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	<updated>2026-05-01T10:52:04Z</updated>
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		<id>https://temp.ufopaedia.org/index.php?title=Perk_List_(LWOTC)&amp;diff=126316</id>
		<title>Perk List (LWOTC)</title>
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		<updated>2026-02-24T21:22:15Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: update enhanced layered armor for xcom and chosen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc_(LWOTC)|70}}[[Long War of the Chosen]] includes numerous changes to existing perks from [[Long War 2]], as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors.&lt;br /&gt;
&lt;br /&gt;
== Class Perks ==&lt;br /&gt;
Some of these abilities can also be learned using AP (Ability Points) after building the [[Training Center (LWOTC)|Training Center]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adaptive Aim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Adaptive Aim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Adaptive Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Adaptive Aim (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aggression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aggression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aggression (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aid Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aid Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aid Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aid Protocol (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aim (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aim Assist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aim Assist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aim Assist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: Either the Holotargeter or the Holo Targeting perk works for this perk.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Airdrop&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Airdrop&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Airdrop (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Airdrop (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Alpha Mike Foxtrot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Alpha Mike Foxtrot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Alpha Mike Foxtrot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Amplify&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Amplify&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Amplify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Amplify (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Pulser&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Pulser&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Pulser (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Pulser (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arsenal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arsenal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arsenal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arsenal (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Apex Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Apex Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Apex Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Apex Predator (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Apotheosis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Apotheosis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Apotheosis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Apotheosis (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Welder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Welder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Welder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Welder (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Area Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Area Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Area Suppression (LWOTC)| b_name = 1 | b_descr = 0 | b_info = 0}}&lt;br /&gt;
&#039;&#039;Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets&#039; aim until suppression is removed. Cannot be used when concealed.&#039;&#039;&lt;br /&gt;
    {{Area Suppression (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Wave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Wave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Wave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Wave (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avenger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Avenger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Avenger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Avenger (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Banish&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Banish&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Banish (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Banish (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battlefield Awareness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlefield Awareness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battlefield Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battlefield Awareness (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battlelord&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlelord&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battlelord (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battlelord (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Biggest Booms&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Biggest Booms&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Biggest Booms (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Biggest Booms (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blademaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blademaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blademaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blademaster (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bladestorm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bladestorm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bladestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bladestorm (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blastmaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blastmaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blastmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blastmaster (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blinding Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blinding Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blinding Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blinding Protocol (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Trail&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Trail&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Trail (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bluescreen Bombs&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bluescreen Bombs&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bluescreen Bombs (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bluescreen Bombs (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bluescreen Knives&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bluescreen Knives&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bluescreen Knives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Body Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Body Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Body Shield (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bombard&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bombard&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bombard (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bombard (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bombardier&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bombardier&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bombardier (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bombardier (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Boosted Cores&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Boosted Cores (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Boosted Cores (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Both Barrels&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Both Barrels&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Both Barrels (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Both Barrels (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Brawler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Brawler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Brawler (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bring &#039;Em On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bring &#039;Em On (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brutality&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Brutality&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Brutality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Brutality (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bunker Buster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bunker Buster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bunker Buster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bunker Buster (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burnout&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Burnout&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Burnout (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Burnout (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Capacitor Discharge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Capacitor Discharge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Capacitor Discharge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Capacitor Discharge (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Center Mass&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Center Mass&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Center Mass (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chain Lightning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chain Lightning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chain Lightning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chain Lightning (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chain Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chain Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chain Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chain Shot (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chaining Jolt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chaining Jolt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chaining Jolt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chaining Jolt (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Channel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Channel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Channel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Channel (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Channeling Field&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Channeling Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Channeling Field (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Channeling Field (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cheap Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cheap Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cheap Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Cheap Shot (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close and Personal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close and Personal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close and Personal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close and Personal (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Combat Specialist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close Combat Specialist (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Encounters&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close Encounters (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Awareness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Awareness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Awareness (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Engineer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Engineer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Engineer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Engineer (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Fitness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Fitness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Fitness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Presence&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Presence&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Presence (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Presence (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Protocol (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combatives&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combatives&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combatives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combatives (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conceal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Conceal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Conceal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Conceal (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Concentration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Concentration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Concentration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Concentration (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Concussion Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Concussion Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Concussion Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Concussion Rocket (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cool Under Pressure&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cool Under Pressure&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cool Under Pressure (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Coup de Grace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Coup de Grace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Coup de Grace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Coup de Grace (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Covering Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Covering Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Covering Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Covering Fire (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Covert&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Covert&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Covert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Covert (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crippling Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Crippling Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Crippling Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Crippling Strike (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crusader&#039;s Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Crusader&#039;s Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Crusader&#039;s Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Crusader&#039;s Rage (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cutthroat&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cutthroat&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cyclic Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cyclic Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cyclic Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Cyclic Fire (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damage Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Damage Control (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damn Good Ground&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damn Good Ground&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damn Good Ground (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Damn Good Ground (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Danger Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Danger Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deadeye&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Deadeye&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Deadeye (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Deadeye (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Dealer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death Dealer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death Dealer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Death Dealer (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death From Above&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death From Above&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death From Above (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Death From Above (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dedicated Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dedicated Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dedicated Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dedication&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dedication&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dedication (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dedication (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deep Cover&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Deep Cover&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Deep Cover (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Deep Cover (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Demolition&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Demolition&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Demolition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Demolition (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dense Smoke&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dense Smoke (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dense Smoke (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disabling Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disabling Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Disabling Shot (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disassembly&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disassembly&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disassembly (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Double Tap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Double Tap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Double Tap (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Electroshock&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Electroshock&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Electroshock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Electroshock (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;EMP Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;EMP Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{EMP Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{EMP Rocket (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enhanced Layered Armor (XCOM)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Enhanced Layered Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Enhanced Layered Armor (XCON) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Enhanced Layered Armor (XCOM) (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Evasive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Evasive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Evasive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Evasive (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ever Vigilant&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ever Vigilant (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ever Vigilant (LWOTC)/Info}}&lt;br /&gt;
WARNING: this perk is currently bugged such that it prioritizes pistol overwatch over standard overwatch. Installing the mod [https://steamcommunity.com/sharedfiles/filedetails/?id=2071833199 WOTC Reliable Ever Vigilant] will fix this.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Executioner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Executioner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Extra Conditioning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Extra Conditioning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Failsafe&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Failsafe&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Failsafe (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Medic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Medic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Field Medic (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Surgeon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Surgeon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Surgeon (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Field Surgeon (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire in the Hole&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire in the Hole&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire in the Hole (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire in the Hole (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Firestorm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Firestorm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Firestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Firestorm (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbanger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbanger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbanger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fleche&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fleche&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fleche (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fleche (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flush (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Focus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Focus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Focus (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Formidable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Formidable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Formidable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Formidable (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortify&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fortify&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fortify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fortify (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Kit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Kit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Kit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Kit (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Override&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Override&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Override (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Override (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Throttle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Throttle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Throttle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Throttle (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghost&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghost&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghost (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghost (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghost Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghost Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghost Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghost Grenade (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghostwalker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghostwalker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghostwalker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghostwalker (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grapple (Skirmisher)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grapple (Skirmisher)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Skirmisher Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Skirmisher Grapple (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grazing Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grazing Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Grazing Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Grazing Fire (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hack (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hail of Bullets&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hail of Bullets&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hail of Bullets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hail of Bullets (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hard Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hard Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hard Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hard Target (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haywire Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Haywire Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Haywire Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Haywire Protocol (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heavy Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Heavy Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Heavy Weapons (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Heavy Weapons (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heavy Ordnance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Heavy Ordnance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Heavy Ordnance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Heavy Ordnance (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;HiDef Holo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;HiDef Holo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{HiDef Holo (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{HiDef Holo (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hipfire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hipfire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hipfire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hipfire (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit and Run&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit and Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit and Run (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holo Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holo Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holo Targeting (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holotarget&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holotarget&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holotarget (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holotarget (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Homing Mine&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Homing Mine&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Homing Mine (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Homing Mine (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&#039;s Instincts&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hunter&#039;s Instincts&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hunter&#039;s Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact Compensation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impact Compensation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impact Compensation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact Fields&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impact Fields&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impact Fields (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Impact Fields (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impersonal Edge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impersonal Edge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impersonal Edge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Implacable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Implacable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Implacable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Implacable (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impulse&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impulse&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impulse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Incinerator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Incinerator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Incinerator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Incinerator (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Independent Tracking&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Independent Tracking&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Independent Tracking (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Independent Tracking (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Indomitable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Indomitable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Indomitable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Indomitable (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infighter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infighter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infighter (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inspire Agility&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Inspire Agility&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Inspire Agility (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Inspire Agility (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Interference&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Interference&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Interference (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Interference (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Interrupt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Interrupt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Interrupt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Interrupt (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intimidate&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Intimidate&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Intimidate (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Intimidate (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Invert&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Invert&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Invert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Invert (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ionic Storm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ionic Storm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ionic Storm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ionic Storm (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Curtain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Iron Curtain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Iron Curtain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Iron Curtain (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Javelin Rockets&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Javelin Rockets&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Javelin Rockets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Judgement&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Judgement&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Judgement (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Judgement (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Justice&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Justice&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Justice (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Justice (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kill Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Kill Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Kill Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Kill Zone (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Killer Instinct&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Killer Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Encounters&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Encounters&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Knife Encounters (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Fighter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Fighter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Fighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Knife Fighter (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Juggler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Juggler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Juggler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Launch Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Launch Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Launch Grenade (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lead The Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lead The Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lead The Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lead The Target (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lethal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lethal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lethal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lick Your Wounds&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lick Your Wounds&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lick Your Wounds (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lick Your Wounds (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Reflexes&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Reflexes (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Slash (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Like Lightning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Like Lightning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Like Lightning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Like Lightning (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lingering Shadow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lingering Shadow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lingering Shadow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lingering Shadow (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lock N Load&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lock N Load (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lockdown&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lockdown&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lockdown (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lockdown (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Locked On&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Locked On&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Locked On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Locked On (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lone Wolf&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lone Wolf (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lone Wolf (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Long Watch&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Long Watch&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Long Watch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Long Watch (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Low Profile&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Low Profile (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Maim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Maim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Maim (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Manual Override&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Manual Override&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Manual Override (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Manual Override (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Marauder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Marauder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Marauder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Marauder (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mayhem&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mayhem (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanical Chassis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mechanical Chassis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mechanical Chassis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Medical Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Medical Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Medical Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Medical Protocol (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Momentum&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Momentum&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Momentum (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Multitargeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Multitargeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Multitargeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Multitargeting (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Napalm-X&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Napalm-X&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Napalm-X (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Napalm-X (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Needle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Needle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Needle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Needle (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Needle Grenades&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Needle Grenades&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Needle Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Needle Grenades (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neutralizing Agents&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Neutralizing Agents&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Neutralizing Agents (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Neutralizing Agents (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;None Shall Pass&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;None Shall Pass&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{None Shall Pass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{None Shall Pass (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nova&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Nova&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Nova (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Nova (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Open Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Open Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Open Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overcharge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overcharge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overcharge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overcharge (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overdrive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overdrive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overdrive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overdrive (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overkill&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overkill&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overkill (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Packmaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Packmaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Packmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Packmaster (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Paramedic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Paramedic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Paramedic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Parkour&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Parkour&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Parkour (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Parkour (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phantom&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phantom&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phantom (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phantom (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phosphorus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phosphorus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phosphorus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phosphorus (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pillar&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Pillar&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Pillar (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Pillar (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Point Blank&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Point Blank&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Point Blank (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Point Blank (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Precision Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Precision Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prep For War&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Prep For War&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Prep For War (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Prep For War (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Preservation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Preservation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Preservation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Preservation (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pump Action&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Pump Action&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Pump Action (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quickburn&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quickburn&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quickburn (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quickburn (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Zap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quick Zap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quick Zap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quick Zap (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rainmaker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rainmaker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rainmaker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rainmaker (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Deployment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Deployment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Deployment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Deployment (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Fire (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Reaction&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Reaction (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Targeting (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ready For Anything&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ready For Anything (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reaper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reaper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reaper (Perk) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reaper (Perk) (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reckoning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reckoning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reckoning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reckoning (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reflex&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reflex&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reflex (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reflex (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remote Start&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Remote Start&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Remote Start (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Remote Start (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rend&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rend&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rend (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rend (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rend The Marked&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rend The Marked&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rend The Marked (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Repair&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Repair (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Repair (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reposition&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reposition&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reposition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reposition (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rescue Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rescue Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rescue Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rescue Protocol (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resilience&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Resilience&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Resilience (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Restoration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Restoration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Restoration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Restoration (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Retribution&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Retribution&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Retribution (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Retribution (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Return Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Return Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Return Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Return Fire (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Revival Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Revival Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Revival Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Revival Protocol (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ripjack Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ripjack Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ripjack Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ripjack Slash (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Roust&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Roust&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Roust (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Roust (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ruthless&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ruthless&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ruthless (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ruthless (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Run and Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Run and Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Run and Gun (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rupture&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rupture&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rupture (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rupture (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sacrifice&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sacrifice&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sacrifice (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sacrifice (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Salvo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Salvo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Salvo (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Salvo (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sapper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sapper (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sapper (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Saturation Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Saturation Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Saturation Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Saturation Fire (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Savior&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Savior (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Savior (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scanning Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scanning Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scanning Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scanning Protocol (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scrap Metal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scrap Metal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scrap Metal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scrap Metal (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sentinel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sentinel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sentinel (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Serial&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Serial&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Serial (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Serial (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadow (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstep&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowstep&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowstep (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowstep (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstrike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowstrike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowstrike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowstrike (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shockwave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shockwave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shockwave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shockwave (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shooting Sharp&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shooting Sharp&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shooting Sharp (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shredder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shredder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shredder (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silent Killer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Silent Killer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Silent Killer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Silent Killer (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Slash (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slug Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Slug Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Slug Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Slug Shot (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Smoker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Smoker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snap Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Snap Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Snap Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Snap Shot (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Harvest&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Harvest&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Harvest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Harvest (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Shot (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Squadsight&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Squadsight (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Squadsight (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steady Hands&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Steady Hands&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Steady Hands (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Steady Hands (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stiletto&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stiletto&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stiletto (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sting (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sting Grenades&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sting Grenades&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sting Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sting Grenades (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Street Sweeper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Street Sweeper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Street Sweeper (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Street Sweeper (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Strike (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Gunner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Gunner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Gunner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Gunner (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Strike (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Superior Aptitude&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Superior Aptitude&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Superior Aptitude (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Suppression (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Survival Instinct&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Survival Instinct&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Survival Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Survival Instinct (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sustain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sustain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sustain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sustain (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Retreat&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tactical Retreat&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tactical Retreat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tactical Retreat (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Sense&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tactical Sense&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tactical Sense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tactical Sense (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem HEAT Warheads&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tandem HEAT Warheads&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tandem HEAT Warheads (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tandem HEAT Warheads (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Target Focus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Target Focus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Target Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Target Focus (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Templar Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Templar Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Templar Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Templar Shield (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Terrorize&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Terrorize&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Terrorize (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Terrorize (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thats Close Enough&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Thats Close Enough&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Thats Close Enough (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Thats Close Enough (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Threat Assessment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Threat Assessment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Threat Assessment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Total Combat&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Total Combat&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Total Combat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Total Combat (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracking&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tracking&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tracking (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tracking (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tradecraft&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tradecraft&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tradecraft (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Traverse Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Traverse Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Traverse Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trench Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trench Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trench Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trench Gun (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trench Warfare&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trench Warfare&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trench Warfare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trench Warfare (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trojan&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trojan&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trojan (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trojan (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;True Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;True Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{True Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{True Predator (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlimited Power&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unlimited Power&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unlimited Power (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Unlimited Power (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Untouchable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Untouchable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Untouchable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Untouchable (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vital Point Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vital Point Targeting (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Void Conduit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Void Conduit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Void Conduit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Void Conduit (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Volatile Mix&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Volatile Mix&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Volatile Mix (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Volatile Mix (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Volt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Volt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Volt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Volt (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Walk Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Walk Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Walk Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Walk Fire (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Watch Them Run&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Watch Them Run&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Watch Them Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Watch Them Run (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Whiplash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Whiplash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Whiplash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Whiplash (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Whirlwind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Whirlwind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Whirlwind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Whirlwind (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will To Survive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Will To Survive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Will To Survive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Will To Survive (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrath&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrath&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrath (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrath (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrecking Ball&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrecking Ball&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrecking Ball (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrecking Ball (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Zone of Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Zone of Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Zone of Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
== Pistol Perks ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clutch Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Clutch Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Clutch Shot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Clutch Shot (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Faceoff&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Faceoff&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Faceoff (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Faceoff (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fan Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fan Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fan Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fan Fire (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gunslinger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Gunslinger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Gunslinger (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Hands&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Hands&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Hands (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Hands (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quickdraw&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quickdraw&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quickdraw (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quickdraw (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magnum&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Magnum&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Magnum (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Magnum (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Officer Perks ==&lt;br /&gt;
These perks are only available to [[Officers_(LWOTC)|Officers]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Air Controller&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Air Controller&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Air Controller (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Air Controller (LW2)/Info}}&lt;br /&gt;
Rank: Colonel (6)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collector&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Collector&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Collector (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Collector (LW2)/Info}}&lt;br /&gt;
Rank: Major (4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combined Arms&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combined Arms (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combined Arms (LW2)/Info}}&lt;br /&gt;
Rank: Field Commander (7)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Command&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Command (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Command (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Commissar&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Commissar&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Commissar (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Commissar (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defilade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Defilade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Defilade (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Defilade (LW2)/Info}}&lt;br /&gt;
Rank: Lieutenant Colonel (5)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Discipline&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire Discipline &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire Discipline (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire Discipline (LW2)/Info}}&lt;br /&gt;
Rank: Lieutenant Colonel (5)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Focus Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Focus Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Focus Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Focus Fire (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Get Some&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Get Some&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Get Some (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Get Some (LW2)/Info}}&lt;br /&gt;
Rank: First Lieutenant (2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Incoming!&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Incoming!&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Incoming (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Incoming (LW2)/Info}}&lt;br /&gt;
Rank: First Lieutenant (2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infiltrator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infiltrator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infiltrator (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infiltrator (LW2)/Info}}&lt;br /&gt;
Rank: Colonel (6)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intervention&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Intervention&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Intervention (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Intervention (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jammer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Jammer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Jammer (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Jammer (LW2)/Info}}&lt;br /&gt;
Rank: Captain (3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lead By Example&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lead By Example&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lead By Example (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lead By Example (LW2)/Info}}&lt;br /&gt;
Rank: Major (4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leadership&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Leadership&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Leadership (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Leadership (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Oscar Mike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Oscar Mike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Oscar Mike (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Oscar Mike (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scavenger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scavenger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scavenger (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scavenger (LW2)/Info}}&lt;br /&gt;
Rank: Field Commander (7)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trial By Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trial By Fire &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trial By Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trial By Fire (LW2)/Info}}&lt;br /&gt;
Rank: Captain (3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;You&#039;ll Need This&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;You&#039;ll Need This&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Take This (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Take This (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Psionic Perks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bastion&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bastion&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bastion (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bastion (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Warlock), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Domination&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Domination&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Domination (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Domination (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortress&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fortress&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fortress (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fortress (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Mystic), [[Templar (LWOTC)|Templar]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fuse&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fuse&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fuse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fuse (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insanity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Insanity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Insanity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Insanity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Merge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Merge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Merge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Null Lance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Null Lance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Null Lance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Null Lance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Null Ward&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Null Ward&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Null Ward (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Null Ward (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phase Walk&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phase Walk&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phase Walk (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phase Walk (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Study&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quick Study&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quick Study (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Solace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Solace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Solace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Solace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Steal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Steal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Steal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Steal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Storm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Storm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Storm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Storm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soulfire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soulfire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soulfire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soulfire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stasis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stasis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stasis (LWOTC)/Info}}&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: Stasis Shield is automatically included, being able to cast Stasis on allies.&lt;br /&gt;
&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Void Rift&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Void Rift&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Void Rift (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Void Rift (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Master)&lt;br /&gt;
&lt;br /&gt;
== Equipment Perks ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Thirst (XCOM)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Thirst (XCOM)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Thirst (XCOM) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Thirst (XCOM) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Swords|Katana]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Rush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Rush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Rush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims|Combat Rush PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Depth Perception&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Depth Perception&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Depth Perception (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims|Depth Perception PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Emergency Life Support&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Emergency Life Support&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Emergency Life Support (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims|Emergency Life Support PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fatality&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fatality&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fatality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Pistols|Darkclaw]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Frostbite&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Frostbite&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Frostbite (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Armor (LWOTC)#Alien_Hunter_Armor|Serpent Suit/Armor]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grapple&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grapple&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Soldier_Armor|Spider Suit]], [[Weapons (LWOTC)#Soldier_Armor|Wraith Suit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hyper-Reactive Pupils&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hyper-Reactive Pupils&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hyper-Reactive Pupils (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hyper-Reactive Pupils (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims|Hyper-Reactive Pupils PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Icarus Jump&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Icarus Jump&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Icarus Jump (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Icarus Jump (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Armor (LWOTC)#Alien_Hunter_Armor|Icarus Armor]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Skin&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Iron Skin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Iron Skin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims | Iron Skin PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark for Death&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark for Death&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark for Death (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark for Death (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Sniper_Rifles|Darklance]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overbearing Superiority&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overbearing Superiority&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overbearing Superiority (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overbearing Superiority (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Assault_Rifles|Disruptor Rifle]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rage Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rage Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rage Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rage Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Armor (LWOTC)#Alien_Hunter_Armor|R.A.G.E Suit/Armor]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shieldwall&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shieldwall&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shieldwall (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Armor (LWOTC)#Soldier_Armor|WAR Suit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Smart Macrophages&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Smart Macrophages (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims|Smart Macrophages PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vampirism&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vampirism&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vampirism (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Shotguns|Arashi]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wraith&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wraith&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wraith (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Soldier_Armor|Spider Suit]], [[Weapons (LWOTC)#Soldier_Armor|Wraith Suit]]&lt;br /&gt;
