&#039;&lt;br /&gt;
* Describe how the crash occurred.&lt;br /&gt;
* Include the save game as well as the openxcom.log in the \Piratez Folder\user folder.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&#039;&#039;&#039;How do I help with getting information into the Bootypedia?&#039;&#039;&#039;&lt;br /&gt;
* Ruleset delving. Essentially, you need two things: latest version of Piratez and a text editing program (preferably Notepad++). The rulesets used by X-Piratez are in the \user\mods\Piratez\Ruleset ; notably Piratez.rul contains most information and Piratez_lang.rul contains the text and spelling entries. WinMerge is an additional tool for editing as it can be used to highlight differences between files (notably the rulesets), allowing for quicker updating of the Bootypedia&#039;s information from previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Change_Log_(Piratez)&amp;diff=72957</id>
		<title>Change Log (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Change_Log_(Piratez)&amp;diff=72957"/>
		<updated>2016-12-13T17:01:29Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: Updated to 99E.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99E.2}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;br clear=&amp;quot;right&amp;quot;/&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99E.2===&lt;br /&gt;
* Fixed craft manufacture crash&lt;br /&gt;
* Fixed Sleek Hull production &amp;amp; codex researches&lt;br /&gt;
* Fix for Naughty mod crash&lt;br /&gt;
* Fixed watery footsteps sounds on TFTD Port and Mansion maps&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* Updated Marker Missions flow&lt;br /&gt;
* New Mission: Organ Grinder&lt;br /&gt;
* New Enemy: Ghoul Scientist&lt;br /&gt;
* New Armor: Ganger&lt;br /&gt;
* Hideout hangar maps upades: enemy spawns in sewers, some blast doors&lt;br /&gt;
* Replaced some Cyclops spawns with Guardians&lt;br /&gt;
* Updated craft lists for special enviro missions&lt;br /&gt;
* Armor tweaks, especially Ragnarok&lt;br /&gt;
* Reapers of all kins a bit faster&lt;br /&gt;
* Major Tanks&#039; mobility buff&lt;br /&gt;
* Mutant Reaper has Health Regen now, and tweaked spit weapon (serious buff)&lt;br /&gt;
* Minor fixes/updates/rebalances&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99E.1===&lt;br /&gt;
* Fix: Small Revolver research crash&lt;br /&gt;
* Fix: Scorpion map&lt;br /&gt;
* New Missions: Orbital x4 (+ all basics for 0-G space missions)&lt;br /&gt;
* New Enemy: Guild Spaceman&lt;br /&gt;
* New mapblocks and tiles for deserts (by Solarius Scorch); Pink Ship map update&lt;br /&gt;
* New Outfit: Camo Paint&lt;br /&gt;
* New Items: Manacles, Fairy Dragon&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* Updated Cydonia mission (Governor&#039;s Aura of Fear added, more enemies on landing)&lt;br /&gt;
* Slavery time cost doubled&lt;br /&gt;
* Pachyderm &amp;amp; Deliverator maps rebuilt for Space; Pachyderm cost hike&lt;br /&gt;
* Bonaventura projects overhaul (one of 4 variants available, depending on the codex chosen).&lt;br /&gt;
* General Craft rebalancing&lt;br /&gt;
* Tank &amp;amp; Car corpses now buyable&lt;br /&gt;
* Nurse Condemnation fix&lt;br /&gt;
* Naughty mod updates&lt;br /&gt;
* Research updates&lt;br /&gt;
* Text &amp;amp; Pedia updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99E===&lt;br /&gt;
* Fix: giant spider crash&lt;br /&gt;
* Fix: alt armor: Smoke&lt;br /&gt;
* Fixed Pink Ship deployments&lt;br /&gt;
* Update: Camo/Anti-Camo overhaul, streamlining&lt;br /&gt;
* Update: Added visible/audible enemy craft weapon effects, and shot damage display (by  ohartenstein23)&lt;br /&gt;
* Update: biggest crafts have lower crew size by 2-4, except Leviathan which became slower instead&lt;br /&gt;
* Update: SENSE/Ultravision rebalance&lt;br /&gt;
* Update: Backpack TU costs a bit less punishing&lt;br /&gt;
* Update: Starting Throwing skill raised to 40-65&lt;br /&gt;
* New Features: Market of Wishing, Rise of the Living Dead&lt;br /&gt;
* New Mission: Save a Sister&lt;br /&gt;
* New Enemies: Drifter, Hoe, 2x Zombie&lt;br /&gt;
* New Craft: Red Scorpion&lt;br /&gt;
* New Armor: Barbarian (Shield)&lt;br /&gt;
* New Weapon: Wakizashi&lt;br /&gt;
* Explorers got some Thermovision&lt;br /&gt;
* Thunderhorse and Leviathan weapon loadouts reduced&lt;br /&gt;
* Decreased v.pwr on parrots, dogs&lt;br /&gt;
* Parrot NV reduced to 4&lt;br /&gt;
* Rags give 1 camo now&lt;br /&gt;
* Scale Mail vs. Warrior resistances rebalanced&lt;br /&gt;
* Plate Mail/Shield -5 TU, -10 Reactions&lt;br /&gt;
* Ghost Dagger slightly stronger, but attacks STUN resistance (useless against machines)&lt;br /&gt;
* Dart Pistol overhaul (retool for an early medic&#039;s weapon)&lt;br /&gt;
* Flechette Gun nerf&lt;br /&gt;
* Rail Driver overhaul&lt;br /&gt;
* Bombs/molotovs etc. max range -2&lt;br /&gt;
* Grenades 25% less accurate&lt;br /&gt;
* Mutant meat rebalance&lt;br /&gt;
* Mushroom beer cheaper to manufacture, but harder to use&lt;br /&gt;
* Shipwrecked Gals&lt;br /&gt;
* Hiring workers from captures produces 2 Databases each (sharing knowledge!)&lt;br /&gt;
* Minor content additions&lt;br /&gt;
* Minor tweaks &amp;amp; fixes&lt;br /&gt;
* Txt fixes &amp;amp; updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99D.1===&lt;br /&gt;
* Fix: Sea Adventure crash&lt;br /&gt;
* Fix: Surrender Mode (by Meridian)&lt;br /&gt;
* Slight Tribal outfit nerf&lt;br /&gt;
* Javelins accuracy nerf, range increase&lt;br /&gt;
* Cavern hunting, Hellerium Distilling rebalance&lt;br /&gt;
* More names&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99D===&lt;br /&gt;
* Fix: no more endless infiltrations&lt;br /&gt;
* Fix: no more running with Sentries&lt;br /&gt;
* Integrated &#039;Treasure Hunters&#039; mod by Clownagent&lt;br /&gt;
* New Features: Underwater environment, better lighting (by Yankes), Surrender Mode, Bug Hunt Mode and other improvements (by Meridian)&lt;br /&gt;
* New Missions: Sea Adventure, Help the Lokk&#039;Narrs&lt;br /&gt;
* New Enemies: Deep One Nomad, Chupacabra, Giant Spider, Sharkman, Mutant Fish, Ninja Gal&lt;br /&gt;
* New Craft: Purple Turtle&lt;br /&gt;
* New Craft Weapons: Reticulan Plasma Charger, Looted Sonic Oscillator, Airballs&lt;br /&gt;
* New Weapons: Ol&#039; Shotgun, Shotgun Fist, Bone Club, Aqua Weapons (x3)&lt;br /&gt;
* New Items: lots of treasure/gatherables&lt;br /&gt;
* New Map Blocks for Commercial &amp;amp; nodes for Polar maps by Solarius Scorch&lt;br /&gt;
* Update: camo overhaul/bugfix&lt;br /&gt;
* Update: Tougher enemy vessels fortified with Shields and/or Dodge&lt;br /&gt;
* Update/fix: maps/missions/tilesets: Black Forest, Watchtower, Monster Hunt, Imperial Probe Missions, Triton, Hell&#039;s Keep&lt;br /&gt;
* Update: Small Auxillia units no longer immune to bleeding&lt;br /&gt;
* Update: pilots gain experience faster&lt;br /&gt;
* Update: backpack behaviour change (fast to put in, slow to take out, not the other way around)&lt;br /&gt;
* Update: heavy explosives, magna-lites etc. less accurate to throw.&lt;br /&gt;
* Update: bleeding/stun indicators&lt;br /&gt;
* Update: much higher scoring for shooting down UFOs&lt;br /&gt;
* Airspeeder cheaper but has less fuel&lt;br /&gt;
* Jetbike has no shields any longer, is cheaper&lt;br /&gt;
* Hired Merc balancing &amp;amp; gfx change&lt;br /&gt;
* Tanks&#039; firepower slight buff&lt;br /&gt;
* Junkmaster no longer inflicts HP damage (stun instead), +5 -&amp;gt; +15 strength buff, more weight&lt;br /&gt;
* Annihilator now reduces voodoo strength sharply, but has strong anti-voodoo defences&lt;br /&gt;
* Ripper: added Snap&lt;br /&gt;
* Whip: more damage but also incr. enemy armor&lt;br /&gt;
* Bows extreme-range acc reduced, but hunting bow&#039;s short range acc increased slightly; bows no longer cause extra stun compared to melee &amp;amp; thrown equivalents&lt;br /&gt;
* Bows now have base damage but less stat-dependant damage&lt;br /&gt;
* Bows, thrown weapons, whips now use either Gaussian or TFTD damage (like melee weapons)&lt;br /&gt;
* X-bow behaviour change (to a dedicated AP weapon)&lt;br /&gt;
* Flintlock overhaul (more damage, pistol has melee attack, but heavier and worse vs. armor); also new sprites, credit to Tormodino&lt;br /&gt;
* Flintlock rifle clip 1 -&amp;gt; 2, weapon readjusted&lt;br /&gt;
* Holdout Pistol buffed&lt;br /&gt;
* Shotguns shoot a bit slower&lt;br /&gt;
* Bossar and a couple other weapons require some rare parts&lt;br /&gt;
* Smoke effect added for Toxigun, Pipes and some other powerful Chem attacks&lt;br /&gt;
* Damage buff on: AGL, Mortar, RPG, Baby Nuke, Rocket Launcher, Quad Rockets&lt;br /&gt;
* Changed damage loss formula per distance on the Blaster&lt;br /&gt;
* Wand of Rending: lower damage, but causes many Fatal Wounds&lt;br /&gt;
* Increase of weight: Dynamite, HE-pack, Firebomb&lt;br /&gt;
* Mushroom Beer now requires a rare item&lt;br /&gt;
* Avatar swap (Reyi &amp;lt;&amp;gt; Etoile)&lt;br /&gt;
* More pirate names&lt;br /&gt;
* Gfx updates (credit to Eddie)&lt;br /&gt;
* Research updates, streamlining&lt;br /&gt;
* Pedia &amp;amp; txt updates&lt;br /&gt;
* Minor fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99C.1===&lt;br /&gt;
* Exec update&lt;br /&gt;
* Minor and major fixes, including critical ones&lt;br /&gt;
* Png fix for Linux by H0lyD4wg&lt;br /&gt;
* New Facility: Armory Tower&lt;br /&gt;
* New Weapons: Tome of Lightning&lt;br /&gt;
* Stardom!&lt;br /&gt;
* Blaster Launcher rebalance&lt;br /&gt;
* Slight Ghost Dagger nerf&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99C===&lt;br /&gt;
* Fix: electro-stun weapons deal full proper damage now&lt;br /&gt;
* New facility: Sickbay&lt;br /&gt;
* New craft: Triton&lt;br /&gt;
* New weapons: Machinegun/Tripod [credits to Ivan Dogovich, Surrealistik], Messer, Silver Snake, Supressed Pistol, Light Sniper Rifle, Vibro-Ax [Credit to Robin, Solarius Scorch]&lt;br /&gt;
* Integrated &#039;Employment&#039; mod (idea by Meridian)&lt;br /&gt;
* Update: Heatvision employed by many enemies with enhanced sights, or natural ability; it allows them to partially or completely ignore smoke cover.&lt;br /&gt;
* Update: Likewise, Heatvision added to many friendly armors (check the Alliance Advisor!)&lt;br /&gt;
* Update: Likewise, psionic vision (ability to see through walls, up to a range), added for several enemies and outfits alike.&lt;br /&gt;
* Update: Plasma weapons, Arcane Weapons, Wand of Rending and demonic projectiles use Gaussian damage rolls (more consistent median damage).&lt;br /&gt;
* Update: Pilots can get experience from interceptions&lt;br /&gt;
* Update: Financial reform (check your Mint, Prospector)&lt;br /&gt;
* Added Gun Emporium: the place for any Role-Playing guns&lt;br /&gt;
* More loot possibilities on Smuggler ships&lt;br /&gt;
* Surgery Room now speeds up soldier&#039;s recovery (good effect), no longer houses any Runts. Only one allowed per Hideout now.&lt;br /&gt;
* Spa speeds up soldier&#039;s recovery now (minor effect). Only one allowed per Hideout now.&lt;br /&gt;
* Pimpcraft, Power Plant adjustments&lt;br /&gt;
* Parrots and dogs can no longer be zombified&lt;br /&gt;
* Slight Buffs: Magnum, Officer&#039;s Pistol, Satchel Charge, Autolaser, Light Cannon, Autocannon&lt;br /&gt;
* Slight Debuffs: Sniper Rifle, Gauss Rifle&lt;br /&gt;
* Slight Shotguns behaviour updates&lt;br /&gt;
* ES, Arena ammo minor price hikes&lt;br /&gt;
* Fire Extinguisher bit faster, doesn&#039;t damage Health&lt;br /&gt;
* Baby Nukes, Nuclear Materials manufacturable now&lt;br /&gt;
* minor map/tile fixes&lt;br /&gt;
* Academy Drone fixes&lt;br /&gt;
* Research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes&lt;br /&gt;
* Lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99B===&lt;br /&gt;
* Exec version upgrade, fixes (by Yankes &amp;amp; Meridian)&lt;br /&gt;
* Fix: Watchtower Mission spawns properly now&lt;br /&gt;
* Fixed Auxilia being money-generators&lt;br /&gt;
* Updated Alt-Corpse Mod (by Ivan Dogovich)&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* New Missions: Wampa Wovi, Late-game extra Supervisions&lt;br /&gt;
* New Enemy Vessel: Silver Towers&lt;br /&gt;
* New Craft: Airspeeder&lt;br /&gt;
* New Armors: Rogue, Chromeback&lt;br /&gt;
* New Weapons: Meridian&#039;s Special Autogun, Flechette Gun, Barbaric Sword&lt;br /&gt;
* New Items: Slave Robot, Painkillers, Oxygen Tank&lt;br /&gt;
* New Condemnations&lt;br /&gt;
* Update: Pilots added; craft innate Dodge rebalanced; enemy craft accuracies increased from 60 to 70% to compensate&lt;br /&gt;
* Update: Active Camouflage and &#039;true vision&#039; in various forms added. Replaced the ol&#039; Loftemps hack&lt;br /&gt;
* Update: Shotgun pellet behaviour changed (credit to ohartenstein23)&lt;br /&gt;
* Update: Secret Base assaults cleaner, harder &amp;amp; more profitable&lt;br /&gt;
* Update: Supply Ships blow up a bit faster&lt;br /&gt;
* Update: Plasma weapons cause a bit more armor damage&lt;br /&gt;
* Update: A little less Gauss weapons in loot, in favor of Flechette Guns &amp;amp; Lasguns&lt;br /&gt;
* Some loot added for Commercial maps&lt;br /&gt;
* Aggro sounds added for enemy VIPs&lt;br /&gt;
* Added auto-patrol for Pigeon&lt;br /&gt;
* Zeppelin can carry troops now, but is more expensive.&lt;br /&gt;
* Sparrow +20% accuracy&lt;br /&gt;
* Pirate Clothing: less equip space, less weight&lt;br /&gt;
* Sniper outfit +15 Reactions &amp;amp; -5 Melee; Assassin +5 Firing&lt;br /&gt;
* Plate mail has 2x3 backpack again, but lost 2 slots on the belt.&lt;br /&gt;
* Bio Suit got some laser res back&lt;br /&gt;
* Advanced armors bit more resistant to laser &amp;amp; plasma&lt;br /&gt;
* Ghost dagger -10 damage and costs more energy; ghost beam costs more too.&lt;br /&gt;
* Bows acc. -10% rebalance due to arcing shot hitscan fix&lt;br /&gt;
* damage type fix on the Electro-whip&lt;br /&gt;
* Luger scales better&lt;br /&gt;
* CAWS ammo easier to make now&lt;br /&gt;
* Gyro-Autogun Snap/Auto range 25-&amp;gt;22&lt;br /&gt;
* Unlimited-ammo lasers made bit heavier&lt;br /&gt;
* XG weapons received stat-based damage buffs&lt;br /&gt;
* Stun Grenade now drains enemy TU&#039;s in addition to dealing Stun damage&lt;br /&gt;
* Seduction accuracy buff (now V. Mastery * 0.02 + Bravery * 0.15)&lt;br /&gt;
* Aye-phone has a melee attack now&lt;br /&gt;
* Slight buff of Flag-type items&lt;br /&gt;
* Hellerium Distilling 20% faster&lt;br /&gt;
* Research fix: decoupling Laser Weapons advance from Linux/Shooty Gun advances&lt;br /&gt;
* Research fix: decoupling Basic Armor field from Scale Armor, and making Tac Armor easier accessible (from either Guerrilla or Basic Armor)&lt;br /&gt;
* Other research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes, updates&lt;br /&gt;
* Gfx updates (thx to Ivan for Human Mage!)&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99A.1===&lt;br /&gt;
* fix: Pogrom deploy/crash bug&lt;br /&gt;
* fix: Megascorpion sting issues&lt;br /&gt;
* fix: Hammermite research bug&lt;br /&gt;
* New: SOLDIER DIARIES added!&lt;br /&gt;
* New Mission: Gifts of Love&lt;br /&gt;
* New Craft: Aircar&lt;br /&gt;
* New Armors: Chainmail, Barbarian, Fairy&lt;br /&gt;
* New Weapons: Flintlock Rifle, UAC Rifle, Heat Ray, Wand of Peace, SBCS, Herder&#039;s Staff, Impaler, SoIC, Spikey SMG&lt;br /&gt;
* New Items: Flame Arrows, Magna-Lite&lt;br /&gt;
* Update: Custom Soundtrack by Gifty added&lt;br /&gt;
* Update: higher score gains from Research (by a factor of approx. 2)&lt;br /&gt;
* Update: no highly-damaging enemy missions until Y1-April anymore&lt;br /&gt;
* Update: some of the staring missions die off eventually&lt;br /&gt;
* Update: backpack-&amp;gt;hand TU cost 10-&amp;gt;12&lt;br /&gt;
* Update: training caps on Dojos (66 for Throwing, Health, Strength; 85 for Firing, TUs; 100 for Melee, Stamina)&lt;br /&gt;
* Update: Tanks and some auxilia cost money/month&lt;br /&gt;
* Update: Slaves generate some cash monthly&lt;br /&gt;
* Update: Armor lighting levels (gals are invisible with &#039;flashlights&#039; toggled on, still give some light)&lt;br /&gt;
* Update: Knives of all stripes (and cat paws) more Reactions-dependant&lt;br /&gt;
* Enemy Psi attacks cost them Morale, Energy &amp;amp; Stun.&lt;br /&gt;
* Enemy Sectopods and all Battlecannon Tanks have a better long-range accuracy. Celatids the opposite.&lt;br /&gt;
* Waspite fixes&lt;br /&gt;
* Updated Watchtower mission &amp;amp; Church Raid map&lt;br /&gt;
* Guild Freighters carry bigger quantities of stuff&lt;br /&gt;
* Ramjet Cannon +15% acc; Plasma Beam damage reduced 120 -&amp;gt; 100&lt;br /&gt;
* Alliance advisor has a Mind Probe now&lt;br /&gt;
* Early armor rebalancing (higher specialization), incl. slight Tac armors buff&lt;br /&gt;
* Plate Mail: reduced carrying space by 5 slots, weight increased by 4&lt;br /&gt;
* Junkmaster: added feel no pain attribute, weight increased by 5&lt;br /&gt;
* Bio Suit: resistances reduced a bit, also requires v. high Bravery to wear effectively, and has 50 Wt now.&lt;br /&gt;
* Ragnarok outfit: rqrs. higher VooDoo not to drain your health; max. health regen reduced.&lt;br /&gt;
* Spear fix&lt;br /&gt;
* Stun Baton, Cattle Prod and Zapper now go against Plasma resistance.&lt;br /&gt;
* Longbow acc. reduced; Bow, Longbow and Future Bow acc. range reduced by 2-4; long range acc. penalty normalized for all bows at 150%&lt;br /&gt;
* Imperial Plasma weapons: all have Snap Range extended to 18 &amp;amp; Auto to 14, but Aimed range decreased to 25-30&lt;br /&gt;
* Heavy Slugthrower damage upped 70-&amp;gt;82&lt;br /&gt;
* Flechette Multicannon damages armor now, fixed armor penetration&lt;br /&gt;
* Big Ben SMG has a melee attack now&lt;br /&gt;
* Shoulder Launcher trains Firing now&lt;br /&gt;
* Fireball Launcher has reduced Firing training&lt;br /&gt;
* LR Flamethrower trains Firing not Throwing now&lt;br /&gt;
* Willie Pete&#039;s power reduced from 60 to 50&lt;br /&gt;
* All Flag-type items work on Stun, not Special damage now (resistances make more sense). Pirate flag has a melee attack now.&lt;br /&gt;
* All wands etc. have some damage bonus based on Skill now&lt;br /&gt;
* Combat Drugs have a stronger effect but cause side effects now&lt;br /&gt;
* Beer no longer replenishes Stun; Canteen no longer replenishes Energy&lt;br /&gt;
* Cigs and Crack do less Health dmg&lt;br /&gt;
* Mutant Meat buffed&lt;br /&gt;
* Bad Touch overhauled, now it&#039;s a 1-tile &#039;ranged&#039; attack, doesn&#039;t ignore armor but does much more damage to armor.&lt;br /&gt;
* Seduction now works as a VooDoo-type weapon, power slightly reduced, morale cost increased&lt;br /&gt;
* starting base update&lt;br /&gt;
* more lore&lt;br /&gt;
* gfx updates &amp;amp; fixes (thx to Ivan Dogovich)&lt;br /&gt;
* manufacture updates&lt;br /&gt;
* research updates &amp;amp; fixes&lt;br /&gt;
* lang &amp;amp; Pedia fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99===&lt;br /&gt;
* Exec update by Meridian (new features, bugfixes)&lt;br /&gt;
* Fix: Ratmen Villages&lt;br /&gt;
* Fix: Interception window&lt;br /&gt;
* Fix: 2x2 hideout vents maps&lt;br /&gt;
* Fix: Tank ammo production taking wrong amount of workspace&lt;br /&gt;
* Fix: Mercs, Academy and Star Gods research reports pop-up&lt;br /&gt;
* Fix: Fire extinguishers put out enviro fires&lt;br /&gt;
* New Missions: Civilian Traffic, Megascorpion Hunt, Bring Down The Watchtower&lt;br /&gt;
* New Enemy Vessels: Civilian Crafts x9 (tilesets by Robin)&lt;br /&gt;
* New Enemies: Human Mage, Megascorpion&lt;br /&gt;
* New Avatars: 8 (to a total of 64)&lt;br /&gt;
* New Armors: Wench, Tribal&lt;br /&gt;
* New Weapons: Ramshackle Rifle, Boom Fruit, Master&#039;s Cane, Torch (credit to Yrizoud), Linux Mandrake, Linux Origami&lt;br /&gt;
* New Items: Canteen o&#039; Refreshment, Astrocaster&lt;br /&gt;
* Update: major Tech and Manufacture overhaul&lt;br /&gt;
* Update: Penalty for using a 2-h weapon single-handedly raised from 20% to 33%; default bonus for Kneeling set at 20%.&lt;br /&gt;
* Update: Kneeling acc. bonus removed from weapons that do not warrant it (thrown knives, bows, magic wands, molotovs, flamers, chainsaws etc.)&lt;br /&gt;
* Update: Pistols are more accurate but get only +10% acc bonus for kneeling&lt;br /&gt;
* Update: Pogroms no longer carry any despawn penalty until Contact Mutant Alliance is researched.&lt;br /&gt;
* Update: less item categories for better clarity&lt;br /&gt;
* Update: Paperdolls gfx (credit to Bloax for the new Maid paperdoll)&lt;br /&gt;
* Update: Czech translation&lt;br /&gt;
* Landing durations reduced for most ships&lt;br /&gt;
* Armored Beastmaster fix&lt;br /&gt;
* Starting base update&lt;br /&gt;
* Pigeon &amp;amp; Skyranger more expensive to buy; Zeppelin more expensive to make&lt;br /&gt;
* Starting armors rebalanced&lt;br /&gt;
* Updated spritesheets for Seductress, Amazon&lt;br /&gt;
* Spiked Mace a bit slower and heavier&lt;br /&gt;
* Smartpistol PS clip damage scales better with Reactions&lt;br /&gt;
* Linux SMG has a damage bonus based on Bravery now&lt;br /&gt;
* Assault Cannon gained melee attack option &amp;amp; reduced long range acc penalty&lt;br /&gt;
* Mortar wildly inaccurate if you&#039;re not kneeling&lt;br /&gt;
* Black Powder Bomb bit slower &amp;amp; bit less accurate&lt;br /&gt;
* Seduction trains Bravery not Psi now, formula updated (damage is easily calculable from accuracy now)&lt;br /&gt;
* Tower Shield -10 damage&lt;br /&gt;
* VooDoo Rod&#039;s range no longer limited; it suffers double Range penalties to attack strength though.&lt;br /&gt;
* Added Crypt of Rememberance&lt;br /&gt;
* Additional gfx&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* Pedia updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98F===&lt;br /&gt;
* Experimental FOV calc formula by Stian. Max View dist. was increased to 40 for testing purposes. No performance loss, that&#039;s for sure.&lt;br /&gt;
* Fix: live Rebels recovery&lt;br /&gt;
* Fix: tank ammo recovery (by new executable)&lt;br /&gt;
* Fix: wrong avatars for some armors&lt;br /&gt;
* Fix: language file issues&lt;br /&gt;
* Fix: terrain fixes by Civilian&lt;br /&gt;
* Fix: Siberia base missing maps&lt;br /&gt;
* Fix: some units unhittable by melee are no longer so. The fix sadly includes removing the &#039;Small Target&#039; feature from all pirate outfits (except Parrots).&lt;br /&gt;
* New Missions: Ratmen Rodeo, Scientific Experiments, Warehouse Wars, Temple Raid (experimental)&lt;br /&gt;
* New Terrain: Dust Desert (tileset by XOps)&lt;br /&gt;
* New Enemies/Neutrals: Ratman Brigand, Savvy Girl, Sharp Guy, Experiment Victim&lt;br /&gt;
* New Facility: Refinery&lt;br /&gt;
* New Weapon: NERF Laspistol&lt;br /&gt;
* Update: Starting base more primitive, Bonaventura requires research&lt;br /&gt;
* Update: All true laser weapons ignore 1/3rd of armor now, but are circa 20% less powerful. All armor resistances updated accordingly.&lt;br /&gt;
* Minor globe fixes&lt;br /&gt;
* More ratings&lt;br /&gt;
* Enemy missions start on average 2 months later, tougher factions are also generally introduced later&lt;br /&gt;
* Deployment updates (incl. less actual Star Gods on Star Gods missions)&lt;br /&gt;
* Updated enemy dog gfx (by Ivan Dogovich)&lt;br /&gt;
* New map for Fusion Reactor&lt;br /&gt;
* Craft inventory stash positions customized&lt;br /&gt;
* Tanks, Hovertanks, Parrots, Dogs: vision at day reduced to 30&lt;br /&gt;
* Updated Defender (-) and Juggernaut spritesheets&lt;br /&gt;
* Warrior armor got +10 Bravery and +5 Melee, but loses Stress Recovery bonus&lt;br /&gt;
* Pipe is slower now (8-&amp;gt;10 TUs)&lt;br /&gt;
* Cutlass &amp;amp; Rapier accuracies switched&lt;br /&gt;
* UAC Carbine has Aimed shot range capped to 30 now&lt;br /&gt;
* Cannonballs now explode (radius 1) to be more useful&lt;br /&gt;
* Fire Extinguisher has a secondary melee attack now&lt;br /&gt;
* Smoke Grenade debuff due to better sight ranges&lt;br /&gt;
* Clothing items weight updated&lt;br /&gt;
* Research &amp;amp; manufacture updates &amp;amp; fixes&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98E===&lt;br /&gt;
* Exec Update (2016-04-28); includes some bugfixes and new options&lt;br /&gt;
* Fix: Star Gods and Mercs have proper landing/crash-site custom deployments now&lt;br /&gt;
* Fix: Bomber&#039;s hull no longer has holes&lt;br /&gt;
* Fix: Public Enemy research crash (added Pedia entry on Light Crystal)&lt;br /&gt;
* Fix: Tank ammo issues&lt;br /&gt;
* Update: Added Czech language version by Bartojan&lt;br /&gt;
* Update: Cydonia Landing. ++Size, -Darkness; defenders changed to Mercs; must use space-capable armor; cannot use non-tank HWPs&lt;br /&gt;
* Update: (Almost) all melee weapons are more dependable, using 50-150% damage formula instead of 0-200%. Those that do not are &amp;quot;causing highly random damage&amp;quot;. N/A for natural weapons.&lt;br /&gt;
* New Craft: Airbus (thx to Robin)&lt;br /&gt;
* New HWP: Sentry Gun/Spike Launcher (thx to Bulletdesigner)&lt;br /&gt;
* New Armor: Space Suit (thx to Bloax), Scale Mail&lt;br /&gt;
* New Weapons: Stasis Grenade (thx to Civilian), Smartgun (thx to X-Ops)&lt;br /&gt;
* All ships manned by Mercs are more deadly in the air&lt;br /&gt;
* Revised negative points for all neutrals to make live capture more attractive vis-a-vis killing them&lt;br /&gt;
* Extra loot: Chryssalid butchery, Shrine Ship recovery&lt;br /&gt;
* All defensive facilities except Flak now equipped with radar (350 rng); SAM defences living space 10-&amp;gt;5&lt;br /&gt;
* Bonaventura&#039;s deploy modified to better accomodate HWPs (They now start at the back ramp)&lt;br /&gt;
* Skyranger and Pigeon use Chemicals as fuel; maintenance costs lowered&lt;br /&gt;
* Spike Rockets can be manufactured (again)&lt;br /&gt;
* Tanks can run out of secondary ammo now (it&#039;s replenished after a mission though)&lt;br /&gt;
* Smokey armors weight corrected (-5)&lt;br /&gt;
* Plate mail no longer requires Cyclops but takes very long to make and is heavier&lt;br /&gt;
* Cutlass and short sword better against armor (+30% -&amp;gt; +20%)&lt;br /&gt;
* Short Sword is buyable now; Cutlass and X-Bow require Tools &amp;amp; Blades&lt;br /&gt;
* LACC-WP damage nerfed&lt;br /&gt;
* Mortar&#039;s accuracy is based on Firing/2 + Bravery/2 now&lt;br /&gt;
* Flamers train Firing not Throwing now&lt;br /&gt;
* Rod of Bliss has proper energy and morale costs of usage&lt;br /&gt;
* category updates&lt;br /&gt;
* research updates&lt;br /&gt;
* lang fixes&lt;br /&gt;
* name updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D1===&lt;br /&gt;
* Corpse recovery &amp;amp; live capture fixes&lt;br /&gt;
* New Item: Rod of Bliss&lt;br /&gt;
* pedia/research updates&lt;br /&gt;
* lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D===&lt;br /&gt;
* Updated Executable&lt;br /&gt;
* Added Alt Corpses Mod (for real this time)&lt;br /&gt;
* Fix: pirate corpse recovery issues&lt;br /&gt;
* Fix: Mansion&#039;s improper behaviour&lt;br /&gt;
* Fix: Govt/Ret files manufacture crash&lt;br /&gt;
* Fix: Fuel Capsules&lt;br /&gt;
* Siberia mission now recurrent until documents researched&lt;br /&gt;
* Mansion terrain updated&lt;br /&gt;
* Freighters and Hoppers behave more realistically (land rarely); more loot added too&lt;br /&gt;
* Thief and Loader suits have expanded backpacks now&lt;br /&gt;
* Scout outfit adds +3 carry cap.&lt;br /&gt;
* Cooker loses power with range now; clip updated (bigger, new gfx)&lt;br /&gt;
* Battle Flag and Battle Pipes inflict some energy loss on targets (on top of their normal effect) and are more expensive to manufacture&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* More names&lt;br /&gt;
===X-PirateZ 0.98C===&lt;br /&gt;
* View range scaled back to 20 due to performance issues&lt;br /&gt;
* Item tags added&lt;br /&gt;
* Added Alt Corpses mod by Ivan Dogovich&lt;br /&gt;
* Fix: Slave transfers work, endless Crackdown loop disabled (thx to Meridian)&lt;br /&gt;
* Fix: Hellerium Extraction crash&lt;br /&gt;
* Fix: Plasma Subrifle clip manufacture crash&lt;br /&gt;
* Fix: some DOOM demons were susceptible to bleeding&lt;br /&gt;
* New month/mission rating system!&lt;br /&gt;
* New 4 forest mapblocks (Courtesy of Solarius Scorch)&lt;br /&gt;
* New Mission: Mansion Invasion&lt;br /&gt;
* New Enemies: Altar Boy, Shrine Maiden, Guild Team Leader, Osiron Yeoman (thx to Solar Scorch)&lt;br /&gt;
* New Armors: Maid Outfit, Thieving Gear (thx to Bloax), Scout&lt;br /&gt;
* New Weapons: EuroSyndicate Heavy Laser (by Grand Sir Thebus), Solmine Geo Charge (by Robin), Leather Whip&lt;br /&gt;
* New Items: Solmine Sake, Personal Computer (by Chiko), 4 types of Gems, Treasure Chest, Cash Bag, Uranium, Money Purse&lt;br /&gt;
* Update: Crackdowns (and other missions). Random number of missions per month; Automatic Crackdowns less frequent, especially on low difficulty levels&lt;br /&gt;
* Update: Shooting down Crackdowns, Reticulans and Imperial Probe missions does not generate Crackdowns; shooting down Mercenary Assigment missions always generates Crackdowns&lt;br /&gt;
* Update: Shooting down Raids has only a tiny chance of generating a Crackdown&lt;br /&gt;
* Update: Reticulans have Gas Grenades now, Sectogre &amp;amp; Siren got +25% Health buffs&lt;br /&gt;
* Update: Mutant Meat now an item&lt;br /&gt;
* Update: Hideout Shroud is an early tech now&lt;br /&gt;
* You can now pay the Mercs to kidnap faction commanders for you. For a price.&lt;br /&gt;
* Smugglers harder to catch on the ground&lt;br /&gt;
* Mechtoids have buffed melee and chem resistances now&lt;br /&gt;
* Gold Transport carries more gold now, Defender armor more rare but you can loot some Stormies&lt;br /&gt;
* Warrior/Guerrila/Sniper outfits rebalanced &amp;amp; buffed; durathread armor buffed&lt;br /&gt;
* Stun balancing for melee weapons&lt;br /&gt;
* Pickaxe debuff (it shouldn&#039;t be able to damage Alloy hulls and walls anymore unless your STR = 100+)&lt;br /&gt;
* Fuso Knives and Throwing Stars now have a quadratic damage formula. Damage is equal to old for 95 Throwing skill, lower than old on lower skill values.&lt;br /&gt;
* Melee/Throwing weapon balancing (affected Javelins(-), Spear(+-), Stone Axe(+-), Throwing Knives (+-))&lt;br /&gt;
* Bows &amp;amp; x-bows now use quivers, but cause more stun&lt;br /&gt;
* Future bow fixed&lt;br /&gt;
* Buckshot weapons fire a bit slower (+2%)&lt;br /&gt;
* Gauss clip sizes (except for Pistol) slightly reduced. Heavy Gauss is much heavier now.&lt;br /&gt;
* Autocannon tweaks&lt;br /&gt;
* Flechette Cannon ignores 50% armor now&lt;br /&gt;
* Heaviest antitank Piercing weapons (launchers, tank autocannon) ignore 30% of armor now&lt;br /&gt;
* BFG deals plasma damage now&lt;br /&gt;
* Blaster Bomb damage scaled back to 160&lt;br /&gt;
* Seduction stuns now&lt;br /&gt;
* Grog not consummable anymore&lt;br /&gt;
* Pimping made less easier&lt;br /&gt;
* Fixed Parrot&#039;s tail (courtesy of Ivan Dogovich)&lt;br /&gt;
* Long autoshots fire much more smoothly (thanks to GarlandSP)&lt;br /&gt;
* Research tweaks&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
===X-PirateZ 0.98B===&lt;br /&gt;
* Integrated the &#039;Avatar Instead of Rank&#039; mod by Meridian (TURN IT OFF)&lt;br /&gt;
* Integrated the Parrot mod by Clownagent&lt;br /&gt;
* Fix: Thrown Rock crash&lt;br /&gt;
* Fix: Wand of Rending&lt;br /&gt;
* Fix: Possibly erroneous damage formula for melee weapons that don&#039;t get bonus damage from Stregth&lt;br /&gt;
* Fix: proper damage vs. items and terrain&lt;br /&gt;
* Experimental global vision setting (30)&lt;br /&gt;
* Update: Wounded gals regenerate Energy slower&lt;br /&gt;
* Update: Stun Recovery Mechanics. The higher health, the faster. Wounded units get constant Stun damage. Affects most humanoids.&lt;br /&gt;
* Update: Base stun damage from AP, Plasma &amp;amp; Acid down from +0..75% to +0..50%&lt;br /&gt;
* New Mission: Russian Files require an actual mission now&lt;br /&gt;
* New Enemy: Humanist Supersoldier&lt;br /&gt;
* New Facility: Extractor&lt;br /&gt;
* New Armors: Ragnarok, Rags, Junkmaster&lt;br /&gt;
* New Weapons: Shiv, i-Gun, Bullpup Carbine, Marsec Mega-Weapons (x3), extra XG Weapons (x3), Homing RPG&lt;br /&gt;
* New Avatars! (8, for a total of 56)&lt;br /&gt;
* Merged farm terrains into a single one&lt;br /&gt;
* Manual Deployment maps made for all craft to avoid trouble&lt;br /&gt;
* Initial Hand hire cost further raised to 25k&lt;br /&gt;
* Alliance advisor heals faster, has more supplies, uses Ident faster, Bravery 50-&amp;gt;90&lt;br /&gt;
* Updated Harbinger inventory picture (credit to Bloax)&lt;br /&gt;
* Slight Armors &amp;amp; Weapons updates&lt;br /&gt;
* All chainsaw-type weapons cost some Energy to use now&lt;br /&gt;
* Bow rebalancing: slight +Acc, more Energy to use.&lt;br /&gt;
* Throwing weapons rebalancing: slight increase of Energy cost, other minor changes&lt;br /&gt;
* Shotgun rebalancing: bit more range, damages tweaked&lt;br /&gt;
* Sniper rebalancing: higher TU costs&lt;br /&gt;
* Smoke grenades etc. -1 Radius&lt;br /&gt;
* WP incendiaries behaviour change, now they can damage items&lt;br /&gt;
* Rum, Grog and Combat Drugs are all consummable; fixed Mushroom and Apple behaviour&lt;br /&gt;
* All healing items heal 1 HP less, except Grog&lt;br /&gt;
* Tank manufacturing takes more workshop space&lt;br /&gt;
* Slave Emancipation&lt;br /&gt;
* Other Manufacture &amp;amp; Research updates&lt;br /&gt;
* New handobs (courtesy of Ivan Dogovich): Canister Launcher, Chaingun/Minigun, 1-Handed Chaingun, Assault Laser&lt;br /&gt;
* Other Gfx updates&lt;br /&gt;
* Moar lore&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98A===&lt;br /&gt;
* Hideout overhaul - 5 levels now. Weaker walls.&lt;br /&gt;
* New Contact: Ye Old Magic Shoppe&lt;br /&gt;
* New Armor: Novice Robe&lt;br /&gt;
* New weapons: Poison Gas Grenade, 3 Magic Wands, Vibro Sword&lt;br /&gt;
* Doom creature updates&lt;br /&gt;
* Hand recruitment cost increased to 20k (monthly salary stays at 5k)&lt;br /&gt;
* Nerfhammer: Hunting Bow +30% armor effectivness; Fuso Knives +30% armor eff, more TU to use, stack size 6-&amp;gt;5; Ninja Stars +15% armor eff., take more TUs to use; Longbow cost 40-&amp;gt;45 TUs&lt;br /&gt;
* Some heavy melee weapons now cause some armor damage (including Hammer, Power Mace, Claws)&lt;br /&gt;
* Piercing, Plasma, Acid munitions and all Concussive explosions cause thrice as much secondary Stun damage;&lt;br /&gt;
* All Acid weapons now cause extra armor damage (10% unless already higher); raw damage lowered accordingly;&lt;br /&gt;
* All Acid weapons now cause extra morale damage&lt;br /&gt;
* All Piercing &amp;amp; Plasma munitions of 60+ base power now cause extra armor damage (5%)&lt;br /&gt;
* Shotgun Slugs +dmg, Golden Shells +dmg -pellets&lt;br /&gt;
* Demonic weapons require Energy to use&lt;br /&gt;
* Added custom icons for Aux units&lt;br /&gt;
* Transfer durations updated for rare merchandise&lt;br /&gt;
* Research updates&lt;br /&gt;
* Text updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98===&lt;br /&gt;
* Updated to new executable (OXCE 2.9+ by Yankes and Meridian)&lt;br /&gt;
* Fix: Govt/Reticulan Files research crash&lt;br /&gt;
* New UI Feature: Armor preview icons&lt;br /&gt;
* New Terrain: War City&lt;br /&gt;
* New Armor: Swiftsuit&lt;br /&gt;
* New Weapon: UAC Carbine&lt;br /&gt;
* New Ammo: Superconductive Cannonball&lt;br /&gt;
* New Items: Fire Extinguisher, Pillow Book&lt;br /&gt;
* Added &amp;quot;Avatar Display&amp;quot; mod by Meridian (displays portraits in Battlescape)&lt;br /&gt;
* Update: Major gfx update. New pirate paperdolls (based on Bloax&#039;s design)&lt;br /&gt;
* Update: Smugglers&#039; flight patterns: harder to catch&lt;br /&gt;
* Update: Craft weapons screen fixed, displays all weapons correctly&lt;br /&gt;
* Update: Pachyderm and Mining Ship have a Heavy weapon instead of a Light one&lt;br /&gt;
* Update: Refreactor increases Stamina, Melee Dodge now&lt;br /&gt;
* Update: All Melee weapons which take 12 or less TUs to use train Reactions (while still training Melee as well)&lt;br /&gt;
* Update: Melee Attacks: Hammer -2 TUs; Stun Baton -1 TU, damage is now 20+Reactions*0.2.&lt;br /&gt;
* Update: Bows: slight accuracy debuff&lt;br /&gt;
* Update: Boarding gun &amp;amp; co.: Aimed Shot acc. -10%&lt;br /&gt;
* Update: WP incendiaries can cause Overkill now&lt;br /&gt;
* Alliance Advisor more resilient to Smoke (like all Hybrids)&lt;br /&gt;
* Jetbike acc bonus back to +10% (due to fixes)&lt;br /&gt;
* Added Battlesprites for Bikini &amp;amp; Swimsuit&lt;br /&gt;
* Noose is buffed&lt;br /&gt;
* Vodka is consummable &amp;amp; manufactureable now, doesn&#039;t use interface&lt;br /&gt;
* ship wall fixes by Hellrazor&lt;br /&gt;
* lang fixes&lt;br /&gt;
* other minor fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97D===&lt;br /&gt;
* Updated to new engine version by Meridian&lt;br /&gt;
* Fix: Conqueror manufacture crash&lt;br /&gt;
* Fix: Raider Gunship crash-landing-crash (thx to Meridian)&lt;br /&gt;
* Fix: Saviour Armor&lt;br /&gt;
* Fix: Hydra Laser (now fires 4-round bursts like it was supposed to)&lt;br /&gt;
* Fix: Skin/Hair colors for the last 8 avatars&lt;br /&gt;
* New Facilities: Summoning Circle, Luxury Spa, Luxury Barracks&lt;br /&gt;
* New Aux: Flash Banger&lt;br /&gt;
* New Weapon: Plasma Subrifle&lt;br /&gt;
* New Misc: Super Maids&lt;br /&gt;
* Update: Reworked City, Winter City and City Landing maps, added Expanded Urban mapblocks by Hellrazor &amp;amp; Luke83&lt;br /&gt;
* Update: Reworked Island, Port maps (added animated water by Hellrazor)&lt;br /&gt;
* Update: Indestructible Industrial terrain is now destructible&lt;br /&gt;
* Update: Lesser factions have a less dangerous loadout when assaulting Pirate Hideouts and flying assault-capable warships.&lt;br /&gt;
* Update: Ghouls have more Health but aren&#039;t immune to Fatal Wounds anymore.&lt;br /&gt;
* Update: (almost) every prisoner can be robbed of their possessions and ransomed for 1/2 price now, but less enemies can be enslaved&lt;br /&gt;
* Update: Hideouts ligting more intimate&lt;br /&gt;
* Update: Facilities: Access Lift has a ladder to the top level now; Prison capacity and cost both reduced by 1/4th; Fusion Reactor cost hiked&lt;br /&gt;
* Update: Refund costs added to facilities (dismantling gets you 50% * 70% money back)&lt;br /&gt;
* Update: superslaves inventory, stats&lt;br /&gt;
* Update: hired Mercenaries no longer have that OP stun attack&lt;br /&gt;
* Update: Avatar M1 Head gfx&lt;br /&gt;
* Update: Synmuscle Suit gfx replaced by a new one (design by Bloax)&lt;br /&gt;
* Update: Armors which are supposed to have smaller inventories now do. Artificially added weight removed from Gym Suit etc.&lt;br /&gt;
* Update: Immunity to bleeding removed from Bio-Suit&lt;br /&gt;
* Update: Overkill feature enabled for: all acid weapons, all HE 60+ dmg, Plasma 70+ dmg, Gauss, heaviest lasers; you might end up completely vaporizing an enemy!&lt;br /&gt;
* Update: Weapons train proper skills now &lt;br /&gt;
* Update: Some weapons (bows, rocket launchers, hmgs) cannot be fired if the other hand is occupied now&lt;br /&gt;
* Update: Sniper rifles are now very hard to use for poor marksmen&lt;br /&gt;
* Update: missiles partially ignore armor: DP: -20%; AT: -35%; Mines and Tank Shells also ignore 20% of armor&lt;br /&gt;
* Update: Some healing items are now supposed to be expended on use (Bandages, Beer, Crack, Smokes); experimental, will be fully implemented later&lt;br /&gt;
* Plasma Pistol easier to research &lt;br /&gt;
* Disc&#039;o&#039;Death harder to manufacture&lt;br /&gt;
* Baby Nuke +20 dmg; Battlecannon -10 dmg &lt;br /&gt;
* Hellblade can now shoot blastwaves, rebelanced&lt;br /&gt;
* Harbinger can be dissassembled now&lt;br /&gt;
* &amp;quot;Naughty&amp;quot; mod added. Use at your own risk ;)&lt;br /&gt;
* RMP &amp;amp; terrain fixes (thx to Hellrazor, Hobbes)&lt;br /&gt;
* Research fixes&lt;br /&gt;
* More lore&lt;br /&gt;
* lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97C===&lt;br /&gt;
* Fix: Apple crash (just in the mod, not irl)&lt;br /&gt;
* Fix: End month crashes&lt;br /&gt;
* Fix: Silacoid research crash&lt;br /&gt;
* Exec update: Custom OXCE fork by Meridian&lt;br /&gt;
* 16 New faces&lt;br /&gt;
* Stat updates: Throwing Skill cap reduced from 100 to 90, starting minimum raised from 20 to 30. Melee starting range changed from 50-90 to 30-100.&lt;br /&gt;
* New Global: Ability to stop the Pogroms&lt;br /&gt;
* New Shipping: Raider Fighter, Rebel Fighter&lt;br /&gt;
* New Facilities: Corridor, Fire Pit, Gas Chamber&lt;br /&gt;
* New Craft: Battle Tank, M-Wing&lt;br /&gt;
* New Armors: Saviour, Sniper, Brainer, Defender (damaged)&lt;br /&gt;
* New Weapons: Blackops Shotgun, Blackmarch Pistol, Ninja Stars&lt;br /&gt;
* New Items: Buddha-X Smokes, First Aid Kit (the old one renamed to Small Stimpack), Light Cannon (replaces Heavy Cannon)&lt;br /&gt;
* RMP updates for Pirate ships. Expect to be boarded now.&lt;br /&gt;
* Additional inventory &amp;amp; pedia gfx (thx to Bloax &amp;amp; Ivan Dogovich &amp;amp; Yrizoud)&lt;br /&gt;
* Updated enemy aggression, voodoo power&lt;br /&gt;
* HWD maint cost raised, radar prices changed&lt;br /&gt;
* Jetbike cost raised, acc bonus reduced to +5%, dodge to 75%&lt;br /&gt;
* Kraken and Hydra now have the proper amount of Shields&lt;br /&gt;
* Craft laser cannons&#039; range +5/10 km&lt;br /&gt;
* Slight armor stat tweaking (mostly plasma &amp;amp; fire res, manufacture); Bio Suit gets major stat debuffs due how indestructible it is&lt;br /&gt;
* Defender &amp;amp; Guardian armor now leave Defender (damaged) armor after the wearer is killed; it can be repaired back to Defender status&lt;br /&gt;
* Fuso knives &amp;amp; similar weapons accuracy formula changed&lt;br /&gt;
* Advanced Launcher aimed shot +10 acc&lt;br /&gt;
* Alcohol &amp;amp; drugs updates (added custom sounds, only healing items bring up the UI)&lt;br /&gt;
* Crack is buyable &amp;amp; useable now&lt;br /&gt;
* Research/Manufacture updates/fixes&lt;br /&gt;
* More vessel map fixes&lt;br /&gt;
* Language fixes&lt;br /&gt;
* Cleaned up useless items on crew equip&lt;br /&gt;
* gfx optimization&lt;br /&gt;
* Sound updates&lt;br /&gt;
* Map udpates (thx to Hobbes, Hellrazor, Solarius)&lt;br /&gt;
* Kneel button support added&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97B===&lt;br /&gt;
* Fix: Shotgun Rubber Shells crash&lt;br /&gt;
* Fix (again): Crashed plane map&lt;br /&gt;
* Fix: see-through walls&lt;br /&gt;
* Fix: Merc and Star Gods deployments on Crackdown ships&lt;br /&gt;
* Updates: Incendiary Weapons! More fire than ever!&lt;br /&gt;
* Update: Amount of Nuclear Fuel looted is halved now, re-sale value increased; more Plastasteel looted&lt;br /&gt;
* New Feature: Dynamic Global Activity - change what is happening on the planet through your policies!&lt;br /&gt;
* New Enemies: Guild Security (sic), Silacoid (sic), Raider Firebat, Human Commando, Guard Dog, Mercenary Shock Trooper&lt;br /&gt;
* New (Potential) Enemies: Mutant Rebels (same sprites as mutant civilians), Govt Siren&lt;br /&gt;
* New Shipping: Raider Gunship, Rebel Freighter, Hotrod, Govt Fusion Cruiser&lt;br /&gt;
* New Craft Weapon: Meteor Missiles&lt;br /&gt;
* New Weapons: Ol&#039; Carbine, Firebomb, Nova Fusion Rifle, Omega Rifle, Plasma Scorcher, Stun Baton&lt;br /&gt;
* Cyclops&#039; Gaze more accurate (as befits a gaze weapon)&lt;br /&gt;
* Interrogation costs lowered&lt;br /&gt;
* Long-range radar has its range reduced, but has 100% detect chance and can be used to shoot at landing craft&lt;br /&gt;
* Surgery Room &amp;amp; Mint are more expensive&lt;br /&gt;
* Nightmare +50 HP, Sabre +10 Shields, Dragon -250 Speed&lt;br /&gt;
* Plate Mail -5 Throwing&lt;br /&gt;
* Short Sword +5% Acc&lt;br /&gt;
* Chainsaws &amp;amp; co.: faster attacks&lt;br /&gt;
* Miniguns damage armor now&lt;br /&gt;
* Nuclear Lasers no longer require Elerium to manufacture&lt;br /&gt;
* TK Projector overhauled, should be more useful&lt;br /&gt;
* gfx updates&lt;br /&gt;
* sound updates&lt;br /&gt;
* research fixes &amp;amp; updates&lt;br /&gt;
* lore updates, renaming of &#039;booty&#039;&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97A===&lt;br /&gt;
* Fix: negative score from ignored Distress-type Pogroms&lt;br /&gt;
* Fix: corpses/live capture bugs&lt;br /&gt;
* Fix: difficult landing sites are back&lt;br /&gt;
* Fix: Crashed Planes no longer made of explodium&lt;br /&gt;
* New Craft: Shark Jetbike&lt;br /&gt;
* Update: Raider ship map, alternate maps added&lt;br /&gt;
* Update: Enemy Bravery normalized (many enemies -10)&lt;br /&gt;
* Update: Deep Ones tweaks&lt;br /&gt;
* Update: SAM Site &amp;amp; Flak Cannon now house 10 crew each&lt;br /&gt;
* Update: Crafts and Craft Equipment&lt;br /&gt;
* Update: All Melee weapons which were using Melee/4 + 75 as the skill now use Melee/3 + 65&lt;br /&gt;
* Update: Replaced Juggernaut Sprite with Arthanor&#039;s Alternate Juggernaut Sprite&lt;br /&gt;
* Updated Rope, Bayonets, Bag Pipes&lt;br /&gt;
* Updated basic SMG and Mini-Cougar to fire 4 bursts/round&lt;br /&gt;
* Updated incendiary ammo for GL and Blizzard&lt;br /&gt;
* Military Shotgun +3 Wt&lt;br /&gt;
* research fixes&lt;br /&gt;
* craft fixes&lt;br /&gt;
* sound fixes &amp;amp; updates&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97===&lt;br /&gt;
* Updated to OXCE 2.5B / September OXC Nightly&lt;br /&gt;
* Fix: Star God Novice crash&lt;br /&gt;
* Fix: Tank/Battlecannon crash&lt;br /&gt;
* Fix: Lab r-click problem&lt;br /&gt;
* Fix: Enemy Hideout generation crash&lt;br /&gt;
* Fix: Raider ship tileset&lt;br /&gt;
* Fix: SMG/Inc crash&lt;br /&gt;
* Fix: Thrusters and Targeters now work as intended&lt;br /&gt;
* Fix: Bayonets now use stats&lt;br /&gt;
* Fix: Radius of Battle Flag-type items&lt;br /&gt;
* Fixed: Landings (or re-broken, as you will), Commercial map spawns &amp;amp; map bugs&lt;br /&gt;
* Update: Starting Base. Ventura gets second Spike Launcher, Vaults replaced by Armored Vaults.&lt;br /&gt;
* Update: Maps. Added variant maps to Runabout and Cutter&lt;br /&gt;
* Update: Missions. More shipping, especially early on, a bit less retals later on.&lt;br /&gt;
* Update: Black Market. More trashy weapons now buyable, some lore and research added&lt;br /&gt;
* Update: Armors (Pirate Clothing +1 Wt, Night Ops gets heavier Reactions penalty but boosts Firing by +5)&lt;br /&gt;
* Update: Melee Balancing (mostly for Bladed weapons: dmg+, but worse against armor), SMG re-balancing, Drawn/thrown weapons balancing&lt;br /&gt;
* Update: Sounds (walking sounds, some interception sounds, Celatid death sound - taken from Daedalus HQ sound pack)&lt;br /&gt;
* Update: Fire immunity removed from all units, replaced with high resistance&lt;br /&gt;
* New Feature: Gun Butt attacks (Musket, DB Shotgun, Heavy Shotgun, Combat Shotgun, Tommyguns, Assault Rifle, Battle Rifle, Smartrifle, XG-Assault, Hunting/Scoper/Reaper Rifles, Hunting Laser, Autoguns, Machinegun, Spitfire, LACC)&lt;br /&gt;
* New Terrains: Neo-Jungle, Forest of Steel, Pink Sands, Evil Jungle&lt;br /&gt;
* New Enemies: Ratman Mob Lieutnant, Church Matron, Church Maiden, Church Priest&lt;br /&gt;
* New Facility: Armored Vaults&lt;br /&gt;
* New Craft: Swordfish&lt;br /&gt;
* New Weapons: Spiked Mace, Hunting Bow, Linux SMG, Javelins, Scoped Carbine&lt;br /&gt;
* New Ammo: Explosive Cannonball&lt;br /&gt;
* New Lore&lt;br /&gt;
* Starting base updated&lt;br /&gt;
* Fixes for Escort, Sentry maps&lt;br /&gt;
* Kraken has 8 crew spaces now, and +250 Speed&lt;br /&gt;
* Skyranger is cheaper &amp;amp; back to original deployment size&lt;br /&gt;
* Charger Laser has triple the range and +10% accuracy, but a bit smaller capacity&lt;br /&gt;
* 25mm Cannon has a bigger magazine &amp;amp; double reload speed&lt;br /&gt;
* Cattle Prod easier to use for low-melee gals, but overall acc reduced&lt;br /&gt;
* Hammer &amp;amp; Pickaxe take more TUs to use&lt;br /&gt;
* Power Mace takes more TUs, but has an alternate Stun option&lt;br /&gt;
* Fuso Knives have a Snap Shot now (worse than Aimed)&lt;br /&gt;
* Slight gun rebalancing, Combat Shotgun buff&lt;br /&gt;
* Incendiary Rocket &amp;amp; FAE grenade buffs&lt;br /&gt;
* Acid Flask, Tear Gas buffed&lt;br /&gt;
* Seduction now causes armor damage instead of stun&lt;br /&gt;
* Battle Flag now gives TU boost on top of its Morale effect&lt;br /&gt;
* Craft manufacture time upped&lt;br /&gt;
* Research fixes&lt;br /&gt;
* Interceptor gfx fix&lt;br /&gt;
* Inventory costs fix&lt;br /&gt;
* Text fixes&lt;br /&gt;
* gfx updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.96===&lt;br /&gt;
* Fix: Spectre-related crashes&lt;br /&gt;
* Fix: Bomb Launcher research/manufacture&lt;br /&gt;
* Fix: UAC Plasmagun &amp;amp; BFG batteries repair&lt;br /&gt;
* Fix: Bonus Psi defence from armor suits doesn&#039;t remove your normal Psi def anymore&lt;br /&gt;
* Fix: lowercased &#039;mods&#039; directory for linux users, deleted useless old exec to save space&lt;br /&gt;
* Update/Fix: terrains and maps (courtesy of Hobbes)&lt;br /&gt;
* Update: reskinned enemy ships&lt;br /&gt;
* Update: more loot from Engineers&lt;br /&gt;
* Update: Ratmen got haircuts, &lt;br /&gt;
* Update: Ghouls &amp;amp; Explorers no longer fire-immune&lt;br /&gt;
* Update: Military Supply &amp;amp; Smuggling missions more profitable&lt;br /&gt;
* Update: Pogroms (Merc and Star Gods appearances)&lt;br /&gt;
* Update: rebalanced Defensive Facilities&lt;br /&gt;
* Update: mechanical units have buffed Psi Def now&lt;br /&gt;
* Update: tanks take much longer to build&lt;br /&gt;
* Update: inventory grid slightly brighter&lt;br /&gt;
* Update: Armors: Runt &amp;amp; Pirate Outfits no longer buyable. Runt is in unlimited supply, Pirate has to be manufactured. Loader +10 carrying cap. Night Ops rebalanced.&lt;br /&gt;
* Update: Weapon stats: Kruger, HF Rifle/MAG, Mortar, Recoilles Rifle, all Rocket Launchers, S-heavy weapons, Miniguns, Lascannon, Stingy, Boom Gun, CoV&lt;br /&gt;
* Update: Pedia entries for weapon parts&lt;br /&gt;
* New Feature: Newspapers&lt;br /&gt;
* New Mission: Reticulan Outpost&lt;br /&gt;
* New Pogrom maps (courtesy of Hobbes): Refinery Complex, Island Community, Winter City, The Slum&lt;br /&gt;
* New battle maps (courtesy of Hobbes): Crashed Plane (Desert, Polar, Tundra), Swamp (Grassland, Savanna, Steppe, Taiga), Tundra (Forest, Forest Hills, Swamp)&lt;br /&gt;
* New Enemies: Star God Novice, Waspite&lt;br /&gt;
* New Facilities: SAM Site, Computer Core&lt;br /&gt;
* New Auxilia: Converted Cyclops&lt;br /&gt;
* New Armor: Bio Suit&lt;br /&gt;
* New Weapons: Master Plasma Pistol, Kustom Blunderbuss, Flechette Multicannon&lt;br /&gt;
* New lore &amp;amp; pinups&lt;br /&gt;
* gfx updates&lt;br /&gt;
* texts &amp;amp; listorders updates&lt;br /&gt;
* pedia &amp;amp; research fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95C===&lt;br /&gt;
*Fix: Research tree (those playing older versions... research a single leader and a single commander again...)&lt;br /&gt;
*Fix: Tankfixing: tank secondary weapons back to unlimited ammo&lt;br /&gt;
*Fix: Modified Rank pics now show on the base&lt;br /&gt;
*Fix: Yet Another Doom Fix (might work, might not)&lt;br /&gt;
*Update: Inventory screen recolor&lt;br /&gt;
*Update: VooDoo Skill cap decreased to 40, Witch, Ghost &amp;amp; Seductress outfits buffed accordingly&lt;br /&gt;
*Update: Star Gods inflict less damage, Cyclops inflict more but only 65% to Health&lt;br /&gt;
*Update: Mint requires separate research&lt;br /&gt;
*Update: Added Weight to Pedia weapon descriptions.&lt;br /&gt;
*Update: Metal Armor has slight Reactions penalty (shiny!). Plate mail got bigger Reactions and Throwing penalties but extra Strength.&lt;br /&gt;
*Update: Short Sword more geared for light melee fighters&lt;br /&gt;
*New Techs&lt;br /&gt;
*New Enemy: Reticulan Elder&lt;br /&gt;
*New Ammo: Handcannon Arcane Rounds&lt;br /&gt;
*Filled the missing Pedia entries for Dark Ones.&lt;br /&gt;
*Govt hacking has more topics now&lt;br /&gt;
*Weapon fine-tuning&lt;br /&gt;
*MCD fix: rockets&lt;br /&gt;
*Pedia updates&lt;br /&gt;
*Text fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95B===&lt;br /&gt;
*Fixed Plasma Pistol crash&lt;br /&gt;
*Fixed Hovertank crash&lt;br /&gt;
*Fixed craft radar ranges&lt;br /&gt;
*(Attempted) Dark Ones fix&lt;br /&gt;
*Update: max starting Melee reduced from 100 to 90, Bravery from 80 to 70, Health min, max and cap all increased by 10&lt;br /&gt;
*Update: Added (experimental) custom Ranks gfx&lt;br /&gt;
*Update: Almost all Tanks now require ammunition that needs to be manufactured. No more freebies! Also, manufacture requires 2 wrecks/tank now&lt;br /&gt;
*Update: Missile weapons require some parts taken from laser/gauss weapons to be manufactured&lt;br /&gt;
*Update: Deployments: Bandit faction Pogroms, Shrine Ship&lt;br /&gt;
*New Enemies: Highwayman, Church Exalt, Armored Car&lt;br /&gt;
*New Enemy Vessels: Battleship, Breaker, Sentry, Corvette&lt;br /&gt;
*New Vessel Weapon: Plasma Bomb Launcher&lt;br /&gt;
*New Weapons: Space Rangers&#039; set (Lawpistol, Jaeger Carbine, Shotgun), Ghost Dagger, Skorpion SMG&lt;br /&gt;
*New Ammo: RCF Carbine Clip/EP, Flintlock Gas-Balls&lt;br /&gt;
*New Equipment: Battle Flag, Battle Pipes&lt;br /&gt;
*Added new Crackdown variants (with Breaker &amp;amp; Corvette)&lt;br /&gt;
*Raider Ship recolor&lt;br /&gt;
*Ethereal&#039;s death beam&#039;s deadliness nerfed by 1/8th, Cyclops beam improved by 10%&lt;br /&gt;
*Mercenaries and Powered Armor have now some Melee Dodge&lt;br /&gt;
*Other unit tweaks: Ghouls (+voodoo pwr, +armor), Blood Dog (+front armor)&lt;br /&gt;
*Armor Updates: Ghost outfit, Seductress Outfit, Annihilator Armor&lt;br /&gt;
*Ammo Update: SMG/API changed to Incendiary; LACC/I changed to LACC/WP; AC/I changed to AC/Gas&lt;br /&gt;
*Weapon balancing: X-Bow, Commando Rifle, Smartpistol, Cutlass, Longsword, Poisoned Dagger, Tech Blade, Hammer, Plasma Shotgun, Precision Laser, Gauss Sniper, Smartrifle&lt;br /&gt;
*Minor fixes, tweaks and updates&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95A===&lt;br /&gt;
*Update: Combat Stress mechanics revised; you only lose Morale when above Bravery, you gain Morale when below. The same mechanic affects enemies, civvies &amp;amp; auxilia now as well.&lt;br /&gt;
*Update: VooDoo Rod is no longer a separate item; now appears only in conjunction with Witch Armor; VooDoo tech tree adjusted&lt;br /&gt;
*Update: Seductress&#039; attack now stuns but improves Morale. Adjusted outfit&#039;s bonuses.&lt;br /&gt;
*New Armor/Research: Ghost&lt;br /&gt;
*New Weapon/Research: Longbow&lt;br /&gt;
*Star Gods de-armored, they&#039;re invisible &amp;amp; bleed-immune instead; their weapon is much less powerful but ignores most armor &amp;amp; destroys morale&lt;br /&gt;
*Fun creatures removed from Cydonia base, now it&#039;s pure Star God bonanza&lt;br /&gt;
*Slightly decreased ransoms on some basic enemies&lt;br /&gt;
*Superhero Armor drains Energy&lt;br /&gt;
*Fistycuffs are more lethal&lt;br /&gt;
*Handle damage based on Bravery instead of Melee (potentially better damage), is less lethal and buffs victim&#039;s Morale.&lt;br /&gt;
*Stun Grenade more effective vs. unarmored enemies, worse vs. armored ones&lt;br /&gt;
*Research fixes&lt;br /&gt;
*Text fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95===&lt;br /&gt;
*Fix: Inventory costs bug&lt;br /&gt;
*Fix: Energy recovery bug. Energy recovery not dependant on starting TUs anymore, it depends on Health now. According armor rebalance&lt;br /&gt;
*Fix: Spectre has normal loftemps now, adjusted its resistances instead&lt;br /&gt;
*Update: Piles of junk added to starting base *more starting resources; 25 storage added to Lab to rebalance&lt;br /&gt;
*Update: redesign of the VooDoo tech tree (buildup for further expansion, easier to get the VooDoo School)&lt;br /&gt;
*Update: Retal mission has 6 ships instead of 8, but 5 ship types instead of 3.&lt;br /&gt;
*Update: most engine-less ships now carry small engines&lt;br /&gt;
*Update: Freighters carry more stuff&lt;br /&gt;
*Update: Fighters, Escorts, Gunships &amp;amp; Heavy Gunships 10-25% more hardcore&lt;br /&gt;
*Update: Adjusted damage resistances for a host of enemies, notably Blood Hounds, Guildmaster (immune to fire), Sectopod (more resistant to fire, explosives)&lt;br /&gt;
*Update: Sectopods are more resistant to fire &amp;amp; explosives&lt;br /&gt;
*Update: Tac Suit &amp;amp; Tac Armor integrated into a single variable armor, do not need to be researched/manufactured separately&lt;br /&gt;
*Update: Assault Railgun changed to XG Assault, new gfx and function, base for future XGauss line&lt;br /&gt;
*New Mechanics: Combat Stress. Pirates now steadily lose Morale during a mission.&lt;br /&gt;
*New Enemy: Ghoul&lt;br /&gt;
*New Enemy Vessel: Destroyer&lt;br /&gt;
*New facility/research: Study Room&lt;br /&gt;
*New armor/research: Bikini, Seductress&lt;br /&gt;
*New weapon/research: Hydra Laser, Blizzard Pocket MLRS, Acid Grenade&lt;br /&gt;
*New ammo/research: Mortar got 3 new ammo types, including a poison gas shell&lt;br /&gt;
*New ammo/research: UAC batteries and Reticulan Plasma Gun ammo are manufacturable now&lt;br /&gt;
*VooDoo School construction cost hiked&lt;br /&gt;
*Mint is cheaper to maintain, but you can&#039;t print from thin air anymore&lt;br /&gt;
*Gauss Cannon buff, custom sound&lt;br /&gt;
*Tanks harder to research&lt;br /&gt;
*Guerrilla armor has weight of -3 instead of 3 now, to emphasise its &#039;shootiness&#039; and &#039;practicality&#039;&lt;br /&gt;
*Shotgun scatter ammo buffed slightly&lt;br /&gt;
*Energy Blast added to Plasma Destroyer, Heavy Plasma Pistol&lt;br /&gt;
*Mortar accuracy buff, shells cheaper, Incendiary shells replaced with WP shells&lt;br /&gt;
*All Rocket Launcher-type weapons are a bit less accurate now&lt;br /&gt;
*Faster throw for Spikeball, Stick Grenade &amp;amp; Acid Flask&lt;br /&gt;
*Grog net profitability slashed by 1/4 th&lt;br /&gt;
*Research &amp;amp; spelling fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.94===&lt;br /&gt;
*Update: 32 Paperdoll Variants instead of 8&lt;br /&gt;
*Update: Inventory Screen, now with a Quick Draw slot&lt;br /&gt;
*Update: Much more varied Pogroms&lt;br /&gt;
*Update: Major armor rebalancing&lt;br /&gt;
*Fix: VooDoo School map&lt;br /&gt;
*Fix: Shrine Ship map&lt;br /&gt;
*Fix: Some Blueprints&lt;br /&gt;
*New Craft Weapon/Research: Bulldog 50mm Cannon&lt;br /&gt;
*New Armors/Research: Superhero, Swimsuit, Plate Mail (2 Variants)&lt;br /&gt;
*New Weapons/Research: Reaper Rifle, Bayoneted Musket, Short Sword, Super Shooty Gun, Long Range Flamer, Rope, Bardiche&lt;br /&gt;
*New Enemies: Humanist Instructor, Humanist Activist, Spectre Demon&lt;br /&gt;
*New Merchandise/Support Research: Wine, Govt Hacking&lt;br /&gt;
*Supply Ship now will self-destruct&lt;br /&gt;
*Mercenaries &amp;amp; Cyclops bit more resistant to Fire&lt;br /&gt;
*Reaper no longer immune to Smoke&lt;br /&gt;
*Mint takes longer to build&lt;br /&gt;
*Spy Zeppelin requires research now, Pigeon has more fuel and a better radar&lt;br /&gt;
*Skyranger and Pigeon are cheaper to maintain&lt;br /&gt;
*Hammermite accuracy reduced&lt;br /&gt;
*Hammermite &amp;amp; Lancer harder to research&lt;br /&gt;
*Prices decreased for some firearms, increased for flamethrowers&lt;br /&gt;
*Rapier is no longer buyable, requires research&lt;br /&gt;
*Hammer slight debuff&lt;br /&gt;
*Rebalanced Throwing-based weapons, slight Fuso Knives buff&lt;br /&gt;
*Sniper guns (and Officer&#039;s Pistol) have Firing Accuracy-based damage, but reduced Accuracy&lt;br /&gt;
*Superheavy Rifle slight debuff&lt;br /&gt;
*Flamethrowers have smaller clips, firing them costs more TUs&lt;br /&gt;
*Heavy Flamer much more expensive in manufacturing, clip size increased to 2x2 tiles&lt;br /&gt;
*Toxigun requires research to be used&lt;br /&gt;
*WP grenades &amp;amp; GL/I grenades more expensive&lt;br /&gt;
*Acid Flask Accuracy buff&lt;br /&gt;
*Beer no longer heals, but can be used to recover Stun &amp;amp; Energy 3 times per battle&lt;br /&gt;
*Apples can be eaten for Energy buff&lt;br /&gt;
*Data Disc Decryption moved to a separate workshop category&lt;br /&gt;
*Ore Smelting takes less time&lt;br /&gt;
*Interrogation fixes &amp;amp; updates&lt;br /&gt;
*Pedia fixes &amp;amp; updates&lt;br /&gt;
*Research fixes&lt;br /&gt;
*More names&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.93===&lt;br /&gt;
*Fix: Cooking By The Book/Dynamite research bug&lt;br /&gt;
*Fix: Air Sailor/Govt Pilot research bug&lt;br /&gt;
*Fix: Excavation Mission&lt;br /&gt;
*Update: Throwing skill decreased across the board for all units, weapons and armor adjusted&lt;br /&gt;
*Update: Inventory TU costs. Picking from ground &amp;amp; putting into backpack got major TU cost increases.&lt;br /&gt;
*Update: Many weapons have increased reload cost, mainly shotguns and heavy weapons.&lt;br /&gt;
*Update: Custom explosion sounds for special weapons (eg. flamethrowers)&lt;br /&gt;
*Update: Custom sound on unsuccessful VooDoo attack&lt;br /&gt;
*New Faction: Reticulans (6 units, 4 items, 3 ships, 1 mission)&lt;br /&gt;
*New Weapon/Research: Spiced Mine, Double-Barreled Shotgun, Mini-Cougar SMG, Tear Gas Can, Bayoneted Rifle&lt;br /&gt;
*New Armor/Research: Guardian&lt;br /&gt;
*Slave AI, Ship Engine and HWD research broken up into several progressive steps to make it more transparent and reduce the number of super-expensive research traps&lt;br /&gt;
*New Research: Elerium Explosives, allows to manufacture Elerium Grenades, some research preq swaps&lt;br /&gt;
*Deleted Grog Barrel research as superfluous&lt;br /&gt;
*Shrine Ship recolored&lt;br /&gt;
*Some changes to Green tier armors, Warrior armor is lighter&lt;br /&gt;
*Poisoned Dagger mechanics change&lt;br /&gt;
*Longsword Bigob updated&lt;br /&gt;
*Thrown knives +1 range&lt;br /&gt;
*Death Blossom updated, easier to research&lt;br /&gt;
*Spartan MG nerfed&lt;br /&gt;
*Rail Driver fires faster&lt;br /&gt;
*AGL TU costs decreased, Snap Accuracy improved&lt;br /&gt;
*Shoulder Launcher has fast reloads&lt;br /&gt;
*Proxy Grenade is lighter&lt;br /&gt;
*Starting grenades/explosives are cheaper&lt;br /&gt;
*Super Medikit requires just 1 Surgery Unit to manufacture but is more expensive&lt;br /&gt;
*Added 10 Plastasteel to the starting base&lt;br /&gt;
*Church high ranks are more powerful psionics&lt;br /&gt;
*Cyclops are armed with Cyclops Gaze now (a fixed weapon) &amp;amp; are immune to Bleeding&lt;br /&gt;
*Fixed weapon fixes&lt;br /&gt;
*Pedia &amp;amp; manufacture fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.92===&lt;br /&gt;
*(Attempted) Fix to enable diverse craft to perform attack runs on you Hideouts&lt;br /&gt;
*New Facilities/Research: Power Station, Industrial Printer, Fusion Reactor, Surgery Room&lt;br /&gt;
*New Armors/Research: Guerrila, Dragonfly&lt;br /&gt;
*New Weapons: TK Projector, Spartan MG, Recoilless Rifle, Pickaxe, Gyro-Stabilised Autogun, Heavy Slugthrower&lt;br /&gt;
*New Auxiliary unit: Alliance Advisor&lt;br /&gt;
*New Shipping: Light Gunboat, Military Transport&lt;br /&gt;
*New Enemy Faction: Spartans&lt;br /&gt;
*New Enemy Mission: Military Supply&lt;br /&gt;
*Development &amp;amp; Manufacture more dependent on facilities&lt;br /&gt;
*HWD &amp;amp; Library are cheaper&lt;br /&gt;
*Some armor suits have a decreased encumbrance&lt;br /&gt;
*Stun weapons minor updates &amp;amp; some tweaks to make them a bit more dependable&lt;br /&gt;
*Power Mace redesigned&lt;br /&gt;
*Smartpistol fires a bit faster&lt;br /&gt;
*SMG Clip/Incendiary changed to API, works a bit differently&lt;br /&gt;
*Canister Launcher update, new clip: Incendiary&lt;br /&gt;
*AP Rockets updated (50-150% damage on hit now)&lt;br /&gt;
*Napalm Bomblets for Quad Launcher are more vicious&lt;br /&gt;
*Data Discs now require Spring Cleaning, must be decrypted before researching&lt;br /&gt;
*Soldier names fix for new Nightly compatibility&lt;br /&gt;
*Gunship &amp;amp; Hv. Gunship map unit spawning fixes&lt;br /&gt;
*WP Grenades added to Pogrom missions, Terror &amp;amp; Shrine ships&lt;br /&gt;
*Merged Expanded Farm A &amp;amp; B&lt;br /&gt;
*Placed Apples&lt;br /&gt;
*Humanist Soldier gives Scrap Metal instead of Human Booty&lt;br /&gt;
*Enslaving a Humanist Stormtrooper gives you a better slave, and 2 Armor Parts + 1 Electronics instead of 3 Armor Parts&lt;br /&gt;
*Fixed handob for Mercenary Commando&lt;br /&gt;
*Updates of Range 1-3 weapons (now they use proper skills, whatever little difference does it make)&lt;br /&gt;
*All TU costs of 35% increased to 36% to avoid 2/3 shots inconsistency&lt;br /&gt;
*Some enemy Research fixes (experimental)&lt;br /&gt;
*Pedia updates, new articles &amp;amp; pictures&lt;br /&gt;
*Pulled Zharkov&#039;s BatGlad&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.91===&lt;br /&gt;
*Uses custom executable&lt;br /&gt;
*(Extended Feature) Melee attack and throws with two-handed objects suffer Accuracy penalty if the other hand isn&#039;t empty&lt;br /&gt;
*(Extended Feature) Reloading cost is increased by the TU cost of transferring an item to hand (so base 15 TU only if the item is in hand)&lt;br /&gt;
*(Extended Feature) Stunned units take enviro damage from blasts, smoke and fire&lt;br /&gt;
*Enemy craft have slower refire rates&lt;br /&gt;
*Enemy craft carry lootable weapons &amp;amp; ammo&lt;br /&gt;
*Major craft rebalance&lt;br /&gt;
*Crafts can carry up to 4 weapons now (most do). Not every weapon fits every slot, though.&lt;br /&gt;
*Craft weapons have been broken into three main types: 0: cannon, 1: heavy gun, 2: missile.&lt;br /&gt;
*Craft weapons have slower refire rates, damage rebalanced&lt;br /&gt;
*Extra info added to Pedia entries on crafts &amp;amp; craft weapons&lt;br /&gt;
*Some craft can dodge attacks&lt;br /&gt;
*Landing lights removed from craft not to interfere with the new system of night operations&lt;br /&gt;
*Spike Rockets and 105mm rockets +5 km range&lt;br /&gt;
*Charger laser -10% Acc&lt;br /&gt;
*New Craft/Research: Baracuda, Predator&lt;br /&gt;
*New Craft Weapons: Seagull Missiles, Gauss Cannon, Plasma Spitter&lt;br /&gt;
*New Craft Equipment/Research: Multi-vectored Thruster, Hyperwave Targeter, Craft Shield Generator.&lt;br /&gt;
*New Weapons/Research: Nuclear Demo Charge, Knockout Grenade, Clockwork Gun, Custom Shooty Gun&lt;br /&gt;
*New Armor/Research: Night-Ops, Amazon Outfit, Gym Suit, Nurse Outfit&lt;br /&gt;
*New Equipment/Research: First Aid Kit&lt;br /&gt;
*New Facilities/Research: Still, Gym, Mint&lt;br /&gt;
*New Research: Slaves&lt;br /&gt;
*Still required to manufacture alcohol at the base&lt;br /&gt;
*Pulled Zharkov&#039;s Mutant Cosplay Mod (Research: Porn, Superslave, Green Lighter)&lt;br /&gt;
*Dogs recover more Stun Damage per turn&lt;br /&gt;
*New, smaller clips for Boarding Gun &amp;amp; HMG&lt;br /&gt;
*Tac armors are a bit lighter&lt;br /&gt;
*Health stat buffs Stamina recovery when wearing light clothing&lt;br /&gt;
*Melee &amp;amp; Primitive weapons overhaul, welcome to a more complex system&lt;br /&gt;
*Incendiary weapons cause massive Morale damage (proportional to HP damage caused)&lt;br /&gt;
*Primitive weapons (melee, bows, etc.) now use up Stamina on all attacks&lt;br /&gt;
*Bows &amp;amp; Fuso Knives governed by Throwing skill for accuracy &amp;amp; damage&lt;br /&gt;
*Many weapons like Blowpipe or Molotovs etc. use Throwing skill instead of Firing for accuracy&lt;br /&gt;
*Throwing stuff uses up Stamina&lt;br /&gt;
*Using of VooDoo rod costs Stamina and causes Stun damage. VooDoo Rod has a hard-capped range (13).&lt;br /&gt;
*Demonic weapons cause some fun effects, are governed by VooDoo&lt;br /&gt;
*Sawed-Off has faster reloads&lt;br /&gt;
*LACC is more accurate&lt;br /&gt;
*EP munitions cause increased Stun effects&lt;br /&gt;
*Canister Gun and Acid Flask have less power but eat away armor even without a penetrating hit.&lt;br /&gt;
*Assault Cannon tweak to make it more attractive.&lt;br /&gt;
*WP Grenade no longer a proxy, causes a lot of damage now&lt;br /&gt;
*The IED replaced with a much more affordable good ol&#039; Landmine&lt;br /&gt;
*Proxy Grenade more powerful, requires research&lt;br /&gt;
*Baby Nuke &amp;amp; COV are much more spectacular with extra fire damage&lt;br /&gt;
*Stun Grenade has a larger blast radius.&lt;br /&gt;
*disposable-throwables TU cost increased&lt;br /&gt;
*Molotovs -10% Accuracy&lt;br /&gt;
*Panzerfaust &amp;amp; Satchel Charge bit cheaper&lt;br /&gt;
*Beverages can be used on oneself (healing another has a priority, so just face away).&lt;br /&gt;
*Apples&lt;br /&gt;
*Demonic Essence hit anim/sound fix&lt;br /&gt;
*Stun Grenade anim fix&lt;br /&gt;
*Flamethrowers projectile fix&lt;br /&gt;
*All demonic enemies are immune to Bleeding&lt;br /&gt;
*Added melee dodge to Pirate &amp;amp; enemy armors (usually replacing most or all Melee Res)&lt;br /&gt;
*Night Vision values depend on the type of armor/enemy now (most enemies can&#039;t see in the dark as well as UFO&#039;s aliens).&lt;br /&gt;
*Floorobs for swords&lt;br /&gt;
*Updated paperdoll gfx for Tac Suit&lt;br /&gt;
*Updated Hobbes&#039; Maps/Terrains to Map Pack v. 3.7&lt;br /&gt;
*Updated SOLBAN Urban Terrain mapblocks&lt;br /&gt;
*Added SOLFOREST maps by Solarius Scorch&lt;br /&gt;
*Attempted fix for those who use Psi Str increase (should not increase above 60 now).&lt;br /&gt;
*Replaced big font with Amiga one&lt;br /&gt;
*Added inventory/pedia pic for Guild Hostess, Guild Air Sailor, Fatman&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Versions 0.90 and earlier do not use OpenXcom Extended and referred to as &amp;quot;Piratez&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:CheckOutdated_(Piratez)&amp;diff=72956</id>
		<title>Template:CheckOutdated (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:CheckOutdated_(Piratez)&amp;diff=72956"/>
		<updated>2016-12-13T17:01:17Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: updated Current Version number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq:{{{1}}}|0.99E.2||{{{!}} align = &amp;quot;center&amp;quot; width = &amp;quot;100%&amp;quot; style =&amp;quot;background:#FFFFd0;&amp;quot; border = &amp;quot;0&amp;quot; &lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}}align=&amp;quot;center&amp;quot; {{!}} This page may be outdated. It is up-to-date for version &#039;&#039;&#039;{{{1}}}&#039;&#039;&#039;. The latest version is &#039;&#039;&#039;0.99E.2&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
{{!}}}[[Category:Outdated (Piratez)]]}}&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Vessels_(Piratez)&amp;diff=72955</id>
		<title>Vessels (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Vessels_(Piratez)&amp;diff=72955"/>
		<updated>2016-12-13T16:26:51Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: /* Vessel Environment Matrix */ Collapsed the table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99E.1}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
Vessels in Piratez are somewhat different than vanilla X-Com. Vessels now have a mileage rating which explains how efficiently fuel is burned. Armaments are now separated into three hardpoint categories: Light, Missile &amp;amp; Heavy. Some vessels will have bonuses to dodging (Dodge), armament accuracy (Gun Acc), and/or repair rate (Repair).  Lastly, vessels in Piratez have piloting requirements for operations that use the skills of the pilot (Accuracy, Reactions, and Bravery) to influence how well it performs in combat.&lt;br /&gt;
&lt;br /&gt;
In Piratez, you will need to take advantage of being able to intercept enemy shippings with multiple craft, otherwise you will find yourself struggling to splash any ships. Once all vessels are engaged with a target, you can determine the &amp;quot;lead attack craft&amp;quot; by allowing one to engage before the others. This tactic is best utilized against military targets as they typically dish out significant damage, as well as withstanding a lot of punishment.&lt;br /&gt;
&lt;br /&gt;
A good example of this tactic is to deploy a Crab (Lead Interceptor) and 1-3 Predator (Interceptors) and wait until all craft are tailing the enemy target. Engage first with the Crab to allow the enemy craft to begin attacking the Crab, as your Predators engage free of harm. Due to the Crab&#039;s high repair rate and toughness, it can be re-deployed quickly for new targets, rather than the Predators resting in the hangar for weeks from repairs. An improvement on this tactic would be to supplement an Interceptor with a Troop Interceptor, so as to allow rapid deployment to the crash site. (Example: 1 Crab, 2 Predators, 1 Thunderhorse)&lt;br /&gt;
&lt;br /&gt;
Lastly, ships require fuel in four forms currently: Electricity (batteries), Chemicals (Jet Fuel), Hellerium (Nuclear Fuel) and Fuel Capsules. Electric vehicles like the Airbus consume neither Chemicals nor Hellerium and is free for refueling purposes. Chemicals are required to fuel some of the air breathing craft, especially reconnaissance craft. Hellerium is utilized by nearly all vessels, can be salvaged from enemy ships and purchasable from the Black Market. Fuel Capsules are manufactured and utilized by only one vessel: the Conqueror.&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background:#E8E8E8;border:2px #696969 solid;border-collapse:collapse; text-align:center&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background: #c0c0c0; color:white&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Vessels&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Max. Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Accel. Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Fuel Cap.&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Refuel Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Radar Range (nm)&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Light Wpn. Slot(s)&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Missile Wpn. Slot(s)&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Heavy Wpn. Slot(s)&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Dodge Bonus**&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Accuracy Bonus**&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Toughness&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th&amp;gt;Armor&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Repair Bonus**&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Hands/Pilots&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Vehicles&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Cost/Rent/Sell&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Transfer Time&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Destroyed Pnt.&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Airbus_(Piratez) | Airbus ]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;800 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 0 / 10,000 / 250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Aircar_(Piratez) | Aircar ]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;450,000 / 20,000 / 300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Airspeeder_(Piratez) | Airspeeder]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;330,000 / 25,000 / 275,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-100&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Turtle_(Piratez) | Turtle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1750 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;9/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;620,000 / 20,000 / 400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Scorpion_(Piratez) | Scorpion]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;60 *****&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;680,000 / 30,000 / 440,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Skyranger_(Piratez) | Skyranger]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250 *****&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;14/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;550,000 / 22,500 / 275,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Pigeon_(Piratez) | Pigeon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,400 *****&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;9/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;625,000 / 35,000 / 300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Triton_(Piratez) | Triton ]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8000 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; ** / 100,000 / 1,600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Pachyderm_(Piratez) | Pachyderm]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,400,000 / 40,000 / 900,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Deliverator_(Piratez) | Deliverator]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;210&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; ** / 90,000 / 1,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Drakkar_(Piratez) | Drakkar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;275&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 175,000 / 3,200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-350&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Bonaventura_(Piratez) | Bonaventura]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 200,000 / 2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[El_Fuego_(Piratez) | El Fuego]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 300,000 / 2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fortuna_(Piratez) | Fortuna]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;275&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;13/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 200,000 / 2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Metallo_(Piratez) | Metallo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;320&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 200,000 / 2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Thunderhorse_(Piratez) | Thunderhorse]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 250,000 / 4,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-500&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Leviathan_(Piratez) | Leviathan]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30/4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 300,000 / 6,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Shark_Jetbike_(Piratez) | Shark Jetbike]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,100,000 / 35,000 / 700,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-150&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hunter-Killer_(Piratez) | Hunter-Killer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;240&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 65,000 / 1,200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Predator_(Piratez) | Predator]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 100,000 / 1,750,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Nightmare_(Piratez) | Nightmare]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;420&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 150,000 / 2,650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Sabre_(Piratez) | Sabre]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;320&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;900&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 300,000 / 3,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-350&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Brave_Whaler_(Piratez) | Brave Whaler]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;390&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;900&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;175&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 140,000 / 2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Baracuda_(Piratez) | Baracuda]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 110,000 / 2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Swordfish_(Piratez) | Swordfish]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;160&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 70,000 / 1,600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Crab_(Piratez) | Crab]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;475&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 120,000 / 1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-350&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Kraken_(Piratez) | Kraken]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;900&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8/4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 150,000 / 2,750,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Dragon_(Piratez) | Dragon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,200&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10/5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 250,000 / 5,650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-550&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Prospector_(Piratez) | Prospector]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / -400,000 / 2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Dog_of_War_(Piratez) | Dog of War]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;315&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,400,000 *** / 800,000 / 800,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;72&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-50&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[M-Wing_(Piratez) | M-Wing]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,000,000 / 900,000 / 100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-100&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Spy_Zeppelin_(Piratez) | Spy Zeppelin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,000 ****&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20/6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 60,000 / 350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;96&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-50&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Battle_Tank_(Piratez) | Battle Tank]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;175&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / -150,000 / 3,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-75&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Conqueror_(Piratez) | Conqueror]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,750&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36/6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 0 / 2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; This vessel does not require Hellerium to operate.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; This vessel cannot be purchased and must be manufactured.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; This vessel requires completed research topic &amp;quot;Contacts: The Mercenaries&amp;quot; in order to purchase from the Black Market.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; This vessel does not expend any fuel if it is patrolling / stationary.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*****&amp;lt;/nowiki&amp;gt; This vessel requires chemicals for fuel to operate./ stationary.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Interceptors ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ref Open | title = [[Airspeeder(Piratez)| Airspeeder]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Airspeeder Piratez.png |Left|link=Airspeeder (Piratez)|Airspeeder]]&lt;br /&gt;
THE MOST ADVENTUROUS OF ALL BATTERY-POWERED CRAFT. MISSILE MOUNTING LEAVES LITTLE TRANSPORT SPACE. RADAR: 200. GUNS: 1xMS. DODGE: +25%.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,500&lt;br /&gt;
|1000&lt;br /&gt;
|Battery&lt;br /&gt;
|200&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|30&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|No&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| One of the fastest craft available from the Car Thieves, but its solo missile slot makes it a questionable resource for downing enemy vessels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Baracuda (Piratez)|Baracuda]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Baracuda Piratez.png |Left|link=Baracuda (Piratez)|Baracuda]]&lt;br /&gt;
AN IDEAL CRAFT FOR THOSE PILOTS WHO LIKE IT UP CLOSE AND PERSONAL. EQUIPPED WITH TWO INTEGRAL MANEUVERING ENGINES AND ONE CRUISE ENGINE. MILEAGE: 50. RADAR: 600. GUNS: 3xLT. DODGE: +25%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|4,000&lt;br /&gt;
|200&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|225&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|No&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Moderate interceptor due to its high speed and dodge bonus.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Brave Whaler (Piratez)|Brave Whaler]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base BraveWhaler Piratez.png|Left|link=Brave Whaler (Piratez)|Brave Whaler]]&lt;br /&gt;
DUAL-CORE OVERCHARGED NUCLEAR ENGINE MOUNTED ON A LARGE FRAME. HIGHLY SENSITIVE SCANNING EQUIPMENT TO KEEP ITS EYES ON ITS PREY. MASSIVE PAYLOAD TO ENSURE A KILL. &amp;lt;br&amp;gt;MILEAGE: 30. RADAR: 900. GUNS: 3xMS. DODGE: +5%&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|5,250&lt;br /&gt;
|390&lt;br /&gt;
|Hellerium&lt;br /&gt;
|900&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|175&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|No&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Best used as a swift response to softening up the larger enemy military ships due to its hardpoint limitation of missiles.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Dog of War (Piratez)|Dog of War]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Merc Piratez.png |Left|link=Dog of War (Piratez)|Dog of War]]&lt;br /&gt;
FAST, MEAN AND ROCK-HARD.&amp;lt;br&amp;gt;MERCS RENT THOSE TO ANYONE WHO HAS THE CASH. THE COST BREAKS DOWN INTO THREE EQUAL PARTS: INSURANCE, MONTHLY ADVANCE PAY AND A DEPOSIT YOU WILL BE GIVEN BACK UPON SAFE RETURN. MILEAGE: 35. RADAR: 750. GUNS: 3xLT, 1xMS. DODGE: 25%. SHIELD: 10.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,500&lt;br /&gt;
|315&lt;br /&gt;
|Hellerium&lt;br /&gt;
|750&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|350&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|No&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Extremely expensive interceptor that is best utilized early as it will be quickly outpaced by your own manufactured interceptors. Purchased through the Black Market once research topic &amp;quot;Contacts: The Mercenaries&amp;quot; has been completed.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Hunter-Killer (Piratez)|Hunter-Killer]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base HK Piratez.png|Left|link=Hunter-Killer (Piratez)|Hunter-Killer]]&lt;br /&gt;
LIGHT FIGHTER THAT CAN BE COBBLED TOGETHER AT YER WORKSHOPS. FRAGILE, BUT FAST AND NOT TOO FUEL-DEMANDING. MILEAGE: 60. RADAR: 600. GUNS: 2xLT, 2xMS. DODGE: +10%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,250&lt;br /&gt;
|240&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|150&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|No&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Decent interceptor early on as it is generally the first interceptor you can manufacture, but loses usefulness just as quickly. Best paired with vessels that can lead an attack as it is extremely brittle.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[M-Wing (Piratez)|M-Wing]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base MWing Piratez.png|Left|link=M-Wing (Piratez)|M-Wing]]&lt;br /&gt;
M IS FOR MUTANT. HYBRID JET/NUCLEAR FIGHTER PRODUCED BY THE RESISTANCE. WE CAN RENT THEM, FUEL COST INCLUDED. RADAR: 500. GUNS: 2xLT, 1xMS. DODGE: 35%. SHIELD: 10.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,750&lt;br /&gt;
|2000&lt;br /&gt;
|*Contracted&lt;br /&gt;
|500&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|No&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Not as expensive as the mercenary interceptor, this ship features decent dodge and armor. The internal structure is not as tough as the Dog of War. Purchased through the Black Market once research topic &amp;quot;Mutant Self-Defense Force&amp;quot; has been completed.  The Mutant Defense Force will supply the pilots as well as the fuel for this craft (This makes it a great candidate for bases with little barracks or vaults space).  &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Nightmare (Piratez)|Nightmare]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Nightmare Piratez.png|Left|link=Nightmare (Piratez)|Nightmare]]&lt;br /&gt;
A DEADLY LONG-RANGE HEAVY INTERCEPTOR. MILEAGE: 30. RADAR: 750. GUNS: 2xLT, 2xMS. DODGE: +10%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|5,000&lt;br /&gt;
|420&lt;br /&gt;
|Hellerium&lt;br /&gt;
|750&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|300&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|No&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| One of the better dedicated interceptors with high speed, dodge bonus and decent toughness (for an interceptor).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Predator (Piratez)|Predator]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Predator Piratez.png|Left|link=Predator (Piratez)|Predator]]&lt;br /&gt;
FAST AND LETHAL, THIS REFINED INTERCEPTOR SHOULD BE ABLE TO EASILY CATCH UP TO MOST PREY. MILEAGE: 50. RADAR: 600. GUNS: 2xLT, 2xMS. DODGE: 10%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|4,000&lt;br /&gt;
|350&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|200&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|No&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Moderate interceptor that can be manufactured rather early if research is focused on vessels. These crafts will generally be in service the longest, as other interceptors aren&#039;t immediate upgrades.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Sabre (Piratez)|Sabre]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Saber Piratez.png|Left|link=Sabre (Piratez)|Sabre]]&lt;br /&gt;
IT GOES FASTER THAN SEVEN HELLS AND ITS FORCEFIELD ALLOWS IT TO TAKE EXTREME PUNISHMENT FOR ITS SMALL SIZE WHILE REDUCING DOWNTIME.&amp;lt;br&amp;gt;MILEAGE: 40. RADAR: 900. REPAIR: 400%. GUNS: 2xLT, 2xMS. DODGE: 15%. SHIELD: 15.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|6,000&lt;br /&gt;
|320&lt;br /&gt;
|Hellerium&lt;br /&gt;
|900&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|225&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;400%&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| This is the quintessential interceptor: good toughness, highest speed, good dodge bonus and great repair rate. No enemy ships will escape this vessel.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Shark Jetbike (Piratez)|Shark Jetbike]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Shark Jetbike Piratez.png |Left|link=Shark Jetbike (Piratez)|Shark Jetbike]]&lt;br /&gt;
THESE NEVER GO OUT OF FASHION. MILEAGE: 120. RADAR: 300. GUNS: 1xLT. DODGE: +30%. GUN ACC: +10%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|4,500&lt;br /&gt;
|120&lt;br /&gt;
|Hellerium&lt;br /&gt;
|300&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|No&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| A very fast and dodgy interceptor that is great for visual id of contacts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Swordfish (Piratez)|Swordfish]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Swordfish Piratez.png |Left|link=Swordfish (Piratez)|Swordfishe]]&lt;br /&gt;
A FAST, ARMORED VESSEL EQUIPPED WITH TWO LARGE WEAPON MOUNTINGS. MILEAGE: 40. RADAR: 600. GUNS: 2xHV. DODGE: 10%. GUN ACC: +10%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,500&lt;br /&gt;
|160&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|250&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|No&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Can be manufactured soon after the Hunter-Killer becomes available, but not useful until after some research into heavy craft weapons.  Good balance between speed and firepower for delivering heavy ordinance to a target.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Troop Transporters ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Airbus (Piratez)|Airbus]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Airbus Piratez.png |Left|link=Airbus (Piratez)|Airbus]]&lt;br /&gt;
A CIVILIAN, BATTERY-POWERED VESSEL. WE HAVE LIBERATED ONE DURING OUR GETAWAY. AT LEAST IT ONLY NEEDS A POWER PLUG FOR FUEL. RADAR: 100. DODGE: +5%.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|1000&lt;br /&gt;
|800&lt;br /&gt;
|Batteries&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|No&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Your starter craft. Very slow and short range, not capable of global response. Doors provide some tactical advantages in early combat missions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Turtle (Piratez)|Turtle]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Turtle Piratez.gif|Left|link=Turtle (Piratez)|Turtle]]&lt;br /&gt;
TURNS OUT TO BE A CAR THE THIEVES WERE HIDING FROM US. THEY STILL DENY IT, BUT WE&#039;VE SEEN THIS BATTERY-POWERED MASTERPIECE. SLOW, BUT SURE. RADAR: 100.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|700&lt;br /&gt;
|1750&lt;br /&gt;
|Batteries&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Lorem Ipsum&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Skyranger (Piratez)|Skyranger]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Skyranger Piratez.png |Left|link=Skyranger (Piratez)|Skyranger]]&lt;br /&gt;
NOT EVEN A REAL SHIP, THIS AIRBREATHER JET BURNS CHEMICALS INSTEAD OF HELLERIUM AND IS CAPABLE OF TAKING YOUR TROOPS TO BATTLE... BARELY. BURNS CHEMICALS. RADAR: 50.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|500&lt;br /&gt;
|1,250&lt;br /&gt;
|Chemicals&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|14&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Poor troop transport with low speeds. Requires a supply of chemicals to refuel. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Leviathan (Piratez)|Leviathan]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Brig Piratez.png |Left|link=Leviathan (Piratez)|Leviathan]]&lt;br /&gt;
WITH THIS HUGE DROPSHIP AT OUR DISPOSAL, ANY TROOP SHORTAGES SHOULD BE A THING OF THE PAST. MILEAGE: 10. RADAR: 600.&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|1,250&lt;br /&gt;
|750&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|600&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|30&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Second in pirate capacity only to the Conqueror; the end-game spacecraft.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Multi-Role Vessels ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Aircar (Piratez)|Aircar]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Aircar Piratez.png|Left|link=Aircar (Piratez)|Aircar]]&lt;br /&gt;
A LUXURY RIDE WITH A BETTER SPEED AND RANGE THAN THE AIRBUS, YET SMALLER LOAD. RADAR: 200. GUNS: 1xLT. DODGE: +20%.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,000&lt;br /&gt;
|1000&lt;br /&gt;
|Batteries&lt;br /&gt;
|200&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|No&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| The first interceptor available, with a light weapon, this can be useful to start farming civilian shipping contacts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Scorpion_(Piratez)|Scorpion]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: |Left|link=Scorpion_(Piratez)|Scorpion]]&lt;br /&gt;
THIS ARMORED CRAFT LEVITATES ON BATTERY-POWERED REPULSORS WHILE CRUISING ON CHEMICALS-BURNED JETS. RADAR: 300. GUNS: 1xLT, 1xHV. DODGE: +5%. GUN ACC: +5%. SHIELDS: 5.&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,250&lt;br /&gt;
|60&lt;br /&gt;
|Chemicals&lt;br /&gt;
|300&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|200&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|No&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Lorem Ipsum&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Bonaventura (Piratez)|Bonaventura]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Bonaventura Piratez.png|Left|link=Bonaventura (Piratez)|Bonaventura]]&lt;br /&gt;
A MENACE-CLASS ASSAULT TRANSPORT. THE CUTEST VARIANT OF ITS CLASS.{NEWLINE}MILEAGE: 20. RADAR: 400.&amp;lt;br /&amp;gt;GUNS: 4xLT&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|1,500&lt;br /&gt;
|500&lt;br /&gt;
|Hellerium&lt;br /&gt;
|400&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|350&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|16&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Fabricated after completing the green tiny drill project on the menacing hull you discovered in your first base, this vessel is an excellent troop transport.  She can pack a decent weapon load out but is best used in multi-craft interceptions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[El_Fuego_(Piratez)|El Fuego (Piratez)]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Bonaventura Piratez.png|Left|link=Bonaventura (Piratez)|Bonaventura]]&lt;br /&gt;
A MENACE-CLASS GUNBOAT. EQUIPPED WITH AN INTEGRATED COMMAND STATION, OPERATED BY A SINGLE PILOT.&amp;lt;br /&amp;gt;MILEAGE: 20. RADAR: 600. GUN ACC: +5%. GUNS: 1xHV, 2xMS&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,000&lt;br /&gt;
|200&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|300&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Lorem Ipsum&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Fortuna_(Piratez)|Fortuna (Piratez)]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Bonaventura Piratez.png|Left|link=Bonaventura (Piratez)|Bonaventura]]&lt;br /&gt;
A MENACE-CLASS EXPLORATORY VESSEL. UNLIKE MOST OF THE MENACE-CLASS, IT CAN CLIMB INTO ORBIT ON ITS OWN POWER.&amp;lt;br /&amp;gt;MILEAGE: 20. RADAR: 1400. GUN ACC: +10%. SHIELDS: 15. REPAIR: 300%. GUNS: 1xLT, 1xHV, 1xMS&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,000&lt;br /&gt;
|600&lt;br /&gt;
|Hellerium&lt;br /&gt;
|1400&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|275&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|13&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Lorem Ipsum&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Metallo_(Piratez)|Metallo (Piratez)]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Bonaventura Piratez.png|Left|link=Bonaventura (Piratez)|Bonaventura]]&lt;br /&gt;
A MENACE-CLASS RAIDER SHIP. FEATURES UNUSUALLY RESISTANT HULL ARMOR.&amp;lt;br /&amp;gt;MILEAGE: 20. RADAR: 600. REPAIR: 300%. SHIELDS: 10. GUNS: 2xLT, 2xHV&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,500&lt;br /&gt;
|320&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|500&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Lorem Ipsum&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Conqueror (Piratez)|Conqueror]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Conqueror Piratez.png |Left|link=Conqueror (Piratez)|Conqueror]]&lt;br /&gt;
ONE AND ONLY OF ITS KIND, IT CAN PIERCE THE HEAVENS AND TAKE YOU TO A NEW REALITY. RADAR: 2000. SHIELD: 40. GUNS: 4xHV&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|1,250&lt;br /&gt;
|25,000&lt;br /&gt;
|Hellerium&lt;br /&gt;
|2,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|1,750&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|36&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| The ultimate craft and is used to leave Earth. Carries the most hands and can withstand heavy damage against enemy military vessels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Crab (Piratez)|Crab]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base_Lightning_Piratez.png|Left|link=Crab (Piratez)|Crab]]&lt;br /&gt;
EQUIPPED WITH THE OUTER, ABLATIVE HULL IT CAN TAKE HEAVY PUNISHMENT, WHILE THE MODULAR DESIGN ENSURES THE EASINESS OF REPAIR. WHAT&#039;S MORE, IT CAN DOUBLE AS A TRANSPORT. IT CAN&#039;T REALLY ENGAGE WARSHIPS ON ITS OWN, BUT HOPEFULLY CAN SOAK ENOUGH DAMAGE FOR OTHER FIGHTERS TO FINISH THE JOB.&amp;lt;br&amp;gt;MILEAGE: 35. RADAR: 750. REPAIR: 300%. GUNS: 1xLT, 1xHV. DODGE: 5%. SHIELD: 5.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,500&lt;br /&gt;
|350&lt;br /&gt;
|Hellerium&lt;br /&gt;
|750&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|475&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Poor troop transport but the high speed, improved repair rate and high toughness can allow it to act as the lead attack craft against larger enemy military ships to absorb damage.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Deliverator (Piratez)|Deliverator]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Blazer Piratez.png |Left|link=Deliverator (Piratez)|Deliverator]]&lt;br /&gt;
WHATEVER YOUR DESTINATION, HELL OR HALLELUYAH, IT CARRIES YOU THERE SO FAST, SO FAST...&amp;lt;br&amp;gt;MILEAGE: 35. RADAR: 750. GUNS: 2xLT. DODGE: 10%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,750&lt;br /&gt;
|210&lt;br /&gt;
|Hellerium&lt;br /&gt;
|750&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|250&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|No&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Mediocre troop transport with high speeds, however the low toughness makes it susceptible during interceptions, even with the dodge bonus.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Dragon (Piratez)|Dragon]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Hydra Piratez.png |Left|link=Dragon (Piratez)|Dragon]]&lt;br /&gt;
OUR ULTIMATE ATTACK CRAFT. IF WE WANT A SHIP TO FIT IN OUR HANGARS THIS IS AS TOUGH AS IT GETS. MILEAGE: 10. RADAR: 1250. REPAIR: 300%. SHIELD: 15. GUNS: 4xHV. GUN ACC: +20%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,500&lt;br /&gt;
|300&lt;br /&gt;
|Hellerium&lt;br /&gt;
|1,250&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|1,200&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| One of the best interceptors that doubles as a mediocre troop transport, except the vessel&#039;s speed isn&#039;t the best.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Drakkar (Piratez)|Drakkar]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Avenger Piratez.png|Left|link=Drakkar (Piratez)|Drakkar]]&lt;br /&gt;
NOT VERY SPACIOUS OR ENDURING, HOWEVER VERY FAST AND ABLE TO CARRY A DEADLY PAYLOAD OF MISSILES. MILEAGE: 25. RADAR: 600. GUNS: 1xLT, 3xMS&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,000&lt;br /&gt;
|400&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|275&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| A decent troop transport that can intercept well, however it is rather fragile.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Kraken (Piratez)|Kraken]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Kraken Piratez.png |Left|link=Kraken (Piratez)|Kraken]]&lt;br /&gt;
THIS ATTACK CRAFT IS A VERITABLE FLYING FORTRESS, PROTECTED BY MULTIPLE LAYERS OF PLASTASTEEL ARMOR. ON THE DOWNSIDE, THE VESSEL IS NOT VERY FAST AND CONSUMES HUGE AMOUNTS OF FUEL. MILEAGE: 15. RADAR: 1100. REPAIR: 200%. SHIELD: 5. GUNS: 3xHV. GUN ACC: +15%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,250&lt;br /&gt;
|300&lt;br /&gt;
|Hellerium&lt;br /&gt;
|1,100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|900&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| One of the best lead interceptors, due to its high toughness and bonus repair rate. However, it will struggle to intercept most enemy ships due to its low speed. It can work as a troop transport for 8 elite pirates, as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Pachyderm (Piratez)|Pachyderm]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Chariot Piratez.png|Left|link=Pachyderm (Piratez)|Pachyderm]]&lt;br /&gt;
YES, IT&#039;S BASICALLY A FLYING TRUCK. A VERY FAST TRUCK. MILEAGE: 50. RADAR: 200. GUNS: 1xHV&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,750&lt;br /&gt;
|400&lt;br /&gt;
|Hellerium&lt;br /&gt;
|200&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|200&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Early troop transport that is a big step up from the Airbus and Aircar. Can down Civilian Vessels for early cash and carry enough of a crew to take on landed ships of the larger factions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Thunderhorse (Piratez)|Thunderhorse]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Dropship Piratez.png |Left|link=Thunderhorse (Piratez)|Thunderhorse]]&lt;br /&gt;
FINALLY WE HAVE A POWERFUL TRANSPORT VESSEL WITHIN OUR REACH, SPACIOUS ENOUGH TO CARRY HEAVY LOADS AND WITH A CONVERTIBLE ROOF TO BOOT. MILEAGE: 15. RADAR: 750. GUNS:1xHV.&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,500&lt;br /&gt;
|600&lt;br /&gt;
|Hellerium&lt;br /&gt;
|750&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|350&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| One of the best troop transporters that also serves as a mediocre interceptor.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Triton (Piratez)|Triton]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: XTritonBase.png|Left|link=Triton (Piratez)|Triton]]&lt;br /&gt;
STURDY, CHEAP AND QUITE SPACIOUS. FUSION GRANTS GREAT RANGE WITHOUT ANY SPECIAL FUEL. FURNISHED WITH QUALITY RUBBER FLOOR. GUNS: 1xHV. RADAR: 400.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|1,250&lt;br /&gt;
|8000&lt;br /&gt;
|*Fusion Reactor&lt;br /&gt;
|400&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|250&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|15&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Available before the Bonaventura if you encounter the Reticulans early on, and by far provides the largest crew capacity for a craft with no fuel costs.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Vessels ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Battle Tank Craft(Piratez)|Battle Tank]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base MBtank Piratez.png|Left|link=Battle Tank Craft (Piratez)|Battle Tank]]&lt;br /&gt;
THESE MILITARY-GRADE HOVERTANKS ARE OF LITTLE USE TO OUR ENTERPRISE, BUT WE CAN LEND OR SELL THEM FOR PROFIT. RADAR: 50. GUNS: 1xHV, 1xLT. SHIELD: 20.&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicle&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|175&lt;br /&gt;
|500&lt;br /&gt;
|Hellerium&lt;br /&gt;
|50&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|500&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
| Defense Merchandise • Manufacture and sell for profit.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Endgame money maker.  With a robust manufacturing infrastructure (a factory is useful for this), you can achieve financial independence.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Pigeon (Piratez)|Pigeon]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Hawkeye Piratez.png|Left|link=Pigeon (Piratez)|Pigeon]]&lt;br /&gt;
IF YOU THOUGHT SKYRANGER WAS AN OUTDATED DESIGN, HOW ABOUT A PROPELLER PLANE THEN? AND SUCH AN IMPRESSIVE RADAR DISH... BURNS CHEMICALS. RADAR: 1000.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicle&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|300&lt;br /&gt;
|2,400&lt;br /&gt;
|Chemicals&lt;br /&gt;
|1,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
| Troop Transport • Other - Mobile radar platform&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Can be utilized as a mobile radar platform prior to Spy Zeppelins, as well as transporting a small team of pirates.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Prospector (Piratez)|Prospector]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Base MiningShip Piratez.png|Left|link=Prospector (Piratez)|Prospector]]&lt;br /&gt;
THIS SHIP HELPS TO PAY OUR BILLS BY THE MEANS OF FORCED LABOUR, BUT IN A PINCH IT CAN DOUBLE AS TRANSPORT.&amp;lt;br&amp;gt;MILEAGE: 30.&amp;lt;br&amp;gt;RADAR: 750.&amp;lt;br&amp;gt;GUNS: 1xHV&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicle&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|1,250&lt;br /&gt;
|120&lt;br /&gt;
|Hellerium&lt;br /&gt;
|750&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|200&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|12&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
| Troop Transport • Other - Supplement monthly income&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Best used as a tertiary troop transport for experienced hands that also increases monthly income by $400,000.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Spy Zeppelin (Piratez)|Spy Zeppelin]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Zeppellin Piratez.png |Left|link=Spy Zeppelin (Piratez)|Spy Zeppelin]]&lt;br /&gt;
INNOCUOUS AND HARMLESS, THIS AIR RIG PACKED WITH SCANNING EQUIPMENT CAN FLOAT TO ANY PLACE ON THE GLOBE AND STAY THERE. DOESN&#039;T USE ANY FUEL WHEN STATIONARY. RADAR: 1250.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicle&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|100&lt;br /&gt;
|2,000&lt;br /&gt;
|Batteries&lt;br /&gt;
|1,250&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
| Mobile radar platform&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Best used to provide long-term radar coverage beyond your hideout&#039;s radar range and/or when maximum hideouts have been built. Fuel is not consumed when it is patrolling (not moving).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vessel Environment Matrix ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Vessel Environment Matrix&lt;br /&gt;
! &lt;br /&gt;
! Normal&lt;br /&gt;
! Undersea&lt;br /&gt;
! Mansion&lt;br /&gt;
! Space&lt;br /&gt;
! Cydonia&lt;br /&gt;
|-&lt;br /&gt;
| Airbus&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Aircar&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Airspeeder&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Turtle&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scorpion&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Skyranger&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pigeon&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triton&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pachyderm&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deliverator&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drakkar&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonaventura&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| El Fuego&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fortuna&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Metallo&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Thunderhorse&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leviathan&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shark Jetbike&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hunter-Killer&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Predator&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nightmare&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sabre&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Brave Whaler&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Baracuda&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swordfish&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crab&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kraken&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Prospector&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dog of War&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| M-Wing&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spy Zeppelin&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Battle Tank&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Conqueror&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Vessels_(Piratez)&amp;diff=72954</id>
		<title>Vessels (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Vessels_(Piratez)&amp;diff=72954"/>
		<updated>2016-12-13T16:25:00Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: Added Vessel Environment Matrix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99E.1}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
Vessels in Piratez are somewhat different than vanilla X-Com. Vessels now have a mileage rating which explains how efficiently fuel is burned. Armaments are now separated into three hardpoint categories: Light, Missile &amp;amp; Heavy. Some vessels will have bonuses to dodging (Dodge), armament accuracy (Gun Acc), and/or repair rate (Repair).  Lastly, vessels in Piratez have piloting requirements for operations that use the skills of the pilot (Accuracy, Reactions, and Bravery) to influence how well it performs in combat.&lt;br /&gt;
&lt;br /&gt;
In Piratez, you will need to take advantage of being able to intercept enemy shippings with multiple craft, otherwise you will find yourself struggling to splash any ships. Once all vessels are engaged with a target, you can determine the &amp;quot;lead attack craft&amp;quot; by allowing one to engage before the others. This tactic is best utilized against military targets as they typically dish out significant damage, as well as withstanding a lot of punishment.&lt;br /&gt;
&lt;br /&gt;
A good example of this tactic is to deploy a Crab (Lead Interceptor) and 1-3 Predator (Interceptors) and wait until all craft are tailing the enemy target. Engage first with the Crab to allow the enemy craft to begin attacking the Crab, as your Predators engage free of harm. Due to the Crab&#039;s high repair rate and toughness, it can be re-deployed quickly for new targets, rather than the Predators resting in the hangar for weeks from repairs. An improvement on this tactic would be to supplement an Interceptor with a Troop Interceptor, so as to allow rapid deployment to the crash site. (Example: 1 Crab, 2 Predators, 1 Thunderhorse)&lt;br /&gt;
&lt;br /&gt;
Lastly, ships require fuel in four forms currently: Electricity (batteries), Chemicals (Jet Fuel), Hellerium (Nuclear Fuel) and Fuel Capsules. Electric vehicles like the Airbus consume neither Chemicals nor Hellerium and is free for refueling purposes. Chemicals are required to fuel some of the air breathing craft, especially reconnaissance craft. Hellerium is utilized by nearly all vessels, can be salvaged from enemy ships and purchasable from the Black Market. Fuel Capsules are manufactured and utilized by only one vessel: the Conqueror.&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background:#E8E8E8;border:2px #696969 solid;border-collapse:collapse; text-align:center&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background: #c0c0c0; color:white&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Vessels&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Max. Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Accel. Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Fuel Cap.&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Refuel Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Radar Range (nm)&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Light Wpn. Slot(s)&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Missile Wpn. Slot(s)&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Heavy Wpn. Slot(s)&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Dodge Bonus**&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Accuracy Bonus**&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Toughness&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th&amp;gt;Armor&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Repair Bonus**&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Hands/Pilots&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Vehicles&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Cost/Rent/Sell&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Transfer Time&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Destroyed Pnt.&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Airbus_(Piratez) | Airbus ]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;800 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 0 / 10,000 / 250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Aircar_(Piratez) | Aircar ]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;450,000 / 20,000 / 300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Airspeeder_(Piratez) | Airspeeder]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;330,000 / 25,000 / 275,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-100&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Turtle_(Piratez) | Turtle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1750 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;9/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;620,000 / 20,000 / 400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Scorpion_(Piratez) | Scorpion]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;60 *****&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;680,000 / 30,000 / 440,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Skyranger_(Piratez) | Skyranger]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250 *****&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;14/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;550,000 / 22,500 / 275,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Pigeon_(Piratez) | Pigeon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,400 *****&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;9/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;625,000 / 35,000 / 300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Triton_(Piratez) | Triton ]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8000 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; ** / 100,000 / 1,600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Pachyderm_(Piratez) | Pachyderm]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,400,000 / 40,000 / 900,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Deliverator_(Piratez) | Deliverator]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;210&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; ** / 90,000 / 1,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Drakkar_(Piratez) | Drakkar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;275&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 175,000 / 3,200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-350&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Bonaventura_(Piratez) | Bonaventura]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 200,000 / 2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[El_Fuego_(Piratez) | El Fuego]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 300,000 / 2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fortuna_(Piratez) | Fortuna]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;275&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;13/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 200,000 / 2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Metallo_(Piratez) | Metallo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;320&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 200,000 / 2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Thunderhorse_(Piratez) | Thunderhorse]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 250,000 / 4,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-500&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Leviathan_(Piratez) | Leviathan]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30/4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 300,000 / 6,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Shark_Jetbike_(Piratez) | Shark Jetbike]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,100,000 / 35,000 / 700,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-150&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hunter-Killer_(Piratez) | Hunter-Killer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;240&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 65,000 / 1,200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Predator_(Piratez) | Predator]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 100,000 / 1,750,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Nightmare_(Piratez) | Nightmare]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;420&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 150,000 / 2,650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Sabre_(Piratez) | Sabre]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;320&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;900&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 300,000 / 3,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-350&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Brave_Whaler_(Piratez) | Brave Whaler]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;390&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;900&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;175&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 140,000 / 2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Baracuda_(Piratez) | Baracuda]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 110,000 / 2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Swordfish_(Piratez) | Swordfish]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;160&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 70,000 / 1,600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Crab_(Piratez) | Crab]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;475&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 120,000 / 1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-350&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Kraken_(Piratez) | Kraken]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;900&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8/4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 150,000 / 2,750,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Dragon_(Piratez) | Dragon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,200&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10/5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 250,000 / 5,650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-550&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Prospector_(Piratez) | Prospector]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / -400,000 / 2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Dog_of_War_(Piratez) | Dog of War]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;315&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,400,000 *** / 800,000 / 800,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;72&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-50&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[M-Wing_(Piratez) | M-Wing]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,000,000 / 900,000 / 100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-100&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Spy_Zeppelin_(Piratez) | Spy Zeppelin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,000 ****&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20/6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 60,000 / 350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;96&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-50&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Battle_Tank_(Piratez) | Battle Tank]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;175&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / -150,000 / 3,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-75&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Conqueror_(Piratez) | Conqueror]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,750&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36/6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 0 / 2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; This vessel does not require Hellerium to operate.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; This vessel cannot be purchased and must be manufactured.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; This vessel requires completed research topic &amp;quot;Contacts: The Mercenaries&amp;quot; in order to purchase from the Black Market.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; This vessel does not expend any fuel if it is patrolling / stationary.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*****&amp;lt;/nowiki&amp;gt; This vessel requires chemicals for fuel to operate./ stationary.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Interceptors ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ref Open | title = [[Airspeeder(Piratez)| Airspeeder]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Airspeeder Piratez.png |Left|link=Airspeeder (Piratez)|Airspeeder]]&lt;br /&gt;
THE MOST ADVENTUROUS OF ALL BATTERY-POWERED CRAFT. MISSILE MOUNTING LEAVES LITTLE TRANSPORT SPACE. RADAR: 200. GUNS: 1xMS. DODGE: +25%.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,500&lt;br /&gt;
|1000&lt;br /&gt;
|Battery&lt;br /&gt;
|200&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|30&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|No&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| One of the fastest craft available from the Car Thieves, but its solo missile slot makes it a questionable resource for downing enemy vessels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Baracuda (Piratez)|Baracuda]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Baracuda Piratez.png |Left|link=Baracuda (Piratez)|Baracuda]]&lt;br /&gt;
AN IDEAL CRAFT FOR THOSE PILOTS WHO LIKE IT UP CLOSE AND PERSONAL. EQUIPPED WITH TWO INTEGRAL MANEUVERING ENGINES AND ONE CRUISE ENGINE. MILEAGE: 50. RADAR: 600. GUNS: 3xLT. DODGE: +25%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|4,000&lt;br /&gt;