&lt;br /&gt;
== Soldier Perks ==&lt;br /&gt;
These are basic perks all soldiers can use when applicable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Get Up&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Get Up&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Get Up (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stock Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stock Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stock Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
== Enemy Perks ==&lt;br /&gt;
&lt;br /&gt;
=== General Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Environmental Immunities&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Environmental Immunities&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Environmental Immunities (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Environmental Immunities (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]], [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Immunity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire Immunity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire Immunity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire Immunity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]], [[ADVENT Purifier (LWOTC)|ADVENT Purifier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbang Resistance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbang Resistance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbang Resistance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flashbang Resistance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]], [[Sectoid (LWOTC)|Sectoid Commander]], [[Archon (LWOTC)|Great Archon]], [[ADVENT General (LWOTC)|ADVENT General]], [[Gatekeeper (LWOTC)|Gatekeeper]], [[Viper King (LWOTC)|Viper King]], [[Berserker Queen (LWOTC)|Berserker Queen]], [[Archon King (LWOTC)|Archon King]], &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanical Chasis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mechanical Chasis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mechanical Chasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mechanical Chasis (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]], [[ADVENT MEC (LWOTC)|ADVENT MEC]], [[ADVENT MEC Archer (LWOTC)|ADVENT MEC Archer]], [[ADVENT Turret (LWOTC)|ADVENT Turret]], [[Sectopod (LWOTC)|Sectopod]], [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Control (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]], [[Chosen (LWOTC)#The Warlock|The Warlock]], [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison Immunity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Poison Immunity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Poison Immunity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Poison Immunity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]], [[Viper (LWOTC)|Viper]], [[Sidewinder (LWOTC)|Sidewinder]], [[Naja (LWOTC)|Naja]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vault&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vault&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vault (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vault (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Armor (LWOTC)|Icarus Armor]], [[SPARK (LWOTC)|SPARK]], [[ADVENT MEC (LWOTC)|ADVENT MEC]], [[ADVENT MEC Archer (LWOTC)|ADVENT MEC Archer]], [[Chryssalid (LWOTC)|Chryssalid]], [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
&lt;br /&gt;
=== Advent Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Acid Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Acid Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Acid Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Acid Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Engineer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Flashbang&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Flashbang&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Flashbang (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Flashbang (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Grenadier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Incendiary Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Incendiary Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Incendiary Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Incendiary Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Heavy Grenadier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Rocket (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Rocketeer (LWOTC)|ADVENT Rocketeteer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drone Repair&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Drone Repair&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Drone Repair (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Drone Repair (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drone Shock&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Drone Shock&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Drone Shock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Drone Shock (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Energy Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Energy Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Energy Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Energy Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Shieldbearer (LWOTC)|ADVENT Shieldbearer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flamethrower&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flamethrower&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flamethrower (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flamethrower (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Purifier (LWOTC)|ADVENT Purifier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Guardian&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Guardian&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Guardian (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Guardian (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Sentry (LWOTC)|Advent Guardian]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;High Stance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;High Stance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{High Stance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{High Stance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holy Warrior&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holy Warrior&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holy Warrior (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holy Warrior (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Field&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Field (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Field (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Officer (LWOTC)|ADVENT Officer]], [[ADVENT General (LWOTC)|ADVENT General]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Micro Missiles&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Micro Missiles&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Micro Missiles (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Micro Missiles (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT MEC (LWOTC)|ADVENT MEC]], [[ADVENT MEC Archer (LWOTC)|ADVENT MEC Archer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mindshield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mindshield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mindshield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mindshield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|Advanced Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Priest Solace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Priest Solace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Priest Solace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Priest Solace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|Elite Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Priest Sustain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Priest Sustain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Priest Sustain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Priest Sustain (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Lance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Lance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Lance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Lance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Stun Lancer (LWOTC)|ADVENT Stun Lancer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stunner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stunner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stunner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stunner (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrath Cannon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrath Cannon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrath Cannon (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrath Cannon (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
&lt;br /&gt;
=== Alien Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Bomb&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acid Bomb&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acid Bomb (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Acid Bomb (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Trail&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acid Trail&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acid Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Acid Trail (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon Battlesuit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avatar Regeneration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Avatar Regeneration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Avatar Regeneration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Avatar Regeneration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battle Frenzy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battle Frenzy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battle Frenzy (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battle Frenzy (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bayonet&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bayonet&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bayonet (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bayonet (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bayonet Charge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bayonet Charge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bayonet Charge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bayonet Charge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Beastmaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Beastmaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Beastmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Beastmaster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bind and Crush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bind and Crush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bind and Crush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bind and Crush (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blazing Pinions&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blazing Pinions&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blazing Pinions (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blazing Pinions (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burrow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Burrow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Burrow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Burrow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chryssalid Poison&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Poison&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chryssalid Poison (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chryssalid Poison (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chryssalid Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chryssalid Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chryssalid Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Clone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Clone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Clone (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Consume&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Consume&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Consume (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Consume (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Counterattack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Counterattack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Counterattack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Counterattack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Devastating Blow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Devastating Blow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Devastating Blow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Devastating Blow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Berserker (LWOTC)|Berserker]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dimensional Rift&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dimensional Rift&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dimensional Rift (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dimensional Rift (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fist Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fist Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fist Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fist Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gateway&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gateway&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Gateway (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Gateway (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Horror&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Horror&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Horror (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Horror (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mass Mindspin&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mass Mindspin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mass Mindspin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mass Mindspin (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid Commander]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mass Reanimation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mass Reanimation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mass Reanimation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mass Reanimation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid Commander]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mindspin&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mindspin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mindspin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mindspin (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melee Attack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Melee Attack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Melee Attack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Melee Attack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melee Vulnerability&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Melee Vulnerability&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Melee Vulnerability (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Melee Vulnerability (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mental Fortress&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mental Fortress&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mental Fortress (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mental Fortress (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Open/Close State&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Open/Close State&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Open/Close State (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Open/Close State (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Personal Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Personal Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Personal Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Personal Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison Spit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Poison Spit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Poison Spit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Poison Spit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]], [[Naja (LWOTC)|Naja]], [[Sidewinder (LWOTC)|Sidewinder]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Bomb&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psionic Bomb&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psionic Bomb (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psionic Bomb (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Reanimation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psi Reanimation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psi Reanimation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psi Reanimation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Berserker (LWOTC)|Berserker]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regeneration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Regeneration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Regeneration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Regeneration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robot Battlesuit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Robot Battlesuit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Robot Battlesuit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Robot Battlesuit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scything Claws&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scything Claws&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scything Claws (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scything Claws (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowbind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowbind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowbind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowbind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport Escape&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport Escape&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport Escape (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport Escape (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tongue Pull&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tongue Pull&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tongue Pull (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tongue Pull (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vanishing&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vanishing&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vanishing (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vanishing (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wall Smash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wall Smash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wall Smash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wall Smash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;War Cry&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;War Cry&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{War Cry (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{War Cry (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
&lt;br /&gt;
=== Chosen Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;All Seeing&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;All Seeing&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{All Seeing (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{All Seeing (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Anticipation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Anticipation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Anticipation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Anticipation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blast Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blast Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blast Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blast Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Bath&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Bath (Chosen)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Bath (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Thirst (Chosen)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Thirst (Chosen)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Thirst (Chosen) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Thirst (Chosen) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enhanced Layered Armor (Chosen)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Enhanced Layered Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Enhanced Layered Armor (Chosen) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Enhanced Layered Armor (Chosen) (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disabler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disabler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Disabler (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbang&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbang&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbang (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flashbang (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Harbor Wave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Harbor Wave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Harbor Wave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Harbor Wave (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hazmat Vest&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hazmat Vest&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hazmat Vest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hazmat Vest (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hero Slayer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hero Slayer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hero Slayer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit it where it hurts&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit it where it hurts&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit it where it hurts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit it where it hurts (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&#039;s Grapple&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hunter&#039;s Grapple&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hunter&#039;s Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hunter&#039;s Grapple (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impenetrable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impenetrable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impenetrable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infernal Fury&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infernal Fury&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infernal Fury (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infernal Fury (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Instant Reaction Time&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Instant Reaction Time&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Instant Reaction Time (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Instant Reaction Time (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;High Voltage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;High Voltage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{High Voltage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{High Voltage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Scorch&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Scorch&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Scorch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Scorch (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Misty Madness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Misty Madness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Misty Madness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mountain Mist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mountain Mist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mountain Mist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mountain Mist (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Moving Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Moving Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Moving Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Moving Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Parting Silk&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Parting Silk&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Parting Silk (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Parting Silk (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychotic Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psychotic Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psychotic Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psychotic Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spectral Army&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Spectral Army&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Spectral Army (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Spectral Army (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spectral Zombie&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Spectral Zombie&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Spectral Zombie (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Spectral Zombie (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sprinter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sprinter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sprinter (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon Followers&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Summon Followers&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Summon Followers (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Summon Followers (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport Ally&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport Ally&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport Ally (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport Ally (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Toxic Nightmare&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Toxic Nightmare&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Toxic Nightmare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Toxic Nightmare (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracking Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tracking Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tracking Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trigger Bot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trigger Bot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trigger Bot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trigger Bot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unbreakable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unbreakable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unbreakable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unholy Ascension&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unholy Ascension&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unholy Ascension (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unstoppable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unstoppable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unstoppable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Unstoppable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vanishing Wind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vanishing Wind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vanishing Wind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vanishing Wind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Warlock&#039;s Greatest Champion&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Warlock&#039;s Greatest Champion&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Warlock&#039;s Greatest Champion (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Warlock&#039;s Greatest Champion (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;You Cannot Hide&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;You Cannot Hide&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{You Cannot Hide (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{You Cannot Hide (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Perks (LWOTC)]]&lt;br /&gt;
[[Category:Overview (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Perk_List_(LWOTC)&amp;diff=126315</id>
		<title>Perk List (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Perk_List_(LWOTC)&amp;diff=126315"/>
		<updated>2026-02-24T21:20:35Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: update enhanced layered armor for xcom and chosen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc_(LWOTC)|70}}[[Long War of the Chosen]] includes numerous changes to existing perks from [[Long War 2]], as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors.&lt;br /&gt;
&lt;br /&gt;
== Class Perks ==&lt;br /&gt;
Some of these abilities can also be learned using AP (Ability Points) after building the [[Training Center (LWOTC)|Training Center]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adaptive Aim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Adaptive Aim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Adaptive Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Adaptive Aim (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aggression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aggression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aggression (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aid Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aid Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aid Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aid Protocol (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aim (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aim Assist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aim Assist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aim Assist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: Either the Holotargeter or the Holo Targeting perk works for this perk.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Airdrop&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Airdrop&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Airdrop (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Airdrop (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Alpha Mike Foxtrot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Alpha Mike Foxtrot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Alpha Mike Foxtrot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Amplify&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Amplify&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Amplify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Amplify (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Pulser&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Pulser&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Pulser (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Pulser (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arsenal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arsenal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arsenal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arsenal (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Apex Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Apex Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Apex Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Apex Predator (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Apotheosis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Apotheosis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Apotheosis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Apotheosis (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Welder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Welder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Welder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Welder (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Area Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Area Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Area Suppression (LWOTC)| b_name = 1 | b_descr = 0 | b_info = 0}}&lt;br /&gt;
&#039;&#039;Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets&#039; aim until suppression is removed. Cannot be used when concealed.&#039;&#039;&lt;br /&gt;
    {{Area Suppression (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Wave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Wave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Wave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Wave (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avenger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Avenger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Avenger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Avenger (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Banish&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Banish&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Banish (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Banish (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battlefield Awareness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlefield Awareness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battlefield Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battlefield Awareness (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battlelord&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlelord&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battlelord (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battlelord (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Biggest Booms&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Biggest Booms&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Biggest Booms (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Biggest Booms (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blademaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blademaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blademaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blademaster (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bladestorm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bladestorm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bladestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bladestorm (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blastmaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blastmaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blastmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blastmaster (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blinding Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blinding Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blinding Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blinding Protocol (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Trail&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Trail&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Trail (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bluescreen Bombs&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bluescreen Bombs&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bluescreen Bombs (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bluescreen Bombs (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bluescreen Knives&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bluescreen Knives&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bluescreen Knives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Body Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Body Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Body Shield (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bombard&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bombard&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bombard (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bombard (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bombardier&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bombardier&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bombardier (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bombardier (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Boosted Cores&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Boosted Cores (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Boosted Cores (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Both Barrels&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Both Barrels&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Both Barrels (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Both Barrels (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Brawler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Brawler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Brawler (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bring &#039;Em On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bring &#039;Em On (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brutality&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Brutality&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Brutality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Brutality (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bunker Buster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bunker Buster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bunker Buster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bunker Buster (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burnout&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Burnout&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Burnout (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Burnout (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Capacitor Discharge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Capacitor Discharge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Capacitor Discharge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Capacitor Discharge (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Center Mass&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Center Mass&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Center Mass (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chain Lightning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chain Lightning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chain Lightning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chain Lightning (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chain Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chain Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chain Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chain Shot (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chaining Jolt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chaining Jolt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chaining Jolt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chaining Jolt (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Channel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Channel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Channel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Channel (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Channeling Field&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Channeling Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Channeling Field (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Channeling Field (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cheap Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cheap Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cheap Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Cheap Shot (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close and Personal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close and Personal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close and Personal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close and Personal (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Combat Specialist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close Combat Specialist (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Encounters&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close Encounters (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Awareness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Awareness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Awareness (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Engineer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Engineer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Engineer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Engineer (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Fitness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Fitness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Fitness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Presence&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Presence&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Presence (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Presence (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Protocol (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combatives&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combatives&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combatives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combatives (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conceal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Conceal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Conceal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Conceal (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Concentration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Concentration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Concentration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Concentration (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Concussion Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Concussion Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Concussion Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Concussion Rocket (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cool Under Pressure&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cool Under Pressure&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cool Under Pressure (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Coup de Grace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Coup de Grace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Coup de Grace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Coup de Grace (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Covering Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Covering Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Covering Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Covering Fire (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Covert&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Covert&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Covert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Covert (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crippling Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Crippling Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Crippling Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Crippling Strike (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crusader&#039;s Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Crusader&#039;s Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Crusader&#039;s Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Crusader&#039;s Rage (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cutthroat&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cutthroat&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cyclic Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cyclic Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cyclic Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Cyclic Fire (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damage Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Damage Control (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damn Good Ground&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damn Good Ground&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damn Good Ground (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Damn Good Ground (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Danger Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Danger Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deadeye&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Deadeye&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Deadeye (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Deadeye (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Dealer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death Dealer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death Dealer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Death Dealer (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death From Above&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death From Above&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death From Above (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Death From Above (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dedicated Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dedicated Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dedicated Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dedication&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dedication&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dedication (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dedication (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deep Cover&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Deep Cover&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Deep Cover (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Deep Cover (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Demolition&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Demolition&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Demolition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Demolition (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dense Smoke&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dense Smoke (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dense Smoke (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disabling Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disabling Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Disabling Shot (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disassembly&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disassembly&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disassembly (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Double Tap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Double Tap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Double Tap (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Electroshock&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Electroshock&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Electroshock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Electroshock (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;EMP Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;EMP Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{EMP Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{EMP Rocket (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enhanced Layered Armor&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Enhanced Layered Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Enhanced Layered Armor (XCON) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Enhanced Layered Armor (XCOM) (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Evasive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Evasive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Evasive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Evasive (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ever Vigilant&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ever Vigilant (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ever Vigilant (LWOTC)/Info}}&lt;br /&gt;
WARNING: this perk is currently bugged such that it prioritizes pistol overwatch over standard overwatch. Installing the mod [https://steamcommunity.com/sharedfiles/filedetails/?id=2071833199 WOTC Reliable Ever Vigilant] will fix this.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Executioner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Executioner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Extra Conditioning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Extra Conditioning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Failsafe&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Failsafe&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Failsafe (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Medic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Medic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Field Medic (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Surgeon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Surgeon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Surgeon (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Field Surgeon (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire in the Hole&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire in the Hole&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire in the Hole (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire in the Hole (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Firestorm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Firestorm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Firestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Firestorm (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbanger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbanger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbanger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fleche&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fleche&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fleche (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fleche (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flush (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Focus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Focus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Focus (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Formidable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Formidable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Formidable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Formidable (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortify&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fortify&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fortify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fortify (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Kit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Kit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Kit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Kit (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Override&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Override&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Override (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Override (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Throttle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Throttle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Throttle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Throttle (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghost&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghost&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghost (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghost (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghost Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghost Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghost Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghost Grenade (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghostwalker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghostwalker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghostwalker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghostwalker (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grapple (Skirmisher)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grapple (Skirmisher)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Skirmisher Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Skirmisher Grapple (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grazing Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grazing Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Grazing Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Grazing Fire (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hack (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hail of Bullets&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hail of Bullets&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hail of Bullets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hail of Bullets (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hard Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hard Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hard Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hard Target (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haywire Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Haywire Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Haywire Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Haywire Protocol (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heavy Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Heavy Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Heavy Weapons (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Heavy Weapons (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heavy Ordnance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Heavy Ordnance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Heavy Ordnance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Heavy Ordnance (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;HiDef Holo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;HiDef Holo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{HiDef Holo (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{HiDef Holo (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hipfire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hipfire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hipfire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hipfire (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit and Run&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit and Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit and Run (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holo Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holo Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holo Targeting (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holotarget&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holotarget&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holotarget (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holotarget (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Homing Mine&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Homing Mine&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Homing Mine (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Homing Mine (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&#039;s Instincts&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hunter&#039;s Instincts&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hunter&#039;s Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact Compensation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impact Compensation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impact Compensation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact Fields&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impact Fields&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impact Fields (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Impact Fields (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impersonal Edge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impersonal Edge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impersonal Edge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Implacable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Implacable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Implacable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Implacable (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impulse&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impulse&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impulse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Incinerator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Incinerator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Incinerator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Incinerator (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Independent Tracking&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Independent Tracking&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Independent Tracking (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Independent Tracking (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Indomitable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Indomitable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Indomitable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Indomitable (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infighter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infighter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infighter (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inspire Agility&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Inspire Agility&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Inspire Agility (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Inspire Agility (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Interference&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Interference&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Interference (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Interference (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Interrupt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Interrupt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Interrupt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Interrupt (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intimidate&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Intimidate&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Intimidate (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Intimidate (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Invert&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Invert&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Invert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Invert (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ionic Storm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ionic Storm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ionic Storm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ionic Storm (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Curtain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Iron Curtain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Iron Curtain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Iron Curtain (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Javelin Rockets&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Javelin Rockets&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Javelin Rockets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Judgement&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Judgement&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Judgement (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Judgement (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Justice&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Justice&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Justice (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Justice (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kill Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Kill Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Kill Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Kill Zone (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Killer Instinct&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Killer Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Encounters&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Encounters&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Knife Encounters (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Fighter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Fighter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Fighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Knife Fighter (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Juggler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Juggler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Juggler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Launch Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Launch Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Launch Grenade (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lead The Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lead The Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lead The Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lead The Target (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lethal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lethal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lethal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lick Your Wounds&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lick Your Wounds&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lick Your Wounds (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lick Your Wounds (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Reflexes&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Reflexes (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Slash (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Like Lightning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Like Lightning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Like Lightning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Like Lightning (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lingering Shadow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lingering Shadow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lingering Shadow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lingering Shadow (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lock N Load&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lock N Load (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lockdown&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lockdown&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lockdown (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lockdown (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Locked On&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Locked On&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Locked On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Locked On (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lone Wolf&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lone Wolf (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lone Wolf (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Long Watch&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Long Watch&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Long Watch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Long Watch (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Low Profile&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Low Profile (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Maim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Maim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Maim (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Manual Override&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Manual Override&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Manual Override (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Manual Override (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Marauder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Marauder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Marauder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Marauder (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mayhem&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mayhem (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanical Chassis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mechanical Chassis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mechanical Chassis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Medical Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Medical Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Medical Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Medical Protocol (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Momentum&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Momentum&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Momentum (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Multitargeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Multitargeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Multitargeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Multitargeting (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Napalm-X&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Napalm-X&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Napalm-X (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Napalm-X (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Needle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Needle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Needle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Needle (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Needle Grenades&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Needle Grenades&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Needle Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Needle Grenades (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neutralizing Agents&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Neutralizing Agents&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Neutralizing Agents (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Neutralizing Agents (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;None Shall Pass&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;None Shall Pass&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{None Shall Pass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{None Shall Pass (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nova&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Nova&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Nova (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Nova (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Open Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Open Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Open Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overcharge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overcharge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overcharge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overcharge (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overdrive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overdrive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overdrive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overdrive (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overkill&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overkill&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overkill (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Packmaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Packmaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Packmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Packmaster (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Paramedic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Paramedic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Paramedic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Parkour&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Parkour&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Parkour (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Parkour (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phantom&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phantom&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phantom (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phantom (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phosphorus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phosphorus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phosphorus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phosphorus (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pillar&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Pillar&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Pillar (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Pillar (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Point Blank&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Point Blank&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Point Blank (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Point Blank (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Precision Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Precision Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Prep For War&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Prep For War&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Prep For War (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Prep For War (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Preservation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Preservation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Preservation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Preservation (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pump Action&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Pump Action&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Pump Action (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quickburn&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quickburn&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quickburn (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quickburn (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Zap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quick Zap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quick Zap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quick Zap (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rainmaker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rainmaker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rainmaker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rainmaker (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Deployment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Deployment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Deployment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Deployment (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Fire (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Reaction&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Reaction (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Targeting (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ready For Anything&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ready For Anything (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reaper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reaper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reaper (Perk) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reaper (Perk) (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reckoning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reckoning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reckoning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reckoning (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reflex&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reflex&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reflex (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reflex (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remote Start&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Remote Start&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Remote Start (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Remote Start (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rend&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rend&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rend (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rend (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rend The Marked&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rend The Marked&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rend The Marked (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Repair&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Repair (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Repair (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reposition&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reposition&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reposition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reposition (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rescue Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rescue Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rescue Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rescue Protocol (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resilience&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Resilience&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Resilience (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Restoration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Restoration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Restoration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Restoration (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Retribution&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Retribution&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Retribution (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Retribution (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Return Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Return Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Return Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Return Fire (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Revival Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Revival Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Revival Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Revival Protocol (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ripjack Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ripjack Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ripjack Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ripjack Slash (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Roust&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Roust&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Roust (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Roust (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ruthless&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ruthless&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ruthless (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ruthless (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Run and Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Run and Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Run and Gun (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rupture&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rupture&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rupture (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rupture (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sacrifice&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sacrifice&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sacrifice (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sacrifice (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Salvo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Salvo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Salvo (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Salvo (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sapper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sapper (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sapper (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Saturation Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Saturation Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Saturation Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Saturation Fire (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Savior&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Savior (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Savior (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scanning Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scanning Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scanning Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scanning Protocol (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scrap Metal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scrap Metal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scrap Metal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scrap Metal (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sentinel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sentinel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sentinel (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Serial&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Serial&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Serial (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Serial (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadow (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstep&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowstep&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowstep (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowstep (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstrike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowstrike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowstrike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowstrike (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shockwave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shockwave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shockwave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shockwave (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shooting Sharp&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shooting Sharp&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shooting Sharp (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shredder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shredder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shredder (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silent Killer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Silent Killer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Silent Killer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Silent Killer (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Slash (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slug Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Slug Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Slug Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Slug Shot (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Smoker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Smoker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snap Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Snap Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Snap Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Snap Shot (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Harvest&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Harvest&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Harvest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Harvest (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Shot (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Squadsight&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Squadsight (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Squadsight (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steady Hands&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Steady Hands&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Steady Hands (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Steady Hands (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stiletto&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stiletto&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stiletto (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sting (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sting Grenades&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sting Grenades&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sting Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sting Grenades (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Street Sweeper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Street Sweeper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Street Sweeper (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Street Sweeper (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Strike (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Gunner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Gunner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Gunner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Gunner (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Strike (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Superior Aptitude&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Superior Aptitude&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Superior Aptitude (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Suppression (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Survival Instinct&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Survival Instinct&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Survival Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Survival Instinct (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sustain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sustain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sustain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sustain (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Retreat&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tactical Retreat&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tactical Retreat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tactical Retreat (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Sense&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tactical Sense&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tactical Sense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tactical Sense (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem HEAT Warheads&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tandem HEAT Warheads&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tandem HEAT Warheads (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tandem HEAT Warheads (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Target Focus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Target Focus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Target Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Target Focus (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Templar Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Templar Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Templar Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Templar Shield (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Terrorize&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Terrorize&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Terrorize (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Terrorize (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thats Close Enough&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Thats Close Enough&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Thats Close Enough (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Thats Close Enough (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Threat Assessment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Threat Assessment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Threat Assessment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Total Combat&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Total Combat&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Total Combat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Total Combat (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracking&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tracking&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tracking (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tracking (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tradecraft&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tradecraft&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tradecraft (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Traverse Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Traverse Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Traverse Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trench Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trench Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trench Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trench Gun (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trench Warfare&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trench Warfare&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trench Warfare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trench Warfare (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trojan&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trojan&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trojan (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trojan (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;True Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;True Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{True Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{True Predator (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlimited Power&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unlimited Power&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unlimited Power (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Unlimited Power (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Untouchable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Untouchable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Untouchable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Untouchable (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vital Point Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vital Point Targeting (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Void Conduit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Void Conduit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Void Conduit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Void Conduit (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Volatile Mix&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Volatile Mix&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Volatile Mix (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Volatile Mix (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Volt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Volt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Volt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Volt (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Walk Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Walk Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Walk Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Walk Fire (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Watch Them Run&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Watch Them Run&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Watch Them Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Watch Them Run (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Whiplash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Whiplash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Whiplash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Whiplash (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Whirlwind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Whirlwind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Whirlwind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Whirlwind (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will To Survive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Will To Survive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Will To Survive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Will To Survive (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrath&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrath&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrath (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrath (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrecking Ball&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrecking Ball&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrecking Ball (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrecking Ball (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Zone of Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Zone of Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Zone of Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
== Pistol Perks ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clutch Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Clutch Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Clutch Shot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Clutch Shot (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Faceoff&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Faceoff&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Faceoff (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Faceoff (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fan Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fan Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fan Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fan Fire (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gunslinger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Gunslinger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Gunslinger (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Hands&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Hands&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Hands (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Hands (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quickdraw&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quickdraw&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quickdraw (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quickdraw (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magnum&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Magnum&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Magnum (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Magnum (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Officer Perks ==&lt;br /&gt;
These perks are only available to [[Officers_(LWOTC)|Officers]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Air Controller&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Air Controller&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Air Controller (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Air Controller (LW2)/Info}}&lt;br /&gt;
Rank: Colonel (6)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collector&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Collector&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Collector (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Collector (LW2)/Info}}&lt;br /&gt;
Rank: Major (4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combined Arms&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combined Arms (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combined Arms (LW2)/Info}}&lt;br /&gt;
Rank: Field Commander (7)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Command&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Command (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Command (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Commissar&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Commissar&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Commissar (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Commissar (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defilade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Defilade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Defilade (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Defilade (LW2)/Info}}&lt;br /&gt;
Rank: Lieutenant Colonel (5)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Discipline&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire Discipline &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire Discipline (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire Discipline (LW2)/Info}}&lt;br /&gt;
Rank: Lieutenant Colonel (5)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Focus Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Focus Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Focus Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Focus Fire (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Get Some&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Get Some&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Get Some (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Get Some (LW2)/Info}}&lt;br /&gt;
Rank: First Lieutenant (2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Incoming!&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Incoming!&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Incoming (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Incoming (LW2)/Info}}&lt;br /&gt;
Rank: First Lieutenant (2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infiltrator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infiltrator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infiltrator (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infiltrator (LW2)/Info}}&lt;br /&gt;
Rank: Colonel (6)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intervention&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Intervention&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Intervention (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Intervention (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jammer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Jammer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Jammer (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Jammer (LW2)/Info}}&lt;br /&gt;
Rank: Captain (3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lead By Example&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lead By Example&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lead By Example (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lead By Example (LW2)/Info}}&lt;br /&gt;
Rank: Major (4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leadership&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Leadership&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Leadership (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Leadership (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Oscar Mike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Oscar Mike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Oscar Mike (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Oscar Mike (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scavenger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scavenger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scavenger (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scavenger (LW2)/Info}}&lt;br /&gt;
Rank: Field Commander (7)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trial By Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trial By Fire &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trial By Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trial By Fire (LW2)/Info}}&lt;br /&gt;
Rank: Captain (3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;You&#039;ll Need This&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;You&#039;ll Need This&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Take This (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Take This (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Psionic Perks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bastion&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bastion&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bastion (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bastion (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Warlock), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Domination&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Domination&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Domination (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Domination (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortress&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fortress&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fortress (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fortress (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Mystic), [[Templar (LWOTC)|Templar]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fuse&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fuse&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fuse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fuse (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insanity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Insanity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Insanity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Insanity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Merge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Merge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Merge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Null Lance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Null Lance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Null Lance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Null Lance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Null Ward&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Null Ward&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Null Ward (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Null Ward (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phase Walk&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phase Walk&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phase Walk (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phase Walk (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Study&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quick Study&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quick Study (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Solace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Solace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Solace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Solace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Steal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Steal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Steal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Steal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Storm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Storm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Storm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Storm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soulfire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soulfire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soulfire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soulfire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stasis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stasis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stasis (LWOTC)/Info}}&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: Stasis Shield is automatically included, being able to cast Stasis on allies.&lt;br /&gt;
&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Void Rift&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Void Rift&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Void Rift (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Void Rift (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Master)&lt;br /&gt;
&lt;br /&gt;
== Equipment Perks ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Thirst (XCOM)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Thirst (XCOM)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Thirst (XCOM) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Thirst (XCOM) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Swords|Katana]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Rush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Rush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Rush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims|Combat Rush PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Depth Perception&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Depth Perception&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Depth Perception (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims|Depth Perception PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Emergency Life Support&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Emergency Life Support&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Emergency Life Support (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims|Emergency Life Support PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fatality&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fatality&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fatality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Pistols|Darkclaw]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Frostbite&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Frostbite&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Frostbite (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Armor (LWOTC)#Alien_Hunter_Armor|Serpent Suit/Armor]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grapple&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grapple&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Soldier_Armor|Spider Suit]], [[Weapons (LWOTC)#Soldier_Armor|Wraith Suit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hyper-Reactive Pupils&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hyper-Reactive Pupils&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hyper-Reactive Pupils (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hyper-Reactive Pupils (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims|Hyper-Reactive Pupils PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Icarus Jump&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Icarus Jump&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Icarus Jump (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Icarus Jump (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Armor (LWOTC)#Alien_Hunter_Armor|Icarus Armor]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Skin&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Iron Skin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Iron Skin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims | Iron Skin PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark for Death&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark for Death&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark for Death (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark for Death (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Sniper_Rifles|Darklance]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overbearing Superiority&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overbearing Superiority&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overbearing Superiority (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overbearing Superiority (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Assault_Rifles|Disruptor Rifle]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rage Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rage Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rage Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rage Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Armor (LWOTC)#Alien_Hunter_Armor|R.A.G.E Suit/Armor]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shieldwall&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shieldwall&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shieldwall (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Armor (LWOTC)#Soldier_Armor|WAR Suit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Smart Macrophages&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Smart Macrophages (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims|Smart Macrophages PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vampirism&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vampirism&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vampirism (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Shotguns|Arashi]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wraith&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wraith&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wraith (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Soldier_Armor|Spider Suit]], [[Weapons (LWOTC)#Soldier_Armor|Wraith Suit]]&lt;br /&gt;
&lt;br /&gt;
== Soldier Perks ==&lt;br /&gt;
These are basic perks all soldiers can use when applicable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Get Up&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Get Up&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Get Up (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stock Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stock Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stock Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
== Enemy Perks ==&lt;br /&gt;
&lt;br /&gt;
=== General Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Environmental Immunities&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Environmental Immunities&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Environmental Immunities (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Environmental Immunities (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]], [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Immunity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire Immunity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire Immunity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire Immunity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]], [[ADVENT Purifier (LWOTC)|ADVENT Purifier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbang Resistance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbang Resistance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbang Resistance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flashbang Resistance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]], [[Sectoid (LWOTC)|Sectoid Commander]], [[Archon (LWOTC)|Great Archon]], [[ADVENT General (LWOTC)|ADVENT General]], [[Gatekeeper (LWOTC)|Gatekeeper]], [[Viper King (LWOTC)|Viper King]], [[Berserker Queen (LWOTC)|Berserker Queen]], [[Archon King (LWOTC)|Archon King]], &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanical Chasis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mechanical Chasis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mechanical Chasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mechanical Chasis (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]], [[ADVENT MEC (LWOTC)|ADVENT MEC]], [[ADVENT MEC Archer (LWOTC)|ADVENT MEC Archer]], [[ADVENT Turret (LWOTC)|ADVENT Turret]], [[Sectopod (LWOTC)|Sectopod]], [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Control (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]], [[Chosen (LWOTC)#The Warlock|The Warlock]], [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison Immunity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Poison Immunity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Poison Immunity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Poison Immunity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]], [[Viper (LWOTC)|Viper]], [[Sidewinder (LWOTC)|Sidewinder]], [[Naja (LWOTC)|Naja]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vault&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vault&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vault (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vault (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Armor (LWOTC)|Icarus Armor]], [[SPARK (LWOTC)|SPARK]], [[ADVENT MEC (LWOTC)|ADVENT MEC]], [[ADVENT MEC Archer (LWOTC)|ADVENT MEC Archer]], [[Chryssalid (LWOTC)|Chryssalid]], [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
&lt;br /&gt;
=== Advent Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Acid Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Acid Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Acid Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Acid Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Engineer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Flashbang&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Flashbang&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Flashbang (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Flashbang (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Grenadier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Incendiary Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Incendiary Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Incendiary Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Incendiary Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Heavy Grenadier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Rocket (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Rocketeer (LWOTC)|ADVENT Rocketeteer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drone Repair&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Drone Repair&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Drone Repair (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Drone Repair (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drone Shock&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Drone Shock&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Drone Shock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Drone Shock (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Energy Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Energy Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Energy Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Energy Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Shieldbearer (LWOTC)|ADVENT Shieldbearer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flamethrower&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flamethrower&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flamethrower (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flamethrower (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Purifier (LWOTC)|ADVENT Purifier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Guardian&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Guardian&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Guardian (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Guardian (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Sentry (LWOTC)|Advent Guardian]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;High Stance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;High Stance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{High Stance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{High Stance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holy Warrior&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holy Warrior&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holy Warrior (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holy Warrior (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Field&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Field (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Field (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Officer (LWOTC)|ADVENT Officer]], [[ADVENT General (LWOTC)|ADVENT General]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Micro Missiles&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Micro Missiles&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Micro Missiles (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Micro Missiles (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT MEC (LWOTC)|ADVENT MEC]], [[ADVENT MEC Archer (LWOTC)|ADVENT MEC Archer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mindshield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mindshield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mindshield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mindshield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|Advanced Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Priest Solace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Priest Solace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Priest Solace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Priest Solace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|Elite Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Priest Sustain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Priest Sustain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Priest Sustain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Priest Sustain (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Lance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Lance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Lance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Lance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Stun Lancer (LWOTC)|ADVENT Stun Lancer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stunner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stunner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stunner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stunner (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrath Cannon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrath Cannon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrath Cannon (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrath Cannon (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
&lt;br /&gt;
=== Alien Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Bomb&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acid Bomb&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acid Bomb (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Acid Bomb (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Trail&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acid Trail&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acid Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Acid Trail (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon Battlesuit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avatar Regeneration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Avatar Regeneration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Avatar Regeneration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Avatar Regeneration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battle Frenzy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battle Frenzy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battle Frenzy (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battle Frenzy (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bayonet&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bayonet&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bayonet (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bayonet (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bayonet Charge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bayonet Charge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bayonet Charge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bayonet Charge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Beastmaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Beastmaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Beastmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Beastmaster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bind and Crush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bind and Crush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bind and Crush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bind and Crush (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blazing Pinions&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blazing Pinions&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blazing Pinions (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blazing Pinions (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burrow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Burrow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Burrow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Burrow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chryssalid Poison&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Poison&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chryssalid Poison (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chryssalid Poison (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chryssalid Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chryssalid Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chryssalid Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Clone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Clone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Clone (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Consume&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Consume&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Consume (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Consume (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Counterattack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Counterattack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Counterattack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Counterattack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Devastating Blow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Devastating Blow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Devastating Blow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Devastating Blow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Berserker (LWOTC)|Berserker]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dimensional Rift&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dimensional Rift&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dimensional Rift (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dimensional Rift (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fist Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fist Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fist Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fist Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gateway&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gateway&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Gateway (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Gateway (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Horror&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Horror&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Horror (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Horror (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mass Mindspin&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mass Mindspin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mass Mindspin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mass Mindspin (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid Commander]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mass Reanimation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mass Reanimation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mass Reanimation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mass Reanimation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid Commander]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mindspin&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mindspin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mindspin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mindspin (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melee Attack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Melee Attack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Melee Attack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Melee Attack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melee Vulnerability&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Melee Vulnerability&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Melee Vulnerability (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Melee Vulnerability (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mental Fortress&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mental Fortress&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mental Fortress (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mental Fortress (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Open/Close State&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Open/Close State&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Open/Close State (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Open/Close State (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Personal Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Personal Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Personal Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Personal Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison Spit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Poison Spit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Poison Spit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Poison Spit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]], [[Naja (LWOTC)|Naja]], [[Sidewinder (LWOTC)|Sidewinder]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Bomb&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psionic Bomb&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psionic Bomb (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psionic Bomb (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Reanimation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psi Reanimation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psi Reanimation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psi Reanimation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Berserker (LWOTC)|Berserker]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regeneration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Regeneration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Regeneration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Regeneration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robot Battlesuit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Robot Battlesuit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Robot Battlesuit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Robot Battlesuit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scything Claws&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scything Claws&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scything Claws (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scything Claws (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowbind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowbind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowbind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowbind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport Escape&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport Escape&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport Escape (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport Escape (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tongue Pull&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tongue Pull&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tongue Pull (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tongue Pull (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vanishing&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vanishing&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vanishing (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vanishing (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wall Smash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wall Smash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wall Smash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wall Smash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;War Cry&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;War Cry&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{War Cry (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{War Cry (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
&lt;br /&gt;
=== Chosen Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;All Seeing&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;All Seeing&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{All Seeing (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{All Seeing (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Anticipation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Anticipation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Anticipation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Anticipation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blast Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blast Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blast Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blast Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Bath&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Bath (Chosen)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Bath (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Thirst (Chosen)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Thirst (Chosen)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Thirst (Chosen) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Thirst (Chosen) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enhanced Layered Armor&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Enhanced Layered Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Enhanced Layered Armor (Chosen) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Enhanced Layered Armor (Chosen) (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disabler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disabler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Disabler (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbang&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbang&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbang (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flashbang (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Harbor Wave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Harbor Wave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Harbor Wave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Harbor Wave (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hazmat Vest&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hazmat Vest&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hazmat Vest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hazmat Vest (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hero Slayer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hero Slayer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hero Slayer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit it where it hurts&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit it where it hurts&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit it where it hurts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit it where it hurts (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&#039;s Grapple&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hunter&#039;s Grapple&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hunter&#039;s Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hunter&#039;s Grapple (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impenetrable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impenetrable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impenetrable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infernal Fury&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infernal Fury&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infernal Fury (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infernal Fury (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Instant Reaction Time&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Instant Reaction Time&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Instant Reaction Time (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Instant Reaction Time (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;High Voltage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;High Voltage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{High Voltage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{High Voltage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Scorch&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Scorch&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Scorch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Scorch (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Misty Madness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Misty Madness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Misty Madness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mountain Mist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mountain Mist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mountain Mist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mountain Mist (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Moving Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Moving Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Moving Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Moving Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Parting Silk&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Parting Silk&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Parting Silk (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Parting Silk (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychotic Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psychotic Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psychotic Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psychotic Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spectral Army&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Spectral Army&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Spectral Army (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Spectral Army (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spectral Zombie&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Spectral Zombie&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Spectral Zombie (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Spectral Zombie (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sprinter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sprinter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sprinter (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon Followers&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Summon Followers&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Summon Followers (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Summon Followers (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport Ally&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport Ally&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport Ally (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport Ally (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Toxic Nightmare&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Toxic Nightmare&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Toxic Nightmare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Toxic Nightmare (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracking Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tracking Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tracking Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trigger Bot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trigger Bot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trigger Bot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trigger Bot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unbreakable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unbreakable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unbreakable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unholy Ascension&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unholy Ascension&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unholy Ascension (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unstoppable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unstoppable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unstoppable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Unstoppable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vanishing Wind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vanishing Wind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vanishing Wind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vanishing Wind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Warlock&#039;s Greatest Champion&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Warlock&#039;s Greatest Champion&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Warlock&#039;s Greatest Champion (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Warlock&#039;s Greatest Champion (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;You Cannot Hide&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;You Cannot Hide&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{You Cannot Hide (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{You Cannot Hide (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Perks (LWOTC)]]&lt;br /&gt;
[[Category:Overview (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=SPARK_(LWOTC)&amp;diff=126314</id>
		<title>SPARK (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=SPARK_(LWOTC)&amp;diff=126314"/>
		<updated>2026-02-24T21:14:42Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: correct xcom row perks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|0}}[[File:XCOM2 class spark.png|center|frameless|96px|SPARK|link=]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Overview==&lt;br /&gt;
&lt;br /&gt;
The SPARK is the spiritual successor to the S.H.I.V. and MEC Troopers of Long War 1. Fully robotic, yet able to level up like normal soldiers, and expensive to produce. To build SPARKs, you need to have completed the Shen&#039;s Last Gift DLC missions or the [[Proving Ground (LWOTC)#SPARK|Mechanized Warfare]] project.&lt;br /&gt;
SPARKs have their own armor and weapons, and they do not have utility slots like regular soldiers. Through their perks and armor, they can gain an ammo slot and/or a heavy weapon slot, but they are completely unable to equip most utility items, including platings and vests.&lt;br /&gt;
SPARKs are more expensive for infiltration. They also can&#039;t become Haven advisors, [[Officers_(LWOTC)|Officers]], or participate in Covert Actions. Similar to other XCOM soldiers, they have the ability to learn additional abilities through the XCOM row but always have average combat intelligence thus limiting their AP to a max of 42.&lt;br /&gt;
The SPARK BIT has the ability to remotely hack targets just like the Specialist&#039;s GREMLIN.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Future Combat&amp;quot; type Sparks focuses on gaining various abilities to further improve their utility to support allies or disrupt enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mechanical Superiority&amp;quot; type Sparks specialize in extreme durability and absorbing attacks for allies.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;War Machine&amp;quot; type Sparks improves their firing capabilities and fully utilizing their large rifle to wreck havoc.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039;: [[Weapons_(LWOTC)#SPARK_Rifles|SPARK Rifles]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;: [[Weapons_(LWOTC)#SPARK_BITs|SPARK BIT]]&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{SPARK Tree (LWOTC)&lt;br /&gt;
|Squire1= {{Overdrive (LWOTC)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire2= {{Kinetic Strike (LWOTC)              | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire3= {{Reboot (LWOTC)   | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire4= {{Repair (LWOTC)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire5= {{Mechanical Chassis (LWOTC)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire6= {{Hack (LWOTC)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Subclass1= Future Combat&lt;br /&gt;
|SubclassM= Mechanical Superiority&lt;br /&gt;
|Subclass2= War Machine&lt;br /&gt;
|Aspirant1= {{Neutralize Protocol (LWOTC)           | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Aspirant2= {{Zone of Control (LWOTC)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Aspirant3= {{Flush (LWOTC)   | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight1={{Enhanced Repair Systems (LWOTC)             | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight2={{Cutthroat (LWOTC)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight3={{Center Mass (LWOTC)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier1={{Arsenal (LWOTC)              | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier2={{Assault Servos (LWOTC)               | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier3={{Enhanced Targeting Systems (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard1={{Enhanced Defensive Systems (LWOTC)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard2={{Counterstrike (LWOTC)              | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard3={{Shredder (LWOTC)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin1={{Bombard (LWOTC)     | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin2={{Concussive Strike (LWOTC)        | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin3={{Traverse Fire (LWOTC)       | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion1={{Blastmaster (LWOTC)             | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion2={{Nova (LWOTC)      | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion3={{Collateral Damage (LWOTC)     | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar1={{Prep For War (LWOTC)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar2={{Impact Compensation (LWOTC)        | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar3={{Disabling Shot (LWOTC)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== XCOM Abilities ===&lt;br /&gt;
&lt;br /&gt;
{{XCOM Tree V2 (LWOTC)&lt;br /&gt;
|Tier1ADefensive={{Body Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BDefensive={{Failsafe (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1CDefensive={{Advanced Logic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DDefensive={{Intimidate (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EDefensive={{Formidable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FDefensive=&lt;br /&gt;
|Tier1GDefensive=&lt;br /&gt;
|Tier1AOffensive={{Damn Good Ground (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BOffensive={{Steady Hands (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1COffensive={{Brawler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DOffensive={{Ever Vigilant (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EOffensive={{Bring &#039;Em On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FOffensive=&lt;br /&gt;
|Tier1GOffensive=&lt;br /&gt;
|Tier2ADefensive={{Triangulate (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BDefensive={{Tradecraft (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2CDefensive={{Impact Fields (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DDefensive={{Combat Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EDefensive={{Focused Defense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FDefensive=&lt;br /&gt;
|Tier2GDefensive=&lt;br /&gt;
|Tier2AOffensive={{Close and Personal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BOffensive={{Aggression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2COffensive={{Open Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DOffensive={{Blademaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EOffensive={{Iron Curtain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FOffensive=&lt;br /&gt;
|Tier2GOffensive=&lt;br /&gt;
|Tier3ADefensive={{Enhanced Layered Armor (XCON) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BDefensive={{Hard Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3CDefensive={{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DDefensive={{Resilience (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EDefensive={{Untouchable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FDefensive=&lt;br /&gt;
|Tier3GDefensive=&lt;br /&gt;
|Tier3AOffensive={{Cool Under Pressure (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BOffensive={{Combat Fitness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3COffensive={{Shooting Sharp (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DOffensive={{Return Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EOffensive={{Precision Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FOffensive={{Concentration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3GOffensive=&lt;br /&gt;
|Tier4A={{Chain Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4B={{Apex Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4C={{Implacable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4D={{Stiletto (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4E={{Rupture (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4F={{Sentinel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4G={{Rapid Reaction (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stat Progression==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 0 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Per Level&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking|link=]]&amp;lt;br/&amp;gt;Hacking&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Total&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 20&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking|link=]]&amp;lt;br/&amp;gt;Hacking&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample Builds ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Range_(LWOTC)/LMG_All&amp;diff=126215</id>
		<title>Template:Range (LWOTC)/LMG All</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Range_(LWOTC)/LMG_All&amp;diff=126215"/>
		<updated>2026-02-12T01:39:27Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: Created page with &amp;quot; {|class=&amp;quot;wikitable&amp;quot; width=1088px style=&amp;quot;font-weight: bold; text-align: center; table-layout: fixed&amp;quot; |+Weapon Range Modifier |colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Distance...&amp;quot;&lt;/p&gt;
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|}&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_(LWOTC)&amp;diff=126214</id>
		<title>Weapons (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_(LWOTC)&amp;diff=126214"/>
		<updated>2026-02-11T17:10:29Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: swap cannon range table to new updated lwotc version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
{{Toc_(LWOTC)|40}}[[File: Soldiers_Weapons_Long_War.png|left|192px|]]As with [[Long War|Long War 1]] and [[Long War 2|Long War 2]], [[Long War of the Chosen|Long War of the Chosen]] makes some changes to the weapons available to XCOM:&lt;br /&gt;
* 5 tiers of primary weapons are available: Conventional, Laser, Magnetic, Coilgun and Plasma.&lt;br /&gt;
* Secondary weapons are unique and tied to each class.&lt;br /&gt;
* Rocket Launchers and Flamethrowers are no longer equippable as heavy weapons, they are now part of the [[Technical (LWOTC)|Technical]] class&#039; secondary weapon. In turn, Technicals can&#039;t equip the rest of heavy weapons.&lt;br /&gt;
* The Pistol is now an auxiliary weapon available for any soldier, equipped in their Utility slots.&lt;br /&gt;
&lt;br /&gt;
Note that while weapons don&#039;t have a maximum range, soldiers have a limited sight range of 17 tiles, so unless they have [[Perk_List_(LWOTC)#Squadsight|Squadsight]] they can only shoot (and will only get the range modifier) up to 17 tiles away.&lt;br /&gt;
&lt;br /&gt;
== Weapon Tiers ==&lt;br /&gt;
[[File:XCOM2 TECH Modular Weapons.png|x64px|left]]&lt;br /&gt;
=== Conventional === &lt;br /&gt;
The weapons XCOM starts with, they are unlimited in supply and have no special properties. Every default weapon is at this tier.&lt;br /&gt;
&lt;br /&gt;
[[File:LW TECH LaserWeapons.png|x64px|left]]&lt;br /&gt;
=== Laser ===&lt;br /&gt;
The first upgraded weapons XCOM can research provide a &#039;&#039;+5 aim&#039;&#039; innate bonus in addition to higher base damage.&lt;br /&gt;
&lt;br /&gt;
[[File:XCOM2 TECH Magnetized Weapons.png|x64px|left]]&lt;br /&gt;
=== Magnetic ===&lt;br /&gt;
The original second tier has been bumped up the tech tree with more damage but otherwise no special properties.&lt;br /&gt;
&lt;br /&gt;
[[File:LW TECH CoilWeapons.png|x64px|left]]&lt;br /&gt;
=== Coilgun ===&lt;br /&gt;
The fourth tier of weapons are significantly more expensive to build, but in addition they ignore 1 point of armor, making them valuable against armored targets.&lt;br /&gt;
&lt;br /&gt;
[[File:XCOM2 TECH PlasmaRifle.png|x64px|left]]&lt;br /&gt;
=== Plasma ===&lt;br /&gt;
The final tier of weapons need an Elerium Core to build but they boast the highest damage, and any enemy hit by plasma weapons will rupture the target, taking 1 additional damage from any other damage sources.&lt;br /&gt;
&lt;br /&gt;
== Primary Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Submachine Guns ===&lt;br /&gt;
SMG-type weapons can be used by most classes. They do lower damage than assault rifles and have more falloff at range, but increase mobility and more accurate at close range. They also slightly decrease infiltration time for the soldier carrying them.&lt;br /&gt;
{{SMGs (LWOTC)}}&lt;br /&gt;
{{Range (LWOTC)/Midshort}}&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifles ===&lt;br /&gt;
Assault Rifles are the default primary weapon of XCOM soldiers, and can be used by any class save for [[Gunner (LWOTC)|Gunners]] and [[Sharpshooter (LWOTC)|Sharpshooters]] and the heroes. Extremely versatile and &amp;quot;middle of the road&amp;quot; in every way.&lt;br /&gt;
{{Assault Rifles (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Medium Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Cannons ===&lt;br /&gt;
Cannons are the only weapon available to [[Gunner (LWOTC)|Gunners]], automatic rifleman specialist trained in using light machine gun or squad automatic weapon as part of a fireteam. They have higher damage compared to rifles, and larger clips. They suffer penalties at very short range, but nowhere near the extent that sniper rifles do.&lt;br /&gt;
{{Cannons (LWOTC)}}&lt;br /&gt;
{{Range (LWOTC)/LMG All}}&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
Shotguns can be equipped by most soldiers in Long War 2. [[Assault (LWOTC)|Assault]] soldiers have several perks specialising in them. They have higher damage than rifles, innate critical chance, high aim bonuses at short range but significant penalties at long range, making it necessary to get close.&lt;br /&gt;
{{Shotguns (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Short Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Sniper Rifles ===&lt;br /&gt;
Sniper Rifles are the only weapon available to [[Sharpshooter (LWOTC)|Sharpshooters]]. Sniper rifles have higher damage than rifles and innate critical chance, but they suffer aim penalties at short range and at extreme ranges when used with Squadsight.&lt;br /&gt;
{{Sniper Rifles (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Long Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Bolt Caster ===&lt;br /&gt;
The Bolt Caster is a unique weapon from the Alien Hunters DLC, with only one available per campaign. While it counts as an assault rifle, it has higher damage, aim and crit bonuses, shreds 1 armor and has a 20% chance to stun on a hit, which becomes 30% on Alien Rulers. As a counterbalance, it has only 1 shot available before having to reload, and it can&#039;t be modified with weapon upgrades.&lt;br /&gt;