|200&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|225&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|No&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Moderate interceptor due to its high speed and dodge bonus.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Brave Whaler (Piratez)|Brave Whaler]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base BraveWhaler Piratez.png|Left|link=Brave Whaler (Piratez)|Brave Whaler]]&lt;br /&gt;
DUAL-CORE OVERCHARGED NUCLEAR ENGINE MOUNTED ON A LARGE FRAME. HIGHLY SENSITIVE SCANNING EQUIPMENT TO KEEP ITS EYES ON ITS PREY. MASSIVE PAYLOAD TO ENSURE A KILL. &amp;lt;br&amp;gt;MILEAGE: 30. RADAR: 900. GUNS: 3xMS. DODGE: +5%&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|5,250&lt;br /&gt;
|390&lt;br /&gt;
|Hellerium&lt;br /&gt;
|900&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|175&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|No&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Best used as a swift response to softening up the larger enemy military ships due to its hardpoint limitation of missiles.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Dog of War (Piratez)|Dog of War]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Merc Piratez.png |Left|link=Dog of War (Piratez)|Dog of War]]&lt;br /&gt;
FAST, MEAN AND ROCK-HARD.&amp;lt;br&amp;gt;MERCS RENT THOSE TO ANYONE WHO HAS THE CASH. THE COST BREAKS DOWN INTO THREE EQUAL PARTS: INSURANCE, MONTHLY ADVANCE PAY AND A DEPOSIT YOU WILL BE GIVEN BACK UPON SAFE RETURN. MILEAGE: 35. RADAR: 750. GUNS: 3xLT, 1xMS. DODGE: 25%. SHIELD: 10.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,500&lt;br /&gt;
|315&lt;br /&gt;
|Hellerium&lt;br /&gt;
|750&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|350&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|No&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Extremely expensive interceptor that is best utilized early as it will be quickly outpaced by your own manufactured interceptors. Purchased through the Black Market once research topic &amp;quot;Contacts: The Mercenaries&amp;quot; has been completed.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Hunter-Killer (Piratez)|Hunter-Killer]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base HK Piratez.png|Left|link=Hunter-Killer (Piratez)|Hunter-Killer]]&lt;br /&gt;
LIGHT FIGHTER THAT CAN BE COBBLED TOGETHER AT YER WORKSHOPS. FRAGILE, BUT FAST AND NOT TOO FUEL-DEMANDING. MILEAGE: 60. RADAR: 600. GUNS: 2xLT, 2xMS. DODGE: +10%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,250&lt;br /&gt;
|240&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|150&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|No&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Decent interceptor early on as it is generally the first interceptor you can manufacture, but loses usefulness just as quickly. Best paired with vessels that can lead an attack as it is extremely brittle.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[M-Wing (Piratez)|M-Wing]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base MWing Piratez.png|Left|link=M-Wing (Piratez)|M-Wing]]&lt;br /&gt;
M IS FOR MUTANT. HYBRID JET/NUCLEAR FIGHTER PRODUCED BY THE RESISTANCE. WE CAN RENT THEM, FUEL COST INCLUDED. RADAR: 500. GUNS: 2xLT, 1xMS. DODGE: 35%. SHIELD: 10.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,750&lt;br /&gt;
|2000&lt;br /&gt;
|*Contracted&lt;br /&gt;
|500&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|No&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Not as expensive as the mercenary interceptor, this ship features decent dodge and armor. The internal structure is not as tough as the Dog of War. Purchased through the Black Market once research topic &amp;quot;Mutant Self-Defense Force&amp;quot; has been completed.  The Mutant Defense Force will supply the pilots as well as the fuel for this craft (This makes it a great candidate for bases with little barracks or vaults space).  &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Nightmare (Piratez)|Nightmare]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Nightmare Piratez.png|Left|link=Nightmare (Piratez)|Nightmare]]&lt;br /&gt;
A DEADLY LONG-RANGE HEAVY INTERCEPTOR. MILEAGE: 30. RADAR: 750. GUNS: 2xLT, 2xMS. DODGE: +10%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|5,000&lt;br /&gt;
|420&lt;br /&gt;
|Hellerium&lt;br /&gt;
|750&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|300&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|No&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| One of the better dedicated interceptors with high speed, dodge bonus and decent toughness (for an interceptor).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Predator (Piratez)|Predator]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Predator Piratez.png|Left|link=Predator (Piratez)|Predator]]&lt;br /&gt;
FAST AND LETHAL, THIS REFINED INTERCEPTOR SHOULD BE ABLE TO EASILY CATCH UP TO MOST PREY. MILEAGE: 50. RADAR: 600. GUNS: 2xLT, 2xMS. DODGE: 10%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|4,000&lt;br /&gt;
|350&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|200&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|No&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Moderate interceptor that can be manufactured rather early if research is focused on vessels. These crafts will generally be in service the longest, as other interceptors aren&#039;t immediate upgrades.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Sabre (Piratez)|Sabre]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Saber Piratez.png|Left|link=Sabre (Piratez)|Sabre]]&lt;br /&gt;
IT GOES FASTER THAN SEVEN HELLS AND ITS FORCEFIELD ALLOWS IT TO TAKE EXTREME PUNISHMENT FOR ITS SMALL SIZE WHILE REDUCING DOWNTIME.&amp;lt;br&amp;gt;MILEAGE: 40. RADAR: 900. REPAIR: 400%. GUNS: 2xLT, 2xMS. DODGE: 15%. SHIELD: 15.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|6,000&lt;br /&gt;
|320&lt;br /&gt;
|Hellerium&lt;br /&gt;
|900&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|225&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;400%&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| This is the quintessential interceptor: good toughness, highest speed, good dodge bonus and great repair rate. No enemy ships will escape this vessel.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Shark Jetbike (Piratez)|Shark Jetbike]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Shark Jetbike Piratez.png |Left|link=Shark Jetbike (Piratez)|Shark Jetbike]]&lt;br /&gt;
THESE NEVER GO OUT OF FASHION. MILEAGE: 120. RADAR: 300. GUNS: 1xLT. DODGE: +30%. GUN ACC: +10%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|4,500&lt;br /&gt;
|120&lt;br /&gt;
|Hellerium&lt;br /&gt;
|300&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|No&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| A very fast and dodgy interceptor that is great for visual id of contacts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Swordfish (Piratez)|Swordfish]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Swordfish Piratez.png |Left|link=Swordfish (Piratez)|Swordfishe]]&lt;br /&gt;
A FAST, ARMORED VESSEL EQUIPPED WITH TWO LARGE WEAPON MOUNTINGS. MILEAGE: 40. RADAR: 600. GUNS: 2xHV. DODGE: 10%. GUN ACC: +10%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,500&lt;br /&gt;
|160&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|250&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|No&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Can be manufactured soon after the Hunter-Killer becomes available, but not useful until after some research into heavy craft weapons.  Good balance between speed and firepower for delivering heavy ordinance to a target.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Troop Transporters ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Airbus (Piratez)|Airbus]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Airbus Piratez.png |Left|link=Airbus (Piratez)|Airbus]]&lt;br /&gt;
A CIVILIAN, BATTERY-POWERED VESSEL. WE HAVE LIBERATED ONE DURING OUR GETAWAY. AT LEAST IT ONLY NEEDS A POWER PLUG FOR FUEL. RADAR: 100. DODGE: +5%.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|1000&lt;br /&gt;
|800&lt;br /&gt;
|Batteries&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|No&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Your starter craft. Very slow and short range, not capable of global response. Doors provide some tactical advantages in early combat missions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Turtle (Piratez)|Turtle]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Turtle Piratez.gif|Left|link=Turtle (Piratez)|Turtle]]&lt;br /&gt;
TURNS OUT TO BE A CAR THE THIEVES WERE HIDING FROM US. THEY STILL DENY IT, BUT WE&#039;VE SEEN THIS BATTERY-POWERED MASTERPIECE. SLOW, BUT SURE. RADAR: 100.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|700&lt;br /&gt;
|1750&lt;br /&gt;
|Batteries&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Lorem Ipsum&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Skyranger (Piratez)|Skyranger]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Skyranger Piratez.png |Left|link=Skyranger (Piratez)|Skyranger]]&lt;br /&gt;
NOT EVEN A REAL SHIP, THIS AIRBREATHER JET BURNS CHEMICALS INSTEAD OF HELLERIUM AND IS CAPABLE OF TAKING YOUR TROOPS TO BATTLE... BARELY. BURNS CHEMICALS. RADAR: 50.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|500&lt;br /&gt;
|1,250&lt;br /&gt;
|Chemicals&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|14&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Poor troop transport with low speeds. Requires a supply of chemicals to refuel. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Leviathan (Piratez)|Leviathan]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Brig Piratez.png |Left|link=Leviathan (Piratez)|Leviathan]]&lt;br /&gt;
WITH THIS HUGE DROPSHIP AT OUR DISPOSAL, ANY TROOP SHORTAGES SHOULD BE A THING OF THE PAST. MILEAGE: 10. RADAR: 600.&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|1,250&lt;br /&gt;
|750&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|600&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|30&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Second in pirate capacity only to the Conqueror; the end-game spacecraft.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Multi-Role Vessels ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Aircar (Piratez)|Aircar]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Aircar Piratez.png|Left|link=Aircar (Piratez)|Aircar]]&lt;br /&gt;
A LUXURY RIDE WITH A BETTER SPEED AND RANGE THAN THE AIRBUS, YET SMALLER LOAD. RADAR: 200. GUNS: 1xLT. DODGE: +20%.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,000&lt;br /&gt;
|1000&lt;br /&gt;
|Batteries&lt;br /&gt;
|200&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|No&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| The first interceptor available, with a light weapon, this can be useful to start farming civilian shipping contacts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Scorpion_(Piratez)|Scorpion]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: |Left|link=Scorpion_(Piratez)|Scorpion]]&lt;br /&gt;
THIS ARMORED CRAFT LEVITATES ON BATTERY-POWERED REPULSORS WHILE CRUISING ON CHEMICALS-BURNED JETS. RADAR: 300. GUNS: 1xLT, 1xHV. DODGE: +5%. GUN ACC: +5%. SHIELDS: 5.&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,250&lt;br /&gt;
|60&lt;br /&gt;
|Chemicals&lt;br /&gt;
|300&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|200&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|No&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Lorem Ipsum&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Bonaventura (Piratez)|Bonaventura]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Bonaventura Piratez.png|Left|link=Bonaventura (Piratez)|Bonaventura]]&lt;br /&gt;
A MENACE-CLASS ASSAULT TRANSPORT. THE CUTEST VARIANT OF ITS CLASS.{NEWLINE}MILEAGE: 20. RADAR: 400.&amp;lt;br /&amp;gt;GUNS: 4xLT&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|1,500&lt;br /&gt;
|500&lt;br /&gt;
|Hellerium&lt;br /&gt;
|400&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|350&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|16&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Fabricated after completing the green tiny drill project on the menacing hull you discovered in your first base, this vessel is an excellent troop transport.  She can pack a decent weapon load out but is best used in multi-craft interceptions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[El_Fuego_(Piratez)|El Fuego (Piratez)]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Bonaventura Piratez.png|Left|link=Bonaventura (Piratez)|Bonaventura]]&lt;br /&gt;
A MENACE-CLASS GUNBOAT. EQUIPPED WITH AN INTEGRATED COMMAND STATION, OPERATED BY A SINGLE PILOT.&amp;lt;br /&amp;gt;MILEAGE: 20. RADAR: 600. GUN ACC: +5%. GUNS: 1xHV, 2xMS&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,000&lt;br /&gt;
|200&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|300&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Lorem Ipsum&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Fortuna_(Piratez)|Fortuna (Piratez)]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Bonaventura Piratez.png|Left|link=Bonaventura (Piratez)|Bonaventura]]&lt;br /&gt;
A MENACE-CLASS EXPLORATORY VESSEL. UNLIKE MOST OF THE MENACE-CLASS, IT CAN CLIMB INTO ORBIT ON ITS OWN POWER.&amp;lt;br /&amp;gt;MILEAGE: 20. RADAR: 1400. GUN ACC: +10%. SHIELDS: 15. REPAIR: 300%. GUNS: 1xLT, 1xHV, 1xMS&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,000&lt;br /&gt;
|600&lt;br /&gt;
|Hellerium&lt;br /&gt;
|1400&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|275&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|13&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Lorem Ipsum&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Metallo_(Piratez)|Metallo (Piratez)]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Bonaventura Piratez.png|Left|link=Bonaventura (Piratez)|Bonaventura]]&lt;br /&gt;
A MENACE-CLASS RAIDER SHIP. FEATURES UNUSUALLY RESISTANT HULL ARMOR.&amp;lt;br /&amp;gt;MILEAGE: 20. RADAR: 600. REPAIR: 300%. SHIELDS: 10. GUNS: 2xLT, 2xHV&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,500&lt;br /&gt;
|320&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|500&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Lorem Ipsum&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Conqueror (Piratez)|Conqueror]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Conqueror Piratez.png |Left|link=Conqueror (Piratez)|Conqueror]]&lt;br /&gt;
ONE AND ONLY OF ITS KIND, IT CAN PIERCE THE HEAVENS AND TAKE YOU TO A NEW REALITY. RADAR: 2000. SHIELD: 40. GUNS: 4xHV&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|1,250&lt;br /&gt;
|25,000&lt;br /&gt;
|Hellerium&lt;br /&gt;
|2,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|1,750&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|36&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| The ultimate craft and is used to leave Earth. Carries the most hands and can withstand heavy damage against enemy military vessels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Crab (Piratez)|Crab]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base_Lightning_Piratez.png|Left|link=Crab (Piratez)|Crab]]&lt;br /&gt;
EQUIPPED WITH THE OUTER, ABLATIVE HULL IT CAN TAKE HEAVY PUNISHMENT, WHILE THE MODULAR DESIGN ENSURES THE EASINESS OF REPAIR. WHAT&#039;S MORE, IT CAN DOUBLE AS A TRANSPORT. IT CAN&#039;T REALLY ENGAGE WARSHIPS ON ITS OWN, BUT HOPEFULLY CAN SOAK ENOUGH DAMAGE FOR OTHER FIGHTERS TO FINISH THE JOB.&amp;lt;br&amp;gt;MILEAGE: 35. RADAR: 750. REPAIR: 300%. GUNS: 1xLT, 1xHV. DODGE: 5%. SHIELD: 5.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,500&lt;br /&gt;
|350&lt;br /&gt;
|Hellerium&lt;br /&gt;
|750&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|475&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Poor troop transport but the high speed, improved repair rate and high toughness can allow it to act as the lead attack craft against larger enemy military ships to absorb damage.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Deliverator (Piratez)|Deliverator]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Blazer Piratez.png |Left|link=Deliverator (Piratez)|Deliverator]]&lt;br /&gt;
WHATEVER YOUR DESTINATION, HELL OR HALLELUYAH, IT CARRIES YOU THERE SO FAST, SO FAST...&amp;lt;br&amp;gt;MILEAGE: 35. RADAR: 750. GUNS: 2xLT. DODGE: 10%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,750&lt;br /&gt;
|210&lt;br /&gt;
|Hellerium&lt;br /&gt;
|750&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|250&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|No&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Mediocre troop transport with high speeds, however the low toughness makes it susceptible during interceptions, even with the dodge bonus.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Dragon (Piratez)|Dragon]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Hydra Piratez.png |Left|link=Dragon (Piratez)|Dragon]]&lt;br /&gt;
OUR ULTIMATE ATTACK CRAFT. IF WE WANT A SHIP TO FIT IN OUR HANGARS THIS IS AS TOUGH AS IT GETS. MILEAGE: 10. RADAR: 1250. REPAIR: 300%. SHIELD: 15. GUNS: 4xHV. GUN ACC: +20%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,500&lt;br /&gt;
|300&lt;br /&gt;
|Hellerium&lt;br /&gt;
|1,250&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|1,200&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| One of the best interceptors that doubles as a mediocre troop transport, except the vessel&#039;s speed isn&#039;t the best.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Drakkar (Piratez)|Drakkar]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Avenger Piratez.png|Left|link=Drakkar (Piratez)|Drakkar]]&lt;br /&gt;
NOT VERY SPACIOUS OR ENDURING, HOWEVER VERY FAST AND ABLE TO CARRY A DEADLY PAYLOAD OF MISSILES. MILEAGE: 25. RADAR: 600. GUNS: 1xLT, 3xMS&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,000&lt;br /&gt;
|400&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|275&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| A decent troop transport that can intercept well, however it is rather fragile.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Kraken (Piratez)|Kraken]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Kraken Piratez.png |Left|link=Kraken (Piratez)|Kraken]]&lt;br /&gt;
THIS ATTACK CRAFT IS A VERITABLE FLYING FORTRESS, PROTECTED BY MULTIPLE LAYERS OF PLASTASTEEL ARMOR. ON THE DOWNSIDE, THE VESSEL IS NOT VERY FAST AND CONSUMES HUGE AMOUNTS OF FUEL. MILEAGE: 15. RADAR: 1100. REPAIR: 200%. SHIELD: 5. GUNS: 3xHV. GUN ACC: +15%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,250&lt;br /&gt;
|300&lt;br /&gt;
|Hellerium&lt;br /&gt;
|1,100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|900&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| One of the best lead interceptors, due to its high toughness and bonus repair rate. However, it will struggle to intercept most enemy ships due to its low speed. It can work as a troop transport for 8 elite pirates, as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Pachyderm (Piratez)|Pachyderm]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Chariot Piratez.png|Left|link=Pachyderm (Piratez)|Pachyderm]]&lt;br /&gt;
YES, IT&#039;S BASICALLY A FLYING TRUCK. A VERY FAST TRUCK. MILEAGE: 50. RADAR: 200. GUNS: 1xHV&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,750&lt;br /&gt;
|400&lt;br /&gt;
|Hellerium&lt;br /&gt;
|200&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|200&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Early troop transport that is a big step up from the Airbus and Aircar. Can down Civilian Vessels for early cash and carry enough of a crew to take on landed ships of the larger factions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Thunderhorse (Piratez)|Thunderhorse]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Dropship Piratez.png |Left|link=Thunderhorse (Piratez)|Thunderhorse]]&lt;br /&gt;
FINALLY WE HAVE A POWERFUL TRANSPORT VESSEL WITHIN OUR REACH, SPACIOUS ENOUGH TO CARRY HEAVY LOADS AND WITH A CONVERTIBLE ROOF TO BOOT. MILEAGE: 15. RADAR: 750. GUNS:1xHV.&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,500&lt;br /&gt;
|600&lt;br /&gt;
|Hellerium&lt;br /&gt;
|750&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|350&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| One of the best troop transporters that also serves as a mediocre interceptor.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Triton (Piratez)|Triton]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: XTritonBase.png|Left|link=Triton (Piratez)|Triton]]&lt;br /&gt;
STURDY, CHEAP AND QUITE SPACIOUS. FUSION GRANTS GREAT RANGE WITHOUT ANY SPECIAL FUEL. FURNISHED WITH QUALITY RUBBER FLOOR. GUNS: 1xHV. RADAR: 400.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|1,250&lt;br /&gt;
|8000&lt;br /&gt;
|*Fusion Reactor&lt;br /&gt;
|400&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|250&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|15&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Available before the Bonaventura if you encounter the Reticulans early on, and by far provides the largest crew capacity for a craft with no fuel costs.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Vessels ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Battle Tank Craft(Piratez)|Battle Tank]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base MBtank Piratez.png|Left|link=Battle Tank Craft (Piratez)|Battle Tank]]&lt;br /&gt;
THESE MILITARY-GRADE HOVERTANKS ARE OF LITTLE USE TO OUR ENTERPRISE, BUT WE CAN LEND OR SELL THEM FOR PROFIT. RADAR: 50. GUNS: 1xHV, 1xLT. SHIELD: 20.&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicle&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|175&lt;br /&gt;
|500&lt;br /&gt;
|Hellerium&lt;br /&gt;
|50&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|500&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
| Defense Merchandise • Manufacture and sell for profit.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Endgame money maker.  With a robust manufacturing infrastructure (a factory is useful for this), you can achieve financial independence.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Pigeon (Piratez)|Pigeon]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Hawkeye Piratez.png|Left|link=Pigeon (Piratez)|Pigeon]]&lt;br /&gt;
IF YOU THOUGHT SKYRANGER WAS AN OUTDATED DESIGN, HOW ABOUT A PROPELLER PLANE THEN? AND SUCH AN IMPRESSIVE RADAR DISH... BURNS CHEMICALS. RADAR: 1000.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicle&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|300&lt;br /&gt;
|2,400&lt;br /&gt;
|Chemicals&lt;br /&gt;
|1,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
| Troop Transport • Other - Mobile radar platform&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Can be utilized as a mobile radar platform prior to Spy Zeppelins, as well as transporting a small team of pirates.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Prospector (Piratez)|Prospector]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Base MiningShip Piratez.png|Left|link=Prospector (Piratez)|Prospector]]&lt;br /&gt;
THIS SHIP HELPS TO PAY OUR BILLS BY THE MEANS OF FORCED LABOUR, BUT IN A PINCH IT CAN DOUBLE AS TRANSPORT.&amp;lt;br&amp;gt;MILEAGE: 30.&amp;lt;br&amp;gt;RADAR: 750.&amp;lt;br&amp;gt;GUNS: 1xHV&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicle&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|1,250&lt;br /&gt;
|120&lt;br /&gt;
|Hellerium&lt;br /&gt;
|750&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|200&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|12&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
| Troop Transport • Other - Supplement monthly income&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Best used as a tertiary troop transport for experienced hands that also increases monthly income by $400,000.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Spy Zeppelin (Piratez)|Spy Zeppelin]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Zeppellin Piratez.png |Left|link=Spy Zeppelin (Piratez)|Spy Zeppelin]]&lt;br /&gt;
INNOCUOUS AND HARMLESS, THIS AIR RIG PACKED WITH SCANNING EQUIPMENT CAN FLOAT TO ANY PLACE ON THE GLOBE AND STAY THERE. DOESN&#039;T USE ANY FUEL WHEN STATIONARY. RADAR: 1250.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicle&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|100&lt;br /&gt;
|2,000&lt;br /&gt;
|Batteries&lt;br /&gt;
|1,250&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
| Mobile radar platform&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Best used to provide long-term radar coverage beyond your hideout&#039;s radar range and/or when maximum hideouts have been built. Fuel is not consumed when it is patrolling (not moving).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vessel Environment Matrix ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Vessel Environment Matrix&lt;br /&gt;
! &lt;br /&gt;
! Normal&lt;br /&gt;
! Undersea&lt;br /&gt;
! Mansion&lt;br /&gt;
! Space&lt;br /&gt;
! Cydonia&lt;br /&gt;
|-&lt;br /&gt;
| Airbus&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Aircar&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Airspeeder&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Turtle&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scorpion&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Skyranger&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pigeon&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triton&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pachyderm&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deliverator&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drakkar&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonaventura&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| El Fuego&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fortuna&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Metallo&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Thunderhorse&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leviathan&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shark Jetbike&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hunter-Killer&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Predator&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nightmare&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sabre&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Brave Whaler&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Baracuda&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swordfish&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crab&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kraken&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Prospector&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dog of War&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| M-Wing&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spy Zeppelin&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Battle Tank&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Conqueror&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Ruleset_Reference_OpenXcom_Extended_Plus_(OpenXcom)&amp;diff=72925</id>
		<title>Ruleset Reference OpenXcom Extended Plus (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Ruleset_Reference_OpenXcom_Extended_Plus_(OpenXcom)&amp;diff=72925"/>
		<updated>2016-11-22T20:29:14Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: recreated as the other one had a inaccurate title - OXCE+ Ruleset&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A reference of all the customizable values of everything in a [[Rulesets (OpenXcom)|ruleset]], according to the latest nightly. This page should be updated as new versions become available in order to explain the changes from [[Ruleset Reference (OpenXcom)|version 1.0]]. &lt;br /&gt;
&lt;br /&gt;
Some guidelines:&lt;br /&gt;
* If a value is omitted from the ruleset, the default is used. You cannot omit &#039;&#039;required&#039;&#039; values.&lt;br /&gt;
* Text strings (eg. names) are represented by string IDs from the [[Translations (OpenXcom)|language files]]&lt;br /&gt;
* Numerical IDs (used for sprites, sounds, etc.) start at 0, not 1.&lt;br /&gt;
* Boolean (yes/no) values are represented by true/false.&lt;br /&gt;
* World coordinates are represented in degrees (see [[WORLD.DAT]]).&lt;br /&gt;
* Money amounts (prices, costs, etc.) are represented in dollars.&lt;br /&gt;
* All file paths are case insensitive, but IDs (such as string IDs, music names, or cutscene names) are case sensitive.  In general, though, if it works on one operating system, it will work on all operating systems.&lt;br /&gt;
&lt;br /&gt;
Items are ordered as they come in the ruleset. To override this, you can specify a &#039;&#039;listOrder&#039;&#039;. You can find the default listOrders in [[Ruleset List Order (OpenXcom)|Ruleset List Order]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Globe ===&lt;br /&gt;
&lt;br /&gt;
Defines the drawing of landmasses and borders on the globe.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;data&#039;&#039;&#039;&lt;br /&gt;
| Path name of file which contains polygon and texture information. (For example WORLD.DAT).&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;polygons&#039;&#039;&#039;&lt;br /&gt;
| List of polygons drawn on the globe surface. A triangle consist of seven values: the first number defines the texture, followed by three pairs of (x,y) globe coordinates. Only polygons with 3 or 4 vertices are reliable shown on the globe = 7 or 9 values per entry. &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;polylines&#039;&#039;&#039;&lt;br /&gt;
| List of border lines. Each list entry consist of a list of (x,y) globe coordinates.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;textures&#039;&#039;&#039;&lt;br /&gt;
| List of terrains that correspond to each [[TEXTURE.DAT|Geoscape texture]]. Terrains can be restricted to certain areas on the globe with &#039;&#039;&#039;area: (&#039;&#039;[lon1, lat1, lon2, lat2]&#039;&#039;)&#039;&#039;&#039; and &#039;&#039;&#039;weight: NUMBER&#039;&#039;&#039; gives their chance of appearance. &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;deployments&#039;&#039;&#039;&lt;br /&gt;
| List of alienDeployments that correspond to each [[TEXTURE.DAT|Geoscape texture]]. &lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Countries ===&lt;br /&gt;
&lt;br /&gt;
Defines one of the [[Country Funding (EU)|funding nations]], listed in &#039;&#039;&amp;quot;countries:&amp;quot;&#039;&#039;. They&#039;re used for activity graphs and player scoring.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;type&#039;&#039;&#039;&lt;br /&gt;
| String ID of the country name.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;fundingBase&#039;&#039;&#039;&lt;br /&gt;
| Country&#039;s base funding, in thousands. The starting funding can be anywhere between 1x and 2x the base funding.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;fundingCap&#039;&#039;&#039;&lt;br /&gt;
| Country&#039;s funding cap, in thousands. Once a country reaches this maximum, it will no longer increase its funding.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;labelLon&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;labelLat&#039;&#039;&#039;&lt;br /&gt;
| Longitude and latitude coordinates of the country&#039;s label on the globe. This label is only shown when the globe is zoomed in and &amp;quot;detail&amp;quot; is turned on.&lt;br /&gt;
| 0.0&lt;br /&gt;
0.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;areas&#039;&#039;&#039;&lt;br /&gt;
| List of &amp;quot;rectangles&amp;quot; on the globe defined as [&#039;&#039;lon1&#039;&#039; &#039;&#039;lat1&#039;&#039; &#039;&#039;lon2&#039;&#039; &#039;&#039;lat2&#039;&#039;]. Any activity within these areas counts towards the country&#039;s graph activity and affects their opinion of the player.&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Regions ===&lt;br /&gt;
&lt;br /&gt;
Defines one of the [[Geoscape (EU)#World Regions/Countries|world regions]], listed in &#039;&#039;&amp;quot;regions:&amp;quot;&#039;&#039;. They&#039;re used for base placement, activity graphs and mission spawning.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;type&#039;&#039;&#039;&lt;br /&gt;
| String ID of the region name.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;cost&#039;&#039;&#039;&lt;br /&gt;
| Amount of money spent building an X-COM base in this region (first base is free).&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;areas&#039;&#039;&#039;&lt;br /&gt;
| List of &amp;quot;rectangles&amp;quot; on the globe defined as &#039;&#039;[lon1, lat1, lon2, lat2]&#039;&#039;. Any activity within these areas counts towards the region&#039;s graph activity.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;regionWeight&#039;&#039;&#039;&lt;br /&gt;
| Weight of this region when selecting regions for alien missions.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;missionWeights&#039;&#039;&#039;&lt;br /&gt;
| Weighted list of the different mission types for this region (eg. &#039;&#039;STR_ALIEN_RESEARCH: 14&#039;&#039;).&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;missionZones&#039;&#039;&#039;&lt;br /&gt;
| List of &amp;quot;rectangles&amp;quot; (&#039;&#039;[lon1, lat1, lon2, lat2]&#039;&#039;) defining the mission zones for this region. Mission zones are waypoints for UFO trajectories. &lt;br /&gt;
Mission zone 3 defines cities belonging to a region (&#039;&#039;[lon1, lat1, lon2, lat2, -1, STR_CITY_NAME]&#039;&#039;). They will be displayed on the globe and used for terror site missions. Cities can also have a &#039;&#039;&#039;zoom&#039;&#039;&#039; setting which determines the appearance of its name label according to the specified zoom level. &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;missionRegion&#039;&#039;&#039;&lt;br /&gt;
| Spawn mission in this region instead (used for regions without land).&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Base Facilities ===&lt;br /&gt;
&lt;br /&gt;
Defines one of the [[Base Facilities (EU)|facilities]] that can be built in an X-COM base, listed in &#039;&#039;&amp;quot;facilities:&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;type&#039;&#039;&#039;&lt;br /&gt;
| String ID of the facility name.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;requires&#039;&#039;&#039;&lt;br /&gt;
| List of [[#Research|topics]] (string IDs) that must be researched to unlock this facility. If none are specified, this facility is unlocked from the start.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;spriteShape&#039;&#039;&#039;&lt;br /&gt;
| Sprite ID from [[BASEBITS.PCK]] used to draw the facility&#039;s outer shape in the Basescape and UFOpaedia.&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;spriteFacility&#039;&#039;&#039;&lt;br /&gt;
| Sprite ID from [[BASEBITS.PCK]] used to draw the facility&#039;s contents in the Basescape and UFOpaedia. Drawn on top of &#039;&#039;&#039;spriteShape&#039;&#039;&#039;.&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;lift&#039;&#039;&#039;&lt;br /&gt;
| Is this facility an [[Access Lift]]? All base facilities must be connected to the lift.&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hyper&#039;&#039;&#039;&lt;br /&gt;
| Is this facility a [[Hyperwave Decoder]]? Displays extra information for detected UFOs. Only valid for radar facilities. If &amp;quot;true&amp;quot;, the radar detection chance will be taken from &#039;&#039;&#039;radarChance&#039;&#039;&#039; value.&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;mind&#039;&#039;&#039;&lt;br /&gt;
| Is this facility a [[Mind Shield]]? Reduces the chance of UFOs finding your base. Does not stack.&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;grav&#039;&#039;&#039;&lt;br /&gt;
| Is this facility a [[Grav Shield]]? Doubles the power of your base defenses. Does not stack.&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;size&#039;&#039;&#039;&lt;br /&gt;
| Size of the facility, in grid units. Every facility is square, so a size of 1 means 1x1, 2 means 2x2, etc. Bigger facilities are made up of multiple sprites, for example a 2x2 facility will use 4 sprites for &#039;&#039;&#039;spriteShape&#039;&#039;&#039; and 4 sprites for &#039;&#039;&#039;spriteFacility&#039;&#039;&#039; (top-left, top-right, bottom-left, bottom-right).&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;buildCost&#039;&#039;&#039;&lt;br /&gt;
| Amount of money spent to build this facility in the base.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;buildTime&#039;&#039;&#039;&lt;br /&gt;
| Amount of days it takes for this facility to be built.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;monthlyCost&#039;&#039;&#039;&lt;br /&gt;
| Amount of money spent monthly for the maintenance of this facility.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;storage&#039;&#039;&#039;&lt;br /&gt;
| Amount of storage space (for items) this facility provides. See [[Base Stores]].&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;personnel&#039;&#039;&#039;&lt;br /&gt;
| Amount of personnel (soldiers, scientsts, engineers) these quarters can contain.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;aliens&#039;&#039;&#039;&lt;br /&gt;
| Amount of live aliens this facility can contain. Only checked if the &#039;&#039;alienContainmentLimitEnforced&#039;&#039; option is enabled.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;crafts&#039;&#039;&#039;&lt;br /&gt;
| Amount of X-COM craft this facility can contain.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;labs&#039;&#039;&#039;&lt;br /&gt;
| Amount of lab space this facility provides for research projects.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;workshops&#039;&#039;&#039;&lt;br /&gt;
| Amount of workshop space this facility provides for manufacture projects.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psiLabs&#039;&#039;&#039;&lt;br /&gt;
| Amount of soldier space this facility provides for psionic training.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;radarRange&#039;&#039;&#039;&lt;br /&gt;
| Maximum radar detection range of this facility, in nautical miles.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;radarChance&#039;&#039;&#039;&lt;br /&gt;
| Chance (0-100%) of this radar detecting a UFO that enters its range.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;defense&#039;&#039;&#039;&lt;br /&gt;
| Offensive power provided by this base defense against attacking UFOs.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hitRatio&#039;&#039;&#039;&lt;br /&gt;
| Chance (0-100) of the base defense hitting an attacking UFO.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;fireSound&#039;&#039;&#039;&lt;br /&gt;
| Sound ID from [[#Extra_Sounds|GEO.CAT]] played when the base defense fires.&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hitSound&#039;&#039;&#039;&lt;br /&gt;
| Sound ID from [[#Extra_Sounds|GEO.CAT]] played when the base defense hits a target.&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;mapName&#039;&#039;&#039;&lt;br /&gt;
| [[MAPS|Map]] associated to this facility in Battlescape base defenses.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crafts ===&lt;br /&gt;
&lt;br /&gt;
Defines one of the [[Craft|X-COM crafts]] that go on interception missions, listed in &#039;&#039;&amp;quot;crafts:&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;type&#039;&#039;&#039;&lt;br /&gt;
| String ID of the craft name.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;requires&#039;&#039;&#039;&lt;br /&gt;
| List of [[#Research|topics]] (string IDs) that must be researched to unlock this craft. If none are specified, this craft is unlocked from the start.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;sprite&#039;&#039;&#039;&lt;br /&gt;
| Sprite ID from [[BASEBITS.PCK]] used to draw this craft in the Basescape and from [[INTICON.PCK]] used to draw the damage indicator in dogfights.&lt;br /&gt;
modders: the corresponding extrasprite file id for BASEBITS.PCK is sprite+33 INTICON.PCK contains a minimized icon id=sprite the file id for the dogfight image is sprite+11&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;fuelMax&#039;&#039;&#039;&lt;br /&gt;
| Maximum amount of fuel this craft can carry. Crafts use up fuel based on their speed while travelling.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;damageMax&#039;&#039;&#039;&lt;br /&gt;
| Maximum amount of damage this craft can take. If this amount is exceeded, the craft is destroyed.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;speedMax&#039;&#039;&#039;&lt;br /&gt;
| Maximum speed in nautical miles. Crafts travel at max speed when flying and half speed when patrolling.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;accel&#039;&#039;&#039;&lt;br /&gt;
| Aceeleration value shown in the UFOpaedia.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;weapons&#039;&#039;&#039;&lt;br /&gt;
| Amount of craft weapons this craft can equip. The UI can only display a max of 2 weapons.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;soldiers&#039;&#039;&#039;&lt;br /&gt;
| Amount of soldiers this craft can carry.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;maxItems&#039;&#039;&#039;&lt;br /&gt;
| Amount of items this craft can carry.&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vehicles&#039;&#039;&#039;&lt;br /&gt;
| Amount of vehicles this craft can carry.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;costBuy&#039;&#039;&#039;&lt;br /&gt;
| Amount of money spent for purchasing this craft. If set to 0, the craft will not be available in the Purchase/Recruit screen.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;costRent&#039;&#039;&#039;&lt;br /&gt;
| Amount of money spent monthly for renting this craft. If set to 0, the craft is not on rental and won&#039;t count towards base maintenance.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;costSell&#039;&#039;&#039;&lt;br /&gt;
| Amount of money gained for selling this craft.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;refuelItem&#039;&#039;&#039;&lt;br /&gt;
| Item required for refuelling this craft. If no item is specified, the craft uses human fuel.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;repairRate&#039;&#039;&#039;&lt;br /&gt;
| Amount of damage restored every hour while [[Repairs|Repairing]] in base.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;refuelRate&#039;&#039;&#039;&lt;br /&gt;
| Amount of fuel restored every 30 mins while [[Refueling]] in base. If specified, a &#039;&#039;&#039;refuelItem&#039;&#039;&#039; is spent each time.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;radarRange&#039;&#039;&#039;&lt;br /&gt;
| Detection range of the craft&#039;s radar in nautical miles. Every craft radar has a detection chance dependent on its &#039;&#039;&#039;radarChance&#039;&#039;&#039;.&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;radarChance&#039;&#039;&#039;&lt;br /&gt;
| Chance (0-100%) of this craft radar detecting a UFO that enters its range.&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;transferTime&#039;&#039;&#039;&lt;br /&gt;
| Number of hours it takes to purchase/transfer this craft to a base.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;score&#039;&#039;&#039;&lt;br /&gt;
| [[Score]] lost when this craft is destroyed.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;spacecraft&#039;&#039;&#039;&lt;br /&gt;
| Can this craft go to [[Cydonia]]?&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;battlescapeTerrainData&#039;&#039;&#039;&lt;br /&gt;
| [[#Terrains|Terrain]] associated to this craft in Battlescape missions.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;deployment&#039;&#039;&#039;&lt;br /&gt;
| Custom positions for the unit deployment in the craft, listed as: &#039;&#039;[x, y, z, facing]&#039;&#039;&lt;br /&gt;
If not specified, units are placed on empty spots from top-left to bottom-right facing top-right.&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Craft Weapons ===&lt;br /&gt;
&lt;br /&gt;
Defines one of the [[Craft Armaments|weapons]] equipped by X-COM craft for shooting down UFOs, listed in &#039;&#039;&amp;quot;craftWeapons:&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;type&#039;&#039;&#039;&lt;br /&gt;
| String ID of the weapon name.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;sprite&#039;&#039;&#039;&lt;br /&gt;
| Sprite ID from [[BASEBITS.PCK]] used to draw the weapon in the Basescape and from [[INTICON.PCK]] used to draw the weapon in dogfights.&lt;br /&gt;
modders: the corresponding extrasprites file id for INTICON.PCK is sprite+5 and sprite+48 for BASEBITS.PCK&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;sound&#039;&#039;&#039;&lt;br /&gt;
| Sound ID from [[#Extra_Sounds|GEO.CAT]] played when this weapon fires.&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;damage&#039;&#039;&#039;&lt;br /&gt;
| Amount of damage this weapon does to enemy UFOs.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;range&#039;&#039;&#039;&lt;br /&gt;
| Maximum range of this weapon in dogfights (in meters).&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;accuracy&#039;&#039;&#039;&lt;br /&gt;
| Chance (0-100%) of each shot hitting the enemy UFO.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;reloadCautious&#039;&#039;&#039;&lt;br /&gt;
| Time this weapon takes to fire between each shot in &#039;&#039;Cautious Mode&#039;&#039;.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;reloadStandard&#039;&#039;&#039;&lt;br /&gt;
| Time this weapon takes to fire between each shot in &#039;&#039;Standard Mode&#039;&#039;.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;reloadAggressive&#039;&#039;&#039;&lt;br /&gt;
| Time this weapon takes to fire between each shot in &#039;&#039;Aggressive Mode&#039;&#039;.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ammoMax&#039;&#039;&#039;&lt;br /&gt;
| Maximum amount of ammo this weapon can carry.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rearmRate&#039;&#039;&#039;&lt;br /&gt;
| Amount of ammo restored every hour while the craft is [[Rearming]] in base. If specified, &#039;&#039;&#039;clip&#039;&#039;&#039;s are spent depending on their &#039;&#039;&#039;clipSize&#039;&#039;&#039;, and &#039;&#039;&#039;reamRate&#039;&#039;&#039; should be a multiple of &#039;&#039;&#039;clipSize&#039;&#039;&#039;. If the &#039;&#039;&#039;clipSize&#039;&#039;&#039; of the specified ammo is 0, no &#039;&#039;&#039;clip&#039;&#039;&#039;s are spent. &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;projectileType&#039;&#039;&#039;&lt;br /&gt;
| Type of the weapon projectile, used for the projectile sprite in dogfights:&lt;br /&gt;
* 0 - [[Stingray]]&lt;br /&gt;
* 1 - [[Avalanche]]&lt;br /&gt;
* 2 - [[Cannon]]&lt;br /&gt;
* 3 - [[Fusion Ball]]&lt;br /&gt;
* 4 - [[Laser Cannon]]&lt;br /&gt;
* 5 - [[Plasma Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;projectileSpeed&#039;&#039;&#039;&lt;br /&gt;
| Speed of the weapon projectile in dogfights.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;launcher&#039;&#039;&#039;&lt;br /&gt;
| String ID of the [[#Items|item]] required to equip this weapon.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;clip&#039;&#039;&#039;&lt;br /&gt;
| String ID of the [[#Items|item]] required to rearm this weapon.&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
Defines the Geoscape and Battlescape properties of an [[Equipment (EU)|item]] that can be stored in X-COM bases, listed in &#039;&#039;&amp;quot;items:&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;type&#039;&#039;&#039;&lt;br /&gt;
| String ID of the internal item name.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;name&#039;&#039;&#039;&lt;br /&gt;
| String ID of the displayed item name, for cases where it&#039;s different from the internal name. If omitted, &#039;&#039;&#039;type&#039;&#039;&#039; is used.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;requires&#039;&#039;&#039;&lt;br /&gt;
| List of [[#Research|topics]] (string IDs) that must be researched to unlock this item. If none are specified, this item is unlocked from the start. Soldiers can only use unlocked items in the Battlescape.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;size&#039;&#039;&#039;&lt;br /&gt;
| Space occupied by this item in [[Base Stores]]. Can be a decimal value.&lt;br /&gt;
| 0.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;costBuy&#039;&#039;&#039;&lt;br /&gt;
| Amount of money spent for purchasing this item. If set to 0, this item will not be available in the Purchase/Recruit screen.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;costSell&#039;&#039;&#039;&lt;br /&gt;
| Amount of money gained for selling this item.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;transferTime&#039;&#039;&#039;&lt;br /&gt;
| Number of hours it takes to purchase/transfer this item to a base.&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;weight&#039;&#039;&#039;&lt;br /&gt;
| [[Item_Weight|Weight]] occupied by this item in a soldier&#039;s inventory.&lt;br /&gt;
| 999&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;bigSprite&#039;&#039;&#039;&lt;br /&gt;
| Sprite ID from [[BIGOBS.PCK]] used to draw this item in a soldier&#039;s inventory and UFOpaedia.&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;floorSprite&#039;&#039;&#039;&lt;br /&gt;
| Sprite ID from [[FLOOROB.PCK]] used to draw this item on the floor of a Battlescape tile.&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;handSprite&#039;&#039;&#039;&lt;br /&gt;
| Sprite ID from [[HANDOB.PCK]] used to draw this item on a soldier&#039;s hand in the Battlescape.&lt;br /&gt;
modders: each handobject needs 8 images (8 directions) define the extrasprites accordingly&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;bulletSprite&#039;&#039;&#039;&lt;br /&gt;
| Sprite ID from &#039;&#039;BulletSprites.png&#039;&#039; used to draw this weapon&#039;s projectile on the Battlescape:&lt;br /&gt;
* 0 - [[Rocket Launcher]]&lt;br /&gt;
* 1 - [[Pistol]]&lt;br /&gt;
* 2 - [[Rifle]]&lt;br /&gt;
* 3 - [[Auto Cannon]]&lt;br /&gt;
* 4 - [[Heavy Cannon]]&lt;br /&gt;
* 5 - [[Laser Pistol]]&lt;br /&gt;
* 6 - [[Laser Rifle]]&lt;br /&gt;
* 7 - [[Heavy Laser]]&lt;br /&gt;
* 8 - [[Plasma Rifle|Plasma]]&lt;br /&gt;
* 9 - [[Small Launcher]]&lt;br /&gt;
* 10 - [[Blaster Launcher]]&lt;br /&gt;
for modders: the bulletsprite needs to be put into the extraSprites type &amp;quot;Projectiles&amp;quot; the bulletsprite can contain up to 35 3x3 images. The corresponding file id is 35*[bulletSprite]&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;fireSound&#039;&#039;&#039;&lt;br /&gt;
| Sound ID from [[#Extra_Sounds|BATTLE.CAT]] played when this weapon fires.&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hitSound&#039;&#039;&#039;&lt;br /&gt;
| Sound ID from [[#Extra_Sounds|BATTLE.CAT]] played when this weapon hits a target.&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hitAnimation&#039;&#039;&#039;&lt;br /&gt;
| Sprite ID from [[SMOKE.PCK]] used to draw the weapon&#039;s &amp;quot;hit explosion&amp;quot;.&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: Do not define this value for melee/psi weapons, they use [[HIT.PCK]] and therefore meleeAnimation instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: Explosive style weapons (Damage type: smoke, incendiary, stun, &amp;amp; High Explosive) use [[X1.PCK]] and should always be set to the first &#039;&#039;above water&#039;&#039; sprite (spriteID for UFO, spriteID + 8 for TFTD). TFTD spritesheet should start with 8 underwater images, followed by 8 above water images. &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;power&#039;&#039;&#039;&lt;br /&gt;
| Average damage of the weapon, in most cases it will be +-50% this value.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;strengthApplied&#039;&#039;&#039;&lt;br /&gt;
| Add the attacking unit&#039;s strength to this weapon&#039;s damage.&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;compatibleAmmo&#039;&#039;&#039;&lt;br /&gt;
| List of string IDs of the ammo items that can be loaded on this weapon. If none are specified, the weapon doesn&#039;t need ammo.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;damageType&#039;&#039;&#039;&lt;br /&gt;
| What type of [[damage]] does this weapon do:&lt;br /&gt;
* 0 - None&lt;br /&gt;
* 1 - Armor Piercing&lt;br /&gt;
* 2 - Incendiary&lt;br /&gt;
* 3 - High Explosive&lt;br /&gt;
* 4 - Laser&lt;br /&gt;
* 5 - Plasma&lt;br /&gt;
* 6 - Stun&lt;br /&gt;
* 7 - Melee&lt;br /&gt;
* 8 - Acid&lt;br /&gt;
* 9 - Smoke&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; A damage type other than 0-9 will do nothing.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;tuAuto&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;accuracyAuto&#039;&#039;&#039;&lt;br /&gt;
| The percentage (0-100%) of [[Time Units]] (from the soldier&#039;s total) required to fire an Auto Shot. If 0, the weapon does not have an Auto Shot.&lt;br /&gt;
The base accuracy (0-100%) applied to a soldier&#039;s [[Firing Accuracy]] when firing an Auto Shot.&lt;br /&gt;
| 0&lt;br /&gt;
0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;tuSnap&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;accuracySnap&#039;&#039;&#039;&lt;br /&gt;
| The percentage (0-100%) of [[Time Units]] (from the soldier&#039;s total) required to fire a Snap Shot. If 0, the weapon does not have a Snap Shot.&lt;br /&gt;
The base accuracy (0-100%) applied to a soldier&#039;s [[Firing Accuracy]] when firing a Snap Shot.&lt;br /&gt;
| 0&lt;br /&gt;
0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;tuAimed&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;accuracyAimed&#039;&#039;&#039;&lt;br /&gt;
| The percentage (0-100%) of [[Time Units]] (from the soldier&#039;s total) required to fire an Aimed Shot. If 0, the weapon does not have an Aimed Shot.&lt;br /&gt;
The base accuracy (0-100%) applied to a soldier&#039;s [[Firing Accuracy]] when firing an Aimed Shot.&lt;br /&gt;
| 0&lt;br /&gt;
0&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;tuMelee&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;accuracyMelee&#039;&#039;&#039;&lt;br /&gt;
| The percentage (0-100%) of [[Time Units]] (from the soldier&#039;s total) required to do a melee attack (Hit). If 0, the weapon does not have a melee attack.&lt;br /&gt;
The base accuracy (0-100%) applied to a soldier&#039;s [[Melee Accuracy]] when doing a melee attack.&lt;br /&gt;
| 0&lt;br /&gt;
0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;clipSize&#039;&#039;&#039;&lt;br /&gt;
| The amount of ammo stored in each weapon clip. If -1 is specified, this weapon has infinite ammo. If specified for a HWP, clipSize determines the maximum amount of shots which can be loaded into the HWP weapon. Use clipsize -1 for melee weapons. If clipsize is 0 for a melee weapon, the game will crash if an AI unit attacks with it.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;battleType&#039;&#039;&#039;&lt;br /&gt;
| Defines the weapon&#039;s behavior in the Battlescape:&lt;br /&gt;
* 0 - None (Geoscape-only item)&lt;br /&gt;
* 1 - [[Weapons|Firearm]]&lt;br /&gt;
* 2 - Ammo&lt;br /&gt;
* 3 - Melee&lt;br /&gt;
* 4 - [[Grenade]]&lt;br /&gt;
* 5 - [[Proximity Grenade]]&lt;br /&gt;
* 6 - [[Medi-Kit (EU)|Medi-Kit]]&lt;br /&gt;
* 7 - [[Motion Scanner]]&lt;br /&gt;
* 8 - [[Mind Probe]]&lt;br /&gt;
* 9 - [[Psi-Amp]]&lt;br /&gt;
* 10 - [[Electro-flare]]&lt;br /&gt;
* 11 - Corpse&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;twoHanded&#039;&#039;&#039;&lt;br /&gt;
| Is this weapon two-handed? If true, incurs an accuracy penalty if used with both hands occupied. Note that the handsprite of a twoHanded item is also drawn at a slightly different position than a one handed item.&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;waypoints&#039;&#039;&#039;&lt;br /&gt;
| Gives the integer number of waypoints the weapon can use. (eg. [[Blaster Launcher]]). Can also be used to make ammo items use the waypoint system. &amp;quot;-1&amp;quot; means unlimited waypoints.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;fixedWeapon&#039;&#039;&#039;&lt;br /&gt;
| Is this weapon fixed? (it&#039;s part of a unit, eg. tanks and terrorist units)&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;invWidth&#039;&#039;&#039;&lt;br /&gt;
| Item width in a soldier&#039;s inventory (in grid units).&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;invHeight&#039;&#039;&#039;&lt;br /&gt;
| Item height in a soldier&#039;s inventory (in grid units).&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;painKiller&#039;&#039;&#039;&lt;br /&gt;
| Amount of painkillers contained in a [[Medi-Kit (EU)|Medi-Kit]].&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;heal&#039;&#039;&#039;&lt;br /&gt;
| Amount of heal&#039;s contained in a [[Medi-Kit (EU)|Medi-Kit]].&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stimulant&#039;&#039;&#039;&lt;br /&gt;
| Amount of stimulants contained in a [[Medi-Kit (EU)|Medi-Kit]].&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;woundRecovery&#039;&#039;&#039;&lt;br /&gt;
| Amount of [[Fatal Wounds]] treated by each heal of a [[Medi-Kit (EU)|Medi-Kit]].&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;healthRecovery&#039;&#039;&#039;&lt;br /&gt;
| Amount of [[Health]] recovered by each heal of a [[Medi-Kit (EU)|Medi-Kit]].&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stunRecovery&#039;&#039;&#039;&lt;br /&gt;
| Amount of [[Stun]] removed by each stimulant of a [[Medi-Kit (EU)|Medi-Kit]].&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;energyRecovery&#039;&#039;&#039;&lt;br /&gt;
| Amount of [[Energy]] recovered by each stimulant of a [[Medi-Kit (EU)|Medi-Kit]].&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;tuUse&#039;&#039;&#039;&lt;br /&gt;
| Amount of [[Time Units]] required to use this item (for non-offensive items). It&#039;s a flat rate if &#039;&#039;&#039;flatRate&#039;&#039;&#039; is true, otherwise it&#039;s a percentage (0-100%).&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;recoveryPoints&#039;&#039;&#039;&lt;br /&gt;
| [[Score]] gained for recovering this alien artifact.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;specialType&#039;&#039;&#039;&lt;br /&gt;
| MCD value in map files to which this item corresponds for mission recovery.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;recover&#039;&#039;&#039;&lt;br /&gt;
| Is this item recoverable? (gets transported to the X-COM base on mission success)&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;armor&#039;&#039;&#039;&lt;br /&gt;
| How much damage is needed to destroy this item on the ground.&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;turretType&#039;&#039;&#039;&lt;br /&gt;
| Sprite ID from [[TANKS.PCK]] of the turret to assign to this tank:&lt;br /&gt;
* 0 - [[Tank/Cannon]]&lt;br /&gt;
* 1 - [[Tank/Rocket Launcher]]&lt;br /&gt;
* 2 - [[Tank/Laser Cannon]]&lt;br /&gt;
* 3 - [[Hovertank/Plasma]]&lt;br /&gt;
* 4 - [[Hovertank/Launcher]]&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;liveAlien&#039;&#039;&#039;&lt;br /&gt;
| Does this item represent a live alien? (counts towards [[Alien Containment]])&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;blastRadius&#039;&#039;&#039;&lt;br /&gt;
| Size of the projectile explosions. 0 for no explosion. -1 to automatically calculate based on weapon power and damage type (actual &#039;&#039;&#039;blastRadius&#039;&#039;&#039; currently is capped due [[Explosions#Playing_With_Fire|Explosion calculations]]).&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;flatRate&#039;&#039;&#039;&lt;br /&gt;
| If true, then TU costs for this weapon are a flat rate (instead of a percentage of unit TUs).&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;arcingShot&#039;&#039;&#039;&lt;br /&gt;
| Does this weapon fire in an arc?&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;attraction&#039;&#039;&#039;&lt;br /&gt;
| Represents how likely an alien is to pick up this item. Values below 5 will be ignored (by design).&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;maxRange&#039;&#039;&#039;&lt;br /&gt;
| Maximum range at which this weapon can operate.&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;aimRange&#039;&#039;&#039;&lt;br /&gt;
| Maximum effective range with this weapon before which range-based dropoff occurs.&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;snapRange&#039;&#039;&#039;&lt;br /&gt;
| Maximum effective range with snap shot before which range-based dropoff occurs. (ufoextender accuracy only)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;autoRange&#039;&#039;&#039;&lt;br /&gt;
| Maximum effective range with auto shot before which range-based dropoff occurs. (ufoextender accuracy only)&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;minRange&#039;&#039;&#039;&lt;br /&gt;
| Range-based dropoff will work in reverse for ranges below this.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;dropoff&#039;&#039;&#039;&lt;br /&gt;
| The value by which the accuracy lowers for each tile after (or before) the thresholds above.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;bulletSpeed&#039;&#039;&#039;&lt;br /&gt;
| How much faster (or slower, if you use a negative number) is a projectile fired from this weapon compared to the average.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;autoShots&#039;&#039;&#039;&lt;br /&gt;
| How many auto shots does this weapon fire.&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;shotgunPellets&#039;&#039;&#039;&lt;br /&gt;
| Number of projectiles fired per unit of ammunition. (note: due to engine limitations it is currently impossible to draw multiple projectiles in flight.)&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;zombieUnit&#039;&#039;&#039;&lt;br /&gt;
| String ID of the unit used for zombification (eg. [[Chrysallid]]s turn units into [[Zombie]]s).&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;meleeSound&#039;&#039;&#039;&lt;br /&gt;
| Sound ID from [[#Extra_Sounds|BATTLE.CAT]] played when this weapon attacks a target with melee.&lt;br /&gt;
| 39&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;meleeHitSound&#039;&#039;&#039;&lt;br /&gt;
| Sound ID from [[#Extra_Sounds|BATTLE.CAT]] played when this weapon HITS a target with melee.&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;meleeAnimation&#039;&#039;&#039;&lt;br /&gt;