{{Bolt Caster (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Medium Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== SPARK Rifles ===&lt;br /&gt;
SPARK Rifles are the weapons wielded by [[SPARK (LWOTC)|SPARKs]]. They have the highest damage of all primary weapons.&lt;br /&gt;
{{SPARK Rifles (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Medium Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Bullpups ===&lt;br /&gt;
Bullpups are the weapons wielded by [[Skirmisher (LWOTC)|Skirmishers]]. They act similar to smgs having lower damage than an assault rifle and less accurate at longer range but having a bonus to mobililty, infiltration time, and aim at closer range.&lt;br /&gt;
{{Bullpups (LWOTC)}}&lt;br /&gt;
{{Range (LWOTC)/Midshort}}&lt;br /&gt;
&lt;br /&gt;
=== Vektor Rifles ===&lt;br /&gt;
Vektor rifles are the weapons wielded by [[Reaper (LWOTC)|Reapers]]. It serves as a marksman rifle being more accurate than an assault rifle and still effective slightly beyond visual range but having slight penalties at close range. Although they have the same base damage as a rifle, they are far more lethal when scoring a critical hit.&lt;br /&gt;
{{Vektor Rifles (LWOTC)}}&lt;br /&gt;
{{Range (LWOTC)/Midlong}}&lt;br /&gt;
&lt;br /&gt;
=== Templar Gauntlet ===&lt;br /&gt;
Templar gauntlets are the weapons wielded by [[Templar (LWOTC)|Templars]]. Unlike all other soldiers who wield some sort of firearm as a primary, templars is more melee-oriented, closing in on enemies to strike at.&lt;br /&gt;
{{Templar Gauntlet (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
==Auxiliary Weapons==&lt;br /&gt;
=== Pistols ===&lt;br /&gt;
[[Perk_List_(LWOTC)#Pistol_Perks|Pistol Perks]]&lt;br /&gt;
&lt;br /&gt;
The Pistol is now a dedicated slot item and can be equipped on any soldier but costs 1 mobility (Darkclaw does not cost a mobility). Pistol related perks are trainable in the Advanced Warfare Center. Officers also have a few abilities related to pistols, including the ability to give one to a civilian ally.&lt;br /&gt;
{{Pistols (LWOTC)}}&lt;br /&gt;
{{Range (LWOTC)/Midshort}}&lt;br /&gt;
&lt;br /&gt;
=== Shadowkeeper ===&lt;br /&gt;
The Shadowkeeper is a unique weapon from the Alien Hunters DLC, with only one available per campaign. This pistol has slightly more average damage than normal pistols of the same tier, very short sound range, and innate hit and crit. Furthermore, it allows a special Shadowfall shot, that cannot crit, but if it kills, puts the wielder into concealment immediately. Unlike other pistols, the Shadowkeeper does not incur a mobility penalty.&lt;br /&gt;
{{Shadowkeeper (LWOTC)}}&lt;br /&gt;
{{Range (LWOTC)/Midshort}}&lt;br /&gt;
&lt;br /&gt;
=== Autopistols ===&lt;br /&gt;
The autopistol is a different variant of the standard pistols. They have the same capabilities as a standard pistols but serves a different purpose. Autopistols trade some of their base damage and range in favor of dealing critical attacks, having a higher crit chance and crit damage.&lt;br /&gt;
{{Autopistols (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Short Conventional}}&lt;br /&gt;
&lt;br /&gt;
== Secondary Weapons ==&lt;br /&gt;
Secondary weapons are available only to [[Soldier Overview(LWOTC)|Soldier]] classes. These weapons require specific training and each Soldier class can use only one type of special weapon.&lt;br /&gt;
&lt;br /&gt;
=== Arc Throwers ===&lt;br /&gt;
The Arc Thrower is used by the [[Assault (LWOTC)|Assault]] class. They do no damage, but will stun organic enemies if it hits. Importantly, it has normal range penalties, giving a shotgun equipped Assault an option to use at range.&lt;br /&gt;
&lt;br /&gt;
Perks allow the Arc Thrower to deal armour-ignoring damage to mechanical enemies (MECs, Drones) and reduce their hack defense.&lt;br /&gt;
{{Arc Throwers (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Medium Conventional}}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
The Grenade Launcher is used by the [[Grenadier (LWOTC)|Grenadier]] class. They provide extended range and blast radius bonuses over [[Equipment (LWOTC)#Grenades|Grenades]] thrown by other classes, and grenades launched by these do not suffer the cooldown preventing other classes from using grenades every turn&lt;br /&gt;
{{Grenade Launchers (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Combat Knives ===&lt;br /&gt;
The Combat Knife is used by the [[Gunner (LWOTC)|Gunner]] class. While it is weaker than the [[Weapons (LWOTC)#Swords|Sword]], this melee weapon is highly accurate and has a higher innate chance to crit.&lt;br /&gt;
{{Combat Knives (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Sawed-Off Shotguns ===&lt;br /&gt;
The Sawed-Off Shotgun is used by the [[Ranger (LWOTC)|Ranger]] class. It deals colossal damage at close range, especially if both barrels are used at once, but has extreme accuracy penalties beyond a few tiles. These shotguns cannot be reloaded.&lt;br /&gt;
{{Sawed-Off Shotguns (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Sawed Off}}&lt;br /&gt;
&lt;br /&gt;
===Holotargeters===&lt;br /&gt;
The Holotargeter is used by the [[Sharpshooter (LWOTC)|Sharpshooter]] class. Holotargeters have squadsight range and apply an aim bonus to any targeted enemies. The Sharpshooter can specialize in various skills to augment the Holotargeter with additional bonuses and allow targeting of multiple enemies in a single turn.&lt;br /&gt;
{{Holotargeters (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Swords ===&lt;br /&gt;
The Sword is used by the [[Shinobi (LWOTC)|Shinobi]] class.&lt;br /&gt;
{{Swords (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
===GREMLINs===&lt;br /&gt;
The GREMLIN is used by the [[Specialist (LWOTC)|Specialist]] class. These little robots provide electronic warfare and logistical combat support, such as remote hacking and healing, and can deal damage with the right perks, especially against mechanical enemies.&lt;br /&gt;
{{GREMLINS (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Gauntlets ===&lt;br /&gt;
The Gauntlet is used by the [[Technical (LWOTC)|Technical]] class allowing the use of a rocket launcher and flamethrower. The gauntlet is equipped with 1 rocket and 2 charges of the flamethrower. The rocket has a radius of ~3 tiles and the flamethrower fires in a cone with a range of 7 tiles and spanning out to 5 tiles wide. The flamethrower has a 60% chance to burn targets and a 50% chance to burn environmental tiles.&lt;br /&gt;
{{Gauntlets (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
===Psi Amps===&lt;br /&gt;
The Psi Amp is used by the [[Psi Operative (LWOTC)|Psi Operative]] class. They are used for all psionic attacks.&lt;br /&gt;
{{Psi Amps (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Hunter&#039;s Axe ===&lt;br /&gt;
The Hunter&#039;s Axe is a unique weapon from the Alien Hunters DLC, with only one available per campaign. It can only used by the [[Shinobi (LWOTC)|Shinobi]] class. While its stats are not very different from regular swords, it brings an additional axe that can be thrown as a free action.&lt;br /&gt;
{{Hunter&#039;s Axe (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== SPARK BITs ===&lt;br /&gt;
SPARK BITs are drones used by [[SPARK (LWOTC)|SPARKs]]. They can be used to hack targets like GREMLINs, use heavy weapons or explode at a distance.&lt;br /&gt;
{{SPARK Bits (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Throwing Knives ===&lt;br /&gt;
Throwing Knives are the new secondaries of [[Reaper (LWOTC)|Reapers]]. They serve as their close range option, being more accurate and reliable up close compared to their vektor rifle. These new weapons allow the reaper to take highly aggressive positions, going deep into enemy lines, in shadow as these weapons are guaranteed to never reveal.&lt;br /&gt;
{{Throwing Knives (LWOTC)}}&lt;br /&gt;
{{Range (LWOTC)/Midshort}}&lt;br /&gt;
&lt;br /&gt;
=== Ripjack ===&lt;br /&gt;
Ripjacks are the secondaries used by [[Skirmisher (LWOTC)|Skirmishers]]. They have a built in [[Perk List (LWOTC)#Grapple_(Skirmisher)|Grapple Hook]] and can also [[Perk List (LWOTC)#Ripjack_Slash|Slash]] at any adjacent target.&lt;br /&gt;
{{Ripjack (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
There are two types of Heavy Weapons: those carried by the [[Technical (LWOTC)|Technical]] class in their Gauntlet, and those used in Heavy Armor suits and SPARK BITs. Technicals cannot make use of the second even when wearing a Heavy suit, but they can carry extra ammo for their Gauntlet weapons.&lt;br /&gt;
&lt;br /&gt;
The other Heavy Weapons have a single charge and fire in a cone 25 tiles long and 12 tiles wide. XCOM has infinite Shredder Guns at their disposal, but more advanced variants have to be researched and built.&lt;br /&gt;
&lt;br /&gt;
{{Heavy (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Rocket Scatter ===&lt;br /&gt;
Rocket scatter is calculated by making a number of aim rolls against the maximum scatter distance and applying scatter of that number of tiles in a random direction. The maximum scatter is by default 4 tiles, reduced by 2 tiles by the Fire In The Hole ability, and increased by 2 tiles if the soldier has only one action remaining.&lt;br /&gt;
&lt;br /&gt;
The aim rolls are based on the aim of the soldier, reduced by 30 if the soldier has only one action remaining, with a range penalty of 3 per tile further than 9.&lt;br /&gt;
&lt;br /&gt;
So, if your Tech has 70 Aim innately and Fire In The Hole, hasn&#039;t moved and is taking a shot at a target 14 tiles away (-15), you want 2 rolls of 55%. You have a 30% chance of a direct hit and an 80% chance of getting 1 tile or less. Not bad. On the other hand if they moved before firing, you&#039;ll be making 4 rolls of 25%. Not great odds!&lt;br /&gt;
&lt;br /&gt;
Rocket accuracy can further be increased by increasing the soldier&#039;s base aim. Modifiers based on the soldier&#039;s weapon will not effect it.&lt;br /&gt;
For example, these effect the soldier&#039;s aim in general and will boost rocket accuracy:&lt;br /&gt;
*Aim progression on stat bonuses from leveling up&lt;br /&gt;
*[[Perk_List_(LWOTC)|Lone Wolf]]&lt;br /&gt;
*[[Perk_List_(LWOTC)|Combat Fitness]]&lt;br /&gt;
*[[Perk List (LWOTC)|Steady Hands]]&lt;br /&gt;
*[[Perk List (LWOTC)|Aim (Perk)]]&lt;br /&gt;
*[[Equipment_(LWOTC)#Personal_Combat_Sims|PCS: Perception]]&lt;br /&gt;
*[[Equipment_(LWOTC)#Personal_Combat_Sims|PCS: Combat Rush]]&lt;br /&gt;
&lt;br /&gt;
For a counter-example, these effect effects are tied to weapons and don&#039;t effect rocket accuracy:&lt;br /&gt;
* The accuracy boost from laser weapons&lt;br /&gt;
* Weapon upgrade modules (scopes, stocks, etc)&lt;br /&gt;
* [[Equipment_(LWOTC)#Ammunition|Tracer rounds]]&lt;br /&gt;
* [[Equipment_(LWOTC)#Personal_Combat_Sims|PCS: Hyper reactive pupils]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Upgrades==&lt;br /&gt;
After researching [[Research_(LWOTC)#Modular_Weapons|Modular Weapons]], most primary weapons will be available for upgrading. In Long War of the Chosen, weapon upgrades can be applied, replaced and removed freely. Scopes and Laser Sights are mutually exclusive, same as Expanded Magazines and Auto Loaders.&lt;br /&gt;
&lt;br /&gt;
Weapon upgrades can be obtained from ADVENT loot drops, mission rewards, [[Covert_Actions_(LWOTC)|Covert Actions]], or bought from the Black Market. After obtaining 1 of a specific weapon upgrade, a [[Proving_Ground_(LWOTC)#Weapon_Upgrades|Proving Grounds project]] will become available to begin fabricating them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;X&#039;&#039; and &#039;&#039;Y&#039;&#039; in the &amp;quot;Effect&amp;quot; column of the table below refer to the first and second numerical values in the &amp;quot;Effect Value&amp;quot; column.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Mod !! Effect !! Tier !! Effect Value !! Supply Cost !! Black Market Value&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault OpticB.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Scope]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Scope&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Adds X bonus aim to non-reaction fire shots || &#039;&#039;&#039;Basic&#039;&#039;&#039; || +4 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| +7 || 25 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| +10 || 40 || 30&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault ReargripB.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Hair Trigger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hair Trigger&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Adds X bonus aim to reaction fire shots  || &#039;&#039;&#039;Basic&#039;&#039;&#039; || +4 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| +7 || 20 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| +10 || 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault LightB.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Laser Sight]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Sight&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Adds X critical chance bonus&amp;lt;br&amp;gt;Unlike vanilla XCOM 2, the crit chance &#039;&#039;&#039;doesn&#039;t&#039;&#039;&#039; increase when the soldier is close to their target  || &#039;&#039;&#039;Basic&#039;&#039;&#039; || +5 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| +10 || 20 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| +15 || 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault StockB.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Stock]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stock&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Grants the Steady Weapon ability&amp;lt;br&amp;gt;The ability grants +X aim and crit to the next shot taken after steadying, assuming no other actions are taken in-between&amp;lt;br&amp;gt;It costs 1 action point and is turn-ending || &#039;&#039;&#039;Basic&#039;&#039;&#039; || +15 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| +20 || 20 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| +25 || 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault MagB.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Expanded Magazine]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Expanded Magazine&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Adds X ammo capacity  || &#039;&#039;&#039;Basic&#039;&#039;&#039; || +1 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| +2 || 20 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| +3 || 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault MagD.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Auto Loader]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto Loader&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Grants X reloads which don&#039;t cost an action point (Free Reloads)&amp;lt;br&amp;gt;Normal reloads cannot be performed while the soldier has any Free Reloads remaining  || &#039;&#039;&#039;Basic&#039;&#039;&#039; || +1 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| +2 || 20 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| +3 || 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault SuppressorB.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Suppressor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Suppressor&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Reduces the soldier&#039;s impact on infiltration time by X, and reduces their weapon&#039;s sound range by Y tiles || &#039;&#039;&#039;Basic&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;| 15%, 3.33 || 15 || 10&lt;br /&gt;
|-style=&amp;quot;white-space:nowrap&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| 20%, 5.33 || 25 || 20&lt;br /&gt;
|- style=&amp;quot;white-space:nowrap&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| 25%, 7.33 || 40 || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons (LWOTC)| ]]&lt;br /&gt;
[[Category:Arsenal (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Range_(LW2)/LMG_All&amp;diff=126213</id>
		<title>Template:Range (LW2)/LMG All</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Range_(LW2)/LMG_All&amp;diff=126213"/>
		<updated>2026-02-11T17:09:27Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: Undo revision 120839 by Anthogator (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; width=1088px style=&amp;quot;font-weight: bold; text-align: center; table-layout: fixed&amp;quot;&lt;br /&gt;
|+Weapon Range Modifier&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left&amp;quot;| &#039;&#039;&#039;Distance&#039;&#039;&#039;     ||1    ||2    ||3    ||4    ||5     ||6    ||7||8||9||10||11 ||12   ||13   ||14 &lt;br /&gt;
|            15   ||16   &lt;br /&gt;
|style=&amp;quot;border-right: 3px solid&amp;quot;|17   &lt;br /&gt;
||18   ||19   ||20   ||21   ||22  ||23  ||24   ||25 ||26+&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Aim Modifier&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color: red&amp;quot;| -10 &lt;br /&gt;
|style=&amp;quot;color: red&amp;quot;| -5 &lt;br /&gt;
||0 &lt;br /&gt;
|style=&amp;quot;color: #1E90FF&amp;quot;|5 &lt;br /&gt;
|style=&amp;quot;color: #1E90FF&amp;quot;|10 &lt;br /&gt;
|style=&amp;quot;color: #1E90FF&amp;quot;|8 &lt;br /&gt;
|style=&amp;quot;color: #1E90FF&amp;quot;|6 &lt;br /&gt;
|style=&amp;quot;color: #1E90FF&amp;quot;|4 &lt;br /&gt;
|style=&amp;quot;color: #1E90FF&amp;quot;|2 &lt;br /&gt;
||0&lt;br /&gt;
||0&lt;br /&gt;
||0&lt;br /&gt;
||0&lt;br /&gt;
||0&lt;br /&gt;
||0&lt;br /&gt;
||0&lt;br /&gt;
|style=&amp;quot;border-right: 3px solid&amp;quot;|0&lt;br /&gt;
||0&lt;br /&gt;
||0&lt;br /&gt;
||0&lt;br /&gt;
|style=&amp;quot;color: red&amp;quot;|-5&lt;br /&gt;
|style=&amp;quot;color: red&amp;quot;|-10&lt;br /&gt;
|style=&amp;quot;color: red&amp;quot;|-15&lt;br /&gt;
|style=&amp;quot;color: red&amp;quot;|-20&lt;br /&gt;
|style=&amp;quot;color: red&amp;quot;|-25&lt;br /&gt;
|style=&amp;quot;color: red&amp;quot;|-30&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Icarus_Jump_(LWOTC)&amp;diff=124995</id>
		<title>Template:Icarus Jump (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Icarus_Jump_(LWOTC)&amp;diff=124995"/>
		<updated>2025-11-19T22:13:38Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk icarusjump.png&lt;br /&gt;
  | s_caption = Icarus Jump&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Icarus Jump&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Icarus Jump|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Icarus Jump&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = The propulsion jets built into the Icarus Armor allow a soldier to instantly launch themselves to a new position as a free action. 2 Charges&lt;br /&gt;
  | s_id      = Icarus Jump&lt;br /&gt;
  | s_templateName = Template:Icarus Jump (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Icarus_Jump_(LWOTC)/Info&amp;diff=124994</id>
		<title>Template:Icarus Jump (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Icarus_Jump_(LWOTC)/Info&amp;diff=124994"/>
		<updated>2025-11-19T22:13:32Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: Created page with &amp;quot;* Jump to a new location. Bypasses all overwatch and reaction fire. * There is no range limit to where you can jump and is only limited to locations any soldiers in the squad...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Jump to a new location. Bypasses all overwatch and reaction fire.&lt;br /&gt;
* There is no range limit to where you can jump and is only limited to locations any soldiers in the squad can currently see.&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Rage_Strike_(LWOTC)/Info&amp;diff=124993</id>
		<title>Template:Rage Strike (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Rage_Strike_(LWOTC)/Info&amp;diff=124993"/>
		<updated>2025-11-19T22:13:22Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: Created page with &amp;quot;* This attack deals 5-7 damage and shreds 2 armor.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* This attack deals 5-7 damage and shreds 2 armor.&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Rage_Strike_(LWOTC)&amp;diff=124992</id>
		<title>Template:Rage Strike (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Rage_Strike_(LWOTC)&amp;diff=124992"/>
		<updated>2025-11-19T22:13:20Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk ragestrike.png&lt;br /&gt;
  | s_caption = Rage Strike&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Rage Strike&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Rage Strike|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Rage Strike&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Once per mission, attack any enemy within movement range with a devastating melee assault as a free action.&lt;br /&gt;
  | s_id      = Rage Strike&lt;br /&gt;
  | s_templateName = Template:Rage Strike (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Frostbite_(LWOTC)&amp;diff=124991</id>
		<title>Template:Frostbite (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Frostbite_(LWOTC)&amp;diff=124991"/>
		<updated>2025-11-19T22:13:08Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk freezinglash.png&lt;br /&gt;
  | s_caption = Frostbite&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Frostbite&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Frostbite|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Once per mission, lash a target with your grapple, freezing them in place. ADVENT humanoid targets may also be pulled out of cover.&lt;br /&gt;
  | s_id      = Frostbite&lt;br /&gt;
  | s_templateName = Template:Frostbite (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Perk_List_(LWOTC)&amp;diff=124990</id>
		<title>Perk List (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Perk_List_(LWOTC)&amp;diff=124990"/>
		<updated>2025-11-19T22:10:39Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: add alien hunter armor abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc_(LWOTC)|70}}[[Long War of the Chosen]] includes numerous changes to existing perks from [[Long War 2]], as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors.&lt;br /&gt;
&lt;br /&gt;
== Class Perks ==&lt;br /&gt;
Some of these abilities can also be learned using AP (Ability Points) after building the [[Training Center (LWOTC)|Training Center]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adaptive Aim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Adaptive Aim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Adaptive Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Adaptive Aim (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aggression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aggression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aggression (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aid Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aid Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aid Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aid Protocol (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aim (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aim Assist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aim Assist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aim Assist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: Either the Holotargeter or the Holo Targeting perk works for this perk.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Airdrop&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Airdrop&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Airdrop (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Airdrop (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Alpha Mike Foxtrot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Alpha Mike Foxtrot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Alpha Mike Foxtrot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Amplify&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Amplify&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Amplify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Amplify (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Pulser&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Pulser&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Pulser (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Pulser (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arsenal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arsenal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arsenal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arsenal (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Apex Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Apex Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Apex Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Apex Predator (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Apotheosis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Apotheosis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Apotheosis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Apotheosis (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Welder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Welder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Welder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Welder (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Area Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Area Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Area Suppression (LWOTC)| b_name = 1 | b_descr = 0 | b_info = 0}}&lt;br /&gt;
&#039;&#039;Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets&#039; aim until suppression is removed. Cannot be used when concealed.&#039;&#039;&lt;br /&gt;
    {{Area Suppression (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Wave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Wave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Wave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Wave (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avenger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Avenger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Avenger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Avenger (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Banish&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Banish&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Banish (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Banish (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battlefield Awareness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlefield Awareness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battlefield Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battlefield Awareness (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battlelord&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlelord&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battlelord (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battlelord (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Biggest Booms&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Biggest Booms&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Biggest Booms (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Biggest Booms (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blademaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blademaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blademaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blademaster (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bladestorm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bladestorm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bladestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bladestorm (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blinding Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blinding Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blinding Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blinding Protocol (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Trail&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Trail&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Trail (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bluescreen Bombs&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bluescreen Bombs&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bluescreen Bombs (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bluescreen Bombs (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bluescreen Knives&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bluescreen Knives&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bluescreen Knives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Body Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Body Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Body Shield (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bombard&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bombard&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bombard (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bombard (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bombardier&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bombardier&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bombardier (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bombardier (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Boosted Cores&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Boosted Cores (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Boosted Cores (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Both Barrels&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Both Barrels&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Both Barrels (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Both Barrels (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Brawler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Brawler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Brawler (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bring &#039;Em On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bring &#039;Em On (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brutality&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Brutality&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Brutality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Brutality (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bunker Buster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bunker Buster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bunker Buster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bunker Buster (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burnout&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Burnout&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Burnout (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Burnout (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Capacitor Discharge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Capacitor Discharge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Capacitor Discharge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Capacitor Discharge (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Center Mass&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Center Mass&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Center Mass (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chain Lightning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chain Lightning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chain Lightning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chain Lightning (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chain Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chain Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chain Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chain Shot (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chaining Jolt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chaining Jolt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chaining Jolt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chaining Jolt (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Channel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Channel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Channel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Channel (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Channeling Field&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Channeling Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Channeling Field (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Channeling Field (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cheap Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cheap Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cheap Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Cheap Shot (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close and Personal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close and Personal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close and Personal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close and Personal (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Combat Specialist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close Combat Specialist (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Encounters&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close Encounters (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Awareness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Awareness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Awareness (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Engineer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Engineer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Engineer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Engineer (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Fitness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Fitness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Fitness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Presence&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Presence&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Presence (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Presence (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Protocol (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combatives&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combatives&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combatives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combatives (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conceal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Conceal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Conceal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Conceal (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Concentration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Concentration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Concentration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Concentration (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Concussion Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Concussion Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Concussion Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Concussion Rocket (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cool Under Pressure&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cool Under Pressure&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cool Under Pressure (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Coup de Grace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Coup de Grace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Coup de Grace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Coup de Grace (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Covering Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Covering Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Covering Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Covering Fire (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Covert&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Covert&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Covert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Covert (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crippling Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Crippling Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Crippling Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Crippling Strike (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crusader&#039;s Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Crusader&#039;s Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Crusader&#039;s Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Crusader&#039;s Rage (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cutthroat&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cutthroat&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cyclic Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cyclic Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cyclic Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Cyclic Fire (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damage Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Damage Control (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damn Good Ground&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damn Good Ground&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damn Good Ground (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Damn Good Ground (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Danger Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Danger Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deadeye&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Deadeye&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Deadeye (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Deadeye (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Dealer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death Dealer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death Dealer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Death Dealer (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death From Above&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death From Above&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death From Above (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Death From Above (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dedicated Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dedicated Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dedicated Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dedication&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dedication&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dedication (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dedication (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deep Cover&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Deep Cover&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Deep Cover (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Deep Cover (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Demolition&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Demolition&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Demolition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Demolition (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dense Smoke&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dense Smoke (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dense Smoke (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disabling Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disabling Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Disabling Shot (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disassembly&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disassembly&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disassembly (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Double Tap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Double Tap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Double Tap (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Electroshock&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Electroshock&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Electroshock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Electroshock (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;EMP Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;EMP Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{EMP Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{EMP Rocket (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Evasive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Evasive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Evasive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Evasive (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ever Vigilant&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ever Vigilant (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ever Vigilant (LWOTC)/Info}}&lt;br /&gt;
WARNING: this perk is currently bugged such that it prioritizes pistol overwatch over standard overwatch. Installing the mod [https://steamcommunity.com/sharedfiles/filedetails/?id=2071833199 WOTC Reliable Ever Vigilant] will fix this.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Executioner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Executioner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Extra Conditioning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Extra Conditioning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Failsafe&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Failsafe&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Failsafe (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Medic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Medic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Field Medic (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Surgeon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Surgeon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Surgeon (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Field Surgeon (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire in the Hole&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire in the Hole&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire in the Hole (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire in the Hole (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Firestorm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Firestorm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Firestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Firestorm (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbanger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbanger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbanger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fleche&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fleche&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fleche (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fleche (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flush (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Focus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Focus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Focus (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Formidable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Formidable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Formidable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Formidable (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortify&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fortify&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fortify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fortify (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Kit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Kit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Kit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Kit (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Override&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Override&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Override (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Override (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Throttle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Throttle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Throttle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Throttle (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghost&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghost&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghost (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghost (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghost Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghost Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghost Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghost Grenade (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghostwalker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghostwalker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghostwalker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghostwalker (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grapple (Skirmisher)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grapple (Skirmisher)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Skirmisher Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Skirmisher Grapple (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grazing Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grazing Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Grazing Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Grazing Fire (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hack (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hail of Bullets&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hail of Bullets&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hail of Bullets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hail of Bullets (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hard Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hard Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hard Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hard Target (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haywire Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Haywire Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Haywire Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Haywire Protocol (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heavy Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Heavy Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Heavy Weapons (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Heavy Weapons (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heavy Ordnance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Heavy Ordnance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Heavy Ordnance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Heavy Ordnance (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;HiDef Holo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;HiDef Holo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{HiDef Holo (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{HiDef Holo (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hipfire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hipfire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hipfire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hipfire (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit and Run&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit and Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit and Run (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holo Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holo Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holo Targeting (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holotarget&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holotarget&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holotarget (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holotarget (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Homing Mine&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Homing Mine&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Homing Mine (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Homing Mine (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&#039;s Instincts&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hunter&#039;s Instincts&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hunter&#039;s Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact Compensation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impact Compensation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impact Compensation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact Fields&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impact Fields&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impact Fields (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Impact Fields (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impersonal Edge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impersonal Edge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impersonal Edge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Implacable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Implacable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Implacable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Implacable (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impulse&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impulse&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impulse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Incinerator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Incinerator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Incinerator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Incinerator (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Independent Tracking&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Independent Tracking&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Independent Tracking (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Independent Tracking (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Indomitable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Indomitable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Indomitable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Indomitable (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infighter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infighter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infighter (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inspire Agility&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Inspire Agility&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Inspire Agility (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Inspire Agility (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Interference&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Interference&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Interference (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Interference (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Interrupt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Interrupt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Interrupt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Interrupt (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intimidate&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Intimidate&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Intimidate (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Intimidate (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Invert&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Invert&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Invert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Invert (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ionic Storm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ionic Storm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ionic Storm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ionic Storm (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Curtain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Iron Curtain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Iron Curtain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Iron Curtain (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Javelin Rockets&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Javelin Rockets&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Javelin Rockets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Judgement&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Judgement&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Judgement (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Judgement (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Justice&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Justice&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Justice (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Justice (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kill Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Kill Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Kill Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Kill Zone (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Killer Instinct&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Killer Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Encounters&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Encounters&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Knife Encounters (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Fighter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Fighter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Fighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Knife Fighter (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Juggler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Juggler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Juggler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Launch Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Launch Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Launch Grenade (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lead The Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lead The Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lead The Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lead The Target (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lethal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lethal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lethal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lick Your Wounds&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lick Your Wounds&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lick Your Wounds (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lick Your Wounds (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Reflexes&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Reflexes (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Slash (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Like Lightning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Like Lightning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Like Lightning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Like Lightning (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lingering Shadow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lingering Shadow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lingering Shadow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lingering Shadow (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lock N Load&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lock N Load (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lockdown&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lockdown&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lockdown (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lockdown (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Locked On&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Locked On&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Locked On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Locked On (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lone Wolf&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lone Wolf (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lone Wolf (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Long Watch&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Long Watch&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Long Watch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Long Watch (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Low Profile&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Low Profile (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Maim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Maim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Maim (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Manual Override&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Manual Override&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Manual Override (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Manual Override (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Marauder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Marauder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Marauder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Marauder (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mayhem&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mayhem (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanical Chassis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mechanical Chassis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mechanical Chassis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Medical Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Medical Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Medical Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Medical Protocol (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Momentum&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Momentum&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Momentum (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Multitargeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Multitargeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Multitargeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Multitargeting (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Napalm-X&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Napalm-X&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Napalm-X (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Napalm-X (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Needle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Needle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Needle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Needle (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Needle Grenades&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Needle Grenades&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Needle Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Needle Grenades (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neutralizing Agents&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Neutralizing Agents&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Neutralizing Agents (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Neutralizing Agents (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;None Shall Pass&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;None Shall Pass&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{None Shall Pass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{None Shall Pass (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nova&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Nova&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Nova (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Nova (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Open Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Open Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Open Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overcharge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overcharge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overcharge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overcharge (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overdrive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overdrive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overdrive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overdrive (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overkill&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overkill&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overkill (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Packmaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Packmaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Packmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Packmaster (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Paramedic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Paramedic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Paramedic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Parkour&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Parkour&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Parkour (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Parkour (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phantom&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phantom&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phantom (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phantom (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phosphorus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phosphorus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phosphorus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phosphorus (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pillar&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Pillar&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Pillar (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Pillar (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Point Blank&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Point Blank&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Point Blank (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Point Blank (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Precision Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Precision Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Preservation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Preservation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Preservation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Preservation (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pump Action&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Pump Action&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Pump Action (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quickburn&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quickburn&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quickburn (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quickburn (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Zap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quick Zap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quick Zap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quick Zap (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rainmaker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rainmaker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rainmaker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rainmaker (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Deployment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Deployment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Deployment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Deployment (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Fire (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Reaction&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Reaction (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Targeting (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ready For Anything&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ready For Anything (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reaper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reaper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reaper (Perk) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reaper (Perk) (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reckoning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reckoning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reckoning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reckoning (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reflex&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reflex&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reflex (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reflex (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remote Start&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Remote Start&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Remote Start (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Remote Start (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rend&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rend&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rend (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rend (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rend The Marked&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rend The Marked&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rend The Marked (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Repair&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Repair (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Repair (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reposition&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reposition&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reposition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reposition (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rescue Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rescue Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rescue Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rescue Protocol (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resilience&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Resilience&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Resilience (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Restoration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Restoration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Restoration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Restoration (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Retribution&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Retribution&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Retribution (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Retribution (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Return Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Return Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Return Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Return Fire (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Revival Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Revival Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Revival Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Revival Protocol (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ripjack Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ripjack Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ripjack Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ripjack Slash (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Roust&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Roust&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Roust (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Roust (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ruthless&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ruthless&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ruthless (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ruthless (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Run and Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Run and Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Run and Gun (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rupture&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rupture&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rupture (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rupture (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sacrifice&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sacrifice&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sacrifice (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sacrifice (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Salvo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Salvo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Salvo (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Salvo (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sapper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sapper (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sapper (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Saturation Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Saturation Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Saturation Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Saturation Fire (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Savior&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Savior (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Savior (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scanning Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scanning Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scanning Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scanning Protocol (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scrap Metal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scrap Metal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scrap Metal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scrap Metal (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sentinel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sentinel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sentinel (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Serial&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Serial&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Serial (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Serial (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadow (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstep&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowstep&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowstep (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowstep (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstrike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowstrike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowstrike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowstrike (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shockwave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shockwave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shockwave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shockwave (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shooting Sharp&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shooting Sharp&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shooting Sharp (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shredder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shredder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shredder (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silent Killer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Silent Killer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Silent Killer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Silent Killer (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Slash (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slug Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Slug Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Slug Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Slug Shot (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Smoker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Smoker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snap Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Snap Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Snap Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Snap Shot (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Harvest&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Harvest&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Harvest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Harvest (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Shot (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Squadsight&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Squadsight (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Squadsight (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steady Hands&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Steady Hands&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Steady Hands (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Steady Hands (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stiletto&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stiletto&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stiletto (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sting (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sting Grenades&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sting Grenades&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sting Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sting Grenades (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Street Sweeper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Street Sweeper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Street Sweeper (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Street Sweeper (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Strike (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Gunner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Gunner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Gunner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Gunner (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Strike (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Superior Aptitude&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Superior Aptitude&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Superior Aptitude (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Suppression (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Survival Instinct&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Survival Instinct&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Survival Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Survival Instinct (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sustain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sustain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sustain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sustain (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Sense&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tactical Sense&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tactical Sense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tactical Sense (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem HEAT Warheads&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tandem HEAT Warheads&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tandem HEAT Warheads (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tandem HEAT Warheads (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Target Focus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Target Focus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Target Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Target Focus (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Templar Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Templar Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Templar Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Templar Shield (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Terrorize&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Terrorize&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Terrorize (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Terrorize (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thats Close Enough&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Thats Close Enough&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Thats Close Enough (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Thats Close Enough (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Threat Assessment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Threat Assessment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Threat Assessment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Total Combat&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Total Combat&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Total Combat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Total Combat (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracking&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tracking&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tracking (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tracking (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tradecraft&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tradecraft&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tradecraft (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Traverse Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Traverse Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Traverse Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trench Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trench Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trench Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trench Gun (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trench Warfare&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trench Warfare&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trench Warfare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trench Warfare (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trojan&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trojan&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trojan (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trojan (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;True Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;True Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{True Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{True Predator (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlimited Power&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unlimited Power&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unlimited Power (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Unlimited Power (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Untouchable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Untouchable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Untouchable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Untouchable (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vital Point Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vital Point Targeting (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Void Conduit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Void Conduit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Void Conduit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Void Conduit (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Volatile Mix&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Volatile Mix&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Volatile Mix (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Volatile Mix (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Volt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Volt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Volt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Volt (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Walk Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Walk Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Walk Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Walk Fire (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Watch Them Run&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Watch Them Run&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Watch Them Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Watch Them Run (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Whiplash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Whiplash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Whiplash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Whiplash (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Whirlwind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Whirlwind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Whirlwind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Whirlwind (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will To Survive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Will To Survive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Will To Survive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Will To Survive (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrath&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrath&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrath (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrath (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrecking Ball&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrecking Ball&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrecking Ball (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrecking Ball (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Zone of Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Zone of Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Zone of Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