| Sprite ID from HIT.PCK played when this weapon attacks a target with melee.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;meleePower&#039;&#039;&#039;&lt;br /&gt;
| Damage this weapon will do when using melee. This only applies to Firearms, and is only available as stun damage. For normal melee weapons, use regular power and damage types.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LOSRequired&#039;&#039;&#039;&lt;br /&gt;
| Does this item require line of sight? (only applies to mind probes and psi-amps)&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;skillApplied&#039;&#039;&#039;&lt;br /&gt;
| Is melee skill applied to the accuracy of an attack made with this object?&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== UFOs ===&lt;br /&gt;
&lt;br /&gt;
Defines one of the [[UFOs]] that invade Earth, listed in &#039;&#039;&amp;quot;ufos:&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;type&#039;&#039;&#039;&lt;br /&gt;
| String ID of the UFO name.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;size&#039;&#039;&#039;&lt;br /&gt;
| String ID of the UFO size.&lt;br /&gt;
| STR_VERY_SMALL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;sprite&#039;&#039;&#039;&lt;br /&gt;
| Sprite ID from [[INTERWIN.DAT]] used to draw this UFO in the dogfight view and UFOpaedia.&lt;br /&gt;
don&#039;t try to add more images if you don&#039;t want to punch yourself in the face - use modsprite&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;modSprite&#039;&#039;&#039;&lt;br /&gt;
| Filename used to draw this UFO in the dogfight view and UFOpaedia.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;damageMax&#039;&#039;&#039;&lt;br /&gt;
| Maximum amount of damage this UFO can take. If the UFO takes 50% damage, it crash lands. If it takes 100% damage, it is destroyed.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;speedMax&#039;&#039;&#039;&lt;br /&gt;
| Maximum speed in nautical miles.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;accel&#039;&#039;&#039;&lt;br /&gt;
| Aceeleration value shown in the UFOpaedia.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;power&#039;&#039;&#039;&lt;br /&gt;
| Damage power of this UFO&#039;s weapon in dogfights.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;range&#039;&#039;&#039;&lt;br /&gt;
| Maximum range of this UFO&#039;s weapon in dogfights (in meters).&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;score&#039;&#039;&#039;&lt;br /&gt;
| [[Score]] gained when this UFO is destroyed, or half this score if it crash lands.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;reload&#039;&#039;&#039;&lt;br /&gt;
| Time the UFO&#039;s weapon takes to fire between each shot.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;breakOffTime&#039;&#039;&#039;&lt;br /&gt;
| Minimum amount of time for the UFO to be able to break off of a dogfight.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;battlescapeTerrainData&#039;&#039;&#039;&lt;br /&gt;
| [[#Terrains|Terrain]] associated to this UFO in Battlescape missions.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;missionScore&#039;&#039;&#039;&lt;br /&gt;
| Negative points awarded each half hour the UFO is airborne, and twice this value when landed&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Inventory Sections ===&lt;br /&gt;
&lt;br /&gt;
Defines one of the sections of the [[Inventory TU Table|Battlescape inventory]] (eg. Backpack), listed in &#039;&#039;&amp;quot;invs:&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;type&#039;&#039;&#039;&lt;br /&gt;
| String ID of the inventory name.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;y&#039;&#039;&#039;&lt;br /&gt;
| Pixel coordinates of this section on the inventory screen.&lt;br /&gt;
| 0&lt;br /&gt;
0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;type&#039;&#039;&#039;&lt;br /&gt;
| Type of this section:&lt;br /&gt;
* 0 = Slot section, can contain as many items as will fit on the slots.&lt;br /&gt;
* 1 = Hand section, can only contain one item regardless of size.&lt;br /&gt;
* 2 = Ground section, can contain infinite items.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;slots&#039;&#039;&#039;&lt;br /&gt;
| List of the grid slots (&#039;&#039;[x, y]&#039;&#039;) that this section is composed of. For example, to make a 2x2 section, you would have &#039;&#039;[0, 0] [0, 1] [1, 0] [1, 1]&#039;&#039;.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;costs&#039;&#039;&#039;&lt;br /&gt;
| List of [[Time Units]] costs to move an item from this section to another one (eg. &#039;&#039;STR_BACKPACK: 16&#039;&#039; means it will cost 16 TUs to move an item from this section to the Backpack).&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Terrains ===&lt;br /&gt;
&lt;br /&gt;
Defines one of the [[TERRAIN|terrains]] used to generate a Battlescape map, listed in &amp;quot;terrains:&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;name&#039;&#039;&#039;&lt;br /&gt;
| String ID of the terrain name.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;mapDataSets&#039;&#039;&#039;&lt;br /&gt;
| List of filenames (each with matching [[MCD]]/[[Image Formats#PCK|PCK/TAB]] files) that contain the tiles of this terrain.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;mapBlocks&#039;&#039;&#039;&lt;br /&gt;
| List of map blocks (see below) that are used for generating a map.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;civilianTypes&#039;&#039;&#039;&lt;br /&gt;
| List of units to use as civilians for this mission.&lt;br /&gt;
| [MALE_CIVILIAN, FEMALE_CIVILIAN]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Map Blocks ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;name&#039;&#039;&#039;&lt;br /&gt;
| Filename of the [[MAPS|map]].&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;width&#039;&#039;&#039;&lt;br /&gt;
| Width of this map block in Battlescape grid units.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;length&#039;&#039;&#039;&lt;br /&gt;
| Length of this map block in Battlescape grid units.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;height&#039;&#039;&#039;&lt;br /&gt;
| Height of this map block in Battlescape grid units.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;groups&#039;&#039;&#039;&lt;br /&gt;
| List (or single number) of groups this mapblock belongs to (used in mapscripts)&lt;br /&gt;
default usage:&lt;br /&gt;
* 0 - Default&lt;br /&gt;
* 1 - Landing Zone (for placing X-COM / alien craft) (used in addcraft/ufo command)&lt;br /&gt;
* 2 - E-W Road (for city maps) (used in addline command)&lt;br /&gt;
* 3 - N-S Road (for city maps) (used in addline command)&lt;br /&gt;
* 4 - Road Crossing (for city maps) (used in addline command)&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;revealedFloors&#039;&#039;&#039;&lt;br /&gt;
| Map block floor to be revealed from the very beginning; use a list &amp;quot;[0, 1, ..]&amp;quot; to reveal multiple floors&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;items&#039;&#039;&#039;&lt;br /&gt;
| An array of items to add to this mapblock, an the positions to place them at.&lt;br /&gt;
| -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;hemisphere&#039;&#039;&#039; only applies to UFO missions, not Terror ones.&lt;br /&gt;
*&#039;&#039;&#039;width/length&#039;&#039;&#039; defines the size of the map &lt;br /&gt;
** be aware that the mapview &amp;quot;width&amp;quot;-label is the openxcom ruleset length parameter &lt;br /&gt;
** be aware that the mapview &amp;quot;length&amp;quot;-label is the openxcom ruleset width parameter&lt;br /&gt;
&lt;br /&gt;
==== Guidelines/Tips ====&lt;br /&gt;
* All maps with an XCOM/Alien craft require at least one map block assigned to Group 1. This map block can only contain ground tiles (no walls or objects), otherwise the game will crash or the walls/objects will be removed. &lt;br /&gt;
* All Terror terrains (listed under STR_TERROR_MISSION) require the Groups of &#039;&#039;&#039;Types&#039;&#039;&#039; 2, 3 and 4 (for a total of 3 maps, which are required to place roads).&lt;br /&gt;
&lt;br /&gt;
=== Map Scripts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;type&#039;&#039;&#039;&lt;br /&gt;
| name of the script&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;commands&#039;&#039;&#039;&lt;br /&gt;
| List of MapCommands&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Map Command ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;type&#039;&#039;&#039;&lt;br /&gt;
| Currently these commands are implemented:&lt;br /&gt;
* addBlock - adds a mapblock can be combined with size, group, executions and blocks (for a weighted list)&lt;br /&gt;
* addLine - adds a line of mapblocks from groups (roads for example)&lt;br /&gt;
* addCraft - adds X-Com craft towards map&lt;br /&gt;
* addUFO - can also be used to place &#039;UFO&#039; maps (or any other single map) on missionSite (objective 3) missions. &lt;br /&gt;
* digTunnel&lt;br /&gt;
* fillArea&lt;br /&gt;
* checkBlock&lt;br /&gt;
* removeBlock&lt;br /&gt;
* resize&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;label&#039;&#039;&#039;&lt;br /&gt;
| A numeric label that can be used for conditional execution of commands.&lt;br /&gt;
Each label should be unique within the command list (0=default no need for uniqueness).&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;conditionals&#039;&#039;&#039;&lt;br /&gt;
| Defines the conditions that allows the execution of this command.&lt;br /&gt;
eg. [1, -4] means it will be executed if command with label 1 was a success and command with label 4 failed.&lt;br /&gt;
commands that are not yet executed are always in failed state.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;executionChances&#039;&#039;&#039;&lt;br /&gt;
| the chance that this command will be executed (or fails)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;executions&#039;&#039;&#039;&lt;br /&gt;
| this command will be executed multiple times with a value &amp;gt; 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;groups&#039;&#039;&#039;&lt;br /&gt;
| Defines the what mapblock are used within this command. Can be list of goups or a single number.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;blocks&#039;&#039;&#039;&lt;br /&gt;
| Alternative to groups. Here we define a list of mapblocks that are used within this command.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rects&#039;&#039;&#039;&lt;br /&gt;
| A list of possible ranges where (random) placement/checks/removal can happen in a map.&lt;br /&gt;
Is a list of a list of four integers, representing y/x/width/height.&lt;br /&gt;
| full map [y,x,mapSize_width,mapSize_heigth]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;size&#039;&#039;&#039;&lt;br /&gt;
| size of mapblocks that can be placed/checked/removed within rects. Also used for resize command type.&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;freqs&#039;&#039;&#039;&lt;br /&gt;
| For a list of mapblocks (defined by blocks?) we can define distribution frequency here.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;maxUses&#039;&#039;&#039;&lt;br /&gt;
| For a list of mapblocks (defined by blocks?) we can define the maximal amount a mapblock can be used here.&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;direction&#039;&#039;&#039;&lt;br /&gt;
| used for addLine command type. Values are both, horizontal or vertical. Typically defines the road type distribution.&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;tunnelData&#039;&#039;&#039;&lt;br /&gt;
| Parameter for digTunnel command type. Contains level (default: 0) and a list of MCD replacement rules (MCDReplacements)&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UFOName&#039;&#039;&#039;&lt;br /&gt;
| TO define the UFO to be placed as a string (STR_).&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Guidelines/Tips ====&lt;br /&gt;
* There are 3 main &#039;types&#039; of map generation in UFO/TFTD: &lt;br /&gt;
** Random, where any map block (including XCom craft and/or UFOs/USOs) can be placed anywhere in the [[Battlescape]]; &lt;br /&gt;
** Procedurally generated, where placement of certain maps is defined by rules (i.e. the roads on the Urban terrain used in terror sites in Enemy Unknown/UFO Defense); &lt;br /&gt;
** Static, where only 1 or more maps are used (i.e. Cargo and Liner Ships in TFTD).&lt;br /&gt;
* Map scripting in OpenXcom allows also for a mixture of 2 or even all the 3 described above, where some parts of the map will be static, others will be filled according to certain rules and the remainer filled randomly. &lt;br /&gt;
* Every script requires at least 1 map block used for spawning XCom units. Usually that role is taken by XCom craft, except on the XCom Base, Alien Base and the 2nd part of the Cydonia mission. If the script can&#039;t place this map then OpenXcom will display a message saying that it couldn&#039;t place XCom units on the map. &lt;br /&gt;
* Every space on the Battlescape needs to be filled, so the script should have enough mapblocks available for use. In the case of the vanilla terrains, the maxUses settings were designed mostly for 50x50 dimensions so any increases to those dimensions will require adjusting the maxUses settings. Otherwise the game will crash and display an error message that it couldn&#039;t generate the map.&lt;br /&gt;
* The &amp;quot;addLine&amp;quot; command relies on groups 2, 3 and 4 as its vertical road, horizontal road and crossroad pieces.&lt;br /&gt;
* The &amp;quot;addCraft&amp;quot; and &amp;quot;addUFO&amp;quot; commands will place blocks from group 1 as well, by default, if any are defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mission Scripts ===&lt;br /&gt;
MissionScripts determines how many missions are spawned each month.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;type&#039;&#039;&#039;&lt;br /&gt;
| Name of the script used for overwriting or deleting purposes.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;firstMonth&#039;&#039;&#039;&lt;br /&gt;
| Months this command runs on, 0 runs on startup of a new game&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;lastMonth&#039;&#039;&#039;&lt;br /&gt;
| Do not run after this month. In this context we mean &amp;quot;run once&amp;quot;. -1 denotes no limit.&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;label&#039;&#039;&#039;&lt;br /&gt;
| A numeric label that can be used for conditional execution of commands. Each label should be unique within the command list (0=default no need for uniqueness).&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;conditionals&#039;&#039;&#039;&lt;br /&gt;
| Defines the conditions that allows the execution of this command. For example, [1, -4] means it will be executed if command with label 1 was a success and command with label 4 failed.&lt;br /&gt;
&lt;br /&gt;
Commands that are not yet executed are always in failed state.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;missionWeights&#039;&#039;&#039;&lt;br /&gt;
| The type of mission to spawn (omit to pick one from the mission table). These are split into monthly chunks, and can contain multiple entries including weighted odds, but there is a caveat here: You cannot mix and match missions with mission site objectives (ie: terror) with regular missions. They are generated too differently. Using executionOdds and conditionals instead can achieve exactly the same thing. Similarly, terror missions should not appear in regional mission weights (regions.rul).&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;executionOdds&#039;&#039;&#039;&lt;br /&gt;
| % chances of this command executing.&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;targetBaseOdds&#039;&#039;&#039;&lt;br /&gt;
| % chances of this mission targeting a region containing an xcom base instead of random.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;startDelay&#039;&#039;&#039;&lt;br /&gt;
| Number of minutes to delay the start of the mission (rounded down to the nearest 30). For 0 the wave timer from the mission itself is used.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;raceWeights&#039;&#039;&#039;&lt;br /&gt;
| List which can override established monthly race weights if desired.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;regionWeights&#039;&#039;&#039;&lt;br /&gt;
| List which can override established monthly region weights if desired. This will come into play only if the mission doesn&#039;t target an xcom base. &lt;br /&gt;
If the list is omitted: for a terror type mission, all regions that meet the criteria will be weighed equally. For regular missions the normal regional distribution weights will be applied.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;minDifficulty&#039;&#039;&#039;&lt;br /&gt;
| This command only applies to difficulty levels of this or above.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;researchTriggers&#039;&#039;&#039;&lt;br /&gt;
| A list of research topics that can influence the execution of this mission. For example &lt;br /&gt;
* &amp;quot;&#039;&#039;STR_THE_ULTIMATE_THREAT: true&#039;&#039;&amp;quot; means the mission would only run if the player has researched the ultimate threat. &lt;br /&gt;
* &amp;quot;&#039;&#039;STR_TLETH_TH_ALIEN_CITY: false&#039;&#039;&amp;quot; means the mission would only run if the player has not researched Tleth.&lt;br /&gt;
Several research triggers can be combined and for the mission to appear all must be fulfilled. &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;maxRuns&#039;&#039;&#039;&lt;br /&gt;
| This mission type can only execute this number of times, -1 for infinite.&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;avoidRepeats&#039;&#039;&#039;&lt;br /&gt;
| This is used to ensure different coordinates for this mission. It means &amp;quot;store an array of &#039;&#039;x&#039;&#039; previous coordinates, and don&#039;t use them again&amp;quot;.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;varName&#039;&#039;&#039;&lt;br /&gt;
| This is an internal variable name, used for tracking maxruns and avoidRepeats.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;useTable&#039;&#039;&#039;&lt;br /&gt;
| Check if this mission type appears in the mission tables. If &#039;&#039;true&#039;&#039; remove it from there?&lt;br /&gt;
| true&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Guidelines/Tips ====&lt;br /&gt;
Relevant ruleset files for editing missions are for a terror type mission:&lt;br /&gt;
&lt;br /&gt;
* missionScripts.rul&lt;br /&gt;
* alienMissions.rul&lt;br /&gt;
* alienDeployments.rul&lt;br /&gt;
* ufoTrajectories.rul&lt;br /&gt;
* regions.rul&lt;br /&gt;
* globe.rul&lt;br /&gt;
&lt;br /&gt;
alienDeployments.rul defines the mission site details the globe defines the terrain (id:-3) which references the deployment directly, because this is a terror site terrain. The region defines a number of city-style &amp;quot;points&amp;quot; (meaning the min/max values are the same for lat/lon) which use that terrain/texture. The trajectory points to these &amp;quot;points&amp;quot; as the mission site targets.&lt;br /&gt;
The alienMission provides the link between the trajectory and the region in its waves, which spawn the site directly instead of an actual UFO/USO and finally the missionScript invokes the AlienMission.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
Defines a Battlescape unit&#039;s [[armor]] as well as visual representation (so every unit has an armor), listed in &#039;&#039;&amp;quot;armors:&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;type&#039;&#039;&#039;&lt;br /&gt;
| String ID of the armor name.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;spriteSheet&#039;&#039;&#039;&lt;br /&gt;
| Sprite sheet from [[UNITS]] used to draw a unit wearing this armor.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;spriteInv&#039;&#039;&#039;&lt;br /&gt;
| Sprite used for the [[Inventory Backgrounds]] of a unit wearing this armor.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;spriteFaceGroup&#039;&#039;&#039;&lt;br /&gt;
| Pixel color group in [[PALETTES.DAT#Color Indexes|palette]] that will be replace in unit graphic by new color, range form 1-15 (its skip first group). Used by face recoloring based on nationality.&lt;br /&gt;
| &#039;&#039;example:&#039;&#039; &amp;lt;br&amp;gt; 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;spriteFaceColor&#039;&#039;&#039;&lt;br /&gt;
| New colors index for face pixels. 8 values ordered by:&lt;br /&gt;
* Male Blond&lt;br /&gt;
* Female Blond&lt;br /&gt;
* Male Brown&lt;br /&gt;
* Female Brown&lt;br /&gt;
* Male Asian&lt;br /&gt;
* Female Asian&lt;br /&gt;
* Male African&lt;br /&gt;
* Female African&lt;br /&gt;
Other units use random position form table.&lt;br /&gt;
Value 0 mean original value.&lt;br /&gt;
| &#039;&#039;example:&#039;&#039;&lt;br /&gt;
  - 96&lt;br /&gt;
  - 96&lt;br /&gt;
  - 96&lt;br /&gt;
  - 96&lt;br /&gt;
  - 160&lt;br /&gt;
  - 160&lt;br /&gt;
  - 163&lt;br /&gt;
  - 163&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;spriteHairGroup&#039;&#039;&#039;&lt;br /&gt;
| Pixel color group in [[PALETTES.DAT#Color Indexes|palette]] that will be replace in unit graphic by new color, range form 1-15 (its skip first group). Used by hair recoloring based on nationality.&lt;br /&gt;
| &#039;&#039;example:&#039;&#039; &amp;lt;br&amp;gt; 9&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;spriteHairColor&#039;&#039;&#039;&lt;br /&gt;
| New colors index for hair pixels. 8 values ordered by:&lt;br /&gt;
* Male Blond&lt;br /&gt;
* Female Blond&lt;br /&gt;
* Male Brown&lt;br /&gt;
* Female Brown&lt;br /&gt;
* Male Asian&lt;br /&gt;
* Female Asian&lt;br /&gt;
* Male African&lt;br /&gt;
* Female African&lt;br /&gt;
Other units use random position form table.&lt;br /&gt;
Value 0 mean original value.&lt;br /&gt;
| &#039;&#039;example:&#039;&#039;&lt;br /&gt;
  - 144&lt;br /&gt;
  - 144&lt;br /&gt;
  - 164&lt;br /&gt;
  - 164&lt;br /&gt;
  - 245&lt;br /&gt;
  - 245&lt;br /&gt;
  - 166&lt;br /&gt;
  - 166&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;spriteUtileGroup&#039;&#039;&#039;&lt;br /&gt;
| Pixel color group in [[PALETTES.DAT#Color Indexes|palette]] that will be replace in unit graphic by new color, range form 1-15 (its skip first group).&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;spriteUtileColor&#039;&#039;&#039;&lt;br /&gt;
| New colors index for pixels. 8 values ordered by:&lt;br /&gt;
* Male Blond&lt;br /&gt;
* Female Blond&lt;br /&gt;
* Male Brown&lt;br /&gt;
* Female Brown&lt;br /&gt;
* Male Asian&lt;br /&gt;
* Female Asian&lt;br /&gt;
* Male African&lt;br /&gt;
* Female African&lt;br /&gt;
Other units use random position form table.&lt;br /&gt;
Value 0 mean original value.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;spriteRankGroup&#039;&#039;&#039;&lt;br /&gt;
| Pixel color group in [[PALETTES.DAT#Color Indexes|palette]] that will be replace in unit graphic by new color, range form 1-15 (its skip first group).&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;spriteRankColor&#039;&#039;&#039;&lt;br /&gt;
| New colors index for pixels. For soldiers 6 values ordered by:&lt;br /&gt;
* STR_ROOKIE&lt;br /&gt;
* STR_SQUADDIE&lt;br /&gt;
* STR_SERGEANT&lt;br /&gt;
* STR_CAPTAIN&lt;br /&gt;
* STR_COLONEL&lt;br /&gt;
* STR_COMMANDER&lt;br /&gt;
For aliens 7 values ordered by (alien unit rank property):&lt;br /&gt;
* STR_LIVE_SOLDIER&lt;br /&gt;
* STR_LIVE_ENGINEER&lt;br /&gt;
* STR_LIVE_MEDIC&lt;br /&gt;
* STR_LIVE_NAVIGATOR&lt;br /&gt;
* STR_LIVE_LEADER&lt;br /&gt;
* STR_LIVE_COMMANDER&lt;br /&gt;
* STR_LIVE_TERRORIST&lt;br /&gt;
Civilians uses random position form 8 element table.&lt;br /&gt;
Value 0 mean original value.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;corpseBattle&#039;&#039;&#039;&lt;br /&gt;
| List of string IDs of the corpse [[#Items|items]] generated when a unit wearing this armor is killed (one per unit tile) on the Battlescape.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;corpseGeo&#039;&#039;&#039;&lt;br /&gt;
| String ID of the corpse [[#Items|item]] associated with this unit on the Geoscape.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;storeItem&#039;&#039;&#039;&lt;br /&gt;
| String ID of the [[#Items|item]] that represents this armor in [[Base Stores]] for equipping.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;weight&#039;&#039;&#039;&lt;br /&gt;
| Physical weight of the armor when worn&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stats&#039;&#039;&#039;&lt;br /&gt;
| like soldier stats (see below) but these are treated as stat bonuses for wearing the specific armor.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;frontArmor&#039;&#039;&#039;&lt;br /&gt;
| Protection provided on the front of the unit.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;sideArmor&#039;&#039;&#039;&lt;br /&gt;
| Protection provided on the sides of the unit.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rearArmor&#039;&#039;&#039;&lt;br /&gt;
| Protection provided on the rear of the unit.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;underArmor&#039;&#039;&#039;&lt;br /&gt;
| Protection provided under the unit (eg. from explosions).&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;drawingRoutine&#039;&#039;&#039;&lt;br /&gt;
| Drawing routine used to put together the body parts in the unit&#039;s &#039;&#039;&#039;spriteSheet&#039;&#039;&#039;:&lt;br /&gt;
* 0 = [[Soldier]], [[Sectoid]]&lt;br /&gt;
* 1 = [[Floater]]&lt;br /&gt;
* 2 = [[HWP]]&lt;br /&gt;
* 3 = [[Cyberdisk]]&lt;br /&gt;
* 4 = [[Civilian]], [[Ethereal]]&lt;br /&gt;
* 5 = [[Sectopod]], [[Reaper]]&lt;br /&gt;
* 6 = [[Snakeman]]&lt;br /&gt;
* 7 = [[Chryssalid]]&lt;br /&gt;
* 8 = [[Silacoid]]&lt;br /&gt;
* 9 = [[Celatid]]&lt;br /&gt;
* 10 = [[Muton]]&lt;br /&gt;
* 11 = [[Submersible Weapons Systems]]&lt;br /&gt;
* 12 = [[Hallucinoid]]&lt;br /&gt;
* 13 = [[Aquanauts]]&lt;br /&gt;
* 14 = [[Calcinite]], [[Deep One]], [[Gillman]], [[Lobster Man]], [[Tasoth]]&lt;br /&gt;
* 15 = [[Aquatoid]]&lt;br /&gt;
* 16 = [[Bio-Drone]]&lt;br /&gt;
* 17 = TFTD Civilians type A and [[Zombie_(TFTD)]]&lt;br /&gt;
* 18 = TFTD Civilians type B&lt;br /&gt;
* 19 = [[Tentaculat]]&lt;br /&gt;
* 20 = [[Triscene]]&lt;br /&gt;
* 21 = [[Xarquid]]&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;constantAnimation&#039;&#039;&#039;&lt;br /&gt;
| Set it to &amp;quot;true&amp;quot; for units that constantly show an animation, such as: Biodrone, Celatid, Silacoid.&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;movementType&#039;&#039;&#039;&lt;br /&gt;
| Type of movement provided by this armor:&lt;br /&gt;
* 0 = Walking&lt;br /&gt;
* 1 = Flying&lt;br /&gt;
* 2 = Sliding (no walking animation)&lt;br /&gt;
it also defines the body of an tank (32-images) in your spriteSheet or the change in sprites while flying using a flying armour see: [[TANKS.PCK]], [[XCOM_2.PCK]]&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;damageModifier&#039;&#039;&#039;&lt;br /&gt;
| List of decimal damage modifiers (1.0 = 100%) this armor applies to each damage type (see [[#Items|Items section]]) received. Modifiers must be specified for all damage types, in this order:&lt;br /&gt;
* None &lt;br /&gt;
* Armor Piercing &lt;br /&gt;
* Incendiary &lt;br /&gt;
* High Explosive &lt;br /&gt;
* Laser &lt;br /&gt;
* Plasma &lt;br /&gt;
* Stun &lt;br /&gt;
* Melee &lt;br /&gt;
* Acid &lt;br /&gt;
* Smoke&lt;br /&gt;
| &lt;br /&gt;
- 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
- 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
- 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
- 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
- 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
- 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
- 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
- 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
- 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
- 1.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;size&#039;&#039;&#039;&lt;br /&gt;
| Size of the unit wearing this armor, in Battlescape grid units. Every unit is square, so a size of 2 means 2x2.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;loftempsSet&#039;&#039;&#039;&lt;br /&gt;
| List of [[LOFTEMPS]] IDs (one per unit tile, so a 1x1 unit has 1, a 2x2 unit has 4, etc.) used to represent a unit wearing this armor in 3D space.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;loftemps&#039;&#039;&#039;&lt;br /&gt;
| loftemps is a deprecated option that only works for 1x1 sized units. &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;forcedTorso&#039;&#039;&#039;&lt;br /&gt;
| soldier sprites have female and male torsos. some armours reuse these sprites for flying/non flying torso without difference between genders. This can be controlled by the parameter: 0 = use genderrelated torso, 1 = use male torso, 2 = use female torso &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Units (Soldiers) ===&lt;br /&gt;
&lt;br /&gt;
Defines a [[soldier]] recruited by X-COM, listed in &#039;&#039;&amp;quot;soldiers:&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Unit stats are represented as follows:&lt;br /&gt;
* [[Time Units|tu]]&lt;br /&gt;
* [[Energy|stamina]]&lt;br /&gt;
* [[Health|health]]&lt;br /&gt;
* [[Bravery|bravery]] (always a multiple of 10)&lt;br /&gt;
* [[Reactions|reactions]]&lt;br /&gt;
* [[Firing Accuracy|firing]]&lt;br /&gt;
* [[Throwing Accuracy|throwing]]&lt;br /&gt;
* [[Strength|strength]]&lt;br /&gt;
* [[Psi Strength|psiStrength]]&lt;br /&gt;
* [[Psi Skill|psiSkill]]&lt;br /&gt;
* [[Melee Accuracy|melee]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;type&#039;&#039;&#039;&lt;br /&gt;
| String ID of the soldier type.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;requires&#039;&#039;&#039;&lt;br /&gt;
| List of [[#Research|topics]] (string IDs) that must be researched to unlock this soldier type. If none are specified, this soldier type is unlocked from the start.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;minStats&#039;&#039;&#039;&lt;br /&gt;
| Minimum values used to generate the soldier&#039;s [[Starting Stats]]. In this case, &#039;&#039;psiSkill&#039;&#039; is treated as the initial stat (not generated).&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;maxStats&#039;&#039;&#039;&lt;br /&gt;
| Maximum values used to generate the soldier&#039;s [[Starting Stats]]. In this case, &#039;&#039;psiSkill&#039;&#039; is treated as the minimum value for the first month of psi training (actual value is 100%-150%).&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;statCaps&#039;&#039;&#039;&lt;br /&gt;
| Maximum stats this soldier can gain through [[Experience]]. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; A stat will still go over the limit once, and then will no longer increase (see [[Experience#Regarding Caps|Regarding Caps]]).&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;armor&#039;&#039;&#039;&lt;br /&gt;
| String ID of the [[#Armor|armor]] this soldier uses by default.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;costBuy&#039;&#039;&#039;&lt;br /&gt;
| Amount of money spent for hiring this soldier type. If set to 0, the soldier type will not be available in the Purchase/Recruit screen. &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;costSalary&#039;&#039;&#039;&lt;br /&gt;
| Amount of money spent monthly for employing this soldier type.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;standHeight&#039;&#039;&#039;&lt;br /&gt;
| Height of this soldier when standing.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;kneelHeight&#039;&#039;&#039;&lt;br /&gt;
| Height of this soldier when kneeling.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;floatHeight&#039;&#039;&#039;&lt;br /&gt;
| Distance between the bottom of this unit and the ground.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;femaleFrequency&#039;&#039;&#039;&lt;br /&gt;
| The probability that a female soldier is hired.&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;soldierNames&#039;&#039;&#039;&lt;br /&gt;
| List of soldier name files/paths. Use &#039;&#039;&#039;delete&#039;&#039;&#039; to clear previously-loaded names.&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AI Units (Aliens/Civilians) ===&lt;br /&gt;
&lt;br /&gt;
Defines an [[Alien Life Forms|alien]] (enemy) or [[civilian]] (neutral) unit, listed in &#039;&#039;&amp;quot;units:&amp;quot;&#039;&#039;. Every different alien rank is a different unit, since they have completely different stats. Unit stats are represented as follows:&lt;br /&gt;
* [[Time Units|tu]]&lt;br /&gt;
* [[Energy|stamina]]&lt;br /&gt;
* [[Health|health]]&lt;br /&gt;
* [[Bravery|bravery]] (always a multiple of 10)&lt;br /&gt;
* [[Reactions|reactions]]&lt;br /&gt;
* [[Firing Accuracy|firing]]&lt;br /&gt;
* [[Throwing Accuracy|throwing]]&lt;br /&gt;
* [[Strength|strength]]&lt;br /&gt;
* [[Psi Strength|psiStrength]]&lt;br /&gt;
* [[Psi Skill|psiSkill]]&lt;br /&gt;
* [[Melee Accuracy|melee]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;type&#039;&#039;&#039;&lt;br /&gt;
| String ID of the unit name.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;race&#039;&#039;&#039;&lt;br /&gt;
| String ID of the unit race (for alien units).&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rank&#039;&#039;&#039;&lt;br /&gt;
| String ID of the unit rank (for alien units).&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stats&#039;&#039;&#039;&lt;br /&gt;
| Battlescape stats of this unit.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;armor&#039;&#039;&#039;&lt;br /&gt;
| String ID of the [[#Armor|armor]] this unit uses by default.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;standHeight&#039;&#039;&#039;&lt;br /&gt;
| Height of this unit when standing.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;floatHeight&#039;&#039;&#039;&lt;br /&gt;
| Distance between the bottom of this unit and the ground.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;value&#039;&#039;&#039;&lt;br /&gt;
| [[Score]] this unit is worth.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;deathSound&#039;&#039;&#039;&lt;br /&gt;
| Sound ID from [[#Extra_Sounds|BATTLE.CAT]] played when this unit dies. No value means no sound at death.&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;aggroSound&#039;&#039;&#039;&lt;br /&gt;
| Sound ID from [[#Extra_Sounds|BATTLE.CAT]] played when this unit aggros.&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;moveSound&#039;&#039;&#039;&lt;br /&gt;
| Sound ID from [[#Extra_Sounds|BATTLE.CAT]] played when this unit moves.&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;intelligence&#039;&#039;&#039;&lt;br /&gt;
| Intelligence of this unit&#039;s AI. The higher the value, the longer this unit remembers player troops between turns.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;aggression&#039;&#039;&#039;&lt;br /&gt;
| Aggression of this unit&#039;s AI. The higher the value, the more ruthless the unit, the more likely to make a frontal assault. Less aggressive units tend to set up ambushes.&lt;br /&gt;
Vanilla values are:&lt;br /&gt;
* 0 = mostly passive&lt;br /&gt;
* 1 = balanced&lt;br /&gt;
* 2 = mostly aggresive&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;energyRecovery&#039;&#039;&#039;&lt;br /&gt;
| Energy recovered by the unit each turn&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;specab&#039;&#039;&#039;&lt;br /&gt;
| Special ability of this unit:&lt;br /&gt;
* 0 = None&lt;br /&gt;
* 1 = [[Cyberdisc|Explodes on Death]] (Requires &#039;&#039;&#039;power&#039;&#039;&#039; and &#039;&#039;&#039;blastRadius&#039;&#039;&#039; properties to be set on the corpse)&lt;br /&gt;
* 2 = [[Silacoid|Burns Floor]]&lt;br /&gt;
* 3 = [[Bio-Drone|Burns Floor and explodes on Death]]&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;spawnUnit&#039;&#039;&#039;&lt;br /&gt;
| String ID of the unit used to respawn on death (eg. [[Zombie]]s respawn as [[Chrysallid]]s).&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;livingWeapon&#039;&#039;&#039;&lt;br /&gt;
| Is this unit a living weapon? (only attacks with a &#039;&#039;&#039;fixedWeapon&#039;&#039;&#039;)&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;female&#039;&#039;&#039;&lt;br /&gt;
| Is this unit a female? (used for TFTD civilian types)&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;meleeWeapon&#039;&#039;&#039;&lt;br /&gt;
| If this unit has a built in weapon, what is it? this weapon does not go in an inventory slot. (must reference an item)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;builtInWeapons&#039;&#039;&#039;&lt;br /&gt;
| A list of weapons this unit comes pre-equipped with. these WILL appear in inventory slots (references items)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;builtInWeaponSets&#039;&#039;&#039;&lt;br /&gt;
| A set of lists of weapons this unit can come pre-equipped with. it will pick one set at random, and as above, these WILL appear in inventory slots (references items)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alien Races ===&lt;br /&gt;
&lt;br /&gt;
Defines a [[Alien Life Forms|race]] used in [[Alien Missions]], listed in &#039;&#039;&amp;quot;alienRaces:&amp;quot;&#039;&#039;. Heavily tied with deployment data.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;id&#039;&#039;&#039;&lt;br /&gt;
| String ID of the alien race name.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;members&#039;&#039;&#039;&lt;br /&gt;
| Alien crew associated with this alien race (eg. race units + terrorist units), defined by a list of unit string IDs. Order here will define rank in terms of deployment. generally speaking the order is:&lt;br /&gt;
* 0 - Commander&lt;br /&gt;
* 1 - Leader&lt;br /&gt;
* 2 - Engineer&lt;br /&gt;
* 3 - Medic&lt;br /&gt;
* 4 - Navigator&lt;br /&gt;
* 5 - Soldier&lt;br /&gt;
* 6 - Terrorist 1&lt;br /&gt;
* 7 - Terrorist 2&lt;br /&gt;
but of course, not all races have all ranks, so the &amp;quot;fill in&amp;quot; rank would be listed multiple times (see ethereals).&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;retaliation&#039;&#039;&#039;&lt;br /&gt;
| retaliation enables/disables the race for retaliation missions.&lt;br /&gt;
| &#039;&#039;True&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alien Deployments ===&lt;br /&gt;
&lt;br /&gt;
Defines a Battlescape deployment data used in [[Alien Missions]] (such as alien and map configurations), listed in &#039;&#039;&amp;quot;alienDeployments:&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;type&#039;&#039;&#039;&lt;br /&gt;
| String ID of the deployment name.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;width&#039;&#039;&#039;&lt;br /&gt;
| Width of the Battlescape map in grid units.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;length&#039;&#039;&#039;&lt;br /&gt;
| Length of the Battlescape map in grid units.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;height&#039;&#039;&#039;&lt;br /&gt;
| Vertical height of the Battlescape map in grid units.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;terrains&#039;&#039;&#039;&lt;br /&gt;
| list of string IDs of the [[#Terrains|terrain]] to choose from to generate this map. This is not used for UFO sites where the terrain comes from the Geoscape.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;shade&#039;&#039;&#039;&lt;br /&gt;
| Shade of the map (0-15, where 0 is full daytime and 15 is full nighttime). This is not used for UFO sites where the shade comes from the Geoscape.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nextStage&#039;&#039;&#039;&lt;br /&gt;
| String ID of the next deployment stage to use after this one, for multi-stage missions.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;race&#039;&#039;&#039;&lt;br /&gt;
| Sets the race to use in the next stage.&lt;br /&gt;
| &amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;finalDestination&#039;&#039;&#039;&lt;br /&gt;
| Sets whether this mission is where you send your [[Avenger|uber-craft]] to win the game.&lt;br /&gt;
| &amp;quot;false&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;winCutscene&#039;&#039;&#039;&lt;br /&gt;
| Sets the cutscene to play when you win the mission. If set to &amp;quot;winGame&amp;quot; or &amp;quot;loseGame&amp;quot;, the player will be returned to the main menu after the cutscene plays.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;loseCutscene&#039;&#039;&#039;&lt;br /&gt;
| Sets the cutscene to play when you lose the mission. If set to &amp;quot;winGame&amp;quot; or &amp;quot;loseGame&amp;quot;, the player will be returned to the main menu after the cutscene plays.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;alert&#039;&#039;&#039;&lt;br /&gt;
| String ID to use when this mission spawns on the Geoscape.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;markerName&#039;&#039;&#039;&lt;br /&gt;
| String ID that identifies this mission on the Geoscape.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;markerIcon&#039;&#039;&#039;&lt;br /&gt;
| What icon should be used to represent this base/site (taken from GlobeMarkers section on Extrasprites)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;duration&#039;&#039;&#039;&lt;br /&gt;
| [&#039;&#039;min&#039;&#039;, &#039;&#039;max&#039;&#039;] -- Minimum and maximum duration of this mission on the Geoscape (in hours).&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;script&#039;&#039;&#039;&lt;br /&gt;
| Reference to a mapScript.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;data&#039;&#039;&#039;&lt;br /&gt;
| List of deployment data for each alien rank on this mission (see below).&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;briefing&#039;&#039;&#039;&lt;br /&gt;
| Information about the mission briefing (see below).&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;genMissionType&#039;&#039;&#039;&lt;br /&gt;
| Which mission should this base generate? (usually supply missions) &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;genMissionFreq&#039;&#039;&#039;&lt;br /&gt;
| Daily chance for the base mission to be generated.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;alienBase&#039;&#039;&#039;&lt;br /&gt;
| Used only for New Battle mode&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;points&#039;&#039;&#039;&lt;br /&gt;
| Negative score applied for each day this mission is active (applied daily for bases, or every half hour for mission sites)&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
* &#039;&#039;&#039;terrains&#039;&#039;&#039; can also be used with UFOs, with the game using instead the listed terrain rather than the location of the UFO on Geoscape. &lt;br /&gt;
==== Deployment Data ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;alienRank&#039;&#039;&#039;&lt;br /&gt;
| [[Alien Rank|Rank]] associated with this deployment data, as defined by the order of the race in question (see above)&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;lowQty&#039;&#039;&#039;&lt;br /&gt;
| Minimum quantity of aliens to spawn on beginner/experienced.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;highQty&#039;&#039;&#039;&lt;br /&gt;
| Minimum quantity of aliens to spawn on superhuman. (minimum quantity for veteran/genius is the median of this and the previous value)&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;dQty&#039;&#039;&#039;&lt;br /&gt;
| Delta in Quantity. ie: random number of aliens to spawn on top of the minimum (all difficulties).&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;extraQty&#039;&#039;&#039;&lt;br /&gt;
| functionally identical to dQty, spawns a random number of additional aliens.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;percentageOutsideUfo&#039;&#039;&#039;&lt;br /&gt;
| Percentage (0-100%) of aliens to spawn outside in UFO sites.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;itemSets&#039;&#039;&#039;&lt;br /&gt;
| Three lists (one for each alien technology level) of [[#Items|items]] (string IDs) for the aliens to equip.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Briefing Data ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;title&#039;&#039;&#039;&lt;br /&gt;
| String ID for a custom briefing title text. Defaults to the same name as the &#039;&#039;alienDeployment&#039;&#039;.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;desc&#039;&#039;&#039;&lt;br /&gt;
| String ID for a custom briefing description text. Defaults to the same name as the &#039;&#039;alienDeployment + _BRIEFING&#039;&#039;.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palette&#039;&#039;&#039;&lt;br /&gt;
| The color swatch to use from [[BACKPALS.DAT]].&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;textOffset&#039;&#039;&#039;&lt;br /&gt;
| Number of pixels to vertically offset the briefing text.  Larger values move the text further down the screen.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;music&#039;&#039;&#039;&lt;br /&gt;
| The ID of the music to play.&lt;br /&gt;
| &amp;quot;GMDEFEND&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;background&#039;&#039;&#039;&lt;br /&gt;
| The background screen to show.&lt;br /&gt;
| &amp;quot;BACK16.SCR&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;showCraft&#039;&#039;&#039;&lt;br /&gt;
| Whether to show the name of craft that arrived at the mission site.&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;showTarget&#039;&#039;&#039;&lt;br /&gt;
| Whether to display the mission target name.&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;cutscene&#039;&#039;&#039;&lt;br /&gt;
| Sets the cutscene to play before the mission briefing.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Objectives Data ====&lt;br /&gt;
&lt;br /&gt;
Used to define tile types towards objectives. Used for Alien Base Control Modules (UFO &amp;amp; TFTD), Synomium Devices (TFTD) and Alien Brain/T&#039;Leth (UFO/TFTD).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;objectiveType&#039;&#039;&#039;&lt;br /&gt;
| Defines which type of MCD to check for when tallying mission objectives.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;objectivesRequired&#039;&#039;&#039;&lt;br /&gt;
| How many of the previous tile types must be destroyed in order for the mission to be considered a success.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;objectivePopup&#039;&#039;&#039;&lt;br /&gt;
| Defines the message that will appear between turns, after the objective requirements have been fulfilled.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;objectiveComplete&#039;&#039;&#039;&lt;br /&gt;
| The string and score adjustment to be shown on the mission debriefing.&lt;br /&gt;
| [string, int]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;objectiveFailed&#039;&#039;&#039;&lt;br /&gt;
| The string and score adjustment to be shown on the mission debriefing.&lt;br /&gt;
| [string, int]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;despawnPenalty&#039;&#039;&#039;&lt;br /&gt;
| How many points the aliens will receive when this site despawns due to XCom negligence.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;turnLimit&#039;&#039;&#039;&lt;br /&gt;
| The amount of turns before the mission ends automatically.&lt;br /&gt;
| 0 (no limit)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;chronoTrigger&#039;&#039;&#039;&lt;br /&gt;
| What happens when the timer reaches 0. Can have three settings: 0 = Lose, 1 = Abort, 2 = Win&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;cheatTurn&#039;&#039;&#039;&lt;br /&gt;
| When the aliens became aware of all your units (on vanilla it was after turn 20)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* turnLimit is used to define the turn where the game ends, default is 0 (no limit). If the value is changed from default then the game will display the number of turns on the &#039;Hidden Movement&#039; screens as &#039;1/20&#039;, &#039;2/20&#039;, etc., and the numbers will switch to red when there&#039;s less than 3 turns remaining. &lt;br /&gt;
* chronoTrigger is used with turnLimit and defines what happens when the turn limit is reached. There are 3 possible settings:&lt;br /&gt;
** 0 (default) = forces a Loss, meaning that the player loses everything if the mission isn&#039;t completed by the time the turn limit is reached. All units are declared dead or MIA when the game ends. This is ideal for bomb defusal type missions.&lt;br /&gt;
** 1 = forces a Abort, this is almost the same as above, with the exception that there must be at least 1 soldier on an exit-only area (like the green room on the 1st stage of Cydonia) to win at the end of the turn limit. This setting is better used for multi-stage missions where you&#039;ll need to bring at least 1 soldier to the next stage.&lt;br /&gt;
** 2 = forces a Win, where if you have at least 1 live unit at the end of the turn limit you&#039;ll win the mission, regardless of where the soldiers are. This is meant for Survival scenarios.&lt;br /&gt;
** Regardless of the setting, the player can always still win by eliminating all alien units before the turn limit, or fail the mission by losing all units. &lt;br /&gt;
* cheatTurn allows to define the turn where the AI becomes aware of all your units (default is 20) for individual missions. Once this turn is reached the aliens will be forced to go into attack mode and engage your units. This is effectively a cheat for the AI which was present on the original game.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
Defines a [[Research|research topic]] that X-COM scientists can investigate, listed in &#039;&#039;&amp;quot;research:&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;name&#039;&#039;&#039;&lt;br /&gt;
| String ID of the research project&#039;s name (or item, if a &#039;&#039;&#039;lookup&#039;&#039;&#039; is defined).&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;lookup&#039;&#039;&#039;&lt;br /&gt;
| String ID of the research project&#039;s display name and UFOPaedia article reference.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;cost&#039;&#039;&#039;&lt;br /&gt;
| Number of man-days (on average, the final time will be 50-150% this value) required to complete this project.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;points&#039;&#039;&#039;&lt;br /&gt;
| [[Score]] earned for completing this project.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;needItem&#039;&#039;&#039;&lt;br /&gt;
| Does this project require an [[#Items|item]] of the same name?&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;destroyItem&#039;&#039;&#039;&lt;br /&gt;
| Will this item be destroyed (removed from stores) after research is finished?&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;dependencies&#039;&#039;&#039;&lt;br /&gt;
| List of research projects that can unlock access to this one. If the full list is researched, or if one of the projects on the list &amp;quot;unlocks&amp;quot; this one,  it becomes available.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;unlocks&#039;&#039;&#039;&lt;br /&gt;
| List of research projects unlocked, regardless of other dependencies, but not requirements, by completing this project (for example, any live alien unlocks &amp;quot;alien origins&amp;quot;).&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;requires&#039;&#039;&#039;&lt;br /&gt;
| List of research projects unilaterally required before this project can be unlocked (for example, &amp;quot;the martian solution&amp;quot; will not even be considered for unlocking until AFTER &amp;quot;alien origins&amp;quot; is completed).&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;getOneFree&#039;&#039;&#039;&lt;br /&gt;
| List of &amp;quot;bonus&amp;quot; research projects that may be granted when completing this project (for example, alien medics will give you information on other alien races). Used in Alien Navigators (gives random alien Mission), Medics (random alien interrogation or autopsy) or Engineers (gives UFO type). &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;unlockFinalMission&#039;&#039;&#039;&lt;br /&gt;
| If true, this research topic allows to send a spacecraft to the final mission. &lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;cutscene&#039;&#039;&#039;&lt;br /&gt;
| The name of the cutscene to play when this project is completed.  If the cutscene is &amp;quot;wingame&amp;quot; or &amp;quot;losegame&amp;quot;, the player is returned to the main menu after the cutscene plays.&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Manufacture ===&lt;br /&gt;
&lt;br /&gt;
Defines a [[Manufacture|manufacture project]] that X-COM engineers can produce, listed in &#039;&#039;&amp;quot;manufacture:&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;name&#039;&#039;&#039;&lt;br /&gt;
| String ID of the manufacturing project&#039;s name (and the item it produces).&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;category&#039;&#039;&#039;&lt;br /&gt;
| String ID of the manufacturing project&#039;s category.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;requires&#039;&#039;&#039;&lt;br /&gt;
| List of [[#Research|topics]] (string IDs) that must be researched to unlock this project. If none are specified, this project is unlocked from the start.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;space&#039;&#039;&#039;&lt;br /&gt;
| Amount of [[Workshop]] space required to begin this project.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;time&#039;&#039;&#039;&lt;br /&gt;
| Number of man hours (on average) required per item.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;cost&#039;&#039;&#039;&lt;br /&gt;
| Monetary deduction per item manufactured.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;requiredItems&#039;&#039;&#039;&lt;br /&gt;
| List of [[#Items|items]] required and consumed per item manufactured.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;producedItems&#039;&#039;&#039;&lt;br /&gt;
| List of [[#Items|items]] produced per each item consumed. If not specified, defaults to 1 item with the same string ID as the manufacture.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== UFOpaedia Article ===&lt;br /&gt;
&lt;br /&gt;
Defines an article in the in-game [[UFOpaedia]], listed in &#039;&#039;&amp;quot;ufopaedia:&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;id&#039;&#039;&#039;&lt;br /&gt;
| String ID of the article name. This must match the ID of the object associated with this article, if applicable.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;title&#039;&#039;&#039;&lt;br /&gt;
| String ID of the article title. If omitted, the &#039;&#039;&#039;id&#039;&#039;&#039; is used.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;type_id&#039;&#039;&#039;&lt;br /&gt;
| Type of this article:&lt;br /&gt;
* 0 = Unknown&lt;br /&gt;
* 1 = [[Craft]]&lt;br /&gt;
* 2 = [[Craft Armaments]]&lt;br /&gt;
* 3 = [[HWP]]&lt;br /&gt;
* 4 = [[Equipment (EU)|Equipment]]&lt;br /&gt;
* 5 = [[Armour]]&lt;br /&gt;
* 6 = [[Base Facilities]]&lt;br /&gt;
* 7 = Text &amp;amp; Image (eg. [[Alien Life Forms]], [[UFO Components]])&lt;br /&gt;
* 8 = Text (eg. [[Alien Research]])&lt;br /&gt;
* 9 = [[UFO]]&lt;br /&gt;
* 10 = [[TFTD]]&lt;br /&gt;
* 11 = TFTD [[Subs]]&lt;br /&gt;
* 12 = TFTD [[Sub Armaments]]&lt;br /&gt;
* 13 = TFTD [[Submersible Weapons Systems]]&lt;br /&gt;
* 14 = TFTD [[Equipment (TFTD)|Equipment]]&lt;br /&gt;
* 15 = TFTD Armour&lt;br /&gt;
* 16 = TFTD [[Base Facilities (TFTD)|Base Facilities]]&lt;br /&gt;
* 17 = TFTD [[Alien Subs]]&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;section&#039;&#039;&#039;&lt;br /&gt;
| String ID of the UFOpaedia section this article belongs in.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;requires&#039;&#039;&#039;&lt;br /&gt;
| List of [[#Research|topics]] (string IDs) that must be researched to unlock this article. If none are specified, this article is unlocked from the start.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;image_id&#039;&#039;&#039;&lt;br /&gt;
| Filename of the [[UP001.SPK-UP042.SPK|background image]] displayed on this article, if applicable.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;text&#039;&#039;&#039;&lt;br /&gt;
| String ID of the description displayed on this article.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;text_width&#039;&#039;&#039;&lt;br /&gt;
| Maximum width of the text displayed, only applicable to &#039;&#039;Text &amp;amp; Image&#039;&#039; articles.&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rect_stats&#039;&#039;&#039;&lt;br /&gt;
| Rectangle (&#039;&#039;&#039;x&#039;&#039;&#039;, &#039;&#039;&#039;y&#039;&#039;&#039;, &#039;&#039;&#039;width&#039;&#039;&#039;, &#039;&#039;&#039;height&#039;&#039;&#039;) of the stats text on the screen, only applicable to &#039;&#039;Craft&#039;&#039; articles.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rect_text&#039;&#039;&#039;&lt;br /&gt;
| Rectangle (&#039;&#039;&#039;x&#039;&#039;&#039;, &#039;&#039;&#039;y&#039;&#039;&#039;, &#039;&#039;&#039;width&#039;&#039;&#039;, &#039;&#039;&#039;height&#039;&#039;&#039;) of the description text on the screen, only applicable to &#039;&#039;Craft&#039;&#039; articles.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;weapon&#039;&#039;&#039;&lt;br /&gt;
| String ID of the weapon, only applicable to &#039;&#039;HWP&#039;&#039; articles.&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== UFO Trajectories ===&lt;br /&gt;
&lt;br /&gt;
Defines a trajectory carried out by an UFO during an [[#Alien Missions|alien mission]], listed in &#039;&#039;&amp;quot;ufoTrajectories:&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;id&#039;&#039;&#039;&lt;br /&gt;
| String ID of the trajectory name.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;groundTimer&#039;&#039;&#039;&lt;br /&gt;
| Amount of seconds for the UFO to spend on Ground waypoints.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;waypoints&#039;&#039;&#039;&lt;br /&gt;
| List of waypoints for the UFO to traverse, defined as &#039;&#039;[zone, altitude, speed]&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;zone&#039;&#039;&#039;: Globe zone where the waypoint is located.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;altitude&#039;&#039;&#039;: UFO altitude after reaching this waypoint:&lt;br /&gt;
* 0 - Ground&lt;br /&gt;
* 1 - Very Low&lt;br /&gt;
* 2 - Low&lt;br /&gt;
* 3 - High&lt;br /&gt;
* 4 - Very High&lt;br /&gt;
&#039;&#039;&#039;speed&#039;&#039;&#039;: UFO speed after reaching this waypoint, as a percentage (0-100%) of its maximum speed.&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alien Missions ===&lt;br /&gt;
&lt;br /&gt;
Defines an [[Alien Missions|alien mission]] carried out by UFOs on the Geoscape, listed in &#039;&#039;&amp;quot;alienMissions:&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;type&#039;&#039;&#039;&lt;br /&gt;
| String ID of the mission type.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;points&#039;&#039;&#039;&lt;br /&gt;
| [[Score]] allocated to aliens for successfully completing this mission.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;objective&#039;&#039;&#039;&lt;br /&gt;
| Missions are split by objective:&lt;br /&gt;
* 0 = score (default if omitted)&lt;br /&gt;
* 1 = infiltration&lt;br /&gt;
* 2 = alien base&lt;br /&gt;
* 3 = mission site (terror etc)&lt;br /&gt;
* 4 = retaliation&lt;br /&gt;
* 5 = supply&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;spawnZone&#039;&#039;&#039;&lt;br /&gt;
| mission zone to use when spawning mission sites / alien bases.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;siteType&#039;&#039;&#039;&lt;br /&gt;
| mission type to use when spawning mission sites / alien bases.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;spawnUfo&#039;&#039;&#039;&lt;br /&gt;
| UFO to spawn for retaliation.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;raceWeights&#039;&#039;&#039;&lt;br /&gt;
| List of alien races likely to carry out this mission, and the % chance of them being allocated to this mission, listed by &amp;quot;number of months after game beginning&amp;quot;.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;waves&#039;&#039;&#039;&lt;br /&gt;
| List of UFO waves to spawn as this mission progresses, as described below.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Waves ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ufo&#039;&#039;&#039;&lt;br /&gt;
| String ID of the [[#UFOs|UFO]] to spawn.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;count&#039;&#039;&#039;&lt;br /&gt;
| Number of UFOs to spawn.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;trajectory&#039;&#039;&#039;&lt;br /&gt;
| String ID of the [[#UFO Trajectories|trajectory]] for this UFO to use when entering Earth&#039;s atmosphere.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;timer&#039;&#039;&#039;&lt;br /&gt;
| How long after the previous wave should this wave arrive? (in minutes - actual value used is spawnTimer/4 or 3*spawnTimer/4)&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;objective&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;true&#039;&#039; Marks this wave as the one that carries out the mission objective. Only for mission site / supply missions.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
* The timer can vary between 50-150% of the stated value, so a UFO with a 9000 value will be spawned between 4500-13500 minutes (each day has 1440 minutes)&lt;br /&gt;
* If the UFO is crashed/destroyed the timer of the next UFO on the wave will be delayed by (30 * (RNG::generate(0, 48) + 400) minutes, or between 8.33 and 9.3 days&lt;br /&gt;
&lt;br /&gt;
=== Alien Item Levels ===&lt;br /&gt;
&lt;br /&gt;
This is a list of item level probabilities, with a number between 0 and 2 representing an item level from plasma pistols to heavy plasmas, as defined in the deployments, expressing a 10% probability for that item level being used.&lt;br /&gt;
&lt;br /&gt;
0 = first set (plasma pistol/clip)&lt;br /&gt;
1 = second set (plasma rifle/clip)&lt;br /&gt;
2 = third set (heavy plasma/clip)&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
[ 2, 0, 0, 0, 0, 0, 0, 1, 1, 1 ]&lt;br /&gt;
would represent a 60% chance for pistols, 30% rifles, and 10% heavy weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the order does not matter, but the length DOES. each line MUST have 10 digits.&lt;br /&gt;
&lt;br /&gt;
The above can be confusing. There are 10 fields; each number represents 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
There are six instances of &#039;0&#039;. 6x10% = 60% chance of plasma pistol&amp;lt;br&amp;gt;&lt;br /&gt;
There are three instances of &#039;1&#039;. 3x10% = 30% chance of plasma rifle&amp;lt;br&amp;gt;&lt;br /&gt;
There is only one instance of &#039;2&#039;. 1x10% = 10% chance of heavy plasma&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each line represents a month after the beginning of the game, and there is no limit to the number defined.&amp;lt;br&amp;gt;&lt;br /&gt;
OpenXCom will use the most recently available item level in the event the game goes on forever.&lt;br /&gt;
&lt;br /&gt;
=== Extra Sprites ===&lt;br /&gt;
&lt;br /&gt;
Adds or replaces sprites in an existing [[Image Formats|X-COM image file]], listed in &#039;&#039;&amp;quot;extraSprites:&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;type&#039;&#039;&#039;&lt;br /&gt;
| Filename of the original/new image to modify.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;width&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;height&#039;&#039;&#039;&lt;br /&gt;
| Size of the sprite(s) in pixels.&lt;br /&gt;
| 0&lt;br /&gt;
0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;singleImage&#039;&#039;&#039;&lt;br /&gt;
| Is the image file just a single sprite (true) or a spritesheet (false)?&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;subX&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;subY&#039;&#039;&#039;&lt;br /&gt;
| Size of the subdivision in pixels. If a subdivision is specified, then the image file is divided into chunks to form the sprites (eg. spritesheets).&lt;br /&gt;
| 0&lt;br /&gt;
0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;files&#039;&#039;&#039;&lt;br /&gt;
| List of the new sprites to add/replace, listed as &#039;&#039;spriteID: filename&#039;&#039;.&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 - type: GIANTBUNNY.PCK&lt;br /&gt;
   width: 32&lt;br /&gt;
   height: 40&lt;br /&gt;
   files:&lt;br /&gt;
     0: Resources/Bunny/Bunny00.png&lt;br /&gt;
     1: Resources/Bunny/Bunny01.bmp&lt;br /&gt;
     2: Resources/Bunny/Bunny02.gif&lt;br /&gt;
&lt;br /&gt;
Further example: (takes advantage of the ability to drop numerous images into a single folder that will then behave as a sprite sheet)&lt;br /&gt;
&lt;br /&gt;
 - type: GIANTBUNNY.PCK&lt;br /&gt;
   width: 32&lt;br /&gt;
   height: 40&lt;br /&gt;
   files:&lt;br /&gt;
     0: Resources/Bunny/sprite/&lt;br /&gt;
(The folder &amp;quot;/sprite/&amp;quot; is required to make this work. Files within will be numbered sequential from the number defined above. &amp;quot;0&amp;quot; in this case.)&lt;br /&gt;
&lt;br /&gt;
=== Extra Sounds ===&lt;br /&gt;
&lt;br /&gt;
Adds or replaces sounds in an existing [[SOUND|X-COM sound file]], listed in &#039;&#039;&amp;quot;extraSounds:&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;type&#039;&#039;&#039;&lt;br /&gt;
| ID of the original sound file to modify:&lt;br /&gt;
* BATTLE.CAT - Battlescape sounds, corresponds to &#039;&#039;SOUND1.CAT&#039;&#039; or &#039;&#039;SAMPLE2.CAT&#039;&#039; (55 sounds).&lt;br /&gt;
* INTRO.CAT - Intro sounds, corresponds to &#039;&#039;INTRO.CAT&#039;&#039; or &#039;&#039;SAMPLE3.CAT&#039;&#039;, probably best not to mess with these.&lt;br /&gt;
* GEO.CAT - Geoscape sounds, corresponds to &#039;&#039;SOUND2.CAT&#039;&#039; or &#039;&#039;SAMPLE.CAT&#039;&#039; (14 sounds).&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;files&#039;&#039;&#039;&lt;br /&gt;
| List of the new sounds to add/replace, listed as &#039;&#039;soundID: filename&#039;&#039;.&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 - type: BATTLE.CAT&lt;br /&gt;
   files:&lt;br /&gt;
     55: Resources/Sounds/sample.wav&lt;br /&gt;
&lt;br /&gt;
=== Music ===&lt;br /&gt;
&lt;br /&gt;
Custom music options can be defined in the Music.rul file.  More details [[Audio Options (OpenXcom)#Custom Music|here]].&lt;br /&gt;
&lt;br /&gt;
=== Extra Strings ===&lt;br /&gt;
&lt;br /&gt;
Adds or replaces text strings in an existing [[Translations (OpenXcom)|OpenXcom language file]], listed in &#039;&#039;&amp;quot;extraStrings:&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;type&#039;&#039;&#039;&lt;br /&gt;
| Filename of the original language file to modify, sans extension.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;strings&#039;&#039;&#039;&lt;br /&gt;
| List of the new strings to add/replace, listed as &#039;&#039;stringID: text&#039;&#039;.&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 - type: en-US&lt;br /&gt;
   strings:&lt;br /&gt;
     STR_SNIPER_RIFLE: Sniper Rifle&lt;br /&gt;
     STR_SNIPER_RIFLE_CLIP: Sniper Rifle Clip&lt;br /&gt;
 - type: en-GB&lt;br /&gt;
   strings:&lt;br /&gt;
     STR_SNIPER_RIFLE: Sniper Rifle&lt;br /&gt;
     STR_SNIPER_RIFLE_CLIP: Sniper Rifle Clip&lt;br /&gt;
 - type: de&lt;br /&gt;
   strings:&lt;br /&gt;
     STR_SNIPER_RIFLE: Scharfschützengewehr&lt;br /&gt;
     STR_SNIPER_RIFLE_CLIP: Scharfschützengewehrmunition&lt;br /&gt;
 - type: ru&lt;br /&gt;
   strings:&lt;br /&gt;
     STR_SNIPER_RIFLE: Снайперская винтовка&lt;br /&gt;
     STR_SNIPER_RIFLE_CLIP: Магазин к снайп. винтовке&lt;br /&gt;
&lt;br /&gt;
=== Interfaces ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;type&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;?&#039;&#039;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;elements&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;?&#039;&#039;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;id&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;?&#039;&#039;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;color&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;?&#039;&#039;&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== StatStrings ===&lt;br /&gt;
&lt;br /&gt;
[[Statstrings]] are used for automatically renaming soldiers.  They are case sensitive and they are processed in the order in which they are specified.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;string&#039;&#039;&#039;&lt;br /&gt;
| String to add to name.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psiStrength&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;psiSkill&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;bravery&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;strength&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;firing&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;reactions&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;stamina&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;tu&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;health&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;throwing&#039;&#039;&#039;&lt;br /&gt;
| One or more stat ranges are ANDed together for success. Each range has a minVal and maxVal. Use YAML standard tilde (~) to indicate null. ((~) = 0 as minvalue; (~) =255 as maxvalue)&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
  statStrings:&lt;br /&gt;
  - string: &amp;quot;x&amp;quot;&lt;br /&gt;
    psiStrength: [~, 30]&lt;br /&gt;
  - string: &amp;quot;P&amp;quot;&lt;br /&gt;
    psiStrength: [80, ~]&lt;br /&gt;
  - string: &amp;quot;p&amp;quot;&lt;br /&gt;
    psiStrength: [60, 79]&lt;br /&gt;
  - string: &amp;quot;K&amp;quot;&lt;br /&gt;
    psiSkill: [60, ~]&lt;br /&gt;
  - string: &amp;quot;k&amp;quot;&lt;br /&gt;
    psiSkill: [30, 59]&lt;br /&gt;
  - string: &amp;quot;b&amp;quot;&lt;br /&gt;
    bravery: [60, ~]&lt;br /&gt;
  - string: &amp;quot;c&amp;quot;&lt;br /&gt;
    bravery: [~, 10]&lt;br /&gt;
  - string: &amp;quot;w&amp;quot;&lt;br /&gt;
    strength: [~, 25]&lt;br /&gt;
  - string: &amp;quot;Snpr&amp;quot;&lt;br /&gt;
    firing: [60, ~]&lt;br /&gt;
    reactions: [60, ~]&lt;br /&gt;
  - string: &amp;quot;M&amp;quot;&lt;br /&gt;
    firing: [70, ~]&lt;br /&gt;
  - string: &amp;quot;m&amp;quot;&lt;br /&gt;
    firing: [60, 69]&lt;br /&gt;
  - string: &amp;quot;Sct&amp;quot;&lt;br /&gt;
    reactions: [50, ~]&lt;br /&gt;
    tu: [60, ~]&lt;br /&gt;
  - string: &amp;quot;R&amp;quot;&lt;br /&gt;
    reactions: [60, ~]&lt;br /&gt;
  - string: &amp;quot;r&amp;quot;&lt;br /&gt;
    reactions: [50, 59]&lt;br /&gt;
&lt;br /&gt;
==Font==&lt;br /&gt;
&lt;br /&gt;
Defines the [[Font collection (OpenXcom)|font collection]] used by default.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;fontName&#039;&#039;&#039;&lt;br /&gt;
| Name of *.dat file, placed in Language folder, which describes used [[Font collection (OpenXcom)|font collection]].&lt;br /&gt;
| Font.dat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cutscenes ==&lt;br /&gt;
&lt;br /&gt;
Defines a video playlist or a slideshow sequence, listed in &#039;&#039;&amp;quot;cutscenes:&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;type&#039;&#039;&#039;&lt;br /&gt;
| String ID of the cutscene.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;useUfoAudioSequence&#039;&#039;&#039;&lt;br /&gt;
| Whether to use the audio sequence for the original UFO intro movie.  This should only ever be set to true for the UFO intro.&lt;br /&gt;
| &amp;quot;false&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;videos&#039;&#039;&#039;&lt;br /&gt;
| A list of video filenames to play with the FLC player.&lt;br /&gt;
| &#039;&#039;required if this is cutscene is a video playlist&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;slideshow&#039;&#039;&#039;&lt;br /&gt;
| Info for playing a slideshow (see below).&lt;br /&gt;
| &#039;&#039;required if this is cutscene is a slideshow&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Slideshow Data ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;transitionSeconds&#039;&#039;&#039;&lt;br /&gt;
| The number of seconds to wait before automatically transitioning to the next slide.  The user can always force a transition faster by clicking.&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;musicId&#039;&#039;&#039;&lt;br /&gt;
| The id of the music to play.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;slides&#039;&#039;&#039;&lt;br /&gt;
| List of slide data elements (see below).&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Slide Data ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot;| Value&lt;br /&gt;
! width=&amp;quot;*&amp;quot;  | Description&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;imagePath&#039;&#039;&#039;&lt;br /&gt;
| The path to the image file to display in the background.  The palette for the slide is taken from the image, so caption text color will be determined by the image palette.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;caption&#039;&#039;&#039;&lt;br /&gt;
| The string ID of the caption text.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;captionSize&#039;&#039;&#039;&lt;br /&gt;
| The size of the text box, in pixels, in which to display the caption.&lt;br /&gt;
| [320, 200]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;captionPos&#039;&#039;&#039;&lt;br /&gt;
| The screen position at which to display the caption.&lt;br /&gt;
| [0, 0]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;captionColor&#039;&#039;&#039;&lt;br /&gt;
| The palette index to use for the caption color.&lt;br /&gt;
| &#039;&#039;required&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Bonaventura_(Piratez)&amp;diff=72919</id>
		<title>Bonaventura (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Bonaventura_(Piratez)&amp;diff=72919"/>
		<updated>2016-11-17T23:00:41Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.97}}&lt;br /&gt;
&lt;br /&gt;
(This page is a rough draft and is very out of date. basically to get the diagrams up.  Feel free to edit at will.)&lt;br /&gt;
&lt;br /&gt;
The Bonaventura is your first craft, and a fine one it is!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
tips:&lt;br /&gt;
&lt;br /&gt;
Load out:&lt;br /&gt;
[[File:Vessel_Bonny_floordiagram_Piratez.png]]&lt;br /&gt;
It has been pointed out that this diagram is inaccurate.  The Ingame shots below are correct.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Dog/ cargo hold&lt;br /&gt;
2&lt;br /&gt;
Dog/ cargo hold&lt;br /&gt;
3&lt;br /&gt;
Cargo 2nd rank &lt;br /&gt;
4&lt;br /&gt;
Cargo 2nd rank &lt;br /&gt;
5&lt;br /&gt;
Rear Ramp -&lt;br /&gt;
Heaviest Armor on these gals&lt;br /&gt;
6&lt;br /&gt;
Rear Ramp - &lt;br /&gt;
Heaviest Armor on these gals&lt;br /&gt;
7&lt;br /&gt;
Ramp Corners&lt;br /&gt;
8&lt;br /&gt;
Ramp Corners&lt;br /&gt;
9&lt;br /&gt;
Ramp 2nd rank &lt;br /&gt;
10&lt;br /&gt;
Ramp 2nd rank &lt;br /&gt;
11&lt;br /&gt;
Sniper 1st floor&lt;br /&gt;
12&lt;br /&gt;
Sniper 1st floo&lt;br /&gt;
13&lt;br /&gt;
Cargo Corners&lt;br /&gt;
14&lt;br /&gt;
Cargo Corners&lt;br /&gt;
15&lt;br /&gt;
Cargo Sides&lt;br /&gt;
16&lt;br /&gt;
Cargo Sides&lt;br /&gt;
17&lt;br /&gt;
Sniper 2nd floor&lt;br /&gt;
18&lt;br /&gt;
Sniper 2nd floor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vessel_Bonny_diagram_Piratez.png]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Vessels_(Piratez)&amp;diff=72918</id>
		<title>Vessels (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Vessels_(Piratez)&amp;diff=72918"/>
		<updated>2016-11-17T22:35:48Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: /* Troop Transporters */  fixed alignment with hands/pilots/vehicles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99E.1}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
Vessels in Piratez are somewhat different than vanilla X-Com. Vessels now have a mileage rating which explains how efficiently fuel is burned. Armaments are now separated into three hardpoint categories: Light, Missile &amp;amp; Heavy. Some vessels will have bonuses to dodging (Dodge), armament accuracy (Gun Acc), and/or repair rate (Repair).  Lastly, vessels in Piratez have piloting requirements for operations that use the skills of the pilot (Accuracy, Reactions, and Bravery) to influence how well it performs in combat.&lt;br /&gt;
&lt;br /&gt;
In Piratez, you will need to take advantage of being able to intercept enemy shippings with multiple craft, otherwise you will find yourself struggling to splash any ships. Once all vessels are engaged with a target, you can determine the &amp;quot;lead attack craft&amp;quot; by allowing one to engage before the others. This tactic is best utilized against military targets as they typically dish out significant damage, as well as withstanding a lot of punishment.&lt;br /&gt;
&lt;br /&gt;
A good example of this tactic is to deploy a Crab (Lead Interceptor) and 1-3 Predator (Interceptors) and wait until all craft are tailing the enemy target. Engage first with the Crab to allow the enemy craft to begin attacking the Crab, as your Predators engage free of harm. Due to the Crab&#039;s high repair rate and toughness, it can be re-deployed quickly for new targets, rather than the Predators resting in the hangar for weeks from repairs. An improvement on this tactic would be to supplement an Interceptor with a Troop Interceptor, so as to allow rapid deployment to the crash site. (Example: 1 Crab, 2 Predators, 1 Thunderhorse)&lt;br /&gt;
&lt;br /&gt;
Lastly, ships require fuel in four forms currently: Electricity (batteries), Chemicals (Jet Fuel), Hellerium (Nuclear Fuel) and Fuel Capsules. Electric vehicles like the Airbus consume neither Chemicals nor Hellerium and is free for refueling purposes. Chemicals are required to fuel some of the air breathing craft, especially reconnaissance craft. Hellerium is utilized by nearly all vessels, can be salvaged from enemy ships and purchasable from the Black Market. Fuel Capsules are manufactured and utilized by only one vessel: the Conqueror.&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background:#E8E8E8;border:2px #696969 solid;border-collapse:collapse; text-align:center&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background: #c0c0c0; color:white&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Vessels&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Max. Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Accel. Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Fuel Cap.&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Refuel Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Radar Range (nm)&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Light Wpn. Slot(s)&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Missile Wpn. Slot(s)&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Heavy Wpn. Slot(s)&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Dodge Bonus**&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Accuracy Bonus**&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Toughness&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th&amp;gt;Armor&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Repair Bonus**&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Hands/Pilots&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Vehicles&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Cost/Rent/Sell&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Transfer Time&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Destroyed Pnt.&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Airbus_(Piratez) | Airbus ]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;800 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 0 / 10,000 / 250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Aircar_(Piratez) | Aircar ]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;450,000 / 20,000 / 300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Airspeeder_(Piratez) | Airspeeder]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;330,000 / 25,000 / 275,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-100&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Turtle_(Piratez) | Turtle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1750 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;9/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;620,000 / 20,000 / 400,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Scorpion_(Piratez) | Scorpion]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;60 *****&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;680,000 / 30,000 / 440,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Skyranger_(Piratez) | Skyranger]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250 *****&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;14/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;550,000 / 22,500 / 275,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Pigeon_(Piratez) | Pigeon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,400 *****&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;9/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;625,000 / 35,000 / 300,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Triton_(Piratez) | Triton ]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8000 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; ** / 100,000 / 1,600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Pachyderm_(Piratez) | Pachyderm]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,400,000 / 40,000 / 900,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Deliverator_(Piratez) | Deliverator]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;210&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; ** / 90,000 / 1,250,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Drakkar_(Piratez) | Drakkar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;275&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 175,000 / 3,200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-350&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Bonaventura_(Piratez) | Bonaventura]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 200,000 / 2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[El_Fuego_(Piratez) | El Fuego]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 300,000 / 2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Fortuna_(Piratez) | Fortuna]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;275&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;13/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 200,000 / 2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Metallo_(Piratez) | Metallo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;320&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 200,000 / 2,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Thunderhorse_(Piratez) | Thunderhorse]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;18/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 250,000 / 4,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-500&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Leviathan_(Piratez) | Leviathan]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30/4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 300,000 / 6,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-600&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Shark_Jetbike_(Piratez) | Shark Jetbike]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,100,000 / 35,000 / 700,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-150&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Hunter-Killer_(Piratez) | Hunter-Killer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;240&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 65,000 / 1,200,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Predator_(Piratez) | Predator]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 100,000 / 1,750,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Nightmare_(Piratez) | Nightmare]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;420&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 150,000 / 2,650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Sabre_(Piratez) | Sabre]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;320&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;900&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 300,000 / 3,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-350&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Brave_Whaler_(Piratez) | Brave Whaler]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;390&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;900&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;175&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 140,000 / 2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Baracuda_(Piratez) | Baracuda]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1/1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 110,000 / 2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-300&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Swordfish_(Piratez) | Swordfish]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;160&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3/2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 70,000 / 1,600,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-250&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Crab_(Piratez) | Crab]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;475&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;6/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 120,000 / 1,500,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-350&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Kraken_(Piratez) | Kraken]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;900&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8/4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 150,000 / 2,750,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-400&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Dragon_(Piratez) | Dragon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,200&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10/5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 250,000 / 5,650,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-550&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Prospector_(Piratez) | Prospector]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12/3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / -400,000 / 2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-200&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Dog_of_War_(Piratez) | Dog of War]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;315&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,400,000 *** / 800,000 / 800,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;72&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-50&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[M-Wing_(Piratez) | M-Wing]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3,750&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2000 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,000,000 / 900,000 / 100,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-100&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Spy_Zeppelin_(Piratez) | Spy Zeppelin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,000 ****&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20/6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 60,000 / 350,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;96&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-50&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Battle_Tank_(Piratez) | Battle Tank]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;175&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500 *&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / -150,000 / 3,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-75&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Conqueror_(Piratez) | Conqueror]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1,750&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36/6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;** / 0 / 2,000,000&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;-10,000&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; This vessel does not require Hellerium to operate.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; This vessel cannot be purchased and must be manufactured.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; This vessel requires completed research topic &amp;quot;Contacts: The Mercenaries&amp;quot; in order to purchase from the Black Market.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; This vessel does not expend any fuel if it is patrolling / stationary.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*****&amp;lt;/nowiki&amp;gt; This vessel requires chemicals for fuel to operate./ stationary.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Interceptors ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ref Open | title = [[Airspeeder(Piratez)| Airspeeder]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Airspeeder Piratez.png |Left|link=Airspeeder (Piratez)|Airspeeder]]&lt;br /&gt;
THE MOST ADVENTUROUS OF ALL BATTERY-POWERED CRAFT. MISSILE MOUNTING LEAVES LITTLE TRANSPORT SPACE. RADAR: 200. GUNS: 1xMS. DODGE: +25%.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,500&lt;br /&gt;
|1000&lt;br /&gt;
|Battery&lt;br /&gt;
|200&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|30&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|No&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| One of the fastest craft available from the Car Thieves, but its solo missile slot makes it a questionable resource for downing enemy vessels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Baracuda (Piratez)|Baracuda]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Baracuda Piratez.png |Left|link=Baracuda (Piratez)|Baracuda]]&lt;br /&gt;
AN IDEAL CRAFT FOR THOSE PILOTS WHO LIKE IT UP CLOSE AND PERSONAL. EQUIPPED WITH TWO INTEGRAL MANEUVERING ENGINES AND ONE CRUISE ENGINE. MILEAGE: 50. RADAR: 600. GUNS: 3xLT. DODGE: +25%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|4,000&lt;br /&gt;
|200&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|225&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|No&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Moderate interceptor due to its high speed and dodge bonus.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Brave Whaler (Piratez)|Brave Whaler]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base BraveWhaler Piratez.png|Left|link=Brave Whaler (Piratez)|Brave Whaler]]&lt;br /&gt;
DUAL-CORE OVERCHARGED NUCLEAR ENGINE MOUNTED ON A LARGE FRAME. HIGHLY SENSITIVE SCANNING EQUIPMENT TO KEEP ITS EYES ON ITS PREY. MASSIVE PAYLOAD TO ENSURE A KILL. &amp;lt;br&amp;gt;MILEAGE: 30. RADAR: 900. GUNS: 3xMS. DODGE: +5%&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|5,250&lt;br /&gt;
|390&lt;br /&gt;
|Hellerium&lt;br /&gt;
|900&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|175&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|No&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Best used as a swift response to softening up the larger enemy military ships due to its hardpoint limitation of missiles.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Dog of War (Piratez)|Dog of War]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Merc Piratez.png |Left|link=Dog of War (Piratez)|Dog of War]]&lt;br /&gt;
FAST, MEAN AND ROCK-HARD.&amp;lt;br&amp;gt;MERCS RENT THOSE TO ANYONE WHO HAS THE CASH. THE COST BREAKS DOWN INTO THREE EQUAL PARTS: INSURANCE, MONTHLY ADVANCE PAY AND A DEPOSIT YOU WILL BE GIVEN BACK UPON SAFE RETURN. MILEAGE: 35. RADAR: 750. GUNS: 3xLT, 1xMS. DODGE: 25%. SHIELD: 10.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,500&lt;br /&gt;
|315&lt;br /&gt;
|Hellerium&lt;br /&gt;
|750&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|350&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|No&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Extremely expensive interceptor that is best utilized early as it will be quickly outpaced by your own manufactured interceptors. Purchased through the Black Market once research topic &amp;quot;Contacts: The Mercenaries&amp;quot; has been completed.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Hunter-Killer (Piratez)|Hunter-Killer]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base HK Piratez.png|Left|link=Hunter-Killer (Piratez)|Hunter-Killer]]&lt;br /&gt;
LIGHT FIGHTER THAT CAN BE COBBLED TOGETHER AT YER WORKSHOPS. FRAGILE, BUT FAST AND NOT TOO FUEL-DEMANDING. MILEAGE: 60. RADAR: 600. GUNS: 2xLT, 2xMS. DODGE: +10%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,250&lt;br /&gt;
|240&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|150&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|No&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Decent interceptor early on as it is generally the first interceptor you can manufacture, but loses usefulness just as quickly. Best paired with vessels that can lead an attack as it is extremely brittle.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[M-Wing (Piratez)|M-Wing]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base MWing Piratez.png|Left|link=M-Wing (Piratez)|M-Wing]]&lt;br /&gt;
M IS FOR MUTANT. HYBRID JET/NUCLEAR FIGHTER PRODUCED BY THE RESISTANCE. WE CAN RENT THEM, FUEL COST INCLUDED. RADAR: 500. GUNS: 2xLT, 1xMS. DODGE: 35%. SHIELD: 10.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,750&lt;br /&gt;
|2000&lt;br /&gt;
|*Contracted&lt;br /&gt;
|500&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|No&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Not as expensive as the mercenary interceptor, this ship features decent dodge and armor. The internal structure is not as tough as the Dog of War. Purchased through the Black Market once research topic &amp;quot;Mutant Self-Defense Force&amp;quot; has been completed.  The Mutant Defense Force will supply the pilots as well as the fuel for this craft (This makes it a great candidate for bases with little barracks or vaults space).  &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Nightmare (Piratez)|Nightmare]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Nightmare Piratez.png|Left|link=Nightmare (Piratez)|Nightmare]]&lt;br /&gt;
A DEADLY LONG-RANGE HEAVY INTERCEPTOR. MILEAGE: 30. RADAR: 750. GUNS: 2xLT, 2xMS. DODGE: +10%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|5,000&lt;br /&gt;
|420&lt;br /&gt;
|Hellerium&lt;br /&gt;
|750&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|300&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|No&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| One of the better dedicated interceptors with high speed, dodge bonus and decent toughness (for an interceptor).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Predator (Piratez)|Predator]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Predator Piratez.png|Left|link=Predator (Piratez)|Predator]]&lt;br /&gt;
FAST AND LETHAL, THIS REFINED INTERCEPTOR SHOULD BE ABLE TO EASILY CATCH UP TO MOST PREY. MILEAGE: 50. RADAR: 600. GUNS: 2xLT, 2xMS. DODGE: 10%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|4,000&lt;br /&gt;
|350&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|200&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|No&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Moderate interceptor that can be manufactured rather early if research is focused on vessels. These crafts will generally be in service the longest, as other interceptors aren&#039;t immediate upgrades.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Sabre (Piratez)|Sabre]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Saber Piratez.png|Left|link=Sabre (Piratez)|Sabre]]&lt;br /&gt;
IT GOES FASTER THAN SEVEN HELLS AND ITS FORCEFIELD ALLOWS IT TO TAKE EXTREME PUNISHMENT FOR ITS SMALL SIZE WHILE REDUCING DOWNTIME.&amp;lt;br&amp;gt;MILEAGE: 40. RADAR: 900. REPAIR: 400%. GUNS: 2xLT, 2xMS. DODGE: 15%. SHIELD: 15.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|6,000&lt;br /&gt;
|320&lt;br /&gt;
|Hellerium&lt;br /&gt;
|900&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|225&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;400%&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| This is the quintessential interceptor: good toughness, highest speed, good dodge bonus and great repair rate. No enemy ships will escape this vessel.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Shark Jetbike (Piratez)|Shark Jetbike]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Shark Jetbike Piratez.png |Left|link=Shark Jetbike (Piratez)|Shark Jetbike]]&lt;br /&gt;
THESE NEVER GO OUT OF FASHION. MILEAGE: 120. RADAR: 300. GUNS: 1xLT. DODGE: +30%. GUN ACC: +10%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|4,500&lt;br /&gt;
|120&lt;br /&gt;
|Hellerium&lt;br /&gt;
|300&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|No&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| A very fast and dodgy interceptor that is great for visual id of contacts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Swordfish (Piratez)|Swordfish]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Swordfish Piratez.png |Left|link=Swordfish (Piratez)|Swordfishe]]&lt;br /&gt;
A FAST, ARMORED VESSEL EQUIPPED WITH TWO LARGE WEAPON MOUNTINGS. MILEAGE: 40. RADAR: 600. GUNS: 2xHV. DODGE: 10%. GUN ACC: +10%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,500&lt;br /&gt;
|160&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|250&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|No&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Can be manufactured soon after the Hunter-Killer becomes available, but not useful until after some research into heavy craft weapons.  Good balance between speed and firepower for delivering heavy ordinance to a target.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Troop Transporters ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Airbus (Piratez)|Airbus]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Airbus Piratez.png |Left|link=Airbus (Piratez)|Airbus]]&lt;br /&gt;
A CIVILIAN, BATTERY-POWERED VESSEL. WE HAVE LIBERATED ONE DURING OUR GETAWAY. AT LEAST IT ONLY NEEDS A POWER PLUG FOR FUEL. RADAR: 100. DODGE: +5%.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|1000&lt;br /&gt;
|800&lt;br /&gt;
|Batteries&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|No&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Your starter craft. Very slow and short range, not capable of global response. Doors provide some tactical advantages in early combat missions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Turtle (Piratez)|Turtle]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Turtle Piratez.gif|Left|link=Turtle (Piratez)|Turtle]]&lt;br /&gt;
TURNS OUT TO BE A CAR THE THIEVES WERE HIDING FROM US. THEY STILL DENY IT, BUT WE&#039;VE SEEN THIS BATTERY-POWERED MASTERPIECE. SLOW, BUT SURE. RADAR: 100.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|700&lt;br /&gt;
|1750&lt;br /&gt;
|Batteries&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Lorem Ipsum&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Skyranger (Piratez)|Skyranger]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Skyranger Piratez.png |Left|link=Skyranger (Piratez)|Skyranger]]&lt;br /&gt;
NOT EVEN A REAL SHIP, THIS AIRBREATHER JET BURNS CHEMICALS INSTEAD OF HELLERIUM AND IS CAPABLE OF TAKING YOUR TROOPS TO BATTLE... BARELY. BURNS CHEMICALS. RADAR: 50.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|500&lt;br /&gt;
|1,250&lt;br /&gt;
|Chemicals&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|14&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Poor troop transport with low speeds. Requires a supply of chemicals to refuel. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Leviathan (Piratez)|Leviathan]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Brig Piratez.png |Left|link=Leviathan (Piratez)|Leviathan]]&lt;br /&gt;
WITH THIS HUGE DROPSHIP AT OUR DISPOSAL, ANY TROOP SHORTAGES SHOULD BE A THING OF THE PAST. MILEAGE: 10. RADAR: 600.&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|1,250&lt;br /&gt;
|750&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|600&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|30&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Second in pirate capacity only to the Conqueror; the end-game spacecraft.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Multi-Role Vessels ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Aircar (Piratez)|Aircar]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Aircar Piratez.png|Left|link=Aircar (Piratez)|Aircar]]&lt;br /&gt;
A LUXURY RIDE WITH A BETTER SPEED AND RANGE THAN THE AIRBUS, YET SMALLER LOAD. RADAR: 200. GUNS: 1xLT. DODGE: +20%.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,000&lt;br /&gt;
|1000&lt;br /&gt;
|Batteries&lt;br /&gt;
|200&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|No&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| The first interceptor available, with a light weapon, this can be useful to start farming civilian shipping contacts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Scorpion_(Piratez)|Scorpion]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: |Left|link=Scorpion_(Piratez)|Scorpion]]&lt;br /&gt;
THIS ARMORED CRAFT LEVITATES ON BATTERY-POWERED REPULSORS WHILE CRUISING ON CHEMICALS-BURNED JETS. RADAR: 300. GUNS: 1xLT, 1xHV. DODGE: +5%. GUN ACC: +5%. SHIELDS: 5.&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,250&lt;br /&gt;
|60&lt;br /&gt;
|Chemicals&lt;br /&gt;
|300&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|200&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|No&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Lorem Ipsum&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Bonaventura (Piratez)|Bonaventura]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Bonaventura Piratez.png|Left|link=Bonaventura (Piratez)|Bonaventura]]&lt;br /&gt;
A MENACE-CLASS ASSAULT TRANSPORT. THE CUTEST VARIANT OF ITS CLASS.{NEWLINE}MILEAGE: 20. RADAR: 400.&amp;lt;br /&amp;gt;GUNS: 4xLT&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|1,500&lt;br /&gt;
|500&lt;br /&gt;
|Hellerium&lt;br /&gt;
|400&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|350&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|16&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Fabricated after completing the green tiny drill project on the menacing hull you discovered in your first base, this vessel is an excellent troop transport.  She can pack a decent weapon load out but is best used in multi-craft interceptions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[El_Fuego_(Piratez)|El Fuego (Piratez)]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Bonaventura Piratez.png|Left|link=Bonaventura (Piratez)|Bonaventura]]&lt;br /&gt;
A MENACE-CLASS GUNBOAT. EQUIPPED WITH AN INTEGRATED COMMAND STATION, OPERATED BY A SINGLE PILOT.&amp;lt;br /&amp;gt;MILEAGE: 20. RADAR: 600. GUN ACC: +5%. GUNS: 1xHV, 2xMS&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,000&lt;br /&gt;
|200&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|300&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Lorem Ipsum&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Fortuna_(Piratez)|Fortuna (Piratez)]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Bonaventura Piratez.png|Left|link=Bonaventura (Piratez)|Bonaventura]]&lt;br /&gt;
A MENACE-CLASS EXPLORATORY VESSEL. UNLIKE MOST OF THE MENACE-CLASS, IT CAN CLIMB INTO ORBIT ON ITS OWN POWER.&amp;lt;br /&amp;gt;MILEAGE: 20. RADAR: 1400. GUN ACC: +10%. SHIELDS: 15. REPAIR: 300%. GUNS: 1xLT, 1xHV, 1xMS&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,000&lt;br /&gt;
|600&lt;br /&gt;
|Hellerium&lt;br /&gt;
|1400&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|275&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|13&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Lorem Ipsum&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Metallo_(Piratez)|Metallo (Piratez)]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Bonaventura Piratez.png|Left|link=Bonaventura (Piratez)|Bonaventura]]&lt;br /&gt;
A MENACE-CLASS RAIDER SHIP. FEATURES UNUSUALLY RESISTANT HULL ARMOR.&amp;lt;br /&amp;gt;MILEAGE: 20. RADAR: 600. REPAIR: 300%. SHIELDS: 10. GUNS: 2xLT, 2xHV&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,500&lt;br /&gt;
|320&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|500&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Lorem Ipsum&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Conqueror (Piratez)|Conqueror]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Conqueror Piratez.png |Left|link=Conqueror (Piratez)|Conqueror]]&lt;br /&gt;
ONE AND ONLY OF ITS KIND, IT CAN PIERCE THE HEAVENS AND TAKE YOU TO A NEW REALITY. RADAR: 2000. SHIELD: 40. GUNS: 4xHV&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|1,250&lt;br /&gt;
|25,000&lt;br /&gt;
|Hellerium&lt;br /&gt;
|2,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|1,750&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|36&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| The ultimate craft and is used to leave Earth. Carries the most hands and can withstand heavy damage against enemy military vessels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Crab (Piratez)|Crab]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base_Lightning_Piratez.png|Left|link=Crab (Piratez)|Crab]]&lt;br /&gt;
EQUIPPED WITH THE OUTER, ABLATIVE HULL IT CAN TAKE HEAVY PUNISHMENT, WHILE THE MODULAR DESIGN ENSURES THE EASINESS OF REPAIR. WHAT&#039;S MORE, IT CAN DOUBLE AS A TRANSPORT. IT CAN&#039;T REALLY ENGAGE WARSHIPS ON ITS OWN, BUT HOPEFULLY CAN SOAK ENOUGH DAMAGE FOR OTHER FIGHTERS TO FINISH THE JOB.&amp;lt;br&amp;gt;MILEAGE: 35. RADAR: 750. REPAIR: 300%. GUNS: 1xLT, 1xHV. DODGE: 5%. SHIELD: 5.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,500&lt;br /&gt;
|350&lt;br /&gt;
|Hellerium&lt;br /&gt;
|750&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|475&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Poor troop transport but the high speed, improved repair rate and high toughness can allow it to act as the lead attack craft against larger enemy military ships to absorb damage.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Deliverator (Piratez)|Deliverator]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Blazer Piratez.png |Left|link=Deliverator (Piratez)|Deliverator]]&lt;br /&gt;
WHATEVER YOUR DESTINATION, HELL OR HALLELUYAH, IT CARRIES YOU THERE SO FAST, SO FAST...&amp;lt;br&amp;gt;MILEAGE: 35. RADAR: 750. GUNS: 2xLT. DODGE: 10%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,750&lt;br /&gt;
|210&lt;br /&gt;
|Hellerium&lt;br /&gt;
|750&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|250&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|No&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Mediocre troop transport with high speeds, however the low toughness makes it susceptible during interceptions, even with the dodge bonus.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Dragon (Piratez)|Dragon]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Hydra Piratez.png |Left|link=Dragon (Piratez)|Dragon]]&lt;br /&gt;
OUR ULTIMATE ATTACK CRAFT. IF WE WANT A SHIP TO FIT IN OUR HANGARS THIS IS AS TOUGH AS IT GETS. MILEAGE: 10. RADAR: 1250. REPAIR: 300%. SHIELD: 15. GUNS: 4xHV. GUN ACC: +20%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,500&lt;br /&gt;
|300&lt;br /&gt;
|Hellerium&lt;br /&gt;
|1,250&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|1,200&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| One of the best interceptors that doubles as a mediocre troop transport, except the vessel&#039;s speed isn&#039;t the best.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Drakkar (Piratez)|Drakkar]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Avenger Piratez.png|Left|link=Drakkar (Piratez)|Drakkar]]&lt;br /&gt;
NOT VERY SPACIOUS OR ENDURING, HOWEVER VERY FAST AND ABLE TO CARRY A DEADLY PAYLOAD OF MISSILES. MILEAGE: 25. RADAR: 600. GUNS: 1xLT, 3xMS&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|3,000&lt;br /&gt;
|400&lt;br /&gt;
|Hellerium&lt;br /&gt;
|600&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|275&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| A decent troop transport that can intercept well, however it is rather fragile.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Kraken (Piratez)|Kraken]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Kraken Piratez.png |Left|link=Kraken (Piratez)|Kraken]]&lt;br /&gt;
THIS ATTACK CRAFT IS A VERITABLE FLYING FORTRESS, PROTECTED BY MULTIPLE LAYERS OF PLASTASTEEL ARMOR. ON THE DOWNSIDE, THE VESSEL IS NOT VERY FAST AND CONSUMES HUGE AMOUNTS OF FUEL. MILEAGE: 15. RADAR: 1100. REPAIR: 200%. SHIELD: 5. GUNS: 3xHV. GUN ACC: +15%&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,250&lt;br /&gt;
|300&lt;br /&gt;
|Hellerium&lt;br /&gt;
|1,100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|900&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|No&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| One of the best lead interceptors, due to its high toughness and bonus repair rate. However, it will struggle to intercept most enemy ships due to its low speed. It can work as a troop transport for 8 elite pirates, as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Pachyderm (Piratez)|Pachyderm]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Chariot Piratez.png|Left|link=Pachyderm (Piratez)|Pachyderm]]&lt;br /&gt;
YES, IT&#039;S BASICALLY A FLYING TRUCK. A VERY FAST TRUCK. MILEAGE: 50. RADAR: 200. GUNS: 1xHV&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,750&lt;br /&gt;
|400&lt;br /&gt;
|Hellerium&lt;br /&gt;
|200&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|200&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Early troop transport that is a big step up from the Airbus and Aircar. Can down Civilian Vessels for early cash and carry enough of a crew to take on landed ships of the larger factions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Thunderhorse (Piratez)|Thunderhorse]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Dropship Piratez.png |Left|link=Thunderhorse (Piratez)|Thunderhorse]]&lt;br /&gt;
FINALLY WE HAVE A POWERFUL TRANSPORT VESSEL WITHIN OUR REACH, SPACIOUS ENOUGH TO CARRY HEAVY LOADS AND WITH A CONVERTIBLE ROOF TO BOOT. MILEAGE: 15. RADAR: 750. GUNS:1xHV.&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|2,500&lt;br /&gt;
|600&lt;br /&gt;
|Hellerium&lt;br /&gt;
|750&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|350&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| One of the best troop transporters that also serves as a mediocre interceptor.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Triton (Piratez)|Triton]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: XTritonBase.png|Left|link=Triton (Piratez)|Triton]]&lt;br /&gt;
STURDY, CHEAP AND QUITE SPACIOUS. FUSION GRANTS GREAT RANGE WITHOUT ANY SPECIAL FUEL. FURNISHED WITH QUALITY RUBBER FLOOR. GUNS: 1xHV. RADAR: 400.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|1,250&lt;br /&gt;
|8000&lt;br /&gt;
|*Fusion Reactor&lt;br /&gt;
|400&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|250&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|15&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Available before the Bonaventura if you encounter the Reticulans early on, and by far provides the largest crew capacity for a craft with no fuel costs.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Vessels ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Battle Tank Craft(Piratez)|Battle Tank]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base MBtank Piratez.png|Left|link=Battle Tank Craft (Piratez)|Battle Tank]]&lt;br /&gt;
THESE MILITARY-GRADE HOVERTANKS ARE OF LITTLE USE TO OUR ENTERPRISE, BUT WE CAN LEND OR SELL THEM FOR PROFIT. RADAR: 50. GUNS: 1xHV, 1xLT. SHIELD: 20.&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicle&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|175&lt;br /&gt;
|500&lt;br /&gt;
|Hellerium&lt;br /&gt;
|50&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|500&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
| Defense Merchandise • Manufacture and sell for profit.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Endgame money maker.  With a robust manufacturing infrastructure (a factory is useful for this), you can achieve financial independence.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Pigeon (Piratez)|Pigeon]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Hawkeye Piratez.png|Left|link=Pigeon (Piratez)|Pigeon]]&lt;br /&gt;
IF YOU THOUGHT SKYRANGER WAS AN OUTDATED DESIGN, HOW ABOUT A PROPELLER PLANE THEN? AND SUCH AN IMPRESSIVE RADAR DISH... BURNS CHEMICALS. RADAR: 1000.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicle&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|300&lt;br /&gt;
|2,400&lt;br /&gt;
|Chemicals&lt;br /&gt;
|1,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
| Troop Transport • Other - Mobile radar platform&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Can be utilized as a mobile radar platform prior to Spy Zeppelins, as well as transporting a small team of pirates.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Prospector (Piratez)|Prospector]] }} &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Base MiningShip Piratez.png|Left|link=Prospector (Piratez)|Prospector]]&lt;br /&gt;
THIS SHIP HELPS TO PAY OUR BILLS BY THE MEANS OF FORCED LABOUR, BUT IN A PINCH IT CAN DOUBLE AS TRANSPORT.&amp;lt;br&amp;gt;MILEAGE: 30.&amp;lt;br&amp;gt;RADAR: 750.&amp;lt;br&amp;gt;GUNS: 1xHV&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicle&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|1,250&lt;br /&gt;
|120&lt;br /&gt;
|Hellerium&lt;br /&gt;
|750&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|200&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|12&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
| Troop Transport • Other - Supplement monthly income&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Best used as a tertiary troop transport for experienced hands that also increases monthly income by $400,000.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref Open | title = [[Spy Zeppelin (Piratez)|Spy Zeppelin]] }}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
[[Image: Base Zeppellin Piratez.png |Left|link=Spy Zeppelin (Piratez)|Spy Zeppelin]]&lt;br /&gt;
INNOCUOUS AND HARMLESS, THIS AIR RIG PACKED WITH SCANNING EQUIPMENT CAN FLOAT TO ANY PLACE ON THE GLOBE AND STAY THERE. DOESN&#039;T USE ANY FUEL WHEN STATIONARY. RADAR: 1250.&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{StdTable}} border = &amp;quot;1&amp;quot; cellpadding = &amp;quot;3&amp;quot;&lt;br /&gt;
|- {{StdTable Sub Heading}} align = &amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Max. Speed&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;2&amp;quot;|Fuel&amp;lt;br&amp;gt;Cap. / Type&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Radar Range (nm)&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Vessel Hardpoints&amp;lt;br&amp;gt;Light / Missile / Heavy&lt;br /&gt;
| width=&amp;quot;&amp;quot;|Toughness&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Bonuses&amp;lt;br&amp;gt;Accuracy / Dodge / Repair&lt;br /&gt;
| width=&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;|Cargo&amp;lt;br&amp;gt;Hands / Pilots / Vehicle&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: white;&amp;quot;&lt;br /&gt;
|100&lt;br /&gt;
|2,000&lt;br /&gt;
|Batteries&lt;br /&gt;
|1,250&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
| Mobile radar platform&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
| Best used to provide long-term radar coverage beyond your hideout&#039;s radar range and/or when maximum hideouts have been built. Fuel is not consumed when it is patrolling (not moving).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Ref Close | source = Piratez Bootypedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Change_Log_(Piratez)&amp;diff=72917</id>
		<title>Change Log (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Change_Log_(Piratez)&amp;diff=72917"/>
		<updated>2016-11-17T22:07:44Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: Updated to 99E.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99E.1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;br clear=&amp;quot;right&amp;quot;/&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99E.1===&lt;br /&gt;
* Fix: Small Revolver research crash&lt;br /&gt;
* Fix: Scorpion map&lt;br /&gt;
* New Missions: Orbital x4 (+ all basics for 0-G space missions)&lt;br /&gt;
* New Enemy: Guild Spaceman&lt;br /&gt;
* New mapblocks and tiles for deserts (by Solarius Scorch); Pink Ship map update&lt;br /&gt;
* New Outfit: Camo Paint&lt;br /&gt;
* New Items: Manacles, Fairy Dragon&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* Updated Cydonia mission (Governor&#039;s Aura of Fear added, more enemies on landing)&lt;br /&gt;
* Slavery time cost doubled&lt;br /&gt;
* Pachyderm &amp;amp; Deliverator maps rebuilt for Space; Pachyderm cost hike&lt;br /&gt;
* Bonaventura projects overhaul (one of 4 variants available, depending on the codex chosen).&lt;br /&gt;
* General Craft rebalancing&lt;br /&gt;
* Tank &amp;amp; Car corpses now buyable&lt;br /&gt;
* Nurse Condemnation fix&lt;br /&gt;
* Naughty mod updates&lt;br /&gt;
* Research updates&lt;br /&gt;
* Text &amp;amp; Pedia updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99E===&lt;br /&gt;
* Fix: giant spider crash&lt;br /&gt;
* Fix: alt armor: Smoke&lt;br /&gt;
* Fixed Pink Ship deployments&lt;br /&gt;
* Update: Camo/Anti-Camo overhaul, streamlining&lt;br /&gt;
* Update: Added visible/audible enemy craft weapon effects, and shot damage display (by  ohartenstein23)&lt;br /&gt;
* Update: biggest crafts have lower crew size by 2-4, except Leviathan which became slower instead&lt;br /&gt;
* Update: SENSE/Ultravision rebalance&lt;br /&gt;
* Update: Backpack TU costs a bit less punishing&lt;br /&gt;
* Update: Starting Throwing skill raised to 40-65&lt;br /&gt;
* New Features: Market of Wishing, Rise of the Living Dead&lt;br /&gt;
* New Mission: Save a Sister&lt;br /&gt;
* New Enemies: Drifter, Hoe, 2x Zombie&lt;br /&gt;
* New Craft: Red Scorpion&lt;br /&gt;
* New Armor: Barbarian (Shield)&lt;br /&gt;
* New Weapon: Wakizashi&lt;br /&gt;
* Explorers got some Thermovision&lt;br /&gt;
* Thunderhorse and Leviathan weapon loadouts reduced&lt;br /&gt;
* Decreased v.pwr on parrots, dogs&lt;br /&gt;
* Parrot NV reduced to 4&lt;br /&gt;
* Rags give 1 camo now&lt;br /&gt;
* Scale Mail vs. Warrior resistances rebalanced&lt;br /&gt;
* Plate Mail/Shield -5 TU, -10 Reactions&lt;br /&gt;
* Ghost Dagger slightly stronger, but attacks STUN resistance (useless against machines)&lt;br /&gt;
* Dart Pistol overhaul (retool for an early medic&#039;s weapon)&lt;br /&gt;
* Flechette Gun nerf&lt;br /&gt;
* Rail Driver overhaul&lt;br /&gt;
* Bombs/molotovs etc. max range -2&lt;br /&gt;
* Grenades 25% less accurate&lt;br /&gt;
* Mutant meat rebalance&lt;br /&gt;
* Mushroom beer cheaper to manufacture, but harder to use&lt;br /&gt;
* Shipwrecked Gals&lt;br /&gt;
* Hiring workers from captures produces 2 Databases each (sharing knowledge!)&lt;br /&gt;
* Minor content additions&lt;br /&gt;
* Minor tweaks &amp;amp; fixes&lt;br /&gt;
* Txt fixes &amp;amp; updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99D.1===&lt;br /&gt;
* Fix: Sea Adventure crash&lt;br /&gt;
* Fix: Surrender Mode (by Meridian)&lt;br /&gt;
* Slight Tribal outfit nerf&lt;br /&gt;
* Javelins accuracy nerf, range increase&lt;br /&gt;
* Cavern hunting, Hellerium Distilling rebalance&lt;br /&gt;
* More names&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99D===&lt;br /&gt;
* Fix: no more endless infiltrations&lt;br /&gt;
* Fix: no more running with Sentries&lt;br /&gt;
* Integrated &#039;Treasure Hunters&#039; mod by Clownagent&lt;br /&gt;
* New Features: Underwater environment, better lighting (by Yankes), Surrender Mode, Bug Hunt Mode and other improvements (by Meridian)&lt;br /&gt;
* New Missions: Sea Adventure, Help the Lokk&#039;Narrs&lt;br /&gt;
* New Enemies: Deep One Nomad, Chupacabra, Giant Spider, Sharkman, Mutant Fish, Ninja Gal&lt;br /&gt;
* New Craft: Purple Turtle&lt;br /&gt;
* New Craft Weapons: Reticulan Plasma Charger, Looted Sonic Oscillator, Airballs&lt;br /&gt;
* New Weapons: Ol&#039; Shotgun, Shotgun Fist, Bone Club, Aqua Weapons (x3)&lt;br /&gt;
* New Items: lots of treasure/gatherables&lt;br /&gt;
* New Map Blocks for Commercial &amp;amp; nodes for Polar maps by Solarius Scorch&lt;br /&gt;
* Update: camo overhaul/bugfix&lt;br /&gt;
* Update: Tougher enemy vessels fortified with Shields and/or Dodge&lt;br /&gt;
* Update/fix: maps/missions/tilesets: Black Forest, Watchtower, Monster Hunt, Imperial Probe Missions, Triton, Hell&#039;s Keep&lt;br /&gt;
* Update: Small Auxillia units no longer immune to bleeding&lt;br /&gt;
* Update: pilots gain experience faster&lt;br /&gt;
* Update: backpack behaviour change (fast to put in, slow to take out, not the other way around)&lt;br /&gt;
* Update: heavy explosives, magna-lites etc. less accurate to throw.&lt;br /&gt;
* Update: bleeding/stun indicators&lt;br /&gt;
* Update: much higher scoring for shooting down UFOs&lt;br /&gt;
* Airspeeder cheaper but has less fuel&lt;br /&gt;
* Jetbike has no shields any longer, is cheaper&lt;br /&gt;
* Hired Merc balancing &amp;amp; gfx change&lt;br /&gt;
* Tanks&#039; firepower slight buff&lt;br /&gt;
* Junkmaster no longer inflicts HP damage (stun instead), +5 -&amp;gt; +15 strength buff, more weight&lt;br /&gt;
* Annihilator now reduces voodoo strength sharply, but has strong anti-voodoo defences&lt;br /&gt;
* Ripper: added Snap&lt;br /&gt;
* Whip: more damage but also incr. enemy armor&lt;br /&gt;
* Bows extreme-range acc reduced, but hunting bow&#039;s short range acc increased slightly; bows no longer cause extra stun compared to melee &amp;amp; thrown equivalents&lt;br /&gt;
* Bows now have base damage but less stat-dependant damage&lt;br /&gt;
* Bows, thrown weapons, whips now use either Gaussian or TFTD damage (like melee weapons)&lt;br /&gt;
* X-bow behaviour change (to a dedicated AP weapon)&lt;br /&gt;
* Flintlock overhaul (more damage, pistol has melee attack, but heavier and worse vs. armor); also new sprites, credit to Tormodino&lt;br /&gt;
* Flintlock rifle clip 1 -&amp;gt; 2, weapon readjusted&lt;br /&gt;
* Holdout Pistol buffed&lt;br /&gt;
* Shotguns shoot a bit slower&lt;br /&gt;
* Bossar and a couple other weapons require some rare parts&lt;br /&gt;
* Smoke effect added for Toxigun, Pipes and some other powerful Chem attacks&lt;br /&gt;
* Damage buff on: AGL, Mortar, RPG, Baby Nuke, Rocket Launcher, Quad Rockets&lt;br /&gt;
* Changed damage loss formula per distance on the Blaster&lt;br /&gt;
* Wand of Rending: lower damage, but causes many Fatal Wounds&lt;br /&gt;
* Increase of weight: Dynamite, HE-pack, Firebomb&lt;br /&gt;
* Mushroom Beer now requires a rare item&lt;br /&gt;
* Avatar swap (Reyi &amp;lt;&amp;gt; Etoile)&lt;br /&gt;
* More pirate names&lt;br /&gt;
* Gfx updates (credit to Eddie)&lt;br /&gt;
* Research updates, streamlining&lt;br /&gt;
* Pedia &amp;amp; txt updates&lt;br /&gt;
* Minor fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99C.1===&lt;br /&gt;
* Exec update&lt;br /&gt;
* Minor and major fixes, including critical ones&lt;br /&gt;
* Png fix for Linux by H0lyD4wg&lt;br /&gt;
* New Facility: Armory Tower&lt;br /&gt;
* New Weapons: Tome of Lightning&lt;br /&gt;
* Stardom!&lt;br /&gt;
* Blaster Launcher rebalance&lt;br /&gt;
* Slight Ghost Dagger nerf&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99C===&lt;br /&gt;
* Fix: electro-stun weapons deal full proper damage now&lt;br /&gt;
* New facility: Sickbay&lt;br /&gt;
* New craft: Triton&lt;br /&gt;
* New weapons: Machinegun/Tripod [credits to Ivan Dogovich, Surrealistik], Messer, Silver Snake, Supressed Pistol, Light Sniper Rifle, Vibro-Ax [Credit to Robin, Solarius Scorch]&lt;br /&gt;
* Integrated &#039;Employment&#039; mod (idea by Meridian)&lt;br /&gt;
* Update: Heatvision employed by many enemies with enhanced sights, or natural ability; it allows them to partially or completely ignore smoke cover.&lt;br /&gt;
* Update: Likewise, Heatvision added to many friendly armors (check the Alliance Advisor!)&lt;br /&gt;
* Update: Likewise, psionic vision (ability to see through walls, up to a range), added for several enemies and outfits alike.&lt;br /&gt;
* Update: Plasma weapons, Arcane Weapons, Wand of Rending and demonic projectiles use Gaussian damage rolls (more consistent median damage).&lt;br /&gt;
* Update: Pilots can get experience from interceptions&lt;br /&gt;
* Update: Financial reform (check your Mint, Prospector)&lt;br /&gt;
* Added Gun Emporium: the place for any Role-Playing guns&lt;br /&gt;
* More loot possibilities on Smuggler ships&lt;br /&gt;
* Surgery Room now speeds up soldier&#039;s recovery (good effect), no longer houses any Runts. Only one allowed per Hideout now.&lt;br /&gt;
* Spa speeds up soldier&#039;s recovery now (minor effect). Only one allowed per Hideout now.&lt;br /&gt;
* Pimpcraft, Power Plant adjustments&lt;br /&gt;
* Parrots and dogs can no longer be zombified&lt;br /&gt;