== Pistol Perks ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clutch Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Clutch Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Clutch Shot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Clutch Shot (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Faceoff&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Faceoff&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Faceoff (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Faceoff (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fan Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fan Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fan Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fan Fire (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gunslinger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Gunslinger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Gunslinger (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Hands&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Hands&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Hands (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Hands (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quickdraw&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quickdraw&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quickdraw (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quickdraw (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Magnum&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Magnum&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Magnum (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Magnum (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Officer Perks ==&lt;br /&gt;
These perks are only available to [[Officers_(LWOTC)|Officers]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Air Controller&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Air Controller&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Air Controller (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Air Controller (LW2)/Info}}&lt;br /&gt;
Rank: Colonel (6)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collector&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Collector&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Collector (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Collector (LW2)/Info}}&lt;br /&gt;
Rank: Major (4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combined Arms&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combined Arms (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combined Arms (LW2)/Info}}&lt;br /&gt;
Rank: Field Commander (7)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Command&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Command (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Command (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Commissar&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Commissar&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Commissar (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Commissar (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defilade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Defilade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Defilade (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Defilade (LW2)/Info}}&lt;br /&gt;
Rank: Lieutenant Colonel (5)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Discipline&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire Discipline &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire Discipline (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire Discipline (LW2)/Info}}&lt;br /&gt;
Rank: Lieutenant Colonel (5)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Focus Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Focus Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Focus Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Focus Fire (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Get Some&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Get Some&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Get Some (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Get Some (LW2)/Info}}&lt;br /&gt;
Rank: First Lieutenant (2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Incoming!&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Incoming!&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Incoming (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Incoming (LW2)/Info}}&lt;br /&gt;
Rank: First Lieutenant (2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infiltrator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infiltrator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infiltrator (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infiltrator (LW2)/Info}}&lt;br /&gt;
Rank: Colonel (6)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intervention&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Intervention&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Intervention (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Intervention (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jammer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Jammer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Jammer (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Jammer (LW2)/Info}}&lt;br /&gt;
Rank: Captain (3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lead By Example&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lead By Example&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lead By Example (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lead By Example (LW2)/Info}}&lt;br /&gt;
Rank: Major (4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leadership&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Leadership&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Leadership (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Leadership (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Oscar Mike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Oscar Mike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Oscar Mike (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Oscar Mike (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scavenger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scavenger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scavenger (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scavenger (LW2)/Info}}&lt;br /&gt;
Rank: Field Commander (7)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trial By Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trial By Fire &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trial By Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trial By Fire (LW2)/Info}}&lt;br /&gt;
Rank: Captain (3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;You&#039;ll Need This&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;You&#039;ll Need This&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Take This (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Take This (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Psionic Perks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bastion&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bastion&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bastion (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bastion (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Warlock), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Domination&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Domination&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Domination (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Domination (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortress&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fortress&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fortress (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fortress (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Mystic), [[Templar (LWOTC)|Templar]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fuse&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fuse&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fuse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fuse (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insanity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Insanity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Insanity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Insanity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Merge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Merge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Merge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Null Lance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Null Lance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Null Lance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Null Lance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Null Ward&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Null Ward&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Null Ward (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Null Ward (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phase Walk&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phase Walk&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phase Walk (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phase Walk (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Study&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quick Study&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quick Study (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Solace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Solace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Solace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Solace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Steal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Steal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Steal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Steal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Storm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Storm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Storm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Storm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soulfire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soulfire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soulfire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soulfire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stasis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stasis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stasis (LWOTC)/Info}}&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: Stasis Shield is automatically included, being able to cast Stasis on allies.&lt;br /&gt;
&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Void Rift&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Void Rift&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Void Rift (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Void Rift (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Master)&lt;br /&gt;
&lt;br /&gt;
== Equipment Perks ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Thirst (XCOM)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Thirst (XCOM)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Thirst (XCOM) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Thirst (XCOM) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Swords|Katana]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Rush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Rush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Rush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims|Combat Rush PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Depth Perception&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Depth Perception&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Depth Perception (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims|Depth Perception PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Emergency Life Support&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Emergency Life Support&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Emergency Life Support (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims|Emergency Life Support PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fatality&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fatality&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fatality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Pistols|Darkclaw]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Frostbite&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Frostbite&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Frostbite (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Armor (LWOTC)#Alien_Hunter_Armor|Serpent Suit/Armor]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grapple&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grapple&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Soldier_Armor|Spider Suit]], [[Weapons (LWOTC)#Soldier_Armor|Wraith Suit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hyper-Reactive Pupils&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hyper-Reactive Pupils&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hyper-Reactive Pupils (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hyper-Reactive Pupils (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims|Hyper-Reactive Pupils PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Icarus Jump&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Icarus Jump&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Icarus Jump (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Icarus Jump (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Armor (LWOTC)#Alien_Hunter_Armor|Icarus Armor]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Skin&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Iron Skin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Iron Skin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims | Iron Skin PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark for Death&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark for Death&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark for Death (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark for Death (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Sniper_Rifles|Darklance]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overbearing Superiority&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overbearing Superiority&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overbearing Superiority (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overbearing Superiority (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Assault_Rifles|Disruptor Rifle]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rage Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rage Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rage Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rage Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Armor (LWOTC)#Alien_Hunter_Armor|R.A.G.E Suit/Armor]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shieldwall&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shieldwall&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shieldwall (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Armor (LWOTC)#Soldier_Armor|WAR Suit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Smart Macrophages&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Smart Macrophages (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims|Smart Macrophages PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vampirism&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vampirism&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vampirism (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Shotguns|Arashi]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wraith&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wraith&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wraith (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Soldier_Armor|Spider Suit]], [[Weapons (LWOTC)#Soldier_Armor|Wraith Suit]]&lt;br /&gt;
&lt;br /&gt;
== Soldier Perks ==&lt;br /&gt;
These are basic perks all soldiers can use when applicable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Get Up&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Get Up&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Get Up (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stock Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stock Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stock Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
== Enemy Perks ==&lt;br /&gt;
&lt;br /&gt;
=== General Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Environmental Immunities&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Environmental Immunities&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Environmental Immunities (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Environmental Immunities (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]], [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Immunity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire Immunity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire Immunity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire Immunity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]], [[ADVENT Purifier (LWOTC)|ADVENT Purifier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbang Resistance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbang Resistance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbang Resistance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flashbang Resistance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]], [[Sectoid (LWOTC)|Sectoid Commander]], [[Archon (LWOTC)|Great Archon]], [[ADVENT General (LWOTC)|ADVENT General]], [[Gatekeeper (LWOTC)|Gatekeeper]], [[Viper King (LWOTC)|Viper King]], [[Berserker Queen (LWOTC)|Berserker Queen]], [[Archon King (LWOTC)|Archon King]], &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanical Chasis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mechanical Chasis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mechanical Chasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mechanical Chasis (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]], [[ADVENT MEC (LWOTC)|ADVENT MEC]], [[ADVENT MEC Archer (LWOTC)|ADVENT MEC Archer]], [[ADVENT Turret (LWOTC)|ADVENT Turret]], [[Sectopod (LWOTC)|Sectopod]], [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Control (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]], [[Chosen (LWOTC)#The Warlock|The Warlock]], [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison Immunity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Poison Immunity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Poison Immunity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Poison Immunity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]], [[Viper (LWOTC)|Viper]], [[Sidewinder (LWOTC)|Sidewinder]], [[Naja (LWOTC)|Naja]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vault&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vault&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vault (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vault (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Armor (LWOTC)|Icarus Armor]], [[SPARK (LWOTC)|SPARK]], [[ADVENT MEC (LWOTC)|ADVENT MEC]], [[ADVENT MEC Archer (LWOTC)|ADVENT MEC Archer]], [[Chryssalid (LWOTC)|Chryssalid]], [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
&lt;br /&gt;
=== Advent Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Acid Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Acid Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Acid Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Acid Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Engineer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Flashbang&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Flashbang&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Flashbang (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Flashbang (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Grenadier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Incendiary Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Incendiary Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Incendiary Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Incendiary Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Heavy Grenadier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Rocket (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Rocketeer (LWOTC)|ADVENT Rocketeteer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drone Repair&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Drone Repair&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Drone Repair (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Drone Repair (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drone Shock&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Drone Shock&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Drone Shock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Drone Shock (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Energy Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Energy Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Energy Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Energy Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Shieldbearer (LWOTC)|ADVENT Shieldbearer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flamethrower&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flamethrower&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flamethrower (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flamethrower (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Purifier (LWOTC)|ADVENT Purifier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Guardian&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Guardian&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Guardian (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Guardian (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Sentry (LWOTC)|Advent Guardian]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;High Stance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;High Stance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{High Stance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{High Stance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holy Warrior&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holy Warrior&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holy Warrior (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holy Warrior (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Field&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Field (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Field (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Officer (LWOTC)|ADVENT Officer]], [[ADVENT General (LWOTC)|ADVENT General]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Micro Missiles&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Micro Missiles&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Micro Missiles (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Micro Missiles (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT MEC (LWOTC)|ADVENT MEC]], [[ADVENT MEC Archer (LWOTC)|ADVENT MEC Archer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mindshield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mindshield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mindshield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mindshield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|Advanced Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Priest Solace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Priest Solace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Priest Solace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Priest Solace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|Elite Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Priest Sustain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Priest Sustain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Priest Sustain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Priest Sustain (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Lance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Lance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Lance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Lance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Stun Lancer (LWOTC)|ADVENT Stun Lancer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stunner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stunner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stunner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stunner (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrath Cannon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrath Cannon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrath Cannon (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrath Cannon (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
&lt;br /&gt;
=== Alien Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Bomb&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acid Bomb&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acid Bomb (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Acid Bomb (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Trail&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acid Trail&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acid Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Acid Trail (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon Battlesuit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avatar Regeneration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Avatar Regeneration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Avatar Regeneration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Avatar Regeneration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battle Frenzy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battle Frenzy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battle Frenzy (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battle Frenzy (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bayonet&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bayonet&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bayonet (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bayonet (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bayonet Charge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bayonet Charge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bayonet Charge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bayonet Charge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Beastmaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Beastmaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Beastmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Beastmaster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bind and Crush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bind and Crush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bind and Crush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bind and Crush (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blazing Pinions&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blazing Pinions&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blazing Pinions (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blazing Pinions (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burrow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Burrow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Burrow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Burrow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chryssalid Poison&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Poison&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chryssalid Poison (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chryssalid Poison (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chryssalid Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chryssalid Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chryssalid Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Clone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Clone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Clone (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Consume&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Consume&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Consume (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Consume (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Counterattack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Counterattack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Counterattack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Counterattack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Devastating Blow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Devastating Blow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Devastating Blow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Devastating Blow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Berserker (LWOTC)|Berserker]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dimensional Rift&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dimensional Rift&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dimensional Rift (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dimensional Rift (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fist Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fist Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fist Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fist Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gateway&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gateway&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Gateway (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Gateway (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Horror&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Horror&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Horror (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Horror (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mass Mindspin&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mass Mindspin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mass Mindspin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mass Mindspin (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid Commander]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mass Reanimation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mass Reanimation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mass Reanimation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mass Reanimation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid Commander]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mindspin&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mindspin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mindspin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mindspin (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melee Attack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Melee Attack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Melee Attack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Melee Attack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melee Vulnerability&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Melee Vulnerability&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Melee Vulnerability (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Melee Vulnerability (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mental Fortress&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mental Fortress&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mental Fortress (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mental Fortress (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Open/Close State&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Open/Close State&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Open/Close State (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Open/Close State (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Personal Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Personal Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Personal Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Personal Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison Spit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Poison Spit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Poison Spit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Poison Spit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]], [[Naja (LWOTC)|Naja]], [[Sidewinder (LWOTC)|Sidewinder]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Bomb&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psionic Bomb&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psionic Bomb (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psionic Bomb (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Reanimation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psi Reanimation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psi Reanimation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psi Reanimation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Berserker (LWOTC)|Berserker]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regeneration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Regeneration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Regeneration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Regeneration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robot Battlesuit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Robot Battlesuit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Robot Battlesuit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Robot Battlesuit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scything Claws&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scything Claws&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scything Claws (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scything Claws (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowbind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowbind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowbind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowbind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport Escape&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport Escape&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport Escape (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport Escape (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tongue Pull&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tongue Pull&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tongue Pull (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tongue Pull (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vanishing&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vanishing&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vanishing (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vanishing (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wall Smash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wall Smash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wall Smash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wall Smash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;War Cry&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;War Cry&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{War Cry (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{War Cry (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
&lt;br /&gt;
=== Chosen Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;All Seeing&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;All Seeing&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{All Seeing (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{All Seeing (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Anticipation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Anticipation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Anticipation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Anticipation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blast Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blast Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blast Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blast Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Bath&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Bath (Chosen)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Bath (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Thirst (Chosen)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Thirst (Chosen)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Thirst (Chosen) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Thirst (Chosen) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disabler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disabler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Disabler (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbang&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbang&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbang (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flashbang (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Harbor Wave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Harbor Wave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Harbor Wave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Harbor Wave (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hazmat Vest&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hazmat Vest&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hazmat Vest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hazmat Vest (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hero Slayer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hero Slayer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hero Slayer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit it where it hurts&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit it where it hurts&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit it where it hurts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit it where it hurts (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&#039;s Grapple&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hunter&#039;s Grapple&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hunter&#039;s Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hunter&#039;s Grapple (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impenetrable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impenetrable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impenetrable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infernal Fury&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infernal Fury&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infernal Fury (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infernal Fury (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Instant Reaction Time&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Instant Reaction Time&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Instant Reaction Time (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Instant Reaction Time (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;High Voltage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;High Voltage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{High Voltage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{High Voltage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Scorch&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Scorch&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Scorch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Scorch (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Misty Madness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Misty Madness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Misty Madness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mountain Mist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mountain Mist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mountain Mist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mountain Mist (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Moving Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Moving Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Moving Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Moving Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Parting Silk&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Parting Silk&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Parting Silk (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Parting Silk (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychotic Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psychotic Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psychotic Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psychotic Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spectral Army&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Spectral Army&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Spectral Army (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Spectral Army (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spectral Zombie&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Spectral Zombie&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Spectral Zombie (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Spectral Zombie (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sprinter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sprinter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sprinter (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon Followers&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Summon Followers&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Summon Followers (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Summon Followers (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport Ally&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport Ally&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport Ally (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport Ally (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Toxic Nightmare&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Toxic Nightmare&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Toxic Nightmare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Toxic Nightmare (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracking Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tracking Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tracking Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trigger Bot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trigger Bot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trigger Bot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trigger Bot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unbreakable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unbreakable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unbreakable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unholy Ascension&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unholy Ascension&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unholy Ascension (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unstoppable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unstoppable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unstoppable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Unstoppable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vanishing Wind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vanishing Wind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vanishing Wind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vanishing Wind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Warlock&#039;s Greatest Champion&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Warlock&#039;s Greatest Champion&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Warlock&#039;s Greatest Champion (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Warlock&#039;s Greatest Champion (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;You Cannot Hide&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;You Cannot Hide&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{You Cannot Hide (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{You Cannot Hide (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Perks (LWOTC)]]&lt;br /&gt;
[[Category:Overview (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_(LWOTC)&amp;diff=124989</id>
		<title>Weapons (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_(LWOTC)&amp;diff=124989"/>
		<updated>2025-11-17T14:08:55Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: correct technical gauntlet rocket radius&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
{{Toc_(LWOTC)|40}}[[File: Soldiers_Weapons_Long_War.png|left|192px|]]As with [[Long War|Long War 1]] and [[Long War 2|Long War 2]], [[Long War of the Chosen|Long War of the Chosen]] makes some changes to the weapons available to XCOM:&lt;br /&gt;
* 5 tiers of primary weapons are available: Conventional, Laser, Magnetic, Coilgun and Plasma.&lt;br /&gt;
* Secondary weapons are unique and tied to each class.&lt;br /&gt;
* Rocket Launchers and Flamethrowers are no longer equippable as heavy weapons, they are now part of the [[Technical (LWOTC)|Technical]] class&#039; secondary weapon. In turn, Technicals can&#039;t equip the rest of heavy weapons.&lt;br /&gt;
* The Pistol is now an auxiliary weapon available for any soldier, equipped in their Utility slots.&lt;br /&gt;
&lt;br /&gt;
Note that while weapons don&#039;t have a maximum range, soldiers have a limited sight range of 17 tiles, so unless they have [[Perk_List_(LWOTC)#Squadsight|Squadsight]] they can only shoot (and will only get the range modifier) up to 17 tiles away.&lt;br /&gt;
&lt;br /&gt;
== Weapon Tiers ==&lt;br /&gt;
[[File:XCOM2 TECH Modular Weapons.png|x64px|left]]&lt;br /&gt;
=== Conventional === &lt;br /&gt;
The weapons XCOM starts with, they are unlimited in supply and have no special properties. Every default weapon is at this tier.&lt;br /&gt;
&lt;br /&gt;
[[File:LW TECH LaserWeapons.png|x64px|left]]&lt;br /&gt;
=== Laser ===&lt;br /&gt;
The first upgraded weapons XCOM can research provide a &#039;&#039;+5 aim&#039;&#039; innate bonus in addition to higher base damage.&lt;br /&gt;
&lt;br /&gt;
[[File:XCOM2 TECH Magnetized Weapons.png|x64px|left]]&lt;br /&gt;
=== Magnetic ===&lt;br /&gt;
The original second tier has been bumped up the tech tree with more damage but otherwise no special properties.&lt;br /&gt;
&lt;br /&gt;
[[File:LW TECH CoilWeapons.png|x64px|left]]&lt;br /&gt;
=== Coilgun ===&lt;br /&gt;
The fourth tier of weapons are significantly more expensive to build, but in addition they ignore 1 point of armor, making them valuable against armored targets.&lt;br /&gt;
&lt;br /&gt;
[[File:XCOM2 TECH PlasmaRifle.png|x64px|left]]&lt;br /&gt;
=== Plasma ===&lt;br /&gt;
The final tier of weapons need an Elerium Core to build but they boast the highest damage, and any enemy hit by plasma weapons will rupture the target, taking 1 additional damage from any other damage sources.&lt;br /&gt;
&lt;br /&gt;
== Primary Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Submachine Guns ===&lt;br /&gt;
SMG-type weapons can be used by most classes. They do lower damage than assault rifles and have more falloff at range, but increase mobility and more accurate at close range. They also slightly decrease infiltration time for the soldier carrying them.&lt;br /&gt;
{{SMGs (LWOTC)}}&lt;br /&gt;
{{Range (LWOTC)/Midshort}}&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifles ===&lt;br /&gt;
Assault Rifles are the default primary weapon of XCOM soldiers, and can be used by any class save for [[Gunner (LWOTC)|Gunners]] and [[Sharpshooter (LWOTC)|Sharpshooters]] and the heroes. Extremely versatile and &amp;quot;middle of the road&amp;quot; in every way.&lt;br /&gt;
{{Assault Rifles (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Medium Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Cannons ===&lt;br /&gt;
Cannons are the only weapon available to [[Gunner (LWOTC)|Gunners]], automatic rifleman specialist trained in using light machine gun or squad automatic weapon as part of a fireteam. They have higher damage compared to rifles, and larger clips. They suffer penalties at very short range, but nowhere near the extent that sniper rifles do.&lt;br /&gt;
{{Cannons (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/LMG All}}&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
Shotguns can be equipped by most soldiers in Long War 2. [[Assault (LWOTC)|Assault]] soldiers have several perks specialising in them. They have higher damage than rifles, innate critical chance, high aim bonuses at short range but significant penalties at long range, making it necessary to get close.&lt;br /&gt;
{{Shotguns (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Short Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Sniper Rifles ===&lt;br /&gt;
Sniper Rifles are the only weapon available to [[Sharpshooter (LWOTC)|Sharpshooters]]. Sniper rifles have higher damage than rifles and innate critical chance, but they suffer aim penalties at short range and at extreme ranges when used with Squadsight.&lt;br /&gt;
{{Sniper Rifles (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Long Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Bolt Caster ===&lt;br /&gt;
The Bolt Caster is a unique weapon from the Alien Hunters DLC, with only one available per campaign. While it counts as an assault rifle, it has higher damage, aim and crit bonuses, shreds 1 armor and has a 20% chance to stun on a hit, which becomes 30% on Alien Rulers. As a counterbalance, it has only 1 shot available before having to reload, and it can&#039;t be modified with weapon upgrades.&lt;br /&gt;
{{Bolt Caster (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Medium Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== SPARK Rifles ===&lt;br /&gt;
SPARK Rifles are the weapons wielded by [[SPARK (LWOTC)|SPARKs]]. They have the highest damage of all primary weapons.&lt;br /&gt;
{{SPARK Rifles (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Medium Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Bullpups ===&lt;br /&gt;
Bullpups are the weapons wielded by [[Skirmisher (LWOTC)|Skirmishers]]. They act similar to smgs having lower damage than an assault rifle and less accurate at longer range but having a bonus to mobililty, infiltration time, and aim at closer range.&lt;br /&gt;
{{Bullpups (LWOTC)}}&lt;br /&gt;
{{Range (LWOTC)/Midshort}}&lt;br /&gt;
&lt;br /&gt;
=== Vektor Rifles ===&lt;br /&gt;
Vektor rifles are the weapons wielded by [[Reaper (LWOTC)|Reapers]]. It serves as a marksman rifle being more accurate than an assault rifle and still effective slightly beyond visual range but having slight penalties at close range. Although they have the same base damage as a rifle, they are far more lethal when scoring a critical hit.&lt;br /&gt;
{{Vektor Rifles (LWOTC)}}&lt;br /&gt;
{{Range (LWOTC)/Midlong}}&lt;br /&gt;
&lt;br /&gt;
=== Templar Gauntlet ===&lt;br /&gt;
Templar gauntlets are the weapons wielded by [[Templar (LWOTC)|Templars]]. Unlike all other soldiers who wield some sort of firearm as a primary, templars is more melee-oriented, closing in on enemies to strike at.&lt;br /&gt;
{{Templar Gauntlet (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
==Auxiliary Weapons==&lt;br /&gt;
=== Pistols ===&lt;br /&gt;
[[Perk_List_(LWOTC)#Pistol_Perks|Pistol Perks]]&lt;br /&gt;
&lt;br /&gt;
The Pistol is now a dedicated slot item and can be equipped on any soldier but costs 1 mobility (Darkclaw does not cost a mobility). Pistol related perks are trainable in the Advanced Warfare Center. Officers also have a few abilities related to pistols, including the ability to give one to a civilian ally.&lt;br /&gt;
{{Pistols (LWOTC)}}&lt;br /&gt;
{{Range (LWOTC)/Midshort}}&lt;br /&gt;
&lt;br /&gt;
=== Shadowkeeper ===&lt;br /&gt;
The Shadowkeeper is a unique weapon from the Alien Hunters DLC, with only one available per campaign. This pistol has slightly more average damage than normal pistols of the same tier, very short sound range, and innate hit and crit. Furthermore, it allows a special Shadowfall shot, that cannot crit, but if it kills, puts the wielder into concealment immediately. Unlike other pistols, the Shadowkeeper does not incur a mobility penalty.&lt;br /&gt;
{{Shadowkeeper (LWOTC)}}&lt;br /&gt;
{{Range (LWOTC)/Midshort}}&lt;br /&gt;
&lt;br /&gt;
=== Autopistols ===&lt;br /&gt;
The autopistol is a different variant of the standard pistols. They have the same capabilities as a standard pistols but serves a different purpose. Autopistols trade some of their base damage and range in favor of dealing critical attacks, having a higher crit chance and crit damage.&lt;br /&gt;
{{Autopistols (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Short Conventional}}&lt;br /&gt;
&lt;br /&gt;
== Secondary Weapons ==&lt;br /&gt;
Secondary weapons are available only to [[Soldier Overview(LWOTC)|Soldier]] classes. These weapons require specific training and each Soldier class can use only one type of special weapon.&lt;br /&gt;
&lt;br /&gt;
=== Arc Throwers ===&lt;br /&gt;
The Arc Thrower is used by the [[Assault (LWOTC)|Assault]] class. They do no damage, but will stun organic enemies if it hits. Importantly, it has normal range penalties, giving a shotgun equipped Assault an option to use at range.&lt;br /&gt;
&lt;br /&gt;
Perks allow the Arc Thrower to deal armour-ignoring damage to mechanical enemies (MECs, Drones) and reduce their hack defense.&lt;br /&gt;
{{Arc Throwers (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Medium Conventional}}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
The Grenade Launcher is used by the [[Grenadier (LWOTC)|Grenadier]] class. They provide extended range and blast radius bonuses over [[Equipment (LWOTC)#Grenades|Grenades]] thrown by other classes, and grenades launched by these do not suffer the cooldown preventing other classes from using grenades every turn&lt;br /&gt;
{{Grenade Launchers (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Combat Knives ===&lt;br /&gt;
The Combat Knife is used by the [[Gunner (LWOTC)|Gunner]] class. While it is weaker than the [[Weapons (LWOTC)#Swords|Sword]], this melee weapon is highly accurate and has a higher innate chance to crit.&lt;br /&gt;
{{Combat Knives (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Sawed-Off Shotguns ===&lt;br /&gt;
The Sawed-Off Shotgun is used by the [[Ranger (LWOTC)|Ranger]] class. It deals colossal damage at close range, especially if both barrels are used at once, but has extreme accuracy penalties beyond a few tiles. These shotguns cannot be reloaded.&lt;br /&gt;
{{Sawed-Off Shotguns (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Sawed Off}}&lt;br /&gt;
&lt;br /&gt;
===Holotargeters===&lt;br /&gt;
The Holotargeter is used by the [[Sharpshooter (LWOTC)|Sharpshooter]] class. Holotargeters have squadsight range and apply an aim bonus to any targeted enemies. The Sharpshooter can specialize in various skills to augment the Holotargeter with additional bonuses and allow targeting of multiple enemies in a single turn.&lt;br /&gt;
{{Holotargeters (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Swords ===&lt;br /&gt;
The Sword is used by the [[Shinobi (LWOTC)|Shinobi]] class.&lt;br /&gt;
{{Swords (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
===GREMLINs===&lt;br /&gt;
The GREMLIN is used by the [[Specialist (LWOTC)|Specialist]] class. These little robots provide electronic warfare and logistical combat support, such as remote hacking and healing, and can deal damage with the right perks, especially against mechanical enemies.&lt;br /&gt;
{{GREMLINS (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Gauntlets ===&lt;br /&gt;
The Gauntlet is used by the [[Technical (LWOTC)|Technical]] class allowing the use of a rocket launcher and flamethrower. The gauntlet is equipped with 1 rocket and 2 charges of the flamethrower. The rocket has a radius of ~3 tiles and the flamethrower fires in a cone with a range of 7 tiles and spanning out to 5 tiles wide. The flamethrower has a 60% chance to burn targets and a 50% chance to burn environmental tiles.&lt;br /&gt;
{{Gauntlets (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
===Psi Amps===&lt;br /&gt;
The Psi Amp is used by the [[Psi Operative (LWOTC)|Psi Operative]] class. They are used for all psionic attacks.&lt;br /&gt;
{{Psi Amps (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Hunter&#039;s Axe ===&lt;br /&gt;
The Hunter&#039;s Axe is a unique weapon from the Alien Hunters DLC, with only one available per campaign. It can only used by the [[Shinobi (LWOTC)|Shinobi]] class. While its stats are not very different from regular swords, it brings an additional axe that can be thrown as a free action.&lt;br /&gt;
{{Hunter&#039;s Axe (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== SPARK BITs ===&lt;br /&gt;
SPARK BITs are drones used by [[SPARK (LWOTC)|SPARKs]]. They can be used to hack targets like GREMLINs, use heavy weapons or explode at a distance.&lt;br /&gt;
{{SPARK Bits (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Throwing Knives ===&lt;br /&gt;
Throwing Knives are the new secondaries of [[Reaper (LWOTC)|Reapers]]. They serve as their close range option, being more accurate and reliable up close compared to their vektor rifle. These new weapons allow the reaper to take highly aggressive positions, going deep into enemy lines, in shadow as these weapons are guaranteed to never reveal.&lt;br /&gt;
{{Throwing Knives (LWOTC)}}&lt;br /&gt;
{{Range (LWOTC)/Midshort}}&lt;br /&gt;
&lt;br /&gt;
=== Ripjack ===&lt;br /&gt;
Ripjacks are the secondaries used by [[Skirmisher (LWOTC)|Skirmishers]]. They have a built in [[Perk List (LWOTC)#Grapple_(Skirmisher)|Grapple Hook]] and can also [[Perk List (LWOTC)#Ripjack_Slash|Slash]] at any adjacent target.&lt;br /&gt;
{{Ripjack (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
There are two types of Heavy Weapons: those carried by the [[Technical (LWOTC)|Technical]] class in their Gauntlet, and those used in Heavy Armor suits and SPARK BITs. Technicals cannot make use of the second even when wearing a Heavy suit, but they can carry extra ammo for their Gauntlet weapons.&lt;br /&gt;
&lt;br /&gt;
The other Heavy Weapons have a single charge and fire in a cone 25 tiles long and 12 tiles wide. XCOM has infinite Shredder Guns at their disposal, but more advanced variants have to be researched and built.&lt;br /&gt;
&lt;br /&gt;
{{Heavy (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Rocket Scatter ===&lt;br /&gt;
Rocket scatter is calculated by making a number of aim rolls against the maximum scatter distance and applying scatter of that number of tiles in a random direction. The maximum scatter is by default 4 tiles, reduced by 2 tiles by the Fire In The Hole ability, and increased by 2 tiles if the soldier has only one action remaining.&lt;br /&gt;
&lt;br /&gt;
The aim rolls are based on the aim of the soldier, reduced by 30 if the soldier has only one action remaining, with a range penalty of 3 per tile further than 9.&lt;br /&gt;
&lt;br /&gt;
So, if your Tech has 70 Aim innately and Fire In The Hole, hasn&#039;t moved and is taking a shot at a target 14 tiles away (-15), you want 2 rolls of 55%. You have a 30% chance of a direct hit and an 80% chance of getting 1 tile or less. Not bad. On the other hand if they moved before firing, you&#039;ll be making 4 rolls of 25%. Not great odds!&lt;br /&gt;
&lt;br /&gt;
Rocket accuracy can further be increased by increasing the soldier&#039;s base aim. Modifiers based on the soldier&#039;s weapon will not effect it.&lt;br /&gt;
For example, these effect the soldier&#039;s aim in general and will boost rocket accuracy:&lt;br /&gt;
*Aim progression on stat bonuses from leveling up&lt;br /&gt;
*[[Perk_List_(LWOTC)|Lone Wolf]]&lt;br /&gt;
*[[Perk_List_(LWOTC)|Combat Fitness]]&lt;br /&gt;
*[[Perk List (LWOTC)|Steady Hands]]&lt;br /&gt;
*[[Perk List (LWOTC)|Aim (Perk)]]&lt;br /&gt;
*[[Equipment_(LWOTC)#Personal_Combat_Sims|PCS: Perception]]&lt;br /&gt;
*[[Equipment_(LWOTC)#Personal_Combat_Sims|PCS: Combat Rush]]&lt;br /&gt;
&lt;br /&gt;
For a counter-example, these effect effects are tied to weapons and don&#039;t effect rocket accuracy:&lt;br /&gt;
* The accuracy boost from laser weapons&lt;br /&gt;
* Weapon upgrade modules (scopes, stocks, etc)&lt;br /&gt;
* [[Equipment_(LWOTC)#Ammunition|Tracer rounds]]&lt;br /&gt;
* [[Equipment_(LWOTC)#Personal_Combat_Sims|PCS: Hyper reactive pupils]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Upgrades==&lt;br /&gt;
After researching [[Research_(LWOTC)#Modular_Weapons|Modular Weapons]], most primary weapons will be available for upgrading. In Long War of the Chosen, weapon upgrades can be applied, replaced and removed freely. Scopes and Laser Sights are mutually exclusive, same as Expanded Magazines and Auto Loaders.&lt;br /&gt;
&lt;br /&gt;
Weapon upgrades can be obtained from ADVENT loot drops, mission rewards, [[Covert_Actions_(LWOTC)|Covert Actions]], or bought from the Black Market. After obtaining 1 of a specific weapon upgrade, a [[Proving_Ground_(LWOTC)#Weapon_Upgrades|Proving Grounds project]] will become available to begin fabricating them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;X&#039;&#039; and &#039;&#039;Y&#039;&#039; in the &amp;quot;Effect&amp;quot; column of the table below refer to the first and second numerical values in the &amp;quot;Effect Value&amp;quot; column.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Mod !! Effect !! Tier !! Effect Value !! Supply Cost !! Black Market Value&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault OpticB.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Scope]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Scope&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Adds X bonus aim to non-reaction fire shots || &#039;&#039;&#039;Basic&#039;&#039;&#039; || +4 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| +7 || 25 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| +10 || 40 || 30&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault ReargripB.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Hair Trigger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hair Trigger&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Adds X bonus aim to reaction fire shots  || &#039;&#039;&#039;Basic&#039;&#039;&#039; || +4 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| +7 || 20 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| +10 || 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault LightB.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Laser Sight]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Sight&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Adds X critical chance bonus&amp;lt;br&amp;gt;Unlike vanilla XCOM 2, the crit chance &#039;&#039;&#039;doesn&#039;t&#039;&#039;&#039; increase when the soldier is close to their target  || &#039;&#039;&#039;Basic&#039;&#039;&#039; || +5 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| +10 || 20 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| +15 || 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault StockB.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Stock]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stock&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Grants the Steady Weapon ability&amp;lt;br&amp;gt;The ability grants +X aim and crit to the next shot taken after steadying, assuming no other actions are taken in-between&amp;lt;br&amp;gt;It costs 1 action point and is turn-ending || &#039;&#039;&#039;Basic&#039;&#039;&#039; || +15 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| +20 || 20 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| +25 || 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault MagB.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Expanded Magazine]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Expanded Magazine&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Adds X ammo capacity  || &#039;&#039;&#039;Basic&#039;&#039;&#039; || +1 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| +2 || 20 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| +3 || 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault MagD.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Auto Loader]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto Loader&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Grants X reloads which don&#039;t cost an action point (Free Reloads)&amp;lt;br&amp;gt;Normal reloads cannot be performed while the soldier has any Free Reloads remaining  || &#039;&#039;&#039;Basic&#039;&#039;&#039; || +1 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| +2 || 20 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| +3 || 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault SuppressorB.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Suppressor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Suppressor&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Reduces the soldier&#039;s impact on infiltration time by X, and reduces their weapon&#039;s sound range by Y tiles || &#039;&#039;&#039;Basic&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;| 15%, 3.33 || 15 || 10&lt;br /&gt;
|-style=&amp;quot;white-space:nowrap&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| 20%, 5.33 || 25 || 20&lt;br /&gt;
|- style=&amp;quot;white-space:nowrap&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| 25%, 7.33 || 40 || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons (LWOTC)| ]]&lt;br /&gt;
[[Category:Arsenal (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_(LWOTC)&amp;diff=124988</id>
		<title>Weapons (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_(LWOTC)&amp;diff=124988"/>
		<updated>2025-11-17T14:05:50Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: update technical gauntlet description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
{{Toc_(LWOTC)|40}}[[File: Soldiers_Weapons_Long_War.png|left|192px|]]As with [[Long War|Long War 1]] and [[Long War 2|Long War 2]], [[Long War of the Chosen|Long War of the Chosen]] makes some changes to the weapons available to XCOM:&lt;br /&gt;
* 5 tiers of primary weapons are available: Conventional, Laser, Magnetic, Coilgun and Plasma.&lt;br /&gt;
* Secondary weapons are unique and tied to each class.&lt;br /&gt;
* Rocket Launchers and Flamethrowers are no longer equippable as heavy weapons, they are now part of the [[Technical (LWOTC)|Technical]] class&#039; secondary weapon. In turn, Technicals can&#039;t equip the rest of heavy weapons.&lt;br /&gt;
* The Pistol is now an auxiliary weapon available for any soldier, equipped in their Utility slots.&lt;br /&gt;
&lt;br /&gt;
Note that while weapons don&#039;t have a maximum range, soldiers have a limited sight range of 17 tiles, so unless they have [[Perk_List_(LWOTC)#Squadsight|Squadsight]] they can only shoot (and will only get the range modifier) up to 17 tiles away.&lt;br /&gt;
&lt;br /&gt;
== Weapon Tiers ==&lt;br /&gt;
[[File:XCOM2 TECH Modular Weapons.png|x64px|left]]&lt;br /&gt;
=== Conventional === &lt;br /&gt;
The weapons XCOM starts with, they are unlimited in supply and have no special properties. Every default weapon is at this tier.&lt;br /&gt;
&lt;br /&gt;
[[File:LW TECH LaserWeapons.png|x64px|left]]&lt;br /&gt;
=== Laser ===&lt;br /&gt;
The first upgraded weapons XCOM can research provide a &#039;&#039;+5 aim&#039;&#039; innate bonus in addition to higher base damage.&lt;br /&gt;
&lt;br /&gt;
[[File:XCOM2 TECH Magnetized Weapons.png|x64px|left]]&lt;br /&gt;
=== Magnetic ===&lt;br /&gt;
The original second tier has been bumped up the tech tree with more damage but otherwise no special properties.&lt;br /&gt;
&lt;br /&gt;
[[File:LW TECH CoilWeapons.png|x64px|left]]&lt;br /&gt;
=== Coilgun ===&lt;br /&gt;
The fourth tier of weapons are significantly more expensive to build, but in addition they ignore 1 point of armor, making them valuable against armored targets.&lt;br /&gt;
&lt;br /&gt;
[[File:XCOM2 TECH PlasmaRifle.png|x64px|left]]&lt;br /&gt;
=== Plasma ===&lt;br /&gt;
The final tier of weapons need an Elerium Core to build but they boast the highest damage, and any enemy hit by plasma weapons will rupture the target, taking 1 additional damage from any other damage sources.&lt;br /&gt;
&lt;br /&gt;
== Primary Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Submachine Guns ===&lt;br /&gt;
SMG-type weapons can be used by most classes. They do lower damage than assault rifles and have more falloff at range, but increase mobility and more accurate at close range. They also slightly decrease infiltration time for the soldier carrying them.&lt;br /&gt;
{{SMGs (LWOTC)}}&lt;br /&gt;
{{Range (LWOTC)/Midshort}}&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifles ===&lt;br /&gt;
Assault Rifles are the default primary weapon of XCOM soldiers, and can be used by any class save for [[Gunner (LWOTC)|Gunners]] and [[Sharpshooter (LWOTC)|Sharpshooters]] and the heroes. Extremely versatile and &amp;quot;middle of the road&amp;quot; in every way.&lt;br /&gt;
{{Assault Rifles (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Medium Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Cannons ===&lt;br /&gt;
Cannons are the only weapon available to [[Gunner (LWOTC)|Gunners]], automatic rifleman specialist trained in using light machine gun or squad automatic weapon as part of a fireteam. They have higher damage compared to rifles, and larger clips. They suffer penalties at very short range, but nowhere near the extent that sniper rifles do.&lt;br /&gt;
{{Cannons (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/LMG All}}&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
Shotguns can be equipped by most soldiers in Long War 2. [[Assault (LWOTC)|Assault]] soldiers have several perks specialising in them. They have higher damage than rifles, innate critical chance, high aim bonuses at short range but significant penalties at long range, making it necessary to get close.&lt;br /&gt;
{{Shotguns (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Short Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Sniper Rifles ===&lt;br /&gt;
Sniper Rifles are the only weapon available to [[Sharpshooter (LWOTC)|Sharpshooters]]. Sniper rifles have higher damage than rifles and innate critical chance, but they suffer aim penalties at short range and at extreme ranges when used with Squadsight.&lt;br /&gt;
{{Sniper Rifles (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Long Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Bolt Caster ===&lt;br /&gt;
The Bolt Caster is a unique weapon from the Alien Hunters DLC, with only one available per campaign. While it counts as an assault rifle, it has higher damage, aim and crit bonuses, shreds 1 armor and has a 20% chance to stun on a hit, which becomes 30% on Alien Rulers. As a counterbalance, it has only 1 shot available before having to reload, and it can&#039;t be modified with weapon upgrades.&lt;br /&gt;
{{Bolt Caster (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Medium Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== SPARK Rifles ===&lt;br /&gt;
SPARK Rifles are the weapons wielded by [[SPARK (LWOTC)|SPARKs]]. They have the highest damage of all primary weapons.&lt;br /&gt;
{{SPARK Rifles (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Medium Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Bullpups ===&lt;br /&gt;
Bullpups are the weapons wielded by [[Skirmisher (LWOTC)|Skirmishers]]. They act similar to smgs having lower damage than an assault rifle and less accurate at longer range but having a bonus to mobililty, infiltration time, and aim at closer range.&lt;br /&gt;
{{Bullpups (LWOTC)}}&lt;br /&gt;
{{Range (LWOTC)/Midshort}}&lt;br /&gt;
&lt;br /&gt;
=== Vektor Rifles ===&lt;br /&gt;
Vektor rifles are the weapons wielded by [[Reaper (LWOTC)|Reapers]]. It serves as a marksman rifle being more accurate than an assault rifle and still effective slightly beyond visual range but having slight penalties at close range. Although they have the same base damage as a rifle, they are far more lethal when scoring a critical hit.&lt;br /&gt;
{{Vektor Rifles (LWOTC)}}&lt;br /&gt;
{{Range (LWOTC)/Midlong}}&lt;br /&gt;
&lt;br /&gt;
=== Templar Gauntlet ===&lt;br /&gt;
Templar gauntlets are the weapons wielded by [[Templar (LWOTC)|Templars]]. Unlike all other soldiers who wield some sort of firearm as a primary, templars is more melee-oriented, closing in on enemies to strike at.&lt;br /&gt;
{{Templar Gauntlet (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
==Auxiliary Weapons==&lt;br /&gt;
=== Pistols ===&lt;br /&gt;
[[Perk_List_(LWOTC)#Pistol_Perks|Pistol Perks]]&lt;br /&gt;
&lt;br /&gt;
The Pistol is now a dedicated slot item and can be equipped on any soldier but costs 1 mobility (Darkclaw does not cost a mobility). Pistol related perks are trainable in the Advanced Warfare Center. Officers also have a few abilities related to pistols, including the ability to give one to a civilian ally.&lt;br /&gt;
{{Pistols (LWOTC)}}&lt;br /&gt;
{{Range (LWOTC)/Midshort}}&lt;br /&gt;
&lt;br /&gt;
=== Shadowkeeper ===&lt;br /&gt;
The Shadowkeeper is a unique weapon from the Alien Hunters DLC, with only one available per campaign. This pistol has slightly more average damage than normal pistols of the same tier, very short sound range, and innate hit and crit. Furthermore, it allows a special Shadowfall shot, that cannot crit, but if it kills, puts the wielder into concealment immediately. Unlike other pistols, the Shadowkeeper does not incur a mobility penalty.&lt;br /&gt;
{{Shadowkeeper (LWOTC)}}&lt;br /&gt;
{{Range (LWOTC)/Midshort}}&lt;br /&gt;
&lt;br /&gt;
=== Autopistols ===&lt;br /&gt;
The autopistol is a different variant of the standard pistols. They have the same capabilities as a standard pistols but serves a different purpose. Autopistols trade some of their base damage and range in favor of dealing critical attacks, having a higher crit chance and crit damage.&lt;br /&gt;
{{Autopistols (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Short Conventional}}&lt;br /&gt;
&lt;br /&gt;
== Secondary Weapons ==&lt;br /&gt;
Secondary weapons are available only to [[Soldier Overview(LWOTC)|Soldier]] classes. These weapons require specific training and each Soldier class can use only one type of special weapon.&lt;br /&gt;
&lt;br /&gt;
=== Arc Throwers ===&lt;br /&gt;
The Arc Thrower is used by the [[Assault (LWOTC)|Assault]] class. They do no damage, but will stun organic enemies if it hits. Importantly, it has normal range penalties, giving a shotgun equipped Assault an option to use at range.&lt;br /&gt;
&lt;br /&gt;
Perks allow the Arc Thrower to deal armour-ignoring damage to mechanical enemies (MECs, Drones) and reduce their hack defense.&lt;br /&gt;
{{Arc Throwers (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Medium Conventional}}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
The Grenade Launcher is used by the [[Grenadier (LWOTC)|Grenadier]] class. They provide extended range and blast radius bonuses over [[Equipment (LWOTC)#Grenades|Grenades]] thrown by other classes, and grenades launched by these do not suffer the cooldown preventing other classes from using grenades every turn&lt;br /&gt;
{{Grenade Launchers (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Combat Knives ===&lt;br /&gt;
The Combat Knife is used by the [[Gunner (LWOTC)|Gunner]] class. While it is weaker than the [[Weapons (LWOTC)#Swords|Sword]], this melee weapon is highly accurate and has a higher innate chance to crit.&lt;br /&gt;
{{Combat Knives (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Sawed-Off Shotguns ===&lt;br /&gt;
The Sawed-Off Shotgun is used by the [[Ranger (LWOTC)|Ranger]] class. It deals colossal damage at close range, especially if both barrels are used at once, but has extreme accuracy penalties beyond a few tiles. These shotguns cannot be reloaded.&lt;br /&gt;
{{Sawed-Off Shotguns (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Sawed Off}}&lt;br /&gt;
&lt;br /&gt;
===Holotargeters===&lt;br /&gt;
The Holotargeter is used by the [[Sharpshooter (LWOTC)|Sharpshooter]] class. Holotargeters have squadsight range and apply an aim bonus to any targeted enemies. The Sharpshooter can specialize in various skills to augment the Holotargeter with additional bonuses and allow targeting of multiple enemies in a single turn.&lt;br /&gt;
{{Holotargeters (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Swords ===&lt;br /&gt;
The Sword is used by the [[Shinobi (LWOTC)|Shinobi]] class.&lt;br /&gt;
{{Swords (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
===GREMLINs===&lt;br /&gt;
The GREMLIN is used by the [[Specialist (LWOTC)|Specialist]] class. These little robots provide electronic warfare and logistical combat support, such as remote hacking and healing, and can deal damage with the right perks, especially against mechanical enemies.&lt;br /&gt;
{{GREMLINS (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Gauntlets ===&lt;br /&gt;
The Gauntlet is used by the [[Technical (LWOTC)|Technical]] class allowing the use of a rocket launcher and flamethrower. The gauntlet is equipped with 1 rocket and 2 charges of the flamethrower. The rocket has a radius of 5 tiles and the flamethrower fires in a cone with a range of 7 tiles and spanning out to 5 tiles wide. The flamethrower has a 60% chance to burn targets and a 50% chance to burn environmental tiles.&lt;br /&gt;
{{Gauntlets (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
===Psi Amps===&lt;br /&gt;
The Psi Amp is used by the [[Psi Operative (LWOTC)|Psi Operative]] class. They are used for all psionic attacks.&lt;br /&gt;
{{Psi Amps (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Hunter&#039;s Axe ===&lt;br /&gt;
The Hunter&#039;s Axe is a unique weapon from the Alien Hunters DLC, with only one available per campaign. It can only used by the [[Shinobi (LWOTC)|Shinobi]] class. While its stats are not very different from regular swords, it brings an additional axe that can be thrown as a free action.&lt;br /&gt;
{{Hunter&#039;s Axe (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== SPARK BITs ===&lt;br /&gt;
SPARK BITs are drones used by [[SPARK (LWOTC)|SPARKs]]. They can be used to hack targets like GREMLINs, use heavy weapons or explode at a distance.&lt;br /&gt;
{{SPARK Bits (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Throwing Knives ===&lt;br /&gt;
Throwing Knives are the new secondaries of [[Reaper (LWOTC)|Reapers]]. They serve as their close range option, being more accurate and reliable up close compared to their vektor rifle. These new weapons allow the reaper to take highly aggressive positions, going deep into enemy lines, in shadow as these weapons are guaranteed to never reveal.&lt;br /&gt;
{{Throwing Knives (LWOTC)}}&lt;br /&gt;
{{Range (LWOTC)/Midshort}}&lt;br /&gt;
&lt;br /&gt;
=== Ripjack ===&lt;br /&gt;
Ripjacks are the secondaries used by [[Skirmisher (LWOTC)|Skirmishers]]. They have a built in [[Perk List (LWOTC)#Grapple_(Skirmisher)|Grapple Hook]] and can also [[Perk List (LWOTC)#Ripjack_Slash|Slash]] at any adjacent target.&lt;br /&gt;
{{Ripjack (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
There are two types of Heavy Weapons: those carried by the [[Technical (LWOTC)|Technical]] class in their Gauntlet, and those used in Heavy Armor suits and SPARK BITs. Technicals cannot make use of the second even when wearing a Heavy suit, but they can carry extra ammo for their Gauntlet weapons.&lt;br /&gt;
&lt;br /&gt;
The other Heavy Weapons have a single charge and fire in a cone 25 tiles long and 12 tiles wide. XCOM has infinite Shredder Guns at their disposal, but more advanced variants have to be researched and built.&lt;br /&gt;
&lt;br /&gt;
{{Heavy (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Rocket Scatter ===&lt;br /&gt;
Rocket scatter is calculated by making a number of aim rolls against the maximum scatter distance and applying scatter of that number of tiles in a random direction. The maximum scatter is by default 4 tiles, reduced by 2 tiles by the Fire In The Hole ability, and increased by 2 tiles if the soldier has only one action remaining.&lt;br /&gt;
&lt;br /&gt;
The aim rolls are based on the aim of the soldier, reduced by 30 if the soldier has only one action remaining, with a range penalty of 3 per tile further than 9.&lt;br /&gt;
&lt;br /&gt;
So, if your Tech has 70 Aim innately and Fire In The Hole, hasn&#039;t moved and is taking a shot at a target 14 tiles away (-15), you want 2 rolls of 55%. You have a 30% chance of a direct hit and an 80% chance of getting 1 tile or less. Not bad. On the other hand if they moved before firing, you&#039;ll be making 4 rolls of 25%. Not great odds!&lt;br /&gt;
&lt;br /&gt;
Rocket accuracy can further be increased by increasing the soldier&#039;s base aim. Modifiers based on the soldier&#039;s weapon will not effect it.&lt;br /&gt;
For example, these effect the soldier&#039;s aim in general and will boost rocket accuracy:&lt;br /&gt;
*Aim progression on stat bonuses from leveling up&lt;br /&gt;
*[[Perk_List_(LWOTC)|Lone Wolf]]&lt;br /&gt;
*[[Perk_List_(LWOTC)|Combat Fitness]]&lt;br /&gt;
*[[Perk List (LWOTC)|Steady Hands]]&lt;br /&gt;
*[[Perk List (LWOTC)|Aim (Perk)]]&lt;br /&gt;
*[[Equipment_(LWOTC)#Personal_Combat_Sims|PCS: Perception]]&lt;br /&gt;
*[[Equipment_(LWOTC)#Personal_Combat_Sims|PCS: Combat Rush]]&lt;br /&gt;
&lt;br /&gt;
For a counter-example, these effect effects are tied to weapons and don&#039;t effect rocket accuracy:&lt;br /&gt;
* The accuracy boost from laser weapons&lt;br /&gt;
* Weapon upgrade modules (scopes, stocks, etc)&lt;br /&gt;
* [[Equipment_(LWOTC)#Ammunition|Tracer rounds]]&lt;br /&gt;
* [[Equipment_(LWOTC)#Personal_Combat_Sims|PCS: Hyper reactive pupils]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Upgrades==&lt;br /&gt;
After researching [[Research_(LWOTC)#Modular_Weapons|Modular Weapons]], most primary weapons will be available for upgrading. In Long War of the Chosen, weapon upgrades can be applied, replaced and removed freely. Scopes and Laser Sights are mutually exclusive, same as Expanded Magazines and Auto Loaders.&lt;br /&gt;
&lt;br /&gt;
Weapon upgrades can be obtained from ADVENT loot drops, mission rewards, [[Covert_Actions_(LWOTC)|Covert Actions]], or bought from the Black Market. After obtaining 1 of a specific weapon upgrade, a [[Proving_Ground_(LWOTC)#Weapon_Upgrades|Proving Grounds project]] will become available to begin fabricating them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;X&#039;&#039; and &#039;&#039;Y&#039;&#039; in the &amp;quot;Effect&amp;quot; column of the table below refer to the first and second numerical values in the &amp;quot;Effect Value&amp;quot; column.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Mod !! Effect !! Tier !! Effect Value !! Supply Cost !! Black Market Value&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault OpticB.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Scope]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Scope&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Adds X bonus aim to non-reaction fire shots || &#039;&#039;&#039;Basic&#039;&#039;&#039; || +4 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| +7 || 25 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| +10 || 40 || 30&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault ReargripB.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Hair Trigger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hair Trigger&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Adds X bonus aim to reaction fire shots  || &#039;&#039;&#039;Basic&#039;&#039;&#039; || +4 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| +7 || 20 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| +10 || 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault LightB.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Laser Sight]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Sight&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Adds X critical chance bonus&amp;lt;br&amp;gt;Unlike vanilla XCOM 2, the crit chance &#039;&#039;&#039;doesn&#039;t&#039;&#039;&#039; increase when the soldier is close to their target  || &#039;&#039;&#039;Basic&#039;&#039;&#039; || +5 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| +10 || 20 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| +15 || 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault StockB.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Stock]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stock&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Grants the Steady Weapon ability&amp;lt;br&amp;gt;The ability grants +X aim and crit to the next shot taken after steadying, assuming no other actions are taken in-between&amp;lt;br&amp;gt;It costs 1 action point and is turn-ending || &#039;&#039;&#039;Basic&#039;&#039;&#039; || +15 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| +20 || 20 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| +25 || 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault MagB.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Expanded Magazine]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Expanded Magazine&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Adds X ammo capacity  || &#039;&#039;&#039;Basic&#039;&#039;&#039; || +1 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| +2 || 20 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| +3 || 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault MagD.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Auto Loader]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto Loader&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Grants X reloads which don&#039;t cost an action point (Free Reloads)&amp;lt;br&amp;gt;Normal reloads cannot be performed while the soldier has any Free Reloads remaining  || &#039;&#039;&#039;Basic&#039;&#039;&#039; || +1 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| +2 || 20 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| +3 || 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault SuppressorB.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Suppressor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Suppressor&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Reduces the soldier&#039;s impact on infiltration time by X, and reduces their weapon&#039;s sound range by Y tiles || &#039;&#039;&#039;Basic&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;| 15%, 3.33 || 15 || 10&lt;br /&gt;
|-style=&amp;quot;white-space:nowrap&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| 20%, 5.33 || 25 || 20&lt;br /&gt;
|- style=&amp;quot;white-space:nowrap&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| 25%, 7.33 || 40 || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons (LWOTC)| ]]&lt;br /&gt;
[[Category:Arsenal (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Infiltration_(LWOTC)&amp;diff=124587</id>
		<title>Infiltration (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Infiltration_(LWOTC)&amp;diff=124587"/>
		<updated>2025-10-10T10:24:08Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: add other equipment covertness values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
{{Toc_(LWOTC)|40}}Infiltrating missions require you to dispatch a squad several days before the mission so they can study the target and make plans. This is represented by an in-game &amp;quot;infiltration&amp;quot; value which accumulates as the squad spends more time at the mission location. The speed at which a squad infiltrates depends on its size, equipment and abilities, as well as the stage of liberation the mission&#039;s region is in for some missions. The final infiltration value, at the time you launch the mission, affects several aspects of tactical gameplay. This includes the quantity of enemies, their detection radius, and the delay before the Skyranger arrives for evac.  Mission rewards and objective timers are &#039;&#039;not&#039;&#039; affected by infiltration.&lt;br /&gt;
&lt;br /&gt;
The infiltration mechanic is the method by which most, but not all, missions are launched. The system is designed to provide a balance between the assignment of your haven personnel on intel gathering, the number of troops and equipment you bring on the mission, and the danger you will encounter on the mission.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
When a mission is discovered you can deploy a squad, selecting soldiers and their loadout just like in the base game. Soldiers and equipment are unavailable while deployed to a mission. Once in place they will begin infiltrating. You can see their progress on the geoscape and you can click the mission bar to view details. From that screen you have the option to launch the mission immediately or to abort infiltration and recall your squad. The only penalty for aborting early is losing the squad&#039;s accumulated infiltration progress; you do not forfeit the mission. You can try to re-infiltrate with a newly selected squad if there is enough time left.&lt;br /&gt;
&lt;br /&gt;
=== Infiltration Duration ===&lt;br /&gt;
&lt;br /&gt;
Most infiltration missions have a limited duration. You must launch the mission before it expires, but you don&#039;t have to watch the clock: if you have a squad deployed to infiltrate then the game will prompt you to launch or abort just before the mission expires. The time remaining for a mission is shown in the geoscape and in the top left of mission load-out screen. The load-out screen also displays the time to infiltrate, updated as you add or remove soldiers and equipment. This is how long the squad needs to reach 100% infiltration and eliminate all tactical penalties. If the squad&#039;s infiltration time is greater than the mission&#039;s time remaining then you won&#039;t be able to fully infiltrate. You can still deploy, but the mission will be more difficult. Infiltration can also be greater than 100%, up to 200% if the squad is allowed to remain infiltrating, which will make the mission easier.&lt;br /&gt;
&lt;br /&gt;
A mission&#039;s expiration timer starts when it is created; the mission is not visible at this time. The local haven must collect enough intel to reveal the mission. Assigning more resistance members to the &amp;quot;intel&amp;quot; job can make missions considerably easier by discovering missions earlier and allowing more time to infiltrate. Most infiltration missions have a base duration of 18 days, which is randomized by a few days each time a mission is created.  For more information on generating missions, see the [[Missions (LWOTC)| Missions]] page.&lt;br /&gt;
&lt;br /&gt;
== Infiltration Time ==&lt;br /&gt;
&lt;br /&gt;
To calculate the time a squad will take to reach 100% infiltration, the game uses 4 factors: Base Infiltration Time, Squad Size Factor, Squad Covertness Factor, and Liberation Factor. Infiltration can also be boosted, and liberating a region while a squad is infiltrating a mission in it will heavily affect their infiltration.&lt;br /&gt;
&lt;br /&gt;
=== Base Infiltration Time ===&lt;br /&gt;
&lt;br /&gt;
The base time each mission needs to be infiltrated changes depending on difficulty. For most missions the base times are:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Rookie !! Veteran !! Commander !! Legend&lt;br /&gt;
|-&lt;br /&gt;
|96 hours (4 days) || 120 hours (5 days) || 144 hours (6 days) || 144 hours (6 days) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However. some Golden Path missions (Blacksite, Forge, and Psi Gate) have double the base time of most missions. Other missions may have a flat modifier (positive or negative) depending on the activity, which is added to the base time needed.&lt;br /&gt;
&lt;br /&gt;
=== Squad Size Factor ===&lt;br /&gt;
&lt;br /&gt;
The number of soldiers in a squad can significantly affect the hours needed for full infiltration:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=row | Squad Size&lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12+&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | Size Factor&lt;br /&gt;
| 0.7 || 0.725 || 0.75 || 0.8 || 1 || 1.25 || 1.5 || 1.8 || 2.8 || 4 || 5.2 || 6.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The GTS project &amp;quot;Tactical Infiltrations&amp;quot; will reduce the Size Factors for 6 and 7 soldiers by 0.125, and &amp;quot;Large Unit Infiltrations&amp;quot; will reduce the Size Factors for higher numbers:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! scope=colgroup colspan=2 | Tactical Infiltrations&lt;br /&gt;
! scope=colgroup colspan=5 | Large Unit Infiltrations&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | Squad Size&lt;br /&gt;
| 6 || 7 || 8 || 9 || 10 || 11 || 12+&lt;br /&gt;
|-&lt;br /&gt;
! scope=rowgroup rowspan=2 | Reduction&lt;br /&gt;
| colspan=2 | -0.125 || -0.2 || -0.35 || colspan=3 | -0.5&lt;br /&gt;
|-&lt;br /&gt;
| {{#expr: -100*.125/1.25round2 }}% || {{#expr: -100*.125/1.5round2 }}% || {{#expr: -100*.2/1.8round2 }}% || {{#expr: -100*.35/2.8round2 }}% || {{#expr: -100*.5/4round2 }}% || {{#expr: -100*.5/5.2round2 }}% || {{#expr: -100*.5/6.4round2 }}%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Squad Size Factor has a minimum of 0.05 and a maximum of 10. The hours to full infiltration will be modified to the Base Infiltration Time multiplied by the Squad Size Factor, so a Squad Size Factor under 1 will remove hours and greater than 1 will add hours, and by default, a squad of size 5 uses the base time allotment.&lt;br /&gt;
&lt;br /&gt;
=== Squad Covertness ===&lt;br /&gt;
&lt;br /&gt;
When a squad of soldiers has been chosen to infiltrate a mission, the game will calculate the average covertness of the squad in this way:&lt;br /&gt;
* For each soldier, calculate two values from their equipment (including weapon upgrades): Covertness Value and Covertness Weight.&lt;br /&gt;
** Covertness Value is calculated by adding each piece of equipment&#039;s Covertness Value multiplied by their Covertness Weight. Empty spots have no value.&lt;br /&gt;
** Covertness Weight is calculated by adding each piece of equipment&#039;s Covertness Weight. Empty spots have 0.2 weight.&lt;br /&gt;
* If the soldier has leadership bonuses from the squad&#039;s officer, items or abilities that reduce individual infiltration times, apply each multiplier to their Covertness Value &#039;&#039;multiplicatively&#039;&#039;.&lt;br /&gt;
** [[Perk_List_(LWOTC)#Covert|Covert]] has a 0.97 multiplier.&lt;br /&gt;
** [[Perk_List_(LWOTC)#Ghostwalker|Ghostwalker]] has a 0.98 multiplier.&lt;br /&gt;
** [[Perk_List_(LWOTC)#Tradecraft|Tradecraft]] has a 0.8 multiplier.&lt;br /&gt;
** Leadership bonus multiplier starts at 1, reduced by 0.0075 for each successful mission under this officer, down to a minimum of 0.75 after 34 missions.&lt;br /&gt;
* To obtain each soldiers final covertness contribution: Covertness Value / Covertness Weight.&lt;br /&gt;
* For the squad&#039;s covertness, add all soldiers&#039; final covertness, and &#039;&#039;for each of them&#039;&#039; that has an ability that reduces squad infiltration time (i.e. [[Perk_List_(LWOTC)#Infiltrator|Infiltrator]]), apply each multiplier to the squad&#039;s covertness &#039;&#039;multiplicatively&#039;&#039;.&lt;br /&gt;
** [[Perk_List_(LWOTC)#Infiltrator|Infiltrator]] has a 0.85 multiplier.&lt;br /&gt;
* Divide the squad&#039;s total covertness by the number of soldiers to obtain the average covertness.&lt;br /&gt;
&lt;br /&gt;
The Squad Covertness Factor starts as 1 at 100 average covertness, and for each 100 difference in average covertness, the Factor will be increased or reduced by 0.67 (for example, 0.33 at 0 average covertness and 1.67 at 200 average covertness).&lt;br /&gt;
&lt;br /&gt;
The Squad Covertness Factor has a minimum of 0.05 and a maximum of 10. If the Squad Size Factor is higher than 1, the Squad Covertness Factor will be applied to the Base Infiltration Time plus the hours the Squad Size Factor adds; if not, it will be applied only to the Base Infiltration Time. The hours to full infiltration will be modified by this time multiplied by the Squad Covertness Factor - 1. A Squad Covertness Factor under 1 will remove hours instead.&lt;br /&gt;
&lt;br /&gt;
=== Liberation Factor ===&lt;br /&gt;
&lt;br /&gt;
For some missions (Alien Facility Sabotage, Blacksite, Forge and Psi Gate), the stage of liberation that the region where the mission takes place is in will also affect infiltration times. This factor will always reduce infiltration times:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Liberation Stage&#039;&#039;&#039; || No progress || Found a lead&amp;lt;br&amp;gt;(First Liberation mission unlocked) || Rescue a Defector&amp;lt;br&amp;gt;Completed || Hinder ADVENT Operations&amp;lt;br&amp;gt;Completed || Destroy Network Tower&amp;lt;br&amp;gt;Completed || Region Liberated&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Liberation Factor&#039;&#039;&#039; || 1 || 0.7 || 0.55 || 0.4 || 0.25 || 0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The hours to full infiltration will be modified by the Base Infiltration Time multiplied by the Liberation Factor - 1.&lt;br /&gt;
&lt;br /&gt;
=== Boosting Infiltration ===&lt;br /&gt;
&lt;br /&gt;
Boosting spends 25 Intel (30 on Legend) to further apply a factor to the time to full infiltration depending on difficulty:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Rookie !! Veteran !! Commander !! Legend&lt;br /&gt;
|-&lt;br /&gt;
|2 || 1.75 || 1.5 || 1.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The time to full infiltration will be divided by this factor after infiltration is boosted. This change applies retroactively to the calculation of infiltration %.&lt;br /&gt;
&lt;br /&gt;
=== Final Infiltration Time ===&lt;br /&gt;
&lt;br /&gt;
Adding together every factor will result in the time to reach 100% infiltration with that particular squad:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
Base Infiltration Time = Base Hours (depending on difficulty) * 2 (if the mission is Blacksite, Forge or Psi Gate) + Flat Hours Modifier (depends on mission)&lt;br /&gt;
&lt;br /&gt;
Squad Size Time = Base Infiltration Time * (Squad Size Factor - 1)&lt;br /&gt;
&lt;br /&gt;
Squad Covertness Time = (Base Infiltration Time + Squad Size Time (if positive)) * (Squad Covertness Factor - 1)&lt;br /&gt;
&lt;br /&gt;
Liberation Time (if mission is Sabotage Alien Facility, Blacksite, Forge or Psi Gate) = Base Infiltration Time * (Liberation Factor - 1)&lt;br /&gt;
&lt;br /&gt;
Hours to 100% Infiltration = (Base Infiltration Time + Squad Size Time + Squad Covertness Time + Liberation Time) / Boost Factor (if intel is spent)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hours to 100% infiltration cannot be lower than 12 or higher than 1296 (54 days). To calculate the infiltration value the squad has, divide the hours the squad has been infiltrating by the hours to 100% infiltration. The resulting percentage is the infiltration value shown on the mission screen, from 0% to 200%, which will have several effects on the tactical part of the mission.&lt;br /&gt;
&lt;br /&gt;
If a region is liberated while squads are infiltrating missions in it, all infiltration values will be boosted by a flat 50% and the missions will be forced to begin immediately or be aborted.&lt;br /&gt;
&lt;br /&gt;
== Effects of Infiltration ==&lt;br /&gt;
An infiltration value of 100% gives no bonuses or penalties. Lower infiltration aids the aliens and higher infiltration aids XCOM, but these effects are not equal: the penalties for a low infiltration level are much worse than the bonuses for an excessive infiltration. &lt;br /&gt;
&lt;br /&gt;
=== Enemy Strength ===&lt;br /&gt;
&lt;br /&gt;
Each breakpoint corresponds to an increase or decrease in the effective [[ADVENT&#039;s_Agenda_(LWOTC)#Strength_Level|Strength Level]] for the mission, respectively. This will directly change the number of enemies that spawn, which may affect the [[Missions (LW2)#Enemy Activity Level|Enemy Activity Level]] reported. Being between two breakpoints gives you a percent chance to upgrade to the next breakpoint and reduce enemy activity level accordingly, with the chance increasing proportionally as you approach the next breakpoint. The change in activity level is also vaguely indicated in the &amp;quot;Enemy Readiness&amp;quot; tag when looking at the mission.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Infiltration Value&#039;&#039;&#039; || 0% || 9% || 17% || 25% || 34% || 42% || 50% || 59% || 67% || 75% || 84% || 92% || 100% || 125% || 150% || 200%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strength Level Change&#039;&#039;&#039; || +12 || +11 || +10 || +9 || +8 || +7 || +6 || +5 || +4 || +3 || +2 || +1 || 0 || -1 || -2 || -3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enemy Readiness&#039;&#039;&#039; &lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Impregnable&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Fortified&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Alerted&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Guarded&lt;br /&gt;
| Normal&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Vulnerable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example, consider a mission with Very Light baseline enemy activity. Above 92% infiltration you are guaranteed to receive at worst Light enemy activity, with an increasing chance to get Very Light enemy activity as you approach 100% infiltration.&lt;br /&gt;
&lt;br /&gt;
There are many more breakpoints below 100% than there are above it; missions will quickly become significantly more difficult at under 100% and you should try your best to reach this percentage. Similarly the difference between 150% and 200% is very small and may not be worth the squad strength cuts needed to attain 200%.&lt;br /&gt;
&lt;br /&gt;
Golden Path missions (Blacksite, Forge, Psi Gate, ) are &#039;&#039;&#039;not&#039;&#039;&#039; affected by this modifier. ADVENT Network Tower and Alien Fortress are affected by this modifier but only for overinfiltration (as they require at least 100% infiltration to launch).&lt;br /&gt;
&lt;br /&gt;
=== Skyranger Evac Delay ===&lt;br /&gt;
&lt;br /&gt;
The Evac Delay timer can be modified by the infiltration value, among other things. As soon as the infiltration value indicated in the breakpoint is reached, the corresponding Evac Delay modifier will be active. For more information on Skyranger Evac time, see [[Mechanics (LWOTC)#Skyranger Evac Delay|Skyranger Evac Mechanics]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Infiltration Value&#039;&#039;&#039; || 0% || 30% || 60% || 100% || 150% || 200%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evac Delay Turns&#039;&#039;&#039; || +3 || +2 || +1 || 0 || -1 || -2 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enemy Reflex Actions ===&lt;br /&gt;
&lt;br /&gt;
The chance of enemies taking a reflex action when they&#039;re activated on their turn can be modified by the infiltration value, depending on difficulty.&lt;br /&gt;
* This is the base chance for enemies to take a reflex action:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Rookie !! Veteran !! Commander !! Legend&lt;br /&gt;
|-&lt;br /&gt;
|0% || 20% || 33% || 38%&lt;br /&gt;
|}&lt;br /&gt;
* Each point of infiltration over 100% will decrease the reflex chance by this amount:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Rookie !! Veteran !! Commander !! Legend&lt;br /&gt;
|-&lt;br /&gt;
|1% || 0.5% || 0.1% || 0.1%&lt;br /&gt;
|}&lt;br /&gt;
* Each point of infiltration under 100% will increase the reflex chance by this amount:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Rookie !! Veteran !! Commander !! Legend&lt;br /&gt;
|-&lt;br /&gt;
|0% || 0.1% || 0.5% || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Concealment Status ===&lt;br /&gt;
&lt;br /&gt;
On Troop Column Ambushes, Supply Raids, or landed UFO missions, a minimum of 100% infiltration value is needed for the squad to start the mission in concealment.&lt;br /&gt;
&lt;br /&gt;
=== Enemy Detection Range ===&lt;br /&gt;
&lt;br /&gt;
The radius at which enemies can detect soldiers in concealment is affected by the infiltration value in different ways depending on difficulty. &lt;br /&gt;
* Above 100%, the detection radius of enemies will be reduced linearly from 100% of its default value to the minimum percentage at 200%:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Rookie !! Veteran !! Commander !! Legend&lt;br /&gt;
|-&lt;br /&gt;
|83.34% || 83.34% || 87.25% || 100%&lt;br /&gt;
|}&lt;br /&gt;
* Below 100%, the detection radius of enemies will be increased linearly from 100% of its default value to the maximum percentage at 0%:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Rookie !! Veteran !! Commander !! Legend&lt;br /&gt;
|-&lt;br /&gt;
|100% || 151% || 151% || 200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Disguised Faceless will not be affected by this. For more information on enemy detection, see [[Mechanics (LWOTC)#Detection Range|Detection Radius Mechanics]].&lt;br /&gt;
&lt;br /&gt;
=== Enemy Reinforcements ===&lt;br /&gt;
&lt;br /&gt;
Low infiltration values will advance the reinforcement queue from the start, meaning the first reinforcements spawned will be stronger. As soon as the infiltration value indicated in the breakpoint is reached, the corresponding reinforcement queue modifier will be active:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Infiltration Value&#039;&#039;&#039; || 0% || 20% || 40% || 60% || 80% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Queue Spots Advanced&#039;&#039;&#039; || 5 || 4 || 3 || 2 || 1 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For more information on enemy reinforcements, see [[Reinforcements (LWOTC)|Reinforcements]].&lt;br /&gt;
&lt;br /&gt;
== Gear Covertness ==&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Name !! Value !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;SMG ||80 ||1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Laser Stengun ||76 ||1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Stuttermag ||72 ||1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Subcoiler ||68 ||1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Scramgun ||60 ||1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Assault Rifles||100 ||1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Shotguns ||100 ||1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Sniper Rifles ||110 ||1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Cannons ||168 ||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Name !! Value !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Suppressor ||0 ||0.3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Advanced Suppressor ||0 ||0.525&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Elite Suppressor ||0 ||0.75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Other Weapon Upgrades ||0 ||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Name !! Value !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Psi Amp ||50 ||0.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Advanced Psi Amp ||40 ||0.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Alien Psi Amp ||30 ||0.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Combat Knife ||50 ||0.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Holotargeter ||80 ||0.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Grenade Launcher ||185 ||0.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Other Secondaries ||100 ||0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Name !! Value !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Spider Suit ||96 ||2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;E.X.O. Suit ||110 ||2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Wraith Suit ||92 ||2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;W.A.R. Suit ||110 ||2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;SPARK Armor ||150 ||2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Other Armor ||100 ||2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Name !! Value !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Medikits/Nanomedikits ||95 ||0.2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;All Plating ||105 ||0.2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Chameleon Suit ||0 ||0.75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;All other equipment ||100 ||0.2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Empty Slots ||0 ||0.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War of the Chosen]]&lt;br /&gt;
[[Category: Infiltration (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Chain_Lightning_(LWOTC)/Info&amp;diff=122795</id>
		<title>Template:Chain Lightning (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Chain_Lightning_(LWOTC)/Info&amp;diff=122795"/>
		<updated>2025-05-23T14:49:59Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Chain Lightning chains from target to target in a sequence. Successive targets can be up to 5 tiles away from each other.&lt;br /&gt;
*The attack will not chain to previous targets in the sequence.&lt;br /&gt;
*The sequence of targets will be shown when you preview a target. A hit roll will be made against all targets in the sequence, even if you miss against a previous target. Cover bonuses are calculated from your position, not from the previous target.&lt;br /&gt;
*Chain Lightning cannot be fired at robotic enemies, and it will not chain to them.&lt;br /&gt;
*Requires one action and ends your turn.&lt;br /&gt;
*Chain Lightning has a 4 turn cooldown.&lt;br /&gt;
*Cannot be used from concealment.&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=SPARK_(LWOTC)&amp;diff=121816</id>
		<title>SPARK (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=SPARK_(LWOTC)&amp;diff=121816"/>
		<updated>2025-04-28T15:36:22Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|0}}[[File:XCOM2 class spark.png|center|frameless|96px|SPARK|link=]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Overview==&lt;br /&gt;
&lt;br /&gt;
The SPARK is the spiritual successor to the S.H.I.V. and MEC Troopers of Long War 1. Fully robotic, yet able to level up like normal soldiers, and expensive to produce. To build SPARKs, you need to have completed the Shen&#039;s Last Gift DLC missions or the [[Proving Ground (LWOTC)#SPARK|Mechanized Warfare]] project.&lt;br /&gt;
SPARKs have their own armor and weapons, and they do not have utility slots like regular soldiers. Instead they have a single Heavy Weapon slot which by default contains the Shredder Gun. After researching appropriate projects, this can be swapped out for the improved Shredstorm Cannon or a Plasma Blaster.&lt;br /&gt;
SPARKs are more expensive for infiltration. They also can&#039;t become Haven advisors, [[Officers_(LWOTC)|Officers]], or participate in Covert Actions. Similar to other xcom soldiers, they have the ability to learn additional abilities through the XCOM row but always have average combat intelligence thus limiting their AP to a max of 42.&lt;br /&gt;
The SPARK BIT has the ability to remotely hack targets just like the Specialist&#039;s GREMLIN.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Future Combat&amp;quot; type Sparks focuses on gaining various abilities to further improve their utility to support allies or disrupt enemies..&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mechanical Superiority&amp;quot; type Sparks specialize in extreme durability and absorbing attacks for allies.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;War Machine&amp;quot; type Sparks improves their firing capabilities and fully utilizing their large rifle to wreck havoc.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039;: [[Weapons_(LWOTC)#SPARK_Rifles|SPARK Rifles]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;: [[Weapons_(LWOTC)#SPARK_BITs|SPARK BIT]]&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{SPARK Tree (LWOTC)&lt;br /&gt;
|Squire1= {{Overdrive (LWOTC)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire2= {{Strike (LWOTC)              | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire3= {{Reboot (LWOTC)   | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire4= {{Repair (LWOTC)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire5= {{Arsenal (LWOTC)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire6= {{Hack (LWOTC)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire7= {{Mechanical Chassis (LWOTC)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Subclass1= Future Combat&lt;br /&gt;
|SubclassM= Mechanical Superiority&lt;br /&gt;
|Subclass2= War Machine&lt;br /&gt;
|Aspirant1= {{Neutralize Protocol (LWOTC)           | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Aspirant2= {{Formidable (LWOTC)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Aspirant3= {{Flush (LWOTC)   | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight1={{Enhanced Repair Systems (LWOTC)             | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight2={{Assault Servos (LWOTC)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight3={{Enhanced Targeting Systems (LWOTC)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier1={{Rainmaker (LWOTC)              | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier2={{Damage Control (LWOTC)               | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier3={{Center Mass (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard1={{Enhanced Defensive Systems (LWOTC)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard2={{Zone of Control (LWOTC)              | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard3={{Shredder (LWOTC)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin1={{Bombard (LWOTC)     | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin2={{Concussive Strike (LWOTC)        | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin3={{Traverse Fire (LWOTC)       | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion1={{Salvo (LWOTC)             | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion2={{Nova (LWOTC)      | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion3={{Collateral Damage (LWOTC)     | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar1={{Extended Reserves (LWOTC)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar2={{Impact Compensation (LWOTC)        | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar3={{Disabling Shot (LWOTC)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== XCOM Abilities ===&lt;br /&gt;
&lt;br /&gt;
{{XCOM Tree V2 (LWOTC)&lt;br /&gt;
|Tier1ADefensive={{Body Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BDefensive={{Failsafe (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1CDefensive={{Advanced Logic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DDefensive={{Intimidate (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EDefensive={{Enhanced Layered Armor (XCON) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FDefensive=&lt;br /&gt;
|Tier1GDefensive=&lt;br /&gt;
|Tier1AOffensive={{Bring &#039;Em On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BOffensive={{Damn Good Ground (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1COffensive={{Steady Hands (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DOffensive={{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EOffensive={{Ever Vigilant (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FOffensive=&lt;br /&gt;
|Tier1GOffensive=&lt;br /&gt;
|Tier2ADefensive={{Triangulate (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BDefensive={{Tradecraft (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2CDefensive={{Impact Fields (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DDefensive={{Combat Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EDefensive={{Focused Defense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FDefensive=&lt;br /&gt;
|Tier2GDefensive=&lt;br /&gt;
|Tier2AOffensive={{Close and Personal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BOffensive={{Aggression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2COffensive={{Open Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DOffensive={{Blademaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EOffensive={{Iron Curtain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FOffensive=&lt;br /&gt;
|Tier2GOffensive=&lt;br /&gt;
|Tier3ADefensive={{Hard Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BDefensive={{Brawler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3CDefensive={{Untouchable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DDefensive={{Resilience (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EDefensive={{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FDefensive=&lt;br /&gt;
|Tier3GDefensive=&lt;br /&gt;
|Tier3AOffensive={{Counterstrike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BOffensive={{Combat Fitness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3COffensive={{Shooting Sharp (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DOffensive={{Return Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EOffensive={{Concentration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FOffensive={{Precision Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3GOffensive=&lt;br /&gt;
|Tier4A={{Chain Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4B={{Apex Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4C={{Stiletto (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4D={{Implacable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4E={{Rupture (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4F={{Sentinel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4G={{Rapid Reaction (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stat Progression==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 0 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Per Level&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking|link=]]&amp;lt;br/&amp;gt;Hacking&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Total&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 20&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking|link=]]&amp;lt;br/&amp;gt;Hacking&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample Builds ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=The_Hunter_(LWOTC)&amp;diff=121086</id>
		<title>The Hunter (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=The_Hunter_(LWOTC)&amp;diff=121086"/>
		<updated>2025-03-04T14:33:34Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: correct ammo count&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]   {{Toc_(LWOTC)|40}}&lt;br /&gt;
&lt;br /&gt;
[[File:XCOM2_WotC_ChosenHunter.png|frameless|center|The Hunter|link=Chosen (LWOTC)#The Hunter]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;The Hunter is the master of long range combat, constantly keeping distance from your troops while taking them down with highly accurate fire. Weak at close combat, but is not to be underestimated..&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Basic Abilities===&lt;br /&gt;
{{Chosen Abilities (LWOTC)&lt;br /&gt;
|Ability1A={{Disabler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Ability1B={{Flashbang (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Ability1C={{Squadsight (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Ability1D=&lt;br /&gt;
|Ability2A={{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Ability2B={{Quickdraw (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Ability2C={{Anticipation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Ability2D=&lt;br /&gt;
|Ability3A={{Tracking Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Ability3B={{Low Profile (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Ability3C={{Hunter&#039;s Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Ability3D=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
{{Chosen Strength (LWOTC)&lt;br /&gt;
|Tier1A={{Hit it where it hurts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1B={{Blast Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1C={{All Seeing (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1D={{Toxic Nightmare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1E={{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1F=&lt;br /&gt;
|Tier1G=&lt;br /&gt;
|Tier1H=&lt;br /&gt;
|Tier1I=&lt;br /&gt;
|Tier1J=&lt;br /&gt;
|Tier1K=&lt;br /&gt;
|Tier2A={{Hazmat Vest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2B={{Psychotic Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2C={{Faceoff (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2D={{Unbreakable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2E={{Hero Slayer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2F=&lt;br /&gt;
|Tier2G=&lt;br /&gt;
|Tier2H=&lt;br /&gt;
|Tier2I=&lt;br /&gt;
|Tier2J=&lt;br /&gt;
|Tier2K=&lt;br /&gt;
|Tier3A={{You Cannot Hide (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3B={{Trigger Bot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3C={{Overbearing Superiority (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3D={{Sting Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3E={{Infernal Fury (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3F=&lt;br /&gt;
|Tier3G=&lt;br /&gt;
|Tier3H=&lt;br /&gt;
|Tier3I=&lt;br /&gt;
|Tier3J=&lt;br /&gt;
|Tier3K=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rank 1 Stats===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! [[File:LW2_Health.png|36px|Health]]&amp;lt;br&amp;gt;Health !! [[File:Status_armor.png|36px|Armor]]&amp;lt;br&amp;gt;Armor !! [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br&amp;gt;Aim !! [[File:Icon_CriticalChance.png ‎ |Crit Chance]]&amp;lt;br&amp;gt;Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]&amp;lt;br&amp;gt;Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]&amp;lt;br&amp;gt;Defense !! [[File:LW2 Dodge.png|36px|Dodge]]&amp;lt;br&amp;gt;Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]&amp;lt;br&amp;gt;Mobility !! [[File:LW2 Will.png|36px|Will]]&amp;lt;br&amp;gt;Will !! [[File:Status overwatch.png |36px|Detection Radius]]&amp;lt;br&amp;gt;Detection Radius (tiles)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rookie&#039;&#039;&#039;  || 20 || 0 || 80 || 0 || 33 || 0 || 0 || 16 || 50 || 8 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039;  || 26 || 0 || 80 || 0 || 33 || 0 || 0 || 16 || 50 || 8 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Commander&#039;&#039;&#039; || 31 || 0 || 85 || 0 || 40 || 0 || 0 || 16 || 50 || 8 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Legend&#039;&#039;&#039;  || 39 || 0 || 90 || 0 || 40 || 0 || 0 || 16 || 50 || 8 &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon !! [[File:LW2Damage.png|36px|Damage]]&amp;lt;br&amp;gt;Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]&amp;lt;br&amp;gt;Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size !! Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chosen Sniper Rifle&#039;&#039;&#039; || 3 - 5 || 2 || - || +10 Crit Chance &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Chosen Pistol&#039;&#039;&#039; || 2 - 4 || 1 || - || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rank 2 Stats===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! [[File:LW2_Health.png|36px|Health]]&amp;lt;br&amp;gt;Health !! [[File:Status_armor.png|36px|Armor]]&amp;lt;br&amp;gt;Armor !! [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br&amp;gt;Aim !! [[File:Icon_CriticalChance.png ‎ |Crit Chance]]&amp;lt;br&amp;gt;Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]&amp;lt;br&amp;gt;Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]&amp;lt;br&amp;gt;Defense !! [[File:LW2 Dodge.png|36px|Dodge]]&amp;lt;br&amp;gt;Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]&amp;lt;br&amp;gt;Mobility !! [[File:LW2 Will.png|36px|Will]]&amp;lt;br&amp;gt;Will !! [[File:Status overwatch.png |36px|Detection Radius]]&amp;lt;br&amp;gt;Detection Radius (tiles)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rookie&#039;&#039;&#039;  || 26 || 0 || 80 || 0 || 33 || 0 || 0 || 16 || 50 || 8 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039;  || 35 || 0 || 80 || 0 || 33 || 0 || 0 || 16 || 50 || 8 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Commander&#039;&#039;&#039; || 42 || 0 || 85 || 0 || 40 || 0 || 0 || 16 || 50 || 8 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Legend&#039;&#039;&#039;  || 52 || 0 || 90 || 0 || 40 || 0 || 0 || 16 || 50 || 8 &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon !! [[File:LW2Damage.png|36px|Damage]]&amp;lt;br&amp;gt;Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]&amp;lt;br&amp;gt;Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size !! Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chosen Sniper Rifle&#039;&#039;&#039; || 4 - 7 || 2 || - || +10 Crit Chance &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Chosen Pistol&#039;&#039;&#039; || 3 - 5 || 2 || - || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rank 3 Stats===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! [[File:LW2_Health.png|36px|Health]]&amp;lt;br&amp;gt;Health !! [[File:Status_armor.png|36px|Armor]]&amp;lt;br&amp;gt;Armor !! [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br&amp;gt;Aim !! [[File:Icon_CriticalChance.png ‎ |Crit Chance]]&amp;lt;br&amp;gt;Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]&amp;lt;br&amp;gt;Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]&amp;lt;br&amp;gt;Defense !! [[File:LW2 Dodge.png|36px|Dodge]]&amp;lt;br&amp;gt;Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]&amp;lt;br&amp;gt;Mobility !! [[File:LW2 Will.png|36px|Will]]&amp;lt;br&amp;gt;Will !! [[File:Status overwatch.png |36px|Detection Radius]]&amp;lt;br&amp;gt;Detection Radius (tiles)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rookie&#039;&#039;&#039;  || 35 || 0 || 80 || 0 || 33 || 0 || 0 || 16 || 50 || 8 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039;  || 46 || 0 || 85 || 0 || 33 || 0 || 0 || 16 || 50 || 8 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Commander&#039;&#039;&#039; || 55 || 0 || 85 || 0 || 40 || 0 || 0 || 16 || 50 || 8 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Legend&#039;&#039;&#039;  || 69 || 0 || 90 || 0 || 40 || 0 || 0 || 16 || 50 || 8 &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon !! [[File:LW2Damage.png|36px|Damage]]&amp;lt;br&amp;gt;Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]&amp;lt;br&amp;gt;Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size !! Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chosen Sniper Rifle&#039;&#039;&#039; || 6 - 8 || 3 || - || +10 Crit Chance &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Chosen Pistol&#039;&#039;&#039; || 4 - 6 || 2 || - || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rank 4 Stats===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! [[File:LW2_Health.png|36px|Health]]&amp;lt;br&amp;gt;Health !! [[File:Status_armor.png|36px|Armor]]&amp;lt;br&amp;gt;Armor !! [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br&amp;gt;Aim !! [[File:Icon_CriticalChance.png ‎ |Crit Chance]]&amp;lt;br&amp;gt;Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]&amp;lt;br&amp;gt;Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]&amp;lt;br&amp;gt;Defense !! [[File:LW2 Dodge.png|36px|Dodge]]&amp;lt;br&amp;gt;Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]&amp;lt;br&amp;gt;Mobility !! [[File:LW2 Will.png|36px|Will]]&amp;lt;br&amp;gt;Will !! [[File:Status overwatch.png |36px|Detection Radius]]&amp;lt;br&amp;gt;Detection Radius (tiles)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rookie&#039;&#039;&#039;  || 46 || 0 || 80 || 0 || 33 || 0 || 0 || 16 || 50 || 8 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039;  || 61 || 0 || 80 || 0 || 33 || 0 || 0 || 16 || 50 || 8 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Commander&#039;&#039;&#039; || 74 || 0 || 85 || 0 || 40 || 0 || 0 || 16 || 50 || 8 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Legend&#039;&#039;&#039;  || 92 || 0 || 90 || 0 || 40 || 0 || 0 || 16 || 50 || 8  &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon !! [[File:LW2Damage.png|36px|Damage]]&amp;lt;br&amp;gt;Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]&amp;lt;br&amp;gt;Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size !! Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chosen Sniper Rifle&#039;&#039;&#039; || 7 - 10 || 4 || - || +10 Crit Chance &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Chosen Pistol&#039;&#039;&#039; || 5 - 7 || 3 || - || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rank 5 Stats===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! [[File:LW2_Health.png|36px|Health]]&amp;lt;br&amp;gt;Health !! [[File:Status_armor.png|36px|Armor]]&amp;lt;br&amp;gt;Armor !! [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br&amp;gt;Aim !! [[File:Icon_CriticalChance.png ‎ |Crit Chance]]&amp;lt;br&amp;gt;Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]&amp;lt;br&amp;gt;Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]&amp;lt;br&amp;gt;Defense !! [[File:LW2 Dodge.png|36px|Dodge]]&amp;lt;br&amp;gt;Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]&amp;lt;br&amp;gt;Mobility !! [[File:LW2 Will.png|36px|Will]]&amp;lt;br&amp;gt;Will !! [[File:Status overwatch.png |36px|Detection Radius]]&amp;lt;br&amp;gt;Detection Radius (tiles)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rookie&#039;&#039;&#039;  || 67 || 0 || 80 || 0 || 33 || 0 || 0 || 16 || 50 || 8 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039;  || 89 || 0 || 80 || 0 || 33 || 0 || 0 || 16 || 50 || 8 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Commander&#039;&#039;&#039; || 106 || 0 || 85 || 0 || 40 || 0 || 0 || 16 || 50 || 8 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Legend&#039;&#039;&#039;  || 133 || 0 || 90 || 0 || 40 || 0 || 0 || 16 || 50 || 8  &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon !! [[File:LW2Damage.png|36px|Damage]]&amp;lt;br&amp;gt;Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]&amp;lt;br&amp;gt;Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size !! Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chosen Sniper Rifle&#039;&#039;&#039; || 8 - 12 || 5 || - || +10 Crit Chance &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Chosen Pistol&#039;&#039;&#039; || 6 - 8 || 3 || - || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* The most threatening ability of the Hunter is [[Perk_List_(LWOTC)#Tracking Shot|Tracking Shot]] which allows them to mark and take a free guaranteed shot against a flanked soldier. The key is to make sure you do not become flanked at the start of their turn to grant them a target to mark.&lt;br /&gt;
* Similar to our own Sharpshooters, the Hunter has [[Perk List (LWOTC)#Squadsight|Squadsight]] which can extend their vision range to targets within their allies&#039; sight. it is best to make sure there is no line of sight that will have your soldier&#039;s flank against the Hunter granting them a target to mark.&lt;br /&gt;
* The Hunter is the most evasive of the chosen having many defensive abilities to make them a slippery target. It is ideal to have ways to make them easier targets such as [[Perk List (LWOTC)#Holotarget|Holotarget]] or to engage in close range. Be careful of engaging in close range as they have abilities that can make it more difficult while possibly exposing yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Templar_(LWOTC)&amp;diff=121078</id>
		<title>Templar (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Templar_(LWOTC)&amp;diff=121078"/>
		<updated>2025-03-01T22:03:03Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: update page to 1.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File:XCOM2 class templar.png|center|frameless|96px|Templar|link=]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;The Templar is a wild-trained Psionic warrior that gets stronger as combat continues.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Overview==&lt;br /&gt;
&lt;br /&gt;
The Templars are a melee-focused psionic soldier that wields their psionic abilities in very unique ways. They require &amp;quot;focus&amp;quot; in order to use their abilities but each carry strong and unique effects and holding onto focus no longer grants any bonuses. To gain focus, they must use Rend, which is now aim-based instead of guaranteed, to attack an enemy regardless of whether they hit, miss or kill their targets unlike the base game which required a kill. Further focus generation can be gained through the perks they can obtain as they promote and can increase their max focus with each upgrade of their gauntlets. After using Rend, they gain a Momentum action which allows for movement or to deploy their shield. Instead of Parry/Deflect, Templars now deploy a psionic shield that grants them temporary shield HP until the next turn that allows them to absorb attacks.&lt;br /&gt;
&lt;br /&gt;
The Templar can concentrate more into their psiblades to further enhance their melee capabilties to deal great damage to a single target or to a group of them.&lt;br /&gt;
&lt;br /&gt;
The Templar can gain more psionic abilities to disrupt enemies, assist their allies or to deal great damage.&lt;br /&gt;
&lt;br /&gt;
The Templar can become a shield, greatly increasing their defenses and can take great damage with little to no injuries.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Templar_Gauntlet|Templar Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
Mouse-over &amp;lt;span style=&amp;quot;position: relative; bottom: 2px;&amp;quot;&amp;gt;[[File:XCOM2_infoIcon_custom_1.png|18px|Mouse over this icon for more information on each ability.]]&amp;lt;/span&amp;gt; for more information.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em 0 1em 0; background-color: #17181a; border: 1px #83c0ce solid; border-collapse: collapse; text-align: center; color:#83c0ce; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot;| &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border-color:#83c0ce; border-width: 0 0 2px 0&amp;quot; | &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color:#17181a;&amp;quot; rowspan=&amp;quot;3&amp;quot;| {{PsiRank (LW2)|0|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; | {{Focus (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; | {{Rend (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; | {{Templar Shield (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; | {{Volt (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; | {{Momentum (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|- vertical-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;border:none; background-color:black;&amp;quot; | &#039;&#039;Psiblade&#039;&#039;&lt;br /&gt;
! style=&amp;quot;border:none; background-color:black;&amp;quot; | &#039;&#039;Dynamo&#039;&#039;&lt;br /&gt;
! style=&amp;quot;border:none; background-color:black;&amp;quot; | &#039;&#039;Sage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{PsiRank (LW2)|1|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Invert (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Amplify (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Indomitable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{PsiRank (LW2)|2|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Stun Strike (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Soul Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Brawler (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{PsiRank (LW2)|3|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Pillar (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Overcharge (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Sustain (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{PsiRank (LW2)|4|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Void Conduit (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Channel (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Fortress (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{PsiRank (LW2)|5|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Superior Aptitude (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Arc Wave (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Crusader&#039;s Rage (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{PsiRank (LW2)|6|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Terrorize (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Bladestorm (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Impact Compensation (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{PsiRank (LW2)|7|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Ionic Storm (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Apotheosis (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Ghost (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== XCOM Abilities ===&lt;br /&gt;
&lt;br /&gt;
{{XCOM Tree V2 (LWOTC)&lt;br /&gt;
|Tier1ADefensive={{Zone of Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BDefensive={{Paramedic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1CDefensive={{Flashbanger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DDefensive={{Phantom (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EDefensive={{Smoker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FDefensive=&lt;br /&gt;
|Tier1GDefensive=&lt;br /&gt;
|Tier1AOffensive={{Salvo (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BOffensive={{Open Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1COffensive={{Bring &#039;Em On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DOffensive={{Target Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EOffensive={{Full Kit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FOffensive=&lt;br /&gt;
|Tier1GOffensive=&lt;br /&gt;
|Tier2ADefensive={{Lick Your Wounds (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BDefensive={{Tradecraft (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2CDefensive={{Inspire Agility (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DDefensive={{Fortify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EDefensive={{Dedication (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FDefensive=&lt;br /&gt;
|Tier2GDefensive=&lt;br /&gt;
|Tier2AOffensive={{Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BOffensive={{Aggression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2COffensive={{Blademaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DOffensive={{Lone Wolf (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EOffensive={{Rapid Deployment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FOffensive=&lt;br /&gt;
|Tier2GOffensive=&lt;br /&gt;
|Tier3ADefensive={{Conceal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BDefensive={{Survival Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3CDefensive={{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DDefensive={{Evasive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EDefensive={{Hard Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FDefensive=&lt;br /&gt;
|Tier3GDefensive=&lt;br /&gt;
|Tier3AOffensive={{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BOffensive={{Combat Fitness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3COffensive={{Overkill (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DOffensive={{Coup de Grace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EOffensive={{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FOffensive={{Executioner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3GOffensive=&lt;br /&gt;
|Tier4A={{Concentration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4B={{Lightning Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4C={{Implacable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4D={{Lethal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4E={{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4F={{Full Throttle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4G={{Stiletto (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stat Progression==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ PsiRank (LW2) | 0 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ PsiRank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ PsiRank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ PsiRank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ PsiRank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ PsiRank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ PsiRank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ PsiRank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Per Level&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Total&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 18&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample Builds ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Skirmisher_(LWOTC)&amp;diff=121077</id>
		<title>Skirmisher (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Skirmisher_(LWOTC)&amp;diff=121077"/>
		<updated>2025-03-01T22:01:52Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: update page to 1.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File:XCOM2 class skirmisher.png|center|frameless|96px|Skirmisher|link=]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;The Skirmisher is a highly mobile unit specializing in Hit-and-Run style combat.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Overview==&lt;br /&gt;
&lt;br /&gt;
The Skirmishers are mobile and efficient soldiers that takes advantages of enemy flanks and can perform many actions in a single turn. They are equipped with a Bullpup which carries similar stats to the standard SMGs but deal slightly more damage. Their Ripjack is also equipped with a grappling hook that allows them to freely zip and move to higher elevations. This kit allows them to take advantage of enemy flanks and utilizing Hit and Run to gain additional actions which has replaced Marauder in the base game. Their Ripjack also allows them to slash at adjacent enemies for 1 action which also does not end their turn.&lt;br /&gt;
&lt;br /&gt;
The Skirmisher can focus more on their Ripjack, gaining more special abiltiies to pull enemies into close range or themselves to the enemy while also improving their close combat capabilities.&lt;br /&gt;
&lt;br /&gt;
The Skirmisher can place their focus on utilizing their Bullpup, utilizing their mobility to enter enemy flanks for kills and gaining further bonuses for scoring kills.&lt;br /&gt;
&lt;br /&gt;
The Skirmisher can act as a Tactician, gaining special abilities that grant high utility in a number of ways from better utilization of small items, disrupting enemies and granting bonuses to their allies.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Bullpups|Bullpups]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Ripjacks|Ripjacks]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{{Class Tree (LW2)&lt;br /&gt;
|Squaddie1={{Ripjack Slash (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie2={{Skirmisher Grapple (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie3={{Hit and Run (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Subclass1=Hussar&lt;br /&gt;
|SubclassM=Judge&lt;br /&gt;
|Subclass2=Tactician&lt;br /&gt;
|LCorporal1={{Battlefield Awareness (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal2={{Justice (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal3={{Total Combat (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal1={{Reflex (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal2={{Wrath (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal3={{Packmaster (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant1={{Combat Presence (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant2={{Implacable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant3={{Chain Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt1={{Whiplash (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt2={{Damn Good Ground (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt3={{Formidable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt1={{Manual Override (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt2={{Interrupt (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt3={{Retribution (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt1={{Full Throttle (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt2={{Judgement (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt3={{Close Encounters (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt1={{Lethal (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt2={{Reckoning (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt3={{Battlelord (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== XCOM Abilities ===&lt;br /&gt;
&lt;br /&gt;
{{XCOM Tree V2 (LWOTC)&lt;br /&gt;
|Tier1ADefensive={{Covert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BDefensive={{Survival Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1CDefensive={{Deep Cover (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DDefensive={{Ever Vigilant (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EDefensive={{Paramedic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FDefensive=&lt;br /&gt;
|Tier1GDefensive=&lt;br /&gt;
|Tier1AOffensive={{Target Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BOffensive={{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1COffensive={{Flush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DOffensive={{Grazing Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EOffensive={{Tandem HEAT Warheads (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FOffensive=&lt;br /&gt;
|Tier1GOffensive=&lt;br /&gt;
|Tier2ADefensive={{Hard Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BDefensive={{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2CDefensive={{Low Profile (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DDefensive={{Zone of Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EDefensive={{Focused Defense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FDefensive=&lt;br /&gt;
|Tier2GDefensive=&lt;br /&gt;
|Tier2AOffensive={{Flashbanger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BOffensive={{Grappler Expert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2COffensive={{Marauder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DOffensive={{Priority Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EOffensive={{Rapid Deployment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FOffensive=&lt;br /&gt;
|Tier2GOffensive=&lt;br /&gt;
|Tier3ADefensive={{Tradecraft (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BDefensive={{Resilience (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3CDefensive={{Shadowstep (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DDefensive={{Inspire Agility (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EDefensive={{Evasive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FDefensive=&lt;br /&gt;