* Slight Buffs: Magnum, Officer&#039;s Pistol, Satchel Charge, Autolaser, Light Cannon, Autocannon&lt;br /&gt;
* Slight Debuffs: Sniper Rifle, Gauss Rifle&lt;br /&gt;
* Slight Shotguns behaviour updates&lt;br /&gt;
* ES, Arena ammo minor price hikes&lt;br /&gt;
* Fire Extinguisher bit faster, doesn&#039;t damage Health&lt;br /&gt;
* Baby Nukes, Nuclear Materials manufacturable now&lt;br /&gt;
* minor map/tile fixes&lt;br /&gt;
* Academy Drone fixes&lt;br /&gt;
* Research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes&lt;br /&gt;
* Lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99B===&lt;br /&gt;
* Exec version upgrade, fixes (by Yankes &amp;amp; Meridian)&lt;br /&gt;
* Fix: Watchtower Mission spawns properly now&lt;br /&gt;
* Fixed Auxilia being money-generators&lt;br /&gt;
* Updated Alt-Corpse Mod (by Ivan Dogovich)&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* New Missions: Wampa Wovi, Late-game extra Supervisions&lt;br /&gt;
* New Enemy Vessel: Silver Towers&lt;br /&gt;
* New Craft: Airspeeder&lt;br /&gt;
* New Armors: Rogue, Chromeback&lt;br /&gt;
* New Weapons: Meridian&#039;s Special Autogun, Flechette Gun, Barbaric Sword&lt;br /&gt;
* New Items: Slave Robot, Painkillers, Oxygen Tank&lt;br /&gt;
* New Condemnations&lt;br /&gt;
* Update: Pilots added; craft innate Dodge rebalanced; enemy craft accuracies increased from 60 to 70% to compensate&lt;br /&gt;
* Update: Active Camouflage and &#039;true vision&#039; in various forms added. Replaced the ol&#039; Loftemps hack&lt;br /&gt;
* Update: Shotgun pellet behaviour changed (credit to ohartenstein23)&lt;br /&gt;
* Update: Secret Base assaults cleaner, harder &amp;amp; more profitable&lt;br /&gt;
* Update: Supply Ships blow up a bit faster&lt;br /&gt;
* Update: Plasma weapons cause a bit more armor damage&lt;br /&gt;
* Update: A little less Gauss weapons in loot, in favor of Flechette Guns &amp;amp; Lasguns&lt;br /&gt;
* Some loot added for Commercial maps&lt;br /&gt;
* Aggro sounds added for enemy VIPs&lt;br /&gt;
* Added auto-patrol for Pigeon&lt;br /&gt;
* Zeppelin can carry troops now, but is more expensive.&lt;br /&gt;
* Sparrow +20% accuracy&lt;br /&gt;
* Pirate Clothing: less equip space, less weight&lt;br /&gt;
* Sniper outfit +15 Reactions &amp;amp; -5 Melee; Assassin +5 Firing&lt;br /&gt;
* Plate mail has 2x3 backpack again, but lost 2 slots on the belt.&lt;br /&gt;
* Bio Suit got some laser res back&lt;br /&gt;
* Advanced armors bit more resistant to laser &amp;amp; plasma&lt;br /&gt;
* Ghost dagger -10 damage and costs more energy; ghost beam costs more too.&lt;br /&gt;
* Bows acc. -10% rebalance due to arcing shot hitscan fix&lt;br /&gt;
* damage type fix on the Electro-whip&lt;br /&gt;
* Luger scales better&lt;br /&gt;
* CAWS ammo easier to make now&lt;br /&gt;
* Gyro-Autogun Snap/Auto range 25-&amp;gt;22&lt;br /&gt;
* Unlimited-ammo lasers made bit heavier&lt;br /&gt;
* XG weapons received stat-based damage buffs&lt;br /&gt;
* Stun Grenade now drains enemy TU&#039;s in addition to dealing Stun damage&lt;br /&gt;
* Seduction accuracy buff (now V. Mastery * 0.02 + Bravery * 0.15)&lt;br /&gt;
* Aye-phone has a melee attack now&lt;br /&gt;
* Slight buff of Flag-type items&lt;br /&gt;
* Hellerium Distilling 20% faster&lt;br /&gt;
* Research fix: decoupling Laser Weapons advance from Linux/Shooty Gun advances&lt;br /&gt;
* Research fix: decoupling Basic Armor field from Scale Armor, and making Tac Armor easier accessible (from either Guerrilla or Basic Armor)&lt;br /&gt;
* Other research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes, updates&lt;br /&gt;
* Gfx updates (thx to Ivan for Human Mage!)&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99A.1===&lt;br /&gt;
* fix: Pogrom deploy/crash bug&lt;br /&gt;
* fix: Megascorpion sting issues&lt;br /&gt;
* fix: Hammermite research bug&lt;br /&gt;
* New: SOLDIER DIARIES added!&lt;br /&gt;
* New Mission: Gifts of Love&lt;br /&gt;
* New Craft: Aircar&lt;br /&gt;
* New Armors: Chainmail, Barbarian, Fairy&lt;br /&gt;
* New Weapons: Flintlock Rifle, UAC Rifle, Heat Ray, Wand of Peace, SBCS, Herder&#039;s Staff, Impaler, SoIC, Spikey SMG&lt;br /&gt;
* New Items: Flame Arrows, Magna-Lite&lt;br /&gt;
* Update: Custom Soundtrack by Gifty added&lt;br /&gt;
* Update: higher score gains from Research (by a factor of approx. 2)&lt;br /&gt;
* Update: no highly-damaging enemy missions until Y1-April anymore&lt;br /&gt;
* Update: some of the staring missions die off eventually&lt;br /&gt;
* Update: backpack-&amp;gt;hand TU cost 10-&amp;gt;12&lt;br /&gt;
* Update: training caps on Dojos (66 for Throwing, Health, Strength; 85 for Firing, TUs; 100 for Melee, Stamina)&lt;br /&gt;
* Update: Tanks and some auxilia cost money/month&lt;br /&gt;
* Update: Slaves generate some cash monthly&lt;br /&gt;
* Update: Armor lighting levels (gals are invisible with &#039;flashlights&#039; toggled on, still give some light)&lt;br /&gt;
* Update: Knives of all stripes (and cat paws) more Reactions-dependant&lt;br /&gt;
* Enemy Psi attacks cost them Morale, Energy &amp;amp; Stun.&lt;br /&gt;
* Enemy Sectopods and all Battlecannon Tanks have a better long-range accuracy. Celatids the opposite.&lt;br /&gt;
* Waspite fixes&lt;br /&gt;
* Updated Watchtower mission &amp;amp; Church Raid map&lt;br /&gt;
* Guild Freighters carry bigger quantities of stuff&lt;br /&gt;
* Ramjet Cannon +15% acc; Plasma Beam damage reduced 120 -&amp;gt; 100&lt;br /&gt;
* Alliance advisor has a Mind Probe now&lt;br /&gt;
* Early armor rebalancing (higher specialization), incl. slight Tac armors buff&lt;br /&gt;
* Plate Mail: reduced carrying space by 5 slots, weight increased by 4&lt;br /&gt;
* Junkmaster: added feel no pain attribute, weight increased by 5&lt;br /&gt;
* Bio Suit: resistances reduced a bit, also requires v. high Bravery to wear effectively, and has 50 Wt now.&lt;br /&gt;
* Ragnarok outfit: rqrs. higher VooDoo not to drain your health; max. health regen reduced.&lt;br /&gt;
* Spear fix&lt;br /&gt;
* Stun Baton, Cattle Prod and Zapper now go against Plasma resistance.&lt;br /&gt;
* Longbow acc. reduced; Bow, Longbow and Future Bow acc. range reduced by 2-4; long range acc. penalty normalized for all bows at 150%&lt;br /&gt;
* Imperial Plasma weapons: all have Snap Range extended to 18 &amp;amp; Auto to 14, but Aimed range decreased to 25-30&lt;br /&gt;
* Heavy Slugthrower damage upped 70-&amp;gt;82&lt;br /&gt;
* Flechette Multicannon damages armor now, fixed armor penetration&lt;br /&gt;
* Big Ben SMG has a melee attack now&lt;br /&gt;
* Shoulder Launcher trains Firing now&lt;br /&gt;
* Fireball Launcher has reduced Firing training&lt;br /&gt;
* LR Flamethrower trains Firing not Throwing now&lt;br /&gt;
* Willie Pete&#039;s power reduced from 60 to 50&lt;br /&gt;
* All Flag-type items work on Stun, not Special damage now (resistances make more sense). Pirate flag has a melee attack now.&lt;br /&gt;
* All wands etc. have some damage bonus based on Skill now&lt;br /&gt;
* Combat Drugs have a stronger effect but cause side effects now&lt;br /&gt;
* Beer no longer replenishes Stun; Canteen no longer replenishes Energy&lt;br /&gt;
* Cigs and Crack do less Health dmg&lt;br /&gt;
* Mutant Meat buffed&lt;br /&gt;
* Bad Touch overhauled, now it&#039;s a 1-tile &#039;ranged&#039; attack, doesn&#039;t ignore armor but does much more damage to armor.&lt;br /&gt;
* Seduction now works as a VooDoo-type weapon, power slightly reduced, morale cost increased&lt;br /&gt;
* starting base update&lt;br /&gt;
* more lore&lt;br /&gt;
* gfx updates &amp;amp; fixes (thx to Ivan Dogovich)&lt;br /&gt;
* manufacture updates&lt;br /&gt;
* research updates &amp;amp; fixes&lt;br /&gt;
* lang &amp;amp; Pedia fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99===&lt;br /&gt;
* Exec update by Meridian (new features, bugfixes)&lt;br /&gt;
* Fix: Ratmen Villages&lt;br /&gt;
* Fix: Interception window&lt;br /&gt;
* Fix: 2x2 hideout vents maps&lt;br /&gt;
* Fix: Tank ammo production taking wrong amount of workspace&lt;br /&gt;
* Fix: Mercs, Academy and Star Gods research reports pop-up&lt;br /&gt;
* Fix: Fire extinguishers put out enviro fires&lt;br /&gt;
* New Missions: Civilian Traffic, Megascorpion Hunt, Bring Down The Watchtower&lt;br /&gt;
* New Enemy Vessels: Civilian Crafts x9 (tilesets by Robin)&lt;br /&gt;
* New Enemies: Human Mage, Megascorpion&lt;br /&gt;
* New Avatars: 8 (to a total of 64)&lt;br /&gt;
* New Armors: Wench, Tribal&lt;br /&gt;
* New Weapons: Ramshackle Rifle, Boom Fruit, Master&#039;s Cane, Torch (credit to Yrizoud), Linux Mandrake, Linux Origami&lt;br /&gt;
* New Items: Canteen o&#039; Refreshment, Astrocaster&lt;br /&gt;
* Update: major Tech and Manufacture overhaul&lt;br /&gt;
* Update: Penalty for using a 2-h weapon single-handedly raised from 20% to 33%; default bonus for Kneeling set at 20%.&lt;br /&gt;
* Update: Kneeling acc. bonus removed from weapons that do not warrant it (thrown knives, bows, magic wands, molotovs, flamers, chainsaws etc.)&lt;br /&gt;
* Update: Pistols are more accurate but get only +10% acc bonus for kneeling&lt;br /&gt;
* Update: Pogroms no longer carry any despawn penalty until Contact Mutant Alliance is researched.&lt;br /&gt;
* Update: less item categories for better clarity&lt;br /&gt;
* Update: Paperdolls gfx (credit to Bloax for the new Maid paperdoll)&lt;br /&gt;
* Update: Czech translation&lt;br /&gt;
* Landing durations reduced for most ships&lt;br /&gt;
* Armored Beastmaster fix&lt;br /&gt;
* Starting base update&lt;br /&gt;
* Pigeon &amp;amp; Skyranger more expensive to buy; Zeppelin more expensive to make&lt;br /&gt;
* Starting armors rebalanced&lt;br /&gt;
* Updated spritesheets for Seductress, Amazon&lt;br /&gt;
* Spiked Mace a bit slower and heavier&lt;br /&gt;
* Smartpistol PS clip damage scales better with Reactions&lt;br /&gt;
* Linux SMG has a damage bonus based on Bravery now&lt;br /&gt;
* Assault Cannon gained melee attack option &amp;amp; reduced long range acc penalty&lt;br /&gt;
* Mortar wildly inaccurate if you&#039;re not kneeling&lt;br /&gt;
* Black Powder Bomb bit slower &amp;amp; bit less accurate&lt;br /&gt;
* Seduction trains Bravery not Psi now, formula updated (damage is easily calculable from accuracy now)&lt;br /&gt;
* Tower Shield -10 damage&lt;br /&gt;
* VooDoo Rod&#039;s range no longer limited; it suffers double Range penalties to attack strength though.&lt;br /&gt;
* Added Crypt of Rememberance&lt;br /&gt;
* Additional gfx&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* Pedia updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98F===&lt;br /&gt;
* Experimental FOV calc formula by Stian. Max View dist. was increased to 40 for testing purposes. No performance loss, that&#039;s for sure.&lt;br /&gt;
* Fix: live Rebels recovery&lt;br /&gt;
* Fix: tank ammo recovery (by new executable)&lt;br /&gt;
* Fix: wrong avatars for some armors&lt;br /&gt;
* Fix: language file issues&lt;br /&gt;
* Fix: terrain fixes by Civilian&lt;br /&gt;
* Fix: Siberia base missing maps&lt;br /&gt;
* Fix: some units unhittable by melee are no longer so. The fix sadly includes removing the &#039;Small Target&#039; feature from all pirate outfits (except Parrots).&lt;br /&gt;
* New Missions: Ratmen Rodeo, Scientific Experiments, Warehouse Wars, Temple Raid (experimental)&lt;br /&gt;
* New Terrain: Dust Desert (tileset by XOps)&lt;br /&gt;
* New Enemies/Neutrals: Ratman Brigand, Savvy Girl, Sharp Guy, Experiment Victim&lt;br /&gt;
* New Facility: Refinery&lt;br /&gt;
* New Weapon: NERF Laspistol&lt;br /&gt;
* Update: Starting base more primitive, Bonaventura requires research&lt;br /&gt;
* Update: All true laser weapons ignore 1/3rd of armor now, but are circa 20% less powerful. All armor resistances updated accordingly.&lt;br /&gt;
* Minor globe fixes&lt;br /&gt;
* More ratings&lt;br /&gt;
* Enemy missions start on average 2 months later, tougher factions are also generally introduced later&lt;br /&gt;
* Deployment updates (incl. less actual Star Gods on Star Gods missions)&lt;br /&gt;
* Updated enemy dog gfx (by Ivan Dogovich)&lt;br /&gt;
* New map for Fusion Reactor&lt;br /&gt;
* Craft inventory stash positions customized&lt;br /&gt;
* Tanks, Hovertanks, Parrots, Dogs: vision at day reduced to 30&lt;br /&gt;
* Updated Defender (-) and Juggernaut spritesheets&lt;br /&gt;
* Warrior armor got +10 Bravery and +5 Melee, but loses Stress Recovery bonus&lt;br /&gt;
* Pipe is slower now (8-&amp;gt;10 TUs)&lt;br /&gt;
* Cutlass &amp;amp; Rapier accuracies switched&lt;br /&gt;
* UAC Carbine has Aimed shot range capped to 30 now&lt;br /&gt;
* Cannonballs now explode (radius 1) to be more useful&lt;br /&gt;
* Fire Extinguisher has a secondary melee attack now&lt;br /&gt;
* Smoke Grenade debuff due to better sight ranges&lt;br /&gt;
* Clothing items weight updated&lt;br /&gt;
* Research &amp;amp; manufacture updates &amp;amp; fixes&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98E===&lt;br /&gt;
* Exec Update (2016-04-28); includes some bugfixes and new options&lt;br /&gt;
* Fix: Star Gods and Mercs have proper landing/crash-site custom deployments now&lt;br /&gt;
* Fix: Bomber&#039;s hull no longer has holes&lt;br /&gt;
* Fix: Public Enemy research crash (added Pedia entry on Light Crystal)&lt;br /&gt;
* Fix: Tank ammo issues&lt;br /&gt;
* Update: Added Czech language version by Bartojan&lt;br /&gt;
* Update: Cydonia Landing. ++Size, -Darkness; defenders changed to Mercs; must use space-capable armor; cannot use non-tank HWPs&lt;br /&gt;
* Update: (Almost) all melee weapons are more dependable, using 50-150% damage formula instead of 0-200%. Those that do not are &amp;quot;causing highly random damage&amp;quot;. N/A for natural weapons.&lt;br /&gt;
* New Craft: Airbus (thx to Robin)&lt;br /&gt;
* New HWP: Sentry Gun/Spike Launcher (thx to Bulletdesigner)&lt;br /&gt;
* New Armor: Space Suit (thx to Bloax), Scale Mail&lt;br /&gt;
* New Weapons: Stasis Grenade (thx to Civilian), Smartgun (thx to X-Ops)&lt;br /&gt;
* All ships manned by Mercs are more deadly in the air&lt;br /&gt;
* Revised negative points for all neutrals to make live capture more attractive vis-a-vis killing them&lt;br /&gt;
* Extra loot: Chryssalid butchery, Shrine Ship recovery&lt;br /&gt;
* All defensive facilities except Flak now equipped with radar (350 rng); SAM defences living space 10-&amp;gt;5&lt;br /&gt;
* Bonaventura&#039;s deploy modified to better accomodate HWPs (They now start at the back ramp)&lt;br /&gt;
* Skyranger and Pigeon use Chemicals as fuel; maintenance costs lowered&lt;br /&gt;
* Spike Rockets can be manufactured (again)&lt;br /&gt;
* Tanks can run out of secondary ammo now (it&#039;s replenished after a mission though)&lt;br /&gt;
* Smokey armors weight corrected (-5)&lt;br /&gt;
* Plate mail no longer requires Cyclops but takes very long to make and is heavier&lt;br /&gt;
* Cutlass and short sword better against armor (+30% -&amp;gt; +20%)&lt;br /&gt;
* Short Sword is buyable now; Cutlass and X-Bow require Tools &amp;amp; Blades&lt;br /&gt;
* LACC-WP damage nerfed&lt;br /&gt;
* Mortar&#039;s accuracy is based on Firing/2 + Bravery/2 now&lt;br /&gt;
* Flamers train Firing not Throwing now&lt;br /&gt;
* Rod of Bliss has proper energy and morale costs of usage&lt;br /&gt;
* category updates&lt;br /&gt;
* research updates&lt;br /&gt;
* lang fixes&lt;br /&gt;
* name updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D1===&lt;br /&gt;
* Corpse recovery &amp;amp; live capture fixes&lt;br /&gt;
* New Item: Rod of Bliss&lt;br /&gt;
* pedia/research updates&lt;br /&gt;
* lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D===&lt;br /&gt;
* Updated Executable&lt;br /&gt;
* Added Alt Corpses Mod (for real this time)&lt;br /&gt;
* Fix: pirate corpse recovery issues&lt;br /&gt;
* Fix: Mansion&#039;s improper behaviour&lt;br /&gt;
* Fix: Govt/Ret files manufacture crash&lt;br /&gt;
* Fix: Fuel Capsules&lt;br /&gt;
* Siberia mission now recurrent until documents researched&lt;br /&gt;
* Mansion terrain updated&lt;br /&gt;
* Freighters and Hoppers behave more realistically (land rarely); more loot added too&lt;br /&gt;
* Thief and Loader suits have expanded backpacks now&lt;br /&gt;
* Scout outfit adds +3 carry cap.&lt;br /&gt;
* Cooker loses power with range now; clip updated (bigger, new gfx)&lt;br /&gt;
* Battle Flag and Battle Pipes inflict some energy loss on targets (on top of their normal effect) and are more expensive to manufacture&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* More names&lt;br /&gt;
===X-PirateZ 0.98C===&lt;br /&gt;
* View range scaled back to 20 due to performance issues&lt;br /&gt;
* Item tags added&lt;br /&gt;
* Added Alt Corpses mod by Ivan Dogovich&lt;br /&gt;
* Fix: Slave transfers work, endless Crackdown loop disabled (thx to Meridian)&lt;br /&gt;
* Fix: Hellerium Extraction crash&lt;br /&gt;
* Fix: Plasma Subrifle clip manufacture crash&lt;br /&gt;
* Fix: some DOOM demons were susceptible to bleeding&lt;br /&gt;
* New month/mission rating system!&lt;br /&gt;
* New 4 forest mapblocks (Courtesy of Solarius Scorch)&lt;br /&gt;
* New Mission: Mansion Invasion&lt;br /&gt;
* New Enemies: Altar Boy, Shrine Maiden, Guild Team Leader, Osiron Yeoman (thx to Solar Scorch)&lt;br /&gt;
* New Armors: Maid Outfit, Thieving Gear (thx to Bloax), Scout&lt;br /&gt;
* New Weapons: EuroSyndicate Heavy Laser (by Grand Sir Thebus), Solmine Geo Charge (by Robin), Leather Whip&lt;br /&gt;
* New Items: Solmine Sake, Personal Computer (by Chiko), 4 types of Gems, Treasure Chest, Cash Bag, Uranium, Money Purse&lt;br /&gt;
* Update: Crackdowns (and other missions). Random number of missions per month; Automatic Crackdowns less frequent, especially on low difficulty levels&lt;br /&gt;
* Update: Shooting down Crackdowns, Reticulans and Imperial Probe missions does not generate Crackdowns; shooting down Mercenary Assigment missions always generates Crackdowns&lt;br /&gt;
* Update: Shooting down Raids has only a tiny chance of generating a Crackdown&lt;br /&gt;
* Update: Reticulans have Gas Grenades now, Sectogre &amp;amp; Siren got +25% Health buffs&lt;br /&gt;
* Update: Mutant Meat now an item&lt;br /&gt;
* Update: Hideout Shroud is an early tech now&lt;br /&gt;
* You can now pay the Mercs to kidnap faction commanders for you. For a price.&lt;br /&gt;
* Smugglers harder to catch on the ground&lt;br /&gt;
* Mechtoids have buffed melee and chem resistances now&lt;br /&gt;
* Gold Transport carries more gold now, Defender armor more rare but you can loot some Stormies&lt;br /&gt;
* Warrior/Guerrila/Sniper outfits rebalanced &amp;amp; buffed; durathread armor buffed&lt;br /&gt;
* Stun balancing for melee weapons&lt;br /&gt;
* Pickaxe debuff (it shouldn&#039;t be able to damage Alloy hulls and walls anymore unless your STR = 100+)&lt;br /&gt;
* Fuso Knives and Throwing Stars now have a quadratic damage formula. Damage is equal to old for 95 Throwing skill, lower than old on lower skill values.&lt;br /&gt;
* Melee/Throwing weapon balancing (affected Javelins(-), Spear(+-), Stone Axe(+-), Throwing Knives (+-))&lt;br /&gt;
* Bows &amp;amp; x-bows now use quivers, but cause more stun&lt;br /&gt;
* Future bow fixed&lt;br /&gt;
* Buckshot weapons fire a bit slower (+2%)&lt;br /&gt;
* Gauss clip sizes (except for Pistol) slightly reduced. Heavy Gauss is much heavier now.&lt;br /&gt;
* Autocannon tweaks&lt;br /&gt;
* Flechette Cannon ignores 50% armor now&lt;br /&gt;
* Heaviest antitank Piercing weapons (launchers, tank autocannon) ignore 30% of armor now&lt;br /&gt;
* BFG deals plasma damage now&lt;br /&gt;
* Blaster Bomb damage scaled back to 160&lt;br /&gt;
* Seduction stuns now&lt;br /&gt;
* Grog not consummable anymore&lt;br /&gt;
* Pimping made less easier&lt;br /&gt;
* Fixed Parrot&#039;s tail (courtesy of Ivan Dogovich)&lt;br /&gt;
* Long autoshots fire much more smoothly (thanks to GarlandSP)&lt;br /&gt;
* Research tweaks&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
===X-PirateZ 0.98B===&lt;br /&gt;
* Integrated the &#039;Avatar Instead of Rank&#039; mod by Meridian (TURN IT OFF)&lt;br /&gt;
* Integrated the Parrot mod by Clownagent&lt;br /&gt;
* Fix: Thrown Rock crash&lt;br /&gt;
* Fix: Wand of Rending&lt;br /&gt;
* Fix: Possibly erroneous damage formula for melee weapons that don&#039;t get bonus damage from Stregth&lt;br /&gt;
* Fix: proper damage vs. items and terrain&lt;br /&gt;
* Experimental global vision setting (30)&lt;br /&gt;
* Update: Wounded gals regenerate Energy slower&lt;br /&gt;
* Update: Stun Recovery Mechanics. The higher health, the faster. Wounded units get constant Stun damage. Affects most humanoids.&lt;br /&gt;
* Update: Base stun damage from AP, Plasma &amp;amp; Acid down from +0..75% to +0..50%&lt;br /&gt;
* New Mission: Russian Files require an actual mission now&lt;br /&gt;
* New Enemy: Humanist Supersoldier&lt;br /&gt;
* New Facility: Extractor&lt;br /&gt;
* New Armors: Ragnarok, Rags, Junkmaster&lt;br /&gt;
* New Weapons: Shiv, i-Gun, Bullpup Carbine, Marsec Mega-Weapons (x3), extra XG Weapons (x3), Homing RPG&lt;br /&gt;
* New Avatars! (8, for a total of 56)&lt;br /&gt;
* Merged farm terrains into a single one&lt;br /&gt;
* Manual Deployment maps made for all craft to avoid trouble&lt;br /&gt;
* Initial Hand hire cost further raised to 25k&lt;br /&gt;
* Alliance advisor heals faster, has more supplies, uses Ident faster, Bravery 50-&amp;gt;90&lt;br /&gt;
* Updated Harbinger inventory picture (credit to Bloax)&lt;br /&gt;
* Slight Armors &amp;amp; Weapons updates&lt;br /&gt;
* All chainsaw-type weapons cost some Energy to use now&lt;br /&gt;
* Bow rebalancing: slight +Acc, more Energy to use.&lt;br /&gt;
* Throwing weapons rebalancing: slight increase of Energy cost, other minor changes&lt;br /&gt;
* Shotgun rebalancing: bit more range, damages tweaked&lt;br /&gt;
* Sniper rebalancing: higher TU costs&lt;br /&gt;
* Smoke grenades etc. -1 Radius&lt;br /&gt;
* WP incendiaries behaviour change, now they can damage items&lt;br /&gt;
* Rum, Grog and Combat Drugs are all consummable; fixed Mushroom and Apple behaviour&lt;br /&gt;
* All healing items heal 1 HP less, except Grog&lt;br /&gt;
* Tank manufacturing takes more workshop space&lt;br /&gt;
* Slave Emancipation&lt;br /&gt;
* Other Manufacture &amp;amp; Research updates&lt;br /&gt;
* New handobs (courtesy of Ivan Dogovich): Canister Launcher, Chaingun/Minigun, 1-Handed Chaingun, Assault Laser&lt;br /&gt;
* Other Gfx updates&lt;br /&gt;
* Moar lore&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98A===&lt;br /&gt;
* Hideout overhaul - 5 levels now. Weaker walls.&lt;br /&gt;
* New Contact: Ye Old Magic Shoppe&lt;br /&gt;
* New Armor: Novice Robe&lt;br /&gt;
* New weapons: Poison Gas Grenade, 3 Magic Wands, Vibro Sword&lt;br /&gt;
* Doom creature updates&lt;br /&gt;
* Hand recruitment cost increased to 20k (monthly salary stays at 5k)&lt;br /&gt;
* Nerfhammer: Hunting Bow +30% armor effectivness; Fuso Knives +30% armor eff, more TU to use, stack size 6-&amp;gt;5; Ninja Stars +15% armor eff., take more TUs to use; Longbow cost 40-&amp;gt;45 TUs&lt;br /&gt;
* Some heavy melee weapons now cause some armor damage (including Hammer, Power Mace, Claws)&lt;br /&gt;
* Piercing, Plasma, Acid munitions and all Concussive explosions cause thrice as much secondary Stun damage;&lt;br /&gt;
* All Acid weapons now cause extra armor damage (10% unless already higher); raw damage lowered accordingly;&lt;br /&gt;
* All Acid weapons now cause extra morale damage&lt;br /&gt;
* All Piercing &amp;amp; Plasma munitions of 60+ base power now cause extra armor damage (5%)&lt;br /&gt;
* Shotgun Slugs +dmg, Golden Shells +dmg -pellets&lt;br /&gt;
* Demonic weapons require Energy to use&lt;br /&gt;
* Added custom icons for Aux units&lt;br /&gt;
* Transfer durations updated for rare merchandise&lt;br /&gt;
* Research updates&lt;br /&gt;
* Text updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98===&lt;br /&gt;
* Updated to new executable (OXCE 2.9+ by Yankes and Meridian)&lt;br /&gt;
* Fix: Govt/Reticulan Files research crash&lt;br /&gt;
* New UI Feature: Armor preview icons&lt;br /&gt;
* New Terrain: War City&lt;br /&gt;
* New Armor: Swiftsuit&lt;br /&gt;
* New Weapon: UAC Carbine&lt;br /&gt;
* New Ammo: Superconductive Cannonball&lt;br /&gt;
* New Items: Fire Extinguisher, Pillow Book&lt;br /&gt;
* Added &amp;quot;Avatar Display&amp;quot; mod by Meridian (displays portraits in Battlescape)&lt;br /&gt;
* Update: Major gfx update. New pirate paperdolls (based on Bloax&#039;s design)&lt;br /&gt;
* Update: Smugglers&#039; flight patterns: harder to catch&lt;br /&gt;
* Update: Craft weapons screen fixed, displays all weapons correctly&lt;br /&gt;
* Update: Pachyderm and Mining Ship have a Heavy weapon instead of a Light one&lt;br /&gt;
* Update: Refreactor increases Stamina, Melee Dodge now&lt;br /&gt;
* Update: All Melee weapons which take 12 or less TUs to use train Reactions (while still training Melee as well)&lt;br /&gt;
* Update: Melee Attacks: Hammer -2 TUs; Stun Baton -1 TU, damage is now 20+Reactions*0.2.&lt;br /&gt;
* Update: Bows: slight accuracy debuff&lt;br /&gt;
* Update: Boarding gun &amp;amp; co.: Aimed Shot acc. -10%&lt;br /&gt;
* Update: WP incendiaries can cause Overkill now&lt;br /&gt;
* Alliance Advisor more resilient to Smoke (like all Hybrids)&lt;br /&gt;
* Jetbike acc bonus back to +10% (due to fixes)&lt;br /&gt;
* Added Battlesprites for Bikini &amp;amp; Swimsuit&lt;br /&gt;
* Noose is buffed&lt;br /&gt;
* Vodka is consummable &amp;amp; manufactureable now, doesn&#039;t use interface&lt;br /&gt;
* ship wall fixes by Hellrazor&lt;br /&gt;
* lang fixes&lt;br /&gt;
* other minor fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97D===&lt;br /&gt;
* Updated to new engine version by Meridian&lt;br /&gt;
* Fix: Conqueror manufacture crash&lt;br /&gt;
* Fix: Raider Gunship crash-landing-crash (thx to Meridian)&lt;br /&gt;
* Fix: Saviour Armor&lt;br /&gt;
* Fix: Hydra Laser (now fires 4-round bursts like it was supposed to)&lt;br /&gt;
* Fix: Skin/Hair colors for the last 8 avatars&lt;br /&gt;
* New Facilities: Summoning Circle, Luxury Spa, Luxury Barracks&lt;br /&gt;
* New Aux: Flash Banger&lt;br /&gt;
* New Weapon: Plasma Subrifle&lt;br /&gt;
* New Misc: Super Maids&lt;br /&gt;
* Update: Reworked City, Winter City and City Landing maps, added Expanded Urban mapblocks by Hellrazor &amp;amp; Luke83&lt;br /&gt;
* Update: Reworked Island, Port maps (added animated water by Hellrazor)&lt;br /&gt;
* Update: Indestructible Industrial terrain is now destructible&lt;br /&gt;
* Update: Lesser factions have a less dangerous loadout when assaulting Pirate Hideouts and flying assault-capable warships.&lt;br /&gt;
* Update: Ghouls have more Health but aren&#039;t immune to Fatal Wounds anymore.&lt;br /&gt;
* Update: (almost) every prisoner can be robbed of their possessions and ransomed for 1/2 price now, but less enemies can be enslaved&lt;br /&gt;
* Update: Hideouts ligting more intimate&lt;br /&gt;
* Update: Facilities: Access Lift has a ladder to the top level now; Prison capacity and cost both reduced by 1/4th; Fusion Reactor cost hiked&lt;br /&gt;
* Update: Refund costs added to facilities (dismantling gets you 50% * 70% money back)&lt;br /&gt;
* Update: superslaves inventory, stats&lt;br /&gt;
* Update: hired Mercenaries no longer have that OP stun attack&lt;br /&gt;
* Update: Avatar M1 Head gfx&lt;br /&gt;
* Update: Synmuscle Suit gfx replaced by a new one (design by Bloax)&lt;br /&gt;
* Update: Armors which are supposed to have smaller inventories now do. Artificially added weight removed from Gym Suit etc.&lt;br /&gt;
* Update: Immunity to bleeding removed from Bio-Suit&lt;br /&gt;
* Update: Overkill feature enabled for: all acid weapons, all HE 60+ dmg, Plasma 70+ dmg, Gauss, heaviest lasers; you might end up completely vaporizing an enemy!&lt;br /&gt;
* Update: Weapons train proper skills now &lt;br /&gt;
* Update: Some weapons (bows, rocket launchers, hmgs) cannot be fired if the other hand is occupied now&lt;br /&gt;
* Update: Sniper rifles are now very hard to use for poor marksmen&lt;br /&gt;
* Update: missiles partially ignore armor: DP: -20%; AT: -35%; Mines and Tank Shells also ignore 20% of armor&lt;br /&gt;
* Update: Some healing items are now supposed to be expended on use (Bandages, Beer, Crack, Smokes); experimental, will be fully implemented later&lt;br /&gt;
* Plasma Pistol easier to research &lt;br /&gt;
* Disc&#039;o&#039;Death harder to manufacture&lt;br /&gt;
* Baby Nuke +20 dmg; Battlecannon -10 dmg &lt;br /&gt;
* Hellblade can now shoot blastwaves, rebelanced&lt;br /&gt;
* Harbinger can be dissassembled now&lt;br /&gt;
* &amp;quot;Naughty&amp;quot; mod added. Use at your own risk ;)&lt;br /&gt;
* RMP &amp;amp; terrain fixes (thx to Hellrazor, Hobbes)&lt;br /&gt;
* Research fixes&lt;br /&gt;
* More lore&lt;br /&gt;
* lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97C===&lt;br /&gt;
* Fix: Apple crash (just in the mod, not irl)&lt;br /&gt;
* Fix: End month crashes&lt;br /&gt;
* Fix: Silacoid research crash&lt;br /&gt;
* Exec update: Custom OXCE fork by Meridian&lt;br /&gt;
* 16 New faces&lt;br /&gt;
* Stat updates: Throwing Skill cap reduced from 100 to 90, starting minimum raised from 20 to 30. Melee starting range changed from 50-90 to 30-100.&lt;br /&gt;
* New Global: Ability to stop the Pogroms&lt;br /&gt;
* New Shipping: Raider Fighter, Rebel Fighter&lt;br /&gt;
* New Facilities: Corridor, Fire Pit, Gas Chamber&lt;br /&gt;
* New Craft: Battle Tank, M-Wing&lt;br /&gt;
* New Armors: Saviour, Sniper, Brainer, Defender (damaged)&lt;br /&gt;
* New Weapons: Blackops Shotgun, Blackmarch Pistol, Ninja Stars&lt;br /&gt;
* New Items: Buddha-X Smokes, First Aid Kit (the old one renamed to Small Stimpack), Light Cannon (replaces Heavy Cannon)&lt;br /&gt;
* RMP updates for Pirate ships. Expect to be boarded now.&lt;br /&gt;
* Additional inventory &amp;amp; pedia gfx (thx to Bloax &amp;amp; Ivan Dogovich &amp;amp; Yrizoud)&lt;br /&gt;
* Updated enemy aggression, voodoo power&lt;br /&gt;
* HWD maint cost raised, radar prices changed&lt;br /&gt;
* Jetbike cost raised, acc bonus reduced to +5%, dodge to 75%&lt;br /&gt;
* Kraken and Hydra now have the proper amount of Shields&lt;br /&gt;
* Craft laser cannons&#039; range +5/10 km&lt;br /&gt;
* Slight armor stat tweaking (mostly plasma &amp;amp; fire res, manufacture); Bio Suit gets major stat debuffs due how indestructible it is&lt;br /&gt;
* Defender &amp;amp; Guardian armor now leave Defender (damaged) armor after the wearer is killed; it can be repaired back to Defender status&lt;br /&gt;
* Fuso knives &amp;amp; similar weapons accuracy formula changed&lt;br /&gt;
* Advanced Launcher aimed shot +10 acc&lt;br /&gt;
* Alcohol &amp;amp; drugs updates (added custom sounds, only healing items bring up the UI)&lt;br /&gt;
* Crack is buyable &amp;amp; useable now&lt;br /&gt;
* Research/Manufacture updates/fixes&lt;br /&gt;
* More vessel map fixes&lt;br /&gt;
* Language fixes&lt;br /&gt;
* Cleaned up useless items on crew equip&lt;br /&gt;
* gfx optimization&lt;br /&gt;
* Sound updates&lt;br /&gt;
* Map udpates (thx to Hobbes, Hellrazor, Solarius)&lt;br /&gt;
* Kneel button support added&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97B===&lt;br /&gt;
* Fix: Shotgun Rubber Shells crash&lt;br /&gt;
* Fix (again): Crashed plane map&lt;br /&gt;
* Fix: see-through walls&lt;br /&gt;
* Fix: Merc and Star Gods deployments on Crackdown ships&lt;br /&gt;
* Updates: Incendiary Weapons! More fire than ever!&lt;br /&gt;
* Update: Amount of Nuclear Fuel looted is halved now, re-sale value increased; more Plastasteel looted&lt;br /&gt;
* New Feature: Dynamic Global Activity - change what is happening on the planet through your policies!&lt;br /&gt;
* New Enemies: Guild Security (sic), Silacoid (sic), Raider Firebat, Human Commando, Guard Dog, Mercenary Shock Trooper&lt;br /&gt;
* New (Potential) Enemies: Mutant Rebels (same sprites as mutant civilians), Govt Siren&lt;br /&gt;
* New Shipping: Raider Gunship, Rebel Freighter, Hotrod, Govt Fusion Cruiser&lt;br /&gt;
* New Craft Weapon: Meteor Missiles&lt;br /&gt;
* New Weapons: Ol&#039; Carbine, Firebomb, Nova Fusion Rifle, Omega Rifle, Plasma Scorcher, Stun Baton&lt;br /&gt;
* Cyclops&#039; Gaze more accurate (as befits a gaze weapon)&lt;br /&gt;
* Interrogation costs lowered&lt;br /&gt;
* Long-range radar has its range reduced, but has 100% detect chance and can be used to shoot at landing craft&lt;br /&gt;
* Surgery Room &amp;amp; Mint are more expensive&lt;br /&gt;
* Nightmare +50 HP, Sabre +10 Shields, Dragon -250 Speed&lt;br /&gt;
* Plate Mail -5 Throwing&lt;br /&gt;
* Short Sword +5% Acc&lt;br /&gt;
* Chainsaws &amp;amp; co.: faster attacks&lt;br /&gt;
* Miniguns damage armor now&lt;br /&gt;
* Nuclear Lasers no longer require Elerium to manufacture&lt;br /&gt;
* TK Projector overhauled, should be more useful&lt;br /&gt;
* gfx updates&lt;br /&gt;
* sound updates&lt;br /&gt;
* research fixes &amp;amp; updates&lt;br /&gt;
* lore updates, renaming of &#039;booty&#039;&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97A===&lt;br /&gt;
* Fix: negative score from ignored Distress-type Pogroms&lt;br /&gt;
* Fix: corpses/live capture bugs&lt;br /&gt;
* Fix: difficult landing sites are back&lt;br /&gt;
* Fix: Crashed Planes no longer made of explodium&lt;br /&gt;
* New Craft: Shark Jetbike&lt;br /&gt;
* Update: Raider ship map, alternate maps added&lt;br /&gt;
* Update: Enemy Bravery normalized (many enemies -10)&lt;br /&gt;
* Update: Deep Ones tweaks&lt;br /&gt;
* Update: SAM Site &amp;amp; Flak Cannon now house 10 crew each&lt;br /&gt;
* Update: Crafts and Craft Equipment&lt;br /&gt;
* Update: All Melee weapons which were using Melee/4 + 75 as the skill now use Melee/3 + 65&lt;br /&gt;
* Update: Replaced Juggernaut Sprite with Arthanor&#039;s Alternate Juggernaut Sprite&lt;br /&gt;
* Updated Rope, Bayonets, Bag Pipes&lt;br /&gt;
* Updated basic SMG and Mini-Cougar to fire 4 bursts/round&lt;br /&gt;
* Updated incendiary ammo for GL and Blizzard&lt;br /&gt;
* Military Shotgun +3 Wt&lt;br /&gt;
* research fixes&lt;br /&gt;
* craft fixes&lt;br /&gt;
* sound fixes &amp;amp; updates&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97===&lt;br /&gt;
* Updated to OXCE 2.5B / September OXC Nightly&lt;br /&gt;
* Fix: Star God Novice crash&lt;br /&gt;
* Fix: Tank/Battlecannon crash&lt;br /&gt;
* Fix: Lab r-click problem&lt;br /&gt;
* Fix: Enemy Hideout generation crash&lt;br /&gt;
* Fix: Raider ship tileset&lt;br /&gt;
* Fix: SMG/Inc crash&lt;br /&gt;
* Fix: Thrusters and Targeters now work as intended&lt;br /&gt;
* Fix: Bayonets now use stats&lt;br /&gt;
* Fix: Radius of Battle Flag-type items&lt;br /&gt;
* Fixed: Landings (or re-broken, as you will), Commercial map spawns &amp;amp; map bugs&lt;br /&gt;
* Update: Starting Base. Ventura gets second Spike Launcher, Vaults replaced by Armored Vaults.&lt;br /&gt;
* Update: Maps. Added variant maps to Runabout and Cutter&lt;br /&gt;
* Update: Missions. More shipping, especially early on, a bit less retals later on.&lt;br /&gt;
* Update: Black Market. More trashy weapons now buyable, some lore and research added&lt;br /&gt;
* Update: Armors (Pirate Clothing +1 Wt, Night Ops gets heavier Reactions penalty but boosts Firing by +5)&lt;br /&gt;
* Update: Melee Balancing (mostly for Bladed weapons: dmg+, but worse against armor), SMG re-balancing, Drawn/thrown weapons balancing&lt;br /&gt;
* Update: Sounds (walking sounds, some interception sounds, Celatid death sound - taken from Daedalus HQ sound pack)&lt;br /&gt;
* Update: Fire immunity removed from all units, replaced with high resistance&lt;br /&gt;
* New Feature: Gun Butt attacks (Musket, DB Shotgun, Heavy Shotgun, Combat Shotgun, Tommyguns, Assault Rifle, Battle Rifle, Smartrifle, XG-Assault, Hunting/Scoper/Reaper Rifles, Hunting Laser, Autoguns, Machinegun, Spitfire, LACC)&lt;br /&gt;
* New Terrains: Neo-Jungle, Forest of Steel, Pink Sands, Evil Jungle&lt;br /&gt;
* New Enemies: Ratman Mob Lieutnant, Church Matron, Church Maiden, Church Priest&lt;br /&gt;
* New Facility: Armored Vaults&lt;br /&gt;
* New Craft: Swordfish&lt;br /&gt;
* New Weapons: Spiked Mace, Hunting Bow, Linux SMG, Javelins, Scoped Carbine&lt;br /&gt;
* New Ammo: Explosive Cannonball&lt;br /&gt;
* New Lore&lt;br /&gt;
* Starting base updated&lt;br /&gt;
* Fixes for Escort, Sentry maps&lt;br /&gt;
* Kraken has 8 crew spaces now, and +250 Speed&lt;br /&gt;
* Skyranger is cheaper &amp;amp; back to original deployment size&lt;br /&gt;
* Charger Laser has triple the range and +10% accuracy, but a bit smaller capacity&lt;br /&gt;
* 25mm Cannon has a bigger magazine &amp;amp; double reload speed&lt;br /&gt;
* Cattle Prod easier to use for low-melee gals, but overall acc reduced&lt;br /&gt;
* Hammer &amp;amp; Pickaxe take more TUs to use&lt;br /&gt;
* Power Mace takes more TUs, but has an alternate Stun option&lt;br /&gt;
* Fuso Knives have a Snap Shot now (worse than Aimed)&lt;br /&gt;
* Slight gun rebalancing, Combat Shotgun buff&lt;br /&gt;
* Incendiary Rocket &amp;amp; FAE grenade buffs&lt;br /&gt;
* Acid Flask, Tear Gas buffed&lt;br /&gt;
* Seduction now causes armor damage instead of stun&lt;br /&gt;
* Battle Flag now gives TU boost on top of its Morale effect&lt;br /&gt;
* Craft manufacture time upped&lt;br /&gt;
* Research fixes&lt;br /&gt;
* Interceptor gfx fix&lt;br /&gt;
* Inventory costs fix&lt;br /&gt;
* Text fixes&lt;br /&gt;
* gfx updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.96===&lt;br /&gt;
* Fix: Spectre-related crashes&lt;br /&gt;
* Fix: Bomb Launcher research/manufacture&lt;br /&gt;
* Fix: UAC Plasmagun &amp;amp; BFG batteries repair&lt;br /&gt;
* Fix: Bonus Psi defence from armor suits doesn&#039;t remove your normal Psi def anymore&lt;br /&gt;
* Fix: lowercased &#039;mods&#039; directory for linux users, deleted useless old exec to save space&lt;br /&gt;
* Update/Fix: terrains and maps (courtesy of Hobbes)&lt;br /&gt;
* Update: reskinned enemy ships&lt;br /&gt;
* Update: more loot from Engineers&lt;br /&gt;
* Update: Ratmen got haircuts, &lt;br /&gt;
* Update: Ghouls &amp;amp; Explorers no longer fire-immune&lt;br /&gt;
* Update: Military Supply &amp;amp; Smuggling missions more profitable&lt;br /&gt;
* Update: Pogroms (Merc and Star Gods appearances)&lt;br /&gt;
* Update: rebalanced Defensive Facilities&lt;br /&gt;
* Update: mechanical units have buffed Psi Def now&lt;br /&gt;
* Update: tanks take much longer to build&lt;br /&gt;
* Update: inventory grid slightly brighter&lt;br /&gt;
* Update: Armors: Runt &amp;amp; Pirate Outfits no longer buyable. Runt is in unlimited supply, Pirate has to be manufactured. Loader +10 carrying cap. Night Ops rebalanced.&lt;br /&gt;
* Update: Weapon stats: Kruger, HF Rifle/MAG, Mortar, Recoilles Rifle, all Rocket Launchers, S-heavy weapons, Miniguns, Lascannon, Stingy, Boom Gun, CoV&lt;br /&gt;
* Update: Pedia entries for weapon parts&lt;br /&gt;
* New Feature: Newspapers&lt;br /&gt;
* New Mission: Reticulan Outpost&lt;br /&gt;
* New Pogrom maps (courtesy of Hobbes): Refinery Complex, Island Community, Winter City, The Slum&lt;br /&gt;
* New battle maps (courtesy of Hobbes): Crashed Plane (Desert, Polar, Tundra), Swamp (Grassland, Savanna, Steppe, Taiga), Tundra (Forest, Forest Hills, Swamp)&lt;br /&gt;
* New Enemies: Star God Novice, Waspite&lt;br /&gt;
* New Facilities: SAM Site, Computer Core&lt;br /&gt;
* New Auxilia: Converted Cyclops&lt;br /&gt;
* New Armor: Bio Suit&lt;br /&gt;
* New Weapons: Master Plasma Pistol, Kustom Blunderbuss, Flechette Multicannon&lt;br /&gt;
* New lore &amp;amp; pinups&lt;br /&gt;
* gfx updates&lt;br /&gt;
* texts &amp;amp; listorders updates&lt;br /&gt;
* pedia &amp;amp; research fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95C===&lt;br /&gt;
*Fix: Research tree (those playing older versions... research a single leader and a single commander again...)&lt;br /&gt;
*Fix: Tankfixing: tank secondary weapons back to unlimited ammo&lt;br /&gt;
*Fix: Modified Rank pics now show on the base&lt;br /&gt;
*Fix: Yet Another Doom Fix (might work, might not)&lt;br /&gt;
*Update: Inventory screen recolor&lt;br /&gt;
*Update: VooDoo Skill cap decreased to 40, Witch, Ghost &amp;amp; Seductress outfits buffed accordingly&lt;br /&gt;
*Update: Star Gods inflict less damage, Cyclops inflict more but only 65% to Health&lt;br /&gt;
*Update: Mint requires separate research&lt;br /&gt;
*Update: Added Weight to Pedia weapon descriptions.&lt;br /&gt;
*Update: Metal Armor has slight Reactions penalty (shiny!). Plate mail got bigger Reactions and Throwing penalties but extra Strength.&lt;br /&gt;
*Update: Short Sword more geared for light melee fighters&lt;br /&gt;
*New Techs&lt;br /&gt;
*New Enemy: Reticulan Elder&lt;br /&gt;
*New Ammo: Handcannon Arcane Rounds&lt;br /&gt;
*Filled the missing Pedia entries for Dark Ones.&lt;br /&gt;
*Govt hacking has more topics now&lt;br /&gt;
*Weapon fine-tuning&lt;br /&gt;
*MCD fix: rockets&lt;br /&gt;
*Pedia updates&lt;br /&gt;
*Text fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95B===&lt;br /&gt;
*Fixed Plasma Pistol crash&lt;br /&gt;
*Fixed Hovertank crash&lt;br /&gt;
*Fixed craft radar ranges&lt;br /&gt;
*(Attempted) Dark Ones fix&lt;br /&gt;
*Update: max starting Melee reduced from 100 to 90, Bravery from 80 to 70, Health min, max and cap all increased by 10&lt;br /&gt;
*Update: Added (experimental) custom Ranks gfx&lt;br /&gt;
*Update: Almost all Tanks now require ammunition that needs to be manufactured. No more freebies! Also, manufacture requires 2 wrecks/tank now&lt;br /&gt;
*Update: Missile weapons require some parts taken from laser/gauss weapons to be manufactured&lt;br /&gt;
*Update: Deployments: Bandit faction Pogroms, Shrine Ship&lt;br /&gt;
*New Enemies: Highwayman, Church Exalt, Armored Car&lt;br /&gt;
*New Enemy Vessels: Battleship, Breaker, Sentry, Corvette&lt;br /&gt;
*New Vessel Weapon: Plasma Bomb Launcher&lt;br /&gt;
*New Weapons: Space Rangers&#039; set (Lawpistol, Jaeger Carbine, Shotgun), Ghost Dagger, Skorpion SMG&lt;br /&gt;
*New Ammo: RCF Carbine Clip/EP, Flintlock Gas-Balls&lt;br /&gt;
*New Equipment: Battle Flag, Battle Pipes&lt;br /&gt;
*Added new Crackdown variants (with Breaker &amp;amp; Corvette)&lt;br /&gt;
*Raider Ship recolor&lt;br /&gt;
*Ethereal&#039;s death beam&#039;s deadliness nerfed by 1/8th, Cyclops beam improved by 10%&lt;br /&gt;
*Mercenaries and Powered Armor have now some Melee Dodge&lt;br /&gt;
*Other unit tweaks: Ghouls (+voodoo pwr, +armor), Blood Dog (+front armor)&lt;br /&gt;
*Armor Updates: Ghost outfit, Seductress Outfit, Annihilator Armor&lt;br /&gt;
*Ammo Update: SMG/API changed to Incendiary; LACC/I changed to LACC/WP; AC/I changed to AC/Gas&lt;br /&gt;
*Weapon balancing: X-Bow, Commando Rifle, Smartpistol, Cutlass, Longsword, Poisoned Dagger, Tech Blade, Hammer, Plasma Shotgun, Precision Laser, Gauss Sniper, Smartrifle&lt;br /&gt;
*Minor fixes, tweaks and updates&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95A===&lt;br /&gt;
*Update: Combat Stress mechanics revised; you only lose Morale when above Bravery, you gain Morale when below. The same mechanic affects enemies, civvies &amp;amp; auxilia now as well.&lt;br /&gt;
*Update: VooDoo Rod is no longer a separate item; now appears only in conjunction with Witch Armor; VooDoo tech tree adjusted&lt;br /&gt;
*Update: Seductress&#039; attack now stuns but improves Morale. Adjusted outfit&#039;s bonuses.&lt;br /&gt;
*New Armor/Research: Ghost&lt;br /&gt;
*New Weapon/Research: Longbow&lt;br /&gt;
*Star Gods de-armored, they&#039;re invisible &amp;amp; bleed-immune instead; their weapon is much less powerful but ignores most armor &amp;amp; destroys morale&lt;br /&gt;
*Fun creatures removed from Cydonia base, now it&#039;s pure Star God bonanza&lt;br /&gt;
*Slightly decreased ransoms on some basic enemies&lt;br /&gt;
*Superhero Armor drains Energy&lt;br /&gt;
*Fistycuffs are more lethal&lt;br /&gt;
*Handle damage based on Bravery instead of Melee (potentially better damage), is less lethal and buffs victim&#039;s Morale.&lt;br /&gt;
*Stun Grenade more effective vs. unarmored enemies, worse vs. armored ones&lt;br /&gt;
*Research fixes&lt;br /&gt;
*Text fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95===&lt;br /&gt;
*Fix: Inventory costs bug&lt;br /&gt;
*Fix: Energy recovery bug. Energy recovery not dependant on starting TUs anymore, it depends on Health now. According armor rebalance&lt;br /&gt;
*Fix: Spectre has normal loftemps now, adjusted its resistances instead&lt;br /&gt;
*Update: Piles of junk added to starting base *more starting resources; 25 storage added to Lab to rebalance&lt;br /&gt;
*Update: redesign of the VooDoo tech tree (buildup for further expansion, easier to get the VooDoo School)&lt;br /&gt;
*Update: Retal mission has 6 ships instead of 8, but 5 ship types instead of 3.&lt;br /&gt;
*Update: most engine-less ships now carry small engines&lt;br /&gt;
*Update: Freighters carry more stuff&lt;br /&gt;
*Update: Fighters, Escorts, Gunships &amp;amp; Heavy Gunships 10-25% more hardcore&lt;br /&gt;
*Update: Adjusted damage resistances for a host of enemies, notably Blood Hounds, Guildmaster (immune to fire), Sectopod (more resistant to fire, explosives)&lt;br /&gt;
*Update: Sectopods are more resistant to fire &amp;amp; explosives&lt;br /&gt;
*Update: Tac Suit &amp;amp; Tac Armor integrated into a single variable armor, do not need to be researched/manufactured separately&lt;br /&gt;
*Update: Assault Railgun changed to XG Assault, new gfx and function, base for future XGauss line&lt;br /&gt;
*New Mechanics: Combat Stress. Pirates now steadily lose Morale during a mission.&lt;br /&gt;
*New Enemy: Ghoul&lt;br /&gt;
*New Enemy Vessel: Destroyer&lt;br /&gt;
*New facility/research: Study Room&lt;br /&gt;
*New armor/research: Bikini, Seductress&lt;br /&gt;
*New weapon/research: Hydra Laser, Blizzard Pocket MLRS, Acid Grenade&lt;br /&gt;
*New ammo/research: Mortar got 3 new ammo types, including a poison gas shell&lt;br /&gt;
*New ammo/research: UAC batteries and Reticulan Plasma Gun ammo are manufacturable now&lt;br /&gt;
*VooDoo School construction cost hiked&lt;br /&gt;
*Mint is cheaper to maintain, but you can&#039;t print from thin air anymore&lt;br /&gt;
*Gauss Cannon buff, custom sound&lt;br /&gt;
*Tanks harder to research&lt;br /&gt;
*Guerrilla armor has weight of -3 instead of 3 now, to emphasise its &#039;shootiness&#039; and &#039;practicality&#039;&lt;br /&gt;
*Shotgun scatter ammo buffed slightly&lt;br /&gt;
*Energy Blast added to Plasma Destroyer, Heavy Plasma Pistol&lt;br /&gt;
*Mortar accuracy buff, shells cheaper, Incendiary shells replaced with WP shells&lt;br /&gt;
*All Rocket Launcher-type weapons are a bit less accurate now&lt;br /&gt;
*Faster throw for Spikeball, Stick Grenade &amp;amp; Acid Flask&lt;br /&gt;
*Grog net profitability slashed by 1/4 th&lt;br /&gt;
*Research &amp;amp; spelling fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.94===&lt;br /&gt;
*Update: 32 Paperdoll Variants instead of 8&lt;br /&gt;
*Update: Inventory Screen, now with a Quick Draw slot&lt;br /&gt;
*Update: Much more varied Pogroms&lt;br /&gt;
*Update: Major armor rebalancing&lt;br /&gt;
*Fix: VooDoo School map&lt;br /&gt;
*Fix: Shrine Ship map&lt;br /&gt;
*Fix: Some Blueprints&lt;br /&gt;
*New Craft Weapon/Research: Bulldog 50mm Cannon&lt;br /&gt;
*New Armors/Research: Superhero, Swimsuit, Plate Mail (2 Variants)&lt;br /&gt;
*New Weapons/Research: Reaper Rifle, Bayoneted Musket, Short Sword, Super Shooty Gun, Long Range Flamer, Rope, Bardiche&lt;br /&gt;
*New Enemies: Humanist Instructor, Humanist Activist, Spectre Demon&lt;br /&gt;
*New Merchandise/Support Research: Wine, Govt Hacking&lt;br /&gt;
*Supply Ship now will self-destruct&lt;br /&gt;
*Mercenaries &amp;amp; Cyclops bit more resistant to Fire&lt;br /&gt;
*Reaper no longer immune to Smoke&lt;br /&gt;
*Mint takes longer to build&lt;br /&gt;
*Spy Zeppelin requires research now, Pigeon has more fuel and a better radar&lt;br /&gt;
*Skyranger and Pigeon are cheaper to maintain&lt;br /&gt;
*Hammermite accuracy reduced&lt;br /&gt;
*Hammermite &amp;amp; Lancer harder to research&lt;br /&gt;
*Prices decreased for some firearms, increased for flamethrowers&lt;br /&gt;
*Rapier is no longer buyable, requires research&lt;br /&gt;
*Hammer slight debuff&lt;br /&gt;
*Rebalanced Throwing-based weapons, slight Fuso Knives buff&lt;br /&gt;
*Sniper guns (and Officer&#039;s Pistol) have Firing Accuracy-based damage, but reduced Accuracy&lt;br /&gt;
*Superheavy Rifle slight debuff&lt;br /&gt;
*Flamethrowers have smaller clips, firing them costs more TUs&lt;br /&gt;
*Heavy Flamer much more expensive in manufacturing, clip size increased to 2x2 tiles&lt;br /&gt;
*Toxigun requires research to be used&lt;br /&gt;
*WP grenades &amp;amp; GL/I grenades more expensive&lt;br /&gt;
*Acid Flask Accuracy buff&lt;br /&gt;
*Beer no longer heals, but can be used to recover Stun &amp;amp; Energy 3 times per battle&lt;br /&gt;
*Apples can be eaten for Energy buff&lt;br /&gt;
*Data Disc Decryption moved to a separate workshop category&lt;br /&gt;
*Ore Smelting takes less time&lt;br /&gt;
*Interrogation fixes &amp;amp; updates&lt;br /&gt;
*Pedia fixes &amp;amp; updates&lt;br /&gt;
*Research fixes&lt;br /&gt;
*More names&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.93===&lt;br /&gt;
*Fix: Cooking By The Book/Dynamite research bug&lt;br /&gt;
*Fix: Air Sailor/Govt Pilot research bug&lt;br /&gt;
*Fix: Excavation Mission&lt;br /&gt;
*Update: Throwing skill decreased across the board for all units, weapons and armor adjusted&lt;br /&gt;
*Update: Inventory TU costs. Picking from ground &amp;amp; putting into backpack got major TU cost increases.&lt;br /&gt;
*Update: Many weapons have increased reload cost, mainly shotguns and heavy weapons.&lt;br /&gt;
*Update: Custom explosion sounds for special weapons (eg. flamethrowers)&lt;br /&gt;
*Update: Custom sound on unsuccessful VooDoo attack&lt;br /&gt;
*New Faction: Reticulans (6 units, 4 items, 3 ships, 1 mission)&lt;br /&gt;
*New Weapon/Research: Spiced Mine, Double-Barreled Shotgun, Mini-Cougar SMG, Tear Gas Can, Bayoneted Rifle&lt;br /&gt;
*New Armor/Research: Guardian&lt;br /&gt;
*Slave AI, Ship Engine and HWD research broken up into several progressive steps to make it more transparent and reduce the number of super-expensive research traps&lt;br /&gt;
*New Research: Elerium Explosives, allows to manufacture Elerium Grenades, some research preq swaps&lt;br /&gt;
*Deleted Grog Barrel research as superfluous&lt;br /&gt;
*Shrine Ship recolored&lt;br /&gt;
*Some changes to Green tier armors, Warrior armor is lighter&lt;br /&gt;
*Poisoned Dagger mechanics change&lt;br /&gt;
*Longsword Bigob updated&lt;br /&gt;
*Thrown knives +1 range&lt;br /&gt;
*Death Blossom updated, easier to research&lt;br /&gt;
*Spartan MG nerfed&lt;br /&gt;
*Rail Driver fires faster&lt;br /&gt;
*AGL TU costs decreased, Snap Accuracy improved&lt;br /&gt;
*Shoulder Launcher has fast reloads&lt;br /&gt;
*Proxy Grenade is lighter&lt;br /&gt;
*Starting grenades/explosives are cheaper&lt;br /&gt;
*Super Medikit requires just 1 Surgery Unit to manufacture but is more expensive&lt;br /&gt;
*Added 10 Plastasteel to the starting base&lt;br /&gt;
*Church high ranks are more powerful psionics&lt;br /&gt;
*Cyclops are armed with Cyclops Gaze now (a fixed weapon) &amp;amp; are immune to Bleeding&lt;br /&gt;
*Fixed weapon fixes&lt;br /&gt;
*Pedia &amp;amp; manufacture fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.92===&lt;br /&gt;
*(Attempted) Fix to enable diverse craft to perform attack runs on you Hideouts&lt;br /&gt;
*New Facilities/Research: Power Station, Industrial Printer, Fusion Reactor, Surgery Room&lt;br /&gt;
*New Armors/Research: Guerrila, Dragonfly&lt;br /&gt;
*New Weapons: TK Projector, Spartan MG, Recoilless Rifle, Pickaxe, Gyro-Stabilised Autogun, Heavy Slugthrower&lt;br /&gt;
*New Auxiliary unit: Alliance Advisor&lt;br /&gt;
*New Shipping: Light Gunboat, Military Transport&lt;br /&gt;
*New Enemy Faction: Spartans&lt;br /&gt;
*New Enemy Mission: Military Supply&lt;br /&gt;
*Development &amp;amp; Manufacture more dependent on facilities&lt;br /&gt;
*HWD &amp;amp; Library are cheaper&lt;br /&gt;
*Some armor suits have a decreased encumbrance&lt;br /&gt;
*Stun weapons minor updates &amp;amp; some tweaks to make them a bit more dependable&lt;br /&gt;
*Power Mace redesigned&lt;br /&gt;
*Smartpistol fires a bit faster&lt;br /&gt;
*SMG Clip/Incendiary changed to API, works a bit differently&lt;br /&gt;
*Canister Launcher update, new clip: Incendiary&lt;br /&gt;
*AP Rockets updated (50-150% damage on hit now)&lt;br /&gt;
*Napalm Bomblets for Quad Launcher are more vicious&lt;br /&gt;
*Data Discs now require Spring Cleaning, must be decrypted before researching&lt;br /&gt;
*Soldier names fix for new Nightly compatibility&lt;br /&gt;
*Gunship &amp;amp; Hv. Gunship map unit spawning fixes&lt;br /&gt;
*WP Grenades added to Pogrom missions, Terror &amp;amp; Shrine ships&lt;br /&gt;
*Merged Expanded Farm A &amp;amp; B&lt;br /&gt;
*Placed Apples&lt;br /&gt;
*Humanist Soldier gives Scrap Metal instead of Human Booty&lt;br /&gt;
*Enslaving a Humanist Stormtrooper gives you a better slave, and 2 Armor Parts + 1 Electronics instead of 3 Armor Parts&lt;br /&gt;
*Fixed handob for Mercenary Commando&lt;br /&gt;
*Updates of Range 1-3 weapons (now they use proper skills, whatever little difference does it make)&lt;br /&gt;
*All TU costs of 35% increased to 36% to avoid 2/3 shots inconsistency&lt;br /&gt;
*Some enemy Research fixes (experimental)&lt;br /&gt;
*Pedia updates, new articles &amp;amp; pictures&lt;br /&gt;
*Pulled Zharkov&#039;s BatGlad&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.91===&lt;br /&gt;
*Uses custom executable&lt;br /&gt;
*(Extended Feature) Melee attack and throws with two-handed objects suffer Accuracy penalty if the other hand isn&#039;t empty&lt;br /&gt;
*(Extended Feature) Reloading cost is increased by the TU cost of transferring an item to hand (so base 15 TU only if the item is in hand)&lt;br /&gt;
*(Extended Feature) Stunned units take enviro damage from blasts, smoke and fire&lt;br /&gt;
*Enemy craft have slower refire rates&lt;br /&gt;
*Enemy craft carry lootable weapons &amp;amp; ammo&lt;br /&gt;
*Major craft rebalance&lt;br /&gt;
*Crafts can carry up to 4 weapons now (most do). Not every weapon fits every slot, though.&lt;br /&gt;
*Craft weapons have been broken into three main types: 0: cannon, 1: heavy gun, 2: missile.&lt;br /&gt;
*Craft weapons have slower refire rates, damage rebalanced&lt;br /&gt;
*Extra info added to Pedia entries on crafts &amp;amp; craft weapons&lt;br /&gt;
*Some craft can dodge attacks&lt;br /&gt;
*Landing lights removed from craft not to interfere with the new system of night operations&lt;br /&gt;
*Spike Rockets and 105mm rockets +5 km range&lt;br /&gt;
*Charger laser -10% Acc&lt;br /&gt;
*New Craft/Research: Baracuda, Predator&lt;br /&gt;
*New Craft Weapons: Seagull Missiles, Gauss Cannon, Plasma Spitter&lt;br /&gt;
*New Craft Equipment/Research: Multi-vectored Thruster, Hyperwave Targeter, Craft Shield Generator.&lt;br /&gt;
*New Weapons/Research: Nuclear Demo Charge, Knockout Grenade, Clockwork Gun, Custom Shooty Gun&lt;br /&gt;
*New Armor/Research: Night-Ops, Amazon Outfit, Gym Suit, Nurse Outfit&lt;br /&gt;
*New Equipment/Research: First Aid Kit&lt;br /&gt;
*New Facilities/Research: Still, Gym, Mint&lt;br /&gt;
*New Research: Slaves&lt;br /&gt;
*Still required to manufacture alcohol at the base&lt;br /&gt;
*Pulled Zharkov&#039;s Mutant Cosplay Mod (Research: Porn, Superslave, Green Lighter)&lt;br /&gt;
*Dogs recover more Stun Damage per turn&lt;br /&gt;
*New, smaller clips for Boarding Gun &amp;amp; HMG&lt;br /&gt;
*Tac armors are a bit lighter&lt;br /&gt;
*Health stat buffs Stamina recovery when wearing light clothing&lt;br /&gt;
*Melee &amp;amp; Primitive weapons overhaul, welcome to a more complex system&lt;br /&gt;
*Incendiary weapons cause massive Morale damage (proportional to HP damage caused)&lt;br /&gt;
*Primitive weapons (melee, bows, etc.) now use up Stamina on all attacks&lt;br /&gt;
*Bows &amp;amp; Fuso Knives governed by Throwing skill for accuracy &amp;amp; damage&lt;br /&gt;
*Many weapons like Blowpipe or Molotovs etc. use Throwing skill instead of Firing for accuracy&lt;br /&gt;
*Throwing stuff uses up Stamina&lt;br /&gt;
*Using of VooDoo rod costs Stamina and causes Stun damage. VooDoo Rod has a hard-capped range (13).&lt;br /&gt;
*Demonic weapons cause some fun effects, are governed by VooDoo&lt;br /&gt;
*Sawed-Off has faster reloads&lt;br /&gt;
*LACC is more accurate&lt;br /&gt;
*EP munitions cause increased Stun effects&lt;br /&gt;
*Canister Gun and Acid Flask have less power but eat away armor even without a penetrating hit.&lt;br /&gt;
*Assault Cannon tweak to make it more attractive.&lt;br /&gt;
*WP Grenade no longer a proxy, causes a lot of damage now&lt;br /&gt;
*The IED replaced with a much more affordable good ol&#039; Landmine&lt;br /&gt;
*Proxy Grenade more powerful, requires research&lt;br /&gt;
*Baby Nuke &amp;amp; COV are much more spectacular with extra fire damage&lt;br /&gt;
*Stun Grenade has a larger blast radius.&lt;br /&gt;
*disposable-throwables TU cost increased&lt;br /&gt;
*Molotovs -10% Accuracy&lt;br /&gt;
*Panzerfaust &amp;amp; Satchel Charge bit cheaper&lt;br /&gt;
*Beverages can be used on oneself (healing another has a priority, so just face away).&lt;br /&gt;
*Apples&lt;br /&gt;
*Demonic Essence hit anim/sound fix&lt;br /&gt;
*Stun Grenade anim fix&lt;br /&gt;
*Flamethrowers projectile fix&lt;br /&gt;
*All demonic enemies are immune to Bleeding&lt;br /&gt;
*Added melee dodge to Pirate &amp;amp; enemy armors (usually replacing most or all Melee Res)&lt;br /&gt;
*Night Vision values depend on the type of armor/enemy now (most enemies can&#039;t see in the dark as well as UFO&#039;s aliens).&lt;br /&gt;
*Floorobs for swords&lt;br /&gt;
*Updated paperdoll gfx for Tac Suit&lt;br /&gt;
*Updated Hobbes&#039; Maps/Terrains to Map Pack v. 3.7&lt;br /&gt;
*Updated SOLBAN Urban Terrain mapblocks&lt;br /&gt;
*Added SOLFOREST maps by Solarius Scorch&lt;br /&gt;
*Attempted fix for those who use Psi Str increase (should not increase above 60 now).&lt;br /&gt;
*Replaced big font with Amiga one&lt;br /&gt;
*Added inventory/pedia pic for Guild Hostess, Guild Air Sailor, Fatman&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Versions 0.90 and earlier do not use OpenXcom Extended and referred to as &amp;quot;Piratez&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Piratez&amp;diff=72916</id>
		<title>Piratez</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Piratez&amp;diff=72916"/>
		<updated>2016-11-17T22:04:10Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: Current version Number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bpedia.png|250px|link=Piratez|Header by ivandogovich]]&lt;br /&gt;
&lt;br /&gt;
Welcome to the Bootypedia, a part of UFOPaedia.org. [http://www.openxcom.com/mod/x-piratez Piratez] (or X-Piratez for Extended version) is a total conversion mod designed for [[OpenXcom|OpenXcom]], a free open-source reimplementation of [[X-COM|X-Com: Enemy Unknown (1994)]] and [[TFTD|Terror From The Deep]]. There are major gameplay differences, as well as many additions to research, manufacture, base facilities, and so on. Piratez is designed for the veteran X-Com player seeking a much longer and challenging campaign.&lt;br /&gt;
&lt;br /&gt;
The Bootypedia is introduced to assist with the main changes with Piratez and continually a work in progress - anyone and everyone can contribute by creating an account and editing the pages. Utilize the Discussion tab on any page to discuss any aspects of the wiki or use the [http://openxcom.org/forum/index.php/topic,3626.0.html OpenXcom forums] if you wish to discuss the mod with the creator, Dioxine.&lt;br /&gt;
&lt;br /&gt;
If you would like to contribute and are looking for what to do, please consult the [[To Do List (Piratez)| To Do List]].&lt;br /&gt;
&lt;br /&gt;
All information on this wiki attempts to relate to the latest version of Piratez, which is currently X-Piratez 0.99E.1. Current version can be found [http://www.openxcom.com/mod/x-piratez here] or on the Forums [http://openxcom.org/forum/index.php/topic,4465.0.html Latest Download Link Here.]&lt;br /&gt;
&lt;br /&gt;
X-Piratez (previously Piratez) is currently in development by Dioxine, utilizing OpenXcom Extended (Plus) that allows for more features. Any bugs or issues should be recorded and reported to Dioxine for fixing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039;: By default, most information is hidden to hide spoilers and/or preserve page length due to the massive amount of listings in Piratez compared to vanilla X-Com. Click the &amp;quot;Expand&amp;quot; links in order to display any hidden information.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:Piratez Table}}&lt;br /&gt;
&lt;br /&gt;
[[Category: OpenXcom]]&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(Piratez)&amp;diff=72915</id>
		<title>Info (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(Piratez)&amp;diff=72915"/>
		<updated>2016-11-17T22:03:34Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: updated Current Version number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.98D1}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
Piratez features hundreds of distinct changes from vanilla X-Com. Here is a list of what you can expect:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Enemies:&#039;&#039;&#039;&lt;br /&gt;
* Most aliens are gone and replaced with entire factions, consisting of their own units and background.&lt;br /&gt;
* Factions will generate their own missions; some of which are unique and alter the Geoscape.&lt;br /&gt;
* [[Major Factions (Piratez)|Global factions]] are the main opponents, but don&#039;t be surprised by the [[Minor Factions (Piratez)|other groups]] you&#039;ll be contending with!&lt;br /&gt;
* Way more UFOs, now called &amp;quot;[[Shippings (Piratez)|Shippings]]&amp;quot;. Researching ship types is vital as even small ships can obliterate your interceptors, if you&#039;re not careful!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hands (Piratez)|Hands]]:&#039;&#039;&#039;&lt;br /&gt;
* Lead a band of female mutant pirate soldiers, now called &amp;quot;Hands&amp;quot;.&lt;br /&gt;
* All hands are mutants from the &amp;quot;Uber&amp;quot; strain; they are faster, stronger, smarter and more resilient than pureblood humans!&lt;br /&gt;
* Melee plays a main part in the Battlescape; carve up enemies with cutlasses and chainsaws or take them hostage by stunning them with cattle prods or asphyxiating them with rope!&lt;br /&gt;
* Psionics is now called &amp;quot;VooDoo&amp;quot;; takes a bit longer to unlock through research and requires specific armors in order to perform the VooDoo. Note: Hands won&#039;t be as powerful psionically as vanilla X-Com soldiers did!&lt;br /&gt;