|Tier3GDefensive=&lt;br /&gt;
|Tier3AOffensive={{Impulse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BOffensive={{Parkour (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3COffensive={{Overkill (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DOffensive={{Open Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EOffensive={{Lock N Load (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FOffensive={{Combat Engineer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3GOffensive=&lt;br /&gt;
|Tier4A={{Close Combat Specialist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4B={{Crusader&#039;s Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4C={{Disabling Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4D={{Hunter&#039;s Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4E={{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4F={{Serial (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4G={{Stiletto (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stat Progression==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 0 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Per Level&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 2&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Total&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 13&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0;font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample Builds ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Grappler_Expert_(LWOTC)&amp;diff=121076</id>
		<title>Template:Grappler Expert (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Grappler_Expert_(LWOTC)&amp;diff=121076"/>
		<updated>2025-03-01T22:00:50Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_grappleexpert.png&lt;br /&gt;
  | s_caption = Grapple Expert&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Grapple Expert&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Grapple Expert|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Grapple Expert&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Justice, Whiplash, and Wrath gain +15 aim.&lt;br /&gt;
  | s_id      = Grapple Expert&lt;br /&gt;
  | s_templateName = Template:Grapple Expert (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Reaper_(LWOTC)&amp;diff=121075</id>
		<title>Reaper (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Reaper_(LWOTC)&amp;diff=121075"/>
		<updated>2025-03-01T21:59:19Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: update page to 1.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File:XCOM2 class reaper.png|center|frameless|96px|Reaper|link=]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;The Reaper specializes in striking from the shadows.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Overview== &lt;br /&gt;
&lt;br /&gt;
The Reapers are a mix of a scout and marksman that can safely find any dangers ahead while potentially striking their targets from the shadows. Their most unique and defining ability is Shadow, an advanced form of concealment that has next to no detection range but only lasts for 2-turns and will be revealed by nearly all actions although they can repeatedly enter back in Shadow after 4-turns. This is reworked from the base game where it has similar detection range but was permanent until revealed with actions only have a 50% chance to reveal on the first check and only one extra use. Their Tracking ability along with Shadow allows them to become very effective scouts that can safely seek any dangers ahead for their allies with next to no risk. Their new secondary weapon, Throwing knives which has replaced claymores from the base game, serve as an effective close range option that deals light damage but can potentially deal more when critting and will never reveal when in Shadow. Their primary weapon, the Vektor Rifle, is a light sniper rifle that can fire at long range and is more accurate but deals less damage that is made up if they can score a crit against their targets. Combined with their ability of Squadsight, they act as a similar role to the standard Sharpshooters but trade damage for more flexibility. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Marksman&amp;quot; type Reaper can specialize in their marksmanship, primarily utilizing the Vektor Rifle to provide fire support from afar or snipe down enemies&#039; flanks at high effectiveness.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Partisan&amp;quot; type Reaper can focus on their stealth and throwing knives, going deep into enemy lines and striking from Shadow with great effect.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Prepper&amp;quot; type Reaper shift their marksmanship in a different direction, entering enemy flanks while hidden in shadow to prepare a shot dealing highly critical damage.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Vektor_Rifles|Vektor Rifles]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Throwing_Knives|Throwing Knives]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Class Tree (LW2)&lt;br /&gt;
|Squaddie1={{Squadsight (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie2={{Shadow (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie3={{Tracking (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Subclass1=Marksman&lt;br /&gt;
|SubclassM=Partisan&lt;br /&gt;
|Subclass2=Prepper&lt;br /&gt;
|LCorporal1={{Blood Trail (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal2={{Knife Juggler (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal3={{Ghost Grenade (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal1={{Shooting Sharp (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal2={{Crippling Strike (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal3={{Predator (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant1={{Serial (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant2={{Bluescreen Knives (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant3={{Silent Killer (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt1={{Cheap Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt2={{Swift Throw (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt3={{Reposition (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt1={{Banish (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt2={{Knife Encounters (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt3={{Death Dealer (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt1={{Deadeye (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt2={{Impersonal Edge (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt3={{Soul Harvest (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt1={{True Predator (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt2={{Rend The Marked (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt3={{Homing Mine (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== XCOM Abilities ===&lt;br /&gt;
&lt;br /&gt;
{{XCOM Tree V2 (LWOTC)&lt;br /&gt;
|Tier1ADefensive={{Lick Your Wounds (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BDefensive={{Flashbanger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1CDefensive={{Deep Cover (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DDefensive={{Will To Survive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EDefensive={{Zone of Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FDefensive=&lt;br /&gt;
|Tier1GDefensive=&lt;br /&gt;
|Tier1AOffensive={{Needle Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BOffensive={{Long Watch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1COffensive={{Lone Wolf (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DOffensive={{Shadowstep (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EOffensive={{Target Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FOffensive=&lt;br /&gt;
|Tier1GOffensive=&lt;br /&gt;
|Tier2ADefensive={{Lingering Shadow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BDefensive={{Tactical Sense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2CDefensive={{Shellshock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DDefensive={{Formidable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EDefensive={{Hard Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FDefensive=&lt;br /&gt;
|Tier2GDefensive=&lt;br /&gt;
|Tier2AOffensive={{Cool Under Pressure (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BOffensive={{Sting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2COffensive={{Bring &#039;Em On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DOffensive={{Needle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EOffensive={{Aim Assist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FOffensive=&lt;br /&gt;
|Tier2GOffensive=&lt;br /&gt;
|Tier3ADefensive={{Trench Warfare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BDefensive={{Untouchable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3CDefensive={{Reconnoiter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DDefensive={{Resilience (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EDefensive={{Combat Engineer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FDefensive=&lt;br /&gt;
|Tier3GDefensive=&lt;br /&gt;
|Tier3AOffensive={{Anatomy (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BOffensive={{Impulse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3COffensive={{Executioner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DOffensive={{Remote Start (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EOffensive={{Total Combat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FOffensive={{Sensor Overlays (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3GOffensive=&lt;br /&gt;
|Tier4A={{Apex Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4B={{Chain Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4C={{Tactical Retreat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4D={{Hunter&#039;s Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4E={{Marauder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4F={{Concentration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4G={{Rapid Reaction (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stat Progression==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 0 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;4&amp;quot;; | Per Level&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking|link=]]&amp;lt;br/&amp;gt;Hacking&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;4&amp;quot;; | Total&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 18&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0;font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking|link=]]&amp;lt;br/&amp;gt;Hacking&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample Builds ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Tactical_Retreat_(LWOTC)&amp;diff=121074</id>
		<title>Template:Tactical Retreat (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Tactical_Retreat_(LWOTC)&amp;diff=121074"/>
		<updated>2025-03-01T21:58:56Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_knife_move.png&lt;br /&gt;
  | s_caption = Tactical Retreat&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Tactical Retreat&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Tactical Retreat|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Tactical Retreat&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Grants a movement only action after throwing a knife. This can happen once per turn.&lt;br /&gt;
  | s_id      = Tactical Retreat&lt;br /&gt;
  | s_templateName = Template:Tactical Retreat (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Swift_Throw_(LWOTC)&amp;diff=121073</id>
		<title>Template:Swift Throw (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Swift_Throw_(LWOTC)&amp;diff=121073"/>
		<updated>2025-03-01T21:58:48Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_star_knife.png&lt;br /&gt;
  | s_caption = Swift Throw&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Swift Throw&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Swift Throw|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Swift Throw&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Throw a knife as a free action. 4 Turn Cooldown.&lt;br /&gt;
  | s_id      = Swift Throw&lt;br /&gt;
  | s_templateName = Template:Swift Throw (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Soldier_Overview_(LWOTC)&amp;diff=121072</id>
		<title>Soldier Overview (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Soldier_Overview_(LWOTC)&amp;diff=121072"/>
		<updated>2025-03-01T21:56:16Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: update spark stats and wound time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc (LWOTC)|72}}&lt;br /&gt;
[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Squad ==&lt;br /&gt;
Unlike in [[Long War]] or vanilla [[XCOM 2]], the maximum squad size remains fixed for the entire campaign. Players can send up to 8 soldiers on most missions, and up to 10 or 12 on special missions. Network Tower Assaults and Chosen Strongholds have a maximum of 5 soldiers. On missions involving Havens your squad will be reinforced by the Advisor assigned to them and in some occasions a few rebels.&lt;br /&gt;
&lt;br /&gt;
However taking as many soldiers as possible on every mission is not advisable due to [[Infiltration_(LWOTC)|Infiltration mechanics]], which make it so the squads sent on a mission have to wait to build up infiltration to carry out the mission without it being excessively difficult. Taking too many soldiers increases the time to fully infiltrate, in turn increasing the time those soldiers are unavailable. In addition, soldiers will have their will reduced by fatigue, either because of the time spent on the mission or because of the results of battle. &lt;br /&gt;
&lt;br /&gt;
Since players have to manage a high amount of soldiers and missions, the ability to create persistent squads by assigning soldiers in the Squad Management interface exists to streamline soldier selection by loading up a squad from the list, and then making ad hoc changes if necessary. Changing the composition for that particular mission doesn&#039;t change the composition of the squad. If all squads are busy on missions, a &amp;quot;temporary&amp;quot; squad will be created to be sent. Squad Management is mostly optional, but it can be a handy shortcut for favourite soldier compositions, and once [[Officers (LWOTC)|Officers]] are available they&#039;re a useful way of keeping soldiers under the same officer to maximise the benefit of Leadership.&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
Soldiers begin as Rookies without class, and as they promote to Squaddie they are assigned one of the 8 main classes at random:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; background-color: #ffffff; border: 0px #ffffff solid; border-collapse: collapse; text-align: center; width: 80%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:LW2 class assault.png|48px|link=Assault (LWOTC)]] [[Assault (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Assault]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class grenadier.png|48px|link=Grenadier (LWOTC)]] [[Grenadier (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Grenadier]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:LW2 class Gunner.png|48px|link=Gunner (LWOTC)]] [[Gunner (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Gunner]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class ranger.png|48px|link=Ranger (LWOTC)]] [[Ranger (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Ranger]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class sharpshooter.png|48px|link=Sharpshooter (LWOTC)]] [[Sharpshooter (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Sharpshooter]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:LW2 class Shinobi.png|48px|link=Shinobi (LWOTC)]] [[Shinobi (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Shinobi]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class specialist.png|48px|link=Specialist (LWOTC)]] [[Specialist (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Specialist]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:LW2 class Technical.png|48px|link=Technical (LWOTC)]] [[Technical (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Technical]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As the campaign goes on, soldiers will be able to be trained into specific classes in the [[Guerrilla_Tactics_School_(LWOTC)|Guerrilla Tactics School]], where they&#039;ll also be able to promote to [[Officers_(LWOTC)|officers]] and learn new abilities. Rookies can also be trained as [[Psi_Operative_(LWOTC)|Psi Operatives]], a class unlocked through the [[Psionic_Labs_(LWOTC)|Psionic Labs]] facility. For owners of the [[Shen&#039;s_Last_Gift_DLC_(XCOM2)|Shen&#039;s Last Gift DLC]], completion of the Lost Towers or research on Mechanized Warfare will unlock the possibility to build robotic soldiers: [[SPARK_(LWOTC)|SPARKs]]. Completing Lost Towers will grant a free SPARK to the roster.&lt;br /&gt;
&lt;br /&gt;
=== Faction Classes ===&lt;br /&gt;
Special soldiers belonging to each of the three factions can also become part of XCOM&#039;s roster:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: 30%; background-color: #ffffff; border: 0px #ffffff solid; border-collapse: collapse; text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class reaper.png|48px|link=Reaper (LWOTC)]] [[Reaper (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Reaper]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class skirmisher.png|48px|link=Skirmisher (LWOTC)]] [[Skirmisher (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Skirmisher]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class templar.png|48px|link=Templar (LWOTC)]] [[Templar (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Templar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These soldiers have special mechanics and equipment and are generally stronger, but otherwise behave the same as other XCOM soldiers.&lt;br /&gt;
There is a limit of two heroes per faction and requires higher influence in order to recruit additional soldiers.&lt;br /&gt;
&lt;br /&gt;
== Perks ==&lt;br /&gt;
===XCOM Row Perks===&lt;br /&gt;
As the [[Advanced_Warfare_Center_(LW2)|Advanced Warfare Center]] was removed in WOTC and replaced with the [[Training_Center_(LWOTC)|Training Center]] (and [[Infirmary_(LWOTC)|Infirmary]]), all non-[[Psi_Operative_(LWOTC)|Psionic]], non-[[SPARK_(LWOTC)|SPARK]] soldiers can now gain Ability Points (AP) upon ranking up (in addition to a shared pool of XCOM Ability Points, which are granted only upon completing very specific and difficult objectives, such as defeating Chosen) and have a specialized &amp;quot;XCOM&amp;quot; row of perks, separated into 4 tiers:&lt;br /&gt;
* 2 Tier 1 Perks for 10 AP each&lt;br /&gt;
* 2 Tier 2 Perks for 20 AP each&lt;br /&gt;
* 2 Tier 3 Perks for 30 AP each&lt;br /&gt;
* 1 Tier 4 Perk for 40 AP&lt;br /&gt;
All of these perks can be acquired as soon as the Training Center facility is operational (assuming sufficient AP). There are no rank requirements for any tiers; you can get a Tier 4 ability on a Squaddie, although you will need to spend a lot of the shared XCOM AP.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that these perks are generally much more synergistic with the soldier class than they were in LW2 - for example, classes that don&#039;t usually rely on grenades will no longer obtain grenade-related perks.&lt;br /&gt;
===Pistol Perks===&lt;br /&gt;
Similarly to LW2, all soldiers can equip pistols and learn [[Perk_List_(LWOTC)#Pistol_Perks|Pistol Perks]], but the perks now cost AP and are acquired in the same way as XCOM row perks. They appear 1 row below the XCOM row, which makes it necessary to scroll down the perks screen to see them.&lt;br /&gt;
&lt;br /&gt;
The table below are the perks available and their associated AP Cost.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW_AbilityMagnum.png|32px|link=Perk List (LWOTC)#Magnum]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW_AbilityClutchShot.png|32px|link=Perk List (LWOTC)#Clutch Shot]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:UIPerk_quickdraw.png|32px|link=Perk List (LWOTC)#Quickdraw]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:UIPerk_lightninghands.png|32px|link=Perk List (LWOTC)#Lightning Hands]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW_AbilityGunslinger.png|32px|link=Perk List (LWOTC)#Gunslinger]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:UIPerk_faceoff.png|32px|link=Perk List (LWOTC)#Faceoff]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:UIPerk_fanfire.png|32px|link=Perk List (LWOTC)#Fan Fire]]&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Basic Perks===&lt;br /&gt;
* All soldiers now gain a new perk [[Perk_List_(LWOTC)#Get_Up|Get Up]] which allows reviving an unconscious unit for 2 actions. Reviving the unit always disorients them. Serves as an additional method to bring soldiers back without requiring revival protocol&lt;br /&gt;
* All soldiers now gain a new perk [[Perk_List_(LWOTC)#Stock_Strike|Stock Strike]] which stuns a mind controlled ally and deals 30% max hp. Serves as an addtional method to control your soldiers from hurting you.&lt;br /&gt;
== Recruiting ==&lt;br /&gt;
&lt;br /&gt;
The cost of recruiting new Rookies is 10 supplies in Rookie and Veteran difficulty, 15 in Commander, and 20 in Legend. There are 5 recruits available from the start in Rookie and Veteran difficulty, 3 in Commander, and none in Legend. More soldiers become available for recruit by putting [[Haven_Management_(LWOTC)#Personnel|rebels]] on Recruit jobs, which has a chance of providing soldiers to the recruit list. New soldiers can also be obtained from the Black Market or from mission rewards.&lt;br /&gt;
&lt;br /&gt;
Faction soldiers can only be recruited from Covert Actions, and only if there are less than 2 available (i.e. not captured, training, or otherwise unable to take on missions) soldiers of that faction. One random faction soldier is granted at the start of the campaign, during Gatecrasher (a specific faction can be selected in the additional options upon campaign creation.&lt;br /&gt;
&lt;br /&gt;
When a Soldier is rewarded, they will gain the following ranks when the current force level is at or above the threshold:&lt;br /&gt;
*Sqdd - 0&lt;br /&gt;
*LCpl - 2&lt;br /&gt;
*Cpl  - 4&lt;br /&gt;
*Sgt  - 8&lt;br /&gt;
*SSgt - 14&lt;br /&gt;
*TSgt - 20&lt;br /&gt;
*GSgt - 35&lt;br /&gt;
*MSgt - 40&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
In Long War of the Chosen, experience for soldiers is primarily earned by mission completion. Kills and covert actions also grant XP.&lt;br /&gt;
&lt;br /&gt;
=== Mission XP ===&lt;br /&gt;
&lt;br /&gt;
The XP awarded at the end of a mission is the number of enemies present at the start of the mission, divided equally among soldiers on the mission, with a minimum of 3 soldiers. Soldiers at Master Sergeant (or equivalent max rank) will donate a third of their mission XP to the rest of the squad. Therefore soldiers in large squads will gain less XP than soldiers in smaller squads, as the same total XP is split among more people, but squads with one or two soldiers are treated as though they had 3 soldiers. The XP assigned to the unfilled spots is wasted. For missions that are primarily based around reinforcement drops, the base xp is calculated such that it acts as if there is ( 7 + the region&#039;s strength level ) amount of preset enemies.&lt;br /&gt;
&lt;br /&gt;
XP obtained through mission completions is then multiplied by a class specific constant:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class assault.png|32px|link=Assault (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class grenadier.png|32px|link=Grenadier (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Gunner.png|32px|link=Gunner (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class ranger.png|32px|link=Ranger (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class sharpshooter.png|32px|link=Sharpshooter (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Shinobi.png|32px|link=Shinobi (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class specialist.png|32px|link=Specialist (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Technical.png|32px|link=Technical (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class psiop.png|32px|link=Psi Operative (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class spark.png|32px|link=SPARK (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class reaper.png|32px|link=Reaper (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class skirmisher.png|32px|link=Skirmisher (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class templar.png|32px|link=Templar (LWOTC)]] &lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.75&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.95&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.8&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.8&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kill XP ===&lt;br /&gt;
&lt;br /&gt;
Each enemy kill grants 1 XP except for the Lost, who grant 0.25 XP each; Sectopods, Gatekeepers and the Chosen who grant 2 XP each; and Rulers who grant 3 XP when they&#039;re killed.&lt;br /&gt;
&lt;br /&gt;
However, each mission only has a limited pool of kill XP that can be distributed. The amount of XP in this pool is the number of enemies present at the beginning of the mission. For example, if a mission started with 8 enemies, kill XP is granted up to 8 kills regardless of whether the kills come from the pre-set enemies or from reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Covert Action XP ===&lt;br /&gt;
&lt;br /&gt;
Covert Actions grant 3-4 XP to the covert operatives. If the Covert Action gets ambushed, only the rescue team gains mission XP, the covert operatives will not. However, the covert operatives can still gain kill XP.&lt;br /&gt;
&lt;br /&gt;
Note that soldiers can not promote from gaining Covert Action XP if they have not been on a tactical mission since their last promotion. Getting rescued from a Covert Action ambush does not count.&lt;br /&gt;
&lt;br /&gt;
=== Promotions ===&lt;br /&gt;
&lt;br /&gt;
The XP needed to promote to each rank is dependent on difficulty. Keep in mind a soldier cannot promote more than one rank each mission:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 1%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:1%; vertical-align:center; font-size:130%;&amp;quot;rowspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:1%; vertical-align:center; font-size:130%;&amp;quot;colspan=&amp;quot;4&amp;quot;; | &#039;&#039;&#039;XP Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 2px 0; vertical-align:center; font-size:100%;&amp;quot; | &#039;&#039;&#039;Rookie&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 2px 0; vertical-align:center; font-size:100%;&amp;quot; | &#039;&#039;&#039;Veteran&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 2px 0; vertical-align:center; font-size:100%;&amp;quot; | &#039;&#039;&#039;Commander&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 2px 0; vertical-align:center; font-size:100%;&amp;quot; | &#039;&#039;&#039;Legend&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|0|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 3&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|1|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 15&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|2|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 31&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 37&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|3|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 70&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|4|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 73&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 105&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 115&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|5|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 143&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 158&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 173&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|6|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 152&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 203&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 224&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 245&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|7|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 208&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 276&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 304&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 332&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
*Health is the amount of damage soldiers can take before dying or going into bleedout.&lt;br /&gt;
*Aim determines base to-hit chances.&lt;br /&gt;
*Defense lowers enemy hit chances. Negative Defense will increase enemy hit chances instead.&lt;br /&gt;
*Dodge is the chance to demote enemy hit quality (see [[Mechanics_(LWOTC)#To-Hit_Mechanics|Mechanics]]). Negative Dodge has a chance to promote enemy hit quality instead.&lt;br /&gt;
*Mobility is the amount of meters (not tiles, 1 tile is 1.5 meters) the soldier can move in a single action.&lt;br /&gt;
*Hacking determines success chance in hacking actions.&lt;br /&gt;
*Will is the defensive stat against psionic attacks, stunning effects (such as from [[ADVENT_Stun_Lancer_(LWOTC)|Stun Lancers]]), but no longer determines bleedout chance, which is now based on overkill damage. It also functions as the fatigue stat.&lt;br /&gt;
*Psi Offense determines success chance and strength for some [[Psi_Operative_(LWOTC)|psionic abilities]].&lt;br /&gt;
*Combat Intelligence determines the amount of AP the soldier gains each promotion starting at Lcpl (7 ranks to gain AP in total) : 4 at Very Low and 1 additional for each level higher.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%; &amp;quot;colspan=&amp;quot;9&amp;quot;; | &#039;&#039;&#039;XCOM Classes AP Gain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;5&amp;quot;; | Total Surplus AP&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:AP_VeryLow.png|36px|VeryLowComInt|link=]]&amp;lt;br/&amp;gt;Very Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 28&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_low.png|36px|LowComInt|link=]]&amp;lt;br/&amp;gt;Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 35&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_average.png|36px|AverageComInt|link=]]&amp;lt;br/&amp;gt;Average&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 36&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 42&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_high.png|36px|HighComInt|link=]]&amp;lt;br/&amp;gt;High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 49&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:ap_veryhigh.png|36px|VeryHighComInt|link=]]&amp;lt;br/&amp;gt;Very High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Heroes Gain additional AP to spend on their base perks as they also require AP to learn. This also means it is optional to skip a tree perk to save AP and instead spend it on XCOM row perks instead. In addition to this, Heroes total AP gain based on their Combat Intelligenece is slightly higher than that of standard soldiers but the AP gain per rank is not linear and rather most of which are granted in the higher ranks. Shown below is the AP gain per rank per Combat Intelligence and its total for use on XCOM Perks and the base cost for main tree perks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%; &amp;quot;colspan=&amp;quot;9&amp;quot;; | &#039;&#039;&#039;Hero Classes AP Gain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;5&amp;quot;; | Surplus AP Per Rank&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:AP_VeryLow.png|36px|VeryLowComInt|link=]]&amp;lt;br/&amp;gt;Very Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_low.png|36px|LowComInt|link=]]&amp;lt;br/&amp;gt;Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 4&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_average.png|36px|AverageComInt|link=]]&amp;lt;br/&amp;gt;Average&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 6&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_high.png|36px|HighComInt|link=]]&amp;lt;br/&amp;gt;High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 8&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:ap_veryhigh.png|36px|VeryHighComInt|link=]]&amp;lt;br/&amp;gt;Very High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;5&amp;quot;; | Total Surplus AP&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:AP_VeryLow.png|36px|VeryLowComInt|link=]]&amp;lt;br/&amp;gt;Very Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 31&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_low.png|36px|LowComInt|link=]]&amp;lt;br/&amp;gt;Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 26&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 39&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_average.png|36px|AverageComInt|link=]]&amp;lt;br/&amp;gt;Average&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 49&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_high.png|36px|HighComInt|link=]]&amp;lt;br/&amp;gt;High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 58&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:ap_veryhigh.png|36px|VeryHighComInt|link=]]&amp;lt;br/&amp;gt;Very High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 66&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | Base Perk Cost&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 30&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting Stats ===&lt;br /&gt;
&lt;br /&gt;
Soldier&#039;s starting stats can vary depending on whether the Not Created Equally option is active. By default, it is, and soldiers will start with randomized startig stats, making each soldier unique. Disabling the option will give every soldier starting stats fixed at the average. [[SPARK_(LWOTC)|SPARKs]] are always Created Equally, don&#039;t have Will or Psi Offense stats and have differences over normal starting stats: +8 Health, +20 Defense, -3 Mobility, +1 Armor.&lt;br /&gt;
&lt;br /&gt;
Not Created Equally works by swapping stats and will never produce really bad or good rookies. A rookie with high Aim might have low Mobility or Health as a result. For the purpose of those modifications some stats are worth more &amp;quot;points&amp;quot; than others. The total of &amp;quot;points&amp;quot; a soldier has on all of their stats is 483. This information can be used to determine the Psi Offense of rookies prior to building the [[Psionic_Labs_(LWOTC)|Psionic Labs]] in order to save high psi offense troopers as future [[Psi_Operative_(LWOTC)|Psi Operatives]]:&lt;br /&gt;
*Dodge, Will, Hacking and Psi Offense are all worth 1 point.&lt;br /&gt;
*Aim is worth 3 points.&lt;br /&gt;
*Health and Mobility are worth 12 points. &lt;br /&gt;
*Defense will never be randomized.&lt;br /&gt;
*Combat Intelligence uses Psi Offense values: 5-8 for Very Low, 9-14 for Low, 15-25 for Average, 26-31 for High, and 32-35 for Very High.&lt;br /&gt;
&lt;br /&gt;
In Rookie difficulty soldiers will also gain a bonus +5 Will and +1 Health, and non faction soldiers gain +10 Aim.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; &amp;quot;colspan=&amp;quot;9&amp;quot;; | &#039;&#039;&#039;Starting Stats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%; vertical-align:center; font-size:130%;&amp;quot; | &#039;&#039;&#039;Stat&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Health.png|36px|Health]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aim&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Defense.png|36px|Defense]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Dodge.png|36px|Dodge]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Mobility.png|36px|Mobility]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Mobility&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Hacking&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Will.png|36px|Will]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Will&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | [[File:LW2 Psi.png|36px|Psi Offense]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Psi Offense&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:8%; vertical-align:center; font-size:70%;&amp;quot; | &#039;&#039;&#039;Min&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 55&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | -10&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 5&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:8%; vertical-align:center; font-size:70%;&amp;quot; | &#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 65&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 20&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%; vertical-align:center; font-size:70%;&amp;quot; | &#039;&#039;&#039;Max&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spark Stats===&lt;br /&gt;
Unlike normal soldier&#039;s, the manufactured Sparks are all identical and have the following stats:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; &amp;quot;colspan=&amp;quot;9&amp;quot;; | &#039;&#039;&#039;Starting Stats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%; vertical-align:center; font-size:130%;&amp;quot; | &#039;&#039;&#039;Stat&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Health.png|36px|Health]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aim&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Defense.png|36px|Defense]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Dodge.png|36px|Dodge]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Mobility.png|36px|Mobility]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Mobility&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Hacking&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Will.png|36px|Will]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Will&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | [[File:Status_armor.png|36px|Armor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:8%; vertical-align:center; font-size:70%;&amp;quot; | &#039;&#039;&#039;Base&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 65&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats by Class ===&lt;br /&gt;
&lt;br /&gt;
As soldiers rank up in their assigned class, they will gain stat bonuses. These are the total stat gains for each class:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; &amp;quot;colspan=&amp;quot;6&amp;quot;; | &#039;&#039;&#039;Total Stats Gained&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%; vertical-align:center; font-size:130%;&amp;quot; | &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Health.png|36px|Health]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aim&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Dodge.png|36px|Dodge]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Hacking&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | [[File:LW2_Will.png|36px|Will]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Will&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class assault.png|32px|link=Assault (LWOTC)]] [[Assault (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Assault&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class grenadier.png|32px|link=Grenadier (LWOTC)]] [[Grenadier (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Grenadier&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 4 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 18 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 8 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Gunner.png|32px|link=Gunner (LWOTC)]] [[Gunner (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Gunner&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 18 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class ranger.png|32px|link=Ranger (LWOTC)]] [[Ranger (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Ranger&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 20 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class sharpshooter.png|32px|link=Sharpshooter (LWOTC)]] [[Sharpshooter (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 28  &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Shinobi.png|32px|link=Shinobi (LWOTC)]] [[Shinobi (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Shinobi&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 16 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 10 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class specialist.png|32px|link=Specialist (LWOTC)]] [[Specialist (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Specialist&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 16 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Technical.png|32px|link=Technical (LWOTC)]] [[Technical (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Technical&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 4 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 18 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class psiop.png|32px|link=Psi Operative (LWOTC)]] [[Psi Operative (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Psi Operative&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 16 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class spark.png|32px|link=SPARK (LWOTC)]] [[SPARK (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;SPARK&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 20 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 65&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | - &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class reaper.png|32px|link=Reaper (LWOTC)]] [[Reaper (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Reaper&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 26 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 10 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class skirmisher.png|32px|link=Skirmisher (LWOTC)]] [[Skirmisher (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Skirmisher&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 4 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 2px 0;&amp;quot; |[[Image:XCOM2 class templar.png|32px|link=Templar (LWOTC)]] [[Templar (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Templar&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Psi Operatives also gain Psi Offense, starting at 45 at Squaddie, and raising by 4 each subsequent rank, up to 73 at MSgt.&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
Bonding soldiers is a feature ported from [[XCOM_2:_War_of_the_Chosen|War of the Chosen]] with some minor changes.&lt;br /&gt;
&lt;br /&gt;
===About Bonding ===&lt;br /&gt;
Two soldiers can bond by increasing their cohesion level. This can be done simply by sending the soldiers out on missions together. Cohesion is measured by a scale from 1.0 to 10.0, and once their cohesion level is at 10.0, the soldiers are eligible to be bonded. Every time the bond is leveled up, the scale resets, raising by 5.0 for each bond level (15.0 for level 2, 20.0 for level 3).&lt;br /&gt;
&lt;br /&gt;
Rescuing a bleeding out soldier via evac improves the cohesion between the rescued and the rescuer.&lt;br /&gt;
&lt;br /&gt;
The only way to break a bond is for one of the bondmates to die (or be permanently dismissed from the barracks). If this happens while they&#039;re on a mission together, the other bondmate might panic.&lt;br /&gt;
&lt;br /&gt;
Sending 2 incompatible soldiers on a Form Soldier Bond [[Resistance Ring (LWOTC)#Covert_Actions|Covert Action]] (&#039;&#039;incompatible&#039;&#039; due to at least 1 of them being already bonded with another soldier) will have no effect on any bond, effectively wasting the Covert Action.&lt;br /&gt;
&lt;br /&gt;
===Bond Perks: Level 1===&lt;br /&gt;
Level 1 bonds can be formed as soon as the bond pair&#039;s cohesion has reached the threshold. At level 1 of a bond, both soldiers receive this perk:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teamwork&#039;&#039;&#039;: &#039;&#039;Grant an additional movement point to a bondmate. Has a single charge shared between bondmates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ability costs 1 action point to use, requires line of sight to their bondmate and doesn&#039;t end the soldier&#039;s turn.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Movement point&amp;quot; means 1 action point that can only be used for movement.&lt;br /&gt;
&lt;br /&gt;
Note that firing a [[Weapons_(LWOTC)#Sniper_Rifles|Sniper Rifle]] requires 2 &amp;quot;normal&amp;quot; action points (assuming no [[Perk List (LWOTC)#Snap_Shot|Snap Shot]]), meaning that if you want to move your [[Sharpshooter (LWOTC)|Sharpshooter]] and fire with them on the same turn, you will need to grant them the movement action first, then consume it on a movement action, then shoot.&lt;br /&gt;
&lt;br /&gt;
Unlike Sniper Rifles, the [[Weapons_(LWOTC)#Gauntlets|Gauntlets]] used by [[Technical (LWOTC)|Technicals]] &#039;&#039;do not&#039;&#039; differentiate between &amp;quot;normal&amp;quot; action points and movement-only action points - thanks to this distinction, you can increase the accuracy of your soldier&#039;s [[Perk_List_(LWOTC)#Heavy_Weapons|Rocket Launcher]] whether you grant the extra movement action before or after moving the Technical.&lt;br /&gt;
&lt;br /&gt;
===Bond Perks: Level 2===&lt;br /&gt;
In addition to meeting the threshold, level 2 bonds require the bond pair to be assigned to Training Center for a few days. At level 2 of a bond, the bondmates receive three passive abilities and one upgrade to an activated ability:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Covert Operators&#039;&#039;&#039;: &#039;&#039;When deployed on a [[Resistance Ring (LWOTC)#Covert Actions|Covert Action]] together, the duration is reduced by one day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stand By Me&#039;&#039;&#039;: &#039;&#039;When this soldier ends a move adjacent to their bondmate, their bondmate will be automatically cleansed of any [[Mechanics_(LWOTC)#Status_Effects|negative mental effects]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The soldier doesn&#039;t need to end their turn adjacent to their bondmate - they simply need to end a &#039;&#039;movement action&#039;&#039; there.&lt;br /&gt;
&lt;br /&gt;
For the purposes of this ability, &amp;quot;adjacent&amp;quot; means &#039;&#039;adjacent in a cardinal direction&#039;&#039; (either horizontally or vertically - &#039;&#039;&#039;not diagonally!&#039;&#039;&#039;). However, it&#039;s worth noting that there &#039;&#039;can&#039;&#039; be &amp;quot;zero-tile-width cover&amp;quot; (such as very thin barriers acting as either half cover or full cover) between the two soldiers and this perk will still work.&lt;br /&gt;
&lt;br /&gt;
Starting a turn adjacent to your bondmate is not enough - the cleansing effect will only trigger at the end of a movement action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spotter&#039;&#039;&#039;: &#039;&#039;This soldier is granted a bonus to [[Soldiers_(LWOTC)#Stats|aim]] when their bondmate has attacked or been attacked by the soldier&#039;s target. An extra bonus is granted if the bondmate is adjacent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both the targeting bonus and the adjacency extra bonus provide +10% hit chance each, up to a maximum of +20%.&lt;br /&gt;
&lt;br /&gt;
Similarly to Stand By Me, &amp;quot;adjacent&amp;quot; means &#039;&#039;adjacent in a cardinal direction&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The extra bonus is granted &#039;&#039;only&#039;&#039; if the other condition is fulfilled - that is, the other bondmate either shooting at or getting shot by the target. It&#039;s not granted merely by standing adjacent to the bondmate.&lt;br /&gt;
&lt;br /&gt;
As of LWOTC version 1.0.2, getting attacked by an enemy &#039;&#039;does not&#039;&#039; seem to grant any aim bonus. This is likely a bug.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Teamwork&#039;&#039;&#039;: &#039;&#039;Grant an additional action point to a bondmate. Has one or two charges per mission depending on bond level, shared between bondmates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ability replaces the regular Teamwork. Advanced Teamwork grants a &amp;quot;normal&amp;quot; action point that can be used for any action, not just movement. This ability still requires to have line of sight to their bondmate.&lt;br /&gt;
&lt;br /&gt;
Level 2 bonds have access to 1 charge of this ability per mission.&lt;br /&gt;
&lt;br /&gt;
===Bond Perks: Level 3===&lt;br /&gt;
Like the previous level, level 3 bonds require the pair to meet the threshold and to be assigned to Training Center for a few days. At this final bond level, the bondmates receive one new active ability and one upgrade to an existing active ability:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dual Strike&#039;&#039;&#039;: &#039;&#039;A combined standard shot attack by this soldier and their bondmate. This shot is a free action for the bondmate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ability causes the soldier using the ability to take 1 standard shot at the selected target, then makes their bondmate take another standard shot at the same target.&lt;br /&gt;
&lt;br /&gt;
Normally, it costs 1 action and is turn-ending for the soldier using the ability, but doesn&#039;t cost their bondmate any actions. However, if the soldier using the ability is a [[Sharpshooter_(LWOTC)|Sharpshooter]], it will cost them 2 actions instead (and still end their turn). If you want to maximize the effectiveness of Dual Strike in a bond where one of the soldiers is a Sharpshooter, make sure the other bondmate &#039;&#039;isn&#039;t&#039;&#039; a Sharpshooter - this way, you can use Dual Strike for 1 action point on the non-Sharpshooter and still have 2 actions left on your Sharpshooter.&lt;br /&gt;
&lt;br /&gt;
It can synergize with Spotter: if a soldier uses Dual Strike, their bondmate will be eligible for the associated aim bonuses on any further shots taken on the same target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Teamwork&#039;&#039;&#039; will have 2 charges available per mission instead of 1.&lt;br /&gt;
&lt;br /&gt;
== Wounds ==&lt;br /&gt;
&lt;br /&gt;
The amount of time a soldier will be out of action is based how much damage they took over a battle and what percentage of their maximum health (including item granted HP) this accounted for. The lowest HP the soldier got down to (1 HP if they went into bleedout) will be what the time calculation is based on, so healing the soldier during battle will not reduce healing times (only the [[Perk_List_(LWOTC)#Field_Surgeon|Field Surgeon]] perk will), but it will help prevent higher healing times if the soldier takes damage again.&lt;br /&gt;
&lt;br /&gt;
Staffing a scientist in the infirmary will increase the healing rate by 50% (100% on Rookie), decreasing healing times by 33% (50% on Rookie).&lt;br /&gt;
&lt;br /&gt;
=== Wound Time Calculation ===&lt;br /&gt;
&lt;br /&gt;
The points needed to heal a wounded soldier are rolled randomly between a minimum and a maximum depending on the percentage of health lost (based on the lowest HP reached) and difficulty, all configurable. The points rolled will be multiplied by 1.5 by default on all difficulties, and each hour the healing rate will be substracted. The base healing rate is 80 points per hour, increased by 40 (80 on Rookie) for soldiers when staffing a scientist in the AWC and the healing rate for sparks is 140 points per hour . &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; &amp;quot;colspan=&amp;quot;6&amp;quot;; | &#039;&#039;&#039;Calculated Wound Time&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%; vertical-align:center; font-size:130%;&amp;quot; | &#039;&#039;&#039;% HP lost&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | &#039;&#039;&#039;Minimum Points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | &#039;&#039;&#039;Maximum Points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | &#039;&#039;&#039;Minimum Time&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | &#039;&#039;&#039;Maximum Time&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; | 0 - 10&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 1000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 7500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (1000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (1000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (7500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (7500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |10 - 20&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 5000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 12500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (5000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (5000 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (12500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (12500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |20 - 30&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 10000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 17500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (10000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (10000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (17500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (17500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |30 - 40&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 15000 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 22500 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (15000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (15000 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (22500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (22500 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |40 - 50&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 20000 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 27500 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (20000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (20000 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (27500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (27500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |50 - 60&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 25000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 32500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (25000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (25000 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (32500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (32500 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |60 - 70&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 30000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 37500 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (30000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (30000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (37500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (37500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |70 - 80&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 35000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 42500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (35000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (35000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (42500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (42500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |80 - 90&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 40000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 47500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (40000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (40000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (47500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (47500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0;&amp;quot; |90 - 100&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 45000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | 75000*&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (45000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (45000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (75000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (75000 * 1.5 / 80)) mod 24 }} hours*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; On Rookie difficulty the maximum points are reduced to 55000, making the maximum time {{ #expr: floor (ceil (55000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (55000 * 1.5 / 80)) mod 24 }} hours.&lt;br /&gt;
&lt;br /&gt;
== Bleedout and Death ==&lt;br /&gt;
&lt;br /&gt;
If a soldier loses all their HP, they can either enter a state where they&#039;re bleeding out but not dead yet, or outright die without any chance of saving them. The chance for a bleed-out to happen depends on the amount of overkill damage they took: if they took the same damage as the HP they had, the bleedout chance is 90%, reduced by 20% for each point of damage extra. The &amp;quot;Stay With Me&amp;quot; training done in the [[Guerrilla Tactics School (LWOTC)|Guerrilla Tactics School]] makes the game roll up to 50 instead of up to 100, effectively doubling the chances:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; &amp;quot;colspan=&amp;quot;7&amp;quot;; | &#039;&#039;&#039;Chance to Bleed Out&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size:67%; border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%;&amp;quot; | Overkill Damage&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | 5+&lt;br /&gt;
|- align=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size:67%; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |No &amp;quot;Stay With Me&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   1px 0; width:8%;&amp;quot; | 90%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   1px 0; width:8%;&amp;quot; | 70%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   1px 0; width:8%;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   1px 0; width:8%;&amp;quot; | 30%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   1px 0; width:8%;&amp;quot; | 10%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 0%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size:67%; border-color:#7dc2d2; border-width: 0 2px 2px 0;&amp;quot; |With &amp;quot;Stay With Me&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 60%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 20%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bleeding out soldiers have a limited time to get treatment: if 4 turns pass and they haven&#039;t been stabilized with a medikit or a [[Perk_List_(LWOTC)#Medical_Protocol|Medical Protocol]], evac&#039;d out by having your other soldiers pick them up, or the mission hasn&#039;t ended, they will die. After being stabilized soldiers will become unconscious, after which they can be brought back up with Get Up or a [[Perk_List_(LWOTC)#Revival_Protocol|Revival Protocol]], but it&#039;s recommended to heal them up to reduce the risk of death.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Psi_Operative_(LWOTC)&amp;diff=121071</id>
		<title>Psi Operative (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psi_Operative_(LWOTC)&amp;diff=121071"/>
		<updated>2025-03-01T21:54:55Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: update page to 1.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|26}}[[File:XCOM2 class psiop.png|center|frameless|96px|Psi Operative|link=]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;A mysterious new branch of study for XCOM, the Psionic Operative utilizes their mental abilities to great effect to boost their allies and cripple the will of enemies.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Overview==&lt;br /&gt;
&lt;br /&gt;
The Psi Operative in Long War of the Chosen is slightly different from the one in vanilla XCOM 2. Like in Long War 2, some abilities require other abilities to be learned as a prerequisite, but Psi Operatives now also need to gain experience to level up as other soldiers do, limiting the amount of perks that can be trained.&lt;br /&gt;
&lt;br /&gt;
Psi Operatives focus entirely on psionic abilities in their perk tree, leaving little in the matter of using regular guns. However, Psi Operatives get Quick Study, letting them train up [[Officers_(LWOTC)|Officer abilities]] faster than other soldiers. The Psi Amp lets the Psi Operative use psionic abilities, improving them and their Psi Offense stat (which is used for Insanity and Domination) as it&#039;s upgraded.&lt;br /&gt;
&lt;br /&gt;
Psi Operatives are automatically granted all abilities in the first two ranks when first trained.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Assault_Rifles|Rifles]], [[Weapons_(LWOTC)#Submachine_Guns|SMGs]], [[Weapons_(LWOTC)#Shotguns|Shotguns]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Psi_Amps|Psi Amp]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Psi Tree (LW2)&lt;br /&gt;
|Initiate1={{Soulfire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Initiate2={{Quick Study (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Subclass1=Telepath&lt;br /&gt;
|Subclass2= Resonate&lt;br /&gt;
|Acolyte1={{Insanity (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Acolyte2={{Mind Merge (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Adept1={{Soul Steal (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Adept2={{Solace (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Disciple1={{Phase Walk (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Disciple2={{Fuse (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Mystic1={{Stasis (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Mystic2={{Fortress (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Warlock1={{Bastion (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Warlock2={{Null Ward (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Magus1={{Null Lance (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Magus2={{Soul Storm (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Master1={{Void Rift (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Master2={{Domination (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ability Prerequisites===&lt;br /&gt;
In order to obtain certain psi abilities, the Psi Operative first needs to acquire a prerequisite perk (shown with colored arrows on the diagram below):&lt;br /&gt;
&lt;br /&gt;
[[File:LWoTCPsiTree2.png|New Psi Perk Tree]]&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that abilities which are connected to &#039;&#039;multiple&#039;&#039; other abilities unlock all of them at once - for example, picking Fortress adds both Bastion and Null Ward to the pool of available perks for a given Psi Operative.&lt;br /&gt;
&lt;br /&gt;
=== XCOM Abilities ===&lt;br /&gt;
&lt;br /&gt;
{{XCOM Tree V2 (LWOTC)&lt;br /&gt;
|Tier1ADefensive={{Hard Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BDefensive={{Smoker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1CDefensive={{Will To Survive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DDefensive={{Zone of Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EDefensive={{Fortify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FDefensive=&lt;br /&gt;
|Tier1GDefensive=&lt;br /&gt;
|Tier1AOffensive={{Flush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BOffensive={{Damn Good Ground (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1COffensive={{Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DOffensive={{Bring &#039;Em On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EOffensive={{Target Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FOffensive=&lt;br /&gt;
|Tier1GOffensive=&lt;br /&gt;
|Tier2ADefensive={{Lone Wolf (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BDefensive={{Ever Vigilant (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2CDefensive={{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DDefensive={{Inspire Agility (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EDefensive={{Dense Smoke (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FDefensive=&lt;br /&gt;
|Tier2GDefensive=&lt;br /&gt;
|Tier2AOffensive={{Holo Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BOffensive={{Shredder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2COffensive={{Cool Under Pressure (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DOffensive={{Full Kit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EOffensive={{Close and Personal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FOffensive=&lt;br /&gt;
|Tier2GOffensive=&lt;br /&gt;
|Tier3ADefensive={{Tradecraft (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BDefensive={{Combat Fitness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3CDefensive={{Resilience (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DDefensive={{Brawler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EDefensive={{Reposition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FDefensive=&lt;br /&gt;
|Tier3GDefensive=&lt;br /&gt;
|Tier3AOffensive={{Iron Curtain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BOffensive={{Rupture (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3COffensive={{Precision Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DOffensive={{Hunter&#039;s Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EOffensive={{Marauder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FOffensive={{Return Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3GOffensive=&lt;br /&gt;
|Tier4A={{Chain Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4B={{Sentinel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4C={{Lethal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4D={{Trench Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4E={{Impact Compensation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4F={{Rapid Reaction (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4G={{Avenger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training Time==&lt;br /&gt;
&lt;br /&gt;
Training a rookie into a Psi Operative takes 2 days in Rookie difficulty and 4 days in all others. Training a new ability takes a base number of days plus additional days based on the difference between the Psi Operative&#039;s rank and the ability&#039;s rank:&lt;br /&gt;
:Base time = 2/4/4/4 days&lt;br /&gt;
:Rank time = 5/6/7/7 days per rank difference&lt;br /&gt;
*Times are based on difficulty: Rookie/Veteran/Commander/Legend&lt;br /&gt;
&lt;br /&gt;
Each scientist staffing the Psi Lab will increase training speed by 100%, meaning the training time will be reduced by 50% with one scientist and by 66% with two.&lt;br /&gt;
&lt;br /&gt;
If a Psi Operative is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube; the soldier that was in the tube will be on hold upon return from their mission.&lt;br /&gt;
&lt;br /&gt;
==Stat Progression==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 0 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;4&amp;quot;; | Per Level&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold; color:#d6cfef&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Psi.png|36px|Psi Offense|link=]]&amp;lt;br/&amp;gt;Psi Offense&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 4&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;4&amp;quot;; | Total&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0;font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold; color:#d6cfef&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Psi.png|36px|Psi Offense|link=]]&amp;lt;br/&amp;gt;Psi Offense&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 53&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 57&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 61&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 65&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 69&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 73&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample Builds ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Technical_(LWOTC)&amp;diff=121070</id>
		<title>Technical (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Technical_(LWOTC)&amp;diff=121070"/>
		<updated>2025-03-01T21:53:24Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: update page to 1.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File:LW2 class Technical.png|center|frameless|96px|Technical|link=]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Our Technicals are trained to use certain heavy weaponry, the rocket launcher and flamethrower, to provide critical &amp;quot;cover-busting&amp;quot; and &amp;quot;crowd control&amp;quot; support during firefights.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Overview==&lt;br /&gt;
&lt;br /&gt;
The Technical class brings XCOM 2&#039;s midgame Rocket and Flamethrower heavy weapons (normally reserved for use on EXO or WAR suits) to a regular soldier&#039;s everyday use. Technicals are assets ready to bail you out of a bad situation or push through a tough stalemate like no-one else can. Spend their limited heavy weapons charges wisely at pivotal points in your missions, and their burning and blasting won’t let you down. Though similar in position-clearing capability to their fellow grenadiers, Technicals must get close (or accurate) in order to use their heavy weapons; thankfully, unlike Grenadiers, these soldiers do not need to overcommit utility item slots to their weapons, allowing them to bulk up health and armor like their fellow frontline soldiers. &lt;br /&gt;
&lt;br /&gt;
===Branches===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rocketeer&amp;quot; type Technicals focus on the rocket launcher, expanding the soldier&#039;s capacity, rocket types, accuracy, and raw damage, though the ruins left in a rocket&#039;s wake make an unsuitable defensive position should XCOM need to occupy it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Striker&amp;quot; type Technicals can also enjoy a variety of alternate perks that make them capable riflemen; if the basic functions of the Gauntlet are all you need, a Technical specced in the center line makes an excellent rifleman with crowd-blasting options. If specializing in the Flamethrower, it is advised the soldier pack an SMG weapon, to ensure the best chance of achieving the flanks necessary for optimal flamethrower use.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pyrotech&amp;quot; type Technicals overhauls the flamethrower, turning the Technical into the ultimate crowd controller with panic-inducing and specialized firesprays, though such operations demand high mobility and caution to execute, as high cover will disrupt flamethrower attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Assault_Rifles|Rifles]], [[Weapons_(LWOTC)#Submachine_Guns|SMGs]], [[Weapons_(LWOTC)#Shotguns|Shotguns]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Gauntlets|Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
The Technical&#039;s Gauntlet lets them fire a rocket once and a flamethrower twice. Technicals can boost the ammo counts of their rockets OR flamethrower by equipping EXO or WAR armor; rather than the usual heavy weapon option (Shredder gun), Technicals can choose from a bonus rocket/concussion rocket or bonus flamethrower/roust charges. This doesn&#039;t penalize their mobility.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (LW2)&lt;br /&gt;
|Squaddie1=&lt;br /&gt;
|Squaddie2={{Heavy Weapons (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie3=&lt;br /&gt;
|Subclass1=Rocketeer&lt;br /&gt;
|SubclassM=Striker&lt;br /&gt;
|Subclass2=Pyrotech&lt;br /&gt;
|LCorporal1={{Fire in the Hole (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal2={{Rapid Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal3={{Napalm-X (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal1={{Concussion Rocket (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal2={{Formidable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal3={{Roust (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant1={{Biggest Booms (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant2={{Shredder (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant3={{Burnout (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt1={{Javelin Rockets (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt2={{Center Mass (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt3={{Phosphorus (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt1={{EMP Rocket (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt2={{Rupture (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt3={{Incinerator (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt1={{Salvo (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt2={{Implacable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt3={{Quickburn (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt1={{Bunker Buster (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt2={{Crusader&#039;s Rage (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt3={{Firestorm (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== XCOM Abilities ===&lt;br /&gt;
&lt;br /&gt;
{{XCOM Tree V2 (LWOTC)&lt;br /&gt;
|Tier1ADefensive={{Fortify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BDefensive={{Tactical Sense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1CDefensive={{Paramedic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DDefensive={{Smoker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EDefensive={{Lick Your Wounds (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FDefensive=&lt;br /&gt;
|Tier1GDefensive=&lt;br /&gt;
|Tier1AOffensive={{Aggression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BOffensive={{Volatile Mix (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1COffensive={{Close and Personal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DOffensive={{Bombardier (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EOffensive={{Bring &#039;Em On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FOffensive=&lt;br /&gt;
|Tier1GOffensive=&lt;br /&gt;
|Tier2ADefensive={{Flashbanger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BDefensive={{Deep Cover (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2CDefensive={{Shellshock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DDefensive={{Focused Defense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EDefensive={{Dedication (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FDefensive=&lt;br /&gt;
|Tier2GDefensive=&lt;br /&gt;
|Tier2AOffensive={{Shredder Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BOffensive={{Maim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2COffensive={{Full Kit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DOffensive={{Needle Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EOffensive={{Slug Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FOffensive=&lt;br /&gt;
|Tier2GOffensive=&lt;br /&gt;
|Tier3ADefensive={{Moving Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BDefensive={{Resilience (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3CDefensive={{Low Profile (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DDefensive={{Brawler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EDefensive={{Untouchable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FDefensive=&lt;br /&gt;
|Tier3GDefensive=&lt;br /&gt;
|Tier3AOffensive={{Hunter&#039;s Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BOffensive={{Anatomy (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3COffensive={{Tandem HEAT Warheads (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DOffensive={{Stiletto (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EOffensive={{Priority Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FOffensive={{Precision Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3GOffensive=&lt;br /&gt;
|Tier4A={{Close Combat Specialist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4B={{Shockwave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4C={{Lethal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4D={{Double Tap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4E={{Hit and Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4F={{Close Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4G={{Shock and Awe (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stat Progression==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 0 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Per Level&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Total&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 18&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample Builds ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Shredder_Rocket_(LWOTC)&amp;diff=121069</id>