* Every stat plays a role, especially with the Combat Stress system.&lt;br /&gt;
* Hands have a quickdraw slot, allowing for rapid access to small items like pistols, grenades, and alcohol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Armor (Piratez)|Armor]]/[[Equipment (Piratez)|Equipment]]/[[Weapons (Piratez)|Weapons]]&#039;&#039;&#039;&lt;br /&gt;
* Huge arsenal of weapons, equipment and armors.&lt;br /&gt;
* Weapons still have tiers, but are not necessarily direct upgrades.&lt;br /&gt;
* Many classes of weapons; pistols, SMGs, shotguns, heavy weapons, and more.&lt;br /&gt;
* Most weapons can have multiple types of ammunition, such as acidic clips, plastasteel magazines, and laser-tipped!&lt;br /&gt;
* Massive amount of melee weapons to complement your hands and their mutant abilities: chainsaws, katanas, power fists, and spears.&lt;br /&gt;
* Alcohol is the mainstay for any pirate; boost your morale or pour it on your wounds!&lt;br /&gt;
* Way more options for equipment like landmines, smoke bombs, dynamite, acid flasks, and bagpipes.&lt;br /&gt;
* Many items are consumable now, such as beer, bandages, and vodka.&lt;br /&gt;
* Armor still has tiers but each armors have niches in respective tiers.&lt;br /&gt;
* Armor is generally broken into three categories: Outfits (unarmored or mostly), Armored, and Power Armor.&lt;br /&gt;
* Armors now have specific limits on how many inventory slots are available. Bikini babes, may not be able to lug as much as Power Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Research (Piratez)|Research]]&#039;&#039;&#039;&lt;br /&gt;
* Research tree is completely changed; nothing is the same!&lt;br /&gt;
* Expect progress to be slow, you are a band of pirates!&lt;br /&gt;
* Limited research facilities minimizes research focus, but still a vital part in order to complete a campaign.&lt;br /&gt;
* Research projects require hostages, items, facilities; don&#039;t expect to be able to start producing the best items right away.&lt;br /&gt;
* Research branches into several directions (Crafts, Facilities, Weapons, etc), so don&#039;t focus too heavily into one area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Facilities (Piratez)|Facilities]]:&#039;&#039;&#039;&lt;br /&gt;
* Some of the original facilities return (albeit with different names), but there are way more added.&lt;br /&gt;
* Advanced facilities will require research (some a lot!) and may even be dependent on prior facilities to be in place prior to construction.&lt;br /&gt;
* Some facilities will unlock certain types of manufacturing, such as Stills only producing alcoholic items!&lt;br /&gt;
* Some facilities have multiple features: expand general quarters, storage space or more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Governments (Piratez)|Scoring Mechanics]]:&#039;&#039;&#039;&lt;br /&gt;
* You play as a band of female pirates, seeking infamy and freedom against the purebloods and Star Gods&#039; rule.&lt;br /&gt;
* Scoring is based on working with the Mutant Alliance; the impoverished masses of the world in all the local governments. In addition, the higher-ups in the governments are tired of playing second-fiddle to the major powers, like the Academy or Traders Guild, and willing to pay protection money for you to not attack government ships and instead target the global factions to undermine their strength.&lt;br /&gt;
* Attacking government ships can result in negative scores, essentially harming your agreement with the leaders of the governments and damaging your reputation with the Mutant Alliance.&lt;br /&gt;
* Terror Missions are now called Pogroms and are just as important in responding to, otherwise face the consequences of &amp;quot;Zero Tolerance&amp;quot; policies against piracy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tactics (Piratez)|Tactical Combat]]:&#039;&#039;&#039;&lt;br /&gt;
* Melee has become a huge focus in Piratez, so avast ye swabbies!&lt;br /&gt;
* Hands are mutants and have naturally better Night Vision than purebloods! This can be hampered or even improved by certain armors.&lt;br /&gt;
* Night Vision can be used during night missions in your favor! You&#039;ll be able to spot enemies farther and attack more safely. Be aware of enemies that utilize some form of night vision goggles, however!&lt;br /&gt;
* Smoke is still a viable tactic, as some armors even allow your hands immunity to smoke damage.&lt;br /&gt;
* Take care against Power Armored enemies; they are extremely resistant to most weapons unless you attack from behind or use specific weapons/ammo they are weak against (such as Acid).&lt;br /&gt;
* Fire is an amazing morale killer and very useful against larger units (2x2 size) as they will take cumulative damage from each tile hit they were in!&lt;br /&gt;
* Be wary of Psionic enemies as your hands are not as resilient psionically as vanilla X-Com soldiers could be. Likewise, don&#039;t expect your VooDoo-toting hands to be God Incarnates, either!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Combat:&#039;&#039;&#039;&lt;br /&gt;
* A few original craft re-appear but you will eventually discover plenty of new [[Vessels (Piratez)|vessels]] fitting into three categories: Interceptor, Transporters &amp;amp; Multi-Role.&lt;br /&gt;
* Vessels can have hardpoints of three types: Light, Missile, and Heavy. There is a lot more [[Vessel Armaments (Piratez)|armaments]] as well as equipment that can be used in place of a weapon to improve a vessel in some way.&lt;br /&gt;
* &amp;quot;Scouting&amp;quot; is a very important part of the Air Engagement.  Using a fast craft to identify the radar contacts can help you avoid catastrophic engagements as well as allow you to follow a vessel until it lands.&lt;br /&gt;
* Focus on landed ships more than interceptions until you are knowledgeable about enemy shippings and their images as any size ship can easily destroy yours!&lt;br /&gt;
* Interceptions tend to be difficult until your technology and financial stability can allow for multiple ships, fuel and replenishing spent ammunition.&lt;br /&gt;
* Reconnaissance can make the difference in how productive your operation will be. Radar craft such as Pigeons and Zeppelins can provide excellent intelligence in regions beyond the range of your hideouts.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Current Version==&lt;br /&gt;
X-Piratez v0.99E.1. [http://openxcom.org/forum/index.php/topic,4133.0.html Latest Download Thread]&lt;br /&gt;
&lt;br /&gt;
==Change Log==&lt;br /&gt;
Full [[Change Log (Piratez)|Change Log]] is here on the wiki.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* &#039;&#039;&#039;Author: Dioxine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mod is using a custom executable made by Yankes: http://www.openxcom.com/mod/openxcom-extended, &amp;amp; its fork made by Meridian: http://openxcom.org/forum/index.php/topic,4187.0.html&lt;br /&gt;
&lt;br /&gt;
Credits:&lt;br /&gt;
*Alex_D: discussions and suggestions&lt;br /&gt;
*Arthanor: Stun explosion animation, discussions and suggestions, small gfx upgrades, Juggernaut sprite&lt;br /&gt;
*Bloax: Additional Inventory / Pedia gfx; Synthmuscle Suit paperdoll; paperdoll enhancements; Rod of Hellfire, Hovertank Pedia pict&lt;br /&gt;
*Civilian: Extra farm terrain&lt;br /&gt;
*Chaosshade: Death Blossom clip, SR Shotgun base&lt;br /&gt;
*Chiko: parts of some weapons&lt;br /&gt;
*Clownagent: extra pirate names, Superheroes mod, berets, Parrot mod&lt;br /&gt;
*Daedalus: HQ sound pack&lt;br /&gt;
*DracoGriffin: bug hunting, English editing, some texts, discussions and suggestions, online Bootypedia&lt;br /&gt;
*eatthepath: some texts&lt;br /&gt;
*Gifty: Flamethrower model redraw base, Small Revolver base&lt;br /&gt;
*GrandSirThebus: ES Rifle, ES Pistol (updated)&lt;br /&gt;
*Hellrazor: Map fixes, Terrain Fixes, Expanded Urban maps&lt;br /&gt;
*Hobbes: Pretty much all non-standard maps, unless otherwise stated, were made by this great writer/modder. Also Knockout Grenade gfx&lt;br /&gt;
*Hythlodaeus: Amiga font&lt;br /&gt;
*Ivan Dogovich: Handobs for original UFO objects (which were missing from the original game), additional gfx, text editing, playtesting, advertisement, general support&lt;br /&gt;
*Jackstraw2323: Loader armor battlescape sprite, 25mm Cannon pedia image, Church Priest base, Humanist Power Armor base&lt;br /&gt;
*KingMob4313: inspiration for automatic weapons balance, good ideas in general, base for some graphics, sound collection&lt;br /&gt;
*Luke83: a lot of sprites I used whole or in parts, or as recolors (scientists, engineers, gangs, civs, cyborg, black mutons); modified UFOs tileset; expanded urban maps&lt;br /&gt;
*Meridian: testing, bugfixing, popularization&lt;br /&gt;
*Mick the Mage: Baracuda interceptor&lt;br /&gt;
*Miguel/Alinare: Armored Car base&lt;br /&gt;
*Moriarty: blade handob&lt;br /&gt;
*Mr.Quiet: Suggestions&lt;br /&gt;
*morisaki0144: Musket Bayonet&lt;br /&gt;
*NeoWorm: Tech Blade&lt;br /&gt;
*Niculinux: Some ripped sprites, general support&lt;br /&gt;
*NoirSuccubus: base for the Ol&#039; revolver&lt;br /&gt;
*Phaedris: Muton Commander (Mercenary Captain)&lt;br /&gt;
*Ran: Active contribution, collab on blue armors, suggestions&lt;br /&gt;
*Redv: E3 Hawkeye&lt;br /&gt;
*Robin: Rail Driver, bigobs for the govt agent &amp;amp; govt faction corpses bigobs, Cyclops alien race, Ghoul, Smoke animation, carapace-armored legs &amp;amp; arms sprites, MIB ship tileset&lt;br /&gt;
*Roxis231: Alternate Armors gfx, collab on Pirate &amp;amp; unarmored outfit variants&lt;br /&gt;
*Rockfish: Tons of weapons, sometimes used straight, sometimes reworked&lt;br /&gt;
*RSSWizard: Some weapon sprites (notably Death Blossom, Reticulan Plasma Gun, Blizzard)&lt;br /&gt;
*Ryskeliini: Guns, guns, guns! LMG, SSRL, SMG, Magnum handob &amp;amp; bullet, Flak Cannon w/ hit anim, Taser, Battle Flag base&lt;br /&gt;
*Shadics &amp;amp; Gabots: Laminated Power Suit (Harbinger)&lt;br /&gt;
*Skorpio/Opengamerart.org: base for the Conqueror sprite&lt;br /&gt;
*Solarius Scorch: Many great contributions: maps, gfx, text, etc.&lt;br /&gt;
*Sporb: Heavy Chainsaw, Base for Grenade Launcher, Tornado Ammo, M-Cooker, Heavy Slugthrower&lt;br /&gt;
*Tentacular: resources for the bathroom tileset&lt;br /&gt;
*Tentaculat Soup: base for the Mining Laser model&lt;br /&gt;
*Tollworkout: Ripper, Shredder&lt;br /&gt;
*Toshiaki2115: Sniper Rifle&lt;br /&gt;
*Tyran_nick: Elerium Mace, Thunderstorm craft, Plasma Spitter&lt;br /&gt;
*Uncy: Doom mod&lt;br /&gt;
*Warboy: a lot of sprites again, cut, pasted and generally butchered (mostly arms/legs reused), the Sentinel craft, also for making OpenXcom and answering my endless questions!&lt;br /&gt;
*XOps: Nightmare &amp;amp; Deathchaser, Fistycuffs, Vulcan Ammo, clips for some weapons, base for Blackmarch SMG &amp;amp; Adv. Sniper Rifle, Adv. SMG, Omega Rifle, melee animations, some base facilities sprites, parts of sprites/paperdolls (Spartans, Highwaymen, Human Commando, Merc Shock Trooper), some handobs&lt;br /&gt;
*Yrizoud: Clips for laser weapons (pistol Lo, rifle Hi, HLas Lo), improved AK &amp;amp; Cutlass sprites&lt;br /&gt;
*Zane: Bio-Armor sprite base&lt;br /&gt;
*Zharkov: Porn, Superslave branch ideas, code &amp;amp; texts&lt;br /&gt;
&lt;br /&gt;
*Special thanks to Falko for great help with bugfixing.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
===WINDOWS===&lt;br /&gt;
* Unpack the mod. It will create a complete Openxcom_XPiratez folder with all the files that you need; it will contain Meridian&#039;s custom build of OpenXcom Extended named &amp;quot;OpenXcomExPlus29.exe&amp;quot;.&lt;br /&gt;
* Copy files from your original &amp;quot;UFO: Enemy Unknown&amp;quot;/&amp;quot;X-Com: UFO Defense&amp;quot; folder to the &amp;quot;OpenXcom_XPiratez/UFO&amp;quot; folder.&lt;br /&gt;
* Use OpenXcomExPlus29.exe to run the game.&lt;br /&gt;
* Choose &amp;quot;Piratez&amp;quot; as the master mod from the Game Options menu.&lt;br /&gt;
* Includes four sub-mods: helmetless/maskless armor paperdoll variants made by Roxis231, as well as an alternate StarGod Coordinator image to honor Dioxine, and an optional Naughty Mod which allows the gals to run around in the buff.&lt;br /&gt;
&lt;br /&gt;
===LINUX===&lt;br /&gt;
* Compile your own version of Meridian&#039;s OXCom-Extended Plus build.&lt;br /&gt;
* Unpack the mod. Put the contents of the /user directory into your installation folder.&lt;br /&gt;
* Ignore the rest of the archive (as it contains Windows installation).&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
There is a thread for information relevant to upgrading between XPiratez versions [http://openxcom.org/forum/index.php/topic,4133.0.html here.]&lt;br /&gt;
&lt;br /&gt;
==Gameplay Settings==&lt;br /&gt;
&#039;&#039;&#039;Essential Options:&#039;&#039;&#039;&lt;br /&gt;
* Spend Research Items (there are many items in this mod that can be researched repeatedly, so not enabling it is a straight cheat)&lt;br /&gt;
* UFO Extender Accuracy (all the weapons are balanced with this in mind)&lt;br /&gt;
* Live Alien Sale (releasing people for ransom is an important part of the game)&lt;br /&gt;
* Explosion Height: 2 (realistic explosions are very important too)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended Options:&#039;&#039;&#039;&lt;br /&gt;
* Storage Limits For Recovered Items (for items and prisoners; realistic mode, forces decisions)&lt;br /&gt;
* Force Craft Launch (pirates rarely have the luxury of having armed, undamaged and fully-fueled craft... much less all at the same time!)&lt;br /&gt;
* Airborne Transfers (make more sense)&lt;br /&gt;
* Inventory Stats (crucial for keeping track of your encumbrance!)&lt;br /&gt;
* Alternate Movement Methods (because they&#039;re more in line with the adventurous approach to the theme)&lt;br /&gt;
* Alien Bleeding (to make it a bit easier to play... but harder to catch enemies alive. Plus they&#039;re mostly humans, they should bleed.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discouraged Options:&#039;&#039;&#039;&lt;br /&gt;
* Instant Grenades (You can throw multiple grenades in this mod and they won&#039;t destroy each other)&lt;br /&gt;
* Alien Weapon Self-Destruction (unless you never want to have top-tier guns)&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
&#039;&#039;&#039;If you discover a bug, try the following steps to resolve it and report the bug to Dioxine&#039;&#039;&#039;&lt;br /&gt;
* Save your game and reload.&lt;br /&gt;
* Save your game, shut down Piratez and restart Piratez.&lt;br /&gt;
* Save your game, shut down Piratez, and restart your computer.&lt;br /&gt;
* Save your game, delete Piratez folder, re-download Piratez and re-install Piratez.&lt;br /&gt;
* Report the bug in the [http://openxcom.org/forum/index.php/topic,4058.0.html X-Piratez thread]. Please include the save game and steps to replicate the bug, as well as any other mods or settings not encouraged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If You Get a Crash To Desktop (CTD)&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Please help by posting all information in the [http://openxcom.org/forum/index.php/topic,4058.0.html X-Piratez thread].&#039;&#039;&#039;&lt;br /&gt;
* Describe how the crash occurred.&lt;br /&gt;
* Include the save game as well as the openxcom.log in the \Piratez Folder\user folder.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&#039;&#039;&#039;How do I help with getting information into the Bootypedia?&#039;&#039;&#039;&lt;br /&gt;
* Ruleset delving. Essentially, you need two things: latest version of Piratez and a text editing program (preferably Notepad++). The rulesets used by X-Piratez are in the \user\mods\Piratez\Ruleset ; notably Piratez.rul contains most information and Piratez_lang.rul contains the text and spelling entries. WinMerge is an additional tool for editing as it can be used to highlight differences between files (notably the rulesets), allowing for quicker updating of the Bootypedia&#039;s information from previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Mods_(OpenXcom)&amp;diff=72718</id>
		<title>Mods (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Mods_(OpenXcom)&amp;diff=72718"/>
		<updated>2016-09-25T21:42:16Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: /* User Mods */ Added Video Tutorial Links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you finally got tired of the vanilla experience? &#039;&#039;(shame on you)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, there&#039;s dozens of fan-mods out there to keep things interesting, including custom maps, weapons, units and more. If you&#039;re interested in making your own, check [[Customizing (OpenXcom)|Customizing]].&lt;br /&gt;
&lt;br /&gt;
== Standard Mods ==&lt;br /&gt;
&lt;br /&gt;
OpenXcom includes a standard set of mods based on [[UFOextender]] and [[XcomUtil]].  Here&#039;s a brief description of what&#039;s included:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aliens Pick Up Weapons&#039;&#039;&#039;: The AI will try to pick up weapons they dropped if they find themselves unarmed (eg. from panic or mind control).&lt;br /&gt;
* &#039;&#039;&#039;Limit Craft Item Capacities&#039;&#039;&#039;: Limits the number of items you can take on a craft to 80, just like in the original X-COM.&lt;br /&gt;
* &#039;&#039;&#039;PSX Static Cydonia Map&#039;&#039;&#039;: Uses the Cydonia map from the PSX version of X-Com: UFO Defense.&lt;br /&gt;
* &#039;&#039;&#039;UFOextender Gun Melee&#039;&#039;&#039;: Adds a stun melee attack to every weapon (called &#039;&#039;Stun Fest&#039;&#039; in UFOextender). The TU/Damage is based on the weapon&#039;s class: &amp;lt;table {{StdCenterTable}}&amp;gt;&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Weapon Class&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;90&amp;quot;&amp;gt;Stun Damage&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;75&amp;quot;&amp;gt;TU %s&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Pistols&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Rifles and Small Launcher&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;&amp;quot;Heavy&amp;quot; weapons and Auto-Cannon&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Launchers&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Stun Rod (unchanged)&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;UFOextender Psionic Line of Fire&#039;&#039;&#039;: Psionic weapons (both X-COM and aliens) can only be used with direct line-of-sight to the target.&lt;br /&gt;
* &#039;&#039;&#039;UFOextender Starting Avalanches&#039;&#039;&#039;: All starting X-COM craft come with [[Avalanche|Avalanche Missiles]] equipped.&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil Always Daytime&#039;&#039;&#039;: Forces all ground missions to daytime. Not compatible with the mod below.&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil Always Nighttime&#039;&#039;&#039;: Forces all ground missions to nighttime. Not compatible with the mod above.&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil Fighter Transports&#039;&#039;&#039;: Allows fighter craft ([[Interceptor]] and [[Firestorm]]) to carry soldiers and tanks to ground missions.&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil High Explosive Damage&#039;&#039;&#039;: Increases the [[High Explosive]] damage to 200, letting it pierce UFO walls.&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil Improved Ground Tanks&#039;&#039;&#039;: Gives ground [[Tank]]s the same stats as Hovertanks.&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil Improved Heavy Laser&#039;&#039;&#039;: Increases the damage and accuracy of the [[Heavy Laser]].&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil No Psionics&#039;&#039;&#039;: Removes all Psi tech from the game, both X-COM and alien.&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil Pistol Auto Shot&#039;&#039;&#039;: Gives the standard-issue [[Pistol]] an auto shot.&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil Skyranger Weapon Slot&#039;&#039;&#039;: Gives the [[Skyranger]] a craft weapon slot.&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil Starting Defensive Base&#039;&#039;&#039;: Moves the starting 3 [[Hangar]]s to the top to make the base easier to defend in [[Base Defense]] missions.&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil Starting Improved Base&#039;&#039;&#039;: Gives the starting base a [[Large Radar]], [[Alien Containment]], 50 scientists and 20 engineers.&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil Starting Defensive Improved Base&#039;&#039;&#039;: Combination of the two mods above.&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil Statstrings&#039;&#039;&#039;: Soldiers get [[Statstrings]] added to their names based on their stats.&lt;br /&gt;
&lt;br /&gt;
== Downloading &amp;amp; Installing ==&lt;br /&gt;
&lt;br /&gt;
However they&#039;re nothing compared to the plethora of fan mods out there! You can usually find them on these websites:&lt;br /&gt;
&lt;br /&gt;
* [http://www.openxcom.com/ OpenXcom Mod Portal]&lt;br /&gt;
* [http://openxcom.org/forum/index.php?board=16.0 OpenXcom Completed Mods forum]&lt;br /&gt;
&lt;br /&gt;
=== Installing Mods for 1.0 ===&lt;br /&gt;
&lt;br /&gt;
Check the individual instructions included by the mod author. Most mods just need to be extracted into your [https://github.com/SupSuper/OpenXcom#directory-locations Data Folder], but some require special steps and instructions.&lt;br /&gt;
&lt;br /&gt;
=== Installing Mods for the Nightly Version ===&lt;br /&gt;
&lt;br /&gt;
* Extract the mod to a new folder under your mods folder&lt;br /&gt;
** The mods directory is in your [https://github.com/SupSuper/OpenXcom#directory-locations User Folder], where your savegames are&lt;br /&gt;
** If the mods directory doesn&#039;t exist, start OpenXcom once and quit and check again&lt;br /&gt;
** WinZip has an &amp;quot;Extract to&amp;quot; option that creates a directory whose name is based on the archive name.&lt;br /&gt;
** It doesn&#039;t really matter what the directory name is as long as it is unique.&lt;br /&gt;
&lt;br /&gt;
Some mods are packed with extra directories at the top, so you may need to move files around inside the new mod directory to get things straightened out.  For example, if you extract a mod to &amp;lt;user folder&amp;gt;/mods/LulzMod and you see something like:&lt;br /&gt;
&lt;br /&gt;
    mods/LulzMod/data/TERRAIN/&lt;br /&gt;
    mods/LulzMod/data/Rulesets/&lt;br /&gt;
&lt;br /&gt;
and so on, just move everything up a level so it looks like:&lt;br /&gt;
&lt;br /&gt;
    mods/LulzMod/TERRAIN/&lt;br /&gt;
    mods/LulzMod/Rulesets/&lt;br /&gt;
&lt;br /&gt;
To uninstall a mod, just delete the folder -- no more figuring out which files were overwritten!&lt;br /&gt;
To upgrade a mod, just delete the folder and replace it with the new version.  &lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/L1WUpX9n7gY?t=14m58s Video Tutorial: Install Mods for Nightly]&lt;br /&gt;
&lt;br /&gt;
== Enabling New Mods ==&lt;br /&gt;
&lt;br /&gt;
If you did everything correctly, you should now find your mod listed in-game in the Options &amp;gt; Mods section. If it&#039;s not showing up, recheck your installation. Common mistakes include extracting it to the wrong folder or into a subfolder too deep (e.g. LulzMod/LulzMod/). Note that you can only change mods from the Main Menu.&lt;br /&gt;
&lt;br /&gt;
After you enable any mods, the game will restart to load them and the mod changes will now be in effect. These apply to any saved game, new or loaded. Be careful when changing mods and the loading existing saved games, as removing mods used by a game may cause serious bugs and crashes. Total conversions in particular are best used on new games.&lt;br /&gt;
&lt;br /&gt;
If you experience problems or bugs while playing with mods, be sure to isolate them to the problematic mod first (to see if the bug comes from a specific mod or combination of them) and report them to the respective mod authors.&lt;br /&gt;
&lt;br /&gt;
== User Mods ==&lt;br /&gt;
&lt;br /&gt;
There are tons of mods for OpenXcom, but here are some of the more comprehensive experiences still being updated:&lt;br /&gt;
&lt;br /&gt;
=== Final Mod Pack ===&lt;br /&gt;
This is a &amp;quot;megamod&amp;quot;: a collection of about 70 mods from various authors, merged together and balanced. Besides adding a ton of content, it also makes the game longer and more varied.&lt;br /&gt;
&lt;br /&gt;
[http://openxcom.org/forum/index.php/topic,2027.0.html Forum Link], [http://www.openxcom.com/mod/final-mod-pack Download Link], [http://youtu.be/L1WUpX9n7gY?t=22m36s Video Tutorial: Install FMP]&lt;br /&gt;
&lt;br /&gt;
=== Hardmode Expansion ===&lt;br /&gt;
Hardmode Expansion intends to make the gameplay more challenging and deals with most of vanilla versions flaws, like overpowered Psi and early Plasma ownage. It sticks strongly towards the vanilla core components and builts upon them. It is aimed at experienced X-Com players, who know the game well and are not afraid of a difficulty higher then Superhuman. The Aliens have more variants and your weapons will slowly become obsolete due to them. Research progress is a must, but comes at costs.&lt;br /&gt;
&lt;br /&gt;
For playing you should choose difficulty Superhuman, since the mod is balanced to be played on Superhuman difficulty, otherwise you wouldn&#039;t have the full experience. The difficulty will actually be higher then Superhuman. Technologies will need alive aliens captures to unlock and will trigger additional mission.&lt;br /&gt;
&lt;br /&gt;
Research takes longer and you do not have access to a alien containment from the beginning. It is recommend to get between 200-250 scientists by November. Otherwise the game becomes very difficult.&lt;br /&gt;
&lt;br /&gt;
[http://openxcom.org/forum/index.php/topic,3550.0.html Forum Link], [http://www.openxcom.com/mod/hardmode-expansion Download Link], [http://youtu.be/L1WUpX9n7gY?t=33m45s Video Tutorial: Install Hardmode Expansion]&lt;br /&gt;
&lt;br /&gt;
=== Piratez (or X-Piratez) ===&lt;br /&gt;
The year is 2600. The Earth has been long conquered by aliens. You run a gang of mutant pirates. Rob aliens and their human proxies for fun, profit and power. Now with a custom .exe that allows for a ton of unique features; bigger and better than ever before. &lt;br /&gt;
&lt;br /&gt;
[http://openxcom.org/forum/index.php/topic,3626.0.html Forum Link], [http://www.openxcom.com/mod/x-piratez Modsite Download Link], [http://openxcom.org/forum/index.php/topic,4465.0.html Alternate Download Link], [[Piratez|Wiki Link]],[http://youtu.be/L1WUpX9n7gY?t=54m11s Video Tutorial: Install X-Piratez]&lt;br /&gt;
&lt;br /&gt;
=== Area 51 ===&lt;br /&gt;
Area 51 is an expansion that aims to enlarge the original game&#039;s experience, give it a couple new challenges, and leave nearly everything untouched about the original. It does not aim to include all the existing mods or drastically change the game although there are a lot of new features and other mods included. Area 51 was formerly known as UFO Redux until version 0.9.&lt;br /&gt;
&lt;br /&gt;
The aliens have stepped up their covert operations on Earth, sending teams of their agents to infiltrate and support the UFO activities on the ground. Fleets of alien craft attack the planet&#039;s defense, transport, manufacturing and research facilities that support the Earth&#039;s armed forces, targeted by alien covert teams who also work in subverting the individual countries of the Council. The aliens also include new species, weapons and units.&lt;br /&gt;
&lt;br /&gt;
To deal with this new threat, XCom now finds itself equipped with new weapons, crafts and HWPs. However, unlocking the secrets of advanced tech now require assistance of an alien captive or recovering specific items from missions.&lt;br /&gt;
&lt;br /&gt;
New mission types have been added such as Ship Assault (to disable its navigation), HWP/Skyranger factories, Facility Defense, Research Recovery, Capture and others. Unique missions will also give XCom the possibility of slowing down the alien invasion until it is possible to capture the Ethereal Commander required to send the Avenger to Cydonia.&lt;br /&gt;
&lt;br /&gt;
[http://openxcom.org/forum/index.php/topic,3328.0.html Forum Link], [http://www.openxcom.com/mod/area-51 Download Link], [http://youtu.be/L1WUpX9n7gY?t=29m25s Video Tutorial: Install Area 51]&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Mods_(OpenXcom)&amp;diff=72717</id>
		<title>Mods (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Mods_(OpenXcom)&amp;diff=72717"/>
		<updated>2016-09-25T21:36:22Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: /* Downloading &amp;amp; Installing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you finally got tired of the vanilla experience? &#039;&#039;(shame on you)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, there&#039;s dozens of fan-mods out there to keep things interesting, including custom maps, weapons, units and more. If you&#039;re interested in making your own, check [[Customizing (OpenXcom)|Customizing]].&lt;br /&gt;
&lt;br /&gt;
== Standard Mods ==&lt;br /&gt;
&lt;br /&gt;
OpenXcom includes a standard set of mods based on [[UFOextender]] and [[XcomUtil]].  Here&#039;s a brief description of what&#039;s included:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aliens Pick Up Weapons&#039;&#039;&#039;: The AI will try to pick up weapons they dropped if they find themselves unarmed (eg. from panic or mind control).&lt;br /&gt;
* &#039;&#039;&#039;Limit Craft Item Capacities&#039;&#039;&#039;: Limits the number of items you can take on a craft to 80, just like in the original X-COM.&lt;br /&gt;
* &#039;&#039;&#039;PSX Static Cydonia Map&#039;&#039;&#039;: Uses the Cydonia map from the PSX version of X-Com: UFO Defense.&lt;br /&gt;
* &#039;&#039;&#039;UFOextender Gun Melee&#039;&#039;&#039;: Adds a stun melee attack to every weapon (called &#039;&#039;Stun Fest&#039;&#039; in UFOextender). The TU/Damage is based on the weapon&#039;s class: &amp;lt;table {{StdCenterTable}}&amp;gt;&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Weapon Class&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;90&amp;quot;&amp;gt;Stun Damage&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;75&amp;quot;&amp;gt;TU %s&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Pistols&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Rifles and Small Launcher&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;&amp;quot;Heavy&amp;quot; weapons and Auto-Cannon&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Launchers&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Stun Rod (unchanged)&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;UFOextender Psionic Line of Fire&#039;&#039;&#039;: Psionic weapons (both X-COM and aliens) can only be used with direct line-of-sight to the target.&lt;br /&gt;
* &#039;&#039;&#039;UFOextender Starting Avalanches&#039;&#039;&#039;: All starting X-COM craft come with [[Avalanche|Avalanche Missiles]] equipped.&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil Always Daytime&#039;&#039;&#039;: Forces all ground missions to daytime. Not compatible with the mod below.&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil Always Nighttime&#039;&#039;&#039;: Forces all ground missions to nighttime. Not compatible with the mod above.&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil Fighter Transports&#039;&#039;&#039;: Allows fighter craft ([[Interceptor]] and [[Firestorm]]) to carry soldiers and tanks to ground missions.&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil High Explosive Damage&#039;&#039;&#039;: Increases the [[High Explosive]] damage to 200, letting it pierce UFO walls.&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil Improved Ground Tanks&#039;&#039;&#039;: Gives ground [[Tank]]s the same stats as Hovertanks.&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil Improved Heavy Laser&#039;&#039;&#039;: Increases the damage and accuracy of the [[Heavy Laser]].&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil No Psionics&#039;&#039;&#039;: Removes all Psi tech from the game, both X-COM and alien.&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil Pistol Auto Shot&#039;&#039;&#039;: Gives the standard-issue [[Pistol]] an auto shot.&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil Skyranger Weapon Slot&#039;&#039;&#039;: Gives the [[Skyranger]] a craft weapon slot.&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil Starting Defensive Base&#039;&#039;&#039;: Moves the starting 3 [[Hangar]]s to the top to make the base easier to defend in [[Base Defense]] missions.&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil Starting Improved Base&#039;&#039;&#039;: Gives the starting base a [[Large Radar]], [[Alien Containment]], 50 scientists and 20 engineers.&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil Starting Defensive Improved Base&#039;&#039;&#039;: Combination of the two mods above.&lt;br /&gt;
* &#039;&#039;&#039;XcomUtil Statstrings&#039;&#039;&#039;: Soldiers get [[Statstrings]] added to their names based on their stats.&lt;br /&gt;
&lt;br /&gt;
== Downloading &amp;amp; Installing ==&lt;br /&gt;
&lt;br /&gt;
However they&#039;re nothing compared to the plethora of fan mods out there! You can usually find them on these websites:&lt;br /&gt;
&lt;br /&gt;
* [http://www.openxcom.com/ OpenXcom Mod Portal]&lt;br /&gt;
* [http://openxcom.org/forum/index.php?board=16.0 OpenXcom Completed Mods forum]&lt;br /&gt;
&lt;br /&gt;
=== Installing Mods for 1.0 ===&lt;br /&gt;
&lt;br /&gt;
Check the individual instructions included by the mod author. Most mods just need to be extracted into your [https://github.com/SupSuper/OpenXcom#directory-locations Data Folder], but some require special steps and instructions.&lt;br /&gt;
&lt;br /&gt;
=== Installing Mods for the Nightly Version ===&lt;br /&gt;
&lt;br /&gt;
* Extract the mod to a new folder under your mods folder&lt;br /&gt;
** The mods directory is in your [https://github.com/SupSuper/OpenXcom#directory-locations User Folder], where your savegames are&lt;br /&gt;
** If the mods directory doesn&#039;t exist, start OpenXcom once and quit and check again&lt;br /&gt;
** WinZip has an &amp;quot;Extract to&amp;quot; option that creates a directory whose name is based on the archive name.&lt;br /&gt;
** It doesn&#039;t really matter what the directory name is as long as it is unique.&lt;br /&gt;
&lt;br /&gt;
Some mods are packed with extra directories at the top, so you may need to move files around inside the new mod directory to get things straightened out.  For example, if you extract a mod to &amp;lt;user folder&amp;gt;/mods/LulzMod and you see something like:&lt;br /&gt;
&lt;br /&gt;
    mods/LulzMod/data/TERRAIN/&lt;br /&gt;
    mods/LulzMod/data/Rulesets/&lt;br /&gt;
&lt;br /&gt;
and so on, just move everything up a level so it looks like:&lt;br /&gt;
&lt;br /&gt;
    mods/LulzMod/TERRAIN/&lt;br /&gt;
    mods/LulzMod/Rulesets/&lt;br /&gt;
&lt;br /&gt;
To uninstall a mod, just delete the folder -- no more figuring out which files were overwritten!&lt;br /&gt;
To upgrade a mod, just delete the folder and replace it with the new version.  &lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/L1WUpX9n7gY?t=14m58s Video Tutorial: Install Mods for Nightly]&lt;br /&gt;
&lt;br /&gt;
== Enabling New Mods ==&lt;br /&gt;
&lt;br /&gt;
If you did everything correctly, you should now find your mod listed in-game in the Options &amp;gt; Mods section. If it&#039;s not showing up, recheck your installation. Common mistakes include extracting it to the wrong folder or into a subfolder too deep (e.g. LulzMod/LulzMod/). Note that you can only change mods from the Main Menu.&lt;br /&gt;
&lt;br /&gt;
After you enable any mods, the game will restart to load them and the mod changes will now be in effect. These apply to any saved game, new or loaded. Be careful when changing mods and the loading existing saved games, as removing mods used by a game may cause serious bugs and crashes. Total conversions in particular are best used on new games.&lt;br /&gt;
&lt;br /&gt;
If you experience problems or bugs while playing with mods, be sure to isolate them to the problematic mod first (to see if the bug comes from a specific mod or combination of them) and report them to the respective mod authors.&lt;br /&gt;
&lt;br /&gt;
== User Mods ==&lt;br /&gt;
&lt;br /&gt;
There are tons of mods for OpenXcom, but here are some of the more comprehensive experiences still being updated:&lt;br /&gt;
&lt;br /&gt;
=== Final Mod Pack ===&lt;br /&gt;
This is a &amp;quot;megamod&amp;quot;: a collection of about 70 mods from various authors, merged together and balanced. Besides adding a ton of content, it also makes the game longer and more varied.&lt;br /&gt;
&lt;br /&gt;
[http://openxcom.org/forum/index.php/topic,2027.0.html Forum Link] [http://www.openxcom.com/mod/final-mod-pack Download Link]&lt;br /&gt;
&lt;br /&gt;
=== Hardmode Expansion ===&lt;br /&gt;
Hardmode Expansion intends to make the gameplay more challenging and deals with most of vanilla versions flaws, like overpowered Psi and early Plasma ownage. It sticks strongly towards the vanilla core components and builts upon them. It is aimed at experienced X-Com players, who know the game well and are not afraid of a difficulty higher then Superhuman. The Aliens have more variants and your weapons will slowly become obsolete due to them. Research progress is a must, but comes at costs.&lt;br /&gt;
&lt;br /&gt;
For playing you should choose difficulty Superhuman, since the mod is balanced to be played on Superhuman difficulty, otherwise you wouldn&#039;t have the full experience. The difficulty will actually be higher then Superhuman. Technologies will need alive aliens captures to unlock and will trigger additional mission.&lt;br /&gt;
&lt;br /&gt;
Research takes longer and you do not have access to a alien containment from the beginning. It is recommend to get between 200-250 scientists by November. Otherwise the game becomes very difficult.&lt;br /&gt;
&lt;br /&gt;
[http://openxcom.org/forum/index.php/topic,3550.0.html Forum Link] [http://www.openxcom.com/mod/hardmode-expansion Download Link]&lt;br /&gt;
&lt;br /&gt;
=== Piratez (or X-Piratez) ===&lt;br /&gt;
The year is 2600. The Earth has been long conquered by aliens. You run a gang of mutant pirates. Rob aliens and their human proxies for fun, profit and power. Now with a custom .exe that allows for a ton of unique features; bigger and better than ever before. &lt;br /&gt;
&lt;br /&gt;
[http://openxcom.org/forum/index.php/topic,3626.0.html Forum Link], [http://www.openxcom.com/mod/x-piratez Modsite Download Link], [http://openxcom.org/forum/index.php/topic,4465.0.html Alternate Download Link], [[Piratez|Wiki Link]],&lt;br /&gt;
&lt;br /&gt;
=== Area 51 ===&lt;br /&gt;
Area 51 is an expansion that aims to enlarge the original game&#039;s experience, give it a couple new challenges, and leave nearly everything untouched about the original. It does not aim to include all the existing mods or drastically change the game although there are a lot of new features and other mods included. Area 51 was formerly known as UFO Redux until version 0.9.&lt;br /&gt;
&lt;br /&gt;
The aliens have stepped up their covert operations on Earth, sending teams of their agents to infiltrate and support the UFO activities on the ground. Fleets of alien craft attack the planet&#039;s defense, transport, manufacturing and research facilities that support the Earth&#039;s armed forces, targeted by alien covert teams who also work in subverting the individual countries of the Council. The aliens also include new species, weapons and units.&lt;br /&gt;
&lt;br /&gt;
To deal with this new threat, XCom now finds itself equipped with new weapons, crafts and HWPs. However, unlocking the secrets of advanced tech now require assistance of an alien captive or recovering specific items from missions.&lt;br /&gt;
&lt;br /&gt;
New mission types have been added such as Ship Assault (to disable its navigation), HWP/Skyranger factories, Facility Defense, Research Recovery, Capture and others. Unique missions will also give XCom the possibility of slowing down the alien invasion until it is possible to capture the Ethereal Commander required to send the Avenger to Cydonia.&lt;br /&gt;
&lt;br /&gt;
[http://openxcom.org/forum/index.php/topic,3328.0.html Forum Link] [http://www.openxcom.com/mod/area-51 Download Link]&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Installing_(OpenXcom)&amp;diff=72716</id>
		<title>Installing (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Installing_(OpenXcom)&amp;diff=72716"/>
		<updated>2016-09-25T21:27:51Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: /* Video tutorial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;OpenXcom requires a vanilla version of the original [[X-COM]] resources.&#039;&#039;&#039; This can be any one of:&lt;br /&gt;
&lt;br /&gt;
* DOS Version 1.4 (you can check if you have the correct version if it contains a &amp;quot;SOUND\GM.CAT&amp;quot; file)&lt;br /&gt;
* Windows Version / Collector&#039;s Edition&lt;br /&gt;
* Steam Version (you can find the game folder in &amp;quot;Steam\steamapps\common\xcom ufo defense\XCOM&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Make sure your copy has the [http://openxcom.org/index.php/downloads-extras/ latest patch]. &#039;&#039;&#039;Do not&#039;&#039;&#039; use modded versions (eg. [[XcomUtil]]) as they may cause bugs and crashes.&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
In the instructions below, we refer to three different folders a lot: the &amp;quot;data&amp;quot; folder, the &amp;quot;user&amp;quot; folder, and the &amp;quot;config&amp;quot; folder.  See [https://github.com/SupSuper/OpenXcom#directory-locations here] for directory definitions and where they are located on your operating system.&lt;br /&gt;
&lt;br /&gt;
=== All platforms ===&lt;br /&gt;
&lt;br /&gt;
Copy the original resources (specifically the GEODATA, GEOGRAPH, MAPS, ROUTES, SOUND, TERRAIN, UFOGRAPH, UFOINTRO, and UNITS subfolders) to OpenXcom&#039;s [https://github.com/SupSuper/OpenXcom#directory-locations Data folder] for version 1.0 or to the UFO folder in the [https://github.com/SupSuper/OpenXcom#directory-locations User folder] for the nightly. If using the nightly, you can alternately/additionally copy in Terror From the Deep files to the TFTD folder in your User folder to prepare for when the TFTD OpenXcom ruleset is released.  &#039;&#039;&#039;Do not&#039;&#039;&#039; just drag/copy your whole X-COM folder into the Data folder, it won&#039;t work. For version 1.0 it should end up like this:&lt;br /&gt;
&lt;br /&gt;
* data&lt;br /&gt;
** &#039;&#039;&#039;GEODATA&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;GEOGRAPH&#039;&#039;&#039;&lt;br /&gt;
** Language&lt;br /&gt;
** &#039;&#039;&#039;MAPS&#039;&#039;&#039;&lt;br /&gt;
** Resources&lt;br /&gt;
** &#039;&#039;&#039;ROUTES&#039;&#039;&#039;&lt;br /&gt;
** Ruleset&lt;br /&gt;
** Shaders&lt;br /&gt;
** SoldierName&lt;br /&gt;
** &#039;&#039;&#039;SOUND&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;TERRAIN&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;UFOGRAPH&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;UFOINTRO&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;UNITS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and for the nightly it should look like this:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;UFO&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;GEODATA&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;GEOGRAPH&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;MAPS&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;ROUTES&#039;&#039;&#039;&lt;br /&gt;
** Shaders&lt;br /&gt;
** &#039;&#039;&#039;SOUND&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;TERRAIN&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;UFOGRAPH&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;UFOINTRO&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;UNITS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you do this incorrectly, you&#039;ll get an error about &amp;quot;X not found&amp;quot;.  For more specific instructions, check your platform below.&lt;br /&gt;
&lt;br /&gt;
==== Video tutorial ====&lt;br /&gt;
&lt;br /&gt;
A video tutorial that covers the installation of milestone version 1.0 [http://www.youtube.com/watch?v=rNneKAwvjoU is available here] (courtesy of [http://www.youtube.com/channel/UCHymw9FSZqharCpMW-WiiHg Ivan Dogovich]). Though recorded for the Windows platform, check it out if you have doubts about a particular step during the installation.&lt;br /&gt;
&lt;br /&gt;
This video: &amp;quot;[http://www.youtube.com/watch?v=L1WUpX9n7gY OpenXCOM Nightly Install Tutorial]&amp;quot; explains installing the &#039;&#039;&#039;Nightly&#039;&#039;&#039; (both with the installer and manually) and installing both simple and total conversion &#039;&#039;&#039;mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
&lt;br /&gt;
The installer will automatically detect Steam installations, patch the game and copy the original data for you, just follow the instructions.&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X ===&lt;br /&gt;
&lt;br /&gt;
Copy the resources to the application&#039;s &#039;&#039;&#039;data&#039;&#039;&#039; resource (right click the application &amp;gt; Show Package Contents &amp;gt; Contents &amp;gt; Resources &amp;gt; data) for version 1.0 or the UFO and/or TFTD resources for the nightly.&lt;br /&gt;
&lt;br /&gt;
=== Unix-like ===&lt;br /&gt;
&lt;br /&gt;
OpenXcom requires the following libraries:&lt;br /&gt;
&lt;br /&gt;
* [http://www.libsdl.org/ SDL] (libsdl1.2)&lt;br /&gt;
* [http://www.libsdl.org/projects/SDL_mixer/ SDL_mixer] (libsdl-mixer1.2)&lt;br /&gt;
* [http://www.ferzkopp.net/joomla/content/view/19/14/ SDL_gfx] (libsdl-gfx1.2), version 2.0.22 or later&lt;br /&gt;
* [http://www.libsdl.org/projects/SDL_image/ SDL_image] (libsdl-image1.2)&lt;br /&gt;
* [http://code.google.com/p/yaml-cpp/ yaml-cpp] (libyaml-cpp), version 0.5.1 or later (please note that 0.5.2 has issues, use 0.5.3)&lt;br /&gt;
&lt;br /&gt;
Check your distribution&#039;s package manager or the library website on how to install them.&lt;br /&gt;
&lt;br /&gt;
Copy game resources to the appropriate [https://github.com/SupSuper/OpenXcom#linux folder locations].&lt;br /&gt;
&lt;br /&gt;
=== Portable ===&lt;br /&gt;
&lt;br /&gt;
To make a portable version of OpenXcom, just put all the files in the game folder, with a &#039;&#039;&#039;data&#039;&#039;&#039; (1.0) or &#039;&#039;&#039;UFO&#039;&#039;&#039; (nightly) subfolder for the resources and a &#039;&#039;&#039;user&#039;&#039;&#039; subfolder for your saves and settings (you may need to delete your old User Folder so the game doesn&#039;t use it instead).&lt;br /&gt;
&lt;br /&gt;
== Log file ==&lt;br /&gt;
&lt;br /&gt;
In case you experience any problems or errors during the initial game loading/startup, these will be shown and logged in &#039;&#039;openxcom.log&#039;&#039; in the [https://github.com/SupSuper/OpenXcom#directory-locations User Folder]. Make sure you installed everything correctly as instructed, and if you still experience problems, check the [http://openxcom.org/forum/ forums].&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Installing_(OpenXcom)&amp;diff=72715</id>
		<title>Installing (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Installing_(OpenXcom)&amp;diff=72715"/>
		<updated>2016-09-25T20:56:57Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: /* Video tutorial */ added link for the Nightly Installer video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;OpenXcom requires a vanilla version of the original [[X-COM]] resources.&#039;&#039;&#039; This can be any one of:&lt;br /&gt;
&lt;br /&gt;
* DOS Version 1.4 (you can check if you have the correct version if it contains a &amp;quot;SOUND\GM.CAT&amp;quot; file)&lt;br /&gt;
* Windows Version / Collector&#039;s Edition&lt;br /&gt;
* Steam Version (you can find the game folder in &amp;quot;Steam\steamapps\common\xcom ufo defense\XCOM&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Make sure your copy has the [http://openxcom.org/index.php/downloads-extras/ latest patch]. &#039;&#039;&#039;Do not&#039;&#039;&#039; use modded versions (eg. [[XcomUtil]]) as they may cause bugs and crashes.&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
In the instructions below, we refer to three different folders a lot: the &amp;quot;data&amp;quot; folder, the &amp;quot;user&amp;quot; folder, and the &amp;quot;config&amp;quot; folder.  See [https://github.com/SupSuper/OpenXcom#directory-locations here] for directory definitions and where they are located on your operating system.&lt;br /&gt;
&lt;br /&gt;
=== All platforms ===&lt;br /&gt;
&lt;br /&gt;
Copy the original resources (specifically the GEODATA, GEOGRAPH, MAPS, ROUTES, SOUND, TERRAIN, UFOGRAPH, UFOINTRO, and UNITS subfolders) to OpenXcom&#039;s [https://github.com/SupSuper/OpenXcom#directory-locations Data folder] for version 1.0 or to the UFO folder in the [https://github.com/SupSuper/OpenXcom#directory-locations User folder] for the nightly. If using the nightly, you can alternately/additionally copy in Terror From the Deep files to the TFTD folder in your User folder to prepare for when the TFTD OpenXcom ruleset is released.  &#039;&#039;&#039;Do not&#039;&#039;&#039; just drag/copy your whole X-COM folder into the Data folder, it won&#039;t work. For version 1.0 it should end up like this:&lt;br /&gt;
&lt;br /&gt;
* data&lt;br /&gt;
** &#039;&#039;&#039;GEODATA&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;GEOGRAPH&#039;&#039;&#039;&lt;br /&gt;
** Language&lt;br /&gt;
** &#039;&#039;&#039;MAPS&#039;&#039;&#039;&lt;br /&gt;
** Resources&lt;br /&gt;
** &#039;&#039;&#039;ROUTES&#039;&#039;&#039;&lt;br /&gt;
** Ruleset&lt;br /&gt;
** Shaders&lt;br /&gt;
** SoldierName&lt;br /&gt;
** &#039;&#039;&#039;SOUND&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;TERRAIN&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;UFOGRAPH&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;UFOINTRO&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;UNITS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and for the nightly it should look like this:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;UFO&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;GEODATA&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;GEOGRAPH&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;MAPS&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;ROUTES&#039;&#039;&#039;&lt;br /&gt;
** Shaders&lt;br /&gt;
** &#039;&#039;&#039;SOUND&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;TERRAIN&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;UFOGRAPH&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;UFOINTRO&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;UNITS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you do this incorrectly, you&#039;ll get an error about &amp;quot;X not found&amp;quot;.  For more specific instructions, check your platform below.&lt;br /&gt;
&lt;br /&gt;
==== Video tutorial ====&lt;br /&gt;
&lt;br /&gt;
A video tutorial that covers the installation of milestone version 1.0 [http://www.youtube.com/watch?v=rNneKAwvjoU is available here] (courtesy of [http://www.youtube.com/channel/UCHymw9FSZqharCpMW-WiiHg Ivan Dogovich]). Though recorded for the Windows platform, check it out if you have doubts about a particular step during the installation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This video: &amp;quot;[http://www.youtube.com/watch?v=L1WUpX9n7gY OpenXCOM Nightly Install Tutorial]&amp;quot; explains installing the &#039;&#039;&#039;Nightly&#039;&#039;&#039; (both with the installer and manually) and installing both simple and total conversion &#039;&#039;&#039;mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
&lt;br /&gt;
The installer will automatically detect Steam installations, patch the game and copy the original data for you, just follow the instructions.&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X ===&lt;br /&gt;
&lt;br /&gt;
Copy the resources to the application&#039;s &#039;&#039;&#039;data&#039;&#039;&#039; resource (right click the application &amp;gt; Show Package Contents &amp;gt; Contents &amp;gt; Resources &amp;gt; data) for version 1.0 or the UFO and/or TFTD resources for the nightly.&lt;br /&gt;
&lt;br /&gt;
=== Unix-like ===&lt;br /&gt;
&lt;br /&gt;
OpenXcom requires the following libraries:&lt;br /&gt;
&lt;br /&gt;
* [http://www.libsdl.org/ SDL] (libsdl1.2)&lt;br /&gt;
* [http://www.libsdl.org/projects/SDL_mixer/ SDL_mixer] (libsdl-mixer1.2)&lt;br /&gt;
* [http://www.ferzkopp.net/joomla/content/view/19/14/ SDL_gfx] (libsdl-gfx1.2), version 2.0.22 or later&lt;br /&gt;
* [http://www.libsdl.org/projects/SDL_image/ SDL_image] (libsdl-image1.2)&lt;br /&gt;
* [http://code.google.com/p/yaml-cpp/ yaml-cpp] (libyaml-cpp), version 0.5.1 or later (please note that 0.5.2 has issues, use 0.5.3)&lt;br /&gt;
&lt;br /&gt;
Check your distribution&#039;s package manager or the library website on how to install them.&lt;br /&gt;
&lt;br /&gt;
Copy game resources to the appropriate [https://github.com/SupSuper/OpenXcom#linux folder locations].&lt;br /&gt;
&lt;br /&gt;
=== Portable ===&lt;br /&gt;
&lt;br /&gt;
To make a portable version of OpenXcom, just put all the files in the game folder, with a &#039;&#039;&#039;data&#039;&#039;&#039; (1.0) or &#039;&#039;&#039;UFO&#039;&#039;&#039; (nightly) subfolder for the resources and a &#039;&#039;&#039;user&#039;&#039;&#039; subfolder for your saves and settings (you may need to delete your old User Folder so the game doesn&#039;t use it instead).&lt;br /&gt;
&lt;br /&gt;
== Log file ==&lt;br /&gt;
&lt;br /&gt;
In case you experience any problems or errors during the initial game loading/startup, these will be shown and logged in &#039;&#039;openxcom.log&#039;&#039; in the [https://github.com/SupSuper/OpenXcom#directory-locations User Folder]. Make sure you installed everything correctly as instructed, and if you still experience problems, check the [http://openxcom.org/forum/ forums].&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Installation_FAQ_(OpenXcom)&amp;diff=72714</id>
		<title>Installation FAQ (OpenXcom)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Installation_FAQ_(OpenXcom)&amp;diff=72714"/>
		<updated>2016-09-25T15:50:45Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: Added links to video tutorials.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;For the sake of clarity, the current milestone (stable) release is &amp;lt;b&amp;gt;v1.0&amp;lt;/b&amp;gt;. Nightly builds &amp;lt;u&amp;gt;offer features not available in &amp;lt;b&amp;gt;1.0&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt; and will eventually become the &amp;lt;b&amp;gt;v2.0&amp;lt;/b&amp;gt; milestone release. Though mentioned in this document, the &amp;lt;b&amp;gt;2.0&amp;lt;/b&amp;gt; version doesn&#039;t exist yet!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All [[NIGHTLIES]] after May 1, 2015 follow a different folder structure! &amp;lt;u&amp;gt;See Below&amp;lt;/u&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== What are milestones and nightlies? ==&lt;br /&gt;
&lt;br /&gt;
Milestones are key &amp;quot;versions&amp;quot; of the game, packaged for all platforms with the appropriate installers. You can rest assured that everything that applies to a specific milestone version is never changing and is the same across all its builds and platforms.&lt;br /&gt;
&lt;br /&gt;
Nightlies, or &amp;quot;nightly builds&amp;quot; are automatically made from the latest code, so they have no &amp;quot;version&amp;quot;. They contain the latest changes as well as the latest bugs. There&#039;s no harm in using them, but they change frequently, so don&#039;t use them if you like stability. They need to be manually installed.&lt;br /&gt;
&lt;br /&gt;
For example, the latest nightly builds offer limited support for TFTD as well as other features, while the 1.0 stable release does not.&lt;br /&gt;
&lt;br /&gt;
== What are the Data and User folders? ==&lt;br /&gt;
&lt;br /&gt;
Assuming you installed the game in a &#039;&#039;OpenXcom&#039;&#039; folder:&lt;br /&gt;
&lt;br /&gt;
The Data folder is where all the original and new game data is kept:&lt;br /&gt;
In v1.0 it&#039;s your &#039;&#039;OpenXcom\data&#039;&#039; folder.&lt;br /&gt;
When using nightlies, it&#039;s the &#039;&#039;OpenXcom&#039;&#039; folder itself. Allways check the readme included with the download, because features in nightly builds may change quicker than this page can be updated.&lt;br /&gt;
&lt;br /&gt;
The User folder is where all your options, screenshots and saves are kept.&lt;br /&gt;
For nightlies, it&#039;s also where your mods should be placed (in v1.0 they were in the Data folder instead).&lt;br /&gt;
The default User folder on Windows is in &#039;&#039;C:\Users\&amp;lt;user&amp;gt;\Documents\OpenXcom&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For advanced users, you can also have multiple Data folders, as well as your Data folder inside your User folder. For all possible folder locations see here: https://github.com/SupSuper/OpenXcom#directory-locations&lt;br /&gt;
&lt;br /&gt;
== How do I manually install OpenXcom? ==&lt;br /&gt;
&lt;br /&gt;
Just extract the ZIP to your install location and copy the original X-COM resources to the appropriate folders:&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
&lt;br /&gt;
Copy your X-COM: UFO Defense data to the &#039;&#039;data&#039;&#039; subfolder. You should apply the [http://openxcom.org/download/extras/universal-patch.zip universal patch] afterwards.&lt;br /&gt;
&lt;br /&gt;
Your installation structure should look like this:&lt;br /&gt;
* OpenXcom&lt;br /&gt;
** data&lt;br /&gt;
*** GEODATA&lt;br /&gt;
*** GEOGRAPH&lt;br /&gt;
*** Language&lt;br /&gt;
*** MAPS&lt;br /&gt;
*** Resources&lt;br /&gt;
*** ROUTES&lt;br /&gt;
*** Ruleset&lt;br /&gt;
*** Shaders&lt;br /&gt;
*** SoldierName&lt;br /&gt;
*** SOUND&lt;br /&gt;
*** TERRAIN&lt;br /&gt;
*** UFOGRAPH&lt;br /&gt;
*** &#039;&#039;UFOINTRO*&#039;&#039;&lt;br /&gt;
*** UNITS&lt;br /&gt;
&lt;br /&gt;
=== Nightlies (eventually to be used for v2.0)===&lt;br /&gt;
&lt;br /&gt;
Copy your &amp;lt;b&amp;gt;X-COM: UFO Defense&amp;lt;/b&amp;gt; data to the &#039;&#039;UFO&#039;&#039; subfolder.&lt;br /&gt;
You should apply the [http://openxcom.org/download/extras/universal-patch.zip universal patch] afterwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Terror from the Deep is &amp;lt;u&amp;gt;not required&amp;lt;/u&amp;gt;, but if you want to include it:&lt;br /&gt;
&lt;br /&gt;
Copy the &amp;lt;b&amp;gt;X-COM: Terror from the Deep&amp;lt;/b&amp;gt; data to the &#039;&#039;TFTD&#039;&#039; subfolder. No extra patches are required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your installation structure should look like this if you have both games:&lt;br /&gt;
* OpenXcom&lt;br /&gt;
** common&lt;br /&gt;
*** Language&lt;br /&gt;
*** Resources&lt;br /&gt;
*** Shaders&lt;br /&gt;
*** SoldierName&lt;br /&gt;
** standard&lt;br /&gt;
*** xcom1&lt;br /&gt;
*** xcom2&lt;br /&gt;
*** ...&lt;br /&gt;
** TFTD&lt;br /&gt;
*** &#039;&#039;ANIMS*&#039;&#039;&lt;br /&gt;
*** &#039;&#039;FLOP_INT*&#039;&#039;&lt;br /&gt;
*** GEODATA&lt;br /&gt;
*** GEOGRAPH&lt;br /&gt;
*** MAPS&lt;br /&gt;
*** ROUTES&lt;br /&gt;
*** SOUND&lt;br /&gt;
*** TERRAIN&lt;br /&gt;
*** UFOGRAPH&lt;br /&gt;
*** UNITS&lt;br /&gt;
** UFO&lt;br /&gt;
*** GEODATA&lt;br /&gt;
*** GEOGRAPH&lt;br /&gt;
*** MAPS&lt;br /&gt;
*** ROUTES&lt;br /&gt;
*** Shaders&lt;br /&gt;
*** SOUND&lt;br /&gt;
*** TERRAIN&lt;br /&gt;
*** UFOGRAPH&lt;br /&gt;
*** &#039;&#039;UFOINTRO*&#039;&#039;&lt;br /&gt;
*** UNITS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*optional&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How do I install mods? ==&lt;br /&gt;
&lt;br /&gt;
Make sure you have the required OpenXcom version. Mods will either be formatted for v1.0, the latest nightlie or have a minimum nightly build. You don&#039;t need to track down the specific one, anything later will usually work as well.&lt;br /&gt;
&lt;br /&gt;
When in doubt, &amp;lt;u&amp;gt;always check the mod installation instructions&amp;lt;/u&amp;gt; carefully.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
&lt;br /&gt;
Extract the mod to your &#039;&#039;data&#039;&#039; subfolder.&lt;br /&gt;
&lt;br /&gt;
=== Nightlies (eventually to be used for v2.0) ===&lt;br /&gt;
&lt;br /&gt;
Extract the mod folder to your User mods folder (eg. &#039;&#039;Documents\OpenXcom\mods&#039;&#039;). This folder is automatically created after running the game once. Each mod should have its own subfolder, eg:&lt;br /&gt;
&lt;br /&gt;
* mods&lt;br /&gt;
** Mod1&lt;br /&gt;
** Mod2&lt;br /&gt;
** Mod3&lt;br /&gt;
&lt;br /&gt;
Mods made for the latest nightlies should already come packed in a folder. You will need to pack v1.0 mods for use with nightlies yourself, and any *.rul files should be moved into a &#039;&#039;Ruleset&#039;&#039; subfolder inside the mod&#039;s folder, eg:&lt;br /&gt;
&lt;br /&gt;
* mods&lt;br /&gt;
** OldMod&lt;br /&gt;
*** Resources&lt;br /&gt;
*** Ruleset&lt;br /&gt;
&lt;br /&gt;
== How do I use mods? ==&lt;br /&gt;
== How do I switch between UFO and TFTD? ==&lt;br /&gt;
&lt;br /&gt;
Go into the Options &amp;gt; Mods screen from the Main Menu, then under the heading &amp;quot;[[Game Type]]&amp;quot; select the desired game. You can&#039;t access this screen from the Geoscape/Battlescape. However, any enabled mods will automatically apply to any savegames you load.&lt;br /&gt;
&lt;br /&gt;
== How do I update OpenXcom? ==&lt;br /&gt;
&lt;br /&gt;
If installing a new version, or upgrading from v1.0 to a nightly build or v2.0, it&#039;s recommended you just delete the old install folder (backup anything you wanna keep) before installing the new version, since by default your User folder is separate.&lt;br /&gt;
&lt;br /&gt;
If upgrading nightlies, you can also just install the new version on top of the old one.&lt;br /&gt;
&lt;br /&gt;
Nightly saves and mods are not compatible with 1.0 unless otherwise stated. Always check the mod readme and installation instructions.&lt;br /&gt;
&lt;br /&gt;
v1.0 saves and mods are fully compatible with nightlies, though mods will have to be repacked manually.&lt;br /&gt;
&lt;br /&gt;
== How do I update mods? ==&lt;br /&gt;
&lt;br /&gt;
Delete the old mod folder and replace it with the new version. Don&#039;t install the new version on top of the old one.&lt;br /&gt;
&lt;br /&gt;
== Can I make a portable installation? ==&lt;br /&gt;
&lt;br /&gt;
Yes, just create a &#039;&#039;OpenXcom\user&#039;&#039; folder and this will become that installation&#039;s User folder. Copy any content from your old User folder if you want to reuse it.&lt;br /&gt;
&lt;br /&gt;
== Can I have multiple installations/versions? ==&lt;br /&gt;
&lt;br /&gt;
Yes, all installations have their own Data folder but share the same User folder. If you want multiple independent installations, give them their own User folder like you would for a portable installation.&lt;br /&gt;
&lt;br /&gt;
v1.0 and nightly installs cannot share the same User folder.&lt;br /&gt;
&lt;br /&gt;
== How do I know I installed a nightly correctly? ==&lt;br /&gt;
&lt;br /&gt;
If you downloaded the nightly from our website, the nightly build date should be shown on the Main Menu. However this will not be shown if you compiled it yourself, even though it&#039;s equivalent to a nightly.&lt;br /&gt;
&lt;br /&gt;
== How do I reset my options when my game won&#039;t start? ==&lt;br /&gt;
&lt;br /&gt;
Delete the &#039;&#039;options.cfg&#039;&#039; file from your User folder.&lt;br /&gt;
&lt;br /&gt;
== How do I reinstall OpenXcom from scratch? ==&lt;br /&gt;
&lt;br /&gt;
Backup any content you wanna keep (eg. saves), delete your OpenXcom folder and your User folder, and then reinstall.&lt;br /&gt;
&lt;br /&gt;
== Is there a video tutorial that might help me walk through this? ==&lt;br /&gt;
&lt;br /&gt;
There is a video here: &amp;quot;[http://www.youtube.com/watch?v=L1WUpX9n7gY OpenXCOM Nightly Install Tutorial]&amp;quot; that explains installing the &#039;&#039;&#039;Nightly&#039;&#039;&#039; (both with the installer and manually) and installing both simple and total conversion &#039;&#039;&#039;mods&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
For help installing and configuring the 1.0 Milestone version see [http://www.youtube.com/watch?v=rNneKAwvjoU this video].&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenXcom]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Change_Log_(Piratez)&amp;diff=72699</id>
		<title>Change Log (Piratez)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Change_Log_(Piratez)&amp;diff=72699"/>
		<updated>2016-09-21T13:57:56Z</updated>

		<summary type="html">&lt;p&gt;IvanDogovich: /* 0.99C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|0.99C.1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;br clear=&amp;quot;right&amp;quot;/&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
===X-PirateZ 0.99C.1===&lt;br /&gt;
* Exec update&lt;br /&gt;
* Minor and major fixes, including critical ones&lt;br /&gt;
* Png fix for Linux by H0lyD4wg&lt;br /&gt;
* New Facility: Armory Tower&lt;br /&gt;
* New Weapons: Tome of Lightning&lt;br /&gt;
* Stardom!&lt;br /&gt;
* Blaster Launcher rebalance&lt;br /&gt;
* Slight Ghost Dagger nerf&lt;br /&gt;
===X-PirateZ 0.99C===&lt;br /&gt;
* Fix: electro-stun weapons deal full proper damage now&lt;br /&gt;
* New facility: Sickbay&lt;br /&gt;
* New craft: Triton&lt;br /&gt;
* New weapons: Machinegun/Tripod [credits to Ivan Dogovich, Surrealistik], Messer, Silver Snake, Supressed Pistol, Light Sniper Rifle, Vibro-Ax [Credit to Robin, Solarius Scorch]&lt;br /&gt;
* Integrated &#039;Employment&#039; mod (idea by Meridian)&lt;br /&gt;
* Update: Heatvision employed by many enemies with enhanced sights, or natural ability; it allows them to partially or completely ignore smoke cover.&lt;br /&gt;
* Update: Likewise, Heatvision added to many friendly armors (check the Alliance Advisor!)&lt;br /&gt;
* Update: Likewise, psionic vision (ability to see through walls, up to a range), added for several enemies and outfits alike.&lt;br /&gt;
* Update: Plasma weapons, Arcane Weapons, Wand of Rending and demonic projectiles use Gaussian damage rolls (more consistent median damage).&lt;br /&gt;
* Update: Pilots can get experience from interceptions&lt;br /&gt;
* Update: Financial reform (check your Mint, Prospector)&lt;br /&gt;
* Added Gun Emporium: the place for any Role-Playing guns&lt;br /&gt;
* More loot possibilities on Smuggler ships&lt;br /&gt;
* Surgery Room now speeds up soldier&#039;s recovery (good effect), no longer houses any Runts. Only one allowed per Hideout now.&lt;br /&gt;
* Spa speeds up soldier&#039;s recovery now (minor effect). Only one allowed per Hideout now.&lt;br /&gt;
* Pimpcraft, Power Plant adjustments&lt;br /&gt;
* Parrots and dogs can no longer be zombified&lt;br /&gt;
* Slight Buffs: Magnum, Officer&#039;s Pistol, Satchel Charge, Autolaser, Light Cannon, Autocannon&lt;br /&gt;
* Slight Debuffs: Sniper Rifle, Gauss Rifle&lt;br /&gt;
* Slight Shotguns behaviour updates&lt;br /&gt;
* ES, Arena ammo minor price hikes&lt;br /&gt;
* Fire Extinguisher bit faster, doesn&#039;t damage Health&lt;br /&gt;
* Baby Nukes, Nuclear Materials manufacturable now&lt;br /&gt;
* minor map/tile fixes&lt;br /&gt;
* Academy Drone fixes&lt;br /&gt;
* Research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes&lt;br /&gt;
* Lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99B===&lt;br /&gt;
* Exec version upgrade, fixes (by Yankes &amp;amp; Meridian)&lt;br /&gt;
* Fix: Watchtower Mission spawns properly now&lt;br /&gt;
* Fixed Auxilia being money-generators&lt;br /&gt;
* Updated Alt-Corpse Mod (by Ivan Dogovich)&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* New Missions: Wampa Wovi, Late-game extra Supervisions&lt;br /&gt;
* New Enemy Vessel: Silver Towers&lt;br /&gt;
* New Craft: Airspeeder&lt;br /&gt;
* New Armors: Rogue, Chromeback&lt;br /&gt;
* New Weapons: Meridian&#039;s Special Autogun, Flechette Gun, Barbaric Sword&lt;br /&gt;
* New Items: Slave Robot, Painkillers, Oxygen Tank&lt;br /&gt;
* New Condemnations&lt;br /&gt;
* Update: Pilots added; craft innate Dodge rebalanced; enemy craft accuracies increased from 60 to 70% to compensate&lt;br /&gt;
* Update: Active Camouflage and &#039;true vision&#039; in various forms added. Replaced the ol&#039; Loftemps hack&lt;br /&gt;
* Update: Shotgun pellet behaviour changed (credit to ohartenstein23)&lt;br /&gt;
* Update: Secret Base assaults cleaner, harder &amp;amp; more profitable&lt;br /&gt;
* Update: Supply Ships blow up a bit faster&lt;br /&gt;
* Update: Plasma weapons cause a bit more armor damage&lt;br /&gt;
* Update: A little less Gauss weapons in loot, in favor of Flechette Guns &amp;amp; Lasguns&lt;br /&gt;
* Some loot added for Commercial maps&lt;br /&gt;
* Aggro sounds added for enemy VIPs&lt;br /&gt;
* Added auto-patrol for Pigeon&lt;br /&gt;
* Zeppelin can carry troops now, but is more expensive.&lt;br /&gt;
* Sparrow +20% accuracy&lt;br /&gt;
* Pirate Clothing: less equip space, less weight&lt;br /&gt;
* Sniper outfit +15 Reactions &amp;amp; -5 Melee; Assassin +5 Firing&lt;br /&gt;
* Plate mail has 2x3 backpack again, but lost 2 slots on the belt.&lt;br /&gt;
* Bio Suit got some laser res back&lt;br /&gt;
* Advanced armors bit more resistant to laser &amp;amp; plasma&lt;br /&gt;
* Ghost dagger -10 damage and costs more energy; ghost beam costs more too.&lt;br /&gt;
* Bows acc. -10% rebalance due to arcing shot hitscan fix&lt;br /&gt;
* damage type fix on the Electro-whip&lt;br /&gt;
* Luger scales better&lt;br /&gt;
* CAWS ammo easier to make now&lt;br /&gt;
* Gyro-Autogun Snap/Auto range 25-&amp;gt;22&lt;br /&gt;
* Unlimited-ammo lasers made bit heavier&lt;br /&gt;
* XG weapons received stat-based damage buffs&lt;br /&gt;
* Stun Grenade now drains enemy TU&#039;s in addition to dealing Stun damage&lt;br /&gt;
* Seduction accuracy buff (now V. Mastery * 0.02 + Bravery * 0.15)&lt;br /&gt;
* Aye-phone has a melee attack now&lt;br /&gt;
* Slight buff of Flag-type items&lt;br /&gt;
* Hellerium Distilling 20% faster&lt;br /&gt;
* Research fix: decoupling Laser Weapons advance from Linux/Shooty Gun advances&lt;br /&gt;
* Research fix: decoupling Basic Armor field from Scale Armor, and making Tac Armor easier accessible (from either Guerrilla or Basic Armor)&lt;br /&gt;
* Other research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes, updates&lt;br /&gt;
* Gfx updates (thx to Ivan for Human Mage!)&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99A.1===&lt;br /&gt;
* fix: Pogrom deploy/crash bug&lt;br /&gt;
* fix: Megascorpion sting issues&lt;br /&gt;
* fix: Hammermite research bug&lt;br /&gt;
* New: SOLDIER DIARIES added!&lt;br /&gt;
* New Mission: Gifts of Love&lt;br /&gt;
* New Craft: Aircar&lt;br /&gt;
* New Armors: Chainmail, Barbarian, Fairy&lt;br /&gt;
* New Weapons: Flintlock Rifle, UAC Rifle, Heat Ray, Wand of Peace, SBCS, Herder&#039;s Staff, Impaler, SoIC, Spikey SMG&lt;br /&gt;
* New Items: Flame Arrows, Magna-Lite&lt;br /&gt;
* Update: Custom Soundtrack by Gifty added&lt;br /&gt;
* Update: higher score gains from Research (by a factor of approx. 2)&lt;br /&gt;
* Update: no highly-damaging enemy missions until Y1-April anymore&lt;br /&gt;
* Update: some of the staring missions die off eventually&lt;br /&gt;
* Update: backpack-&amp;gt;hand TU cost 10-&amp;gt;12&lt;br /&gt;
* Update: training caps on Dojos (66 for Throwing, Health, Strength; 85 for Firing, TUs; 100 for Melee, Stamina)&lt;br /&gt;
* Update: Tanks and some auxilia cost money/month&lt;br /&gt;
* Update: Slaves generate some cash monthly&lt;br /&gt;
* Update: Armor lighting levels (gals are invisible with &#039;flashlights&#039; toggled on, still give some light)&lt;br /&gt;
* Update: Knives of all stripes (and cat paws) more Reactions-dependant&lt;br /&gt;
* Enemy Psi attacks cost them Morale, Energy &amp;amp; Stun.&lt;br /&gt;
* Enemy Sectopods and all Battlecannon Tanks have a better long-range accuracy. Celatids the opposite.&lt;br /&gt;
* Waspite fixes&lt;br /&gt;
* Updated Watchtower mission &amp;amp; Church Raid map&lt;br /&gt;
* Guild Freighters carry bigger quantities of stuff&lt;br /&gt;
* Ramjet Cannon +15% acc; Plasma Beam damage reduced 120 -&amp;gt; 100&lt;br /&gt;
* Alliance advisor has a Mind Probe now&lt;br /&gt;
* Early armor rebalancing (higher specialization), incl. slight Tac armors buff&lt;br /&gt;
* Plate Mail: reduced carrying space by 5 slots, weight increased by 4&lt;br /&gt;
* Junkmaster: added feel no pain attribute, weight increased by 5&lt;br /&gt;
* Bio Suit: resistances reduced a bit, also requires v. high Bravery to wear effectively, and has 50 Wt now.&lt;br /&gt;
* Ragnarok outfit: rqrs. higher VooDoo not to drain your health; max. health regen reduced.&lt;br /&gt;
* Spear fix&lt;br /&gt;
* Stun Baton, Cattle Prod and Zapper now go against Plasma resistance.&lt;br /&gt;
* Longbow acc. reduced; Bow, Longbow and Future Bow acc. range reduced by 2-4; long range acc. penalty normalized for all bows at 150%&lt;br /&gt;
* Imperial Plasma weapons: all have Snap Range extended to 18 &amp;amp; Auto to 14, but Aimed range decreased to 25-30&lt;br /&gt;
* Heavy Slugthrower damage upped 70-&amp;gt;82&lt;br /&gt;
* Flechette Multicannon damages armor now, fixed armor penetration&lt;br /&gt;
* Big Ben SMG has a melee attack now&lt;br /&gt;
* Shoulder Launcher trains Firing now&lt;br /&gt;
* Fireball Launcher has reduced Firing training&lt;br /&gt;
* LR Flamethrower trains Firing not Throwing now&lt;br /&gt;
* Willie Pete&#039;s power reduced from 60 to 50&lt;br /&gt;
* All Flag-type items work on Stun, not Special damage now (resistances make more sense). Pirate flag has a melee attack now.&lt;br /&gt;
* All wands etc. have some damage bonus based on Skill now&lt;br /&gt;
* Combat Drugs have a stronger effect but cause side effects now&lt;br /&gt;
* Beer no longer replenishes Stun; Canteen no longer replenishes Energy&lt;br /&gt;
* Cigs and Crack do less Health dmg&lt;br /&gt;
* Mutant Meat buffed&lt;br /&gt;
* Bad Touch overhauled, now it&#039;s a 1-tile &#039;ranged&#039; attack, doesn&#039;t ignore armor but does much more damage to armor.&lt;br /&gt;
* Seduction now works as a VooDoo-type weapon, power slightly reduced, morale cost increased&lt;br /&gt;
* starting base update&lt;br /&gt;
* more lore&lt;br /&gt;
* gfx updates &amp;amp; fixes (thx to Ivan Dogovich)&lt;br /&gt;
* manufacture updates&lt;br /&gt;
* research updates &amp;amp; fixes&lt;br /&gt;
* lang &amp;amp; Pedia fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99===&lt;br /&gt;
* Exec update by Meridian (new features, bugfixes)&lt;br /&gt;
* Fix: Ratmen Villages&lt;br /&gt;
* Fix: Interception window&lt;br /&gt;
* Fix: 2x2 hideout vents maps&lt;br /&gt;
* Fix: Tank ammo production taking wrong amount of workspace&lt;br /&gt;
* Fix: Mercs, Academy and Star Gods research reports pop-up&lt;br /&gt;
* Fix: Fire extinguishers put out enviro fires&lt;br /&gt;
* New Missions: Civilian Traffic, Megascorpion Hunt, Bring Down The Watchtower&lt;br /&gt;
* New Enemy Vessels: Civilian Crafts x9 (tilesets by Robin)&lt;br /&gt;
* New Enemies: Human Mage, Megascorpion&lt;br /&gt;
* New Avatars: 8 (to a total of 64)&lt;br /&gt;
* New Armors: Wench, Tribal&lt;br /&gt;
* New Weapons: Ramshackle Rifle, Boom Fruit, Master&#039;s Cane, Torch (credit to Yrizoud), Linux Mandrake, Linux Origami&lt;br /&gt;
* New Items: Canteen o&#039; Refreshment, Astrocaster&lt;br /&gt;
* Update: major Tech and Manufacture overhaul&lt;br /&gt;
* Update: Penalty for using a 2-h weapon single-handedly raised from 20% to 33%; default bonus for Kneeling set at 20%.&lt;br /&gt;
* Update: Kneeling acc. bonus removed from weapons that do not warrant it (thrown knives, bows, magic wands, molotovs, flamers, chainsaws etc.)&lt;br /&gt;
* Update: Pistols are more accurate but get only +10% acc bonus for kneeling&lt;br /&gt;
* Update: Pogroms no longer carry any despawn penalty until Contact Mutant Alliance is researched.&lt;br /&gt;
* Update: less item categories for better clarity&lt;br /&gt;
* Update: Paperdolls gfx (credit to Bloax for the new Maid paperdoll)&lt;br /&gt;
* Update: Czech translation&lt;br /&gt;
* Landing durations reduced for most ships&lt;br /&gt;
* Armored Beastmaster fix&lt;br /&gt;
* Starting base update&lt;br /&gt;
* Pigeon &amp;amp; Skyranger more expensive to buy; Zeppelin more expensive to make&lt;br /&gt;
* Starting armors rebalanced&lt;br /&gt;
* Updated spritesheets for Seductress, Amazon&lt;br /&gt;
* Spiked Mace a bit slower and heavier&lt;br /&gt;
* Smartpistol PS clip damage scales better with Reactions&lt;br /&gt;
* Linux SMG has a damage bonus based on Bravery now&lt;br /&gt;
* Assault Cannon gained melee attack option &amp;amp; reduced long range acc penalty&lt;br /&gt;
* Mortar wildly inaccurate if you&#039;re not kneeling&lt;br /&gt;
* Black Powder Bomb bit slower &amp;amp; bit less accurate&lt;br /&gt;
* Seduction trains Bravery not Psi now, formula updated (damage is easily calculable from accuracy now)&lt;br /&gt;
* Tower Shield -10 damage&lt;br /&gt;
* VooDoo Rod&#039;s range no longer limited; it suffers double Range penalties to attack strength though.&lt;br /&gt;
* Added Crypt of Rememberance&lt;br /&gt;
* Additional gfx&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* Pedia updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98F===&lt;br /&gt;
* Experimental FOV calc formula by Stian. Max View dist. was increased to 40 for testing purposes. No performance loss, that&#039;s for sure.&lt;br /&gt;
* Fix: live Rebels recovery&lt;br /&gt;
* Fix: tank ammo recovery (by new executable)&lt;br /&gt;
* Fix: wrong avatars for some armors&lt;br /&gt;
* Fix: language file issues&lt;br /&gt;
* Fix: terrain fixes by Civilian&lt;br /&gt;
* Fix: Siberia base missing maps&lt;br /&gt;
* Fix: some units unhittable by melee are no longer so. The fix sadly includes removing the &#039;Small Target&#039; feature from all pirate outfits (except Parrots).&lt;br /&gt;
* New Missions: Ratmen Rodeo, Scientific Experiments, Warehouse Wars, Temple Raid (experimental)&lt;br /&gt;
* New Terrain: Dust Desert (tileset by XOps)&lt;br /&gt;
* New Enemies/Neutrals: Ratman Brigand, Savvy Girl, Sharp Guy, Experiment Victim&lt;br /&gt;
* New Facility: Refinery&lt;br /&gt;
* New Weapon: NERF Laspistol&lt;br /&gt;
* Update: Starting base more primitive, Bonaventura requires research&lt;br /&gt;
* Update: All true laser weapons ignore 1/3rd of armor now, but are circa 20% less powerful. All armor resistances updated accordingly.&lt;br /&gt;
* Minor globe fixes&lt;br /&gt;
* More ratings&lt;br /&gt;
* Enemy missions start on average 2 months later, tougher factions are also generally introduced later&lt;br /&gt;
* Deployment updates (incl. less actual Star Gods on Star Gods missions)&lt;br /&gt;
* Updated enemy dog gfx (by Ivan Dogovich)&lt;br /&gt;
* New map for Fusion Reactor&lt;br /&gt;
* Craft inventory stash positions customized&lt;br /&gt;
* Tanks, Hovertanks, Parrots, Dogs: vision at day reduced to 30&lt;br /&gt;
* Updated Defender (-) and Juggernaut spritesheets&lt;br /&gt;
* Warrior armor got +10 Bravery and +5 Melee, but loses Stress Recovery bonus&lt;br /&gt;
* Pipe is slower now (8-&amp;gt;10 TUs)&lt;br /&gt;
* Cutlass &amp;amp; Rapier accuracies switched&lt;br /&gt;
* UAC Carbine has Aimed shot range capped to 30 now&lt;br /&gt;
* Cannonballs now explode (radius 1) to be more useful&lt;br /&gt;
* Fire Extinguisher has a secondary melee attack now&lt;br /&gt;
* Smoke Grenade debuff due to better sight ranges&lt;br /&gt;
* Clothing items weight updated&lt;br /&gt;
* Research &amp;amp; manufacture updates &amp;amp; fixes&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98E===&lt;br /&gt;
* Exec Update (2016-04-28); includes some bugfixes and new options&lt;br /&gt;
* Fix: Star Gods and Mercs have proper landing/crash-site custom deployments now&lt;br /&gt;
* Fix: Bomber&#039;s hull no longer has holes&lt;br /&gt;
* Fix: Public Enemy research crash (added Pedia entry on Light Crystal)&lt;br /&gt;
* Fix: Tank ammo issues&lt;br /&gt;
* Update: Added Czech language version by Bartojan&lt;br /&gt;
* Update: Cydonia Landing. ++Size, -Darkness; defenders changed to Mercs; must use space-capable armor; cannot use non-tank HWPs&lt;br /&gt;
* Update: (Almost) all melee weapons are more dependable, using 50-150% damage formula instead of 0-200%. Those that do not are &amp;quot;causing highly random damage&amp;quot;. N/A for natural weapons.&lt;br /&gt;
* New Craft: Airbus (thx to Robin)&lt;br /&gt;
* New HWP: Sentry Gun/Spike Launcher (thx to Bulletdesigner)&lt;br /&gt;
* New Armor: Space Suit (thx to Bloax), Scale Mail&lt;br /&gt;
* New Weapons: Stasis Grenade (thx to Civilian), Smartgun (thx to X-Ops)&lt;br /&gt;
* All ships manned by Mercs are more deadly in the air&lt;br /&gt;
* Revised negative points for all neutrals to make live capture more attractive vis-a-vis killing them&lt;br /&gt;
* Extra loot: Chryssalid butchery, Shrine Ship recovery&lt;br /&gt;
* All defensive facilities except Flak now equipped with radar (350 rng); SAM defences living space 10-&amp;gt;5&lt;br /&gt;
* Bonaventura&#039;s deploy modified to better accomodate HWPs (They now start at the back ramp)&lt;br /&gt;
* Skyranger and Pigeon use Chemicals as fuel; maintenance costs lowered&lt;br /&gt;
* Spike Rockets can be manufactured (again)&lt;br /&gt;
* Tanks can run out of secondary ammo now (it&#039;s replenished after a mission though)&lt;br /&gt;
* Smokey armors weight corrected (-5)&lt;br /&gt;
* Plate mail no longer requires Cyclops but takes very long to make and is heavier&lt;br /&gt;
* Cutlass and short sword better against armor (+30% -&amp;gt; +20%)&lt;br /&gt;
* Short Sword is buyable now; Cutlass and X-Bow require Tools &amp;amp; Blades&lt;br /&gt;
* LACC-WP damage nerfed&lt;br /&gt;
* Mortar&#039;s accuracy is based on Firing/2 + Bravery/2 now&lt;br /&gt;
* Flamers train Firing not Throwing now&lt;br /&gt;
* Rod of Bliss has proper energy and morale costs of usage&lt;br /&gt;
* category updates&lt;br /&gt;
* research updates&lt;br /&gt;
* lang fixes&lt;br /&gt;
* name updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D1===&lt;br /&gt;
* Corpse recovery &amp;amp; live capture fixes&lt;br /&gt;
* New Item: Rod of Bliss&lt;br /&gt;
* pedia/research updates&lt;br /&gt;
* lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D===&lt;br /&gt;
* Updated Executable&lt;br /&gt;
* Added Alt Corpses Mod (for real this time)&lt;br /&gt;
* Fix: pirate corpse recovery issues&lt;br /&gt;
* Fix: Mansion&#039;s improper behaviour&lt;br /&gt;
* Fix: Govt/Ret files manufacture crash&lt;br /&gt;
* Fix: Fuel Capsules&lt;br /&gt;
* Siberia mission now recurrent until documents researched&lt;br /&gt;
* Mansion terrain updated&lt;br /&gt;
* Freighters and Hoppers behave more realistically (land rarely); more loot added too&lt;br /&gt;
* Thief and Loader suits have expanded backpacks now&lt;br /&gt;
* Scout outfit adds +3 carry cap.&lt;br /&gt;
* Cooker loses power with range now; clip updated (bigger, new gfx)&lt;br /&gt;
* Battle Flag and Battle Pipes inflict some energy loss on targets (on top of their normal effect) and are more expensive to manufacture&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* More names&lt;br /&gt;
===X-PirateZ 0.98C===&lt;br /&gt;
* View range scaled back to 20 due to performance issues&lt;br /&gt;
* Item tags added&lt;br /&gt;
* Added Alt Corpses mod by Ivan Dogovich&lt;br /&gt;
* Fix: Slave transfers work, endless Crackdown loop disabled (thx to Meridian)&lt;br /&gt;
* Fix: Hellerium Extraction crash&lt;br /&gt;
* Fix: Plasma Subrifle clip manufacture crash&lt;br /&gt;
* Fix: some DOOM demons were susceptible to bleeding&lt;br /&gt;
* New month/mission rating system!&lt;br /&gt;
* New 4 forest mapblocks (Courtesy of Solarius Scorch)&lt;br /&gt;
* New Mission: Mansion Invasion&lt;br /&gt;
* New Enemies: Altar Boy, Shrine Maiden, Guild Team Leader, Osiron Yeoman (thx to Solar Scorch)&lt;br /&gt;
* New Armors: Maid Outfit, Thieving Gear (thx to Bloax), Scout&lt;br /&gt;
* New Weapons: EuroSyndicate Heavy Laser (by Grand Sir Thebus), Solmine Geo Charge (by Robin), Leather Whip&lt;br /&gt;
* New Items: Solmine Sake, Personal Computer (by Chiko), 4 types of Gems, Treasure Chest, Cash Bag, Uranium, Money Purse&lt;br /&gt;
* Update: Crackdowns (and other missions). Random number of missions per month; Automatic Crackdowns less frequent, especially on low difficulty levels&lt;br /&gt;
* Update: Shooting down Crackdowns, Reticulans and Imperial Probe missions does not generate Crackdowns; shooting down Mercenary Assigment missions always generates Crackdowns&lt;br /&gt;
* Update: Shooting down Raids has only a tiny chance of generating a Crackdown&lt;br /&gt;
* Update: Reticulans have Gas Grenades now, Sectogre &amp;amp; Siren got +25% Health buffs&lt;br /&gt;
* Update: Mutant Meat now an item&lt;br /&gt;
* Update: Hideout Shroud is an early tech now&lt;br /&gt;
* You can now pay the Mercs to kidnap faction commanders for you. For a price.&lt;br /&gt;
* Smugglers harder to catch on the ground&lt;br /&gt;
* Mechtoids have buffed melee and chem resistances now&lt;br /&gt;
* Gold Transport carries more gold now, Defender armor more rare but you can loot some Stormies&lt;br /&gt;
* Warrior/Guerrila/Sniper outfits rebalanced &amp;amp; buffed; durathread armor buffed&lt;br /&gt;
* Stun balancing for melee weapons&lt;br /&gt;
* Pickaxe debuff (it shouldn&#039;t be able to damage Alloy hulls and walls anymore unless your STR = 100+)&lt;br /&gt;
* Fuso Knives and Throwing Stars now have a quadratic damage formula. Damage is equal to old for 95 Throwing skill, lower than old on lower skill values.&lt;br /&gt;
* Melee/Throwing weapon balancing (affected Javelins(-), Spear(+-), Stone Axe(+-), Throwing Knives (+-))&lt;br /&gt;
* Bows &amp;amp; x-bows now use quivers, but cause more stun&lt;br /&gt;
* Future bow fixed&lt;br /&gt;
* Buckshot weapons fire a bit slower (+2%)&lt;br /&gt;
* Gauss clip sizes (except for Pistol) slightly reduced. Heavy Gauss is much heavier now.&lt;br /&gt;
* Autocannon tweaks&lt;br /&gt;
* Flechette Cannon ignores 50% armor now&lt;br /&gt;
* Heaviest antitank Piercing weapons (launchers, tank autocannon) ignore 30% of armor now&lt;br /&gt;
* BFG deals plasma damage now&lt;br /&gt;
* Blaster Bomb damage scaled back to 160&lt;br /&gt;
* Seduction stuns now&lt;br /&gt;
* Grog not consummable anymore&lt;br /&gt;
* Pimping made less easier&lt;br /&gt;
* Fixed Parrot&#039;s tail (courtesy of Ivan Dogovich)&lt;br /&gt;
* Long autoshots fire much more smoothly (thanks to GarlandSP)&lt;br /&gt;
* Research tweaks&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
===X-PirateZ 0.98B===&lt;br /&gt;
* Integrated the &#039;Avatar Instead of Rank&#039; mod by Meridian (TURN IT OFF)&lt;br /&gt;
* Integrated the Parrot mod by Clownagent&lt;br /&gt;
* Fix: Thrown Rock crash&lt;br /&gt;
* Fix: Wand of Rending&lt;br /&gt;
* Fix: Possibly erroneous damage formula for melee weapons that don&#039;t get bonus damage from Stregth&lt;br /&gt;
* Fix: proper damage vs. items and terrain&lt;br /&gt;
* Experimental global vision setting (30)&lt;br /&gt;
* Update: Wounded gals regenerate Energy slower&lt;br /&gt;
* Update: Stun Recovery Mechanics. The higher health, the faster. Wounded units get constant Stun damage. Affects most humanoids.&lt;br /&gt;
* Update: Base stun damage from AP, Plasma &amp;amp; Acid down from +0..75% to +0..50%&lt;br /&gt;
* New Mission: Russian Files require an actual mission now&lt;br /&gt;
* New Enemy: Humanist Supersoldier&lt;br /&gt;
* New Facility: Extractor&lt;br /&gt;
* New Armors: Ragnarok, Rags, Junkmaster&lt;br /&gt;
* New Weapons: Shiv, i-Gun, Bullpup Carbine, Marsec Mega-Weapons (x3), extra XG Weapons (x3), Homing RPG&lt;br /&gt;
* New Avatars! (8, for a total of 56)&lt;br /&gt;
* Merged farm terrains into a single one&lt;br /&gt;
* Manual Deployment maps made for all craft to avoid trouble&lt;br /&gt;
* Initial Hand hire cost further raised to 25k&lt;br /&gt;
* Alliance advisor heals faster, has more supplies, uses Ident faster, Bravery 50-&amp;gt;90&lt;br /&gt;
* Updated Harbinger inventory picture (credit to Bloax)&lt;br /&gt;
* Slight Armors &amp;amp; Weapons updates&lt;br /&gt;
* All chainsaw-type weapons cost some Energy to use now&lt;br /&gt;
* Bow rebalancing: slight +Acc, more Energy to use.&lt;br /&gt;
* Throwing weapons rebalancing: slight increase of Energy cost, other minor changes&lt;br /&gt;
* Shotgun rebalancing: bit more range, damages tweaked&lt;br /&gt;
* Sniper rebalancing: higher TU costs&lt;br /&gt;
* Smoke grenades etc. -1 Radius&lt;br /&gt;
* WP incendiaries behaviour change, now they can damage items&lt;br /&gt;
* Rum, Grog and Combat Drugs are all consummable; fixed Mushroom and Apple behaviour&lt;br /&gt;
* All healing items heal 1 HP less, except Grog&lt;br /&gt;
* Tank manufacturing takes more workshop space&lt;br /&gt;
* Slave Emancipation&lt;br /&gt;
* Other Manufacture &amp;amp; Research updates&lt;br /&gt;
* New handobs (courtesy of Ivan Dogovich): Canister Launcher, Chaingun/Minigun, 1-Handed Chaingun, Assault Laser&lt;br /&gt;
* Other Gfx updates&lt;br /&gt;
* Moar lore&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98A===&lt;br /&gt;
* Hideout overhaul - 5 levels now. Weaker walls.&lt;br /&gt;
* New Contact: Ye Old Magic Shoppe&lt;br /&gt;
* New Armor: Novice Robe&lt;br /&gt;
* New weapons: Poison Gas Grenade, 3 Magic Wands, Vibro Sword&lt;br /&gt;
* Doom creature updates&lt;br /&gt;
* Hand recruitment cost increased to 20k (monthly salary stays at 5k)&lt;br /&gt;
* Nerfhammer: Hunting Bow +30% armor effectivness; Fuso Knives +30% armor eff, more TU to use, stack size 6-&amp;gt;5; Ninja Stars +15% armor eff., take more TUs to use; Longbow cost 40-&amp;gt;45 TUs&lt;br /&gt;
* Some heavy melee weapons now cause some armor damage (including Hammer, Power Mace, Claws)&lt;br /&gt;
* Piercing, Plasma, Acid munitions and all Concussive explosions cause thrice as much secondary Stun damage;&lt;br /&gt;
* All Acid weapons now cause extra armor damage (10% unless already higher); raw damage lowered accordingly;&lt;br /&gt;
* All Acid weapons now cause extra morale damage&lt;br /&gt;
* All Piercing &amp;amp; Plasma munitions of 60+ base power now cause extra armor damage (5%)&lt;br /&gt;
* Shotgun Slugs +dmg, Golden Shells +dmg -pellets&lt;br /&gt;
* Demonic weapons require Energy to use&lt;br /&gt;
* Added custom icons for Aux units&lt;br /&gt;
* Transfer durations updated for rare merchandise&lt;br /&gt;
* Research updates&lt;br /&gt;
* Text updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98===&lt;br /&gt;
* Updated to new executable (OXCE 2.9+ by Yankes and Meridian)&lt;br /&gt;
* Fix: Govt/Reticulan Files research crash&lt;br /&gt;
* New UI Feature: Armor preview icons&lt;br /&gt;
* New Terrain: War City&lt;br /&gt;
* New Armor: Swiftsuit&lt;br /&gt;
* New Weapon: UAC Carbine&lt;br /&gt;
* New Ammo: Superconductive Cannonball&lt;br /&gt;
* New Items: Fire Extinguisher, Pillow Book&lt;br /&gt;
* Added &amp;quot;Avatar Display&amp;quot; mod by Meridian (displays portraits in Battlescape)&lt;br /&gt;
* Update: Major gfx update. New pirate paperdolls (based on Bloax&#039;s design)&lt;br /&gt;
* Update: Smugglers&#039; flight patterns: harder to catch&lt;br /&gt;
* Update: Craft weapons screen fixed, displays all weapons correctly&lt;br /&gt;
* Update: Pachyderm and Mining Ship have a Heavy weapon instead of a Light one&lt;br /&gt;
* Update: Refreactor increases Stamina, Melee Dodge now&lt;br /&gt;
* Update: All Melee weapons which take 12 or less TUs to use train Reactions (while still training Melee as well)&lt;br /&gt;
* Update: Melee Attacks: Hammer -2 TUs; Stun Baton -1 TU, damage is now 20+Reactions*0.2.&lt;br /&gt;
* Update: Bows: slight accuracy debuff&lt;br /&gt;
* Update: Boarding gun &amp;amp; co.: Aimed Shot acc. -10%&lt;br /&gt;
* Update: WP incendiaries can cause Overkill now&lt;br /&gt;
* Alliance Advisor more resilient to Smoke (like all Hybrids)&lt;br /&gt;
* Jetbike acc bonus back to +10% (due to fixes)&lt;br /&gt;
* Added Battlesprites for Bikini &amp;amp; Swimsuit&lt;br /&gt;
* Noose is buffed&lt;br /&gt;
* Vodka is consummable &amp;amp; manufactureable now, doesn&#039;t use interface&lt;br /&gt;
* ship wall fixes by Hellrazor&lt;br /&gt;
* lang fixes&lt;br /&gt;
* other minor fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97D===&lt;br /&gt;
* Updated to new engine version by Meridian&lt;br /&gt;
* Fix: Conqueror manufacture crash&lt;br /&gt;
* Fix: Raider Gunship crash-landing-crash (thx to Meridian)&lt;br /&gt;
* Fix: Saviour Armor&lt;br /&gt;
* Fix: Hydra Laser (now fires 4-round bursts like it was supposed to)&lt;br /&gt;
* Fix: Skin/Hair colors for the last 8 avatars&lt;br /&gt;
* New Facilities: Summoning Circle, Luxury Spa, Luxury Barracks&lt;br /&gt;
* New Aux: Flash Banger&lt;br /&gt;
* New Weapon: Plasma Subrifle&lt;br /&gt;
* New Misc: Super Maids&lt;br /&gt;
* Update: Reworked City, Winter City and City Landing maps, added Expanded Urban mapblocks by Hellrazor &amp;amp; Luke83&lt;br /&gt;
* Update: Reworked Island, Port maps (added animated water by Hellrazor)&lt;br /&gt;
* Update: Indestructible Industrial terrain is now destructible&lt;br /&gt;
* Update: Lesser factions have a less dangerous loadout when assaulting Pirate Hideouts and flying assault-capable warships.&lt;br /&gt;
* Update: Ghouls have more Health but aren&#039;t immune to Fatal Wounds anymore.&lt;br /&gt;
* Update: (almost) every prisoner can be robbed of their possessions and ransomed for 1/2 price now, but less enemies can be enslaved&lt;br /&gt;
* Update: Hideouts ligting more intimate&lt;br /&gt;
* Update: Facilities: Access Lift has a ladder to the top level now; Prison capacity and cost both reduced by 1/4th; Fusion Reactor cost hiked&lt;br /&gt;
* Update: Refund costs added to facilities (dismantling gets you 50% * 70% money back)&lt;br /&gt;
* Update: superslaves inventory, stats&lt;br /&gt;
* Update: hired Mercenaries no longer have that OP stun attack&lt;br /&gt;
* Update: Avatar M1 Head gfx&lt;br /&gt;
* Update: Synmuscle Suit gfx replaced by a new one (design by Bloax)&lt;br /&gt;
* Update: Armors which are supposed to have smaller inventories now do. Artificially added weight removed from Gym Suit etc.&lt;br /&gt;
* Update: Immunity to bleeding removed from Bio-Suit&lt;br /&gt;
* Update: Overkill feature enabled for: all acid weapons, all HE 60+ dmg, Plasma 70+ dmg, Gauss, heaviest lasers; you might end up completely vaporizing an enemy!&lt;br /&gt;
* Update: Weapons train proper skills now &lt;br /&gt;
* Update: Some weapons (bows, rocket launchers, hmgs) cannot be fired if the other hand is occupied now&lt;br /&gt;
* Update: Sniper rifles are now very hard to use for poor marksmen&lt;br /&gt;
* Update: missiles partially ignore armor: DP: -20%; AT: -35%; Mines and Tank Shells also ignore 20% of armor&lt;br /&gt;
* Update: Some healing items are now supposed to be expended on use (Bandages, Beer, Crack, Smokes); experimental, will be fully implemented later&lt;br /&gt;
* Plasma Pistol easier to research &lt;br /&gt;
* Disc&#039;o&#039;Death harder to manufacture&lt;br /&gt;
* Baby Nuke +20 dmg; Battlecannon -10 dmg &lt;br /&gt;
* Hellblade can now shoot blastwaves, rebelanced&lt;br /&gt;
* Harbinger can be dissassembled now&lt;br /&gt;
* &amp;quot;Naughty&amp;quot; mod added. Use at your own risk ;)&lt;br /&gt;
* RMP &amp;amp; terrain fixes (thx to Hellrazor, Hobbes)&lt;br /&gt;
* Research fixes&lt;br /&gt;
* More lore&lt;br /&gt;
* lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97C===&lt;br /&gt;
* Fix: Apple crash (just in the mod, not irl)&lt;br /&gt;
* Fix: End month crashes&lt;br /&gt;
* Fix: Silacoid research crash&lt;br /&gt;
* Exec update: Custom OXCE fork by Meridian&lt;br /&gt;
* 16 New faces&lt;br /&gt;
* Stat updates: Throwing Skill cap reduced from 100 to 90, starting minimum raised from 20 to 30. Melee starting range changed from 50-90 to 30-100.&lt;br /&gt;
* New Global: Ability to stop the Pogroms&lt;br /&gt;
* New Shipping: Raider Fighter, Rebel Fighter&lt;br /&gt;
* New Facilities: Corridor, Fire Pit, Gas Chamber&lt;br /&gt;
* New Craft: Battle Tank, M-Wing&lt;br /&gt;
* New Armors: Saviour, Sniper, Brainer, Defender (damaged)&lt;br /&gt;
* New Weapons: Blackops Shotgun, Blackmarch Pistol, Ninja Stars&lt;br /&gt;
* New Items: Buddha-X Smokes, First Aid Kit (the old one renamed to Small Stimpack), Light Cannon (replaces Heavy Cannon)&lt;br /&gt;
* RMP updates for Pirate ships. Expect to be boarded now.&lt;br /&gt;
* Additional inventory &amp;amp; pedia gfx (thx to Bloax &amp;amp; Ivan Dogovich &amp;amp; Yrizoud)&lt;br /&gt;
* Updated enemy aggression, voodoo power&lt;br /&gt;
* HWD maint cost raised, radar prices changed&lt;br /&gt;
* Jetbike cost raised, acc bonus reduced to +5%, dodge to 75%&lt;br /&gt;
* Kraken and Hydra now have the proper amount of Shields&lt;br /&gt;
* Craft laser cannons&#039; range +5/10 km&lt;br /&gt;
* Slight armor stat tweaking (mostly plasma &amp;amp; fire res, manufacture); Bio Suit gets major stat debuffs due how indestructible it is&lt;br /&gt;
* Defender &amp;amp; Guardian armor now leave Defender (damaged) armor after the wearer is killed; it can be repaired back to Defender status&lt;br /&gt;
* Fuso knives &amp;amp; similar weapons accuracy formula changed&lt;br /&gt;
* Advanced Launcher aimed shot +10 acc&lt;br /&gt;
* Alcohol &amp;amp; drugs updates (added custom sounds, only healing items bring up the UI)&lt;br /&gt;
* Crack is buyable &amp;amp; useable now&lt;br /&gt;
* Research/Manufacture updates/fixes&lt;br /&gt;
* More vessel map fixes&lt;br /&gt;
* Language fixes&lt;br /&gt;
* Cleaned up useless items on crew equip&lt;br /&gt;
* gfx optimization&lt;br /&gt;
* Sound updates&lt;br /&gt;
* Map udpates (thx to Hobbes, Hellrazor, Solarius)&lt;br /&gt;
* Kneel button support added&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97B===&lt;br /&gt;
* Fix: Shotgun Rubber Shells crash&lt;br /&gt;
* Fix (again): Crashed plane map&lt;br /&gt;
* Fix: see-through walls&lt;br /&gt;
* Fix: Merc and Star Gods deployments on Crackdown ships&lt;br /&gt;
* Updates: Incendiary Weapons! More fire than ever!&lt;br /&gt;
* Update: Amount of Nuclear Fuel looted is halved now, re-sale value increased; more Plastasteel looted&lt;br /&gt;
* New Feature: Dynamic Global Activity - change what is happening on the planet through your policies!&lt;br /&gt;
* New Enemies: Guild Security (sic), Silacoid (sic), Raider Firebat, Human Commando, Guard Dog, Mercenary Shock Trooper&lt;br /&gt;
* New (Potential) Enemies: Mutant Rebels (same sprites as mutant civilians), Govt Siren&lt;br /&gt;
* New Shipping: Raider Gunship, Rebel Freighter, Hotrod, Govt Fusion Cruiser&lt;br /&gt;
* New Craft Weapon: Meteor Missiles&lt;br /&gt;
* New Weapons: Ol&#039; Carbine, Firebomb, Nova Fusion Rifle, Omega Rifle, Plasma Scorcher, Stun Baton&lt;br /&gt;
* Cyclops&#039; Gaze more accurate (as befits a gaze weapon)&lt;br /&gt;
* Interrogation costs lowered&lt;br /&gt;
* Long-range radar has its range reduced, but has 100% detect chance and can be used to shoot at landing craft&lt;br /&gt;
* Surgery Room &amp;amp; Mint are more expensive&lt;br /&gt;
* Nightmare +50 HP, Sabre +10 Shields, Dragon -250 Speed&lt;br /&gt;
* Plate Mail -5 Throwing&lt;br /&gt;
* Short Sword +5% Acc&lt;br /&gt;
* Chainsaws &amp;amp; co.: faster attacks&lt;br /&gt;
* Miniguns damage armor now&lt;br /&gt;
* Nuclear Lasers no longer require Elerium to manufacture&lt;br /&gt;
* TK Projector overhauled, should be more useful&lt;br /&gt;
* gfx updates&lt;br /&gt;
* sound updates&lt;br /&gt;
* research fixes &amp;amp; updates&lt;br /&gt;
* lore updates, renaming of &#039;booty&#039;&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97A===&lt;br /&gt;
* Fix: negative score from ignored Distress-type Pogroms&lt;br /&gt;
* Fix: corpses/live capture bugs&lt;br /&gt;
* Fix: difficult landing sites are back&lt;br /&gt;
* Fix: Crashed Planes no longer made of explodium&lt;br /&gt;
* New Craft: Shark Jetbike&lt;br /&gt;
* Update: Raider ship map, alternate maps added&lt;br /&gt;
* Update: Enemy Bravery normalized (many enemies -10)&lt;br /&gt;
* Update: Deep Ones tweaks&lt;br /&gt;
* Update: SAM Site &amp;amp; Flak Cannon now house 10 crew each&lt;br /&gt;
* Update: Crafts and Craft Equipment&lt;br /&gt;
* Update: All Melee weapons which were using Melee/4 + 75 as the skill now use Melee/3 + 65&lt;br /&gt;
* Update: Replaced Juggernaut Sprite with Arthanor&#039;s Alternate Juggernaut Sprite&lt;br /&gt;
* Updated Rope, Bayonets, Bag Pipes&lt;br /&gt;
* Updated basic SMG and Mini-Cougar to fire 4 bursts/round&lt;br /&gt;
* Updated incendiary ammo for GL and Blizzard&lt;br /&gt;
* Military Shotgun +3 Wt&lt;br /&gt;
* research fixes&lt;br /&gt;
* craft fixes&lt;br /&gt;
* sound fixes &amp;amp; updates&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97===&lt;br /&gt;
* Updated to OXCE 2.5B / September OXC Nightly&lt;br /&gt;
* Fix: Star God Novice crash&lt;br /&gt;
* Fix: Tank/Battlecannon crash&lt;br /&gt;
* Fix: Lab r-click problem&lt;br /&gt;
* Fix: Enemy Hideout generation crash&lt;br /&gt;
* Fix: Raider ship tileset&lt;br /&gt;
* Fix: SMG/Inc crash&lt;br /&gt;
* Fix: Thrusters and Targeters now work as intended&lt;br /&gt;
* Fix: Bayonets now use stats&lt;br /&gt;
* Fix: Radius of Battle Flag-type items&lt;br /&gt;
* Fixed: Landings (or re-broken, as you will), Commercial map spawns &amp;amp; map bugs&lt;br /&gt;
* Update: Starting Base. Ventura gets second Spike Launcher, Vaults replaced by Armored Vaults.&lt;br /&gt;
* Update: Maps. Added variant maps to Runabout and Cutter&lt;br /&gt;
* Update: Missions. More shipping, especially early on, a bit less retals later on.&lt;br /&gt;
* Update: Black Market. More trashy weapons now buyable, some lore and research added&lt;br /&gt;
* Update: Armors (Pirate Clothing +1 Wt, Night Ops gets heavier Reactions penalty but boosts Firing by +5)&lt;br /&gt;
* Update: Melee Balancing (mostly for Bladed weapons: dmg+, but worse against armor), SMG re-balancing, Drawn/thrown weapons balancing&lt;br /&gt;
* Update: Sounds (walking sounds, some interception sounds, Celatid death sound - taken from Daedalus HQ sound pack)&lt;br /&gt;
* Update: Fire immunity removed from all units, replaced with high resistance&lt;br /&gt;
* New Feature: Gun Butt attacks (Musket, DB Shotgun, Heavy Shotgun, Combat Shotgun, Tommyguns, Assault Rifle, Battle Rifle, Smartrifle, XG-Assault, Hunting/Scoper/Reaper Rifles, Hunting Laser, Autoguns, Machinegun, Spitfire, LACC)&lt;br /&gt;
* New Terrains: Neo-Jungle, Forest of Steel, Pink Sands, Evil Jungle&lt;br /&gt;
* New Enemies: Ratman Mob Lieutnant, Church Matron, Church Maiden, Church Priest&lt;br /&gt;
* New Facility: Armored Vaults&lt;br /&gt;
* New Craft: Swordfish&lt;br /&gt;
* New Weapons: Spiked Mace, Hunting Bow, Linux SMG, Javelins, Scoped Carbine&lt;br /&gt;
* New Ammo: Explosive Cannonball&lt;br /&gt;
* New Lore&lt;br /&gt;
* Starting base updated&lt;br /&gt;
* Fixes for Escort, Sentry maps&lt;br /&gt;
* Kraken has 8 crew spaces now, and +250 Speed&lt;br /&gt;
* Skyranger is cheaper &amp;amp; back to original deployment size&lt;br /&gt;
* Charger Laser has triple the range and +10% accuracy, but a bit smaller capacity&lt;br /&gt;
* 25mm Cannon has a bigger magazine &amp;amp; double reload speed&lt;br /&gt;
* Cattle Prod easier to use for low-melee gals, but overall acc reduced&lt;br /&gt;
* Hammer &amp;amp; Pickaxe take more TUs to use&lt;br /&gt;
* Power Mace takes more TUs, but has an alternate Stun option&lt;br /&gt;
* Fuso Knives have a Snap Shot now (worse than Aimed)&lt;br /&gt;
* Slight gun rebalancing, Combat Shotgun buff&lt;br /&gt;
* Incendiary Rocket &amp;amp; FAE grenade buffs&lt;br /&gt;
* Acid Flask, Tear Gas buffed&lt;br /&gt;
* Seduction now causes armor damage instead of stun&lt;br /&gt;
* Battle Flag now gives TU boost on top of its Morale effect&lt;br /&gt;
* Craft manufacture time upped&lt;br /&gt;
* Research fixes&lt;br /&gt;
* Interceptor gfx fix&lt;br /&gt;
* Inventory costs fix&lt;br /&gt;
* Text fixes&lt;br /&gt;
* gfx updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.96===&lt;br /&gt;
* Fix: Spectre-related crashes&lt;br /&gt;
* Fix: Bomb Launcher research/manufacture&lt;br /&gt;
* Fix: UAC Plasmagun &amp;amp; BFG batteries repair&lt;br /&gt;
* Fix: Bonus Psi defence from armor suits doesn&#039;t remove your normal Psi def anymore&lt;br /&gt;
* Fix: lowercased &#039;mods&#039; directory for linux users, deleted useless old exec to save space&lt;br /&gt;
* Update/Fix: terrains and maps (courtesy of Hobbes)&lt;br /&gt;
* Update: reskinned enemy ships&lt;br /&gt;
* Update: more loot from Engineers&lt;br /&gt;
* Update: Ratmen got haircuts, &lt;br /&gt;
* Update: Ghouls &amp;amp; Explorers no longer fire-immune&lt;br /&gt;
* Update: Military Supply &amp;amp; Smuggling missions more profitable&lt;br /&gt;
* Update: Pogroms (Merc and Star Gods appearances)&lt;br /&gt;
* Update: rebalanced Defensive Facilities&lt;br /&gt;
* Update: mechanical units have buffed Psi Def now&lt;br /&gt;
* Update: tanks take much longer to build&lt;br /&gt;
* Update: inventory grid slightly brighter&lt;br /&gt;
* Update: Armors: Runt &amp;amp; Pirate Outfits no longer buyable. Runt is in unlimited supply, Pirate has to be manufactured. Loader +10 carrying cap. Night Ops rebalanced.&lt;br /&gt;
* Update: Weapon stats: Kruger, HF Rifle/MAG, Mortar, Recoilles Rifle, all Rocket Launchers, S-heavy weapons, Miniguns, Lascannon, Stingy, Boom Gun, CoV&lt;br /&gt;
* Update: Pedia entries for weapon parts&lt;br /&gt;
* New Feature: Newspapers&lt;br /&gt;
* New Mission: Reticulan Outpost&lt;br /&gt;
* New Pogrom maps (courtesy of Hobbes): Refinery Complex, Island Community, Winter City, The Slum&lt;br /&gt;
* New battle maps (courtesy of Hobbes): Crashed Plane (Desert, Polar, Tundra), Swamp (Grassland, Savanna, Steppe, Taiga), Tundra (Forest, Forest Hills, Swamp)&lt;br /&gt;
* New Enemies: Star God Novice, Waspite&lt;br /&gt;
* New Facilities: SAM Site, Computer Core&lt;br /&gt;
* New Auxilia: Converted Cyclops&lt;br /&gt;
* New Armor: Bio Suit&lt;br /&gt;
* New Weapons: Master Plasma Pistol, Kustom Blunderbuss, Flechette Multicannon&lt;br /&gt;
* New lore &amp;amp; pinups&lt;br /&gt;
* gfx updates&lt;br /&gt;
* texts &amp;amp; listorders updates&lt;br /&gt;
* pedia &amp;amp; research fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95C===&lt;br /&gt;
*Fix: Research tree (those playing older versions... research a single leader and a single commander again...)&lt;br /&gt;
*Fix: Tankfixing: tank secondary weapons back to unlimited ammo&lt;br /&gt;
*Fix: Modified Rank pics now show on the base&lt;br /&gt;
*Fix: Yet Another Doom Fix (might work, might not)&lt;br /&gt;
*Update: Inventory screen recolor&lt;br /&gt;
*Update: VooDoo Skill cap decreased to 40, Witch, Ghost &amp;amp; Seductress outfits buffed accordingly&lt;br /&gt;
*Update: Star Gods inflict less damage, Cyclops inflict more but only 65% to Health&lt;br /&gt;
*Update: Mint requires separate research&lt;br /&gt;
*Update: Added Weight to Pedia weapon descriptions.&lt;br /&gt;
*Update: Metal Armor has slight Reactions penalty (shiny!). Plate mail got bigger Reactions and Throwing penalties but extra Strength.&lt;br /&gt;
*Update: Short Sword more geared for light melee fighters&lt;br /&gt;
*New Techs&lt;br /&gt;
*New Enemy: Reticulan Elder&lt;br /&gt;
*New Ammo: Handcannon Arcane Rounds&lt;br /&gt;
*Filled the missing Pedia entries for Dark Ones.&lt;br /&gt;
*Govt hacking has more topics now&lt;br /&gt;
*Weapon fine-tuning&lt;br /&gt;
*MCD fix: rockets&lt;br /&gt;
*Pedia updates&lt;br /&gt;
*Text fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95B===&lt;br /&gt;
*Fixed Plasma Pistol crash&lt;br /&gt;
*Fixed Hovertank crash&lt;br /&gt;
*Fixed craft radar ranges&lt;br /&gt;
*(Attempted) Dark Ones fix&lt;br /&gt;
*Update: max starting Melee reduced from 100 to 90, Bravery from 80 to 70, Health min, max and cap all increased by 10&lt;br /&gt;
*Update: Added (experimental) custom Ranks gfx&lt;br /&gt;
*Update: Almost all Tanks now require ammunition that needs to be manufactured. No more freebies! Also, manufacture requires 2 wrecks/tank now&lt;br /&gt;
*Update: Missile weapons require some parts taken from laser/gauss weapons to be manufactured&lt;br /&gt;
*Update: Deployments: Bandit faction Pogroms, Shrine Ship&lt;br /&gt;
*New Enemies: Highwayman, Church Exalt, Armored Car&lt;br /&gt;
*New Enemy Vessels: Battleship, Breaker, Sentry, Corvette&lt;br /&gt;
*New Vessel Weapon: Plasma Bomb Launcher&lt;br /&gt;
*New Weapons: Space Rangers&#039; set (Lawpistol, Jaeger Carbine, Shotgun), Ghost Dagger, Skorpion SMG&lt;br /&gt;
*New Ammo: RCF Carbine Clip/EP, Flintlock Gas-Balls&lt;br /&gt;
*New Equipment: Battle Flag, Battle Pipes&lt;br /&gt;
*Added new Crackdown variants (with Breaker &amp;amp; Corvette)&lt;br /&gt;
*Raider Ship recolor&lt;br /&gt;
*Ethereal&#039;s death beam&#039;s deadliness nerfed by 1/8th, Cyclops beam improved by 10%&lt;br /&gt;
*Mercenaries and Powered Armor have now some Melee Dodge&lt;br /&gt;
*Other unit tweaks: Ghouls (+voodoo pwr, +armor), Blood Dog (+front armor)&lt;br /&gt;
*Armor Updates: Ghost outfit, Seductress Outfit, Annihilator Armor&lt;br /&gt;
*Ammo Update: SMG/API changed to Incendiary; LACC/I changed to LACC/WP; AC/I changed to AC/Gas&lt;br /&gt;
*Weapon balancing: X-Bow, Commando Rifle, Smartpistol, Cutlass, Longsword, Poisoned Dagger, Tech Blade, Hammer, Plasma Shotgun, Precision Laser, Gauss Sniper, Smartrifle&lt;br /&gt;
*Minor fixes, tweaks and updates&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95A===&lt;br /&gt;
*Update: Combat Stress mechanics revised; you only lose Morale when above Bravery, you gain Morale when below. The same mechanic affects enemies, civvies &amp;amp; auxilia now as well.&lt;br /&gt;
*Update: VooDoo Rod is no longer a separate item; now appears only in conjunction with Witch Armor; VooDoo tech tree adjusted&lt;br /&gt;
*Update: Seductress&#039; attack now stuns but improves Morale. Adjusted outfit&#039;s bonuses.&lt;br /&gt;
*New Armor/Research: Ghost&lt;br /&gt;
*New Weapon/Research: Longbow&lt;br /&gt;
*Star Gods de-armored, they&#039;re invisible &amp;amp; bleed-immune instead; their weapon is much less powerful but ignores most armor &amp;amp; destroys morale&lt;br /&gt;
*Fun creatures removed from Cydonia base, now it&#039;s pure Star God bonanza&lt;br /&gt;
*Slightly decreased ransoms on some basic enemies&lt;br /&gt;
*Superhero Armor drains Energy&lt;br /&gt;
*Fistycuffs are more lethal&lt;br /&gt;
*Handle damage based on Bravery instead of Melee (potentially better damage), is less lethal and buffs victim&#039;s Morale.&lt;br /&gt;
*Stun Grenade more effective vs. unarmored enemies, worse vs. armored ones&lt;br /&gt;
*Research fixes&lt;br /&gt;
*Text fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95===&lt;br /&gt;
*Fix: Inventory costs bug&lt;br /&gt;
*Fix: Energy recovery bug. Energy recovery not dependant on starting TUs anymore, it depends on Health now. According armor rebalance&lt;br /&gt;
*Fix: Spectre has normal loftemps now, adjusted its resistances instead&lt;br /&gt;
*Update: Piles of junk added to starting base *more starting resources; 25 storage added to Lab to rebalance&lt;br /&gt;
*Update: redesign of the VooDoo tech tree (buildup for further expansion, easier to get the VooDoo School)&lt;br /&gt;
*Update: Retal mission has 6 ships instead of 8, but 5 ship types instead of 3.&lt;br /&gt;
*Update: most engine-less ships now carry small engines&lt;br /&gt;
*Update: Freighters carry more stuff&lt;br /&gt;
*Update: Fighters, Escorts, Gunships &amp;amp; Heavy Gunships 10-25% more hardcore&lt;br /&gt;
*Update: Adjusted damage resistances for a host of enemies, notably Blood Hounds, Guildmaster (immune to fire), Sectopod (more resistant to fire, explosives)&lt;br /&gt;
*Update: Sectopods are more resistant to fire &amp;amp; explosives&lt;br /&gt;
*Update: Tac Suit &amp;amp; Tac Armor integrated into a single variable armor, do not need to be researched/manufactured separately&lt;br /&gt;
*Update: Assault Railgun changed to XG Assault, new gfx and function, base for future XGauss line&lt;br /&gt;
*New Mechanics: Combat Stress. Pirates now steadily lose Morale during a mission.&lt;br /&gt;
*New Enemy: Ghoul&lt;br /&gt;
*New Enemy Vessel: Destroyer&lt;br /&gt;
*New facility/research: Study Room&lt;br /&gt;
*New armor/research: Bikini, Seductress&lt;br /&gt;
*New weapon/research: Hydra Laser, Blizzard Pocket MLRS, Acid Grenade&lt;br /&gt;
*New ammo/research: Mortar got 3 new ammo types, including a poison gas shell&lt;br /&gt;
*New ammo/research: UAC batteries and Reticulan Plasma Gun ammo are manufacturable now&lt;br /&gt;
*VooDoo School construction cost hiked&lt;br /&gt;
*Mint is cheaper to maintain, but you can&#039;t print from thin air anymore&lt;br /&gt;
*Gauss Cannon buff, custom sound&lt;br /&gt;
*Tanks harder to research&lt;br /&gt;
*Guerrilla armor has weight of -3 instead of 3 now, to emphasise its &#039;shootiness&#039; and &#039;practicality&#039;&lt;br /&gt;
*Shotgun scatter ammo buffed slightly&lt;br /&gt;
*Energy Blast added to Plasma Destroyer, Heavy Plasma Pistol&lt;br /&gt;
*Mortar accuracy buff, shells cheaper, Incendiary shells replaced with WP shells&lt;br /&gt;
*All Rocket Launcher-type weapons are a bit less accurate now&lt;br /&gt;
*Faster throw for Spikeball, Stick Grenade &amp;amp; Acid Flask&lt;br /&gt;
*Grog net profitability slashed by 1/4 th&lt;br /&gt;
*Research &amp;amp; spelling fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.94===&lt;br /&gt;
*Update: 32 Paperdoll Variants instead of 8&lt;br /&gt;
*Update: Inventory Screen, now with a Quick Draw slot&lt;br /&gt;
*Update: Much more varied Pogroms&lt;br /&gt;
*Update: Major armor rebalancing&lt;br /&gt;
*Fix: VooDoo School map&lt;br /&gt;
*Fix: Shrine Ship map&lt;br /&gt;
*Fix: Some Blueprints&lt;br /&gt;
*New Craft Weapon/Research: Bulldog 50mm Cannon&lt;br /&gt;
*New Armors/Research: Superhero, Swimsuit, Plate Mail (2 Variants)&lt;br /&gt;
*New Weapons/Research: Reaper Rifle, Bayoneted Musket, Short Sword, Super Shooty Gun, Long Range Flamer, Rope, Bardiche&lt;br /&gt;
*New Enemies: Humanist Instructor, Humanist Activist, Spectre Demon&lt;br /&gt;
*New Merchandise/Support Research: Wine, Govt Hacking&lt;br /&gt;
*Supply Ship now will self-destruct&lt;br /&gt;
*Mercenaries &amp;amp; Cyclops bit more resistant to Fire&lt;br /&gt;
*Reaper no longer immune to Smoke&lt;br /&gt;
*Mint takes longer to build&lt;br /&gt;
*Spy Zeppelin requires research now, Pigeon has more fuel and a better radar&lt;br /&gt;
*Skyranger and Pigeon are cheaper to maintain&lt;br /&gt;
*Hammermite accuracy reduced&lt;br /&gt;
*Hammermite &amp;amp; Lancer harder to research&lt;br /&gt;
*Prices decreased for some firearms, increased for flamethrowers&lt;br /&gt;
*Rapier is no longer buyable, requires research&lt;br /&gt;
*Hammer slight debuff&lt;br /&gt;
*Rebalanced Throwing-based weapons, slight Fuso Knives buff&lt;br /&gt;
*Sniper guns (and Officer&#039;s Pistol) have Firing Accuracy-based damage, but reduced Accuracy&lt;br /&gt;
*Superheavy Rifle slight debuff&lt;br /&gt;
*Flamethrowers have smaller clips, firing them costs more TUs&lt;br /&gt;
*Heavy Flamer much more expensive in manufacturing, clip size increased to 2x2 tiles&lt;br /&gt;
*Toxigun requires research to be used&lt;br /&gt;
*WP grenades &amp;amp; GL/I grenades more expensive&lt;br /&gt;
*Acid Flask Accuracy buff&lt;br /&gt;
*Beer no longer heals, but can be used to recover Stun &amp;amp; Energy 3 times per battle&lt;br /&gt;
*Apples can be eaten for Energy buff&lt;br /&gt;
*Data Disc Decryption moved to a separate workshop category&lt;br /&gt;
*Ore Smelting takes less time&lt;br /&gt;
*Interrogation fixes &amp;amp; updates&lt;br /&gt;
*Pedia fixes &amp;amp; updates&lt;br /&gt;
*Research fixes&lt;br /&gt;
*More names&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.93===&lt;br /&gt;
*Fix: Cooking By The Book/Dynamite research bug&lt;br /&gt;
*Fix: Air Sailor/Govt Pilot research bug&lt;br /&gt;
*Fix: Excavation Mission&lt;br /&gt;
*Update: Throwing skill decreased across the board for all units, weapons and armor adjusted&lt;br /&gt;
*Update: Inventory TU costs. Picking from ground &amp;amp; putting into backpack got major TU cost increases.&lt;br /&gt;
*Update: Many weapons have increased reload cost, mainly shotguns and heavy weapons.&lt;br /&gt;
*Update: Custom explosion sounds for special weapons (eg. flamethrowers)&lt;br /&gt;
*Update: Custom sound on unsuccessful VooDoo attack&lt;br /&gt;
*New Faction: Reticulans (6 units, 4 items, 3 ships, 1 mission)&lt;br /&gt;
*New Weapon/Research: Spiced Mine, Double-Barreled Shotgun, Mini-Cougar SMG, Tear Gas Can, Bayoneted Rifle&lt;br /&gt;
*New Armor/Research: Guardian&lt;br /&gt;
*Slave AI, Ship Engine and HWD research broken up into several progressive steps to make it more transparent and reduce the number of super-expensive research traps&lt;br /&gt;
*New Research: Elerium Explosives, allows to manufacture Elerium Grenades, some research preq swaps&lt;br /&gt;
*Deleted Grog Barrel research as superfluous&lt;br /&gt;
*Shrine Ship recolored&lt;br /&gt;
*Some changes to Green tier armors, Warrior armor is lighter&lt;br /&gt;
*Poisoned Dagger mechanics change&lt;br /&gt;
*Longsword Bigob updated&lt;br /&gt;
*Thrown knives +1 range&lt;br /&gt;
*Death Blossom updated, easier to research&lt;br /&gt;
*Spartan MG nerfed&lt;br /&gt;
*Rail Driver fires faster&lt;br /&gt;
*AGL TU costs decreased, Snap Accuracy improved&lt;br /&gt;
*Shoulder Launcher has fast reloads&lt;br /&gt;
*Proxy Grenade is lighter&lt;br /&gt;
*Starting grenades/explosives are cheaper&lt;br /&gt;
*Super Medikit requires just 1 Surgery Unit to manufacture but is more expensive&lt;br /&gt;
*Added 10 Plastasteel to the starting base&lt;br /&gt;
*Church high ranks are more powerful psionics&lt;br /&gt;
*Cyclops are armed with Cyclops Gaze now (a fixed weapon) &amp;amp; are immune to Bleeding&lt;br /&gt;
*Fixed weapon fixes&lt;br /&gt;
*Pedia &amp;amp; manufacture fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.92===&lt;br /&gt;
*(Attempted) Fix to enable diverse craft to perform attack runs on you Hideouts&lt;br /&gt;
*New Facilities/Research: Power Station, Industrial Printer, Fusion Reactor, Surgery Room&lt;br /&gt;
*New Armors/Research: Guerrila, Dragonfly&lt;br /&gt;
*New Weapons: TK Projector, Spartan MG, Recoilless Rifle, Pickaxe, Gyro-Stabilised Autogun, Heavy Slugthrower&lt;br /&gt;
*New Auxiliary unit: Alliance Advisor&lt;br /&gt;
*New Shipping: Light Gunboat, Military Transport&lt;br /&gt;
*New Enemy Faction: Spartans&lt;br /&gt;
*New Enemy Mission: Military Supply&lt;br /&gt;
*Development &amp;amp; Manufacture more dependent on facilities&lt;br /&gt;
*HWD &amp;amp; Library are cheaper&lt;br /&gt;
*Some armor suits have a decreased encumbrance&lt;br /&gt;
*Stun weapons minor updates &amp;amp; some tweaks to make them a bit more dependable&lt;br /&gt;
*Power Mace redesigned&lt;br /&gt;
*Smartpistol fires a bit faster&lt;br /&gt;
*SMG Clip/Incendiary changed to API, works a bit differently&lt;br /&gt;
*Canister Launcher update, new clip: Incendiary&lt;br /&gt;
*AP Rockets updated (50-150% damage on hit now)&lt;br /&gt;
*Napalm Bomblets for Quad Launcher are more vicious&lt;br /&gt;
*Data Discs now require Spring Cleaning, must be decrypted before researching&lt;br /&gt;
*Soldier names fix for new Nightly compatibility&lt;br /&gt;
*Gunship &amp;amp; Hv. Gunship map unit spawning fixes&lt;br /&gt;
*WP Grenades added to Pogrom missions, Terror &amp;amp; Shrine ships&lt;br /&gt;
*Merged Expanded Farm A &amp;amp; B&lt;br /&gt;
*Placed Apples&lt;br /&gt;
*Humanist Soldier gives Scrap Metal instead of Human Booty&lt;br /&gt;
*Enslaving a Humanist Stormtrooper gives you a better slave, and 2 Armor Parts + 1 Electronics instead of 3 Armor Parts&lt;br /&gt;
*Fixed handob for Mercenary Commando&lt;br /&gt;
*Updates of Range 1-3 weapons (now they use proper skills, whatever little difference does it make)&lt;br /&gt;
*All TU costs of 35% increased to 36% to avoid 2/3 shots inconsistency&lt;br /&gt;
*Some enemy Research fixes (experimental)&lt;br /&gt;
*Pedia updates, new articles &amp;amp; pictures&lt;br /&gt;
*Pulled Zharkov&#039;s BatGlad&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.91===&lt;br /&gt;
*Uses custom executable&lt;br /&gt;
*(Extended Feature) Melee attack and throws with two-handed objects suffer Accuracy penalty if the other hand isn&#039;t empty&lt;br /&gt;
*(Extended Feature) Reloading cost is increased by the TU cost of transferring an item to hand (so base 15 TU only if the item is in hand)&lt;br /&gt;
*(Extended Feature) Stunned units take enviro damage from blasts, smoke and fire&lt;br /&gt;
*Enemy craft have slower refire rates&lt;br /&gt;
*Enemy craft carry lootable weapons &amp;amp; ammo&lt;br /&gt;
*Major craft rebalance&lt;br /&gt;
*Crafts can carry up to 4 weapons now (most do). Not every weapon fits every slot, though.&lt;br /&gt;
*Craft weapons have been broken into three main types: 0: cannon, 1: heavy gun, 2: missile.&lt;br /&gt;
*Craft weapons have slower refire rates, damage rebalanced&lt;br /&gt;
*Extra info added to Pedia entries on crafts &amp;amp; craft weapons&lt;br /&gt;
*Some craft can dodge attacks&lt;br /&gt;
*Landing lights removed from craft not to interfere with the new system of night operations&lt;br /&gt;
*Spike Rockets and 105mm rockets +5 km range&lt;br /&gt;
*Charger laser -10% Acc&lt;br /&gt;
*New Craft/Research: Baracuda, Predator&lt;br /&gt;
*New Craft Weapons: Seagull Missiles, Gauss Cannon, Plasma Spitter&lt;br /&gt;
*New Craft Equipment/Research: Multi-vectored Thruster, Hyperwave Targeter, Craft Shield Generator.&lt;br /&gt;
*New Weapons/Research: Nuclear Demo Charge, Knockout Grenade, Clockwork Gun, Custom Shooty Gun&lt;br /&gt;
*New Armor/Research: Night-Ops, Amazon Outfit, Gym Suit, Nurse Outfit&lt;br /&gt;
*New Equipment/Research: First Aid Kit&lt;br /&gt;
*New Facilities/Research: Still, Gym, Mint&lt;br /&gt;
*New Research: Slaves&lt;br /&gt;
*Still required to manufacture alcohol at the base&lt;br /&gt;
*Pulled Zharkov&#039;s Mutant Cosplay Mod (Research: Porn, Superslave, Green Lighter)&lt;br /&gt;
*Dogs recover more Stun Damage per turn&lt;br /&gt;
*New, smaller clips for Boarding Gun &amp;amp; HMG&lt;br /&gt;
*Tac armors are a bit lighter&lt;br /&gt;
*Health stat buffs Stamina recovery when wearing light clothing&lt;br /&gt;
*Melee &amp;amp; Primitive weapons overhaul, welcome to a more complex system&lt;br /&gt;
*Incendiary weapons cause massive Morale damage (proportional to HP damage caused)&lt;br /&gt;
*Primitive weapons (melee, bows, etc.) now use up Stamina on all attacks&lt;br /&gt;
*Bows &amp;amp; Fuso Knives governed by Throwing skill for accuracy &amp;amp; damage&lt;br /&gt;
*Many weapons like Blowpipe or Molotovs etc. use Throwing skill instead of Firing for accuracy&lt;br /&gt;
*Throwing stuff uses up Stamina&lt;br /&gt;
*Using of VooDoo rod costs Stamina and causes Stun damage. VooDoo Rod has a hard-capped range (13).&lt;br /&gt;
*Demonic weapons cause some fun effects, are governed by VooDoo&lt;br /&gt;
*Sawed-Off has faster reloads&lt;br /&gt;
*LACC is more accurate&lt;br /&gt;
*EP munitions cause increased Stun effects&lt;br /&gt;
*Canister Gun and Acid Flask have less power but eat away armor even without a penetrating hit.&lt;br /&gt;
*Assault Cannon tweak to make it more attractive.&lt;br /&gt;
*WP Grenade no longer a proxy, causes a lot of damage now&lt;br /&gt;
*The IED replaced with a much more affordable good ol&#039; Landmine&lt;br /&gt;
*Proxy Grenade more powerful, requires research&lt;br /&gt;
*Baby Nuke &amp;amp; COV are much more spectacular with extra fire damage&lt;br /&gt;
*Stun Grenade has a larger blast radius.&lt;br /&gt;
*disposable-throwables TU cost increased&lt;br /&gt;
*Molotovs -10% Accuracy&lt;br /&gt;
*Panzerfaust &amp;amp; Satchel Charge bit cheaper&lt;br /&gt;
*Beverages can be used on oneself (healing another has a priority, so just face away).&lt;br /&gt;
*Apples&lt;br /&gt;
*Demonic Essence hit anim/sound fix&lt;br /&gt;
*Stun Grenade anim fix&lt;br /&gt;
*Flamethrowers projectile fix&lt;br /&gt;
*All demonic enemies are immune to Bleeding&lt;br /&gt;
*Added melee dodge to Pirate &amp;amp; enemy armors (usually replacing most or all Melee Res)&lt;br /&gt;
*Night Vision values depend on the type of armor/enemy now (most enemies can&#039;t see in the dark as well as UFO&#039;s aliens).&lt;br /&gt;
*Floorobs for swords&lt;br /&gt;
*Updated paperdoll gfx for Tac Suit&lt;br /&gt;
*Updated Hobbes&#039; Maps/Terrains to Map Pack v. 3.7&lt;br /&gt;
*Updated SOLBAN Urban Terrain mapblocks&lt;br /&gt;
*Added SOLFOREST maps by Solarius Scorch&lt;br /&gt;
*Attempted fix for those who use Psi Str increase (should not increase above 60 now).&lt;br /&gt;
*Replaced big font with Amiga one&lt;br /&gt;
*Added inventory/pedia pic for Guild Hostess, Guild Air Sailor, Fatman&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Versions 0.90 and earlier do not use OpenXcom Extended and referred to as &amp;quot;Piratez&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
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