		<title>Template:Shredder Rocket (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Shredder_Rocket_(LWOTC)&amp;diff=121069"/>
		<updated>2025-03-01T21:53:08Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = LW_AbilityShredderRockets.png&lt;br /&gt;
  | s_caption = Shredder Rocket&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Shredder Rocket&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Shredder Rocket|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Shredder Rocket&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Fire a special rocket which shreds and ruptures targets in a small area.&lt;br /&gt;
  | s_id      = Shredder Rocket&lt;br /&gt;
  | s_templateName = Template:Shredder Rocket (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Shredder_Rocket_(LWOTC)/Info&amp;diff=121068</id>
		<title>Template:Shredder Rocket (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Shredder_Rocket_(LWOTC)/Info&amp;diff=121068"/>
		<updated>2025-03-01T21:51:03Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: Created page with &amp;quot;* This rocket shreds 3/4/5 points of armor, applies 1/2/3 point of Rupture, deals 2.5/3.5/4.5 damage and 15 environmental damage depending on gauntlet tier. * The rocket has t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* This rocket shreds 3/4/5 points of armor, applies 1/2/3 point of Rupture, deals 2.5/3.5/4.5 damage and 15 environmental damage depending on gauntlet tier.&lt;br /&gt;
* The rocket has the same area of effect as a Frag Grenade.&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Shredder_Rocket_(LWOTC)&amp;diff=121067</id>
		<title>Template:Shredder Rocket (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Shredder_Rocket_(LWOTC)&amp;diff=121067"/>
		<updated>2025-03-01T21:50:48Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = &amp;quot;insert image&amp;quot;.png&lt;br /&gt;
  | s_caption = Shredder Rocket&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Shredder Rocket&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Shredder Rocket|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Shredder Rocket&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Fire a special rocket which shreds and ruptures targets in a small area.&lt;br /&gt;
  | s_id      = Shredder Rocket&lt;br /&gt;
  | s_templateName = Template:Shredder Rocket (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Shock_and_Awe_(LWOTC)&amp;diff=121066</id>
		<title>Template:Shock and Awe (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Shock_and_Awe_(LWOTC)&amp;diff=121066"/>
		<updated>2025-03-01T21:50:39Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = LW_AbilityShockAndAwe.png&lt;br /&gt;
  | s_caption = Shock and Awe&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Shock and Awe&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Shock and Awe|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Shock and Awe&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = You equip one additional rocket.&lt;br /&gt;
  | s_id      = Shock and Awe&lt;br /&gt;
  | s_templateName = Template:Shock and Awe (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Specialist_(LWOTC)&amp;diff=121065</id>
		<title>Specialist (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Specialist_(LWOTC)&amp;diff=121065"/>
		<updated>2025-03-01T21:49:10Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: update page to 1.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File:XCOM2 class specialist.png|center|frameless|96px|Specialist|link=]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Operating some of our most advanced equipment, Specialists deploy robotic drones on the battlefield that can be outfitted for combat or field medic duty.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Overview==&lt;br /&gt;
&lt;br /&gt;
Specialists in Long War 2 are largely similar to XCOM 2&#039;s Specialist class, with several exceptions. Haywire Protocol is available for all Specialists from the start, allowing you to build out medical specialists while still putting their Hack stat to use. Combat Hackers gain more options and failsafes to allow them to hack and control foes while managing the consequences of success and failure in XCOM&#039;s favor. Specialists are also able to focus on effective overwatch fire to help cover for the squad.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Medic&amp;quot; type Specialists employ their GREMLINs to triage allies remotely and efficiently (even beyond the Specialist&#039;s line of sight), helping keep the squad in fighting shape even as injuries and negative status effects mount, but are merely average in combat when you aren&#039;t constantly tasking their GREMLINs.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Watcher&amp;quot; type Specialists shifts their focus not on their GREMNLINs but on their primary weapons, able to effectively react against unsuspecting enemies with overwatch fire. However they are unable to utilize the GREMNLINs effectively as other types in order to provide support for the squad beyond covering fire.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hacker&amp;quot; type Specialists aggressively engage enemies with their GREMLINs, dealing guaranteed damage and fielding an optimized, safe Haywire Protocol to turn the enemy&#039;s heaviest weapons against them, but can leave the squad lacking in medical options if you do not field many medkits elsewhere in the unit.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Assault_Rifles|Rifles]], [[Weapons_(LWOTC)#Submachine_Guns|SMGs]], [[Weapons_(LWOTC)#Shotguns|Shotguns]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;: [[Weapons_(LWOTC)#GREMLINs|GREMLIN]]&lt;br /&gt;
&lt;br /&gt;
Specialists can use the standard set of weapons available to all non-rookies: an assault rifle for a standard issued weapon, an SMG for mobility and mid-close range combat or a shotgun for lethal close range.&lt;br /&gt;
&lt;br /&gt;
As with vanilla, Specialists use GREMLINs as secondaries, allowing them to perform many support actions at range. Better GREMLINs improve their abilities as well as their Hacking stat.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (LWOTC)&lt;br /&gt;
|Squaddie1=&lt;br /&gt;
|Squaddie2={{Interference (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie3={{Hack (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie4={{Aid Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie5={{Haywire Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie6={{Combat Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Subclass1=Medic&lt;br /&gt;
|SubclassM=Watcher&lt;br /&gt;
|Subclass2=Hacker&lt;br /&gt;
|LCorporal1={{Revival Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal2={{Scanning Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal3={{Blinding Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal1={{Field Surgeon (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal2={{Sentinel (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal3={{Trojan (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant1={{Medical Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant2={{Covering Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant3={{Failsafe (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt1={{Neutralizing Agents (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt2={{Ever Vigilant (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt3={{Airdrop (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt1={{Savior (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt2={{Cool Under Pressure (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt3={{Chaining Jolt (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt1={{Rescue Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt2={{Threat Assessment (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt3={{Full Override (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt1={{Restoration (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt2={{Kill Zone (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt3={{Capacitor Discharge (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== XCOM Abilities ===&lt;br /&gt;
&lt;br /&gt;
{{XCOM Tree V2 (LWOTC)&lt;br /&gt;
|Tier1ADefensive={{Flashbanger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BDefensive={{Smoker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1CDefensive={{Deep Cover (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DDefensive={{Survival Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EDefensive={{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FDefensive=&lt;br /&gt;
|Tier1GDefensive=&lt;br /&gt;
|Tier1AOffensive={{Full Kit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BOffensive={{Executioner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1COffensive={{Damn Good Ground (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DOffensive={{Coup de Grace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EOffensive={{Close and Personal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FOffensive=&lt;br /&gt;
|Tier1GOffensive=&lt;br /&gt;
|Tier2ADefensive={{Shadowstep (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BDefensive={{Rapid Deployment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2CDefensive={{Fortify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DDefensive={{Tradecraft (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EDefensive={{Low Profile (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FDefensive=&lt;br /&gt;
|Tier2GDefensive=&lt;br /&gt;
|Tier2AOffensive={{Grazing Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BOffensive={{Shredder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2COffensive={{Watch Them Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DOffensive={{Open Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EOffensive={{Target Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FOffensive=&lt;br /&gt;
|Tier2GOffensive=&lt;br /&gt;
|Tier3ADefensive={{Implacable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BDefensive={{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3CDefensive={{Evasive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DDefensive={{Return Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EDefensive={{Moving Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FDefensive=&lt;br /&gt;
|Tier3GDefensive=&lt;br /&gt;
|Tier3AOffensive={{Hail of Bullets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BOffensive={{Aggression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3COffensive={{Hunter&#039;s Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DOffensive={{Sensor Overlays (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EOffensive={{Lock N Load (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FOffensive={{Disassembly (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3GOffensive=&lt;br /&gt;
|Tier4A={{Close Combat Specialist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4B={{Close Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4C={{Lethal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4D={{Ready For Anything (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4E={{Avenger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4F={{Hit and Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4G={{Rapid Reaction (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stat Progression==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 0 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;4&amp;quot;; | Per Level&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking|link=]]&amp;lt;br/&amp;gt;Hacking&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;4&amp;quot;; | Total&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0;font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking|link=]]&amp;lt;br/&amp;gt;Hacking&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 55&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 65&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample Builds ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Shinobi_(LWOTC)&amp;diff=121064</id>
		<title>Shinobi (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Shinobi_(LWOTC)&amp;diff=121064"/>
		<updated>2025-03-01T21:46:25Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: update page to 1.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File:LW2 class Shinobi.png|center|frameless|96px|Shinobi|link=]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;The Shinobi serves as our primary scouting unit, using a sword to deliver stealthy close-range attacks.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Overview==&lt;br /&gt;
&lt;br /&gt;
The Shinobi is closest to the vanilla Ranger class. They are specialists in stealth and short range combat.&lt;br /&gt;
&lt;br /&gt;
Shinobis provide excellent flank security and forward recon, screening out accidental, unwanted activations and ensuring the only enemies who spot you are the ones you’re ready to kill. Their stealth means they’re also capable of taking on some mission types entirely on their own, though the all-or-nothing stakes of dodging patrols or dying alone makes solo sneaking an approach not for the faint of heart.&lt;br /&gt;
&lt;br /&gt;
The Shinobi tree is littered with tempting combat-focused perks that sound excitingly effective, so it’s important we understand the real strength of the class—&#039;&#039;&#039;Concealment&#039;&#039;&#039; is absurd. Other classes can compete with and surpass the damage or defensive capability of even the most combat-oriented Shinobi, but none can compare to their mastery over the art of invisibility.&lt;br /&gt;
&lt;br /&gt;
===Branches===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Scout&amp;quot; type Shinobi are pure infiltrators, skirting past even the most watchful eyes on the strategic and tactical layers of the game to ensure early warning on enemy forces before your main force encounters them, while losing out on potential squad damage each turn you choose not to break concealment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Saboteur&amp;quot; type Shinobi specialize in hit-and-run style combat, being constantly on the move while taking advantage of enemy flanks. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kenshi&amp;quot; type Shinobi assassinate the enemy with their bladecraft, pure, simply, and lethally, and can slay even the most terrifying of enemies in a single strike if an ally has disoriented or stunned them, though great care must be taken to avoid brazen charges that provoke other enemy forces or leave the shinobi exposed to fatal retaliation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Assault_Rifles|Rifles]], [[Weapons_(LWOTC)#Submachine_Guns|SMGs]], [[Weapons_(LWOTC)#Shotguns|Shotguns]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Swords|Sword]]&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|Squaddie1={{Phantom (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie2={{Fleche (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie3={{Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Subclass1=Scout&lt;br /&gt;
|SubclassM=Saboteur&lt;br /&gt;
|Subclass2=Kenshi&lt;br /&gt;
|LCorporal1={{Ghostwalker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal2={{Lone Wolf (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal3={{Blademaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal1={{Shadowstep (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal2={{Executioner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal3={{Combatives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant1={{Covert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant2={{Impulse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant3={{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt1={{Shadowstrike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt2={{Evasive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt3={{Bladestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt1={{Hit and Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt2={{Disabling Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt3={{Reaper (Perk) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt1={{Untouchable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt2={{Hunter&#039;s Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt3={{Whirlwind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt1={{Conceal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt2={{Rapid Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt3={{Coup de Grace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== XCOM Abilities ===&lt;br /&gt;
&lt;br /&gt;
{{XCOM Tree V2 (LWOTC)&lt;br /&gt;
|Tier1ADefensive={{Tactical Sense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BDefensive={{Paramedic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1CDefensive={{Hard Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DDefensive={{Preservation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EDefensive={{Zone of Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FDefensive=&lt;br /&gt;
|Tier1GDefensive=&lt;br /&gt;
|Tier1AOffensive={{Damn Good Ground (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BOffensive={{Target Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1COffensive={{Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DOffensive={{Maim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EOffensive={{Bring &#039;Em On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FOffensive=&lt;br /&gt;
|Tier1GOffensive=&lt;br /&gt;
|Tier2ADefensive={{Instant Reaction Time (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BDefensive={{Survival Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2CDefensive={{Tradecraft (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DDefensive={{Inspire Agility (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EDefensive={{Fortify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FDefensive=&lt;br /&gt;
|Tier2GDefensive=&lt;br /&gt;
|Tier2AOffensive={{Marauder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BOffensive={{Aim Assist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2COffensive={{Priority Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DOffensive={{Lead The Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EOffensive={{Iron Curtain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FOffensive=&lt;br /&gt;
|Tier2GOffensive=&lt;br /&gt;
|Tier3ADefensive={{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BDefensive={{Formidable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3CDefensive={{Combat Fitness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DDefensive={{Resilience (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EDefensive={{Sensor Overlays (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FDefensive=&lt;br /&gt;
|Tier3GDefensive=&lt;br /&gt;
|Tier3AOffensive={{Rupture (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BOffensive={{Aggression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3COffensive={{Overkill (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DOffensive={{Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EOffensive={{Lock N Load (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FOffensive={{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3GOffensive=&lt;br /&gt;
|Tier4A={{Concentration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4B={{Full Throttle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4C={{Lightning Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4D={{Run and Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4E={{Stiletto (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4F={{Close Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4G={{Double Tap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stat Progression==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 0 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;5&amp;quot;; | Per Level&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Dodge.png|36px|Dodge|link=]]&amp;lt;br/&amp;gt;Dodge&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking|link=]]&amp;lt;br/&amp;gt;Hacking&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;5&amp;quot;; | Total&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0;font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Dodge.png|36px|Dodge|link=]]&amp;lt;br/&amp;gt;Dodge&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking|link=]]&amp;lt;br/&amp;gt;Hacking&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample Builds ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sharpshooter_(LWOTC)&amp;diff=121063</id>
		<title>Sharpshooter (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sharpshooter_(LWOTC)&amp;diff=121063"/>
		<updated>2025-03-01T21:44:43Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: update page to 1.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File:XCOM2 class sharpshooter.png|center|frameless|96px|Sharpshooter|link=]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Our Sharpshooters engage enemy targets with pinpoint accuracy from extreme range. They may also be trained as designated marksmen, forgoing long-range capabilities for mobility.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Overview==&lt;br /&gt;
&lt;br /&gt;
Long War 2 Sharpshooters are quite similar to their vanilla counterparts, with the difference that Pistols are now available for all soldiers as utility slot items, but the vanilla talents that specialize in pistol use are available in the Advanced Warfare Center instead.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sniper&amp;quot; type Sharpshooters (Left branch) function best in the back lines and high above ground, singling out and executing single targets in devastating attacks, but suffer from a lack of flexible move-and-attack options and a need to remain just within squadsight range to consistently land critical hits.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Marksman&amp;quot; type Sharpshooters (Right branch) actively move and seek out flanks on the enemy, exploiting the power of the Snap Shot perk to enable penalty free firing after movement, but lack the Sniper&#039;s ability to largely disregard cover and range when firing from ideal positions.&lt;br /&gt;
&lt;br /&gt;
Sharpshooters can also train extensively in the use of their Holotargeters in the center branch, and can use them to expose entire enemy groups to accurate fire from the rest of the Sharpshooter&#039;s squad; for these selfless soldiers, the rifle is often an afterthought.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Sniper_Rifles|Sniper Rifles]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Holotargeters|Holotargeter]]&lt;br /&gt;
&lt;br /&gt;
Sharpshooters carry a Holotargeter, which boosts aim of all units on a target until the end of the turn. It can be used at Squadsight range, and only requires one action to use, so it is an option after moving.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (LW2)&lt;br /&gt;
|Squaddie1=&lt;br /&gt;
|Squaddie2={{Holotarget (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie3={{Squadsight (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Subclass1=Sniper&lt;br /&gt;
|SubclassM=Spotter&lt;br /&gt;
|Subclass2=Marksman&lt;br /&gt;
|LCorporal1={{Death From Above (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal2={{Rapid Targeting (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal3={{Snap Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal1={{Damn Good Ground (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal2={{Phantom (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal3={{Center Mass (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant1={{Precision Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant2={{HiDef Holo (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant3={{Lone Wolf (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt1={{Low Profile (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt2={{Independent Tracking (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt3={{Reposition (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt1={{Deadeye (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt2={{Vital Point Targeting (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt3={{Aggression (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt1={{Disabling Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt2={{Multitargeting (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt3={{Hunter&#039;s Instincts (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt1={{Double Tap (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt2={{Alpha Mike Foxtrot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt3={{Serial (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== XCOM Abilities ===&lt;br /&gt;
&lt;br /&gt;
{{XCOM Tree V2 (LWOTC)&lt;br /&gt;
|Tier1ADefensive={{Will To Survive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BDefensive={{Paramedic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1CDefensive={{Tactical Sense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DDefensive={{Smoker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EDefensive={{Shadowstep (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FDefensive=&lt;br /&gt;
|Tier1GDefensive=&lt;br /&gt;
|Tier1AOffensive={{Maim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BOffensive={{Long Watch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1COffensive={{Locked On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DOffensive={{Full Throttle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EOffensive={{Rapid Deployment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FOffensive=&lt;br /&gt;
|Tier1GOffensive=&lt;br /&gt;
|Tier2ADefensive={{Resilience (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BDefensive={{Tradecraft (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2CDefensive={{Inspire Agility (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DDefensive={{Formidable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EDefensive={{Ghostwalker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FDefensive=&lt;br /&gt;
|Tier2GDefensive=&lt;br /&gt;
|Tier2AOffensive={{Cool Under Pressure (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BOffensive={{Impulse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2COffensive={{Lead The Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DOffensive={{Concentration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EOffensive={{Bring &#039;Em On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FOffensive=&lt;br /&gt;
|Tier2GOffensive=&lt;br /&gt;
|Tier3ADefensive={{Reconnoiter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BDefensive={{Untouchable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3CDefensive={{Combat Fitness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DDefensive={{Covert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EDefensive={{Trench Warfare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FDefensive=&lt;br /&gt;
|Tier3GDefensive=&lt;br /&gt;
|Tier3AOffensive={{Sensor Overlays (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BOffensive={{Chain Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3COffensive={{Sentinel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DOffensive={{Overkill (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EOffensive={{Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FOffensive={{Open Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3GOffensive=&lt;br /&gt;
|Tier4A={{Apex Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4B={{Rapid Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4C={{Rupture (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4D={{Lethal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4E={{Run and Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4F={{Implacable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4G={{Avenger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stat Progression==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 0 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Per Level&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Total&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 28&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0;font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample Builds ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Sensor_Overlays_(LWOTC)/Info&amp;diff=121062</id>
		<title>Template:Sensor Overlays (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Sensor_Overlays_(LWOTC)/Info&amp;diff=121062"/>
		<updated>2025-03-01T21:43:54Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: Created page with &amp;quot;* Units visible at squadsight range does not count towards this bonus.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Units visible at squadsight range does not count towards this bonus.&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Sensor_Overlays_(LWOTC)&amp;diff=121061</id>
		<title>Template:Sensor Overlays (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Sensor_Overlays_(LWOTC)&amp;diff=121061"/>
		<updated>2025-03-01T21:43:40Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_sensoroverlays.png&lt;br /&gt;
  | s_caption = Sensor Overlays&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Sensor Overlays&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Sensor Overlays|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Sensor Overlays&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = All squad members get 10 Crit chance against enemies you can see.&lt;br /&gt;
  | s_id      = Sensor Overlays&lt;br /&gt;
  | s_templateName = Template:Sensor Overlays (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Ranger_(LWOTC)&amp;diff=121060</id>
		<title>Ranger (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Ranger_(LWOTC)&amp;diff=121060"/>
		<updated>2025-03-01T21:41:52Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: update page to 1.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File:XCOM2 class ranger.png|center|frameless|96px|Ranger|link=]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;The Ranger is the master of the rifle and may be trained to use it in offensive and defensive capacities.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Overview==&lt;br /&gt;
&lt;br /&gt;
The Ranger class is focused towards operating at medium range with guns (and is quite unlike the vanilla Ranger class, which has been split into the [[Shinobi (LWOTC)|Shinobi]] and [[Assault (LWOTC)|Assault]] classes). Their signature ability is to be able to take standard shots without ending turn, allowing them to fire twice per turn baseline.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Infantry&amp;quot; type Rangers focus on raw damage output with their rifle, pumping out accurate directed fire to secure kills and set up kills for their allies, but are less effective at responding to enemy actions on their turn.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pointman&amp;quot; type Rangers focus on the raw power of the sawed-off shotgun, further improving the massive burst of damage it can deal while also gaining more ammo to continuously use it but due to the severely limited range lacks reach making it difficulty to fully utilize.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Defender&amp;quot; type Rangers master overwatch fire, to the point of achieving more shots during the enemy turn than most XCOM soldiers can muster during their own turn, but sacrifice potential punch with directed fire, and can be shut down by enemies packing Shadowstep or Lightning Reflexes or simply slippery enemies such as Archons.&lt;br /&gt;
&lt;br /&gt;
Due to their front/midline nature and tendency to seek out high quality cover front and center of an enemy force, with supporting allies close behind and assaulting allies ahead and to the sides, Rangers make excellent Officer candidates.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Assault_Rifles|Rifles]], [[Weapons_(LWOTC)#Submachine_Guns|SMGs]], [[Weapons_(LWOTC)#Shotguns|Shotguns]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Sawed-Off_Shotguns|Sawed-off Shotgun]]&lt;br /&gt;
&lt;br /&gt;
Rather than a melee weapon, Rangers carry a Sawed-off shotgun as their secondary weapon. This weapon is capable of huge amounts of damage at point blank range, but has a fixed two shots and can&#039;t be reloaded.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{{Class Tree (LW2)&lt;br /&gt;
|Squaddie1={{Point Blank (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie2={{Both Barrels (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie3={{Marauder (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Subclass1=Infantry&lt;br /&gt;
|SubclassM=Pointman&lt;br /&gt;
|Subclass2=Defender&lt;br /&gt;
|LCorporal1={{Walk Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal2={{Close and Personal (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal3={{Ever Vigilant (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal1={{Locked On (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal2={{Pump Action (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal3={{Covering Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant1={{Aggression (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant2={{Center Mass (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant3={{Cool Under Pressure (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt1={{Executioner (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}	&lt;br /&gt;
|StaffSgt2={{Open Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}	&lt;br /&gt;
|StaffSgt3={{Avenger (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt1={{Bring &#039;Em On (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt2={{Implacable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt3={{Grazing Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt1={{Rapid Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt2={{Scrap Metal (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt3={{Rapid Reaction (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt1={{Rupture (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt2={{Combat Fitness (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt3={{Kill Zone (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== XCOM Abilities ===&lt;br /&gt;
&lt;br /&gt;
{{XCOM Tree V2 (LWOTC)&lt;br /&gt;
|Tier1ADefensive={{Survival Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BDefensive={{Smoker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1CDefensive={{Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DDefensive={{Will To Survive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EDefensive={{Hard Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FDefensive=&lt;br /&gt;
|Tier1GDefensive=&lt;br /&gt;
|Tier1AOffensive={{Damn Good Ground (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BOffensive={{Hipfire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1COffensive={{Maim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DOffensive={{Rapid Deployment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EOffensive={{Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FOffensive=&lt;br /&gt;
|Tier1GOffensive=&lt;br /&gt;
|Tier2ADefensive={{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BDefensive={{Inspire Agility (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2CDefensive={{Dedication (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DDefensive={{Tactical Sense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EDefensive={{Dense Smoke (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FDefensive=&lt;br /&gt;
|Tier2GDefensive=&lt;br /&gt;
|Tier2AOffensive={{Return Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BOffensive={{Area Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2COffensive={{Priority Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DOffensive={{Iron Curtain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EOffensive={{Ruthless (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FOffensive=&lt;br /&gt;
|Tier2GOffensive=&lt;br /&gt;
|Tier3ADefensive={{Trench Warfare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BDefensive={{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3CDefensive={{Untouchable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DDefensive={{Reconnoiter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EDefensive={{Low Profile (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FDefensive=&lt;br /&gt;
|Tier3GDefensive=&lt;br /&gt;
|Tier3AOffensive={{Brutality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BOffensive={{Anatomy (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3COffensive={{Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DOffensive={{Lock N Load (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EOffensive={{None Shall Pass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FOffensive={{Shooting Sharp (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3GOffensive=&lt;br /&gt;
|Tier4A={{Disabling Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4B={{Coup de Grace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4C={{Run and Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4D={{Death From Above (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4E={{Close Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4F={{Stiletto (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4G={{Blood Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stat Progression==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 0 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Per Level&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Total&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 20&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0;font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample Builds ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gunner_(LWOTC)&amp;diff=121059</id>
		<title>Gunner (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gunner_(LWOTC)&amp;diff=121059"/>
		<updated>2025-03-01T21:38:40Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: update page to 1.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File:LW2 class Gunner.png|center|frameless|96px|Gunner|link=]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;The Gunner is trained to use heavy automatic weapons, able to cover the squad with suppressive fire or inflict significant damage in direct attacks.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Overview==&lt;br /&gt;
&lt;br /&gt;
Gunners are akin to vanilla Grenadiers that have specialized in Cannon use. They have a number of perks related to the cannon and suppression (with Suppression and Area Suppression as baseline class abilities).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cannoneer&amp;quot; type Gunners invest in the raw direct damage potential of the cannon, essentially becoming a mobile heavy rifleman that can exploit a single target with multiple or unavoidable attacks, but have less raw battle control potential when using their weapons to suppress the enemy.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oppressor&amp;quot; type Gunners behave as mid-line fire support soldiers with enhanced and highly effective suppressive fire, capable of pinning an enemy squad down and victimizing any enemies dumb or desperate enough to try and break cover, but do not share in the raw single target damage potential of their Cannoneer counterparts.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Cannons|Cannons]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Combat_Knives|Combat Knife]]&lt;br /&gt;
&lt;br /&gt;
Cannons have an aim penalty at very short range, so Gunners carry a combat knife for close in defense. Gunners also enjoy many options in the Center branch for improving their survivability and utility in combat, allowing them to share the frontline with Assaults and Rangers without breaking a sweat.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Class Tree (LW2)&lt;br /&gt;
|Squaddie1={{Knife Fighter (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie2={{Suppression (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie3={{Area Suppression (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Subclass1=Cannoneer&lt;br /&gt;
|SubclassM=Sentry&lt;br /&gt;
|Subclass2=Oppressor&lt;br /&gt;
|LCorporal1={{Center Mass (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal2={{Combatives (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal3={{Grazing Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal1={{Flush (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal2={{Formidable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal3={{Lockdown (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant1={{Hail of Bullets (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant2={{Shredder (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant3={{Mayhem (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt1={{Chain Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt2={{Demolition (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt3={{Danger Zone (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt1={{Cyclic Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt2={{Iron Curtain (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt3={{Cool Under Pressure (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt1={{Rupture (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt2={{Rapid Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt3={{Kill Zone (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt1={{Saturation Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt2={{Combat Fitness (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt3={{Traverse Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== XCOM Abilities ===&lt;br /&gt;
&lt;br /&gt;
{{XCOM Tree V2 (LWOTC)&lt;br /&gt;
|Tier1ADefensive={{Will To Survive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BDefensive={{Smoker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1CDefensive={{Fortify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DDefensive={{Tactical Sense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EDefensive={{Paramedic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FDefensive=&lt;br /&gt;
|Tier1GDefensive=&lt;br /&gt;
|Tier1AOffensive={{Covering Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BOffensive={{Blademaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1COffensive={{Lone Wolf (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DOffensive={{Reaper (Perk) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EOffensive={{Close and Personal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FOffensive=&lt;br /&gt;
|Tier1GOffensive=&lt;br /&gt;
|Tier2ADefensive={{Bladestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BDefensive={{Whirlwind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2CDefensive={{Reposition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DDefensive={{Dedication (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EDefensive={{Low Profile (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FDefensive=&lt;br /&gt;
|Tier2GDefensive=&lt;br /&gt;
|Tier2AOffensive={{Lightning Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BOffensive={{Aggression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2COffensive={{Fleche (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DOffensive={{Steady Hands (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EOffensive={{Aim Assist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FOffensive=&lt;br /&gt;
|Tier2GOffensive=&lt;br /&gt;
|Tier3ADefensive={{Trench Warfare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BDefensive={{Resilience (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3CDefensive={{Implacable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DDefensive={{Evasive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EDefensive={{Untouchable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FDefensive=&lt;br /&gt;
|Tier3GDefensive=&lt;br /&gt;
|Tier3AOffensive={{Apex Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BOffensive={{Priority Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3COffensive={{Ready For Anything (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DOffensive={{Locked On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EOffensive={{Target Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FOffensive={{Lock N Load (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3GOffensive=&lt;br /&gt;
|Tier4A={{Rapid Reaction (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4B={{Death From Above (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4C={{Hit and Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4D={{Close Combat Specialist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4E={{Serial (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4F={{Shadowstrike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4G={{Hunter&#039;s Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stat Progression==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 0 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Per Level&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Total&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 18&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0;font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample Builds ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Priority_Target_(LWOTC)/Info&amp;diff=121058</id>
		<title>Template:Priority Target (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Priority_Target_(LWOTC)/Info&amp;diff=121058"/>
		<updated>2025-03-01T21:37:50Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: Created page with &amp;quot;* If multiple enemies are equally distant, you get the bonus against all of them.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* If multiple enemies are equally distant, you get the bonus against all of them.&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Priority_Target_(LWOTC)&amp;diff=121057</id>
		<title>Template:Priority Target (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Priority_Target_(LWOTC)&amp;diff=121057"/>
		<updated>2025-03-01T21:37:36Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_lineemup.png&lt;br /&gt;
  | s_caption = Priority Target&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Priority Target&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Priority Target|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Priority Target&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = You get 10 Aim and 10 Crit chance on ranged attacks against the closest visible enemy.&lt;br /&gt;
  | s_id      = Priority Target&lt;br /&gt;
  | s_templateName = Template:Priority Target (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:UIPerk_shellshock.png&amp;diff=121056</id>
		<title>File:UIPerk shellshock.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:UIPerk_shellshock.png&amp;diff=121056"/>
		<updated>2025-03-01T21:31:07Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Grenadier_(LWOTC)&amp;diff=121055</id>
		<title>Grenadier (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Grenadier_(LWOTC)&amp;diff=121055"/>
		<updated>2025-03-01T21:29:53Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File:XCOM2 class grenadier.png|center|frameless|96px|Grenadier|link=]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Serving as our demolitions experts, the Grenadiers provide heavy ordnance delivery whenever and wherever we need it. They may also specialize in support grenades to protect our troops and disable our enemies.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Overview== &lt;br /&gt;
&lt;br /&gt;
The Grenadier is a versatile fire-support class that leans much more heavily on its grenade launcher than the Vanilla Grenadier to influence the battle. While they can cart an impressive amount of grenades, care must be take to ensure they are not exposed to heavy enemy attack when heavily specialized in them, as they tend not to have inventory room for protective vests or plating.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Boomer&amp;quot; type Grenadiers are explosive experts, maximizing on the lethality of their grenades. They deliver on-demand highly damaging explosives that can deal with groups of enemies but are otherwise rendered useless once expended.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trooper&amp;quot; type Grenadiers are demolition experts, capable of breaking any enemy position with a well placed grenade and taking advantage with reaction shots. Unlike other types, their grenades do not improve much beyond cover destruction but combined with their primary weapon allows them to take full advantage of enemies being exposed in addition to still being capable of covering the squad even when they are out of grenades. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Support&amp;quot; type Grenadiers deploy non-lethal grenades to awe-inspiring effect, capable of bringing an entire alien squad to their knees (literally) with Sting grenades or shielding allies from effective enemy fire with Dense Smoke and Ghost Grenades, but are less capable when raw damage is called for.&lt;br /&gt;
&lt;br /&gt;
Grenadiers are more expensive than standard for infiltration. Consider swapping out a Grenadier for a less explosive class (or equipping them with an SMG) if you need to trim a few hours off your infiltration timer.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Assault_Rifles|Rifles]], [[Weapons_(LWOTC)#Submachine_Guns|SMGs]], [[Weapons_(LWOTC)#Shotguns|Shotguns]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Grenade_Launchers|Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
Grenadiers can carry a standard rifle, shotgun, or SMG for regular combat, and some center branch perks improve the primary weapon&#039;s utility. Consider these perks if you want to deploy the soldier in the front line of a battle rather than the middle or back lines, or have the Grenadier be an effective threat once their grenades are expended.&lt;br /&gt;
&lt;br /&gt;
The Grenadier&#039;s Grenade Launcher improves the range at which they can launch grenades over the other classes, as well as the radius of effect of said grenades. The Grenade Launcher also enables a special grenade-only slot in their inventory. Several perks increase the number of grenades available, the range they can be launched at, or their radius.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Class Tree (LW2)&lt;br /&gt;
|Squaddie1=&lt;br /&gt;
|Squaddie2={{Flush (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie3={{Launch Grenade (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} &lt;br /&gt;
|Subclass1=Boomer&lt;br /&gt;
|SubclassM=Trooper&lt;br /&gt;
|Subclass2=Support&lt;br /&gt;
|LCorporal1={{Needle Grenades (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal2={{Holo Targeting (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal3={{Rapid Deployment (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal1={{Sapper (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal2={{Combat Fitness (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal3={{Bombardier (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant1={{Boosted Cores (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant2={{Watch Them Run (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant3={{Bluescreen Bombs (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt1={{Tandem HEAT Warheads (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt2={{Cool Under Pressure (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt3={{Dense Smoke (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt1={{Biggest Booms (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt2={{Combat Engineer (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt3={{Sting Grenades (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt1={{Volatile Mix (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt2={{Sentinel (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt3={{Salvo (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt1={{Shockwave (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt2={{Coup de Grace (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt3={{Ghost Grenade (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== XCOM Abilities ===&lt;br /&gt;
&lt;br /&gt;
{{XCOM Tree V2 (LWOTC)&lt;br /&gt;
|Tier1ADefensive={{Paramedic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BDefensive={{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1CDefensive={{Fortify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DDefensive={{Will To Survive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EDefensive={{Deep Cover (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FDefensive=&lt;br /&gt;
|Tier1GDefensive=&lt;br /&gt;
|Tier1AOffensive={{Lone Wolf (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BOffensive={{Bring &#039;Em On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1COffensive={{Maim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DOffensive={{Covering Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EOffensive={{Aggression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FOffensive=&lt;br /&gt;
|Tier1GOffensive=&lt;br /&gt;
|Tier2ADefensive={{Formidable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BDefensive={{Smoker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2CDefensive={{Shadowstep (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DDefensive={{Tactical Sense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EDefensive={{Low Profile (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FDefensive=&lt;br /&gt;
|Tier2GDefensive=&lt;br /&gt;
|Tier2AOffensive={{Executioner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BOffensive={{Shellshock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2COffensive={{Stiletto (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DOffensive={{Demolition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EOffensive={{Ever Vigilant (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FOffensive=&lt;br /&gt;
|Tier2GOffensive=&lt;br /&gt;
|Tier3ADefensive={{Implacable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BDefensive={{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3CDefensive={{Untouchable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DDefensive={{Evasive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EDefensive={{Reconnoiter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FDefensive=&lt;br /&gt;
|Tier3GDefensive=&lt;br /&gt;
|Tier3AOffensive={{Flashbanger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BOffensive={{Hunter&#039;s Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3COffensive={{Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DOffensive={{Apex Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EOffensive={{Hail of Bullets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FOffensive={{Chain Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3GOffensive=&lt;br /&gt;
|Tier4A={{Close Combat Specialist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4B={{Double Tap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4C={{Run and Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4D={{Hit and Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4E={{Blood Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4F={{Rupture (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4G={{Kill Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stat Progression==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 0 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Per Level&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Total&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 18&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0;font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample Builds ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Shellshock_(LWOTC)/Info&amp;diff=121054</id>
		<title>Template:Shellshock (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Shellshock_(LWOTC)/Info&amp;diff=121054"/>
		<updated>2025-03-01T21:28:10Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: Created page with &amp;quot;* Shellshock does apply to flashbang grenades.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Shellshock does apply to flashbang grenades.&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Reconnoiter_(LWOTC)/Info&amp;diff=121053</id>
		<title>Template:Reconnoiter (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Reconnoiter_(LWOTC)/Info&amp;diff=121053"/>
		<updated>2025-03-01T21:27:32Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: Created page with &amp;quot;* The Battle Scanners granted by Reconnoiter can be used indefinitely, only limited by the cooldown. * These Battle Scanners are separate from the ones granted by the Battle S...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* The Battle Scanners granted by Reconnoiter can be used indefinitely, only limited by the cooldown.&lt;br /&gt;
* These Battle Scanners are separate from the ones granted by the Battle Scanner item.&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Grenadier_(LWOTC)&amp;diff=121052</id>
		<title>Grenadier (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Grenadier_(LWOTC)&amp;diff=121052"/>
		<updated>2025-03-01T21:26:20Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: update page to 1.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File:XCOM2 class grenadier.png|center|frameless|96px|Grenadier|link=]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Serving as our demolitions experts, the Grenadiers provide heavy ordnance delivery whenever and wherever we need it. They may also specialize in support grenades to protect our troops and disable our enemies.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Overview== &lt;br /&gt;
&lt;br /&gt;
The Grenadier is a versatile fire-support class that leans much more heavily on its grenade launcher than the Vanilla Grenadier to influence the battle. While they can cart an impressive amount of grenades, care must be take to ensure they are not exposed to heavy enemy attack when heavily specialized in them, as they tend not to have inventory room for protective vests or plating.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Boomer&amp;quot; type Grenadiers are explosive experts, maximizing on the lethality of their grenades. They deliver on-demand highly damaging explosives that can deal with groups of enemies but are otherwise rendered useless once expended.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trooper&amp;quot; type Grenadiers are demolition experts, capable of breaking any enemy position with a well placed grenade and taking advantage with reaction shots. Unlike other types, their grenades do not improve much beyond cover destruction but combined with their primary weapon allows them to take full advantage of enemies being exposed in addition to still being capable of covering the squad even when they are out of grenades. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Support&amp;quot; type Grenadiers deploy non-lethal grenades to awe-inspiring effect, capable of bringing an entire alien squad to their knees (literally) with Sting grenades or shielding allies from effective enemy fire with Dense Smoke and Ghost Grenades, but are less capable when raw damage is called for.&lt;br /&gt;
&lt;br /&gt;
Grenadiers are more expensive than standard for infiltration. Consider swapping out a Grenadier for a less explosive class (or equipping them with an SMG) if you need to trim a few hours off your infiltration timer.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Assault_Rifles|Rifles]], [[Weapons_(LWOTC)#Submachine_Guns|SMGs]], [[Weapons_(LWOTC)#Shotguns|Shotguns]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Grenade_Launchers|Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
Grenadiers can carry a standard rifle, shotgun, or SMG for regular combat, and some center branch perks improve the primary weapon&#039;s utility. Consider these perks if you want to deploy the soldier in the front line of a battle rather than the middle or back lines, or have the Grenadier be an effective threat once their grenades are expended.&lt;br /&gt;
&lt;br /&gt;
The Grenadier&#039;s Grenade Launcher improves the range at which they can launch grenades over the other classes, as well as the radius of effect of said grenades. The Grenade Launcher also enables a special grenade-only slot in their inventory. Several perks increase the number of grenades available, the range they can be launched at, or their radius.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Class Tree (LW2)&lt;br /&gt;
|Squaddie1=&lt;br /&gt;
|Squaddie2={{Flush (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie3={{Launch Grenade (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} &lt;br /&gt;
|Subclass1=Boomer&lt;br /&gt;
|SubclassM=Trooper&lt;br /&gt;
|Subclass2=Support&lt;br /&gt;
|LCorporal1={{Needle Grenades (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal2={{Holo Targeting (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal3={{Rapid Deployment (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal1={{Sapper (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal2={{Combat Fitness (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal3={{Bombardier (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant1={{Boosted Cores (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant2={{Watch Them Run (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant3={{Bluescreen Bombs (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt1={{Tandem HEAT Warheads (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt2={{Cool Under Pressure (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt3={{Dense Smoke (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt1={{Biggest Booms (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt2={{Combat Engineer (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt3={{Sting Grenades (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt1={{Volatile Mix (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt2={{Sentinel (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt3={{Salvo (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt1={{Shockwave (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt2={{Coup de Grace (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt3={{Ghost Grenade (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== XCOM Abilities ===&lt;br /&gt;
&lt;br /&gt;
{{XCOM Tree V2 (LWOTC)&lt;br /&gt;
|Tier1ADefensive={{Paramedic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BDefensive={{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1CDefensive={{Fortify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DDefensive={{Will to Survive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EDefensive={{Deep Cover (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FDefensive=&lt;br /&gt;
|Tier1GDefensive=&lt;br /&gt;
|Tier1AOffensive={{Lone Wolf (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BOffensive={{Bring &#039;Em On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1COffensive={{Maim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DOffensive={{Covering Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EOffensive={{Aggression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FOffensive=&lt;br /&gt;
|Tier1GOffensive=&lt;br /&gt;
|Tier2ADefensive={{Formidable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BDefensive={{Smoker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2CDefensive={{Shadowstep (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DDefensive={{Tactical Sense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EDefensive={{Low Profile (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FDefensive=&lt;br /&gt;
|Tier2GDefensive=&lt;br /&gt;
|Tier2AOffensive={{Executioner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BOffensive={{Shellshock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2COffensive={{Stiletto (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DOffensive={{Demolition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EOffensive={{Ever Vigilant (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FOffensive=&lt;br /&gt;
|Tier2GOffensive=&lt;br /&gt;
|Tier3ADefensive={{Implacable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BDefensive={{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3CDefensive={{Untouchable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DDefensive={{Evasive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EDefensive={{Reconnoiter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FDefensive=&lt;br /&gt;
|Tier3GDefensive=&lt;br /&gt;
|Tier3AOffensive={{Flashbanger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BOffensive={{Hunter&#039;s Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3COffensive={{Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DOffensive={{Apex Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EOffensive={{Hail of Bullets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FOffensive={{Chain Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3GOffensive=&lt;br /&gt;
|Tier4A={{Close Combat Specialist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4B={{Double Tap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4C={{Run and Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4D={{Hit and Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4E={{Blood Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4F={{Rupture (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4G={{Kill Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stat Progression==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 0 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Per Level&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Total&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 18&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0;font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample Builds ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Shellshock_(LWOTC)/info&amp;diff=121051</id>
		<title>Template:Shellshock (LWOTC)/info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Shellshock_(LWOTC)/info&amp;diff=121051"/>
		<updated>2025-03-01T21:26:14Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: Created page with &amp;quot;* Shellshock does apply to flashbang grenades.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Shellshock does apply to flashbang grenades.&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Shellshock_(LWOTC)&amp;diff=121050</id>
		<title>Template:Shellshock (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Shellshock_(LWOTC)&amp;diff=121050"/>
		<updated>2025-03-01T21:25:59Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_shellshock.png&lt;br /&gt;
  | s_caption = Shellshock&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Shellshock&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Shellshock|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Shellshock&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Your grenades and gauntlet rockets decrease enemy aim by 10 and critical chance by 15 for 1 turn(s).&lt;br /&gt;
  | s_id      = Shellshock&lt;br /&gt;
  | s_templateName = Template:Shellshock (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Assault_(LWOTC)&amp;diff=121049</id>
		<title>Assault (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Assault_(LWOTC)&amp;diff=121049"/>
		<updated>2025-03-01T21:24:24Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: update page to 1.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File: LW2 class assault.png|center|frameless|96px|Assault|link=]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;The Assault serves as our primary close range unit, able to push in close and hold the line.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Overview ==&lt;br /&gt;
&lt;br /&gt;
The Assault class is specialised in mobility and dealing damage with guns. They are the equivalent to Long War 1&#039;s Assault, somewhat akin to a shotgun-using vanilla Ranger, but with more emphasis on damage, stunning and holding the frontline in exchange for the sword and stealth skills, which are now in the [[Shinobi (LWOTC)|Shinobi]] class.&lt;br /&gt;
&lt;br /&gt;
Assaults also carry Arc Throwers as their secondary weapon. These have normal (rifle) range penalties, giving shotgun equipped Assaults a nonlethal option for use at range, stunning organic targets if it hits them. Arc throwers will stun for two actions which is one turn on most enemies, and the cooldown of the arc thrower is two turns which will allow enemies a single turn of activity before you can re-attempt another stun. The center branch features multiple upgrades to the Arc Thrower, making an Assault more than capable of shutting down even the scariest of hostiles when you need it most.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Assault_Rifles|Rifles]], [[Weapons_(LWOTC)#Submachine_Guns|SMGs]], [[Weapons_(LWOTC)#Shotguns|Shotguns]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Arc_Throwers|Arc Thrower]]&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{Class Tree (LW2)&lt;br /&gt;
|Squaddie1={{Stun (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie2={{Run and Gun (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie3={{Dedication (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Subclass1=Raider&lt;br /&gt;
|SubclassM=Zapper&lt;br /&gt;
|Subclass2=Crasher&lt;br /&gt;
|LCorporal1={{Slug Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal2={{Electroshock (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal3={{Lone Wolf (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal1={{Trench Gun (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal2={{Arc Pulser (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal3={{Close and Personal (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant1={{Killer Instinct (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant2={{Stun Gunner (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant3={{Fortify (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt1={{Extra Conditioning (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt2={{Aggression (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt3={{Formidable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt1={{Hit and Run (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt2={{Rapid Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt3={{Close Encounters (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt1={{Lightning Reflexes (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt2={{Close Combat Specialist (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt3={{Untouchable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt1={{Street Sweeper (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt2={{Chain Lightning (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt3={{Lethal (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== XCOM Abilities ===&lt;br /&gt;
&lt;br /&gt;
{{XCOM Tree V2 (LWOTC)&lt;br /&gt;
|Tier1ADefensive={{Paramedic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BDefensive={{Flashbanger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1CDefensive={{Zone of Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DDefensive={{Ghostwalker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EDefensive={{Deep Cover (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FDefensive=&lt;br /&gt;
|Tier1GDefensive=&lt;br /&gt;
|Tier1AOffensive={{Arc Welder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BOffensive={{Flush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1COffensive={{Like Lightning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DOffensive={{Locked On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EOffensive={{Bring &#039;Em On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FOffensive=&lt;br /&gt;
|Tier1GOffensive=&lt;br /&gt;
|Tier2ADefensive={{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BDefensive={{Survival Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2CDefensive={{Tactical Sense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DDefensive={{Focused Defense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EDefensive={{Low Profile (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FDefensive=&lt;br /&gt;
|Tier2GDefensive=&lt;br /&gt;
|Tier2AOffensive={{Unlimited Power (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BOffensive={{Hail of Bullets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2COffensive={{Target Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DOffensive={{Traverse Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EOffensive={{Executioner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FOffensive=&lt;br /&gt;
|Tier2GOffensive=&lt;br /&gt;
|Tier3ADefensive={{Reconnoiter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BDefensive={{Resilience (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3CDefensive={{Tradecraft (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DDefensive={{Evasive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EDefensive={{Phantom (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FDefensive=&lt;br /&gt;
|Tier3GDefensive=&lt;br /&gt;
|Tier3AOffensive={{Reposition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BOffensive={{Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3COffensive={{Deadeye (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DOffensive={{Overkill (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EOffensive={{Shadowstrike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FOffensive={{Anatomy (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3GOffensive=&lt;br /&gt;
|Tier4A={{Quick Zap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4B={{Serial (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4C={{Lock N Load (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4D={{Stiletto (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4E={{Thats Close Enough (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4F={{Ready For Anything (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4G={{Disabling Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stat Progression==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 0 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Per Level&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Total&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0;font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample Builds ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Reconnoiter_(LWOTC)/info&amp;diff=121048</id>
		<title>Template:Reconnoiter (LWOTC)/info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Reconnoiter_(LWOTC)/info&amp;diff=121048"/>
		<updated>2025-03-01T21:24:18Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: Created page with &amp;quot;* The Battle Scanners granted by Reconnoiter can be used indefinitely, only limited by the cooldown. * These Battle Scanners are separate from the ones granted by the Battle S...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* The Battle Scanners granted by Reconnoiter can be used indefinitely, only limited by the cooldown.&lt;br /&gt;
* These Battle Scanners are separate from the ones granted by the Battle Scanner item.&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Reconnoiter_(LWOTC)&amp;diff=121047</id>
		<title>Template:Reconnoiter (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Reconnoiter_(LWOTC)&amp;diff=121047"/>
		<updated>2025-03-01T21:23:38Z</updated>

		<summary type="html">&lt;p&gt;Inukealot: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
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&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_item_battlescanner.png&lt;br /&gt;
  | s_caption = Reconnoiter&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Reconnoiter&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Reconnoiter|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Reconnoiter&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Every 4 turns, as a free action, you can use a Battle Scanner.&lt;br /&gt;
  | s_id      = Reconnoiter&lt;br /&gt;
  | s_templateName = Template:Reconnoiter (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
</feed>